Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'VC Released'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA 6
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
    • Gangs
  • GTANet

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 122 results

  1. Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  2. thelink2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  3. Winner of The Best Conversion in GTAForums Annual Awards 2017, 2018, and 2019 Grand Theft Auto Re: Liberty City Stories (or Re:LCS) is a "Remake" of Liberty City Stories on PC with GTA Vice City engine as its base for better feeling of the game compared to other 3D era GTA engine AND its what original Liberty City Stories game engine based off, Made by @Ryadica926 with contributions from the community for you. Remember, this mod (Re: LCS) is completely different mod from "LCS PC Edition" based on San Andreas. So, please don't call this mod just "LCS PC" or "LCS PCE" because it confuses some people. call this mod "Re:LCS" or "Re:LCS PC" for short. Discord Server MAP [x] commer (Staunton Island) [x] indust (Portland Island) [x] suburb (Shoreside Vale) 99% - As maybe there're some bugs left. PEDS All peds have their original voices from LCS. 100% - I don't think peds needs fixing. if you saw some peds 'deforming' in some cases (twisted legs or something), it's more of fault of animation system. VEHICLES Can't say for sure about the percentages, but they're work in general. still needs help on ferries. WEAPONS About 95% - Melee aiming system is still needs to be improved. MISSIONS Summary: Portland: 99% (with bugs/crashes that needs to be fixed). Staunton: 99% (same as above). Shoreside: 40% (WIP). Side Missions: 96% Beta 4.0 Build 926 (Latest Public Build): Main Build Small Update (27 September 2019) IMPORTANT! As always, read the "Readme.txt" before installing the mod! HackMan128 RD4 Tomasak / George Costanza spaceeinstein _AE_ / Niko Belic 605 _AG sharpie_eastern Ash_735 Silent GTA LC Team ThirteenAG LINK/2012 The Hero / aap guard3 Sergeanur Fire_Head Nick007J juarez / Jason Statham / HackBoy Kalvin / ManDog SlyCooperGTA Verokster rayhan.theodorus Mr. Jago Guitarsingers TV Richard Abreu Dan Arnell Hey, It's Mr. Vee / Venom Supreme Midnightfox99 Paco / OGMoney Josh B. Dylan / Analogue / ITBTD Nullpo / Rakusai? Pawbro erorcun achilleas Alessandro Daniel Martins littlechangeyjr ilovestories As always, give me @Ryadica926 a shout when you have assets here in this mod but not credited! Note: GTAForums aka this post, my YouTube Channel, this mod's Discord server and my Patreon page are the only 'official' place for downloading or getting the link for download of this mod. I won't support any build downloaded through other place that isn't mentioned above. not even moddb, as I never uploaded a single thing to moddb, even once. oh, and I never uploaded anything to libertycity.ru too, so beware! they (unofficial download links) may injecting some kind of malware to the mod and blame me for it!
  4. Forever L

    [VC] Updated Peds

    Well, it was time to update sometime, right? Well, there isn't much to tell, it's just that: some fixed pedestrians, with some improvisations. [The issue of models with XBOX hands, will remain for later.] Meanwhile, I will leave some images, separating some things. 'Fixed' Tommy Well, I think we all know that Tommy Vercetti's face inside the game differs a lot from the cutscene version. Here I improvise an 'fix' for that, using its cutscene head as the base. 'Fixed' Tommy Here
  5. WANTED LEVEL EDITOR UPDATE: Wanted Level Editor for GTA Vice City has just been updated (crash at loading screen has been removed). Go down for download links. - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. List of new options which come with this mod version: - Ground vehicle occupants can be completely edited now. That includes skins and weapons: In this particular case we have 4 diferent cop skins inside the vehicle, altough they all have the same weapons but that can be changed too so that they can have 4 diferent weapons as well. Since you can have 6 diferent vehicles per star - that means you can have 24 diferent ped skins and 24 diferent weapons per star (6*4). Aircrafts and boats however do not have this extended option. - Vehicle occupants option has been extended as well (including aircrafts and boats). Besides the standard 1, 2 or 4 occupants, you can now have: a) TWO_OCCUPANTS_ONE_GUNMAN, b) FOUR_OCCUPANTS_ONE_GUNMAN, c) THREE_OCCUPANTS, d) TWO_OCCUPANTS_10_GUNMAN (requires limits exceeding), e) TWO_OCCUPANTS_4_GUNMAN (requires limits exceeding), f) TWO_OCCUPANTS_2_GUNMAN. - By selecting the "Other stuff" option from the start menu we have: To activate the menu use these keys: Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor for San Andreas v2.11 (the latest) Wanted Level Editor for San Andreas v2.10 Wanted Level Editor for San Andreas v2.09 Wanted Level Editor for Vice City [Update] WantedLevelEditor for gta3 Source Code for gta3 (github)
  6. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  7. MrFinger

    [VC] Fixed Xbox Vehicles

    Many of us know that Xbox VC vehicles were done very poorly and had a lot of bugs. This mod aims to fix the bugs and make the vehicles look more polished. List of all vehicles and changes made to them: Screenshots: Download (reuploading to mixmods is strictly prohibited). Thanks to: @Matt1010 - For logo and suggestions. @Noskillx - For idea to make this mod, reports and suggestions. @Ash_735 - For HQ body textures.
  8. Junior_Djjr

    Junior_Djjr's Workshop

    GTA Annual Awards 2019 Winner Best Workshop: here Best Script or Plugin: VehFuncs Most Helpful Modder: me ------------------------- Can I introduce myself? I'm Valdir da Costa Júnior (Junior_Djjr / Djjr) from Brasil, Ibitinga - São Paulo. I create mods for games since 9 years old (more than a decade); since my cool Windows 98 without internet access. Even before I knew mods I was already modding GTA San Andreas, in 2010. In February of 2011 I had internet access, I started to dig deeper into GTA mods, created a blog (MixMods.com.br) and the following month I had 500 views a day. Currently having 1 million monthly. I'm game modder, indie game developer, music producer, designer, and something like that... Lover of technology, sciences, music etc. About mods for GTA San Andreas, I create really anything - but not organic modeling (skins/peds/clothes). I've always liked to modify and create new things since I was a child... so I really like what I do. The Workshop Before, I never bothered to divulge my mods in different countries. Sorry for almost everything post is written in portuguese, but Google Translator does a good job in portuguese-english. There's a translator widget in my blog. And now I always include a readme file also in english. I'm always open for new mod ideas, but try to say just simple and really creative things, remember that I always have big projects to do so I can't stop them to dedicate to something new. I'm just one person. And don't say "do when you have time", I'll never have free time. The List "Featured:" [by relevance] - Major mods. "Common:" [by most recent] - Normal mods. "Fixes / Minor contributions:" [by most recent] - Mods that I contributed just a bit or I fixed bugs/crashes, because I believe modding is free and everyone can fix the error of others. "Very old" [by most recent] - Please don't expect anything amazing... I did a long time ago. May be a sh*t.
  9. So, I decided to make an HQ version of the hud.txd file. I wanted to remake the textures but I also wanted to make them almost identical to the original textures, however, I also added my own improvements to them. I recommend you use this mod with some other HQ mods (fonts, radar map, weapons icons, etc). DOWNLOAD
  10. Forever L

    [VC] SA Vehicles

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss for Help/Support Broadway
  11. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  12. Son Of Big Boss

    SOBB's Vice City Beta Vehicle Arsenal

    Vehicle Status Front Rear Download Admiral Done Picture Picture Here Banshee Done Picture Picture Here Blista GPX Done Picture Picture Here Bloodring Banger A To do Bloodring Banger B To do Bobcat To do Burrito Done Picture Picture Here Cabbie To do Cheetah Done Picture Picture Here Chopper To do Coach To do Comet Done Picture Picture Here Cuban Hermes To do Deluxo Done Picture Picture Here Enforcer To do Esperanto To do Faggio Done Picture Picture Here FBI Washington To do FBI Rancher Done Picture Picture Here Firetruck Done Picture Picture Here Freeway Done Picture Picture Here Gang Burrito Done Picture Picture Here Glendale To do Greenwood To do Hermes To do Idaho Done Picture Picture Here Infernus Done Picture Picture Here Linerunner To do Lovefist To do Manana Done Picture Picture Here Maverick WIP Moonbeam To do Mr. Whoopie To do Mule To do Oceanic To do Patriot Done Picture Picture Here PCJ-600 To do Perennial To do Phoenix Done Picture Picture Here Pizzaboy Done Picture Picture Here Police Cruiser Done Picture Picture Here Police Maverick To do Pony Done Picture Picture Here Predator To do Rancher Done Picture Picture Here Reefer To do Regina WIP Romero's Hearse To do Sabre To do Sabre Turbo To do Sanchez To do Sea Sparrow To do Sentinel Done Picture Picture Here Sentinel XS Done Picture Picture Here Skimmer To do Sparrow To do Speeder To do Squalo To do Stallion To do Stinger Done Picture Picture Here Stretch To do Taxi Done Picture Picture Here Top Fun To do VCN Maverick To do VCPD Cheetah Done Picture Picture Here Virgo Done Picture Picture Here Voodoo To do Walton To do Washington To do
  13. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  14. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  15. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  16. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  17. What is this? A modification for the Vice City version of GTA,which gives a rectangular HUD based of the GTA V HUD! Versions: There are three variants and four versions in total. Rectangular HUD v2b (ASI plugin) Modern Edition 1.1 (Widescreen Fix adapted) Classic Edition 1.1 (Widescreen Fix adapted) V HUD 1.1 (Widescreen Fix adapted) Alert: Version 1.1 must be used only with the latest version of 13AG's Widescreen Fix. Features: Rectangular map with defects. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller(v1.1+) HUD disappears automatically after a minute.(deprecated) Time with phone will appear if P is pressed. 😁 Press 1 - Weapon Wheel / 2- Radio Wheel Dynamic money counter Five Wanted Stars Smaller info-box V blips are included with V HUD,whereas V style VC blips are included with Classic Edition..Modern Edition uses IV blips. Non widescreen support is available. Download links: GTAGarage link Seems like GTAGarage is unstable nowadays.So here are the mirror links: Screens: Installation instructions for version 1.1 : Extract the downloaded content to your desktop. Copy and paste the contents present in V HUD 1.1 / Classic Edition 1.1 / Modern Edition 1.1 folder to your Vice City root folder. Install ThirteenAG's Widescreen fix for Vice City (link to the topic) FAQ: Videos: V2b ASI plugin Gameplay! View most recent post. Supporting this mod? Please click the "Like This" button below the post!😁
  18. HackMan128

    [LCv4.0] Liberty City Enhancements vol. 1

    Hi I want to introduce a modification to famous total conversion for GTA Vice City, which is GTA LC beta 4.0. Liberty City Enhancements mod (vol. 1) This modification brings completely new interiors and places to the game including new safehouses and gives better gameplay experience. You will have to install Liberty City TC (latest) to use this mod. https://gtaforums.com/topic/885463-beta-40/ _______________ Hacks included: _______________ SkyGFX (aap) (modified by KNN, to use various methods for rendering dualPass) rwd3d9.dll ASI loader (ThirteenAG) d3d8.dll limit adjuster (ThirteenAG) WidescreenFIX (ThirteenAG) VC CLEO (Alien, DK, ThirteenAG) https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip _______________ Installation: _______________ 1) Make a backup of the game 2) Drag & Drop the mod archive content from 'Liberty City Enhancements' folder to the game folder 3) Download 'fastman92ImgConsole32.exe' (Fastman92's IMG console) from http://www.mediafire.com/file/y8k739x578b71ri/fastman92_IMG_Console_1.2.rar/file I couldn't include his tool here, sorry. 4) Run 'Install.bat' MOD works only with vc exe 1.0 _______________ Mod brought to you by HackMan128 a.k.a. KNN Please do not mistake my mod with others mods, I just grabbed some ideas from their trailers, not the content. Both mine mod and others mod includes props from GTA San Andreas so it may make it similar. Warning: To easy install, you might need fastman92's img console, which link is in the readme. everything is automatic. Link to download in the video. Also, there is a hidden bonus interior around Peep shop Find yourself. What has been done already: GENERAL: • Glasses are breakable • Peds are walking around and chatting • You can get drunk • You can use a lift • There is a TV PORTLAND: • Default safehouse ramake and its garage (doors look always closed but it is enterable) • Peep shop • The Bawdy shop • Hepburn Heights safehouse building • Garden nearby hospital • Lighthouse cave system • Mr. Wongs Laundrette STAUNTON: • Tarbrush Coffee • Bolt Burgers • Posh shop bug fix #1 https://drive.google.com/file/d/11riLOEMM1BfL5zF4B5G9hY4ELZKbhXzP/view?usp=sharing • Fixed " Cipriani's Chauffeur " mission • Bar guy can now shot you when you will shot in the bar • Lying animation is now running while saving • Weather is more randomized • Opened doors to Posh shop • Little bug fixes
  19. Pauloso

    Pauloso's Workshop

    Welcome to Pimp Daddy Pauloso's Workshop : Here's in this topic is allowed: - Guns - Brazilian Carnival - Beer - Holy Bible - Beer Glacial - Opalão - Cachaça (sugar cane licor in english) - Get Drunk - Nasty Girls - Cowboy Hat - Ford Del Rey - Play Ilegal Games - Torresmo - Strip Club - Derby (The Cigarrete, not the car active) - Go to Church - Corote (sugar cane licor in english) - Perennial - Barbecue - Get the Dog to have procation - Pray the Rosary - Hunt Wild Animals - muscle cars V8 - Banheira do GUGU ( GUGU Bathtub in english ) Do Everything above with reponsability Hello, Feel Free to Download The mod that i did And converted i if wanna to talk with me, use PM (I Accept cachaça) or my youtube channel (Just Jocking). if have extra high QI you will notice that workshop is made to you communicate with me (Just Jocking). If you your homework, is a good kid and ain't a milk drinker you're welcome (Just Jocking). Conversions and Big Packs: GTA III& Vice City and Xbox Vehicles Converted to San Andreas: all in one: https://www.gtainside.com/en/sanandreas/cars/130656-gta-iii-amp-vice-city-cars-to-san-andreas/ separated: http://www.mediafire.com/file/z0ll5ci1k3lirjh/III+Xbox+Final.7z http://www.mediafire.com/file/ce0r8ujpk72n20p/GTA+III+Cars+on+San+Andreas.7z http://www.mediafire.com/file/o3ae497i6t6rxuc/Vice+City+cars+to+San+Andreas.7z http%3A%2F%2Fwww.mediafire.com%2Ffile%2F3zwq3pbc5wwykjo%2FVice%2BXbox%2BCars%2BFinal.7z Grand Theft Auto Liberty City Stories and Grand Theft Auto Vice City Stories Idaho's for GTA San Andreas: GTA Garage:http://www.gtagarage.com/mods/show.php?id=27778 GTA Inside:https://www.gtainside.com/en/sanandreas/cars/130692-lcs-amp-vcs-idaho-to-san-andreas/ Grand Theft Auto San Andreas Beta Cars: http://www.gtagarage.com/mods/show.php?id=27501 Grand Theft Auto San Andreas Revised Cras: http://www.gtagarage.com/mods/show.php?id=27963 San Andreas Procedural Update: GTA Inside:https://www.gtainside.com/en/sanandreas/maps/130740-san-andreas-procedural-update/ GTA Gargage:https://www.gtagarage.com/mods/show.php?id=28140 LibertyCity.net:https://libertycity.net/files/gta-san-andreas/125210-san-andreas-procedural-update.html#videos Reestyles and Peculiar Works, Brand New Cars: 1980 Declasse Truck Serie's: https://www.gtagarage.com/mods/show.php?id=27985 1977 Declasse Premier Brougham: http://www.gtagarage.com/mods/show.php?id=27961 1987 Albany Primo: http://www.gtagarage.com/mods/show.php?id=27967 1983 Declasse Tahoma: http://www.gtagarage.com/mods/show.php?id=27966 1964 Declasse Savanna: http://www.gtagarage.com/mods/show.php?id=27973 1965 Vapid Perennial: http://www.gtagarage.com/mods/show.php?id=27974 1962 Declasse Cabbie: http://www.gtagarage.com/mods/show.php?id=27989 1989 Vapid Bobcat: http://www.gtagarage.com/mods/show.php?id=27779 Miscellaneous: (OLD) Grand Theft Auto Vice City Car Colors (carcols) to GTA San Andreas: gta garage:http://www.gtagarage.com/mods/show.php?id=28093 Grand Theft Auto San Andreas FBI Rancher With LCS FBI Car Sirens: http://www.mediafire.com/file/xckaasw1aw71unx/Fbi+Ranch+With+Lights.7z Grand Theft Auto San Andreas TUG to Grand Theft Auto Vice City (for you to have a thug life): gta inside: III & Vice City Carcols To San Andreas: gta inside:https://www.gtainside.com/en/sanandreas/mods/130884-iii-vice-city-carcols-to-san-andreas/ Grand Theft Auto Liberty Stories Perennial converted to GTA San Andreas: http://www.gtagarage.com/mods/show.php?id=27775 Vídeos: Grand Theft Auto Vice City Xbox Cars converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: (Old Video): Grand Theft Auto San Andreas Beta Cars:
  20. UpdatedSCM is an SCM mod for GTA: Vice City to enhance the gameplay a bit, while also fixing little bugs. It has things like MC Tommy, some beta cell phone conversations, more ped variety in certain missions, mission corrections, improved 'Supply & Demand' mission, skippable intro help messages, skippable phone calls... Download the latest version here. (Yes, this includes everything now.) ...And check out its changelog to get more idea about what it does. Besides the main variation's SCM, there are also two other SCMs, depending on your need: Save-Friendly SCM: this has most of the changes from the main variation up until a certain point that does not necessitate a new game. (The changes you do not see here compared with the main edition are all those which require a new game and thus would crash the game while trying to load it.) So you can use this with your old saved files. (Still: be cautious and beware that your save files might become corrupted if you overwrite them, so at least save in a different slot or backup your save files if you use a new SCM.) Without MC Tommy SCM: the only difference between the main variation and this one is that this does not contain the MC Tommy model addition. Only the latest version's changelog is included here (which applies to both the "main variation SCM" and "without the MC Tommy SCM" file - the save friendly SCM's changelog is in the download):
  21. Leonazix

    Leonazix Import and Exports

    Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were wating for my workshop. So I hope you like my mods!
  22. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  23. _Æ_

    Beta Xbox Style Recreation

    Comet Infernus Banshee Blista GPX Idaho Sentinel SentinelXS Pheonix Download Here Recommended Mods Tools used: - 3ds Max(with The Hero's RW plugins) - Photoshop - Magic Txd Credits @_Æ_ Beta Recreation in Xbox style & textures @Son Of Big Boss Beta Recreation @The Hero Beta Recreation(Infernus) & Conversion of Xbox vehicles to PC @Inadequate & @Jinx. Suggestions
  24. Jeansowaty

    2001 Washington

    When browsing files from the GTA III Mobile Version, I found an unused model, called mysteriously "continen". Upon importing the model into 3dsMax, I came to the conclusion that it's an early Alpha model of the Vice City Washington!!! Jokes aside, after some heavy thinking one night I came to the conclusion that the Kuruma was replaced by the Washington in Vice City. Why? Both share the same engine noise, the same ID, both have an FBI variant and the Washington had the same rear lights texture as the Kuruma in the Beta of GTA VC. Later on, I had this idea to make a custom car based on the original VC Washington. I took the III Kuruma and started remodelling and remodelling and remodelling... until I was sorta satisfied with the result. I also took inspiration from the SA Washington to make it seem like it's been progressing over the years... Then @MrFinger joined me on this and co-created it with me. He also did the Xbox textures. I hope you enjoy our car Pics: PC quality (tested on a modded GTA LC copy, sorry for no WS fix but it crashes this copy.) Xbox quality (ditto) Links: GTA III GTA III (Xbox quality textures) GTA Vice City (MVL) GTA Vice City (MVL) (Xbox quality textures) Installation: GTA III - Just replace any car or add it however the heck you want GTA VC - Drag and drop it into your MVL folder or export the dff/txd and replace whatever you want
  25. Version 3 is now available! This mod aims increase texture detail while retaining the original look of the game. All textures are enhanced using AI Gigapixel with further manual enhancements made after they've been processed. Some of these textures are not PC originals and have been replaced with XBOX, PS2 and Mobile counterparts, as these contain higher resolution originals or fixes for some of the broken PC textures. I've also manually fixed some artifacts caused by the up-scaling in clouds, wheels and particles. The following mods have been included as they are required to run the mod: Ultimate ASI Loader Open Limit Adjuster ModLoader This mod requires Version 1.0 of Vice City to work, below I've included some downgraders for the Steam and Rockstar Games Launcher versions of the game. Steam Downgrade Rockstar Games Launcher Downgrader I hope you enjoy!
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.