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H-G's Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto - Re: Liberty City Stories Manhunt Documentations
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- III Released
- VC Released
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NEW TRAILER One of the biggest extension mods for Vice City. I don't know where to start but for summarize, there are lots of additional things but all features are matching with game experience and not breaking anything from vanilla Vice City. INSTALLATION Extended Features is not a standalone project. Installation is very simple. NOW WE HAVE AUTOINSTALLER! Just run Extended_Features_Setup.exe as an Administrator and select your vanilla Grand Theft Auto Vice City game directory. Press Extract and after installation has been finished HAVE FUN! Vice City Extended Features V0.8.1 AUTOINSTALLER DOWNLOAD v0.8.1 is the stabilized version of v0.8. * There is no save file destroying crashes. * No zone based crashes * Weapon pickups for newly added are removed. There is hidden gun dealer near the Umberto's Cafe. You can buy them from him v0.8.1 small fixes and weapon pack DOWNLOAD This patch contains small fixes and extra weapons for v0.8.1. Details are on description below. fixes and additions, * aspect ratio problem is fixed for 16:10 * missing textures are fixed for some props around the city(like bottles, boxes and rubbish) * crash fix when player presses backspace in car * there are 15 more weapons all of them can be bought from secret weapon dealer in front ot Umberto's Cafe. Installation fpr v0.8.1 small fixes and weapon pack is very simple, Just extract contents in 0.8.1_extraweapons_and_fixes.zip file to the already v0.8.1 installed vice city directory. Supports saves from v0.8.1 also. * White rectangle problem for radio station icons is fixed * Random encounters and new things are now visible on radar and there will be arrow above the actors when get closer to them NOTE Please don't use old saves from previous versions. Use one of the shared save file or start new game. For the most stable gameplay, run GTALAUNCHER.exe as administrator and click Run GTA Vice City button from the opened window. IMPORTANT!!!! Safehouses and interiors are not directly shown on big map from pause menu. They are getting visible from mini radar map when you get them closer. please use any of this savegames or start new game. SAVE GAMES DISCORD CREDITS - (developers and mods used) @bibidibabidibu @BlackStallionDX @raven54 Rawdog Leonazix EgasVegas MIXAIL Irving Luna @erorcun @Silent @_𝓐𝓖 @MR GARFIELD @Insomnium @=SpitFire= hankbig(evpat) V0.8 Features These things are available with v0.8, Stability and crash fixes are below, * Latest widescreen mod is supported. All cleo scripts like zone text are updated and adapted, * Latest MVL is supported(No collision problems with Rhino and supports the latest Classic Axis on foot), * Skygfx effects are fully supported for vehicles * Auto load for the latest save game when game is started * Save files are now in main game directory under userfiles folder * The Job mission stuck problem is fixed * Money icon disappearing problem for film studio is fixed * Vercetti Mansion interior bugs have been fixed * Crashes that occur after progressing in the game are fixed. New things are below, * There are random events happening in some parts of the map. You can come across with them randomly, -- Cops searching the trunk of the vehicle -- Hookers and their clients in the car at the backstreets. -- Cops at murder scene. -- Cops at robbed shops for investigation. -- Some punks fighting at the backstreets. -- Some punks robbing and threatening civilian at the backstreets. * Tommy will able to shoot from any angle in car. This feature is very close to san andreas drive-by. There was a drive-by feature by Tommi4kaVar4etti but that was not compatible with Classic Axis mod. This one supports Classic Axis also. * There will be active headlights. player won't need to wait till evening time to use headlights. its default button will be L or CAPS LOCK to on and off headlights. For police vehicles there are blue and white switching lights. * Dynamic shadows for player and pedestrians. Bullet holes can be seen on walls. * Better weapon on the ground system. Now there will be light effect under weapons pickups. * Tommy can drop weapons by Back Space key. * Concert hall is active. There will be Love Fist concert, you can visit whenever you want. * There is street animals(cats and dogs). They will be appeared randomly in the map. * There is jumping point nearby Painting shop to the Leaf Links Golf Club. * There is 5 hidden music pickups. When player takes one of them, Tommy will wear headspeaker and will able to listen hidden musics for 15 seconds. * Tarbrush cafe is a buyable and renovatable property. * There is a city center office for Sunshine Autos. This place will be a buyable property and there will be new side missions for each vehicles in the store. After passing each missions, vehicles will be available one by one. * Mendez Mansion can be renovated * After Pole Position Club acquired, there will be Broadway car spawned nearby the club. To activate pimping side mission just enter that car. There will be 10 missions in a row. Missions are very similar like San Andreas Pimping side mission. After pimping side mission has been finished one unique outfit will be available inside pole position club. * Icon based radio stations will be also available with speedometer. *There is drug traficking mission like scarface. This mission is like taxi or ambulance side mission, player can play it whenever wants. This mission will be available after Boatyard has been acquired. There will be special boat available to start the mission. Player can get coke from main dealer and then distribution side mission will be available. I able to store active coke storage amount and your distribution profit will be based on your coke storage. during these side missions turret weapons and dynamic drive by feature help a lot the player. * Tommy can take health pickup and can store in inventory, player can use it whenever wants. just press and hold TAB button for a second * There is some details for trucks like Linerunner, Barracks and Trashmaster. For transmission changes they will produce dark smoke * There is Trucking side mission like San Andreas. There are different types of trailer and lots of destinations. 18 wheels of steel : vice city Just enter the special truck at the docks and side mission will be started. * There is Phoenix KITT (knight rider) car will be the bonus car for the last sunshine autos city center office mission. this car will have three unique abilities 1 - nitro with capslock key 2 - rocket launcher with backspace key 3 - heavy machinegun with alt key * There is be Trash Dash side mission, to activate this mission just enter the Trashmaster car at the docks. * Packer has car docking feature, Tab key to dock and Back Space to release * There is Go Kart side mission in shopping center. * There is Vice City News side mission. In this side mission, Tommy will try to take photos of some incidents in Vice City for tomorrow's news within the given time. * There is functional fire extinguisher. You can find it at the fire department garden. * There are 11 new interiors. these interiors will be, 1 - Police Department in Downtown 2 - Aloha Bar in Little Havana 3 - Villa Mercedes Cortez 4 - Fidel's Record Store 5 - Hooker Inn Express Hotel Lobby 6 - New bar in Ocean Beach (same place with first victim of Jury Fury mission) 7 - New Safehouse in Ocean Beach 8 - Cigar Shop 9 - Teatro De Bell 10 - Leaf links golf club 11 - Butcher Carnicero Romero V0.7 Features *Some Tommy models were converted from cutscene but some of them were still from default in game Tommy model. All models have been reworked and now all of them converted from cutscene Tommy. There wont be differences between Tommy skins like Soiree suit. * 7 new police side missions have been added in the second island, all missions will have voice actings and references of 80s * 1 random encounter for drift side mission has been added in airport * 1 playground mission has been added for Hovercraft * Tommy will able to buy drugs and cigars * Vercetti gang and Diaz gang will have gang car like Haitians and Cubans * After the mission Rub Out, Tomm will able to call his gang to get backup * Vercetti Estate will be able to renovated * New vehicles have been added. There will be 171 new vehicles in total. Some vehicle styles were not matching with original game and some of them were looking dark. Nearly I reworked all of them and now their harmony is better. * vc_traffic.asi has been edited and problems have been fixed. Streets will not be empty anymore. there will be lots of on foot peds. * GPS radar problems have been fixed * Reasons for random crashes have been found and fixed. I realized that most of them happening due to helmet for bike rider peds, umbrella mod for peds. I solved them. Nearly I never faced with any crashes for free playing or scenario missions gameplays * skygfx will be available. color palette will be more realistic and lively * All features will be directly available. there wont be any need to finish first mission and make save and load game * There will be some details like, *** Homeless people around firepit in evening times, *** guitar artists around the city, *** people listens music at the beach in evening, *** some ladies are doing yoga at the seaside, *** there will small funny easter egg details like using toilet in ocean view hotel etc and at last "General error for std.asi:translator.Asi" problem will be fixed with v0.7 V0.6 Features * 9 Random encounters missions. all of them have cutscenes with voice acting and during the mission there will be multiple selections. there is no sign in radar or map. you need to find them by yourself. you can check added screenshots to find them * Initial implementation of Golf side mission. just go to the golf club and enter the Caddy then follow the mission steps. * 30 new cars in traffic (till v0.5 there were 120 new cars now increased to 150) * 15 new female peds in map * initial implementation of gaining and losing weight. Tommy can do sports to lose weight. 1 minute of sport will decrease one level weight. for gainin weight tommy needs to eat burger. 5 burgers will increase one level of weight. * the elevator will always be available in second island. * drifting mini game has been added. when you are not during the mission you can do drift with any car. your point will be show near the radar and you can make money easily. * Tommy will be able to get on the bus * stability fixes and collision fixes. * climbing feature has been updated. tommy now can climb with TAB + Space rather than only Space 360 Degree Camera Support and Fixes for V0.6 * Contains lots of random crash fixes. REALLY REALLY RECOMMENDED !!! * Now vehicles have 360 degree camera support like San Andreas * Traffic spawn problem fixed for golf mini game * Lift crash fixed for using this patch V0.6 needs to be installed at first! just paste all contents in rar file into your game directory. * Aiming and axis feature have been reimplemented * 360 degree vehicle camera is now working with asi, there is no cleo script anymore and all lag problems fixed for 360 degree camera. New Hovercraft vehicle + Swimming feature fixes An addition patch for V0.5. With that addition, - Hovercraft vehicle will be available at Ocean Beach Lighthouse. It is not like existing hovercraft mod. It supports cleo 1.1.1.7 and you can enter and exit hovercraft when you are driving on sea. - Some important crash and stability fixes have been done for swimming feature. If you are using gamepad, now you can use left stick to control Tommy during swimming. For using this patch please install Extended Features mod at first. Screenshots V0.5 Features * skimmer with rainbow smoke press side misson button default CAPS LOCK * Jet-ski side mission "Jet-Ski Playground" added and bonus Monster truck added for "BF-Playground" side mission * Tommy can call police, ambulance, taxi and firefighter (press and hold phone answer and sprint buttons for three seconds default TAB and Shift) * there will be 4 new police archive sidemissions * 3 new clothes (army uniform, tied suit, leather jacket) they are hidden in safehouses * open and closed roof for stallion car * open and closed mask for bank rob mission skin * tommy will wear helmet when riding bike * two new bcycles(bmx and montain) and one skate (all will have special animations and will be spawned randomly near ocean view hotel) * mission based active newspapers like gta 4. player can check them after each missions Player can buy them from newspaper boxes. there will be 20 different pages and pages will be changed with missions. all pages will represent actual state of the game. * dyamic ferris wheel will be at nearby airport * 15 new vehicles in traffic V0.4 Features Ferry, Ferris wheel, Crash and stability fixes, 6 Extra Tommy clothes,(tommy as haitian, tommy as biker and 4 new clothes in Rafaels) 1 new side mission BF Playground from beach 2 new side missions from Barber Gay Gordo Skateboard feature cops will make drive by after 3 stars some collision fixes are included. Pasteur Richards missions 1) Unfortunate Accident 2) Neighborhood Cleaning 3) Hit and Run Woman of Congress 4) Sinful Graham Rafael missions 1) Get Rid of the Punks 2) Gordo's Car V0.3 Features 15 extra cars in traffic and 3 usable new planes. house of umberto is enterable office at the film studio is available Mary-Jo's Apartment is now a safehouse Abandoned Mendez villa is now a safehouse The Compound safehouse interior is used now as an another safehouse Ship interior added JockSports shop interior added. Sabre Sport Cabrio model added to the traffic. one more safehouse added from little havana white stallionz bar added safehouse from little havana added V0.2 Features -with this update, construction site will be a buyable property and can be bought after the mission "Rub Out" for 100.000 dollars. after payment has been done building will be constructed step by step. -before making this update please take your map.zon file backup. if there is any problem just revert that file from your backup. - lots of new weapon pickups added. here is weapon list, vcs python silenced ingram desert eagle AK-47 new shotgun sawn-off shotgun heavy machinegun like Rambo Hatchet crowbar m16 stubby retro shotgun M16a1 with greanade launcher feature AKA Little friend of Tony Montana Be careful to minimap all safehouses will be appeared and disappeared and most of safehouses contains one pickup -one more Hotel safehouse -Ambulance or Fire trucks can be found in traffic -taxi lights are on when there is no passenger. -nitro can be bought from tuning shop -bridge from VCS - if Mercedes calls you when you were in one of the new safehouses, player couldn't able to get out but now this has been fixed. - new safehouse from construction site - player can throw bomb(if you have some and will be decreased each throw) from the car just press and hold fire button(default is left mouse button) when you are not looking left or right in the car. if player is in any police car then stinger will be thrown. - player can use map during the gameplay. when on foot press and hold right mouse button and TAB, when in car press and hold R (radio change button) - drift feature added, just do drift with your car during the gameplay then you will receive drift points and money. -bcycle feature. it has special animations during riding. on next version I will add sprint feature also. animations can be seen on screenshots. bcycle can be found at, *Malibu Club, *Ocean View Hotel, *Skumole Shack *Hyman Condo -Little havana police station interior with cops and peds -Front Page cafe interior with eating feature -Colonel's Yacht interior added. It will be a safehouse and interiors will be active till all hands on deck mission. -taxi feature added -skygfx dependency has been removed -2 new gangs can be found in map. stallionz and trailer mafia -gps radar during the missions -Lowrider Challenge minigame. Mission can be found back side of the Paint shop from docks. Just enter the Blade car and follow instructions. -Diaz's study room from VCS added its backface culling reworked -last cholos update. 2 cholo gangs and their car can be found in the map -Hotel Colon as safehouse -washington hotel placement fix -Blade car interior textures don't load. Blade car fixed ****All peds reworked and now there are 180 extra ped models. game had 82 ped models now there are 262 different ped models can be found in map. -If we send a missile or a molotov to the train, the game crashes. train fix -the interior of the Savanna car doesn't load texture too, fix for savanna - There is a floating Tarboosh cafe texture appearing on the grass near the biker bar, biker bar fix - love fist limousine texture problem fix - crusher exprosion crash fix V0.1 Features boxing side mission after you passed you can learn new fight moves active traffic on Links Bridge some missing dialogs reused gang war side missions like san andreas inside track mini game black jack mini game gang members can be hired with action and sprint buttons, then can do driveby active balcony active interiors and extra clothes busses contains real passengers real bus driver mission peds can use mobile phone some peds can take a photo peds can buy newspaper and send post via postboxes peds and polices are wearing helmet during bike ride peds are using umbrella during the rain peds can eat hotdog, burger and pizza screenshots,
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Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
- 510 replies
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- SA WIP
- SA Released
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Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
- 87 replies
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- III Released
- VC Released
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Hello. As some of you know, I've done a mod that fixed San Andreas' american.gxt file (while also rewriting a lot of the dialogues, game objectives, text boxes, hints and so much more). At the time of posting the topic on the forums, I didn't intend to do the very same thing for GTA: III and Vice City, as at the date of writing that topic I considered "Spellchecked" to be the best alternative for my mod for San Andreas... However, that was certainly not the case... I played a bit with those mods and they were... not the best, to say the least. So, guess what? By listening to the popular demand and feeling the need to make a proper EnhancedGXT for the other two magnificient games in the Classic GTA Trilogy, I'm bringing for you all to see today: EnhancedGXT: III & EnhancedGXT: Vice City. Featuring: - major rewrites to the games' mission objectives in every mission in the game (both the main and the side missions); - small fixes to dialogues in some missions; - rearranged dialogues in some phone calls (such as Lance's); - rewritten textboxes and game hints; - no bugs during play-test. How is this possible? I created these mods by rewriting the original american.gxt's from the original PC versions of GTA: III and Vice City, without any edits prior to my work. I was using a program called "Grand Theft Auto GXT Editor", which lets you edit the games' .gxt files directly into the program, without having to change any lines of game code/scripts. Mods %? I consider these mods done, but I am open to any suggestions, bug reports or even complaints (as long as they make sense and aren't "wHy So MuCh DiALoGue i CaNt ReAd aLL tHaT!!!!1!111!!!1"). Installation guide: III: Simply download the mod and paste it in your GTA: III folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Vice City: Simply download the mod and paste it in your GTA: Vice City folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Huge thank you to: - @DoctorMike: logo; - @Matt1010: huge help for EnhancedGXT: III; - @Brooklynzsmac: some small suggestions for EnhancedGXT: III. & you, for checking out this topic, and possibly even for downloading, playing (& enjoying, maybe...) these mods! Your feedback is much appreciated! Q&A: Q: Do you plan to improve the other .gxt files for GTA: III or GTA: Vice City in the future? A: No. In case you didn't know, I am not a native English speaker and I do not study any other languages, so I will not use Google Translate, Duolingo or some other program to add half baked subtitles in the other .gxt files. Q: Why did you create these? You said these games don't need such mods. A: Yes, I did. But I wasn't aware at the time that "Spellchecked" isn't exactly what I envisioned it to be, so I decided to take my time and make a mod like this for the other two games in the Classic GTA Trilogy. Q: Will you ever port this to the Definitive Edition? A: No. I do not intend to touch the Definitive Edition, as I barely even play GTA: III or GTA: Vice City anymore, and I only play my own copies of the Classic versions. In case anyone wants to port them in the future, you can go ahead, but let me know first (please). Q: Will you try and do the same thing for other games? A: No. Rewriting the Classic GTA Trilogy is the only time I will ever do this, as these three mods took a considerable amount of time and passion. As for other games, no. I do not intend to start learning how to mod other games. Q: Am I allowed to repost/share these mods elsewhere (other than GTAForums)? A: Yes. However, I do not allow for others to steal my work and potentially make a buck out of it. If you try to repost it elsewhere, at least ask me for it and have my clearance first (if you ask nicely and you don't plan to monetize it, I would most likely give you the green light). Q: I found a bug. Where can I post it? A: Post it down below or send me a private message. I will make sure to answer as quick as I can, giving time and life constraints. Q: My game doesn't launch/is corrupted/isn't working! A: These mods were created specifically for the 1.0 versions (the "day one" releases). If you are using versions 1.1, 2.0, 3.0 or Steam, please consider downgrading your game first using a downgrader and then install the mods. If the problems keep persisting, try reinstalling your games or uninstalling your mods. At the same time, these mods might overshadow or be overshadowed by some other mods (like car mods that replace your car's name in-game) that are changing some of the game's text files. Try finding out which mod does this very thing, uninstall it and then try out these mods. They should work fine. Q: These mods aren't that great/have issues/have inconsistencies. A: Most likely so. I am not a native English speaker, and the three guys who helped me develop these mods weren't paid for a full-time job, so I was pretty much on my own. Submit any mistakes you can find (MUST BE GAME-BREAKING OR EVEN MISSING/BROKEN DIALOGUE, NOT JUST A COMMA) down below or in a message and I'll make sure to fix them as soon as possible. !! ENHANCEDGXT: III !! !! ENHANCEDGXT: III (CROATIAN) adapted by @Insomnium: click. !! ENHANCEDGXT: VICE CITY !! !! SCREENSHOTS (III) !! !! SCREENSHOTS (VICE CITY) !! (these are just a few examples; these mods feature a lot more than that) [SA] EnhancedGXT: click
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Info A mod that changes the default PS3 button prompts in GInput with the DualSense/PS5 ones for III, VC and SA. Icons Screenshots Download link https://drive.google.com/file/d/1CcBVdDMW5r3hDknwxFcv8gnVhC6Jzoyj/view?usp=sharing
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- III Released
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Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were waiting for my workshop. So, I hope you like my mods!
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Hey There! I can't believe actually opened one of these! I am Golden Saddle, I am a Youtuber, My favourite character is (cutscene/cs)grove1 [Not Fam3]. This is a collection of all my mods. I plan on making/releasing mods for San Andreas and Vice City, and possibly V in the future alongside more non beta related GTA IV Mods.
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- IV Released
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I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
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Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Some rules to notice before you posting or asking something here!!! Helpful Person / Contributors / Friends / Supporter list: @mpPako @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
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GTA Vice City have a "feature" that makes tommy's outfit reset to "Street Outfit" when you're Busted or Wasted. This script "fix" it by retaining the outfit, so you don't have to change to your favourite outfit again when you're Busted or Wasted. Download here: http://www.mediafire.com/file/qqz8awk0nc1c83x/VC.NoClothesReset.zip Credits to: @spaceeinstein for finding the memory addresses. this plugin is powered by plugin-sdk
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To celebrate the 20th anniversary of my beloved Vice City, it felt only fitting that I would return to modding after a decade to completely destroy the game's difficulty curve and troll speedrunners.... Every main mission and every optional mission (barring submissions and things like stadium events, for now) has been modified. Sometimes the mission plays out mostly the same with additional difficulty, sometimes the mission will have large chunks changed. The mod is also still in beta, I'll be making tweaks and fixes as time goes on and feedback is given, so do let me know of any issues! Current Version 2.25 Full Mod (enjoy, or not): https://www.dropbox.com/s/1vlhg5z3sdy8kvu/GTA Tightened Vice - V2.25 Full.rar?dl=0 Streamer Friendly Radio Replacement (Updated 28/12/2022): https://www.dropbox.com/s/gt7gbnezg89cggk/GTA Tightened Vice - Streamer Friendly Radio.rar?dl=0 _______________________________________________________________________________________________________________________________________________________________ This should work with all international versions of the original VC (not DE or Mobile, and it never will). The game will now autosave into slot 7 after every mission passed. _______________________________________________________________________________________________________________________________________________________________ What's Different? Every single main mission and every single optional mission has been changed, tweaked or in some cases overhauled (including all assets). Overhauled weather, traffic and ped systems that make VCs streets an even less friendly place to be. Every hidden package has been relocated. 36 brand new Unique Stunt Jumps. 5+ new vehicles to find, 15+ new outfits to unlock and several new wardrobe pickups to choose them with. Several new car spawns and tweaked weapon spawns. A new savehouse by the docks. Overhauled Vigilante, Paramedic, Distribution & Taxi Driver missions (plus the ability to do Pizza Boy in an alternate vehicle). 3 new stadium events. Overhauled 'PCJ Playground'. 1 new checkpoint mission 'Skimmer Skills' accessible from the plane behind Lance's house. 1 changed RC mission 'You Are A TOY!!" located at the sand track on Washington Beach. Many map additions/tweaks for both in and out of missions. The ability to sprint with heavy weapons, skip phone calls and listen to radio inside of emergency vehicles. Tweaked cutscenes changing some words to better match the new difficulty and in some cases alternate character models. New 100% reward outfit. 30+ new era appropriate songs added to VCs existing radio, including cut beta songs. + More I've probably already forgotten! _______________________________________________________________________________________________________________________________________________________________ Tightened Vice is being made with Speedrunners in mind, as such it's a complete package that just needs to overwrite a vanilla VC 1.0 install. This being the case, it also contains several plugins by other authors within it's files. (Hopefully this is still cool here these days...): Widescreen Fixes/Custom Anims plugins/Autosave/Cleo - ThirteenAG SilentPatch - Silent VC Traffic/VC Weather plugins - AK-73 Two Handed Weapon Sprinting - H-G Phone Call Skipping - Jack The radio station "DISTANTCRY" is all sourced from this YouTube channel: https://www.youtube.com/c/distantcry The radio station "Party Cruise FM" is all sourced from the soundtrack to 'Muppets Party Cruise', composed by Chris Tilton. Special thanks to EnglishBen, good faith bones, Momo_Ouali2001, H0rHe, Mhmd_FVC & Powdinet for feedback, suggestions and inspiration! Special thanks to Lighnat0r & Eidgod for partially inspiring "Tightened Vice" with their "GTA3: Toughened" mod. Legacy Versions: V1.1: https://www.dropbox.com/s/r6wylbxvo9rgwrx/GTA Tightened Vice - Test 1.1.rar?dl=0 V1.2: https://www.dropbox.com/s/qonckl803sfpjs8/GTA Tightened Vice - V1.2.rar?dl=0 & Shootist Hotfix: https://www.dropbox.com/s/08san6t7mfxf37v/GTA Tightened Vice - V1.2 Shootist Hotfix.rar?dl=0 V1.3: https://www.dropbox.com/s/47ezaexmfgp0urv/GTA Tightened Vice - V1.3.rar?dl=0 V1.35: https://www.dropbox.com/s/lrarirp6ks66ubs/GTA Tightened Vice - V1.35.rar?dl=0 V1.4: https://www.dropbox.com/s/gmslnbm3znctxxf/GTA Tightened Vice - V1.4.rar?dl=0 V1.45: https://www.dropbox.com/s/2zoa4y3u8hgekgf/GTA Tightened Vice - V1.45.rar?dl=0 V1.5: https://www.dropbox.com/s/4ijoqmwk60nllgj/GTA Tightened Vice - V1.5.rar?dl=0 V1.6: https://www.dropbox.com/s/3o5myhhu2gfibh1/GTA Tightened Vice - V1.6.rar?dl=0 V1.65: https://www.dropbox.com/s/23e30o9xcpkhwft/GTA Tightened Vice - V1.65 Full.rar?dl=0 V1.7: https://www.dropbox.com/s/vlpg0r49joasg60/GTA Tightened Vice - V1.7 Full.rar?dl=0 V1.75: https://www.dropbox.com/s/rhetl7l3oo766lk/GTA Tightened Vice - V1.75 Full.rar?dl=0 V1.8: https://www.dropbox.com/s/jgmivms3dleu8aw/GTA Tightened Vice - V1.8 Full.rar?dl=0 V1.85: https://www.dropbox.com/s/xcchwyiaea4jr1w/GTA Tightened Vice - V1.85 Full.rar?dl=0 V1.9: https://www.dropbox.com/s/z4x2cf8n6qj235b/GTA Tightened Vice - V1.9 Full.rar?dl=0 V1.95: https://www.dropbox.com/s/q5iasfhquyihmr5/GTA Tightened Vice - V1.95 Full.rar?dl=0 V2.0: https://www.dropbox.com/s/wrai3wovg59pxwk/GTA Tightened Vice - V2.0 Full.rar?dl=0 V2.1: https://www.dropbox.com/s/rp003swe6huwnc4/GTA Tightened Vice - V2.1 Full.rar?dl=0 V2.2: https://www.dropbox.com/s/l7hej6km8py9igo/GTA Tightened Vice - V2.2 Full.rar?dl=0
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This mod replaces the game crosshair to the one similar if not the same as LCS/VCS or SA, depending on ColorStyle set in VC.StoriesTargeting.ini (0 for LCS/VCS, 1 for SA). this mod also includes Auto-aim with assault rifles. you can disable it by change the values in .ini DOWNLOAD Credits to spaceeinstein for colored targets. this plugin is powered by plugin-sdk
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With this script you can collect ammos/explosives and tools in ONE PLACE.. This script only works with typing a code during the new game. You have to type MATRIX in order to activate armory near Pay'n Spray in Washington Beach. In this script i removed the following pickup locations from the map. That means if you activate this script, some of your original pickups will be deleted and relocated in this carpark. i had to remove them because OrionSR told me about some "limitations" and "less free space" to create new pickups and if i create new pickups, system may delete the existing ones randomly.. CAMERA is created from the stratch and it has 500 ammos/films All weapons including explosives have "500 Ammos" and regerenates themselves after "6 Gamehours" ...By the way i could also gather the remaining weapons but some of them could be useful during missions so i basically didn't Relocated Weapons And Tools - Colt45 from Avery's Building - Phyton from Little Haiti - Tec-9 from Ocean Beach - Stubby Shotgun from Little Haiti - Ruger from one of your safehouse - Sniper Rifle from the bridge leg - Flame Thrower from Starfish Island - Rocket Launcher from Docks - M60 from Military Base - Minigun from Little Haiti - PSG-1 from Little Havana - Explosives from their own locations - Tools from their own locations - Health, Body Armor, Adrenaline from West island - Bribe from the back of Malibu Club All good credits to OrionSR and off course all bad credits to me DOWNLOAD SCREENSHOTS
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Vice City hit squad Oh yeah, you're god damn right this had to be done. When you are the kingpin of vice city, you cannot expect to live without looking over your shoulder. Gangs will send unexpected hit squads your way once in a while. http://sharemods.com/9o3dvpb8jbk9/Hit_squad_VC.rar.html
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What is this? A modification for GTA III and GTA Vice City, which adds rectangular radar and HUD elements based off the GTA V HUD! Versions: GTA Vice City: Rectangular HUD v3.0 (ASI plugins) GTA III: Rectangular HUD v1.0 ( ASI plugins ) Features: Rectangular radar similar to GTA V. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller. Time with phone. Weapon and Radio wheel. Dynamic money counter. Smaller text-box. Mission timers similar to GTA V. Fonts and Radar icons similar to GTA V. Added option to change weapon/radio names on Weapon/Radio wheel Tested without cleo, no flickering observed ( III only) Added option to change zone/vehicle text format Download links: GTA Vice City: GTAInside (v3.2)(new!) Rectangular HUD v3.2 ASI (new! / mirror) Rectangular HUD v3.0 ASI Helper Guide to v3.0/v3.2 GTA III: GTAInside (v1.2)(new!) Rectangular HUD v1.2 ASI (new! / mirror) Rectangular HUD v1.0 ASI Screens: Installation instructions: Install ThirteenAG's Widescreen fix for Vice City/GTA III (link to the topic) Extract the contents using WInRAR/PeaZip, copy to main folder and play! Videos: Supporting this mod? Please click the "Like" button below the post!
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RW Released Bobble Heads for GTA: III, Vice City, and San Andreas
_𝓐𝓖 posted a topic in Scripts & Plugins
Bobble Heads Adds the cheat code "BOBBLEHEADS" which makes all pedestrians heads ridiculously big. Screenshot: Download Source- 17 replies
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- III Released
- VC Released
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Each skin is upscaled 4 times, so it goes from 256x256 to 1024x1024. I have finished all of Tommy's Gameplay and CS Textures, including an extra Beta Tommy. Also all side characters are done, both gameplay (only the ones that actually appear outside of cutscenes) and CS versions. This is compatible with ForeverL's models. Download here: https://drive.google.com/file/d/1a9TnsFJkufL-KGbV_MrY3nPIU4qwWlMI/view?usp=sharing Youtube Video: Here are some comparison pictures, left is original, right is upscaled. Beta Tommy:
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Info Texture variations of VC pedestrians. Meant to be used with VC Pedfuncs. Credits to Kalvin and Leonazix for some of their textures. Screenshots Download link https://drive.google.com/file/d/17kHZFAJaUI7ewwwVL-XeOh7nyGsai5W-/view
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Classic Axis Classic Axis is a modification for "GTA: III and Vice City" that aims to bring a better visual camera behavior to the game and to improve gameplay experience. Showcase: Download Source
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Now every ped kill will lower the total population of the game. People will no longer be infinitely generated. If you kill too many random peds, there may be no one left in town but you. Can you do it? Supported Versions: GTA 3 PC 1.0 US GTA VC PC 1.0 US GTA SA PC (All versions) GTA SA Mobile GTA 5 In all games except GTA 3, the population of the game world decreases in real time. In GTA 3, due to engine limitations, a slightly different scheme works - there the population level drops every 100 peds killed. The notional population in Grand Theft Auto Series varies from two to 18 thousand peds. In GTA 5 this figure was calculated accurately, in other games I made approximate calculations. Changelog GTA III, GTA VC, GTA SA GTA V My thanks to commugum for calculating the total population of GTA 5, and to Shagg_E and Vital for the idea to implement this mod. DOWNLOAD [III, VC, SA] Limited Population DOWNLOAD [GTA V ] Limited Population
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- III Released
- VC Released
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A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding animations to Money and ammo, similar to GTA IV. GTA IV/EFLC wanted star style. GTA IV Radio HUD system implemented. Choose your favourite mode, IV/TLAD/TBOGT or classic GTA 3/VC and the color scheme and radar will change accordngly. Gameplay demo will be posted soon. Download: Widescreen Fix **necessary For perfect IV radar scaling and outlined text Ultimate ASI loader **necessary To load the plugins in the game process GTAInside (GTA III v1.0) GTAInside (GTA VC v1.0) Below are mirror links from Mediafire. IV/EFLC HUD GTA III v1.0 IV/EFLC HUD GTA VC v1.0 (Note: This is not the final version! Kindly report any bugs you have encountered. It will be fixed if possible.) Screenshots: Contributions: @peymank Changes to pager and phone : changed it to GTA V iFruit phone for both (optional) also changed the Pager to landscape phone
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AI Weapon Walkstyles by @H-G About: Screenshots: Credits: Download:
- 66 replies
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Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss Help/Support Broadway Camper Clover Feltzer Hustler Stafford
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Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without: