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GTA VI Speculation & Discussion - Part ∞ - The Leonida Drought


GTA VI Speculation & Discussion - Part ∞ - The Leonida Drought 3 apr 2025  

404 members have voted

  1. 1. When are we next getting info about GTA VI?

    • Early April
      3
    • Mid April
      14
    • Late April
      41
    • Early May - right around the big Q4 FY'25 T2 conference
      218
    • Mid-Late May
      41
    • June
      28
    • Later
      59


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RaphealPenguin

So I was playing GTAV like 5 minutes ago and I've got to say, the attitude both it and RDR2 give you towards self defense is frustrating. I was at Rancho and a whole pack of guys just stared me down and before I could fully realize, they gunned me to shreds. I came back, antagonized them and called the police and it took me like 3 different tries to get a shootout between the two.

 

In one of those tries the police killed me because I got wanted. There were too many of them and I had to shoot one to keep myself alive. One bullet to the guy who shot first and I got two stars. The cops put more effort into killing me than the gang gunning them down. It took them forever to respond in all my tries, but I nick someone's car in the middle of nowhere and they try to fight me and if I escalate I'm wanted and three cop cars are blocking any escape route.

 

RDR2 has the same problem, except worse because of the witness and honor system.

Edited by RaphealPenguin
StopsRevenge
5 hours ago, Lucía López said:

It seems like we're in an endless loop, every time we think there will be news about GTA 6, in the end absolutely nothing comes out and so on, every month.

It's not a loop, it's a spiral into insanity...

alan-wake-2-alan-wake.gif.ad120c40a174b35783e3246e1344c6f6.gif

JohnCGaming
52 minutes ago, RaphealPenguin said:

So I was playing GTAV like 5 minutes ago and I've got to say, the attitude both it and RDR2 give you towards self defense is frustrating. I was at Rancho and a whole pack of guys just stared me down and before I could fully realize, they gunned me to shreds. I came back, antagonized them and called the police and it took me like 3 different tries to get a shootout between the two.

 

In one of those tries the police killed me because I got wanted. There were too many of them and I had to shoot one to keep myself alive. One bullet to the guy who shot first and I got two stars. The cops put more effort into killing me than the gang gunning them down. It took them forever to respond in all my tries, but I nick someone's car in the middle of nowhere and they try to fight me and if I escalate I'm wanted and three cop cars are blocking any escape route.

 

RDR2 has the same problem, except worse because of the witness and honor system.


The way lawmen fail to intercede against the AI in RDR 2 is very frustrating and hopefully not indicative of how it will be handled in GTA VI.

Retro_Causality

The idea that they won’t market VI close to mafia makes no sense, like people are incapable of having interest in multiple games lol 

Edited by Retro_Causality
  • Like 2
  • KEKW 1
vazadika
5 hours ago, Zapper said:

 

Just Terminal Island.

 

OwLiPTQ.png

 

NnhKL7j.jpg

 

Now, judging by the mapping project, Vice City alone is roughly the size of the entire Los Santos.

 

The RDR2 map is packed with small settlements, mountains, lakes, swamps, and rivers, and let’s not forget just how multi-layered it was. Sometimes, to reach a destination that’s just 2 minutes away in a straight line, you have to spend 5 minutes winding around just to get on the right road.

 

This raises the question: how will Rockstar handle it this time? After all, the entire state seems to be relatively flat.

 

I can already see how it’ll work in Vice City: the city is divided into islands, with waterways everywhere, and the fastest way to get from one area to another will be to simply swim or boat across.

 

image.thumb.png.f0960c02d9f8ff41c673aaeb5193aa51.png

 

The only thing that still bothers me is this location. I’ll definitely go there and check it out, but here’s the thing: how many people will actually want to stay there 10 years later, especially if there’s nothing interesting?

 

It might turn into another Terminal Island, kinda cool at first, but by the 100th visit, on the 101st time, you’ll just think, "God, I can’t wait to get out of here."

 

These are just my thoughts for now, and it’s too early to judge. But if it really is a dead end zone where the only exits are by boat (crossing that huge body of water) or driving all the way back the same road you came from… I don’t even know what to think.

  • Like 3
Guchmeister
6 hours ago, propanecocaine71 said:

Ok thanks Bethesda games have never really been on my radar, I've seen videos but never played any of them. 

You've missed out on some great stuff man. In particular how awful most of these games are before the modders come to the rescue. 

 

 

Agent Edward
1 hour ago, vazadika said:

The only thing that still bothers me is this location. I’ll definitely go there and check it out, but here’s the thing: how many people will actually want to stay there 10 years later, especially if there’s nothing interesting?

 

It might turn into another Terminal Island, kinda cool at first, but by the 100th visit, on the 101st time, you’ll just think, "God, I can’t wait to get out of here."

 

These are just my thoughts for now, and it’s too early to judge. But if it really is a dead end zone where the only exits are by boat (crossing that huge body of water) or driving all the way back the same road you came from… I don’t even know what to think.

Regardless of people wanting to visit this place in 10 years from now or not, the Florida Keys has to be in the game, you can't ask Rockstar to cut pieces from Leonida just because these parts may be boring, they exist in real life and are the most iconic parts of the real thing, so they must be in the game.

Platface
3 hours ago, vazadika said:

Now, judging by the mapping project, Vice City alone is roughly the size of the entire Los Santos.

 

The RDR2 map is packed with small settlements, mountains, lakes, swamps, and rivers, and let’s not forget just how multi-layered it was. Sometimes, to reach a destination that’s just 2 minutes away in a straight line, you have to spend 5 minutes winding around just to get on the right road.

 

This raises the question: how will Rockstar handle it this time? After all, the entire state seems to be relatively flat.

 

I can already see how it’ll work in Vice City: the city is divided into islands, with waterways everywhere, and the fastest way to get from one area to another will be to simply swim or boat across.

 

image.thumb.png.f0960c02d9f8ff41c673aaeb5193aa51.png

 

The only thing that still bothers me is this location. I’ll definitely go there and check it out, but here’s the thing: how many people will actually want to stay there 10 years later, especially if there’s nothing interesting?

 

It might turn into another Terminal Island, kinda cool at first, but by the 100th visit, on the 101st time, you’ll just think, "God, I can’t wait to get out of here."

 

These are just my thoughts for now, and it’s too early to judge. But if it really is a dead end zone where the only exits are by boat (crossing that huge body of water) or driving all the way back the same road you came from… I don’t even know what to think.

V has this issue as well and solution is simple, use your brain.

 

I cant wait people doing great shots over there using sunlight and proper adjustments tbh. Instagram and Social Club posts will be filled having attractive shots, same as GTA V's photography :bonk:

  • KekCringe 1
The-Ghost
9 hours ago, JohnCGaming said:

I bet you they could make the VI map feel "bigger" by jamming up the city and highways with cars.

Which I am sure is going to be great for that highly anticipated 60fps target :lmaokek:

Eternal Moonshine
5 hours ago, Guchmeister said:

You've missed out on some great stuff man. In particular how awful most of these games are before the modders come to the rescue. 

 

 

It's just a meme. People saying this probably never played a Bethesda game. I've tried a bunch of mods, but I always go back to vanilla because I like it better.

PolandMountain
11 hours ago, Zapper said:

 

Just Terminal Island.

 

OwLiPTQ.png

 

NnhKL7j.jpg

 

Port of Los Santos was the biggest waste of space you could imagine - such an empty and boring place - this is the main reason why Los Santos is bigger than Liberty City but it doesn’t feel like it - that’s because if you removed this stupid port the city would be much smaller

Miss Darko
13 hours ago, propanecocaine71 said:

I can't remember, how much bigger do we think vice city is going to be compared to liberty city and los santos? Based on the current mapping project? 

I think it sort of depends on what you consider to be part of Vice City. Vice City proper seems to be roughly the same size as Los Santos in terms of landmass covered, but it's distributed more vertically. So, it's thinner and longer. That said, it's not totally clear what the northern extent of the city is. It might be a bit bigger, it's hard to compare when the distribution is so different. Los Santos is very square and Vice City seems to be long but pretty thin, especially away from the central part of the city. The external views we have show us that it ends pretty abruptly towards the west, not a whole lot of in-land sprawl.

 

Then there's Vice Beach, which is roughly Algonquin-sized. A large bay separates it from Vice City, populated by other smaller islands. If you consider Vice Beach and Vice City as the combined Vice City, then that makes it probably about 1.5x the size of Los Santos in terms of total landmass covered, though the bay itself contributes to the total area you'd be traveling when crossing from one side of the city to the other. The drive across the causeways between the Vice Beach and the mainland covers roughly halfway across Los Santos, so that's significant. This is the sort of thing that will make Vice City feel really big. That said, I think in this game Vice Beach might be considered a separate municipality from Vice City, given we saw the uniform of the Vice Beach police department in the leaks, which makes it technically separate from Vice City. So Vice City fits roughly within the scale R* has set for the main city in their previous two games, and Vice Beach is technically a smaller city next to it. But, most likely, most players will consider them more or less a single, larger entity. In any case, it's a better treatment than the metropolitan area of Los Santos got in terms of scale.

 

The nice thing about this distribution and the separation of the body of water is that when looking across the bay from either side, the city will look absolutely massive. The coastal sprawl when looking towards the west especially seems like it would be unparalleled by any previous R* city.

Edited by Miss Darko
Lemoyne outlaw
11 hours ago, Retro_Causality said:

The idea that they won’t market VI close to mafia makes no sense, like people are incapable of having interest in multiple games lol 

yes especially since a lot of gta fans will play mafia to warm up for gta. like mafia is an appetizer. and gta 6 is the main course. it doesn't hurt to see the menu for both things at the same time. 

  • Like 3
JohnCGaming

I understand the problems with the port because the Port of LA is very important in real life, but it doesn't feel alive at all in GTA V, and is in a confusing layout. This goes back to lack of NPC/Vehicle density. Further, you have generic LSPD except for some Merryweather toughs in that one dry-dock like area. 

 

It might not be noticed by most players, but I think there really only being two regularly encountered law enforcement agencies in V contributed to an otherwise large and decently diverse map feeling small. If you were in the city and wanted, LSPD. If you were up north, sheriff. 

Miss Darko
1 hour ago, JohnCGaming said:

I understand the problems with the port because the Port of LA is very important in real life, but it doesn't feel alive at all in GTA V, and is in a confusing layout. This goes back to lack of NPC/Vehicle density. Further, you have generic LSPD except for some Merryweather toughs in that one dry-dock like area.

One certainly hopes that the shot of Vice City docks in the trailer is representative of the game, that cargo gets actively moved from and onto ships, and that cargo ships come and go. A bit of life alone would add a lot to the area. The bit in the leaks about breaking into cargo containers also points to some potential gameplay in the port. Something like getting tips about specific kinds of cargo that will arrive in the port, so we can go in looking for a specific cargo container while avoiding security. I would expect it to be a recurring side-activity kind of thing, but it gives us a reason to go to the place rather than just a single story mission or something.

 

I'm about to go on a tangent here, but there's an impression I've been getting from what we've seen of GTA VI, particularly in the leaks. The emphasis seems to be on us having some kind of criminal thing to do in all sorts of locations, obviously in missions and side-missions but also just in free-roam. We could stick up convenience stores in GTA V for some quick cash, but from what I remember that was about it. There seem to be a lot of interiors visible in the leaks, and as neat as it is to have more interiors for its own sake, I think they've been emphasized for a reason. Let's say you stumble upon a warehouse in free roam. In previous games it would basically just be there as set dressing, it makes the world more believable. But here you can see it has an interior, it has security cameras, it has a couple security guards on patrol that get suspicious if you're lurking around the property for too long. It's there so you can try and break in and find something to steal. The idea is more marrying the core gameplay and criminal themes of GTA with exploration - you're always looking for opportunities. I don't know if this will actually be the case, it's mostly just conjecture with a few hints at mechanics that could support it. But I do think it would be an effective way of adding a lot of engagement to the world and having it all tie back to being a hungry criminal. Also seems like an evolution to the way exploration felt in RDR2: stumbling onto a property and approaching it, finding out if it has friendly or hostile inhabitants, or finding it empty and looting it. It's the most alive the world has felt in an R* game, and I would only expect them to step that up.

Edited by Miss Darko
  • Like 13
mp412rex

yeah i kinda got that vibe too, like, our couple will have to do a lot of stuff in order to get money and survive (whatever they're running away from) i assume big stuff like heists won't happen or if they do we'll be helpers like packie's brothers or the recruitable crews from V and not the main planners

 

honestly i dont expect us to be crazy rich at the end, like, i think we'll have better stuff sure but owning mansions and stuff i dunno.

 

feels like there's a threat looming over the couple tbh

Edited by mp412rex
  • Like 3
Agent Edward
8 minutes ago, mp412rex said:

yeah i kinda got that vibe too, like, our couple will have to do a lot of stuff in order to get money and survive (whatever they're running away from) i assume big stuff like heists won't happen or if they do we'll be helpers like packie's brothers or the recruitable crews from V and not the main planners

 

honestly i dont expect us to be crazy rich at the end, like, i think we'll have better stuff sure but owning mansions and stuff i dunno.

 

feels like there's a threat looming over the couple tbh

I don't really think this will be the case to be honest, and after giving some thoughts about the roles of Jason and Lucia (or whoever replaces them if they get demised) I have the following conclusions:

 

1 - The protagonists have to be considerably wealthy at the end of VI's story due to the huge amount of weapons, vehicles and overall character customization, it's a GTA game, so naturally the player should be able to access everything they see one way or another, and naturally (again) if the protagonists have a lot of money in their pockets/accounts they gotta live in a safehouse which meets their financial situation, wheter it's in the Venetian Islands (like Tommy) or any other wealthy neighborhood.

 

Meth head or not, it didn't make too much sense for Trevor to be a billionaire in the end of GTA5's story and keep living in that rusty ass trailer, reason why Rockstar corrected this mistake when Ron said that he went to Vinewood and became a different person or some sh*t.

 

2 - Following the example of GTAO: The Contract, Rockstar found a way of continuing the stories of the protagonists in the Online Mode, everyone liked seeing how Franklin was doing 8 years later in 2021, arguably one of the best GTAO DLCs ever made, which certainly brought some Story Mode fans to the Online Mode even if only for a short time to check it out, you really think that Rockstar don't have plans like this for Jason and Lucia or whoever replaces them?

 

People usually forget that Rockstar is at the very top of the gaming industry for a reason, they know what they're doing and this time they're planning ahead for VI/GTAO2 to stay relevant 20 years ahead from 2025 or 2026 onwards.

  • Like 2
Miss Darko
10 minutes ago, mp412rex said:

yeah i kinda got that vibe too, like, our couple will have to do a lot of stuff in order to get money and survive (whatever they're running away from) i assume big stuff like heists won't happen or if they do we'll be helpers like packie's brothers or the recruitable crews from V and not the main planners

 

honestly i dont expect us to be crazy rich at the end, like, i think we'll have better stuff sure but owning mansions and stuff i dunno.

 

feels like there's a threat looming over the couple tbh

I think things might gradually escalate when it comes to the size of stuff we pull off, I'd be surprised if things didn't get almost as crazy as GTA V by the end (it's hard to imagine R* going totally low-key after the expectations that GTA V set), but I am hoping for more of a slow burn with a relatively grounded approach because it makes the bigger set-pieces more exciting. But yeah I've tended to feel that we'll be more on the back-foot throughout much of the game, like being saddled with some kind of massive debt so that the money we're raising through our various jobs at least at first isn't to get rich but for survival. In GTA V that's the impetus for the first heist, but I would see this being more of a long-term arc. Of course every step we take puts us in deeper sh*t with both law enforcement and various criminal organizations, though we of course also make alliances. Right now I think I have a feel for where the game will start but it's not too easy to guess where it'll end. I personally like the idea that it's not particularly rags-to-riches in the story itself, but that leaves room to grow after the story, to continue amassing wealth and then using that to purchase supercars, yachts, and mansions if we want. But it should definitely be an achievement to get there.

mp412rex

yeah I think a slow burn story would fit well with the 'most immersive evolution of the gta series yet'. I agree that having them have a fair amount of wealth at the end would make sense for a gameplay standpoint (nobody wants them to repeat GTA 4's endgame that was awful). So I'm sure rockstar will find a way to give us good stuff to unlock at the end and have it be consistent with the plot they've written and the evolution of the characters throughout the game.

 

honestly i think gta online 2 should be its own separate universe, they can go full crazy with that one so that their blatant retcons can be safely ignored (looking at you friedlander the drug kingpin or ULP being alive)

 

if they wanna give us an update on story characters they can just make a new story dlc methinks

 

Edited by mp412rex
Agent Edward
21 minutes ago, Miss Darko said:

I think things might gradually escalate when it comes to the size of stuff we pull off, I'd be surprised if things didn't get almost as crazy as GTA V by the end (it's hard to imagine R* going totally low-key after the expectations that GTA V set), but I am hoping for more of a slow burn with a relatively grounded approach because it makes the bigger set-pieces more exciting. But yeah I've tended to feel that we'll be more on the back-foot throughout much of the game, like being saddled with some kind of massive debt so that the money we're raising through our various jobs at least at first isn't to get rich but for survival. In GTA V that's the impetus for the first heist, but I would see this being more of a long-term arc. Of course every step we take puts us in deeper sh*t with both law enforcement and various criminal organizations, though we of course also make alliances. Right now I think I have a feel for where the game will start but it's not too easy to guess where it'll end. I personally like the idea that it's not particularly rags-to-riches in the story itself, but that leaves room to grow after the story, to continue amassing wealth and then using that to purchase supercars, yachts, and mansions if we want. But it should definitely be an achievement to get there.

Y'know... now that you mentioned it, it would be cool if our main source of money in VI was the free roam itself for a change in the GTA franchise.

 

As a matter of fact, this already was the reality in RDR2, we could earn waaayyy more money by just exploring the open world than doing the main missions, with the treasure hunts and such.

 

Your example of robbing the ports of Leonida were spot on, but I hope for other examples too, like being able to rob banks in free roam and such.

  • Like 2
  • Realistic Steak! 1
RIGHT FOR ONCE
13 hours ago, Agent Edward said:

Regardless of people wanting to visit this place in 10 years from now or not, the Florida Keys has to be in the game, you can't ask Rockstar to cut pieces from Leonida just because these parts may be boring, they exist in real life and are the most iconic parts of the real thing, so they must be in the game.


Disney World gang, raise up!!

 

:harrumph:

  • Like 3
6 minutes ago, Getzmunney said:

Imma be straight up. We are extremely close to new info and it’s about to get f*cking crazy. 🤪 

Hope you are right brother :sadkek:

Lemoyne outlaw
36 minutes ago, Getzmunney said:

Imma be straight up. We are extremely close to new info and it’s about to get f*cking crazy. 🤪 

we have been saying this for over a year now. what makes it so different this time? this drought has been awful. 

1 minute ago, Lemoyne outlaw said:

we have been saying this for over a year now. what makes it so different this time? this drought has been awful. 

Probably the fact that we are about 6 months away from the release and about two weeks away from the investors call (which is quite important imo)

Spider-Vice

Three different accounts, two of which newish (one of those two entirely new) posting the GTA VI Countdown guy's stuff within the same hour. Come the f*ck on, giving Twitter bots a run for their money - except one of the accounts which is an established member and that this comment doesn't apply to.

 

Also practice some literacy before posting those and read Henderson's own call out to that guy in the replies, who distorted everything as per usual.

 

Some social media accounts are blocklisted for a reason, all they do is post BS. Avoid posting them.

Lemoyne outlaw
6 minutes ago, lngtrw said:

Probably the fact that we are about 6 months away from the release and about two weeks away from the investors call (which is quite important imo)

yea but there could still be a delay. at this point I'm not getting excited about anything gta 6 related until i hear it from the horse's mouth. 

  • Like 2
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