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  1. In addition of the airport road shortcut in VCS, there is another shortcut located near the military base/Fort Baxter. The shortcut is a wooden bridge that directly connects to Little Haiti in VCS and this bridge is absent in original VC. I have been searching for it for ages but no avail. Just when I thought I finally found it, only turn out it's for Nextgen Edition (GTA 4 engine). https://www.nexusmods.com/gta4/mods/600?tab=description If anyone already created this mod for original Vice City game, pretty please share it. Just the bridge is more than enough along with the radar so the shortcut road also appears in the menu map like in VCS.
  2. ....Is there anyone here either a Miami local, or just someone in-the-know that can give me some "Grand Theft Auto VI" themed ideas of things to get into while I'm there?
  3. Hi. Please help me. I would like the player to save his progress after completing the 6th level of the paramedic side mission. This means that he can continue to complete the paramedic from the saved level. I mean the thing in the side missions from VCS. How to code it correctly? Paramedic mission source code https://disk.yandex.ru/d/3wwpCDttyNJoHA
  4. Have you ever felt like VC Styled Stories felt so.. Empty and Unfinished? because it was... Even with the VCS Redux mod? Well now your Problems are Solved! With the use of VCS Redux which was made by Claudiu Florea. Go check it out, I managed to make a more Stable and Finished version of it. Patching most of the issues and adding more Unique features to make the game feel more like its Stories counterpat Fixed the Cuban Outfit glitch More Stories Style car handling because the original mods just used regular VC handling Interactable Menu Map (Well.. its self explanatory.) Grenade Launcher M4 (you need grenades.. obviously, TAB + E are used to launch them, hold them for longer distances (maximum is 3)) The Deluxo and the SpandEx Mule and the Mr Whoopee now spawn in Traffic. VC Radio.. with new tracks for VCFL, PARADISE FM and FRESH 105 (1984 Radio Files will be included as optional) Improved Traffic Paths and Traffic for the Leaf Links bridge have been added Buying Back Weapons (Why wasn't this included in the first place?) Hanging Up the Phone (Well.. It's self explanatory aswel. Just press F to skip the call) More VCPD Mavericks spawn with the more stars you get (2 stars is 1, 3 is 2 ect..) Severed Limbs (GTA 3 STYLE GORE!!!!) Saves load on game start, or if you don't have a save file, it starts a new game upon launch. Green police vehicles!!.. Mostly because they look nicer in all green. With edited textures to give them more "Variety". Outfits no longer reset to the "Street" outfit once Dying. More VCS assets return!: the Infamous Little Havana-to-Escobar International Airport Terminal road returns! alongside are the Miamta Cinema, that one trailer cafe/food restaurant in vice point, Le Singe 'd Abre (glendale spawns there as well thanks to VCS buildings n' Props) the Clintz! Bar and other smaller stores scattered around that area thanks to the Buildings and Props mod, and me porting the files in myself. Aspirine now COMPLETELY fixes your vehicle instead of just its tires and health ***REST OF THE CREDITS ARE IN THE ROOT FOLDER!*** Bugs left to fix Firefighter Streetfighter softlock *FIXED* Zebra Cab Crash *UNFIXABLE, "REMOVED" FROM BASE GAME* Other Planned Stuff! DOWNTOWN Trailer Park (UNDER DEVELOPMENT) MORE VCS Billboards and Props Auto-Collect Empire profits (reccomended by @PointlessRedemption) More Vehicle spawn Locations Army Armadillo (replaces the Hunter), Air Ambulance, Fire Copter And maybe even some VCS Side-Missions! Keep in Mind these are all "Planned" not Confirmed! UNDER RE-DEVELOPMENT (Redux is getting a "Remake!")
  5. Full33

    Helping a stuck helicopter.

    00A5: $JY2 = create_car #MAVERICK at 522.47 54.98 16.1 0224: set_car $JY2 health_to 5000 02AC: set_car $JY2 immunities 0 0 1 1 1 020A: set_car $JY2 door_status_to 2 0175: set_car $JY2 z_angle_to 270.0 02AA: set_car $JY2 immune_to_nonplayer 1 03CC: add_stuck_car_check $JY2 distance 5.0 time 30000 0129: $CHUNKY_MATE_NEW = create_actor 9 #GANG03 in_car $JY2 driverseat 0208: $RANDOM_LG_HELI_X = random_float 443.0 1205.0 0208: $RANDOM_LG_HELI_Y = random_float -1110.0 190.0 04A2: heli $JY2 fly_to $RANDOM_LG_HELI_X $RANDOM_LG_HELI_Y 60.0 speed 20 0464: put_actor $CHUNKY into_turret_on_car $JY2 at_car_offset -1.4 1.0 -1.5 position 1 angle 360.0 with_weapon 26 02E2: set_actor $CHUNKY weapon_accuracy_to 90 01CA: actor $CHUNKY kill_player $PLAYER_CHAR This code in a loop: :JOEY2_1456 if 8119: not car $JY2 wrecked then if 03CE: car $JY2 stuck then 0587: set_load_collision_for_car $JY2 flag 0 else 0587: set_load_collision_for_car $JY2 flag 1 end if 01AF: car $JY2 0 $RANDOM_LG_HELI_X $RANDOM_LG_HELI_Y 60.0 radius 25.0 25.0 30.0 then 0208: $RANDOM_LG_HELI_X = random_float 443.0 1205.0 0208: $RANDOM_LG_HELI_Y = random_float -1110.0 190.0 04A2: heli $JY2 fly_to $RANDOM_LG_HELI_X $RANDOM_LG_HELI_Y 60.0 speed 20 end end Hello everyone, please help me. I am writing a code in which a helicopter flies along given coordinates. The problem with the helicopter is that it easily gets stuck in buildings, so I tried to write a code that checks that if the helicopter gets stuck, for example, in a building, it should become intangible until it flies through an obstacle. There are a lot of such obstacles on the entire map and my first idea was to write zones in which there are tall buildings, but I repeat "there are a lot of buildings-obstacles" In mission_cleanup: Full code with trigger: trigger:
  6. Are you looking to create mods for the new Grand Theft Auto The Definitive Edition games? This thread contains links to all my modding guides All of the guides I provide require no experience on all surfaces. I will walk you through the entire process from Start to Finish! Beginners Friendly! Grand Theft Auto: San Andreas [Textures] [Audio] [Localization] [Models] - Coming Soon Grand Theft Auto: Vice City [Textures] - Coming Soon [Audio] - Coming Soon [Localization] - Coming Soon [Models] - Coming Soon Grand Theft Auto: III [Textures] - Coming Soon [Audio] - Coming Soon [Localization]- Coming Soon [Models] - Coming Soon
  7. In addition of the airport road shortcut in VCS, there is another shortcut located near the military base/Fort Baxter. The shortcut is a wooden bridge that directly connects to Little Haiti in VCS and this bridge is absent in VC. Is there a mod that adds this bridge to VC? I already found the mod that adds the airport road shortcut from VCS to VC. It would become much convenient to enter/leave the airport area just like in VCS, as opposed to always need to pass the road in front of a house with a rocket launcher on its swimming pool in the back. In summary, there are three "entrances" to the airport and the military base in VCS (except if you go there by helicopter or plane): -passing the road in front of that house with rocket launcher, which is the only "entrance" in VC -the new airport road near Sunshine Autos -the wooden bridge that I have been mentioning I want VC also has three "entrances" like in VCS. It's not like there's lore why the other two "entrances" are missing in VC. So if someone has or made this mod, could you please share it?
  8. These are all the possible and available Cheat Codes in Grand Theft Auto: Vice City - Definitive Edition All the new ones are tagged with [NEW] PLAYER [NEW] - EXPANDDOME (Sets all PEDs including Tommy having big heads) ICANTTAKEITANYMORE (Waste yourself and go direct to hospital, unless your initial health is very high) ONSPEED (Increases the game speed by two, up to x4 speed with multiple entries) CHASESTAT (Displays your media level when the previous level is beaten) ASPIRINE (Restores you to full health, and fixes your vehicle if driving) YOUWONTTAKEMEALIVE (Adds +2 Wanted Levels) LEAVEMEALONE (Removes all Wanted Levels) PRECIOUSPROTECTION (Sets Player Armor to Max) YOUCANTLEAVEMEALONE (Gives the player Invincibility) VEHICLES LOADSOFLITTLETHINGS (Various tweaks to vehicles including wheel size, top speed, acceleration, and handling) SEAWAYS (Allow vehicles to drive on water) GRIPISEVERYTHING (All vehicles have improved handling and grip) COMEFLYWITHME (Cars are able to take off and fly) AIRSHIP (Boats are able to take off and fly) MIAMITRAFFIC (All NPC vehicles become aggressive and try to ram you) BIGBANG (All nearby vehicles blow up) IWANTITPAINTEDBLACK (All vehicles are set to black) AHAIRDRESSERSCAR (All vehicles are set to pink) AMERICAHELICOPTER (Spawns a Hunter) FLYINGWAYS (Spawns a Aeroplane) PANZER (Spawns a Panzer) THELASTRIDE (Spawns the Romero's Hearse) GETTHEREFAST (Spawns the Sabre Turbo muscle car) RUBBISHCAR (Spawns the Trashmaster refuse truck) ROCKANDROLLCAR (Spawns the Love Fist limousine) BETTERTHANWALKING (Spawns the Caddy golf cart) TRAVELINSTYLE (Spawns the second Bloodring Banger variant, an Oceanic variant) GETTHEREQUICKLY (Spawns the first Bloodring Banger variant, a Glendale variant) GETTHEREAMAZINGLYFAST (Spawns the first Hotring Racer variant) GETTHEREVERYFASTINDEED (Spawns the second Hotring Racer variant) WEATHER ALOVELYDAY (Sets the weather to Sunny) ABITDRIEG (Sets the weather to Overcast) APLEASANTDAY (Sets the weather to Lightly Cloudy) CANTSEEATHING (Sets the weather to Foggy) CATSANDDOGS (Sets the weather to Stormy) WEAPONS THUGSTOOLS (Grants Weapon Set 1: Brass Knuckles, Flame Thrower, Baseball Bat, Molotov, Pistol, Tec 9, Kruger, Shotgun, and Sniper Rifle) PROFESSIONALTOOLS (Grants Weapon Set 2: Rocket Launcher, Katana, Remote Grenades, .357, Mac, M4, Stubby Shotgun, .308 Sniper) NUTTERTOOLS (Grants Weapon Set 3: Minigun, Chainsaw, Grenades, .357, MP, M4, S.P.A.S. 12, and .308 Sniper) SKINS ILOOKLIKEHILARY (Hilary Skin) MYSONISALAWYER (Ken Skin) ROCKANDROLLMAN (Jezz Skin) WELOVEOURDICK (Dick Skin) IDONTHAVETHEMONEYSONNY (Sonny Skin) ONEARMEDBANDIT (Phil Skin) FOXYLITTLETHING (Mercedes Skin) CHEATSHAVEBEENCRACKED (Ricardo Skin) IWANTBIGTITS (Candy Suxxx Skin) LOOKLIKELANCE (Changes you into Lance Vance) STILLLIKEDRESSINGUP (Changes you into a random set of clothes) PEDESTRIANS CHICKSWITHGUNS (All female pedestrians carry weapons) OURGODGIVENRIGHTTOBEARARMS (All pedestrians carry weapons) NOBODYLIKESME (Pedestrians will attack you – this cannot be deactivated) FIGHTFIGHTFIGHT (Pedestrians will attack you and each other – this cannot be deactivated) FANNYMAGNET (You are followed by female pedestrians) LIFEISPASSINGMEBY (Makes the in-game clock run faster) GREENLIGHT (Sets all Traffic Light to Green)
  9. Is it possible? MixMods claims that adding cars to VC it works "the same way" as adding cars to San Andreas, but for that you need Fastman Limit Adjuster and the VC version of it has very few settings you can change. MVL makes it easy but the cars are completely "separate" from the vanilla cars and you can't spawn them with a normal trainer, only with the MVL built-in spawner. In GTA 3 there are a few unused IDs that can be used to add cars, but VC doesn't seem to have any.
  10. Hello, I found out that the map in the pause menu in Vice City is divided into 9 parts and these parts are located along the path your root game folder/models/fronten2.txd Please help me adapt the color map for the pause menu map. I have assembled all the map parts from 64 radar pieces. I'm trying to do everything myself, but I can't do it and therefore I don't understand what offsets are needed. I edit photos in Photoshop CS5, so I saved my project. https://disk.yandex.ru/d/J73grZwl9c9Udg
  11. EDIT - This is caused by Project 2DFX. It has been a bug for a long while and it still hasn't been fixed as of the latest version from November 2024. I recently re-learned that in the pure vanilla game, you can actually see buildings towards the south of the city from the office of Tommy's mansion. I say "re-learned" becuase I've been playing a modded game for years, and something amongst the mods I have has made those buildings dissappear, leaving only the sea with some visible cutouts in the water. Modded game: Vanilla game:
  12. HazeRider

    [WIP] Lane City

    Lan City is a global mod for Grand Theft Auto Vice City, it has bunch of crazy ideas and most features are inspired with Lost City. work in proggress features: 2) BCM Respay system -completed: 37% -current status: paused 3) 360 carcam -completed: 100% -current status: finished 4) Car spawning -completed: 100% -current status: finished 5)Departure through the windshield -completed 0% -current status: Not started yet ------------------------------------------------------------------------ You can play with any any character any peds. There will be a massive giant plus a awsome timecycle. And here is weird but fun sh*t explosion made by "Shagg_E" please don't take that serious just for fun.
  13. I'm doing some basic SCM modding on VC. There's a mod that restores a cut Well Stacked Pizza location in Washington Beach and after doing some digging on main.scm I made the Pizza Boy that the mod adds to start the mission, but the customers I need to reach are way too far from the pizza place. I believe this is handled by the opcode "generate_random_float_in_range" which is used twice to generate two random values within two ranges to be stored in variables $8023 and $8024. I know they are meant to be coordinates, but no matter what values I put on, the customers never get any close to the pizza place. The closest I got was Starfish Island, which is impossible to reach at the beginning of the game. How does this work? EDIT - Nevermind, I already figured out what I was doing wrong. Each instance of the opcode handles X and Y coordinates respectively, and I was putting X and Y in both when I should have put X-X and Y-Y respectively to define a rectangular range. Now I'm getting customers in the area of the new pizza store. I still need to adjust it a bit as I'm getting pesky Starfish Island customers I can't possibly reach with a new save, but I think I have it.
  14. Hello, is it possible to change the limit for opcode 014b? Are there any workarounds only for Vice City? I know that this limit is small from this site opcode 014B
  15. Full33

    Pager code from gta 3 for gta VC

    Hello, I would like to know how to create text that will: 1 move in the direction from left to right. 2 have a speed with which the text will move faster or slower. 3 the entire text should fit in the pager window in which the text is displayed. This is how I imagine a pager, perhaps you understand this better than I do and can share your ideas for implementation. The pager texture is just a sprite that should load when a certain cheat code is entered. In this case, only the blue area "text place" should be translucent, and everything else should be opaque. This pager sprite should appear from the upper left edge before the text appears - just like it happens in GTA 3. After the text has been shown, and there was a pager texture in the background, the text should first disappear if it has finished showing itself, and after that the pager sprite should return back - beyond the screen to the upper left area of the screen. This is a temporary code that shows text depending on whether the player is alive or not: But unfortunately after a while it crashes. If I can fix it, I will try to move the text along the x-axis.
  16. Hello. I have recently started to study how to convert a skin for Vice City. Please explain to me how the conversion of a skin from GTA 3 for GTA Vice City to 3D Max occurs? I also ask you to please covent for me a skin from GTA 3. I tried to do it myself, but it turns out badly, especially the character's hands. And there are probably other mistakes that a good modder making a skin will immediately notice, but my mistakes are not very clear to me in my skin for Vice City. Because I am learning to make skins for GTA Vice City using the Internet. youtube tutorial for rigging skin Here are the files of the skin that I tried to throw for Vice City and a scene in 3D Max. my test skin from gta 3 for gta vc And this is the original skin that I tried to convert from GTA 3 to GTA Vice City. plaster skin from gta 3
  17. Hello ! I noticed that the only mod for Vice City that allows to select weapons through 1-9 keys is " All Weapons " and thing is it cheats weapon inventory and ammo ( which I am not fan of ) I am looking for a new CLEO script that would only allow to select any weapon category through those 1-9 keys like an FPS game without cheating weapons, and gaining the benefit of a much intuitive and quick selection of the intended firearm rather than mouse scrolling like nuts. A cleo script such as " VCGrenader " can quick select grenades with " G " button but it also trigger a throw, despite that it clearly acts like what I would intend by quick select a weapon with a keypress. But I have found out that I wouldn't be able to reverse engineer that script to extend it through the rest of the arsenal. Anyone could write such script ? I mean, it would be such a quality of life improvement for the gameplay !
  18. A dream for many of us has become reality and has finally become mature enough to be officially announced here: Source code for GTA 3 and Vice City. Over the course of about 1.5 years a group of people has reverse engineered both games completely. Finally we're able to build both games from source which opens up a whole new level of modding. They have also already been ported to many other platforms (Linux, Nintendo Switch, Playstation Vita, Nintendo Wii U). You can find everything here: re3: https://github.com/GTAmodding/re3/tree/master reVC: https://github.com/GTAmodding/re3/tree/miami Join our discord guild: https://discord.gg/RFNbjsUMGg
  19. Hello, I transferred the code from GTA LC 3.3 CARCRSH for car crusher. I would like to turn the car angle smoothly after being picked up by a crane. In GTA 3, if you park the car unevenly, then a crane in the air straightens the corner of your car so that the car does not stick out of the car crusher before removing it. I haven’t succeeded in this yet, it’s a pity there is no opcode that would smoothly turn your car angle. Car crusher location in Vice city (coord for car crusher from gta lc 3.3) Sometimes this code does not work correctly. For some reason, you can scrap your car only once, and after that the marker where you need to put the car disappears and it is impossible to scrap the car. Help me please, I'm trying to transfer this wonderful feature from GTA 3. This is the code I rewrote. This is a code from GTA LC 3.3 I also don’t understand why the author of the original code used the $crushreturn variable instead of some variables. Install for Vanilla (Default) Vice city: in generic.ide : in generic.col in gta3.img dff and txd for carcruhser: in object.dat: in main.scm init object: Some checks work when you want to break a vehicle, such as a rhino, BARRACKS and FIRETRUK, with a breaker.
  20. To obtain a temporary blip on PC International, OM0 tricks are necessary. 1.(Movable)To obtain Leo's phone from Back Alley Brawl, perform OM0, activate Taxi Driver when you're asked to pick up Leo's phone. 2.(Movable)To obtain the briefcase from Mall Shootout, activate Firefighter when you're asked to pick up the guidance chips. 3.(Not movable/ Movable)To obtain the briefcase from Guardian Angels, activate Guardian Angels again when you're asked to pick up the briefcase, then you fail the second instance of Guardian Angels by killing Lance or Diaz.Or you can activate Four Iron and then complete it / cancel it with Pizzaboy mission (PC International) when you're asked to pick up the briefcase. Concerning the assault rifles, you can activate Four Iron and then complete it / cancel it with Pizzaboy mission (PC International) when you're asked to pick up the assault rifles provided by Cortez. 4.(Not movable)To obtain the keycard from No escape? , activate Pizzaboy Mission and then cancel it when you're asked to pick up the keycard, Stunt Boat Challenge works instead, but you might need to activate RC Baron Race to kill the remaining instance of Stunt Boat Challenge. 5.(Movable)To obtain weapons from Gun Runner, activate RC Bandit Race when blips of weapons emerge on the map. 6.(Not movable)To obtain drugs from Juju Scramble, activate Alloy Wheels of Iron which would be instafailed by the mission when you're asked to collect the drugs. 7.(Movable)To obtain love juice from Love Juice, activate Demolition Man (PC International) not worked,my fault/Trojan Voodoo/Love Juice and then fail it when you're asked to collect the briefcase 8.(Not movable, not suggested)To obtain briefcase from Loose Ends, activate Pizzaboy Mission and then cancel it when you're asked to capture the briefcase (PC International). 9.(Not movable/ Movable,not suggested?)To obtain briefcase/rifle from Check Out At The Check In, activate Publicity Tour which is instafailed by the mission and get off the limo when you're asked to collect the briefcase/rifle (PC International) 10.(Not movable)To obtain rifle from Autocide, activate Autocide again when you're asked to pick up the rifle,Stunt Boat Challenge works instead after a replay of the rifle is saved, but you might need to activate RC Baron Race to kill the remaining instance of Stunt Boat Challenge. 11.(Movable,not suggested)To obtain briefcase from Hit The Courier,activate Hit The Courier/Cabmaggedon when you're asked to collected the plate. P.S. : You might be able to obtain briefcase from The Job, but I haven't tested whether it is practical to activate The Job again and fail it when you're asked to collect the briefcase.
  21. You can massdupe missions without using replays. Possibly can be useful for consoles & mobile? 1) Get om0 rampage. Vigilante -> Save icon -> Rampage works 2) Start needed mission 3) Go to a clothes pickup and wait for the rampage to run out 4) Trigger the clothes pickup right as you jump, so when you land Tommy changes clothes and gets into phantom state (he can't attack, everybody stares at him but doesn't attack, you can't pick up calls, enter cars, etc.) 5) Pick up a save icon 6) Jump into a rampage pickup in the same district where save icon is located. Vice Point is a good spot 7) Go to step 2 That's an option I came up with. I was thinking about trying the SSU mission warp on PS2 with this method (instead of activating vigilante during property bought cutscene you can just kill yourself after stepping in 'An Old Friend' marker), but Zazaza691 says it's very unlikely to work as expected.
  22. wollyy

    What's causing this?

  23. Welcome! Long story short, i've been producing music for over a year now, and i've caught an interest in analysing some of my favourite songs of all time, trying to better understand the theory & the inner workings behind the madness, to grasp why those pieces of music work. I've been doing that for a while now, but I figure this could be a team effort, and what better way to start this than with the classic theme of the game that introduced me to Grand Theft Auto Below is a list of the different groups of instruments i've identified, along with some notes on the side. I may be skipping an instrument or two so feel free to join on the hunt and help BEGINNING SEQUENCE: - The very first thing we hear is what I believe to be an arpeggio sequence. This is reminiscent of Jan Hammer's style (Miami Vice OST for reference). Also worth pointing out that it seems to have a small Phaser-like effect on it. DRUMS: - Kick & Snare (very possibly from the Linn drum machines of the 80s) - Clap (maybe from the Linn drum machines) - Cowbell - Shaker - Riser & Crash - Congas (not sure about this one) BASS: - It's a synth bass, but I have no clue where it's from. It may come from a Moog, or it may not. I believe at the end it also presents a Phaser-like effect, just like the beginning sequence does. It's kinda fitting that this effect presents itself at the beginning and end. MELODY: - Guitar (Jan Hammer uses a very similar sound in the Miami Vice OST. I have a feeling it's a DX7 preset) - Piano (pretty sure it's a Rhodes electric piano, this one plays in the "chorus" of the song, the moment of most intensity, along with the Sax mentioned below. This is the same piano that continues until the end of the song, where it plays that melody that we hear when we complete a mission) - Lead Sax - Brass instrument (at the 1:33 minute mark we hear a brass instrument play. I don't know the specific instrument, if it was recorded live in the studio or they used a preset bank) The goal is to find all the specific sound banks, models of instruments and presets used. Thanks for reading (Video for reference when I mention a timestamp)
  24. Hi, I recently downloaded a swimming mod as well as a Manual Drive-By mod which both use the VC.CustomAnimsData, and when I try to merge the animation entries together and change the IDs to avoid conflicts in VC.CustomAnimsData.dat, the game crashes when it tries to load a save game, anyway I can find a good tutorial on how to merge 2 VC.CustomAnimsData.dat files and change the entries to avoid conflicts?
  25. Who can teach me about " Fastman92 Limit Adjuster " I'm using Gta san andreas pc version..
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