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The thread that started it all


Demarest
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Did you forget this one or is it already in VC's GXT?

user posted image

I left the part out that it checks if a car is already brought in. It saves a lot of extra checking code. I can write it if you want but it will take a lot of coding space.

Not really.

 

if in rect in car

jf loopback

if car = id1

jf nextcheck

if carflag=1

jf acceptcarroutine

gxt "no deal"

 

You get the point. One for each of the 16 with the last check JFing to the GXT of not needing that model.

 

When you said that, you made me look into the code itself a bit. The emulated line is not needed (only needed once per game, in the very beginning). Also, before you start issuing commands to $PLAYER_ACTOR, you should freeze $PLAYER_CHAR. Before you fix that, try controlling him as he's told to walk outside for a laugh.

 

The code for local vars should be very easy as you have 16 car flags and 16 local vars. Their opcodes for math functions are slightly different (usually integer opcode +2hex). The only other difference is that they do NOT need memory allocated for them at the beginning of the thread.

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When flying over a unique jump such as on the parking garage or at the airport, the camera gets stuck on the plane or helicopter.

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Ok I figured that out but that would take another 30 lines of code but I will insert it.

The local vars are [email protected] until [email protected] right?

I first had some crashes wich I thought where caused by the player control thing and then I insterted that emulation part. I will replace it with a freeze opcode and unfreeze it again when the car is spawn.

And I should have checked if it was controllable or not.

 

btw the version I released is 490 lines of code.

Edited by TwoZero
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I do have 1 thing I like to see. A warp function. Just type the x y z and you will be warped to that spot.

And I really love the suspesion and fire exhaust control in delfi's trainer so if you could make that....

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ModelingMan

I'll try and add those features to this trainer.

 

(Removed, Clogging up topic)

 

Offtopic: Is anyone else unable to sign into MSN?

Edited by ModelingMan

abstract_sig.png

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zinklesmesh

This car is prolly too detailed for GTA LC but I thought i'd post a pic anyway since its based off of the GTA LC Idaho. It's called the thunderbolt.

 

user posted image

 

user posted image

 

user posted image

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Msn works fine here.

 

The internal model names in the game are still the same. If you want a list of all the replaced and renamed car, check the second post in the Verhicle topic.

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Also, there is NO reason for the IEGarage or EVCrane to be a pair of threads. This not only adds 2 threads to the list, but it unnecessarily consumes another global variable.

At the beginning of the import-code they check in GTA3 if you already imported 16 cars and then R* directly jumped to the export-part of the thread...

 

btw. you can summarize the "is car already in garage" so that you have only some IF questions and only one line that puts the gxt-string on screen...

 

PS: I updated the gta:LC main.scm on my page (and the american.gxt), you can now do the fire-fighter missions... (but in the first city they seem to be VERY close to each other, so can somebody that has a working gta3 installed check this for me please?)

Edited by TbM2k
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I downloaded an updated cull-file that should solve the rain-problems, but its still raining inside the entrance to the tunnels... (so if you come from the airport its raining inside the beginning of the tunnel...)

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A jetpack would be cool, kinda like in the ultimate trainer. also, shortcuts for the cheats and garage editor sound good smile.gif

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When flying over a unique jump such as on the parking garage or at the airport, the camera gets stuck on the plane or helicopter.

How is that different from GTA3?

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I have all the Marty Chonks missions converted. Any idea how to merge all this stuff together?

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I've started updating Lucifer City to work with the GTA:LC mod. Expect the work to be fairly slow as i'm the only one working on it. I'm hoping to change pretty much all the textures. This time i'm going for Hell+Humour as can be seen by my billboards, and ideas suggestions would be appreciated.

 

user posted image

user posted image

user posted image

user posted image

 

EDIT: Just added this

 

user posted image

Edited by gta_king
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Craig Kostelecky
I downloaded an updated cull-file that should solve the rain-problems, but its still raining inside the entrance to the tunnels... (so if you come from the airport its raining inside the beginning of the tunnel...)

It's just the very end of the tunnel by the airport, right? The cull data in Vice City's engine cannot handle as many rain free zones as the GTA3 engine could. So making a perfect conversion is going to be impossible. I am working on tweaking it. I'm just making sure that I've posted the latest update. So how far down the tunnel does it rain? Just a few meters, or all the way to the end of the curve?

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MajorOutage

 

When flying over a unique jump such as on the parking garage or at the airport, the camera gets stuck on the plane or helicopter.

How is that different from GTA3?

 

Flight is a much more common occurance with the VC engine, which makes the stunt cameras annoying as sin! Maybe this could be another one of those optional settings?

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So how far down the tunnel does it rain? Just a few meters, or all the way to the end of the curve?

I think on about 3/4 of the way it was raining...

 

EDIT: Was THIS already mentioned here? (It thinks its a train!)

user posted image

Edited by TbM2k
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Craig Kostelecky

There's one problem I've seen with the fire missions so far (and I don't know if we can avoid it either) I had to put out fires on a couple of Vice City cars (like the Greenwood) is there a way that we can skip over all of the ignored cars in this part of the code?

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There's one problem I've seen with the fire missions so far (and I don't know if we can avoid it either) I had to put out fires on a couple of Vice City cars (like the Greenwood) is there a way that we can skip over all of the ignored cars in this part of the code?

There is a list of cars that are usable (else it would produce some unwanted results including crashes... for example at testing i had a RC-Heli and some other Helis that where burning, boats will crash the game)

 

So you just have to give me the carnumbers that where in gta3... in this version i took the cars from VC, they are:

 

135, 148, 151, 130, 134, 175, 150, 168, 170, 179, 200, 212, 216, 222, 174

 

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Craig Kostelecky

All of the gta3 cars, by ID number:

 

130, 131, 132, 133, 134, 135, 138, 139, 140, 141, 142, 143, 144, 145, 146, 148, 149, 150, 152, 153, 154, 156, 157, 158, 161, 163, 167, 168, 169, 170, 174, 175, 179, 185, 186, 200, 205, 206, 207, 210, 225, 226, 228

 

I think that's most of them (and I left out tanks and stuff that shouldn't appear as well.

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A quick note on the RC missions. Since I got the text working, I noticed that the mission name stays on the screen too long (eg. 'DIABLO DESTRUCTION' will still be on the screen after you have control of the rc car).

 

To fix it, find (each appears twice):

00BA: text_styled "RC1" 15000 ms 2

00BA: text_styled "RC2" 15000 ms 2

00BA: text_styled "RC4" 15000 ms 2

00BA: text_styled "RC3" 15000 ms 2

And replace the 15000 with 4000 in each.

 

As for the stats, I don't know much about how the coding handles them but I'll look in to it.

And I'll downgrade to 0.22 if that's what everyone's using.

Edited by Samutz
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spaceeinstein

 

(It thinks its a train!)

user posted image

Yes it was known since GTA:WO was released. It's the same glitch over and over and over again. The police helicopter travels around the El Train tracks.

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Oh, and here is another weird thing:

 

1. Steal a car and demolish it until its near exploding

2. Park it inside a garage (next to one of the hideouts)

3. Step away so the garage closes its door

4. Go back to your damaged car and *bling* its all new and no damage!!

 

I thought in GTA3 this only happened if you load a saved game... but was this in VC?! Or is there a "repair without respray" garage type in the game?

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Craig Kostelecky

That always happened in both GTA3 and Vice City.

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Really? I never recognized that before... only after loading a game i thought my cars were repaired... i have to take a look at this in VC...

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StuntGames

Yeah, I used to always use the jetpack feature in the ultimate trainer to get somewhere quick.

 

A car spawn method would be nice as well, be able to spawn the 5 most popular cars? The ultimate trainer didnt have a feature to spawn the pcj.

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Import Export Garage Portland beta 2

 

Well I updated a lot of stuff in this version.

Updates:

  • I converted the Global Vars to Local vars (but still needed some globals 16 was to few).
  • Merged the Importer and the Exporter
  • Added a code wich checks if a car has been brought in before and will show some text if it is.
  • Added the Freeze player code at the part where the player is taken over (although now the camera acts a bit weird when the player walks out).
  • Updated some text timing to make it look better.
  • Cleand out the end of the Importer
  • And more stuff I forgot about
Here's all the code:

The garage:

 

;IE Garage for Portland Docks:0219:  $IE_GARAGE_PORT = create garage type  1? from 1146.1! -667.75!  10! to 1146.1! -685.68!  17.5! front 1173! -667.75!057A: set garage  $IE_GARAGE_PORT max cars to  1?

 

 

The Create Thread (reduced to 1):

 

;IE Threads:004F: create thread ££IE_PORT

 

 

The complete thread code for Importer/Exporter:

 

;;;;;;;;;;Import Part Portland;;;;;;;;;;;;;;;:IE_PORT03A4: name thread "IE_PORT"0004:  $IE_TIME_COUNT =  0?  \\ integer values0004:  $IE_PORT_TOTAL =  0?  \\ integer values:IE_IMPORT_START0001: wait  100? ms00D6: if  0?  0256:   player $PLAYER_CHAR defined004D: jump if false ££IE_IMPORT_START00D6: if  0?  00E0:   player $PLAYER_CHAR driving004D: jump if false ££IE_IMPORT_START03C1:  $IE_IMPORT_CAR = player $PLAYER_CHAR car00D6: if  0?00B0:   $IE_IMPORT_CAR  0? ()in rectangle 1145.768! -686.3843! 1139.719! -675.7012!004D: jump if false ££IE_IMPORT_START:IE_IMPORT_CHECK_100D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 143&004D: jump if false ££IE_IMPORT_CHECK_200D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_200D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 170&004D: jump if false ££IE_IMPORT_CHECK_300D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_300D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 161&004D: jump if false ££IE_IMPORT_CHECK_400D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_400D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 194&004D: jump if false ££IE_IMPORT_CHECK_500D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_500D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 152&004D: jump if false ££IE_IMPORT_CHECK_600D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_600D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 186&004D: jump if false ££IE_IMPORT_CHECK_700D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_700D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 144&004D: jump if false ££IE_IMPORT_CHECK_800D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_800D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 226&004D: jump if false ££IE_IMPORT_CHECK_900D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_900D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 153&004D: jump if false ££IE_IMPORT_CHECK_1000D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1000D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 200&004D: jump if false ££IE_IMPORT_CHECK_1100D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1100D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 138&004D: jump if false ££IE_IMPORT_CHECK_1200D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1200D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 133&004D: jump if false ££IE_IMPORT_CHECK_1300D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1300D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 185&004D: jump if false ££IE_IMPORT_CHECK_1400D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1400D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 167&004D: jump if false ££IE_IMPORT_CHECK_1500D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1500D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 148&004D: jump if false ££IE_IMPORT_CHECK_1600D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_CHECK_1600D6: if  0?  00DE:   player $PLAYER_CHAR driving vehicle type 158&004D: jump if false ££IE_NOT_NEEDED00D6: if  0?  0039:    [email protected] ==  0?  \\ integer values004D: jump if false ££IE_IMPORT_ENOUGH0002: jump ££IE_IMPORT_DOOR:IE_IMPORT_DOOR021B: set garage  $IE_GARAGE_PORT to accept car  $IE_IMPORT_CAR:IE_IMPORT_GARAGE0001: wait  100? ms00D6: if  0?  8038:   NOT    $IE_TIME_COUNT ==  20?  \\ integer values004D: jump if false ££IE_IMPORT_CLEANUP00D6: if  0?80FA:   NOT   player $PLAYER_CHAR stopped  0? ()near point in car  1161.19! -676.138!  13! radius  10!  10!  4!004D: jump if false ££IE_IMPORT_TAKE0008:  $IE_TIME_COUNT +=  1?  \\ integer values0001: wait  500& ms0002: jump ££IE_IMPORT_GARAGE:IE_IMPORT_TAKE01B4: set player $PLAYER_CHAR frozen state  0? (frozen)03E2: actor $PLAYER_ACTOR exit car0239: actor  $PLAYER_ACTOR run to  1141.402! -680.7576!:IE_IMPORT_PORT_CARCHECK10001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 143&004D: jump if false ££IE_IMPORT_PORT_CARCHECK20004:  [email protected] =  1?029B: $IE_PORT_CAR_1 = init object -32? (LINE) at 1146! -675.4375!  12.125!0453: object  $IE_PORT_CAR_1 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK20001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 170&004D: jump if false ££IE_IMPORT_PORT_CARCHECK30004:  [email protected] =  1?029B: $IE_PORT_CAR_2 = init object -32? (LINE) at 1146! -675.4375!  12.3125!0453: object  $IE_PORT_CAR_2 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK30001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 161&004D: jump if false ££IE_IMPORT_PORT_CARCHECK40004:  [email protected] =  1?029B: $IE_PORT_CAR_3 = init object -32? (LINE) at 1146! -675.4375!  12.5!0453: object  $IE_PORT_CAR_3 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK40001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 190&004D: jump if false ££IE_IMPORT_PORT_CARCHECK50004:  [email protected] =  1?029B: $IE_PORT_CAR_4 = init object -32? (LINE) at 1146! -675.4375!  12.75!0453: object  $IE_PORT_CAR_4 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK50001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 152&004D: jump if false ££IE_IMPORT_PORT_CARCHECK60004:  [email protected] =  1?0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK60001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 186&004D: jump if false ££IE_IMPORT_PORT_CARCHECK70004:  [email protected] =  1?029B: $IE_PORT_CAR_6 = init object -32? (LINE) at 1146! -675.4375!  13.125!0453: object  $IE_PORT_CAR_6 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK70001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 144&004D: jump if false ££IE_IMPORT_PORT_CARCHECK80004:  [email protected] =  1?029B: $IE_PORT_CAR_7 = init object -32? (LINE) at 1146! -675.4375!  13.375!0453: object  $IE_PORT_CAR_7 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK80001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 226&004D: jump if false ££IE_IMPORT_PORT_CARCHECK90004:  [email protected] =  1?029B: $IE_PORT_CAR_8 = init object -32? (LINE) at 1146! -675.4375!  13.5625!0453: object  $IE_PORT_CAR_8 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK90001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 153&004D: jump if false ££IE_IMPORT_PORT_CARCHECK100004:  [email protected] =  1?029B: $IE_PORT_CAR_9 = init object -32? (LINE) at 1146! -674.5625!  12.125!0453: object  $IE_PORT_CAR_9 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK100001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 200&004D: jump if false ££IE_IMPORT_PORT_CARCHECK110004:  [email protected] =  1?029B: $IE_PORT_CAR_10 = init object -32? (LINE) at 1146! -674.5625!  12.3125!0453: object  $IE_PORT_CAR_10 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK110001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 138&004D: jump if false ££IE_IMPORT_PORT_CARCHECK120004:  [email protected] =  1?029B: $IE_PORT_CAR_11 = init object -32? (LINE) at 1146! -674.5625!  12.5!0453: object  $IE_PORT_CAR_11 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK120001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 133&004D: jump if false ££IE_IMPORT_PORT_CARCHECK130004:  [email protected] =  1?029B: $IE_PORT_CAR_12 = init object -32? (LINE) at 1146! -674.5625!  12.75!0453: object  $IE_PORT_CAR_12 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK130001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 185&004D: jump if false ££IE_IMPORT_PORT_CARCHECK140004:  [email protected] =  1?029B: $IE_PORT_CAR_13 = init object -32? (LINE) at 1146! -674.5625!  12.9375!0453: object  $IE_PORT_CAR_13 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK140001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 167&004D: jump if false ££IE_IMPORT_PORT_CARCHECK150004:  [email protected] =  1?029B: $IE_PORT_CAR_14 = init object -32? (LINE) at 1146! -674.5625!  13.125!0453: object  $IE_PORT_CAR_14 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK150001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 148&004D: jump if false ££IE_IMPORT_PORT_CARCHECK160004:  [email protected] =  1?029B: $IE_PORT_CAR_15 = init object -32? (LINE) at 1146! -674.5625!  13.375!0453: object  $IE_PORT_CAR_15 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK160001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 158&004D: jump if false ££IE_IMPORT_CLEANUP0004:  [email protected] =  1?029B: $IE_PORT_CAR_15 = init object -32? (LINE) at 1146! -674.5625!  13.5625!0453: object  $IE_PORT_CAR_15 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_END0008:  $IE_PORT_TOTAL +=  1?  \\ integer values030C: set mission points +=  1?0001: wait  5000& ms01B4: set player $PLAYER_CHAR frozen state  1? (unfrozen)00BC: text highpriority "IMPORT3"  3000& ms  1? \\Delivered like a pro. Complete the list and there'll be a bonus for you.0001: wait  3000& ms00D6: if  0?0038:   $IE_PORT_TOTAL ==  16?  \\ integer values004D: jump if false ££IE_IMPORT_START00BC: text highpriority "IMPORT4"  5000& ms  1? \\All the cars. NICE! Here's a little something. 02FA: garage  $IE_GARAGE_PORT change to type  23?03DA: set garage  $IE_GARAGE_PORT camera follows player0360: open garage  $IE_GARAGE_PORT0002: jump ££IE_EXPORT_INIT:IE_IMPORT_CLEANUP01C3: remove references to car  $IE_IMPORT_CAR0002: jump ££IE_IMPORT_START:IE_IMPORT_ENOUGH0001: wait  100? ms00BC: text highpriority "IMPORT5"  4000& ms  1? \\We got more of those then we can shift. Sorry man, no deal.0001: wait  5000& ms0002: jump ££IE_IMPORT_START:IE_NOT_NEEDED00BC: text highpriority "IMPORT2"  2000& ms  1? \\We are not interested in that model01C3: remove references to car  $IE_IMPORT_CAR0001: wait  5000& ms0002: jump ££IE_IMPORT_START;;;;;;;;;;;;Export Part Portland;;;;;;;;;;:IE_EXPORT_INIT0518:  $IE_ICON_PORT_1 = create available asset pickup "PONY" at  1149! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_2 = create available asset pickup "RUMPO" at  1153.2! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_3 = create available asset pickup "BUS" at  1157.4! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_4 = create available asset pickup "RCBARON" at  1161.6! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_5 = create available asset pickup "BOBCAT" at  1165.8! -669!  12.14! price  0?0518:  $IE_ICON_PORT_6 = create available asset pickup "YANKEE" at  1170! -669!  12.14! price  0?0518:  $IE_ICON_PORT_7 = create available asset pickup "MULE" at 1170! -672!  12.14! price  0? 0518:  $IE_ICON_PORT_8 = create available asset pickup "BLISTAC" at 1170! -675!  12.14! price  0? 0518:  $IE_ICON_PORT_9 = create available asset pickup "WHOOPEE" at 1170! -678!  12.14! price  0? 0518:  $IE_ICON_PORT_10 = create available asset pickup "PATRIOT" at 1170! -681!  12.14! price  0? 0518:  $IE_ICON_PORT_11 = create available asset pickup "TRASHM" at 1170! -684!  12.14! price  0?0518:  $IE_ICON_PORT_12 = create available asset pickup "LINERUN" at  1165.8! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_13 = create available asset pickup "FLATBED" at  1161.6! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_14 = create available asset pickup "COACH" at  1157.4! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_15 = create available asset pickup "MOONBM" at  1153.2! -684!  12.14! price  0?0518:  $IE_ICON_PORT_16 = create available asset pickup "SECURI" at  1149! -684!  12.14! price  0?:IE_PICKUP_PORT_10001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_1 picked up004D: jump if false ££IE_PICKUP_PORT_20004:  $IE_TYPE_PORT =  143&  \\ integer values \\Pony0518:  $IE_ICON_PORT_1 = create available asset pickup "PONY" at  1149! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_20001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_2 picked up004D: jump if false ££IE_PICKUP_PORT_30004:  $IE_TYPE_PORT =  170&  \\ integer values \\Rumpo0518:  $IE_ICON_PORT_2 = create available asset pickup "RUMPO" at  1153.2! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_30001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_3 picked up004D: jump if false ££IE_PICKUP_PORT_40004:  $IE_TYPE_PORT =  161&  \\ integer values \\Bus0518:  $IE_ICON_PORT_3 = create available asset pickup "BUS" at  1157.4! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_40001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_4 picked up004D: jump if false ££IE_PICKUP_PORT_50004:  $IE_TYPE_PORT =  194&  \\ integer values \\Dodo0518:  $IE_ICON_PORT_4 = create available asset pickup "RCBARON" at  1161.6! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_50001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_5 picked up004D: jump if false ££IE_PICKUP_PORT_60004:  $IE_TYPE_PORT =  152&  \\ integer values \\Bobcat0518:  $IE_ICON_PORT_5 = create available asset pickup "BOBCAT" at  1165.8! -669!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_60001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_6 picked up004D: jump if false ££IE_PICKUP_PORT_70004:  $IE_TYPE_PORT =  186&  \\ integer values \\Yankee0518:  $IE_ICON_PORT_6 = create available asset pickup "YANKEE" at  1170! -669!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_70001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_7 picked up004D: jump if false ££IE_PICKUP_PORT_80004:  $IE_TYPE_PORT =  144&  \\ integer values \\Mule0518:  $IE_ICON_PORT_7 = create available asset pickup "MULE" at 1170! -672!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_80001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_8 picked up004D: jump if false ££IE_PICKUP_PORT_90004:  $IE_TYPE_PORT =  226&  \\ integer values \\Blista Compact (Blista)0518:  $IE_ICON_PORT_8 = create available asset pickup "BLISTAC" at 1170! -675!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_90001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_9 picked up004D: jump if false ££IE_PICKUP_PORT_100004:  $IE_TYPE_PORT =  153&  \\ integer values \\Mr. Whoopee0518:  $IE_ICON_PORT_9 = create available asset pickup "WHOOPEE" at 1170! -678!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_100001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_10 picked up004D: jump if false ££IE_PICKUP_PORT_110004:  $IE_TYPE_PORT =  200&  \\ integer values \\Patriot0518:  $IE_ICON_PORT_10 = create available asset pickup "PATRIOT" at 1170! -681!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_110001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_11 picked up004D: jump if false ££IE_PICKUP_PORT_120004:  $IE_TYPE_PORT =  138&  \\ integer values \\Trashmaster0518:  $IE_ICON_PORT_11 = create available asset pickup "TRASHM" at 1170! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_120001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_12 picked up004D: jump if false ££IE_PICKUP_PORT_130004:  $IE_TYPE_PORT =  133&  \\ integer values \\Linerunner0518:  $IE_ICON_PORT_12 = create available asset pickup "LINERUN" at  1165.8! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_130001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_13 picked up004D: jump if false ££IE_PICKUP_PORT_140004:  $IE_TYPE_PORT =  185&  \\ integer values \\Flatbed0518:  $IE_ICON_PORT_13 = create available asset pickup "FLATBED" at  1161.6! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_140001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_14 picked up004D: jump if false ££IE_PICKUP_PORT_150004:  $IE_TYPE_PORT =  167&  \\ integer values \\Coach0518:  $IE_ICON_PORT_14 = create available asset pickup "COACH" at  1157.4! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_150001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_15 picked up004D: jump if false ££IE_PICKUP_PORT_160004:  $IE_TYPE_PORT =  148&  \\ integer values \\Moonbeam0518:  $IE_ICON_PORT_15 = create available asset pickup "MOONBM" at  1153.2! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_160001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_16 picked up004D: jump if false ££IE_PICKUP_PORT_10004:  $IE_TYPE_PORT =  158&  \\ integer values \\Securicar0518:  $IE_ICON_PORT_16 = create available asset pickup "SECURI" at  1149! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_CAR_REQ_PORT00BC: text highpriority "IMPORT1"  5000& ms  2? \\Go outside and wait for your vehicle. :IE_OUTSIDE_CHECK0001: wait  0? ms00D6: if  0?  0056:   player $PLAYER_CHAR  0? ()in rectangle 1145.768! -686.3843! 1139.719! -675.7012!004D: jump if false ££IE_OUTSIDE_CHECK0361: close garage  $IE_GARAGE_PORT0247: request model $IE_TYPE_PORT038B: load requested models0001: wait  4000& ms:IE_CAR_SPAWN_PORT0001: wait  0? ms00D6: if  0?  0248:   model $IE_TYPE_PORT available004D: jump if false ££IE_CAR_SPAWN_PORT00A5:  $IE_CAR_PORT = create car $IE_TYPE_PORT at 1161.19! -676.138!  12.14!0175: set_car  $IE_CAR_PORT z_angle_to  90!0249: release model $IE_TYPE_PORT0001: wait  1000& ms0360: open garage  $IE_GARAGE_PORT01C3: remove references to car  $IE_CAR_PORT0002: jump ££IE_PICKUP_PORT_1

 

 

A updated text list that needs to be insterted in the American.gxt:

 

IMPORT2 = We are not interested in that modelIMPORT3 = Delivered like a pro. Complete the list and there'll be a bonus for you.IMPORT4 = All the cars. NICE! Here's a little something.IMPORT5 = We got more of those then we can shift. Sorry man, no deal.

 

Import1 is already in American.gxt

 

And instert this in the gta-lc.ini (under [Objects]):

 

dt_savedra=impex_door

 

The thread code is 560 Lines

Well that was a damn long post.

 

Please say it if you spot a bug, notice something that isn't right or whatever.

 

I'll convert the SSV garage a other time I have got a SQL database to finish before tomorrow.

 

btw just a question. The Local vars are unique in every thread right?

 

edit: fixed som minor bugs

Edited by TwoZero
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Yet another update to teh launcher. The link is the same as the one above, but the file is now 1.6 mb.

 

What's new?

- All audios have been repacked to the new folder AudioLC. From now on, all GTA3 sounds will be stored there, in a separate from VC folder. You may remove gta3 sounds from your Audio folder now. NOTE: I'm not going to be able to host these audios for a lot. The next launcher update will have all these audios removed and will have a list of gta3 audios you'll need to copy from the GTA3 CD (unless someone has a space and bandwidth to host these audios).

- ini file updated accordingly.

- The launcher now modifies the number of assassination contracts in the stats from 5 to 4, because there are only 4 Marty Chonks missions.

 

PS: The code for Marty missions will be available shortly.

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thatbastard

Hello fellow peeps!, i am here to lend a hand with the sound side of things, sorry for my late entry as things have been quite busy recently. i plan to sort out my HD and reinstal vice, the SA mod plus gta3 then i should be in buisness. im kinda in the middle of changing jobs aswell so i may not be able to get my teeth into much straight away confused.gif hopefully in a while i ll be churning out them sounds!. biggrin.gif

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Craig Kostelecky

Glad you've made your way over here. Spaceeinsein should be even more happy.

 

Just a note (in case you didn't know) only the sounds that are in the SFX files need to be converted. The waves and mp3s that play in game are already done.

 

Again, I'm glad to have thatbastard with us.

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