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  1. Version 14.6 is now released Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com/topic/392973-ivrel-simple-trainer-for-gtaiv/). The trainer also supports input by controller. List of options: General: RCTRL+F5 Always God Mode On/Off G+6 / X + LS Enable/Disable Airbreak K Left Indicator L Right Indicator N Next Song Teleport F10: Num 0 Save House Michael Num 1 Save House Franklin Num 2 Save House Franklin 2 Num 3 Save House Trevor Num 4 Lake Vinewood Num 5 Vinewood Open-Air Theatre Num 6 Sisyphus Open-Air Theatre Num 7 Vinewood Sign Num 8 Vinewood Radio Tower Num 9 Observatory In-game Menu: F3 Display Menu Controller: RB + X button Backspace Cancel Menu Controller: RB +X button Num 4 Scroll Menu Down Controller: Dpad Left Num 6 Scroll Menu Up Controller: Dpad Right Num 2 Scroll Menu Options Down Controller: Dpad Down Num 8 Scroll Menu Options Up Controller: Dpad Up Num 5 Enter Option Controller: A button Num 0 Back to Main Menu Controller: B button F4 Hide/Unhide Menu Num 9 Go to Second Column Num 7 Go to First Column Car changes: RCtrl+Num 0 Lock Car doors RCtrl+Num 1 Fix Car RCtrl+Num 2 Flip Car RCtrl+Num 3 Clean Car RCtrl+Num 4 Change Car Color Slot 1 RCtrl+Num 5 Change Car Color Slot 2 RCtrl+Num 6 Change Car Color Slot 3 RCtrl+Num 7 Change Car Color Slot 4 RCtrl+Num 8 Change Car Color Slot 5 RCtrl+Num 9 Change Car Color Slot 6 Hydraulics: Num 4 / Dpad Left Left Num 6 / Dpad Right Right Num 2 / Dpad Down Back Num 8 / Dpad Up Front Num 5 / A button Center Airbreak keys: W / A button Up S / B button Down Num 8 / Dpad up Forward Num 2 / Dpad down Back Num 6 / Dpad right Rotate clock wise Num 4 / Dpad left Rotate counter clock wise Right Arrow / LS Tilt Right Left Arrow / LS Tilt Left  Spawn Vehicles: LAlt+A TurismoR LAlt+B Comet LAlt+C Infernus LAlt+D F620 LAlt+E Feltzer LAlt+F Schafter LALT+G Elegy LAlt+M Bati 801 LAlt+N Sanchez LAlt+R Random Vehicle LAlt+T Annihilator LAlt+U Maverick LAlt+X Jetmax LAlt+H-Z Using Vehicle Save slots 3-15 Misc: Num 9 Vehicle Speedup Num 3 Vehicle Im. Stop Num + Fire Vehicle Rockets Num * Tune to Default Radio insert Clear Wanted Level Pageup Spawn Att Driver/Ped Delete Teleport to Waypoint End Car Alarm " Go through Doors /? Explode Nearest Car =+ Teleport to Marker G+7 Cruise Control G+8 Skylift Attach Vehicle G+9 E/D Vehicle God Mode S+ Num 1 Add Silencer Pagedown Add waypoint to marker F10 + 0/9 Save current position to teleport slot World Conditions: Ralt + Num 0 Cycle Time Scale Ralt + Num 1 Noon (12) Ralt + Num 2 Afternoon (18) Ralt + Num 3 Evening (23) Ralt + Num 4 Night (05) Ralt + Num 5 Ahead one Hour Ralt + Num 6 Back one Hour Ralt + Num 7 Give All Weapons Ralt + Num 8 Add Armor Ralt + Num 9 Max Health O + Num 0 Enable/Disable Siren O + Num 1 Enable/Disable Never Wanted O + Num 2 Set Nearest Ped on Fire O + Num 3 Ragdoll Nearest Ped O + Num 4 Freeze Nearest Ped O + Num 5 Unfreeze Nearest Ped O + Num 6 Recruit Bodyguard O + Num 7 Spawn Bodyguard O + Num 8 Spawn Ped O + Num 9 All Bodyguards/Peds Leave I + Num 0 Vehicle Rotation each press 90 degrees I + Num 1 Open Left Front Door I + Num 2 Open Right Front Door I + Num 3 Close Left Front Door I + Num 4 Close Right Front Door I + Num 5 Engine On/Off I + Num 6 Car/Player Invisible/Visible I + Num 7 Trigger/Silence Car Alarm I + Num 8 Load Saved Vehicle Slot 1 I + Num 9 Load Saved Vehicle Slot 2 K + Num 0 Delete Saved Vehicle K + Num 1 Save Vehicle K + Num 2 Warp to Saved Vehicle K + Num 3 Cycle Through Passenger Seats K + Num 4 Enable / Disable Gravity Gun K + Num 5 Blow Up Cop Cars K + Num 6 Teleport Bodyguards to Player K + Num 7 Spawn Random Bodyguard K + Num 8 Player Ragdoll K + Num 9 Toggle Night/Thermal/Normal vision J + Num 0 Last Played Animation J + Num 1 EPM Down J + Num 2 EPM Up J + Num 3 ETM Down J + Num 4 ETM Up J + Num 5 Enable Aim SlowMotion J + Num 6 Enable Drive SlowM J + Num 7 Hazards Lights J + Num 8 Increase Wanted Level J + Num 9 Decrease Wanted Level L + Num 0 Sit Down/Stand Up L + Num 1 Deploy Mine RCTRL + C Clone Last Object Gravity Gun Aim Get Target Shoot Release Target Arrow Up/Dpad up Move Away Arrow Down/Dpad down Move Closer credits: Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup. Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu. Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing. Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports. Installation instructions: The trainer consists of two files, trainerv.asi and trainerv.ini You need to copy both trainerv.asi and trainerv.ini to the games root directory. In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via: http://www.dev-c.com/gtav/scripthookv/ Download: http://forum.jvangent.com/download/trainerv.rar and https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Changes from 12.7 -some fixes for tv, I now run some code the first time you enable the TV. -apart from the two normal channels, the third channel will now let you swap through 115 playlists, use Phone UP/Down (arrow UP/Down). -because of the above, you now can chose the same playlists in the Casino, the Arena, the Arcade and you can use the big screen in the faciltiy as a Tv. The yacht tv's also have this ability. -added cinema teleports in other teleports, you can use the cinemascreen as a tv. -the vehicle despawn global will now be autodetected (thanks to drp4lyf, alloc8or and ikt !). No Ini Changes Changes from 12.8 -changed apartment radio a bit, and added a radio for Rooftop Eclipse Tower. -prepared trainer for future update (snow). No Ini Changes Changes from 12.9 -fixed a bug with Apartment Radio. -added three radios in Malibu Mansion, two in the Venice Beach House and five radios in Designer Apartment Remake. -added a few sitting objects. No Ini Changes Changes from 13.0 -fixed missing attachments for the Cayo Perico weapons if load all weapons, or save/load weapons from weaponslot was used -changed the TV, the audio is now not frontend but relative to where the tv is located. -Fixed an issue where the aircraft carrier interiors were not working, when LS/Cayo was enabled. -fixed the interior maps for the aircraft carrier (still needs reveal fort Zancudo on map option). -disable Cayo when you teleport to North Yankton, so that traffic in NY works, will automatically be re-enabled if you leave NY. No Ini Changes. Changes from 13.1 -added 500 more saved car slots, a total of 1000 now. -the saved car is now displayed at all times for slots in the vehcicle load/save menu. -added 520 additional slots for license plates, a total of 600 add-on license plates are now possible, before just 80. No Ini Changes. Changes from 13.2 -Recording UI updated (compatbility with latest patch). -added 18 Vehicles 17 with Crewemblem. -added 24 Peds (mpheist4 + MP Tuner Peds). -added 792 Objects (Objects60). -added 5680 animations (MP Tuner Animations). -added 8 voices and 2113 Speeches. -added 17 T-shirts + one hair style. -added 10 cutscenes. -added 16 Timecycles. -added MP Tuner Teleports, with 6 teleport locations, including customizable Tuner Garage. -to change radio in Tuner Garage, proceed to the door that won't open -added option for Low Grip Tyres in Vehicle Mod Menu (Benny). -added option for Lower Vehicle in Vehicle Mod Menu (Benny). -added option for Weapons Explosive Multiplier (Weapons Menu). No Ini Changes. Changes from 13.3 -added version checks for new natives, yes people if you are not running the latest version, some stuff won't work. -added Track Wheel Category. -added the Arcade race in Tuner Garage. -the Media player now works, it will play one tracklist by default, to change to other tracklist, vehicle options Set Media Player Playlist. No Ini Changes Changes from 13.4 -added Car Meet 2. -changed both Car Meets a bit. -small fix for the Tuner Garage. -meth labs now spawn in distinct color. -changed the Muscle spawn menu, now two pages instead of just one page. No Ini Changes Changes from 13.5 -added the ipl's for the tuner garages (visible outside). -ability to enable/disable the arcade machines in the tuner garage. -fixed problems with vehicle load/save menu -fixed DLC radios disappearing after loading a save. No Ini Changes Changes from 13.6 -Updated recording UI. -Added 17 Vehicles -Added 14 Vehicle Crew Emblems. -Added 49 Peds (MP Security Peds). -Added 4 Weapons, 1 with 7 attachments, added 3 attachments to existing weapons. -Added MP Security Teleports, 4 Agencies (Customizable). 1 Garage (Customizable) and Studio and Warehouse. -Added 1395 objects, Objects61. -Added 23997 Animations, Mp Security Animations. -Added 1 Walk Style. -Added 35 Cutscenes. -Added 20 Voices and 2513 Speeches. -Added 2 T-Shirts, One Hairstyle and 28 Tattoos. -Added 23 Timecycles. -Added 2 Yachts. No Ini Changes. Changes from 13.7 -Fixed new Vehicle Crew Emblems. -Set Music Player Playlist menu renamed to Set Radio Playlist. Here you can chose a few additional playlists for the Media player, and change playlists for Radio Los Santos and West Coast Classic. -Added a few map objects for MP maps (new in mp security) -Added radio in the Agency's Player Office and in the Agency Garage. -Ability to change radio in studio. No Ini Changes. Changes from 13.8 -Fixed the "old" playlist for Los Santos Radio -MOTOMAMI Los Santos does appear on my end, but some people claimed it does not work all the time, so I added some code in the hope it will fix the issue for these people. -Added the vehicles with mines to the Trainer's mine system. -R messed up a few files, leading to Franklin's couch being messed up, and the whole area disappearing when switching from MP to SP maps. I presume R will fix this in an upcoming patch, if not, try this: https://www.gta5-mods.com/maps/map-fixes No Ini Changes. Changes from 13.9 -Added 4000 teleports slots for saving/loading, in Teleports and Save Teleports menus, called Additional Teleport Slots Menu. A total of 4000 slots, in 20 sections, so 200 slots per section. -Fixed the TV's in Agency Bedroom. -Enabling the Radio in player Office will also enable a radio in Franklin's Office. -Added Chairs in Franklin's Office, The Player Office, The conference Room and in the Armory. -Ability to Open or Close the Office Safe. -Fixed issues with Weapon Attachments being wrong for some weapons. -Fixed issues with Weapon Color not working correctly for MK2 weapons for Bodyguards. -Added 3 drive-by weapons. -Fixed crash in Weapon select menus. -various small fixes. -Crew Emblem is displayed on the conference table, when you do this: the club emblems selected for Club House 1 will also be used in the facility and the Agency. there IS a way to have the club emblem in the Facility and the two Biker Clubhouses + the Agency but you will have to do it manually: download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf, right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file. No Ini Changes. Changes from 14.0: -sometimes the new radio station does not work on emitters, just enter the enable stations from Radio Wheel, and that will be fixed on the fly. -added compatbility for FiveM 2545. No Ini Changes. Changes from 14.1: -support for latest patch. -updated the recording UI global. -prevent the 5 stub vehicles from being spawned, they won't show up at added vehicles menu either. -removed ability to fully tune six vehicles, because they crash to desktop, Banshee, Brioso, Deveste, Hakuchou2, Sentinel, Turismo2, They also have some options being unavailable in vehicle mod menu and livery. -added 18 vehicles. -added crewemblems for 16 vehicles. -added 9 peds in MP Security + MP Sum2 Peds. -added 3 weapons and 4 weapon attachments. -added 2 teleport locations, other teleport MP Sum2 Teleports. -Added 168 objects, added to the end of Objects61. -Added 1725 Animations, added to the end of Mp Security + Mp Sum2 -added 8 Voices and 1302 Speeches. -added 1 scenario. -added 9 Timecycles. -added 2 Hair, 2 T-shirts and 63 Tattoos both malE/female. -Fixed the destination blip when Cayo is alongside LS in a Taxi. -Various other fixes. No Ini Changes. Changes from 14.2 -Disabled Weazel News station by default (it can still be enabled using Vehicle options, enable/disable radio stations on Radio wheel.) -R tries to block two stations (Kult and Still Slipping), by default I enable them again. If you disable them using enable/disable radio stations on Radio wheel they will not show. No Ini Changes. Changes from 14.3 -Fixed Motomami, Kult and Still Slipping, they would not be disabled at game start if you chose to disable them saved to ini. -Added MusicPlayer and MLR so that they can't be disabled by the game. -You don't need to use save all settings for the Enable/Disable Radio Stations from Radio Wheel, I save it when you use num0 to go back. No Ini Changes. Changes from 14.4 -Media Player now has a playlist set on startup. -fixed a small issue with saving clothes and addon peds. -support for latest build of Fivem. No Ini Changes. Changes from 14.5 -small change for MP Map. -fixed autodetect for despawn global. -fixed recording UI global. -added 17 Vehicles. -added 14 Vehicles crew emblems. -re-added ability to fully tune six vehicles, Banshee, Brioso, Deveste, Hakuchou2, Sentinel, Turismo2. -added 27 Peds (Mp Christmas Peds). -added 4 Weapons. -added weapons components for new weapons and for old weapons (MicroSG, Pistol MK2, Pumpshotgun, Baseballbat and Knife). -updated drive-by weapons. -added 8 Teleport loations, other teleports, MP Christmas3 Teleports. -added 598 objects, Objects62. -added 19803 Animations, Animations MP Christmas3. -added 10 Cutscenes. -added 1 Walk Style. -added 21 Time Cycles. -added 17 Voices and 1381 Speeches. -added 1 Hair, 2 T-shirts and 52 Tattoos both male/female. No Ini Changes. Screenshot:
  2. _CP_

    VisualV

    VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone time cycle, edited timecycle modificators for areas/interiors, improved color correction to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer. What was changed in VisualV? - All weathers rewritten from scratch, based on a hundreds of Los Angeles photos and movies. - Draw distance of lights was increased and they are more visible. - Moon movement is corrected (no more moonrise at west!). - Moon size was matched to the real world. - Volumetric fog effect was improved, now it's stunning as it should be. - Clouds colors, intensity and movement were built from scratch. - Shadows under vehicles are in higher quality, so they are no more not blocky. - Chromatic aberration and vignetting were removed from the normal gameplay. - Lens flares are all the same for three lead characters. - Dithering effect from the grass was removed for good, rainy weathers will make it great! - And many, many minor fixes. VisualV has own ReShade and ENB presets, with heat haze effect available only for VisualV. There are few optionals improvements, check them out! Watch a comparsion video between vanilla graphic by R* and VisualV made by GSE Studio. 1.0.510 version: - Compatibility with the Los Santod Drug Wars update (1.0.2802.0). - Compatibility for vehicles from the Los Santod Drug Wars update (Dynamic shadows from headlights). OpenIV mod Package is included, you can install VisualV in few clicks! 1.0.560 https://www.gta5-mods.com/misc/visualv If you have any suggestions and ideas, what can we improve or change in weather and post processing effects, feel free to say that! We are opened for the community! TOOLS USED - OpenIV - Notepad++ - Simple Trainer by sjaak327 - Visual Settigns + Timecycle Reloader by Unknown Modder
  3. Real_Gabe

    Real | RAGE Graphics Enhancer L|ite

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! Real | RAGE project's website MORE PICTURES: HERE REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer WHAT IS THIS? This is the lightweight version of my graphics mod called Real | RAGE Graphics Enhancer. Lite, because it’s only containing its ReShade preset! It is a good choice if you like the game’s original graphical mechanics and wanna spice it up with some ReShade enhancements; or you don’t like other heavyweight graphics mod’s ReShade preset and want to mix its game mods with my ReShade enhancements. If you need a heavyweight graphics mod instead, you can download the full version of Real | RAGE Graphics Enhancer from here! If you found a bug, or you have suggestions, write me a comment! You can read the readme file online or download it before you download the mod: HERE INSTALLATION INSTRUCTIONS IN THE README FILE CONTROLS When the game starts the ReShade starts automaticaly. - enable/disable the whole ReShade: press DELETE button - enable/disable the Ambient Light effect: press END button (this FX using the dirt lens effect, so it will be disabled too) - enable/disable Deband: press INSERT button - take screenshot: press PRINTSRCEEN button (you can find the screenshots in the game’s root directory in .png file format) My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.5 (08/14/18) UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) OLDER RELEASE NOTES IN THE README FILE!
  4. Real_Gabe

    Real | RAGE - Vehicles Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer GRAPHICS ENHANCER USED TO SCREENSHOTS Real | RAGE Graphics Enhancer MORE PICTURES: HERE If you found a bug, or you have suggestions, write me a comment! You can read the readme file online or download it before you download the mod: HERE INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). CURRENT FEATURES - Increased deformation for all vehicles (including DLC vehicles); cop cars has lower deformation than other cars; - Increased tire smoke on burnout; - Adjusted the smoke color; - Increased trail effect; - Bigger and more intensive siren lights; - Police motorcycle has now proper siren lights; - Rhino Tank adjustments; -Weapons now shooting through vehicles (and some more materials too); - Adjusted drag and traction on some terrain (ice, snow, sand, mud, etc.); For more information read the readme file! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.8 (08/23/18) Compatibility update: now compatible with game version 1.0.1493.0. OLDER RELEASE NOTES ARE IN THE README FILES!
  5. Real_Gabe

    Real | RAGE Weapons and Damage Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer You can read the readme file online before you download the mod: Readme VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). INSTALL There are two OIV installer files, weapons and extras. - If you need the full Real | RAGE experience, install both. - If you using other mods and you only need the weapon modifications just install the weapons installer. - If you using other weapon mod and you only need the extras (eg. pickups, health, euphoria, bullet impact visuals, blood, dispatch, relationships, etc. mods) just install the extras installer. DETAILED INSTALLATION INSTRUCTIONS AND INFORMATIONS IN THE README FILE! FEATURES EXAMPLES - All weapons and vehicle turrets are enhanced; - Vehicles and more objects/materials can be shoot through; - Damage of weapons and ped’s health has been balanced, cops are tougher; - Improved bullet impact visuals; - All weapons has unique range, recoil, rumble and accuracy; - All weapons’s muzzle flash and smoke, force, zoom and FOV has been adjusted; - Increased the zoom of the weapons and added zoom to weapons wich ones doesn’t have originally; - There are unique weapon changes where the fun factor is more important than realism; - You can use more weapons in vehicles; - You can shoot down planes flying on high altitude with homing launcher; - Now you can detach the scopes of the sniper rifles with a trainer (except marksman rifle); - Enhanced ragdoll, body physics and reactions (euphoria); - Pickups are not glowing and you have to press action button to pick them up; smaller pick up radius (you have to stand next to them to pick them up); - Peds drop nothing when they die; - Adjustments for blood effects: no blood mist on body shot, only on headshot, added headshot exit wound; - Tweaked fist and melee fights, no more kicking with melee weapon in hand; - The minigun now sounds like an A-10 Warthog… BRRRRRRRRRRRRRT…. …and much more! THE FUN WEAPONS STUN GUN: Non-lethal, shooting 2 darts, longer shock duration, decreased recharge time, minimal vehicle damage, added hitforce, using railgun’s tracer, removed muzzle flash; SAWN-OFF SHOTGUN: It’s a deadly short ranged hand cannon, kick like a horse, added zoom, decreased the weapon range, increased bullets in batch, one shot kill, high hit force, wide pellets scattering, added ground disturbance, so when you shoot on dusty surface dust will appear around you, or if you stand in water, it will splash around you; FIREWORK LAUNCHER: Increased rocket speed, increased range, rapid reload, fireworks explodes on higher altitude, bigger, brighter, longer lasting fireworks; SNOW BALL: The snow ball is flaming (in your hand too), it has flame trail when you throw it, the snowball set (only) peds on fire on direct hit; MORE INFORMATIONS IN THE README FILE! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v2.1493.2 (11/03/18) - No more manual install; - The installation (and uninstallation) process is now separated into two auto install phase (weapons and extras) for better usability with other mods; - Adjusted the sawn-off shotgun: increased the bullet force, the recoil and increased the range a little bit; - Updated the readme file: added fun weapons info and updated the installation instructions; OLDER RELEASE NOTES IN THE README FILES!
  6. EncryptedReality

    French Riviera V

    French Riviera V Introduction What is the plan for this project? Screenshots Team Credits Special Thanks
  7. This series directly follows the Hao series. You should consider downloading and playing the Hao series first in order for the official story-line to make sense: Missions for Hao I have added 10 new missions for Non-Playable Character (NPC) Benny. Yes, that's right! The one and only, "Benny's Original Motorworks". Benny takes us on a wild adventure through the streets of Los Santos. In this series, we see what friends have your back; how many people want you dead, and how the hierarchical system of the drug game manipulates its players. From wild goose chases to dirty oil changes. Grab your tools, hammer, and the wrench. Benny's gonna need you strapped up for this one. *This series includes about 5 hours of gameplay. I will be making more missions with intense story-lines for Non-Playable Characters in the future. Bam can be glitchy so I included video walkthroughs on YouTube to help with missions. Please if you don't complete a mission, remember to reset the unfinished missions before starting another one. I noticed if even if you don't do this after every completed mission or attempt, game textures start disappearing: Build a mission [H key] -> Edit/Create -> Clear loaded mission Otherwise the next missions might behave in a strange way REQUIRED build-a-mission https://GTA5-mods.com/scripts/build_a_mission open interiors https://www.gta5-mods.com/scripts/open-all-interiors (Most of my missions use open interiors..you will need it to complete missions successfully) RECOMMENDED https://www.gta5-mods.com/scripts/simple-trainer-for-gtav (Change into NPC Benny for mission story line to make sense) https://www.gta5-mods.com/scripts/character-swap (Tricks game into thinking Benny or any other NPC is a main character) which allows you to receive money from missions, buy cars with dealership mod, shop for guns, car mods, and most things except for clothes all while playing as another character model (NPC). Download Links: http://www.mediafire.com/file/3ed48fpns490dcx/Benny's+Revenge.rar https://www.gta5-mods.com/scripts/benny-s-revenge-build-a-mission Install: Drag and drop, copy, or extract folders in archive to: \Grand Theft Auto V\scripts\bam\missions Enjoy!
  8. BorisVorontsov

    [GTAV|REL] ENBSeries graphic modification

    I've released ENBSeries 0.351 for GTA 5 by requests of users. Features implemented: Improved quality of antialising Unlimited deforming of vehicles Editable external post processing shaders Editable bloom and lens effects, including tweaks for game own Disabled fake character light and chromatic aberration Ambient occlusion and indirect lighting Skylighting effect (big range ambient occlusion, same as i did in GTA4) Adjusting of volumetric rays parameters, sky, clouds, lights of different kinds Adjusting of vehicle material properties and lights Compatibility: Frame scaling unsupported. If external shaders do not work and antialiasing (msaa) not visible when mod enabled, most likely you have NaturalVision installed (or something similar). To fix, do the following: Look at the "nextgen" and "first_NG" modifiers in timecycle_mods_1.xml file, replace line: <modifier name="nextgen" numMods="0" userFlags="0" /> by this code: <modifier name="nextgen" numMods="1" userFlags="0"> <lens_dist_coeff>-0.001 0.000</lens_dist_coeff> </modifier> Performance: Ssao_ssil and skylighting effects are the slowest features, so it's better to be careful with tweaking their quality parameters to find your own balance between performance and quality. Other features cost not much (except high quality MSAA, if you are running with high resolution or slow videocard). Here is screenshot with and without skylighting effect (no other effects): PS: Earlier ignored this game, because of no interest from users, most were satisfied with vanilla game graphics. Well, there are other mods of course, but as usual they lack features which ENBSeries have and good if used in conjunction. Download: On my web site http://enbdev.com, go to download section and choose GTA5 recent mod.
  9. Real_Gabe

    Real | RAGE Graphics Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website MORE PICTURES: HERE REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer Real | RAGE Graphics Enhancer L|ite is available now! If you only need a great ReShade preset: CLICK The Enhancer contains ReShade preset + game file tweaks (weather and other graphical adjustments). If you found a bug, or you have suggestions, write me a comment! VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). You can read the readme files online or download them before you download the mod: ReShade and Game Tweaks readme | Textures readme INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV If the game crashes try the Simple Trainer for GTA V trainer! With this trainer I can start the game without crash in 95% of starts. Trainer’s page: CLICK CONTROLS When the game starts the ReShade starts automaticaly. - enable/disable the whole ReShade: press DELETE button - enable/disable the Ambient Light effect: press END button (this FX using the dirt lens effect, so it will be disabled too) - enable/disable Deband: press INSERT button - take screenshot: press PRINTSRCEEN button (you can find the screenshots in the game’s root directory in .png file format) MY PC CPU: AMD R7 1800X GPU: GTX 1070 8GB RAM: 16GB DDR4 3GHz My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.9 (12/08/18) This mod now fully compatible with game version 1.0.1493.0 RESHADE CHANGES: UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) OLDER RELEASE NOTES IN THE README FILES!
  10. Version v1.401 Download: https://www.gta5-mods.com/misc/rebalanced-authority Mirror: http://www.nexusmods.com/gta5/mods/15/ Changelog: Bottom of description / page FAQ/Troubleshooting: Scroll down Exclusive to GTA5-Mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided. DO NOT BOTHER CONTACTING ME ABOUT HOSTING THE MOD ON YOUR SITE. IT'S AN AUTOMATIC NO. ---DESCRIPTION--- I'm sure everyone who has played GTA V has realized how broken and anti-fun the police can be. This is a mod that attempts to solve all the problems with them while going a little further and enhancing their spawns, the crime and witness system and lots more. ---FEATURES--- -Most crimes (or all of them if you're using the optional file) will now require people to have to call the police on you. This means stealth is now possible, stop them dialing 9-11 and you can kill without worry. -Stealth in general has been improved. Silencers will reduce the chance of people hearing your gunshots, people won't have super human hearing and sight and stealth melee kills are very under the radar. -Overhauled all enemy AI to be less accurate and skillful. Gunfights will be a lot more enjoyable without being too easy, enemy accuracy scales with the type of NPC. GANG/POLICE/SWAT/ARMY and whether they are in a helicopter, rolling, running or if their target is driving at high speed. -One star means one police patrol. It works that way in real life, they don't go all in at the drop of a phone call. -Female police, lots of new enforcement spawns including the police bike, buffalo, intruder, stanier, army mesas, barracks and crusaders, cargobob, savage and many many more. -Realistic and enhanced cop responses at each level with the progression [POLICE - POLICE - SWAT - FIB - ARMY] -No Army version with FIB at 5 stars [POLICE - POLICE - POLICE - SWAT - FIB] -Increases time at wanted levels. Takes more cop killings to go up a star. (Vanilla threshold version also available) -Reduces the time it takes to lose cops when hiding (Vanilla time version also available) -Stops animals reporting crime (Serious) -Better police weapon loadouts thanks to Yard1 -Police helicopters will now take two minutes (at least) to respawn after being destroyed -Police will no longer know where you are automatically and will only move towards your last seen position. All helicopters and the army will move towards where you are still but are not magicians, you can still hide. -NPCs will take longer to dial 9-11 -Police will prefer to take cover and flank rather than rush at you. SWAT, Army and Gang members will still rush your position. -Hidden evasion timers will now kick in even if the players vehicle is not moving. -Lots of optional files and options including: Police on street, less aggressive npcs, vanilla thresholds and evasion timers and more. -Police now require direct line of sight and will prefer to spawn near your last known position -Tweaks to vehicle speeds of enforcement to balance the above changes ---INSTALLATION--- 1. Navigate to "Grand Theft Auto V\update\update.rpf" Make a backup of this whole file somewhere safe. 2. Using OpenIV, enable Edit Mode navigate to "update.rpf\common\data\ai" and drag and drop combatbehaviour.meta, pedaccuracy.meta, witnessinformation.meta, loadouts.meta, crimes.meta and crimeinformation.meta 3. Using OpenIV, navigate to "update.rpf\common\data\" Drag and drop dispatch.meta, navcapabilities.meta & pedperception.meta 4. Using OpenIV, navigate to "update.rpf\common\data\levels\gta5\". Drag and drop vehicles.meta 5. Using OpenIV, naviagate to "update.rpf\x64\data\tune" Drag and drop dispatchtuning.ymt, wantedtuning.ymt and generaltasks.ymt 6. See the readmes in some of the optional file folders for information on installing those. ---TROUBLESHOOTING / FAQ--- If you get "Corrupt Game Data" error on startup. Ensure you have OpenIV.asi installed, it will prompt you to install it when you enable edit mode. If you have it and still have the error, restore your backup of update.rpf and try again. If the mod isn't working. Check that everything is installed properly. Modified files will be shown as just "Compressed;" while untouched vanilla files are shown as "Compressed;Encrypted". Vanilla files that are restored from backups will be shown as just "Compressed;" however. If you're crashing, you have done something wrong. Restore your backup of update.rpf and try again. Also sometimes OpenIV can corrupt the archive in my experience. The files are not already present in update.rpf??!!!! Yes this is true, they are in other rpf archives. But guess what, update.rpf overwrites them and having them in this file is needed. Just add the new files. There's no tune folder!!??! You're in the wrong spot. It's a different data folder. Update.rpf\x64\data\tune. Its' there. Will it ruin my saves? Nope Why am I getting a wanted level in some missions for just shooting a weapon? A: I have no f*cking idea, ask Rockstar. For some reason enabling phone calls for crimes does this, so I can't fix it... Have a trainer installed and turn on never wanted temporarily to get around this. Can I go online without being banned? Nope.jpg ---ABOUT THE OPTIONAL FILES--- Overwrite the original files with your choice if it's a replacement/alternative version. See the readme.txt in the folders of files that need explanation Default version, found when you first open the file. It has Army, tweaked times at wanted levels, tweaked evasion times, proper stealth, crime and witness systems etc. No Army Version: Same as standard version but replaces Army with the FIB at 5 stars, Swat is moved to 4 star. Overwrite the main files with this. Vanilla Evasion Times: Same as standard version but with the vanilla hidden evasion times. Vanilla Wanted Thresholds: Same as standard version but wit the vanilla wanted thresholds (times per wanted level by chaos/cop killing etc). Less Aggressive People & Police: This file will allow you to stand near people for 20-35 seconds depending if you're in front of them or behind Police will also have a 25% chance of not being bothered by you and you stand a tiny bit closer to them. Loitering in vehicle will now take 30-35 seconds to get a reaction from police. Police on the streets: Adds police driving around an on foot. You have a higher chance of seeing them in poor and gang occupied neighborhoods. Make sure you increase the vehicle variety beyond max in your INI file. Explosions Must Be Reported: This file will make explosions and destroying vehicles/aircraft having to be reported for you to be wanted. In testing it was found that people don't usually call the police for these crimes, this is why it's optional. Homeless and Tramps won't have phones: This file should remove phones from homeless people and tramps, preventing them from dialing the police on you. It needs testing because I had to do some guessing with this one. ---ABOUT STORY MODE--- Some users have reported issues with police being alerted when you fire in the Civil Border Patrol S&F Mission. I'm not Rockstar, so I can't fix it sadly. You can still complete the mission by chasing them, but you won't be able to get gold. If you use a trainer, you can disable wanted levels temporarily to get around this. ---CONFLICTS--- -Conflicts with Refined Weapons and Gunplay's AI Changes "combatbehaviour.meta". Otherwise works fine, I recommend using mine over his with this mod due to it being balanced around my changes. -Works with PlasticTangerines Tank and Lazer spawning ASIs. If you his dispatch file you will just have regular police spawning up until 5 stars and not have the evasion timer tweaks etc. -Better Police Spawning, Army at 5 stars dispatch file. -Anything that edits the AI skills, loadouts, crime and witness information. -Cops on the beat mod. I have my own popcycle.dat included. Mine has less police. Use his if you want more police on the street and patrols in the country. -Better Gang Loadouts. Use the compatible version, located with the download. -Conflicts with GTA Realism police changes. I have included his new tweaks including police jumping walls/entering property, I recommend using my files for the conflicting files and his for the rest due to his amazing changes throughout the mod. ---RECOMMENDED MODS--- LSSD SWAT Mod https://www.gta5-mods.com/misc/lssd-swat-mod Military Enhancement Project: https://www.gta5-mods.com/misc/military-enhancement-project-cc9fc473-e5fa-4ac2-ac71-5163585487cb Coast Guard Enhancement: https://www.gta5-mods.com/misc/coast-guard-enhancement Farnsworth's Grand Theft Auto https://www.gta5-mods.com/scripts/farnsworth-s-grand-theft-auto GTA Realism (I recommend using everything but conflicting files, I have included his new police tweaks in CPRE, Thanks to mkeezay30! give it a like, a great mod) https://www.gta5-mods.com/misc/gta-realism Tank and Lazer Spawning: https://www.gta5-mods.com/scripts/tanks-spawn-at-five-stars(Don't use the dispatch file) Open Interiors. Good places to hold up https://www.gta5-mods.com/scripts/open-all-interiors Better Gang Loadouts: https://www.gta5-mods.com/misc/better-gang-loadouts(Use the compatible version) No Police Blips: https://www.gta5-mods.com/scripts/i-m-not-psychic-aka-no-police-blips Enhanced Wallets: https://www.gta5-mods.com/misc/enhanced-wallets Alternative Blood Pools: https://www.gta5-mods.com/misc/alternate-blood-pools Enhanced Explosions: https://www.gta5-mods.com/misc/enhanced-explosions-drkz Law Enforcement Improvements: https://www.gta5-mods.com/misc/law-enforcement-improvements/(Don't use the "Sixth Star" if you want all my new spawns and balance changes) Better LEDs and Spotlights: https://www.gta5-mods.com/misc/improved-spotlight-and-led-lighting ---PERMISSIONS--- You may do what you want, HOWEVER Do not reupload, or mirror this file without making edits and changes. If you do reupload a non edited mirror, you're stealing. Also ensure you credit all who contributed to this mod. Please feel free to make patches for your mods without asking me. ---CREDITS--- Better Police Weapon Loadouts by Yard1 Original dispatch file from Better Wanted Level System Police Spawning by Yard1. Tweaks, balances, crime, witness stuff and the rest by BobJaneTMart Thanks to the community for feedback and suggestions Thanks to OpenIV team for making this all possible Thanks to mkeezay30 for help with getting police to jump fences, stun guns at 1 star optional file and some other general AI tweaks ---CHANGELOG--- v1.00 Release v1.1 Slightly increased cop accuracy and fight proficiency. Hopefully they can hit you while you're in vehicles now. Increased swat accuracy slightly Fixed security guards not aiming properly v1.2 -Increased how much crime it takes to gain a star. -Reduced the time it takes to lose cops when hiding. Depending on current wanted level, goes from 30 seconds for 1 star - 72 seconds for 5. -Added Realistic crime witness distance. Peds can hear explosions further away while gunshots are a little closer and car jackings are even closer. -Stops animals reporting crime, now you can stealth kill in the desert without worry. -Balances amount of cops per star. -Integrated Better Wanted Level System Police Spawning by Yard1 -Integrated Army Spawning by PlasticTangerine -Packaged Tanks spawning at 5 stars as per PlasticTangerines permissions. -Tweaks to all enforcement AI strength. -Added Annihilator to 4 star wanted level. v1.3 -Most crimes will now require pedestrians to have to call the police. Explosions, fire and moltovs will alert cops quickly. -Tweaked cop accuracy slightly and increased their spawns at higher stars. -Tweaked gang members accuracy and skill. They are now slightly under cops in skill and accuracy. -Added swat to 3 star, FIB to 4 and made extensive tweaks to general spawning. -Grunts/Private military are now slightly less skilled than the Army. -Reduced the distance stealth crimes can be heard -Reduced the distance punching someone can be heard -Integrated Better Wanted Level System Police Spawning 2.20 as a base and tweaked it extensively. branching off and won't be updated from now on to his versions. -Slightly increased wanted level radius at all stars -Tweaked hidden evasion times -Increased delay between crimes and cops being alerted. -Reduced distance peds can hear suppressed gun crime -Integrated v2.0 of Better Police Weapon Loadouts by Yard1. Tweaked the combat MG for soldiers. -Changed ammo of Soliders combat MG to 1000 and turned off infinite ammo for just that gun. -Added FIB roadblocks to 4 stars -Four stars tweaked, now mostly FIB with occasional cops. -Tweaked how many cops you can kill per wanted level star. -Extensive tweaks to the level of cops at each wanted level. -Other stuff I forgot. v1.3.1 -Reduced time it takes to get to four stars slightly -Fixed army truck road blocks not spawning -Tweaked swat amount at 3 stars -Tweaked police amount at 3 stars -Fixed getting stars when no one had seen the crime v1.3.5 -Removed police bikes in country due to bugs. -Increased chance of Army Barracks road blocks. -Tweaked boat spawn amount. -Tweaked hidden evasion times. -Tweaked wanted radius -Fixed peds not seeing silencer kills in close range. -Improved crime reporting. Only crimes that alert cops without phone call are explosions and destroying vehicles/aircraft -Added realistic police patrols on the street. More cops around stations, poor neighbourhoods and gang activity. Less in rich areas. Made with max density and variety. -Added No Army version. Has the progression POLICE - POLICE - POLICE - SWAT - FIB -Very slightly reduced Army accuracy. 1.3.5b -Fixed corrupt download 1.3.5c -Hopefully fixed issues v1.36 -Removed PopCycle.dat by default because it was changing the balance and spamming cops everywhere. I'll make a proper one at a later time. I have included an optional WIP version which has little cops in cars but none on foot yet. -Slightly improved police AI. Car chases were a little too easy. -Tweaks to 3, 4 and 5 stars. -Slightly increased chance of seeing female police. -Increased time it takes to lose cops at 1 star by 5 seconds. -Slightly increased time it takes to lose cops at 2 stars. -Fixed peds not getting spooked and calling 9/11 if you only killed one person. -Added vanilla hidden evasion timer version. v1.361 -Fixed guns being heard at a long distance when suppressed -Possibly fixed people not calling police if you only killed one person in stealth mode or with melee -Possibly fixed AI accuracy not being reduced -Tweaks to police viewcones -Tweaks to police spawn distance -Reduced NOOSE at 3 stars. Full force will only come in at 4 stars now. v1.362 -Fixed police being too dumb v1.37 -Updated "Police on streets" optional file, now has on foot police and has been improved overall. -Added vanilla thresholds version (Time per wanted level via cop killings etc) -Added "Less Aggressive People and Police" optional file. You can stand near police and people for longer before they get angry, police now have a 25% chance of not becoming aggressive. -Extensive tweaks to enemy AI. Car chases should be improved, accuracy tweaked when player is moving and other things. -Fixed Army not spawning when you killed a lot of them at 5 stars. Had to remove FIB @ 5* to fix -Fixed empty police vehicles in the country when police women spawned at 4 stars. Had to remove police women @ 4* to fix -Fixed empty FIB vehicles spawning in "No Army Version" at 5*. Had to remove occasional police spawns to fix. -Fixed empty FIB vehicles spawning in standard version at 4*. Had to remove occasional police spawns to fix. -Reduced 5 star Army and FIB amount depending on version. Reduced to 12 from 14 in Army version and 15 to 13 in No Army Version. -General polish throughout the whole mod. -Removed "Pick and Choose" version and replaced it with a readme on partial installation. v1.371 -Reduced hearing distance of NPCs by 35% -Reduced seeing distance of NPCs by 10% -Tweaks to police viewcones, changed to be 5% smaller than vanilla. -Documentation on changing spawn amounts v1.372 -Police helicopters will now take a minimum of two minutes to respawn after being destroyed. -Improved installation instructions -Added troubleshooting to readme and description v1.4 -Added police transporter driving at 2 stars onwards -Added cargobob to 5 stars -Added swat roadblocks to 3 stars -Added military mesa to 5 stars -Added barracks driving at 5 stars -Added riot van to NOOSE at 4 stars -Added Army Dingy at 5 stars -Added Swat NPCs to boats at 4 stars -Added Car + Truck roadblock at 5 stars -Added Mesa to roadblocks at 5 stars -Added Homeless and Tramps won't have phones optional file [bETA] -Re-added police bike to only spawn at 2 & 3 stars when in the country. -Now fully compatible with Military Enhancement Project by Yard1 -Changed wantedtuning evasion timers to match the values in dispatch, should fix the randomness. -Enabled fuel for helicopters at 4 stars, they take twice as long as 3 star ones to run out of fuel. -Increased time it takes people to make phonecalls -Police will now only travel towards your last seen position and now require line of sight -Police will no longer charge and will prefer to take cover, SWAT Army and Gang members will still charge your position -Police can no longer see vertically at a ridiculous distance -Police can now jump fences and are generally smarter while not being OP -Reduced time it takes to get from 3 to 4 stars a little -Removed hidden evasion not kicking in if your vehicle is not going a certain speed -General improvements to all AI: gang, army, security & police -General fixes and tidy up in dispatch.meta -Tweaks to crime hearing distance, stealth kills can only be heard 1 yard now. Explosions 100 and gun shots 75. -Tweaks to 3 star police amount -Tweaks to all enforcement vehicle speed due to the line of site requirement -Slightly reduced police spawn delay -Slightly reduced "sense" range of police, swat and army -Fixed police spawning at FIB roadblocks -Overhauled documentation throughout the file and added detailed information to the partial installation readme v1.401 -Updated to latest patch (vehicles.meta updated)
  11. Real_Gabe

    Real | RAGE - The GTA V Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! Real | RAGE project's website THE NAME „Real” comes from my nickname (Real_Gabe) and „RAGE” comes from the game’s engine (the soul and heart) called RAGE (Rockstar Advanced Game Engine). ABOUT THE PROJECT The Real | RAGE project contains all of my Real | RAGE mods (Real | RAGE Graphics Enhancer - Real | RAGE Weapons and Damage Enhancer - Real | RAGE 4K Water Overhaul - Real | RAGE - Vehicles Enhancer) with exclusive features! Exclusive features like body physics, dispatch, pickups, etc. modifications. This project’s goal is to enhance the GTA V experience in all way (graphics, weather, body physics, damage and health, weapons, vehicles, textures, dispatch, loadouts, etc.). EXCLUSIVE FEATURE EXAMPLES Like more cops patroling with more variety of vehicles and on foot too, cops and army using flashlight on their weapons, more people on beaches and promenades, increased ped population and vehicles density, adjustments for physical and other reactions of the body, e.g. bullet hit reactions, balancing, ragdolling, etc. More infos in the readme files. SEPARATED REAL | RAGE MODS Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer You can read the readme files online or download them before you download the mod: Main Readme | Textures readme | ReShade Readme INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV If you found a bug, or you have suggestions, write me a comment! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.5 (08/26/18) This mod is now fully compatible with game version 1.0.1493.0 Because the game has new version, you have to delete all files from the mods folder and copy the new updated game files into it, then install again all the mods you used. But don’t install those mods which incomaptible with the new game version, because they can cause problems! RESHADE CHANGES: UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) GAME TWEAKS CHANGES: - Adjusted: some Gunrunning DLC weapons; OLDER RELEASE NOTES IN THE README FILES!
  12. Real_Gabe

    Real | RAGE 4K Water Overhaul

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer NOTE Water mainly is not just a bunch of textures! So with only texture modifications we can't do miracles, but we can make it a bit looks better (e.g. my new caustic or water foam texture cause better visual experience). This is just a texture mod, not moding the shaders, the game engine. So when you use this mod, or complaining about the differences between the mod and vanilla, please consider this! Thank you! GRAPHICS ENHANCER USED FOR SOME SCREENSHOTS Real | RAGE Graphics Enhancer L|ite INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV MODDED TEXTURES - waterclear.dds: This is the main water texture. Completly made a new texture, its resolution is 4096x4096px (original is 256x256px) - caustic.dds: Completly made a new texture, its resolution is 512x512px (original is 64x64px) - waterbump.dds: Completly made a new texture, its resolution is 1024x1024px (original is 128x128px) - waterbump2.dds: Completly made a new texture, its resolution is 1024x1024px (original is 64x64px) - waterfoam.dds: Completly made a new texture, its resolution is 4096x4096px (original is 1024x1024px) - waterfog.dds: Upscaled and sharpened the original texture, its new resolution is 1024x2048px (original is 256x512px) - waternoise.dds: Completly made a new texture, its resolution is 1024x1024px (original is 128x128px) If you found a bug, or you have suggestions, write me a comment! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload it to nowhere without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.5 (11/03/17) - New water foam texture - New waterclear texture - New waterbump2 texture - Added auto installer (OIV) - Added auto uninstaller (OIV) OLDER RELEASE NOTES IN THE README FILE!
  13. gta5view Open Source Snapmatic picture and Savegame viewer/editor for GTA V Releases can be found on the GitHub releases page: Download Steam group: Click here This software is licensed under the GNU GPLv3 license. Source code can be viewed and downloaded from GitLab or GitHub (Mirror). Feature requests and Bug reports can be discussed in forum and/or through GitHub and Steam. NOTE: The Savegame manager is just a basic export/import tool. Snapmatics can be edited in multiple ways, including the ability to edit properties and disable them in-game which allows you to take over 96 Snapmatics on a GTA V profile. Since 1.3.0 you can import your own pictures for uploading on it Social Club, improvements was released between Version 1.4.0 and Version 1.10.0. IMPORTANT NOTE: You need to edit the properties before you upload the Snapmatic! Changing it after uploading has no effect on the platform. Same is of course with the overwriting feature. Version 1.10.2 (released 15th March 2023 CET) - Version 1.10.0: 27th May 2021 - Ability to open Cayo Perico map - Ability to crop to aspect ratio - Ability to take new Snapmatic while gta5view is loaded in a profile - Ability to open gta5view Exports from file managers with installed builds - Core improvements - Many bug fixes Version 1.9.2 (released 22nd March 2021 CET) - Version 1.9.0: 30th November 2020 - New Snapmatic parser - Ability to make as-is imports - Ability to make unlimited buffer - Ability to change Snapmatic resolution - Ability to select a custom font - Improved multi selection - Improved 4K scaling - Code optimisations - Bug fixes Version 1.8.0 (released 11th October 2020 CET) - Improved 4K scaling - Code optimisations - Some bugfixes Version 1.7.1 (released 4th August 2019 CET) - Version 1.7.0: 24th July 2019 - Improved 4K scaling - Refreshed icons - Some bugfixes Version 1.6.2 (released 25th October 2018 CET) - Version 1.6.0: 27th August 2018 - Improvements on the Image overwrite tool - Improvements on the Import system - Support clipboard paste methods - Ability to crop pictures added - Other small improvements - Some bugfixes Version 1.5.5 (released 2nd June 2018 CET) - Version 1.5.0: 8th February 2018 - Improvements on the User Interface - Improvements on the Player Fetching System - Ability to edit players and map location - Ability to overwrite existing Snapmatics - Ability to mass edit Snapmatics - JSON editing support - Various bugfixes Version 1.4.4 (released 22nd September 2017 CET) - Version 1.4.0: 26th August 2017 - Drop support - Ability to edit crew and title - SnapmaticPicture API changes - Various bugfixes Version 1.3.5 (released 26th August 2017 CET) - Version 1.3.0: 11th February 2017 - Import of Custom pictures added - SnapmaticPicture API changes - Some bugfixes Version 1.2.0 (released 27th January 2017 CET) - Overlay added in Snapmatic Picture Viewer - Custom Snapmatic Export format added - Some bugfixes Version 1.1.1 (released 14th December 2016 CET) - RAM usage improved - Snapmatic property editor added Version 1.0.0 - Initial release - Viewing Snapmatics and giving the ability to disable them in-game - Import/Export Snapmatics and Savegames - Choosing between multiple Social Club accounts as GTA V profiles IDs Screenshots Snapmatic Picture Viewer (on profiles you can navigate through pictures with arrow keys, double click for showing in fullscreen) Profile Overview (owning a Context Menu which can be triggered with Right Click) Snapmatic Picture Import (which allows you to import your pictures) Snapmatic Property Editor (which allows you to edit the flags and values of your Snapmatic) Last Notes I will be happy about feedback and feature requests, even more for help me through contributions, like translating gta5view in your own Native language or helping me develop on features. The code is made cross platform (through Qt framework), it can be build as example on Linux, FreeBSD and Windows systems, even when it's not necessary yet.
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