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The thread that started it all


Demarest
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And 2-0, try not to feel like there's any pressure on you for finishing this quickly. It was probably a mistake on my part to say it might be done by the end of today (and I never implied that the SSV one should be done that quickly). Take your time and release the quality of code that I know you're capable of.

Well I don't feel much presure. It was more like I would finish it today tounge.gif (but ran in some problems again and got delayed).

And the SSV garage is really a 10 min job wink.gif.

I really like this coding project and if it was up to me I would work on it day and night.

 

At least I now finished the hard part wich is the checking when the garage needs to open and stuff. I posted it in the usual topic in the Mission coding.

But although it only takes in the cars on the list, it won't be registered (yet) so the source I posted there is just a car eater but I'm now working on the registering part and will look into the tick things.

I have a day off from school tomorrow so expect it to be done tomorrow night (both porland and ssv).

 

And this is way off topic so I will leave this topic (before Dem comes in and warn me for going off topic tounge.gif).

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@CraigKostelecky: I've got that one as well, the yellow flashing lights during hurricane type weather, and I have no extra mods on top of the original download mod (including updates)

 

Also this ones not been mentioned as far I'm aware, the amazing Blazing Saddles Singing Bush (or was it The Three Amigos, one or t'other) if you go here

user posted image

 

In case the picture dose'nt show (trying out an image host) then go to the car park at the back of the SSV hideout, just where the road goes into the car park where the blista is parked, you will hear the Singing Bush

 

EDIT: Also I found this one the roof on the building opposite the one where the FBI stand in one of the Kenji Missions is hollow you can fall right through (this would make a good sniper point for that mission, creep up behind and pop them in the back of the head)

 

user posted image

 

G C

Edited by Gareth Croke

wZVJHXg.png

 

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Craig Kostelecky

This is the location where we will discuss and release updates to the mission code. Any questions related to the code should be posted here. This section is for official code only. So any code additions would go in the unofficial mods section.

 

The latest code files can always be downloaded link removed until the gamma release.

 

These missions require some audio files as well. They can be found on your GTA3 CD, or you can download them here.

 

Here are the missions that are currently coded:

Mission 0 Setup

Mission 1 Hospital Help

Mission 2 Police Help

 

Mission 3 Diablo Destruction

Mission 4 Mafia Massacre

Mission 5 Rumpo Rampage

Mission 6 Casino Calamity

 

Mission 7 Patriot Playground

Mission 8 A Ride in the Park

Mission 9 Gripped!

Mission 10 Multistory Mayhem

 

Mission 11 Paramedic sub-mission

Mission 12 Firefighter sub-mission

Mission 13 Vigilante sub-mission

Mission 14 Taxi sub-mission

 

Mission 15 The Crook

Mission 16 The Thieves

Mission 17 The Wife

Mission 18 Her Lover

 

Mission 40 Turismo

Mission 41 I Scream, You Scream

Mission 42 Trial By Fire

 

Mission 63 Bling-Bling Scramble

Mission 64 Uzi Rider

Mission 65 Gangcar Roundup

Mission 66 Kingdom Come

 

Mission 74 Uzi Money

Mission 75 Toyminator

Mission 76 Rigged to Blow

Mission 78 Rumble

 

These missions are currently being worked on:

Mission 19 Give Me Liberty/Luigi's Girls

Mission 43 Big 'N' Veiny

Mission 77 Bullion Run

Edited by Craig Kostelecky
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It's an old bug of gtama, i commented the "start_mission &HOOD3" out, and there are now 2 labels that gtama compiles, but it forgets to merge them, so there is a missing label in the final main.scm that crashes the engine (the threads aren't called, so this shouldn't happen)

 

You tried the right phone? Island 3, drive from you hideout down in direction of the airport (without using the bridge), at a T-Crossing there are 4 Phones and the leftmost should ring... (at least here it does)

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Craig Kostelecky

I was using the wrong phone. But I've found another problem. After my first clip of ammo runs out, I can no longer shoot the gun. The gun's still in my hands and it still animates, but no bullets come out. This happened both times I tried to play the mission.

 

EDIT/Theory: do you have the most recent weapons.dat file. That may be what's causing it.

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Well I just updated the topic about the Import garages here.

It now completely works exept for the part with the tick lines on the board and there is still a small bug in it.

I have not updated the Exporter in any way yet so that is still a very primitive version and can be found elswhere in that topic.

 

I think that is the last update for today. It's 0:00 here and I need some sleep. Tomorrow I will (hopefully) fix the bug in the Importer and update the Exporter.

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that's great. Good job, but it looks like you put it in the same location as ODIE's stunt park. There's tons of room south of Portland and south and west of SSV that's never been used for anything. PM me or something and you want to coordinate it with me.

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well the stunt park looks good, but ive never really botherd to install any of them...

 

after a while fiddling with some .dff files in RWanylze, i was finaly able to import marco bistros interior biggrin.gif there fore i finally could put it into GTA:LC

 

(Click the link below the images to veiw a larger version of the image for people who have higher speed internet and want to see more details)

 

user posted image

http://members.lycos.co.uk/silver0072/GTAL...rior1.jpg

user posted image

http://members.lycos.co.uk/silver0072/GTAL...rior2.jpg

user posted image

http://members.lycos.co.uk/silver0072/GTAL...rior3.jpg

 

its not completley done yet, theres only a floor to the inteior, i need to add sides so that you do not fall though, and i need to add a roof aswell, but i just thought i show you all them

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PineCreek-Skidz

This all sounds totally familiar to me. Actually, I needed to remove lighting from different areas because they wouldn’t work.

I of course put the lighting back into the game, or what I could, some still didn’t work.

-Try removing lights from say the airport and see if you can add the stuntpark lights.

-Also, comment out the cull file, that has caused problems in the past as well.

-If all else fails, check over all lights in the IDE and look for missing info. Some things might have been forgotten that GTA3 didn’t care about but Vice can’t live without.

 

Here’s an example of 2DFX structure:

 

IDE#, 20.1738, 12.4982, 0.127789, 255, 0, 0, 200, 0, "coronastar", "shad_exp", 100, 18, 1, 8, 40, 1, 0, 0, 0

 

 

skidz lol.gif

 

[EDIT]

I was saying remove lights from the airport to test, maybe try removing lights from the portland area, areas near the stuntpark.

 

[EDIT]

The lcgeneric.IDE still contains a bunch of 2DFX data, try removing that smile.gif

 

 

Edited by PineCreek-Skidz
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Craig Kostelecky

I added a minor audio update. All this does is blank out everything Rosenberg says after you get arrested. Somehow "Tommy Vercetti is an innocent man!" doesn't seem to belong in GTA:LC. The file's avaiable in the official updates thread (or here)

 

Extract the files from the rar to the audio folder.

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Just for the fun.....

 

 

:BleedCheck0001: wait  0? ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump_if_false ££BleedCheck00D6: if  1?8118:   NOT   actor $PLAYER_ACTOR dead8183:   NOT   player $PLAYER_CHAR health >  35?004D: jump_if_false ££NotBleeding  0332: set_actor $PLAYER_ACTOR bleeding_to  1? (true)052C: set_player $PLAYER_CHAR drunk_visuals  255&00D6: if  1?8118:   NOT   actor $PLAYER_ACTOR dead8183:   NOT   player $PLAYER_CHAR health >  15?004D: jump_if_false ££BleedCheck015D: set_gamespeed  .4!0001: wait  0? ms0002: jump ££BleedCheck:NotBleeding 0001: wait  0? ms015D: set_gamespeed  1?0332: set_actor $PLAYER_ACTOR bleeding_to  0? (false)052C: set_player $PLAYER_CHAR drunk_visuals  0?0002: jump ££BleedCheck

 

 

Sooner or later, I plan on adding code that has the player health continually drop after either 35 or 15, to simulate the effects of blood loss.

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Craig Kostelecky

Just a note that this thread is for official mission coding. If it wasn't in GTAIII, then it should still be posted in the unofficial mods thread.

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Mark Pagliaro

Silver007:

Glad your adding it as an interior.

 

Unofficially I'd like to see interiors to:

Marko's Bistro (Your doing that one)

Sex Club 7

Kenji's Casino

Asuka Condo's

Donald Love's

Airport

 

etc etc etc

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MajorOutage

Are there existing interiors to any of those? Any that are used in cutscenes?

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G®€€n Lan†€®n

More killbill.

And wingman... How do you get your pics to look so cool? I like that resolution.

 

user posted image

user posted image

user posted image

user posted image

user posted image

 

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G®€€n Lan†€®n

I dont know if this has been asked already.. But about the radio stations.. Does anyone know how i can hear the the ones i ported over from GTA3 without using a CD crack? Everytime i use the normal gta-vc i hear the vice city stations. I followed all the proper steps but it still wont work. (and yes i launch LC through the normal launcher.)

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Craig Kostelecky

As far as I know, it cannot be done while the CD is in the computer. More exe hacking is necessary to fix this, and Hammer didn't think it was possible to fix that.

 

This is one issue that I wish we could fix. I really hate telling people they need to get something they're not supposed to have in order to hear something they should be able to.

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Hey ya'll. I made a short stunt video using the GTA: LC mod and d8cam19 was kind enough to host it on his site, planetgrandtheftauto.com

 

Click here to download (you may need to register with gamespy, I'm not quite sure)

 

It's not the best video ever made but the song is cool and it showcases the GTA: LC mod pretty well.

 

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Pierce Brosnan

Great shots of KillBill and great shots from the rest of you.

 

keep it up.

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But I've found another problem. After my first clip of ammo runs out, I can no longer shoot the gun. [..]

 

EDIT/Theory: do you have the most recent weapons.dat file. That may be what's causing it.

I took the rampage-opcode they used in VC to do rampage-missions, its parameter for uzi-driveby's is 42, so i don't know really what is causing this to happen... (it should be endless ammo afaik)

 

But I could have mixed up some params, because I dont know really if they changed it perhaps from gta3 to gtaVC how this opcode works (at least i know the gtama opcode goes like this: init_rampage "TEXT", rampagetype, duration, number_of_targets, target1, target2, target3, target4, 0)

 

PS: If somebody has a rampage-type list, I could look if 42 is correct for uzi-driveby... (it was used in VC, so i thought its correct)

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Somebody told me that you have to copy the radio-stations in the audio folder to force the game to load them from there instead of the slow cd... (but i'm not sure, i haven't tested this, all i hear is mp3 music or silence while i play, the radio gets annoying when you have to test something...)

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sleeper777

the Godfather of Liberty City has graced the mods thread with his presence we are honored.... @PCS - The Godfather of LC

 

I would like to really see something done with R* Heights also ... @jcab

 

I am also interested in the Paths part of the Highway... so please keep me posted on this .. @Skinmaster

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It would be totally blasphemous of me not to request R* Heights. I myself probably won't use it until missions are a lot more complete, so no rush. Would just hate to see such a staple get passed over.

Funny you should say that

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

GTA LC has turned out so well, it has made me get off my arse and finally start to update R*Heights. As you can see it went in no problem and I am in the process of increasing the height of the bridge sides and there will be some kind of railing at the top (people kept complaining about falling off....Dem) I have also started to add lights, but from what I read about the problem with 2dfx I might be wasting my time. There is also going to be a few more rooms under the house, and because this is for GTA LC I was thinking about a helicopter pad, but I`m not sure. When I have time and get some renders of the different types of lights and rail I have been thinking about, would it be OK to post them in this thread to get your opinions?

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ALRIGHT, BACK TO IT! tounge.gif

 

@Craig: I was using the scm YOU sent me wow.gif

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Well here's a updat on the Import / Export garage.

I fixed the bug, and got the lines on the board working. Have a loook:

user posted image

All I have to do now is change the order of the lines. I just brought in a Mule and it puts a stripe on the bus tounge.gif.

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ModelingMan

Looking good TwoZero. I was thinking about coding the Import/Export garages, but obviously I'll leave them to you. I'll need to think of something else to do/try sigh.gif

abstract_sig.png

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Update again.

 

I fixed the location of the stripes. I tested it with bringing in 4 cars, all worked without bugs crashes etc.

Screenshot:

user posted image

 

And the code:

First the code to create the garage (put it with the other garages):

 

;IE Garage for Portland Docks:0219:  $IE_GARAGE_PORT = create garage type  1? from 1146.1! -667.75!  10! to 1146.1! -685.68!  17.5! front 1173! -667.75!057A: set garage  $IE_GARAGE_PORT max cars to  1?

 

 

The create thread and a variable for the complete check:

 

0004:  $IE_IMPORT_COMPLETE =  0?  \\ integer values004F: create thread ££IE_IMPORT_INIT

 

 

And the complete Import code:

 

;;;;;;;;;;Import Part Portland;;;;;;;;;;;;;;;:IE_IMPORT_INIT03A4: name thread "IE_IM"0004:  $IE_IMPORT_1 =  0?  \\ integer values \\Check for each car0004:  $IE_IMPORT_2 =  0?  \\ integer values0004:  $IE_IMPORT_3 =  0?  \\ integer values0004:  $IE_IMPORT_4 =  0?  \\ integer values0004:  $IE_IMPORT_5 =  0?  \\ integer values0004:  $IE_IMPORT_6 =  0?  \\ integer values0004:  $IE_IMPORT_7 =  0?  \\ integer values0004:  $IE_IMPORT_8 =  0?  \\ integer values0004:  $IE_IMPORT_9 =  0?  \\ integer values0004:  $IE_IMPORT_10 =  0?  \\ integer values0004:  $IE_IMPORT_11 =  0?  \\ integer values0004:  $IE_IMPORT_12 =  0?  \\ integer values0004:  $IE_IMPORT_13 =  0?  \\ integer values0004:  $IE_IMPORT_14 =  0?  \\ integer values0004:  $IE_IMPORT_15 =  0?  \\ integer values0004:  $IE_IMPORT_16 =  0?  \\ integer values:IE_IMPORT_START0001: wait  100? ms00D6: if  0?  0256:   player $PLAYER_CHAR defined004D: jump if false ££IE_IMPORT_START00D6: if  0?00E3:   player $PLAYER_CHAR  0? ()near point 1141.402! -680.7576! radius  15!  15!004D: jump if false ££IE_IMPORT_START0004:  $TIME_COUNT =  0?  \\ integer values:IE_IMPORT_CHECK_100D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 143&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 170&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 161&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 194&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 152&004D: jump if false ££IE_IMPORT_DOOR00D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 186&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 144&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 226&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 153&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 200&004D: jump if false ££IE_IMPORT_DOOR00D6: if  4?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 138&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 133&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 185&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 167&80DE:   NOT   player $PLAYER_CHAR driving vehicle type 148&004D: jump if false ££IE_IMPORT_DOOR00D6: if  0?  80DE:   NOT   player $PLAYER_CHAR driving vehicle type 158&004D: jump if false ££IE_IMPORT_DOOR0002: jump ££IE_IMPORT_INIT:IE_IMPORT_DOOR03C1:  $IE_IMPORT_CAR = player $PLAYER_CHAR car021B: set garage  $IE_GARAGE_PORT to accept car  $IE_IMPORT_CAR:IE_IMPORT_GARAGE0001: wait  100? ms00D6: if  0?  8038:   NOT    $TIME_COUNT ==  20?  \\ integer values004D: jump if false ££IE_IMPORT_CLEANUP00D6: if  0?80FA:   NOT   player $PLAYER_CHAR stopped  0? ()near point in car  1161.19! -676.138!  13! radius  10!  10!  4!004D: jump if false ££IE_IMPORT_TAKE0008:  $TIME_COUNT +=  1?  \\ integer values0001: wait  500& ms0002: jump ££IE_IMPORT_GARAGE:IE_IMPORT_TAKE01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR03E2: actor $PLAYER_ACTOR exit car0239: actor  $PLAYER_ACTOR run to  1141.402! -680.7576!:IE_IMPORT_PORT_CARCHECK10001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 143&004D: jump if false ££IE_IMPORT_PORT_CARCHECK20004:  $IE_IMPORT_1 =  1?029B: $IE_PORT_CAR_1 = init object -32? (LINE) at 1146! -675.4375!  12.125!0453: object  $IE_PORT_CAR_1 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK20001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 170&004D: jump if false ££IE_IMPORT_PORT_CARCHECK30004:  $IE_IMPORT_2 =  1?029B: $IE_PORT_CAR_2 = init object -32? (LINE) at 1146! -675.4375!  12.3125!0453: object  $IE_PORT_CAR_2 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK30001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 161&004D: jump if false ££IE_IMPORT_PORT_CARCHECK40004:  $IE_IMPORT_3 =  1?029B: $IE_PORT_CAR_3 = init object -32? (LINE) at 1146! -675.4375!  12.5!0453: object  $IE_PORT_CAR_3 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK40001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 194&004D: jump if false ££IE_IMPORT_PORT_CARCHECK50004:  $IE_IMPORT_4 =  1?029B: $IE_PORT_CAR_4 = init object -32? (LINE) at 1146! -675.4375!  12.75!0453: object  $IE_PORT_CAR_4 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK50001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 152&004D: jump if false ££IE_IMPORT_PORT_CARCHECK60004:  $IE_IMPORT_5 =  1?029B: $IE_PORT_CAR_5 = init object -32? (LINE) at 1146! -675.4375!  12.9375!0453: object  $IE_PORT_CAR_5 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK60001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 186&004D: jump if false ££IE_IMPORT_PORT_CARCHECK70004:  $IE_IMPORT_6 =  1?029B: $IE_PORT_CAR_6 = init object -32? (LINE) at 1146! -675.4375!  13.125!0453: object  $IE_PORT_CAR_6 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK70001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 144&004D: jump if false ££IE_IMPORT_PORT_CARCHECK80004:  $IE_IMPORT_7 =  1?029B: $IE_PORT_CAR_7 = init object -32? (LINE) at 1146! -675.4375!  13.375!0453: object  $IE_PORT_CAR_7 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK80001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 226&004D: jump if false ££IE_IMPORT_PORT_CARCHECK90004:  $IE_IMPORT_8 =  1?029B: $IE_PORT_CAR_8 = init object -32? (LINE) at 1146! -675.4375!  13.5625!0453: object  $IE_PORT_CAR_8 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK90001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 153&004D: jump if false ££IE_IMPORT_PORT_CARCHECK100004:  $IE_IMPORT_9 =  1?029B: $IE_PORT_CAR_9 = init object -32? (LINE) at 1146! -674.5625!  12.125!0453: object  $IE_PORT_CAR_9 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK100001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 200&004D: jump if false ££IE_IMPORT_PORT_CARCHECK110004:  $IE_IMPORT_10 =  1?029B: $IE_PORT_CAR_10 = init object -32? (LINE) at 1146! -674.5625!  12.3125!0453: object  $IE_PORT_CAR_10 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK110001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 138&004D: jump if false ££IE_IMPORT_PORT_CARCHECK120004:  $IE_IMPORT_11 =  1?029B: $IE_PORT_CAR_11 = init object -32? (LINE) at 1146! -674.5625!  12.5!0453: object  $IE_PORT_CAR_11 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK120001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 133&004D: jump if false ££IE_IMPORT_PORT_CARCHECK130004:  $IE_IMPORT_12 =  1?029B: $IE_PORT_CAR_12 = init object -32? (LINE) at 1146! -674.5625!  12.75!0453: object  $IE_PORT_CAR_12 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK130001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 185&004D: jump if false ££IE_IMPORT_PORT_CARCHECK140004:  $IE_IMPORT_13 =  1?029B: $IE_PORT_CAR_13 = init object -32? (LINE) at 1146! -674.5625!  12.9375!0453: object  $IE_PORT_CAR_13 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK140001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 167&004D: jump if false ££IE_IMPORT_PORT_CARCHECK150004:  $IE_IMPORT_14 =  1?029B: $IE_PORT_CAR_14 = init object -32? (LINE) at 1146! -674.5625!  13.125!0453: object  $IE_PORT_CAR_14 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK150001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 148&004D: jump if false ££IE_IMPORT_PORT_CARCHECK160004:  $IE_IMPORT_15 =  1?029B: $IE_PORT_CAR_15 = init object -32? (LINE) at 1146! -674.5625!  13.375!0453: object  $IE_PORT_CAR_15 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_PORT_CARCHECK160001: wait  100? ms00D6: if  0?0137:   car  $IE_IMPORT_CAR id == 158&004D: jump if false ££IE_IMPORT_CLEANUP0004:  $IE_IMPORT_16 =  1?029B: $IE_PORT_CAR_7 = init object -32? (LINE) at 1146! -674.5625!  13.5625!0453: object  $IE_PORT_CAR_7 set rotation  0!  0!  270!0002: jump ££IE_IMPORT_END:IE_IMPORT_END0001: wait  100? ms00D6: if  4?  0038:   $IE_IMPORT_1 ==  1?  \\ integer values0038:   $IE_IMPORT_2 ==  1?  \\ integer values0038:   $IE_IMPORT_3 ==  1?  \\ integer values0038:   $IE_IMPORT_4 ==  1?  \\ integer values0038:   $IE_IMPORT_5 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  4?  0038:   $IE_IMPORT_6 ==  1?  \\ integer values0038:   $IE_IMPORT_7 ==  1?  \\ integer values0038:   $IE_IMPORT_8 ==  1?  \\ integer values0038:   $IE_IMPORT_9 ==  1?  \\ integer values0038:   $IE_IMPORT_10 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  4?  0038:   $IE_IMPORT_11 ==  1?  \\ integer values0038:   $IE_IMPORT_12 ==  1?  \\ integer values0038:   $IE_IMPORT_13 ==  1?  \\ integer values0038:   $IE_IMPORT_14 ==  1?  \\ integer values0038:   $IE_IMPORT_15 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START00D6: if  0?  0038:   $IE_IMPORT_16 ==  1?  \\ integer values004D: jump if false ££IE_IMPORT_START0004:  $IE_IMPORT_COMPLETE =  1?  \\ integer values004E: end thread:IE_IMPORT_CLEANUP01C3: remove references to car  $IE_IMPORT_CAR0002: jump ££IE_IMPORT_START

 

 

And to make the door work you need to edit the gta-lc.ini in the Liberty City dir. Open it with notepad and add the following line:

 

dt_savedra=impex_door

 

 

This is only the Importer!

I think it now works for 100% (although I didn't test it by bringing in 16 cars)

 

Next step will be the exporter, with text.

 

Edit: Added some stuff I forgot sad.gif

Edited by TwoZero
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Assasinator(DK)

looks good.

I'm just wondering, is it possible the cars you find will be saved when you save your game? Or is that not a problem at all?

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looks good.

I'm just wondering, is it possible the cars you find will be saved when you save your game? Or is that not a problem at all?

I actually had to test that out. Well I saved the game with 4 cars imported, started a new game, loaded the old game and it was still there. So I think it works.

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