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Thanks for the extra info there Knux. Something I did notice that may or may not help is that everything that's textured in your middle (DXT Image) pic matches perfectly with everything that's non textured on mine, and vice-versa. However, I can't be sure this means anything at all...

 

The reason you're finding it difficult to open up the DXT compressed TXD files is that there are only two programs that are capable of opening this format correctly. TXD Workshop will correctly identify the images as DXT1/DXT3 compressed, and while ViceTXD will open the files, it registers the images as 16bit. If you used TXD Tool or TXD Gold you will get errors as both programs do not support DXT compression. I believe this is simply due to their age... both Spooky and Delfi moved on to write ViceTXD & TXD Workshop respectively.

 

I've mentioned this before a couple of times, but the thread has gotten a little anarchic in places. Now that you've got this information, please feel free to check both VC's and GTA3's IMG files to get an idea of the format's Rockstar use themselves. Thanks in advance for being open minded. smile.gif

Edited by killer.ip
...the thread has gotten a little anarchic in places...

Still waiting on a GTA:LC sub-forum green or red light. We must remain patient as it is a huge favor to ask.

 

@MarkPagliaro: Just about everything that I have to convert in the code contains references to actor models, GXT entries, or both. Plus I have received no feedback yet as to what everybody wants to do in leu of actual cutscenes. That will be a large challenge as it won't be straight conversion. I could translate now and later go back and redo actor and GXT references, but why do it twice if I don't have to?

 

My moomapper worked like a charm when I had a GF4 TI4600. Once I switched to a 9700 Pro, nothing seems to do any better than all white textures. I've tried any number of settings, different installs, etc, even emailing KCow. Nothing seems to work for me. With the GTA:LC files, some things show up textured and others don't. I hope somebody can help us get to the bottom of that.

 

Still waiting on a GTA:LC sub-forum green or red light. We must remain patient as it is a huge favor to ask.

Agreed. colgate.gif

 

On the topic of cutscenes, is it the original data governing animations thats not transferable from GTA3 to VC? Scenery files & names remain the same, and existing character models could just be copied then renamed to be brought in line with what the cutscene information demands. With the 'set' in place but no way of animating the camera or models then I guess we're out of luck. bored.gif

 

If we're stuck without cutscenes I have no problem at all in having mission information passed to me in a text format. Most of us have more than a passing knowledge of all the missions in the game, so filling in the gaps with our imaginations would have to be the way to go. wink.gif

Edited by killer.ip

Yeah, I was thinking just passing the info on screen at the bottom too. That way those who weren't aware could still view it in the Brief screen.

 

I've never tried with the cutscene anims and such. Barton said it was in no way possible and few know more about the code than him. Maybe nobody's tried. Not sure. If nothing else, the cutscene models might make things impossible. So until somebody can show us otherwise, official cutscenes are out. Things like when you pick up Misty at her apartment can still be in since it's a simple "camera here, actor A walks from point B to C, then D, etc".

With time surely you can make things close to the original cutscenes. Just by making the people walk to the right places, only things such as the arms couldnt be done. Am I Right?

 

Anyways, I have good news, the website is a great success, in the last 24 hours, it has had 118 views!

Hehe, it's a good page man, kept up to date it'll be a success. xmas.gif

 

There's a couple of things in the radio section that need a little tweaking. The file conversion process actually involves two parts:

 

-Convert the original WAV files to the MP3 format using dBpowerAMP.

-Then convert the MP3's to the ADF format with Raptor's ADF Converter you can find on this page.

 

I emailed Raptor to see if we could host his tool (it's only 150kb) and he said no problem. So if you fancy adding that file to the site for a direct download, it's officially okay.

 

The other thing is that Outback has updated the file conversion list to take into account the order which GTA3's stations appear as you scroll through them.

 

This is how it looks now:

Old           NewFilename      Filename    head.adf   -> wild.adf     flash.adf  -> class.adf    kjah.adf   -> kchat.adf    rise.adf   -> fever.adf    lips.adf   -> vrock.adf    game.adf   -> vcpr.adf     msx.adf    -> espant.adf  flash.adf  -> emotion.adf  chat.adf   -> wave.adf Old Name     New Name            GXT EntryWILDSTYLE -> HEAD RADIO       -> FEA_FM0FLASH     -> DOUBLE CLEFF FM  -> FEA_FM1K-CHAT    -> JAH RADIO        -> FEA_FM2FEVER 105 -> RISE FM          -> FEA_FM3VROCK     -> LIPS 106         -> FEA_FM4VCPR      -> GAME FM          -> FEA_FM5ESPANTOSO -> MSX FM           -> FEA_FM6EMOTION   -> FLASHBACK 95.6   -> FEA_FM7WAVE 103  -> CHATTERBOX 109   -> FEA_FM8

 

 

Thanks again for the effort you're putting into keeping tabs on all the files, and making sure they're up to date... there's still plenty more to come. wink.gif

 

[EDIT] Just added the FLASHBACK 95.6 - FEA_FM7 entry I missed out. sly.gif

Edited by killer.ip

Ive made an updated page, but ive not uploaded it yet because the table you quoted seems to have some problems. For example, the GXT entry for the radio station 7, and where is Flashback 95.6 in the GXT. I think these are mistakes, unless there is a reason for this.

 

EDIT: Site updated, thanks a lot.

Edited by Smithers2
spaceeinstein

 

Old              NewFilename      Filename head.adf -> wild.adf class.adf -> flash.adf kjah.adf -> kchat.adf rise.adf -> fever.adf lips.adf -> vrock.adf game.adf -> vcpr.adf msx.adf -> espant.adf flash.adf -> emotion.adf chat.adf -> wave.adf Old Name        New Name                GXT EntryWILDSTYLE -> HEAD RADIO ->             FEA_FM0FLASH ->     DOUBLE CLEFF FM ->        FEA_FM1K-CHAT ->    JAH RADIO ->                FEA_FM2FEVER 105 ->   RISE FM ->                FEA_FM3VROCK ->     LIPS 106 ->                 FEA_FM4VCPR ->        GAME FM ->                FEA_FM5ESPANTOSO ->   MSX FM ->             FEA_FM6EMOTION ->     FLASHBACK 95.6 ->  FEA_FM7WAVE 103 ->   CHATTERBOX 109 ->   FEA_FM8

 

 

it's not aligned but who cares

Edited by spaceeinstein
PineCreek-Skidz
Hehe, it's a good page man, kept up to date it'll be a success. xmas.gif

 

There's a couple of things in the radio section that need a little tweaking. The file conversion process actually involves two parts:

 

-Convert the original WAV files to the MP3 format using dBpowerAMP.

-Then convert the MP3's to the ADF format with Raptor's ADF Converter you can find on this page.

 

I emailed Raptor to see if we could host his tool (it's only 150kb) and he said no problem. So if you fancy adding that file to the site for a direct download, it's officially okay.

 

The other thing is that Outback has updated the file conversion list to take into account the order which GTA3's stations appear as you scroll through them.

 

This is how it looks now:

Old           NewFilename      Filename    head.adf   -> wild.adf     flash.adf  -> class.adf    kjah.adf   -> kchat.adf    rise.adf   -> fever.adf    lips.adf   -> vrock.adf    game.adf   -> vcpr.adf     msx.adf    -> espant.adf  flash.adf  -> emotion.adf  chat.adf   -> wave.adf Old Name     New Name            GXT EntryWILDSTYLE -> HEAD RADIO       -> FEA_FM0FLASH     -> DOUBLE CLEFF FM  -> FEA_FM1K-CHAT    -> JAH RADIO        -> FEA_FM2FEVER 105 -> RISE FM          -> FEA_FM3VROCK     -> LIPS 106         -> FEA_FM4VCPR      -> GAME FM          -> FEA_FM5ESPANTOSO -> MSX FM           -> FEA_FM6EMOTION   -> FLASHBACK 95.6   -> FEA_FM7WAVE 103  -> CHATTERBOX 109   -> FEA_FM8

 

 

Thanks again for the effort you're putting into keeping tabs on all the files, and making sure they're up to date... there's still plenty more to come. wink.gif

 

[EDIT] Just added the FLASHBACK 95.6 - FEA_FM7 entry I missed out. sly.gif

I followed your instructions and the radios dont work ingame. There is just a blank radio station and the rest dont show up. I think I may have converted the files to mp3 incorrectly.

Any specific options that need to be used in dBpowerAMP?

 

skidz

I think so, sorry

 

When i did mine, i noticed that some parts of the tables were missing, so i just made it up myself and went in to the game and wrote down what the stations had turned out to be, so, i think the splashes will be wrong.

 

Sorry.

Anyway, in 2 hours 25 minutes here, it will be the New Year, so have a good time.

Edited by Smithers2
GTA3Freak-2001

Is there any chance that places like the Pay'n'Spray and 8-Balls will ever be functional, You probably already have intentions to get them working in future but I was just wondering.

 

And has a tutorial been released that explains how to get the GTA3 radio stations into Vice?

yes there is a tutorial i posted it in page 7

 

here is what i wrote

 

 

dont know if someone posted a tutorial on how to move gta3 radio stations to vc but here it is, is petty simple

 

also once you finish, you'll need a no cd crack for the radio stations be able to play, use google.com to find it

 

you need to copy the radio stations from the gta3 cd to a folder, once you done that use this wave to mp3 converter

 

http://download.com.com/3000-2140-10249519.html

 

once you done that use the mp3 to adf converter by Raptor

is found in this page, is called

"ADF converter"

http://www.gtagaming.com/mods/tools

 

and finally copy the radio stations to the audio folder

make sure the names match those in the folder

ok ok dem you can quit poking me now i went back and tryied to recreate it as best i could this ver allows you to fly higher and faster and the hunter monuvers very simular to the real world vers of the heli( i know from logging over 4300 hrs in flight sims about half on helis ) now for the disclaimes do not eh hem DO NOT COPY AND PASTE THIS LINE ratherr just change the ones that are different also please back up yours first and now what you all have been waiting for the hunter handling fix open the file labled hangling.cfg with notepad or edit padlite no wordrap $ HUNTER 7.0 25.0 -0.0008 0.014 0.10 0.006 3.0 0.006 3.0 0.5 0.004 0.9985 0.805 0.795 0.990 0.0 0.0 7.0

$ the underlined ones are the ones i edited if you dont like it then dont use it hehe i will be making a final ver that will try to handle like the org only fly higher for the release of lc

oh yeah i have cracked the handling .cfg but as dem can verify i cant tell someone what it means i just know (i see the code) but i will be happy to help if i can

 

ps ill try to make a tutorial thingy but it would only be on the hunter thus far as for that is the one i have been trying to make a tut for

 

 

Edited by Krutchkov
spaceeinstein

I got a problem with the TrainFix. Why can't I download it? I click on it but it says the page is private or something like that.

 

And is this fixed? When I got into a boat in Staunton dock and drove it, the trail is ABOVE me, not behind me. Why?

Edited by spaceeinstein
Mark Pagliaro

The public can mod GTA:LC in any way they want. As for official release(re-release) I don't think it would be one of them (Besides it was already rleased by its authors). As far as I know map mods for GTA3 work for GTA:LC.

Edited by MarkPagliaro

Happy New Year everyone, hope you're ready for my first set of files in 2004. smile.gif

 

These can be found right here, and they address all known 2D issues in Portland & Shoreside Vale. At the time of writing I'd say they're about 99% complete, so let me know if you find any I missed... it's not a problem to include them in the next release. New fixes here include the Airport and adding needed courtyards in Portland - no more flying over non-existent scenery. There's a few other nips & tucks, generally the maps are a lot happier. The Portland release also includes MarkPaglio's Rail Fixes, cheers man. wink.gif

 

I'm planning on releasing a few beta fixes in the next few days. Mark & I have been having a few problems with the 2D trees, but work is being done. If anyone would like to try these out, the files will be released soon.

 

In the meantime... enjoy. biggrin.gif

 

[EDIT] The link seems to be down at the mo, I'll see what I can do to get it back up again soon.

Edited by killer.ip
Mark Pagliaro

I am going to do a clean install of gta lc then test these out.

I'll drive around the city looking for more errors.

 

I'll work on what needs to be done and contact you killer.ip if I need any help.

 

I can not believe how much this is progressing. It only makes me mad at the two other teams who had a head start and nothing to show from it.

Mark Pagliaro

Sorry to hear knux! but

 

I don't think it is killep.ip computer cause it works for me.

 

Maybe it is your unzip program.

 

bugs:

- The lod version of the lift bridge however needs to be fixed it shows up all tan.

- I see a few thing in portland other than vegetation that needs to be fixed (I am on it)

- railtrax_bentl lod doesn't show up (I'm on it)

-Staunton Island (I'm on it)

SSV is damn near good

 

Edited by MarkPagliaro

@Knux - If you've managed to run the other 2D fixes without any problem, these should be okay. If you're still not having any luck you could try installing them a few at a time, and let me know if you find anything, if it's just a few files it'll be easy enough to fix. wink.gif

 

@Mark - Hmm, I did change the LOD model but it looks as if the texture map didn't save. It's been a while, but I'm fairly sure it checked out okay in ZModeler. I'll take a look at it at some point tomorrow... but it'd be a shame to lose the high detail LOD. suicidal.gif

 

Keep up the hunt for more bits to fix... Portland is insane (or just a little crazy), so I'm off to hug a tree.

Edited by killer.ip

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