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Found 49 results

1. ## [VC] (Some) SA Cars

Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss for Help/Support FELTZER Normal

3. ## VC WIP VRTP 1.5 - A Vice City Retexture Project

VRTP (Vice City Retexture Project) is a mod that aims to retexturize the game completely. The first version was released in March of 2017, and was redone because I thought the quality was not very good. Now i can grant you, the quality is better now! Special Thanks and Credits To: Dimzet13 Rosa Project Team ThePedro004 FireBurns Treyarch OjTrue DingleMan Rim (I've picked some Textures From LCS Mobile) Killer_XD Pequeno zedouglinhas ELTacoBanido EduardoDev HybridTheory Comparision Images: In-Game Screenshots: I need you to help me with VRTP! Discord Server: Link

5. ## Vice City: Reborn

GTA Vice City Reborn is a WIP mod that pushes VC's RenderWare to its limits. Currently we are working in a small team, but we already have some progress done. So, right now we need someone to make HQ Characters, someone to help me with modelling and someone to make this topic a bit better. SCREENSHOTS: VIDEOS

8. ## VC Released Liberty City Stories Mobile Map for Vice City

Liberty City Stories has been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998, along with many map and model fixes for a true Liberty City experience! What's New!: Portland Island is now 100% complete COMMER is now 100% ported More Staunton and Portland LOD fixes More Missing Texture Fixes Dynamic objects, interiors, pickups, mission stuff and more! More model fixes More Transparency bug fixes
9. ## III WIP Grand Theft Auto Renderware Edition

Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
10. ## [VC] Updated Peds

Well, it was time to update sometime, right? Well, there isn't much to tell, it's just that: some fixed pedestrians, with some improvisations. [The issue of models with XBOX hands, will remain for later.] Meanwhile, I will leave some images, separating some things. 'Fixed' Tommy Well, I think we all know that Tommy Vercetti's face inside the game differs a lot from the cutscene version. Here I improvise an 'fix' for that, using its cutscene head as the base. 'Fixed' Tommy Here

12. ## SA Released [REL|SA|WIP|VC&III] Tank Fire

Hi! Since I like to modify wanted level system in III era because it's a significant part of the game I decided to make another mod. As you can see this mod is a 6th WL star related (the second military mod made by me) and it makes the tanks attack you with cannons. With this mod GTA will slightly remind you to some war game: 04.06.17 Tank Fire 1.4 - fixed game crash from the previous version, - removed tank aiming when the soldier exits the tank. 20.02.17 Tank Fire 1.3 - fixed player's tank "frozen aiming", - removed aiming ability for destroyed NPC tanks, - SWAT Tank water cannon replaced with cannoballs - mod changes available through Tank Fire.ini: ENABLE_ONMISSION = 0 ; [boolean] seting this value to 1 will disable tank fire while the player is on the mission - PLAYER_TANK_FIRE_RATE = 250 ; [4 bytes] time in milisecinds: 250 ms = 1/4 seconds (0 means the fastest fire rate) - NPC_TANK_FIRE_RATE = 1000 ; [4 bytes] time in milisecinds: 1000 ms = 1 second (0 means the fastest fire rate) - CANNONBALL_SPEED = 220.0 ; [float] - CANNONBALL_SMOKE_R = 1.0 ; [float] Cannonball some colour Red [values from 0.0 to 1.0] - CANNONBALL_SMOKE_G = 1.0 ; [float] Cannonball some colour Green [values from 0.0 to 1.0] - CANNONBALL_SMOKE_B = 1.0 ; [float] Cannonball some colour Blue [values from 0.0 to 1.0] *********************** TANK FIRE VERSION 1.21 *********************** - there's no need to use $INCLUDE directive any more so remove everything from the previous version and just use this single$CLEO code, - drasticly increased the distance shot of the tank fire (200.0) so now you can hit every vehicle (even Hydra), - decreased interval between shots, - tank pushing power has been removed, - tank "doom" aiming is completely controlable by mouse movement - there's no delay in moving, - it's possible to destroy other tanks so it looks like a tank battle game, - the players tank has a rapid fire and it can be activated by "press and hold" the right mouse button, - at STAR7 the players tank can be destroyed by other tanks (not tested), - the code shoud work for multiple game versions (not tested). Mod features: - other tanks are now vulnurable to explosions of any type so you can easily destroy them in combat (handling.cfg file was not modified), - tanks are pretty precise when they hit a standing or slow motion targets, - vertical direction of a cannon projectile trajectory is also defined so the tanks are able to hit you while you're flying a helicopter at low heights for exmpl, - if you drive really fast the cannon projectiles will most likely miss you, - appart from m4 assault riffles soldiers from tanks will carry thermal googles and bombs (they'll not actually use those extra gear but they'll drop it after death). - if you're on foot you can surrender yourself by clicking LCTRL and S at the same time. Source code v1.1 Tank Fire 1.42 (07.10.2019) DOWNLOAD v1.0&v1.1 EDIT: ******************************** TANK FIRE VERSION 1.1 ******************************** Code update: - inputed safety conditional checks in order to prevent the rare game crash, - removed the player's tank vulnerability to explosions [NPC tanks can still be destroyed by any type of explosion], - added the ability to faster rotate the player's tank gun [like in V], - decreased the push power of the players tank while fireing a cannon projectile, - drasticly increased cannon projectile speed for NPC tanks (I'm still not sure which speed I should set- future code versions will be diferent), - tested for 1.0 game version.
13. ## Vice City - Upscaled Characters

This is something I started doing couple of days ago using an online upscaler. Each skin is upscaled 4 times, so it goes from 256x256 to 1024x1024. For now I have done all of Tommy's gameplay and cutscene textures, however my plan is to do all side characters (Lance, Ken, Kent Paul, Sonny etc). Tommy's in-game and cutscene models uploaded: https://drive.google.com/open?id=1pXj2-vvsvsLI_hXHyxFnntZ5CoP0WFuz Before instaling MAKE SURE you have these 2 mods installed: 1. CS Chars to In-Game by ForeverL 2. XBOX Hands by ForeverL Almost all side characters are done, only have Umberto, Love Fist (only Jezz is done) and Auntie Poulet left, so expect those uploaded in the next few days. Here are some comparison pictures, left is original, right is upscaled.

15. ## [VC] CS Chars to In-Game

Many are fans of one of the major versions of Grand Theft Auto: Vice City. I include myself as one. But since I knew that the issue could be edited, I always had the idea of changing the playable models. As many have noticed, the models are much more detailed Cutscenes that brings the game originally, so I decided to convert all the models have their version in the Cutscenes. That also includes models that only appear in Cutscenes. - All models of Cutscenes converted to be playable. References Updated - Complete - In Progress - Not Started Tommy Vercetti Main Characters Cutscene Characters Download
16. ## VC Released [VC] Remastered HUD Interface

ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Mission Contacts Property/Assets Shops Gang Contacts IN-GAME SCREENSHOTS DOWNLOAD https://sharemods.com/olbsn039fws6/VC.RemasteredHUD.zip.html TO-DO Add in the Cuban mission icon, apparently I don't know what the symbol is based on and its hard for me to recreate in scratch. Would be greatly appreciated if someone could help me find it. CREDITS @Ash_735 - SA Mobile HUD Icons @Emillister - VC Anniversary Menu Map War Drum Studios - Original textures

19. ## GTA Vice City Needs alittle help with Main.scm

I'm making a mod for vice city and i wonder if you guys could help me on this I will give you guys credit if you could help me with the features to this. I'm making a mod for Vice city that removes all missions and all the player can do now and run around and have fun. - The Back doors of the Diaz mansion are still there and that garage on the roof. (I'm trying to remove those objects and please help me on that) - The ability to recruit 3 bodyguards for \$2000 each from the mansion at the beginning of the game. - When doing the mission 'G-spotlight' There are 3 objects i want to move like the two stairs on that ground so you can walk up on it to the roof and that big light to pointing at the building. This is my mod right here. https://drive.google.com/file/d/0B5acGyhuxtnONWFNUnIxcHdqS1E/view?usp=sharing
20. ## VC WIP Map Textures Fix 0.1

Hello guys! Today I come to bring a mod inspired by the mod of the same name for SA, in this first version I bring a fix to the hotel laurence, where the "dirt" was without texture, I decided opened the dff in zmodeler, and fixed the texture: Download Locked at user request - Crokey

22. ## III WIP Deutsche luxusautos. [lore freundlich]

Hier werde ich meine arbeit und die projekte zeigen, die ich in zukunft planen werde.) Aktuelle projekte, an denen ich gerade arbeite. {1} 1992 Feltzer Sport. {WIP} {2} Monoblock alu styling II felgen. {WIP} Zukünftige projekte-
23. ## Is there any better graphics than this?

Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
24. ## VC WIP Vegetation Addon Mod

Hello everyone, I'm here to bring you another project! Are you tired of seeing the same palms from the good old gta vice city? Here's a solution! This mod tries to increase the diversity of trees in vice city, picking some trees from gta san andreas (which has a good amount of trees), and also increasing the amount of shrubs in very empty areas of the game. Some screenshots: Along the mod's development, I'll be adding more images here Download: https://drive.google.com/file/d/1koJC9qEfYM4VNpaT-jRZdndJSYvTcrdM/view?usp=sharing
25. ## VC WIP [WIP][VC] LCS Toni for VC

I know this has been done a lot of times before, but, i decided to do mine. Note: Those skins haven't been stole from GTA:LCS PC Edition or from Surya. All of them where converted by me. using hero's tool All the skins are converted. skins done yet: mafia [x] lawyer [x] casual (also known as "traveller") [x] chaffeur [x] coveralls [x] tuxedo [x] avenger [x] the king jumpsuit (also known as "Elvis clothes") [x] rooster mascot [x] underwear [x] hero [x] dragon jumpsuit [x] antonio [x] tracksuit [x] goodfella [x] smart suit [x] Those were taken from the PS2 version of LCS. However i plan doing an Mobile version sometime. I'm also planning to convert to CS versions if it works. Latest version: (V2) (PS2 Outfits) Download I plan to make Vic Vance one, but i don't have VCS currently.
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