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  1. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. GTA SAxVCxLC V1.4 HAS BEEN RELEASED !!! DOWNLOAD(1.4.1) Getting this version out there so the team can get some help with finding and reporting bugs that might exist with all the new changes that have been introduced. All credit for this version goes to @artginPL, @chaosbginwenrealityend and @Jack, they have done a phenomenal job. I'm just providing the download link. Change Log: Version 1.3 Older versions: Version 1.2 Version 1.1 Version 1.0 Out of date GitHub versions: About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. http://i.imgur.com/cZNNl3fb.jpg http://i.imgur.com/s8PoYzXb.jpg http://i.imgur.com/NMPt2wwb.jpg http://i.imgur.com/ZNemtlUb.jpg http://i.imgur.com/rcoqYMQb.jpg http://i.imgur.com/zvXbcz4b.jpg http://i.imgur.com/FYa3yw5b.jpg http://i.imgur.com/6wx1y9db.jpg http://i.imgur.com/j3q4k8yb.jpg Album available here: http://imgur.com/a/D2Io8/all Map Videos: Original Author: PlatinumSerb Current Lead Developers: @artginPL @chaosbginwenrealityend @Jack Credits/Special Thanks: @fastman92- Limit Adjuster, IMG Console, Debugging @goodidea82 - Infrastructure, Installation @HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio @Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(@NTAuthority) - Use of Vice City map @Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA @cj2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager @Seemann - CLEO @ThirteenAG - Project2dfx @Beckerbrasil- testing/bug reporting @Junior_Djjr - Overhaul of CLEO scripts @ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes @Crspy - ModLoader installation fix @DK22Pac - for his 2dfx tools which helped immensely in the making of the LC ped attractors as well as lighting and smoke effects. The compiler/decompiler is crucial for this. @gold_fish - for his new and improved Kams 3ds Max Scripts which helped immensely in the making of the new LC port to SA. @DexX - for 3ds max scripts sa_tools which also helped in the creation of 2dfx effects @santosvagos - Testing and bug reporting. @TKat - Testing and bug reporting. This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  2. Thunderhead

    Thunderhead Speed Shop

    Well, long time no see, huh? Fret not, I'm not dead. Plenty of stuff to take care of IRL however, bricked 2 computers, yadda yadda... But now I'm in a shape to mod again. I've removed my previous mods as my work quality improved and what was here was outdated. But I might do it back again, who knows! In the meantime, please enjoy this very much product-improved engine pack. Details in the spoiler. Released Mods: Ressources: Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them. I would also like to drop a big thank you to my friends @Crack Yo' Neck, @direct, @RM76, @Razor440, @savidge and @RacingFreak for their advice, opinions and help on my mods. Thanks also to all who use my mods and dropped supportive words!
  3. savidge

    Shody Used Autos

    INTRODUCTION Welcome to Shody! Here, you can find vehicles once cherished by people across the state of San Andreas. You can also find other, non-vehicular modifications here if the aforementioned doesn't particularly take your fancy. All vehicles aim to be lore-friendly and utilise textures found within the 3D-era titles' IMG archives to ensure faithfulness and consistency are tantamount. Vehicle screenshots to arrive soon! KEY [NEW] = new listing available [UPD] = new update available VEHICLES BF CAMPER 2021-04-03 DECLASSE CADRONA 2021-03-03 DECLASSE PREMIER 2020-12-07 DUNDREARY REMINGTON 2021-08-30 OCELOT WINDSOR 2021-09-11 VAPID SPEEDO 2021-04-18 MISCELLANY PLATEBACK COLOUR-CORRECTION An assortment of colour-corrected plateback textures, in the default style and naming convention, as well as alternate "San Andreas" and exempt variants, for use with the default platecharset texture. Insert into vehicle.TXD. 2021-03-03 [NEW] PLATEBACK EXEMPT VARIATIONS (DEFAULT STYLE) For use on emergency vehicles. PLATEBACK REVAMP An assortment of plateback textures, including exempt variants and a platecharset texture, inspired by real-life number plate designs of the period. Insert into vehicle.TXD. 2021-03-03 [NEW] PLATEBACK REVAMP (VCS-STYLED) An assortment of plateback textures, including exempt variants and a platecharset texture, based on the Vice City Stories number plate texture. Insert into vehicle.TXD. 2022-08-04 BILLBD1_LAE REVAMP Corrects the false sky visible in the default texture. Insert either image into lae2billboards.TXD (found inside gta3.IMG). [NEW] VEHICLESHATTER128 COLOUR-CORRECTION An edit to the default vehicleshatter128 texture, removing the bluish tint from the background as well as adding further highlights near the impact origin and green hues throughout. Insert into vehicle.TXD. DISCLAIMER I'm fine with my modifications being uploaded to other websites as long as I'm credited. Thanks! CREDITS @Crack Yo' Neck for teaching me how to export properly @A.G., @AlexGRFan97, @Baka San, @direct, @RacingFreak, @Razor440, @RM76, @Thunderhead, @VictorSE, and everybody in The Warehouse for their continued feedback!
  4. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard thus replacing my old mod Enhanced Functions. VehFuncs won at the GTA Annual Awards 2019 in the category "Best Script/Plugin". See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary almost the entire model using this, including wheels, including conditions like map region, weather etc. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, occupants, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Digital Odometer You can create digital odometers on dashboard of the car, bikes etc. Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas or brake pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. Police and taxi lights Sets the police and taxi lights position and color. You can also enable siren and lights on any vehicle. Position for taxis. Paintjobs on digit-terminated vehicles Sets the police lights position and color. You can also enable siren and lights on any vehicle. "Pop-up" headlights A completely new and configurable system for the famous pop-up headlights, like ZR-350 (RX-7). Fix for tuning spoilers Now you can create cars with spoiler, and when you install a new tuning spoiler, the original will be removed. Animation for various cases Animation that is reproduced by some condition. This makes it possible to create folding mirrors, spoilers that deploys with speed and brake, among other things that may come. Steering wheel Functional steering wheel; no dummy required. Includes backward compatibility with "movsteer" and "steering" for cars adapted to IVF and Active Dashboard mods. Windshield wipers Functional wipers; no dummy required. Includes backward compatibility for cars adapted to Active Dashboard, but works in a much better way. LOD (Level Of Detail) Level of detail system for disappearing or changing parts depending on how far the car is from the camera, thus optimizing the weight of your model in a extremely simple way. Additional vehicle.txd files You can have more than 1 vehicle.txd file for generic textures. Useful for vehicle packs that use the same textures, so you can have for example "vehicle2.txd" with additional generic textures (to decrease the load and memory usage of the game) and still be able to install mods of "vehicle.txd". See the complete wiki: How to adapt a vehicle to VehFuncs? VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas + f_gear = Uses: - download the tractor and cart here, great for learn how they were made - This mod DOESN'T cause cheating on SAMP! Question servers that banned this mod! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Thanks to: DK22Pac, _F_, Avant, M4k3, xXKenBlockXx, dxivilea, recoil, Zeneric Version: v2.1.1 beta (08/09/19 - DD/MM/YY) -download link removed- Official thread on my forum (portuguese) Source code
  5. Pixelation games

    GTA:Sokovia mod development

    GTA:Sokovia is mod based around Avengers Age of Ultron fictional country of Sokovia. i need mappers that can help me recreating Sokovia in gta:sa and here's the discord server where you can contact me:https://discord.gg/MFbZdrC
  6. Guest

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Year 1 Vehicles Year 2 Vehicles
  7. StarGTS

    [SA WIP] Fahrenheit Timecyc

    I take this opportunity to show you my work on a timecyc. I played a lot with the various data strings. The result is this. I accept tips to improve the quality of the view. This Timecyc will be released in my workshop as soon as possible. Searching on the internet, various tutorials, I came across a timecyc very similar to the one I'm creating. To avoid copyright infringement.
  8. Neg4433

    GTA Kavala

    Welcome back to the GTA Kavala thread. This is a new clean topic because I cannot access the old one. I lost my old files but I found a backup file and started developing the mod again. For those who don't know what is it, this is a total conversion adding the city of Kavala, Greece in GTA: San Andreas (Replacing the map). Below you will find some model screenshots. (Trees, benches and misc objects will be added in game). If you have suggestions, feel free to post them. If you want to join me just send me a PM since my website is in development. This project goes back to 2009 and since many cancellations and problems, it's still going strong. Click here for screenshots New models: Clean Screenshot
  9. If you want to see my project, here this link. Anyway, I want to show some skins for Boss. 1. Freddy https://drive.google.com/open?id=1H1F2WSRnNSuZXs7-180Um30OLuD2jLe7 https://drive.google.com/open?id=1EZDhL2lEaMTWTjatatVRYFsrZS9hzKy4 https://drive.google.com/open?id=1UIcoOmcXvhXTimVEHnuuXWgOGFBxSIsP 2. Kane https://drive.google.com/open?id=1G78r7LNqrLshEUv1FJlc9p6_WLicm3li https://drive.google.com/open?id=15UWfc89O8LDeGFGpHt9dXnJ_KsPm3i3m I have modded some skins, but some of them are bugging. Here are their problem. What do you think?
  10. Now that we have a nice plugin that enables support for 24h timecycs, it was time to have a nice editor to edit them. So, here it is: A Moonloader script powered by Dear ImGui. Features: Supports Compact and Hoodlum exes Supports default 8h and extended 24h timecycs. Edit TimeCycle values while in-game. Nice and easy to use UI. Autosave function, timecyc.dat gets saved at /moonloader/ after a while. Directional Multiplier (aka Illumination) can have any value between 0.0 and 2.55 Usage: Press CTRL + T to open/close the menu. Requires: MoonLoader MoonImGui Download it here
  11. AdusPL

    SA PCJ 600 HQ

    SA PCJ 600 HQ As the title says it's a HQ version of the PCJ 600 bike from GTA San Andreas. The purpose of this project is to learn hard surface modelling, UW unwrapping and creating textures which I lack skills at. Then I'll optimize and put it into the game. Most of the modelling work is done. I'm just struggling a bit at the speedometer area. Then the engine which I'm sure will be fun to do. Feedback and help welcome. Some renders:
  12. Dan Slash

    DanKamon's Game Ped Overhaul

    DanKamon's Game Overhaul (UPDATE COMING SOON ON HOLYDAY OR LESS) A new version is in development, update 4.0 will include pedestrian, fixes,etc and i making another version where pedestrians have clothing variants (I do not promise anything, it may take a long time) possibly i will release on September, and if I have bad luck as before may could take me to Christmas, reason for the hiatus? salty of the studies. A Demo is released!!! Enjoy. This demo only include the following peds: -PSYCHO, A Male Criminal in all cities, aparently a war veteran -VHFYST, A Young Street Hispan Female on Las Venturas -MEDIATR, A Young Street Male with Oriental Aspect in his face -SOMYAP, A Young Oriental Male Airport Worker on San Fierro -VWMYAP, A Young White Male Airport Worker on Las Venturas -SBMYTR4, The Four Young Black Male Tramp on San Fierro -FAM4, A member of the Families found in cutscene.img -FAM5, A member of the Families found in cutscene.img -FAM6, A member of the Families that uses a different model -TRIAD3, A new Triad Member inspired on a cutscene model TRIGOON3 in cutscene.img -BMOSEC, A Old Black Male Security Worker -BMYPIMP, A Young Black Male Pimp in all cities, he appears in the "Jizzy B" Mission -WMYCD2, The Second Young White Male Caddie -SFPDM1, the motorcyclist officer of San Fierro, you need the CLEO Mod Police Fix in the folder of the same name -LVPDM1, the motorcyclist officer of Las Venturas, you need the CLEO mod Police Fix in the folder of the same name -CDEPUT, a deputy from the rural areas, you need the CLEO Mod Police Fix in the folder of the same name -DSHER, you need the CLEO Mod Police Fix in the folder of the same name FIX the following peds: -DSHER, despite being listed in the peds.ide file was not programmed as an official in desert areas -WMYSGRD, Their Quotes are misnamed: WRONG=WMYSGRAD, CORRECT=WMYSGRD -BMYPIMP, Their Quotes are misnamed: WRONG=BMYPI, CORRECT=BYMPI and despite being listed in the file peds.ide was not included in the file pedgrp.dat due this issue -BMOSEC, despite being listed in the file peds.ide was not included in the file pedgrp.dat CHANGES in some peds: -TRIADA, was renamed TRIAD1 -TRIADB, was renamed TRIAD2 -MAFFA, was renamed as MAFF1 and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -MAFFB, was renamed as MAFF2 and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -MAFBOSS, was renamed as MAFFBOSS and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -SFR1, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -SFR2, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -SFR3, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -BIKERA, was renamed as BIKER1 and fulfills the role as a member of Gang 10 uused in the game, Bikers, changed its texture from a white shirt to black to differentiate it with the pedestrian drug dealer BIKDRUG -BIKERB, was renamed as BIKER2 and fulfills the role as a member of Gang 10 uused in the game, Bikers OTHER THINGS -The PedEditor tool allows you to see pedestrian models and other things. -The Alci's IMG Editor tool allows you to see the models and textures of the GTA SA's img files, with this program you import the textures and models found in the models / gta3 folder in the gta3.img file -The CLEO Mod Police Fix arranges the inclusion of the police SFPDM1, LVPDM1, CDEPUT and DSHER. -Download the ExtendedGangWars mod from the CookiePLmonster modder, known as Silent, this mod enables the rest of the gangs listed in the file pedgrp.dat which are only: San Fierro Rifa, Dan Nang Boys, The Italian Mafia, The Triad and the Varrio Los Aztecas and also allows you to create the last two bands that are empty by default in the game and also included a CLEO mod made by me the "Gang_Hood_Overhaul" that includes neighborhoods for the new bands and for which we already know to face them again. ExGangWar Link:https://github.com/CookiePLMonster/ExGangWars Use my configuration, step-by-step tutorial: 1. Open the ExGangWars.ini file 2. Change the default text to this: 3. Save the file and ready enjoy PEDESTRIANS FOR THE NEXT UPDATE [SPANISH/ESPAÑOL] Una nueva versión está en desarrollo, la actualización 4.0 incluirá peatones, arreglos, etc. y estoy haciendo otra versión donde los peatones tienen variantes de ropa (no prometo nada, puede llevar mucho tiempo) posiblemente la lanzaré en septiembre, y si tengo mala suerte como antes podría llevarme hasta Navidad, ¿por qué? salceo de los estudios. Una Demo esta lanzada!!!Disfruten. Esta demostración solo incluye los siguientes peatones: -PSYCHO, un criminal masculino en todas las ciudades, aparentemente un veterano de guerra -VHFYST, una joven callejera Hispana en Las Venturas -MEDIATR, un joven callejero con aspecto oriental en la cara -SOMYAP, un joven trabajador del aeropuerto masculino oriental en San Fierro -VWMYAP, un joven trabajador del aeropuerto masculino blanco en Las Venturas -SBMYTR4, el cuarto joven vagabundo masculino afrodescendiente en San Fierro -FAM4, un miembro de los Families que se encuentra en cutscene.img -FAM5, un miembro de los Families que se encuentra en cutscene.img -FAM6, un miembro de los Families que utiliza un modelo diferente -TRIAD3, un nuevo miembro de la Triada inspirado en un modelo de escena TRIGOON3 en cutscene.img -BMOSEC, un viejo trabajador de seguridad afrodescendiente -BMYPIMP, un joven chulo afrodescendiente en todas las ciudades, aparece en la misión "Jizzy B" -WMYCD2, el segundo joven caddie masculino blanco -SFPDM1, el policia motociclista de San Fierro, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -LVPDM1, el policia motociclista de Las Venturas, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -CDEPUT, un diputado de las zonas rurales, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -DSHER, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre ARREGLA los siguientes peatones: -DSHER, a pesar de estar listado en el archivo peds.ide no fue programado como un oficial en las zonas deserticas -WMYSGRD, sus citas estan mal nombradas: INCORRECTO=WMYSGRAD, CORRECTO=WMYSGRD -BMYPIMP, sus citas estan mal nombradas: INCORRECTO=BMYPI, CORRECTO=BYMPI y a pesar de estar listado en el archivo peds.ide no fue incluido en el archivo pedgrp.dat por este error -BMOSEC, a pesar de estar listado en el archivo peds.ide no fue incluido en el archivo pedgrp.dat CAMBIOS en algunos peds: -TRIADA, fue renombrado como TRIAD1 -TRIADB, fue renombrado como TRIAD2 -MAFFA, fue renombrado como MAFF1 y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -MAFFB, fue renombrado como MAFF2 y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -MAFBOSS, fue renombrado como MAFFBOSS y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -SFR1, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -SFR2, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -SFR3, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -BIKERA, fue renombrado como BIKER1 y cumple el rol como miembro de la Pandilla 10 no utilizada en el juego, Los motociclistas, se cambio su textura de una camisa blanca a negra para poder diferenciarlo con el peaton narcotraficante BIKDRUG -BIKERB, fue renombrado como BIKER2 y cumple el rol como miembro de la Pandilla 10 no utilizada en el juego, Los motociclistas OTRAS COSAS -La herramienta PedEditor te permite ver los modelos de los peatones y otras cosas. -La herramienta Alci's IMG Editor te permite ver lod modelos y texturas de los archivos img del GTA SA, con este programa importa las texturas y modelos que se encuentran en la carpeta models/gta3 en el archivo gta3.img -El CLEO mod Police Fix arregla la inclusion de los policias SFPDM1, LVPDM1, CDEPUT y DSHER. -Descarga el mod ExtendedGangWars del modder CookiePLmonster mas conocido como Silent, este mod habilita al resto de la pandillas listadas en el archivo pedgrp.dat las cuales solo son: San Fierro Rifa, Dan Nang Boys, La Mafia Italiana, La Triada y los Varrio Los Aztecas y tambien te permite crear las ultimas dos bandas que estan vacias por defecto en el juego y tambien incluyo un CLEO mod hecho por mi el "Gang_Hood_Overhaul" que incluye barrios para las nuevas bandas y para las que ya conocemos para volver a enfrentarnos con ellas. ExGangWar Link:https://github.com/CookiePLMonster/ExGangWars Utiliza mi configuracion, tutorial paso a paso: 1.abre el archivo ExGangWars.ini 2.cambia el texto por defecto a este: 3.Guarda el archvo y listo disfruta Peatones para la próxima actualización: DEMO PEDS.IDE DOWNLOAD/DESCARGA License: this package is open in its development but if you want to upload you must contact me for permission. DanKamon™ License 2018 All Rights Reserved
  13. RetroBit

    EvoX Workshop

    Welcome to my laboratory. A brief presentation and an explanation of what is here. I create Sa Style cars, it's really different by theme on the Rockstar Parody theme. Moreover, so that wandering on the internet, many other modders add machines, remaining true to reality. So I decided to create rework, adding details, and adding new models for GTA. So there will be my creations and rework. In addition, changes to the original GTA vehicles, such as the creation of new motorcycles, new industrial vehicles, boats and much more. Forgive me if many models are not faithful to the mapping, I'm learning slowly thanks to my dear friend Automan. Annis S-230 (Rework, original author atom889) Download: https://www.mediafire.com/file/gujx5e2958edgqf/Annis+S-230.rar Annis Elegy E32 (Rework, original author LDG) Download: https://www.mediafire.com/file/qcha58bp47tos65/Annis+Elegy+E32.rar Annis Elegy E32 TIPD (Rework, original author LDG) Download: https://www.mediafire.com/file/kv863zckvnx8v74/Annis+Elegy+E32+TIPD.rar Karin Kover TCPD Beta 0.9 (Rework, Author Krish) Download: https://www.mediafire.com/file/6jym2a1a4d8fsaa/Karin+Kover+TCPD.rar DFT Starshield Download: https://www.mediafire.com/file/ec1cy618c0kzi56/DFT+Starshield.rar
  14. cardboardbox1230

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  15. SkyGTA_User

    GTA SA DYOM MISSIONs

    The topic has been moved to DYOM Missions for GTA San Andreas by SkyGTA_User because it was uploaded in the wrong section
  16. (Japan) GTA Love

    GTA SA Mobile Graphics to PC

    GTA SA Mobile Graphics Welcome, this Mod is a Mod version of the PC version color, car reflections and buildings appearance mobile version. Use Mods Colorcycle by The Hero SkyGFX by The Hero Timecyc by (Japan) GTA Love Widescreen Fix by ThirteenAG Download -removed- Mod Test Picture Patch Works GTA SA 1.00 / Only Work Please put it in the download file in GTA SA (Please use it with the installation destination file SkyGFX (The Hero) recommends using my setting) Sorry my English
  17. 'stote

    'Stote Workshop

    Welcome to my workshop in here you will find scripts meant to be used with moonloader NB0: All my scripts should only be downloaded from here NB1: For any issues encountered with a script send a PM Dive Helmet Mahina hud Manual driveby system
  18. soulsandstripegamer553

    Soul's Showroom

    These Cars are all based on real cars that have been put into the GTA Lore Grand Theft Auto: San Andreas Grand Theft Auto: Vice City WIP SA Vehicles Lampadati Felon Classic - Alfa Romeo FNM 2000 JK 1960 Lampadati Astro - 1966 Alfa Romeo Spider Duetto Ubermacht Zion Classic - BMW CSL 3 Fathom Compatto - Fiat Uno S Fathom Arrondi - Fiat Ducato MK1
  19. in0finite

    San Andreas Unity

    We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. Using power of Unity, you can now do all the things that you like with one of the best games ever. Here are the main features implemented so far : load various game assets (img, ide, ipl, dff, txd, col, handling, etc) load the world (for both physics and rendering) load pedestrians and play animations on them control the player (move around, jump, enter vehicles, etc) car spawning and driving map and minimap In the future, it will support multiplayer and more features that original GTA:SA doesn't. We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/p6jjud5. Media
  20. It's a project Def Jam mix with smash bros with classic mode as arcade mode with different types of difficulty levels on opponents. You fight the opponents to win the match, and become the victory. However there is mini-games such as kill the chainsaws as smash TV to score points anytime you kill them are which included in career mode when reaching to stage 4. I also have training mode to fight your opponents endlessly and you will not die from this match. Select 5 up to opponents, it have different difficulties on each of them. There's 7 modes currently - Fight of doom (ENDLESS), free for all, 2-on-2, 1-on-1, training mode, arcade mode and shot the chainsaw mini-game. Arcade will give up to stage 12 and the final stage when you go road to Big Smoke. Difficulties will be the health to decrease in hard, very hard or intense. Here the release: https://www.gtainside.com/en/sanandreas/mods/121059-project-def-jam-4-0?id=121059&stars=323&points=10&submit=Rate# While gta garage isn't working for uploads.
  21. GTA San andreas, The INDIAN Pedestrian You know, that Rockstar was planning to include an Indian pedestrian in the San Andreas ?, it is not known exactly how far they went with this, it is only known that there are voice lines of apparently an Indian pedestrian in the game files called [IMYST = Indian, Male, Young, STreet] and just by hearing the voice lines can be identified as an Indian (mentions a turban and curry for example), well I decided to create a skin based on what little is known about pedestrians: FACT: the pedestrian [OMOST = Oriental, Male, Old, STreet] in his own voice line audios has several of this pedestrian's audios, of course not all and nor is there any reference to the turban and the curry to avoid some confusion. The model I used was the criminal pedestrian [SBMYCR = San fierro, Black, Male, Young, CRiminal], since it is the only peaton with a kind of turban and in the voice lines of [IMYST] this hat is called , and use its texture base. Use the face of the aforementioned [OMOST] and edit it to look young (I know that when you check the texture it will look all weird) and also put the pants of the same pedestrian, I thought to put the shirt also but just i use a blue variation of a beta version of [OMOST] Audio Location: GTA San Andreas \ audio \ SFX \ SPC_GA Bank_073 [VOICE_GEN_IMYST] ADVISEMENT Still wear the galsses of the criminal [SBMYCR]. Credits: Vadim M, he was the one who originally uploaded a video on this topic [SPANISH/ESPAÑOL] Tu sabes, que Rockstar estaba planeando en incluir a un peatón indio en el San Andreas?, no se sabe con exactitud que tanto avanzaron con esto solo se sabe que hay lineas de voz de aparentemente un peatón indio en los archivos del juego llamados [IMYST = Indian, Male, Young, STreet] y con tan solo oír las lineas de voz se puede identificar como un indio (menciona un turban y curry por ejemplo), bueno decidí crear un skin basado en lo poco que se sabe del peatón: DATO: el peatón [OMOST = Oriental, Male, Old, STreet] en sus propios audios de lineas de voz tiene varios de los audios de este peatón, claro no todos y ni se le incluyo ninguna referencia sobre el turban y el curry para evitar alguna confusión. El modelo que utilice fue del peatón criminal [SBMYCR = San fierro, Black, Male, Young, CRiminal], ya que es el único peatón con una especie de turban y en las lineas de voz de [IMYST] se menciona a este sombrero, y utilice de base su textura. Utilice la cara del ya mencionado [OMOST] y la edite para que pareciera joven (se que cuando revisen la textura esta se vera toa rara) y también le coloque los pantalones de este mismo peatón, pensé en colocarle la camisa también pero simplemente utilice una variación azul de una versión beta de [OMOST] Ubicación del Audio: GTA San Andreas\audio\SFX\SPC_GA Bank_073 [VOICE_GEN_IMYST] AVISO Aun lleva puesto las gafas del criminal [SBMYCR]. Creditos: Vadim M, el fue quien originalmente subio un video sobre este tema LINKS Video: Download: http://www.mediafire.com/file/v909a3rnnj7lf7n/indian ped.zip
  22. Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City,Vice City Stories, III and Liberty City Stories As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective Note: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions List of vehicles List of weapons Some screens of vehicles More screenshots and a link to the download give later in the post, Greetings @Dawid36. Thanks for: @MrFinger for help, suggestions and little test
  23. Hello everyone, this is my project, I am an independent designer, I do everything and the ideas are mine. This embarrassing begins, it is not even half of the project. I count on your support. Thank you...
  24. Thunderhead

    Better, more and detailed 3D era engines

    Hey folks. I've got a little something in the works that I've thought about for a while. Being a massive SA fanatic and a complete gearhead, some of the game's models for things like engines I found underwhelming. So much that I've taken the matter in hand and started making new, better and varied engine models to slap in basically any 3D era vehicle while not looking completely out of place. So far, I've done 14 models and I've just finished mapping/texturing one of them. Here's a handful of pics. I'm still new to modelling and texturing so if anyone has advice I'd greatly appreciate it. I use Blender and GIMP. Thanks! EDIT: Here's the download link: https://www.dropbox.com/s/k5wsm6hjkyavsp7/engines.obj?dl=0 Feel free to post any pics with them included in your projects and send me links to your mods that use it! Only reupload if I give you permission.
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