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Demarest

The thread that started it all

Recommended Posts

spaceeinstein

@FidoX, I figured out a fix to the game crashing when starting cutscenes. I am working on implementing the fix for all cutscenes. So far I have only done most of Portland but you can test it out right away here. Turn on debug mode in the gta-lc.ini file first in order to test the clothes changing feature.

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FidoX

Sweeeeeeeeet :)

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Letus

What about some beta III vehicles? For example, the Furore GT, the Beamer and the Buggy that Aztecas and Darthvader20011 made would be a pretty nice addition to the mod..

Some VC cars would fit aswell, with a little editing here and there.

AgLkT87.png

VHkZX6F.png

Well I used them in Vice City too,and they worked good,no bugs or nothing.Try replace someone.

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KNN.

Can I get the file "GTA LC BSI.pdb" or source code of Mss32 hook?

This question may be directed to Adrian :)

I want to remove splash screen fix algorithm

Edited by HM128

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Silent

Can I get the file "GTA LC BSI.pdb" or source code of Mss32 hook?

http://tohjo.ez.lv/Silent/gta-lc

 

WARNING: This code stinks.

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Craig Kostelecky

If it works, it doesn't stink. :)

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TimDaHustler

Yeah, the code is simple, but does the trick smile.gif

Here you go

 

 

CODE DWORD dwProt;

VirtualProtect((void*)0x4A2744, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A283E, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2938, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2A41, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2CCC, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2DC6, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2EC3, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2FD2, 1, PAGE_EXECUTE_READWRITE,&dwProt);

 

VirtualProtect((void*)0x43EF12, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x43F68C, 1, PAGE_EXECUTE_READWRITE,&dwProt);

 

//disable menu border

*(unsigned char*)0x4A2744 = 0;

*(unsigned char*)0x4A283E = 0;

*(unsigned char*)0x4A2938 = 0;

*(unsigned char*)0x4A2A41 = 0;

*(unsigned char*)0x4A2CCC = 0;

*(unsigned char*)0x4A2DC6 = 0;

*(unsigned char*)0x4A2EC3 = 0;

*(unsigned char*)0x4A2FD2 = 0;

 

//pickup color

*(unsigned char*)0x43FFC7 = 255;

*(unsigned char*)0x43FFC9 = 204;

*(unsigned char*)0x43FFCB = 153;

 

//corona stuff

*(unsigned char*)0x43EF12 = 7;

*(unsigned char*)0x43F68C = 0;

*(unsigned char*)0x43F6AF = 0;

*(float*)0x68832C = 0.0f;

*(float*)0x688334 = 0.05f;

 

//weapon colors

*(unsigned char*)0x6880C8 = 255; //bat corona color

*(unsigned char*)0x6880C9 = 0; //bat corona color

*(unsigned char*)0x6880CA = 0; //bat corona color

*(unsigned char*)0x6880F8 = 255; //grenade corona color

*(unsigned char*)0x6880F9 = 255; //grenade corona color

*(unsigned char*)0x6880FA = 255; //grenade corona color

*(unsigned char*)0x688110 = 128; //molotov corona color

*(unsigned char*)0x688111 = 255; //molotov corona color

*(unsigned char*)0x688112 = 0; //molotov corona color

*(unsigned char*)0x688120 = 0; //pistol corona color

*(unsigned char*)0x688121 = 255; //pistol corona color

*(unsigned char*)0x688122 = 0; //pistol corona color

*(unsigned char*)0x688140 = 255; //shotgun corona color

*(unsigned char*)0x688141 = 255; //shotgun corona color

*(unsigned char*)0x688142 = 0; //shotgun corona color

*(unsigned char*)0x688150 = 128; //uzi corona color

*(unsigned char*)0x688151 = 128; //uzi corona color

*(unsigned char*)0x688152 = 255; //uzi corona color

*(unsigned char*)0x688160 = 255; //ak47 corona color

*(unsigned char*)0x688161 = 0; //ak47 corona color

*(unsigned char*)0x688162 = 255; //ak47 corona color

*(unsigned char*)0x688160 = 255; //ak47 corona color

*(unsigned char*)0x688161 = 0; //ak47 corona color

*(unsigned char*)0x688162 = 255; //ak47 corona color

*(unsigned char*)0x688168 = 0; //m16 corona color

*(unsigned char*)0x688169 = 255; //m16 corona color

*(unsigned char*)0x68816A = 255; //m16 corona color

*(unsigned char*)0x688178 = 255; //sniper corona color

*(unsigned char*)0x688179 = 128; //sniper corona color

*(unsigned char*)0x68817A = 0; //sniper corona color

*(unsigned char*)0x688188 = 0; //rocket launcher corona color

*(unsigned char*)0x688189 = 255; //rocket launcher corona color

*(unsigned char*)0x68818A = 128; //rocket launcher corona color

*(unsigned char*)0x688190 = 128; //flamethrower corona color

*(unsigned char*)0x688191 = 0; //flamethrower corona color

*(unsigned char*)0x688192 = 255; //flamethrower corona color

 

excuse me, but where can i type that code? and in SA will be work?

(oh, muh bad english :cry:)

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Russell_Stone

 

Yeah, the code is simple, but does the trick smile.gif

Here you go

 

CODE DWORD dwProt;

VirtualProtect((void*)0x4A2744, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A283E, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2938, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2A41, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2CCC, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2DC6, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2EC3, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x4A2FD2, 1, PAGE_EXECUTE_READWRITE,&dwProt);

 

VirtualProtect((void*)0x43EF12, 1, PAGE_EXECUTE_READWRITE,&dwProt);

VirtualProtect((void*)0x43F68C, 1, PAGE_EXECUTE_READWRITE,&dwProt);

 

//disable menu border

*(unsigned char*)0x4A2744 = 0;

*(unsigned char*)0x4A283E = 0;

*(unsigned char*)0x4A2938 = 0;

*(unsigned char*)0x4A2A41 = 0;

*(unsigned char*)0x4A2CCC = 0;

*(unsigned char*)0x4A2DC6 = 0;

*(unsigned char*)0x4A2EC3 = 0;

*(unsigned char*)0x4A2FD2 = 0;

 

//pickup color

*(unsigned char*)0x43FFC7 = 255;

*(unsigned char*)0x43FFC9 = 204;

*(unsigned char*)0x43FFCB = 153;

 

//corona stuff

*(unsigned char*)0x43EF12 = 7;

*(unsigned char*)0x43F68C = 0;

*(unsigned char*)0x43F6AF = 0;

*(float*)0x68832C = 0.0f;

*(float*)0x688334 = 0.05f;

 

//weapon colors

*(unsigned char*)0x6880C8 = 255; //bat corona color

*(unsigned char*)0x6880C9 = 0; //bat corona color

*(unsigned char*)0x6880CA = 0; //bat corona color

*(unsigned char*)0x6880F8 = 255; //grenade corona color

*(unsigned char*)0x6880F9 = 255; //grenade corona color

*(unsigned char*)0x6880FA = 255; //grenade corona color

*(unsigned char*)0x688110 = 128; //molotov corona color

*(unsigned char*)0x688111 = 255; //molotov corona color

*(unsigned char*)0x688112 = 0; //molotov corona color

*(unsigned char*)0x688120 = 0; //pistol corona color

*(unsigned char*)0x688121 = 255; //pistol corona color

*(unsigned char*)0x688122 = 0; //pistol corona color

*(unsigned char*)0x688140 = 255; //shotgun corona color

*(unsigned char*)0x688141 = 255; //shotgun corona color

*(unsigned char*)0x688142 = 0; //shotgun corona color

*(unsigned char*)0x688150 = 128; //uzi corona color

*(unsigned char*)0x688151 = 128; //uzi corona color

*(unsigned char*)0x688152 = 255; //uzi corona color

*(unsigned char*)0x688160 = 255; //ak47 corona color

*(unsigned char*)0x688161 = 0; //ak47 corona color

*(unsigned char*)0x688162 = 255; //ak47 corona color

*(unsigned char*)0x688160 = 255; //ak47 corona color

*(unsigned char*)0x688161 = 0; //ak47 corona color

*(unsigned char*)0x688162 = 255; //ak47 corona color

*(unsigned char*)0x688168 = 0; //m16 corona color

*(unsigned char*)0x688169 = 255; //m16 corona color

*(unsigned char*)0x68816A = 255; //m16 corona color

*(unsigned char*)0x688178 = 255; //sniper corona color

*(unsigned char*)0x688179 = 128; //sniper corona color

*(unsigned char*)0x68817A = 0; //sniper corona color

*(unsigned char*)0x688188 = 0; //rocket launcher corona color

*(unsigned char*)0x688189 = 255; //rocket launcher corona color

*(unsigned char*)0x68818A = 128; //rocket launcher corona color

*(unsigned char*)0x688190 = 128; //flamethrower corona color

*(unsigned char*)0x688191 = 0; //flamethrower corona color

*(unsigned char*)0x688192 = 255; //flamethrower corona color

 

excuse me, but where can i type that code? and in SA will be work?

(oh, muh bad english :cry:)

 

Mr. Sergei Simonov, I don't think you should get involved in GTA Modding. Go mind your casino:) Back on topic: It's a code for Mss32 file in vice city. You're clearly in a wrong thread:) Dobra and Pazitiva to you

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Ingramsl19

Look. The Beta Maps from GTA III to GTA LC

47421.jpg

What the Maps from GTA III Beta to GTA LC

GTA Liberty City Beta Version

Timecyc:

gta32012-11-1100-43-29-32.png

Edit:

The Radar must replace the GTA:LC's Radar

Font:

65.jpg

Edited by SSRenz

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ermaccer

no

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X-Seti

Just a little question, adding cutscenes has the Hier (cutscene) limit been raised?

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Ingramsl19

Widescreen in GTA: Liberty City

maxresdefault.jpgTest 100% the WS Fix

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Craig Kostelecky

The VC widescreen asis (by 13AG) work perfectly with LC. Though I've talked about implementing them directly so we do not need to have users add it on their own. There's no downside to doing it and the vast majority play on widescreen monitors now anyway.

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Ingramsl19

Hello all,

I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

iENZmzY.png

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Evil empire

Nice work. It's cool replaying the GTA 3 missions even if the mod is less stable than the original Vice City and GTA 3.

Edited by Evil-Empire

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spaceeinstein

What makes it less stable in your experience?

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Evil empire

I already had a certain quantity of CTD's.

Edited by Evil-Empire

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Jimmy

Hello all,

I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

 

iENZmzY.png

 

Are you using one of those way too old Beta Versions of like Beta II back from 2005? Edited by Arrow

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Ingramsl19

 

Hello all,

I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

 

iENZmzY.png

 

Are you using one of those way too old Beta Versions of like Beta II back from 2005?

 

The problem the beta 3.4 and 3.3 with gta-lc.asi but i get the error BEX. when i can't playing the current version I said i posting the Beta 3.4 pre-release the problem will not solved.

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Evil empire

I can't complete Uzi rider because of a misplaced completion goal.

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Gummy 

The problem the beta 3.4 and 3.3 with gta-lc.asi but i get the error BEX. when i can't playing the current version I said i posting the Beta 3.4 pre-release the problem will not solved.

Wat8.jpg?1315930535

 

Almost all my reactions to SSRenz's posts

 

Edited by Gummy 

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Jimmy

I can't complete Uzi rider because of a misplaced completion goal.

I haven't played that far with the current Beta. Mind explaining it a bit? I'm sure that a team member will be able to fix the issue.

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perennial

Yardie gang members with pistols attack you when you shoot a weapon next to them (not at them). They shouldn't be hostile to the player, at least not before completing 'Kingdom Come'. I guess this is due to the Yardies replacing the Vice City's security guards. Can this be fixed anyhow?

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Evil empire

 

I can't complete Uzi rider because of a misplaced completion goal.

I haven't played that far with the current Beta. Mind explaining it a bit? I'm sure that a team member will be able to fix the issue.

 

Here is my problem.

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LUmtap

best mod!

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Evil empire

Very good.

 

It's just too bad I can't complete Uzi rider and Toyminator because of glitches.

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Jimmy

Very good.

 

It's just too bad I can't complete Uzi rider and Toyminator because of glitches.

Try the latest 4.0. The glitches you reported have been in the older builds. 4.0 is mostly bug free.

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Evil empire

Did the team also fix this fµcking crane-related CTD in the Portland port?

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