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[SA] Myriad Islands


illspirit
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Cool update! Downloading now biggrin.gif

I've just posted a mission script update which includes 2 parked cars in your skyscraper's underground parking lot, hope you dont mind colgate.gif

(it's not official, anyways).

Edit: back with some screens:

pic 1

pic 2

biggrin.gif

Edited by _Mike_
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Fantastic ODIE, I just love it. inlove.gif

 

Meh.

 

user posted image

 

Just need a good texture for that donut house, still can't find one.

Busy with editing the boxes, I don't want to make it boxy.

And I must wait till Snow Racer give me a lot.

Edited by Ekamentus
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I seem to be having problems also.. with the texture file of the exterior of the lot. It appears fine from a distance, but when i get up closer it dissappears dontgetit.gif

I replaced it with JasonB's one and reimported them all into the img file, but there is still no difference.

From what i can currently see of it, the interior looks nice, well done smile.gif

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Wow, seriously nice work on the updated JasonB, the interior is great, nice textures modelled well. All around good job to both of you. smile.gif

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I agree with Steve-M, the building doesnt look all that much out of place with some vegetation around it, it could look quite fitting. Other buildings are looking great also ODIE. smile.gif

 

Sewp, whats the polycount of that thing? You know it always has to be asked you might as well just put it with every pic you show. Anyway looks nice, and looks fairly complete above ground.

 

Ekamentus, it needs alot more shape to it as currently its going the same way as your old projects. confused.gif

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Ekamentus, it needs alot more shape to it as currently its going the same way as your old projects. confused.gif

What do you mean with shape? Smoothing? If I smooth then goes the polycount higher.. confused.gif

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I dont want to sound too harsh on you as I know your trying but here goes...

 

I cannot model that good, but then again ive never had the patience to model, however I could model something which is not a square block.

 

Thats all your building is a square, cube, block whatever you want to name the shape. It needs something added to it to make it more shapely. The current polycount cant be much higher than 150 if that. Add some features make a building not a textured box. Fair enough in real life some buildings are just boxes, but we have alot of skyscrapers and such which have a taller straighter structure like they are supposed to be. Your building is smaller and needs some definition..

 

 

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Ok thanks. smile.gif

I'm gonna make more features on that, I don't want to make it boxy, i'll do my best to make it a quality building. smile.gif

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1 problem

 

the files are tooo away from center axis so that means why you get this

 

 

It appears fine from a distance, but when i get up closer it dissappears
problem

 

you can see in Zmod that the object is away from center

 

but yeah nice building

 

3to9.jpg

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Edit: Ended up fixing it. Had file compression switched on for C:\.

Some other people have had that problem, so you guys might wanna tell people that in case they have it on..

 

The world is just too complex for my coding skills. bored.gif Now I have to fix this problem in my mission builders too. suicidal.gif If a file compression system can't support programs changing the file properties then it can't be a great compression system.

What do you expect? It is Windows...

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Trows you can idle with me anytime <3

 

The more people that idle in a chat room is a good thing (Not Clones) they'll see that you're online and strike up a conversation.

 

Some of the reasons the chat is dead because people join and don't wait for people to say anything. You need a little patience people. Or usualy a simple hello or something when you join helps too. If you want to chat or just need help just say my name and if I'm around I'll answer.

 

Also I don't just sit here and watch an empty chatroom all night I'm also connected to other servers and working on other projects aswell. Everytime someone joins I don't leap up to greet you. Me and everybody else in there are not like a hostess at resturaunt waiting to greet your asses.

 

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spaceeinstein
No one's gonna reply to you here so search around the forums until you find one.
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spaceeinstein
Do you have permission to do that first? Some people wants to code their own lot.
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spaceeinstein

Anyone who installed v1.0, just delete the IMG files, add these, and replace the JasonB2 files.

 

Install Script

 

print Installing JasonB's Corporation Court v1.1...dir select Add to IMGimg opendefimg addallimg closeide open data\maps\illcomNW\illcomNW.IDEide del 2190,*ide closecol open data\maps\illcomNW\illcomNW.COLcol delete illcom_c5_r3col closedir create data\maps\JasonBcopy JasonB\JasonB2.col to data\maps\JasonB\JasonB2.colcopy JasonB\JasonB2.ide to data\maps\JasonB\JasonB2.idecopy JasonB\JasonB2.ipl to data\maps\JasonB\JasonB2.iplgta_vc.dat opengta_vc.dat add IDE DATA\MAPS\JasonB\JasonB2.idegta_vc.dat add COLFILE 0 DATA\MAPS\JasonB\JasonB2.colgta_vc.dat add IPL DATA\MAPS\JasonB\JasonB2.iplgta_vc.dat close

 

Hey Jason, do you want your lot to be called Corporation Skyscraper or Corporation Court?

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Well, I don't consider this an official update. Download this only if you want to. And i'll say again that if somebody wants me to remove the cars from his lot, all he has to do is tell me... colgate.gif
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1 problem

 

the files are tooo away from center axis so that means why you get this

 

 

It appears fine from a distance, but when i get up closer it dissappears
problem

 

you can see in Zmod that the object is away from center

 

how come most other people haven't got this problem then, or appeared to have been able to fix it whatsthat.gif

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JasonB, sorry, i have given you full credit for the interior and the prelightning in the readme file sad.gif

 

missing textures problem:

make sure you added the txd's AFTER the dff's - i also wrote that in the readme.

 

vierd axis centre: it doesn't care where the axis centre is, for placement it is only

important where it is placed in the ide file, and for visibility the COLL file is used.

 

i updated the rar with new dff and added spaceeinstein's and CraN_'s install script:

 

http://www.gtatools.com/temp/massivesoft.rar

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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missing textures problem:

make sure you added the txd's AFTER the dff's - i also wrote that in the readme.

that doesn't appear to be the problem bored.gif

i am also getting problems and JasonB's skyscraper too.. i have no idea why (and again it's just a texture problem)

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very nice to see Massivesoft with the interior, cookies to Delfi AND Jasonb wink.gif here's some screens

 

user posted image user posted image user posted image user posted image

user posted image user posted image

 

the 3rd, 4th and 5th pictures show a small texture problem with the roads, the road textures needed flipping, in the 6th picture you can see it has been fixed.

here is a link to an updated txd with the textures flipped ----> fixed txd

 

i also noticed the prelighting seems to be a little too bright, but i have only just seen the updated dff so that might be fixed now.

 

while i was taking the screenies i also noticed that the curb texture on the post office also needed flipping, i fixed it ----> post office txd

 

thanks for all your work Delfi and jasonb cookie.gifcookie.gif

 

thanks to IMAGE SHACK for hosting the pictures

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