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[SA] Myriad Islands


illspirit
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cryani.gif

 

I hate the original car, but damn that's a good model..

 

BTW, the car's name isn't Maruti. Maruti is the name of the company that Suzuki merged with. The car doesn't have a real name, it's called the Maruti-Suzuki 800. Maruti is an indian company, and they don't have any cars of their own.

 

catloaf_by_anuj.gif

yeah all i knew about maruti is that the thing is from india.. no clue about the car name,

it has maruti labels on the boot so..

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Gforce, the (non)interiors may have a low draw distance, but the engine still pre-fetches things which it expects to render soon. Otherwise, yea, I agree we have a definite problem with the img's order. Another crucial thing VC had which we're lacking is proper occlusion culling boxes. If one were to delete them in VC, one would probably experience similar (if not worse) crashing problems.

 

In any case, changing the Skyline and police station interiors to proper interiors would be a good idea. Not only do they have lot's of polys and textures to stream, but they could both do with more controlled lighting.

by pre-fetching do you mean the pre-instancing? i've been using a tool called "debugview" i think there is a thread about it in the coding section, i've been using it with the original (not the one by delfi yet) .asi file for VC that was around, and found that a lot of the object's are not being "pre-instanced" so this is an area that might need investigating. one other thing i forgot to mention in my last post was the issue of colfile's in the img, quite a few months ago odie made mention to deleting all colfile's from the img, so i decided to investigate why they were there, so i built a fresh install of myriad, made a new img from offsets (i have i little img devkit with lots of offset folders for adding files to the img in the correct order). so i decided to add the main map colfile's illcomNE.col etc to the img in offset order ( the order they appear in the gta_vc.dat file ), the game ran fine, then i added my motorcycle showroom to illcomSE i added the object's to the img in offset order, rebuilt the colfile in maps so that the colfile order in illcomSE.col matched the line entries in illcomSE.ide and started a new game, i went to the showroom and found that the game was using the original colfile for "illcom_c4_r9.dff" the original landbase dff and not my modified illcom_c4_r9.dff and i realised that i had forgotten to add the updated illcomSE.col to the img and that the game was actually using the colfile in the img and not the colfile in the maps folder, so i added the colfile from illcomNE map folder and yes the game was using the new colfile as it should be, i then got totally lazy and used bartons installer with all the released lots i had and the game started crashing, i then decided to add all the modified colfile's and the extra map folder colfile's to the img in order, the game then ran without the crashes but i did get lots of little pauses showing a loading screen each time, could it be that we need to be adding all the colfile's to the img also ?

you made no mention about the ide numerical running/loading order or the colfile order in your post, but i've looked at the way you built the empty landbase ide/ipl/colfile's and see you built them exactly the way i described, and we all know that an empty install of myriad is 100% crashfree with the original empty .scm

 

as for making the loading interior's for the police station and skyline i agree, but at this stage of the installation i still don't think they are the main reason for so many of the crashes, adding the occlusion culling is also part of the problems, but so far i can get myriad to run for over 3hr's crashfree without them, before i get bored and turn it off

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spaceeinstein
The culling must be it. Its the only thing we don't have. Who wants to stab at it?

Talking about the occlu.ipl? Liberty City doesn't have one and it runs rather fine.

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@ Gforce - Yea, I guess pre-instancing would be what I mean. Sorry if I was a bit vauge there, but I wasn't trying to say it is does/could cause all the crashes, as they happen all over the place. In the case of the Skyline lot though, it seems to crash like clockwork for me if I turn to face/approach it quickly just short of where the duckshooting interior actually renders. It's times like this methinks the lowered draw distance won't help for detailed (should-be) interiors, since so much data is being swapped about. Or, erm, yea, basically, I went in a big redundant circle. tounge.gif

 

And, yea, you're right about the order of the cols, ides, and such too. As you mentioned, I knew the engine was squirrelly when making the base land, but probably just mentioned the img files as a generic catch-all. Or maybe meant to add to it and got ahead of myself. Who knows. But then, it's not uncommon to find missing steps or mis-spelled .dat entries in my readme's, so any sort of poor wording here should be expected.

 

To be perfectly honest, I've never really played with adding cols to the img. When VCPC first came out, it seemed to crash every time I added a non-stock col to the img, so I gave up on it. Now that you mention it though, it would probably speed up access times with them in there.

 

 

@ SpaceEinstein - Ya, that would be the ipl. Liberty City should run since it was designed to run without occlusion culling to begin with. By the time we're done though, we'll surely be packing in more triangles and more/larger textures than GTA3 did.

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The first time i tried myriad with installing it manualy it never crashed i putted a lot of lots in it but in some lots there were a lot faces sometimes over 3000 i remeber i dont know if this is crashing the engine but if you install everything manualy it wont crash as much. At least in my game then.

The only problems were the Powerplant and the scrapyard that were causing me problems at the powerplant huge framerate drop from 60 down to 2 really weird and at the scrapyard it sometimes crashed

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

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Hehe, ok.. funny thing, the front looks just like the newer version, and the back looks like the older model. biggrin.gif did you do that on purpose?

Also, the car is a little wide. But still, very nice work. catloaf_by_anuj.gif

 

EDIT - and also, the car needs an... interior roof thing. Don't know what to call it. tounge.gif

call St_Augh->SetRace("squid") = 1; says:

apparently some people hear "brap brap"

call St_Augh->SetRace("squid") = 1; says:

...sound pretty unmistakably like "oink oink" like a pig to me :D

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Hehe, ok.. funny thing, the front looks just like the newer version, and the back looks like the older model. biggrin.gif did you do that on purpose?

Also, the car is a little wide. But still, very nice work. catloaf_by_anuj.gif

 

EDIT - and also, the car needs an... interior roof thing. Don't know what to call it. tounge.gif

interior roof - too much polies tounge.gif

 

the reference pics i used were from the new version, but i excluded

some details like license plates lights (saves 10 polies per each)

i might make a more detailed version, but am first triying to get

myriad working again and release fixed post office elevator :S

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Gforce learn how to use paragraphs my eyes were bleeding after reading that. tounge2.gif

 

Anyway with the help of Gforce, I have a much more stable installer package to release in the near future just a few last things to patch up now and it can be released as version 0.2.

 

So far 4 people have tested it and no crashes, I played for over an hour with no problems, so *hopefully* it will work the same for everyone else when its released. smile.gif

 

Cheers GT-1

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For everyone who thought that I had quit with this, they're wrong.

Yeah you're right, I haven't been able for a few months to work on Myriad Islands. Busy with other important things.. confused.gif

 

But here's my skycraper for my lot:

 

user posted image

 

What to do:

- Textures

- Details

- Parking

- Interior

- Garden on the roof

 

music.gif

 

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spaceeinstein

Ever wonder that sAdIsTiCmAcHiNe's Commercial District has c5_r8_cinside.cst? I don't know why it's there but in the files it's just a flat surface with a light in it. Well in my file, it deletes those entries in the file. It might decrease crashes a tiny bit but not as much.

 

Right click for t3h download.

 

If the cst is in the IMG file, delete it.

 

 

I don't know if anybody downloaded the glass fix for Chickenplucker's Car Dealership but here it is.

 

Glass Fix C3 R8

 

CP never got a chance to make a functional, breakable window. So I updated it.

 

 

I updated the object.dat by deleting unecessary entries. It is not tested extensively but it should work. I think this might also decrease a little a bit of crashes.

 

Why aren't there anybody requesting my unofficial files? It has been bumped many times... Spam this topic in anyway you want, I don't care. You can even have a general discussion here.

Edited by spaceeinstein
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I dunno, they just don't seem to have the 'oomph' of a lot release confused.gif

 

Rest assured all your fixes are appreciated. Keep up the good work.

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Alright, bear with me i'm a total n00b.

 

Using the Auto-Installer, i installed myriad over what i assume categorizes as a clean copy of Vice City. Myriad crashes maybe 5 minutes into it.

 

Then i realized i installed the SA HUD on it, and i had a couple of save game files, i deleted it all... still crashes.

 

Do i reinstall everything?

user posted image

 

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Why aren't there anybody requesting my unofficial files? It has been bumped many times...

I'd install them, but currently I don't have anybodies lots but mine installed.

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sAdIsTiCmAcHiNe

That col entry is the floor of the cinema interior. cinema inside.

 

The actual model is MIA in the last release, but I will fix that soon.

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It appears it had some problems, new version iwll be coming in teh next day or two when its been tested by everyone or anyone. smile.gif

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Lurk Morrison

 

Why aren't there anybody requesting my unofficial files? It has been bumped many times... Spam this topic in anyway you want, I don't care. You can even have a general discussion here.

Because it's over 50 MB?

 

I know that's why I haven't requested it. Unless I'm assured I can pause the download (or atleast not have it stop halfway through), I'm not spending 3+ hours downloading something.

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spaceeinstein

Download a download manager called FashGet. It makes your life a LOT easier. I thought there would be a handful of people with DSL and higher...

 

I updated the Object.dat by deleting unecessary entries. It is not tested extensively but it should work. I think this might also decrease a little a bit of crashes.

Edited by spaceeinstein
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This is some good work Space. Im going to add them all to the download center tomorrow, as im going offline now. smile.gif All your work is appreciated, so keep it up.

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chickenplucker

Wooohoo!! you fixed my windows smile.gif . I was going to do somthing about those for the longest time but never got to it. Thank you spaceeinstein, your the man!

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Sweet mother of jesus that is so good red killer great job keep up the good work and have a cookie cookie.gif .

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Sweet mother of jesus that is so good red killer great job keep up the good work and have a cookie cookie.gif .

Ummm thats JasonB bored.gif

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