mourad_ocane Posted September 6 Share Posted September 6 guys i have been browsing "GTA5 and RAGE ENGINE" source code from 2022 leaks and i found this enum of crimes contain new type of crimes !!! , guys correct me if iam wrong as far as i know there's no crime in gta 5 like ==> "speeding" or "run red light" or "drive against traffic" , so i think this is new type of crimes for gta 6 ? quick note : the project is so big and there's files from the old days like 2000 and there's new files + modified file from 2018 to 2022 which is "gta 6" development era . what do you think guys and ===> sorry if iam wrong :) MrBreak16, Mister Pink, helloworld and 1 other 1 2 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/ Share on other sites More sharing options...
Malibu Club Posted September 6 Share Posted September 6 Those sound insane for a GTA game. Getting the police on you just for driving around freely would kill so much of the sandbox aspect everyone loves about these games. That's too much realism. mourad_ocane and MrBreak16 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586686 Share on other sites More sharing options...
mourad_ocane Posted September 7 Author Share Posted September 7 10 hours ago, Malibu Club said: Those sound insane for a GTA game. Getting the police on you just for driving around freely would kill so much of the sandbox aspect everyone loves about these games. That's too much realism. maybe we will see few of them in the final product Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586765 Share on other sites More sharing options...
Malibu Club Posted September 7 Share Posted September 7 1 hour ago, mourad_ocane said: maybe we will see few of them in the final product I hope not, it'd make the game so cumbersome to play. Imagine driving to a mission and you keep getting wanted levels just because a random police NPC standing behind a tree saw you trying to play the game like you could in all of the other games. MrBreak16, mourad_ocane and Platface 2 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586771 Share on other sites More sharing options...
mourad_ocane Posted September 7 Author Share Posted September 7 1 hour ago, Malibu Club said: I hope not, it'd make the game so cumbersome to play. Imagine driving to a mission and you keep getting wanted levels just because a random police NPC standing behind a tree saw you trying to play the game like you could in all of the other games. good point my friend Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586785 Share on other sites More sharing options...
Totallycasual Posted September 7 Share Posted September 7 You could have stuff like this active for a specific mission, like you're tasked with driving some very hot cargo from one side of town to the next and you need to obey the letter of the law. I couldn't see restrictions like this in the open world. mourad_ocane, Malibu Club, twistedweather and 3 others 6 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586797 Share on other sites More sharing options...
mourad_ocane Posted September 7 Author Share Posted September 7 2 hours ago, Totallycasual said: You could have stuff like this active for a specific mission, like you're tasked with driving some very hot cargo from one side of town to the next and you need to obey the letter of the law. I couldn't see restrictions like this in the open world. good point , i would like to see few missions with this elements Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586826 Share on other sites More sharing options...
Paper Mario Posted September 7 Share Posted September 7 if embedded into some specific missions to make them make more sense, then sure, i wouldn't mind. probably would like it even better, who knows. but yeah, keep it out of normal free-roam. going as fast as you want, over the sidewalk etc, is how it always has and should be, without police interference. it's when you hurt an npc, police could be alerted. that's the risk of doing so. but not reckless driving man. that sh*t supposed to be fun, not cumbersome. TonyRyodan, mourad_ocane, JE77 and 1 other 4 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586843 Share on other sites More sharing options...
universetwisters Posted September 7 Share Posted September 7 I’m calling baloney. Riding a bike without a helmet is a crime? Baloney! Florida law doesn’t require motorcyclists to wear a helmet in the first place. Baloney. mourad_ocane, Agent Edward and Paper Mario 1 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586867 Share on other sites More sharing options...
mourad_ocane Posted September 7 Author Share Posted September 7 9 minutes ago, universetwisters said: I’m calling baloney. Riding a bike without a helmet is a crime? Baloney! Florida law doesn’t require motorcyclists to wear a helmet in the first place. Baloney. for driving without a helmet will be nice propanecocaine71 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586870 Share on other sites More sharing options...
Superdays Posted September 7 Share Posted September 7 It would be cool if there was an optional simulation mode that enables small crimes like this, and other details like a gas meter that would be annoying if we cant turn it off in the open world. But it should not be apart of the main game, outside of some missions and the mode I mentioned. mourad_ocane, Mister Pink and Malibu Club 2 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586898 Share on other sites More sharing options...
mourad_ocane Posted September 8 Author Share Posted September 8 41 minutes ago, Superdays said: It would be cool if there was an optional simulation mode that enables small crimes like this, and other details like a gas meter that would be annoying if we cant turn it off in the open world. But it should not be apart of the main game, outside of some missions and the mode I mentioned. or maybe it is a gta 6 online thing GudOlRub and Superdays 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586906 Share on other sites More sharing options...
Malibu Club Posted September 8 Share Posted September 8 1 hour ago, Superdays said: It would be cool if there was an optional simulation mode that enables small crimes like this, and other details like a gas meter that would be annoying if we cant turn it off in the open world. But it should not be apart of the main game, outside of some missions and the mode I mentioned. Despite how much I regularly sh*t on the idea of simulated gas physics and what's demonstrated here, it truly would be like a fun optional thing to try every now and then. Optional difficulty settings that change gameplay would make people less likely to be sick of VI 10-15 years down the road like people are now with V. mourad_ocane and Superdays 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072586915 Share on other sites More sharing options...
Superdays Posted September 9 Share Posted September 9 On 9/7/2025 at 5:40 PM, mourad_ocane said: or maybe it is a gta 6 online thing With Rockstar buying FiveM, it definitely should be a part of an RP online mode for gta 6. Malibu Club, GudOlRub and mourad_ocane 1 1 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587230 Share on other sites More sharing options...
mourad_ocane Posted September 9 Author Share Posted September 9 9 hours ago, Superdays said: With Rockstar buying FiveM, it definitely should be a part of an RP online mode for gta 6. i dont think so , because this code in the core engine and not game level , if it a PR thing i think its gonna be in game/gameplay level . Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587310 Share on other sites More sharing options...
Thejeffster Posted September 9 Share Posted September 9 I just wonder how they'll implement this, hopefully the devs will decide to do this in a non-irritating way.... Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587349 Share on other sites More sharing options...
mourad_ocane Posted September 9 Author Share Posted September 9 56 minutes ago, Thejeffster said: I just wonder how they'll implement this, hopefully the devs will decide to do this in a non-irritating way.... i have faith on them Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587364 Share on other sites More sharing options...
GudOlRub Posted September 9 Share Posted September 9 On 9/7/2025 at 12:14 AM, Malibu Club said: Those sound insane for a GTA game. Getting the police on you just for driving around freely would kill so much of the sandbox aspect everyone loves about these games. That's too much realism. I agree and disagree at the same time. Having these new rules be mandatory in the singleplayer mode would absolutely alienate a sh*t-ton of people and would most likely be detrimental to the overall reputation of the game imo. But if they make it a toggleable setting where players can choose full on realism and immersion vs a more traditional experience then I think it would be absolutely amazing. And Rockstar working on features like this wouldn't surprise me that much really, if they introduce official RP servers in GTA Online 2 then features like these only make sense and Rockstar being Rockstar obviously want to go all in with this stuff. mourad_ocane 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587394 Share on other sites More sharing options...
mourad_ocane Posted September 9 Author Share Posted September 9 5 minutes ago, GudOlRub said: I agree and disagree at the same time. Having these new rules be mandatory in the singleplayer mode would absolutely alienate a sh*t-ton of people and would most likely be detrimental to the overall reputation of the game imo. But if they make it a toggleable setting where players can choose full on realism and immersion vs a more traditional experience then I think it would be absolutely amazing. And Rockstar working on features like this wouldn't surprise me that much really, if they introduce official RP servers in GTA Online 2 then features like these only make sense and Rockstar being Rockstar obviously want to go all in with this stuff. i agree , something like "game-mode" in setting will be great . Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587400 Share on other sites More sharing options...
Don Maximus Meridius Posted September 9 Share Posted September 9 Maybe the minor crimes modify the "honor" bar, like in RDR2. mourad_ocane 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587429 Share on other sites More sharing options...
Like GTA Posted September 9 Share Posted September 9 6 hours ago, Thejeffster said: I just wonder how they'll implement this, hopefully the devs will decide to do this in a non-irritating way.... They are testing systems to determine if they can integrate with existing missions and design choices. In GTA V, there are no police officers patrolling during single-player mode, which is seen as a deliberate design choice. Perhaps the developers aim to address this gap by introducing minor crimes for NPCs? It’s likely that GTA VI will utilize NPC interactions beyond just criminal activities, potentially taking inspiration from Watch Dogs 2 but on a larger scale. mourad_ocane 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587435 Share on other sites More sharing options...
Paper Mario Posted September 10 Share Posted September 10 9 hours ago, Like GTA said: They are testing systems to determine if they can integrate with existing missions and design choices. In GTA V, there are no police officers patrolling during single-player mode, which is seen as a deliberate design choice. Perhaps the developers aim to address this gap by introducing minor crimes for NPCs? It’s likely that GTA VI will utilize NPC interactions beyond just criminal activities, potentially taking inspiration from Watch Dogs 2 but on a larger scale. this always bothered me in recent GTA games. Other NPCs barely or do no crimes at all. I know there's some, but it's little to none. In trailer 2, it was exciting to see Jason drive by some people being held up by police and whatnot. And Lucia was doing community work, but I hope we can see other NPC groups here and there having to do similar tasks. I just want to see more crimes be done by other people. I don't think I ever really seen much grand theft auto from other NPCs, lol. It'd be fun if they also just randomly tried to rob and hijack you. It was neat to see cops arrest and take away people, but it was often something you'd have to trigger yourself. like, get a ped to chase and hit you while near a cop. i rarely found a scene naturally where cops where going after someone. I remember more of that happening in Vice City on the PS2. And you get a good citizen bonus for stopping them Like GTA, Aquat1co, Evil Pimp and 3 others 6 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587516 Share on other sites More sharing options...
Zeta87 Posted September 10 Share Posted September 10 On 9/6/2025 at 8:54 PM, mourad_ocane said: guys i have been browsing "GTA5 and RAGE ENGINE" source code from 2022 leaks and i found this enum of crimes contain new type of crimes !!! , guys correct me if iam wrong as far as i know there's no crime in gta 5 like ==> "speeding" or "run red light" or "drive against traffic" , so i think this is new type of crimes for gta 6 ? quick note : the project is so big and there's files from the old days like 2000 and there's new files + modified file from 2018 to 2022 which is "gta 6" development era . what do you think guys and ===> sorry if iam wrong Personally, I think that if all these new crimes are optional—meaning we can decide whether to have them in the gameplay experience or not—then I’m fine with it, as others have already said. But maybe in the long run it could get annoying to have them enabled: being wanted by the police every time just for running a red light, or because an NPC sees us carrying weapons openly, or for driving on the sidewalk, going the wrong way, speeding, or not waiting for Jason or Lucia to put on a helmet when getting on a motorcycle… I don’t know how fun it would really be to become wanted for reasons like these. To me, it feels more like a limitation on the fun (and I think most people would agree) rather than something that makes the game more immersive or realistic, adding an extra layer of challenge to the gameplay and therefore fun in that sense for those who prefer a higher level of difficulty. mourad_ocane and Malibu Club 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587518 Share on other sites More sharing options...
Urinal2001 Posted September 10 Share Posted September 10 (edited) I'd assume it was tied to certain tasks; if you are transporting stolen goods or conterfeit money for a business you own for example, you would be required to obey any road laws to avoid a traffic stop leading to its discovery. Or its tied into the social media aspect perhaps; an NPC films you speeding through traffic with no helmet and either sends it to the police or posts it on a local social page. Edited September 10 by Urinal2001 mourad_ocane and Sharp_shooter 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587550 Share on other sites More sharing options...
Mister Pink Posted September 10 Share Posted September 10 On 9/8/2025 at 12:58 AM, Superdays said: It would be cool if there was an optional simulation mode that enables small crimes like this, and other details like a gas meter that would be annoying if we cant turn it off in the open world. But it should not be apart of the main game, outside of some missions and the mode I mentioned. Exactly this. Some things that add some more realism or simulation are more appealing to me as I get older. Because in the absence of new GTA's I've got more into games where resources are a thing. Going back to GTA and it really feels you're playing in a kind of shallow world. But optional of course. I'm sure there are some options I might think I want but in practice it might not be a good idea. But fuel for me is one I'd like. Most cars would have a bit of fuel but I'd like to know if I'm getting a huge chase across the map, eventually, I might run out of fuel and I need to be planning getting another vehicle. It forces your hand. It's like big blind in poker. Also, you could get creative. For some missions you can fill up your tank. And a fully tank means bigger explosion. You can plan with with that idea. Getting police attention for breaking lights, speeding etc, would be interesting if it's just an easy 1 star offence, unless you keep committing offences and it accumulates. If there was a simulation mode, I'd like that mission rewards were higher. So, for example. Forza Horizon: I play with no assists. But the rewards are much higher. So, more risk, more reward. Of course, I wouldn't want it forced on everyone. TLDR: But yeah, Id' support more crimes to be penalised by, so long as there's more rewards to being a more skilled player. And make it optional. mourad_ocane and Malibu Club 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587731 Share on other sites More sharing options...
Tex2 Posted September 10 Share Posted September 10 Those aren't new crimes. They are leftovers Rockstar prototyped with all the way back to GTA3. They're far more likely to remain unused in VI. Quote During gta3, I gave players a 1-star wanted level for running red lights. This was not popular with the team. I quickly removed it. - Obbe Vermeij Mister Pink, MrBreak16, Superdays and 7 others 6 4 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587735 Share on other sites More sharing options...
mourad_ocane Posted September 10 Author Share Posted September 10 40 minutes ago, Mister Pink said: Exactly this. Some things that add some more realism or simulation are more appealing to me as I get older. Because in the absence of new GTA's I've got more into games where resources are a thing. Going back to GTA and it really feels you're playing in a kind of shallow world. But optional of course. I'm sure there are some options I might think I want but in practice it might not be a good idea. But fuel for me is one I'd like. Most cars would have a bit of fuel but I'd like to know if I'm getting a huge chase across the map, eventually, I might run out of fuel and I need to be planning getting another vehicle. It forces your hand. It's like big blind in poker. Also, you could get creative. For some missions you can fill up your tank. And a fully tank means bigger explosion. You can plan with with that idea. Getting police attention for breaking lights, speeding etc, would be interesting if it's just an easy 1 star offence, unless you keep committing offences and it accumulates. If there was a simulation mode, I'd like that mission rewards were higher. So, for example. Forza Horizon: I play with no assists. But the rewards are much higher. So, more risk, more reward. Of course, I wouldn't want it forced on everyone. TLDR: But yeah, Id' support more crimes to be penalised by, so long as there's more rewards to being a more skilled player. And make it optional. me to man , i want a fuel system Mister Pink 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587736 Share on other sites More sharing options...
mourad_ocane Posted September 11 Author Share Posted September 11 32 minutes ago, Tez2 said: Those aren't new crimes. They are leftovers Rockstar prototyped with all the way back to GTA3. They're far more likely to remain unused in VI. - Obbe Vermeij i hope we will see few of them in gta 6 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587737 Share on other sites More sharing options...
Superdays Posted September 11 Share Posted September 11 7 hours ago, Tez2 said: Those aren't new crimes. They are leftovers Rockstar prototyped with all the way back to GTA3. They're far more likely to remain unused in VI. - Obbe Vermeij One of the crimes is riding a bike without a helmet and there are no bikes in gta3. So they were experimenting with the idea for Gta V. Unless these are leftovers from Gta San Andreas. mourad_ocane 1 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587787 Share on other sites More sharing options...
Malibu Club Posted September 11 Share Posted September 11 2 hours ago, Superdays said: One of the crimes is riding a bike without a helmet and there are no bikes in gta3. So they were experimenting with the idea for Gta V. Unless these are leftovers from Gta San Andreas. Vice City was the first GTA to have 2 wheeled vehicles. It could be leftovers from that. Agent Edward and mourad_ocane 2 Link to comment https://gtaforums.com/topic/1003402-new-type-of-crimes-in-gta-6/?do=findComment&comment=1072587816 Share on other sites More sharing options...
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