internet_rob Posted February 17, 2025 Share Posted February 17, 2025 (edited) Traffic+ is a lightweight mod that enhances GTA IV's traffic design without the use of code. Every file is standalone; you can pick and choose what to install. Compatible with every version of GTA IV. What the goal of this mod? Enhance the traffic configuration for fresh, fun, realistic gameplay. Provide the optimal versions of the files below which can be used as a base for further modding. Quote This file determines where vehicles can be found by assigning them to specific pedestrian groups. For example, the "taxi" is driven by "POPCYCLE_GROUP_TAXI." New Stuff The Bus has been added to the entire map. The Infernus super car has been added to the Bohemian population. The Comet and SuperGT have been added to Rich Businessmen population. The Dillitante has been added to the Low Businessmen population. The Yankee truck has been added Docks population. The Willard has been to the Eastern European population. Traffic Configuration Overall variety has been increased; the following vehicles are no longer blacklisted: Cognoscenti, Presidente, Intruder, Stratum, Hakumai, DF8-90, Ingot, Primo, Admiral, Oracle, Washington, Solair, Pinnacle, Lokus, Willard, Merit, Vincent, Feroci, Sultan, Schafter, and Premier. Fixes A duplicate PMP600 entry in the rich shopping population has been removed to prevent it from overspawning. This group is unused in the vanilla game, but restored in several available mods. Corrected a mistake that may have prevented the generic population from using their intended vehicles. Quote This file basically configures the nature of each vehicle. For example, the "faggio" is a "bike" that uses "VEH@BIKE_SCOOTER" animations. Traffic Configuration Some vehicles have been blocked from spawning more than once at a time, so they are fewer in numbers. This makes finding them more rewarding and realistic, and it prevents them from spawning with you everywhere you drive. This includes the Comet, Infernus, SuperGT, Banshee, Coquette, Turismo, SultanRS, and Stretch. All motorbikes have a much higher spawn frequency. Fixes The sports flag has been added to the Banshee and SultanRS. ___________________________________________________________________________________________ Traffic+ Expanded is an optional extension which adds new parked vehicles around the world. This may conflict with other map edits, like Various Fixes. Quote The SultanRS is not only hidden in Alderney, but now Broker and Algonquin too. Go find em. Quote The Police Stockade (used only in the mission: Tunnel of Death) can be found at the station near Alderney State Correctional Facility. This is an awesome way to play vigilante mode. Quote The Romero hearse now spawns at three cemetaries in the game. Previously only available in the mission: Undertaker. Sorry Frankie. Quote Helicopters have been added to unused helipads. You can borrow Brucie's chopper if you can find a way onto the roof. The Police Maverick can be stolen from LCPD helipads. As well as the Civilisation Committee if you can fight your way past the cops. Quote The Hellfury can be found at the Angels of Death clubhouse and (only sometimes) outside the Burger Shot in Beechwood City. DOWNLOAD Update #4 (16.03.25) Created by Internet Rob My Workshop Edited March 16, 2025 by Internet Rob Scott1, ServalEd, Ivan1997GTA and 23 others 24 2 Link to comment https://gtaforums.com/topic/1000724-trafficplus/ Share on other sites More sharing options...
iMORGON Posted February 17, 2025 Share Posted February 17, 2025 I love cargrp mods like this. If you don't mind, can you make a Liberty City map with all the car groupings? I was wondering if the Korea-town in Alderney uses the Jersey group or Chinese/Japanese group. internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072506813 Share on other sites More sharing options...
Daddynnoob Posted February 17, 2025 Share Posted February 17, 2025 Unexpected that you created this mod. Interesting work! internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072506822 Share on other sites More sharing options...
Coffees Posted February 18, 2025 Share Posted February 18, 2025 we love you rob internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507167 Share on other sites More sharing options...
RyhanZFX Posted February 18, 2025 Share Posted February 18, 2025 (edited) The real question before anybody asked, does it add buses on the traffic? Edit: it did, marvellous Edited February 18, 2025 by ZFX2214 Pro tip: read the thread post internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507178 Share on other sites More sharing options...
Boomerbang31 Posted February 18, 2025 Share Posted February 18, 2025 Does this also fix the TBOGT police buffalo, stinger, bike, and APC being driven by civillians? Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507235 Share on other sites More sharing options...
Haxogone Posted February 18, 2025 Share Posted February 18, 2025 13 minutes ago, Boomerbang31 said: Does this also fix the TBOGT police buffalo, stinger, bike, and APC being driven by civillians? Doesn't alter DLC files, so no. Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507237 Share on other sites More sharing options...
Chunk Norris Posted February 18, 2025 Share Posted February 18, 2025 I think this is a good start but it's not going far enough. First of all we need a reliable way to put ALL EFLC vehicles into the base game (without bugs missing engine sounds when too many different models are loaded), then add things like the caddy through wpl and the superd2 or the swift, skylift via .wpl editing as well. I think the modding community should strive to have all dynamic gameplay elements from EFLC (so cars, peds, weapons, radios basically) put into the base game for a full(er) experience. Now obviously TACE exists but a more LITE version of it would suffice for most people. iMORGON, MiesThies and internet_rob 3 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507263 Share on other sites More sharing options...
ServalEd Posted February 18, 2025 Share Posted February 18, 2025 1 hour ago, Chunk Norris said: I think this is a good start but it's not going far enough. First of all we need a reliable way to put ALL EFLC vehicles into the base game (without bugs missing engine sounds when too many different models are loaded), then add things like the caddy through wpl and the superd2 or the swift, skylift via .wpl editing as well. I think the modding community should strive to have all dynamic gameplay elements from EFLC (so cars, peds, weapons, radios basically) put into the base game for a full(er) experience. Now obviously TACE exists but a more LITE version of it would suffice for most people. This. Basically a more modern and less broken version of that old unified lore mod is what i want for IV. Dimitry Rascalov and iMORGON 2 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507299 Share on other sites More sharing options...
MiesThies Posted February 18, 2025 Share Posted February 18, 2025 This is awesomeeeeeeeeeee! Thanks a lot Rob! internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507392 Share on other sites More sharing options...
internet_rob Posted February 18, 2025 Author Share Posted February 18, 2025 13 hours ago, Chunk Norris said: I think this is a good start but it's not going far enough. First of all we need a reliable way to put ALL EFLC vehicles into the base game (without bugs missing engine sounds when too many different models are loaded), then add things like the caddy through wpl and the superd2 or the swift, skylift via .wpl editing as well. I think the modding community should strive to have all dynamic gameplay elements from EFLC (so cars, peds, weapons, radios basically) put into the base game for a full(er) experience. Now obviously TACE exists but a more LITE version of it would suffice for most people. I really appreciate the honest advice. I am actually considering integrating EFLC vehicles which would take this project a few steps further. I like the idea of a lite version of TACE, maybe I could cover the vehicles part of the deal. Anyways just depends on how badly I want to do it, the scope of the mod is smaller for now. iMORGON 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507576 Share on other sites More sharing options...
internet_rob Posted February 19, 2025 Author Share Posted February 19, 2025 Update! Check the main post for Traffic+ v1.1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507672 Share on other sites More sharing options...
Haxogone Posted February 19, 2025 Share Posted February 19, 2025 1 hour ago, Internet Rob said: Update! Check the main post for Traffic+ v1.1 Please add a changelog. Also, the readme's info link is wrong. internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507685 Share on other sites More sharing options...
Daddynnoob Posted February 19, 2025 Share Posted February 19, 2025 Can you replace the Annihilator on LCPD with police Maverick on East Holland police station and add FIB Buffalos on the FIB Building? Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507728 Share on other sites More sharing options...
internet_rob Posted February 19, 2025 Author Share Posted February 19, 2025 (edited) 12 hours ago, Daddynnoob said: Can you replace the Annihilator on LCPD with police Maverick on East Holland police station and add FIB Buffalos on the FIB Building? I had the same idea, but I don't think so. It looks like some spawns are not in the wpl files you would expect (I think they are linked to your save file). Also what FIB building? edit: well sh*t, I never knew that existed. I may just do that. Edited February 19, 2025 by Internet Rob Daddynnoob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072507992 Share on other sites More sharing options...
Jacorywoohoo Posted February 20, 2025 Share Posted February 20, 2025 Awesome mod, always great to see mods that add more variety to traffic in the game, great job! internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072508011 Share on other sites More sharing options...
dehamedino Posted February 21, 2025 Share Posted February 21, 2025 You are the guy who revived GTA IV and GTA San Andreas modding with the videos you made. Not just that, you also make cool mods like these. So this may be out of topic but do the same revive to GTA V modding. Keep safe <3 internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509144 Share on other sites More sharing options...
Boomerbang31 Posted February 23, 2025 Share Posted February 23, 2025 So the cargrp and vehicles.ide files in the update folder overwrites the existing cargrp and vehicles.ide file in the GTA IV common/data folder? Does that mean I have to edit these new files if I were to add new cars to the game such as the libertyrush vehicles? Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509500 Share on other sites More sharing options...
internet_rob Posted February 23, 2025 Author Share Posted February 23, 2025 17 hours ago, Boomerbang31 said: So the cargrp and vehicles.ide files in the update folder overwrites the existing cargrp and vehicles.ide file in the GTA IV common/data folder? Does that mean I have to edit these new files if I were to add new cars to the game such as the libertyrush vehicles? That's exactly right. You will have to edit cargrp and vehicles.ide in the update folder so long as they are there. Remove them and the game will load the originals in common/data. Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509742 Share on other sites More sharing options...
internet_rob Posted February 24, 2025 Author Share Posted February 24, 2025 Update! Check out the main post. Please share any ideas you have for the mod, here's some of the other stuff I've been testing: Gracie Ancelloti's Feltzer Hidden NRG900 Beechwood City Sanchez FIB Buffalo (this is technically an FIB building ) Daddynnoob, _GTA_, Chunk Norris and 3 others 6 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509784 Share on other sites More sharing options...
Boomerbang31 Posted February 24, 2025 Share Posted February 24, 2025 4 hours ago, Internet Rob said: That's exactly right. You will have to edit cargrp and vehicles.ide in the update folder so long as they are there. Remove them and the game will load the originals in common/data. But atm there's no installation method for older versions or copies that don't have fusion overloader installed? What if I just drop the traffic plus files into my common data folder? Would it give my game more diverse traffic but without the new vehicle spawn locations? Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509810 Share on other sites More sharing options...
internet_rob Posted February 24, 2025 Author Share Posted February 24, 2025 (edited) 4 minutes ago, Boomerbang31 said: But atm there's no installation method for older versions or copies that don't have fusion overloader installed? What if I just drop the traffic plus files into my common data folder? Would it give my game more diverse traffic but without the new vehicle spawn locations? I'm using FusionFix on version 1080, it's not exclusive to CE. Or install TrafficPlus manually by finding and replacing every individual file I provided (or just cargrp.dat and vehicles.ide for the main changes listed at the top). Edited February 24, 2025 by Internet Rob Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509813 Share on other sites More sharing options...
Boomerbang31 Posted February 24, 2025 Share Posted February 24, 2025 3 minutes ago, Internet Rob said: I'm using FusionFix on version 1080, it's not exclusive to CE. Or install TrafficPlus manually by finding and replacing every individual file I provided (or just cargrp.dat and vehicles.ide for the main changes listed at the top). But where do I put the traffic+ expanded folder with the IMG file inside? Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509814 Share on other sites More sharing options...
internet_rob Posted February 24, 2025 Author Share Posted February 24, 2025 Just now, Boomerbang31 said: But where do I put the traffic+ expanded folder with the IMG file inside? Forget that, just use the "manual installation" folder. It has every file you need to install. Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509816 Share on other sites More sharing options...
Boomerbang31 Posted February 24, 2025 Share Posted February 24, 2025 Just now, Internet Rob said: Forget that, just use the "manual installation" folder. It has every file you need to install. Oh crap I forgot I was using the old version, gonna install this one now, thanks! internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509819 Share on other sites More sharing options...
Boomerbang31 Posted February 24, 2025 Share Posted February 24, 2025 Aw damn some of the streamable files conflict with the files from the Various Fixes mod. Maybe I'll just stick to the diverse traffic for now. Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509822 Share on other sites More sharing options...
iMORGON Posted February 24, 2025 Share Posted February 24, 2025 I use this mod with Potential Grim (PG). Because of the increased presence of gang member with PG, I decided to remove all the cars used for gang cars (schafter, cavalcade, intruder, etc.) in the cargrp except for the gang groups. And those cars are still often appear in the traffic. I guess gang cars are affected by gang areas and not just by cargrp internet_rob 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509825 Share on other sites More sharing options...
internet_rob Posted February 24, 2025 Author Share Posted February 24, 2025 42 minutes ago, iMORGON said: I use this mod with Potential Grim (PG). Because of the increased presence of gang member with PG, I decided to remove all the cars used for gang cars (schafter, cavalcade, intruder, etc.) in the cargrp except for the gang groups. And those cars are still often appear in the traffic. I guess gang cars are affected by gang areas and not just by cargrp The vehicles under each gang in cargrp.dat will show up wherever that gang is located. It doesn't limit it to just gang members. Once the vehicle is in the memory pool, pretty much anyone can be seen driving it. iMORGON 1 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509836 Share on other sites More sharing options...
Daddynnoob Posted February 24, 2025 Share Posted February 24, 2025 12 hours ago, Internet Rob said: Update! Check out the main post. Please share any ideas you have for the mod, here's some of the other stuff I've been testing: Gracie Ancelloti's Feltzer Hidden NRG900 Beechwood City Sanchez FIB Buffalo (this is technically an FIB building ) Nice work! How about you try to replace the police cars on roadblocks when each borough is locked to the player with either NOoSE Cruiser or Patriot since it more makes sense to deal with terrorist threats? Also, this one is not for this mod but can you test to add FIB agents on its building? Jacorywoohoo, internet_rob, Endor and 1 other 4 Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072509963 Share on other sites More sharing options...
Cacahuete Posted February 25, 2025 Share Posted February 25, 2025 It looks good, it complements the map pretty good and reminds me a bit of the responsive plus mod, only without the increased difficulty Just ask, are you planning to make a version for EFLC with changes, for example, so that cars like the tampa and the regina from TLAD appear in traffic or being able to find the police motorcycle and the police buffalo parked at police stations in TBOGT Link to comment https://gtaforums.com/topic/1000724-trafficplus/?do=findComment&comment=1072510322 Share on other sites More sharing options...
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