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Found 114 results

  1. lunchxbles

    Vice Cry: Remastered

    Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
  2. GTA BELGIUM

    GTA V: Las Venturas & San Fierro DLC

    GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
  3. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz:Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205:Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  4. VideoTech_

    Vice City Overhaul

    Vice City Overhaul is an ambitious project for a full port of the Vice City map with a modern-day setting with complete remodelled areas, brand new terrain, refined brands, MLO interiors, high-quality vegetation, lots of new props and much more for Grand Theft Auto V bundled as a DLC pack. The Vice Squad Team has expanded to over 15 people during 2019. The team has been hard at work to deliver the best Vice City experience for Grand Theft Auto V yet with the most advanced features to be announced in the future. So... the features. Complete remodelled areas for Ocean Drive, Downtown, Vice Point and such. MLO interiors Full instanced grass support New buildings scatted across the city HUD & pause map support The most advanced high quality vegetation from MrGTAmodsgerman Traffic support Refined brands Brand new props (Bus stops, street lamps, bins and such SLOD and LOD support And... that about wraps up the features. We've a few major advanced things currently in development but we're not ready to share yet. Vice City Overhaul Gameplay (taltigolt) Our team - They will stick around if you have any questions! • @ryanm2711 - Project Leader, 3D Artist and Map Conversion Developer • Ambient - GFX Designer & Radio Composer • @Ash_735 - Mapper • @GTA BELGIUM - 3D Artist, Mapper and Exterior Developer • Cranlet - GFX Designer • @Heni1 - CodeWalker Developer • @Headshots_Ops - Tools Developer • @HeySlickThatsMe - 3D Artist, Mapper and Scripter • @MrDisclaimer - 3D Artist & Mapper • @Krox - 3D Artist & Mapper • Introvert - Vehicle Developer • @mould122- Vegeration Artist, 3D Artist, CodeWalker Developer and Tools Developer • @MrGTAmodsgerman - Vegeration Artist, 3D Artist, CodeWalker Developer • @rollschuh2282 - Interior Minimap • @Smallo92 - Tools Developer • @UHDFreddyEST - Vice City Overhaul Minimap • @VideoTech UK - CodeWalker Developer & Community Manager  Special Thanks • Vice City RAGE Developer Team • DexyFex (CodeWalker) • Autodesk (3DS Max) • FiveM (Conversion Tools) • Biggdog & reN - GTA-5mods.com moderation staff (Thank you for your tremendous support) • GTA Forums Staff - Spider-Vice - (Thank you for your support and assistance setting up this post up in July)
  5. Monkeypolice188

    Monky's Workshop

    MONKY'S WORKSHOP Hey guys, welcome to my workshop! I'm Monkeypolice188, better known as Monky, a lore-friendly modder of GTA V for just over a year now. My interests focus around emergency vehicles (particularly fire departments), classic utilitarian vehicles and trucks. My specialties include sound and meta data, basic vehicle re-modelling, adaptions & edits, materials and liveries. Feel free to contact me if you ever need assistance and I'll try to get back to you. I release all my mods at GTA5-Mods.com. Feel free to take a look! Get a closer look at my current projects and WIPs, advice, tips and more from my Discord server. Monky's Hideout. For more information regarding my modifications, I also have database containing default spawning colors my vehicles use, an active log of changes I'm making to current and existing projects, a list of my releases, and much more, you can find that here. Finally, check out my Flickr, where I post photographs of my own work, my favorite mods and much more! CURRENT PROJECTS WIP PROJECTS In no particular order, these are the projects I am currently working on. There is no estimated release date for these projects as they are in steady progress. LIBERTY CITY VEHICLES & PEDS PACK 1.2 VERSION 1.1 AVAILABLE My current focus is the third release of my most ambitious project; Liberty City Vehicles & Peds Pack. This pack aims to bring the services of LC back to GTA V, including LCPD, FDLC and Liberty City Cabs. You can see (and hear!) a small preview of some of the latest changes and improvements to the pack here. LATEST RELEASES FEATURED PROJECTS JOBUILT MAMMATUS SKIMMER AVAILABLE NOW JOBUILT HAULER 270 AVAILABLE NOW BRUTE REFUSER AVAILABLE NOW BRUTE MIXER CLASSIC AVAILABLE NOW BRAVADO MASTODON AVAILABLE NOW MTL CERBERUS 200 & 300 AVAILABLE NOW THANK YOU Thank you to all my supporters and lore buddies; without your ideas, resources and help, much of my work would simply not be possible!
  6. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  7. Vice City HD Remastered | Unreal Engine & GTA 5 Hello community! I would like to present you a small preview of a new project i've been working on. This could be the largest and most challenging project I have ever considered creating. I present you, a preview of an updated en remastered Vice City in Unreal Engine! Enjoy this screenshot, and there are 2 more below! EDIT: Here is a small preview video of the current progress! ABOUT The idea is to recreate the relatively small map of Vice City in 3D, updated to the 2010's, and place it into this game engine: Unreal Engine 4 by Epic Games. Later, I'm considering converting it all to GTA 5 as a map modification (add-on). Of course, Vice City may be a rather small map, but recreating it with HD models - mostly modeled by myself and made up-to-date with modern buildings - is of course very time consuming and challenging when done by only 1 person. Though, I would like to keep it that way. This could be a very nice portfolio item I think, and even more when done individual with only a small amount of help by others. It may sound impossible, but I'm motivated and months of work don't bother me. I think I have enough knowledge from 3dsMax and Unreal Engine to do this. Also, my work in real life should not be too much of a problem. I hope that the polycount of this map mod will stay relatively low, so people can easily run the map on GTA 5. But for now, I'm first placing everything in Unreal Engine. PROGRESS SO FAR As of 1 august 2019, I have modeled and/or placed in Unreal Engine: Ocean and base of Vice City (water, sand). Florida based sky and sun, with a few clouds and time around 20pm. Props such as palm trees, 3D grass, rocks, flowers, bushes. A detailed and reworked, enterable version of the lighthouse, at the southeast point of the map. The 80's hotels on Ocean Drive (Ocean View, Front Page Café, Colony Hotel...) along with new, modern hotels. Roads. The Vice City Washington distict along with a new modern skyscraper at the south, based on the 'Four Seasons Hotel' in Brickell, Miami. I'm thinking of making the original Washington district of Vice City, close to the Brickell district in Miami. With a lot of modern high rise buildings. This would mean we get 2 districts with skyscapers in this reworked map: Washington and Downtown Vice City (Brickell and Downtown Miami). I'm currently busy modeling a replica of the Sun Life Stadium Miami (Hard Rock Stadium) which is the home of the Miami Dolphins and hosts multiple events, such as the Super Bowls... This would replace the Hyman Memorial Stadium, at the very northwest of the map. Integrating a third person playable character and a driveable car into Unreal Engine. Update 26 august 2019: Hard Rock Stadium is now finished, I'm still not very sure if it would replace the Hyman Memorial stadium. For now, it replaces the Vice City scrapyard and Fort Baxter. The north part of the airport is done, i added some new modern buidlings too. Tommy Vercetti is now a playable character in Unreal Engine. The Washington mall is finished, along with the Ocean View hospital. Still, I'm not very sure if I will base this all on replica's and 'fake' names. Maybe I could just use the real life names (like Brickell or Hard Rock Stadium)? Suggestions and ideas, or feedback, it's always welcome as long as it's realistic! Happy modding! GTA Belgium SCREENSHOTS
  8. This is a Major conversion of GTAV Map with a new desert and western folk. Missions are developing still and are still made with LUA for Open Source and to show the abilities of LUA. A shot of the Map area of Drift Wood. *All videos are of actual game play tests. Testing anims and hand swap for Flintlock weapon. Testing RDR2 radar for Drift Wood Mod. A bit glitchy but a good start. Here's testing the saddle. Testing new Bow and Arrow. Here's a test, THIS IS THE FIRST TEST, of pulling the Stagecoach made by babaOrum. It's not possible in game to pull/push trailers or vehicles. But I found a way to do it. You need more horsepower! Meet the Hawk. These tests include meeting hunter. I spawn to location then spawn to location of testing peds. Here are tests of a double waist holster and three ways of shooting from them. Here are cowboy character choices, plus cowboy hat choices. Here is a test showing cowboys and Indians shooting it out. This shows the Horse and Rider animations like walk, trot, gallop and the slowing from gallop to trot and trot to walk. Here's the Cast of characters and some weapons testing. If you like the mod videos give a thumbs up or comment, others may be more inclined to pop in. Main Dev Team: N8Gamez - Mod conceiver, main scripter, main mapper, minor model editing, model rigging, dlc packs creator. MN8R01 - Mapper, minor scripter. DynsPr - Main weapons modeler. Duuble AA (DaFryinMaya) - Main Ped/Character's modeller and weapons modeller. flying_bulletzzz - Southpaw and double holster models maker. RelecentM8 - making Steam locomotive, vehicle and weapons modeller. 😁. ___________________ Contributor Mods: Jupiter Kasparov - Clean GTAV map ( GTAV map remover.) Contributors I am asking permission to use their mods but have hard time getting in touch with: StillDre original Red Desert Map for GTAIV and Aurthor Loupes - Red Dead Desert convert for GTA V( Who I connected with but informed me Credit goes to StillDre) Queches13 - The horse model. Vans123 - Smith &Wesson model 3 revolver. ___________________ Non active Team Members: Here are Team Mates that helped for single projects: Barak101 - Made Michael an Indian. AWP3RAPTOR - provider of RDR2 audio files. babaOrum - provided a Stagecoach and gave a shot at rescaling the horse. Here are people that helped us but life gets busy. Big thanks to each for their support with Mod development! Canadian mods - Put in effort to make vehicle Stagecoach. Good try, it's a big challenge. You each deserve credit for your efforts, you inspired me and supported this Mod in many ways. We will miss each of you.✌ Hard lessons: Britishdevelopment requested I pay for Zmodeller3 license in order to make - animated vehicles: stagecoach, farm wagon. I spent $40 for a year license but he has changed his name on Gta5mods and won't answer anything I ask him on Discord. He is/was the only "Team Member" who got paid in anyway to produce for the Mod.
  9. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  10. almico

    WIP HD Claude Speed for GTA V

    The mute. Hair planes are temp. He will be sporting a bomber jacket, not leather. Update coming soon
  11. Guad

    Mission Creator

    Mission Creator Download About Do you love Designing Your Own Missions? Well now you can (again)! Create your mission from a variety of objectives and options, and share it with the world! The mod is in development, and I'll be adding more features. Known Issues - Waypoints system not implemented yet. - Cutscenes not implemented yet. - Some things dont work while using the on foot camera. Requirements & Installation 1. Download RAGE Plugin Hook and install it. 3. Drag everything from the zip into your GTA5 directory. 4. Start the game using RAGEPluginHook.exe 5. Once ingame, press F8! Troubleshooting If you're having issues with the mod, follow the next steps: 1. Run the game as admin 2. Download the latest RAGEPluginHook. If that didn't work, post a link to your RagePluginHook.log file and I'll try to help you. Media
  12. reditec

    [REL] OpenIV Package Creator

    This is a tool in development to create .OIV 2.0 packages. I released it at https://de.gta5-mods.com/tools/openiv-package-creator Now you guys can publish your mods in .oiv / zip zip files Current version: 1.01 Current progress (minor UI update) It's ofcourse based on the official .oiv format and OpenIV will be able to open your generated packages.
  13. EncryptedReality

    [REL|V]Vice V

    This mod aims to port III era Vice City to GTA V! version: BETA 0.1
  14. stilldre

    Tianmen Shan Mountains

    Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
  15. Wakka387

    [WIP] Chicago R.A.G.E

    Team*Looking for more members... Idea - Ss4gogeta0 Mapping/Paths/Zones - GTARandom Progress: [X] Map Ported Ingame [ ] Ped Paths [ ] Vehicle Paths [ ] Zones [ ] Interiors [ ] Retexturing This post is still a Work in Progress and should not be considered the final style for this mod... *credit to ZZCool for the temporary image
  16. 11john11

    John's Workshop

    What you are going to see here are mostly RDE Style lore friendly emergency and service vehicles inspired by real ones from the 80s until late 2000s carefully edited to closely resemble their real counterparts (with the occasional edited civilian car dropped in for variety) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Currently I'm working on some late 90s until mid 2000s themed vehicles. My WIP Mods 2005 Stanier - LSPD: 1998 Stanier - LSPD (normal + traffic/gang unit) Landstalker - LSPD: Rancher XL Service truck: My Released Mods
  17. QuasiMatic

    GTA V Tommy Vercetti HD Remastered

    I'm gifting this mod away to whoever has the time to complete it... I stopped cause I lost interest in both GTA IV & GTA V but didn't want it to go to waste. Please post your progress! or V screenshots. Files: http://www.mediafire.com/file/3u7xg4ob9jfk8bo/Tommy+Vercetti+HD+Remastered.7z
  18. Info GTA V gets the game location from the system before executing the game, requiring a registry change if the directory is not the one where the game was installed. This little app helps to "bypass" that. What this does When you start the provided file from the location of the game, it searches for the common executables to ensure that the game is in there (GTA5.exe, GTAVLauncher.exe, and PlayGTAV.exe). Then if the files were found, it sets the actual location on the Registry and starts the game. Preview Download and Install Grab the latest release from 5Mods. Click the "GTAVPath.exe" file to download it and save it in the game dir. Development If you found any bug just report it either on the Issues page on GitHub or leave a message on this thread. I will also accept the Pull Requests made on the Repository. License MIT License Copyright © 2017 Hannele Ruiz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. MishKa Volkav)

    GTA V:Criminal Russia [RAGE]

    Hi guys! GTA V:Criminal Russia [RAGE] project.. Full Map Convert from Global mod Criminal Russia for GTA:SA by CR Team RELEASE SOON... The map will be as DLC/Addon to San Andreas. Map Complete: MAP FULLY DONE - 100% + FIRST GAMEPLAY FOOTAGE 2nd gameplay footage : map release soon , now working on lods and vegetation Arzamas - 100% Batyrevo - 100% Yuzhniy - 100% Koryakino - 100% Edovo - 100% Busaevo - 100% Garel - 100% Country Side/Russia Materik - 100% ScreenShots: I hope you like it. P.S Screens Made on low-Settings. Authors: Mishka Volkav -Convert. Aleksey Kostenko -support and help. Roman Azotov A.K.A Azot - Promoted this project on YouTube / support TheInsaneKiller -Promoted this project Dekurwinator - Map DLC CR Team - Map Prosvet Team - Map GTAMaps Team - Map Russian Reality Team - Map Stay tuned for updates!
  20. nkjellman

    GTA V Cut Interiors Add On

    I'm working on adding two interiors to GTA V that you may not have seen before. Since the placements are in the ytyp for interiors, all I need to do now is place the whole interiors into the world. Here is my progress. The High Life Update garage (originally found by me): The timecycmodifer being used here, I am not very crazy about. It is too foggy. I may play around with different ones that are used elsewhere in the game. Possibly the ones from the 3 story 20 car garage will do. Additionally, it seems that the radio emitters are working in here too. I turned on all of the radio emitters in the Simple Trainer, so it seems that one of those emitters is for this garage. So long story short, you can hear Self Radio playing if you set up the trainer's emitters properly in the ini. The beta FIB office. (Originally found by TaazR): The placement of this interior is subject to change. I only put it under the map because this was a test. In fact, someones swimming pool is making it so part of the server room is underwater. lol Regarding the placement of the FIB interior. It is too long to be placed in the upper floors of the FIB building. I want to place it here. The interior does not fit in the FIB building very well. The hallway to the left of the conference rooms even sticks out of the building so I had to push it back from the exterior windows. The whole interior fits in the bottom part, so I will place it on the 7th floor. Note that the whine bottle represents the interiors pivot point. Also, since it doesn't match, a script will be needed to access the interior from the lobby. I am thinking that the FIB building would be hidden, sorta like how the High End apartments work. There is just one problem. The collision mesh on the FIB building was done so it goes right through the interior. The narrower part at the top goes down through the fattest part at the bottom. Here are some pics of the collision for the FIB building exterior. Here are some images from code walker showing where the meshes and collisions sit. It is easy to see in the first two images, but the second two are a little tougher due to that side being taller. However, the issue is the same on both sides. I am no professional modeler. I am wondering, could someone make a modified collision mesh for the FIB building? Have it where it isn't effected on the outside, but the collision doesn't block off the inside at the first few floors of the tower (at the widest part of the building). The interior will be placed on the 7th floor. It needs to be done on both sides so it doesn't block off the conference rooms and the server room. Who ever does it will receive credit. Anyways, once this collision issue is resolved, I will move the FIB interior and release the DLC Pack.
  21. RokkuDayo

    French Riviera V

    The French Riviera was a map mod from GTA IV made by the legend Nine30, It is a Big and Awesome Map. I'm trying to convert it completely to Grand Theft Auto V, I'm almost done with it but there are some parts of the terrain that are missing that i need to fix, here is a album from imgur that have some screenshots of the progress i already done http://imgur.com/a/tds5Z
  22. T-808

    [GTAV] Pop Culture Mod

    Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
  23. RokkuDayo

    GTA: Live for Speed Project

    I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
  24. lazlow555

    Lazlow car workshop

    this is my latest model 2017 audi q5. unlike lincoln its commercial project. Hi! its been a while since I made any public mods, so I decided make one. This is my model of lincoln mark VIII for gta5 I've been working on about a year and about to release it, if I see any interest to it. Also you can order model of any vehicle from me, just email me [email protected]
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