davidavi Posted March 6 Share Posted March 6 Please use this thread for posting relevant modding information for Gen9. For technical support, please post your questions in the relevant modification post (likely located in one of the Mod Showroom subforums). BS_BlackScout 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/ Share on other sites More sharing options...
davidavi Posted March 6 Author Share Posted March 6 (edited) Alexander Blade's ASI loader will not work without a patch, because it checks if `GTA5.exe` is the binary it's been attached to. NOP-ing this check will get it to load `OpenIV.asi`, which will then fail due to patterns which need to be updated. Edited March 6 by davidavi MrsRackman, NightmanCometh96 and ikt 3 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516051 Share on other sites More sharing options...
GTAVEnhanced Posted March 6 Share Posted March 6 (edited) scripthookv update is already in process... alexander blade was successfull in making it work in enhanced, however as he reported today, it seems that the textures do not load (or at least not properly) it will take a while for this we just have to wait Edited March 6 by Pedrooo davidavi, ikt and NightmanCometh96 3 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516058 Share on other sites More sharing options...
Klemcc Posted March 7 Share Posted March 7 Not even info about commandline.txt lines (url=legacy), if it's always a thing or not, next hoping no logo (skip warnings and video at start). https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto_V#Launch_options Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516308 Share on other sites More sharing options...
ikt Posted March 7 Share Posted March 7 18 hours ago, Pedrooo said: scripthookv update is already in process... alexander blade was successfull in making it work in enhanced, however as he reported today, it seems that the textures do not load (or at least not properly) it will take a while for this we just have to wait Where do you follow his activities Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516448 Share on other sites More sharing options...
GTAVEnhanced Posted March 7 Share Posted March 7 Just now, ikt said: Where do you follow his activities scripthookv topic ikt 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516451 Share on other sites More sharing options...
sjaak327 Posted March 7 Share Posted March 7 21 hours ago, davidavi said: Alexander Blade's ASI loader will not work without a patch, because it checks if `GTA5.exe` is the binary it's been attached to. NOP-ing this check will get it to load `OpenIV.asi`, which will then fail due to patterns which need to be updated. advanced asi loader works, no need to nop anything. Of course openiv.asi won't indeed work. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516528 Share on other sites More sharing options...
davidavi Posted March 7 Author Share Posted March 7 1 hour ago, sjaak327 said: advanced asi loader works, no need to nop anything. Of course openiv.asi won't indeed work. OpenIV.asi won't even try to launch without AB's ASI loader, for some reason. I don't think we'll depend on it anymore, though. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516616 Share on other sites More sharing options...
sjaak327 Posted March 8 Share Posted March 8 (edited) 4 hours ago, davidavi said: OpenIV.asi won't even try to launch without AB's ASI loader, for some reason. I don't think we'll depend on it anymore, though. actually it did inject using advanced asi loader, but it fails with the same error message as in your screenshot. Considering the last update was almost three years ago, it might indeed be that they won't update it anymore. Edited March 8 by sjaak327 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072516732 Share on other sites More sharing options...
calvooo Posted March 14 Share Posted March 14 (edited) Is there any way to manually replace vehicles? I tried and game wont even start. But, when I use ArchiveFix.exe.. game stops after rockstar intro which is one step forward. I have kinda working openiv so I can edit .xml and .meta files. Edited March 14 by calvooo Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519515 Share on other sites More sharing options...
Bernd Schulze Posted March 14 Share Posted March 14 Ich habe selber einen Unlock ALL mit 2 Bilionen, 390 Millionen und 500 Tausend auf dem Konto. Würde es ausreichen, dass ich meinen Kontostand auf 200-300 Millionen GTA5 Dollar schmälere, damit ich die E+E Version zocken (übertragen) kann ?? Der Account ist über 5 Monate alt und hat hat wie gesagt 2 390 500 000$ auf dem Konto. Wie kriege ich das Geld am schnellsten weg ?? Habe jetzt angefangen, das Casino zu füttern, indem ich Jetons kaufe und damit meine Taschen leere. Reicht das aus ?? Oder wie kriege ich das Geld alle ?? Habe alle Garagen voll. Oder sollte ich die Garagen mit Doppeltkäufen von Polizei Hellfires belegen, damit jedes mal 5 Millionen weggehen ? Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519610 Share on other sites More sharing options...
The-Ghost Posted March 15 Share Posted March 15 On 3/14/2025 at 11:18 AM, BadassBaboon said: Enhanced can look even better with mods. All thanks to dexy and codewalker. How's the modding situation going on in this version? I assume we can't use SP menus and trainers yet right? Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519800 Share on other sites More sharing options...
zanesix Posted March 15 Share Posted March 15 2 hours ago, The-Ghost said: How's the modding situation going on in this version? I assume we can't use SP menus and trainers yet right? Scripts won't work until scripthook is updated and even then scripts will probably have to be partially remade. Gen9 assets can be converted to legacy at this point, but not the other way around as far as I know. Small data changes like with graphics mods work fine as long as the rpfs are rebuilt correctly. The-Ghost 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519846 Share on other sites More sharing options...
GTAVEnhanced Posted March 15 Share Posted March 15 (edited) 20 minutes ago, zanesix said: Gen9 assets can be converted to legacy at this point, but not the other way around as far as I know. btw, I'm trying to backport enhanced vehicles to be able to spawn them in legacy but no success... Edited March 15 by GTAVEnhanced Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519851 Share on other sites More sharing options...
zanesix Posted March 15 Share Posted March 15 33 minutes ago, GTAVEnhanced said: btw, I'm trying to backport enhanced vehicles to be able to spawn them in legacy but no success... You need a dev build of codewalker from github which can only be compiled from source right now. I don't know how to do that and the page doesn't have any instructions so I'm just waiting for the next release. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519859 Share on other sites More sharing options...
BS_BlackScout Posted March 15 Share Posted March 15 21 minutes ago, zanesix said: You need a dev build of codewalker from github which can only be compiled from source right now. I don't know how to do that and the page doesn't have any instructions so I'm just waiting for the next release. I have it compiled myself but I don't think you should trust random exes from strangers. Honestly, just download the repo as a zip, install Visual Studio, open the SLN file, hit build, go to the codewalker folder, look for another called bin and copy the files (exes and stuff) over the latest copy from gta5mods. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519866 Share on other sites More sharing options...
GTAVEnhanced Posted March 15 Share Posted March 15 (edited) 5 minutes ago, BS_BlackScout said: I have it compiled myself but I don't think you should trust random exes from strangers. Honestly, just download the repo as a zip, install Visual Studio, open the SLN file, hit build, go to the codewalker folder, look for another called bin and copy the files (exes and stuff) over the latest copy from gta5mods. true, the part that I thought was the hardest, which would be compiling the codewalker from github, was actually the easiest, the hard part is being able to backport gen9 vehicles to gen8 since the vehicles still don't spawn anyway Edited March 15 by GTAVEnhanced Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519868 Share on other sites More sharing options...
zanesix Posted March 15 Share Posted March 15 2 hours ago, GTAVEnhanced said: true, the part that I thought was the hardest, which would be compiling the codewalker from github, was actually the easiest, the hard part is being able to backport gen9 vehicles to gen8 since the vehicles still don't spawn anyway I can't figure it out either lol, I can't even export anything to xml which is literally the first step, it's all greyed out no matter what. Oh well sjaak was able to do it so at least I know it's possible. Hopefully this will be made a little more user-friendly in the future. As someone whos never used codewalker before if this is our OpenIV replacement the transition is gonna be rough. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519918 Share on other sites More sharing options...
BS_BlackScout Posted March 15 Share Posted March 15 53 minutes ago, zanesix said: I can't figure it out either lol, I can't even export anything to xml which is literally the first step, it's all greyed out no matter what. Oh well sjaak was able to do it so at least I know it's possible. Hopefully this will be made a little more user-friendly in the future. As someone whos never used codewalker before if this is our OpenIV replacement the transition is gonna be rough. Models or actual Meta/XML files? XMLs just extract raw. Quote The UX isn't the best ngl. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519940 Share on other sites More sharing options...
zanesix Posted March 15 Share Posted March 15 Just now, BS_BlackScout said: Models or actual Meta/XML files? XMLs just extract raw. The UX isn't the best ngl. I eventually got it to work and the files converted, however I could never get the game to load as it would always throw a FIL_PACK_3 error. Throwing in the towel for now. BS_BlackScout 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519943 Share on other sites More sharing options...
BS_BlackScout Posted March 15 Share Posted March 15 2 minutes ago, zanesix said: I eventually got it to work and the files converted, however I could never get the game to load as it would always throw a FIL_PACK_3 error. Throwing in the towel for now. I see, might be the rpf cache issue or the rpf file itself needing the archive-fix thingy. One thing that the modding scene for this game suffered for years (and is now facing the consequences) is overreliance on GooD's OpenIV. Completely closed source, his website and the tool were unavailable for months and now either someone reverse engineer's his DLL or starts to create a new loader (sort of from zero) just to get Enhanced to load custom content. Sucks. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519946 Share on other sites More sharing options...
zanesix Posted March 15 Share Posted March 15 4 minutes ago, BS_BlackScout said: and now either someone reverse engineer's his DLL or starts to create a new loader (sort of from zero) just to get Enhanced to load custom content. Sucks. I say f*ck that sh*t. Rockstar got what they wanted, they can keep their Enhanced edition free of me modding it if converting everything to legacy actually works as well as I've seen others do it. Only problem is that codewalker needs a better way to automate it so it isn't so tedious. I can almost guarantee the error is due to me not converting something, but I don't remember enough about GTA 5 modding to know what it is. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519947 Share on other sites More sharing options...
Noobbbb Posted March 16 Share Posted March 16 archive fix doesnt work because it looks for GTA5.exe, im not smart enough to edit archivefix to look for GTA5_Enhanced.exe i tried i dont understand how modders like chromatix were able to reencrypt the archives for their enhanced ver mods without it working Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519961 Share on other sites More sharing options...
iNSANE666 Posted March 16 Share Posted March 16 (edited) 10 minutes ago, Noobbbb said: archive fix doesnt work because it looks for GTA5.exe, im not smart enough to edit archivefix to look for GTA5_Enhanced.exe i tried i dont understand how modders like chromatix were able to reencrypt the archives for their enhanced ver mods without it working It doesn't look for game's .exe at all, I've imported my own mods into update.rpf then used archive fix on the archive, and everything works just fine in Enhanced Version. BTW, official modding tools are coming, (yeah I am surprised as well for this Rockstar move, the only thing that can surprise me more is GTA VI PC version releasing same time as consoles ) Edited March 16 by iNSANE666 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519964 Share on other sites More sharing options...
sjaak327 Posted March 16 Share Posted March 16 (edited) 2 hours ago, zanesix said: I can't figure it out either lol, I can't even export anything to xml which is literally the first step, it's all greyed out no matter what. Oh well sjaak was able to do it so at least I know it's possible. Hopefully this will be made a little more user-friendly in the future. As someone whos never used codewalker before if this is our OpenIV replacement the transition is gonna be rough. https://forum.jvangent.nl/download/all_gen9.rar this you put in mods\update\x64\dlcpacks, all of them then use : https://forum.jvangent.nl/download/trainervb.rar and set: OverrideDetection=1 in defaults section of ini. This will give you: five vehicles, one weapon, one interior (the vinewood club garage) and all vehicle mod kits in legacy. For modding enhanced, that is now also possible, but it's a bloody drag to do : ) Enjoy Edited March 16 by sjaak327 zanesix and GTAVEnhanced 1 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519966 Share on other sites More sharing options...
zanesix Posted March 16 Share Posted March 16 (edited) 3 hours ago, sjaak327 said: https://forum.jvangent.nl/download/all_gen9.rar this you put in mods\update\x64\dlcpacks, all of them then use : https://forum.jvangent.nl/download/trainervb.rar and set: OverrideDetection=1 in defaults section of ini. This will give you: five vehicles, one weapon, one interior (the vinewood club garage) and all vehicle mod kits. Enjoy You're a real one my man, thanks. Was just about to post a progress report, but this saves me the work! Edit: Unfortunately doesn't work for me all the way. Weapon and interior works fine, but the five vehicles and mod kits don't want to spawn in. All trainers will claim the vehicle is spawned, but nothing actually appears. Tested on 2 different installs, clean game. If anyone else could test and see if it's not just my game, that would be great, because I can't wrap my head around why this stuff can't spawn in... Edit Edit: I've figured it out. in update.rpf/common/data, there are 2 files: gen9_exclusive_assets_peds.meta and gen9_exclusive_assets_vehicles.meta, which blocks these things from spawning. Blanking out these files lets them spawn fine. The only thing I haven't figured out yet are the chameleon paints which all show up in the menu without any name and are all just black, but its probably something similar where there's a data file from gen9 that has to be brought over or something. Edited March 16 by zanesix sjaak327 and GTAVEnhanced 2 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519967 Share on other sites More sharing options...
sjaak327 Posted March 16 Share Posted March 16 9 minutes ago, iNSANE666 said: It doesn't look for game's .exe at all, I've imported my own mods into update.rpf then used archive fix on the archive, and everything works just fine in Enhanced Version. BTW, official modding tools are coming, (yeah I am surprised as well for this Rockstar move, the only thing that can surprise me more is GTA VI PC version releasing same time as consoles ) yeah one can dream I doubt this will happen, they will make us pc gamers wait for a few years. Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519970 Share on other sites More sharing options...
GTAVEnhanced Posted March 16 Share Posted March 16 48 minutes ago, sjaak327 said: yeah one can dream I doubt this will happen, they will make us pc gamers wait for a few years. one or two years at most it was like that with gta v too met. 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519978 Share on other sites More sharing options...
Noobbbb Posted March 16 Share Posted March 16 (edited) 1 hour ago, iNSANE666 said: It doesn't look for game's .exe at all, I've imported my own mods into update.rpf then used archive fix on the archive, and everything works just fine in Enhanced Version. BTW, official modding tools are coming, (yeah I am surprised as well for this Rockstar move, the only thing that can surprise me more is GTA VI PC version releasing same time as consoles ) if you already dumped the keys it will work, but you cant dump the keys with the current version, I've just messed around for an hour with decompiling and recompiling it so it looks for GTA5_Enhanced.exe but it only makes a partial dump and i get the following error Edited March 16 by Noobbbb Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072519979 Share on other sites More sharing options...
sjaak327 Posted March 16 Share Posted March 16 (edited) Forgot to mention, you need to edit mods\update\update.rpf\common\data\gen9_exclusive_assets_vehicles.meta in LEGACY and replace everything with this: Gen9ExclusiveAssetsDataVehicles> <VehicleModels> </VehicleModels> <VehicleData> </VehicleData> </Gen9ExclusiveAssetsDataVehicles> Edited March 16 by sjaak327 GTAVEnhanced 1 Link to comment https://gtaforums.com/topic/1001116-gta-v-enhanced-gen9-ee-modding-discussion-finds/#findComment-1072520018 Share on other sites More sharing options...
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