AnonyWarlord Posted February 18 Share Posted February 18 hello guys, i'm trying to learn vice city modding. iv'e been trying to check a model i download and check animations with it, but when i try to load model it says unknown rw version id and when i click in cuts.img for vice city it doesn't show anything. after all anim manager is supposed to work for GTA 3 to San andreas. so explain to me what i have to do Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/ Share on other sites More sharing options...
ZAZ Posted February 19 Share Posted February 19 (edited) 20 hours ago, AnonyWarlord said: when i try to load model it says unknown rw version id Same for me when I try to load a VC model. Click Preview, then Load Model... and load a ped model of San Andreas Then click IFP and then Open and load an IFP file (animation file e.g. dancing.ifp) It's possible to load also a VC ifp file vc knife.ifp works for me and baseball.ifp vc ped.ifp and coach.ifp crashes Edited February 19 by ZAZ AnonyWarlord 1 Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/#findComment-1072507855 Share on other sites More sharing options...
AnonyWarlord Posted February 19 Author Share Posted February 19 (edited) 2 hours ago, ZAZ said: Same for me when I try to load a VC model. Click Preview, then Load Model... and load a ped model of San Andreas Then click IFP and then Open and load an IFP file (animation file e.g. dancing.ifp) It's possible to load also a VC ifp file vc knife.ifp works for me and baseball.ifp vc ped.ifp and coach.ifp crashes but loading a vc model it's impossible... and if i made a vc ped skin in 3ds max and i want to watch it cutscenes do i need to use alci's? cause i see there isn't cutscene.img in vice city Edited February 19 by AnonyWarlord Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/#findComment-1072507901 Share on other sites More sharing options...
ZAZ Posted February 19 Share Posted February 19 (edited) No, VC has no cutscene.img, only a cuts.img which contains cutscene data But the cutscene models are in gta3.img e.g. csdiaz.dff = cutscene diaz and igdiaz.dff = ingame diaz Best method is modloader, if you get it working otherwise use alcis to change files of gta3.img or img manager or Game Archive Viewer Edited February 19 by ZAZ Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/#findComment-1072507909 Share on other sites More sharing options...
AnonyWarlord Posted February 20 Author Share Posted February 20 (edited) 5 hours ago, ZAZ said: No, VC has no cutscene.img, only a cuts.img which contains cutscene data But the cutscene models are in gta3.img e.g. csdiaz.dff = cutscene diaz and igdiaz.dff = ingame diaz Best method is modloader, if you get it working otherwise use alcis to change files of gta3.img or img manager or Game Archive Viewer does the same go with gta 3? Edited February 20 by AnonyWarlord Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/#findComment-1072508035 Share on other sites More sharing options...
ZAZ Posted February 20 Share Posted February 20 (edited) 17 hours ago, AnonyWarlord said: does the same go with gta 3? Not at all, gtaIII has a cuts.img which contains cutscene data But the cutscene models are in gta3.img modloader works I can use img manager to extract files of gta3.img Game Archive Viewer only to open gta3.img The actor models have no prefix like cs or ig I found 023C: load_special_actor 1 'CAT' 023C: load_special_actor 2 'COLROB' 023C: load_special_actor 3 'MIGUEL' 023C: load_special_actor 4 'PLAYERX' 02F3: load_object #CUTOBJ01 'CS_BAN' 02F3: load_object #CUTOBJ02 'BANKD' 02F3: load_object #CUTOBJ03 'CS_LOOT' 02F3: load_object #CUTOBJ04 'COLT1' 02F3: load_object #CUTOBJ05 'CATH' so CAT.dff, COLROB.dff , MIGUEL.dff, PLAYERX.dff are used for cutscene of Intro mission and later these, also for Intro mission cutscene 023C: load_special_actor 1 'EIGHT' <--- EIGHT.dff 023C: load_special_actor 2 'OJG_P' 023C: load_special_actor 3 'COL1' 023C: load_special_actor 4 'COL2' 02F3: load_object #CUTOBJ01 'CS_TRUK' 02F3: load_object #CUTOBJ02 'REBEL' 02F3: load_object #CUTOBJ03 'BRBOMB' 02F3: load_object #CUTOBJ04 'COL1H' for mission Give Me Liberty and Luigi's Girls EIGHT.dff as ingame actor 023C: load_special_actor 1 'EIGHT' <--- EIGHT.dff 009A: $eightball = create_actor 21 #SPECIAL01 at 811.875 -942.4375 -100.0 and then these for cutscene 023C: load_special_actor 2 'MICKY' 023C: load_special_actor 3 'LUIGI' 02F3: load_object #CUTOBJ01 'LUDOOR' 02F3: load_object #CUTOBJ02 'MICKYH' 02F3: load_object #CUTOBJ03 'EIGHTH' 02F3: load_object #CUTOBJ04 'LUIGIH' 02F3: load_object #CUTOBJ05 'PLAYERH' It seems to me that the charackter models are used for cutscene as well for ingame but I can't really see who is who Only EIGHT.dff for sure in Intro mission cutscene and as ingame actor in mission Give Me Liberty and Luigi's Girls Edited February 20 by ZAZ Link to comment https://gtaforums.com/topic/1000747-gta-animation-manager-help/#findComment-1072508525 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now