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The thread that started it all


Demarest
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Craig Kostelecky

Weird. I just redownloaded the exact file I sent you, compiled and ran it, and it seemed to work fine. I tested it with the Borgnine specifically, and everytime I was sent somewhere in Portland with plenty of time to get there.

 

Is that a consistent bug on your part Dem, or was it just a one-time thing?

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can you give me the line where the garage is created? (i want to put this code in my main.scm, but without garage it isnt working)

 

PS: Savegame-Files contain the complete var-space (at the beginning of the main.scm) with every set variable, so if you load everything will be returned to the state you had before saving. (This is one of the reasons why savegames wont work after editing main.scm, the other reason are the saved codepointers...)

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ModelingMan

Well it's great that you got that working, well done.

 

Offtopic, @TwoZero: You have the fido skin with the flipped jacket, you'll have to to flip the jacket on the skin you have now for the jacket to appear correctly.

abstract_sig.png

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One thing missing in the Taxi mission is the reward you get for 100 "deliveries", it was the borg9 in old gta3, but in VC there was this "jump-with-taxi" bonus... so what should i do?

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Craig Kostelecky

It's the Borgnine. (And I thought I saw that section in your code)

 

 

014D: text_pager "NEW_TAX"  140&  2?  0?  \\ never used in VC \\ BIGGER! FASTER! HARDER! new Borgnine taxis open for business in Harwood. Call 555-BORGNINE today!014C: set_parked_car_generator  456?? cars_to_generate_to  101?

 

 

There it is, only the 456?? should be changed to match our variable when we fully combine it (to $CAR2)

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Craig Kostelecky

The garage should be defined with the rest of the garages, and it should look like this:

 

;IE Garage for Portland Docks:0219:  $IE_GARAGE_PORT = create garage type  1? from 1146.1! -667.75!  10! to 1146.1! -685.68!  17.5! front 1173! -667.75!057A: set garage  $IE_GARAGE_PORT max cars to  1?

 

 

I'm not sure, but I think something must be done to the laucher to get the doors working as well.

 

@TwoZero, instead of flipping your jacket manually, copy the original player.bmp file from GTA3. It might be quicker that way.

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There is some other problem, the game uses "is_actor_in_area" to check at the Fire-Missions in which area the fire is (and shows you "there is a burning car in [AREA]"), so do i have to code a "check_area" sub for this to get it working?

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Craig Kostelecky

To finish off the IE Import part: you need to add this to gta-lc.ini (make it the last line of that file)

 

 

dt_savedra=impex_door 

 

 

Now, I'm off to fully test it.

 

EDIT: Found 1 bug, you're still looking for the skimmer instead of the RC Baron, change the 190 to 194.

Edited by CraigKostelecky
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Updated GTA: LC Launcher. Download (300 Kb).

 

Things fixed:

- Given a lot experienced problems with the launcher, I added error messages if the launcher failed to write something to the memory. Moreover, if the failed write is critical (i.e. number of buildings or dummys not written), the launcher will not run GTA: LC.

- Extended default value for dummys to 9000 instead of 3000. Not sure why it would help, but if it does I'm all for it.

- ShowConfig is automatically deleted from ini on the next run. This is how it was supposed to work, but wasn't working.

 

Things I was not able to get working:

- JasonB suggested changing Vice Cheetah to Police Car in the exe and provided the required addresses. When I changed these addresses, however, no matter what wanted level I had I always only that car kept spawning. So on level 6 I had all police cars, no Rhinos or Barracks OL. For now I decided to leave it out, but I'll keep playing with it and hopefully figure out why it does not work.

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Ok sorry I forgot some stuff.

I edited the post so everything should be there now. I did change the Skimmer in the old importer but I completely rewrote it today and I forgot about it.

 

And I found that wrong jacket skin rather funny but I will change it.

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Craig Kostelecky

New laucher added to official updates thread.

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@TbM2k: I unwittingly tested this one out check out the second bottom post on this thread RIGHT HERE (and yes you do have to copy the radio files into the audio folder, it says in the readme). So for all you people out there who own a LEGAL copy of the game and want to hear the radio stations you might have to look to a CD patch, but don't even think of asking me where to get one as that would turn this into a warez disscusion for which I am not willing to be dragged into or let this thread become.

 

G C biggrin.gif

Edited by Gareth Croke

wZVJHXg.png

 

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Craig Kostelecky

@Black-Hawk, What's the problem in that picture? I can't see it.

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Craig Kostelecky

Just a note that this is what it should look like (pic from GTAIII)

user posted image

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GTA Firefighter
Did anybody ever get around to updating the Statue of Liberty yet? That's one GTA3 mod I wouldn't mind installing for LC.

I agree with Craig on this one, I would like to see the Statue of Liberty as well!

 

@solo: That R* Heights mod looks awesome, and what bike is that?

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Craig Kostelecky

Looks like a Ducati 996. One of the better bike mods out there if you want my opinion.

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MajorOutage

We're doing a direct port. If some "bugs" get fixed in the process, great, but we're not going out of our way to fix them.

Edited by [4D]Outback
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First Real Beta Release!!!

 

Ok I got everything working now (as far as I know).

There is also included text, the exporter is updated and fully working.

 

Here is the complete source code with Exporter and Importer all working:

The created Garage:

 

;IE Garage for Portland Docks:0219:  $IE_GARAGE_PORT = create garage type  1? from 1146.1! -667.75!  10! to 1146.1! -685.68!  17.5! front 1173! -667.75!057A: set garage  $IE_GARAGE_PORT max cars to  1?

 

 

The start Variable and the Treads:

 

;IE Threads + Var0004:  $IE_IMPORT_COMPLETE =  0?  \\ integer values004F: create thread ££IE_IMPORT_INIT004F: create thread ££IE_EXPORT_INIT 

 

 

And the Import Export thread code:

 

;;;;;;;;;;Import Part Portland;;;;;;;;;;;;;;;:IE_IMPORT_INIT03A4: name thread "IE_IM"0004:  $IE_IMPORT_1 =  0?  \\ integer values \\Check for each car0004:  $IE_IMPORT_2 =  0?  \\ integer values0004:  $IE_IMPORT_3 =  0?  \\ integer values0004:  $IE_IMPORT_4 =  0?  \\ integer values0004:  $IE_IMPORT_5 =  0?  \\ integer values0004:  $IE_IMPORT_6 =  0?  \\ integer values0004:  $IE_IMPORT_7 =  0?  \\ integer values0004:  $IE_IMPORT_8 =  0?  \\ integer values0004:  $IE_IMPORT_9 =  0?  \\ integer values0004:  $IE_IMPORT_10 =  0?  \\ integer values0004:  $IE_IMPORT_11 =  0?  \\ integer values0004:  $IE_IMPORT_12 =  0?  \\ integer values0004:  $IE_IMPORT_13 =  0?  \\ integer values0004:  $IE_IMPORT_14 =  0?  \\ integer values0004:  $IE_IMPORT_15 =  0?  \\ integer values0004:  $IE_IMPORT_16 =  0?  \\ integer values:IE_IMPORT_START0001: wait  100? ms00D6: if  0?  0256:   player $PLAYER_CHAR defined004D: jump if false ££IE_IMPORT_START00D6: if  0?  00E0:   player $PLAYER_CHAR driving004D: jump if false ££IE_IMPORT_START03C1:  $IE_IMPORT_CAR = player $PLAYER_CHAR car00D6: if  0?00B0:   $IE_IMPORT_CAR  0? ()in rectangle 1145.768! -686.3843! 1139.719! -675.7012!004D: jump if false ££IE_IMPORT_START0004:  $TIME_COUNT =  0?  \\ integer values:IE_IMPORT_CHECK_100D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 143&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 170&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 161&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 190&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 152&004D: jump if false ££IE_IMPORT_DOOR00D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 186&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 144&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 226&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 153&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 200&004D: jump if false ££IE_IMPORT_DOOR00D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 138&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 133&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 185&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 167&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 148&004D: jump if false ££IE_IMPORT_DOOR00D6: if  0?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 158&004D: jump if false ££IE_IMPORT_DOOR00BC: text highpriority "IMPORT2"  2000& ms  1? \\We are not interested in that model0002: jump ££IE_IMPORT_INIT:IE_IMPORT_DOOR021B: set garage  $IE_GARAGE_PORT to accept car  $IE_IMPORT_CAR:IE_IMPORT_GARAGE0001: wait  100? ms00D6: if  0?  8038:   NOT    $TIME_COUNT ==  20?  \\ integer values004D: jump if false ££IE_IMPORT_CLEANUP00D6: if  0?80FA:   NOT   player $PLAYER_CHAR stopped  0? ()near point in car  1161.19! -676.138!  13! radius  10!  10!  4!004D: jump if false ££IE_IMPORT_TAKE0008:  $TIME_COUNT +=  1?  \\ integer values0001: wait  500& ms0002: jump ££IE_IMPORT_GARAGE:IE_IMPORT_TAKE01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR03E2: actor $PLAYER_ACTOR exit car0239: actor  $PLAYER_ACTOR run to  1141.402! -680.7576!:IE_IMPORT_PORT_CARCHECK10001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 143&004D: jump if false ££IE_IMPORT_PORT_CARCHECK20004:  $IE_IMPORT_1 =  1?029B: $IE_PORT_CAR_1 = init object -32? (LINE) at 1146! -675.4375!  12.125!0453: object  $IE_PORT_CAR_1 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK20001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 170&004D: jump if false ££IE_IMPORT_PORT_CARCHECK30004:  $IE_IMPORT_2 =  1?029B: $IE_PORT_CAR_2 = init object -32? (LINE) at 1146! -675.4375!  12.3125!0453: object  $IE_PORT_CAR_2 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK30001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 161&004D: jump if false ££IE_IMPORT_PORT_CARCHECK40004:  $IE_IMPORT_3 =  1?029B: $IE_PORT_CAR_3 = init object -32? (LINE) at 1146! -675.4375!  12.5!0453: object  $IE_PORT_CAR_3 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK40001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 194&004D: jump if false ££IE_IMPORT_PORT_CARCHECK50004:  $IE_IMPORT_4 =  1?029B: $IE_PORT_CAR_4 = init object -32? (LINE) at 1146! -675.4375!  12.75!0453: object  $IE_PORT_CAR_4 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK50001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 152&004D: jump if false ££IE_IMPORT_PORT_CARCHECK60004:  $IE_IMPORT_5 =  1?029B: $IE_PORT_CAR_5 = init object -32? (LINE) at 1146! -675.4375!  12.9375!0453: object  $IE_PORT_CAR_5 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK60001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 186&004D: jump if false ££IE_IMPORT_PORT_CARCHECK70004:  $IE_IMPORT_6 =  1?029B: $IE_PORT_CAR_6 = init object -32? (LINE) at 1146! -675.4375!  13.125!0453: object  $IE_PORT_CAR_6 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK70001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 144&004D: jump if false ££IE_IMPORT_PORT_CARCHECK80004:  $IE_IMPORT_7 =  1?029B: $IE_PORT_CAR_7 = init object -32? (LINE) at 1146! -675.4375!  13.375!0453: object  $IE_PORT_CAR_7 set rotation  0!  0!  270!;018C: play sound  1? at  0!  0!  0!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK80001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 226&004D: jump if false ££IE_IMPORT_PORT_CARCHECK90004:  $IE_IMPORT_8 =  1?029B: $IE_PORT_CAR_8 = init object -32? (LINE) at 1146! -675.4375!  13.5625!0453: object  $IE_PORT_CAR_8 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK90001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 153&004D: jump if false ££IE_IMPORT_PORT_CARCHECK100004:  $IE_IMPORT_9 =  1?029B: $IE_PORT_CAR_9 = init object -32? (LINE) at 1146! -674.5625!  12.125!0453: object  $IE_PORT_CAR_9 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK100001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 200&004D: jump if false ££IE_IMPORT_PORT_CARCHECK110004:  $IE_IMPORT_10 =  1?029B: $IE_PORT_CAR_10 = init object -32? (LINE) at 1146! -674.5625!  12.3125!0453: object  $IE_PORT_CAR_10 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK110001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 138&004D: jump if false ££IE_IMPORT_PORT_CARCHECK120004:  $IE_IMPORT_11 =  1?029B: $IE_PORT_CAR_11 = init object -32? (LINE) at 1146! -674.5625!  12.5!0453: object  $IE_PORT_CAR_11 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK120001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 133&004D: jump if false ££IE_IMPORT_PORT_CARCHECK130004:  $IE_IMPORT_12 =  1?029B: $IE_PORT_CAR_12 = init object -32? (LINE) at 1146! -674.5625!  12.75!0453: object  $IE_PORT_CAR_12 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK130001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 185&004D: jump if false ££IE_IMPORT_PORT_CARCHECK140004:  $IE_IMPORT_13 =  1?029B: $IE_PORT_CAR_13 = init object -32? (LINE) at 1146! -674.5625!  12.9375!0453: object  $IE_PORT_CAR_13 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK140001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 167&004D: jump if false ££IE_IMPORT_PORT_CARCHECK150004:  $IE_IMPORT_14 =  1?029B: $IE_PORT_CAR_14 = init object -32? (LINE) at 1146! -674.5625!  13.125!0453: object  $IE_PORT_CAR_14 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK150001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 148&004D: jump if false ££IE_IMPORT_PORT_CARCHECK160004:  $IE_IMPORT_15 =  1?029B: $IE_PORT_CAR_15 = init object -32? (LINE) at 1146! -674.5625!  13.375!0453: object  $IE_PORT_CAR_15 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK160001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 158&004D: jump if false ££IE_IMPORT_CLEANUP0004:  $IE_IMPORT_16 =  1?029B: $IE_PORT_CAR_7 = init object -32? (LINE) at 1146! -674.5625!  13.5625!0453: object  $IE_PORT_CAR_7 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_END0001: wait  4000& ms00BC: text highpriority "IMPORT3"  3000& ms  1? \\Delivered like a pro. Complete the list and there'll be a bonus for you.0001: wait  3000& ms00D6: if  4?  0038:   $IE_IMPORT_1 ==  1?  \\ integer values0038:   $IE_IMPORT_2 ==  1?  \\ integer values0038:   $IE_IMPORT_3 ==  1?  \\ integer values0038:   $IE_IMPORT_4 ==  1?  \\ integer values0038:   $IE_IMPORT_5 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  4?  0038:   $IE_IMPORT_6 ==  1?  \\ integer values0038:   $IE_IMPORT_7 ==  1?  \\ integer values0038:   $IE_IMPORT_8 ==  1?  \\ integer values0038:   $IE_IMPORT_9 ==  1?  \\ integer values0038:   $IE_IMPORT_10 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  4?  0038:   $IE_IMPORT_11 ==  1?  \\ integer values0038:   $IE_IMPORT_12 ==  1?  \\ integer values0038:   $IE_IMPORT_13 ==  1?  \\ integer values0038:   $IE_IMPORT_14 ==  1?  \\ integer values0038:   $IE_IMPORT_15 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  0?  0038:   $IE_IMPORT_16 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START0004:  $IE_IMPORT_COMPLETE =  1?  \\ integer values00BC: text highpriority "IMPORT4"  5000& ms  1? \\All the cars. NICE! Here's a little something. 02FA: garage  $IE_GARAGE_PORT change to type  23?03DA: set garage  $IE_GARAGE camera follows player0360: open garage  $IE_GARAGE_PORT004E: end thread:IE_IMPORT_CLEANUP01C3: remove references to car  $IE_IMPORT_CAR0002: jump ££IE_IMPORT_START;;;;;;;;;;;;Export Part Portland;;;;;;;;;;:IE_EXPORT_INIT03A4: name thread "IE_EX":IE_EXPORT_CHECK0001: wait  250& ms;Check if all cars are imported:00D6: if  0?  0038:   $IE_IMPORT_COMPLETE ==  1?  \\ integer values004D: jump if false ££IE_EXPORT_CHECK;IE Garage Portland Icons;Left Front to Left Back0518:  $IE_ICON_PORT_1 = create available asset pickup "PONY" at  1149! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_2 = create available asset pickup "RUMPO" at  1153.2! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_3 = create available asset pickup "BUS" at  1157.4! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_4 = create available asset pickup "RCBARON" at  1161.6! -669!  12.14! price  0? 0518:  $IE_ICON_PORT_5 = create available asset pickup "BOBCAT" at  1165.8! -669!  12.14! price  0?0518:  $IE_ICON_PORT_6 = create available asset pickup "YANKEE" at  1170! -669!  12.14! price  0?;Left to right0518:  $IE_ICON_PORT_7 = create available asset pickup "MULE" at 1170! -672!  12.14! price  0? 0518:  $IE_ICON_PORT_8 = create available asset pickup "BLISTAC" at 1170! -675!  12.14! price  0? 0518:  $IE_ICON_PORT_9 = create available asset pickup "WHOOPEE" at 1170! -678!  12.14! price  0? 0518:  $IE_ICON_PORT_10 = create available asset pickup "PATRIOT" at 1170! -681!  12.14! price  0? ;Right Back to Right Front 0518:  $IE_ICON_PORT_11 = create available asset pickup "TRASHM" at 1170! -684!  12.14! price  0?0518:  $IE_ICON_PORT_12 = create available asset pickup "LINERUN" at  1165.8! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_13 = create available asset pickup "FLATBED" at  1161.6! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_14 = create available asset pickup "COACH" at  1157.4! -684!  12.14! price  0? 0518:  $IE_ICON_PORT_15 = create available asset pickup "MOONBM" at  1153.2! -684!  12.14! price  0?0518:  $IE_ICON_PORT_16 = create available asset pickup "SECURI" at  1149! -684!  12.14! price  0?:IE_PICKUP_PORT_10001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_1 picked up004D: jump if false ££IE_PICKUP_PORT_2;Set the car type for the spawning:0004:  $IE_TYPE_PORT =  143&  \\ integer values \\Pony;Recreate the pickup:0518:  $IE_ICON_PORT_1 = create available asset pickup "PONY" at  1149! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_20001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_2 picked up004D: jump if false ££IE_PICKUP_PORT_30004:  $IE_TYPE_PORT =  170&  \\ integer values \\Rumpo0518:  $IE_ICON_PORT_2 = create available asset pickup "RUMPO" at  1153.2! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_30001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_3 picked up004D: jump if false ££IE_PICKUP_PORT_40004:  $IE_TYPE_PORT =  161&  \\ integer values \\Bus0518:  $IE_ICON_PORT_3 = create available asset pickup "BUS" at  1157.4! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_40001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_4 picked up004D: jump if false ££IE_PICKUP_PORT_50004:  $IE_TYPE_PORT =  194&  \\ integer values \\Dodo0518:  $IE_ICON_PORT_4 = create available asset pickup "RCBARON" at  1161.6! -669!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_50001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_5 picked up004D: jump if false ££IE_PICKUP_PORT_60004:  $IE_TYPE_PORT =  152&  \\ integer values \\Bobcat0518:  $IE_ICON_PORT_5 = create available asset pickup "BOBCAT" at  1165.8! -669!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_60001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_6 picked up004D: jump if false ££IE_PICKUP_PORT_70004:  $IE_TYPE_PORT =  186&  \\ integer values \\Yankee0518:  $IE_ICON_PORT_6 = create available asset pickup "YANKEE" at  1170! -669!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_70001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_7 picked up004D: jump if false ££IE_PICKUP_PORT_80004:  $IE_TYPE_PORT =  144&  \\ integer values \\Mule0518:  $IE_ICON_PORT_7 = create available asset pickup "MULE" at 1170! -672!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_80001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_8 picked up004D: jump if false ££IE_PICKUP_PORT_90004:  $IE_TYPE_PORT =  226&  \\ integer values \\Blista Compact (Blista)0518:  $IE_ICON_PORT_8 = create available asset pickup "BLISTAC" at 1170! -675!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_90001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_9 picked up004D: jump if false ££IE_PICKUP_PORT_100004:  $IE_TYPE_PORT =  153&  \\ integer values \\Mr. Whoopee0518:  $IE_ICON_PORT_9 = create available asset pickup "WHOOPEE" at 1170! -678!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_100001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_10 picked up004D: jump if false ££IE_PICKUP_PORT_110004:  $IE_TYPE_PORT =  200&  \\ integer values \\Patriot0518:  $IE_ICON_PORT_10 = create available asset pickup "PATRIOT" at 1170! -681!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_110001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_11 picked up004D: jump if false ££IE_PICKUP_PORT_120004:  $IE_TYPE_PORT =  138&  \\ integer values \\Trashmaster0518:  $IE_ICON_PORT_11 = create available asset pickup "TRASHM" at 1170! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_120001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_12 picked up004D: jump if false ££IE_PICKUP_PORT_130004:  $IE_TYPE_PORT =  133&  \\ integer values \\Linerunner0518:  $IE_ICON_PORT_12 = create available asset pickup "LINERUN" at  1165.8! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_130001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_13 picked up004D: jump if false ££IE_PICKUP_PORT_140004:  $IE_TYPE_PORT =  185&  \\ integer values \\Flatbed0518:  $IE_ICON_PORT_13 = create available asset pickup "FLATBED" at  1161.6! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_140001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_14 picked up004D: jump if false ££IE_PICKUP_PORT_150004:  $IE_TYPE_PORT =  167&  \\ integer values \\Coach0518:  $IE_ICON_PORT_14 = create available asset pickup "COACH" at  1157.4! -684!  12.14! price  0? 0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_150001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_15 picked up004D: jump if false ££IE_PICKUP_PORT_160004:  $IE_TYPE_PORT =  148&  \\ integer values \\Moonbeam0518:  $IE_ICON_PORT_15 = create available asset pickup "MOONBM" at  1153.2! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_PICKUP_PORT_160001: wait  0? ms00D6: if  0?  0214:   pickup $IE_ICON_PORT_16 picked up004D: jump if false ££IE_PICKUP_PORT_10004:  $IE_TYPE_PORT =  158&  \\ integer values \\Securicar0518:  $IE_ICON_PORT_16 = create available asset pickup "SECURI" at  1149! -684!  12.14! price  0?0002: jump ££IE_CAR_REQ_PORT:IE_CAR_REQ_PORT00BC: text highpriority "IMPORT1"  5000& ms  2? \\Go outside and wait for your vehicle. :IE_OUTSIDE_CHECK0001: wait  0? ms00D6: if  0?  0056:   player $PLAYER_CHAR  0? ()in rectangle 1145.768! -686.3843! 1139.719! -675.7012!004D: jump if false ££IE_OUTSIDE_CHECK0361: close garage  $IE_GARAGE_PORT0247: request model $IE_TYPE_PORT038B: load requested models0001: wait  4000& ms:IE_CAR_SPAWN_PORT0001: wait  0? ms00D6: if  0?  0248:   model $IE_TYPE_PORT available004D: jump if false ££IE_CAR_SPAWN_PORT00A5:  $IE_CAR_PORT = create car $IE_TYPE_PORT at 1161.19! -676.138!  12.14!0175: set_car  $IE_CAR_PORT z_angle_to  90!0249: release model $IE_TYPE_PORT0001: wait  1000& ms0360: open garage  $IE_GARAGE_PORT01C3: remove references to car  $IE_CAR_PORT0002: jump ££IE_PICKUP_PORT_1

 

 

And to add some text you need to insert this in the Main table of the American.gxt:

 

IMPORT2 = We are not interested in that modelIMPORT3 = Delivered like a pro. Complete the list and there'll be a bonus for you.IMPORT4 = All the cars. NICE! Here's a little something.

 

 

And as if that isn't enough:

You need to insert this to the gta-lc.ini in you GTA Liberty City install dir (insert it under the [Objects]) to make the garage door work:

 

dt_savedra=impex_door

 

 

And here are some screenshots of how it works:

Bring in cars and they will be marked on the list next to the door:

user posted image

Complete that list and the Exporter will be available.

 

In the Exporter select the car you want:

user posted image

 

Hit Tab to take the car and you will be tolled to wait outside:

user posted image

 

Walk out the garage and the door closes and opens again and there is your car:

user posted image

 

That's it. I think it completely works now Importer and Exporter. Please test it and if you notice a bug please post it here.

And now up to the SSV Garage.

 

And maybe if someone can provide me some hosting space I can make a package that includes all the edited files (for the lazy people) tounge.gif.

 

btw sorry for the double post.

 

Edit: Again the importer wanted a Skimmer and not a RC Baron I edited it blush.gif

Edited by TwoZero
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ModelingMan

That's great TwoZero, I'll be sure to update my SCM and try this out. There will need to be an update for the pickup icon.

abstract_sig.png

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Craig Kostelecky

Looks great TwoZero. Good luck with the Shoreside garage (should be simple by not, right? wink.gif )

 

And don't worry about posting a scm update for just this. We've got more stuff (like the taxi and the rest of TbM2k's work) to combine, so a main.scm release should be right around the corner. Until then, those who want to do these missions will have to put them in themselves.

Edited by CraigKostelecky
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Theere is nothing in thos screenies that show off Gta: LC ? biggrin.gif All that can be done in GTA 3! smile.gif

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Oh damn I just uploaded a update zip when I read your post.

Well for the people it's here: Download

 

I will do the SSV garage tomorrow. Again it's 0:00 here and I need to get up at 5:00 bored.gif

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MajorOutage

I'd like to request that the Polmav at Kenji's Casino be changed to a Sea Sparrow for the next release.

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@solo: That R* Heights mod looks awesome

Thanks

 

Looks like a Ducati 996. One of the better bike mods out there if you want my opinion.

Thats the one. And yeah it is one of the best.

 

I have put Miss Liberty in the game also, but I have been having problems with it. I can only get the game to load if I comment out everything in the ipl except the statue, the base and the LOD`s There are quite a few lights around the base of the statue and I also tried just removing those, but still have the same problem confused.gif

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