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  1. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  2. Unified Lore - EFLC (Retail) Radiostations Description After a few hours of thinking, I managed to add the three exclusive radio stations found in the standalone EFLC release, without replacing any other one: Self-Actualization FM, RamJam FM and Vice City FM. This might be a base for adding other radio stations in the game. Known issues and bugs -they don't have their name in the Audio menu -tested only on but it should work on too -if you spot any other bug tell me !!! NOTE !!!: You're going to need the retail EFLC release for this. No exceptions. For the Audio Patch version, you're going to need the EFLC Audio Patch by Jason Statham to load a few files. Also, you need xliveless. However, if you have my other mod, the EFLC Vehicles one, or you already have installed and edited the Audio Patch to your needings, you won't need to download the Audio Patch. Read the ReadMe for more details. Download Link - Audio Patch Version Download Link - No Patch Version Credits -Rockstar, for IV and EFLC -Jeansowaty, for helping me -AndrewMulti, for his RAGE Audio Toolkit -Jason Statham, for porting the audio scripts from NTA's CitizenIV mod -NTAuthority, for his CitizenIV work
  3. iiCriminnaaL 49

    Buffed Lost MC

    Ever felt about something wrong with The Lost MC? Your fellow buddies of the Gang Wars feel so weak? Feels like Johnny's appearance is not that generic for an American biker? Right here you can improve your gameplay's experience. As many of The Lost's members in TLaD miss the Lost MC's patch which must be on their uniforms, including The Lost's Buddies (gang war buddies), as well as many of them wear colorful uniforms, and they only ride Lycan, I made several changes to satisfy you from your Lost MC. I've modified the textures of The Lost MC's bikers by adding the club's patch for several uniforms which miss them, and re-colored them to suitable colors to fit the MC style, to black, grey, and some kind of blue, as it is the secondary color of The Lost (after black). Here's the list of the changes that have been done: The Lost MC's patch (a.k.a. logo) has been added to some members who don't have it on their uniforms. (not ALL of them.) Re-colored several uniforms of The Lost's members to more suitable colors. Replaced M_Y_GLost_01 with a copy of M_Y_GAngels_04; replaced the uniforms' textures with The Lost's as well. The replaced textures were taken from M_Y_Multiplayer and Lostbuddy_03. To be mentioned, a few manual touches have been put on, meanwhile, instead of overusing three textures of the same white vest of Lostbuddy_03, I re-colored one to grey, and another one to brown. In addition, the Angels of Death's tattoo has been removed from a head's texture, not to mention that I re-colored a hat from red to dark grey, and replaced a secondary logo of the Angels of Death from another hat's texture with The Lost's, in addition to an AoD patch from one of the jackets, not to mention that I re-colored a red shirt from a uniform's texture to brown, and decreased the blue color of another uniform's shirt. Also, compared to M_Y_GAngels_04, M_Y_GLost_01 now has three jacket/shirt textures and also three pants textures, not only two for each of them. Replaced one of M_Y_GLost_02's head textures with a better one (now the head texture is repetitive; one with a member who wears gloves, and one who doesn't). Also, removed some 'pretty face' texture that doesn't fit in a biker gang, due to that fact he looks so clean and normal, without any scars, tattoos, or gang look. Replaced M_Y_GLost_03 with M_Y_GBik_Lo_01 from vanilla IV, and modified its textures with some head mixtures and uniform touches for some more variety. Replaced M_Y_GLost_05 with M_Y_GBik_Lo_02 from vanilla IV. Added a helmet for Lostbuddy_03. Since Lostbuddy_04 is a copy of a model of M_Y_GLost_05, I replaced his head's texture with a better one from M_Y_GLost_05. Re-colored the patches of Lostbuddy_06 to grey, as red color is the primary color of the rival MC, the Angels of Death. It's fine to be used by The Lost, but I preferred to change it to be more different from the Angels of Death's textures. Replaced Lostbuddy_12 with M_Y_Jim_Fitz from vanilla IV. The Lost's full patch has been added to the model's T-shirt. Replaced Lostbuddy_13 with a modified copy of M_Y_GAngels_04 that's similar to Lostbuddy_03. Added the full patch of The Lost MC for Jim's fellow biker who appears during Collector's Item. (his model is now used twice, so, for two members; the one in the latter mission, and also replaced the masked Lost buddy from gang wars with that model.) Heavily increased the health of The Lost's gang war members, including Jim, Terry, and Clay. Heavily increased the attack strength of The Lost's gang war members, including Jim, Terry, and Clay. Improved Johnny's uniform along with the pants and boots. His shirt is no longer green, but greyish brown, and his pants have been turned into a black leather. The mustache and brows have been slightly darkened as well. Removed a tattoo of the Angels of Death from a Lost MC's girl. Replaced Jim's camo pants with biker leather pants, and re-colored his boots from light brown to black. Replaced Angus' pants with dark grey leather, and re-colored his shirt to grey. Re-colored Jason's leather pants from jeans-like color to dark grey. Darkened Brian's jeans. Added The Lost MC's patch to Brian's uniform when he betrays The Lost; there's nothing called "Jeremy biker gang", but there is "Brian's faction of The Lost". Beside the Lycan, The Lost's members now ride each of Hexer, Innovation, Revenant, Diabolus, Hellfury and Zombie. The bike explosion's damage on Billy's face from "This Sh*t's Cursed" has been added to his face in the prisoner version of his model. Slightly faded it out due to the fact he spent some time after those events, which would mean he has been almost treated of that damage. The Lost's female members and strippers now act as parts of the gang. They will no longer attack Johnny when he does so, as well as they'll defend him when someone attacks him, just like the male members. Now each of Billy, Jim, Brian, Terry, Clay and Jason walk like gangsters rather than regular civilians. Instead of all of The Lost Buddies having M_Y_GLost_01's voice lines, now they have the voice lines of M_Y_GLost_03, M_Y_GLost_04, M_Y_GLost_05, M_Y_GLost_06 and the original Lost members of vanilla IV. Additional notes: Reversed M_Y_GLost_01 and M_Y_GLost_02 for a cutscene model compatibility issue. Handed M_Y_GLost_03's voicelines to M_Y_GLost_02, and replaced M_Y_GLost_03's voice with the original one of vanilla IV's Lost members. Replaced M_Y_GAngels_04 with M_M_GBik_Lo_03 from vanilla IV to make a differentiation between it and M_Y_GLost_02. SparkIV or OpenIV (to replace the models) I didn't include a direct componentpeds.img with files replaced due to the huge space it will take when downloading it. It's also an advantage for people who have modded componentpeds.img, so they'll easily import the new files to their archive. So with cutsprops.img, pedprops.img and playerped.rpf. As the updated uniforms are many, I only took screenshots of the main members of the MC. You can view the rest through SparkIV or OpenIV, or test them ingame. I added The Lost's patches for some of the members, not all of them; due to the fact that not all of the bikers' clothes are suitable for an MC's logo. Don't expect the texture modifications to be perfect. However, they're good enough, I suppose Have fun!
  4. G.C.T.

    GCT's Workshop

    Welcome to the GCT's Workshop. Here you can find my vehicles and future projects for: Released Models Classic Modern Works In Progress
  5. As I was thinking of a way to decrease the nightclub theme and balance the colors in TBoGT, and get rid of the unsatisfying songs, in order to improve my gameplay's experience and satisfy my taste, noticing that TBoGT is kind of out of the GTA IV trilogy, I've been messing with the game's files, and moved on modifying several files of the game, and after the lot of changes and replacements I've made, which are consisting of Enhanced: Titles, Artworks, HUD, Radar Blips, Loadsceens, Atmosphere, Time Cycle, Visual Settings, Audio, Textures & Text, now I can name this modification: Grand Theft Auto IV: The Ballad of Luis Lopez (GTA IV: TBoLL). 'The Ballad of Gay Tony' title has been replaced with The Ballad of Luis Lopez. Edited the radar blips, changed their colors from pink to a couple of colors which are based on the character's personality and role. I also replaced the colorful backgrounds of the characters' artworks with vanilla artwork backgrounds and some of TLaD's. Restored TLaD's Pump shotgun in the game, and also reduced the nightclub and fancy theme colors in the HUD, leads to the removal of the nightclub colors of the radar disk. Many of the game's colors are now close to the vanilla colors of IV (I could've made them even closer, but I gave some personal touches so the game can still have its own colors, just like TLaD), and also modified the game's Time Cycles out of pink colors during a couple of day times. Rainbows and black bows of side-mission completions have been removed, and disabled the mission percent system's screen. Mission HUD colors have been slightly improved. Yellow HUD color of the missions' waypoint, along with grey color of the loading bar, armor bar and ammo numbers, are included in the Bonus additions as well. Screen rainbow and black bow have been removed as well, and game titles have been changed, including titles of the game's intro and side-missions. Johnny Klebitz' rank badge was updated to President, instead of Vice President, as he appears only in two missions, which are Frosting On The Cake and Not So Fast, and both of those missions were after arresting Billy. He appears in the game's intro as well, but I believe it's just an easter egg to remember TLaD, just like Niko's appearance in Alderney in TLaD's intro, besides the fact that Niko was still in Broker back then. And either way, the rank's badge isn't noticeable during the game's intro. I've modified some uniforms of The Lost's members too, recolored the unfitting colored uniforms, and added The Lost MC's patch to ones that're missing it. I also enhanced Roman Bellic's clothes, as I don't see why would he wear the same clothes he wear when going to Maisonette 9 in his wedding. As well as the replacement I made for Electro-Choc's song, Kid Conga, with the theme song of GTA San Andreas' nightclubs, A Guy Called Gerald. No Security, a song of Electro-Choc too, no longer plays after blowing Bulgarin's plane up during Departure Time, but an extended version of Pjanoo (which was used in the official trailer of The Ballad of Gay Tony, and also available in the radio station Vladivostok FM) plays instead. Electro-Choc radio station has been reverted to the original one from GTA IV, which obviously affects Maisonette 9's mainstream. Typos in the dialogue subtitles have been corrected, so text of subtitles now show the correct words of Luis when he says "F*ck off. Conyo", rather than "Piss of. Conyo" during Party's Over, and so with his words "Bulgarin. This is personal", but not "Yo. This is personal", during Departure Time. Also, Uzi's color has been changed from golden to silver (still golden in Yusuf Amir's cutscenes), and reverted Rotterdam Tower's pink lights back to their original light blue textures. To make things clear, the main goal of this mod is not getting rid of the glitzy theme, maybe toning it down, but it's mainly about limiting the nightclub atmosphere and the fancy theme as much as possible. I would've liked if the game was more focused on the drug dealing business rather than the nightclub business, but as we can't change the story, at least modifying the HUD and replacing timecycles is possible, same with many other files, and this is capable of changing the feel of the game, a little, at least. I didn't remake the artworks/pictures of the online section, noticing how harder it is to replace titles (or anything else) in the online mode compared to the offline section. I don't have plans to do that currently, not in the mean time at least. Maybe in future, maybe not... who knows. Opening In-Game Pause Menu Bonus Additions SparkIV or OpenIV (to replace the models and audio files) Q: This game is attached to the nightclub life, then why are you trying to limit the nightclub theme and lower the fancy theme? A: Seriously... because I want to, and because I don't like the HUD, text and titles be so colorful. Q: Why did you remove Tony's name from the game's title? A: Because I don't like seeing a character that is not the protagonist taking over the game's title. And either way, I believe that The Ballad of Luis Lopez is more fitting than The Ballad of Gay Tony, simply because Luis is mostly more effective in Liberty City than Tony, and he is preferred over Tony by all of the game's characters. Take Yusuf, Mori and Bulgarin as a few examples, and then a lot of customers of the Maisonette 9. Even Rocco himself admitted that he and Vincenzo prefer working with Luis over Tony during Party's Over. In addition, Liberty City's Cage Fights, Drug Wars, Base Jumps and Races are considered as big activities in Liberty, which Tony has nothing to do with, while Luis does. (side-missions aren't so important in the story though, but maybe the Drug Wars are important for Luis, as well as the Club Management too.) Changing the color of the wanted stars. Changing the colors of the pause menu's main options. (options are colorful, highlight is white.) Changing the color of the opening menu's main options. (options are pink, highlight is white.) Bringing back the vanilla style of the loading bar. Disabling the mission percent stats in the player's stats.
  6. ermaccer

    ermaccer's Workshop

    Join my Discord server! Mods Information
  7. George Costanza

    IV/EFLC Radio "downgrader"

    This archive contains pre 26/4/2018 radio dats, gxts, and also binary differences between post 26/4/2018 patch and prepatch radio's RPFs IV radio "downgrader" EFLC radio "downgrader" Just unpack to your IV or EFLC root directory and run the install.bat, wait till the command line disappears and play!
  8. iiCriminnaaL 49

    [REL|IV/EFLC] Sweet Autumn

    Similar to cp1dell's CleanIV (a.k.a. Fixed Colors) mod, this mod aims to improve Liberty City's weather and make it clearer than in the default game. While CleanIV removes the 'Color Correction' (color filter), and increases the 'Saturation' and 'Far Clip' (draw distance), there're still many times of the game's weathers that have colors which R* kinda overpowered. Meanwhile, you would notice the city being too orangish, yellowish, greenish, or bluish, depending on the weather and time. This mod (which is based on CleanIV by the way, with a permission taken from cp1dell) balances those colors and also increases the 'Far Clip' even more. And while it does so, it also decreases the 'Far Clip' during the 'Foggy' weather to make it more suitable for being foggy. So, in short, the things that have been done in this mod: Balanced the overpowered lighting colors in certain times in a couple of weathers. (Extra Sunny, Sunny, Sunny Windy, Cloudy and Foggy) Besides overpowered colors being decreased, night times of 'Sunny Windy' have been made more bluish than greenish. Fog has been removed from the night times of 'Extra Sunny'. In 'Extra Sunny' and 'Sunny', 6 AM has been made sunnier. In 'Extra Sunny', 7 AM has been made sunnier. 'Far Clip' has been increased in all weathers, except for 'Foggy', decreased instead. 'Sunny', 'Sunny Windy' and 'Cloudy' have been made slightly clearer. Night times of 'Extra Sunny' have been slightly darkened. Night times of 'Sunny Windy' and 'Cloudy' have been slightly brightened. Instead of being greenish, night times of 'Cloudy' are now blackish. Instead of showing only in 'Extra Sunny' and 'Sunny Windy' like in default, the moon now shows in all of the weathers' night times. In addition, it now shows earlier, starting from 21 (9 PM), instead of 22 (10 PM). Sky's color and brightness have been balanced during several times in weathers 'Extra Sunny', 'Sunny', 'Sunny Windy' and 'Cloudy', including night times. Clouds have been reduced in 'Extra Sunny', 'Sunny' and 'Sunny Windy'. Clouds have been slightly brightened in a couple of day times in 'Cloudy'. Sun's color has been changed from yellow to white during certain times in weathers 'Extra Sunny', 'Sunny', 'Sunny Windy' and 'Cloudy'. Clouds' colors have been generally made more realistic in a couple of weathers. Shadows' colors have been balanced during a couple of times in weathers 'Extra Sunny', 'Sunny', 'Sunny Windy' and 'Cloudy'. Download What about the interiors' cycles? There's nothing to change in the interiors' time cycles. If you want them clearer, you should install this mod over CleanIV. That's what I did on my game anyway. Any screenshots? Well, I would add some when I got enough free time. I'm mostly busy with college, and I barely got time for myself. In the meantime, I hope you'll have fun.
  9. EncryptedReality

    French Riviera V

    French Riviera V Introduction What is the plan for this project? Screenshots Team Credits Special Thanks
  10. Sorry for having my own name in the mod's name, I can't come up with creative things. So, this is something I've been working on for a while now, from about early September. Rewritten in August of 2018. This trainer's features: DOWNLOAD LINK (REWRITE 4.0) Controls: Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Screenshots: Keywords for google to find this thread: zolika mod menu
  11. jacell

    Jacell's Workshop

    Welcome to my workshop where i create and share custom, slightly improved vehicle interiors textures of better quality for GTA IV/EFLC cars. I look forward to getting feedback and request on what cars that are most requested. Completed: Huntley sport https://www.gtainside.com/en/gta4/cars/120726-new-huntley-sport-interior/ Cavalcade FXT https://www.gtainside.com/en/gta4/cars/120829-new-cavalcade-fxt-interior/ Bullet GT https://www.gtainside.com/en/gta4/cars/120706-new-bullet-gt-interior/ Unreleased: Pmp 600 Super Diamond Cavalcade/2 Elegy RH8 W.I.P: Super Diamond Drop Contender e109 Schafter
  12. _CP_


    VisualIV is a graphic overhaul modification for Grand Theft Auto IV, bringing you a completely redone time cycle and improved color correction to add some life to Liberty City as well as a fixed rendering code, so your playing experience will be more smooth. There are a lot of other tweaks included, like bigger density of cars and pedestrians on roads, removed depth of field etc. Screens: - rewrited weather settings - black clouds bug fixed - fixed a bug with overbrighted bloom - light adaptation added - new water texture - ambient light & shadows from moon added in all areas - compatibility with ENBSeries 1.8 - https://www35.zippyshare.com/v/wDYXXcEq/file.html Older, deprecated versions are available here - http://www.gtagarage.com/mods/show.php?id=7008
  13. Since the (second) VCR development team gave up on this project, I've decided to work on something I'd call a much more polished version than the last beta released in 2015, a version that will be more similar to the very first beta version from the original team. If anyone could help me with anything, from vehicle converting to creating more missions, it would be greatly appreciated. Over the last version of the mod, this one's going to feature: Improved models New timecyc New clothes New vehicles 10th anniversary HUD HQ textures for Tommy, the map and weapons Scripts for Minigun, Chainsaw, Rhino and Hunter Map glitches fixed, including the infamous Airport/Fort Baxter glitch Navmeshes fixed New races New player anim VCS radios TEAM LeXyZ - Project leader, Models, Map(polished), Vehicles, Timecyc, HUD, Weapons, Navmeshes editor DOWNLOAD LINKS 10/27/2017 1.0 -> https://drive.google.com/open?id=0B6C2CzZB3_F1bHBtdjNjRmVtTDg 07/08/2018 PATCH -> https://drive.google.com/file/d/1cyc2wf0jOimFrl8ok3LQjti45801ciNd/view?usp=sharing Requirements: GTA IV HOW TO PLAY ONLINE: 1. Download the CitizenIV client from www.citizeniv.net FOR HUD AND RADIOS: *2. Download this file and put it into your CitizenIV folder: https://cdn.discordapp.com/attachments/275688924733767680/463988076117753857/dsound.dll *3. Copy the vc_hud and vc_sounds files from the VCR plugins folder into your CitizenIV folder 4. Join the VCR server SPECIAL THANKS TO: GTA X SCRIPTING - Source code for Minigun, Chainsaw, Hunter, Rhino scripts Vice Cry Team - Ocean Beach models FidoX - Player model Original Vice City Rage team Special in-game keys: Z - Minigun ALT - Chainsaw Q - Switch weapons in Hunter
  14. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  15. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Mods Link URL ↓ Link to GTAIV&EFLC Character Fixs Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~ EFLC1.0.0.0~ (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  16. thehambone

    GTA IV Pigeon Locator

    GTA IV Pigeon Locator Version 1.0.1 Description To celebrate the 10 year anniversary of GTA IV, I've decided to create a handy little tool that will show all remaining pigeons in a GTA IV save on a map of Liberty City. Features Plots all remaining and exterminated pigeons on a map of Liberty City. Map can be zoomed and panned. Hover over a pigeon blip to display location information. Load GTA IV gamesaves by dragging and dropping them into the program. System Requirements .NET 4.0 Client Profile or newer Version Information Version 1.0.1 25 June 2018 Made the program DPI-aware so it looks nicer on high-resolution displays. Version 1.0.0 29 April 2018 Initial release Special Thanks Special thanks to GTAKid667 for testing and providing feedback during the development process. Download Download on GTAGarage.com Download on GitHub.com Copyright © 2018 thehambone.
  17. jaqub

    Springfield IV

    Springfield Level 1 & 2 from a gta-copycat classic, Simpsons: Hit and Run. Not something I might continue, there are still like 6 levels left to have all maps from Hit and Run on IV. Yes, I know it was already converted to V as FiveM map, but it served as test on IV. So, I still decided to release the map. The map was extracted with Lucas' Pure3D Editor made by the Donut team and converted with GIMS IV. https://discord.gg/M32VfH2 Download More screens:
  18. Zolika1351

    IV Fixes & Improvements

    I was pretty disappointed in Rockstar for not providing any fixes for the 10th anniversary, so I decided to fix some bugs myself. I don't have a lot done currently, but I will have more fixes in the future. DOWNLOAD HERE Fixes list: Airport FIA Exit sign collision fixed Roman's Office has the same office door on both sides, and is accessible in Multiplayer Fixed delay in AK47 firing animation, made tapping possible Fixed missing wall in Star Junction ("stairway to nowhere") Fixed exhaust smoke position on the Uranus Fixed broken texture below the Getalife Building Added collision to the debris in a building in Alderney Made the cutscene weapons have the same higher texture resolution as the in-game ones Fixed the very top of the Rotterdam Tower having a hole in it (was already fixed in TBOGT) Fixed a minor texture issue on the top of the Rotterdam Tower Fixed floating light on a rooftop GXT fixes: Fixed a typo in Undertaker subtitles Fixed a typo in Truck Hustle subtitles Added Oye to Luis' line in Diamonds are a Girl's Best Friend subtitles Fixed missing gray text in a Roman hangout conversation Planned: More subtitle fixes More texture/map fixes (I'm pretty sure I fixed all of them that I encountered, feel free to tell me if I missed any) Enterable Roman's Office for SP (and changing Roman's mission scripts to spawn you inside) Screenshots
  19. Payday Health Script 1.1 Regenerate armor similarly to Payday. This mod has been inspired by the Payday 2 like health system for GTA V. What does this do? This mod regenerates your armor and also allows you to take miscellaneous damage through your armor (like fall damage). Edit the .cs file to change the settings. The default settings are made to be similar to Payday. Features » Regenerate armor/health after you've been damaged! » Take miscellaneous damage through armor! » Set maximum health & armor! » Fully configurable! If you only want to use one of these features, you can do so! Changelog Download This mod requires .NET Script Hook! If you like this mod, throw me a donation!
  20. IV Ban Script Sick of hackers? This mod keeps them out of your lobbies! What does this do? This mod allows you to add players to a ban-list. Players that attempt to join your lobby while on that list will be immediately kicked. You can also add people to that list while you're not the host, which will make sure that these players will be kept out of the lobbies that you host. Banned players will be saved in a file called "banlist.txt" inside your game's directory. You can also add players manually to that file, although I'd recommend using something like Notepad++. Commands Open the .NET Script Hook console (^ on a QWERTY keyboard, Ö on QWERTZ), und use one of the following commands: - ban <gamertag> - Adds a player to the ban-list. If you're not the host, they won't be kicked. However, they will still be added to your ban-list and will be taken care of next time you are the host of a game. - unban <gamertag> - Removes a player from the ban-list - banlist [gamertag] - Shows the players you've banned. If you give the gamertag argument, the player will be searched in your list. Planned Features - Global Utility Functions: Allow anti-cheat scripts to interact with this script. Download This mod requires .NET Script Hook and Microsoft .NET Framework 4.0! If you like this mod, throw me a donation!
  21. iiCriminnaaL 49

    Some cloth improvements for Niko

    I guess most of you noticed that some of IV's clothes are actually dark green, while they're supposed to be black, didn't you? This mod changes the textures of clothes that are supposed to be black but are actually dark green, and also makes Niko's hair darker, with his brows, mustache and chin's beard being a bit darker too, and makes Niko's hands color with the gloves match his default hands color rather than the beta hands color, as well as makes the gloves a bit darker. Download Preview: Requirements: - SparkIV or OpenIV (to replace the models)
  22. You can now shrink your EFLC by using GTA IV's files! This useful if you have both IV and EFLC installed and want to save some space. This whole process is done by using so-called hard-links. You can save over 8000MB of storage! The folder will be shown to still have the same size, but you will have physically more space. Using this tool does not exclude you from multiplayer! Note! This is early software and I am not responsible for any corrupted game-files. Make sure that your drive is formatted in NTFS (right click your drive in explorer and click properties to check) before you use this tool. There are no failsafes in place, so proceed at your own caution (especially if you have slow internet and don't want to redownload the entire game)! There is also no easy way to revert this (as of now). It is not recommended to mod your game after you've applied this. Download
  23. iiCriminnaaL 49

    TLaD Enhanced HUD

    Of course, everybody who played GTA TLaD noticed the dirt effects on the HUD, on the radar's disk, bar of health & armor, and on the pause menu's parts. So, I came up with this modification to get rid of those effects, for everybody who prefers to play without them or either gets annoyed by them (I play with them present anyway). I also replaced the textures of the peds' health & armor that appear on the HUD's crosshair with vanilla IV's textures (which is used in TBoGT by the way, was changed only in TLaD). This modification also changes the color of the health bar from white to brown, and improves the following HUD colors: Yellow, blue, red, and green. Download Preview: Notes: I didn't touch the game's fonts (fonts of street names, vehicle names, weapon ammo's numbers, etc), because I didn't want to replace the biker font style with the regular font of GTA IV. Meanwhile, dirt effects haven't been removed from the fonts. Installing this mod on your game will prevent you from previewing the noise effect, even if it's already enabled.
  24. Zolika1351

    Cunning Stunts IV

    I haven't finished it yet, but I'm converting every cunning stunts model to IV so you can use SNT to build stunt tracks, just like in V. Currently done: Track road models Stunt props Tube props (3.0) Hoardings (no collision for some start line props) DOWNLOAD LINK (3.0) Screenshots: Videos:
  25. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: DOWNLOAD LINK Install instructions: Screenshots: Known bugs:

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