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Welcome to Coutt & Schutz Used Cars. Here you can find some of my mods i've made. GTA San Andreas GTA Vice City GTA III And, we have an official Discord Server for this workshop thread. Be sure to check it out and don't forget to read the rules once you joined! -Crack.
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These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them. Featured fixes: GTA SA: (last update: 22.02.2020) DOWNLOAD SilentPatchSA GTA III/GTA VC DDraw Component: (last update: 20.05.2018) This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games. DOWNLOAD DDraw Component GTA VC: (last update: 28.12.2019) DOWNLOAD SilentPatchVC GTA III: (last update: 22.02.2020) DOWNLOAD SilentPatchIII Supported gam
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SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III See this for a detailed explanation and screenshots of the most important features of SkyGFX: http://gta.rockstarvision.com/skygfx/skygfx.html San Andreas Download latest release, latest WIP version See the README for installation instructions. If you're using SAMP, use SAMPGraphicRestore. Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. ASH for t
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Mods Information
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What up? Are you ready for the best Audio ASI Ever? Are you sick of TC mods and conversion mods badly messing and converting the audio wrong? Well guess what, we've got a great mod for you! VBDec, the first actual ASI plug-in for Grand Theft Auto III and Grand Theft Auto: Vice City! What does it do? Well this plucky little plug-in enables playback of the PlayStation 2 .VB audio format on these games, NOT CONVERTED, NATIVE, untouched audio, so now you can finally get the full quality of these files without doing the conversions all by yourself or hoping that someone else hasn't messed things up
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Updated and improved version of KAM's scripts. Based on the original Kam's scripts. This script was tested in 3ds max 2009 and 2012, 2017 and 2020 Complete with the script there is a fixed and updated GTA Material Download the latest version of the script https://yadi.sk/d/DQMt4tMM3TTV5e or https://drive.google.com/open?id=1hjKlZzNjxilEBfDGrSIN2iJF-1xSwVxU Changes and updates: - - - - - - - - - - - [ DFF IO ] - - - - - - - - - - - - - - - - - What was added: (17.05.2020) - checkbox 'Mesh F
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g3DTZ is a collection of tools that extract some data from GAME.DTZ; both LCS and VCS versions! Specifically: IDE IPL SFX.SDT sets (PSP only) Zones (info.zon / map.zon / navig.zon) Path data (flight.dat / ferry1.dat / tracks.dat / tracks2.dat) Colour data (carcols.dat / pedcols.dat) Weapon data (weapon.dat / weapon_multi.dat) Animations CULL.IPL OBJECT.DAT PED.DAT PEDGRP.DAT PEDSTATS.DAT FISTFITE.DAT (LCS) PARTICLE.CFG SURFACE.DAT HANDLING.CFG TIMECYC.DAT WATERPRO.DAT
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Hello g3SFX is a utility that allows you to extract and build SFX.SDT and SFX.RAW archives for GTAIII/VC* and Manhunt (PC). Why use g3SFX? With g3SFX you can extract sound effects with original names and directory tree information and build directly from that. No need to struggle with sound IDs anymore, just browse the generated sound effects folder, replace the sound you want, build, play!** example How does it work? In order to build the archives for the game, Rockstar used a listing file called sfx.lst, where developers kept track of the sou
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