shocker275 Posted March 21, 2005 Share Posted March 21, 2005 http://www.spooky.nildram.co.uk/Setup.exe Spooky, this link gives me IMG Tool 1.3.. @ fahq, if you ever read this. i forgot what my sig was at that time, but im not from nyc, so its, um, moot point now.... Yeah when I download it, it is just the IMGTool. Link to comment Share on other sites More sharing options...
GT-1 Posted March 21, 2005 Share Posted March 21, 2005 Is it really that hard to search? Linnk for the download (click). GT-1 Link to comment Share on other sites More sharing options...
shocker275 Posted March 21, 2005 Share Posted March 21, 2005 Is it really that hard to search? Linnk for the download (click). GT-1 Oh hehe. Sorry about that. Thanks though. Link to comment Share on other sites More sharing options...
CygnusX1 Posted April 20, 2005 Share Posted April 20, 2005 (edited) Is it really that hard to search? Linnk for the download (click). GT-1 Yes, it really is that hard to search, at least for me . But people here are helpful Edited April 22, 2005 by CygnusX1 Link to comment Share on other sites More sharing options...
Thumps Posted March 18, 2006 Share Posted March 18, 2006 (edited) - The flags are in the dword right after the alpha name. These are just the alpha flags and (hopefully) depend on the image type: 8bit without alpha: 97288bit with alpha: 947232bit without alpha: 153632bit with alpha: 1280DXT1 without alpha: 512DXT1 with alpha: 256DXT3 with alpha: 768(Just the second byte of the dword changes, that's why all values are divisible by 256) I thought the same but some textures stray from this key... for example some player/npc skins are DXT1 without alpha and the flags are 33280... which led me to believe it's 16 individual 1-bit flags. Actually that's the raster format flags DXT doesn't have anything to do with it. DEFAULT = 0x0000 FORMAT1555 = 0x0100 FORMAT565 = 0x0200 FORMAT4444 = 0x0300 FORMATLUM8 = 0x0400 FORMAT8888 = 0x0500 FORMAT888 = 0x0600 FORMAT16 = 0x0700 FORMAT24 = 0x0800 FORMAT32 = 0x0900 FORMAT555 = 0x0a00 FORMATAUTOMIPMAP = 0x1000 FORMATPAL8 = 0x2000 FORMATPAL4 = 0x4000 FORMATMIPMAP = 0x8000 for example 9728 is 0x2600 or FORMATPAL8 | FORMAT888 33280 is 0x8200 or FORMATMIPMAP | FORMAT565 also of note the const 4 is constantly 4 because it's the raster type and raster type 4 is a texture. TYPENORMAL = 0x00 TYPEZBUFFER = 0x01 TYPECAMERA = 0x02 TYPETEXTURE = 0x04 TYPECAMERATEXTURE = 0x05 TYPEMASK = 0x07 PALETTEVOLATILE = 0x40 DONTALLOCATE = 0x80 Sorry but I have no idea what the flags right before the texture name are for. hope that helps a little bit. Mike Edited March 19, 2006 by Thumps Link to comment Share on other sites More sharing options...
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