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[SA] Myriad Islands


illspirit
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any progress so far.....confused.gif

not much progress on my side, even though i still have some work which i am continuing on. Its a lot with a small harbor and its located on GTI it also has some interesting underground car park which leads to a beach house where there are more parking spaces. when i get things more finished i will post some screens here.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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  • 4 weeks later...
any progress so far.....confused.gif

not much progress on my side, even though i still have some work which i am continuing on. Its a lot with a small harbor and its located on GTI it also has some interesting underground car park which leads to a beach house where there are more parking spaces. when i get things more finished i will post some screens here.

Please present it. It is for MI-SA OR MI-VC?

 

Will the project close?

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Please please and please help ..

 

I am not able to download this mod..because myriadislands.com won't open ..and always gets an error..like 'could not find server..' or..

 

What can i do? Can you mail me by attaching mod or post at another site like moddb.com or mediafire for me?

 

Email:

[email protected]

 

and i have low bandwidth connection..

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any progress so far.....confused.gif

not much progress on my side, even though i still have some work which i am continuing on. Its a lot with a small harbor and its located on GTI it also has some interesting underground car park which leads to a beach house where there are more parking spaces. when i get things more finished i will post some screens here.

Please present it. It is for MI-SA OR MI-VC?

 

Will the project close?

We cant say, there are still a lot of unfinished files scattered along some team members and we hope to collect them all and present a final 0.7 of V1.0 release for MI_SA then after that we might start working / continuing with GTA IV.

 

so when things get finished it certainly will be posted here.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Please please and please help ..

 

I am not able to download this mod..because myriadislands.com won't open ..and always gets an error..like 'could not find server..' or..

 

What can i do? Can you mail me by attaching mod or post at another site like moddb.com or mediafire for me?

 

Email:

[email protected]

 

and i have low bandwidth connection..

the megaupload link still works just go to

 

http://www.megaupload.com/?d=8U4WOTSV

 

and press normal download wait for the file download to pop up and save it. be sure that you save as .exe or rename the .exe1 afterwards to make it to work.

 

check the release topic for more info.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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  • 2 weeks later...

Happy New Year, anyone and everyone smile.gif

 

apologies for no recent updates, due to a situation in my life i have been unable to focus on modding in recent months, in the last few days i have managed to put some effort into some of my older idea's, not much but it's a start, the East Tank bridge to illurb had a big hole at the illurb end so i decided to fill it, i know it's nothing special but it fills the hole tounge.gif

 

Before

user posted image

 

After

user posted image

 

Edit:Update

 

fixed the missing train track sections at the illurb train station end.

 

user posted image

 

add the following code to the "ill_track.ipl" in data\maps\ill_track_tunnel folder directly underneath line 7100, Section49

 

 

7100, Section49, 0, 825.274, 1578.61, 0.44958, 0.0, 0.0, 0.0, 1.0, -17100, Section49, 0, 825.274, 1678.61, 0.44958, 0.0, 0.0, 0.0, 1.0, -1

 

 

 

 

 

 

i haven't given up, it's just not as easy as it used to be.

Edited by Gforce
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Happy New Year, anyone and everyone  smile.gif

 

apologies for no recent updates, due to a situation in my life i have been unable to focus on modding in recent months, in the last few days i have managed to put some effort into some of my older idea's, not much but it's a start, the East Tank bridge to illurb had a big hole at the illurb end so i decided to fill it, i know it's nothing special but it fills the hole  tounge.gif

 

Before

http://img830.imageshack.us/img830/1893/beforebridge.jpg

 

After

http://img809.imageshack.us/img809/2383/afterbridge.jpg

 

Edit:Update

 

fixed the missing train track sections at the illurb train station end.

 

user posted image

 

add the following code to the "ill_track.ipl" in data\maps\ill_track_tunnel folder directly underneath line 7100, Section49

 

 

7100, Section49, 0, 825.274, 1578.61, 0.44958, 0.0, 0.0, 0.0, 1.0, -17100, Section49, 0, 825.274, 1678.61, 0.44958, 0.0, 0.0, 0.0, 1.0, -1

 

 

 

i haven't given up, it's just not as easy as it used to be.

Good to hear from you Gforce, it has been a while.

 

Im also slowly working on a lot will post some screens later on today if i can get my 3dsmax working properly there's something wrong with how its displaying my wireframe

and vertexes even if i put snap on and drag the vertexes to the snapping points they still dont seem to be on the right spot so have to figure out if thats my pc or if thats a setting that isnt right.

 

i still have vacation till sunday so i guess there is some time for me to also release some stuff to the public not sure if its a fully finished lot but it will be close to it i guess

cant promise much.

 

take care Gforce hope to see more stuff from you.

 

greets

 

Aad

 

UPDATE

 

Just some work in progress screens its far from finished but im getting there the first version will just be a closed building and a usable staircase maybe in a later stage i will open it up and add some interior to it but for now the only accessible area is the underground parking lot and the staircase leading there.

enough talk here are some screens:

 

user posted image

 

user posted image

Edited by aad

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Cool news! Merry Christmas to you. I'm glad to hear this mod is updating.

thanks still for your interest, and yes its a shame to trow away good work and not sharing it with other and i really wanted to finish of this lot cause it has been a while since i started on making plans for it.

 

just some new screens ( already showed in the IRC channel) to keep the public informed.

 

user posted image

 

or for some other progress pics my imageshack profile is public so just take a look there. Other stuff might still be on my photobucket account which i do not update so often.

http://profile.imageshack.us/user/aad/

 

greetings and goodnight.

 

Aad cool.gif

 

 

 

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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  • 5 weeks later...

Thanks to a new IMG limit adjuster asi tool over --->Here, i have finally been able to rebuild my MI-SA 007 install with all the individual island IMG files and now we can finally get to see how big this project has actually become, shame that MEd doesn't like ##comment lines and leaves gaping great holes in the rendered map yawn.gif

 

user posted image

 

a never seen before ingame screenshot wow.gif

 

user posted image

 

i have remodelled some of the tunnel entrance/exit stuff too, but i can't be bothered to take pics atm ....................... oh ok here's some rough design pics.

 

user posted imageuser posted imageuser posted imageuser posted image

 

one last thing, i saw in some other topics we still have people complaining they want MI on VC, well one look at the top screenshot will show you that the game map is way too big for the VC engine, so in a nutshell, "It's not going to happen". anuj_cop.giflol.gif

 

adios for now cool.gif

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nice work Gforce, is that the monorail i see in the distance??

 

i will try to finish of my lot when i have some spare time atm there are still some bugs in my max file which stops me from exporting, there seems to be some bits untextured and i cant get it figured out where so i might need to redo some texturing hope the uv maps stay intact.

 

will post updates here when i got some news.

 

PS: Gforce use steve-m mapviewer and set the streaming+draw distance to the max if you just want to view the map.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Good to see this mod going. Anything about the Vice city version? Will it be left that way? Do you guys plan to release 07 beta? I hope the rest of MI-SA team to join in.

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Wow, Add, Gforce, cool done! I already cant wait for the next beta, very atmospheric. Btw, that ingame screen reminds me of gta vice city, i mean the left part of city.

Edited by Mr. Myriad
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Wow, Add, Gforce, cool done! I already cant wait for the next beta, very atmospheric. Btw, that ingame screen reminds me of gta vice city, i mean the left part of city.

Illcom (the left part of the screen) was the biggest part in GTA Vice City so most of the people remember that part while there was so much more besides that.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Thanks for the feedback guys smile.gif

 

Update on trains:

 

in the past there were discussions about making the trains longer, at that time the only way was by using an external app/tool that saved the modified exe, and that gave 15 carriages which i personally felt was too long.

 

I recently came across a Cleo mod that extended the trains to 11 carriages, so i decided (because nobody else was around) that we should include Cleo 4 as part of MI-SA in future, that way we can make use of the Cleo system for adding/including some of the more useful mods that are around, or make new ones, without us having to make new mission scripts.

 

Screenshot of the extended train

 

user posted image

 

 

one massive problem i have come across while reconstructing the latest MI-SA build is "MI-SA Mission script 22" for some reason i simply cannot get the game to run with it, the game just crashes as soon as it gets in game, the game runs fine with Script 21 but the ladders will not work despite having the relevant files included.

 

@Stentrion: as far as i and many others are concerned, MI-VC is long dead and will not be supported, too much work is needed to make that run without crashing, let alone include the full MI-SA map.

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Thanks for the feedback guys smile.gif

 

Update on trains:

 

in the past there were discussions about making the trains longer, at that time the only way was by using an external app/tool that saved the modified exe, and that gave 15 carriages which i personally felt was too long.

 

I recently came across a Cleo mod that extended the trains to 11 carriages, so i decided (because nobody else was around) that we should include Cleo 4 as part of MI-SA in future, that way we can make use of the Cleo system for adding/including some of the more useful mods that are around, or make new ones, without us having to make new mission scripts.

 

Screenshot of the extended train

 

user posted image

 

 

one massive problem i have come across while reconstructing the latest MI-SA build is "MI-SA Mission script 22" for some reason i simply cannot get the game to run with it, the game just crashes as soon as it gets in game, the game runs fine with Script 21 but the ladders will not work despite having the relevant files included.

 

@Stentrion: as far as i and many others are concerned, MI-VC is long dead and will not be supported, too much work is needed to make that run without crashing, let alone include the full MI-SA map.

the 22 mission script Gforce needs some additional files which were not included on the release i have used dummy's to make my 22 script to work it has to do something with the following

 

- minigun ( mission / weapon pickups)

- ducks ( duck mission on illcom)

- dummy's for duck mission

- weapon.dat file for the minigun.

 

im not sure but you can try the files i have on my website which has the .22 script and the additonal files.

 

i will also soon post some updates on my lot im now placing omnis for the pre-lighting stuff, also there's something wrong in my install which does not show the .dff ingame so need to take a look at that, when i fixed all of that i will post some screens here.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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  • 2 weeks later...

Hello; I want To work with you on that project

i want to help you

But I want The Last version of gta myriad islands

The Fixed Version not The 0,69B with a lot of bugs

Plls !! Give Me That Version!!

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user posted image

 

Shouting at me in PM's is not the best way to go about things young man.

 

now i shall repeat the reply i gave to your original PM.

 

Post some of your work in the Picture Post topic

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I want the illnorth to work on it!!

I work on a lot of things!!!

the Illnorth Dev Kit is Posted in the pinned topic ------> Here

 

as you will see, there are 2 links, 1 is for the in game files and the 2nd link is for the 3D Studio Max files.

 

as for the 00.7 files, they are still very much in a dev W.I.P. condition, myself and Aad are both working extremely hard on fixing a lot of things up, and i do mean working hard, we're currently both working on this project on a daily basis and we're both agreed that we're not releasing it to anyone until we're both happy with it.

 

we've been making some temporary fixes to Necrosis Island to make it a lot more player friendly in game, here is a render showing how it now looks, and yes, we do have this in game and running with the ability to now drive to and from illres.

 

user posted imageuser posted image

 

and here is a render of the much bigger map than was available in 0.69b wink.gif

 

user posted imageuser posted image

 

and as you can see from this image, we still have a lot of work to do just to patch up Port Orchid so we can at least include the majority of it in the next release.

 

user posted image

 

now, as for requesting that you show some screens of your work, that is standard practice on any modding forum, no offence but you have 3 posts and don't show up on any google search.

 

later ..................... cool.gif

 

 

 

 

 

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Triple Penetration

Can't believe this is still worked on. Last time I checked on this was in the early 2009 and it was pretty dead back then.

 

I don't even model for GTA games that much, with IV barely holding me on modding, but you still make this for SA. I don't understand how you can keep a motivation to do this, but keep up THE real good work, rather those map converters (III-era to IV).

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Can't believe this is still worked on. Last time I checked on this was in the early 2009 and it was pretty dead back then.

 

I don't even model for GTA games that much, with IV barely holding me on modding, but you still make this for SA. I don't understand how you can keep a motivation to do this, but keep up THE real good work, rather those map converters (III-era to IV).

we just have so much stuff laying arround and scatterd on our pc thats word putting into this mod, also having everything together really brings a great mod.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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- only usefull posts will stay intact.

 

removed for public purpose

Edited by aad
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Pllls!!

I'm not insane but i want the last version of illnorth

there are a lot of bugs in this version of 3ds Max!!

Plls give me the new version!!

Plls!!

Tough Sh!t, you have what is available to everyone else to develop on.

 

the only bugs around here are the ones boring their way through your tiny brain in your endeavour to get your grubby little maulers on the latest build of MI-SA without showing you can even mod anything other than turning oxygen into carbon dioxide.

 

I tried being nice but it seems some people just prefer to p!ss me off with Bullsh!t and bring out the old version of me.

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adilmania, you are insane young man, you know. And you wont get anything without showing your works. I've just rephrased last post for you, cause you dont get from the first.

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Plls,Give Me A new version of illnorth

And Thx!

the devkit of illnorth is nothing different from what we have, just use the devkit that we released in the topic, it might sounds like an old package but really not much has changed since we putted it ingame, if you want an up to date version its up to yourself to use MAP-IO , and import the map to your 3dsmax, also i dont even think you have 3dsmax or have any modding skills, you dont need any files to start building a lot really, all you need is a good idea , some tools and you can just model a building and decide later on where to place it.

 

so please stop spamming our forum with these not so usefull questions the main answer is THERE IS NO NEWER VERSION then the devkits already released. All the other things we develop are based on our own files and they contain lots of things that the public just dont need.

 

So again quit talking and start modding something and show us otherwise we need to take serious actions.

 

i refer you just check this topic if you are interested on working on illnorth

 

http://www.gtaforums.com/index.php?showtopic=283705

 

as you can see it is not that outdated i updated the files at 23 feb 2012 so again stop complaining and start doing.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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