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Found 182 results

  1. Dobrov

    V2SAxIV2SA

    It's modification adds a map of GTA 5 and GTA 4 in GTA SA. * Done 70% * IV map - 100% * V map - 50% The mod is being developed by two people: Onyx45654pArik and Andrey Dobrov. Soon the first beta release, i think you must know about this mod. Full realease in summer. Please, subscribe for our group in VK: http://vk.com/v2saxiv2sa #### Screenshots made by XMakarusX with SA_DirectX:
  2. guru_guru

    Better Skybox

    Better Skybox is a mod that aims to enhance San Andreas atmosphere by adding multiple different skyboxes to the world map. These skyboxes changes their textures smoothly accordingly to current time,weather and/or location.This means that the sky on Los Santos won't be same as the sky in Country Side,for example. But since a picture is worth more than a thousand words here are a few pics This was 'inspired' by the old SkyBox.cs scripts,so this mod also fixes all the problems caused by those script such as models stuck on savegame,deletion of peds and cars randomly... Required Mods: MoonLoader MoonAdditions Open Limit Adjuster ModLoader SkyGfx (only the Dual Pass option from this mod is required.) Changes: Downloads: 2.0.2 (script & textures) 2.0.3 (script only) Alternate textures Suggestions,feedback and death threats are all welcome in the comments
  3. In San Andreas Rewind we strive to deliver the most authentic beta experience at the highest quality possible. Our team has been working hard for about a year analyzing every change then restoring the tiniest and most challenging details. In the mod we will restore most of the changes that are possible including missions, map, vehicles, pedestrians, clothes and weapons. (Click to Enlarge) Promotional videos are currently unavailable. Map Design and Scripting Rented Character Design Brooklynzsmac Yhdf Coding Xinerki Vehicle Design JohhnyK Texture Artist Savidge Special Thanks To Everyone that has contributed to this topic with their time and research. Silent for SilentPatch & ExGangWars TheHero for SkyGFX Alexander Blade for SCM and EXE Editing Tools fastman92 for VAL Welcome to the database where you can follow our progress. Please keep in mind that these images may not represent the final product. Also keep in mind that we use the database to see what to do next so if you think we are missing out something feel free to share. **Note** Designed to keep track of development, vehicle list is outdated!!! Key: WIP | Untouched Missions Vehicles Props Map ★ Characters and Peds Scripting and Coding Weapons Fronted Clothes
  4. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  5. YOEL_44

    Map textures fix

    OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those texture and unifying the style of them. No more rare PS2 textures on PC No more unfitting textures or colors Re-added some textures that were better on PS2 (ex: SF smoking guy) Completelly redone texture and txd files that were copy-pasted from PS2 LOL As all my texture mods completelly mip-mapped and compressed The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s NEW Some vehicle textures have been fixed and/or improved Some examples: EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike VINEWOOD lod now fits with the normal one EXCLUSIVE The Truth's no trespass signs finally fixed (in v3.0 with more resolution and better mapping than this \/) EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak) EXCLUSIVE Canopies now with texture EXCLUSIVE Chinatown people will enjoy a brand new texture alpha Correctly blending textures in all three cities Just replace the TXDs in the right IMG Version 3.0 for final user (06-03-2015)(67mb 7-zip) Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop) Blackbird88's fix (fixed two textures)
  6. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  7. Mutfurry

    [WIP]GTA SA - Advance

    Hello again. "I remodding this game again. Now I use some models and txd from another Rockstar Games, some unused models and txds (Cutscene,img and Gta3.img). With Fastman92 Limit Adjuster, I can change ID limits to add more Peds, Vehicles (might be), and Weapons." Mutfurry GTA SA ADVANCE is my project that modified main.scm, especially fo editing some missions, and add more peds, vehicles (might be), and weapons, to make GTA SA is better and more difficult to finish it. What I modified from this game. - Add more Peds, Vehicles (might be), and Weapons. - Add more Gang Members. I add some Gang Girl Members too. - Modified some missions to make this game more difficult, can be GTA SA Hard Mode version. - Modified main.scm - etc... Another Mods that should use for this mod (download and use it): - Fastman92 Limit Adjuster (Primary, you must use it. Don't Replace!). - SilentPatch. - Mixsets. - SkyGfx. Weapons You can see from these videos: - Melee Weapons - Firearm Weapons Some Missions That I modified: - Ryder - Cleaning The Hood NEWS 1: I add a new feature for this mod. First, hidden weapon sellers. Hidden weapon sellers sell some weapons, especially weapons that I add in this game. Note: First, actually I want to add those weapons in Ammunation Weapons, but I am not smart as people that modding GTA Underground. News 2: I come back again to continue this project. Maybe this month or next month I release it as BETA version. Focus to edit some missions at Los Santos until Green Sabre, add weapons, and peds, especially gangs, to make them more unique. Here some videos for you. - Test House Prty - M249 test NEWS 2: Here are some Bosses new looks. 1. Freddy https://drive.google.com/open?id=1EZDhL2lEaMTWTjatatVRYFsrZS9hzKy4 https://drive.google.com/open?id=1H1F2WSRnNSuZXs7-180Um30OLuD2jLe7 https://drive.google.com/open?id=1UIcoOmcXvhXTimVEHnuuXWgOGFBxSIsP https://drive.google.com/open?id=15CJFJ8WwCA6mQ8a_Q6coxp78BZtllLgo 2. Andre https://drive.google.com/open?id=18kzWwIZCPn9ySZpA1suakwsM6zfYX3Jg 3. Weasel https://drive.google.com/open?id=1jmv8My7LwhQcGLKWk2fNc9eEZOgvUKU8 https://drive.google.com/open?id=1YCczNfD-I7ThHsO5ZWBC-4VOIrfjeb18 4. Kane https://drive.google.com/open?id=1G78r7LNqrLshEUv1FJlc9p6_WLicm3li https://drive.google.com/open?id=15UWfc89O8LDeGFGpHt9dXnJ_KsPm3i3m https://drive.google.com/open?id=1X0QJ5eFQLmx9JEnmtjOAnFY5JE10tlwm Work In Progress
  8. gtav_clover

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  9. SlingShot753

    Cipriani's Walkstyle

    This is an adapted Toni Cipriani's animations for CJ. I fixed some bugs (like the ugly/broken feet and the Root problem, with CJ's feet under the floor) merging CJ's animation with Toni's , but there's still others bugs like "Angry CJ"(fixed). Includes two .IFPs: Original San Andreas ped.ifp already replaced with the animations, and the Toni.ifp, in case you have a modified one, and just wants to replace. Replaces(for now): -IDLE_armed -IDLE_1armed -IDLE_stance -run_armed -WALK_armed -WALK_player -WALK_start -WALK_strat_armed -playersprint_armed(in case you have a mod that uses it) -DrivebyL_L -DrivebyL_R -Driveby_L -Driveby_R I highly recommend using _'s Sprinting With Two Handed Weapons. Video: Download: MediaFire (In case you have problems opening RAR, here's a ZIP file: Download)
  10. Ryba15

    GTA ZS

    Hi, today I want show you my GTA SA mod - Grand Theft Auto Ząbkowice Śląskie. First release should give you part(mainly concrete slabs buildings) of this Polish town. Next releases - more map, maybe cars, traffic, some simple missions. I use lidar point cloud, so the map is accurate in ~95%(I think so) First release date - summer 2017. In this time I don't know what I can write about my mod, so if you have any questions just ask. Few 3ds max renders: Official FB page: https://facebook.com/gtazs Official Instagram page: http://instagram.com/gta_zs
  11. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  12. Flame

    HRT 1.4

    HRT 1.4 (abbreviation means high resolution textures) is a graphics modification for GTA: San Andreas. In the development Official site | YouTube | Mod DB | Twitter | Steam Community Features Remade textures Replacement textures of the whole game world (buildings, objects, roads, landscapes etc.) to high quality analogues; Replacement textures of all interiors to high quality analogues; Replacement textures of all vehicles to high quality analogues; Redrawn textures with logos and billboards; Textures in HRT 1.4 are made in perfect quality and high resolution (2048x2048 and 1024x1024 pixels), and are maximum similar to original ones (the first texture and graphics mod for GTA SA with this feature); Textures are exclusive, made by author and based on his photos, or taken (not stolen) from free libraries. Improved models A lot of models also are improved and enhanced: some models are more detailed and smoothed, on some models are added reflections; Corrected defects of original models (the first texture and graphics mod for GTA SA with this feature); Using more materials than in the original game: for example, if the original house model uses the same texture and for the roof, and for the wall, in HRT 1.4 and the wall, and the roof have unique textures; mod has more variety textures for ground, pavement, grass and roofs than the original game (the first texture and graphics mod for GTA SA with this feature); Improved main character model with better fingers (taken from mobile version of the game that was released in 2013). Other features LODs are replacing too, for more quality displaying objects on the far distance; Using of MIP maps (this optimization reduces the load on the graphics card and helped to get rid from blinking of textures); Using of the newest Magic.TXD tool for textures editing with support of DXT5 compression and high quality MIP mapping algorithm (see also report); High stability of the mod; Completely author's mod, fully an independent project, not collection (mod-pack) of other mods; HRT 1.4 is a spiritual successor of HRT Pack 1.3 (2010), but new mod is not based on any previous parts and does not share any their files; this is completely brand new mod that is made from scratch; Includes high quality radar, radar and weapons icons (third-party mods that used under permission). Development reports and Progress map Help the mod Other
  13. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  14. Inadequate

    PS2 Features To PC Index

    Grand Theft Auto: San Andreas PlayStation 2 Features To PC Version Well, for some reason, Rockstar has ported the PS2 version to PC with a potato and since that happened the game has lost a lot of features, control settings and things which has been seen first time on PS2. These modifications is for everyone who played Grand Theft Auto: San Andreas for the first time on PS2 or simply loves the PS2 feeling. With the bunch of modifications listed below you will bring back a 99.9% percent of the PS2 atmosphere, with a lot of missing features totally restored to PC version.
  15. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas + f_gear = Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.6.3 beta (26/10/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  16. BMWSauberF1.08

    GTA San Andreas Fixed Vanilla Vehicles

    San Andreas Fixed Vehicles This modification fixes the bugs that Rockstar left in GTA San Andreas vehicles.I started working back in the fixes and improvements for San Andreas thread, now SA mod index. Let's start: Fixed Camper's mirrored plate: Fixed Rumpo's bumper and shadow: Added a shadow to the Beagle,fixed ailerons and wheels Fixed Previon's right wing dummy and exhaust Fixed the right indicator of the Blista Added specular to the Sadler Added specular to the Articulated Trailer 1 Added specular to the Uranus,fixed chassis_vlo taillight,fixed shadow Fixed Solair's exhaust and front plate Fixed Turismo's plate and windscreen Added specular to the Super GT,removed one of the two boot_ok Fixed the left headlight of the Stallion Added engine and damaged parts to the Monster B Added engine and damaged parts to the Monster A Added specular to the Sandking Fixed the right door of the Hotknife Fixed the windscreen of the Regina Fixed Dune's headlights Fixed DFT-30's wheel and plate Fixed Hustler's exhausts Fixed reflections on the right rear door of the Cabbie Added specular to the Tugstairs and now the Tug can tow trailers Added shadow to the Andromada Fixed Esperanto's mirrored rear plate Fixed the right front headlight and boot on the Ranger Added specular to the Dodo and now it's colourable Added damaged parts to the Fire LA and fixed collision spheres Fixed Perennial's side mirrors and indicators texture Fixed Moonbeam's front plate: Fixed Bullet's lights,shadow and plate,added a front trunk Fixed Sweeper's back plate Fixed Journey's front plate Fixed Sunrise's front plate Fixed Sparrow's rear rotor and texture for blurred rotor(only with Silent Patch) Fixed Flash's back plate Added shadow to the Streak carriage Added shadow to the Skimmer and fixed rotor Fixed Jester's rear window(when looked from above the Jester won't lose the interior) Fixed Greenwood's rear doors
  17. Forever L

    [SA] CS Actors: Mobile Hands

    We've all seen versions for mobile, and the remastered version of Grand Theft Auto: San Andreas. We have seen all graphical improvements obtained in their new versions, and we want in our PC version look the same or similar. In this small Mod, I bring models with new hands, taken directly from the iOS version. All they had these models were some vertices that have been arranged by me. Moreover, there are models which even in these versions, not put them new hands. Here also I bring these models with their new hands, fully arranged and working perfectly (you will judge later). As a bonus, I've taken the liberty of putting new hands to BETA models that are available, and the different textures (or skins) that have different versions. Todos hemos visto las versiones para móvil, y la versión remasterizada del Grand Theft Auto: San Andreas. Hemos visto todas las mejoras gráficas que ha obtenido en sus nuevas versiones, y queremos que en nuestra versión para PC luzca igual o parecida. En este pequeño Mod, les traigo los modelos con nuevas manos, extraídas directamente de la versión para iOS. Lo único que presentaban estos modelos, eran algunos vértices que han sido arreglados por mí. Por otra parte, hay modelos a los cuales incluso en estas versiones, no les pusieron manos nuevas. Aquí también les traigo estos modelos con sus nuevas manos, totalmente arregladas y funcionando a la perfección (ustedes lo juzgarán después). Como un extra, he tomado la libertad de ponerle nuevas manos a los modelos BETA que están disponibles, así como las diferentes texturas (o pieles) que tienen en versiones diferentes. - Models extracted from the version of iOS. - New hands to models that do not. - New hands for BETA models. - Different versions of skin to certain models. - Modelos extraídos de la versión de iOS. - Nuevas manos para modelos que no las tienen. - Nuevas manos para los modelos BETA. - Diferentes versiones de piel para ciertos modelos. Bug/Fix Solution I have seen that many have commented that they have made mistakes with patterns. The hands appeared an error, making the illusion of having as "claws". thanks to Lolya user appears to have been solved with a tool. I leave the page where you can download. The file is called "Mobile Specular Map", and the author of this is DK22Pac: http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/ References: Complete (x) In Progress (x) Uninitiated (x) Default Models / Modelos por defecto Models with new hands / Modelos con nuevas manos BETA Models & Versions / Modelos BETA & Versiones Downloads Default Models New! - https://mega.nz/#!uQ4QTCaK!JQZoGyqWCiZdrBnuJ4lcw0tqVZtbZYFxvZJ5JAYHQhU Models with NEW hands Pack 1 New! - https://mega.nz/#!vAZ2HC5L!WQRU7snPvJ6nO8tSIshfUAMN2pqn9vx60f7UrdYvlsM Beta & Versions https://mega.nz/#!6E5ygBhS!jR0r6b-gyexOnSrt35ljm6x4fVDrJtXxfzOMP6a-31Y
  18. GTA San Andreas Advance is my project that make GTA San Andreas is better and harder than original. What I modified from this game. - Modified some missions to make this game harder. - Add more Peds and Weapons. - Add more Gang Members and Cops. - Add some stats. - Add some models to unique characters (Freddy, Weasel, Kane, etc). - etc... Some tools and another mods that I used. - Cleo 4 - https://cleo.li/ - Sanny Builder 3 - https://www.sannybuilder.com/ - 3DS Max - Fastman92 Limit Adjuster - Fastman92 - Modloader - Link2012 - Some Peds from... - https://www.gtagarage.com/mods/show.php?id=11520 - https://www.gtagarage.com/mods/show.php?id=25088 - https://www.gtagarage.com/mods/show.php?id=25755 - https://gtaforums.com/topic/553100-gta-san-andreas-big-gangster-mod/ (BETA gangster ped models only) - Some weapons from Manhunt, GTA VC, GTA LCS, and GTA VCS. Trailer: Download link Some features from BETA I version: - Some missions are harder than original. - Gangsters, Cops, Criminals, Prostitute, and Dealers are stronger than before. - Add some peds and weapons. - Elite Police Squads (like Vice Squad) are chasing and killing you if you get 3 Wanted Stars. - You just play missions until Reuniting The Families mission. - Add some hidden weapons. Some plans to future updates... - Add some unique enemies. - Add more peds and weapons. - More modified missions until Yay Ka Boom Boom mission. - etc... Moddb page.
  19. TheMuscle01

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Vehicles WIP Big thanks to Mysterdogg for every time I had a problem!
  20. StarGTS

    Rune Showroom [WIP]

    I decided to give a car brand to the Dune. Observing GTA5, I discovered that Rune is a Russian automaker. In fact, the Dune looks aesthetically like a Kamaz. Here are some of my projects and mkd in wip I'm creating. DuneFlat DuneFlat with Trailer This is a work in progress that I'm finishing. Dune Box with Trailer These mods can be found in my workshop. As always, I accept advice regarding my mods. If you have ideas for extra items, corrections or new versions, they will be well accepted
  21. guru_guru

    In-game 24h TimeCycle Editor

    Now that we have a nice plugin that enables support for 24h timecycs, it was time to have a nice editor to edit them. So, here it is: A Moonloader script powered by Dear ImGui. Features: Supports Compact and Hoodlum exes Supports default 8h and extended 24h timecycs. Edit TimeCycle values while in-game. Nice and easy to use UI. Autosave function, timecyc.dat gets saved at /moonloader/ after a while. Directional Multiplier (aka Illumination) can have any value between 0.0 and 2.55 Usage: Press CTRL + T to open/close the menu. Requires: MoonLoader MoonImGui Download it here.
  22. Wakka387

    City of Chicago

    What is this?: This mod ports the Driver 2 Chicago map to GTA San Andreas along with multiple other facets in order to create a living, breathing world Team: Vincedark - Mapping, Radar, Porting, Bugfixes Ss4gogeta0 (Me) - Scripting, Zoning, Audio bibidibabidibu - Retexturing Media: Pictures: Discord BETA 1.5 Download [159MB] HD Texture Pack (6/21/2018) [29MB] Special Thanks: Reflections Entertainment - For making Driver 2 Vincedark - For reviving my Interest in Driver 2's maps Xtreemo - For the Driver 2 Loading Screens James_UK - For fixing the missing models from Chicago's Map Skylabh - For helping me export the maps with the level extractor Krishty - For Developing the Driver 2 Level extractor LSRP Community - For making the skins used in this mod Cohex17 - for the Banner
  23. savidge

    $HODY Used Autos

    INTRODUCTION Welcome to $HODY Used Autos! Here, you can find all manner of vehicles once loved by folks across the state of San Andreas that now need a new home (i.e. your computer). Stock is currently fairly limited as the 'shop is still quite young, but please do check back periodically as there should be some new additions to the lot in the not-so-distant future. With that said, take a look at the current stock below: IN STOCK DUNDREARY VIRGO [NEW!] ONE FORMER OWNER! DECLASSE CADRONA BÜRGERFAHRZEUG T2 MICROBUS ONE FORMER OWNER! ÜBERMACHT VINCENT COUPÉ VAPID SPEEDO TO BE IMPORTED KEY: *nearing completion *frozen until further notice *yet to be started NB: I will try my best to address all bugs listed in the Known Bugs sections. I haven't just noted them down for aesthetic purposes! Please don't reupload these files anywhere without my permission. Either contact me on the forums or on Discord (savidge#5350). Thanks! There seems to be somebody who lacks the brain capacity to read/respect things properly. Please be advised that someone has already reuploaded my vehicles without my consent here, and here. CREDITS Huge thanks to @Crack Yo' Neck for helping me out with exporting, and @A.G., @direct_UA, @RacingFreak, @Razor440, @RM76, @Thunderhead, @universetwisters, and @VictorSE for the feedback and hospitality. 🤓
  24. GTA Iron Man Mod is a modification for Grand Theft Auto: San Andreas with the goal of recreating the Iron Man world from the movie trilogy in the San Andreas game engine. Features Tony Stark (Clothes, Armors, Arc reactor, Skins). Iron Man superpowers Tony Stark's Malibu mansion & enterable garage. Tony Stark's cars. Loading Game Screens Proton Cannon Rhodey Pepper Potts Yinsen ​ Screenshots Outdated pic Videos To do Tony Stark Malibu mansion's living room The Superpowers Some missions More enemies Downloads Not yet
  25. This project aims at bringing to the beach of Santa Monica 4K textures of very high quality including the effects of Mipmapping with PBR Unfortunately I'm not going to edit the original models, how but many moders are done lately but the truth is that I wanted to correct the bugs of the original models of the game, unfortunately I do not get along well with the 3Ds max, I've had several problems with it, I honestly do not know uses it very well, it is a pity "Mugetsuga's Fixes" is only updated every "5 years, sarcasm" if the author was available I would indicate a series of bugs that possibly be fit with the types of bugs that the project, proposes fix, I'm seeing several bugs in the course of the time I spend editing this pack of textures, unfortunately I also started to edit this pack shortly, these are the only screenshots I have in moment! "more updates soon" Auto : AlexReal Agradeciments : Michelle Works & EzekielRN
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