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Found 49 results

  1. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard thus replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, occupants, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas or brake pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. Police lights Sets the police lights position and color. You can also enable siren and lights on any vehicle. Paintjobs on digit-terminated vehicles Sets the police lights position and color. You can also enable siren and lights on any vehicle. "Pop-up" headlights A completely new and configurable system for the famous pop-up headlights, like ZR-350 (RX-7). Fix for tuning spoilers Now you can create cars with spoiler, and when you install a new tuning spoiler, the original will be removed. Animation for various cases Animation that is reproduced by some condition. This makes it possible to create folding mirrors, spoilers that deploys with speed and brake, among other things that may come. Steering wheel Functional steering wheel; no dummy required. Includes retrocompatibility with "movsteer" and "steering" for cars adapted to IVF and Active Dashboard mods. LOD (Level Of Detail) Level of detail system for disappearing or changing parts depending on how far the car is from the camera, thus optimizing the weight of your model in a extremely simply way. See the complete wiki: How to adapt a vehicle to VehFuncs? The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas + f_gear = Uses: - download the tractor and cart here, great for learn how they were made - This mod DOESN'T cause cheating on SAMP! Question servers that banned this mod! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Thanks to: _F_, Avant, xXKenBlockXx, dxivilea Version: v1.5 beta (14/11/19 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  2. in0finite

    San Andreas Unity

    We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. Using power of Unity, you can now do all the things that you like with one of the best games ever. Here are the main features implemented so far : load various game assets (img, ide, ipl, dff, txd, col, handling, etc) load the world (for both physics and rendering) load pedestrians and play animations on them control the player (move around, jump, enter vehicles, etc) car spawning and driving map and minimap In the future, it will support multiplayer and more features that original GTA:SA doesn't. We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/p6jjud5. Media
  3. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  4. WANTED LEVEL EDITOR Mod compatibility with GTA Underground currently in progress! - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. List of new options which come with this mod version: - Ground vehicle occupants can be completely edited now. That includes skins and weapons: In this particular case we have 4 diferent cop skins inside the vehicle, altough they all have the same weapons but that can be changed too so that they can have 4 diferent weapons as well. Since you can have 6 diferent vehicles per star - that means you can have 24 diferent ped skins and 24 diferent weapons per star (6*4). Aircrafts and boats however do not have this extended option. - Vehicle occupants option has been extended as well (including aircrafts and boats). Besides the standard 1, 2 or 4 occupants, you can now have: a) TWO_OCCUPANTS_ONE_GUNMAN, b) FOUR_OCCUPANTS_ONE_GUNMAN, c) THREE_OCCUPANTS, d) TWO_OCCUPANTS_10_GUNMAN (requires limits exceeding with fastman92 limit adjuster), e) TWO_OCCUPANTS_4_GUNMAN (requires limits exceeding with fastman92 limit adjuster), f) TWO_OCCUPANTS_2_GUNMAN. - By selecting the "Other stuff" option from the start menu we have: To activate the menu use these keys: List of cheats which come along with this mod: - CLEARWANTED Clears Wanted Level - STAR0 Clears Wanted Level - STAR1 Activates One Wanted Star - STAR2 Activates Two Wanted Stars - STAR3 Activates Three Wanted Stars - STAR4 Activates Four Wanted Stars - STAR5 Activates Five Wanted Stars - STAR6 Activates Six Wanted Stars - STAR7 Activates Seven Wanted Stars - STAR8 Activates Eight Wanted Stars - STAR9 Activates Nine Wanted Stars - TENSTARS Activates Ten Wanted Stars - ELEVENSTARS Activates Eleven Wanted Stars - MAXWANTED Activates Twelve Wanted Stars Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - You need Silent's ASI Loader installed unless you already have it (it comes with the cleo setup). - Place both files (WantedLevelEditor.xml and WantedLevelEditor.SA.asi) into the game directory (if you want to use modified version then use the xml file from the "modified version folder"), - Put WLE_Cheat_Table.fxt inside the cleo_text folder located inside cleo folder of game directory. If you don't have cleo folder then install cleo for gta san andreas from here: https://cleo.li/ Modified mod version changes: - cop weapons silenced pistol and shotgun - cop skins: Los Santos WMOMIB WMOSCI NSA and Scientist San Fierro BMYMIB WMYSGRD NSA_2 and Security guard Las Venturas WBDYG1 WMOICE Mad Dogs Security Guard and Clown - cop vehicles: Los Santos HUNTLEY San Fierro PATRIOT Las Venturas LANDSTALKER - Police Helicopter arrival time 3 seconds - Police Helicopter Model MAVERICK (civilian) - Military plane arrival time - 1 second Military plane attack type - attacks any kind of players vehicle Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), To add the new vehicles to the game you need fastman92-limit-adjuster . Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor for San Andreas Download for WLE ASI Vice City Wanted Level Editor for gta3 Source Code for gta3 (github)
  5. MrFinger

    Beta Leftovers Fix - SA

    This mod fixes beta leftovers, which were left in the final game. Changelog: - Added Solarin Industries marking to benson, - Remaked renders inside driving school and otto's autos, - Remaked Sweet & Kendl photo, - Remaked Elegant billboard, - Added final San Fierro map in driving school, - Added final police biker texture to chop cop, - Added final bullet and turismo to thrust magazine, - Remaked RC Zero vehicles models, - Added final map to Toreno's ranch and in Lil'Probe'Inn bar, - Remaked some radar textures, - Remaked current RT maps, - Changed VLA tag color to turquoise, - Changed cutscene Emmet and Ryder texture to in-game one, - Changed glock17 to colt45 in cutscenes, - Added final vmaff4 texture to cspunter, - Changed lod texture with xenon billboard to final xoomer, - Changed valet's shirt texture to that same as CJ one, - Added final wheels textures to the Glensh*t, - Changed beta clothes from the interiors, to the final ones, - Added new wheels to the Forklift and to the RC Bandit, - Added final weapons to cutscenes, - Changed logos in these textures (in first pic there was gta 3 logo and in second gta vc logo), - Fixed collision here (thanks to Kalvin), - Fixed police biker tank top, - Fixed rhino lod (thanks to Kalvin), - Fixed Ranger front lamp and added "SAPD" marking to Enforcer (thanks to Hellen), - Added final vehicles to cutscenes (thanks to Hellen), - Added final peds to cutscenes (thanks to @Jeansowaty and @Brooklynzsmac), - Changed Grove St. and San Fiero tattos, - Changed map inside Arena 51, - Changed maps inside the trashcans, - Changed OGF tags to GSF, - Changed wheels on this building (thanks to @Kalvin for collision), - Changed Bee Bee Gone! texture to the Let's Get Ready to Bumble, - Changed Jim's Sticky Ring to the Rusty Brown's, - Changed car wrecks, - Changed Walton wreck, - Replaced Heat billboards with jogger, - Changed Zip ad with the women, - Replaced Python with Desert Eagle at the Ammu-Nation building in Los Santos, - Changed hippy statue at the Hashbury,  - Changed map on this sign at Santa Maria Beach, - Changed Big Smoke statue at the Crack Palace, - Changed Sweet cutscene model, - Changed Kendl in game model (thanks to @ermaccer for fixing the rig), - Added 2D sterring wheels to all cars, - Removed helicopter landing from the radar at the Easter Basin Naval Station, - Fixed Sprunk cane rotation, - Changed logo on cutscene Maccer, - Changed Dodo wheels, - Changed OGF graffiti from the B dup's house, - Changed road from the intro cutscene to the one from LS Airport, - Fixed in-game Rosenberg glasses, - Added many (but many) textures from Manhunt and GTA VC with higher quality (not all of them are shown on the screens), - Fixed untextured objects inside Michelle's house, ProLaps store, guard houses at the airports and at the boat school (thanks to @Kalvin for fan), - Changed Hotknife in the Loco Low Co. garage, - Retextured LS Tower and some parts of Santa Maria Beach with textures from gta 5 (it was a experiment but i decided to implement it to the mod), - Changed icons of micro uzi, sniper, pistol, silenced pistol, tec9 and parachute (thanks to @Brooklynzsmac for sniper and uzi), - Fixed untextured windows inside Wheel Arch Angels and changed beta grove wheel in Loco Low Co, - Changed calender with Blade at the bomb shops, - Changed inscription on the jump ramp, - Fixed braking and lightson texture on all motorbikes, Quad, Kart, Combine Harvester, Brown Streak, Freight (+added transparent windows) and its trailers. - And much more stuff. Downloads: Download link for version 0.5 (stuff from "Added Solarin Industries marking to benson" to "Changed VLA tag color to turquoise"), Download link for version 0.6 (stuff from "Added Solarin Industries marking to benson" to "Added final weapons to cutscenes"), Download link for version 1.0 (stuff from "Added Solarin Industries marking to benson" to "Added final peds to cutscenes"), Download link for version 1.1 (stuff from "Added Solarin Industries marking to benson" to "Changed Jim's Sticky Ring to the Rusty Brown's"). Download link for version 1.2 (stuff from "Added Solarin Industries marking to benson" to "Changed calender with Blade at the bomb shops"). Thanks To: Brooklynzsmac, Kalvin, Hellen, Jeansowaty, ermaccer - for help, frankandbeans, CoolMods, Napoleone, Matt1010 - for suggestions. Like a mods like that? Check out the III and VC version.
  6. savidge

    $HODY Used Autos

    $HODY USED AUTOS INTRODUCTION Welcome to $HODY Used Autos! Here, you can find all manner of vehicles once loved by folks across the state of San Andreas that now need a new home (i.e. your computer). Please take a look at our current stock below: VEHICLES DECLASSE CADRONA BF T2 MICROBUS ONE FORMER OWNER! DECLASSE PREMIER UBERMACHT VINCENT VAPID SPEEDO MISCELLANY PLATEBACK & PLATECHARSET LAW2 BINARY IPL ADJUSTMENTS [NEW!] RADAR ICONS [NEW!] DISCLAIMER I'm fine with my modifications being reuploaded to other websites as long as I'm credited. Thanks! CREDITS Huge thanks to @Crack Yo' Neck for helping me out with materials and exporting, and @A.G., @direct_UA, @RacingFreak, @Razor440, @RM76, @Thunderhead, @universetwisters, and @VictorSE for the feedback and hospitality. 🤓
  7. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  8. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  9. GuruGuru

    In-game 24h TimeCycle Editor

    Now that we have a nice plugin that enables support for 24h timecycs, it was time to have a nice editor to edit them. So, here it is: A Moonloader script powered by Dear ImGui. Features: Supports Compact and Hoodlum exes Supports default 8h and extended 24h timecycs. Edit TimeCycle values while in-game. Nice and easy to use UI. Autosave function, timecyc.dat gets saved at /moonloader/ after a while. Directional Multiplier (aka Illumination) can have any value between 0.0 and 2.55 Usage: Press CTRL + T to open/close the menu. Requires: MoonLoader MoonImGui Download it here
  10. Ryba15

    GTA ZS

    Hi, today I want show you my GTA SA mod - Grand Theft Auto Ząbkowice Śląskie. First release should give you part(mainly concrete slabs buildings) of this Polish town. Next releases - more map, maybe cars, traffic, some simple missions. I use lidar point cloud, so the map is accurate in ~95%(I think so) First release date - summer 2017. In this time I don't know what I can write about my mod, so if you have any questions just ask. Few 3ds max renders: Official FB page: https://facebook.com/gtazs Official Instagram page: http://instagram.com/gta_zs
  11. Thunderhead

    Thunderhead Speed Shop

    Hey y'all! I've decided to make a workshop in order to regroup all my stuff in one place as well as having somewhere where I can post updates on my ongoing projects. Released: Ressources: And a taste of things to come (note, some of these are being worked on, some arent, I figure this sh*t out as I go and I've borked some stuff already): Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them.
  12. Wakka387

    City of Chicago

    What is this?: This mod ports the Driver 2 Chicago map to GTA San Andreas along with multiple other facets in order to create a living, breathing world Team: Vincedark - Mapping, Radar, Porting, Bugfixes Ss4gogeta0 (Me) - Scripting, Zoning, Audio bibidibabidibu - Retexturing Media: Pictures: Discord BETA 1.5 Download [159MB] HD Texture Pack (6/21/2018) [29MB] Special Thanks: Reflections Entertainment - For making Driver 2 Vincedark - For reviving my Interest in Driver 2's maps Xtreemo - For the Driver 2 Loading Screens James_UK - For fixing the missing models from Chicago's Map Skylabh - For helping me export the maps with the level extractor Krishty - For Developing the Driver 2 Level extractor LSRP Community - For making the skins used in this mod Cohex17 - for the Banner
  13. This project aims at bringing to the beach of Santa Monica 4K textures of very high quality including the effects of Mipmapping with PBR Unfortunately I'm not going to edit the original models, how but many moders are done lately but the truth is that I wanted to correct the bugs of the original models of the game, unfortunately I do not get along well with the 3Ds max, I've had several problems with it, I honestly do not know uses it very well, it is a pity "Mugetsuga's Fixes" is only updated every "5 years, sarcasm" if the author was available I would indicate a series of bugs that possibly be fit with the types of bugs that the project, proposes fix, I'm seeing several bugs in the course of the time I spend editing this pack of textures, unfortunately I also started to edit this pack shortly, these are the only screenshots I have in moment! "more updates soon" Auto : AlexReal Agradeciments : Michelle Works & EzekielRN
  14. Hello everyone, this is my project, I am an independent designer, I do everything and the ideas are mine. This embarrassing begins, it is not even half of the project. I count on your support. Thank you...
  15. Rocky24pl

    GTA Sin City

    GTA Sin City 1.2 GTA Sin City is a bundle of new missions to GTA San Andreas, inspired by bestseller movie "Casino" directed by Martin Scorsese. Anthony Santini, the most powerful mob boss in the middle-east of the United States, decides to make money in the sin city of Las Venturas. Carl Johnson is given a proposition he cannot refuse and together with Santini family chose to eliminate mafias from Liberty City. GTA Sin City includes: -10 new missions. -Addictive plot. -10 new propreties to buy. -A few new locations. -2 new gangs. -12 Rampages. -Andrenaline capsules to be found in LV. -Parking spaces for selected properties in Las Venturas. -Dubbing. -English & Polish Language. Videos Rampages Map Download 1.2 EXE Installer: http://www.mediafire.com/file/dksoryx99nah1ea/GTA+Sin+City+1.2.4.exe Package: http://www.mediafire.com/file/v9jzvdl0neooz5w/GTA+Sin+City+1.2.4.rar All of the missions you can watch on my YouTube channel. Sin City 2.0 WiP
  16. DanKamon

    DanKamon's Game Ped Overhaul

    DanKamon's Game Overhaul (UPDATE COMING SOON ON HOLYDAY OR LESS) A new version is in development, update 4.0 will include pedestrian, fixes,etc and i making another version where pedestrians have clothing variants (I do not promise anything, it may take a long time) possibly i will release on September, and if I have bad luck as before may could take me to Christmas, reason for the hiatus? salty of the studies. A Demo is released!!! Enjoy. This demo only include the following peds: -PSYCHO, A Male Criminal in all cities, aparently a war veteran -VHFYST, A Young Street Hispan Female on Las Venturas -MEDIATR, A Young Street Male with Oriental Aspect in his face -SOMYAP, A Young Oriental Male Airport Worker on San Fierro -VWMYAP, A Young White Male Airport Worker on Las Venturas -SBMYTR4, The Four Young Black Male Tramp on San Fierro -FAM4, A member of the Families found in cutscene.img -FAM5, A member of the Families found in cutscene.img -FAM6, A member of the Families that uses a different model -TRIAD3, A new Triad Member inspired on a cutscene model TRIGOON3 in cutscene.img -BMOSEC, A Old Black Male Security Worker -BMYPIMP, A Young Black Male Pimp in all cities, he appears in the "Jizzy B" Mission -WMYCD2, The Second Young White Male Caddie -SFPDM1, the motorcyclist officer of San Fierro, you need the CLEO Mod Police Fix in the folder of the same name -LVPDM1, the motorcyclist officer of Las Venturas, you need the CLEO mod Police Fix in the folder of the same name -CDEPUT, a deputy from the rural areas, you need the CLEO Mod Police Fix in the folder of the same name -DSHER, you need the CLEO Mod Police Fix in the folder of the same name FIX the following peds: -DSHER, despite being listed in the peds.ide file was not programmed as an official in desert areas -WMYSGRD, Their Quotes are misnamed: WRONG=WMYSGRAD, CORRECT=WMYSGRD -BMYPIMP, Their Quotes are misnamed: WRONG=BMYPI, CORRECT=BYMPI and despite being listed in the file peds.ide was not included in the file pedgrp.dat due this issue -BMOSEC, despite being listed in the file peds.ide was not included in the file pedgrp.dat CHANGES in some peds: -TRIADA, was renamed TRIAD1 -TRIADB, was renamed TRIAD2 -MAFFA, was renamed as MAFF1 and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -MAFFB, was renamed as MAFF2 and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -MAFBOSS, was renamed as MAFFBOSS and fulfills the role as a member of Gang 9 uused in the game, the Russian Mafia -SFR1, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -SFR2, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -SFR3, changed its texture from a cyan color bandana to a blue king color to differentiate from the Varrio Los Aztecas -BIKERA, was renamed as BIKER1 and fulfills the role as a member of Gang 10 uused in the game, Bikers, changed its texture from a white shirt to black to differentiate it with the pedestrian drug dealer BIKDRUG -BIKERB, was renamed as BIKER2 and fulfills the role as a member of Gang 10 uused in the game, Bikers OTHER THINGS -The PedEditor tool allows you to see pedestrian models and other things. -The Alci's IMG Editor tool allows you to see the models and textures of the GTA SA's img files, with this program you import the textures and models found in the models / gta3 folder in the gta3.img file -The CLEO Mod Police Fix arranges the inclusion of the police SFPDM1, LVPDM1, CDEPUT and DSHER. -Download the ExtendedGangWars mod from the CookiePLmonster modder, known as Silent, this mod enables the rest of the gangs listed in the file pedgrp.dat which are only: San Fierro Rifa, Dan Nang Boys, The Italian Mafia, The Triad and the Varrio Los Aztecas and also allows you to create the last two bands that are empty by default in the game and also included a CLEO mod made by me the "Gang_Hood_Overhaul" that includes neighborhoods for the new bands and for which we already know to face them again. ExGangWar Link:https://github.com/CookiePLMonster/ExGangWars Use my configuration, step-by-step tutorial: 1. Open the ExGangWars.ini file 2. Change the default text to this: 3. Save the file and ready enjoy PEDESTRIANS FOR THE NEXT UPDATE [SPANISH/ESPAÑOL] Una nueva versión está en desarrollo, la actualización 4.0 incluirá peatones, arreglos, etc. y estoy haciendo otra versión donde los peatones tienen variantes de ropa (no prometo nada, puede llevar mucho tiempo) posiblemente la lanzaré en septiembre, y si tengo mala suerte como antes podría llevarme hasta Navidad, ¿por qué? salceo de los estudios. Una Demo esta lanzada!!!Disfruten. Esta demostración solo incluye los siguientes peatones: -PSYCHO, un criminal masculino en todas las ciudades, aparentemente un veterano de guerra -VHFYST, una joven callejera Hispana en Las Venturas -MEDIATR, un joven callejero con aspecto oriental en la cara -SOMYAP, un joven trabajador del aeropuerto masculino oriental en San Fierro -VWMYAP, un joven trabajador del aeropuerto masculino blanco en Las Venturas -SBMYTR4, el cuarto joven vagabundo masculino afrodescendiente en San Fierro -FAM4, un miembro de los Families que se encuentra en cutscene.img -FAM5, un miembro de los Families que se encuentra en cutscene.img -FAM6, un miembro de los Families que utiliza un modelo diferente -TRIAD3, un nuevo miembro de la Triada inspirado en un modelo de escena TRIGOON3 en cutscene.img -BMOSEC, un viejo trabajador de seguridad afrodescendiente -BMYPIMP, un joven chulo afrodescendiente en todas las ciudades, aparece en la misión "Jizzy B" -WMYCD2, el segundo joven caddie masculino blanco -SFPDM1, el policia motociclista de San Fierro, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -LVPDM1, el policia motociclista de Las Venturas, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -CDEPUT, un diputado de las zonas rurales, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre -DSHER, se necesita del CLEO mod Police Fix en la carpeta del mismo nombre ARREGLA los siguientes peatones: -DSHER, a pesar de estar listado en el archivo peds.ide no fue programado como un oficial en las zonas deserticas -WMYSGRD, sus citas estan mal nombradas: INCORRECTO=WMYSGRAD, CORRECTO=WMYSGRD -BMYPIMP, sus citas estan mal nombradas: INCORRECTO=BMYPI, CORRECTO=BYMPI y a pesar de estar listado en el archivo peds.ide no fue incluido en el archivo pedgrp.dat por este error -BMOSEC, a pesar de estar listado en el archivo peds.ide no fue incluido en el archivo pedgrp.dat CAMBIOS en algunos peds: -TRIADA, fue renombrado como TRIAD1 -TRIADB, fue renombrado como TRIAD2 -MAFFA, fue renombrado como MAFF1 y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -MAFFB, fue renombrado como MAFF2 y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -MAFBOSS, fue renombrado como MAFFBOSS y cumple el rol como miembro de la Pandilla 9 no utilizada en el juego, la Mafia Rusa -SFR1, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -SFR2, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -SFR3, se cambio su textura de un pañuelo celeste a uno azul rey para diferenciarce de los Varrio Los Aztecas -BIKERA, fue renombrado como BIKER1 y cumple el rol como miembro de la Pandilla 10 no utilizada en el juego, Los motociclistas, se cambio su textura de una camisa blanca a negra para poder diferenciarlo con el peaton narcotraficante BIKDRUG -BIKERB, fue renombrado como BIKER2 y cumple el rol como miembro de la Pandilla 10 no utilizada en el juego, Los motociclistas OTRAS COSAS -La herramienta PedEditor te permite ver los modelos de los peatones y otras cosas. -La herramienta Alci's IMG Editor te permite ver lod modelos y texturas de los archivos img del GTA SA, con este programa importa las texturas y modelos que se encuentran en la carpeta models/gta3 en el archivo gta3.img -El CLEO mod Police Fix arregla la inclusion de los policias SFPDM1, LVPDM1, CDEPUT y DSHER. -Descarga el mod ExtendedGangWars del modder CookiePLmonster mas conocido como Silent, este mod habilita al resto de la pandillas listadas en el archivo pedgrp.dat las cuales solo son: San Fierro Rifa, Dan Nang Boys, La Mafia Italiana, La Triada y los Varrio Los Aztecas y tambien te permite crear las ultimas dos bandas que estan vacias por defecto en el juego y tambien incluyo un CLEO mod hecho por mi el "Gang_Hood_Overhaul" que incluye barrios para las nuevas bandas y para las que ya conocemos para volver a enfrentarnos con ellas. ExGangWar Link:https://github.com/CookiePLMonster/ExGangWars Utiliza mi configuracion, tutorial paso a paso: 1.abre el archivo ExGangWars.ini 2.cambia el texto por defecto a este: 3.Guarda el archvo y listo disfruta Peatones para la próxima actualización: DEMO PEDS.IDE DOWNLOAD/DESCARGA License: this package is open in its development but if you want to upload you must contact me for permission. DanKamon™ License 2018 All Rights Reserved
  17. Uzzi47

    HD Claude PLAYER MODEL

    HD Claude PLAYER.IMG for GTA San Andreas BETA 1 SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! DOWNLOAD BETA 1 Tools used for this mod: CREDITS: *This mod is still in beta stage so there are some bugs. Will fix them in the upcoming versions. Enjoy!
  18. TheMuscle01

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Vehicles WIP Big thanks to Mysterdogg for every time I had a problem!
  19. AdusPL

    SA PCJ 600 HQ

    SA PCJ 600 HQ As the title says it's a HQ version of the PCJ 600 bike from GTA San Andreas. The purpose of this project is to learn hard surface modelling, UW unwrapping and creating textures which I lack skills at. Then I'll optimize and put it into the game. Most of the modelling work is done. I'm just struggling a bit at the speedometer area. Then the engine which I'm sure will be fun to do. Feedback and help welcome. Some renders:
  20. cardboardbox1230

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  21. SlingShot753

    Cipriani's Walkstyle

    This is an adapted Toni Cipriani's animations for CJ. I fixed some bugs (like the ugly/broken feet and the Root problem, with CJ's feet under the floor) merging CJ's animation with Toni's , but there's still others bugs like "Angry CJ"(fixed). Includes two .IFPs: Original San Andreas ped.ifp already replaced with the animations, and the Toni.ifp, in case you have a modified one, and just wants to replace. Replaces(for now): -IDLE_armed -IDLE_1armed -IDLE_stance -run_armed -WALK_armed -WALK_player -WALK_start -WALK_strat_armed -playersprint_armed(in case you have a mod that uses it) -DrivebyL_L -DrivebyL_R -Driveby_L -Driveby_R I highly recommend using _'s Sprinting With Two Handed Weapons. Video: Download: MediaFire (In case you have problems opening RAR, here's a ZIP file: Download)
  22. Mutfurry

    GTA SA Advance - Unique Boss Skins

    If you want to see my project, here this link. Anyway, I want to show some skins for Boss. 1. Freddy https://drive.google.com/open?id=1H1F2WSRnNSuZXs7-180Um30OLuD2jLe7 https://drive.google.com/open?id=1EZDhL2lEaMTWTjatatVRYFsrZS9hzKy4 https://drive.google.com/open?id=1UIcoOmcXvhXTimVEHnuuXWgOGFBxSIsP 2. Kane https://drive.google.com/open?id=1G78r7LNqrLshEUv1FJlc9p6_WLicm3li https://drive.google.com/open?id=15UWfc89O8LDeGFGpHt9dXnJ_KsPm3i3m I have modded some skins, but some of them are bugging. Here are their problem. What do you think?
  23. This project remake texture gta sa's terrian more details in high quality Features : bump + reflective All cliffs , road , dirt road will now in high polygon models Landscape or gta sa now in the near fututre will look realstic and no square [IMG=http://imgur.com/PaiMATS] Here , i've try it on desert landscape , it just a beta test
  24. Mr. Carl

    FRANKLIN PLAYER UPDATED

    ¡Good night everyone! I'd like to ask for some textures of franklin from GTA V in pc (HD) i have a player.img in gta san andreas and i'm porting everything and it's starting to look good but i don't have the gta v to search any texture when i want and i just want to ask for some of them to port them, the player img is from THALA5U and i just wanted to say and ask for that, thank you!. And about the textures i mean like the face, body parts, and some basically clothes of him, please people. Some examples: I'd like to get this textures too again from the game originally please ;-; And ported in game: This is the PC texture of the face looks good to me. Sadly i have to adjust all of them to the ps3 old size to avoid bugs but at least they still looking obviusly better than in ps3 more HD And if you guys want i'll pass the dff's and txd's parts later for yours but please send me some textures here. http://www.gtainside.com/en/sanandreas/skins/69431-franklin-player-img-reloaded/ ADD ON: So, i made the mod and it's an add on you guys need to have the original player and then using modloader add my stuff, there you go it's unfinished obviously. https://www.gtainside.com/en/sanandreas/skins/117132-franklin-player-gta-v-pc Original player of TALHA5U(M.T.H) All credits goes to him. I'm just trying to update a little bit the player Thank you! TALHA5U(M.T.H), for giving me the permissions.
  25. (Japan) GTA Love

    GTA SA Mobile Graphics to PC

    GTA SA Mobile Graphics Welcome, this Mod is a Mod version of the PC version color, car reflections and buildings appearance mobile version. Use Mods Colorcycle by The Hero SkyGFX by The Hero Timecyc by (Japan) GTA Love Widescreen Fix by ThirteenAG Download -removed- Mod Test Picture Patch Works GTA SA 1.00 / Only Work Please put it in the download file in GTA SA (Please use it with the installation destination file SkyGFX (The Hero) recommends using my setting) Sorry my English
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