Vitrolic Wither Posted February 9 Share Posted February 9 I was playing the game for a couple hours on a new save running around doing a bunch of side stuff I saved to get off and eat for a bit. When I tried to play again loading the save crashed the game. I can start a new save with my current mod list and it loads no problem. Has anybody had this problem before? Here is my game save but idk if it will help since I can't even get it to load For: Missions: Big Smoke Helper: Link: https://gtasnp.com/YkFWvE Notes: Complete I did try to load the the save with no mods and unsurprisingly that also crashed the game. If anyone has a suggestion please lmk. Link to comment https://gtaforums.com/topic/1000605-save-game-wont-load/ Share on other sites More sharing options...
OrionSR Posted February 9 Share Posted February 9 I am not able to run any practical tests on this save because you appear to be using a modified main.scm. But I was able to load the save after putting all of the scripts to sleep for 6 seconds, which means the integrity of the save structure is intact. No saved missions were found - a common problem with save anywhere mods that don't check the OnMission status. Errors encountered after the 6 second script nap are consistent with loading a save that doesn't match main.scm. You might be able to learn more from tools like SCRlog, or the Cleo.log produced by Cleo5. Vitrolic Wither 1 Link to comment https://gtaforums.com/topic/1000605-save-game-wont-load/#findComment-1072503177 Share on other sites More sharing options...
Vitrolic Wither Posted February 9 Author Share Posted February 9 I had found a hot coffee mod that replaces the main.scm could I put that in a folder inside the modloader folder to stop it from modifying the base game main.scm? Also, should I not use save anywhere mod or would you have a link to one that checks for OnMission status? I look into those tools later tn when I have time. Link to comment https://gtaforums.com/topic/1000605-save-game-wont-load/#findComment-1072503381 Share on other sites More sharing options...
OrionSR Posted February 10 Share Posted February 10 I am aware of but not familiar with ModLoader. I don't know how it works. But a game save will not work properly unless a compatible main.scm is used - sometimes custom mains are designed to be save compatible with standard mains, but that's tricky business. Save anywhere mods are usually safe to use. I designed mine to save even if on a mission, but I do a lot of save editing and glitch fixes so sometimes I need the bad data for diagnostics. The other situation where you should not save is near the dry dock in SF. If the import/export mission is active then the save will crash when loaded. The only tool I know of that avoids these situations is the Grinch Trainer. Also, best not to save near an active basket ball object or pool player - the active status gets saved and doesn't go away unless edited with a tool like GTASnP.com. (GTASnP can fix the dry dock issue too now, btw.) None of this seems like a direct solution to your problem though. Except, a better understanding of the possible issues might help you narrow the scope of the bug hunt a little. Link to comment https://gtaforums.com/topic/1000605-save-game-wont-load/#findComment-1072503503 Share on other sites More sharing options...
Vitrolic Wither Posted February 10 Author Share Posted February 10 Ok thank you that is good information to have. Idk if it matters but I was standing right out side the ammu-nation with the shoot range when I saved. After doing some testing it seems like mods that edit main.scm files do work when put into the modloader folder. I also did some research and realized I'm using a stand alone hot coffee and a mod called SA opened up that seems to have the hot coffee mod built in so that could be causing the problem. Link to comment https://gtaforums.com/topic/1000605-save-game-wont-load/#findComment-1072503557 Share on other sites More sharing options...
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