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Showing results for tags 'iv wip'.
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Welcome to Liberty Motors Vehicles available for Grand Theft Auto IV (including city cars and SUVs, classics and cinematic replicas). Modern Vehicles Classic vehicles
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I was pretty disappointed in Rockstar for not providing any fixes for the 10th anniversary, so I decided to fix some bugs myself. I don't have a lot done currently, but I will have more fixes in the future. Changes: Screenshots: DOWNLOAD LINK (3.3)
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Project has been dead for a while, so I figured I would completely remove the main post due to the current crusade take 2 has had against mods
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Welcome to my workshop where i create and share custom, slightly improved vehicle interiors textures of better quality for GTA IV/EFLC cars. I look forward to getting feedback and request on what cars I should do next. Completed: Huntley sport https://www.gtainside.com/en/gta4/cars/120726-new-huntley-sport-interior/ Cavalcade FXT https://www.gtainside.com/en/gta4/cars/120829-new-cavalcade-fxt-interior/ Bullet GT https://www.gtainside.com/en/gta4/cars/120706-new-bullet-gt-interior/
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Upstate Alderney (Alderney Countryside/expansion mod) As couldnt promised us a countryside around Liberty City, this mod adds it above Alderney. Why Alderney? Liberty City is just based off an metropolitan city, and Alderney is not a part of LC, but its living as a island is very small.... This is a new idea, so we just put here our plans in what way it will go. It will be finalized through CityScape 1.8 and converted with GIMS IV in 3ds max. Join the GTA IV Modding Discord server to follow our progress: https://discord.gg/VR5fedq Team Map creating @jaqub @Jeansowaty Ideas/Contribution @jaqub @Jeansowaty @B Dawg @HeySlickThatsMe Concept No sketches or anything like a terrain, just a concept of the area. Post your sketches and ideas!
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Grand Theft Auto IV: Beta Mod This mod is on hold. The thread will be locked until further notice. It's time to show some vehicles we've been working on... I have been working for quite some time on some beta vehicles. I've been invited to make this mod with a few others! Now we've got the Vehicles, peds, textures and not to forget, Niko. If you have any details about the beta that haven't been shared before or have been forgotten, feel free to join our discord and show what you've found. Credit: RockstarGames: Vehicles/Screenshots BrownieBear: Vehicles HeySlickThatsMe: Niko, Textures & Weapons PiraniataBG: Textures & Peds Neongamer/NeongamerTheNeony: Info & Miscellaneous Testers: Odix_L0adix Ken Kaneki Have you been removed from the Testers list? Please let me know or join our Discord. Here we release the test versions. *Major changes appear here* I've decided to start over with the Coach. It now features way more accurate resemblances to it's beta counterpart. *Known bugs* Maverick (all variants) and Annihilator's rear seats positions are off. List of Vehicles List of Map WIP pictures (Updated: 13th of May 2018 at 21:14 CET) WIP pictures (Updated: 12th of May 2018 at 17:04 CET) WIP pictures (Created: 7th of May 2018 at 20:25 CET Removed: 14th of August 2018 at 15:19 CET) WIP pictures (Created: 8th of December 2017 at 17:11 CET. Removed: 14th of August 2018 at 15:18 CET) We could use your help. Even a person who's ready to test this mod. Just send me (BrownieBear) a message or reply below. We could use some people with: Testing Modding vehicles Modding map Scripting/modifying timecycles, handling, and other data files And whatever you feel like that needs help
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Project has been dead for a while, so I figured I would completely remove the main post due to the current crusade take 2 has had against mods