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  1. Winner of The Best Conversion in GTAForums Annual Awards 2017 and 2018 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" because it confuses some people. call this mod "Re:LCS" or "Re:LCS PC" for short. Discord Server MAP [x] commer (Staunton Island) [x] indust (Portland Island) [x] suburb (Shoreside Vale) 99% - As maybe there're some bugs left. PEDS All peds have their original voices from LCS. 100% - I don't think peds needs fixing. if you saw some peds 'deforming' in some cases (twisted legs or something), it's more of fault of animation system. VEHICLES Can't say for sure about the percentages, but they're work in general. still needs help on ferries. WEAPONS About 95% - Melee aiming system is still needs to be improved. MISSIONS Summary: Portland: 99% (with possible bugs). Staunton: 50% (WIP). Shoreside: 6% (WIP). Side Missions: 96% Beta 3.0 Build 212 (Latest Public Build): Part 1 Part 2 Part 3 Small Update (20 January 2019) IMPORTANT! As always, read the "Readme.txt" before installing the mod! HackMan128 RD4 Tomasak / George Costanza spaceeinstein _AE_ / Niko Belic 605 _AG sharpie_eastern Ash_735 Silent GTA LC Team ThirteenAG LINK/2012 The Hero / aap guard3 Sergeanur Fire_Head Nick007J juarez / Jason Statham / HackBoy Kalvin / ManDog SlyCooperGTA As always, give me @Ryadica926 a shout when you have assets here in this mod but not credited!
  2. BEGINit

    Shine o' Vice

    It's 1987. Vice City. A whole year has passed since Tommy Vercetti removed Diaz and Sonny Foreli thus becoming a new drug lord. But this story is not about him. Flint Casie - a new mobster from Liberty City - comes to this city in pursue of a mystery. His brother was killed here in Vice yet his rest in peace was ruined by an unknown party who completely destroyed his funeral. By coming here Flint expects find out who's behind it. Unfortunately, he will soon enough realise that things here are not done so easy. Coming soon... Coming soon... Leaders: BEGINit Speccy Story/writers: BEGINit Speccy Braindawg Coding: BEGINit Speccy Silent Vrockwave Map & Character Design: Braindawg Speccy Sal_Leone Kalvin Podbyrin Frank.S Mega Turbocharger Blue Vehicle modelling: Speccy Leonazix Stierlitz Daitojo97 -Anti- Blue Tchuck FacFerc Deadman2 Togemax TheMadeMan Spartan_112 Soundtrack & SFX Keith Ward BEGINit Blue Braindawg Speccy Miscellaneous: BEGINit Frank.S Speccy Kalvin Help & Contributions ClaudX Cpt. Rookie DeltaCJ Ivan1997GTA DK22Pac WillzyyyGTA Ermaccer Surya926 PLAYABLE DEMO DOWNLOAD!!! WARNING! This is a Playable Demo of a WIP mod. This is not a final release! This Demo contains: 22 story missions, 4 side missions, 1 collectable, car purchase, bike purchase, clothes purchase, other script tweaks (approximately 25-30% of script) Various map changes like new areas, roads, interiors, etc. (approx 50-60% of map changes) New cars, peds, pickups (approx. 99% of changes) New loading screens, menu, intro, radar, hud, etc. INSTALLATION: Get a fresh copy of GTA Vice City Install Shine o' Vice to the game directory Overwrite everything if asks. Play the game! Feedback and bug reports much appreciated! FAQs Q: Is it compatible with a Steam version of GTA Vice City? A: No, it is not. The game is most likely to crash during the loading screen or may not launch at all. To fix that you need to find Non- steam gta-vc.exe v1.0 Q: Is this mod compatible with other mods? A: It is highly recommended that you do not use any other mods with Shine o' Vice. Some other modifications may cause game breaking bugs so please, make sure that the bug is not related to other modifications (remove those first) before reporting it. Q: When I play the game I have no audio. When I go to audio options, it says "No Audio Hardvare Found". How come? A: This installation does not contain audio files. Make sure that your game has audio files inside the audio folder. If you do have all the proper audio files, it may be your gta.exe problem. Q: When I start the game, I can hear the intro sounds and music, but the video is not displayed? How come? A: Right-clik on gta-vc.exe->Compatibility-> Check Disable Desktop Composition Q: When I play the game my mouse seem to not work. How come? A: Right-clik on gta-vc.exe->Compatibility->Check Disable Visual Themes (or alternatively run the game in Win95 or XP compatibility mode). Q: When I try to launch the game I get an error message that says "The program failed to initialise properly". What the hell? A: Try installing the latest DirectX version to your computer. If it doesn't help, try updating the C++Redistributable on your computer. Q: Everything works fine, but when I try loading savegames or restart the game, it crashes. How come? A: Try Right-clik on gta-vc.exe->Compatibility-> Check Disable display scaling on high DPI settings. It's a long shot, but might work. Q: Everything works fine, bet the longer my playing session the more unstable it looks. To be more precise, car geometry goes nuts! What's that? A: A bug that we are aware of and trying to fix. For now just reload the game (preferably turning it off and on again) and everything should be just fine. Q: I tend to run into some random bugs: a texture error here, a random crash there etc.? How come? A: GTA Shine o' Vice is still in WIP state. We are working on finishing the mod and fixing all the bugs so there would be none in final release. Untill then, bug reports are appreciated.
  3. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done. The latest version currently out is V3.5. The progress list above will be updated until and once a new version is released. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated. @Kalvin - Leader @Solidcal - Weapons @The Hero - Vehicles & Misc. @Crspy & @Nick007J - Script help @ermaccer & @Razor_BladePL - Weapon help / bug testing @Fire_Head - Slashed Tire Restoration & other misc. scripts @George Costanza - PS2 files & changes list, bug-testing @Matias_Montanna - HQ Manual reference pictures @RM76 - Carcols @Surya926 - HUD & Marker colours [V3] @TripleAs - Pedestrians @Vadim M. - The information that comes in his videos @Vlad Viper - Texture help @Xinerki - HUD & Marker colours [V2] For the best experience, I recommend you download SkyGFX & ALMOST610's BETA Vehicles. Like BETA mods? Be sure to check out San Andreas: BETA Edition! Alpha mods as well? How about Grand Theft Auto: 3D?
  4. ilufir

    Vice City: Reborn

    GTA Vice City Reborn is a WIP mod that pushes VC's RenderWare to its limits. Currently we are working in a small team, but we already have some progress done. So, right now we need someone to make HQ Characters, someone to help me with modelling and someone to make this topic a bit better. SCREENSHOTS: VIDEOS
  5. Forever L

    [VC] Fixed Peds + Extras

    Well, since we are ... why not? In this modification, I bring ALL pedestrians of Grand Theft Auto: Vice City, with minimal improvement, and a few arrangements. General description - All pedestrians with new hands. - Minor fixes in the models, improvised for me. Detailed Description - All pedestrians, with new hands, XBOX style. The hands have been extracted by me from the game. - Symmetrical arrangement in male pedestrians: male models, have the particularity of not symmetrical in shape. I have corrected the "error", improvising in each. - Improvisation in the BETA models as well.
  6. Forever L

    [VC] CS Chars to In-Game

    Many are fans of one of the major versions of Grand Theft Auto: Vice City. I include myself as one. But since I knew that the issue could be edited, I always had the idea of changing the playable models. As many have noticed, the models are much more detailed Cutscenes that brings the game originally, so I decided to convert all the models have their version in the Cutscenes. That also includes models that only appear in Cutscenes. - All models of Cutscenes converted to be playable. References Updated - Complete - In Progress - Not Started Tommy Vercetti Main Characters Cutscene Characters Download
  7. FriedSpats

    [VC] Remastered HUD Interface

    ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Mission Contacts Property/Assets Shops Gang Contacts IN-GAME SCREENSHOTS DOWNLOAD https://sharemods.com/olbsn039fws6/VC.RemasteredHUD.zip.html TO-DO Add in the Cuban mission icon, apparently I don't know what the symbol is based on and its hard for me to recreate in scratch. Would be greatly appreciated if someone could help me find it. CREDITS @Ash_735 - SA Mobile HUD Icons @Emillister - VC Anniversary Menu Map War Drum Studios - Original textures
  8. *Checked the modification rules, there was nothing stated about console modding. also asked on the support board and got no replys.* This is a mod that ports the 10th Anniversary (Mobile) Assets to both GTA III and Vice City on the Original Xbox. which includes textures (if they differ from the Xbox versions) and numerous other stuff aswell as things that did not originally appear in the game but fit the atmosphere (like assets from VCS ported into VC)... I may also do PC versions for each aswell as San Andreas. GTA III Anniversary Edition for Xbox Progress replaced opening intro screen with Mobile intro screen. replaced in game load screen with Mobile splash1 image replaced vibrant weapon icons with the faded gold mobile equivalents in hud.txd Replaced textures in particle.txd with mobile equivalents. Replaced textures in MISC.txd with Mobile Versions. replaced III Double Cleff FM with LCS Double Cleff FM (to test audio replacements) To Do Find out if ped or vehicle textures need replacing (Xbox textures are nice) Replace Minimap with mobile. Screenshots: GTA VC Anniversary Edition for Xbox Progress replaced opening intro screen with mobile 10th anniversary artwork replaced menu map with mobile map (xbox menu map stored in Userinterface.txd) replaced default vice city weapon icons and textures with Mobile ones. Replaced textures in particle.txd with mobile equivalents. Replaced hud icons with the HD icons from yojo2 (will replace with mobile versions) replaced K-Chat/VCFL with Synthwave FM (Made by DatMuzik) replaced K-Chat's GXT entries with Synthwave FM replaced K-Chat's Radio Icon with Icon made by Funky RJ for Synthwave FM Replaced Vice City logo in start menu with 10th Anniversary Logo (Top Right) To Do Replace some weapons with VCS weapons (Tec-9 to Silenced Mac, etc) Figure out why Vice City does not like the Mobile Font. GTA Vice City 10th Anniversary Xbox Edition V2 (Mediafire) - 361 MB, Compressed RAR FileMirror (Mega) Screenshots: GTA San Andreas Anniversary Edition for Xbox Progress replaced default radar with mobile radar replaced default hud icons with mobile hud icons replaced radio icons with mobile radio icons Replaced CJ's head textures in Player.img with HQ Mobile head textures from Player_hi.img. Replaced menu pictures with mobile menu pictures. replaced User Track GXT string with Mixtape string replaced cracked window & car scrape textures with HQ ones from mobile To Do Replace pistol/Micro uzi/tec9 with beta weapons add in the 3 new gangs (Seville Blvd, San Fierro Flats, Little Saigon Boyz) Convince Ash to let me release his updated Xbox icons im using <3 Screenshots (taken at various times throughout the day on 2 different TVs): Downloads Alpha test (5/19/2016) - 296MB (FTP to your GTA SA install and replace the files with the ones included in the folder) [Known Glitch] Wanted star shows up as a Bracket due to the positioning of the Mobile Text's Texture. it will be fixed at a later date
  9. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  10. Forever L

    Cutscene Peds

    As you know, pedestrians usually appear in certain cutscenes, in any of the games in the series. In the case of Vice City, these models are the same that appear on the streets. In the Stories, pedestrians appear more detailed in the cutscenes, especially in VCS. I've wanted to do that, in VC too. In this case, I decided to recreate them, based on some models as a basis, and using resources from the other games. But trying to preserve its essence. Example From this: To this: Coming soon.
  11. spaceeinstein

    [VC] MiniConsole v2

    I am very hesitant about releasing this but many people have an interest in it, so here it is. This was born out of my need to debug the game more quickly and efficiently so there isn't very many functionalities. Introduction MiniConsole is a plugin for Grand Theft Auto: Vice City. It allows you to type commands into the game and modify the game's behavior with ease. It is the spiritual successor of my previous CLEO-based MiniConsole and my first stand-alone ASI plugin release. Installation Download the mod at GTAGarage. Copy SEConsole.asi into Vice City's folder. ConsoleThe console is rudimentary but it is enough to perform basic tasks. Press the ~ (tilde) key to toggle the console. Alphanumeric and some other characters can be typed into the input of the console. Press the backspace key to delete a character from your input. Press the ↑ (up arrow) or ↓ (down arrow) key to cycle through the lines visible in the console. Commands There are few restrictions on what values you can input so that you can explore the full potential of the game. Be careful as the game may not be able to handle the result. A text box appears if the input is successful. AREA GETGets the current interior number. AREA SET Sets the current interior number. CAR COORDINATES GETGets your current vehicle's coordinates. CAR COORDINATES SET Sets your current vehicle's coordinates. You can use -100 for your z to place your vehicle on the highest solid ground at the location. CAR COORDS GETSee CAR COORDINATES GET. CAR COORDS SET See CAR COORDINATES SET. CAR HEALTH GETGets your current vehicle's health. CAR HEALTH SET Sets your current vehicle's health. CAR LOCK GETGets your current vehicle's lock state. CAR LOCK SET Sets your current vehicle's lock state. CAR MASS GETGets your current vehicle's mass. CAR MASS RESETResets your current vehicle's mass. CAR MASS SET Sets your current vehicle's mass. CLEARClears the console. CREATE Spawns in any vehicle. You can use the vehicle's model index, model name, texture dictionary name, or game name. HELP []Prints a list of available commands. The input for the page is optional and defaults to 1. MISSION Launches the mission. PLAYER ARMOR GETGets your player's armor. PLAYER ARMOR SET Sets your player's armor. PLAYER ARMOUR GETSee PLAYER ARMOR GET. PLAYER ARMOUR SET See PLAYER ARMOR SET. PLAYER COORDINATES GETGets your player's coordinates. PLAYER COORDINATES SET Sets your player's coordinates. You can use -100 for your z to place your player on the highest solid ground at the location. PLAYER COORDS GETSee PLAYER COORDINATES GET. PLAYER COORDS SET See PLAYER COORDINATES SET. PLAYER HEALTH GETGets your player's health. PLAYER HEALTH SET Sets your player's health. PLAYER MASS GETGets your player's mass. PLAYER MASS RESETSets your player's mass to 70, essentially resetting your mass. PLAYER MASS SET Sets your player's mass. TIME GETGets the current game hour and minute. TIME SET []Sets the game hour and minute. The input for the minute is optional and defaults to 0. TIMESCALE GETGets the time scale. TIMESCALE SET Sets the time scale. TP See PLAYER COORDINATES SET. WANTED MAXIMUM GETGets the maximum wanted level. WANTED MAXIMUM SET Sets the maximum wanted level. WANTED SET Sets the current wanted level. WEAPON AMMO GRANT Adds ammo to your player's weapon. You can use the weapon's model index, model name, or texture dictionary name. WEAPON AMMO SET Sets ammo to your player's weapon. You can use the weapon's model index, model name, or texture dictionary name. WEAPON GIVE Gives any weapon to your player. You can use the weapon's model index, model name, or texture dictionary name. WEATHER GETGets the forced weather type. WEATHER RESETSets the forced weather type to -1, essentially resetting it. WEATHER SET Sets the forced weather type. Other acceptable values are SUNNY, CLOUDY, RAINY, FOGGY, EXTRA SUNNY, EXTRASUNNY, and HURRICANE. This mod has been tested only on VC v1.00 US but should theoretically work on v1.01 and Steam. Videos I have many videos that showed me utilizing older iterations of this plugin. https://www.youtube.com/watch?v=Ko8GUSb7DSo https://www.youtube.com/watch?v=N9x17qv3-A8 https://www.youtube.com/watch?v=TW_12UfS-80 https://www.youtube.com/watch?v=P6AWjI5_0PY Thanks especially to ModelingMan for providing a basis that made this plugin possible and Silent for console commands suggestions.
  12. Download from gtagarage Source Code 27.07.16 Cutscene error has been removed. The original code version released: 26.07.16. For now it only works for gta3 v1.0 [1.1 WIP] This is a CLEO code which mostly modifies weapon effects on characters... Description [gta3]: - player recieves the same type of damage and has the same type of death animations as an NPC, - head component is now visible, - M16 first person crosshair replaced with a sniper crosshair (with a zoom option), - increased shotgun bullet force and fire blast size [bullet can throw N(PC)'s further away], - Uzi can not remove components but it's deadly just like the default M16 - same type of animations, - Ak47 will produce the same type of damage effect on the N(PC)'s as the default M16 assault riffle, - M16 will still be the most destructive riffle - beside component lost it will also produce shotgun hit animations, - the explosion effects the dead peds too and it can seriosly damage the player, - player will drop weapons if wasted just like an NPC (not working), - if the player lost 1 or more components he will be restored to the original state at the restart point, - increased size and density of particles produced by firearms, - component lost will produce more blood particles, - 2 cheats enabled: ENABLEGORE: new weapon and explosion effects, blood and component lost. DISABLEGORE: no blood, no component lost.
  13. Hi! Since I like to modify wanted level system in III era because it's a significant part of the game I decided to make another mod. As you can see this mod is a 6th WL star related (the second military mod made by me) and it makes the tanks attack you with cannons. With this mod GTA will slightly remind you to some war game: 04.06.17 Tank Fire 1.4 - fixed game crash from the previous version, - removed tank aiming when the soldier exits the tank. 20.02.17 Tank Fire 1.3 - fixed player's tank "frozen aiming", - removed aiming ability for destroyed NPC tanks, - SWAT Tank water cannon replaced with cannoballs - mod changes available through Tank Fire.ini: ENABLE_ONMISSION = 0 ; [boolean] seting this value to 1 will disable tank fire while the player is on the mission - PLAYER_TANK_FIRE_RATE = 250 ; [4 bytes] time in milisecinds: 250 ms = 1/4 seconds (0 means the fastest fire rate) - NPC_TANK_FIRE_RATE = 1000 ; [4 bytes] time in milisecinds: 1000 ms = 1 second (0 means the fastest fire rate) - CANNONBALL_SPEED = 220.0 ; [float] - CANNONBALL_SMOKE_R = 1.0 ; [float] Cannonball some colour Red [values from 0.0 to 1.0] - CANNONBALL_SMOKE_G = 1.0 ; [float] Cannonball some colour Green [values from 0.0 to 1.0] - CANNONBALL_SMOKE_B = 1.0 ; [float] Cannonball some colour Blue [values from 0.0 to 1.0] *********************** TANK FIRE VERSION 1.21 *********************** - there's no need to use $INCLUDE directive any more so remove everything from the previous version and just use this single $CLEO code, - drasticly increased the distance shot of the tank fire (200.0) so now you can hit every vehicle (even Hydra), - decreased interval between shots, - tank pushing power has been removed, - tank "doom" aiming is completely controlable by mouse movement - there's no delay in moving, - it's possible to destroy other tanks so it looks like a tank battle game, - the players tank has a rapid fire and it can be activated by "press and hold" the right mouse button, - at STAR7 the players tank can be destroyed by other tanks (not tested), - the code shoud work for multiple game versions (not tested). Mod features: - other tanks are now vulnurable to explosions of any type so you can easily destroy them in combat (handling.cfg file was not modified), - tanks are pretty precise when they hit a standing or slow motion targets, - vertical direction of a cannon projectile trajectory is also defined so the tanks are able to hit you while you're flying a helicopter at low heights for exmpl, - if you drive really fast the cannon projectiles will most likely miss you, - appart from m4 assault riffles soldiers from tanks will carry thermal googles and bombs (they'll not actually use those extra gear but they'll drop it after death). - if you're on foot you can surrender yourself by clicking LCTRL and S at the same time. Credits: - DK22Pac [special thanks] - Silent - Wesser I didn't actually have the honor to work together on this mod with any of these guys (except Wesser for VC&III) but I used some of their methods to buid up this code: - to take handle of multiple vehicles and peds I used DK22Pac's $INCLUDE method: http://gtaforums.com/topic/503390-useful-using-of-include/ - for calculation of a directional angle between 2 points I used method from here: http://gtaforums.com/topic/413458-ive-questions-about-cleo/page-3 - for calculating a vertical trajectory of a cannon projectile I used Tayler series for arcus sinus approximation: Tayler1 Tayler2 Source code v1.1 DOWNLOAD v1.0&v1.1 How to install: You need CLEO and DK22Pac's files After you install CLEO (if not already installed) extract DK22Pac's files and my files into the CLEO folder of GTA SA directory. Also it's always a good thing to have some sort of error recoverer - you can download Link2012's SCRLog. The Tank Fire code has been tested and it appears it works fine. However if you do experience problems with this mod send me the SCRLog crash report. EDIT: ******************************** TANK FIRE VERSION 1.1 ******************************** Code update: - inputed safety conditional checks in order to prevent the rare game crash, - removed the player's tank vulnerability to explosions [NPC tanks can still be destroyed by any type of explosion], - added the ability to faster rotate the player's tank gun [like in V], - decreased the push power of the players tank while fireing a cannon projectile, - drasticly increased cannon projectile speed for NPC tanks (I'm still not sure which speed I should set- future code versions will be diferent), - tested for 1.0 game version. Future plans [WIP]: SA: - Adding the city alarm siren for danger to make things even more dramatic, - I'm thinking to put all this into the star 7 (6-7 replace). Download link is updated.
  14. JankyModder

    Vice City Xbox Cars Mod

    Vice City Xbox Cars - version 1.0.0-alpha This mod brings the higher-quality vehicle textures and models from the Xbox version of Vice City into the PC version. Before I continue, I need to make something absolutely clear: most of this is not my original work! Essentially, all I have done is taken two mods (Xbox Cars to PC by ALMOST610 and Xbox Vehicles by Dimzet13), merged them together, and made it usable with Link2012's ModLoader. I've put together the best elements from the two mods, resulting in a mod that has more high-quality textures and models from the Xbox port than those two did separately. It was tedious work comparing .dffs and .txd, but it was easy work, and that's thanks to both of the modders I've previously mentioned, along with several others. This is my first mod, by the way, so don't be surprised if there are issues with it. I will be uploading the first version of this mod, along with some screenshots, later today. This mod is still a work in progress. As far as I can tell, all of the vehicle models are higher quality than the vanilla PC ones; I'm assuming this because I don't think either of the original modders would have included model files if they weren't. In the next few days, I'll be crosschecking with the vanilla models to make sure this is true. The majority of missing content in the mod is in vehicle textures. Of the 86 model files, at my last count, 35 of them are missing some or all of their higher-quality textures. However, I do not yet know if any/all of these higher-quality textures actually exist - I'm assuming they do. I have yet to look at the files of the Xbox or mobile versions to check. I plan on doing so over the next few days. A list of these vehicles can be found later in this post - if the vehicle is only missing a few of its unique textures, the names of the missing texture is listed. If anyone knows where I can find the textures for either version, let me know. Installation instructions: Simply unzip the contents into your modloader folder. If you have a modloader.ini file that you've already manually configured, make sure not to overwrite it with the one in the zip! Instead, set the override for Vice City Xbox Cars higher than any other mod that has models or textures for vehicles. (If you don't know what to put, use Vice City Xbox Cars = 100.) Download: GTAGarageDOWNLOAD COMING SOON - WAITING ON APPROVAL Requirements: Link2012's ModLoader. Known Bugs: When running this mod alongside the Vice City: The Leftovers Fix mod by George Costanza, the interior of the Cuban Hermes, along with the front and rear lights, trunk interior, and the engine compartment, will be untextured (along with the Cuban Hermes magically running without an engine).This is the result of these two mods both replacing cuban.dff. The Leftovers Fix can also replace flatbed.dff, hermes.dff, landstal.txd, pizzaboy.dff, reefer.dff, and sanchez.dff. To fix it, you can either Use the preconfigured modloader.ini included in the zip file - just place it in your modloader folder. (Use this if you haven't already messed with your modloader.ini.) delete all of these files from \modloader\Vice City The Leftovers Fixes\models\to gta3.img or in your modloader folder, open modloader.ini using Notepad or whatever and add Vice City Xbox Cars = 100 under the category marked [Profiles.Default.Priority]. (Note: if you have other mods which also change any of the files Vice City Xbox Cars uses, you'll need to make sure that you set the value high enough so that this mod takes priority over them as well!) Missing HQ Textures: Screenshots: ALSO COMING SOON Credits: ALMOST610 - Author of "Xbox Cars to PC" yojo2, SLAYERMAGGOT, rmws, Squirlkiller, DimZet13 - for assisting ALMOST610 DimZet13 - Author of "Xbox Vehicles" George Costanza - for his excellent advice and tips, and for being president of Vandelay Industries. Ash735 - for providing extremely useful information and sharing his techniques.
  15. IlyaKostygov

    GTA: Racing Towards The Sun.

    Hi everybody! This is my first TC for Vice City. Total Conversion about Street Racing. At the moment you can see only Central Part of this city. Building models made by Me, landscapes made by Dmitry Rastorguev, cars converted by Mr.Cop. You can see buildings & landscapes with prelight & mip-mapping. But anyway - you should download vicemips.asi by dk22pac. You can find some cars by armin360, but it will be replaced by more quality models. Some pix. Installation: - replace files in game folder by files from archive. You can download it here. Sorry for Russian share system & for my bad English. And yeah - Racing Towards The Sun.
  16. I'm making a mod for vice city and i wonder if you guys could help me on this I will give you guys credit if you could help me with the features to this. I'm making a mod for Vice city that removes all missions and all the player can do now and run around and have fun. - The Back doors of the Diaz mansion are still there and that garage on the roof. (I'm trying to remove those objects and please help me on that) - The ability to recruit 3 bodyguards for $2000 each from the mansion at the beginning of the game. - When doing the mission 'G-spotlight' There are 3 objects i want to move like the two stairs on that ground so you can walk up on it to the roof and that big light to pointing at the building. This is my mod right here. https://drive.google.com/file/d/0B5acGyhuxtnONWFNUnIxcHdqS1E/view?usp=sharing
  17. .M.S

    Map Textures Fix 0.1

    Hello guys! Today I come to bring a mod inspired by the mod of the same name for SA, in this first version I bring a fix to the hotel laurence, where the "dirt" was without texture, I decided opened the dff in zmodeler, and fixed the texture: Download Locked at user request - Crokey
  18. Hier werde ich meine arbeit und die projekte zeigen, die ich in zukunft planen werde.) Aktuelle projekte, an denen ich gerade arbeite. {1} 1992 Feltzer Sport. {WIP} {2} Monoblock alu styling II felgen. {WIP} Zukünftige projekte-
  19. Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  20. .M.S

    Vegetation Addon Mod

    Hello everyone, I'm here to bring you another project! Are you tired of seeing the same palms from the good old gta vice city? Here's a solution! This mod tries to increase the diversity of trees in vice city, picking some trees from gta san andreas (which has a good amount of trees), and also increasing the amount of shrubs in very empty areas of the game. Some screenshots: Along the mod's development, I'll be adding more images here Download: https://drive.google.com/file/d/1koJC9qEfYM4VNpaT-jRZdndJSYvTcrdM/view?usp=sharing
  21. CoolMods

    [WIP][VC] LCS Toni for VC

    I know this has been done a lot of times before, but, i decided to do mine. Note: Those skins haven't been stole from GTA:LCS PC Edition or from Surya. All of them where converted by me. using hero's tool All the skins are converted. skins done yet: mafia [x] lawyer [x] casual (also known as "traveller") [x] chaffeur [x] coveralls [x] tuxedo [x] avenger [x] the king jumpsuit (also known as "Elvis clothes") [x] rooster mascot [x] underwear [x] hero [x] dragon jumpsuit [x] antonio [x] tracksuit [x] goodfella [x] smart suit [x] Those were taken from the PS2 version of LCS. However i plan doing an Mobile version sometime. I'm also planning to convert to CS versions if it works. Latest version: (V2) (PS2 Outfits) Download I plan to make Vic Vance one, but i don't have VCS currently.
  22. Forever L

    [VC] San Andreas: Characters

    Well, there's not much to explain about this. This MOD replaces to most of the protagonists of Vice City, by the protagonists of San Andreas. For now, I've focused on Carl Johnson, but I'll upload the other actors. I have decided to start with the "special outfits", in order to draw a parallel with Tommy's outfits. To make it more "original". If they have suggestions on which character they could replace, and that is consistent with the VC story, they can comment on them. For now, some screenshots, and a video:
  23. This mod converts all the characters from GTA LCS to GTA VC. Skins done: Toni Cipriani mafia [x] lawyer [x] casual (also known as "traveller") [x] chaffeur [x] coveralls [x] tuxedo [x] avenger [x] the king jumpsuit (also known as "Elvis clothes") [x] rooster mascot [x] underwear [x] hero [x] dragon jumpsuit [x] antonio [x] tracksuit [x] goodfella [x] smart suit [x] Main Characters vincenzo [x] salvatore [x] donald love [x] donald love (beard) [x] avery [x] 8 ball [x] (skin is included in LCS toni skins) maria [x] miguel [x] otool [x] phil [x] toshiko kasen (normal) [x] toshiko kasen (dress) [x] casa [x] kazuki [x] mickeyh [x] ray machiowski [x] donovan [x] mcaffry [x] Full Characters Pack + Toni Cipriani (All Outfits) Screenshots: Special thanks to The_Hero for his RendWare Converter!
  24. JDaster

    Smartped

    Smartped "Peds are dumb" If you visit GTAForums, you like GTA, Correct? But let's admin it, peds in RW Gta's are dumb and quite annoying. The police officers are weak, the medics are scared of everything and the worst of all... Tommy is stronger than anybody else, it looks like you are playing a Superhero game! Smartped is a simple, very simple project, that promises some changes, to turn the game more balanced, realistic and fun. All only with some original files replacement, without any additional scripts. PROGRESS
  25. Jimmy

    Arrow's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy. Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
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