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Found 297 results

  1. nonamenoname

    SAMP Addon

    SAMP Addon 2.4 R5 Download installer Download rar - features missing in rar version: Map with transparent map mods 0.3DL It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers! More FPS In SA-MP: Ping decreased average by 4 (from 0 to 8 (from 0 to 2 in DL)) Bugs fix SA-MP: Fixed server objects interaction bugs: Crashfix SA-MP: SA-MP 0.3.7/DL changes: SA-MP 0.3.7/DL crashfix: Improves SA-MP: SA-MP 0.3.7/DL samp.img: New models: More FPS: Fixed FPS issues: Graphic: Improves: Multimonitor: Audio plugin from incognito for SA-MP Bugs fix: Crashfix: Fixes in other mods: Changes need to server owners: From public install russian version was deleted HD map, tuning mod, wheels, textures and effects due to forum rules
  2. ★ San Andreas Peds Enhancement ★ Introduction The main goal of the mod is to bring back some removed peds and unused voice lines which already exist in the game files but was dropped during the development. This is done without replacing any existing peds or files and it's compatible with missions and old savegames, also this mod is updated regularly to reduce the performance impact, fix bugs and add new features. Features Restored SF and LV Cop Bikers instead of having only one biker (LS Biker) in all states. Restored Desert sheriff to Bone county and an unused country deputy to Red county and Flint county. Restored an unused LS taxi driver and there is a bigger chance to see the variants of taxi drivers on the road. Restored an unused guard, he can now be seen at the same locations of the existing security guard. Restored unused airport workers, so now there are three workers instead of one. Restored the psycho ped who acts as a criminal (carjack, get chased by cops, etc...). Restored an unused SF ped and he now spawns as an average SF ped. Restored a unique LV variant (pink clothes) of the normal Hispanic girl. Restored voice lines for pimps and security guard so they aren't mute anymore. Soldiers now spawn in restricted areas instead of normal cops and they are equipped with M4. Pimps can now be seen on the streets instead of only appearing in missions. Mechanic ped can now be also seen in SF and LV instead of LS only. The male lifeguard and jogger now spawn as beach peds instead of only appearing in SF gym. Ballas now can be seen driving Voodoo instead of only driving it in missions. Russian mafia now have hoods in Ocean Docks and drive Sultan, BF-400 and Banshee. Triads and Italian Mafia now spawn at their respective casinos in Las Venturas. Rival gangsters will now trash player's car like they do when a submission is triggered. The script checks a variable to avoid running in Multiplayer so it doesn't cause bugs/issues. Optional Files Extra Cop Bikers The ability to add one more cop biker to each city through a configuration file. SCM Features Noodles and Ice cream vendors now spawn in there respective carts. Triads spawn instead of normal bouncers in Four Dragons casino. Restored two drug dealers, Hispanic in Vagos, Aztecas and Rifa hoods and biker in desert towns (Drug Dealers Version). Screenshots Downloads *No files uploaded yet* Requirements CLEO Library Limit adjuster Notes Only tested on version 1.0 of the game.
  3. 4Arty

    4Arty's Stuff

    Hola amigos! Here you can find some of my released works'n'maybe something of WIP At first - final version of converted, reworked and adapted vehicle from Driv3r based on 1970's dodge challenger. Perfect designed pure muscle car Features: - SA reflections - Still under 400kb dff - Mipmaps - Added grille model - Replaced lights - Manually all UV's retextured - Manually re-edited normals - Fixed all bugs of original model - Perfect fits with SA style - Like real one muscle car handling - 2 extras Screensots: DL sendspace: https://www.sendspace.com/file/res07g DL mediafire: https://www.mediafire.com/file/jy6777j66g16qja/sabre.7z/file Also you can find it on GTAINSIDE or Libertycity maybe something more coming soon...
  4. Description: SAAS is my attempt to improve ambience over the whole state of San Andreas. A lot of sound effects was tweaked / twisted / smashed / baked using Audacity, in order to make them compatible to San Andreas atmosphere. A clever script coordinates everything, loading only the sounds triggered by specific places (defined by INI file). Its main features are : - Highly customizable by INI file - Sounds for dozens of places like : seas, rivers, roads, cities, country, desert, woods, farms, airports, ships, crowds, etc. - Day / Night variants - Smooth transition between different sounds/places (no hiccups or glitches) - Only uses 2D streams (avoiding those bugged 3D sounds) Warning : This mod does NOT change any in-game sound. It's NOT a replacement for any object's sound (like cars, peds, etc). It only adds "ambience" (AKA background sound). Installing: Just copy the content of the Zip file to Cleo folder. You will also need this ---> http://gtaforums.com/topic/518780-cleo4newopcodes-by-dk22pac/ Usage: If you feel those sounds too much loud, reduce "globalVolume" in INI file (for example to 0.8) Instead...if they are too low, just reduce game volume to 30% (or less)...and then increase Windows volume. Make sure you have the latest Cleo Plugin installed and that your system can play MP3 files. This mod was only tested in 1.0 US EXE version. Disclaimer: This mod was built using Free / Non-Copyrighted / Free for Non-Commercial Use...Sound Effects. Those sounds are (mostly) from www.freesound.org - very few are from youtube (and similar sites). If you are an author and feel disrespected about any of those sounds, please contact me and I will promptly remove it. This mod cannot be used for commercial purpose. Bugs: You say (Bug Hunters / Beta Testers are wanted). Improvements: Opinions / Suggestions / Corrections from Experts will be very appreciated. Distribution: Go ahead...spread it everywhere...You can even change it for your Taste. Credits to "Pep Legal - GTA Forums" would be kind. Download: full release (jul-16) STANDARD VERSION ==> https://mega.nz/#!pd5ixSzC!Te7Hq6NuAT3Io__OX1MeJsdxNVyX-uKEG7o1anAIR9s LITE VERSION ==> https://mega.nz/#!dEg1BT5Y!_qcM9eZX_NsvozUmzC-H1B0Q27d6ylYeUt-WTFk7YEY small UPDATE (ago-16) [ this one updates both : the release "jul-16" and also the old "nov-15" ] STANDARD VERSION ==> https://mega.nz/#!UZhB1QZQ!1VHLVleeQPFzvpHPvTwBmueQNPiQgPF8qqW8bt_NoDY LITE VERSION ==> https://mega.nz/#!JIhBlDDD!v6dgLHqlHYLVgy4cCJRLKdbxIe-TB2gWkJ0MAzJOArY (obs.: the only difference between versions is the compression level of the sound files ) Credits: GTA Forums -> Junior Djjr for great tips about Memory Address...and indirectly all those gta ingenious who keep their projects Open Sourced ( I learned a lot from them ) and a huge Thanks to Deji for that Opcode Database ( http://gtag.gtagaming.com/opcode-database/ ) (honorable mention to DK and his New Opcodes, which made my work easier) Freesound.org -> klankbeeld (mostly), inchadney, conleec, corsica-s, robinhood76, reinsamba, brandonnyte, audiactiva, jymdavis...and many more. Videos: (by BlackAlienHD)
  5. WarButler

    Combat FX Upgrade

    Building on the great work of Function-X and Ezekiel, I've put together a collection of effects that aims to breathe new life into SA's combat. I've re-textured all muzzle flash, explosion, and fire effects and redone much of the explosion script to create fully animated, more dynamic explosions. I've also made a new prt_blood and prt_spark. Using DK22Pac's fantastic EffectLoader.asi means that this collection is completely modular; you can use as many or as few of these effects as you'd like without having to replace anything in your main effects.fxp or txd files. The textures are all low-resolution (but lovely), meaning that the impact on performance should be less than other effect mods. I aimed to create an effects package that felt more modern and cinematic, learning from the best elements of other effects mods and (hopefully) improving on them further! I hope you enjoy, and I welcome any and all feedback! Here's an overview of what's in the mod: Muzzle Flashes The muzzle flash scripts are from Overdose 1.5, with textures that I either edited from images of real gunfire, or from professional-grade VFX assets (ActionVFX). The only textures I haven't changed from Overdose are some of the shotgun sparks and the long Desert Eagle flash, though I have edited the "core" of this flash to try and replicate the "ring of fire" effect that Desert Eagles produce. Screenshots! Explosions The explosion scripts are based on Remastered Effects, with textures that I edited from a video game sprites blog (spritefx.blogspot). I've made numerous changes to the script, to make the most of the animation feature and to slow down the explosions a little, following user feedback that they were disappearing too quickly (Explosion Update link underneath main download below). Every fireball and smoke element is now an animated sequence of 4 textures. I've added a quick flash at the start of each explosion, again based on Remastered Effects script, which increases the perceived "impact" of each explosion, in my opinion. If you look closely (or slow down time), you'll see that this flash is also animated! I've also animated the trails or "spikes" that shoot off from some explosions (Second video. The first video still contains a couple of the original Remastered Effects textures) Video clips Fire The fire script is based on Remastered Effects once again, but with significant alterations including new animated smoke. The textures are from a royalty-free image site (purepng), and free smoke textures from the Unity store. I remade the fire_large effect from Remastered, as it did not behave correctly (for me, at least) and simply flickered, halfway stuck in the ground. The result is a more natural, "flamey" behaviour. More screenshots! Blood The blood effect might just be my favourite effect in this whole mod! The script is basically an amalgamation of bits and pieces of Overdose, Remastered and New Great Effects, with textures from Overdose 1.3 and deviantart (blood drop image by user moonglowlilly, edited by myself). I re-purposed the expanding blood splatter textures from Overdose 1.3 with a new script, as well as editing the blood droplet script from Project Overhaul to create "heavier", or faster-falling, blood drops. I also added an animated blood mist effect with smoke textures from spritefx. I recommend turning off BLOODSPOTS IN IMFX, as it adds saturation to the blood and will make it appear too bright. Use Enhanced Particle by Junior_Djjr for extra blood pool textures. Sparks The sparks script is a heavily edited Overdose effect, with new textures of real sparks. I added several components such as the animated smoke cloud and rising "spikes" of dust. This was based on an unused effect inside the Overdose Effects fxp: bh_concrete. I scaled down the spikes, as their behaviour seemed somewhat extreme, and combined them with the spark script to create a realistic bullet impact effect that is reminiscent of more modern game effects. Another video! (includes some effects that have since been updated. See my most recent posts!) Others Overheating vehicle effects from Remastered Effects (with new fire textures) - works best with EnhanceFX by Junior_Djjr prt_spark2 from Remastered Effects. It fits with the aesthetic of this mod better than the Overdose prt_spark2, in my opinion. headshot from Overdose with gore textures from BadassBaboon's Project Overhaul water_splash from Overdose effects. In case you use Remastered Effects but want bullet impacts on the water. tree_hit_fir and tree_hit_palm from Overdose with new leaf textures. cigarette_smoke from Overdose 1.5. gunsmoke from Overdose 1.5. Function-X's beautifully animated gun smoke. This is the effect that made me realise the potential of the animation function in fxp! CREDITS Function-X: Muzzle flash script, sparks script, blood textures Ezekiel: Explosion script, fire script, various particle textures [SAK*]KING_OF_SA: Blood droplet script Junior_Djjr: EnhanceFX script BadassBaboon: Headshot gore textures, blood drop script cgman at spritefx.blogspot: Explosion and smoke textures ActionVFX: Muzzle flash textures Unity Labs Paris: Smoke Textures WarButler: Mounting, texture editing, script + changes/fixes. DOWNLOAD V1.1 EXPLOSION UPDATE I'm updating all of the explosions, making them last a bit longer and making various improvements to their behaviour. Once I have all of the explosions done, I'll merge them with the main CFXU download. But for now, click here to download the v1.1 explosions that I've made so far: V1.1 Explosions Download
  6. gamerzworld

    San Andreas Downgrader

    GTA: San Andreas Downgrader This downgrader will take the certain versions of Grand Theft Auto: San Andreas and downgrade them to their original version 1.0 counterparts. Works With - NewSteam r2 (including German) (12/9/14) - Retail Second Edition (2.0) US Why Downgrade? Later versions of San Andreas over the years have made a number of changes to the game such as removing songs, textures and animations along with editing the game's script. They've also added in a few protections against things such as Hot Coffee. Due to these changes, a number of modifications such as SA-MP will outright reject new versions. This downgrader restores all the original files, not only making your copy a more complete San Andreas - but also enabling the use of popular modifications. Known Issues None known at the moment. Please let me know if you find anything. I'm Crashing! Try the following: Deleting your gtasa.set file in "Documents/GTA San Andreas User Files" (Or use the "Delete gta-sa.set" option in the Tools menu) Removing any modifications. Remove any saved games from previous versions of the game (if this fixes it, read the topic again more carefully) Delete the game from Steam, re-download it and then reapply the downgrader. Still crashing? Check your computer setup for sh*tty programs and/or configuration. People have a tendency to blame the game/developers before checking their own crappy setup that's likely causing the issue. OMG I HAVE TWO EXES This is on purpose for compatibility reasons - they are both the exact same. The Steam release of San Andreas changed the EXE name - so Steam looks for gta-sa.exe when it attempts to launch San Andreas. Mods on the other hand look for gta_sa.exe as this was the original retail EXE name. Legal This downgrader relies on binary differences so no game files are being distributed. It requires a legally purchased copy of Grand Theft Auto San Andreas in order to work. Video Vadim M has created an excellent video demonstrating how to use the downgrader. Download Stub Version (Updates Itself With Patches) (2.1 MB) RockstarNexus Download Full Package (522 MB) RockstarNexus
  7. GTA San Andreas Advance is my project that make GTA San Andreas is better and harder than original. What I modified from this game. - Modified some missions to make this game harder. - Add more Peds and Weapons. - Add more Gang Members and Cops. - Add some stats. - Add some models to unique characters (Freddy, Weasel, Kane, etc). - etc... Some tools and another mods that I used. - Cleo 4 - https://cleo.li/ - Sanny Builder 3 - https://www.sannybuilder.com/ - 3DS Max - Fastman92 Limit Adjuster - Fastman92 - Modloader - Link2012 - Some Peds from... - https://www.gtagarage.com/mods/show.php?id=11520 - https://www.gtagarage.com/mods/show.php?id=25088 - https://www.gtagarage.com/mods/show.php?id=25755 - https://gtaforums.com/topic/553100-gta-san-andreas-big-gangster-mod/ (BETA gangster ped models only) - Some weapons from Manhunt, GTA VC, GTA LCS, and GTA VCS. Trailer: Download link Some features from BETA I version: - Some missions are harder than original. - Gangsters, Cops, Criminals, Prostitute, and Dealers are stronger than before. - Add some peds and weapons. - Elite Police Squads (like Vice Squad) are chasing and killing you if you get 3 Wanted Stars. - You just play missions until Reuniting The Families mission. - Add some hidden weapons. Some plans to future updates... - Add some unique enemies. - Add more peds and weapons. - More modified missions until Yay Ka Boom Boom mission. - etc... Moddb page.
  8. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  9. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  10. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  11. BH Team


    v.026.5-beta WHAT IS MOONLOADER MoonLoader is a modification for GTA: San Andreas that brings new ability to use Lua scripts made by mods creators. With Lua scripts you can change some game aspects, expand gameplay and add new features. MoonLoader provides to developers extensive functionality for modding, it includes all familiar capabilities that CLEO has, and also combines many new features that were not previously available together in any GTA: SA modding framework. It is still a young modification and hasn't yet spread widely, but there are some scripts already made, and it aims to become the complete modern CLEO replacement! FEATURES Lua Programming Language — the heart of MoonLoader. Lua is one of the most popular scripting languages, it has huge community, Lua is very widely used in game development, it's very simple but also very flexible programming language. Very easy to learn — despite it is a simple language there are a lot of tutorials, guides, books, courses and answered questions Great community — lots and lots ready-made solutions, almost every programming universal objective is solved Simple and powerful No programming limits (compared to SCM) No compilation needed Safety and error handling Built-in debugging tools Good and straightforward API And much more... MoonLoader uses LuaJIT — a just-in-time compiler for Lua and the fastest scripting engine FFI — FFI is an embedded library in LuaJIT, it provides direct interface between Lua and process memory and gives ability to directly call functions in memory, access data structures, pass Lua-functions to memory and even write on Assembly with DynASM from pure Lua. And, as everyone knows, all this is an integral part of gamemodding Script Management — script management system allows to obtain information about scripts and manipulate scripts execution Compilation is not Necessary — scripts can be compiled but it's not required, and if the script is open source every user can edit it without any preparation Error Handling — MoonLoader handles as many errors as it can. If CLEO-script dies because of an error then the whole game dies, but if Lua-script dies due to an error, it just prints the error to the log and stops script execution No Dependencies — the only two things are required is installed ASI Loader and version 1.0US of GTA: San Andreas Compatible With SA-MP — MoonLoader is meant to be compatible with both sigleplayer game and SA-MP Events — track such events like starting new game, window messages, quitting game, stopping script, etc. Atom as an Official IDE — Atom is great code editor, it's modern and completely customizable. MoonLoader has its own package for Atom to provide smart autocompletion, function search and error highlighting. Notepad++ also has an official MoonLoader support. If you don't like Atom for some reason, you can choose any text editor, even the standard Notepad. There are really no requirements for any special tools Early Stage Loading — Lua scripts loads just after game starts but there are two stages of loading: the "initialization stage" right after game launch and the "active stage" when game loaded Separate Save Game System — event-based game saving system allows to control when player starts a new game, loads a game or saves it Inter-Script Communication — scripts can exchange data and interact with each other through the export-import feature (it's not the standard function 'require') Synchronous Scripting Threads — scripting threads makes synchronous multitasking a lot easier Standard Libraries — distro includes some standard libraries with the common development tools And of course a bunch of new functions NOTES AND PLANS After almost a year of open alpha-testing MoonLoader finally got a beta-testing status. The stability of its work has been verified by time and by many users, but there are some things that you need to be informed about. Originally was planned that MoonLoader will support all versions of GTA: SA but with increasing functionality it's began to become a more difficult task and in the end it was decided that only v1.0US will be supported, maybe in the future it will change, but not now and there is no promises. Anyway it's not a big problem — most of mods supports only v1.0US as well and this version is most common for modding. MoonLoader has lack of documentation in English, official wiki is ok but currently it's all in Russian (but has the embedded Google Translate). Another thing is that many of conventional scripting opcodes are not described on our wiki (but you can find descriptions over the Internet, eg on GTAGModding). DXUT and SA-MP functions requires SAMPFUNCS installed, because they are opcodes from SAMPFUNCS. If you don't use these functions, SAMPFUNCS is not required. Since MoonLoader emulates SCM opcodes to provide all familiar game scripting functions, it makes small speed overhead for these functions compared to SCM — it is the cost for the all standard scripting functionality, but in most cases Lua is faster than SCM. The most common opcodes are gradually replaced with built-in functions in newer versions. Lua has no native support of thread saving into the file and MoonLoader doesn't support this as well. But it's not that bad, there is event-based game saving system that provides full control over saving and loading game. At this moment MoonLoader already has all necessary concepts and new functionality (like more game functions) can be easily implemented via dll and lua modules. The current plans is to add good rendering API and fix some of issues listed above. If you are interested in Lua script development check the getting started guide. DEVELOPERS FYP, hnnssy, EvgeN 1137 SPECIAL THANKS DK22Pac, MISTER_GONWIK, 4el0ve4ik, EXPORT, Garrus, CLEO 4 DOWNLOAD Download Installer Installation: run setup-moonloader.exe and follow steps of the installation master Download Archive (for manual installation. Doesn't include extension for Notepad++) Installation: extract all files from downloaded archive to the GTA: San Andreas root folder (make sure you have ASI Loader installed) Download Script Examples (may be obsolete) SCRIPT INSTALLATION Follow the script installation instructions or just copy all content related to the script into the 'moonloader' folder located in the game's root directory. LINKS Development Thread Wiki (Translated via Google Translate from Russian): main page; all pages related to MoonLoader Lua Mods on BlastHack (some of them are available in archive with examples, but the threads in the forum have descriptions) Official Russian Thread Official Russian Development Thread
  12. TheMuscle01

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Vehicles WIP Big thanks to Mysterdogg for every time I had a problem!
  13. StarGTS

    STAR☆GTS Workshop

    Welcome to my garage of trust. Do you need a car to bring some girls to the streets of Los Santos? You have no money and you want a waste to take with you, your girlfriend cocainomane and a beer in the back seat? Are you a regular advertiser and are you looking for a vehicle for your dirty and dirty business? Otto's Autos is the ideal place for you. In my personal laboratory only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that great news .. SKIN
  14. Marsi4eg

    [CLEO] Tram Driver

    San Andreas Tram Driver WHAT IS THIS: At last, this is the final version of my Tram Driver script released! It gives the ability to stop any tram that passes by player in San Fierro and drive it on your own. KEY FEATURES: - No need to learn any new hotkeys or other things - just find a Tram and press the usual vehicle entering key. - The Tram continues its cruise if you go away from it. Anytime you can overtake that Tram and stop it again, or find another one, etc. HOW TO INSTALL: - Copy the "trm_drv.cs" file from this zip archive to your CLEO directory in GTA San Andreas folder. DEPENDENCIES: - To use this mod you have to install CLEO 4.3 (http://cleo.li) - Feature is disabled in 2-player mode to prevent crashes in some circumstances that can not be avoided KNOWN ISSUES: Sometimes you can meet double trams. With some 'luck' you can enter second carriage without stopping the whole train. But you can not leave the Tram in that case, because its speed is too low for jump-out and too high for usual opening the door and exit. It's the game engine feature that can't be adjusted, so just don't try to do such things. SCREENSHOTS: VIDEOS: DOWNLOAD: > HERE < SOME INTERESTING FACTS:
  15. DK22Pac

    Improved Vehicle Features

    СКАЧАТЬ/DOWNLOAD (2.1.1) ImVehFt brings new features for vehicles in San Andreas: -reversinglights, foglights, turnlights, breaklights; -breakpads; -animated spoilers; -steering; -added taillight shadow; -possibility to use an unique texture for vehicle lights; -fixed lights darkening after switching; -fixed vehicle dirt feature; -and more... Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles. You can find information about vehicle adapting and video tutorial in "Developer" folder. You can find 3 adapted vehicles in this release. 1. Blista Compact by Jur1zz with turnlights 2. Blade by Jur1zz with breaklights and foglights 3. Benson by Jur1zz with turnlights In this topic You can share your ideas and ask questions on car adapting Have fun. Screens Gallery 1 Gallery 2 Co-Authors Function-X- - author of some ImVehFt textures. Thanks So many people helped me... Den_spb - thanks to him for the idea of realising turnlighs. izerli - thanks to him for the idea of realising steering wheel. }0RIC)-( - much helping with HLSL and shaders programming; PetkaGTA - helping with shaders; Deji, fastman92, LINK2012 - helping with programming; listener - author of SA .exe database. Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers.
  16. GroveStGTAV

    [REL][SA] Ped Database Project

    This mod contains all peds seen in cutscenes/beta screens/trailers/introduction/unused files. Most models are mix of the popular mods like Kalvin's BETA 3.0 mod, Arthur's beta ped packs and more. But most of them is improved/retextured by our team to make their appearance look like their original looking. Some peds have their alternate versions as optional. and every folder have credits.txt file to describe who modelled and retextured this ped and more info about optional things. Also, dont forget the read "Unused Peds info.txd" Note: If you interested, you can join team to recreate new missing peds we can work together to make this better and better. Credits: GroveStGTAV Kalvin Artur$MD G The Generous Yhdf fastman92 - Free IDs list Vadim M - Unused peds info from his videos Crispy & DeeZire - Unused peds info from TTDiSA PROGRESS: Red: Not started Yellow: Finished but maybe i can update later Green: Best and final version Main Characters: Sweet beta, beta(csingame), artwork1, artwork2, reproduction(blueshoes), reproduction(blackshoes) Smoke beta, artwork Smokev beta, artwork Ryder beta, beta hair, artwork Ryder3 beta, beta hair, artwork, grove bandana Cesar beta, artwork OG Loc beta, mobile/beta, artwork Big Bear grove(based on csbigbear2) Pulaski Emmet Rosenberg Kendl beta, cutscene ingame Truth Dwaine Jethro gangrl3 mecgrl2(fix) Group Peds Note:All groups supposed to be 5 different peds instead of 3 before games release. Ballas: Ballas1 introduction, ballas1, ballas1(alt) Ballas2 introduction, ballas2 Ballas3 introduction, balals3, ballas3(alt), ballas3(alt2) Ballas4 ballas4, ballas4(with chain) Ballas5 ballas5, ballas5(alt) Families: Fam1 blue, reproduction, reproductionv2 Fam2 blue, reproduction, reproductionblue Fam3 blue, darkgreen, green, reproduction, reproductionblue Fam4 Fam5 csblue2 csblue2, green, bandana Aztecas: Vla1 vla1, vla1(alt) Vla2 vla2, vla2(alt) Vla3 vla3, vla3(alt) Vla4 Vla5 Vagos: Lsv4 Lsv5 Triads: Triada Triadb Triadc Triboss Guppy Da Nang Boys: Dnb2 Dnb3 San Fierro Rifa: Sfr4 Sfr5 Mafia: maffc/vmaff4 Police: Lapd1 Lapd2 Lapdm1 Lapdm1(blue) Sfpd1 Swat Swat1 Swat2 Swat3 Peds: andre bfybu bfypro bfyri bfyst beta, earlybeta bmobar bmori bmyboun bmycr bmydj bmydrug bmypol1 bmypol2 bmyri bmyst bmytatt hfyri hmori hmybe hmycr/hmydrug hmyri hmyst omokung omost sbmost sfypro shmycr sofybu sofyri/ofyst somybu swfopro swmyhp2 swmyri/male01 vbfypro vbmybox vhfypro vwfywai vwmybox wbdyg1(cshelper1) wbdyg2(cshelper2) wfyclot wfysex(fix) wmori(cswmori) wmost wmybp wmydrug/wmycr wmyjg wmymech wmymoun wmyri/wmyst wmysgrd Converted from cutscene.img or introduction WMYTX1 WMYTX2 B Dup Bettina Bogman Burger1 Burger OG Loc csingame, mobile CSPlas1 Dancea Danceb Dope from GSF Jimmy Silverman Jose from VLA Little Bill Mafia Goon 1 Mafia Goon 2 Mafia Goon 3 Maria Latore Ran Fa Li Salvatore Leone csingame, introduction Slut Stew(wfystew) Suit2 DOWNLOAD http://www.gtainside.com/en/sanandreas/skins/120235-ped-database-project/
  17. Multiple Crosshairs System by Mysterdogg Hey there everyone! Mysterdogg here, today I've made this new topic for showing you the newest version of which could be the biggest CLEO mod I've ever made, it's been actually here in the forums for a few months, but I kept it in my workshop almost like a secret because it was a regular script, not so relevant and full of bugs but my constant work with almost daily improvements and new versions led me to this, the, probably, awaited version 1.6! I worked on this version per entire days, and I've actually completely remade it. Let's check it out! (Video made with v1.6.3, Youtube screwed the quality of the video, I will re-upload it soon) The main idea for making this mod was to give those users that wanted a dedicated mod for the GTA V crosshair system an alternative to DK's GTA V hud. My goal at the same time was not to entirely recreate the system of GTA V but instead make a mod that was inspired by that game, letting me add the functions & features that most modern games have that I wanted to see in my game. Expect new versions since there are still a lot of things to improve, add and change. Current Features: - Compatibility with the in-game controls. - Unique crosshairs for the main weapons. -Unique crosshairs for selected vehicles. - Fully customizable settings. - Different available presets. - Compatibility with added weapons & vehicles*. - Compatibility with the default aiming settings. -Support for custom presets. -Support for custom textures. - Kill marker function. Bad Points: -Static textures. *- Limited compatibility with added models. - Partially compatible with the story mode. Mods Required: - Mixsets. - Silentpatch. Mods recommended: - IMFX. Tools Needed: - Magic TXD. Current Version Download: v1.6.3 Optional Presets. Previous Version Downloads: (Not recommended) v1.6.2 v1.6.1 v1.6.0 In the ReadMe file & INI file, you will find a detailed changelog but also useful information for learning how to use the mod. If you have any problem or issue don't forget to first check those files before posting it here. Feel free to post your ideas, suggestions, feedback, requests & even contributions, just don't forget to follow the Forums Rules. I encourage everyone that wants to share this mod to use my download links instead of a mirror, by doing that you will help me to keep developing this great modification but also the rest of my stuff alongside my many projects. I'm constantly checking "repacked mod" sites. It's a simple condition, please respect it. Screenshots: Note: I won't be adding a "to do" list or a "future features" section, I will keep that to myself but if you want to know what I'm working on, just ask.
  18. You could also call this 'Things To Do In San Andreas: Lite Edition' Storyline Enhancement Mod aims to expand the main storyline in San Andreas with many dialogue, text and model tweaks for the purposes of fleshing out relationships, atmosphere and overall presentation in a lightweight (as much as it can be) and mod friendly fashion. Deezire's wonderful 'Things To Do In San Andreas' mod is one of, if not the best, mods out there. However there were many design choices that, while they were ingenious in their implementation, I did not fully agree with. I cannot take full credit for the majority of the code in this mod, as Deezire can be attributed to that. My part in this is simply adding tweaks, cleaning up and fixing some bugs that were leftover in the base game and TTDISA itself. New characters added throughout the missions do not affect free-roam pedestrians and as such, only appear in select missions. This is to ensure compatibility with other mods. SCREENSHOTS PROGRESS Los Santos - 100% - COMPLETE Countryside / Badlands - 100% - COMPLETE San Fierro - 100% - COMPLETE Desert - 100% - COMPLETE Las Venturas - 100% - COMPLETE Return to Los Santos - 100% - COMPLETE FEATURES Los Santos Countryside / Badlands San Fierro Desert Las Venturas Return to Los Santos Side Missions Misc REQUIREMENTS A downgraded (1.0) version of the game An IMG Editor RECOMMENDED SilentPatch (Fixes a lot of outstanding issues with the game and is generally required to have a sane playthrough) Modloader (Highly recommended. You never have to replace a single original file in the game with this, so if you don't like the mod you can just delete it easily) DOWNLOAD BETA_1 BETA_2 Please note that any save files you might have won't work with this mod installed, so you must start a new game UPDATE LOG INSTALLATION (If you have Modloader installed) Drag and drop the modloader file into your San Andreas game directory (If you don't have Modloader installed) Extract the contents of the 'Storyline Enhancement' folder to the game directory and overwrite, insert the contents of 'gta3.img' into the gta3.img archive using an IMG editor of choice (IMPORTANT) Insert the contents of the 'anim' folder into the cuts.img archive using an IMG editor of choice REPOSITORY [COMING SOON] TO-DO Add Rotating Radar Dishes at the Airports Add Lighthouse Beam CREDITS Deezire (For creating TTDISA and the majority of this code) Rockstar Games (For this masterpiece and all the leftovers that have been re-enabled) Various modders (who made the character models and supporting TTDISA further) Laremi Story (Further tweaks, bugfixing, compiling everything) IMPORTANT NOTE If the original creators of above have a problem with this modification and the contents inside, feel free to throw me a PM or a request. I would like to emphasise that my involvement in this is a very small part; I am only building on the foundations of what these creators have made and do not take credit for the full code.
  19. 4Arty

    2nd gen Declasse Sabre 1972

    Finally i finished it Features: - SA style reflections - SA style scratches - Manually edited normals and UV's - 2 extras - Low poly - Perfect handling settings upd: fixed a few things https://www.sendspace.com/file/i95iim
  20. LINK/2012

    Mod Loader

    What is it? Mod Loader is a plugin that adds an user-friendly and easy way to install and uninstall modifications into the game without changing anything in the game installation. The user only needs to put the mods in the modloader directory and that's all. Still not sure? Check out this nice from Ivey. Features:Do not replace any original file, all the mods are installed by injection on the fly. Instant mod refreshing, you can refresh mods on the go without closing the game. Game menu for configurations, providing a even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing TC's with Mod Loader, isolating them completly from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest,maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenies Source Code The source code is available under the MIT license, take a look at the project on GitHub
  21. Aim: To remake the weapon icons in this picture in better quality. Progress: All Icons are done. Note: The detail on the weapon icons made is by zooming as hard as I could and stressing my eyes as hard as I could.Each icon takes upto half an hour to draw and retouch.While It won't be useful for everyone,just something I made for my passion .and the request by a member of this forums three years ago.While he is banned from forums now,that doesn't mean I won't make this thing. Download: SABetaIcons.zip
  22. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  23. YOEL_44

    Map textures fix

    OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those texture and unifying the style of them. No more rare PS2 textures on PC No more unfitting textures or colors Re-added some textures that were better on PS2 (ex: SF smoking guy) Completelly redone texture and txd files that were copy-pasted from PS2 LOL As all my texture mods completelly mip-mapped and compressed The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s NEW Some vehicle textures have been fixed and/or improved Some examples: EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike VINEWOOD lod now fits with the normal one EXCLUSIVE The Truth's no trespass signs finally fixed (in v3.0 with more resolution and better mapping than this \/) EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak) EXCLUSIVE Canopies now with texture EXCLUSIVE Chinatown people will enjoy a brand new texture alpha Correctly blending textures in all three cities Just replace the TXDs in the right IMG Version 3.0 for final user (06-03-2015)(67mb 7-zip) Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop) Blackbird88's fix (fixed two textures)
  24. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  25. gtav_clover

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)

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