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The Chain Game - Round 194


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The Chain Game - Round 194
Starter Save - Round 117 Bar None. Barriers do not appear.


The Chain Game is for anyone who wants to play along. We are going to start a game from the beginning and take it to 100%. Joining the Chain Game is easy and new players are always welcome.

Join by posting “I’ll take a turn”, downloading the last save file, completing one mission, and uploading the updated save file. Just do not save after failing a mission, getting busted, or wasted. The full set of rules are outlined below.


 

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The Rules

The rules keep the game fair and enjoyable and should be read and understood by all players to minimize disruption.

 

 

Before You Play

Game Version
You will need to own the classic edition of Grand Theft Auto: San Andreas on PC in order to participate but may need to convert the save file on GTASnP.com for your script version.

Community Respect
Be kind, respectful, and supportive to all members of our community.

Team Spirit
Remember that the Chain Game is about working as a team. Consider how much progress you make in one turn, remembering that other players may want to complete a variety of content in theirs.

The Lounge and Social Platforms
Only post in this topic when taking a turn. You can ask questions and learn more about the Chain Game in the Lounge, chat with our community on Discord, and follow our latest posts on X (Twitter).

Taking a Turn

Post in this topic to take a turn, then download the save file from the last turn and place it in your "GTA San Andreas User Files" folder. If the URL seems suspicious, let me know.

Not working? You may need to convert the save file on GTASnP.com for your script version.

If multiple players post at the same time, the one who posted first takes the turn.

You are not allowed to reserve turns. You may not post while another turn is in progress or message players to control the flow of the round.

Three Hour Time Limit
You have three hours to complete your turn, counting from when you post to when you edit in your completed save file.

Wait Rules
After completing your turn, you must wait before taking another. You can take another turn once either:

  • Two Turns have been completed since your last turn
  • Four Hours have passed with no valid turns taken since your last turn was completed

Forfeiting
You can forfeit your turn by editing your post to note this. This will count as an invalid turn.

 

 

Making Progress

Use your three hours to complete up to one named mission, up to one tournament race, and as many side missions as you wish. If you do not complete a named mission, you may complete up to three tournament races. Most importantly, have fun!

Gameplay Rules
No Busts or Wastes: Do not get busted or wasted. If you do, reload an earlier save file and continue from there.

No Failures: Do not fail any mission or side mission that counts towards the “Mission Attempts” statistic except if collecting a vehicle that has a special property. If you do, reload an earlier save file and continue from there.

No Cheats, Scripts, or Trainers: Do not use cheats, scripts, or trainers.

Modifications: GInput, SilentPatch, and Widescreen Fix are the only modifications permitted for use. Do not use any others.

On Mission Flag (OM0): Do not manipulate the On Mission Flag except if collecting a vehicle that has a special property using a method that does not affect the save file.

Replay Feature: Do not use replays during any mission or side mission. You may use them elsewhere as long as they are not exploited in a way that affects the save file.

Missions
One Named Mission Rule: You may only complete one “named” mission per turn. This is a mission that changes the name of the save file including all story missions.

Exceptions to the One Named Mission Rule: The following missions are considered exceptions as they require minimal player effort. You may complete as many of them per turn as you wish:

"Lame Missions"

 

  • "House Party" (First Cutscene Only)
  • "King in Exile"
  • "Jizzy" (First Cutscene Only)
  • "Verdant Meadows"
  • "Fish in a Barrel"

Challenges

 

  • "The Chilliad Challenge"
  • "BMX"
  • "NRG-500"

Schools

 

  • "Bike School"
  • "Boat School"

Wang Cars

 

  • Purchasing Wang Cars

Side Missions
Tournament Races: You may only complete one tournament race per turn.

Tournament Races are enabled early in the save file that is being used during the round. Please do not complete "Lowrider Race", "Badlands A" or "Badlands B" before their associated missions ("High Stakes, Low Rider", "Wu Zi Mu", "Farewell, My Love") have been passed.

Collectibles and Unique Jumps: You may complete as many as you wish per turn but must note the location of those completed. Note that in this round, 20 of the unique jumps have been moved to new locations.

Other Side Missions: You may complete as many as you wish per turn but must note the time or score achieved where applicable.

 

 

Saving and Submitting

Save the game at the nearest safehouse to an available mission and consider filling up on Armor for the next player. Then upload the save file to GTASnP.com or another free service that does not require registration.

Edit your turn post stating any mission or side mission completed, any relevant information outlined in the rules, the game completion percentage, and a link to the save file. We recommend using the following posting format:

 

 

Mission:
Link:
Completion:
Notes:


Complete each field as follows:

 

  • Mission: The names of any missions and side missions completed
  • Link: The URL to where the save file can be downloaded
  • Completion: The current game completion percentage
  • Notes: Any other relevant information as required by the rules

Late Edit: If amending your post later, note the time it was originally edited with a specified time zone.

 

 

Breaking the Rules

Turns that break the rules will be marked invalid and progress of the round will be reverted. Consistent or serious violations may result in a temporary or permanent suspension. We encourage reporting issues so they can be resolved quickly.


 

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Save File Changes
(Section WIP)

 


Design Notes
This round of the Chain Game uses a modified save file with several changes and additions, which are explained in detail throughout this section. We hope you will enjoy playing it as much as we've enjoyed creating it.


The Starting Save loads in the Jefferson Alley at 06:30, and the blinking Radar and message when heading towards Grove Street both remain intact. The in-game map remains greyed out.


We have tried to manage the balancing act of adding fun new features while making minimal changes to items from the original game. We have also worked hard to ensure that all changes function under the original game scripts without requiring any modification from the players. Hopefully you will agree that our choices were sound ones.


For those who are curious, a variety of tools were used in the creation and testing of this. Up to Round 36, pieces of this were made via a custom Darkpacted mission script made with Sanny Builder, modified IPL files and the GTA SA Control Center. It was then unified together by hex-editing parts of a couple of different saves together; hex-editing was also used in a couple of cases to overcome limitations of the tools and finish off the features. Saving in the Jefferson Alley was accomplished with CLEO. And, as always, Samutz' GTASnP uploader was invaluable in helping with the design and testing.


From Round 37 on we have substantially changed the creation process of the saves. The original scripts and IPLs are now left completely unchanged and we are integrating all our features with Sanny Builder and a custom CLEO mission. Thanks to OrionSR and Seemann we can now do lots of things with direct memory writes which enables us to get away without hex-editing or custom IPLs.


Map
Our general feature map contains all of the additions and changes that were made to the save file and can be used by players to easily locate the features that they are looking for:

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Feature List

Armory Hideouts


Some safehouses and other interiors are linked to a special “Armory”, which uses the LS Big House Interior. The Armory contains high-ammo pickups for some of the most used weapons in the game, police bribes, a health pickup and a wardrobe so that you can still change your clothes.


Contents

  • Chainsaw  (Fast Respawn)
  • Katana  (Fast Respawn)
  • Knife  (Fast Respawn)
  • 9mm Pistol – 500 Ammo (Fast Respawn)
  • Desert Eagle – 500 Ammo (Fast Respawn)
  • Silenced Pistol – 500 Ammo (Fast Respawn)
  • Micro-SMG – 500 Ammo
  • SMG – 1000 Ammo
  • Tec-9 – 500 Ammo
  • Combat Shotgun – 500 Ammo
  • Pump Shotgun – 500 Ammo
  • Sawn-Off Shotgun – 500 Ammo
  • AK47 – 1000 Ammo
  • M4 – 1000 Ammo
  • Sniper Rifle – 250 Ammo (Fast Respawn)
  • Flamethrower – 2000 Ammo (Fast Respawn)
  • Heat-Seeking Rocket Launcher – 250 Ammo (Fast Respawn)
  • Minigun – 1500 Ammo (Fast Respawn)
  • Rocket Launcher – 250 Ammo (Fast Respawn)
  • Grenades – 100 Ammo  (Fast Respawn)
  • Molotovs – 100 Ammo (Fast Respawn)
  • Teargas – 100 Ammo (Fast Respawn)
  • IR Goggles (Fast Respawn)
  • Parachute (Fast Respawn)
  • Health (Fast Respawn)
  • Body Armor
  • Police Bribes – 6 Bribes

 


Locations

  • Small 24-7 in West Mulholland, Los Santos
  • Safehouse in Willowfield, Los Santos – This safehouse must be purchased in order to access the Armory
  • Farm Safehouse in Whetstone – This Armory can be used from the beginning of the game but must be purchased in order to reach 100% Completion
  • Vank Hoff Hotel Safehouse in Queens, San Fierro - This safehouse must be purchased in order to access the Armory
  • Big Pointy Building in Downtown, San Fierro – Access the Armory by entering the marker to go back down after you access the roof
  • Sherman Dam – The Armory is located between the entrance marker on top of the dam and the Generator Room interior.
  • Caligula's Roof – The Armory is located at the North Marker
  • Bayside House – This Armory is located at the house farthest south-west. This is unrestricted territory.

 

Barriers

There are not any barriers at bridges across San Andreas in the modified save, which makes travelling to other islands easier and more convenient for all players. As barriers will not appear for either v1 or v2 players, anyone is free to complete the missions “Green Sabre”, “Are you going to San Fierro?” and “Yay Ka-Boom-Boom”.


If you need to use GTASnP.com's Modifications to convert the Save File to work on your game version, do not change the IPL Flags. You should only need to change the "Script/SCM Version" under the Modifications Menu.

 

Bomb Shops

Two garages that were previously mission-only have been converted into Bomb Shops to be used by players at any stage throughout the game. These will not be marked on the radar due to a lack of suitable icon, but will have a red sphere and their locations are listed below:


Cesar's Bomb Shop
The garage behind Cesar’s House in El Corona has been turned into a Bomb Shop that provides Ignition Trigger Bombs, which can be armed while in the vehicle and will then detonate when the car is next entered. This garage will be operational for the entire game.


Los Desperados Bomb Shop
The garage featured in “Los Desperados” in the alley in El Corona has been internally renamed and turned into a Bomb Shop that provides Remote Detonation Bombs, which allows the vehicle to be detonated at any time by the player through the use of a remote control when outside of the vehicle. As with Cesar’s Bomb Shop, this garage will be operational for the entire game, including after “Los Desperados” is complete.

 

Early Access

The modified save file has several missions, activities, interiors and locations unlocked at the beginning of the game to expand the amount of content that is available for players right at the beginning of the round. Here is a list of all the important content that has been unlocked early in the save:

 

  • Basketballs spawn on all courts at the start of the game so that you can play the basketball minigame earlier.
  • All Gyms are open at the start of the game. They are marked on the radar, but the San Fierro and Los Venturas markers will briefly disappear between the missions "Ryder" and "Drive-Thru".
  • All Vehicle Mod Shops are open at the start of the game and are marked on the radar.
  • Race Tournaments, such as the Street Races and LV Air Races, have been made available at the start of the game.  You will not receive a phone call from Jethro about the Race Tournaments.
  • Bike School and Boat School are both available at the beginning of the game. Driving School is marked on the radar but cannot be attempted until the mission “Wear Flowers in Your Hair” is passed. You will not receive the phone call from Jethro about the Driving School following the “Deconstruction” mission.
  • Mission Unlocked Vehicles and Export Vehicles are available at the start of the game, and Export Vehicles will not disappear from the map once they have been exported.
  • Several Safehouse Garages are available earlier than they would normally be, allowing players to store vehicles there to assist them with their turns.
  • The Garage and Hangar at the Verdant Meadows Airstrip is available at the start of the game.
  • The Johnson House is available at the start of the game, allowing players to save the game their before completing the mission “Big Smoke”.
  • The Whetstone Farm Safehouse is available at the start of the game, although you will have later purchase it once It becomes available to achieve 100% Completion.
  • The Chain Game Armories, excluding those that require purchase as mentioned previously, are available at the start of the game for players to use.
  • Several Interiors, most of which are Mission Related, have been made accessible at the start of the game but they may later become unavailable.
  • Big Smoke's Crack Palace is available at the start of the game and is unlikely to become unavailable.
  • Crack Den is available at the start of the game but will become unavailable once "Cleaning the Hood" is attempted.
  • Madd Dogg's Crib is available at the start of the game  but will become unavailable once "Madd Dogg's Rhymes" is attempted and will remain so until "A Home in the Hills" is passed.
  • Planning Department is available at the start of the game but will become unavailable once once "Architectural Espionage" is attempted.
  • Sindacco Abattoir is available at the start of the game but will become unavailable once "The Meat Business" is attempted.
  • The Pleasure Domes club is available at the start of the game but will become unavailable once "Ice Cold Killa" is attempted.
  • Vagos Gang House is available at the start of the game but will become unavailable once "Burning Desire" is attempted.
  • Zero's RC Shop is available at the start of the game and is unlikely to become unavailable.

 

Safehouses and Garages


Dock Garage
The Redsands Safehouse Garage has been disabled and replaced with a Dock Garage at Toreno's Ranch. This dock is marked on the map with an anchor icon and special objects have been placed at the corners of the garage to mark its boundaries. The Dock Garage is usable from the start of the game, even before Toreno's place gets a save icon.


Enlarged Garages
Many safehouse garages have been expanded in (virtual) size so that vehicles can fit on the roof as well as inside. This allows you to save small air vehicles as well as cars. Note that you can only see vehicles on the roof if the door is open. The capacity of the garages cannot been changed and is still limited to 4 total vehicles each.


The following garages have been enlarged:

  • El Corona Safehouse Garage
  • Mulholland Safehouse Garage
  • Palomino Creek Safehouse Garage
  • Dillimore Safehouse Garage
  • Doherty Garage
  • Whitewood Estates Safehouse Garage
  • Rockshore West Safehouse Garage

 


Madd Dogg's Mansion Save Cassette
The Save Diskette in Madd Dogg's Mansion has been moved from the location near the back door to the first room on the left ("the library"). While still near the door, this location is far enough away from the interior basketball court that it should prevent the Basketball Glitch; thus saving at Madd Dogg's place is no longer discouraged in the Chain Game.

The Armor pickup in the dark room opposite the recording studio in Madd Dogg's mansion will now respawn if picked up. In the original game once you grabbed it, it was gone.


Tweaked Garage Cameras
All safehouse garages as well as the Juniper Pay N Spray, Dillimore Pay N Spray and Disco Pay N Spray have tweaked cameras that instead follows the player, which is intended to make landing aircraft on the roof easier when utilising the enlarged garage size.

 

Impound Changes


LSPD Impound
The western boundary of the LSPD Impound has been moved inward to exclude a random car spawn. As of Round 78, the floor has also been raised to allow the Rustler to spawn properly within the impound.


SFPD Impound
The ceiling and floor of the SFPD Impound have been tweaked so impounded motorcycles or bicycles should be visible in the impound zone instead of the ceiling. The impound zone has been rotated so impounded vehicles will face forward and moved slightly to the north to exclude random car spawns. A Tow Truck has been placed which roughly marks the north-eastern corner of the moved impound zone.


LVPD Impound
The LVPD Impound zone has been rotated so impounded vehicles will face forward.

 

Interiors

All Gyms, Teleport Markers, the Dillimore Police Station and Big Smoke’s Crack Palace will allow NPC Group Members to enter.


Dillimore Police Station
The Dillimore Police Station now links to the previously unused SFPD Interior. Note that the displayed name will still say "LSPD Headquarters" when you enter it, but it functions normally. As with other police interiors, there are several pickups inside and if you pull out a gun, they'll hit you with a 2-star wanted level.

 

Map Additions


Area 69 Access Vent
The Area 69 Access Vent has been moved out of the way. It will be put back in place after "The Black Project" though.


Big Smoke's Crack Palace
The floor of the ground level of Big Smoke's Crack Palace is solid at the start of the game.


Ramps
Various Ramps have been added to the map:

  • A ramp between Montgomery and Hampton Barns for the reworked Early LV Access jump.
  • 2 ramps at the northern end of Foster Mall, one inside and one on the roof; loosely connected to the Foster Mall jump.
  • A water ramp at the Sherman Dam for a spectacular boat stunt.
  • 2 water ramps for jumping boats over the Amphibious Assault ship, grabbing the bribe that has been placed there.
  • A ramp at the early breakable Sprunk Sign in Jefferson, for the new unique jump.

 


Sunken Pirate Ship
In the murky waters below the Dock Garage at Toreno's Ranch you'll find a Sunken Pirate Ship wreck. You’ll want to explore the wreck and look for anything that may come of use, and it’s recommended you look for a spot to do the Undrowing Glitch so you can explore it on foot, you’ll likely need high Lung Capacity and Health otherwise just to survive.


Sunken Submarine
It’s not just the Pirate Ship you’ll find in the murky waters of San Andreas, a Sunken Submarine spawns in the waters near Hankypanky Point and is located near an Undrowing Glitch Zone. As with the Pirate Ship it’s recommended that you explore it when you get chance to.


The Truth's Crops
Truth's Crops are there at the start of the game; you can burn them down if you wish (just for fun) and they should reappear if you restart SA and load a Chain Game 36 save again. If playing the forum saves with the version 2 exe, the crops will be permanently destroyed following the mission "Are You Going to San Fierro?" but players using the version 1 exe should still see them until "Yay Ka-Boom-Boom" is passed. If playing the Independent Play saves, the crops should not exist after "Are You Going to San Fierro?" regardless of exe version.

 

Missions


Auto-Exports
The Exports and Imports Side Mission, which requires you to export several lists of wanted vehicles in return for cash, has been adjusted in The Chain Game to make the process easier for Chain Game Players to complete. Rather than needing to find each vehicle individually, players will just need to approach the Exports Ship and a vehicle from the current list will be automatically exported. Players can then drive away and return, repeating the process as the lists automatically complete themselves.

 

Pay N Sprays

Several changes have been made to Pay N Sprays in the save file used in this round of The Chain Game. Michelle’s Pay N Spray has been unlocked early and is available from the beginning of the game. A Pay N Spray that is normally locked and unused has been relocated and enlarged. Several previously mission-only garages have been assigned spray duties for some of the time, and these function the same as Michelle's Pay N Spray being free to use and displaying the “Girlfriend has fixed your vehicle” message after being use.


Note that free Pay N Sprays still require that you have at least $100 in your pocket even though they do not charge you. All Pay N Sprays are now marked on the radar. Pay N Sprays that will close as the game progresses should have their markers disappear shortly before they become unavailable. All others have permanent markers.


Enlarged Pay N Sprays
The following Pay N Spray’s have been enlarged so that they are able to support air vehicles being landed on the roof, which allows players to respray vehicles that would otherwise be difficult or not be possible to fit in the garage.

 

  • Dillimore Pay N Spray
  • Junpier Hollow Pay N Spray

 


Disco Pay N Spray
A previously unused Pay N Spray has been moved to East Las Venturas behind the Dance Club. It is marked on the radar with the standard spray icon and functions normally, but has no visible door and is so accessible from 3 different directions. It is also large enough for air vehicles to be landed on the roof and resprayed.


Interdiction Pay N Spray
The garage in El Castillo del Diablo, Bone County used in the mission "Interdiction" functions as a free Pay N Spray. When you pass the mission the garage door comes down, but the door is unsolid. This means you can walk through it back into the garage and get in the vehicle you just left, or drive something else through the door later to get the door to stay open. This means that the Pay N Spray is accessible the entire game.


Life's a Beach Pay N Spray
The garage in Commerce, Los Santos used in the mission "Life's a Beach" functions as a free Pay N Spray during the early part of the game. Once that mission is passed, the garage closes. The radar marker should disappear after the mission "OG Loc", shortly before the garage closes.


Puncture Wounds Pay N Spray
The garage next to the Angel Pine Ammu-Nation used in the mission "Puncture Wounds" functions as a free Pay N Spray for part of the game. Once that mission is passed, the garage closes. The radar marker should disappear when Wang Cars is purchased, shortly before the garage closes.


T-Bone's Pay N Spray
The garage in Ocean Flats, San Fierro (a block south of Wheel Arch Angels) used in the mission "T-Bone Mendez" functions as a free Pay N Spray for part of the game. Once that mission is passed, the garage closes. The radar marker should disappear during the mission "Jizzy", shortly before the garage closes.


Woozie's Pay N Spray
The garage next to Woozie's shop in Chinatown, San Fierro intended for the mission "Ran Fa Li" but never actually used in the standard game functions as a free Pay N Spray. This garage has been internally renamed and remains open for the entire game.

 

Pickups

We have added a few new pickups to spice up the game Most of these are located in the Armory Hideout, but there is some interesting stuff outside too. Note that pickups marked 'fast respawn' will generally regenerate in less than a minute although you do have to leave the immediate area and come back to grab them again. Weapons which have shared ammo with others in their class cannot be marked 'fast respawn' however because of the possibility of nullifying their ammo count. Note also that due to the restricted size of the pickup pool a few of the original pickups have been cut to make room for our additions.


Adrenaline Pills
Adrenaline Pills have been added to several locations across San Andreas. They work similar to the pills in previous games, slowing down time for CJ for a brief time and making him more powerful. Here are the locations where Adrenaline Pills have been added:

 

  • Ganton, Los Santos - Under the overpass in Grove Street
  • Glen Park, Los Santos - In an alleyway north of the park
  • Jefferson, Los Santos - At the train tracks across from the Church

 


Armor Spawns
Body Armor has been added to all Wardrobes in the game, making it accessible from all safehouses. It is advised that players refill their Armor by visiting the wardrobe before saving the game.


Asset Pickups
Asset Pickups have been added to two locations in the game, generating money for the player to collect. As in the original game, the money will only increase when the player is nearby and only generate up to a certain maximum.

 

  • Four Dragons Casino, Las Venturas – Generates 25k per day max, 25k overall max
  • Pirate Booty, Sunken Pirate Ship – Generates 65k per day max, 250k overall max

 


Jetpacks
There have been Jetpack Spawns added to each city in San Andreas:

 

  • Los Santos - Behind the Johnson House Garage
  • San Fierro - Chinatown Rooftop
  • Las Venturas - Clowns Pocket Rooftop

 


Parachutes
A Fast Respawning Parachute has been added to the South Side of Caligula’s Roof.


Police Bribes
A Police Bribe previously behind the San Fierro Firehouse has been moved to what was likely the originally intended location. A second Police Bribe has been added to spice up the Amphibious Assault Boat Jumps, and is set to fast respawn.


Removed Original Pickups
Several Original Pickups have been removed in order to allow for many of the new additions in the save file:

  • 1 Fire Extinguisher from the inaccessible Los Santos Donut Shop.
  • 3 Help Text Pickups for getting Busted and Wasted outside of Los Santos' Police Station and Hospital.
  • 8 Canes across San Andreas. At least 2 Cane Pickups remain in each of the major cities.
  • 10 Cameras across San Andreas. There are still 9 Cameras left in San Fierro and 1 in The Johnson House.

 


"The UFO Curse"
There has been a Money Pickup added to the game which will subtract $5 Million from the player and can only be picked up once, hidden in the Badlands near a big rotating UFO.


Picking this up can cause CJ to go into debt if he has less than $5 Million at the time of collecting. While in debt, CJ can’t buy anything including food. The only way to not lose fat, and eventually muscle, is to take Girlfriends out on Food Dates as they are free.


If CJ visits Las Venturas while in more debt than he could borrow from the Casino’s, he’ll get attacked by Mafia Hit Squads. They carry a lot of money, so be sure to kill them and make the most of their dropped cash.


There’s another one time only Money Pickup which revokes the UFO Curse, well hidden and moved from the previously known location.

 

Player Attributes


Clothing
The starting save features CJ wearing previously unused clothing; A R* Hoody, X-Ray Glasses and Leaf Bandana.


All buyable clothing and special items have been made available in the wardrobe at the start of the game, meaning players will not have to buy clothes from the clothes store. Note that this can cause SA Mission Analyser (SAMA) to incorrectly mark the Heist Missions as completed.


Stats Upgrades
There have been upgrades made to CJ’s Stats and Skills:

 

  • Armor has been increased by 100. This means an Armor Pickup prior to completing Vigilante will give you 200 Armor and one after completing Vigilante will give you 250 Armor.
  • CJ starts with 16% Driving Skill (20% is required for 8-Track)
  • CJ starts with 16% Flying Skill (18% is required for the Airport Gates)

 

Teleport Markers

Some markers which used to link to shops have been converted into Teleport Markers which allows for quick warping between far-off areas of the map. All markers which lead towards Los Santos and Red County allow bikes, and all markers which lead towards other areas allow both bikes and cars. However, most of these markers are quite close to the buildings they used to allow entry to and it may be difficult or even impossible to get a car to go through. Bikes should work for all although you may have to nearly drive up the wall to get it to register.


Locations

  • 69-Cent Store near Unity Station, Los Santos connects with the unmarked Barber Shop in El Quebrados
  • Suburban in Jefferson, Los Santos connects with the Suburban in Creek, Las Venturas
  • Victim in Rodeo, Los Santos connects with the Victim in Downtown, San Fierro
  • 24-7 at the Truck Stop in Whetstone connects with the unmarked Pizza Stack in Montgomery
  • Binco in Juniper Hill, San Fierro connects with the Binco at the north end of the Strip in Las Venturas

 

Unique Stunt Jumps


20 Additional Unique Stunt Jumps have been added across San Andreas, replacing existing ones. These have all been marked on the Feature Map at the top of the Save File Modifications section, which players can refer to if they want to find where they are. None of the additional Stunt Jumps count towards 100% Completion and do not need to be completed during the Chain Game Round.


You can also use the Collectible Map on GTASnP.com to check for the locations of all Unique Stunt Jumps in the save, or use SA Mission Analyzer. Both of these tools will show players the location of all 70 Unique Stunt Jumps.

 

Vehicles

There have been several additions and changes to the vehicles that spawn around San Andreas, all of which are noted on the General Feature Map. Not all of the vehicle spawns are available from the beginning of the game and instead unlock as the story progresses. aFinn's Vehicle Plan details the various points of the story that unlock vehicles in The Chain Game save.


A number of vehicles have been nudged to avoid spawning conflicts (some of the export vehicles, school rewards, airstrip vehicles, San Fierro Firetrucks, and a few others). In all but one case the new location is quite close to the original one; the one exception is the export Sanchez which now spawns at Catalina's Fern Ridge hideout.


Some original vehicles have been tweaked to spawn a little more reliably such as the Maverick on the LS Skyscraper or parked cars near safe houses. Caution: Some vehicles may spawn suddenly; it is not a good idea stand in the exact location of a missing vehicle.


In order to improve stability, some of the less useful original vehicles have been removed. These include some of the Karts as well as some vehicles which have another of the same type very close by. For example, rather than having two Dodos right next to each other, you may only see one of them now.


Garaged Special Vehicles
Several safehouse garages have been seeded with unique vehicles to serve particular purposes such as 4-star fun or the Chain Game Rallies. Many have custom wheels and extra NOS and those with green colorings usually have some sort of proofing as well.

 

  • "They Came From Uranus" honors Plaka from GTAForums
  • "Duality" honors HerrieM on the white side and quartet1977 on the black side, both from GTAForums
  • Santa Maria: Explosion and Fire-proof engineless green NRG; intended for Katie Jumps Rally
  • Mulholland: Bullet and Fire-proof FBI Truck with 127x NOS; intended for early Vigilante
  • Palomino Creek: Bullet-proof black Bullet with 127x NOS; intended for Badlands Endurance Rally
  • Palomino Creek: engineless red NRG; intended for Skipping Palomino Rally
  • Doherty: Bullet & Fire-proof green Cabbie with 127x NOS; intended for 4-star Taxi Driver
  • Paradiso: engineless yellow NRG; intended for general stunting
  • Dock: Everything-proof Squalo; intended for boat stunts although it still takes damage from collisions
  • Fort Carson: Everything-proof green Sandking with 127x NOS; just because we love Sandkings
  • Verdant Meadows Garage: Bullet & Fire-proof green painted Broadway with 127x NOS; intended for 4-star Pimping
  • Verdant Meadows Garage: Bullet & Fire-proof SWAT Van; intended for Vigilante Challenge
  • Verdant Meadows Hangar: Everything-proof green Rustler; intended for air stunts
  • Verdant Meadows Hangar: Everything-proof green Stunt plane; intended for air stunts
  • Prickle Pine: engineless blue NRG; intended for general stunting
  • Prickle Pine: Bullet- & Crash-proof green Tractor; intended for "Misappropriation" Buffalo collection
  • Whitewood: Everything-proof green FBI Rancher with 127x NOS; intended for Vigilante fun
  • Rockshore: Everything-proof green painted Sultan with 127x NOS; intended for Homie-assisted gang wars

 

Zones

Several zones have been adjusted to add features and pedestrians where there weren’t any previously. Included in these changes, Gang Wars can now be triggered in San Fierro and Las Venturas.

 

Honorary Features


Arcade Game Easter Eggs
Four Arcade Games have had special messages embedded into their High Scores List to commemorate past contributors of the Chain Game:


Duality” – Honors aFinn and hmvartak on the Black High Score List, and quartet1977 and HerrieM on the White High Score List.
Go Go Space Monkey” – Honors GTA Phreak and zmoonchild
Lets Get Ready to Bumble” – Honors crazyanurag and Samutz.
They Crawled from Uranus” – Honors OrionSR, pdescobar and rubregg.


Custom License Plates
There are several vehicle spawns across San Andreas that commemorate contributors of the Chain Game, and each feature a custom license plate in their name. Some of these vehicles are uniquely coloured and some only appear after certain points in the game:


0909090 - A Phoenix located at the Old Strip in Las Venturas honors Space Cowboy.
123ROBOT – An Infernus located at Las Venturas Airport honors 123robot.
CCPD - A Super GT located next to the Angel Pine Safehouse honors CCPD.
CH33TA – An Elegy located near the Calton Heights Safehouse honors !!GC!!.
Dr_EVIL - A Banshee located outside of Madd Dogg’s Crib honors DREVIL919.
GIRISH - A Jester located near the Paradiso Safehouse honors Girish. It spawns once “Body Harvest” has been completed.
J A J - A Black and White Phoenix by the Doherty Garages honors JAJ, who has been running the Chain Game for over 180 Rounds and still going strong.
JAJS BRO - A Sandking near the Mulholland 24-7 Armory honors jrj58, JAJ's brother. It spawns once “Learning to Fly” has been completed.
LAEZY - An Infernus located at the Camel’s Toe honors laezy. It spawns once “Learning to Fly” has been completed.
MAGNETO - A Hotknife opposite the Santa Maria Beach Safehouse honors magneto. It spawns once “Kick Start” has been completed.
MIROMIRO - A Remington opposite the Willowfield Safehouse honors Miro.
MRMATECZKO - A Sultan at the Hashbury Safehouse honors pangoomis. It spawns once “Driving School” has been completed.
RADIOMAN - A Turismo in Prickle Pine honors radioman.
SHOUMIC - A Cheetah located at the Downtown Armory honors Shoumaker.
WEASEL - A Rancher at Blueberry honors Lil Weasel, a long time player and forum staff member. His car is supposed to resemble chase vehicle of OJ Simpson in police chase in 1994. It's located in Blueberry. This vehicle was originally supposed to be used in Lure mission, but Rockstar decided to use normal Rancher instead. 


The following vehicles previously had custom plates to commemorate Chain Game contributors but now spawn as regular vehicles in San Andreas. Many of these contributors now show in the Arcade Game High Scores:


Cheetah in Rockshore – Honored rubregg.
Comet in Creek – Honored aFinn.
Flash at the Queens Safehouse – Honored pdescobar.
Hotknife in Whitewood Estates – Honored hmvartak.
Infernus underwater at The Panopticon – Honored GTA Phreak.
Monster Truck in Dillimore – Honored Samutz.
Romero in Las Brujas – Honored pdescobar.
Sabre at the Mulholland Safehouse – Honored zmoonchild.
Sandking at the Disco Pay N Spray – Honored OrionSR.
Super GT at the Driving School– Honored crazyanurag.
Sweets Greenwood – Had the plate “CG4LIFE”.
Windsor in Dillimore – Honored Kwabs.

 


 

divider3.png
The Chain Game Staff

The Chain Game is hosted by:
JAJ

The Chain Game Officers are:
OrionSR

 

 

Special Thanks

Primary designer: rubregg
Lots of help and coding: OrionSR
Based on the original code by: OrionSR and pdescobar
Testing and ideas: JAJ, radioman, *asim*, C_h_e, Ryan, zmoonchild, jrj58, Shoumaker, Space Cowboy, pangoomis, laezy, Kwabs
Special thanks to Seemann for helping out with some of his coding magic.
Special thanks to GTA Phreak for his help with the gang war testing and for the inspiration behind the water features.

I would like to thank crazyanurag, ajkhan316`, Plaka, Tornado Rex, and Wolf68k for helping put this together.

Also thanks to:
OrionSR, pdescobar, and rubregg for the starting save.
crazyanurag for organizing the original format and supplement.
meth. for the original 100% checklist.
*asim* for previous checklist maintenance.
DREVIL919 for previous checklist maintenance.
CCPD for the banner and chains artwork.
Samutz for the special chain game oriented uploader/downloader.
pdescobar for the v2 ID patcher program.
GTAKid667 for the opening posts, graphics, and development support.
123robot for previous checklist maintenance and development support.
Sorviknight for previous checklist maintenance.
Catalyst126 for the end of round statistics.

I got the idea for the Chain Game from OrionSR in August 2005.


 

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Useful Links
The Chain Game
Lounge for The Chain Game: San Andreas
The Chain Game Hall of Fame
The Chain Game Rallies
Discord Server
X (Twitter) Page

Save Uploader
GTASnP.com

Guides
GTASanAndreas.net
GTAForums - GTA San Andreas Guides
GTA Series Videos - Mission Walkthrough
GTA Series Videos - Side Missions Guide
  • Like 2
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https://gtaforums.com/topic/1005154-the-chain-game-round-194/
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TubewayArmy

I'll take a turn for a change

 

Missions: Drive-thru
Called by: TubewayArmy
Link: https://gtasnp.com/UM47c2
Completion %: 5.35%

Edited by TubewayArmy

I'll take a turn! ;)
 

Mission: Doberman
Link: https://gtasnp.com/dLZeht
Completion: 21.39%
Notes: Won some cash at Inside Tracks!

Edited by Bunneyko
  • Like 3

ill go

 

Missions: The Green Sabre
Link: https://gtasnp.com/BbZ8RO
Completion %: 27.81%
Notes:

- Dam Rider (1:59)

- Kickstart (56)

- Countryside safehouses

 

(apologies for saving far away, was in a hurry)

 

Edited by NileshKumar
  • Like 2

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