Jump to content
*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.
Happy 25th Anniversary Grand Theft Auto!

Search the Community

Showing results for tags 'VC'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
  • GTANet
    • Announcements
    • Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. DeadZeppelin

    Happy 20th Birthday Vice City

    I made this one last year commemorating the 20 year mark for GTA3.
  2. Hi Folks, I'm trying some things with gta vice city I used a map cleaner to clean the entire map. That seems to have worked fine, then I exported my model from blender (making sure to select Vice city as the target version). IDE DATA\MAPS\jaapiotest\jaapiotest.IDE IPL DATA\MAPS\jaapiotest\jaapiotest.IPL to gta_vc.dat My model and the texture txd are in the GTA3.img file, I've added jaapiotest.col, with the v1 collision model, to the folder with jaapiotest.IDE and jaapiotest.IPL in it. MeD.exe when I open MeD.exe I can see that the model is visible (and when I switch Med to show collosion models I can see the collision model). So all seems to be ok, but still Vice city crashes when I load into the map, if I remove the instance from the jaapiotest.IPL file the map loads again. Can anyone please help me? I've uploaded my files Here
  3. Teorhus

    A new update?

    Some platforms received an update of 420mb some minutes ago Can someone verify on the whole trilogy?
  4. A dream for many of us has become reality and has finally become mature enough to be officially announced here: Source code for GTA 3 and Vice City. Over the course of about 1.5 years a group of people has reverse engineered both games completely. Finally we're able to build both games from source which opens up a whole new level of modding. They have also already been ported to many other platforms (Linux, Nintendo Switch, Playstation Vita, Nintendo Wii U). You can find everything here: re3: https://github.com/GTAmodding/re3/tree/master reVC: https://github.com/GTAmodding/re3/tree/miami Join our discord guild: https://discord.gg/RFNbjsUMGg
  5. Valiant ENT CEO

    What's your favorite pie filling?

    If you had only 1 ten car garage available to you for the Tuner Contracts what would you fill it with? Bonus points if you use GTA Base to showcase said garage. (Please exclude the mk2 op and faggio sport)
  6. Hi all. I'm looking for like-minded people for mod gta ls. My hobby is interior design. I'm improving the Liberty city map as much as I can. And what can you do? Joey Leone's garage got bigger. Glenwood Drug Store
  7. _iPhaze

    Mobile modification?...

    I have purchased every R* title for mobile and was testing them all to see if they run good and yes, so far, flawless. Now, I'd like to do more research on modifications - Any information or links to where I can find trustworthy downloads would be appreciated. I suppose I would have to download an extractor and replace files as I go, of course back up files before I do so... I have installed CTW, 3, VC, SA now and I think I'll work on Vice City first. If anyone has down this and would like to share anything (tips, tricks, install information) I would appreciate the help and feedback. Oh and it just hit me, are there any trainers? If so, link please, that way I can run sometime with unlimited ammo and health. Not big on cheats honestly but I am busy working alot and want to have fun when I can play... If this topics in the wrong spot I apologize...
  8. Hey, I got the idea of the Promo? GTA IV Credit Card. Still plan to improve it further and make other ones with its different design. Hope you like it.
  9. I personally think it's mafia but I have heard multiple opinions. Thoughts?
  10. Does anyone know what is a method of changing vehicle sound in VC? For example, I want to make Infernus sound like Cheetah (like in VCS)... I opened sfx.sdt file but I couldnt find vehicle id's or any lead... What connects sound and individual vehicle?
  11. Hello, I'm trying to setup a special character skin made from a ped skin (WMYRI pasted into player2 (special actor dff)). The new skin is a retexture of the model shown in the screenshot below. Loading the vanilla models (special actor "player3") for example works fine, but that doesn't work with my model (it crashes the game). This also happens when creating an actor. Recreating the player as an actor (special skin "PLAYER") works fine though. Any help is appreciated, thanks.
  12. https://github.com/Sergeanur/ImgFileTables Tables of files inside IMGs from PC version of III, VC and SA. Key feature of these tables is file grouping that approximates directory structure of the files before the IMG was built. Also the Size column represents an actual file size with IMG alignment truncated.
  13. LawyerVCity

    [VC] Problem with remove markers

    {$CLEO .cs} 0000: 0A95: enable_thread_saving :create 04CE: $374 = create_icon_marker 0 at 479.6 -1718.5 15.6 04CE: $375 = create_icon_marker_and_sphere 0 at 708.4 -498.2 12.3 04CE: $376 = create_icon_marker_and_sphere 0 at -213.0 -1647.1 13.1 04CE: $377 = create_icon_marker_and_sphere 0 at -368.4 -1733.2 11.6 04CE: $378 = create_icon_marker_and_sphere 0 at -104.3 -1600.3 10.4 04CE: $379 = create_icon_marker_and_sphere 0 at -234.7 -1082.6 13.6 04CE: $380 = create_icon_marker_and_sphere 0 at 88.0 -991.7 19.1 04CE: $381 = create_icon_marker_and_sphere 0 at 205.4 -888.9 12.1 04CE: $382 = create_icon_marker_and_sphere 0 at 183.1 -652.9 10.8 04CE: $383 = create_icon_marker_and_sphere 0 at 370.9 -469.5 13.8 04CE: $384 = create_icon_marker_and_sphere 0 at 298.8 -278.5 11.9 04CE: $385 = create_icon_marker_and_sphere 0 at 321.8 -774.3 22.8 04CE: $386 = create_icon_marker_and_sphere 0 at 491.8 -45.3 10.0 04CE: $387 = create_icon_marker_and_sphere 0 at 472.8 116.0 11.2 04CE: $388 = create_icon_marker_and_sphere 0 at 379.6 212.9 11.3 04CE: $389 = create_icon_marker_and_sphere 0 at 290.1 295.4 13.5 04CE: $390 = create_icon_marker_and_sphere 0 at 470.9 1123.6 24.5 04CE: $391 = create_icon_marker_and_sphere 0 at 407.6 1018.2 25.3 04CE: $392 = create_icon_marker_and_sphere 0 at 561.6 1157.1 18.9 04CE: $393 = create_icon_marker_and_sphere 0 at 891.8 873.8 16.4 04CE: $394 = create_icon_marker_and_sphere 0 at 353.7 -564.3 56.4 04CE: $395 = create_icon_marker_and_sphere 0 at 306.9 1177.5 17.4 04CE: $396 = create_icon_marker_and_sphere 0 at 271.3 932.9 9.8 04CE: $397 = create_icon_marker_and_sphere 0 at 328.7 717.2 22.8 04CE: $398 = create_icon_marker_and_sphere 0 at 473.3 16.4 33.0 04CE: $399 = create_icon_marker_and_sphere 0 at 352.5 282.2 19.6 04CE: $400 = create_icon_marker_and_sphere 0 at 70.1 -479.6 13.6 04CE: $401 = create_icon_marker_and_sphere 0 at 53.6 -446.5 7.6 04CE: $402 = create_icon_marker_and_sphere 0 at 266.3 -249.9 36.1 04CE: $403 = create_icon_marker_and_sphere 0 at 413.9 1217.4 18.4 04CE: $404 = create_icon_marker_and_sphere 0 at -172.4 -1341.3 3.9 04CE: $405 = create_icon_marker_and_sphere 0 at -233.1 -931.2 9.8 04CE: $406 = create_icon_marker_and_sphere 0 at 69.7 -796.6 11.7 04CE: $407 = create_icon_marker_and_sphere 0 at 107.5 -551.9 14.7 04CE: $408 = create_icon_marker_and_sphere 0 at 233.9 -132.2 8.0 04CE: $409 = create_icon_marker_and_sphere 0 at 424.5 89.3 11.3 04CE: $410 = create_icon_marker_and_sphere 0 at 401.6 431.1 11.4 04CE: $411 = create_icon_marker_and_sphere 0 at 193.9 678.8 12.9 04CE: $412 = create_icon_marker_and_sphere 0 at 589.4 36.0 16.7 04CE: $413 = create_icon_marker_and_sphere 0 at 519.9 -135.4 35.2 04CE: $414 = create_icon_marker_and_sphere 0 at -41.8 922.4 19.4 04CE: $415 = create_icon_marker_and_sphere 0 at -16.1 991.7 10.9 04CE: $416 = create_icon_marker_and_sphere 0 at 60.7 916.5 10.8 04CE: $417 = create_icon_marker_and_sphere 0 at -68.9 1124.0 17.0 04CE: $418 = create_icon_marker_and_sphere 0 at 82.7 1113.8 18.7 04CE: $419 = create_icon_marker_and_sphere 0 at 70.5 599.3 14.5 04CE: $420 = create_icon_marker_and_sphere 0 at 162.4 246.4 12.2 04CE: $421 = create_icon_marker_and_sphere 0 at 43.1 -150.9 12.2 04CE: $422 = create_icon_marker_and_sphere 0 at -46.6 257.7 24.5 04CE: $423 = create_icon_marker_and_sphere 0 at 43.4 -15.0 17.3 04CE: $424 = create_icon_marker_and_sphere 0 at -236.9 -588.1 10.3 04CE: $425 = create_icon_marker_and_sphere 0 at -519.0 -599.3 10.3 04CE: $426 = create_icon_marker_and_sphere 0 at -580.5 -422.6 19.8 04CE: $427 = create_icon_marker_and_sphere 0 at -310.4 -415.5 10.1 04CE: $428 = create_icon_marker_and_sphere 0 at -245.4 -323.8 10.2 04CE: $429 = create_icon_marker_and_sphere 0 at -246.9 1219.5 10.9 04CE: $430 = create_icon_marker_and_sphere 0 at -451.0 1286.6 12.6 04CE: $431 = create_icon_marker_and_sphere 0 at -764.3 1266.0 11.5 04CE: $432 = create_icon_marker_and_sphere 0 at -1550.1 1403.1 8.7 04CE: $433 = create_icon_marker_and_sphere 0 at -790.8 1119.4 9.8 04CE: $434 = create_icon_marker_and_sphere 0 at -451.5 1119.7 61.7 04CE: $435 = create_icon_marker_and_sphere 0 at -567.4 776.1 22.8 04CE: $436 = create_icon_marker_and_sphere 0 at -898.7 430.4 10.9 04CE: $437 = create_icon_marker_and_sphere 0 at -979.2 266.7 8.9 04CE: $438 = create_icon_marker_and_sphere 0 at -856.3 228.5 12.9 04CE: $439 = create_icon_marker_and_sphere 0 at -1072.5 351.7 11.2 04CE: $440 = create_icon_marker_and_sphere 0 at -1161.6 431.1 11.0 04CE: $441 = create_icon_marker_and_sphere 0 at -975.1 191.9 12.6 04CE: $442 = create_icon_marker_and_sphere 0 at -1033.4 44.0 11.1 04CE: $443 = create_icon_marker_and_sphere 0 at -994.0 -250.3 10.7 04CE: $444 = create_icon_marker_and_sphere 0 at -1104.9 -120.9 20.1 04CE: $445 = create_icon_marker_and_sphere 0 at -1131.6 -355.4 15.0 04CE: $446 = create_icon_marker_and_sphere 0 at -1195.2 -317.7 10.9 04CE: $447 = create_icon_marker_and_sphere 0 at -1093.7 -600.1 26.0 04CE: $448 = create_icon_marker_and_sphere 0 at -1179.9 -576.3 12.0 04CE: $449 = create_icon_marker_and_sphere 0 at -1018.2 -874.1 17.9 04CE: $450 = create_icon_marker_and_sphere 0 at -855.3 -631.8 11.3 04CE: $451 = create_icon_marker_and_sphere 0 at -1179.2 -718.8 22.8 04CE: $452 = create_icon_marker_and_sphere 0 at -802.9 -1184.6 11.1 04CE: $453 = create_icon_marker_and_sphere 0 at -620.8 -1342.4 16.3 04CE: $454 = create_icon_marker_and_sphere 0 at -1024.6 -1494.6 19.4 04CE: $455 = create_icon_marker_and_sphere 0 at -1090.2 -1199.2 11.2 04CE: $456 = create_icon_marker_and_sphere 0 at -829.2 -1461.0 12.6 04CE: $457 = create_icon_marker_and_sphere 0 at -1160.6 -1333.8 14.9 04CE: $458 = create_icon_marker_and_sphere 0 at -1369.3 -1255.7 18.2 04CE: $459 = create_icon_marker_and_sphere 0 at -1280.9 -1146.5 22.2 04CE: $460 = create_icon_marker_and_sphere 0 at -1773.8 -1053.2 14.8 04CE: $461 = create_icon_marker_and_sphere 0 at -1187.3 -1041.4 14.8 04CE: $462 = create_icon_marker_and_sphere 0 at -1477.3 -881.0 32.4 04CE: $463 = create_icon_marker_and_sphere 0 at -1561.8 -1059.5 14.8 04CE: $464 = create_icon_marker_and_sphere 0 at -1349.1 -1090.4 24.5 04CE: $465 = create_icon_marker_and_sphere 0 at -1567.3 -1055.5 21.3 04CE: $466 = create_icon_marker_and_sphere 0 at -1366.4 -928.0 20.8 04CE: $467 = create_icon_marker_and_sphere 0 at -1523.5 -819.1 14.8 04CE: $468 = create_icon_marker_and_sphere 0 at -1829.1 -887.6 14.8 04CE: $469 = create_icon_marker_and_sphere 0 at -1726.5 -419.2 14.8 04CE: $470 = create_icon_marker_and_sphere 0 at -1737.2 -299.2 14.8 04CE: $471 = create_icon_marker_and_sphere 0 at -1328.0 -537.1 13.9 04CE: $472 = create_icon_marker_and_sphere 0 at -1063.5 -965.5 14.8 04CE: $473 = create_icon_marker_and_sphere 0 at -1265.8 -1346.9 29.6 0A93: terminate_this_custom_script I've decided to wrote simply cleo mod to show markers on hidden package. I need help to coding to check status on misson and when player is on marker then marker disabled (like pick up hidden package) Please help me. Sorry for my bad english
  14. Sergeanur

    Fixed SC files

    At some point in time in our past SC files became available, but they were utterly butchered by a disease called 3master plague™ Now I present you SC files cured on GitHub: https://github.com/Sergeanur/UndefinifiedLiberty https://github.com/Sergeanur/UndefinifiedMiami https://github.com/Sergeanur/UndefinifiedGrove The SC files now correspond to the original PC and PS2 versions (and in case of Miami - to Xbox debug version too) stored in a way so that you could also see what differences occured with each release. These files are an interesting read for those who's interested in scripts and their development history. Have fun! Oh, and join my discord server: https://discord.gg/WgAg9ymHbj
  15. So I'm gonna try and re-texture a lot of people in the GTADE with up-res'd versions of their OG game ones and blend em etc, I've already done a Ken fix and it's on Nexus mods which is where anything else I upload will go but I'll post previews here. GTA 3 Style Claude GTA VC Style Tommy SA Style Reece, just gotta figure out why his hair texture isn't showing lol
  16. Alkimical

    GTA Timescale

    Is there any mod to change the timescale in GTA III, VC & SA? I would like to set the timescale the same as GTA IV & V (1 minute in game = 2 seconds in real life)
  17. I think this is getting too nitpicky for me in my obsession with fixing things of the game, but even after you finished the game the only highlighted icon on the radar is still the cassette icon of the Ocean View Hotel, which is supposed to be important early in the game when you don't have any other safehouses, but obviously no longer once you become the kingpin of the city. Is there some mod or script that de-emphasizes this icon so it only shows on the radar when I'm close to it?
  18. suicidehummer

    Romero issues

    The Romero has the outer two headlights colored orange like the blinkers, and the tailgate is hinged at the bottom instead of the top and swings inward, instead of out.
  19. Is it possible to make elements unique to auto-aim work with free-aim? Tommy's funny quotes when threatening people with a gun, and unique things like the minigun's rotating animation and sounds are absent if you use the vanilla free-aim. There's a mod named Classic Axis that replaces the vanilla free-aim system with something similar to San Andreas, but those things I mentioned are still missing. I wonder if it's possible to make a parallel script work to include those things when you aim at someone.
  20. suicidehummer

    Game crashes in and around Fudge Packing Corp

    I couldn't even get task manager up to quit the game, I had to reboot. Happened once when I walked inside, and again just being near the building. Anyone else experience this or able to replicate?
  21. Привет всем. Я делаю интерьеры для мода gta liberty city, который переносит гта 3 на гта вайс сити. Некоторые интерьеры я беру из модов, либо от авторов чтобы их улучшить. Мне нравится наполнять карту разными местами. Я бы хотел чтобы люди которые умеют писать клео скрипты, плагины, изменять ехе-файлы и так далее наполнили бы мод множеством возможностей с целью чтобы игроку было весело проводить время в этом моде. Возможно даже сделать поддержку оффициальных мультиплееров. Я не прошу заказную работу. Hello to all. I make interiors for a mod that transfers GTA 3 to GTA Vice City. I take some interiors from mods, or from authors to improve them. I like to fill the map with different places. I would like people who can write cleo scripts, plugins, modify exe files to simply fill an empty map with many possibilities in order to make the player have fun in this mod. It is even possible to make support for official multiplayers. I'm not asking for commissioned work.
  22. ɪʟ_Duca

    NPCs using MVL weapons - a Workaround

    (Skip this if you know MVL) Maxo's Vehicle Loader «...heavily patches the game code on the fly...» meaning that additional vehicles and weapons are loaded externally to the game internal processing. Now, rougly speaking the loaded vehicles are integrated in the game so that can spawn into traffic like the other vanilla vehicles. Weapons don't work this way, they spawn only if you select them from the custom menus or if you set spawning pickups on the map with the pickups.xml file. This means MVL weapons are meant for the "player's exlusive usage", for example you can't pick ammo from any other vanilla weapon pickup if you use a MVL weapon. It's possible to assign MVL weapons to NPCs like gang members or cops in general, and they work like any other vanilla weapon to them, but if they die for whatever the reason... TL;DR ...the game crashes because it can't create the weapon pickup after the NPC death. Creating those "death weapon pickups" seems complicated so i thought to do a workaround script by: 1. listing needed MVL weapons and replacing the one MVL weapon with a vanilla one prior to the NPC death (let's say at 1HP). OR 2. listing needed MVL weapons and removing the one MVL weapon from NPC hands, always prior to his death. Have you a better solution? Just post it below, thank ya. EDIT: For those wondering the easiest solution is to add this code line to your script 0215: remove_pickup self 1234* (*your weapon ID from MVL messagelog.txt)
  23. Recently, I re-installed Vice City in my PC after a while. Then I started installing mods (including Improved Vercetti by ForeverL), after a few mods, the game stopped loading the player.dff files, but the txd files are loaded as the other mods too. Even if I uninstall the other mods and only let the player mod, the problem continues. Is there any way to fix this? There are the mods I'am using:
  24. ɪʟ_Duca

    My mod creates Stuttering

    Hey there, i've done this rudimental mod (still WIP) just with a simple flowchart and copying around code lines. It's purpose is to add not one but two extra gangs around the city in both day and nigth but expecially at night time, so it's to be used with a custom pedgrp.dat and default.ide i edited to correspond with. This script however doesn't load the exact peds when needed without the Model.Load(#XYZ) lines but at the same time these code lines creates audio and video stutters (like 2/3 skips per second) and slows the game down a bit only in the custom gang models zones, in the untouched zones the FPS is ok. Have you more advanced solutions to this script made with sticks and ropes? // This file was decompiled using VCSCM.ini published on 2021-01-30 {$CLEO .cs} 0000: NOP :NONAME_2 wait 0 if Player.Defined($PLAYER_CHAR) jf @NONAME_2 jump @NONAME_21 :NONAME_21 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET1' jf @NONAME_39 jump @NONAME_712 :NONAME_39 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET2' jf @NONAME_42 jump @NONAME_712 :NONAME_42 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET3' jf @NONAME_58 jump @NONAME_401 :NONAME_58 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET4' jf @NONAME_63 jump @NONAME_934 :NONAME_63 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET5' jf @NONAME_77 jump @NONAME_712 :NONAME_77 wait 0 if 0583: player $PLAYER_CHAR in_zone 'BUSINES' jf @NONAME_84 jump @NONAME_823 :NONAME_84 wait 0 if 0583: player $PLAYER_CHAR in_zone 'BIKAREA' jf @NONAME_96 jump @NONAME_934 :NONAME_96 wait 0 if 0583: player $PLAYER_CHAR in_zone 'DOCKS' jf @NONAME_107 jump @NONAME_934 :NONAME_107 wait 0 if 0583: player $PLAYER_CHAR in_zone 'CONSTRU' jf @NONAME_113 jump @NONAME_823 :NONAME_113 wait 0 if 0583: player $PLAYER_CHAR in_zone 'TOUR1' jf @NONAME_128 jump @NONAME_401 :NONAME_128 wait 0 if 0583: player $PLAYER_CHAR in_zone 'TOUR2' jf @NONAME_132 jump @NONAME_712 :NONAME_132 wait 0 if 0583: player $PLAYER_CHAR in_zone 'STREET6' jf @NONAME_149 jump @NONAME_934 :NONAME_149 wait 0 if 0583: player $PLAYER_CHAR in_zone 'RICH1' jf @NONAME_151 jump @NONAME_401 :NONAME_151 wait 0 if 0583: player $PLAYER_CHAR in_zone 'RICH2' jf @NONAME_168 jump @NONAME_401 :NONAME_168 wait 0 if 0583: player $PLAYER_CHAR in_zone 'RICH3' jf @NONAME_172 jump @NONAME_401 :NONAME_172 wait 0 if 0583: player $PLAYER_CHAR in_zone 'SHOP1' jf @NONAME_189 jump @NONAME_823 :NONAME_189 wait 0 if 0583: player $PLAYER_CHAR in_zone 'SHOP2' jf @NONAME_193 jump @NONAME_712 :NONAME_193 wait 0 if 0583: player $PLAYER_CHAR in_zone 'SHOP3' jf @NONAME_205 jump @NONAME_712 :NONAME_205 wait 0 if 0583: player $PLAYER_CHAR in_zone 'SHOP4' jf @NONAME_214 jump @NONAME_401 :NONAME_214 wait 0 if 0583: player $PLAYER_CHAR in_zone 'SHOP5' jf @NONAME_225 jump @NONAME_401 :NONAME_225 wait 0 if 0583: player $PLAYER_CHAR in_zone 'GOLF1' jf @NONAME_236 jump @NONAME_401 :NONAME_236 wait 0 if 0583: player $PLAYER_CHAR in_zone 'GOLF2' jf @NONAME_244 jump @NONAME_401 :NONAME_244 wait 0 if 0583: player $PLAYER_CHAR in_zone 'BEACH1' jf @NONAME_257 jump @NONAME_401 :NONAME_257 wait 0 if 0583: player $PLAYER_CHAR in_zone 'BEACH2' jf @NONAME_266 jump @NONAME_934 :NONAME_266 wait 0 if 0583: player $PLAYER_CHAR in_zone 'BEACH3' jf @NONAME_278 jump @NONAME_603 :NONAME_278 wait 0 if 0583: player $PLAYER_CHAR in_zone 'AIRPORT' jf @NONAME_285 jump @NONAME_934 :NONAME_285 wait 0 if 0583: player $PLAYER_CHAR in_zone 'TERMINL' jf @NONAME_289 jump @NONAME_401 :NONAME_289 wait 0 if 0583: player $PLAYER_CHAR in_zone 'CLUB1' jf @NONAME_296 jump @NONAME_401 :NONAME_296 wait 0 if 0583: player $PLAYER_CHAR in_zone 'CLUB2' jf @NONAME_299 jump @NONAME_934 :NONAME_299 wait 0 if 0583: player $PLAYER_CHAR in_zone 'GHETTO1' jf @NONAME_304 jump @NONAME_934 :NONAME_304 wait 0 if 0583: player $PLAYER_CHAR in_zone 'GHETTO2' jf @NONAME_317 jump @NONAME_934 :NONAME_317 wait 0 if 0583: player $PLAYER_CHAR in_zone 'OCEAND1' jf @NONAME_323 jump @NONAME_401 :NONAME_323 wait 0 if 0583: player $PLAYER_CHAR in_zone 'OCEAND2' jf @NONAME_338 jump @NONAME_934 :NONAME_338 wait 0 if 0583: player $PLAYER_CHAR in_zone 'ARMYBAS' jump @NONAME_551 :NONAME_401 wait 0 Model.Destroy(#HFOTR) Model.Destroy(#WMOCA) Model.Destroy(#VICE8) 009b: destroy_actor_instantly #HFOTR 009b: destroy_actor_instantly #WMOCA 009b: destroy_actor_instantly #VICE8 0235: set_gang 6 models_to #PGA #PGB 0235: set_gang 2 models_to #SGA #SGB 0235: set_gang 3 models_to #CLA #CLB 0236: set_gang 2 car_to #GANGBUR 0236: set_gang 3 car_to #COACH 0237: set_gang 6 primary_weapon_to 23 secondary_weapon_to 17 0237: set_gang 2 primary_weapon_to 17 secondary_weapon_to 6 0237: set_gang 3 primary_weapon_to 17 secondary_weapon_to 23 03F2: pedgroup 10 remove_threat 2048 //Diaz's gang stop attacking P.I.Gs 03F1: pedtype 10 add_threat 8192 //Diaz's gang hate Vercetti's gang jump @NONAME_2 :NONAME_551 wait 0 0235: set_gang 2 models_to #ARMY #ARMY 0237: set_gang 2 primary_weapon_to 26 secondary_weapon_to 26 jump @NONAME_2 :NONAME_603 //Wouldn't you rather see the final version? jump @NONAME_2
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.