Search the Community
Showing results for tags 'V WIP'.
-
A lore-friendly overhaul of Liberty City's subway system to faithfully resemble its real-life counterpart. The goal of the mod is to provide a more immersive subway experience without breaking the game lore. Created and released in celebration for the 120th anniversary of the subway system. Contents • Replaced all subway signs that now captures the iconic NYC style • Several stations were renamed to eliminate repetitive/duplicate names • All subway audio announcements replaced • Changed text strings to match NYC's subway nomenclature • Removed black-and-white filter when entering trains • Retextured subway train to resemble the R38s • Replaced subway train sounds with ones from the R38s Station listing Limitations/Issues • Higher resolution textures used by the subway trains might trigger the taxi bug as soon a train spawns nearby, so vehicle budget value may need to be increased if you encounter the bug • All subway trains have the same destination sign, which is 8 - Firefly Island • Sounds are not included in GTA V version of the mod Compatibility • Works with any version of GTA IV (1.0.0.0 to 1.0.8.0, & CE) • Also compatible with Liberty City Preservation Project for GTA V GTA IV Download (version 1.1.4) • GitHub • Nexus Mods • GTAInside • Google Drive GTA V Download (version 2.2) • GitHub • GTA5-Mods • GTAInside • Google Drive Requirements • FusionFix (for Fusion Overloader and vehicle budget value; CE users only) • OpenIV or SparkIV (for installation; preCE users only) • RIL.Budgeted (for vehicle budget value; preCE users only) • Liberty City Preservation Project (for Liberty City map; GTA V users only) Installation • For CE users, download the archive and simply extract all of its contents into "update" folder • Installation for preCE and GTA V users is done manually, check readme for additional details Screenshots (GTA IV) Screenshots (GTA V - Liberty City Preservation Project) Videos (by @Not AJ and me) Credits • @Sonik-hedgehog and ces for the authentic R38 subway sounds • @Ash_735 for the remastered vanilla textures • ozzysunn for porting over the mod to GTA V Source audio • The source audio of the announcements can be viewed and downloaded here
- 28 replies
-
- V Released
- IV WIP
-
(and 1 more)
Tagged with:
-
Hello! Welcome to my Workshop page. Watch FV Mods work distilled into pieces and discover the details I have been doing over the years for the great Grand Theft Auto games IV and V. I started my journey back in 2009, modifying Grand Theft Auto: San Andreas, starting from simple mods like a simple textured beach house on Verona Beach, to more complex maps of city blocks and GTA: Europe. This skillset fueled by ambition was later upgraded to learn about and mod Grand Theft Auto IV and Grand Theft Auto V. It has been a long journey from the starting point until present, below you will see some of the notable projects from this cycle. Grand Theft Auto: San Andreas GTA Europe (unfortunately, the content of this mod is lost into void) Beach House of Bricks Grand Theft Auto IV Liberty State World Trade Center IV 8-Lane European Freeway Cleared road construction Grand Theft Auto V Largo Hillio French Riviera V Windy City & Windy City Christmas Edition Sunshine Dream Chicago Parkway Gardens projects Chicago Millennium and Maggie Daley Parks Miscellanous Grand Theft Celestial Bodies Map Cleanup Utility (GTA 5 Story Mode) Modular Map Builder pack (GTA 5 Story Mode) Sentinel XS (VC) > IV First Esri CityEngine procedural city in GTA (GTA 5 Story Mode) Google Maps Zagreb V SUPPORT Ko-Fi Tebex Patreon
- 38 replies
-
- V Released
- IV Released
-
(and 2 more)
Tagged with:
-
Oldburries Description Oldburries is a map mod developed for Grand Theft Auto V Story Mode and FiveM. This mod adds a mix of rural regions including farmlands, tall powerlines, natural scenery, wide roads in Fairwell Fields and a small town in between going by the name of Oldburry Town. Map is situated east of the wind farm (next to the freeway) of original game map and is close-by to it. Videos Screenshots
-
Sunshine Dream current release version: 1.6 current version patch: 1 Description Sunshine Dream is a total conversion map mod for GTA 5, created by FV Mods (Encrypted Reality). Set in the city of Miami from Driv3r. Optional content download Includes installation for traffic, pedestrian navigation, upscaled textures by 4x, custom radio stations and basic scripting. Optional mod installation list Own Radio Stations - Jupiter Kasparov https://www.gta5-mods.com/misc/own-radio-stations Sunshine Dream ORS https://drive.google.com/file/d/1RWoY6pxYFn0UMbe9RRqO4XrPiFxN-j1y/view?usp=sharing Florida License Plate Pack - Dzmitryj Ukrainiec https://www.gta5-mods.com/paintjobs/florida-license-plate-pack-dzmitryj-ukrainiec Leonida Livery Pack - Merc101 https://www.gta5-mods.com/paintjobs/leonida-livery-pack-by-merc-merc101 Police cars from Vice City - neogeo39 https://libertycity.net/files/gta-5/125764-policejjskie-mashiny-iz-vice-city-addon.html Miami Emergency And Service Pack - JdmImport https://www.gta5-mods.com/vehicles/miami-emergency-and-service-pack-add-on-non-els-lods Vice City V NVE Reshade - exodia911 https://www.gta5-mods.com/misc/vice-city-v-nve-reshade Mod Special thanks Little Havana Police Station - DAMN (Discord) Please follow the installation instructions and find about other relevant information in the downloaded archive. Legal: All content belongs to Ubisoft Reflections, VD-Dev, Glu Mobile, Rockstar Games and Take-Two Interactive. Driver 3 Miami map is developed by Ubisoft Reflections, co-developed by VD-Dev, Glu Mobile. Ubisoft Reflections https://reflections.ubisoft.com/ Glu Mobile https://www.glu.com/ VD-Dev, Glu https://www.vd-dev.com/ Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex YMAP & YBN Mover, Smallo Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/sunshine-dream FiveM only: https://buymeacoffee.com/fvmods/sunshine-dream-legacy-fivem-release
-
Eight-Lane European Freeway Description 8-Lane European Freeway V is a map mod inspired by European roadways. Originally developed for Grand Theft Auto IV with continued development for Grand Theft Auto V Story Mode (Singleplayer) and FiveM. Old version releases: Grand Theft Auto IV version: https://www.gtainside.com/en/gta4/maps/74786-europe-8-lane-highway-v2-0/ Grand Theft Auto V version: https://www.gta5-mods.com/maps/8-lane-european-freeway-v Videos Screenshots
- 3 replies
-
- IV Released
- V WIP
-
(and 1 more)
Tagged with:
-
Welcome to my modding workshop! This is where you can find all of my published mods for Grand Theft Auto IV and Grand Theft Auto V. All of my mods for GTA IV and GTA V are currently related to both public transportation and texture work at the moment. LTA Subway Overhaul [GTA IV & GTA V] Currently the biggest mod I have created, overhauls the entire subway system to faithfully resemble its real-life counterpart, while remaining lore-friendly with the game's setting. Faithful Buses [GTA IV] Recolors the buses to white and blue, reflecting their real-life counterparts, by modifying the carcols.dat file. Corrected Taxi Textures [GTA IV] My smallest mod and a simple hotfix, changes the taxi decal texture to display the city's abbreviation correctly. R38 Subway [GTA IV] Retextures the subway trains to closely resemble their real-life counterparts; part of LTA Subway Overhaul but can be downloaded seperately, with additional variants also available. V-style Radar Map [GTA IV] Replaces the default radar map with Grand Theft Auto V-styled ones. Unfortunately, only available for The Complete Edition users, cannot be installed in any preCE copies of the game. Winter HUD [GTA IV] Changes the in-game HUD's colors to white & grey, to match the winter theme when playing with snow mods. Only works for HD displays, cannot be used on CRT displays. Fixed Outlook Park Text [GTA IV] Modifies most of the text lines to correctly display the actual neighborhood name for Outlook Park, to faithfully match in-game lore, police scanner, real-life equivalent (Prospect Park), and GTA Chinatown Wars. Optimized textures for 2nd-generation Stanier [GTA IV] Optimizes the textures used by the 2nd-generation Stanier vehicle mod from GTAInside, requires main mod of course. R38 Subway Varations [GTA IV] A previously optional feature, now brought back due to popular demand. Choose which destination signs to use on your subway trains. Improved Tram Mod [GTA V] Fixes the unusually slow speed of trams, makes them longer, and more faithful to their real-life counterpart. Compatible with Liberty City Preservation Project; not yet available for Enhanced.
- 16 replies
-
- V Released
- IV WIP
-
(and 1 more)
Tagged with:
-
Windy City current release version: 1.4 Description Windy City (GTA 5 Chicago) is a map modification developed by Dekurwinator, FV Mods, Jdmimport and Lozano. Mod was critically acclaimed and featured on several known and less known publication websites dedicated to games and tech. Windy City 1.3 CHANGELOG: -added new playable areas of fully reimagined O'Block projects, Maggie Daley park and Millennium park Windy City 1.2 CHANGELOG: -3 billboards and railing on Lake Shore Drive. Billboards feature Grand Senora Desert tourism Advertisement, Cluckin' Bell and a vehicle sale commercial -Cargens (random parked vehicles) and fencing on west part of the map -Traffic path node (YND) fixes close to The Trump Tower area with 2 intersections trimmed and fixed. Additional traffic with detailed lanes ("HD Traffic") added to loop around the adjacent block -Michigan tunnel collision fix, no more invisible wall glitches -Marina Tower now has added and corrected window textures that reflect at day and night using spec shader -Rearrangement of roadblock barriers and addition of more instances to prevent players to venture into non-playable areas of the map. A "floating" road barrier near the big crane has been corrected and positioned accordingly -Navmesh (YNV) fixes which prevent NPC's from spawning and falling into their death near Milennium Park, building near The Trump Tower and patched peds that used to spawn within concrete blocks on Lake Shore Drive and within the area where the new parking cargens and railing was added -Additional interior (unreachable by normal means) Windy City 1.11 CHANGELOG: -Collision fix since the sideffect of non-functionality brought by GTA Online The Contract DLC -Full, standalone release in 2 installation methods: manual and automated installation via OpenIV Package file (OIV) -Main menu fix (No more headache trying to manually find the map) Windy City 1.1 CHANGELOG: - New traffic nodes - Added clothes store MLO interior - EMS (Emergency Services) MLO interiors - Block expansion with EMS objects, new roads, land and rearrangement of initial map - Traffic light prop fixes - Light pollution file misplacement correction Changelog is also outlined in the ReadME.txt file in the download archive. The High Definition area of Downtown Chicago was extracted from the Racing Sim game Race Driver GRID 2, developed by Codemasters. Source map was edited from a mod Race Map Pack by Derkuwinator: https://dekurwinator-mods.bitrix24.site/ It was then further remastered to see use in free roam gameplay styles that Grand Theft Auto is well known for. Google Maps 3D scanned area is added as complementary to the existing as to certify map is not an island and rather an illusive landlocked zone. GTA 3 (III) was the only 3D GTA to feature such a way of depicting a world to players of the franchise. LEGAL: Assets used within this modification are largely IP (Intellectual Property), but not limited to Codemasters, Google, Rockstar Games, and Take-Two Interactive respectively. Please refer to the company website(s) for more information: Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Codemasters https://www.codemasters.com/ Google Maps https://www.google.com/maps Content depicted is in no way endorsed or associated with Codemasters, Rockstar Games, Take-Two Inc, nor Google. Mod Credits: Race Map Pack, Dekurwinator https://dekurwinator-mods.bitrix24.site/racemappack/ GTA 5 Chicago, FV Mods, Lozano, Jdmimport WINDY CITY CHRISTMAS UPDATE, FV Mods, Lozano 2008 Liberty City Metro Train Replace 1.0, Derpy-Canadian https://libertycity.ru/files/gta-5/116931-2008-liberty-city-metro-train-replace.html GTA V Enhanced Cloud Depth & Atmosphere 1.2, nkjellman, CP, robi29, Razed https://www.gta5-mods.com/misc/enhanced-cloud-depth-atmosphere https://www.patreon.com/razedmods GAMECONFIG.XML, FV Mods, F7YO https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars Simple Trainer, sjaak327 Rockstar North and Rockstar Games in its entirety. Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex Optional mod installation list Retro Emergency Vehicles Pack : The Windy City Addon 1.4.1 (1990-2000) - Lozano 71 https://blogger-lozano71.blogspot.com/ Watch_Dogs V hacks script mod - JulioNIB https://gtaxscripting.blogspot.com/2016/01/watchdogs-v-hacks-script-mod-by-julionib.html Enhanced Taxi Missions - LCBuffalo https://www.gta5-mods.com/scripts/enhanced-taxi-missions Mod Trailer and Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/windy-city-windy-city-christmas-edition
-
Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
-
This mod aims to port III era Vice City to GTA V! version: BETA 0.1
-
DOWNLOAD ***NEW!!!*** Addon Ped Player Packie is in the works, scroll down to view progress and SUGGEST/REQUEST OUTFITS and other things for him via THIS form!!! After a few grueling months of development, and having no idea what I was doing, my Packie McReary mod is finally at a state where I deemed him acceptable for upload. Not to get sentimental on a mod post or anything--- but I just want you to know this upload comes from the heart. If you've seen me post on this forum at all you know 90% of the time it's something about me waxing poetic on this guy being like, the best character in the franchise, lmao. This was a long time coming. [ EDIT 6 March 2021: VERSION 0.2 IS OUT!!! Normal map is NOW working!!! ] WHAT IT DOES: - Replaces Packie's Head, giving him his old GTA IV one, with a new texture that strikes the balance between his old charm and yet doesn't look out of place next to the others in GTA V (hopefully!) - Replaces his standard jacket, as well as the formal suit jacket - Makes it a Liberty Rock Radio tee instead of the generic gun tee underneath INSTALLATION - Simply open the.OIV in OpenIV and let it intall in your Mods folder CURRENT ISSUES: - The inside of Packie's mouth is lit really strange. This is, however, the case for the rest of the heist crew streamed peds, at least on my machine, my graphics settings, but I'll still try to figure out how to fix this. - Packie's default jacket is a bit squirrelly, and while the suit jacket is fine, there's clipping for the other members of the Heistcrew Gunmen. - Specular is almost perfect but he's ever so slightly too sweaty in some locations, ie the Tequi-la-la, Jimmy's room... You know, sweaty places. But still slightly too shiny. - Been noticing some weight painting issues on his neck. Will get to that soon. - Chef's hands are still misaligned, low priority tho THINGS TO DO: - Working relentlessly on an add-on ped with his original GTA IV ensemble as well as numerous other outfits, accessories, etc...
-
GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
-
I'm gifting this mod away to whoever has the time to complete it... I stopped cause I lost interest in both GTA IV & GTA V but didn't want it to go to waste. Please post your progress! or V screenshots. Files: http://www.mediafire.com/file/3u7xg4ob9jfk8bo/Tommy+Vercetti+HD+Remastered.7z
-
Crazy Frog from CF racer 2,with my retexture+turbosmooth. Unfortunately, when i trying to any way rig his arms, its looks like this everything else are rigged pretty well.but arms always are stomachache. because they lower then the bones (i rigged on a monkey). everybody who can help with zmodeller can join me,i can provide all my models textures works etc
-
You know my IV menu? This is that for V with a few new V-exclusive features and asi instead of sco. Controls: Spoiler Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Hold mouse wheel button to activate fly mode. Control with WASDQE. Car Speedup ] Car Superbrake \ Move forward through door ' Unlimited Ammo ; Never Wanted [ Toggle Collision = Airbreak F6 Features: Spoiler FiveM Support (for now: select players and teleport to them) Airbreak Middle mouse Fly Toggle collision Move forward through door Clean car, fix car, flip car Car speedup, car superbrake Teleport to safehouses Teleport to skyfall Teleport to waypoint Time settings (you can even set negative time!) Timescale change (all the way down to 0.001) Weather changing Clothes changing (change individual components and textures) Give all weapons Remove all weapons Menu color change (even has rainbow!) Menu style change (expand or replace) Select vehicle color (color 1, 2, 3 and 4, supports up to 255 colors!) Select carcols entry (natural colors) Livery selection Car Turbo (low for drifting and high for going so fast that you fly away) Car Godmode (no engine damage, fix loop, never dirty, autoflip) Save Car (saved car options lets you do things to saved car) Car Spawning (all cars from the game in a giant list) Player Model (all peds from the game in a giant list) Ped spawning (or bodyguard, same list as Player model) Populated spawn (i.e. cop cars with cops in them) Story Cars (unfinished, currently has the 3 protags cars) Walkstyles (Franklin, Trevor, Michael and Michael slow) Custom Walkstyle/Car/Ped/Player Model - Type in a model name to spawn Mobile Radio Cars Never Locked Cars Owned By Player (won't get wanted level for stealing cars) Free Cutscenes (control player in in-game cutscenes) Player Drive/Walk Task (autopilot, drives to waypoint if exists) Save Game Autosave anytime Cancel mission (cancels the mission immediately, no respawning) State Display (displays various useful info about player) Custom God (enable individual proofs) Always God Health Loop god Never Wanted Rapid Fire Unlimited Ammo Cops Dispatched/Not Dispatched Slide Run Skip on Water Toggle Ragdoll Midget Mode Player Visibility toggle Drive/Walk on Water DOWNLOAD LINK (GTA5-Mods) Screenshots: Spoiler
-
Hi guys! GTA V:Criminal Russia [RAGE] project.. Full Map Convert from Global mod Criminal Russia for GTA:SA by CR Team RELEASE SOON... The map will be as DLC/Addon to San Andreas. Map Complete: MAP FULLY DONE - 100% + FIRST GAMEPLAY FOOTAGE 2nd gameplay footage : map release soon , now working on lods and vegetation Arzamas - 100% Batyrevo - 100% Yuzhniy - 100% Koryakino - 100% Edovo - 100% Busaevo - 100% Garel - 100% Country Side/Russia Materik - 100% ScreenShots: I hope you like it. P.S Screens Made on low-Settings. Authors: Mishka Volkav -Convert. Aleksey Kostenko -support and help. Roman Azotov A.K.A Azot - Promoted this project on YouTube / support TheInsaneKiller -Promoted this project Dekurwinator - Map DLC CR Team - Map Prosvet Team - Map GTAMaps Team - Map Russian Reality Team - Map Stay tuned for updates!
-
Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
-
I Have a Lot to do before this is Done. I Need to fix the Scale, fix some texture and objects that are conflicting with each others, and other things. This Was Ripped from Hot Wheels World's Best Driver
-
проект Λ is modification project for GTA V based on a CitizenFX source code. It currently co-branded with a FiveReborn FiveM remake, but will improve on its own soon. A source code and the modding SDK will be available early 2017. скачать a client (installation as with the FiveM) SP loading works as with the FiveM. A formats tooling will updated in future. Forums cut off topic title, a full title is проект Λ - multijogador and mods for GTA V
-
I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
-
This is a WIP mod translating all voice actings of GTA V to German. We're actively looking for native Germans with good microphones. Let us know if you're interested. The above video shows the current progress.
-
Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
-
this is my latest model 2017 audi q5. unlike lincoln its commercial project. Hi! its been a while since I made any public mods, so I decided make one. This is my model of lincoln mark VIII for gta5 I've been working on about a year and about to release it, if I see any interest to it. Also you can order model of any vehicle from me, just email me [email protected]
-
Tesla of Los Santos Informational Post DEVELOPERS: Mechartix (gta5-mods.com/users/Mechartix) - Major Modeling Aiden Patrick (gta5-mods.com/users/aidenpatrickPGH) - Minor Modeling and Texture Mapping What is it? Tesla of Los Santos is a car dealership mod that obviously is a Tesla exclusive store. As of right now, it only carries the Model S, and Roadster (although screenshots will show Model X ). A Tesla Model 3 is also expected to be coming soon. Where will it be located? (by default) Tesla of Los Santos will be located along Great Ocean Freeway, next to the townhomes in Del Perro. When will it be released? You can expect Tesla of Los Santos to be released mid-September, on gta5-mods.com How will it be installed? Tesla of Los Santos will be installed as if it were a prop, (or in later releases as multiple props) so it is optionally placed in the map by the player using a mod such as Map Editor. Release Schedule and Plans Mid September - 0.1a - Initial ALPHA Release - Single Prop - Completed Building Late September - 0.2a - Multiple Props allowing for more user customization Mid October - 0.1r - Initial Stable Release - Add-on pack featuring additional props - Floor swaps - Exterior wall and ground material swaps Early November - 0.1x [FINAL] - Final Release - *100% Building Customization* - Full texture template - Most props movable and swap-able Screenshots [uPDATED JULY 18]
-
Hello guys, I'm working on a script that will change one of the thing I think it's not very realistic in GTA 5 : death. When the player dies he will actually fall to the ground, the screens fades out and well, that's all. I've come up with that as of now, I hope you will enjoy that! Just some touches here and there and I will release it! I'm going to release this script any moment now! Stay tuned! ;D ###VIDEO### Official release video : Preview video : ###SCREENSHOOTS###