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  1. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  2. Hi everyone, It has been built in more than 10 years, contains tons of scripts, tons of interiors and new features. This mod is based on Vice Cry. Some other modders works also used. I can take permissions of the other modders and share their name but still probably I cant share whole mod because of new decisions of R* and Take2. But I can extract features and share them as independent mods. This game mod is probably the most stable HD mod for vice city, because all vehicle dff models minimized unrequired parts removed maximum texture size is 512*512 mod is using maximum 1.2 gb ram and not crashing for 4 hours gameplay all missions can be played without any crash or stuck. game contains 200 different ped model and they can be spawned in map without any problem(ped models are taken from ELChango) screenshots, boxing side mission after you passed you can learn new fight moves active traffic on Links Bridge some missing dialogs reused gang war side missions like san andreas inside track mini game black jack mini game gang members can be hired with action and sprint buttons, then can do driveby active balcony active interiors and extra clothes busses contains real passengers real bus driver mission peds can use mobile phone some peds can take a photo peds can buy newspaper and send post via postboxes peds and polices are wearing helmet during bike ride peds are using umbrella during the rain peds can eat hotdog, burger and pizza
  3. MrFinger

    [SA] Uncompressed SFX Pack

    The amount of attempts at finding the original sources of the GTA sounds were in vain, almost to nothing could've been found about them until now. Now, we have found literally what has been searched for years. This modification gives you an experience on what the sounds are like without much compression. For now only version for SA is available. III and VC versions coming soon! List of new HQ uncompressed sounds [SA] : Bonus folder contains HQ versions of: Don't forget to watch comparison videos below!: Downloads: SA Version III Version [WIP] VC Version [WIP] FAQ: Special thanks to: @Matt1010 For cover and few footsteps sounds @4Arty For loops of Cheetah, Club, BF Injection and Linerunner
  4. ForeverL

    [III|VC|SA] Spanish Updated

    This is an extreme revision to the official Spanish translation of GTA3, Vice City and San Andreas. These games were originally translated into Spanish from Spain. Apart from certain errors, he is far from being a neutral Spanish. Especially for Latin American players. This mod tries to fix that. - New Spanish translation from scratch. - New text strings for some vehicles. GXT Version Status Download Link GTA 3 DONE Download GTA Vice City DONE Download GTA San Andreas WIP -
  5. Rocky24pl

    VC Exlusive Extended Interiors

    Description One of the things I missed the most about Vice City was the interior of the hiding places. Since the dawn of time, I dreamed of being able to enter the interior of El Swanko Casa and save the game there. I made my first attempts to create this modification in 2016, but the results of my work were not satisfactory. While working on other modifications, I returned to this project many times and started a lot of things all over again, so that one day my dream could come true. When creating this modification, I try to use the original textures and take care of the smallest details, so that everything looks as if it was created by Rockstar Games. The modification adds the interiors of all savehouses in Vice City and extends Vercetti Estate with additional rooms. In addition to the new interiors, the modification also adds the possibility of entering other interiors that are in the game. You will not be able to enter the property until you have purchased the property. The mod will not require you to start a new game and will be interactive as the game progresses. The interior of each hideout has a wardrobe in which we can change the outfit. In addition, the Vercetti Estate and the hideouts of 1102 Washington Street and 3321 Vice Point will receive additional garages. Vercetti Estate improvement: -Bedroom and bathroom modeled on the one from the movie Scarface. -Ballroom with exit to the southern courtyard. -Kitchen with an additional kitchenette to the basement. -Diaz's room from Vice City Stories. -View from the North windows of the main hall. Hideout Interiors: -Ocean Heights Apartment -1102 Washington Street -Links View Apartment -El Swanko Casa -3321 Vice Point -Hyman Condo -InterGlobal Studios Others: -Print Works -The Greasy Chopper -V-Rock Recording Studio -Concert Hall -Auntie Poulet's house -K. Rosenberg & Co. VIDEOS My YouTube Channel.
  6. BEGINit

    Shine o' Vice

    It's 1987. Vice City. A whole year has passed since Tommy Vercetti removed Diaz and Sonny Foreli thus becoming a new drug lord. But this story is not about him. Flint Casie - a new mobster from Liberty City - comes to this city in pursue of a mystery. His brother was killed here in Vice yet his rest in peace was ruined by an unknown party who completely destroyed his funeral. By coming here Flint expects find out who's behind it. Unfortunately, he will soon enough realise that things here are not done so easy. Coming soon... Coming soon... Leaders: BEGINit Speccy Story/writers: BEGINit Speccy Braindawg Coding: BEGINit Speccy Silent Vrockwave Map & Character Design: Braindawg Speccy Sal_Leone Kalvin Podbyrin Frank.S Mega Turbocharger Blue Vehicle modelling: Speccy Leonazix Stierlitz Daitojo97 -Anti- Blue Tchuck FacFerc Deadman2 Togemax TheMadeMan Spartan_112 Soundtrack & SFX Keith Ward BEGINit Blue Braindawg Speccy Miscellaneous: BEGINit Frank.S Speccy Kalvin Help & Contributions ClaudX Cpt. Rookie DeltaCJ Ivan1997GTA DK22Pac WillzyyyGTA Ermaccer Surya926 PLAYABLE DEMO DOWNLOAD!!! WARNING! This is a Playable Demo of a WIP mod. This is not a final release! This Demo contains: 22 story missions, 4 side missions, 1 collectable, car purchase, bike purchase, clothes purchase, other script tweaks (approximately 25-30% of script) Various map changes like new areas, roads, interiors, etc. (approx 50-60% of map changes) New cars, peds, pickups (approx. 99% of changes) New loading screens, menu, intro, radar, hud, etc. INSTALLATION: Get a fresh copy of GTA Vice City Install Shine o' Vice to the game directory Overwrite everything if asks. Play the game! Feedback and bug reports much appreciated! FAQs Q: Is it compatible with a Steam version of GTA Vice City? A: No, it is not. The game is most likely to crash during the loading screen or may not launch at all. To fix that you need to find Non- steam gta-vc.exe v1.0 Q: Is this mod compatible with other mods? A: It is highly recommended that you do not use any other mods with Shine o' Vice. Some other modifications may cause game breaking bugs so please, make sure that the bug is not related to other modifications (remove those first) before reporting it. Q: When I play the game I have no audio. When I go to audio options, it says "No Audio Hardvare Found". How come? A: This installation does not contain audio files. Make sure that your game has audio files inside the audio folder. If you do have all the proper audio files, it may be your gta.exe problem. Q: When I start the game, I can hear the intro sounds and music, but the video is not displayed? How come? A: Right-clik on gta-vc.exe->Compatibility-> Check Disable Desktop Composition Q: When I play the game my mouse seem to not work. How come? A: Right-clik on gta-vc.exe->Compatibility->Check Disable Visual Themes (or alternatively run the game in Win95 or XP compatibility mode). Q: When I try to launch the game I get an error message that says "The program failed to initialise properly". What the hell? A: Try installing the latest DirectX version to your computer. If it doesn't help, try updating the C++Redistributable on your computer. Q: Everything works fine, but when I try loading savegames or restart the game, it crashes. How come? A: Try Right-clik on gta-vc.exe->Compatibility-> Check Disable display scaling on high DPI settings. It's a long shot, but might work. Q: Everything works fine, bet the longer my playing session the more unstable it looks. To be more precise, car geometry goes nuts! What's that? A: A bug that we are aware of and trying to fix. For now just reload the game (preferably turning it off and on again) and everything should be just fine. Q: I tend to run into some random bugs: a texture error here, a random crash there etc.? How come? A: GTA Shine o' Vice is still in WIP state. We are working on finishing the mod and fixing all the bugs so there would be none in final release. Untill then, bug reports are appreciated.
  7. VRTP (Vice City Retexture Project) is a mod that aims to retexturize the game completely. The first version was released in March of 2017, and was completely recreated because i thought the quality of the mod was not very good. Special Thanks and Credits To: Dimzet13 RoSA Project Team (and all the people that helped the development of the mod) ThePedro004 FireBurns Treyarch OjTrue DingleMan Rim (I've picked some Textures From LCS Mobile) Arab (CYP) (I've picked some Textures From LCS Mobile) Killer_XD Pequeno zedouglinhas ELTacoBanido EduardoDev HybridTheory Radon Kaz Kalvin Miguel Araújo Junior_Djjr Comparison Images: In-Game Screenshots:
  8. ForeverL

    [VC] (Some) SA Vehicles

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss Help/Support Broadway Clover Feltzer
  9. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done. RockstarVision ModDB GTAInside The latest version currently out is V3.5.6. The progress list above will be updated until and once a new version is released. *All names featured next to changes are their respective "author", all changes without a name specified are done by myself. gamebyte.com | gamingdeputy.com | dsogaming.com | play4.uk games.mail.ru | vgtimes.ru | gamerawy.com | muycomputer.com | merlininkazani.com *Anything above could be very outdated and not represent the mod as it currently is! Script Documentation found here. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated. @Kalvin - Project Creator (map, script, peds, etc) @Dominik_ - SCM edits @Son Of Big Boss - Vehicles @Ash_735 - HQ PS2 Audios @Crspy & @Nick007J - NoReposition & Script help @ermaccer & @Matt1010 - Weapon & Audio help @fastman92, @HackMan128, @maxorator & @ThirteenAG - IMG Console, SFX Manager, MVL, Widescreen Fix @Fire_Head - HUD [V3.5.5], slashed tires, all cars are helis cheat, etc. @Gamerjman19, @Mr. Jago & @Sergiu - Help with research, feedback & bug-testing @George Costanza - PS2 files & changes list, bug-testing @Matias_Montanna & @Vadim M. - References & research @RM76 - Carcols [V3] @Sergeanur - Ped Speech Patch @Solidcal - Weapons [V3] @Surya926 - HUD & marker colours [V3] @The Hero - Vehicles [V3], SkyGFX, misc. @TripleAs - Pedestrians [V2] @Vlad Viper - Texture help @Xinerki - HUD & Marker colours [V2] Like BETA mods? Be sure to check out San Andreas: BETA Edition! Alpha mods as well? How about Grand Theft Auto: 3D? Feel free to join any discussion of the modification, other beta mods & stages of development in Rockstar games here: https://discord.gg/STpNF57BKX Appreciate the work? Feel free to help 'buy me a coffee': paypal.me/kalvingfx
  10. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  11. UnitedMel

    Stories Locations: Vice City

    Le Singe d'Arbre Cafe in Little Haiti Compatible with VC Map Fixes v2.2 by Rocky24pl. Donwload Features: • VCS textures replaced with VC counterparts with higher resolution. • Improved UV-maps. • Improved wooden fence model. • New pre-light. • New collision with proper collision materials. What's missing: • Vents on roof. • Glendale spawn point. Credits: • VCSPC Team • Rocky24pl Screenshots:
  12. ForeverL

    [VC] Vercetti: Improved

    Tommy's in-game models have several bugs, and most of all, his face doesn't look like his cutscene counterpart. This mod, try to correct that, improvising a bit. - New low-poly head. - Style similar to LCS. - Correction in proportions and UV mapping. - BETA skin. - Biker Suit (thanks to @Kalvin). - Alternative color of Mr. Vercetti's outfit. - Exclusive skins from mobile (Tache, Wild). Really soon...
  13. ForeverL

    [III|VC|SA] Icons

    There's not much to explain. They are icons for GTA games. And for some mods. LCS III VC SA Download
  14. Jago

    Mr. Jago's Workshop

    The Cabby GTAGARAGE Beta Claude GTAGARAGE Improved Player Model GTAGARAGE III-Style Forelli ExSess DOWNLOAD | THREAD Vinnie's Warehouse DOWNLOAD | THREAD Improved Jocksport GTAGARAGE Timmy Vermicelli GTAGARAGE Fully Equipped Deluxo DOWNLOAD | THREAD Restored Beta Jacket PREVIEW 1 | THREAD
  15. ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Mission Contacts Property/Assets Shops Gang Contacts IN-GAME SCREENSHOTS DOWNLOAD https://sharemods.com/olbsn039fws6/VC.RemasteredHUD.zip.html TO-DO Add in the Cuban mission icon, apparently I don't know what the symbol is based on and its hard for me to recreate in scratch. Would be greatly appreciated if someone could help me find it. CREDITS @Ash_735 - SA Mobile HUD Icons @Emillister - VC Anniversary Menu Map War Drum Studios - Original textures
  16. ForeverL

    [VC] Updated InGame Characters

    Start over. As everyone knows, the cutscenes characters have much more quality than those that appear in-ingame. Taking up one of my first jobs, it's time to give you an update, finally. - For now, it will be adapting the cutscenes models for in-game. - New models for those who do not have their counterpart in cutscenes. It is not a quick conversion, each model will be reviewed and arranged to work as well as possible. There are certain things that are removed from the cutscenes models (like buttons, mouth and teeth, as they don't work in-game, and they don't look good). Default Models Special Models Hilary (Bank Suit) - Cutscene Version
  17. ilufir

    Vice City: Reborn

    GTA Vice City Reborn is a WIP mod that pushes VC's RenderWare to its limits. Currently we are working in a small team, but we already have some progress done. So, right now we need someone to make HQ Characters, someone to help me with modelling and someone to make this topic a bit better. SCREENSHOTS: VIDEOS
  18. Hi! Since I like to modify wanted level system in III era because it's a significant part of the game I decided to make another mod. As you can see this mod is a 6th WL star related (the second military mod made by me) and it makes the tanks attack you with cannons. With this mod GTA will slightly remind you to some war game: 04.06.17 Tank Fire 1.4 - fixed game crash from the previous version, - removed tank aiming when the soldier exits the tank. 20.02.17 Tank Fire 1.3 - fixed player's tank "frozen aiming", - removed aiming ability for destroyed NPC tanks, - SWAT Tank water cannon replaced with cannoballs - mod changes available through Tank Fire.ini: ENABLE_ONMISSION = 0 ; [boolean] seting this value to 1 will disable tank fire while the player is on the mission - PLAYER_TANK_FIRE_RATE = 250 ; [4 bytes] time in milisecinds: 250 ms = 1/4 seconds (0 means the fastest fire rate) - NPC_TANK_FIRE_RATE = 1000 ; [4 bytes] time in milisecinds: 1000 ms = 1 second (0 means the fastest fire rate) - CANNONBALL_SPEED = 220.0 ; [float] - CANNONBALL_SMOKE_R = 1.0 ; [float] Cannonball some colour Red [values from 0.0 to 1.0] - CANNONBALL_SMOKE_G = 1.0 ; [float] Cannonball some colour Green [values from 0.0 to 1.0] - CANNONBALL_SMOKE_B = 1.0 ; [float] Cannonball some colour Blue [values from 0.0 to 1.0] *********************** TANK FIRE VERSION 1.21 *********************** - there's no need to use $INCLUDE directive any more so remove everything from the previous version and just use this single $CLEO code, - drasticly increased the distance shot of the tank fire (200.0) so now you can hit every vehicle (even Hydra), - decreased interval between shots, - tank pushing power has been removed, - tank "doom" aiming is completely controlable by mouse movement - there's no delay in moving, - it's possible to destroy other tanks so it looks like a tank battle game, - the players tank has a rapid fire and it can be activated by "press and hold" the right mouse button, - at STAR7 the players tank can be destroyed by other tanks (not tested), - the code shoud work for multiple game versions (not tested). Mod features: - other tanks are now vulnurable to explosions of any type so you can easily destroy them in combat (handling.cfg file was not modified), - tanks are pretty precise when they hit a standing or slow motion targets, - vertical direction of a cannon projectile trajectory is also defined so the tanks are able to hit you while you're flying a helicopter at low heights for exmpl, - if you drive really fast the cannon projectiles will most likely miss you, - appart from m4 assault riffles soldiers from tanks will carry thermal googles and bombs (they'll not actually use those extra gear but they'll drop it after death). - if you're on foot you can surrender yourself by clicking LCTRL and S at the same time. Source code v1.1 Tank Fire 1.42 (07.10.2019) DOWNLOAD v1.0&v1.1 EDIT: ******************************** TANK FIRE VERSION 1.1 ******************************** Code update: - inputed safety conditional checks in order to prevent the rare game crash, - removed the player's tank vulnerability to explosions [NPC tanks can still be destroyed by any type of explosion], - added the ability to faster rotate the player's tank gun [like in V], - decreased the push power of the players tank while fireing a cannon projectile, - drasticly increased cannon projectile speed for NPC tanks (I'm still not sure which speed I should set- future code versions will be diferent), - tested for 1.0 game version.
  19. Shagg_E

    Main Menu Scene

    Aaaaalright. To be honest, I don't like to publish something that wasn't finished, but I did nothing in modding for about a year, except this tool(I'm still working on it), and I'm afraid the next year will be the same for me. Sooooo... Main Menu Scene v.0.9 "Main Menu Scene" gives you the ability to make your own "Main Menu" scenes with custom maps and scripts, if you have enough modding experience. Mod contains simple example in "Ocean View" hotel("Hotel") and an empty menu("Empty"). Mod contains a special ASI loader by DK(winmm.dll), it's important to use it for this version of MMS. You can also configure MMS in Menu/MainMenuScene.ini 0.9 features: Now you can load the savegames. You can add an almost infinite number of menus and configure the settings file to load random or one exact menu. You can create your menu like with ModLoader - just place all needed files(list of supported files you can find in the ini file) and they will be loaded automatically at the menu startup. And they will be unloaded automatically at the game startup. Just more customization. Cool story: Actually, it's a quite stable version, the only thing that will be changed in the final 1.0 release - is a few new little features and maybe more menu examples. Any menus that will be created for this version of MMS will also work in the final 1.0 release. Installation: Just drop "Menu" and "plugins" folders and winmm.dll library into your game folder. "Hotel" menu scene needs the last version of CLEO library(http://cleo.li). Known problems: "Heavy" collision models for "Main Menu Scene" cause a game crash when loading a new game. So please don't use them. "Player Skin Setup" menu causes a game crash. That's because the menu uses a different img archive. And that's why this menu was disabled in the menu scene. BIG thanks to Sektor, xanser, and ThirteenAG for parts of code and necessary memory addresses, and DK for his wonderful ASI loader! Enjoy! DOWNLOAD I don't know, what's wrong with GTAGarage(can't submit or edit any file), so it's temporary hosted on my site This work is not copyrighted, please feel free to modify or distribute. Some info:
  20. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  21. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive
  22. This mod converts all the characters from GTA LCS to GTA VC. Skins done: Toni Cipriani mafia [x] lawyer [x] casual (also known as "traveller") [x] chaffeur [x] coveralls [x] tuxedo [x] avenger [x] the king jumpsuit (also known as "Elvis clothes") [x] rooster mascot [x] underwear [x] hero [x] dragon jumpsuit [x] antonio [x] tracksuit [x] goodfella [x] smart suit [x] Main Characters vincenzo [x] salvatore [x] donald love [x] donald love (beard) [x] avery [x] 8 ball [x] (skin is included in LCS toni skins) maria [x] miguel [x] otool [x] phil [x] toshiko kasen (normal) [x] toshiko kasen (dress) [x] casa [x] kazuki [x] mickeyh [x] ray machiowski [x] donovan [x] mcaffry [x] Full Characters Pack + Toni Cipriani (All Outfits) Screenshots: Special thanks to The_Hero for his RendWare Converter!
  23. ForeverL

    [VC] San Andreas: Characters

    Well, there's not much to explain about this. This MOD replaces to most of the protagonists of Vice City, by the protagonists of San Andreas. For now, I've focused on Carl Johnson, but I'll upload the other actors. I have decided to start with the "special outfits", in order to draw a parallel with Tommy's outfits. To make it more "original". If they have suggestions on which character they could replace, and that is consistent with the VC story, they can comment on them. For now, some screenshots, and a video:
  24. Shogun Pacino

    [WIP][VC] LCS Toni for VC

    I know this has been done a lot of times before, but, i decided to do mine. Note: Those skins haven't been stole from GTA:LCS PC Edition or from Surya. All of them where converted by me. using hero's tool All the skins are converted. skins done yet: mafia [x] lawyer [x] casual (also known as "traveller") [x] chaffeur [x] coveralls [x] tuxedo [x] avenger [x] the king jumpsuit (also known as "Elvis clothes") [x] rooster mascot [x] underwear [x] hero [x] dragon jumpsuit [x] antonio [x] tracksuit [x] goodfella [x] smart suit [x] Those were taken from the PS2 version of LCS. However i plan doing an Mobile version sometime. I'm also planning to convert to CS versions if it works. Latest version: (V2) (PS2 Outfits) Download I plan to make Vic Vance one, but i don't have VCS currently.
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