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GTAV Enhanced: Stuttering Problems Thread - Report your issues here


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socrates75
4 hours ago, custdogg said:

I think DLSS is causing the stuttering for me, switched to FSR 3 and it has been a lot better

 

I have set an FPS cap of 90 in riva tuner, everything max settings apart from extended shadows which it at 0 and Extended distance scaling is at 50 percent. 

 

Would highly suggest anyone to try FSR to see if it helps them and also use an external frame limiter over the one in game

Do you leave vsyne enabled when using riva to limit frames? also what gpu/cpu do you have?

custdogg
24 minutes ago, socrates75 said:

Do you leave vsyne enabled when using riva to limit frames? also what gpu/cpu do you have?

 

Vsync is disabled, 5800X3D and 4090. There is still some stutter in downtown Los Santos Online but it is less prominent than when I use DLSS. I do run the game in ultrawide so that is going the increase CPU usage as well

socrates75
4 minutes ago, custdogg said:

 

Vsync is disabled, 5800X3D and 4090. There is still some stutter in downtown Los Santos Online but it is less prominent than when I use DLSS. I do run the game in ultrawide so that is going the increase CPU usage as well

ya im on an ultrawide as well, im thinking my cpu is my downfall right now, im using a r5 2600 and a 3060ti with 32gb ram at 3200 and its running good but when raytracing is on it micro stutters a lot, im going to try your method and see if it helps, thanks man :)

custdogg
19 minutes ago, socrates75 said:

ya im on an ultrawide as well, im thinking my cpu is my downfall right now, im using a r5 2600 and a 3060ti with 32gb ram at 3200 and its running good but when raytracing is on it micro stutters a lot, im going to try your method and see if it helps, thanks man :)

 

No prob. Yes I think your CPU is definitely going to be a bottleneck on ultrawide. Might be worth looking at picking up a 5000 series CPU. You can get some good deals on them now

I also have stuttering, but I have an easy workaround.

 

My PC:

 

- i7-13700K

- RTX 4080

- 64GB RAM (DDR5. 6000Mhz. 32x32GB Dual Channel)

- NVMe Gen4x4 7000MB/s

 

My workaround:

 

>>>>>>>

Change/alternate between window mode:

 

- Fullscreen

- Window

- Borderless Window

>>>>>>>

 

And at least, it works for me.

 

For example:

 

Stuttering > change from FullScreen to Window > no stuttering

 

If stuttering happens again:

 

Stuttering > change from Window to Fullscreen > no stuttering

 

So, it's very strange, but doing this, the stuttering disappear.

 

Considerations:

 

Although after a few minutes, or if I enter/exit a building, it can happen to me again.

 

But if I use the workaround again, it fixes it for me.

 

The curious thing is that after 10-15 minutes of playing, it no longer happens to me.

Edited by sutalu
  • Like 1
GrandTheftSomeone

There's a thread in the Steam Forums dealing with that stuttering problem but it only concerns Nvidia cards which I don't understand, I mean this is a general problem with the Enhanced PC version, isn't it? I have an AMD card and I can also confirm the stuttering/frametime issue. Am I the only one affected here with an AMD card? Any other "fellow sufferer" from Team Red here, please? 

1 hour ago, NouWare said:

Maybe this is just placebo but if I use native TAA instead of DLAA the stuttering stop.

You mean with every sampling option disabled? Or FSR 3 native AA? I found that the only option I find looks good to me is DLAA sadly 

The_Glitcher1705

I have submitted a rather detailed bug report to rockstar about this, worth a shot lol.

 

In the meantime I am quite confident at this point that the stuttering is specifically related to police vehicles, its a bit iffy to test but from what I've been doing so far it seems pretty clear.

NouWare
14 hours ago, Ogden said:

You mean with every sampling option disabled? Or FSR 3 native AA? I found that the only option I find looks good to me is DLAA sadly 

I mean that if I have scaling options disabled, the stuttering is fixed. I've also noticed that it's something related to the screen's VRR because if I set the game to full screen at 60Hz (my screen is 144Hz VRR), it works fine.

5 hours ago, NouWare said:

I mean that if I have scaling options disabled, the stuttering is fixed. I've also noticed that it's something related to the screen's VRR because if I set the game to full screen at 60Hz (my screen is 144Hz VRR), it works fine.

I seem to have stutters even with scaling disabled 

for me it doesn't seem to be related to frame scaling (happens with the game's native taa or dlss), but rather limiting fps.

 

If I use the in game frame limiter I get noticeable stuttering (and frame pacing in general seems awful)

If I use the in game vsync, I get some stuttering but not as bad as with the frame limiter

If I disable both frame limiter and vsync, I get almost no stuttering (I haven't tried using an external frame limiter yet).

In game frame limiters are often not great. Special K is a good program to use to limit frame rate, you'll also be able to see your frame times with it too. Like with DLSS/DirectStorage .dll meddling, I'd be wary of using Special K if you're playing online.

 

If you're on a VRR display ensure you have it set up optimally, on Nvidia that's going into the nVidia app/control panel and enabling vsync on globally and setting the frame limit to 3 fps below your monitors refresh rate. With this setup you should never enable vsync in game.

 

But yea limiting your frame rate is often a good idea if you're getting some sort of microstutters or stutters in general, as if you cap it below what your machine is capable of it gives your PC some headroom to account for the reasons the stutter is occurring in the first place.

I updated NVIDIA Streamline, DLSS, DirectStorage, and the D3D12 DLL to their latest available versions. I tested with the -nobattleye parameter and ran the game on both minimum and maximum settings. Nothing fixed the stuttering; the only thing that slightly improved the situation was locking the FPS at 60, which reduced the stutters significantly, but they still happen. Ray Tracing is not the issue — I tested the game on minimum settings (restarted the PC to clear any potential memory leaks), with both unlocked and locked FPS, and the stuttering persists.

Possibly the game is not as well made as we imagined, are they using D3D11On12 instead of using native D3D12 code?

 

OBS: These injections don't confirm anything, but I find it strange the use of D3D11, the old DX compiler, the use of D3D11On12, and D3D9.

 

GTA V Enhanced:

 

P3r3Rzd.png

 

 

GTA V Source Code 2022 Leak with D3D11on12 but Removed All Legacy Stuff:

 

1eSrfcV.png

 

D3D12 Cube Rotation: Pure D3D12

 

5QDBafN.png

 

 

For me even legacy version stutters and also lags, but not as much as enhanced does.This has been going on for last 4-5 years now.It seems to be games core issue, maybe has something to do with that 1 core issue that some modder discovered to reduce loading times.Back in 2020 sept or oct when it was implemented, loading times went from 4-5mins to 30-60sec.Both invite and public join.

Tried over years and now everykind of workarounds like, vsync on/off ingame and out, low latency on/off/ultra, framecaps(nvcp,rtss,ingame),disabled threads/cores, messed around pagefile.By now i think i have tried absolutely everything.

Oh and RDR2/RDO also stutters and even lags, specifically when braking with horse, fps drops by 30-40 and then 1-2sec. goes back up.

All of those youtube "fixes" - run as admin, disable full screen optimization, change pagefile size etc.etc. have never worked.

Anyway i have RTX 2080 Ti, game is on fast nvme m2 drive, Ryzen 7 5800x, x570 mb, 32GB(4 sticks) 3600 cl 16 ram, win 11.

The game has issues. GPU utilization sometimes goes below 70% and sometimes stays at 99%

 

Even outside the city it can get CPU bottlenecked for me sometimes in an empty friends session, so my GPU utilization drops to 60% and I get low 60's instead of the usual 90-100 fps.

  • Like 2
Airwolf359
On 3/10/2025 at 12:31 PM, lrmn83 said:

For me even legacy version stutters and also lags, but not as much as enhanced does.This has been going on for last 4-5 years now.It seems to be games core issue, maybe has something to do with that 1 core issue that some modder discovered to reduce loading times.Back in 2020 sept or oct when it was implemented, loading times went from 4-5mins to 30-60sec.Both invite and public join.

Tried over years and now everykind of workarounds like, vsync on/off ingame and out, low latency on/off/ultra, framecaps(nvcp,rtss,ingame),disabled threads/cores, messed around pagefile.By now i think i have tried absolutely everything.

Oh and RDR2/RDO also stutters and even lags, specifically when braking with horse, fps drops by 30-40 and then 1-2sec. goes back up.

All of those youtube "fixes" - run as admin, disable full screen optimization, change pagefile size etc.etc. have never worked.

Anyway i have RTX 2080 Ti, game is on fast nvme m2 drive, Ryzen 7 5800x, x570 mb, 32GB(4 sticks) 3600 cl 16 ram, win 11.

GTA V needs a frame limit. Either set it in-game or in nVidia Control Panel, under program settings, GTA5_Enhanced.exe

120 - 144 is about right, game breaks down around 180+

 

As for low-latency mode, On is the best setting for GTA V, do not use Ultra with GTA V. Ultra makes it worse because of how GTA V handles the CPU.

Ultra is only useful for games where the limit is always your graphics card. GTA V can produce CPU bottlenecks and then Ultra makes it stutter.

Low Latency mode Off might make the game run even smoother, but since it buffers a couple of frames, you might feel the latency at that point.

 

Disabling CPU cores won't help, disabling hyperthreading might, as that way each CPU core only has to handle one thread, and the game will never try to do 2 things on one core at the same time.

But I have tested that in the past (using settings that gave me a CPU bottleneck, of course), and it didn't make much of a difference, except the reported CPU usage went up because there was 50% less CPU threads.

 

 

3 hours ago, Yoona said:

The game has issues. GPU utilization sometimes goes below 70% and sometimes stays at 99%

 

Even outside the city it can get CPU bottlenecked for me sometimes in an empty friends session, so my GPU utilization drops to 60% and I get low 60's instead of the usual 90-100 fps.

Same here. It's slightly better for me in E&E than in Legacy, but not as good as I had hoped. Still doesn't use all of my CPU cores, just a few single threads at max.

Edited by Airwolf359
  • Like 2
João13

I'm also having problems. I'm playing with almost everything on Very High, 1080p with FSR 3 Native AA, RTGI on Very High, extended distance scales disabled. The stuttering occurs randomly, but where I've seen it a lot is in police chases, it stutters every 3-5 seconds. It's not always, but the stuttering is accompanied by high CPU usage, which I find a bit strange, cores 1 and 2 end up hitting 95% usage. My GPU is never maxed out, I play with a 60fps limit on Rivar. In my opinion, my CPU should be able to handle it easily, especially since I'm playing with a frame rate limit.

 

My setup: 5600, RX 6600, 24GB (16+8 3200MHz), Kingston A400 480GB SSD.

Airwolf359
14 hours ago, João13 said:

I'm also having problems. I'm playing with almost everything on Very High, 1080p with FSR 3 Native AA, RTGI on Very High, extended distance scales disabled. The stuttering occurs randomly, but where I've seen it a lot is in police chases, it stutters every 3-5 seconds. It's not always, but the stuttering is accompanied by high CPU usage, which I find a bit strange, cores 1 and 2 end up hitting 95% usage. My GPU is never maxed out, I play with a 60fps limit on Rivar. In my opinion, my CPU should be able to handle it easily, especially since I'm playing with a frame rate limit.

 

My setup: 5600, RX 6600, 24GB (16+8 3200MHz), Kingston A400 480GB SSD.

FSR doesn't help in CPU bound scenarios. It is used to lower your graphics load or get better quality at high resolutions.

Try frame scaling with TAA instead.

 

GTA V is a relatively old game (from 2013) and does not use multi-core CPUs properly, that's why it only maxes out 1-2 cores.

Edited by Airwolf359
dturbovts172

I have this issue too with bad stuttering,  but I have found that something that seems to work, for me at least. I7 8700K with slight overclock, RTX 2080 OC with Afterburner scanner overclock, 60Hz 1080p monitor (I know I know...). Terrible stutters for me since I started using Enhanced, Legacy was always butter. After alot of messing around, I have found that for me it clears up almost completely, if I choose settings to get my GPU working in around the 80-85% utilisation range and in my case at least, there seems like there is some correlation with GPU clock speed too,  though hard to be sure. The utilisation thing seems to be definitely linked in my case though.

 

For me, setting RT on at High for all, using DSR Factors at 1.78 DL scaling to get 2560x1440 available and selected in game and having scaling on in game as well,  at 1.25%, that gets me to about 83% GPU utilisation, 1920 ish clock (due to the slight overclock) and it is almost stutter free.  Conversely, I can run it at like 360p with everything on Low and its even worse than when just using High /Ultra settings at native resolution. But in all the scenarios that I have bad stuttering, I had noticed that the GPU was only running at about 65% max utilisation. 

Spider-Vice

Cross-posting my own and some other people's posts here:

  

3 minutes ago, Spider-Vice said:

Stuttering seems massively improved if not entirely fixed even in GTA Online. Invite session, but I spent some time doing the HSW Time Trial, RC Bandito Time Trial, claiming some Career Progress stuff, even flew around with a helicopter which also usually triggered streaming stuttering for me on both Legacy and Enhanced, and it was much smoother. I went to do a Stash House which spawns enemies and the stutter related to enemies/cops chasing did seem fixed/improved.

 

I'd say considering the test I did using a helicopter that it's smoother than Legacy for me now.

 

13 minutes ago, iWooKn said:
No more stutters, even with Thé police on the map.

The game runs perfectly, even online.

Thanks, Rockstar, my PC wasn't the problem!

 

sorry for the capital letters, im French 

 

18 minutes ago, breathe3asy said:

Can confirm stutters are gone for me too, it actually runs insanely smooth now

 

BS_BlackScout

Frametimes, lower is better. Spikes are undesirable. Ignore first portions as the game may be performing transitions between the script portions.

This is GTAV's own benchmark.

Quote

(This massive spike didn't use to happen before but that's because I updated to 24H2 a couple hours ago)image.thumb.png.af968a2fcfde2a096e4eacb49e3af6ef.pngimage.thumb.png.dcabdf69269533b79b2061407fea9c9f.png

image.thumb.png.695308eb0e20bc53dc0698f900795c57.png

:wtfmichael:

image.thumb.png.23478453a98357d52acfac59ca55a4bc.png

image.thumb.png.07e755a2b9cc027b35889a641eb9fdfd.png

:wtfmichael:

Two things: I left the Y axis scale on auto. Ideally you shouldn't do that, lazy.

The last pass is the one with the flying Lazer and the driving + explosions at the end combo, it is MUCH improved.

BTW one thing I found funny about the internal benchmark is how they used to report the system specs in detail but now it's just:

Before (LEGACY):

Quote

=== SYSTEM ===
Windows 10 Pro Insider Preview 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz (4 CPUs), ~3.6GHz
16384MB RAM
NVIDIA GeForce GTX 1660, 6282MB, Driver Version 445.87
Graphics Card Vendor Id 0x10de with Device ID 0x2184

After (Enhanced):

Quote

=== SYSTEM ===
r572_46Graphics Card Vendor Id 0x10de with Device ID 0x2504

 

Edited by BS_BlackScout
1 hour ago, BS_BlackScout said:

BTW one thing I found funny about the internal benchmark is how they used to report the system specs in detail but now it's just:

I don't believe this is intentional because nothing changed within OutputBenchmarkResults func. It's more so that a simple query to DxDiag on D3D11 would have retrieved system info, but now it has to be done manually. R* could sort it out in a future patch and have it report info about ray-tracing.

Edited by Tez2
  • Like 1

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