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[SA] Myriad Islands


illspirit
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Read the first post for details on why this doesn't seem to be alive.

 

@Cerb:

The only real sharp corner on the highway is at the top of Somerton Quay, what appear to be sharp corners at Chinatown aren't even corners. At the west end of South Coast the highway lowers, and the highway actually goes under the edge of Chinatown and goes up again and meets with the road.

 

@aad:

Respawn is only making 1 island not 2.

 

@everyone else:

Thanks for all the kind words. I was delayig a response until I had something else to show, but I dont. Stay tuned!

 

Also the ferries will actually have a purpose, but that is yet to be revealed.

 

Also I just realised, when I took rendered that picture of the roads I must have accidently hidden a portion, because where the bridge enters the island it doesn't stop where it does, it connects onto the road to the east of that. My bad.

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Since i finnaly see what making my own textures/ editing existing textures does to your buildings i decided just to make all my own textures for my buildings so here is my first try on one. With some advise of mickarrow i decided to change the window texture to make it look less grey and metal look. i also changed the sides a bit so they wont look that blurry anymore. here is the result of what i did so far not much changed since last post but that doesnt matter.

 

Click the link. due an exploit of windows WMF exploit the images/ links wont work and are dissabled.

 

http://img511.imageshack.us/img511/6635/suprise0sv.jpg

 

 

@Monitor57: Awesome Car maybe you should add some racing stripes.

 

And a Happy New year Everyone.

 

Greets

 

Aad. yawn.gif

Edited by aad

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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@Knife:

The original idea for illSTA was to have it as a large train station with a small shopping complex and cafes and such around, with a large underground road/carpark that links upto the tunnel on my island. Additionally the island was artificial. So a run-downish industrial isn't suited to the idea of the island.

 

Concerning the track from Necrosis to illcom, two available options are:

*The one Cerb pointed out (having the track curve south at the east coast of Necrosis and go around illsub)

 

OR

 

*Have the track follow the main highway south around illcom, then continue on the intended track. This has a few problems as the first curves to get onto the road and then curving down south would be pretty sharp, and maintaining a fun and realistic track is still our goal here. Also there is the problem of supports, the road is far too wide to have pylons on either side on the road supporting a beam on which the track lies, and a central pylon in the centre of the road wouldn't work for this sort of track or train, and in all likelihood, idiot AI drivers would crash into them.

 

Given the flaws pointed out in following the illcom highway, I find myself agreeing with Cerb again. Additionally, having the track go past illcom gives a better view from the train, and the variation in the track there makes it more fun, so it's win, win.

 

Assuming Respawn agrees with the track ending from east Necrosis, I think we after some final lookovers and alterations and deciding on station positions, we will be good to go smile.gif

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Offtop:

 

Happy New Year to all, and keep the good work.

Edited by Adriantm
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Just so it's on record, I PM'ed and Emailed Respawn on the 31st of December 2005. Now it's a case of waiting for him to respond, I guess. Hopefully it won't be another month and a half.

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I converted LOTs from ILLSUB island (illspirit's bridge, sadistic's bridge, odie mansion, mickarrow's library and mine own LOT illsub_c1_r2).

And I have bug with LOD-files...

On distance all very nice, but LOD-file doesn't disappear.

Example of a line:

From .IDE:

2990, illcom_bridge1, illbridge, 300, 1

2991, LODcom_bridge1, LODbridge, 1600, 1

From .IPL:

2990, illcom_bridge1, 0 , 73.6239 , -1129.12 , 3 , 0 , 0 , 0 , 1, -1

2991, LODcom_bridge1, 0, 73.6239, -1129.12, 3, 0, 0, 0, 1, -1

Help me, please. dontgetit.gifdontgetit.gifdontgetit.gif

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There is an easy solutions it has been explained somewhere else by steve-m but i will give an short discription:

When u are making lods the lots need to end with a -1 at the end but solid object dont need to end with a -1 they can just end with a 1 or 3 or 5 it depends on how much objects you placed in a ipl here are some of mine working exampleS:

 

IPL:

2076, Aadsmb2, 0, -279.2, -184.5, 18, 0, 0, 0.707106, 0.707107, 1

2077, Aadsmb2_lod, 0, -279.2, -184.5, 18, 0, 0, 0.707106, 0.707107, -1

 

IDE:

2076, Aadsmb2, Aadsmb2, 300, 128

2077, Aadsmb2_lod, aad_lod, 2000, 128

 

 

Like you can see my normal object has a 1 at the end and the lod that has a -1 at the end by doing that the lod will be replaced by the model when u are withing range of the real model so thats 300 feet if you are looking at the ide. so afer you are further then 300 feet away from you model the LOD model will kick in.

 

hope this helps. And since San andreas dont need colfiles anymore you can just copy your current dff rename it and use it as a lod. you then only need to make an extra texture for your LOD.

 

Bye.

 

Aad....

 

 

 

 

 

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Since Grand Tani islands is already fully converted and placed in San Andreas we dont have any problems adding object anymore. Only sometimes we are short on IDE's so thats the only problem that we need to overcome which ide's myriad and GTI will use. since we only use 0 to 4000 or something Myriad can use from something like 6000 and up since gti isnt fully build yett but enough talk i wanted to show the people something. And thanks for the tips Mickarrow its now so much better.

 

 

http://img486.imageshack.us/img486/3227/optimized5ob.jpg

 

since the w*f exploit isnt solved yett or i think it still isnt i just post the link. just click or right click save as.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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biggrin.gif Hey all this is my first post in here.

 

just a few comments on myriad islands.

 

its a cool download but it could do with a few things more helicopters a stunt park (i know you said that you werent gonna put one in but hey just one small one some where wouldnt hurt).

a few more missions too.

i know its still W.I.P. but it has a lot of potential maybe some day make it available for online play.

 

hope this helps the mods cool and hope you keep adding stuff too it as it could become a great mod.

 

Wolfie

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Hey, I recently joined gta forums, and i was intrigued by the idea of a user created game, and when i saw these screenies, i was astounded, great job guys... although, it would be nice if some of the signs were translated into english so the people that only speak english *cough* 90% of the US *cough* can also understand the words... just thinking of others, Ja.

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PlatinumSerb

Most if not all signs ARE in English. There was no need to bump this topic again.

 

...btw, 98(?)% of Chinese people can read written Chinese and last time I checked there were more Chinese people then Americans. I guess someone should translate this to Chinese? sleepy.giftounge.gif

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Started working on my illcom lot:

 

 

 

user posted image

------------()()()------------

user posted image

------------()()()------------

user posted image

 

very WIP biggrin.gif All textures and most of the model will probably change.

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i managed to locate all the weapon files among my Myriad file collection and i've now got them all ingame for SA.

 

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted image

Edited by Gforce
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so i double posted .............. bite me tounge.gif

 

 

user posted imageuser posted image

user posted imageuser posted imageuser posted image

 

 

@GT-1: thanks for those files wink.gif oh btw the scope didn't work because you forgot to include the scope tex in the txd and you also forgot to include the muzzle texture in all the txd files ............. thats the tex that shows up when you fire the gun

 

@knife: looks good smile.gif

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Hey, I recently joined gta forums, and i was intrigued by the idea of a user created game, and when i saw these screenies, i was astounded, great job guys... although, it would be nice if some of the signs were translated into english so the people that only speak english *cough* 90% of the US *cough* can also understand the words... just thinking of others, Ja.

First off, this mod is in English. The few signs that aren't are in the little Berlin area ODIE (R.I.P.) made, so it's a German area and likely to have a German population hence German language, realism.

 

Second, stop being selfish yankee. If the developers want to put Chinese, Japanese, Portugese, German or whatever on their lot they can. Don't demand things pleasekthnxbye

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While we are waiting for Respawn to get back to us in regards to the train plans, I would like to pitch an idea.

 

I think we should utilise the second train track available to us and build a subway. The subway, in my opinion should link together either:

*Areas that weren't connected by the train (the one this topic has been about thusfar). At the moment this is limited to GTI and my island. I'm not keen on this though.

*Commercial districts. This would be my island, illcom and GTI. GTI and my island don't have direct train access, and since they are both busy districts, mass public transport is a must.

 

A subway wouldn't be much trouble to plan or model (I would like to do the work, if it goes ahead) as it can simply go under the city, and avoid basements and whatnot here and there, and just have a little stairway in a few areas for entrance into the subway station.

 

The only problem I can think of is that the subway train would be the tram train, and that is pretty slow and you cant enter it. Hopefully a workaround or hack for the tram can be found. Or we can just have the remodelled tram running or nothing, and claim that the subway is under renovation or it is a new civil works project and still under construction, but enterable.

 

I'd have drawn up a potential route and stops, but I don't know where GTI is going.

 

Discuss.

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I think we should concentrate entirely on the above-ground railway. We don't even have a confirmed route for it, so we don't where where passenger exchanges between the systems would go. Additionally, I think the subway should not go in until the middle or end of 2006 because new islands (such as Fun World) may be introduced and the subway would be our last chance to give these islands any railway access.

 

If we do have subway, I think we should make it like a flatter version of the GTA3 system, where there are two wide tracks in a high tunnel with a median large enough for a fat person to fit between two trains. I think the tram would be unsuitable because it does not seem to stop, it does not seem enterable and does not seem possible for the user to take control over it. If it can behave like the GTASA train, or at least like the GTA3 train, then it would be worth running a train in the subway.

 

If a second train won't have decent train behaviour, I think the "under construction" idea would be brilliant. The tunnels would all be complete but some of the stations would just be concrete shells. One side of the tunnel would not have any tracks or sleepers, allowing for high speeds to be reached when driving in the tunnels.

 

 

The overground railway is the priority. A subway route shouldn't be planned until the long-term future of the landscape is confirmed, since a subway would be our last shot at adding railway links to new land. Once MI gets into GTASA, the future of Fun World is decided, the positions of GTI and Orchid are finalised, any new islands are confirmed and the project as a whole becomes active again, that would be a good time to start planning the subway.

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Ok just to stop this from going off topic you guys can all have an old pic I never posted!

 

user posted image

 

It's in the Vice City engine, seeing as I don't and won't have San Andreas in the forseeable future.

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Some of you might remember the touristic plaza I made months ago. Well, since then it just grew and grew and kinda got out of hand. There wasn't any planning in it, I just started from the plaza and worked my way around it. That of course didn't look so well. Now, since the northern islands weren't lot-divided yet and just making buildings for months without actually mapping them is very annoying, I had to find a place to put these models.

So I started working on a little piece of land from the northern islands I had secretely claimed for me, in the hope that when the island got split up, I could request the lots I've been working on all along. But it soon outgrew the little area I had foreseen. Therefore, I had to find another solution. I'd make my own island.

I started making sketches of road lay-outs and ended up with the ones you see below. Note that I just quickly textured it with grass, plain asfalt and a sidewalk texture, to give an idea of where is what.

 

user posted image

user posted image

user posted image

 

The size of the island is approximately the size of a small illcom.

You can see there are 3 dead-ends in the road lay-out.

- The one in the SW-corner is supposed to have a bridge leading to: a) another island or b) a small airport on a little island of itself.

- The one in the north is leading up the hills to a mansion overlooking the 'valley'.

- The one in the SE-corner is leading to the docks, where there could be a stop for the ferry JasonB was talking about

 

The atmosphere I try to create within this island is that of a little town. The one you would visit when you're on holidays. That's why I half-surrounded it, to create that town-on-its-own feeling, but left half of it open, so it's not a totally isolated town. There won't be any skyscrapers or large underground parkings.

Some of the buildings I made so far have allready been shown in PPT. You can find them here, here, here and here

 

So what I'm asking here is:

- Can I make a little island for Myriad?

- biggrin.gif If yes, what do you think of the current lay-out?

- cryani.gif If no, why not?

 

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Suction Testicle Man

I think the landscape itself could do with a little work, speaking as a bystander. I like the tunnel and such, but an island needs to be the shape an island would naturally form. tounge.gif Perhaps you could add a big blue quad to show the sea level, and draw in some proposed objects to show how you plan development? I reckon it would be worth duplicating the flat area again next to the original flat area, so you have a rectangular island. That way you can add a small hill all around the island (in the way a real one would be formed) without isolating the downtown area in what appears to be a pit. wink.gif

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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I'd certainly download this, cuz I already made the tour of both, Illcom and main, islands we get in 0.3 release and I want mooore... tounge.gif

 

Though what I'd like is a ghetto island tounge.gif This would be nice. Ghetto or commercial poor area with haitian and cuban gangs included into it. smile.gif) - Dri'z Up.

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