Internet Rob Posted February 25 Author Share Posted February 25 15 hours ago, Cacahuete said: It looks good, it complements the map pretty good and reminds me a bit of the responsive plus mod, only without the increased difficulty Just ask, are you planning to make a version for EFLC with changes, for example, so that cars like the tampa and the regina from TLAD appear in traffic or being able to find the police motorcycle and the police buffalo parked at police stations in TBOGT Responsive Plus and the other work done by @Lord Criminal is a big inspiration for this mod. Yes, full EFLC support is on its way I'm just getting started with TLAD now. oofkal, dobrogodnamamavideo and Daddynnoob 3 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072510615 Share on other sites More sharing options...
Internet Rob Posted March 5 Author Share Posted March 5 On 2/17/2025 at 4:04 AM, iMORGON said: I love cargrp mods like this. If you don't mind, can you make a Liberty City map with all the car groupings? I was wondering if the Korea-town in Alderney uses the Jersey group or Chinese/Japanese group. I went ahead and did it, check it out: P.S. That's Alderney City and it uses the Korean gang, as well as a few other groups. iMORGON 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072514700 Share on other sites More sharing options...
iMORGON Posted March 5 Share Posted March 5 9 hours ago, Internet Rob said: I went ahead and did it, check it out: P.S. That's Alderney City and it uses the Korean gang, as well as a few other groups. Thank you so much and I appreciate how in-depth this guide is. I recommend to everyone if you use TrafficPlus with Potential Grim to remove all the cars that are used as gang cars (Cavalcade, Huntley, Feroci, Intruder, etc.) and put them in Boring Saloons group to reduce overpopulation of said cars. Since Potential Grim greatly increases the volume of gang members and gang areas. Internet Rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072514934 Share on other sites More sharing options...
dobrogodnamamavideo Posted March 5 Share Posted March 5 Will it also work for TBoGT or will it need a seperate file? Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072515127 Share on other sites More sharing options...
Internet Rob Posted March 5 Author Share Posted March 5 9 hours ago, iMORGON said: I recommend to everyone if you use TrafficPlus with Potential Grim to remove all the cars that are used as gang cars (Cavalcade, Huntley, Feroci, Intruder, etc.) and put them in Boring Saloons group to reduce overpopulation of said cars. Since Potential Grim greatly increases the volume of gang members and gang areas. That's a great tip, thanks mate. 5 hours ago, dobrogodnamamavideo said: Will it also work for TBoGT or will it need a seperate file? It might work for TBOGT in its current state, but you could also wait for TBOGT support which is coming in the future. iMORGON and dobrogodnamamavideo 2 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072515371 Share on other sites More sharing options...
Haxogone Posted March 11 Share Posted March 11 Why do some map changes break in EFLC? Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072518151 Share on other sites More sharing options...
Internet Rob Posted March 11 Author Share Posted March 11 6 hours ago, Haxogone said: Why do some map changes break in EFLC? Because I haven't made proper EFLC support yet. The car placements are for IV only, so here's what you can do: Go to update > TrafficPlus in your game directory, create an "IV" folder, and place "TrafficPlus.img" into it. Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072518312 Share on other sites More sharing options...
iMORGON Posted March 14 Share Posted March 14 Hi, @Internet Rob. Can you tell us more about the Editable Car Placements folder and the .opl files? So can we create our own spawn points for other cars too? Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072519605 Share on other sites More sharing options...
Internet Rob Posted March 15 Author Share Posted March 15 (edited) 2 hours ago, iMORGON said: Hi, @Internet Rob. Can you tell us more about the Editable Car Placements folder and the .opl files? So can we create our own spawn points for other cars too? Yeah, I've got a few tips. I provided those .opl files mainly to make merging my edits with other mods easier, like Various Fixes. Originally they were .wpl files, which aren't editable in a text file, so I extracted in OpenFormat using OpenIV. You can convert an .opl back to a .wpl in OpenIV through New > Import OpenFormats. You can convert a .wpl to an .opl by right-clicking on it. Forget about the files I provided, the info below will help you edit any .wpl you need to. Once you find a spot to place a car, you have to know your where you are based on Rockstar's zoning system. This map is invaluable: This will point you to the right .img file in pc > data > maps (such as bronx_e2.img). Once you open that .img in OpenIV, you will have to search through every each one of its stream .wpl files (there's usually at least 10) until you find the one which has the most similar co-ordinates to your custom spawn. This tool will give you those coords: https://github.com/Cowboy-69/CarGeneratorWPL You can learn a lot from Thunder's post, but the coords tool by cowboy will let you skip most of these steps. Here's a typical entry with added spaces for clarity: 859.3877, 1440.68, 3.579484, 0.018, -7, 3, sultanrs, -1, -1, -1, -1, 1633, 0, 0 The first three sets of numbers are your coordinates, likely no need to edit these after using cowboy's tool. The seventh bit, "sultanrs," is your chosen vehicle. You can write the hash or simply the name (the way the game refers to internally, such as "rom" for Roman's Taxi). The twelth number, "1633," determines the spawn type. This number makes the vehicle spawn no matter AND without influencing the traffic nearby. There are many other spawn types, I personally would love to see some info on this. Edited March 15 by Internet Rob MaveriX and gtaHI 2 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072519646 Share on other sites More sharing options...
Internet Rob Posted March 16 Author Share Posted March 16 Update #4! Check out the main page. I'm open to your ideas, let's hear em. Daddynnoob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/page/2/#findComment-1072519977 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now