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  1. Winner of The Best Conversion in GTAForums Annual Awards 2017, 2018, and 2019 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" because it confuses some people. call this mod "Re:LCS" or "Re:LCS PC" for short. Discord Server MAP [x] commer (Staunton Island) [x] indust (Portland Island) [x] suburb (Shoreside Vale) 99% - As maybe there're some bugs left. PEDS All peds have their original voices from LCS. 100% - I don't think peds needs fixing. if you saw some peds 'deforming' in some cases (twisted legs or something), it's more of fault of animation system. VEHICLES Can't say for sure about the percentages, but they're work in general. still needs help on ferries. WEAPONS About 95% - Melee aiming system is still needs to be improved. MISSIONS Summary: Portland: 99% (with bugs/crashes that needs to be fixed). Staunton: 99% (same as above). Shoreside: 99% (also same as above). Side Missions: 93% Beta 5.0 Build 816 (Latest Public Build): DOWNLOAD HERE! Mirror Link As always, read the "Readme.txt" before installing the mod! Remember! this is NOT the final release, there are still a lot of things to do before I declare it as the final version. HQ Textures Pack for Re: LCS by @Ash_735 (Recommended!) VEHICLES https://www.dropbox.com/s/2j6sr62ar449mmw/to_GTA3PC.IMG.zip GENERICS + PARTICLE https://www.dropbox.com/s/2xeknqcg8ps51f5/to_MODELS.zip PICKUPS https://www.dropbox.com/s/ine0bzrrhf6ogjm/to_UNDERG.IMG.zip Some example pics: HQ Roads by @_Æ_ (Recommended!) https://gofile.io/d/lCIzg6 example pics HackMan128 RD4 Tomasak / George Costanza spaceeinstein _AE_ / Niko Belic 605 _AG sharpie_eastern Ash_735 Silent GTA LC Team ThirteenAG LINK/2012 The Hero / aap guard3 Sergeanur Fire_Head Nick007J juarez / Jason Statham / HackBoy Kalvin / ManDog SlyCooperGTA Verokster rayhan.theodorus Mr. Jago Guitarsingers TV Richard Abreu Dan Arnell Hey, It's Mr. Vee / Venom Supreme Midnightfox99 Paco / OGMoney Josh B. Dylan / Analogue / ITBTD Nullpo / Rakusai? Pawbro erorcun achilleas Alessandro Daniel Martins littlechangeyjr Sergiu Darron dengyawen supertas UnitedMel OG LOC Max Ylitalo rockerlalee / zoltan El Smokio Angel / Ruggio / El Barto Jacob Joshua Tianrui Marin Matkovic ThePlayaJam765 Geovany Sanchez Trippy Epix Gamez MysteriousCactus Kieran Milward Jimmy Sulari a cute halitosis zbyszek papiernia mik TheLuciano354 MrTongWah / Tong TommyHmilj Greg Thompson Kaela_Ferry German Gomez As always, give me @Ryadica926 a shout when you have assets here in this mod but not credited! Note: GTAForums aka this post, my YouTube Channel, this mod's Discord server and my Patreon page are the only 'official' place for downloading or getting the link for download of this mod. I won't support any build downloaded through other place that isn't mentioned above. not even moddb, as I never uploaded a single thing to moddb, even once. oh, and I never uploaded anything to libertycity.ru too, so beware! they (unofficial download links) may injecting some kind of malware to the mod and blame me for it!
  2. Son Of Big Boss

    SOBB's Vice City Beta Vehicle Arsenal

    Vehicle Status Front Rear Download Ambulance Done Picture Picture Here Admiral Done Picture Picture Here Banshee Done Picture Picture Here Blista GPX Done Picture Picture Here Bloodring Banger A Done Picture Picture Here Bloodring Banger B Done Picture Picture Here Bobcat Done Picture Picture Here Boxville Done Picture Picture Here Burrito Done Picture Picture Here Cabbie Done Picture Picture Here Cheetah Done Picture Picture Here Chopper Done Picture Picture Here Coach Done Picture Picture Here Comet Done Picture Picture Here Cuban Hermes Done Picture Picture Here Deluxo Done Picture Picture Here Enforcer Done Picture Picture Here Esperanto Done Picture Picture Here Faggio Done Picture Picture Here FBI Washington Done Picture Picture Here FBI Rancher Done Picture Picture Here Firetruck Done Picture Picture Here Freeway Done Picture Picture Here Gang Burrito Done Picture Picture Here Glendale Done Picture Picture Here Greenwood Done Picture Picture Here Hermes Done Picture Picture Here Hotring Racer Done Picture Picture Here Idaho Done Picture Picture Here Infernus Done Picture Picture Here Linerunner To do Lovefist Done Picture Picture Here Manana Done Picture Picture Here Maverick Done Picture Picture Here Moonbeam Done Picture Picture Here Mr. Whoopie Done Picture Picture Here Mule Done Picture Picture Here Oceanic Done Picture Picture Here Patriot Done Picture Picture Here PCJ-600 Done Picture Picture Here Perennial Done Picture Picture Here Phoenix Done Picture Picture Here Pizzaboy Done Picture Picture Here Police Cruiser Done Picture Picture Here Police Maverick Done Picture Picture Here Pony Done Picture Picture Here Predator Done Picture Picture Here Rancher Done Picture Picture Here Reefer Done Picture Picture Here Regina Done Picture Picture Here Romero's Hearse To do Sabre Done Picture Picture Here Sabre Turbo Done Picture Picture Here Sanchez Done Picture Picture Here Sea Sparrow Done Picture Picture Here Sentinel Done Picture Picture Here Sentinel XS Done Picture Picture Here Skimmer Done Picture Picture Here Sparrow Done Picture Picture Here Spand Express Done Picture Picture Here Speeder Done Picture Picture Here Squalo Done Picture Picture Here Stallion Done Picture Picture Here Stinger Done Picture Picture Here Stretch Done Picture Picture Here Taxi Done Picture Picture Here Top Fun To do VCN Maverick Done Picture Picture Here VCPD Cheetah Done Picture Picture Here Virgo Done Picture Picture Here Voodoo Done Picture Picture Here Walton Done Picture Picture Here Washington Done Picture Picture Here
  3. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done. ROCKSTARVISION The latest version currently out is V3.5.5. The progress list above will be updated until and once a new version is released. *All names featured next to changes are their respective "author", all changes without a name specified are done by myself. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated. @Kalvin - Project Creator @Dominik_ - SCM edits @Son Of Big Boss - Vehicles @Ash_735 - HQ PS2 Audios @Crspy & @Nick007J - NoReposition & Script help @ermaccer & @Matt1010 - Weapon & Audio help @fastman92, @HackMan128, @maxorator & @ThirteenAG - IMG Console, SFX Manager, MVL, Widescreen Fix @Fire_Head - HUD [V3.5.5], slashed tires, all cars are helis cheat, etc. @Gamerjman19, @Mr. Jago & @Sergiu - Help with research, feedback & bug-testing @George Costanza - PS2 files & changes list, bug-testing @Matias_Montanna & @Vadim M. - References & research @RM76 - Carcols [V3] @Sergeanur - Ped Speech Patch @Solidcal - Weapons [V3] @Surya926 - HUD & marker colours [V3] @The Hero - Vehicles [V3], SkyGFX, misc. @TripleAs - Pedestrians [V2] @Vlad Viper - Texture help @Xinerki - HUD & Marker colours [V2] Like BETA mods? Be sure to check out San Andreas: BETA Edition! Alpha mods as well? How about Grand Theft Auto: 3D? Appreciate the work? Feel free to help 'buy me a coffee': paypal.me/kalvingfx
  4. Kelli King

    [VC] Remastered HUD Interface

    ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Mission Contacts Property/Assets Shops Gang Contacts IN-GAME SCREENSHOTS DOWNLOAD https://sharemods.com/olbsn039fws6/VC.RemasteredHUD.zip.html TO-DO Add in the Cuban mission icon, apparently I don't know what the symbol is based on and its hard for me to recreate in scratch. Would be greatly appreciated if someone could help me find it. CREDITS @Ash_735 - SA Mobile HUD Icons @Emillister - VC Anniversary Menu Map War Drum Studios - Original textures
  5. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  6. MrFinger

    [SA] Uncompressed SFX Pack

    The amount of attempts at finding the original sources of the GTA sounds were in vain, almost to nothing could've been found about them until now. Now, we have found literally what has been searched for years. This modification gives you an experience on what the sounds are like without much compression. For now only version for SA is available. III and VC versions coming soon! List of new HQ uncompressed sounds [SA] : Bonus folder contains HQ versions of: Don't forget to watch comparison videos below!: Downloads: SA Version III Version [WIP] VC Version [WIP] FAQ: Special thanks to: @Matt1010 For cover and few footsteps sounds @4Arty For loops of Cheetah, Club, BF Injection and Linerunner
  7. Forever L

    [VC] Updated InGame Characters

    Start over. As everyone knows, the cutscenes characters have much more quality than those that appear in-ingame. Taking up one of my first jobs, it's time to give you an update, finally. - For now, it will be adapting the cutscenes models for in-game. - New models for those who do not have their counterpart in cutscenes. It is not a quick conversion, each model will be reviewed and arranged to work as well as possible. There are certain things that are removed from the cutscenes models (like buttons, mouth and teeth, as they don't work in-game, and they don't look good). Default Models Special Models Hilary (Bank Suit) - Cutscene Version
  8. VRTP (Vice City Retexture Project) is a mod that aims to retexturize the game completely. The first version was released in March of 2017, and was completely recreated because i thought the quality of the mod was not very good. Special Thanks and Credits To: Dimzet13 RoSA Project Team (and all the people that helped the development of the mod) ThePedro004 FireBurns Treyarch OjTrue DingleMan Rim (I've picked some Textures From LCS Mobile) Arab (CYP) (I've picked some Textures From LCS Mobile) Killer_XD Pequeno zedouglinhas ELTacoBanido EduardoDev HybridTheory Radon Kaz Kalvin Miguel Araújo Junior_Djjr Comparison Images: In-Game Screenshots:
  9. RegistaG

    Vice City - Upscaled Characters

    This is something I started doing couple of days ago using an online upscaler. Each skin is upscaled 4 times, so it goes from 256x256 to 1024x1024. For now I have done all of Tommy's gameplay and cutscene textures, however my plan is to do all side characters (Lance, Ken, Kent Paul, Sonny etc). Tommy's in-game and cutscene textures uploaded: https://drive.google.com/open?id=1pXj2-vvsvsLI_hXHyxFnntZ5CoP0WFuz Side characters cutscene textures: https://drive.google.com/open?id=1rurvBhkLtdTJhpTX9ZojhdFePJwBMnHB Before instaling MAKE SURE you have these 2 mods installed: 1. CS Chars to In-Game by ForeverL 2. XBOX Hands by ForeverL Almost all side characters are done, only have Umberto, Love Fist (only Jezz is done) and Auntie Poulet left, so expect those uploaded in the next few days. Here are some comparison pictures, left is original, right is upscaled.
  10. BEGINit

    Shine o' Vice

    It's 1987. Vice City. A whole year has passed since Tommy Vercetti removed Diaz and Sonny Foreli thus becoming a new drug lord. But this story is not about him. Flint Casie - a new mobster from Liberty City - comes to this city in pursue of a mystery. His brother was killed here in Vice yet his rest in peace was ruined by an unknown party who completely destroyed his funeral. By coming here Flint expects find out who's behind it. Unfortunately, he will soon enough realise that things here are not done so easy. Coming soon... Coming soon... Leaders: BEGINit Speccy Story/writers: BEGINit Speccy Braindawg Coding: BEGINit Speccy Silent Vrockwave Map & Character Design: Braindawg Speccy Sal_Leone Kalvin Podbyrin Frank.S Mega Turbocharger Blue Vehicle modelling: Speccy Leonazix Stierlitz Daitojo97 -Anti- Blue Tchuck FacFerc Deadman2 Togemax TheMadeMan Spartan_112 Soundtrack & SFX Keith Ward BEGINit Blue Braindawg Speccy Miscellaneous: BEGINit Frank.S Speccy Kalvin Help & Contributions ClaudX Cpt. Rookie DeltaCJ Ivan1997GTA DK22Pac WillzyyyGTA Ermaccer Surya926 PLAYABLE DEMO DOWNLOAD!!! WARNING! This is a Playable Demo of a WIP mod. This is not a final release! This Demo contains: 22 story missions, 4 side missions, 1 collectable, car purchase, bike purchase, clothes purchase, other script tweaks (approximately 25-30% of script) Various map changes like new areas, roads, interiors, etc. (approx 50-60% of map changes) New cars, peds, pickups (approx. 99% of changes) New loading screens, menu, intro, radar, hud, etc. INSTALLATION: Get a fresh copy of GTA Vice City Install Shine o' Vice to the game directory Overwrite everything if asks. Play the game! Feedback and bug reports much appreciated! FAQs Q: Is it compatible with a Steam version of GTA Vice City? A: No, it is not. The game is most likely to crash during the loading screen or may not launch at all. To fix that you need to find Non- steam gta-vc.exe v1.0 Q: Is this mod compatible with other mods? A: It is highly recommended that you do not use any other mods with Shine o' Vice. Some other modifications may cause game breaking bugs so please, make sure that the bug is not related to other modifications (remove those first) before reporting it. Q: When I play the game I have no audio. When I go to audio options, it says "No Audio Hardvare Found". How come? A: This installation does not contain audio files. Make sure that your game has audio files inside the audio folder. If you do have all the proper audio files, it may be your gta.exe problem. Q: When I start the game, I can hear the intro sounds and music, but the video is not displayed? How come? A: Right-clik on gta-vc.exe->Compatibility-> Check Disable Desktop Composition Q: When I play the game my mouse seem to not work. How come? A: Right-clik on gta-vc.exe->Compatibility->Check Disable Visual Themes (or alternatively run the game in Win95 or XP compatibility mode). Q: When I try to launch the game I get an error message that says "The program failed to initialise properly". What the hell? A: Try installing the latest DirectX version to your computer. If it doesn't help, try updating the C++Redistributable on your computer. Q: Everything works fine, but when I try loading savegames or restart the game, it crashes. How come? A: Try Right-clik on gta-vc.exe->Compatibility-> Check Disable display scaling on high DPI settings. It's a long shot, but might work. Q: Everything works fine, bet the longer my playing session the more unstable it looks. To be more precise, car geometry goes nuts! What's that? A: A bug that we are aware of and trying to fix. For now just reload the game (preferably turning it off and on again) and everything should be just fine. Q: I tend to run into some random bugs: a texture error here, a random crash there etc.? How come? A: GTA Shine o' Vice is still in WIP state. We are working on finishing the mod and fixing all the bugs so there would be none in final release. Untill then, bug reports are appreciated.
  11. Forever L

    [III|VC|SA] Spanish GXT

    This is kind of complicated isn't it? In case you don't know, I'm from Argentina. The Spanish language is my main language. The GXT versions of all the GTAs (I think) have always been translated into Spanish, but the one spoken in Spain. I have nothing against the work they did, but it is done with many peculiarities of that form of Spanish, such as the way of speaking, or certain very specific words. That, and an incredible and horrible censorship. There was never an official version of a more 'neutral' Spanish for the other countries, mainly in Latin America. Well, I didn't know what else to do, so I went through the GXT files, trying to fix that. * New complete translation of all dialogues, not just changing some words, it is a complete revision. * The names of all missions remain in English, like in SA. * Considerable simplification of certain lines of text, mainly help lines, and menus. * As for the help texts and the menus, they all have the same word base, so they all say the same thing, and try to keep the same structure. * Almost complete removal of censorship. Done WIP WIP
  12. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  13. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  14. spaceeinstein

    [VC] MiniConsole v2

    I am very hesitant about releasing this but many people have an interest in it, so here it is. This was born out of my need to debug the game more quickly and efficiently so there isn't very many functionalities. Introduction MiniConsole is a plugin for Grand Theft Auto: Vice City. It allows you to type commands into the game and modify the game's behavior with ease. It is the spiritual successor of my previous CLEO-based MiniConsole and my first stand-alone ASI plugin release. Installation Download the mod at GTAGarage. Copy SEConsole.asi into Vice City's folder. ConsoleThe console is rudimentary but it is enough to perform basic tasks. Press the ~ (tilde) key to toggle the console. Alphanumeric and some other characters can be typed into the input of the console. Press the backspace key to delete a character from your input. Press the ↑ (up arrow) or ↓ (down arrow) key to cycle through the lines visible in the console. Commands There are few restrictions on what values you can input so that you can explore the full potential of the game. Be careful as the game may not be able to handle the result. A text box appears if the input is successful. AREA GETGets the current interior number. AREA SET Sets the current interior number. CAR COORDINATES GETGets your current vehicle's coordinates. CAR COORDINATES SET Sets your current vehicle's coordinates. You can use -100 for your z to place your vehicle on the highest solid ground at the location. CAR COORDS GETSee CAR COORDINATES GET. CAR COORDS SET See CAR COORDINATES SET. CAR HEALTH GETGets your current vehicle's health. CAR HEALTH SET Sets your current vehicle's health. CAR LOCK GETGets your current vehicle's lock state. CAR LOCK SET Sets your current vehicle's lock state. CAR MASS GETGets your current vehicle's mass. CAR MASS RESETResets your current vehicle's mass. CAR MASS SET Sets your current vehicle's mass. CLEARClears the console. CREATE Spawns in any vehicle. You can use the vehicle's model index, model name, texture dictionary name, or game name. HELP []Prints a list of available commands. The input for the page is optional and defaults to 1. MISSION Launches the mission. PLAYER ARMOR GETGets your player's armor. PLAYER ARMOR SET Sets your player's armor. PLAYER ARMOUR GETSee PLAYER ARMOR GET. PLAYER ARMOUR SET See PLAYER ARMOR SET. PLAYER COORDINATES GETGets your player's coordinates. PLAYER COORDINATES SET Sets your player's coordinates. You can use -100 for your z to place your player on the highest solid ground at the location. PLAYER COORDS GETSee PLAYER COORDINATES GET. PLAYER COORDS SET See PLAYER COORDINATES SET. PLAYER HEALTH GETGets your player's health. PLAYER HEALTH SET Sets your player's health. PLAYER MASS GETGets your player's mass. PLAYER MASS RESETSets your player's mass to 70, essentially resetting your mass. PLAYER MASS SET Sets your player's mass. TIME GETGets the current game hour and minute. TIME SET []Sets the game hour and minute. The input for the minute is optional and defaults to 0. TIMESCALE GETGets the time scale. TIMESCALE SET Sets the time scale. TP See PLAYER COORDINATES SET. WANTED MAXIMUM GETGets the maximum wanted level. WANTED MAXIMUM SET Sets the maximum wanted level. WANTED SET Sets the current wanted level. WEAPON AMMO GRANT Adds ammo to your player's weapon. You can use the weapon's model index, model name, or texture dictionary name. WEAPON AMMO SET Sets ammo to your player's weapon. You can use the weapon's model index, model name, or texture dictionary name. WEAPON GIVE Gives any weapon to your player. You can use the weapon's model index, model name, or texture dictionary name. WEATHER GETGets the forced weather type. WEATHER RESETSets the forced weather type to -1, essentially resetting it. WEATHER SET Sets the forced weather type. Other acceptable values are SUNNY, CLOUDY, RAINY, FOGGY, EXTRA SUNNY, EXTRASUNNY, and HURRICANE. This mod has been tested only on VC v1.00 US but should theoretically work on v1.01 and Steam. Videos I have many videos that showed me utilizing older iterations of this plugin. https://www.youtube.com/watch?v=Ko8GUSb7DSo https://www.youtube.com/watch?v=N9x17qv3-A8 https://www.youtube.com/watch?v=TW_12UfS-80 https://www.youtube.com/watch?v=P6AWjI5_0PY Thanks especially to ModelingMan for providing a basis that made this plugin possible and Silent for console commands suggestions.
  15. Forever L

    [VC] SA Vehicles

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss for Help/Support Broadway
  16. Forever L

    [VC] Updated Peds

    Well, it was time to update sometime, right? Well, there isn't much to tell, it's just that: some fixed pedestrians, with some improvisations. [The issue of models with XBOX hands, will remain for later.] Meanwhile, I will leave some images, separating some things. 'Fixed' Tommy Well, I think we all know that Tommy Vercetti's face inside the game differs a lot from the cutscene version. Here I improvise an 'fix' for that, using its cutscene head as the base. 'Fixed' Tommy Here
  17. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  18. Shagg_E

    Main Menu Scene

    Aaaaalright. To be honest, I don't like to publish something that wasn't finished, but I did nothing in modding for about a year, except this tool(I'm still working on it), and I'm afraid the next year will be the same for me. Sooooo... Main Menu Scene v.0.9 "Main Menu Scene" gives you the ability to make your own "Main Menu" scenes with custom maps and scripts, if you have enough modding experience. Mod contains simple example in "Ocean View" hotel("Hotel") and an empty menu("Empty"). Mod contains a special ASI loader by DK(winmm.dll), it's important to use it for this version of MMS. You can also configure MMS in Menu/MainMenuScene.ini 0.9 features: Now you can load the savegames. You can add an almost infinite number of menus and configure the settings file to load random or one exact menu. You can create your menu like with ModLoader - just place all needed files(list of supported files you can find in the ini file) and they will be loaded automatically at the menu startup. And they will be unloaded automatically at the game startup. Just more customization. Cool story: Actually, it's a quite stable version, the only thing that will be changed in the final 1.0 release - is a few new little features and maybe more menu examples. Any menus that will be created for this version of MMS will also work in the final 1.0 release. Installation: Just drop "Menu" and "plugins" folders and winmm.dll library into your game folder. "Hotel" menu scene needs the last version of CLEO library(http://cleo.li). Known problems: "Heavy" collision models for "Main Menu Scene" cause a game crash when loading a new game. So please don't use them. "Player Skin Setup" menu causes a game crash. That's because the menu uses a different img archive. And that's why this menu was disabled in the menu scene. BIG thanks to Sektor, xanser, and ThirteenAG for parts of code and necessary memory addresses, and DK for his wonderful ASI loader! Enjoy! DOWNLOAD I don't know, what's wrong with GTAGarage(can't submit or edit any file), so it's temporary hosted on my site This work is not copyrighted, please feel free to modify or distribute. Some info:
  19. Mr. Jago

    Mr. Jago's Workshop

    The Cabby GTAGARAGE Beta Claude GTAGARAGE Improved Player Model GTAGARAGE III-Style Forelli ExSess DOWNLOAD | THREAD Vinnie's Warehouse DOWNLOAD | THREAD Improved Jocksport GTAGARAGE Timmy Vermicelli GTAGARAGE Fully Equipped Deluxo DOWNLOAD | THREAD Restored Beta Jacket PREVIEW 1 | THREAD
  20. ilufir

    Vice City: Reborn

    GTA Vice City Reborn is a WIP mod that pushes VC's RenderWare to its limits. Currently we are working in a small team, but we already have some progress done. So, right now we need someone to make HQ Characters, someone to help me with modelling and someone to make this topic a bit better. SCREENSHOTS: VIDEOS
  21. Forever L

    Cutscene Peds

    As you know, pedestrians usually appear in certain cutscenes, in any of the games in the series. In the case of Vice City, these models are the same that appear on the streets. In the Stories, pedestrians appear more detailed in the cutscenes, especially in VCS. I've wanted to do that, in VC too. In this case, I decided to recreate them, based on some models as a basis, and using resources from the other games. But trying to preserve its essence.
  22. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive 😛
  23. Keeping Busy I hope?

    Is there any better graphics than this?

    Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  24. I'm making a mod for vice city and i wonder if you guys could help me on this I will give you guys credit if you could help me with the features to this. I'm making a mod for Vice city that removes all missions and all the player can do now and run around and have fun. - The Back doors of the Diaz mansion are still there and that garage on the roof. (I'm trying to remove those objects and please help me on that) - The ability to recruit 3 bodyguards for $2000 each from the mansion at the beginning of the game. - When doing the mission 'G-spotlight' There are 3 objects i want to move like the two stairs on that ground so you can walk up on it to the roof and that big light to pointing at the building. This is my mod right here. https://drive.google.com/file/d/0B5acGyhuxtnONWFNUnIxcHdqS1E/view?usp=sharing
  25. Update, 10/21/2016: universaltwister told me that it was best to put TILC in "Total Conversions", since it's standing out like one. For that, I've owed you one by completing a radio station with a few songs dedicated to you, and of course, putting your cars to perfect use. Update, 10/28/2016: If I don't update this mod and topic like I do at this time of year, blame the 2016 World Series. Update, 11/2/2016: YES, Cubs win the World Series! I now have the motivation to multitask again. (I have something in GMod named "11-16" going on alongside TILC) Update, 12/27/2016: Life has gotten in my way one too many times. Very first credit card packed with $200 for Christmas, slaved around for chores, went on a shopping spree that became a debacle because of an observed Christmas yesterday with that same card and planning on continuing it today by going to the local trading post (what they have is all guuud). The download will come later as an installer, but it's my first time creating one and it's completely uncompressed (1.88 GB) because I can't really compress for shet... yet From my crazed mind, a conversion of the GTA 3 map into VC and a holiday that made me do this comes a GTA:VC modification that fills in an important time gap between LCS and Advance: Thanksgiving in Liberty City: the festive conversion you don't see everyday. Plot... well, if it ever gets one scripted into the game in a later version thanks to an assisting member of a future TILC team: Thanksgiving week, 1999. Liberty City has gotten itself in hard times thanks to the entire metropolis paying part of the United States' debt to Japan and China. A large sum of cash has done a number on the city; it has started an economical and social recession where low-life gangsters and deliquents are about to have more control than they've ever expected, and the past begins melding with the present. Many remain jobless in Staunton, citizens are losing their homes in Shoreside Vale, and Portland is experiencing a population boom from this recession. However, one man, Vasily Revschenko, would end up pulling off an oddball criminal adventure that would start the city back up once more. VISUAL EVIDENCE OF WORK ON THE MOD: Just starting. I managed to get the San Andreas-made Satellit 601 into TILC, a Vice City mod, for the first time. Replaces the Regina, programmed into appearing frequently in traffic with a few changes in DEFAULT.IDE. Satellit 601 © universaltwister. Inserted with permission. Today's Specials, #1: The Satellit 601, meeting with a VCS Wintergreen in Shoreside Vale. The Wintergreen replaces the Freeway. UPDATE: These cars are being replaced with NFX cars (don't fret, I asked beforehand). What I definitely know is that the Roush is being replaced with the Tempest as a new Stallion replacement. Any other of these three cars are to be replaced by the Brexit, the Suki (planned to be rebadged as the Dart), and many others to be selected. Hidden beauties are being thawed out of a frozen mod; I'm getting them set to roll in Liberty City. These were found in a GTA LCS PC mod for San Andreas that I downloaded two years ago. The mod seems to be frozen as of 2015 since many on the original forum (which is now locked) claim that XEPOMAHT007, the developer and possible team leader of the mod, declared it as so in his signature (his signature basically says "wait for the Stories games on Android"). The mod is now frozen, and it may be possibly dead, but I'm having these cars rise from their graves (and no, they most certainly won't ram into LC's citizens). XEPOMAHT007 hasn't been online in almost a year now, so I can't contact him personally about the "thawing" of these cars. PROGRESS TRACKER: Hotring Racers, Bloodring Bangers, and multiple vehicles programmed into traffic with modding of DEFAULT.IDE and modded to become the Deimos SP, the Phobos VT, that one hot rod from LCS, and a Bobcat Technical. The Bobcat Technical seemed to lack some of its textures, so I've thought of trying to meld the original SA Bobcat's txd with the Bobcat Technical's txd in order to make it feel more complete. A few VCS cars have been inserted into the game. Examples are the Gang Rancher and the Wintergreen. Radio station "Dusha Vostoka" complete. Radio station "Rise 99" in the works. Roush and Tempest (Stallion II) seem to display texture issues. This could be easily fixed by applying original textures of SA cars to the models themselves. This was done with the Brexit, which replaces the Virgo. GXT editor being put into use. More progress is to come. TEASERS: (Brighten and contrast this image in GIMP to find a secret!) The first beta of TILC, Beta 510 "Chicago", where modders can create and apply fixes to the conversion to have them submitted to me, will be released tomorrow or later due to the release being delayed, since a Gmod film project, named "11.16", is proving to stir up a dilemma for me. I get the beta's designations from Sonic CD prototypes and Windows codenames. That one cause of a delayed release. The Hunter appears as a half-textured police car if the Brexit replaces any of the vehicles in the game. I might need to have VC versions of the SA cars I've used from trusted workshops and garages... the VC versions of them, you won't find anywhere else! Holla at me if you got any suggestions for this mod like using CLEO, or if you want me to use something you got in your workshop for this mod. -Sadyt_Green
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