ODIE Posted July 25, 2003 Share Posted July 25, 2003 (edited) It was a old supposition of me, that the rainfree zones are in the CULL.IPL and now in Vice City, i figured out, that this is correct: -1053.50, -294.189, 6.4936, -1057.079, -320.008, 4.4723, -1049.93, -268.370, 8.5149, 40, 0 x1, y1, z1, - unknown Coordinate near the center of the area x2, y2, z2, - lower-left corner of the areabox x3, y3, z3, - upper-right corner of the areabox parameter, - see below 0 - alway null Parameter: 40 - no rain, no waste 44 - no rain there are more parameters like 0, 1, 2, 8, 32, 33, 36, 40, 41, 42, 44, 312, 1064 seems to be flags to figure out. Have fun and post here if you find out something about the first Coord and the unknown parameters. thanks to ST.MU for your help :-) greetings Edited July 25, 2003 by ODIE Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/ Share on other sites More sharing options...
Opius Posted July 25, 2003 Share Posted July 25, 2003 Interesting. so thats what the cullzone things do... Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1118251 Share on other sites More sharing options...
REspawn Posted July 25, 2003 Share Posted July 25, 2003 Nice one, was wondering about these. I always miss these pinned topics. Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1119452 Share on other sites More sharing options...
Barton Waterduck Posted July 28, 2003 Share Posted July 28, 2003 Have you tried turning them into bits ? Number Bit number 8765 4321 (my system (if wrong)) Bits in number 1 0000 0001 2 0000 0010 4 0000 0100 8 0000 1000 16 0001 0000 32 0010 0000 64 0100 0000 128 1000 000040 = 32 + 8 0010 0000 (32)+ 0000 1000 (8)= 0010 1000 (40) two bits set44 = 32 + 8 + 4 0010 0000 (32)+ 0000 1000 (8)+ 0000 0100 (4)= 0010 1100 (44) three bits set Makes your numbers useless (or you mixed them around), but what do I know... The mission script has codes that enables and disables trash/rubbish during cut-scenes and other events. When you enter any interiour area (like, when the screen fades), all trash/rubbish is removed by the mission script. Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1126960 Share on other sites More sharing options...
ODIE Posted August 19, 2003 Author Share Posted August 19, 2003 Iam sure, you are right, we have to see it in bits. I notice the rubbish visible function and i really miss the force_rain::Off function. But there are also rubbish free zones in the cull.ipl, if you enter Ammunation all waste will vanish. I discovered only the 1064 Param. It turns the water off if you drive under the waterlevel near the coast, check the garage at the marina to see this effect. btw. do you know, how the dancers in the Malibuclub are codet ?? greetings Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1179704 Share on other sites More sharing options...
INH Posted September 1, 2003 Share Posted September 1, 2003 It's also possible via main.scm. A little more work, but you can exert more control. Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1205656 Share on other sites More sharing options...
Star_Enterprise Posted December 24, 2003 Share Posted December 24, 2003 Hey Odie just a question. Your site : www.stunt-park.de.vu says that there will be a new stunt-park called cliff climbing mountain. Are you still working on it or is it old news? Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1418152 Share on other sites More sharing options...
BenMillard Posted June 23, 2004 Share Posted June 23, 2004 When I was adding the cullzones for the warehouses in DieselGT's property for Myriad I tested all the cullzones and noted down the obvious effects:- 0 = No effect?1 = Forces a close camera mode, can't change from it.2 = Camera stops outside of cull area and tracks player remotely.4 = No effect?8 = No rain or rubbish, shiney floor when wet.16 = No effect?32 = No effect?64 = No effect?128 = No effect?256 = No effect?512 = No effect?1024 = No effect?2048 = No effect?4096 = No effect? The close camera angle thingis odd and to be honest I havn't tested extensivly, like seeing if large vehicles end up with the same effect. N.B. I originally made this post a long time ago in another thread and moved it here because none of the global staff would. Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1753054 Share on other sites More sharing options...
spaceeinstein Posted July 28, 2004 Share Posted July 28, 2004 (edited) blanked post Edited December 3, 2009 by spaceeinstein Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1836404 Share on other sites More sharing options...
dertyjerzian Posted July 3, 2005 Share Posted July 3, 2005 (edited) Heres a bump of a post I found. wow, it was a sticky. //srry. Edited July 3, 2005 by dertyjerzian Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=2959406 Share on other sites More sharing options...
spaceeinstein Posted December 3, 2009 Share Posted December 3, 2009 (edited) Four-year-old bump? I have found what four of the unknown values are. These are tested in Vice City but some should apply to GTA3 and SA. • 4 - Lowers the camera angle on boats. Can't believe nothing was known about this before. • 16 - Police will not exit their vehicles voluntarily. They will only exit if you do something to them (like shoot it). Cops both on foot and in vehicles will not chase you but can shoot at you. • 256 - Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally. • 1024 - Some visual water effects are removed like the transparent waves and sparkles on the water (like the water in GTA III). I'm assuming it doesn't work in III and might not have an effect in SA. I didn't realize the cull file can affect this much police behavior. After six years, these simple flags are now known. I'm still boggled at what flag 32 does. It's almost always used with flag 8. Edited December 14, 2009 by spaceeinstein Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1059667409 Share on other sites More sharing options...
JohnPro Posted December 3, 2009 Share Posted December 3, 2009 Four-year-old bump? I have found what two of the unknown values are. These are tested in Vice City but should apply to GTA3 and SA. • 16 - Police will not exit their vehicles voluntarily. They will only exit if you do something to them (like shoot it). All other police behaviors are normal. • 256 - Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally. I didn't realize the cull file can affect this much police behavior. After six years, these simple flags are now known. I'm still boggled at what flag 32 does. It's almost always used with flag 8. wow nice find! This looks interesting there are so many still unknown. Link to comment https://gtaforums.com/topic/106678-rain-and-wastefree-zones-found/?do=findComment&comment=1059668147 Share on other sites More sharing options...
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