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Showing results for tags 'VC Released'.
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Hi, guys and girls! Guys, My username was CleoModlar. But I changed my username to Cleoude. I usually make cleo mods. I can even say that most of the mods cleo scripts I released. But I always try to improve myself. Hope you enjoy my Workshop. Hangout with Story Characters V2 Home Radio V1 GTA 4/5 Style Helicopter Warning Alarm Security Van Heist V2 Bullet Casing Sounds V2 GTA 5 Mission Failed Phone Improvements IV Carjacking Camera Style Mission Passed IV Style Cl
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Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
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Winner of The Best Conversion in GTAForums Annual Awards 2017, 2018, and 2019 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" be
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What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure?
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Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS, VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and mu
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Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) r
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Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for
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Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
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Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2
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Each skin is upscaled 4 times, so it goes from 256x256 to 1024x1024. I have finished all of Tommy's Gameplay and CS Textures, including an extra Beta Tommy. Also all side characters are done, both gameplay (only the ones that actually appear outside of cutscenes) and CS versions. This is compatible with ForeverL's models. Download here: https://drive.google.com/file/d/1a9TnsFJkufL-KGbV_MrY3nPIU4qwWlMI/view?usp=sharing Youtube Video: Here are some comparison pictures, left is original, right is upscaled. Beta Tommy:
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III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download
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These are some VC styled icons that i made for GTA SA and GTA VC weapons, i hope you enjoy. It contains icons of all weapons from these two games in gta vc style, including the VC beta weapon icons. https://drive.google.com/file/d/0B3LbLyN1bSM2TkpvQUNTWV9LMjg/view?usp=sharing
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Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience. All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files. I don't plan to make anything which has little to no proof of its exis
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Announcement: Wanted Level Editor version 1.05 for SAxVCxLC released (02.12.2020) Wanted Level Editor version 2.17 for the default San Andreas game released (12.12.2020) Mod Update includes these fixes: - mixing of cheats and menu keys resolved, - some mod keys altered within the XML according to some game menus, - every key used by this mod can now be replaced through a menu by a press of a new selected button, - "press/release key" issue resolved, - some key presses are synchronized with the FPS, - fxt file removed, - "muscle memory" issue caused by a mod
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Full pack download
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Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
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100% PURE GRADE A COLOMBIAN MY FRIEND. Vice City's intro Vic Vance replaced with Vice City Stories'. 'BOUT TIME. *Also features optional hair DOWNLOAD: http://www.gtagarage.com/mods/show.php?id=27707 LCS Toni for III: http://gtaforums.com/topic/837467-lcs-toni/
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100 new Hidden Package locations. Download here: https://drive.google.com/file/d/16hLKrnGCFDFO6ytijwPF6KXb4Ssr9gpR/view?usp=sharing The archive contains the main.scm with new locations and a Phnom Penh 86 save file if you want to have the city opened right away. Also I've included a map with new hidden package locations. You can find most of these without using a heli, but there are 4-5 packages that require using one. Have fun
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Many of us know that Xbox VC vehicles were done very poorly and had a lot of bugs. This mod aims to fix the bugs and make the vehicles look more polished. List of all vehicles and changes made to them: Screenshots: Download (reuploading to mixmods is strictly prohibited). Thanks to: @Matt1010 - For logo and suggestions. @Noskillx - For idea to make this mod, reports and suggestions. @Ash_735 - For HQ body textures.
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GTA VICE CITY 4K FONTS BY DJDARKO For: English, French, German, Italian and Spanish font1 | Pricedown / Vice City Sans font2 | Rage Italic (+ Montana) OVERVIEW This is a high resolution (4096px) font set for the PC version of "Grand Theft Auto: Vice City". The fonts have been matched as closely as possible to their original style and adjusted to look great within the game. DETAILS • Includes an alternate font, "Montana" which was part of my original Beta upload. This replaces the "Rage Italic" font used for Locations, Vehicle Names and Mission Titles.
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Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created wit
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Hello. This is The Truth from the Grand Theft Auto: Underground Total Conversion mod team and today I am here to introduce a little mod I made. This is a custom neon pack made for Vice City which includes lots of crazy, coloured neons in places you would never imagine. If enough demand is there I could also make it compatible with GTA UG. Mods required: - III.VC.SA.LimitAdjuster. - Any .IMG tool (I personally use IMG Factory). (Installation guides are in the download files). Credits: -dkluin: For teaching me how to do it in the first place. Ya rock man. -RzDat:
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Maxo's Vehicle Loader 0.98e for Vice City by maxorator Adds new vehicles to the game without replacing old ones. Loads vehicles from a 7z archive containing .col, .dff, .txd and .xml. XML files define handling, carcols, name, default.ide data, audio settings and more. Tuning parts can be added to vehicles (works in a similar way as in SA). Also loads SA .dff and .txd files directly (and collision from .dff's). Machine guns and rocket launchers (also with custom models) can be attached to vehicles. Vehicles can use hydraulics/tank cannon/etc and can use police/ambulance/firetruck/taxi AI. Cust
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Comet Infernus Banshee Blista GPX Idaho Sentinel SentinelXS Pheonix Download Here Recommended Mods Tools used: - 3ds Max(with The Hero's RW plugins) - Photoshop - Magic Txd Credits @_Æ_ Beta Recreation in Xbox style & textures @Son Of Big Boss Beta Recreation @The Hero Bet
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ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Missi
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