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  1. kubon352

    Malibu Club world rendering issue

    World does not render properly when loading save while being inside of Malibu. Entering and exiting solves the problem.
  2. Hello there. I'm writing a mission modification for VC. Everything works well, the first mission (that setups pickups, cars, etc) finished, and the second mission that is a cutscene works well. But if I start a new game, (by skipping the cutscene, pressing ESC -> ... -> new game) the game crashes with the address 0x00430bff with the code 0xc0000005. To mention this sometimes doesn't crash at all, even after all the mentioned steps, meaning this is a clue of some undefined behiavour in the game (a race condition is unlikely because I think this game is not multithreaded.) (just my two cents, I don't know the codebase of this game...) The missions are started one after an other, like this: 0AF5: write_string "Beginning" to_ini_file "Debugging.ini" section "Debugging" key "Debugging" //Debugging code, this works well anyway wait 0 //Crash happends here for some reason... 0AF5: write_string "Passed wait 0" to_ini_file "Debugging.ini" section "Debugging" key "Debugging" //Doesn't get executed. start_mission 0 0AF5: write_string "Passed start_mission 0" to_ini_file "Debugging.ini" section "Debugging" key "Debugging" wait 0 0AF5: write_string "Passed wait 0 num 2" to_ini_file "Debugging.ini" section "Debugging" key "Debugging" start_mission 1 0AF5: write_string "Finished!" to_ini_file "Debugging.ini" section "Debugging" key "Debugging" I will mention again, that running the code for the first time runs well, but not when creating a new game again. The "debugging" code is indeed horrible but my knowledge in RE is too limited to debug this game by myself. I won't run the code without CLEO loaded, since I'm avoiding using manually inserted GXT values as much as possible. If asked for, I will upload the mission scripts (they're in separate files) too. Thank you.
  3. PS5. Update: 1.003.000 (actually, this happens from day one) This also happens in III and VC, but it's more notorious in SA. - When you zoom-in with a weapon to the horizon, I think that the "far objects zoomed" should be re-rendered like you be near from them (and not like in this screenshots, that they keep their "low poly form") - Some mid-distance objects are still rendered like far away objects. Some examples:
  4. Are you looking to create mods for the new Grand Theft Auto The Definitive Edition games? This thread contains links to all my modding guides All of the guides I provide require no experience on all surfaces. I will walk you through the entire process from Start to Finish! Beginners Friendly! Grand Theft Auto: San Andreas [Textures] [Audio] [Localization] [Models] - Coming Soon Grand Theft Auto: Vice City [Textures] - Coming Soon [Audio] - Coming Soon [Localization] - Coming Soon [Models] - Coming Soon Grand Theft Auto: III [Textures] - Coming Soon [Audio] - Coming Soon [Localization]- Coming Soon [Models] - Coming Soon
  5. I remember obtaining this trophy/achievement on the original version on PS4 about 4 years ago & I was wondering if anyone has obtained it & is there any new way of getting it? I did the Sea Sparrow & 80 Hidden Packages trick by shooting a Packer at the Movie Studio & putting a rubber band on the controller & waiting 8 hours in order to earn it & I don’t know if this still works .
  6. Pootispowse

    [VC Android] Help with CLEO Script Please

    Hello Everyone, I'm looking for some help with an old cleo script for VC on android please. Basically I've ported a PC script which replicates the "NPCs taking taxis" feature from LCS. At the moment taxis do spawn with their lights on ready to take passengers, but no peds seem to take them. Any help would be appreciated. The script is below: // This file was decompiled using VCSCM.ini published on 2021-01-30 {$CLEO .CSA} {$USE Restoration} script_name 'AMBTAXI' [email protected] = 1 // @ = int [email protected] = 0 // @ = int [email protected] = 30.0 // @ = float [email protected] = 15.0 // @ = float [email protected] = 0 // @ = int [email protected] = 0 // @ = int [email protected] = 0 // @ = int $AMBTAXI_TAXI = -1 // $ = int [email protected] = 0 // @ = int [email protected] = 0 // @ = int :AMBTAXI_86 wait 250 Player.Defined($PLAYER_CHAR) jf @AMBTAXI_200 0054: store_player $PLAYER_CHAR position_to $AMBTAXI_VAR22 $AMBTAXI_VAR23 $AMBTAXI_VAR24 0170: $AMBTAXI_VAR26 = player $PLAYER_CHAR z_angle 02DE: player $PLAYER_CHAR in_taxi jf @AMBTAXI_193 [email protected] == 0 // @ == int jf @AMBTAXI_179 [email protected] = 1 // @ = int [email protected] = 7 // @ = int jump @AMBTAXI_2148 jump @AMBTAXI_186 :AMBTAXI_179 jump @AMBTAXI_86 :AMBTAXI_186 jump @AMBTAXI_200 :AMBTAXI_193 [email protected] = 0 // @ = int :AMBTAXI_200 $ONMISSION == 1 // $ == int jf @AMBTAXI_263 [email protected] == 0 // @ == int jf @AMBTAXI_249 [email protected] = 1 // @ = int jump @AMBTAXI_2148 jump @AMBTAXI_256 :AMBTAXI_249 jump @AMBTAXI_86 :AMBTAXI_256 jump @AMBTAXI_270 :AMBTAXI_263 [email protected] = 0 // @ = int :AMBTAXI_270 not Player.Defined($PLAYER_CHAR) jf @AMBTAXI_338 [email protected] == 0 // @ == int jf @AMBTAXI_324 [email protected] = 1 // @ = int [email protected] = 6 // @ = int jump @AMBTAXI_2148 jump @AMBTAXI_331 :AMBTAXI_324 jump @AMBTAXI_86 :AMBTAXI_331 jump @AMBTAXI_345 :AMBTAXI_338 [email protected] = 0 // @ = int :AMBTAXI_345 [email protected] == 0 // @ == int jf @AMBTAXI_658 [email protected] = 0 // @ = int $AMBTAXI_VAR30 = 360.0 // $ = float 0063: $AMBTAXI_VAR30 -= $AMBTAXI_VAR26 // @ -= @ float 02F6: $AMBTAXI_VAR31 = sine $AMBTAXI_VAR30 // float 02F7: $AMBTAXI_VAR32 = cosine $AMBTAXI_VAR30 // float $AMBTAXI_VAR31 *= 40.0 // $ *= float $AMBTAXI_VAR32 *= 40.0 // $ *= float 005B: $AMBTAXI_VAR31 += $AMBTAXI_VAR22 // @ += @ float 005B: $AMBTAXI_VAR32 += $AMBTAXI_VAR23 // @ += @ float 0087: $AMBTAXI_VAR26 = $AMBTAXI_VAR31 // @ = @ float 0063: $AMBTAXI_VAR26 -= [email protected] // @ -= @ float 0087: $AMBTAXI_VAR27 = $AMBTAXI_VAR31 // @ = @ float 005B: $AMBTAXI_VAR27 += [email protected] // @ += @ float 0087: $AMBTAXI_VAR28 = $AMBTAXI_VAR32 // @ = @ float 0063: $AMBTAXI_VAR28 -= [email protected] // @ -= @ float 0087: $AMBTAXI_VAR29 = $AMBTAXI_VAR32 // @ = @ float 005B: $AMBTAXI_VAR29 += [email protected] // @ += @ float $AMBTAXI_TAXI = -1 // $ = int 0327: $AMBTAXI_TAXI = create_random_car_with_actors 168 in_area $AMBTAXI_VAR26 $AMBTAXI_VAR28 $AMBTAXI_VAR27 $AMBTAXI_VAR29 $AMBTAXI_TAXI == -1 // $ == int jf @AMBTAXI_637 0327: $AMBTAXI_TAXI = create_random_car_with_actors 150 in_area $AMBTAXI_VAR26 $AMBTAXI_VAR28 $AMBTAXI_VAR27 $AMBTAXI_VAR29 $AMBTAXI_TAXI == -1 // $ == int jf @AMBTAXI_623 0327: $AMBTAXI_TAXI = create_random_car_with_actors 216 in_area $AMBTAXI_VAR26 $AMBTAXI_VAR28 $AMBTAXI_VAR27 $AMBTAXI_VAR29 $AMBTAXI_TAXI == -1 // $ == int jf @AMBTAXI_651 jump @AMBTAXI_86 jump @AMBTAXI_630 :AMBTAXI_623 [email protected] = 1 // @ = int :AMBTAXI_630 jump @AMBTAXI_658 :AMBTAXI_637 [email protected] = 1 // @ = int jump @AMBTAXI_658 :AMBTAXI_651 [email protected] = 1 // @ = int :AMBTAXI_658 [email protected] == 1 // @ == int jf @AMBTAXI_983 056E: jf @AMBTAXI_741 if or Car.Wrecked($AMBTAXI_TAXI) 8185: not car $AMBTAXI_TAXI health > 500 jf @AMBTAXI_719 jump @AMBTAXI_2148 jump @AMBTAXI_741 :AMBTAXI_719 0428: set_car $AMBTAXI_TAXI avoid_level_transitions 1 [email protected] = 0 // @ = int 046C: [email protected] = car $AMBTAXI_TAXI driver :AMBTAXI_741 056E: jf @AMBTAXI_784 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_784 00DC: player $PLAYER_CHAR in_car $AMBTAXI_TAXI jf @AMBTAXI_784 [email protected] = -1 // @ = int :AMBTAXI_784 [email protected] == -1 // @ == int jf @AMBTAXI_812 jump @AMBTAXI_2148 jump @AMBTAXI_983 :AMBTAXI_812 [email protected] = 0 // @ = int :AMBTAXI_819 wait 0 056E: jf @AMBTAXI_917 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_917 8431: not car $AMBTAXI_TAXI car_passenger_seat_free [email protected] jf @AMBTAXI_917 0432: not Actor.Dead([email protected]) jf @AMBTAXI_917 Car.SetMaxSpeed($AMBTAXI_TAXI, 1.0) 01D3: actor [email protected] leave_car $AMBTAXI_TAXI 0291: set_actor [email protected] heed_threats 1 0593: set_actor [email protected] frightened_in_jacked_car 1 gosub @AMBTAXI_2809 Actor.RemoveReferences([email protected]) :AMBTAXI_917 [email protected] += 1 // @ += int [email protected] >= 3 // @ >= int jf @AMBTAXI_819 056E: jf @AMBTAXI_976 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_976 Car.SetMaxSpeed($AMBTAXI_TAXI, 15.0) Car.ToggleTaxiLight($AMBTAXI_TAXI, True) :AMBTAXI_976 [email protected] = 2 // @ = int :AMBTAXI_983 [email protected] == 2 // @ == int jf @AMBTAXI_1329 056E: jf @AMBTAXI_1317 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_1270 Car.StorePos($AMBTAXI_TAXI, $AMBTAXI_VAR19, $AMBTAXI_VAR20, $AMBTAXI_VAR21) $AMBTAXI_VAR26 = Car.Angle($AMBTAXI_TAXI) $AMBTAXI_VAR25 = 360.0 // $ = float 0063: $AMBTAXI_VAR25 -= $AMBTAXI_VAR26 // @ -= @ float 02F6: $AMBTAXI_VAR31 = sine $AMBTAXI_VAR25 // float 02F7: $AMBTAXI_VAR32 = cosine $AMBTAXI_VAR25 // float $AMBTAXI_VAR31 *= 15.0 // $ *= float $AMBTAXI_VAR32 *= 15.0 // $ *= float 005B: $AMBTAXI_VAR31 += $AMBTAXI_VAR19 // @ += @ float 005B: $AMBTAXI_VAR32 += $AMBTAXI_VAR20 // @ += @ float 0087: $AMBTAXI_VAR26 = $AMBTAXI_VAR31 // @ = @ float 0063: $AMBTAXI_VAR26 -= [email protected] // @ -= @ float 0087: $AMBTAXI_VAR27 = $AMBTAXI_VAR31 // @ = @ float 005B: $AMBTAXI_VAR27 += [email protected] // @ += @ float 0087: $AMBTAXI_VAR28 = $AMBTAXI_VAR32 // @ = @ float 0063: $AMBTAXI_VAR28 -= [email protected] // @ -= @ float 0087: $AMBTAXI_VAR29 = $AMBTAXI_VAR32 // @ = @ float 005B: $AMBTAXI_VAR29 += [email protected] // @ += @ float [email protected] = -1 // @ = int 02DD: get_random_actor [email protected] in_zone 'VICE_C' 1 1 1 not [email protected] == -1 // @ == int jf @AMBTAXI_1270 if and 044B: actor [email protected] on_foot 03E9: jf @AMBTAXI_1263 0372: set_actor [email protected] anim 16 wait_state_time 5000 ms [email protected] = 0 // @ = int [email protected] = 3 // @ = int jump @AMBTAXI_1270 :AMBTAXI_1263 [email protected] = -1 // @ = int :AMBTAXI_1270 [email protected] += 1 // @ += int [email protected] > 100 // @ > int jf @AMBTAXI_1310 [email protected] = 0 // @ = int wait 1000 jump @AMBTAXI_2148 :AMBTAXI_1310 jump @AMBTAXI_1329 :AMBTAXI_1317 wait 1000 jump @AMBTAXI_2148 :AMBTAXI_1329 [email protected] == 3 // @ == int jf @AMBTAXI_1708 856D: not actor [email protected] defined jf @AMBTAXI_1362 jump @AMBTAXI_2148 :AMBTAXI_1362 Actor.Dead([email protected]) jf @AMBTAXI_1381 jump @AMBTAXI_2148 :AMBTAXI_1381 056E: jf @AMBTAXI_1708 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_1708 Car.StorePos($AMBTAXI_TAXI, $AMBTAXI_VAR19, $AMBTAXI_VAR20, $AMBTAXI_VAR21) not Actor.Dead([email protected]) jf @AMBTAXI_1708 Actor.InCar([email protected], $AMBTAXI_TAXI) jf @AMBTAXI_1511 0319: set_actor [email protected] running 0 Car.ToggleTaxiLight($AMBTAXI_TAXI, False) 00AE: set_vehicle $AMBTAXI_TAXI traffic_behavior_to 0 00AF: set_car $AMBTAXI_TAXI driver_behaviour_to 1 Car.SetMaxSpeed($AMBTAXI_TAXI, 15.0) 0209: [email protected] = random_int_in_ranges 20 60 [email protected] = 0 // @ = int [email protected] = 4 // @ = int jump @AMBTAXI_1708 :AMBTAXI_1511 80FF: not actor [email protected] 0 $AMBTAXI_VAR19 $AMBTAXI_VAR20 $AMBTAXI_VAR21 radius 7.0 7.0 5.0 jf @AMBTAXI_1660 Car.SetMaxSpeed($AMBTAXI_TAXI, 10.0) not Actor.Dead([email protected]) jf @AMBTAXI_1599 0319: set_actor [email protected] running 1 009E: set_actor [email protected] path $AMBTAXI_VAR19 $AMBTAXI_VAR20 $AMBTAXI_VAR21 unknown 15.0 1 :AMBTAXI_1599 [email protected] += 1 // @ += int [email protected] > 20 // @ > int jf @AMBTAXI_1639 [email protected] = 0 // @ = int Actor.RemoveReferences([email protected]) [email protected] = 2 // @ = int :AMBTAXI_1639 Actor.StorePos([email protected], $AMBTAXI_VAR26, $AMBTAXI_VAR28, $AMBTAXI_VAR29) jump @AMBTAXI_1708 :AMBTAXI_1660 Car.SetMaxSpeed($AMBTAXI_TAXI, 0) not Actor.Dead([email protected]) jf @AMBTAXI_1708 01D4: actor [email protected] go_to_car $AMBTAXI_TAXI and_enter_it_as_a_passenger 0593: set_actor [email protected] frightened_in_jacked_car 1 0291: set_actor [email protected] heed_threats 1 0526: set_actor [email protected] stay_in_car_when_jacked 0 :AMBTAXI_1708 [email protected] == 4 // @ == int jf @AMBTAXI_1969 056E: jf @AMBTAXI_1776 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_1776 01C1: car $AMBTAXI_TAXI stopped jf @AMBTAXI_1769 [email protected] += 1 // @ += int jump @AMBTAXI_1776 :AMBTAXI_1769 [email protected] = 0 // @ = int :AMBTAXI_1776 [email protected] == 0 // @ == int jf @AMBTAXI_1811 [email protected] > 0 // @ > int jf @AMBTAXI_1811 [email protected] -= 1 // @ -= int :AMBTAXI_1811 [email protected] == 0 // @ == int jf @AMBTAXI_1969 056E: jf @AMBTAXI_1969 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_1969 not Actor.Dead([email protected]) jf @AMBTAXI_1969 Actor.InCar([email protected], $AMBTAXI_TAXI) jf @AMBTAXI_1917 01D3: actor [email protected] leave_car $AMBTAXI_TAXI 0319: set_actor [email protected] running 0 0291: set_actor [email protected] heed_threats 1 0411: set_actor [email protected] use_pednode_seek 1 046B: actor [email protected] leave_car $AMBTAXI_TAXI and_flee jump @AMBTAXI_1969 :AMBTAXI_1917 Car.SetMaxSpeed($AMBTAXI_TAXI, 15.0) 00AE: set_vehicle $AMBTAXI_TAXI traffic_behavior_to 0 00AF: set_car $AMBTAXI_TAXI driver_behaviour_to 1 0319: set_actor [email protected] running 0 0411: set_actor [email protected] use_pednode_seek 1 gosub @AMBTAXI_2809 jump @AMBTAXI_2148 :AMBTAXI_1969 056E: jf @AMBTAXI_2062 Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2004 jump @AMBTAXI_2148 jump @AMBTAXI_2062 :AMBTAXI_2004 0087: [email protected] = [email protected] // @ = @ float [email protected] *= 3.0 // @ *= float 81AD: not car $AMBTAXI_TAXI sphere 0 near_point $AMBTAXI_VAR22 $AMBTAXI_VAR23 radius [email protected] [email protected] jf @AMBTAXI_2062 [email protected] = 6 // @ = int jump @AMBTAXI_2148 :AMBTAXI_2062 056D: actor [email protected] defined jf @AMBTAXI_2141 not Actor.Dead([email protected]) jf @AMBTAXI_2141 056E: jf @AMBTAXI_2141 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2141 not Actor.InCar([email protected], $AMBTAXI_TAXI) jf @AMBTAXI_2141 045F: set_car $AMBTAXI_TAXI everyone_exit [email protected] = 7 // @ = int jump @AMBTAXI_2148 :AMBTAXI_2141 jump @AMBTAXI_86 :AMBTAXI_2148 056D: actor [email protected] defined jf @AMBTAXI_2228 not Actor.Dead([email protected]) jf @AMBTAXI_2228 056E: jf @AMBTAXI_2228 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2228 [email protected] == 7 // @ == int jf @AMBTAXI_2221 gosub @AMBTAXI_2969 jump @AMBTAXI_2228 :AMBTAXI_2221 gosub @AMBTAXI_2809 :AMBTAXI_2228 Actor.RemoveReferences([email protected]) [email protected] == 7 // @ == int jf @AMBTAXI_2275 056E: jf @AMBTAXI_2275 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2275 Car.ToggleTaxiLight($AMBTAXI_TAXI, False) :AMBTAXI_2275 [email protected] = 0 // @ = int :AMBTAXI_2282 wait 0 056E: jf @AMBTAXI_2643 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2643 8431: not car $AMBTAXI_TAXI car_passenger_seat_free [email protected] jf @AMBTAXI_2643 0432: 056D: actor [email protected] defined jf @AMBTAXI_2643 not Actor.Dead([email protected]) jf @AMBTAXI_2638 not [email protected] == 6 // @ == int jf @AMBTAXI_2633 [email protected] = 1 // @ = int :AMBTAXI_2369 [email protected] == 1 // @ == int jf @AMBTAXI_2553 wait 0 056D: actor [email protected] defined jf @AMBTAXI_2539 not Actor.Dead([email protected]) jf @AMBTAXI_2525 056E: jf @AMBTAXI_2511 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2497 Actor.InCar([email protected], $AMBTAXI_TAXI) jf @AMBTAXI_2490 01D3: actor [email protected] leave_car $AMBTAXI_TAXI 0291: set_actor [email protected] heed_threats 1 0411: set_actor [email protected] use_pednode_seek 1 0319: set_actor [email protected] running 0 gosub @AMBTAXI_2809 [email protected] = 0 // @ = int :AMBTAXI_2490 jump @AMBTAXI_2504 :AMBTAXI_2497 [email protected] = 0 // @ = int :AMBTAXI_2504 jump @AMBTAXI_2518 :AMBTAXI_2511 [email protected] = 0 // @ = int :AMBTAXI_2518 jump @AMBTAXI_2532 :AMBTAXI_2525 [email protected] = 0 // @ = int :AMBTAXI_2532 jump @AMBTAXI_2546 :AMBTAXI_2539 [email protected] = 0 // @ = int :AMBTAXI_2546 jump @AMBTAXI_2369 :AMBTAXI_2553 Player.Defined($PLAYER_CHAR) jf @AMBTAXI_2621 [email protected] == 7 // @ == int jf @AMBTAXI_2607 0291: set_actor [email protected] heed_threats 1 0319: set_actor [email protected] running 1 gosub @AMBTAXI_2969 jump @AMBTAXI_2621 :AMBTAXI_2607 0319: set_actor [email protected] running 0 0411: set_actor [email protected] use_pednode_seek 1 :AMBTAXI_2621 Actor.RemoveReferences([email protected]) jump @AMBTAXI_2638 :AMBTAXI_2633 Actor.DestroyInstantly([email protected]) :AMBTAXI_2638 Actor.RemoveReferences([email protected]) :AMBTAXI_2643 [email protected] += 1 // @ += int [email protected] >= 3 // @ >= int jf @AMBTAXI_2282 056E: jf @AMBTAXI_2769 not Car.Wrecked($AMBTAXI_TAXI) jf @AMBTAXI_2769 [email protected] == 0 // @ == int jf @AMBTAXI_2718 Car.ToggleTaxiLight($AMBTAXI_TAXI, False) Car.RemoveReferences($AMBTAXI_TAXI) jump @AMBTAXI_2769 :AMBTAXI_2718 Player.Defined($PLAYER_CHAR) jf @AMBTAXI_2769 80DC: not player $PLAYER_CHAR in_car $AMBTAXI_TAXI jf @AMBTAXI_2764 Car.ToggleTaxiLight($AMBTAXI_TAXI, False) Car.RemoveReferences($AMBTAXI_TAXI) jump @AMBTAXI_2769 :AMBTAXI_2764 Car.RemoveReferences($AMBTAXI_TAXI) :AMBTAXI_2769 Car.RemoveReferences($AMBTAXI_TAXI) [email protected] = 0 // @ = int [email protected] = 0 // @ = int [email protected] = 0 // @ = int $AMBTAXI_TAXI = 0 // $ = int jump @AMBTAXI_86 :AMBTAXI_2809 056D: actor [email protected] defined jf @AMBTAXI_2967 not Actor.Dead([email protected]) jf @AMBTAXI_2967 Actor.StorePos([email protected], $AMBTAXI_VAR41, $AMBTAXI_VAR42, $AMBTAXI_VAR43) 0208: $AMBTAXI_VAR35 = random_float -10.0 10.0 0208: $AMBTAXI_VAR36 = random_float -10.0 10.0 $AMBTAXI_VAR35 *= 10.0 // $ *= float $AMBTAXI_VAR36 *= 10.0 // $ *= float 0087: $AMBTAXI_VAR38 = $AMBTAXI_VAR41 // @ = @ float 0063: $AMBTAXI_VAR38 -= $AMBTAXI_VAR35 // @ -= @ float 0087: $AMBTAXI_VAR39 = $AMBTAXI_VAR42 // @ = @ float 0063: $AMBTAXI_VAR39 -= $AMBTAXI_VAR36 // @ -= @ float $AMBTAXI_VAR40 = -100.0 // $ = float 0411: set_actor [email protected] use_pednode_seek 1 009E: set_actor [email protected] path $AMBTAXI_VAR38 $AMBTAXI_VAR39 $AMBTAXI_VAR40 unknown 1.0 0 :AMBTAXI_2967 return :AMBTAXI_2969 056D: actor [email protected] defined jf @AMBTAXI_3127 not Actor.Dead([email protected]) jf @AMBTAXI_3127 Actor.StorePos([email protected], $AMBTAXI_VAR41, $AMBTAXI_VAR42, $AMBTAXI_VAR43) 0208: $AMBTAXI_VAR35 = random_float -10.0 10.0 0208: $AMBTAXI_VAR36 = random_float -10.0 10.0 $AMBTAXI_VAR35 *= 10.0 // $ *= float $AMBTAXI_VAR36 *= 10.0 // $ *= float 0087: $AMBTAXI_VAR38 = $AMBTAXI_VAR41 // @ = @ float 0063: $AMBTAXI_VAR38 -= $AMBTAXI_VAR35 // @ -= @ float 0087: $AMBTAXI_VAR39 = $AMBTAXI_VAR42 // @ = @ float 0063: $AMBTAXI_VAR39 -= $AMBTAXI_VAR36 // @ -= @ float $AMBTAXI_VAR40 = -100.0 // $ = float 0411: set_actor [email protected] use_pednode_seek 1 009E: set_actor [email protected] path $AMBTAXI_VAR38 $AMBTAXI_VAR39 $AMBTAXI_VAR40 unknown 1.0 1 :AMBTAXI_3127 return I know the script contains global variables so have been testing on a new game each time. Thanks very much!
  7. Missing texture on this building so you can see through the side of the door: The effect used on the tiki torches makes it look like this swimming pool bar is on fire
  8. kubon352

    Broken textures on SWAT car

    When going in reverse or braking, license plate and right headlight are shining
  9. Dragomazing

    R* logo mistake in VC map

    How drunk game developer should be that even make mistake of company logo?
  10. A dream for many of us has become reality and has finally become mature enough to be officially announced here: Source code for GTA 3 and Vice City. Over the course of about 1.5 years a group of people has reverse engineered both games completely. Finally we're able to build both games from source which opens up a whole new level of modding. They have also already been ported to many other platforms (Linux, Nintendo Switch, Playstation Vita, Nintendo Wii U). You can find everything here: re3: https://github.com/GTAmodding/re3/tree/master reVC: https://github.com/GTAmodding/re3/tree/miami Join our discord guild: https://discord.gg/RFNbjsUMGg
  11. So I'm gonna try and re-texture a lot of people in the GTADE with up-res'd versions of their OG game ones and blend em etc, I've already done a Ken fix and it's on Nexus mods which is where anything else I upload will go but I'll post previews here. GTA 3 Style Claude GTA VC Style Tommy SA Style Reece, just gotta figure out why his hair texture isn't showing lol
  12. Is it possible to add new radio stations like Fresh FM and Paradise FM from VCS in VC?
  13. I Don't know if anyone has reported this but Phil Cassidy's first Mission on PC is completely broken.
  14. sutalu

    Clipping issues on roads

    PS5 version. There are some places along GTA III, VC and SA where there are roads that have clipping issues due to: Here an example. PS2 version vs Definitive Edition. Here the location in this case:
  15. One of the building models near Rosenberg's office is missing a wall on the right side of its door frame in GTA VC. Latest available PC build (1.0.0.14338), I don't think there are any specific situations where it happens.
  16. How can I make the PCJ-600 full immune during the PCJ Playground? It is easily destroyed after I collect a few coronas. Thanks.
  17. In the mission Riot, if you attempt to "speedrun" it by destroying one of the vans before starting the actual riot, another one will spawn on top of the remaining van, and eventually glitch out. If you happen to start the riot while the glitch is happening, both vans will be marked to destroy, even with the first one having been destroyed.
  18. GTaGB

    PS5 Missing Fence Vice City

    Ok by the garage where you have to get the cops uniform there is a police bride, I encountered a invincible wall to the left, only on certain parts where a opening should be could I go through to the helicopter. Could someone else please confirm?
  19. When in the weapon/radio wheel, this strange mirroring effect occurs.
  20. After completing the mission "rub out" in the cutscene showing acquiring the mansion you see inside the building an see the interior.
  21. GTA VC: Version 1.0.3 The textures are just wrong on the building behind Tommy
  22. These are all the possible and available Cheat Codes in Grand Theft Auto: Vice City - Definitive Edition All the new ones are tagged with [NEW] PLAYER [NEW] - EXPANDDOME (Sets all PEDs including Tommy having big heads) ICANTTAKEITANYMORE (Waste yourself and go direct to hospital, unless your initial health is very high) ONSPEED (Increases the game speed by two, up to x4 speed with multiple entries) CHASESTAT (Displays your media level when the previous level is beaten) ASPIRINE (Restores you to full health, and fixes your vehicle if driving) YOUWONTTAKEMEALIVE (Adds +2 Wanted Levels) LEAVEMEALONE (Removes all Wanted Levels) PRECIOUSPROTECTION (Sets Player Armor to Max) YOUCANTLEAVEMEALONE (Gives the player Invincibility) VEHICLES LOADSOFLITTLETHINGS (Various tweaks to vehicles including wheel size, top speed, acceleration, and handling) SEAWAYS (Allow vehicles to drive on water) GRIPISEVERYTHING (All vehicles have improved handling and grip) COMEFLYWITHME (Cars are able to take off and fly) AIRSHIP (Boats are able to take off and fly) MIAMITRAFFIC (All NPC vehicles become aggressive and try to ram you) BIGBANG (All nearby vehicles blow up) IWANTITPAINTEDBLACK (All vehicles are set to black) AHAIRDRESSERSCAR (All vehicles are set to pink) AMERICAHELICOPTER (Spawns a Hunter) FLYINGWAYS (Spawns a Aeroplane) PANZER (Spawns a Panzer) THELASTRIDE (Spawns the Romero's Hearse) GETTHEREFAST (Spawns the Sabre Turbo muscle car) RUBBISHCAR (Spawns the Trashmaster refuse truck) ROCKANDROLLCAR (Spawns the Love Fist limousine) BETTERTHANWALKING (Spawns the Caddy golf cart) TRAVELINSTYLE (Spawns the second Bloodring Banger variant, an Oceanic variant) GETTHEREQUICKLY (Spawns the first Bloodring Banger variant, a Glendale variant) GETTHEREAMAZINGLYFAST (Spawns the first Hotring Racer variant) GETTHEREVERYFASTINDEED (Spawns the second Hotring Racer variant) WEATHER ALOVELYDAY (Sets the weather to Sunny) ABITDRIEG (Sets the weather to Overcast) APLEASANTDAY (Sets the weather to Lightly Cloudy) CANTSEEATHING (Sets the weather to Foggy) CATSANDDOGS (Sets the weather to Stormy) WEAPONS THUGSTOOLS (Grants Weapon Set 1: Brass Knuckles, Flame Thrower, Baseball Bat, Molotov, Pistol, Tec 9, Kruger, Shotgun, and Sniper Rifle) PROFESSIONALTOOLS (Grants Weapon Set 2: Rocket Launcher, Katana, Remote Grenades, .357, Mac, M4, Stubby Shotgun, .308 Sniper) NUTTERTOOLS (Grants Weapon Set 3: Minigun, Chainsaw, Grenades, .357, MP, M4, S.P.A.S. 12, and .308 Sniper) SKINS ILOOKLIKEHILARY (Hilary Skin) MYSONISALAWYER (Ken Skin) ROCKANDROLLMAN (Jezz Skin) WELOVEOURDICK (Dick Skin) IDONTHAVETHEMONEYSONNY (Sonny Skin) ONEARMEDBANDIT (Phil Skin) FOXYLITTLETHING (Mercedes Skin) CHEATSHAVEBEENCRACKED (Ricardo Skin) IWANTBIGTITS (Candy Suxxx Skin) LOOKLIKELANCE (Changes you into Lance Vance) STILLLIKEDRESSINGUP (Changes you into a random set of clothes) PEDESTRIANS CHICKSWITHGUNS (All female pedestrians carry weapons) OURGODGIVENRIGHTTOBEARARMS (All pedestrians carry weapons) NOBODYLIKESME (Pedestrians will attack you – this cannot be deactivated) FIGHTFIGHTFIGHT (Pedestrians will attack you and each other – this cannot be deactivated) FANNYMAGNET (You are followed by female pedestrians) LIFEISPASSINGMEBY (Makes the in-game clock run faster) GREENLIGHT (Sets all Traffic Light to Green)
  23. I took the liberty to export these frames in after effects from the 4K Trailer directly hosted by Rockstar for the best image quality. Scene 1: Scene 2: Scene 3: Scene 4: Scene 5: Scene 6: Scene 7:
  24. I have old saves for all three games stored in an external drive, and I wanted to play them again but none of the three games even recognize their existence. All savegame slots are empty despite the save files being placed in their correct locations. I have tried deleting the .SET files, but nothing changes. I'm a bit rusty when it comes to the old games, and I'm also playing them on Windows 10 for the first time. I have the original versions (non-Steam).
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