syahrul_fir Posted March 10 Share Posted March 10 (edited) My game keep crashing when loading an edited .dff, i only move and re-scale the model to fit APFR head model here's the model that i finished editing: https://drive.google.com/file/d/13TukObQPw4Ua9g_sN-pyU4ctdFdcZq0r/view?usp=sharing and here's the before: https://drive.google.com/file/d/1cG7dvFPx5X7EtlZSYhNX4rQVkq8NswZD/view?usp=sharing i've followed this tutorial and still 0 result. I tried using Kam's original 3DS script and Goldfish's Kam Script with 3ds Max 2010 and still 0 result Here's the error code: GTA SA 1.0.0.0 US Unhandled exception at 0x005A49D4 in gta_sa.exe (+0x1a49d4): 0xC0000005: Access violation reading location 0x00000018. Register dump: EAX: 0x00000000 EBX: 0x0177F408 ECX: 0x1B888F30 EDX: 0x00000000 EDI: 0x00B1EAA0 ESI: 0x00000000 EBP: 0x00000000 EIP: 0x005A49D4 ESP: 0x0177F294 EFL: 0x00210246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F294: 00B1EAA0 00000188 FF31C2E0 0177F408 00867168 00000000 0x0177F2AC: 00000000 00000000 00000000 0040CAF6 00001EA0 00000188 0x0177F2C4: 00000098 008E4AF8 715FCF1F 1A55B000 0009C000 00000009 0x0177F2DC: 019AD89C 00000009 01B1E7C0 0177F310 0040E2CA 1A55B001 0x0177F2F4: FFFFFFFF 00000001 00000009 00000098 FF31C2E0 00000001 0x0177F30C: 00000010 00000138 0040EAC8 0040EB57 00B1EA7C 0177F408 0x0177F324: 005A5666 0E536408 00867160 0085A508 00867168 3F0E147A 0x0177F33C: 00000000 3EE3D70B 00000000 00000028 3EE3D70B 00000000 0x0177F354: 0177F3DC 00000023 000015EE 005A6C62 0177F3BC 0177F3E4 0x0177F36C: 3F0E147A 00000000 3EE3D70B 04B01D18 00B478FC 00000005 base: 0x01580000 top: 0x0177F294 bottom: 0x01780000 Backtrace (may be wrong): =>0x005A49D4 _ZN15CClothesBuilder13BlendGeometryEP7RpClumpPKcS3_S3_fff+0x94 in gta_sa.exe (+0x1a49d4) Edited March 10 by syahrul_fir Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/ Share on other sites More sharing options...
Tommy Bowington Posted March 11 Share Posted March 11 (edited) I may be wrong, but APFR is a whole ass mod that has been put together precisely and I bet that when you edit only the Player.dff you bascially screw up the entire mod that relied on the unedited player.dff which was suplied in this mod... Causing a crash ! What I think is you have to edit all the rest of the mod to make this work... And this will be a huge process. Edited March 11 by Tommy Bowington Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072518048 Share on other sites More sharing options...
Tommy Bowington Posted March 11 Share Posted March 11 (edited) And moreover, using files from this mod but not all them will obviously not work as it's done to work as a whole bunch and will be incompatible in vanilla game assets otherwise. So whatever mix you intend to do would require much more effort I'd say. Edited March 11 by Tommy Bowington Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072518049 Share on other sites More sharing options...
syahrul_fir Posted March 12 Author Share Posted March 12 (edited) 17 hours ago, Tommy Bowington said: I may be wrong, but APFR is a whole ass mod that has been put together precisely and I bet that when you edit only the Player.dff you bascially screw up the entire mod that relied on the unedited player.dff which was suplied in this mod... Causing a crash ! What I think is you have to edit all the rest of the mod to make this work... And this will be a huge process. I've tried using original CJ model and it's still yield the same crash, even a simple as re-importing and re-exporting (3 clumps and merging it) still result a crash Edited March 12 by syahrul_fir Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072518396 Share on other sites More sharing options...
ZAZ Posted March 12 Share Posted March 12 (edited) I assume that your rigging is not done correct The rigging will be lost by importing a dff So you need to upload the max file Bodyparts need rigging like ped models, read Rigging tutorial (consider the last words: when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model) Edited March 12 by ZAZ Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072518567 Share on other sites More sharing options...
Tommy Bowington Posted March 12 Share Posted March 12 18 hours ago, syahrul_fir said: I've tried using original CJ model and it's still yield the same crash, even a simple as re-importing and re-exporting (3 clumps and merging it) still result a crash Very good method to debunk what could be the issue, then yeah it's likely what ZAZ is saying. Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072518691 Share on other sites More sharing options...
syahrul_fir Posted March 14 Author Share Posted March 14 On 3/12/2025 at 9:55 AM, ZAZ said: I assume that your rigging is not done correct The rigging will be lost by importing a dff So you need to upload the max file Bodyparts need rigging like ped models, read Rigging tutorial (consider the last words: when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model) I followed the rigging tutorial you've provided and its still crashed when i load the model, here's the .max file: https://drive.google.com/file/d/1TKkTnWsrWyUP9v61jnI7Zlor0am37UBf/view?usp=sharing Link to comment https://gtaforums.com/topic/1001189-game-crashed-after-loading-edited-playerimg-dff/#findComment-1072519368 Share on other sites More sharing options...
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