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  1. _Rob_

    Tightened Vice

    To celebrate the 20th anniversary of my beloved Vice City, it felt only fitting that I would return to modding after a decade to completely destroy the game's difficulty curve and troll speedrunners.... Every main mission and every optional mission (barring submissions and things like stadium events, for now) has been modified. Sometimes the mission plays out mostly the same with additional difficulty, sometimes the mission will have large chunks changed. The mod is also still in beta, I'll be making tweaks and fixes as time goes on and feedback is given, so do let me know of any issues! Current Version 1.8 Full Mod (enjoy, or not): https://www.dropbox.com/s/jgmivms3dleu8aw/GTA Tightened Vice - V1.8 Full.rar?dl=0 Streamer Friendly Radio Replacement: https://www.dropbox.com/s/gt7gbnezg89cggk/GTA Tightened Vice - Streamer Friendly Radio.rar?dl=0 This should work with all international versions of the original VC (not DE or Mobile, and it never will). The game will now autosave into slot 7 after every mission passed. Tightened Vice is being made with Speedrunners in mind, as such it's a complete package that just needs to overwrite a vanilla VC 1.0 install. This being the case, it also contains several plugins by other authors within it's files. (Hopefully this is still cool here these days...): Widescreen Fixes/Custom Anims plugins/Autosave/Cleo - ThirteenAG SilentPatch - Silent VC Traffic/VC Weather plugins - AK-73 Two Handed Weapon Sprinting - H-G Phone Call Skipping - Jack The radio station "DISTANTCRY" is all sourced from this YouTube channel: https://www.youtube.com/c/distantcry The radio station "Party Cruise FM" is all sourced from the soundtrack to 'Muppets Party Cruise', composed by Chris Tilton. Special thanks to EnglishBen, good faith bones, Momo_Ouali2001, H0rHe, Mhmd_FVC & Powdinet for feedback, suggestions and inspiration! Special thanks to Lighnat0r & Eidgod for partially inspiring "Tightened Vice" with their "GTA3: Toughened" mod. Legacy Versions: V1.1: https://www.dropbox.com/s/r6wylbxvo9rgwrx/GTA Tightened Vice - Test 1.1.rar?dl=0 V1.2: https://www.dropbox.com/s/qonckl803sfpjs8/GTA Tightened Vice - V1.2.rar?dl=0 & Shootist Hotfix: https://www.dropbox.com/s/08san6t7mfxf37v/GTA Tightened Vice - V1.2 Shootist Hotfix.rar?dl=0 V1.3: https://www.dropbox.com/s/47ezaexmfgp0urv/GTA Tightened Vice - V1.3.rar?dl=0 V1.35: https://www.dropbox.com/s/lrarirp6ks66ubs/GTA Tightened Vice - V1.35.rar?dl=0 V1.4: https://www.dropbox.com/s/gmslnbm3znctxxf/GTA Tightened Vice - V1.4.rar?dl=0 V1.45: https://www.dropbox.com/s/2zoa4y3u8hgekgf/GTA Tightened Vice - V1.45.rar?dl=0 V1.5: https://www.dropbox.com/s/4ijoqmwk60nllgj/GTA Tightened Vice - V1.5.rar?dl=0 V1.6: https://www.dropbox.com/s/3o5myhhu2gfibh1/GTA Tightened Vice - V1.6.rar?dl=0 V1.65: https://www.dropbox.com/s/23e30o9xcpkhwft/GTA Tightened Vice - V1.65 Full.rar?dl=0 V1.7: https://www.dropbox.com/s/vlpg0r49joasg60/GTA Tightened Vice - V1.7 Full.rar?dl=0 V.175: https://www.dropbox.com/s/rhetl7l3oo766lk/GTA Tightened Vice - V1.75 Full.rar?dl=0
  2. NEW TRAILER One of the biggest extension mods for Vice City. I don't know where to start but for summarize, there are lots of additional things but all features are matching with game experience and not breaking anything from vanilla Vice City. INSTALLATION Extract all rar file content into unmodded vanilla Grand Theft Auto Vice City game directory. Here is new link for V0.6 all updates and fixes are included in it, DOWNLOAD NOTE If you are starting from new game, after the mission in the beginning, save and then load the game. Otherwise interiors wont work. For the most stable gameplay, run GTALAUNCHER.exe as administrator and click Run GTA button from the opened window. IMPORTANT!!!! Safehouses and interiors are not directly shown on big map from pause menu. They are getting visible from mini radar map when you get them closer. please use any of this savegames or start new game. SAVE GAMES DISCORD V0.6 Features * 9 Random encounters missions. all of them have cutscenes with voice acting and during the mission there will be multiple selections. there is no sign in radar or map. you need to find them by yourself. you can check added screenshots to find them * Initial implementation of Golf side mission. just go to the golf club and enter the Caddy then follow the mission steps. * 30 new cars in traffic (till v0.5 there were 120 new cars now increased to 150) * 15 new female peds in map * initial implementation of gaining and losing weight. Tommy can do sports to lose weight. 1 minute of sport will decrease one level weight. for gainin weight tommy needs to eat burger. 5 burgers will increase one level of weight. * the elevator will always be available in second island. * drifting mini game has been added. when you are not during the mission you can do drift with any car. your point will be show near the radar and you can make money easily. * Tommy will be able to get on the bus * stability fixes and collision fixes. * climbing feature has been updated. tommy now can climb with TAB + Space rather than only Space 360 Degree Camera Support and Fixes for V0.6 DOWNLOAD * Contains lots of random crash fixes. REALLY REALLY RECOMMENDED !!! * Now vehicles have 360 degree camera support like San Andreas * Traffic spawn problem fixed for golf mini game * Lift crash fixed for using this patch V0.6 needs to be installed at first! just paste all contents in rar file into your game directory. * Aiming and axis feature have been reimplemented * 360 degree vehicle camera is now working with asi, there is no cleo script anymore and all lag problems fixed for 360 degree camera. New Hovercraft vehicle + Swimming feature fixes An addition patch for V0.5. With that addition, - Hovercraft vehicle will be available at Ocean Beach Lighthouse. It is not like existing hovercraft mod. It supports cleo and you can enter and exit hovercraft when you are driving on sea. - Some important crash and stability fixes have been done for swimming feature. If you are using gamepad, now you can use left stick to control Tommy during swimming. For using this patch please install Extended Features mod at first. Screenshots V0.5 Features * skimmer with rainbow smoke press side misson button default CAPS LOCK * Jet-ski side mission "Jet-Ski Playground" added and bonus Monster truck added for "BF-Playground" side mission * Tommy can call police, ambulance, taxi and firefighter (press and hold phone answer and sprint buttons for three seconds default TAB and Shift) * there will be 4 new police archive sidemissions * 3 new clothes (army uniform, tied suit, leather jacket) they are hidden in safehouses * open and closed roof for stallion car * open and closed mask for bank rob mission skin * active and watcable tv for ocean view hotel * tommy will wear helmet when riding bike * two new bcycles(bmx and montain) and one skate (all will have special animations and will be spawned randomly near ocean view hotel) * mission based active newspapers like gta 4. player can check them after each missions Player can buy them from newspaper boxes. there will be 20 different pages and pages will be changed with missions. all pages will represent actual state of the game. * dyamic ferris wheel will be at nearby airport * 15 new vehicles in traffic V0.4 Features Ferry, Ferris wheel, Crash and stability fixes, 6 Extra Tommy clothes,(tommy as haitian, tommy as biker and 4 new clothes in Rafaels) 1 new side mission BF Playground from beach 2 new side missions from Barber Gay Gordo Skateboard feature cops will make drive by after 3 stars some collision fixes are included. Pasteur Richards missions 1) Unfortunate Accident 2) Neighborhood Cleaning 3) Hit and Run Woman of Congress 4) Sinful Graham Rafael missions 1) Get Rid of the Punks 2) Gordo's Car V0.3 Features 15 extra cars in traffic and 3 usable new planes. house of umberto is enterable office at the film studio is available Mary-Jo's Apartment is now a safehouse Abandoned Mendez villa is now a safehouse The Compound safehouse interior is used now as an another safehouse Ship interior added JockSports shop interior added. Sabre Sport Cabrio model added to the traffic. one more safehouse added from little havana white stallionz bar added safehouse from little havana added V0.2 Features -with this update, construction site will be a buyable property and can be bought after the mission "Rub Out" for 100.000 dollars. after payment has been done building will be constructed step by step. -before making this update please take your map.zon file backup. if there is any problem just revert that file from your backup. - lots of new weapon pickups added. here is weapon list, vcs python silenced ingram desert eagle AK-47 new shotgun sawn-off shotgun heavy machinegun like Rambo Hatchet crowbar m16 stubby retro shotgun M16a1 with greanade launcher feature AKA Little friend of Tony Montana Be careful to minimap all safehouses will be appeared and disappeared and most of safehouses contains one pickup -one more Hotel safehouse -Ambulance or Fire trucks can be found in traffic -taxi lights are on when there is no passenger. -nitro can be bought from tuning shop -bridge from VCS - if Mercedes calls you when you were in one of the new safehouses, player couldn't able to get out but now this has been fixed. - new safehouse from construction site - player can throw bomb(if you have some and will be decreased each throw) from the car just press and hold fire button(default is left mouse button) when you are not looking left or right in the car. if player is in any police car then stinger will be thrown. - player can use map during the gameplay. when on foot press and hold right mouse button and TAB, when in car press and hold R (radio change button) - drift feature added, just do drift with your car during the gameplay then you will receive drift points and money. -bcycle feature. it has special animations during riding. on next version I will add sprint feature also. animations can be seen on screenshots. bcycle can be found at, *Malibu Club, *Ocean View Hotel, *Skumole Shack *Hyman Condo -Little havana police station interior with cops and peds -Front Page cafe interior with eating feature -Colonel's Yacht interior added. It will be a safehouse and interiors will be active till all hands on deck mission. -taxi feature added -skygfx dependency has been removed -2 new gangs can be found in map. stallionz and trailer mafia -gps radar during the missions -Lowrider Challenge minigame. Mission can be found back side of the Paint shop from docks. Just enter the Blade car and follow instructions. -Diaz's study room from VCS added its backface culling reworked -last cholos update. 2 cholo gangs and their car can be found in the map -Hotel Colon as safehouse -washington hotel placement fix -Blade car interior textures don't load. Blade car fixed ****All peds reworked and now there are 180 extra ped models. game had 82 ped models now there are 262 different ped models can be found in map. -If we send a missile or a molotov to the train, the game crashes. train fix -the interior of the Savanna car doesn't load texture too, fix for savanna - There is a floating Tarboosh cafe texture appearing on the grass near the biker bar, biker bar fix - love fist limousine texture problem fix - crusher exprosion crash fix V0.1 Features boxing side mission after you passed you can learn new fight moves active traffic on Links Bridge some missing dialogs reused gang war side missions like san andreas inside track mini game black jack mini game gang members can be hired with action and sprint buttons, then can do driveby active balcony active interiors and extra clothes busses contains real passengers real bus driver mission peds can use mobile phone some peds can take a photo peds can buy newspaper and send post via postboxes peds and polices are wearing helmet during bike ride peds are using umbrella during the rain peds can eat hotdog, burger and pizza screenshots,
  3. ɪʟ_Duca

    [VC] Advanced Cops & Gangs

    Goodmorning goodevening Folks, This "Semi-Conversion" was not possible without the effort put by brave modders that are still modding GTA 3D-era games to this day, all the credits goes to them. So here's below, a Credits/Minimum Requirements/Re-Use of mods agreement, listed all-in-one to avoid eye ping-ponging from one sentence to another. ESSENTIAL MODS (included) COMPATIBLE MODS (not included) CREDITS and RE-USE OF MODS AGREEMENT ■ Maxo's Vehicle Loader [MVL] v0.99a ■ Wanted Level Editor for Vice City [MVL Support & heli script] By Hollywood @Jack * Added custom XML files. ■ Various CLEO scripts By Hollywood @Jack National Guard Mercenaries STAR 7 (From STAR 7, used "missile code.cs" and "heli code.cs" ONLY) ■ AI Enhanced Textures By @Jamasen * Re-used and lightly adapted in various MVL vehicles. ■ Xbox Vehicles By @DimZet * Re-worked and re-used some of the models. ■ SA Vehicles: Vice City Style By @ForeverL (used Feltzer only) * Added to MVL for the gang new vehicle. ■ VC 1985 Washington By @Leonazix * Added to MVL for the gang new vehicle. ■ [MVL] VCS Exclusive Vehicles By «AiExcel» * Added to MVL for the law enforcement new vehicles. ■ VC Burrito with A-Team livery By Former UG Team (GTA Underground) * Converted "back" to Vice City and added to MVL. ■ Low Poly Galil AR (IMI Galil) By @SlingShot753 * Re-worked to look like a Galil SAR, converted to Vice City and added to MVL. ■ [MVL] VC Beta Weapons By @YerTz (Not all weapons are included, also no available pickups) * Modified weapons stats and a re-textured Shorter Phyton. ■ VC Beta Police Livery + New Extras (flashing beacons) By Claude Speed (GTA III 10th Anniversary profile pic) * Flashing beacons re-used or re-worked in various MVL law enforcement vehicles. * Beta Police car added to custom wanted levels. ■ VCS Peds & More By @ForeverL (used LAW & EMERGENCY only) * Re-work/re-texturing for some of the models. ■ Various custom peds By QJA Edited Vice City Peds Edited Vice City Peds Version 2 (Used of Color FBI agent and Security guard only) ■ VC:Traffic v0.9.2.1 By @AK-73 FILE EXTRACTIONS that aren't TECNICALLY "MODIFICATIONS" ■ OG San Andreas Swat van and FBI Truck | LINK * Used FBI Truck only: changed the color and decals, converted to Vice City and added to MVL. ■ OG Vice City Stories Weapons | LINK * Added only the M21 sniper rifle to MVL so that NPCs can use it. ■ OG Vice City PS2 NTSC-J version Vercetti gang models | LINK OPTIONAL AND RECOMMENDED MODS (not included) Sprinting With Two Handed Weapons (like in prequel Stories GTAs for VC) By EddoWilliams2016 (3D era) Simple Regeneration v1.1 (health recovery) By Junior_Djjr Yet Another Vice City Wheelpack By @Bumper3D SPECIAL THANKS: Axirion for the codelines of the gangs from his "VC Big Mission Pack". Grinch_ for CheatMenu trainer. Demarest for TimeTwister VC (custom main.scm). Junior_Djjr for [VC/SA] Radio Default script. Parik for DragonFF Blender add-on. ThirteenAG for VC.NotAmazingScreenshot script. Jack for support and help. ● See Law Enforcement Screenshot Gallery ● See Gangs Screenshot Gallery PURPOSE: FOCUS: NEW GANGS LORE: DOWNLOAD V1: https://mega.nz/file/aIQRgJpb#aRNhSuYH030-7_ldwUUU8JEN7Ifsh9A7_5HJBFGgYgU And here it is the second release: Now Advanced Cops & Gangs it's easier to install because does include the minimum mods to run it. No need of a custom pedgrp.dat anymore, now the custom gangs will spawn only via script when in freeroam (not during missions) and with less than 3 wanted stars. The additional peds have only one texture now as the vanilla VC. The Jack's Barracks.cs and Rhino.cs scripts have been further customized. The maximum wanted level achievable have been turned down from 12 custom levels to 9 custom levels (10, 11 and 12 are the same as 9 if is preferred to manually change the limit back to 12) The custom levels have a new configuration that is different from the first release. 9 new unique vehicles have been added to the custom levels. Dropped support for ViceMips, Project 2DFX, AI Enhanced Textures for Vice City, Vice City Neons, Ped Speech. These mods are incompatible with WLE, so my invite is to not install these mods in your VC modded builds with WLE and/or AC&G. ● Here the Credits/Minimum Requirements/Re-Use of mods agreement for the added 9 unique vehicles. These vehicles are PC quality VC and SA cars, the VC Xbox quality of these cars will be thought-out if made (at all) for the next release. ■ Police Mesa By yhwhyhwh (yhwh) (VC VHS) * Added as the law enforcement vehicle. ■ Police Banshee By Cell Tennyson * Added as the law enforcement pursuit unit. ■ Oceanic Police By ALMOST610 * Turned into "Military Police" Oceanic. ■ VCN Pony By QJA * Turned into the law enforcement spying van. ■ 1982 Majestic By MIXAIL_K * Turned into the law enforcement pursuit unit. ■ Landstalker Compact By KOSSMIKMOLE1118 * Added as the new undercover law enforcement vehicle to substitute the Mesa Grande. ■ Improved Vehicle.txd By Mefisto1234 DISCLAIMER: If something is wrong please tell me first here or by private message. If you don't like that i'm using your mod i'll make sure to remove it and replace with a mod made by me. DOWNLOAD V2: https://mega.nz/file/yQwmTZJY#79Qy8Dc0la0a1QgbzE-6zjb-qIH_UCnTI38qPRmvFy0
  4. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  5. Leonazix

    Leonazix Import and Exports

    Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were waiting for my workshop. So, I hope you like my mods!
  6. ɪʟ_Duca

    Fixed CSdisp a.k.a jzgirl

    Howdy folks, take this as a sheer fluke because I've already forgot how to re-do it, indeed was an issue that can easily be misleading when rigging and skinning a character model (not to be excluded that it was bugged on purpose by R*). And now some characteristics about her: She wear a dress (a strapless minidress to be precise) with color and pattern that is reminiscent of the notorius Tommy's street outfit hawaiian shirt. She is the tallest female character/pedestrian in VC, almost tall as Tommy. Despire the code-name "CS" this isn't a Cut Scene model and only the in-game model is stored into the original VC's gta3.img; Furthermore the final release containt these models with the same female character: CSdisp, jzgirla, jzgirlb. In the NTSC-U v1.40 version of GTA:VC, though, in the file jzgirla.txd there's the texture "woman_black" the same as the character models listed above, but this time in jzgirlb.txd there's the texture "player_hi" that is the Beta Tommy with a cutscene layout. In the v1.40 both CSdisp.dff and CSdisp.txd files are missing. I was unable to inspect the v1.40 jzgirla.dff and jzgirlb.dff models because I've failed to convert them to the PC .dff format, so I can't say if there's the in-game or the cutscene Tommy model in there. And that is all the factuality of this female character. The only speculation I'ld like to add is that maybe at some point into the game developement, Tommy and this female character was meant to be into a in-game cutscene and at least the two of them. I don't think she was just a cut pedestrian with a incorrect skinning of the skeleton. The fixed model now stretches a bit the neck but I kept it as it was, if you feel like to repaint the skin weight neck area please do so and post the result here. DOWNLOAD LINK: https://mega.nz/file/jV42FYxZ#to3wM9VtGBtH7PxDiHwPt23cVERMlHgk_4fqpkaxHMo
  7. Classic Axis Classic Axis is a modification for "GTA: III and Vice City" that aims to bring a better visual camera behavior to the game and to improve gameplay experience. Showcase: Download Source
  8. Kalvin

    Intro Vic Vance

    100% PURE GRADE A COLOMBIAN MY FRIEND. Vice City's intro Vic Vance replaced with Vice City Stories'. 'BOUT TIME. *Also features optional hair DOWNLOAD: http://www.gtagarage.com/mods/show.php?id=27707 LCS Toni for III: http://gtaforums.com/topic/837467-lcs-toni/
  9. Golden Saddle

    Golden Saddle's Workshop

    Hey There! I can't believe actually opened one of these! I am Golden Saddle, I am a Youtuber, My favourite character is (cutscene/cs)grove1 [Not Fam3]. This is a collection of all my mods. I plan on making/releasing mods for San Andreas and Vice City, and possibly V in the future alongside more non beta related GTA IV Mods.
  10. Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Pay Pal Donations: https://www.paypal.me/CalvinLinardi Some rules to notice before you posting or asking something here!!!
  11. Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done. RockstarVision ModDB GTAInside The latest version currently out is V3.5.6. The progress list above will be updated until and once a new version is released. *All names featured next to changes are their respective "author", all changes without a name specified are done by myself. gamebyte.com | gamingdeputy.com | dsogaming.com | play4.uk games.mail.ru | vgtimes.ru | gamerawy.com | muycomputer.com | merlininkazani.com *Anything above could be very outdated and not represent the mod as it currently is! Script Documentation found here. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated. @Kalvin - Project Creator (map, script, peds, etc) @Dominik_ - SCM edits @Son Of Big Boss - Vehicles @Ash_735 - HQ PS2 Audios @Crspy & @Nick007J - NoReposition & Script help @ermaccer & @Matt1010 - Weapon & Audio help @fastman92, @HackMan128, @maxorator & @ThirteenAG - IMG Console, SFX Manager, MVL, Widescreen Fix @Fire_Head - HUD [V3.5.5], slashed tires, all cars are helis cheat, etc. @Gamerjman19, @Mr. Jago & @Sergiu - Help with research, feedback & bug-testing @George Costanza - PS2 files & changes list, bug-testing @Matias_Montanna & @Vadim M. - References & research @RM76 - Carcols [V3] @Sergeanur - Ped Speech Patch @Solidcal - Weapons [V3] @Surya926 - HUD & marker colours [V3] @The Hero - Vehicles [V3], SkyGFX, misc. @TripleAs - Pedestrians [V2] @Vlad Viper - Texture help @Xinerki - HUD & Marker colours [V2] Like BETA mods? Be sure to check out San Andreas: BETA Edition! Alpha mods as well? How about Grand Theft Auto: 3D? Feel free to join any discussion of the modification, other beta mods & stages of development in Rockstar games here: https://discord.gg/STpNF57BKX Appreciate the work? Feel free to help 'buy me a coffee': paypal.me/kalvingfx
  12. Yucark

    Enhanced VC Anims

    Enhanced VC Anims represents animations from Vice City which is adapted for San Andreas. Presentation Download Credits
  13. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  14. RRT94

    [III/VC/SA] Revamped Icons

    Info Just a simple mod that updates the classic hud of GTA III, VC and SA. With the same aesthetics of the Definitive Editions icons but done differently. Icons III Icons VC Icons SA Screenshots (Outdated) Download link https://drive.google.com/file/d/1DH4s_EUil7WQsO-yNUVt3fjS08m-JEcl/view?usp=sharing
  15. Jack

    Wanted Level Editor

    PROJECT WANTED LEVEL EDITOR Wanted Level Editor Update (03.03.2022): - you can disarm the police peds now (previously the value 0 which is unarmed was ignored by the code), - the "EnableOnMission" feature activated (when it's off there will be no wanted level while on mission), - improved "enable_jurisdiction" while "general_settings" are activated (when it's off - the foot cops will use "zone settings"), - new foot cop models will automaticly use "STAT_COP" as their status so they won't cowardly run away from the gun fire, - dff model limit (20000 by default) inputed in the modelInfo cond. checks. Go down for download links. About the mod: - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor version for SA Wanted Level Editor version for SA Wanted Level Editor v1.10 for SAxVCxLC Wanted Level Editor v1.01 for GTA UG // removed Wanted Level Editor for Vice City v2.8.4.6 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.5 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.4 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.3 [MVL Support & heli script] // removed WantedLevelEditor for gta3 v2.3 WantedLevelEditor for gta3 v2.2
  16. SlingShot753

    Vercetti Walkstyle Reworked

    Do you like how Tommy walks/runs without a weapon, but hates how different it is when he is holding one? Do you want it more standard for all the other variations? Check this out. This moddification aims to adapt Tommy's animations like running with a M4, Rocket Launcher, etc. to match his unarmed animations, just like how the animations in SA work. So, if you're walking normally, and switch to a Minigun, it will be more subtle, since the animation speed and time will be the same. Here's a video comparison showing better what this mod does. Video Comparison This moddification replaces the following animations from ped.ifp: Download
  17. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  18. Fire_Head


    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download VC
  19. HackMan128

    [LCv4.0] Liberty City Enhancements vol. 1

    Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) rwd3d9.dll ASI loader (ThirteenAG) d3d8.dll limit adjuster (ThirteenAG) WidescreenFIX (ThirteenAG) VC CLEO (Alien, DK, ThirteenAG) https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip _______________ Installation: _______________ 1) Make a backup of the game 2) Drag & Drop the mod archive content from 'Liberty City Enhancements' folder to the game folder 3) Download 'fastman92ImgConsole32.exe' (Fastman92's IMG console) from http://www.mediafire.com/file/y8k739x578b71ri/fastman92_IMG_Console_1.2.rar/file I couldn't include his tool here, sorry. 4) Run 'Install.bat' MOD works only with vc exe 1.0 _______________ Mod brought to you by HackMan128 a.k.a. KNN Please do not mistake my mod with others mods, I just grabbed some ideas from their trailers, not the content. Both mine mod and others mod includes props from GTA San Andreas so it may make it similar. Warning: To easy install, you might need fastman92's img console, which link is in the readme. everything is automatic. Link to download in the video. Also, there is a hidden bonus interior around Peep shop Find yourself. What has been done already: GENERAL: • Glasses are breakable • Peds are walking around and chatting • You can get drunk • You can use a lift • There is a TV PORTLAND: • Default safehouse ramake and its garage (doors look always closed but it is enterable) • Peep shop • The Bawdy shop • Hepburn Heights safehouse building • Garden nearby hospital • Lighthouse cave system • Mr. Wongs Laundrette STAUNTON: • Tarbrush Coffee • Bolt Burgers • Posh shop bug fix #1 https://drive.google.com/file/d/11riLOEMM1BfL5zF4B5G9hY4ELZKbhXzP/view?usp=sharing • Fixed " Cipriani's Chauffeur " mission • Bar guy can now shot you when you will shot in the bar • Lying animation is now running while saving • Weather is more randomized • Opened doors to Posh shop • Little bug fixes
  20. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  21. Son Of Big Boss

    SOBB's Vice City Beta Vehicle Arsenal

    Full Download You might also like: San Andreas Beta Vehicle Compound
  22. ForeverL

    [VC] VCS Peds & More

    As you know, Vice City pedestrians were re-imagined in Grand Theft Auto: Vice City Stories. Although, there have been great projects to bring that game to a PC version. But we were never offered to all converted pedestrians (or at least, not the vast majority of them) to play with them in the game. I bring here all the pedestrians converted to Vice City. Features a) All models from VCS, converted with original bones. b)Pedestrians colored with original system color. c) New pedestrians, with the VCS style. Progress Packs Status Link Females Updated Download Gangs Updated Download Law & Emergency Updated Download Males Updated Download Player WIP - Specials Updated Download VC News WIP - VCS Gangs Updated Download
  23. Info Just a simple mod that updates the classic hud of GTA III, VC and SA with the Definitive Editions icons. Icons III Icons VC Icons SA Screenshots Download link https://drive.google.com/file/d/1d8AkMXhiUvtAglCOtllI4LH-RLHL1S84/view?usp=sharing
  24. Grinch_

    [III|VC|SA] Cheat Menu

    Press Left Ctrl + M to open/ close the menu. Doesn't work in multiplayer. A mod menu for Grand Theft Auto III, Vice City & San Andreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay. Comes with an ImGui based easy to use interface & mouse support. Downloads: Stable versions here. Beta versions (daily/weekly) are at the discord server. If you like the mod be sure to star the GitHub repo & join the discord server. Screenshots:
  25. The Hero


    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
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