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  1. Winner of The Best Conversion in GTAForums Annual Awards 2017 and 2018 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" because it confuses some people. call this mod "Re:LCS" or "Re:LCS PC" for short. Discord Server MAP [x] commer (Staunton Island) [x] indust (Portland Island) [x] suburb (Shoreside Vale) 99% - As maybe there're some bugs left. PEDS All peds have their original voices from LCS. 100% - I don't think peds needs fixing. if you saw some peds 'deforming' in some cases (twisted legs or something), it's more of fault of animation system. VEHICLES Can't say for sure about the percentages, but they're work in general. still needs help on ferries. WEAPONS About 95% - Melee aiming system is still needs to be improved. MISSIONS Summary: Portland: 99% (with bugs/crashes that needs to be fixed). Staunton: 99% (same as above). Shoreside: 13% (WIP). Side Missions: 96% Beta 4.0 Build 926 (Latest Public Build): Main Build Small Update (27 September 2019) IMPORTANT! As always, read the "Readme.txt" before installing the mod! HackMan128 RD4 Tomasak / George Costanza spaceeinstein _AE_ / Niko Belic 605 _AG sharpie_eastern Ash_735 Silent GTA LC Team ThirteenAG LINK/2012 The Hero / aap guard3 Sergeanur Fire_Head Nick007J juarez / Jason Statham / HackBoy Kalvin / ManDog SlyCooperGTA Verokster rayhan.theodorus Mr. Jago Guitarsingers TV Richard Abreu Dan Arnell Hey, It's Mr. Vee / Venom Supreme Midnightfox99 Paco / OGMoney Josh B. Dylan / Analogue / ITBTD Nullpo / Rakusai? Pawbro erorcun As always, give me @Ryadica926 a shout when you have assets here in this mod but not credited! Note: GTAForums aka this post, my YouTube Channel, this mod's Discord server and my Patreon page are the only 'official' place for downloading or getting the link for download of this mod. I won't support any build downloaded through other place that isn't mentioned above. not even moddb, as I never uploaded a single thing to moddb, even once. oh, and I never uploaded anything to libertycity.ru too, so beware! they (unofficial download links) may injecting some kind of malware to the mod and blame me for it!
  2. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtf*ckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 BIG, USEFUL UPDATE - click each image to download EXTRA NOTE: I will occasionally sneak in a new addition to this workshop through a previous page as a way of filling empty spaces, so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files and exporting back to game before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme Brighter vehicle colours (similar to alpha vehicle textures) 1970's Italian security van Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -image coming soon- 747-like airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) EDIT: UPDATED 25/07/17 includes both versions and readme! NEW EDIT: UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - body based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 "Mo' Pimpin' Pimp" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the f*cking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model Re-textured Ammu-Nation clerk Bomber [removed for updating] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Pre-release Admiral (photo-realistic headlights, slightly lower roof, rougher body texture, GTA3 plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, Golden Gun & Cougar Magnum from GoldenEye64 Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Station Wagon, AR-33 Assault Rifle, Sperber [Abandoned Concept Car] & III Flatbed with VC Extras Corpse Manana - VC Edition Improved III Stallion, GoldenEye64 Sniper Rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Logo "Fixed" PC Sentinel, New Import / Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik, Meat Truck, Homemade Shotgun, Restored Cut-scene VCR, Frenchez, 1980's Ricer, 1983 Comet, Hybrid RPG Thing, Tony's Shirts from 'The Sopranos' & GTAIII Fixes! III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa, Big Smoke & Restored Stadium Scoreboard Beta Dam Pumphouse, Carl "Busta" Johnson, Bowl 'O Noodles, Civilian Pizzaboy, Manhunt-style Weapon Strength Icons, Purple Doom Missiles & '"Roadworthy" Bloodring Banger 80's Ruiner, Bobcat with Bed Cap, Doorless Sparrow and Sea Sparrow, -NEW- Beta Avery Building Sculptures, PS2 / PC Ruger without Shoulder Stock & Graffiti from 10-year Anniversary Edition 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-style III Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha / Beta Signage VC Stinger & Stallion Lapd BMX for homies & WTFBurger Tank RC Blofeld, LCS Mobile head textures for 8-Ball & Mickey, Improved Car Wreck Models, Casa's Deli (Closed Down), Early XXX Cinema, Luigi's Club & Beta Blue Radar -NEW- LCS 'Doll's House' Rebuilt and Re-purposed "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (III) Revised Beta Buggys, f*ck you hidden package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point church garden, smol fix for Phil's Depot & Alpha Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone and 3D-era Marshall [Ripoff]
  3. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here BETA MODS MISC MODS MISC MODS
  4. What is this? A modification for the Vice City version of GTA,which gives a rectangular HUD based of the GTA V HUD! Versions: There are three variants and four versions in total. Rectangular HUD v2b (ASI plugin) Modern Edition 1.1 (Widescreen Fix adapted) Classic Edition 1.1 (Widescreen Fix adapted) V HUD 1.1 (Widescreen Fix adapted) Alert: Version 1.1 must be used only with the latest version of 13AG's Widescreen Fix. Features: Rectangular map with defects. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller(v1.1+) HUD disappears automatically after a minute.(deprecated) Time with phone will appear if P is pressed. 😁 Dynamic money counter Five Wanted Stars Smaller info-box V blips are included with V HUD,whereas V style VC blips are included with Classic Edition..Modern Edition uses IV blips. Non widescreen support is available. Download links: GTAGarage link Seems like GTAGarage is unstable nowadays.So here are the mirror links: Screens: Installation instructions for version 1.1 : Extract the downloaded content to your desktop. Copy and paste the contents present in V HUD 1.1 / Classic Edition 1.1 / Modern Edition 1.1 folder to your Vice City root folder. Install ThirteenAG's Widescreen fix for Vice City (link to the topic) FAQ: Videos: V2b ASI plugin Gameplay! View most recent post. Supporting this mod? Please click the "Like This" button below the post!😁
  5. pimann

    MarieMod

    This mod adds Marie Rose from Dead or Alive 5/6 to GTA III, VC and SA. Included a script to change her outfit. Also included an extra that makes this mod similar to my mods 'CJ's New Girlfriends' and 'MyriadMarie'. Meaning, if the extra is installed, every skin from this mod is classified as a separate character. Outfit |Who is this if the extra is installed |Exists in the III version |Exists in the VC version |Exists in the SA version | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Marie |Yas |Yes |No | (DOA 5/6), red | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Marie |No |No |Yes | (DOA 6, blue) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Punk/gray T-shirt |Julie |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V10 |Valerie |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Winter |Valerie |No |Yes |No | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Overalls |Elizabeth |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V9 |Kate |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Purple Dress |Adeline |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| White Dress |Ann |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Xenia |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V1 |Valentine |No |Yes |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Newcomer School |Irene |No |Yes |No | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual |Irene |No |No |Yes | (fatalitysonic2) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V4 |Daria |No |Yes |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Black Sweater |Margaret |No |No |Yes | (DOA 6) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Training Gear |Diana |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Newcomer Sports |Victoria |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Aroma |Helen |No |No |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Wendy Marvell |Christine |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Usage: 1. Without Extra [Num +] Switch Outfit [Num -] Switch back to the default character (SA only) 2. With Extra [Num +] Switch from Marie to her friends [Num -] Switch back to the default character (SA only) [Num *] Call Marie's friends as bodyguards III: Left Arrow = Previous, Right Arrow = Next, Enter = Select, Backspace = Close menu VC: 1 = Previous, 3 = Next, 2 = Select SA: Arrows = Select from Menu, Num* = Switch between pages 1 and 2, Num/ = Clear player group, Enter = Close menu, Space = Select LINKS REMOVED
  6. SA Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. entering inside car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r5 Latest release Thanks to @Silent , now; Right stick up/down also works on Standard configuration. (but not if you're not using GInput) Invert Look option will react to setting changes on runtime For Re:LCS; Turret's itself in Firetruck now rotates with camera as in LCS. Download: https://github.com/erorcun/SACarCam/releases/tag/r5 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  7. Forever L

    [VC] (Some) SA Cars

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss for Help/Support FELTZER Normal
  8. LINK/2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  9. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  10. Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  11. UpdatedSCM is an SCM mod for GTA: Vice City to enhance the gameplay a bit, while also fixing little bugs. It has things like MC Tommy, some beta cell phone conversations, more ped variety in certain missions, mission corrections, improved 'Supply & Demand' mission, skippable intro help messages, skippable phone calls... Download the latest version here. (Yes, this includes everything now.) ...And check out its changelog to get more idea about what it does. Besides the main variation's SCM, there are also two other SCMs, depending on your need: Save-Friendly SCM: this has most of the changes from the main variation up until a certain point that does not necessitate a new game. (The changes you do not see here compared with the main edition are all those which require a new game and thus would crash the game while trying to load it.) So you can use this with your old saved files. (Still: be cautious and beware that your save files might become corrupted if you overwrite them, so at least save in a different slot or backup your save files if you use a new SCM.) Without MC Tommy SCM: the only difference between the main variation and this one is that this does not contain the MC Tommy model addition. Only the latest version's changelog is included here (which applies to both the "main variation SCM" and "without the MC Tommy SCM" file - the save friendly SCM's changelog is in the download):
  12. HackMan128

    [LCv4.0] Liberty City Enhancements vol. 1

    Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) rwd3d9.dll ASI loader (ThirteenAG) d3d8.dll limit adjuster (ThirteenAG) WidescreenFIX (ThirteenAG) VC CLEO (Alien, DK, ThirteenAG) https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip _______________ Installation: _______________ 1) Make a backup of the game 2) Drag & Drop the mod archive content from 'Liberty City Enhancements' folder to the game folder 3) Download 'fastman92ImgConsole32.exe' (Fastman92's IMG console) from http://www.mediafire.com/file/y8k739x578b71ri/fastman92_IMG_Console_1.2.rar/file I couldn't include his tool here, sorry. 4) Run 'Install.bat' MOD works only with vc exe 1.0 _______________ Mod brought to you by HackMan128 a.k.a. KNN Please do not mistake my mod with others mods, I just grabbed some ideas from their trailers, not the content. Both mine mod and others mod includes props from GTA San Andreas so it may make it similar. Warning: To easy install, you might need fastman92's img console, which link is in the readme. everything is automatic. Link to download in the video. Also, there is a hidden bonus interior around Peep shop Find yourself. What has been done already: GENERAL: • Glasses are breakable • Peds are walking around and chatting • You can get drunk • You can use a lift • There is a TV PORTLAND: • Default safehouse ramake and its garage (doors look always closed but it is enterable) • Peep shop • The Bawdy shop • Hepburn Heights safehouse building • Garden nearby hospital • Lighthouse cave system • Mr. Wongs Laundrette STAUNTON: • Tarbrush Coffee • Bolt Burgers • Posh shop bug fix #1 https://drive.google.com/file/d/11riLOEMM1BfL5zF4B5G9hY4ELZKbhXzP/view?usp=sharing • Fixed " Cipriani's Chauffeur " mission • Bar guy can now shot you when you will shot in the bar • Lying animation is now running while saving • Weather is more randomized • Opened doors to Posh shop • Little bug fixes
  13. Seemann

    [REL] Sanny Builder

    Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS; partially VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more. Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities. Official website: sannybuilder.com Current version: 3.3.3 Last update: 2019-10-20 Further reading at GTAModding.com: Sanny Builder Mission_Scripting (Overview) CLEO Follow me @SannyBuilderDev
  14. Liberty City Stories has been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998, along with many map and model fixes for a true Liberty City experience! What's New!: Portland Island is now 100% complete COMMER is now 100% ported More Staunton and Portland LOD fixes More Missing Texture Fixes Dynamic objects, interiors, pickups, mission stuff and more! More model fixes More Transparency bug fixes
  15. Version 2 is now available! I'll update this post with a list of changes soon. This mod aims increase texture detail while retaining the original look of the game. This version contains 1364 txd files, all of which have had each image A.I Enhanced. Some of these textures are not PC originals and have been replaced with XBOX, PS2 and Mobile counterparts, as these contain higher resolution originals or fixes for some of the broken PC textures. I've also manually fixed some artefacts caused by the up-scaling in clouds, wheels and particles. Requirements & Installation For this mod to work, you will NEED the following mods installed beforehand (All of which require an ASI Loader): Open Limit Adjuster Mod Loader I also recommend the following mods as they make things look even better: Vice City Widescreen Fix Project 2DFX VC Future Versions XBOX Number plates for all vehicles. Multiply basic ground textures as they can still appear blurry or stretched. Fix some of the lower resolution signs and billboards as most of the words are now an indecipherable mess. Enhance and Implement some of DimZet's high resolution XBOX and road textures.
  16. Junior_Djjr

    Junior_Djjr's Workshop

    Can I introduce myself? I'm Valdir da Costa Júnior (Junior_Djjr / Djjr) from Brasil, Ibitinga - São Paulo. I create mods for games since 9 years old (more than a decade); since my cool Windows 98 without internet access. Even before I knew mods I was already modding GTA San Andreas, in 2010. In February of 2011 I had internet access, I started to dig deeper into GTA mods, created a blog (MixMods.com.br) and the following month I had 500 views a day. Currently having 1 million monthly. I'm game modder, indie game developer, music producer, designer, and something like that... Lover of technology, sciences, music etc. About mods for GTA San Andreas, I create really anything - but not organic modeling (skins/peds/clothes). I've always liked to modify and create new things since I was a child... so I really like what I do. The Workshop Before, I never bothered to divulge my mods in different countries. Sorry for almost everything post is written in portuguese, but Google Translator does a good job in portuguese-english. There's a translator widget in my blog. And now I always include a readme file also in english. I'm always open for new mod ideas, but try to say just simple and really creative things, remember that I always have big projects to do so I can't stop them to dedicate to something new. I'm just one person. And don't say "do when you have time", I'll never have free time. The List "Featured:" [by relevance] - Major mods. "Common:" [by most recent] - Normal mods. "Fixes / Minor contributions:" [by most recent] - Mods that I contributed just a bit or I fixed bugs/crashes, because I believe modding is free and everyone can fix the error of others. "Very old" [by most recent] - Please don't expect anything amazing... I did a long time ago. May be a sh*t.
  17. Forever L

    [VC] Updated Peds

    Well, it was time to update sometime, right? Well, there isn't much to tell, it's just that: some fixed pedestrians, with some improvisations. [The issue of models with XBOX hands, will remain for later.] Meanwhile, I will leave some images, separating some things. 'Fixed' Tommy Well, I think we all know that Tommy Vercetti's face inside the game differs a lot from the cutscene version. Here I improvise an 'fix' for that, using its cutscene head as the base. 'Fixed' Tommy Here
  18. WANTED LEVEL EDITOR Mod compatibility with GTA Underground currently in progress! - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. List of new options which come with this mod version: - Ground vehicle occupants can be completely edited now. That includes skins and weapons: In this particular case we have 4 diferent cop skins inside the vehicle, altough they all have the same weapons but that can be changed too so that they can have 4 diferent weapons as well. Since you can have 6 diferent vehicles per star - that means you can have 24 diferent ped skins and 24 diferent weapons per star (6*4). Aircrafts and boats however do not have this extended option. - Vehicle occupants option has been extended as well (including aircrafts and boats). Besides the standard 1, 2 or 4 occupants, you can now have: a) TWO_OCCUPANTS_ONE_GUNMAN, b) FOUR_OCCUPANTS_ONE_GUNMAN, c) THREE_OCCUPANTS, d) TWO_OCCUPANTS_10_GUNMAN (requires limits exceeding with fastman92 limit adjuster), e) TWO_OCCUPANTS_4_GUNMAN (requires limits exceeding with fastman92 limit adjuster), f) TWO_OCCUPANTS_2_GUNMAN. - By selecting the "Other stuff" option from the start menu we have: To activate the menu use these keys: List of cheats which come along with this mod: - CLEARWANTED Clears Wanted Level - STAR0 Clears Wanted Level - STAR1 Activates One Wanted Star - STAR2 Activates Two Wanted Stars - STAR3 Activates Three Wanted Stars - STAR4 Activates Four Wanted Stars - STAR5 Activates Five Wanted Stars - STAR6 Activates Six Wanted Stars - STAR7 Activates Seven Wanted Stars - STAR8 Activates Eight Wanted Stars - STAR9 Activates Nine Wanted Stars - TENSTARS Activates Ten Wanted Stars - ELEVENSTARS Activates Eleven Wanted Stars - MAXWANTED Activates Twelve Wanted Stars Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - You need Silent's ASI Loader installed unless you already have it (it comes with the cleo setup). - Place both files (WantedLevelEditor.xml and WantedLevelEditor.SA.asi) into the game directory (if you want to use modified version then use the xml file from the "modified version folder"), - Put WLE_Cheat_Table.fxt inside the cleo_text folder located inside cleo folder of game directory. If you don't have cleo folder then install cleo for gta san andreas from here: https://cleo.li/ Modified mod version changes: - cop weapons silenced pistol and shotgun - cop skins: Los Santos WMOMIB WMOSCI NSA and Scientist San Fierro BMYMIB WMYSGRD NSA_2 and Security guard Las Venturas WBDYG1 WMOICE Mad Dogs Security Guard and Clown - cop vehicles: Los Santos HUNTLEY San Fierro PATRIOT Las Venturas LANDSTALKER - Police Helicopter arrival time 3 seconds - Police Helicopter Model MAVERICK (civilian) - Military plane arrival time - 1 second Military plane attack type - attacks any kind of players vehicle Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), To add the new vehicles to the game you need fastman92-limit-adjuster . Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor for San Andreas Download for WLE ASI Vice City Wanted Level Editor for gta3 Source Code for gta3 (github)
  19. KDST

    Neons and Shadows

    Some textures in PS2 are better than PC because PC had bad compression and some textures like neons or shadows this quality drop affects them in some textures and that's why I started looking for all the textures that contain neon and shadows. Here a comparison PC PS2 Neons PC PS2 Includes SA Version for Neons more notable in LV and shadows in interiors Download https://www.mediafire.com/file/2pk6lavu5oj3uvr/Neons_and_Shadows.rar Credits: Mugetsuga for PS2 Feels
  20. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  21. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download VC
  22. Silent

    PS2 loadscreens

    PS2 loadscreens Yeah, another mod from me. However, it's the first ASI plugin by me, and I think it works well Some time ago I watched a YouTube video from GTA III, which was recorded from PS2. I saw different splashes while loading (SA style) and I was like "WTF? Why it's absent from PC version?". I decided to recover it, and it was pretty easy. The best part is that most of randomizing functions still exist and it's used (!), I had only to finish them. Check modification's source code on GitHub! https://github.com/CookiePLMonster/PS2Loadscreens Screenshots: GTA III GTA VC Showcase video Download http://www.gtagarage.com/mods/show.php?id=16957 Supported games GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam version) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam version) I should thank Deji here for introducing me into C++ - mod couldn't be made without it* * That was written in 2011.
  23. Jimmy

    Arrow's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  24. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
  25. Jack

    STAR 7

    THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. Outdated version: This is the main site for the STAR7 mod. Here you can view latest updates or maybe post your questions or new STAR 7 ideas. If you have any problems with this mod please do not hasitate to ask for help. _____________________________________________________________________________________________________ GTA SA UPDATE 03.04.2016 [sTAR7 FOR SA VERSION 1.9]: Download Link - gtagarage - STAR 7 was mixing with other stars in wanted level - corrected, - if you're driving a ground vehicle - 5 hydras will attack you (it was 2 in the last version), - if you're flying an aircraft - the number of hydras will slowly increase to max 40, - cop from boat will appear on the boat when the star is below 7 with the pistol. Since the version 1.8 have errors I strongly recomend to download the latest version - 1.9 and overwrite the old one. You can visit my youtube channel (which will lead you to mod showrooms) to be to be updated about all of my wanted level modifications: https://www.youtube.com/channel/UCFOnEYrlUq-caoB8-Wb4f2w ______________________________________________________________________________________________________ STAR 7 [sA] version 1.8 UPDATE 28.03.16 New stuff: - There're 7 enforcement vehicles on the ground, - New vehicles are able to start vigiilante mission even in some aircrafts, - Machine guns added to the new enforcement aircrafts, - Fighter jets will now attack not just the player's aircraft but also all other types of player's vehicles, - motorbike cop will have a partner, - Las Venturas cop car will have 4 officers instead of 2. The code works only at 7th star. If your WL status drops below 7th star everything else should be returned as it was before the code started. Some screens: *********************************************************************** GTA SA UPDATE 21.03.2016 [sTAR7 FOR SA VERSION 1.7]: - color change for the stars, - new vehicles will attack on the ground, - new roadblocks, - new vehicles will be capable to start a Vigilante mission, - new (old) enemy - Army + NSA agents, - added shooters on some vehicles - turret, - Hydra and other plane recreation timer addresses corrected, - Hydra still attacks in a large scale while flying - max 30 aircraft will attack you after a while... GTA SA UPDATE 04.02.2016: All vehicles from this mod are created by the game only (not by a script). I've always wanted to make a decent wantedLevel mod involving Hydra attack and this is the best I can do. This extra star mod was originaly meant to be only for GTAIII & VC. Later I decided to make it for SA... So why would you try this mod again when I already made it for GTA SA? Well, the original SA STAR7 mod have many problems such as: - all wanted level ground vehicles from STAR 7 were made by me and not by the game, - the mod has too many codes instead of just one [or two], - police boat patrols [predator - game created] are disabled, - wanted level 7 in the air is still the same - 2 hydras and police helicopter... So here's the improved version: - all game created vehicles are now enabled at 7th star (including WL boats), - there are no vehicles created by the script - everything is game related, - increased the maxWantedLevelChaos limit, - increased the limit of max HYDRA planes created by wanted level system, - if you're driving a car on the open road or somewhere else outside the cities (like rural areas, highways...) only one HYDRA will attack your car [also game created], - only tanks will be present (army trucks will show up only on roadblocks), - instead of the NSA agents I bring back the soldiers again and not just in cars but also on foot, - if you go to the restricted areas like military zones or if you leave the town at the start of the game - you will get 7 stars, - max wanted level will always be 7, - standard cheats for wanted level are still active, however six star cheats like 'BRINGITON' will activate 7 stars, - besides them I added 4 new cheats: - STAR7 - STAR6 - STAR5 - CLEAR It's obvious what they do right? Install: Just extract all files from my archive into the modloader/CLEO directory: [if you're using the old version of STAR 7 mod for GTA SA then you should remove it]. Supported game version: GTA SA 1.0 HOODLUM Credits: To modify cheats I used this cheat table created by fastman92 There're many ways to modify this code so it might be possible that STAR 8 will be released as a new WL mod in the future.
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