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Windy City current release version: 1.4 Description Windy City (GTA 5 Chicago) is a map modification developed by Dekurwinator, FV Mods, Jdmimport and Lozano. Mod was critically acclaimed and featured on several known and less known publication websites dedicated to games and tech. Windy City 1.3 CHANGELOG: -added new playable areas of fully reimagined O'Block projects, Maggie Daley park and Millennium park Windy City 1.2 CHANGELOG: -3 billboards and railing on Lake Shore Drive. Billboards feature Grand Senora Desert tourism Advertisement, Cluckin' Bell and a vehicle sale commercial -Cargens (random parked vehicles) and fencing on west part of the map -Traffic path node (YND) fixes close to The Trump Tower area with 2 intersections trimmed and fixed. Additional traffic with detailed lanes ("HD Traffic") added to loop around the adjacent block -Michigan tunnel collision fix, no more invisible wall glitches -Marina Tower now has added and corrected window textures that reflect at day and night using spec shader -Rearrangement of roadblock barriers and addition of more instances to prevent players to venture into non-playable areas of the map. A "floating" road barrier near the big crane has been corrected and positioned accordingly -Navmesh (YNV) fixes which prevent NPC's from spawning and falling into their death near Milennium Park, building near The Trump Tower and patched peds that used to spawn within concrete blocks on Lake Shore Drive and within the area where the new parking cargens and railing was added -Additional interior (unreachable by normal means) Windy City 1.11 CHANGELOG: -Collision fix since the sideffect of non-functionality brought by GTA Online The Contract DLC -Full, standalone release in 2 installation methods: manual and automated installation via OpenIV Package file (OIV) -Main menu fix (No more headache trying to manually find the map) Windy City 1.1 CHANGELOG: - New traffic nodes - Added clothes store MLO interior - EMS (Emergency Services) MLO interiors - Block expansion with EMS objects, new roads, land and rearrangement of initial map - Traffic light prop fixes - Light pollution file misplacement correction Changelog is also outlined in the ReadME.txt file in the download archive. The High Definition area of Downtown Chicago was extracted from the Racing Sim game Race Driver GRID 2, developed by Codemasters. Source map was edited from a mod Race Map Pack by Derkuwinator: https://dekurwinator-mods.bitrix24.site/ It was then further remastered to see use in free roam gameplay styles that Grand Theft Auto is well known for. Google Maps 3D scanned area is added as complementary to the existing as to certify map is not an island and rather an illusive landlocked zone. GTA 3 (III) was the only 3D GTA to feature such a way of depicting a world to players of the franchise. LEGAL: Assets used within this modification are largely IP (Intellectual Property), but not limited to Codemasters, Google, Rockstar Games, and Take-Two Interactive respectively. Please refer to the company website(s) for more information: Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Codemasters https://www.codemasters.com/ Google Maps https://www.google.com/maps Content depicted is in no way endorsed or associated with Codemasters, Rockstar Games, Take-Two Inc, nor Google. Mod Credits: Race Map Pack, Dekurwinator https://dekurwinator-mods.bitrix24.site/racemappack/ GTA 5 Chicago, FV Mods, Lozano, Jdmimport WINDY CITY CHRISTMAS UPDATE, FV Mods, Lozano 2008 Liberty City Metro Train Replace 1.0, Derpy-Canadian https://libertycity.ru/files/gta-5/116931-2008-liberty-city-metro-train-replace.html GTA V Enhanced Cloud Depth & Atmosphere 1.2, nkjellman, CP, robi29, Razed https://www.gta5-mods.com/misc/enhanced-cloud-depth-atmosphere https://www.patreon.com/razedmods GAMECONFIG.XML, FV Mods, F7YO https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars Simple Trainer, sjaak327 Rockstar North and Rockstar Games in its entirety. Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex Optional mod installation list Retro Emergency Vehicles Pack : The Windy City Addon 1.4.1 (1990-2000) - Lozano 71 https://blogger-lozano71.blogspot.com/ Watch_Dogs V hacks script mod - JulioNIB https://gtaxscripting.blogspot.com/2016/01/watchdogs-v-hacks-script-mod-by-julionib.html Enhanced Taxi Missions - LCBuffalo https://www.gta5-mods.com/scripts/enhanced-taxi-missions Mod Trailer and Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/windy-city-windy-city-christmas-edition GTA IV:CE versions: https://www.nexusmods.com/gta4/mods/954 https://www.nexusmods.com/gta4/mods/955
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Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
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Hello! Welcome to my Workshop page. Watch FV Mods work distilled into pieces and discover the details I have been doing over the years for the great Grand Theft Auto games IV and V. I started my journey back in 2009, modifying Grand Theft Auto: San Andreas, starting from simple mods like a simple textured beach house on Verona Beach, to more complex maps of city blocks and GTA: Europe. This skillset fueled by ambition was later upgraded to learn about and mod Grand Theft Auto IV and Grand Theft Auto V. It has been a long journey from the starting point until present, below you will see some of the notable projects from this cycle. Grand Theft Auto: San Andreas GTA Europe (unfortunately, the content of this mod is lost into void) Beach House of Bricks Grand Theft Auto IV Liberty State World Trade Center IV 8-Lane European Freeway Cleared road construction Grand Theft Auto V Largo Hillio French Riviera V Windy City & Windy City Christmas Edition Sunshine Dream Chicago Parkway Gardens projects Chicago Millennium and Maggie Daley Parks Miscellanous Grand Theft Celestial Bodies Map Cleanup Utility (GTA 5 Story Mode) Modular Map Builder pack (GTA 5 Story Mode) Sentinel XS (VC) > IV First Esri CityEngine procedural city in GTA (GTA 5 Story Mode) Google Maps Zagreb V SUPPORT Ko-Fi Tebex Patreon
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CTW Editor: Features: for archives: - Opening ROM.WAD - Opening GAME.PAK - Opening DXT.bin for resources: - Adding and removing resources (only for ROM.WAD) - Text viewing and replacement (gxt-files in ROM.WAD) - Texture viewing and replacement (in GAME.PAK and DXT.bin) - Models viewing (GAME.pak, Android version) Game platforms support: -Android (ROM.WAD, GAME.PAK, DXT.bin - view and editing, the best tested) -PSP (ROM.WAD, GAME.PAK, - view and editing, good tested) -NDS (Game.pak and ROM.WAD - view only, Tested a long time ago) -IOS [Not tested] Requirements: -.NET 6.0+ Screenshots (build 6.3): Download: CTW Editor build 9.1 (Google Drive) CTW Editor build 9.1, .NET included (Google Drive)
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Sunshine Dream current release version: 1.6 current version patch: 1 Description Sunshine Dream is a total conversion map mod for GTA 5, created by FV Mods (Encrypted Reality). Set in the city of Miami from Driv3r. Optional content download Includes installation for traffic, pedestrian navigation, upscaled textures by 4x, custom radio stations and basic scripting. Optional mod installation list Own Radio Stations - Jupiter Kasparov https://www.gta5-mods.com/misc/own-radio-stations Sunshine Dream ORS https://drive.google.com/file/d/1RWoY6pxYFn0UMbe9RRqO4XrPiFxN-j1y/view?usp=sharing Florida License Plate Pack - Dzmitryj Ukrainiec https://www.gta5-mods.com/paintjobs/florida-license-plate-pack-dzmitryj-ukrainiec Leonida Livery Pack - Merc101 https://www.gta5-mods.com/paintjobs/leonida-livery-pack-by-merc-merc101 Police cars from Vice City - neogeo39 https://libertycity.net/files/gta-5/125764-policejjskie-mashiny-iz-vice-city-addon.html Miami Emergency And Service Pack - JdmImport https://www.gta5-mods.com/vehicles/miami-emergency-and-service-pack-add-on-non-els-lods Vice City V NVE Reshade - exodia911 https://www.gta5-mods.com/misc/vice-city-v-nve-reshade Mod Special thanks Little Havana Police Station - DAMN (Discord) Please follow the installation instructions and find about other relevant information in the downloaded archive. Legal: All content belongs to Ubisoft Reflections, VD-Dev, Glu Mobile, Rockstar Games and Take-Two Interactive. Driver 3 Miami map is developed by Ubisoft Reflections, co-developed by VD-Dev, Glu Mobile. Ubisoft Reflections https://reflections.ubisoft.com/ Glu Mobile https://www.glu.com/ VD-Dev, Glu https://www.vd-dev.com/ Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex YMAP & YBN Mover, Smallo Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/sunshine-dream FiveM only: https://buymeacoffee.com/fvmods/sunshine-dream-legacy-fivem-release
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DOWNLOAD ***NEW!!!*** Addon Ped Player Packie is in the works, scroll down to view progress and SUGGEST/REQUEST OUTFITS and other things for him via THIS form!!! After a few grueling months of development, and having no idea what I was doing, my Packie McReary mod is finally at a state where I deemed him acceptable for upload. Not to get sentimental on a mod post or anything--- but I just want you to know this upload comes from the heart. If you've seen me post on this forum at all you know 90% of the time it's something about me waxing poetic on this guy being like, the best character in the franchise, lmao. This was a long time coming. [ EDIT 6 March 2021: VERSION 0.2 IS OUT!!! Normal map is NOW working!!! ] WHAT IT DOES: - Replaces Packie's Head, giving him his old GTA IV one, with a new texture that strikes the balance between his old charm and yet doesn't look out of place next to the others in GTA V (hopefully!) - Replaces his standard jacket, as well as the formal suit jacket - Makes it a Liberty Rock Radio tee instead of the generic gun tee underneath INSTALLATION - Simply open the.OIV in OpenIV and let it intall in your Mods folder CURRENT ISSUES: - The inside of Packie's mouth is lit really strange. This is, however, the case for the rest of the heist crew streamed peds, at least on my machine, my graphics settings, but I'll still try to figure out how to fix this. - Packie's default jacket is a bit squirrelly, and while the suit jacket is fine, there's clipping for the other members of the Heistcrew Gunmen. - Specular is almost perfect but he's ever so slightly too sweaty in some locations, ie the Tequi-la-la, Jimmy's room... You know, sweaty places. But still slightly too shiny. - Been noticing some weight painting issues on his neck. Will get to that soon. - Chef's hands are still misaligned, low priority tho THINGS TO DO: - Working relentlessly on an add-on ped with his original GTA IV ensemble as well as numerous other outfits, accessories, etc...
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GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
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Crazy Frog from CF racer 2,with my retexture+turbosmooth. Unfortunately, when i trying to any way rig his arms, its looks like this everything else are rigged pretty well.but arms always are stomachache. because they lower then the bones (i rigged on a monkey). everybody who can help with zmodeller can join me,i can provide all my models textures works etc
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You know my IV menu? This is that for V with a few new V-exclusive features and asi instead of sco. Controls: Spoiler Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Hold mouse wheel button to activate fly mode. Control with WASDQE. Car Speedup ] Car Superbrake \ Move forward through door ' Unlimited Ammo ; Never Wanted [ Toggle Collision = Airbreak F6 Features: Spoiler FiveM Support (for now: select players and teleport to them) Airbreak Middle mouse Fly Toggle collision Move forward through door Clean car, fix car, flip car Car speedup, car superbrake Teleport to safehouses Teleport to skyfall Teleport to waypoint Time settings (you can even set negative time!) Timescale change (all the way down to 0.001) Weather changing Clothes changing (change individual components and textures) Give all weapons Remove all weapons Menu color change (even has rainbow!) Menu style change (expand or replace) Select vehicle color (color 1, 2, 3 and 4, supports up to 255 colors!) Select carcols entry (natural colors) Livery selection Car Turbo (low for drifting and high for going so fast that you fly away) Car Godmode (no engine damage, fix loop, never dirty, autoflip) Save Car (saved car options lets you do things to saved car) Car Spawning (all cars from the game in a giant list) Player Model (all peds from the game in a giant list) Ped spawning (or bodyguard, same list as Player model) Populated spawn (i.e. cop cars with cops in them) Story Cars (unfinished, currently has the 3 protags cars) Walkstyles (Franklin, Trevor, Michael and Michael slow) Custom Walkstyle/Car/Ped/Player Model - Type in a model name to spawn Mobile Radio Cars Never Locked Cars Owned By Player (won't get wanted level for stealing cars) Free Cutscenes (control player in in-game cutscenes) Player Drive/Walk Task (autopilot, drives to waypoint if exists) Save Game Autosave anytime Cancel mission (cancels the mission immediately, no respawning) State Display (displays various useful info about player) Custom God (enable individual proofs) Always God Health Loop god Never Wanted Rapid Fire Unlimited Ammo Cops Dispatched/Not Dispatched Slide Run Skip on Water Toggle Ragdoll Midget Mode Player Visibility toggle Drive/Walk on Water DOWNLOAD LINK (GTA5-Mods) Screenshots: Spoiler
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Hi guys! GTA V:Criminal Russia [RAGE] project.. Full Map Convert from Global mod Criminal Russia for GTA:SA by CR Team RELEASE SOON... The map will be as DLC/Addon to San Andreas. Map Complete: MAP FULLY DONE - 100% + FIRST GAMEPLAY FOOTAGE 2nd gameplay footage : map release soon , now working on lods and vegetation Arzamas - 100% Batyrevo - 100% Yuzhniy - 100% Koryakino - 100% Edovo - 100% Busaevo - 100% Garel - 100% Country Side/Russia Materik - 100% ScreenShots: I hope you like it. P.S Screens Made on low-Settings. Authors: Mishka Volkav -Convert. Aleksey Kostenko -support and help. Roman Azotov A.K.A Azot - Promoted this project on YouTube / support TheInsaneKiller -Promoted this project Dekurwinator - Map DLC CR Team - Map Prosvet Team - Map GTAMaps Team - Map Russian Reality Team - Map Stay tuned for updates!
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Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
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I Have a Lot to do before this is Done. I Need to fix the Scale, fix some texture and objects that are conflicting with each others, and other things. This Was Ripped from Hot Wheels World's Best Driver
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проект Λ is modification project for GTA V based on a CitizenFX source code. It currently co-branded with a FiveReborn FiveM remake, but will improve on its own soon. A source code and the modding SDK will be available early 2017. скачать a client (installation as with the FiveM) SP loading works as with the FiveM. A formats tooling will updated in future. Forums cut off topic title, a full title is проект Λ - multijogador and mods for GTA V
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I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
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This is a WIP mod translating all voice actings of GTA V to German. We're actively looking for native Germans with good microphones. Let us know if you're interested. The above video shows the current progress.
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Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
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this is my latest model 2017 audi q5. unlike lincoln its commercial project. Hi! its been a while since I made any public mods, so I decided make one. This is my model of lincoln mark VIII for gta5 I've been working on about a year and about to release it, if I see any interest to it. Also you can order model of any vehicle from me, just email me [email protected]
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Tesla of Los Santos Informational Post DEVELOPERS: Mechartix (gta5-mods.com/users/Mechartix) - Major Modeling Aiden Patrick (gta5-mods.com/users/aidenpatrickPGH) - Minor Modeling and Texture Mapping What is it? Tesla of Los Santos is a car dealership mod that obviously is a Tesla exclusive store. As of right now, it only carries the Model S, and Roadster (although screenshots will show Model X ). A Tesla Model 3 is also expected to be coming soon. Where will it be located? (by default) Tesla of Los Santos will be located along Great Ocean Freeway, next to the townhomes in Del Perro. When will it be released? You can expect Tesla of Los Santos to be released mid-September, on gta5-mods.com How will it be installed? Tesla of Los Santos will be installed as if it were a prop, (or in later releases as multiple props) so it is optionally placed in the map by the player using a mod such as Map Editor. Release Schedule and Plans Mid September - 0.1a - Initial ALPHA Release - Single Prop - Completed Building Late September - 0.2a - Multiple Props allowing for more user customization Mid October - 0.1r - Initial Stable Release - Add-on pack featuring additional props - Floor swaps - Exterior wall and ground material swaps Early November - 0.1x [FINAL] - Final Release - *100% Building Customization* - Full texture template - Most props movable and swap-able Screenshots [uPDATED JULY 18]
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Hello guys, I'm working on a script that will change one of the thing I think it's not very realistic in GTA 5 : death. When the player dies he will actually fall to the ground, the screens fades out and well, that's all. I've come up with that as of now, I hope you will enjoy that! Just some touches here and there and I will release it! I'm going to release this script any moment now! Stay tuned! ;D ###VIDEO### Official release video : Preview video : ###SCREENSHOOTS###
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Hi everyone, most of you know me, and those who dont, will most likely know my past works from gta 4.. I been taking a break for a while as i thought i was done with modding. but turns out, i just got bored of porting other peoples work between games.. So decided, now V is with us, we have a good enough revision of the RAGE engine to play with. the dynamic ability of the new game engine has got me hooked once again. but im sorry to say, even Forza models are not quenching my thirst. This got me looking back at older works and realizing, for all the custom edits i have made to my previous converts, i could of made lots of cars from scratch. Cars not found in computer games or 3d assets websites. So yesterday ((after serious drama with my actual PC)) i switched on a crappy Pentium 4 dual core, and install my modelling suite AC3D by Inivis, the goal is simple. i want a car I LIKE, in MY game.. IT must BE EQUAL TO FORZA QUALITY since i will be using forza textures as donor for lighting, this way i can guarantee what i build, gives the result i aim for... ((im GEEKY - deal with it)) heres some screens of the car i intend to build (yes i know its in Forza Apex and Forza 6) but i dont have access to the actual files, so im building it myself.. the model, as you can see, is in 3 forms, stock, XR2 (factory tuner edition), and then a wide body (my favourite) as i said at the beginning of this long-ass post... my aim is to build to forza lod0 level.. hopefully, this is happening here is my sill, and door seal work >> i hope you like what i done so far, and hopefully in the next few days, il have another update.. this is my first actual post on the forum, lets try keep it to just this one for now otherwise, i get sidetracked and nothing gets finished coz iiiiiiiiiiiiim wicked and immm laaaaaaazzzzzyyyyyy
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[#About] ToolsV is a launcher, mod manager and a utility pack for GTA V. It contains many built-in tools as shown below. ToolsV can auto-update without any manual instalation. [#Main features] * GTA V launch options: Normal launch, Singleplayer with mods, Singleplayer without mods, Multiplayer (without mods). * GTA Mod manager - enable/disable particular mods. * Basic commandline read-write (free input coming soon, four options right now): Reads and prints current commandline parameters, checkboxes for: file verification, safe mode, singleplayer offline and multiplayer freemode. * Game info display: Patch version, installation path, game type and language. * GTA V file migration (works only with non-steam version). * Shortcut creation tool with argument support. * ScriptHookV version checker. [#How to use] There is no instalation needed for this tool. Simply launch it from wherever you want (GTA installation directory is found automatically). [#Screenshots] [Link] [#Download] GTA5-Mods download [#Upcoming/planned features] [=]Game intro bypass [#Changelog] [*] -> An important update for ToolsV v2.2.1 [+]Updated update tool [+]Fixed self-update [+]Fixed updater not downloading [+]Fixed label text when GTA not found [+]Fixed links (sorry, using GDrive instead of FTP server right now) v2.2.0 - [*] [+]Added mod manager [+]Added self-updating [+]Added unexpected crash handling [+]Updated settings window [+]Improved program speed [+]Bug fixes v2.1.0 [+]ScriptHookV checker on startup can now be toggled [+]Added exit after game launch option (AKA stealth mode) [+]Added update button in settings menu [+]Updated shortcut icon [+]Updated "about" message [+]Fixed "normal" game launch shortcut [+]Fixed patch version retrieve for steam edition of GTA [+]Fixed shortcuts not running the game v2.0.2 - [*] [+]Added full support for steam edition of GTA! [+]Game version is now shown [+]Added shortcut creation tool [+]Updated migration tool [+]Fixed ScriptHookV checker [+]Fixed GTA Online launch [+]Fixed crash when commandline.txt didn't exist v1.0.0.1 [+]Initial release
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I am working on getting the GTA V Next Gen Minimap to look like its predecessor. Previous Generation (Xbox 360, PS3): http://www.bragitoff.com/wp-content/uploads/2015/11/GTAV-HD-MAP-roadmap.jpg Next Gen (Xbox One, PS4, PC): http://imgur.com/j80qY29 I am looking for a team to help me out with the minimap mod. If anyone wants to assist, contact me on skype at DroidRZRLover (same as on here).
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Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
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Credits: mrfive - Cavalcade Textures and Model R1600Turbo - Trailer Textures David501 - Burrito Textures COMING IN V0.6b: P1ch3 - Tanker Trailer Textures xbox901 - Realistic Log Trailer Textures Installation: ***IMPORTANT! ALWAYS CREATE A BACK UP OF YOUR ORIGINAL FILES*** ***IM NOT RESPONSABLE FOR LOST OR BROKEN GAME FILES!*** ***MOD AT YOUR OWN RISK!*** PLEASE SEE THE INCLUDED README.TXT FILE FOR INSTALLATION INSTUCTIONS!!! ***IF YOU DON'T HAVE OPENIV INSTALLED PLEASE INSTALL IT BEFORE YOU TRY TO INSTALL ANYTHING!!!*** ***YOU CAN DOWNLOAD OPENIV FROM HERE: http://www.openiv.com/*** Download: V0.6a: https://www.mediafire.com/?272sr6or55crrug DEV BUILD 0.6b Build #1: https://www.mediafire.com/?bb5x51hxb5jck1s