MeatSafeMurderer Posted March 16 Share Posted March 16 6 hours ago, Noobbbb said: if you already dumped the keys it will work, but you cant dump the keys with the current version, I've just messed around for an hour with decompiling and recompiling it so it looks for GTA5_Enhanced.exe but it only makes a partial dump and i get the following error -snip- Why not just...make a copy of the .exe and rename that to GTA5.exe? Recompiling the tool sounds like a huge (and unnecessary) faff. If it can dump the keys from enhanced that will be all that is necessary. If not, and the keys haven't changed (I doubt it) you can always just dump them from the legacy .exe. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520039 Share on other sites More sharing options...
sjaak327 Posted March 16 Share Posted March 16 (edited) 10 hours ago, zanesix said: You're a real one my man, thanks. Was just about to post a progress report, but this saves me the work! Edit: Unfortunately doesn't work for me all the way. Weapon and interior works fine, but the five vehicles and mod kits don't want to spawn in. All trainers will claim the vehicle is spawned, but nothing actually appears. Tested on 2 different installs, clean game. If anyone else could test and see if it's not just my game, that would be great, because I can't wrap my head around why this stuff can't spawn in... Edit Edit: I've figured it out. in update.rpf/common/data, there are 2 files: gen9_exclusive_assets_peds.meta and gen9_exclusive_assets_vehicles.meta, which blocks these things from spawning. Blanking out these files lets them spawn fine. The only thing I haven't figured out yet are the chameleon paints which all show up in the menu without any name and are all just black, but its probably something similar where there's a data file from gen9 that has to be brought over or something. Chameleon paints are not included, I just ripped Wildbrick's mod, and replaced his vehcile paint ramps with the ones from enhanced, you need to include this into dclist.xml and put in mods folder, after doing so, they will work. It won't give you his custom paints though, as I just exported the texures from enhanced and put them into this dlc. https://forum.jvangent.nl/download/spchameleon.rar you might also need the gen9carcols thingy in update, not sure. And sorry, I completely forgot about having to remove the stuff from gen9 meta file. Mine looks like this now: <Gen9ExclusiveAssetsDataVehicles> <VehicleModels> </VehicleModels> <VehicleData> </VehicleData> </Gen9ExclusiveAssetsDataVehicles> this will indeed enable you to spawn the five vehicles and will enable the mods and liveries that were blocked as well, I believe I added them all in the dlc's I edited. Edited March 16 by sjaak327 zanesix 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520058 Share on other sites More sharing options...
Noobbbb Posted March 16 Share Posted March 16 2 hours ago, MeatSafeMurderer said: Why not just...make a copy of the .exe and rename that to GTA5.exe? Recompiling the tool sounds like a huge (and unnecessary) faff. If it can dump the keys from enhanced that will be all that is necessary. If not, and the keys haven't changed (I doubt it) you can always just dump them from the legacy .exe. the game exe needs to be running and you cant run that exe if you rename it due to the launchers and all that, anyway i fixed that issue myself but it fails somewhere along the process as shown in my previous message. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520064 Share on other sites More sharing options...
GTAVEnhanced Posted March 16 Share Posted March 16 15 hours ago, iNSANE666 said: BTW, official modding tools are coming, (yeah I am surprised as well for this Rockstar move, the only thing that can surprise me more is GTA VI PC version releasing same time as consoles ) regarding official modding tool, yeah, I'm surprised too regarding gta vi on pc on first day, forget... rockstar always prioritizes consoles over pc (and this is so true that it took them three years to give us E&E) so I guess we'll have to wait a year or two to play gta vi on pc Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520139 Share on other sites More sharing options...
BS_BlackScout Posted March 16 Share Posted March 16 (edited) 21 hours ago, Noobbbb said: if you already dumped the keys it will work, but you cant dump the keys with the current version, I've just messed around for an hour with decompiling and recompiling it so it looks for GTA5_Enhanced.exe but it only makes a partial dump and i get the following error -snip- You don't need to dump keys or recompile anything. Just use the already released/published version with the files (yes, the keys provided work). It just works, they haven't changed anything. Edited March 16 by BS_BlackScout Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520257 Share on other sites More sharing options...
MaveriX Posted March 17 Share Posted March 17 On 3/16/2025 at 1:22 AM, iNSANE666 said: It doesn't look for game's .exe at all, I've imported my own mods into update.rpf then used archive fix on the archive, and everything works just fine in Enhanced Version. could you please tell us how you were able to use this archive fix method to make openiv rpf editing work on Enhanced Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520450 Share on other sites More sharing options...
GTAVEnhanced Posted March 17 Share Posted March 17 (edited) On 3/16/2025 at 8:46 AM, sjaak327 said: you might also need the gen9carcols thingy in update, not sure. actually it is not necessary since the chameleon paint textures are the original gen9 ones Edited March 17 by GTAVEnhanced Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520510 Share on other sites More sharing options...
Noobbbb Posted March 17 Share Posted March 17 20 hours ago, BS_BlackScout said: You don't need to dump keys or recompile anything. Just use the already released/published version with the files (yes, the keys provided work). It just works, they haven't changed anything. found archive fix with keys, tested by removing og file and readding it to rpf then running rpf through archive fix, it says its successful but the game crashes after intro vid so im pretty confused at this point Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520543 Share on other sites More sharing options...
sjaak327 Posted March 17 Share Posted March 17 5 minutes ago, Noobbbb said: found archive fix with keys, tested by removing og file and readding it to rpf then running rpf through archive fix, it says its successful but the game crashes after intro vid so im pretty confused at this point There are three clear requiremtns, enhanced asi loader, dsound.dll, with this in global.ini: [FileLoader] OverloadFromFolder=mods This will load modifiied and signed RPF's from the mods folder. However each rpf (including any inner rpf's that were changed) need to be signed by archivefix. and textures and models need to be converted using CW from github, you can't expect to run legacy models and textures on enhanced. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520545 Share on other sites More sharing options...
Nitric Acid Posted March 17 Share Posted March 17 (edited) 54 minutes ago, sjaak327 said: There are three clear requiremtns, enhanced asi loader, dsound.dll, with this in global.ini: [FileLoader] OverloadFromFolder=mods This will load modifiied and signed RPF's from the mods folder. However each rpf (including any inner rpf's that were changed) need to be signed by archivefix. and textures and models need to be converted using CW from github, you can't expect to run legacy models and textures on enhanced. where do i get enhanced asi loader also where do i edit global.ini im trying to run chromatix on rockstar games launcher but its proving tricky Edited March 17 by Nitric Acid Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520555 Share on other sites More sharing options...
sjaak327 Posted March 17 Share Posted March 17 5 minutes ago, Nitric Acid said: where do i get enhanced asi loader also where do i edit global.ini im trying to run chromatix on rockstar games launcher but its proving tricky https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/dsound-x64.zip the global.ini you create in the root dir where you also put dsound.dll Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520556 Share on other sites More sharing options...
Nitric Acid Posted March 17 Share Posted March 17 35 minutes ago, sjaak327 said: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/dsound-x64.zip the global.ini you create in the root dir where you also put dsound.dll would that get chromatix to run Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520563 Share on other sites More sharing options...
met. Posted March 17 Share Posted March 17 I sure hope we're in the clear with updates, I doubt we'll see any modding kicking in fully until updates don't refresh everything, although my curiosity was just to play the story again with a lil more mods but I'm almost done with that so might just forget it On 3/16/2025 at 6:23 PM, GTAVEnhanced said: so I guess we'll have to wait a year or two to play gta vi on pc This is quite honestly a delulu take. One year is the longest I can see they take but two years is out of realistic expectations. There's multiple reasons why this is the case, the PC thread has plenty of discussions around that. GTAV for PC released just about 6 months after PS4/Xbox One and they were announced at the same time. RDR2 released after a little over a year and I blame the damn Rockstar Launcher that they wanted to launch on. Anyway, this ain't the place but I just want people to open their mind a little and get out of 2012 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520564 Share on other sites More sharing options...
Nitric Acid Posted March 17 Share Posted March 17 (edited) someone reply to this comment when someone knows how to get chromatix to run on rockstar games launcher i just want anythng that lets me load into gta with modded files Edited March 18 by Nitric Acid Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520569 Share on other sites More sharing options...
iNSANE666 Posted March 18 Share Posted March 18 13 hours ago, MaveriX said: could you please tell us how you were able to use this archive fix method to make openiv rpf editing work on Enhanced To make OpenIV work, make a copy of "GTA5_Enhanced.exe" and rename it to "GTA5.exe", then OpenIV will be able to read the game files and archives. Then for example for my own Visuals Mod, what I did: Same as always, opened update.rpf in OpenIV, and replaced vanilla weather files with my own mod files. Then took the edited update.rpf and drag-and-dropped it onto ArchiveFix.exe, and it encrypted it successfully. The next step to do was to delete "rpf.cache" from game folder, then add -skipPatcherCheck as Launch Command. And that's about it, the game reads the edited .rpf archive normally, and mods work without any issues. I've got Steam version, so that's how it's done in it, when it comes to the Rockstar Launcher version I am pretty sure that there is some extra step needed to be taken. MaveriX 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520648 Share on other sites More sharing options...
sjaak327 Posted March 18 Share Posted March 18 5 hours ago, iNSANE666 said: To make OpenIV work, make a copy of "GTA5_Enhanced.exe" and rename it to "GTA5.exe", then OpenIV will be able to read the game files and archives. Then for example for my own Visuals Mod, what I did: Same as always, opened update.rpf in OpenIV, and replaced vanilla weather files with my own mod files. Then took the edited update.rpf and drag-and-dropped it onto ArchiveFix.exe, and it encrypted it successfully. The next step to do was to delete "rpf.cache" from game folder, then add -skipPatcherCheck as Launch Command. And that's about it, the game reads the edited .rpf archive normally, and mods work without any issues. I've got Steam version, so that's how it's done in it, when it comes to the Rockstar Launcher version I am pretty sure that there is some extra step needed to be taken. yes, you need to do something additionally for RGL. you can use the advanced asi loader, set the re-direct folder in global.ini [FileLoader] OverloadFromFolder=mods and then copy rpf.cache to mods folder along with the edited rpf's. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520692 Share on other sites More sharing options...
MaveriX Posted March 18 Share Posted March 18 (edited) delet Edited March 23 by MaveriX Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520792 Share on other sites More sharing options...
Noobbbb Posted March 18 Share Posted March 18 12 hours ago, iNSANE666 said: To make OpenIV work, make a copy of "GTA5_Enhanced.exe" and rename it to "GTA5.exe", then OpenIV will be able to read the game files and archives. Then for example for my own Visuals Mod, what I did: Same as always, opened update.rpf in OpenIV, and replaced vanilla weather files with my own mod files. Then took the edited update.rpf and drag-and-dropped it onto ArchiveFix.exe, and it encrypted it successfully. The next step to do was to delete "rpf.cache" from game folder, then add -skipPatcherCheck as Launch Command. And that's about it, the game reads the edited .rpf archive normally, and mods work without any issues. I've got Steam version, so that's how it's done in it, when it comes to the Rockstar Launcher version I am pretty sure that there is some extra step needed to be taken. got steam ver I've followed these exact steps and for testing I just removed the intro video and readded it back in so that the rpf is no longer 'original' and decrypted, I ran it through archive fix successfully and the game just crashes after the intro or doesn't launch at all WTF am I missing haha Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520823 Share on other sites More sharing options...
Nitric Acid Posted March 18 Share Posted March 18 7 hours ago, sjaak327 said: yes, you need to do something additionally for RGL. you can use the advanced asi loader, set the re-direct folder in global.ini [FileLoader] OverloadFromFolder=mods and then copy rpf.cache to mods folder along with the edited rpf's. annoyingly this method didnt work for chromatix Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520824 Share on other sites More sharing options...
iNSANE666 Posted March 18 Share Posted March 18 1 hour ago, Noobbbb said: got steam ver I've followed these exact steps and for testing I just removed the intro video and readded it back in so that the rpf is no longer 'original' and decrypted, I ran it through archive fix successfully and the game just crashes after the intro or doesn't launch at all WTF am I missing haha For some weird reason the game crashes if intro video file is changed in any way, either the menu gets bugged and loading game leads to immediate crash, or by crashing immediately when entering menu (depends). Why? I don't know, didn't really bother to investigate, but for now, the intro video replacement is a no, no, so you really picked a worst file to test it out Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520854 Share on other sites More sharing options...
tonaz Posted March 18 Share Posted March 18 sorry for stupid question.. will enhanced have a proper way to be modded? or not? Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520872 Share on other sites More sharing options...
MaveriX Posted March 18 Share Posted March 18 18 hours ago, iNSANE666 said: To make OpenIV work, make a copy of "GTA5_Enhanced.exe" and rename it to "GTA5.exe", then OpenIV will be able to read the game files and archives. Then for example for my own Visuals Mod, what I did: Same as always, opened update.rpf in OpenIV, and replaced vanilla weather files with my own mod files. Then took the edited update.rpf and drag-and-dropped it onto ArchiveFix.exe, and it encrypted it successfully. The next step to do was to delete "rpf.cache" from game folder, then add -skipPatcherCheck as Launch Command. And that's about it, the game reads the edited .rpf archive normally, and mods work without any issues. I've got Steam version, so that's how it's done in it, when it comes to the Rockstar Launcher version I am pretty sure that there is some extra step needed to be taken. does mods folder also work with this method? Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520924 Share on other sites More sharing options...
GTAVEnhanced Posted March 19 Share Posted March 19 7 hours ago, tonaz said: sorry for stupid question.. will enhanced have a proper way to be modded? or not? yes but only when we have a scripthookv and an asiloader compatible with enhanced Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072520988 Share on other sites More sharing options...
Nitric Acid Posted March 19 Share Posted March 19 18 hours ago, MaveriX said: does mods folder also work with this method? no unless you use this following method On 3/18/2025 at 4:15 AM, iNSANE666 said: To make OpenIV work, make a copy of "GTA5_Enhanced.exe" and rename it to "GTA5.exe", then OpenIV will be able to read the game files and archives. Then for example for my own Visuals Mod, what I did: Same as always, opened update.rpf in OpenIV, and replaced vanilla weather files with my own mod files. Then took the edited update.rpf and drag-and-dropped it onto ArchiveFix.exe, and it encrypted it successfully. The next step to do was to delete "rpf.cache" from game folder, then add -skipPatcherCheck as Launch Command. And that's about it, the game reads the edited .rpf archive normally, and mods work without any issues. I've got Steam version, so that's how it's done in it, when it comes to the Rockstar Launcher version I am pretty sure that there is some extra step needed to be taken. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072521029 Share on other sites More sharing options...
Noobbbb Posted March 20 Share Posted March 20 (edited) On 3/18/2025 at 8:35 PM, iNSANE666 said: For some weird reason the game crashes if intro video file is changed in any way, either the menu gets bugged and loading game leads to immediate crash, or by crashing immediately when entering menu (depends). Why? I don't know, didn't really bother to investigate, but for now, the intro video replacement is a no, no, so you really picked a worst file to test it out Thing is I added the same video file back in so there technically no change to the rpf, it is weird behavior indeed. To think i learned to compile software and had to edit an exe file in some software on my way to try to make my own edited rpfs to work and the video specifically is problematic when I though it was a great file for testing f*ck me lol Edited March 20 by Noobbbb Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072521397 Share on other sites More sharing options...
tim5000tim Posted March 20 Share Posted March 20 On 3/19/2025 at 3:12 AM, GTAVEnhanced said: yes but only when we have a scripthookv and an asiloader compatible with enhanced Its only gonna take 50 more years Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072521448 Share on other sites More sharing options...
Graf404 Posted March 21 Share Posted March 21 (edited) On 3/16/2025 at 11:46 AM, sjaak327 said: Chameleon paints are not included, I just ripped Wildbrick's mod, and replaced his vehcile paint ramps with the ones from enhanced, you need to include this into dclist.xml and put in mods folder, after doing so, they will work. It won't give you his custom paints though, as I just exported the texures from enhanced and put them into this dlc. https://forum.jvangent.nl/download/spchameleon.rar you might also need the gen9carcols thingy in update, not sure. And sorry, I completely forgot about having to remove the stuff from gen9 meta file. Mine looks like this now: <Gen9ExclusiveAssetsDataVehicles> <VehicleModels> </VehicleModels> <VehicleData> </VehicleData> </Gen9ExclusiveAssetsDataVehicles> this will indeed enable you to spawn the five vehicles and will enable the mods and liveries that were blocked as well, I believe I added them all in the dlc's I edited. anyway you can share gen9 exclusive clothes dlcpacks please, thanks in advance! Edit: I got access to the files from enhanced but I don't know how to backport them to legacy and codewalker only has legacy to E&E conversion, can anyone help? Edited March 22 by Graf404 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072521754 Share on other sites More sharing options...
sjaak327 Posted March 22 Share Posted March 22 (edited) 19 hours ago, Graf404 said: anyway you can share gen9 exclusive clothes dlcpacks please, thanks in advance! Edit: I got access to the files from enhanced but I don't know how to backport them to legacy and codewalker only has legacy to E&E conversion, can anyone help? you can export them with CW, first you point CW to lenhanced, then you export models and textures via xml export. Then you point CW to legacy and import them via xml again. Edited March 22 by sjaak327 Graf404 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072521955 Share on other sites More sharing options...
Graf404 Posted March 22 Share Posted March 22 3 hours ago, sjaak327 said: you can export them with CW, first you point CW to lenhanced, then you export models and textures via xml export. Then you point CW to legacy and import them via xml again. Thanks a lot, I got it to work Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072522031 Share on other sites More sharing options...
Eldgar_Uchiha Posted March 22 Share Posted March 22 Hi everyone, im new to pc and have no clue on how to use,load or find mods to mod Enhanced Edition. can someone plz help me or even point me to the direction on how to do so? i had to start over and tbh with gta 6 coming coming out, theres no point for me to grind both online and offline. id be super apreciative thnx Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/page/2/#findComment-1072522085 Share on other sites More sharing options...
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