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[SA] Myriad Islands


illspirit
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Barton Waterduck

And another interresting fact about Snow Racer's map is those large names that cross over several lots, so, honestly, I have no idea what's left. Run Down That Guy!! is living his own life. He gave back 4 of his 17 (not 16) lots. So he's not cooperating at all. He started a flaming campain in the pits, when that didn't work, he sent me a PM asking me to be his firend and then he gave back 4 lousy lots. How many lots he REALLY have, I don't think he knows that himself. Personally, since the first list didn't work very well, I say we go for a second list like in "the second creation" topic. Also, we don't have to wait 2 or 3 months for "the second creation" system to work because it doesn't have any deadline.

 

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I would love to post an ingame picture of my work, but first I have to solve a problem.

I made a new txd, based on the original Myriad txd file, although converted to 16 bit.

Now, the grass and road on my lot is a lot darker than the surrounding lots. Picture, 1024x768

In ZModeler, the color is the same. I also tried with the original (32 bit) textures, didn't matter at all.

The normals are also the same size... Anyone who can help me with this?

My guess is that you need to prelight your map in 3ds max. hmm ask illspirit he'll know

Follower of the cheese.
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Started work (Finally) on the interior for the Cyberdyne building.

user posted image

Special eye candy bonus : Those reflections will be there in-game.

 

Probably about 50% done. Still needs more details, like security camera monitors (I already did the cameras, look closely) on that back desk, and the elevator area needs some work.

 

Then I can get started on the office area itself.

 

Goodie.

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Give me a one single lot, ONE single lot, anywhere, doesn't need to be on any special place

or size or shape, just one lot, so i can try my modelling skills.

 

The lot would be themed in "future style".

Edited by Delfi

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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As per usual, Opius da man! 2 things. Wasn't there a restroom off to the right as you're facing the desk? Also, I remember the hall being longer, but that could just be the angle of the shot. I look forward to how the rest of this turns out. I'd tell you to do it justice, but I'm sure you're going to smile.gif

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Barton: no, it's not a shadow. The whole road and grass is darker.

 

 

My guess is that you need to prelight your map in 3ds max. hmm ask illspirit he'll know

That sucks, I have no 3ds max experience at all... But I'll ask illspirit, maybe he know a solution.

 

Opius: looks very nice smile.gif

Edited by ZanderZ
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W00t, thats amazing

 

remember on the film where they tied the guy up in the bogs, maybe you could do a tied up guy model, lol

 

 

 

anyway, could sum1 make meh a "soil" texture, for the path up my mountain, cos its not gonna have a proper turf road, just a mod track, maybe like the one from the dirt track mod, and if you could do one running into grass, that would be cool too, i think thats all i need really

 

 

thanks guys

 

 

-Joey-

 

 

P.S

 

could someone also email meh the 0.4 file, cos AOL has illy's site blocked, thanx

Edited by Joey2003
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Sorry I havent posted much lately. Been busy. I got a couple screenies to show later. Extremly nice model of my drafting class. wink.gif

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oooh, very nice... are you going to model some sort of interior?

yeah the garage doors will hopefully open, on the other side there will be a cafe shop and a.. MINI COOPER dealership!

 

(at least thats how the real building is setup)

 

@ZanderZ: thats a problem with vertex colors, you need 3dsmax ti generate the vertex colors.

to do this in 3dsmax follow these steps:

 

1) get the illcom.max scene set up by illspirit

2) import your new lot

3) move it in the right place (or better yet, copy and paste the coordinates of the blank lot in the .max file)

4) select your lot

5) go to utilities -> assign vertex colors

6) use that to generate the vertex colors

7) export with 3dsmax 3 (must be 3dsmax 3, not 4 5 or 6 since the dff exporter is old)

user posted image

--------------------

user posted image

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@ZanderZ: thats a problem with vertex colors, you need 3dsmax ti generate the vertex colors.

to do this in 3dsmax follow these steps:

 

1) get the illcom.max scene set up by illspirit

2) import your new lot

3) move it in the right place (or better yet, copy and paste the coordinates of the blank lot in the .max file)

4) select your lot

5) go to utilities -> assign vertex colors

6) use that to generate the vertex colors

7) export with 3dsmax 3 (must be 3dsmax 3, not 4 5 or 6 since the dff exporter is old)

Thanks for your help.

Why doesn't the ZM DFF plugin have vertex coloring? The NFS6 plugin does have them :@

I could do what you said, but there is one big problem: I have 3ds max 5, not 3. I don't feel like buying 3ds max 3 (and it's not on Kazaa either) so perhaps someone out here is willing to do the vertex colors once my map is finished? biggrin.gif I sure hope so, otherwise it would look very stupid next to the other lots sad.gif

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Heres where im going to keep updates of my projects.

Currently, im working on modeling a classroom at my school. So far so good. Only one screenie so far. Sorry. sad.gif

user posted image

 

So far, its taken me 30 hours to make this. xmas.gif

Edited by Decay
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user posted image

 

Ill start the skin later smile.gif

 

Thoughts?

 

::EDIT::

 

well folks... looks like good old max has decided it was a great idea to corrupt the Mac 10's file....... what fun..... ill model a different weapon.. as i never really liked Mac10s anyway..

Edited by ViperGTS-R
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that view reminds me of the sims 

 

Me too. Forgot to say that I made all models mysef, and all textures were real life pictures. Project was made in 3dsm 4.2.

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Barton Waterduck

Won't be like the sims if you put a roof on it (I think. I never played any 3D sims).

 

Will it have textures ?

Edited by Barton Waterduck
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Of course it will have textures. I already started texturing. The chairs, 1 pc, the tv, a little carpeting, and more.

 

I'm guessing its going to be 4 weeks ntil the whole thing is done. blush.gif

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sAdIsTiCmAcHiNe

All right, Here's where we can establish some basic plot points.

 

Characters:

 

ANTONIO BIAGINO: The biggest italian mafia boss of all times. Born in italy, found in a dumpster, arrested first time age 5, killed a kitten age 7, stole a car age 9, tried to rape a nun age 11 but could reach up, got arrested again age 13 for stealing a potato, said he was hungry (sad story confused.gif ), bought a car for stolen money age 15, got hired by the mob age 17, got boss age 43 and has killed half of Italy since. blush.gif

 

MARCO BIAGINO (The Player): Antonio's son, sent to Myriad to found his own crime syndicate.

 

MILES DYSON: A former virtudyne employee, he lost it all when he tried to sue virtudine for his wifes death, which was connected to some virtudine brain implants she'd recieved. Now he wants to hire revenge.

 

ROBERT THRESHER: Retired stock advisor from London, vacations in Myriad at the Mewington Estate, an upscale rental house. He has close ties to the Myriad underworld and finances druglords and launders their money through fake companies. Is always looking for hitmen to get rid of associates he doesn't fancy.

 

WANG FAO MONGOLIAN: The brother of Chang, founder of Chang's mongolian grill, Wang Fao runs a drug smuggling ring from changs. The suspicious disappearance of his brother which left him in charge of the club makes him an un-trustworthy character.

 

Plot:

 

The game will have you moving through myriad, completing jobs for various people on different lots. Certain lots will come under your control after you complete their mission. Once you control enough of Myriad, a final sequence can be triggered to tie up the game.

 

Timeline:

 

*an intro sequence: Marco is killed, or presumedly killed, and the rest of the game takes place in a flash back.

 

*Marco is turned loose in the town tocomplete missions at his leisure, slowly capturing buildings and gaining control

 

*A dramatic encounter with his father leads to the death as depicted in the intro.

Edited by sAdIsTiCmAcHiNe
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Barton Waterduck

You're talking about a plot and story-based sub missions. It sounds like you're setting the stage for a main story line WITH sub-missions. My cop mission, fire fighter mission and the park mission are like sub-missions. They don't require any special setup.

 

Anyway, I guess we need a main story line, so I'm pinning this as "Author's Notes - Mission Storyline(s)"

 

I think we can have lots of different stories mixed togheter, like a family father wants to work for the mafia. To join them, he needs to become a cop because corrupt cops are very valuable for the mafia. Just an idea.

Edited by Barton Waterduck
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i have a few ideas it would roughly be a mix of 2f2f and mafia only different if you know what i mean.

 

The game starts off with you on a cop patrol mission in cop uniform you are told to go to a reported robbery at lets say odies lotto shop when you arrive you fight 2 armed robbers then pick up the breifcase they drop then the you get like 5 wanted stars and you realise you've been set up so you hop in a vehicle and zoom off to the nearest pay and spray and head back to your main hideout.This could be how the game starts any thoughts?

Edited by caponester
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sAdIsTiCmAcHiNe

I was thinking we just get a general storyline that sets up a character as being in the city, and looking for work. Then, missions can be set up independantly by lot. That way, we can swap out lots if that idea is still in vogue.

 

My story should be relatively independant, possibly a sub-story for any plot.

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im all for a set up and looking for revenge story line not unlike gta3. This way we can have a cool ending where the character finaly gets revenge

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Barton Waterduck

I'm thinking some special mission vehicles, like that tractor with pot smokers. Mission buildings are also important. What we need is a story. With a main story and/or a bunch of side stories, we will know what we need of buildings, characters, vehicles, locations and every thing else. So far, Myriad is not focused around any story.

 

Story settings: Pot smokers, corrupt cops, mafia, gangs ? indian taxi drivers ? drug dealers ? farms ? "comedy channel" ?

 

I don't see any limits when it comes to mixing stories.

 

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