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  1. ForeverL

    [VC] SA Vehicles: Vice City Style

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss Help/Support Broadway Camper Clover Feltzer Hustler
  2. A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding animations to Money and ammo, similar to GTA IV. GTA IV/EFLC wanted star style. GTA IV Radio HUD system implemented. Choose your favourite mode, IV/TLAD/TBOGT or classic GTA 3/VC and the color scheme and radar will change accordngly. Gameplay demo will be posted soon. Download: Widescreen Fix **necessary For perfect IV radar scaling and outlined text Ultimate ASI loader **necessary To load the plugins in the game process GTAInside (GTA III v1.0) GTAInside (GTA VC v1.0) Below are mirror links from Mediafire. IV/EFLC HUD GTA III v1.0 IV/EFLC HUD GTA VC v1.0 (Note: This is not the final version! Kindly report any bugs you have encountered. It will be fixed if possible.) Screenshots: Contributions: @peymank Changes to pager and phone : changed it to GTA V iFruit phone for both (optional) also changed the Pager to landscape phone
  3. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  4. AI Weapon Walkstyles by @H-G About: Screenshots: Credits: Download:
  5. WANTED LEVEL EDITOR Important: Save game error caused by wle for SA has been removed. I'm sorry for the trouble. Go down for download links. The latest: Wanted Level Editor Version 2.18.5 Update (19.09.2021) - added vehicle, peds or weapons are now available through the mod menu. About the mod: - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor version 2.18.6 for GTA San Andreas Wanted Level Editor for SA - links to all previous versions Wanted Level Editor v1.10 for SAxVCxLC Wanted Level Editor for SAxVCxLC - links to all previous versions Wanted Level Editor v1.01 for GTA Underground Wanted Level Editor for Vice City v2.8.4 [not fully tested] Wanted Level Editor for Vice City v2.8.3 [MVL Support] WantedLevelEditor for Vice City v2.8.2 [MVL Support] WantedLevelEditor for Vice City v2.8.1 [MVL Support] Wanted Level Editor for Vice City [MVL Support] - links to all previous versions WantedLevelEditor for gta3 v2.2 (carColorFix)
  6. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  7. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  8. H-G

    H-G's Workshop

    H-G's Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto - Re: Liberty City Stories Documentations
  9. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with Jago and R4gn0r0k for being my former patrons, thanks guys wherever you are for being my support Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  10. _𝓐𝓖

    Classic Axis feat. Glitches

    Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  11. Seemann

    [REL] Sanny Builder

    Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS, VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more. Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities. Official website: sannybuilder.com Current version: 3.8.0 Released: 2021-08-04 Further reading at GTAMods.com: Sanny Builder Mission_Scripting (Overview) CLEO Follow me @SannyBuilderDev | Dev Page on GitHub
  12. MrFinger

    [VC] Fixed Xbox Vehicles

    Many of us know that Xbox VC vehicles were done very poorly and had a lot of bugs. This mod aims to fix the bugs and make the vehicles look more polished. List of all vehicles and changes made to them: Screenshots: Download (reuploading to mixmods is strictly prohibited). Thanks to: @Matt1010 - For logo and suggestions. @Noskillx - For idea to make this mod, reports and suggestions. @Ash_735 - For HQ body textures.
  13. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done. RockstarVision ModDB GTAInside The latest version currently out is V3.5.6. The progress list above will be updated until and once a new version is released. *All names featured next to changes are their respective "author", all changes without a name specified are done by myself. gamebyte.com | gamingdeputy.com | dsogaming.com | play4.uk games.mail.ru | vgtimes.ru | gamerawy.com | muycomputer.com | merlininkazani.com *Anything above could be very outdated and not represent the mod as it currently is! Script Documentation found here. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated. @Kalvin - Project Creator (map, script, peds, etc) @Dominik_ - SCM edits @Son Of Big Boss - Vehicles @Ash_735 - HQ PS2 Audios @Crspy & @Nick007J - NoReposition & Script help @ermaccer & @Matt1010 - Weapon & Audio help @fastman92, @HackMan128, @maxorator & @ThirteenAG - IMG Console, SFX Manager, MVL, Widescreen Fix @Fire_Head - HUD [V3.5.5], slashed tires, all cars are helis cheat, etc. @Gamerjman19, @Mr. Jago & @Sergiu - Help with research, feedback & bug-testing @George Costanza - PS2 files & changes list, bug-testing @Matias_Montanna & @Vadim M. - References & research @RM76 - Carcols [V3] @Sergeanur - Ped Speech Patch @Solidcal - Weapons [V3] @Surya926 - HUD & marker colours [V3] @The Hero - Vehicles [V3], SkyGFX, misc. @TripleAs - Pedestrians [V2] @Vlad Viper - Texture help @Xinerki - HUD & Marker colours [V2] Like BETA mods? Be sure to check out San Andreas: BETA Edition! Alpha mods as well? How about Grand Theft Auto: 3D? Feel free to join any discussion of the modification, other beta mods & stages of development in Rockstar games here: https://discord.gg/STpNF57BKX Appreciate the work? Feel free to help 'buy me a coffee': paypal.me/kalvingfx
  14. Leonazix

    Leonazix Import and Exports

    Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were waiting for my workshop. So, I hope you like my mods!
  15. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  16. Don't forget to download the new version with text shadow color changing support! Just a fun mod for GTA: Vice City to add some new colors to the HUD elements.While working with my Rectangular HUD,I thought "Why not create a script and add the colors through it?"Because in the previous release I included a modified EXE for colours.It was ignored afterall,so I just created this script to replace the EXE method.Also,when I searched for color modifications in Google,I got zero results.Hope this will reach to those people who were in need of this. Special thanks to: @spaceeinstein ,for providing memory addresses. @DK22Pac ,for PluginSDK. Contents: chhudcol.VC.asi ChangeableHUDColors.ini readme.txt SA.ini LCS.ini IV.ini V.ini VCS.ini Download: NewColorsHUD.zip(deprecated) | Mediafire | GTAGarage chhudcol.zip(ASI plugin) | Mediafire | GTAGarage(unavailable) chhudcolv2.zip(updated) | Mediafire | GTAGarage(unavailable) Screenshots: How to install? Download the chhudcol.zip and extract it. Copy the contents in the "Changeable HUD Colors" folder to "scripts" folder or directly in GTA:VC root folder. You can add and use your own color choice(RGB palette) to the ChangeableHUDColors.ini file.
  17. UnitedMel

    Stories Locations: Vice City

    Le Singe d'Arbre Cafe in Little Haiti Compatible with VC Map Fixes v2.2 by Rocky24pl. Donwload Features: • VCS textures replaced with VC counterparts with higher resolution. • Improved UV-maps. • Improved wooden fence model. • New pre-light. • New collision with proper collision materials. What's missing: • Vents on roof. • Glendale spawn point. Credits: • VCSPC Team • Rocky24pl Screenshots:
  18. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  19. Grinch_

    [SA|VC] Cheat Menu

    Press Left Ctrl + M to open/ close the menu. Doesn't work in multiplayer. Cheat menu for Grand Theft Auto San Andreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay. Comes with an ImGui based easy to use interface & mouse support. Downloads: Stable versions here. Beta versions (daily/weekly) are at the discord server. Installation: 1. Install DirectX9 & Visual C++ Redistributable 2019 x86. 2. If your game version isn't v1.0 then you'll need to downgrade. 3. Install asi loader & Silent Patch (required) 4. Download CheatMenu.7z and extract everything in game directory. If you like the mod be sure to star the GitHub repo & join the discord server. Screenshots:
  20. Jack

    STAR 7

    THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. STAR 7 06.09.2021 STAR_7_WLE_SA_2_18_2 GTA VC 7 stars constantly activated (for playthrough and testing) STAR_7 for GTA Vice City new version STAR_7 for gta Vice City old version STAR 7 for gta3 You can visit my youtube channel (which will lead you to mod showrooms) to be to be updated about all of my wanted level modifications: https://www.youtube.com/channel/UCFOnEYrlUq-caoB8-Wb4f2w ______________________________________________________________________________________________________ Some screens: *********************************************************************** GTA SA UPDATE 21.03.2016 [sTAR7 FOR SA VERSION 1.7]: Install: Read the readme file from the download link. Supported game version: GTA SA 1.0 HOODLUM
  21. HackMan128

    [LCv4.0] Liberty City Enhancements vol. 1

    Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) rwd3d9.dll ASI loader (ThirteenAG) d3d8.dll limit adjuster (ThirteenAG) WidescreenFIX (ThirteenAG) VC CLEO (Alien, DK, ThirteenAG) https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip _______________ Installation: _______________ 1) Make a backup of the game 2) Drag & Drop the mod archive content from 'Liberty City Enhancements' folder to the game folder 3) Download 'fastman92ImgConsole32.exe' (Fastman92's IMG console) from http://www.mediafire.com/file/y8k739x578b71ri/fastman92_IMG_Console_1.2.rar/file I couldn't include his tool here, sorry. 4) Run 'Install.bat' MOD works only with vc exe 1.0 _______________ Mod brought to you by HackMan128 a.k.a. KNN Please do not mistake my mod with others mods, I just grabbed some ideas from their trailers, not the content. Both mine mod and others mod includes props from GTA San Andreas so it may make it similar. Warning: To easy install, you might need fastman92's img console, which link is in the readme. everything is automatic. Link to download in the video. Also, there is a hidden bonus interior around Peep shop Find yourself. What has been done already: GENERAL: • Glasses are breakable • Peds are walking around and chatting • You can get drunk • You can use a lift • There is a TV PORTLAND: • Default safehouse ramake and its garage (doors look always closed but it is enterable) • Peep shop • The Bawdy shop • Hepburn Heights safehouse building • Garden nearby hospital • Lighthouse cave system • Mr. Wongs Laundrette STAUNTON: • Tarbrush Coffee • Bolt Burgers • Posh shop bug fix #1 https://drive.google.com/file/d/11riLOEMM1BfL5zF4B5G9hY4ELZKbhXzP/view?usp=sharing • Fixed " Cipriani's Chauffeur " mission • Bar guy can now shot you when you will shot in the bar • Lying animation is now running while saving • Weather is more randomized • Opened doors to Posh shop • Little bug fixes
  22. Ped Speech Patch An ASI plugin that will make pedestrians (including Tommy himself) more talkative, like they were on the PS2 version of the game. There's also an INI file with a setting that can make Tommy even MORE talkative. UPDATE 26/08/2015: Fixed an issue with a speech timer which caused several speeches to play only once. SUPPORTED VERSIONS: * 1.0 * 1.1 * Steam DOWNLOAD
  23. UpdatedSCM is an SCM mod for GTA: Vice City to enhance the gameplay a bit, while also fixing little bugs. It has things like MC Tommy, some beta cell phone conversations, more ped variety in certain missions, mission corrections, improved 'Supply & Demand' mission, skippable intro help messages, skippable phone calls... Download the latest version here. (Yes, this includes everything now.) ...And check out its changelog to get more idea about what it does. Besides the main variation's SCM, there are also two other SCMs, depending on your need: Save-Friendly SCM: this has most of the changes from the main variation up until a certain point that does not necessitate a new game. (The changes you do not see here compared with the main edition are all those which require a new game and thus would crash the game while trying to load it.) So you can use this with your old saved files. (Still: be cautious and beware that your save files might become corrupted if you overwrite them, so at least save in a different slot or backup your save files if you use a new SCM.) Without MC Tommy SCM: the only difference between the main variation and this one is that this does not contain the MC Tommy model addition. Only the latest version's changelog is included here (which applies to both the "main variation SCM" and "without the MC Tommy SCM" file - the save friendly SCM's changelog is in the download):
  24. djdarko

    Vice City 4K Fonts

    GTA VICE CITY 4K FONTS BY DJDARKO For: English, French, German, Italian and Spanish font1 | Pricedown / Vice City Sans font2 | Rage Italic (+ Montana) OVERVIEW This is a high resolution (4096px) font set for the PC version of "Grand Theft Auto: Vice City". The fonts have been matched as closely as possible to their original style and adjusted to look great within the game. DETAILS • Includes an alternate font, "Montana" which was part of my original Beta upload. This replaces the "Rage Italic" font used for Locations, Vehicle Names and Mission Titles. • Includes two Pricedown texture variants, "Crumbling Stone" and "Sponge". These can be seen respectively in the "¡eliminado!" and "¡arrestado!" text in the preview image. • Includes an "Enhanced Version" (^) which utilizes Fire_Head's Font Size Tools, allowing internal adjustments that wouldn't be possible otherwise. The most relevant difference is the number spacing has been modified to be consistent, resulting in a uniform appearance of the Rampage timer, ammo counter and stats screen. Thank you! @Fire_Head - The Enhanced Version wouldn't be possible without your work! EXTRAS + Intro Screen Text. + Menu Items (Mouse, Background and VC Logo). + Spanish GXT Fix which improvises a workaround for the missing Pricedown inverted exclamation mark. + PNG Source Images for all graphic elements. (^) Requires: Fire_Head's [VC]FontSizeTool https://www.mediafire.com/file/s4tc7ats9la59ss/%5BVC%5DFontSizeTool1.1.rar/file In-Game Testing Gallery Download Links: Mega Google Drive Mediafire
  25. _Æ_

    Beta Xbox Style Recreation

    Comet Infernus Banshee Blista GPX Idaho Sentinel SentinelXS Pheonix Download Here Recommended Mods Tools used: - 3ds Max(with The Hero's RW plugins) - Photoshop - Magic Txd Credits @_Æ_ Beta Recreation in Xbox style & textures @Son Of Big Boss Beta Recreation @The Hero Beta Recreation(Infernus) & Conversion of Xbox vehicles to PC @Inadequate & @Jinx. Suggestions
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