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  1. Winner of The Best Conversion in GTAForums Annual Awards 2017, 2018, and 2019 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" be
  2. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its exis
  3. Staunton Assassin

    Staunton Assassin's Workshop

    Staunton Assassin's Workshop About Welcome to my workshop. Here, you can find all of my mods in one convenient place. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Fanfiction
  4. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  5. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Sh
  6. DGTA

    [REL][VC]Ken Rosemberg HD

    Ken Rosemberg HD by DGTA | -----------------------------| Created: 12/09/16 | -----------------------------| Ken Rosemberg with HD textures! Hope you like it! To make it I used as a base the mod HD Tommy by vakooja (http://www.gtagarage.com/mods/show.php?id=4113) If you want HD hands like in the screenshot download the 3D model contained in the mod CS Characters 10th Anniversary Edition by Forever L (http://gtaforums.com/topic/695851-vice-city-cs-characters-10th-anniversary-edition/page-1) This mod is part of a bigger mod that I will release when it's ready! Feel free t
  7. Staunton Assassin

    Dynamic Stars

    Dynamic Stars by @Staunton Assassin About: Screenshots: Credits: Download:
  8. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for
  9. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure?
  10. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in
  11. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  12. What is this? A modification for GTA III and GTA Vice City, which adds rectangular radar and HUD elements based off the GTA V HUD! Versions: GTA Vice City: Rectangular HUD v3.0 (ASI plugins) GTA III: Rectangular HUD v1.0 ( ASI plugins ) Features: Rectangular radar similar to GTA V. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller. Time with phone. Weapon and Radio wheel. Dynamic money counter. Smaller text-box. Mission timers similar to GTA V. Fonts and Radar ic
  13. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created wit
  14. HackMan128

    [LCv4.0] Liberty City Enhancements vol. 1

    Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) r
  15. Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2
  16. Staunton Assassin

    AI Weapon Walkstyles

    AI Weapon Walkstyles by @Staunton Assassin About: Screenshots: Credits: Download:
  17. Hello. This is The Truth from the Grand Theft Auto: Underground Total Conversion mod team and today I am here to introduce a little mod I made. This is a custom neon pack made for Vice City which includes lots of crazy, coloured neons in places you would never imagine. It is also compatible with the GTA: San Andreas Modification called "GTA Underground". Mods required (for GTA Vice City): - III.VC.SA.LimitAdjuster. - Any .IMG tool (I personally use IMG Factory). (Installation guides are in the download files). Credits: -dkluin: For teaching me how to do it in the first pla
  18. RegistaG

    VC Upscaled Characters

    Each skin is upscaled 4 times, so it goes from 256x256 to 1024x1024. I have finished all of Tommy's Gameplay and CS Textures, including an extra Beta Tommy. Also all side characters are done, both gameplay (only the ones that actually appear outside of cutscenes) and CS versions. This is compatible with ForeverL's models. Download here: https://drive.google.com/file/d/1a9TnsFJkufL-KGbV_MrY3nPIU4qwWlMI/view?usp=sharing Youtube Video: Here are some comparison pictures, left is original, right is upscaled. Beta Tommy:
  19. Cleoude

    Cleoude's Workshop

    Hi, guys and girls! Guys, My username was CleoModlar. But I changed my username to Cleoude. I usually make cleo mods. I can even say that most of the mods cleo scripts I released. But I always try to improve myself. Hope you enjoy my Workshop. Hairstyles and Beards Hangout with Story Characters V2 Home Radio V1 GTA 4/5 Style Helicopter Warning Alarm Security Van Heist V2 Bullet Casing Sounds V2 GTA 5 Mission Failed Phone Improvements IV Carjacking Camera Style
  20. Maxo's Vehicle Loader 0.98e for Vice City by maxorator Adds new vehicles to the game without replacing old ones. Loads vehicles from a 7z archive containing .col, .dff, .txd and .xml. XML files define handling, carcols, name, default.ide data, audio settings and more. Tuning parts can be added to vehicles (works in a similar way as in SA). Also loads SA .dff and .txd files directly (and collision from .dff's). Machine guns and rocket launchers (also with custom models) can be attached to vehicles. Vehicles can use hydraulics/tank cannon/etc and can use police/ambulance/firetruck/taxi AI. Cust
  21. Seemann

    [REL] Sanny Builder

    Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS, VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and mu
  22. KDST

    Neons and Shadows

    Some textures in PS2 are better than PC because PC had bad compression and some textures like neons or shadows this quality drop affects them in some textures and that's why I started looking for all the textures that contain neon and shadows. Here a comparison VICE CITY PC PS2 Neons PC PS2 SAN ANDREAS PC PS2 Download 2.0 Neons and Shadows Credits: Mugetsuga for PS2
  23. Announcement: Wanted Level Editor version 1.05 for SAxVCxLC released (02.12.2020) Wanted Level Editor version 2.17 for the default San Andreas game released (12.12.2020) Mod Update includes these fixes: - mixing of cheats and menu keys resolved, - some mod keys altered within the XML according to some game menus, - every key used by this mod can now be replaced through a menu by a press of a new selected button, - "press/release key" issue resolved, - some key presses are synchronized with the FPS, - fxt file removed, - "muscle memory" issue caused by a mod
  24. Eldrenix

    Eldrenix's Workshop

    Hello everyone. Welcome to my workshop. I'm newbie at mods so don't judge me strict. Flags of various countries on the wall fam3 HQ skin Bloods And Crips Boat Artwork Sonny
  25. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download
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