Cedric574 Posted February 25 Share Posted February 25 This is a csa file for a skateboard it uses vehicle id 509 skate22.ifp and it replaces gun_cane.dff like the pc mod i just want to convert it but doesent work. Can you guys compile it or change whats wrong? {$CLEO .csa} WHILE TRUE WAIT 0 // Check if player is holding Sprint (ID 16) IF 00E1: key_pressed 0 16 THEN WAIT 500 // Wait to confirm player is holding the Sprint button IF 00E1: key_pressed 0 16 // Check if still holding after 500ms THEN // Load Skate22 animations 04ED: load_animation "SKATE22" // Load Gun_Cane model for skateboard Model.Load(#GUN_CANE) WHILE NOT Model.Available(#GUN_CANE) WAIT 0 ENDWHILE // Get player position 04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.0 // Spawn Bike (Vehicle ID 509) as skateboard 0@ = Car.Create(509, 9@, 10@, 11@) 0338: set_car 0@ visibility 0 // Hide Bike model // Attach Gun_Cane model to Bike 1@ = Object.Create(#GUN_CANE, 9@, 10@, 11@) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 -0.45 rotation 0.0 0.0 0.0 // Put player on Bike 036A: put_actor $PLAYER_ACTOR in_car 0@ // Equip Gun_Cane weapon Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, #GUN_CANE, 1) 01B9: set_actor $PLAYER_ACTOR armed_weapon_to #GUN_CANE // Start skating animation 0605: actor $PLAYER_ACTOR perform_animation "SKATEROLLER" IFP "SKATE22" framedelta 4.0 loop 1 lockX 1 lockY 1 lockF 1 time -1 ENDIF ENDIF // Check if player presses Enter/Exit button (ID 5) to stop skating IF 00E1: key_pressed 0 5 THEN // Remove skateboard vehicle & object Car.Destroy(0@) Object.Destroy(1@) // Stop animation 0605: actor $PLAYER_ACTOR perform_animation "JUMP_LAND" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 0 time -1 ENDIF ENDWHILE Link to comment https://gtaforums.com/topic/1000846-help-me-turn-this-into-reality/ Share on other sites More sharing options...
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