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Grand Theft Auto III Chain Game Round 152 - Generated Vehicles


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The Chain Game
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Grand Theft Auto III Chain Game Round 152 - Generated Vehicles

The Grand Theft Auto III Chain Game is a community based relay game where players work as a team, each taking it in turn to contribute progress towards the goal for each round. In this round we're completing the classic edition of Grand Theft Auto III on PC "from Zero to Hero", starting at the very beginning and playing until we've achieved 100% completion.

We welcome both new and existing players to the game, including those who just want to take the one turn and those who wish to become regulars and participate over several rounds. If you're new, take a look at the "Quick Start Guide" below which will guide you on the basic rules and practices of the game. Once you understand how it works, you're free to jump in and participate, but it's strongly advised you read the full set of rules later on to avoid causing disruption to the progress of the round.


 

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Quick Start Guide

This Quick Start Guide is designed to familiarise you with the rules of the Chain Game so that you can get right into the action and take your first turn!

Take a Turn
Get started by making a post in this thread stating your intention to take a turn if there is no current turn in progress. A simple "I'll take a turn" will be enough, but you're free to be creative as long as your intention is clear.

If you've already taken a turn earlier in the round, you may only take another turn if there has been either two further valid turns completed or an uninterrupted four hour period has passed since the completion of your latest turn.

Download the Save File
Download the save file from the last completed turn post in this thread.

Make Progress
You have three hours to complete your turn, during which you may complete up to one story or payphone mission and as many side missions as you wish.

You are not allowed to get busted, wasted, or fail any mission or side mission that contributes to the "Mission Attempts" statistic. If this happens, you must restart your turn, load a save file made earlier in your turn, or forfeit.

You are also not allowed to use any cheats, scripts, trainers or modifications that change game content or affect the save file.

Turns that do not follow the rules will be invalidated, discarding any progress made.

Save and Upload
Complete your turn by saving the game and uploading the save file on GTASnP.com. You may use another upload service if you choose, but it must allow free download access without the need for registration.

Edit Your Post
Edit the post you made to take the turn and describe what you completed. You must include detailed information on any missions and side missions completed, the completion percentage and a link to the save file. All required information can be found in the rules, but includes any time or score achieved and progress towards side mission goals. We recommend using the Posting Format found below or on the GTASnP.com page for your save file.


 

Posting Format

Completed turns must include information on what has been completed during the turn, the current completion percentage, and a download link to the save file. It is recommended that you use the following template in your post, but feel free to be creative and make your post look fancy with cool fonts and colours provided it remains readable:

Mission:
Link:
Completion:
Notes:


Mission: Write the name of any mission you completed, such as "Luigi's Girls". We also recommend you note the names of any side missions you complete, such as "Patriot Playground". Please try and use the English mission name where possible to help us out for the lists, even if you play the game in a different language.

Link: Post the URL to where your save file can be downloaded.

Completion: Note the current completion percentage, which can be found in the stats menu or on GTASnP.com.

Notes: Use this field to note where any collectibles you picked up were, the time or score you achieved in a mission, if you raised your health or any other information that may be useful. If you have nothing to note, you may leave this section out.


 

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The Rules

The rules are designed to ensure that the game remains fair and enjoyable, and should be read through and understood by all players to avoid causing disruption to the progress of the round.

 

 

General Rules

Game Version
You will need to own the classic edition of Grand Theft Auto III on PC in order to participate.

Respect Rule
All members of our community should be kind, supportive and respectful to each other. Any form of discrimination will not be tolerated.

The Chain Game Lounge and Social Platforms
You should only post in this thread when participating in the round. If you'd like to ask a question, share something from your turn, or chat with members of the community, we invite you to use one of the following platforms:

  • The Chain Game Lounge - Learn more about the community, keep up to date with the latest news, ask questions, and participate in off-topic conversations.
  • Discord Server - Chat with members of our community and receive instant notifications of the latest news and round launches.
  • Twitter Page - Follow the latest news and round launches, see sneak peeks of what we’re working on, learn more about the history of the game, and enjoy regular trivia.
  • Steam Group - Connect with members of our community and keep up to date with the latest news and round launches.
  • Social Club Crew - Join members of our community on the platform created and maintained by Rockstar Games.
Taking a Turn

Get started by making a post in this thread stating your intention to take a turn if there is no current turn in progress. A simple "I'll take a turn" will be enough, but you're free to be creative as long as your intention is clear. If multiple players make a post at the same time, the player whose post appears first is the one who takes the turn.

You are not allowed to reserve turns. Do not make a post when another turn is in progress, and do not contact other players asking for them to either take or not take turns in a way that may benefit you.

Wait Rules
If you have already taken a turn in the round, you must wait for one of the following criteria to be met before you take another. Note that forfeited and invalid turns do not count towards the Wait Rules.

Two Turns: You may take a turn after two or more consecutive turns are completed by other players, since the completion of your previous turn.

Four Hours: You may take a turn after a four hour period passes with no turns being taken, at any time since the completion of your previous turn. Make a note in your turn post if this is the case.

Three Hour Time Limit
You have three hours to complete your turn, which is counted from the time you submitted your post until the time you edited in the completed save file.

Forfeiting
You can forfeit your turn by editing your post and mentioning your intention, but this will count as an invalid turn.

 

 

Downloading the Save File

Download the save file from the last completed turn and place it in the "GTA3 User Files" folder on your system. If you feel that the link to the save file is suspicious, let us know.

 

 

Making Progress

You have three hours to complete your turn, during which you may complete up to one story or payphone mission and as many side missions as you wish. That's plenty of time to sit back, relax, and have some fun!

Important Information
No Busts or Wastes: You are not allowed to get busted or wasted during your turn.

No Failure: You are not allowed to fail any mission or side mission that contributes to the "Mission Attempts" statistic during your turn.

The only exception is for the collection of special vehicles that require failure, but you must only fail as many times as is necessary.

No Cheats, Scripts or Trainers: You are not allowed to use cheats, scripts or trainers during your turn.

Use of Modifications: We strongly recommend that you use an unmodified installation of the game when participating, but you may use any modifications that do not change game content or affect the save file, such as GInput, SilentPatch and Widescreen Fix.

If you aren't sure whether a modification you want to use changes game content or affects the save file, do not assume and instead ask us first.

On Mission Flag Manipulation: You are not allowed to manipulate the On Mission Flag (commonly referred to as "OM0") in any form during your turn.

The only exception is for the collection of special vehicles that require it, and which do not cause adverse affects on the save file such as adding a permanent radar marker.

The Replay Feature: You are not allowed to use replays during missions, rampages or vehicle activated side missions. It is possible to exploit the game in a way that instantly completes missions and manipulates scores and times.

However, you may use it at any other time as long as it is not exploited in a way that affects the save file, compeletion percentage or any completion requirement.

Missions
The One Mission Rule: You may only complete one story or payphone mission during your turn.

Exceptions to the One Mission Rule: The following missions do not require much effort from the player and so are considered exceptions to the one mission rule. You may complete as many of them as you wish during your turn:

  • "Bomb Da Base: Act I"
  • "Bomb Da Base: Act II" (First Cutscene)
  • "Love's Disappearance"

Mission Scores and Times: You must note the score or time you achieved as written in the stats menu if you completed any of the following missions:

  • "Turismo" - Note the Race Time
  • "Bling-Bling Scramble" - Note how many Checkpoints Collected
  • "Smack Down" - Note how many Yardies Killed
  • "Rigged to Blow" - Note the Bomb Defusal Time

High Priority Missions
Locked Missions: Completing certain missions earlier than intended will result in remaining missions for some contacts to become permanently unavailable. This prevents 100% completion and would therefore prevent us from being able to achieve our goal this round, so the following missions should all be completed before the mission in which they become unavailable.

The following missions must be completed before "Last Requests" before they become unavailable:

  • "Pump-Action Pimp" (Luigi Goterelli)
  • "The Fuzz Ball" (Luigi Goterelli)
  • "Dead Skunk In The Trunk" (Joey Leone)
  • "The Getaway" (Joey Leone)

The following missions must be completed before "Waka-Gashira Wipeout" before they become unavailable:

  • "Kanbu Bust-out" (Kenji Kasen)
  • "Grand Theft Auto" (Kenji Kasen)
  • "Deal Steal" (Kenji Kasen)
  • "Shima" (Kenji Kasen)
  • "Smack Down" (Kenji Kasen)

The following mission must be completed before "Grand Theft Aero" before it becomes unavailable:

  • "Two-Faced Tanner" (Asuka Kasen)

Gang Hostility Missions: After the completion of each of the following missions, a gang will become hostile towards the player. It is recommended that side missions such as "Paramedic" are completed before these missions as the increased hostility will make them more difficult to complete:

  • "The Pick-Up" or "Trial By Fire" - After whichever is completed first, the Liberty City Triads will become hostile.
  • "Sayonara Salvatore" - The Leone Family Mafia will become hostile.
  • "Uzi Rider" - The Diablos will become hostile.
  • "Kingdom Come" - The Yardies will become hostile.

Players should note that the Colombian Cartel are hostile from the beginning, and that the Yakuza, Red Jacks and Purple Nines will never become hostile.

Side Missions
Rampages: You may complete as many rampages as you wish during your turn, but must note the title and location of those completed.

Paramedic, Firefighter, Vigilante and Taxi Driver: You may complete as many of these activities as you wish during your turn, but must note how much of the requirement you completed and, for "Firefighter" and "Vigilante", the island you completed them on.

Paramedic must not be completed to Level 12 more than once due to a bug that causes additional percentage to be awarded. If Paramedic has already been completed, you may only re-attempt it to a maximum of Level 11.

Off Road Challenges and TOYZ Missions: You may complete as many "Off Road Challenges" and "TOYZ Missions" as you wish during your turn:

Off Road Challenges

  • "Patriot Playground"
  • "Multistorey Mayhem"
  • "A Ride In The Park"
  • "Gripped!"

TOYZ Missions

  • "Diablo Destruction"
  • "Mafia Massacre"
  • "Casino Calamity"
  • "Rumpo Rampage"

You must note down the time or score achieved when completing these missions, and if re-completing, should avoid saving after failed attempts to beat the record.

Hidden Packages and Unique Jumps: You may complete as many Hidden Package collections or Unique Jumps as you wish during your turn, but must note the location of those completed.

Import/Export: You may deliver as many vehicles to Import/Export garages and the Emergency Vehicle Crane as you wish during your turn, but must note which vehicles you delivered.

Securicar Cracker Garage: You may deliver as many Securicars to the "Cracker Garage" in Portland Harbor as you wish during your turn, though this is not required for 100% completion.

Gameplay Methods
The Chain Game is designed to be open and allow players to choose their own mission strategies, and pursue additional fun activities such as purchasing weapons, respraying vehicles, installing car bombs or spending some time with the women of Liberty City. You may wish to note in your turn post if you completed any of these activities.

 

 

Save and Upload

Complete your turn by saving the game at a safehouse. You should save on an unlocked island and one where missions are available, and you should consider filling up on Health and Armor before posting your turn for the convenience of the next player.

After saving, upload the save file on GTASnP.com. You may use another upload service if you choose, but it must allow free download access without the need for registration.

 

 

Edit Your Post

Edit the post you made to take the turn and describe what you completed. You must include detailed information on any missions and side missions completed, the completion percentage and a link to the save file. All required information can be found in the rules, but includes any time or score achieved and progress towards side mission goals. We recommend using the Posting Format found earlier in the posts or on the GTASnP.com page for your save file.

Late Edit: If you wish to edit a completed turn post to add more information, you must specify the time of the original edit and your time zone so it can be proven the turn was completed within the time limit.

 

 

Violation of The Rules

Any turn that does not follow the rules will be invalidated, discarding any progress made, and players repeatedly violating the rules may receive a temporary or permanent suspension from all aspects of the Chain Game. You can help ensure the game runs smoothly by letting us know if you spot a rule violation.

 

 

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The Chain Game Players List

Chain Game Staff
GTAKid667 - GTA III Chain Game Chief (Active) [1449/0]
Sorviknight - GTA III Chain Game Assistant Chief (Active) [409/1]
Bunneyko - GTA III Chain Game Officer (Active) [953/1]
Stahli - GTA III Chain Game Officer (Active) [444/1]


Chain Game Players
TubewayArmy - GTA III Chain Game Ultimate Player (Inactive) [998/0]
pangoomis - GTA III Chain Game Ultimate Player (Active) [627/3]
Rikka - GTA III Chain Game Expert Player (Inactive) [422/0]
123robot - GTA III Chain Game Expert Player (Inactive) [307/0]
Arsen Vitiuk - GTA III Chain Game Founder (Inactive) [300/6]
Th3MaN1 - GTA III Chain Game Expert Player (Active) [296/13]
Johan - GTA III Chain Game Expert Player (Inactive) [293/0]
98 in 1 - GTA III Chain Game Expert Player (Inactive) [254/3]
Jimmy - GTA III Chain Game Professional Player (Inactive) [231/3]
thehambone - GTA III Chain Game Professional Player (Inactive) [227/1]
DEALUX - GTA III Chain Game Professional Player (Inactive) [221/17]
WildBrick142 - GTA III Chain Game Professional Player (Inactive) [193/0]
Parik - GTA III Chain Game Professional Player (Active) [189/2]
lol232 - GTA III Chain Game Professional Player (Inactive) [170/20]
TallThanShort - GTA III Chain Game Professional Player (Active) [158/3]
NileshKumar - GTA III Chain Game Professional Player (Inactive) [118/1]
magneto - GTA III Chain Game Professional Player (Inactive) [102/2]
Chyea - GTA III Chain Game Professional Player (Inactive) [100/0]
44Orca - GTA III Chain Game Experienced Player (Inactive) [77/0]
Harerama Chakraborty - GTA III Chain Game Experienced Player (Inactive) [76/3]
HectorOConner - GTA III Chain Game Experienced Player (Inactive) [60/3]
cryptorelic - GTA III Chain Game Experienced Player (Inactive) [59/4]
iguana - GTA III Chain Game Experienced Player (Inactive) [58/0]
Miro - GTA III Chain Game Experienced Player (Inactive) [53/2]
Silent - GTA III Chain Game Skilled Player (Inactive) [49/0]
Filip - GTA III Chain Game Skilled Player (Inactive) [49/15]
Sidaredd - GTA III Chain Game Skilled Player (Inactive) [48/1]
Szymonescu - GTA III Chain Game Skilled Player (Inactive) [45/0]
JetNormalGuy - GTA III Chain Game Skilled Player (Inactive) [42/1]
crashoverride93 - GTA III Chain Game Skilled Player (Inactive) [36/0]
TheBulaPsycho - GTA III Chain Game Skilled Player (Inactive) [36/1]
Pavle - GTA III Chain Game Skilled Player (Inactive) [34/0]
zmudziak32 - GTA III Chain Game Skilled Player (Inactive) [34/3]
stef_92 - GTA III Chain Game Skilled Player (Inactive) [32/1]
Dementia - GTA III Chain Game Skilled Player (Active) [30/7]
NABN00B - GTA III Chain Game Skilled Player (Inactive) [29/0]
Blaze - GTA III Chain Game Skilled Player (Inactive) [29/1]
CCPD - GTA III Chain Game Skilled Player (Inactive) [28/1]

Pyrrhic - GTA III Chain Game Skilled Player (Inactive) [26/0]
DragonpokeZ - GTA III Chain Game Player (Inactive) [26/3]
Mr.ClaudeFan - GTA III Chain Game Skilled Player (Inactive) [25/0]
Mulyadi - GTA III Chain Game Skilled Player (Inactive) [25/1]
Earthbound - GTA III Chain Game Player (Inactive) [21/0]
UltraGizmo64 - GTA III Chain Game Player (Inactive) [21/0]
Shoumaker - GTA III Chain Game Player (Inactive) [21/1]
Dingleman - GTA III Chain Game Player (Inactive) [21/2]
Bartleby - GTA III Chain Game Player (Inactive) [19/0]
Sergiu - GTA III Chain Game Player (Inactive) [19/0]
fireguy109 - GTA III Chain Game Player (Inactive) [18/2]
Rodrigowski - GTA III Chain Game Player (Inactive) [16/0]
Andreaz1 - GTA III Chain Game Player (Inactive) [15/0]
cidamelo - GTA III Chain Game Veteran Player (Inactive) [13/1]
Nico - GTA III Chain Game Player (Inactive) [12/0]
DomoTheRussian - GTA III Chain Game Player (Inactive) [11/0]
resbas - GTA III Chain Game Player (Inactive) [11/0]
Space Cowboy - GTA III Chain Game Player (Inactive) [11/1]
H.I.M. - GTA III Chain Game Player (Inactive) [11/1]
hoxi - GTA III Chain Game Player (Inactive) [10/2]
Mak - GTA III Chain Game Player (Inactive) [9/1]
Leone Sentinel - GTA III Chain Game Player (Inactive) [8/0]
newvbepczg - GTA III Chain Game Player (Inactive) [7/1]
Gummy - GTA III Chain Game Player (Inactive) [7/1]
JustinGunnar - GTA III Chain Game Player (Inactive) [7/1]
Satourn - GTA III Chain Game Player (Inactive) [7/5]
TJGM - GTA III Chain Game Player (Inactive) [6/0]
Veigar - GTA III Chain Game Player (Inactive) [6/0]
Dap300 - GTA III Chain Game Player (Inactive) [6/3]
beneksy - GTA III Chain Game Player (Inactive) [5/0]
cuban gang member - GTA III Chain Game Player (Inactive) [5/0]
Dr. John - GTA III Chain Game Player (Inactive) [5/0]
lastpackage - GTA III Chain Game Player (Inactive) [5/0]
Deissp - GTA III Chain Game Player (Inactive) [4/0]
Prayag 97 - GTA III Chain Game Player (Inactive) [4/0]
Username.gta - GTA III Chain Game Player (Inactive) [4/0]
VASSILY - GTA III Chain Game Player (Inactive) [4/0]
Gouveia - GTA III Chain Game Player (Inactive) [3/0]
Saphir - GTA III Chain Game Player (Inactive) [3/0]
Helegad - GTA III Chain Game Player (Inactive) [2/0]
Jaymond Flurrie - GTA III Chain Game Player (Inactive) [2/0]
JeffersonCJ - GTA III Chain Game Player (Inactive) [2/0]
TropicThunder - GTA III Chain Game Player (Inactive) [2/0]
Predator - GTA III Chain Game Player (Inactive) [2/1]
Vasshell - GTA III Chain Game Player (Active) [1/0]
bryandouradoo9 - GTA III Chain Game Player (Inactive) [1/0]
Hdxt_Hardluck - GTA III Chain Game Player (Inactive) [1/0]
IcePwrd - GTA III Chain Game Player (Inactive) [1/0]
IvoryX - GTA III Chain Game Player (Inactive) [1/0]
Kaydee. - GTA III Chain Game Player (Inactive) [1/0]
Mahdi - GTA III Chain Game Player (Inactive) [1/0]
Mitsuha - GTA III Chain Game Player (Inactive) [1/0]
MrEWhite - GTA III Chain Game Player (Inactive) [1/0]
Pooyan Cyrus - GTA III Chain Game Player (Inactive) [1/0]
slohbur - GTA III Chain Game Player (Inactive) [1/0]
Wizard Of Death - GTA III Chain Game Player (Inactive) [1/0]
Vik - GTA III Chain Game Player (Inactive) [1/1]
TheLostBiker - GTA III Chain Game Player (Inactive) [1/2]
perhapshere - GTA III Chain Game Player (Inactive) [1/3]
ToniForelli - GTA III Chain Game Player (Inactive) [1/3]
FluttermaidGTA - GTA III Chain Game Player (Inactive) [0/1]
Kalerney - GTA III Chain Game Player (Inactive) [0/1]
madman17j - GTA III Chain Game Player (Inactive) [0/1]
Mati - GTA III Chain Game Player (Inactive) [0/1]
NikothetheBellic - GTA III Chain Game Player (Inactive) [0/1]
General Scrotum - GTA III Chain Game Player (Inactive) [0/1]
TheHippyJesus - GTA III Chain Game Player (Inactive) [0/1]
savenplayftw - GTA III Chain Game Player (Inactive) [0/2]

 

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100% Checklist
Percentage Complete: 100%

Legend:
Completed Missions
Available Missions
Unavailable Missions
Player who completed the Missions

Introduction
Give Me Liberty
Luigi's Girls

Luigi Goterelli
Don't Spank Ma Bitch Up - TallThanShort
Drive Misty For Me - Bunneyko
Pump-Action Pimp - Parik
The Fuzz Ball - TallThanShort (251 Seconds, 8 Girls)

Joey Leone
Mike 'Lips' Last Lunch - TallThanShort (132 Seconds)
Farewell 'Chunky' Lee Chong - Th3MaN1
Van Heist - TallThanShort
Cipriani's Chauffeur - Bunneyko
Dead Skunk In The Trunk - GTAKid667
The Getaway - Stahli

Marty Chonks
The Crook - TallThanShort
The Thieves - Stahli
The Wife - Stahli
Her Lover - TallThanShort

El Burro
Turismo - Th3MaN1 (174 Seconds)
I Scream, You Scream - TallThanShort
Trial By Fire - Th3MaN1
Big'N'Veiny - Vasshell (102 Magazines, 148 Seconds)

Toni Cipriani
Taking Out The Laundry - Dementia
The Pick-Up - pangoomis
Salvatore's Called A Meeting - TallThanShort
------------------------
Triads And Tribulations - Stahli
Blow Fish - TallThanShort (Damage: 36%, 108 Seconds)

Salvatore Leone
Chaperone - Dementia
Cutting The Grass - Dementia
------------------------
Bomb da Base: Act I - Bunneyko
------------------------
Last Requests - GTAKid667

8-Ball
Bomb da Base: Act II - Bunneyko

Asuka Kasen
Sayonara Salvatore - Dementia
Under Surveillance - Stahli (109 Seconds)
Paparazzi Purge - Bunneyko
Payday for Ray - TallThanShort
Two-Faced Tanner - Stahli
------------------------
Bait - TallThanShort
Espresso-2-Go! - Bunneyko (300 Seconds)
S.A.M - TallThanShort
Ransom - TallThanShort

King Courtney
Bling-Bling Scramble - TallThanShort (11 Checkpoints)
Uzi Rider - Bunneyko
Gangcar Round-Up - Th3MaN1
Kingdom Come - TallThanShort

Kenji Kasen
Kanbu Bust-out - Bunneyko
Grand Theft Auto - Stahli (241 Seconds)
Deal Steal - GTAKid667
Shima - Stahli
Smack Down - GTAKid667 (10 Yardies)

Ray Machowski
Silence The Sneak - TallThanShort
Arms Shortage - TallThanShort
Evidence Dash - TallThanShort
Gone Fishing - Bunneyko
Plaster Blaster - Dementia
------------------------
Marked Man - GTAKid667 (147 Seconds)

Donald Love
Liberator - TallThanShort
Waka-Gashira Wipeout! - Stahli
A Drop In The Ocean - TallThanShort
Grand Theft Aero - Stahli
Escort Service - TallThanShort (Damage: 19%)
Decoy - GTAKid667 (Damage: 19%)
Love's Disappearance - GTAKid667

D-Ice
Uzi Money - Bunneyko
Toyminator - GTAKid667
Rigged To Blow - Stahli (141 Seconds)
Bullion Run - TallThanShort (220 Seconds, 36 Pickups)
Rumble - Stahli

Catalina
The Exchange - GTAKid667 (340 Seconds)

Portland Rampages: 6/6
Murder 30 Diablos in 120 seconds [M16] - Bunneyko
Kill 25 Triads in 120 seconds [Uzi] - Bunneyko
Kill 20 Triads in 120 seconds [Shotgun] - Bunneyko
Kill 20 Mafia in 120 seconds [AK47] - Bunneyko
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - Bunneyko
Destroy 10 Vehicles in 120 seconds [Grenades] - Bunneyko

Staunton Island Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [M16] - Bunneyko
Destroy 8 Vehicles in 120 seconds [Shotgun] - Bunneyko
Explode 25 Yardies in 120 seconds [Grenades] - Bunneyko
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Bunneyko
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - Bunneyko
Burn 25 Yakuza in 120 seconds [Flamethrower] - Bunneyko
Torch 16 Yakuza in 120 seconds [Molotovs] - Bunneyko

Shoreside Vale Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - Bunneyko
Drive-by and destroy 7 Vehicles in 120 seconds [Uzi+Vehicle] - Bunneyko
Run over 20 Colombians in 120 seconds [Vehicle] - Bunneyko
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - Bunneyko
Fry 20 Colombians in 120 seconds [Flamethrower] - Bunneyko
Splatter 20 Hoods in 120 seconds [Shotgun] - Bunneyko
Behead 20 Hoods in 120 seconds [M16] - Bunneyko

Hidden Packages: 100/100
Portland: 33/33 - Bunneyko (33)
Staunton Island: 36/36 - GTAKid667 (1), TallThanShort (35)
Shoreside Vale: 31/31 - Bunneyko (1), TallThanShort (30)

Unique Jumps: 20/20
Portland: 8/8 - GTAKid667 (8)
Staunton Island: 4/4 - GTAKid667 (4)
Shoreside Vale: 8/8 - pangoomis (8)

Vehicle Missions
Paramedic - Bunneyko
Taxi Driver: 100/100 - Th3MaN1 (100)

Firefighter
Portland: 20/20 - Parik (20)
Staunton Island: 40/20 - GTAKid667 (20), Bunneyko (20)
Shoreside Vale: 20/20 - Bunneyko (20)

Vigilante
Portland: 20/20 - Bunneyko (20)
Staunton Island: 20/20 - GTAKid667 (20)
Shoreside Vale: 20/20 - GTAKid667 (20)

Off Road Challenges
Patriot Playground - Bunneyko (186 Seconds)
Multistorey Mayhem - TallThanShort (90 Seconds)
A Ride In The Park - TallThanShort (105 Seconds)
Gripped! - TallThanShort (264 Seconds)

TOYZ Missions
Diablo Destruction - Stahli (13 Kills)
Mafia Massacre - Stahli (9 Kills)
Casino Calamity - TallThanShort (7 Kills)
Rumpo Rampage - TallThanShort (8 Kills)

Portland Harbor Import/Export Garage
Securicar - Bunneyko
Moonbeam - Bunneyko
Coach - Bunneyko
Flatbed - Bunneyko
Linerunner - Bunneyko
Trashmaster - Bunneyko
Patriot - Bunneyko
Mr Whoopee - Bunneyko
Blista - Bunneyko
Mule - Bunneyko
Yankee - Bunneyko
Bobcat - Bunneyko
Dodo - Bunneyko
Bus - Bunneyko
Rumpo - Bunneyko
Pony - Bunneyko

Emergency Vehicle Crane
Ambulance - Bunneyko
Firetruck - Bunneyko
Police - Bunneyko
Enforcer - pangoomis
FBI Car - Bunneyko
Rhino - Stahli
Barracks OL - GTAKid667

Pike Creek Import/Export Garage
Sentinel - TallThanShort
Cheetah - TallThanShort
Banshee - TallThanShort
Idaho - TallThanShort
Infernus - TallThanShort
Taxi - TallThanShort
Kuruma - TallThanShort
Stretch - TallThanShort
Perennial - TallThanShort
Stinger - TallThanShort
Manana - TallThanShort
Landstalker - TallThanShort
Stallion - TallThanShort
BF Injection - Bunneyko
Cabbie - TallThanShort
Esperanto - TallThanShort

Missions not required for 100% Completion
Securicar Cracker Garage: 10/10 - Bunneyko (10)

  • Like 3
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Special Vehicles List
Teal Kuruma (DP/EC) - "Give Me Liberty" [SI]
Securicar (BP/FP) - "Van Heist"

Corpse Manana (Unique) - "Dead Skunk In The Trunk"
Cheetah (BP/EP/FP) - "Turismo"
Leone Black Stretch (BP/DP/EP/FP/EC) - "Salvatore's Called A Meeting"
Leone Black Stretch (EC) - "Chaperone"
Trashmaster (BP/FP) - "Blow Fish"
FBI Black Rumpo (EC) - "Under Surveillance"
Dark Red Cheetah (EC) - "Grand Theft Auto"
Dark Red Stinger (EC) - "Grand Theft Auto"
Dark Red Infernus (EC) - "Grand Theft Auto"
Barracks OL (BP) - "Arms Shortage"
Bobcat (BP/EP/FP) - "Evidence Dash"
Patriot (BP) - "Marked Man"
Securicar with Black Trims (EP/EC) - "Escort Service"
Securicar with Black Trims (EC) - "Decoy"
RC Bandit (Unique) - "Toyminator"

Black FBI Car (EC) - During a Five Star Wanted Level
Lightless Taxi (NE)
Hoods Rumpo XL without Graffiti (NE)
GTAKid667's Red and White Mafia Sentinel (EC) - Generated Vehicles [SSV]
Sorviknight's Blue Stinger (EC) - Generated Vehicles [SSV]
Bunneyko's Blue Cheetah (EC) - Generated Vehicles [SSV]
Stahli's Black and White Mafia Sentinel (EC) - Generated Vehicles [SSV]

Legend:
(BP) - Bullet Proof
(DP) - Dent Proof
(EC) - Exclusive Colour
(EP) - Explosion Proof
(FP) - Fire Proof
(NE) - No Extras
(Unique) - Unique Vehicle
Acquired Vehicles
Acquirable Vehicles
Unacquirable Vehicles
Requires Glitching
Acquirable Multiple Times
[P] - Stored in the Portland Safehouse Garage
[SI] - Stored in the Staunton Island Safehouse Garage
[SSV] - Stored in Shoreside Vale Safehouse Garage

 
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The Chain Game Contributors
The Chain Game is developed and supported by our fantastic community who have been completing rounds of Grand Theft Auto titles since 2005.

Thank you to everyone who has contributed to the Chain Game over the years, including all players, staff members, contributors, feedback givers, and followers. We are all extremely grateful and couldn’t do this without you.

Read more about the major contributors to our game in The Chain Game Contributors topic.

 
Useful Links
The Chain Game
Grand Theft Auto III Chain Game Index
The Chain Game Lounge
The Chain Game Contributors
Discord Server
Twitter Page
Steam Group
Social Club Crew

Save Uploader
GTASnP.com

Guides
GTA3.com
GTAForums - GTA III Guides
GTA Series Videos - Mission Walkthrough
GTA Series Videos - Side Missions Guide
  • Like 3
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Generated Vehicles

The save file that we’re using for this round has been modified to spawn 25 new parked vehicles across Liberty City. This may include vehicles required for Import/Export, vehicles placed on islands that they would not usually spawn on, and vehicles placed just for fun!

The following is a summary of the vehicles included in the save file:

  • Added 4 personal vehicles – 1 for each member of the Chain Game Staff. These will be alarmed!
  • Added 5 cars on Portland!
  • Added 5 cars on Staunton Island!
  • Added 5 cars on Shoreside Vale!
  • Added 3 boats across Liberty City!
  • Added 3 planes across Liberty City!

All 25 vehicles will be included in the classic minigame “Vehicle Hunt”. Their locations will remain “classified” at the start of the round and it is up to the players to find them, with 1 cookie being awarded for every find. It is also possible to be awarded additional cookies: 1 for correctly identifying if a vehicle spawns in a permanent colour and naming that colour, and 1 for identifying if a vehicle is a personal vehicle and correctly guessing the owner.

You may search for as many vehicles as you wish during your turn, but we ask that you are considerate and give everyone a chance to find vehicles. If you find a vehicle, mention it in your turn notes under a “Generated Vehicles” heading but use spoiler tags to conceal your findings as not to spoil the location of the vehicles to anyone interested in finding them on their own outside of the round.

You are not allowed to cheat by using tools, trainers, or any other method to locate vehicles. Players caught cheating or assisting another player in cheating will be permanently excluded from all future rounds that use modified save files and may face an additional suspension from participation in the Chain Game.

The following people were responsible for the vehicles placed in this save file:

  • GTAKid667 was responsible for placing 5 cars, 1 boat, and 1 plane in Shoreside Vale, and their personal vehicle somewhere in Liberty City.
  • Sorviknight was responsible for placing their personal vehicle somewhere in Liberty City.
  • Bunneyko was responsible for placing 5 cars, 1 boat, and 1 plane in Portland, and their personal vehicle somewhere in Liberty City.
  • Stahli was responsible for placing 5 cars, 1 boat, and 1 plane in Staunton Island, and their personal vehicle somewhere in Liberty City.

GTAKid667, Bunneyko, and Stahli each produced a modified save file containing their vehicle choices. GTAKid667 also produced a save file on Sorviknight's behalf containing their personal vehicle choice and is therefore aware of this vehicle. All 4 save files were then merged together using a tool previously created by thehambone.

The tool is designed to keep all vehicle locations anonymous, therefore meaning that all collaborators, including GTAKid667 who merged the save files together, are only aware of the vehicles that they chose themselves, meaning that no single person is aware of all vehicles present in the save file and can participate in searching for vehicles throughout the round.

It is not allowed for any of the collaborators to submit a vehicle they are aware of as a find during Vehicle Hunt, or use those vehicles for beneficial purposes such as delivering them for Import/Export, until they have been found by another player in the round.


 

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Vehicle Hunt
Vehicles Found: 25/25

Legend:
Found Vehicles
Hidden Vehicles
Player who found the vehicles

Personal Vehicles
GTAKid667 - TallThanShort (+1 Bonus Cookie)
Sorviknight - TallThanShort (+2 Bonus Cookies)
Bunneyko - Parik (+1 Bonus Cookie)
Stahli - TallThanShort (+1 Bonus Cookie)

Portland Cars
Blista - Parik (+1 Bonus Cookie)
Diablo Stallion - TallThanShort
FBI Car - TallThanShort (+1 Bonus Cookie)
Mr Whoopee - GTAKid667
Taxi - Parik (+1 Bonus Cookie)

Staunton Island Cars
Banshee - TallThanShort (+1 Bonus Cookie)
Borgnine - Bunneyko (+1 Bonus Cookie)
Corpse - TallThanShort (+1 Bonus Cookie)
Esperanto - GTAKid667 (+1 Bonus Cookie)
Yakuza Stinger - GTAKid667 (+1 Bonus Cookie)

Shoreside Vale Cars
BF Injection - TallThanShort (+1 Bonus Cookie)
Bobcat - TallThanShort
Cheetah - pangoomis
Corpse - TallThanShort (+1 Bonus Cookie)
Firetruck - TallThanShort

Boats
Speeder - TallThanShort (+1 Bonus Cookie)
Ghost - Bunneyko (+1 Bonus Cookie)
Reefer - TallThanShort

Planes
Dodo - TallThanShort
Dodo - TallThanShort
Dodo - pangoomis


default_cookie.gif Cookies! default_cookie.gif
TallThanShort: 25
Parik: 6
GTAKid667: 5
Bunneyko: 4
pangoomis: 2

 

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The Starter Save
 

Created By: GTAKid667, Sorviknight, Bunneyko, Stahli
Link: Starter Save
Completion: 0.65%
Notes:
"Give Me Liberty" and "Luigi's Girls" have been completed.
The game is saved on Portland.
The EC Teal Kuruma is stored in the Portland Safehouse Garage.
25 Generated Vehicles are spawned across Liberty City.

  • Like 3

Interesting. I'll take a turn!

 

 

Missions: 'DON'T SPANK MA BITCH UP' + 2 Generated Vehicles
Link: https://gtasnp.com/I39Xee
Completion %: 1.3%
Generated Vehicles:

Spoiler

FBI Car - It's always maroon and spawns at Liberty Bagel Deli in Chinatown, it's not alarmed and I'm guessing GTAKid667 owns it.

Spoiler

gta3_2024_12_25_10_14_00_873.thumb.png.c666771c382c229f551d52c9297531c8.png


Mafia Sentinel - It's always pink and spawns at Greasy Joe's diner always alarmed, assuming Bunneyko is the owner.

Spoiler

gta3_2024_12_25_09_25_06_817.thumb.png.75031e2260a1c98905079c2b5611f30e.png

 

 

Edited by TallThanShort
  • Like 3

I'll take a turn! ;)
 

Mission: 'PATRIOT PLAYGROUND' (186) + Hidden Packages (31) + Vigilante (20) + Import/Export + Emergency Vehicle Crane + Drive Misty For Me
Link:  https://gtasnp.com/BZtn8S
Completion: 14.29%
Notes: Collected all Portland hidden packages w/o subway and rocks ones!
Eliminated 20 criminals in Portland!
Moonbeam, Coach, Flatbed, Linerunner, Trashmaster, Patriot, Mr Whoopee, Mule, Yankee, Bobcat, Bus, Rumpo and Pony were delivered to I/E!
FBI Car delivered to EVC!

Edited by Bunneyko
  • Like 3

I'll take a turn! Live

 

Missions: 'PUMP-ACTION PIMP', Firefighter (Portland: 20)
Link: https://gtasnp.com/AAITp9
Status: Completed
Completion %: 14.94%
Notes: Extinguished 20 fires in Portland

 

Found vehicles:


 

Spoiler

1. This Blista next to ammunation. Always spawns in orange.

kYaqwef.png

 

2. A cheetah hidden in the bushes near Salvatore's Mansion. Always spawns in blue. Has alarm. I guess it belongs to Sorviknight!

iOWVyyt.png

 

3. A green taxi in portland view taxi company location.  Always spawns in green.

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Edited by Parik
OET: 2024-12-25T21:13:26Z

turn

 

 

Missions: 'THE FUZZ BALL'
Link: https://gtasnp.com/X41XQz
Completion %: 15.58%
Generated Vehicles:

Spoiler

Dodo - Always spawns at the very edge of Callahan Bridge, non-alarmed.
 

Spoiler

gta3_2024_12_25_23_03_36_818.thumb.png.f57c613cca8bc4ca3f03b583efddbd9d.png


Speeder - Spawns below Salvatore's mansion, always dark-pink and non alarmed.
 

Spoiler

gta3_2024_12_25_23_04_27_917.thumb.png.cceb61f8d08aba33b92178b1972ad081.png

 

Edited by TallThanShort
  • Like 3

turn

 

 

Missions: 'MIKE LIPS LAST LUNCH'
Link: https://gtasnp.com/JNZRO5
Completion %: 16.23%
Generated Vehicles:

Spoiler

Diablo Stallion - Always spawns at Hepburn Heights and is not alarmed.

Spoiler

gta3_2024_12_26_04_12_41_276.thumb.png.b50ef3a3ceb4d0066904ae381d9c144a.png

 

 

Edited by TallThanShort
  • Like 3

I'll take a turn! ;)
 

Mission: Paramedic + Emergency Vehicle Crane (Ambulance)
Link:  https://gtasnp.com/pei4eH
Completion: 18.18%

Edited by Bunneyko
  • Like 3

I'll take a turn.

 

Missions: 'FAREWELL 'CHUNKY'...
Called by:
Link: https://gtasnp.com/f0vIiz
Status: Completed
Completion %: 18.83%
Notes: Also completed 60 taxi fares in a row.

 

Happy Christmas everybody!

 

Edited by Th3MaN1

I'll take a turn! ;)
 

Mission: 'CIPRIANI'S CHAUFFEUR' + Emergency Vehicle Crane + Import/Export + Rampages + Hidden Packages (3)
Link:  https://gtasnp.com/JuBPYe
Completion: 22.08%
Notes: The Firetruck and Police car were delivered to EVC!
The remaining vehicles were delivered to I/E garage in Portland Harbor!
Done all 6 Portland rampages!
I collected 2 remaining Portland hidden packages and 1 hidden package from SSV subway station!

Generated vehicles:
 

Spoiler

1. Blue Ghost (permanent color) not far from the place where the boat is waiting for us in the "S.A.M" mission

Spoiler

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2. Gold Borgnine (permanent color) near the coast next to the stadium

Spoiler

spacer.png

 

 

Edited by Bunneyko
  • Like 3

I'll take a turn.

 

Missions: 'TURISMO'
Called by:
Link: https://gtasnp.com/8JaIrp
Status: Completed
Completion %: 23.38%
Notes: Completed Turismo in 174 seconds.
Also completed the rest (40) of the taxi fares.
Edited by Th3MaN1

turn

 

 

Missions: 'THE CROOK'
Link: https://gtasnp.com/Xa6wNs
Completion %: 24.03%
Generated Vehicles:

Spoiler

Manana - It always spawns below the Callahan Bridge--accessible by driving east from Asuka's apartments, permanently in white and is not alarmed.

Spoiler

gta3_2024_12_26_12_40_10_538.thumb.png.a8834ec7133419c5176f770782312811.png


Dodo - It always spawns in a corner in the parking lot from the mission 'Kingdom Come' that's not possible to reach by foot and you have to jump using vehicles, not alarmed.

Spoiler

gta3_2024_12_26_12_36_10_288.thumb.png.44277985b59d8b0666751c9dc8d8a8e3.png


Banshee - It always spawns in a mix of Blue and Yellow, not alarmed, at the southernmost side of Bedford Point, Staunton Island.

Spoiler

gta3_2024_12_26_12_38_27_514.thumb.png.50b84534741f9e2e7423d52b51def141.png

 

 

Edited by TallThanShort
  • Like 3

I'll take a turn! Watch Live swbjcVh.png

 

Mission: Dead Skunk In The Trunk, Firefighter (20 in SI), Emergency Vehicle Crane, Unique Jumps (12), Generated Vehicles
Link: Click Me! default_tounge.gif
Completion: 32.47%

Notes:

Extinguished 20 fires on Staunton Island!

Delivered the Barracks OL to the Emergency Vehicle Crane in Portland!

Completed 12 Unique Jumps - all 8 on Portland and all 4 on Staunton Island!


Generated Vehicles:

Spoiler

1. Mr Whoopee - In an alley north of the basketball court in Chinatown

Spoiler

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2. Yellow Esperanto - Next to a pillar near the connecting road underneath the large road connecting the lift bridge and Bedford Point

Spoiler

soKeS7T.png

 

3. Blue and White Yakuza Stinger - In a pool of water next to the large building west of the police HQ in Torrington

Spoiler

4SC1S1j.png

 

 

Edited by GTAKid667
OET: 26th December 2024 at 20:06 UTC

turn, i'll look for more vehicles!

 

 

Missions: 'I SCREAM, YOU SCREAM'
Link: https://gtasnp.com/Pm0wwi
Completion %: 33.77%
Generated Vehicles:

Spoiler

Bobcat - Spawns behind the first corporate poster in the way of visiting the parking space for the mission 'Rumble'. It does not have a permanent color, I've seen it spawn in brown, blue and red!

Spoiler

gta3_2024_12_27_00_11_00_560.thumb.png.0bbb6fec01126d657bb85adbe15db1b5.png


Mafia Sentinel - Spawns infront of a garage of first mansion towards the west in Cedar Grove, it's alarmed! permanently spawns in Black and I'm guessing Sorvilknight owns it!

Spoiler

gta3_2024_12_27_00_13_14_330.thumb.png.b3dbe3fe6e6c4d48cf4f2edf6a5fa039.png

 

 

Edited by TallThanShort
  • Like 3

Turn I guess...

Missions: 'THE PICK-UP'
Link: https://gtasnp.com/I541EX
Completion %: 40.26%
Notes:

Completed remaining 8 Unique Stunt Jumps in Shoreside Vale.

Delivered Enforcer to the Emergency Vehicle Crane.

Saved in Portland.

 

Generated Vehicles:

Spoiler

spacer.png

Cheetah - entrance of the Francis International Airport, no custom colours
spacer.png

Dodo - Turtle Head Fishing Co. entrance in Shoreside Vale, no custom colours

 

Edited by pangoomis

Livestreaming my turn!

 

 

Missions: 'SALVATORE'S CALLED A MEETING' + 'HIDDEN PACKAGES' (35) + 'MULTISTOREY MAYHEM' (90s) + 'GRIPPED!' (264s)
Link: https://gtasnp.com/3gAQOa
Completion %: 44.16%
Notes: All Staunton Island hidden packages collected!

Generated Vehicles:

Spoiler

Firetruck - Spawns at the south-east building in the 2nd lower intersection at Pike Creek.

Spoiler

gta3_2024_12_27_10_17_18_432.thumb.png.603d9bfdd7afa10d88219767ba508c38.png


Stinger - Spawns permanently in blue, is alarmed and I'm guessing is owned by Sorvilknight! Spawns at the construction site that Asuka takes over towards the end of the game.

Spoiler

gta3_2024_12_27_10_06_57_279.thumb.png.141c7f336af91edef85490600d9ee57c.png


Patriot - It's the patriot used for triggering the offroad mission 'GRIPPED', does not have a permanent color!

Spoiler

gta3_2024_12_27_10_21_15_569.thumb.png.cdb12bbfaf52c35131aaf548669b91d8.png


Reefer - Spawns at the eastern-most edge of Francis International Airport!

Spoiler

gta3_2024_12_27_10_19_13_870.thumb.png.6d09fc8c51b7b30ce78aeacc6c2d63c3.png


Manana - Spawns permanently in black, it's at the start of the bridge that connects Pike Creek to Cedar Grove, below to the right cliff.

Spoiler

gta3_2024_12_27_10_16_29_416.thumb.png.c0df63b6d5d22905b117694da8c40180.png

 

 

Edited by TallThanShort
Original Edit Time; 4:46pm GMT +1
  • Like 3

I'll take a turn. :)

 

Missions: 'Diablo Destruction' + 'Mafia Massacre' + 'THE THIEVES'
Link: https://gtasnp.com/1x4mQK
Completion: 46.1%

Notes:

- 13 Diablo Gang Cars blowed up

- 9 Mafia Gang Cars blowed up

Edited by Stahli
  • Like 3

I'll take a turn.

 

Missions: 'TRIAL BY FIRE'
Called by:
Link: https://gtasnp.com/01j3kI
Status: Completed
Completion %: 46.75%
Notes:

Edited by Th3MaN1

Watch me take a turn live!

 

 

Missions: 'BLOW FISH' + 'RUMPO RAMPAGE' (8) + 'CASINO CALAMITY' (7) + 'A RIDE IN THE PARK' (105s) + HIDDEN PACKAGES (30) + Shoreside Vale I/E
Link: https://gtasnp.com/0CFAaj
Completion %: 64.29%
Notes: All hidden packages on Shoreside Vale are collected except the one on the moving bridge.
- All vehicles delivered except BJ Injection for SI's I/E

Edited by TallThanShort
  • Like 3
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