Scott1 Posted January 6 Share Posted January 6 (edited) Grand Theft Auto IV - Alderney Cluckin' Bell This interior mod implements a Cluckin' Bell into Berchem, Alderney as a functional restaurant where you can replenish health or cause chaos. Along with this there is NPC activity, optional navmesh and a radio playing The Vibe 98.8 INSTALL: GTA IV Base Game: Put files from 'common' & 'pc' into the equivalent folders with Open IV. GTA IV Complete Edition: Put files from common, pc, TBoGT & TLAD into the equivalent folders with Open IV. Fusion Overloader: Drop update folder into main IV directory. If you want just the interior, with no restaurant activity, just install the nj_03.img content. A new save is not needed DOWNLOAD I'm featuring the removed roadworks for main screenshots although it is actually the alternative option. More info/rambling: Spoiler There was an alternate Cluckin' Bell exterior here that didn't match the other locations at all. I feel the roadworks placed outside were possibly in part due to this inconsistency, though I have left that stuff in as it doesn't interfere with accessibility - But I have also included an option to remove it. I wanted the Cluckin' Bells to be consistent, and to have a functional restaurant here. On top of this, Alderney lacks interiors compared to the other islands, so I feel this is a welcome addition. More screenshots: Spoiler Edited January 8 by Scott1 info _GTA_, MadMaxLIS, Ivan1997GTA and 13 others 11 5 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/ Share on other sites More sharing options...
_GTA_ Posted January 6 Share Posted January 6 hi Scott1, does this mod is compatible with the Restored Cluckin' Bell in Northwood mod files? Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072486464 Share on other sites More sharing options...
Scott1 Posted January 8 Author Share Posted January 8 On 1/7/2025 at 6:12 AM, _GTA_ said: hi Scott1, does this mod is compatible with the Restored Cluckin' Bell in Northwood mod files? Hello! If you have a look in the main/non-overloader folder, I put compatibility files for Northwood in those directories. You can take those files and put them into the same places within the update folder. If you're not sure what I mean, I will update the download with an Overloader version of both. CRAZY AL WARD and _GTA_ 2 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072487109 Share on other sites More sharing options...
CRAZY AL WARD Posted January 8 Share Posted January 8 (edited) In my honest & professional opinion... The people of Alderney have been waiting since 2008 for this reopening of the Cluckin' Bell Great job, @Scott1 You've earned yourself an Ice Cold Logger Any plans for the abandoned Burger Shot near the Cluckin' Bell in Cerveza Heights, Dukes? Edited January 8 by CRAZY AL WARD I had the wrong area in Dukes named Scott1 and _GTA_ 2 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072487372 Share on other sites More sharing options...
Scott1 Posted January 10 Author Share Posted January 10 On 1/9/2025 at 9:18 AM, CRAZY AL WARD said: In my honest & professional opinion... The people of Alderney have been waiting since 2008 for this reopening of the Cluckin' Bell Great job, @Scott1 You've earned yourself an Ice Cold Logger Any plans for the abandoned Burger Shot near the Cluckin' Bell in Cerveza Heights, Dukes? Ha! Thanks for your compliment, I appreciate you. At some point I am going to finish up the Hove Beach Cluckin' Bell and give it an individual release, and then with the Cerveza Heights Burgershot, release it as part of an overall restored interiors mod, which would also include the Lower Easton Internet Cafe and these new Cluckin Bells. (The reason to not release some individually is because of so many file overlaps). I am not sure at this time when these projects will be finished though. Kiyone_Alien_Cop, CRAZY AL WARD and Attramet 1 2 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072487899 Share on other sites More sharing options...
diperro Posted January 10 Share Posted January 10 Scott1, CRAZY AL WARD and EdEdEdEd 1 2 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072488213 Share on other sites More sharing options...
Tereconuso Posted January 12 Share Posted January 12 (edited) It would be cool if it had an icon on the map. It would also be nice if you released a combined game.dat16 from both this mod and the Northwood Cluckin' Bell so we could have both places with music. Edited January 13 by Tereconuso Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072488754 Share on other sites More sharing options...
Chunk Norris Posted February 3 Share Posted February 3 Is the foodserver.sco file compatible with Northwood Cluckin' Bell? Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072499424 Share on other sites More sharing options...
Scott1 Posted February 4 Author Share Posted February 4 (edited) On 1/11/2025 at 5:26 AM, diperro said: I've got to be honest I thought you were going to kill everyone On 1/12/2025 at 9:28 PM, Tereconuso said: It would be cool if it had an icon on the map. It would also be nice if you released a combined game.dat16 from both this mod and the Northwood Cluckin' Bell so we could have both places with music. Hi. If you have a look inside the main/non overloader folders, I placed a merged game.dat16 file for both in there. 17 hours ago, Chunk Norris said: Is the foodserver.sco file compatible with Northwood Cluckin' Bell? Yes 100% (The vendor for Northwood already existed in that script too). Edited February 4 by Scott1 . Chunk Norris 1 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072499929 Share on other sites More sharing options...
Chunk Norris Posted February 4 Share Posted February 4 12 hours ago, Scott1 said: I've got to be honest I thought you were going to kill everyone Hi. If you have a look inside the main/non overloader folders, I placed a merged game.dat16 file for both in there. Yes 100% (The vendor for Northwood already existed in that script too). I also wanted to ask about the foodserver.sco that comes with Drusillas. Is that compatible with the 2 CLucking bells or not? Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072500206 Share on other sites More sharing options...
Scott1 Posted February 5 Author Share Posted February 5 6 hours ago, Chunk Norris said: I also wanted to ask about the foodserver.sco that comes with Drusillas. Is that compatible with the 2 CLucking bells or not? Currently the drusillas file is only compatible with Northwood. When I have time I'll see if I can merge its changes with Alderneys foodserver.sco Chunk Norris and CRAZY AL WARD 2 Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072500400 Share on other sites More sharing options...
Chunk Norris Posted February 5 Share Posted February 5 thank you so much for your map mods they are all great. Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072500893 Share on other sites More sharing options...
Chunk Norris Posted February 6 Share Posted February 6 (edited) Is it possible to make game.dat16 compatibility with NORTHwood ( not this mod) and your other mods like libeerty alive? I guess it's the ambient emitter list_01 thats not playing well, although im not sure. edit: nvm I managed to merged everything perfectly Edited Friday at 07:40 PM by Chunk Norris Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072501131 Share on other sites More sharing options...
_GTA_ Posted February 6 Share Posted February 6 1 hour ago, Chunk Norris said: Is it possible to make game.dat16 compatibility with NORTHwood ( not this mod) and your other mods like libeerty alive? I guess it's the ambient emitter list_01 thats not playing well, although im not sure. Hi Chunk does TBOGT crashes for you after installing the liberty alive mod? Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072501168 Share on other sites More sharing options...
Chunk Norris Posted February 6 Share Posted February 6 5 minutes ago, _GTA_ said: Hi Chunk does TBOGT crashes for you after installing the liberty alive mod? I never mod TBOGT so can't say. All my mods are in base IV Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072501170 Share on other sites More sharing options...
_GTA_ Posted February 6 Share Posted February 6 31 minutes ago, Chunk Norris said: I never mod TBOGT so can't say. All my mods are in base IV Okay Hi Scott1, will you add a map icon for both the Cluckin' Bell in Alderney mod and the Real Cluckin' Bell Interior In North mod in the future? Does it is possible? Thanks Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072501194 Share on other sites More sharing options...
Elias3500h Posted Friday at 01:35 AM Share Posted Friday at 01:35 AM Is your drusilla interior mod compatible with this on Link to comment https://gtaforums.com/topic/1000176-cluckin-bell-in-alderney/#findComment-1072505556 Share on other sites More sharing options...
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