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Found 115 results

  1. Guad

    [.NET] NativeUI

    NativeUI Library Download 1.8 ScriptHookVDotNet based library for easy and fast Rockstar-like menus. Features: Support for simple buttons, checkboxes and lists. Support for custom banners from game sprites and your own textures. Easy nested menus for fast and painless nested menu system. Controller support. Mouse controls. Custom instructional buttons. Support for all screen resolutions. Item descriptions. Rebindable keys and controls. Badges to decorate your items. Event-based callbacks. Installation After installing ScriptHookVDotNet, copy NativeUI.dll to your scripts/ folder. Usage Add NativeUI.dll your references in Visual Studio just like you did with ScriptHookDotNet.dll and add "using NativeUI;" to the top of your script. You can read the documentation at the wiki. Changelog - 1.8 -- Published package to NuGet: https://www.nuget.org/packages/NativeUI -- Added UIMenuDynamicListItem -- Performance improvements -- Proper multilang support - 1.7 -- Fixed issue when UIMenuListItem had more than 100k items -- Added mouse controls to TabView -- Added TabInteractiveListItem -- Added UIMenu.ScaleWithSafezone -- Removed useless BarTimerBar.Text - 1.6.1 -- Fixed Wasted & Busted messages not going away. - 1.6 -- Added Timer bars. -- Added pause menu style menus. -- Added BigMessage class. See wiki for a tutorial. - 1.5 -- Fixed crash related to instructional buttons. Thanks zorg93 for the find. - 1.4 -- Compatibilities with ScriptHookVDotNet 2.0 -- Mouse controls are disabled when controller is used. -- Bugfixes. - 1.3 -- See github release for more information. - 1.2 -- Cursor resets when menu is open. You can disable this setting ResetCursorOnOpen to false. - 1.1 -- You can read the changelog here. - 1.0 -- You can read the full changelog here. - 0.9 -- Removed debug stuff from last release. -- Lied a base for controller detection. - 0.8 -- Menu mantains aspect ratio in all screen resolutions. - 0.7 -- Added menu nesting methods: BindMenuToItem and ReleaseMenuFromItem -- Added back/exit buttons. -- Added a helper class, MenuPool, to easily call your process methods of all of your menus with just one method, ProcessMenus. - 0.6 -- Added mouse controls. Place ProcessMouse() in your OnTick event. -- Restyled the menu to look a lot more like an official Rockstar menu. - 0.5 -- Added controller support. - 0.4 -- Support for both keys and controls -- Disabled phone when menu is open -- Added Select support for list items - 0.3 -- Fixed graphical errors when there were more than 12 items on screen. - 0.2 -- Added badges. - 0.1 -- Initial Release. Distribution Please, do not distribute the .dll with your mod. This causes many old versions floating around on the internet. Instead, point your users to this post. Media Extra Credits Thanks to jedijosh920 for helping out on natives and making it look a lot more like Rockstar, thanks man. Sourcecode You can find the source at https://github.com/Guad/NativeUI
  2. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz: Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205: Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  3. ArthurLopes

    GTA SA: San Fierro DLC for GTA V

    This is what happen when i don't have nothing to do lol Download BETA: https://www.gta5-mods.com/maps/san-fierro-dlc Well, i'm going to convert San Fierro from GTA SA to GTA V as a DLC, that's pretty much it, stay with some screenshots of the beta:
  4. SleepingAC

    HD Carl Johnson for GTA V

    Download https://www.gta5-mods.com/player/hd-cj-beta
  5. More screenshots coming soon https://discord.gg/Gyye2PQ https://www.instagram.com/kalit17/
  6. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  7. EncryptedReality

    [REL|V]Vice V

    This mod aims to port III era Vice City to GTA V! version: BETA 0.1
  8. 11john11

    John's Workshop

    What you are going to see here are mostly RDE Style lore friendly emergency and service vehicles inspired by real ones from the 80s until late 2000s carefully edited to closely resemble their real counterparts (with the occasional edited civilian car dropped in for variety) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Currently I'm working on some late 90s until mid 2000s themed vehicles. My WIP Mods 2005 Stanier - LSPD: 1998 Stanier - LSPD (normal + traffic/gang unit) Landstalker - LSPD: Rancher XL Service truck: My Released Mods
  9. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  10. Mr. Carl

    FRANKLIN PLAYER UPDATED

    ¡Good night everyone! I'd like to ask for some textures of franklin from GTA V in pc (HD) i have a player.img in gta san andreas and i'm porting everything and it's starting to look good but i don't have the gta v to search any texture when i want and i just want to ask for some of them to port them, the player img is from THALA5U and i just wanted to say and ask for that, thank you!. And about the textures i mean like the face, body parts, and some basically clothes of him, please people. Some examples: I'd like to get this textures too again from the game originally please ;-; And ported in game: This is the PC texture of the face looks good to me. Sadly i have to adjust all of them to the ps3 old size to avoid bugs but at least they still looking obviusly better than in ps3 more HD And if you guys want i'll pass the dff's and txd's parts later for yours but please send me some textures here. http://www.gtainside.com/en/sanandreas/skins/69431-franklin-player-img-reloaded/ ADD ON: So, i made the mod and it's an add on you guys need to have the original player and then using modloader add my stuff, there you go it's unfinished obviously. https://www.gtainside.com/en/sanandreas/skins/117132-franklin-player-gta-v-pc Original player of TALHA5U(M.T.H) All credits goes to him. I'm just trying to update a little bit the player Thank you! TALHA5U(M.T.H), for giving me the permissions.
  11. Well, this is my first topic on GTA Forums, So I wanted to use it for good. Please answer my question above!
  12. Redman''

    [V|wip] Project I.G.I (I'm Going In)

    hey there. i'm new to this. can you explain me some stuff? working with "codewalker", gims evo and mod going to be add-on. first of all i need to know how to inject new probs to the game, so are there tutorials how to create ytyp files? why it's raining inside the interior? thanks
  13. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  14. maxnonogaming

    [ PC & ANDROID ] GTA Unity Remake

    Hi everyone ! I'm making an UNITY 3D Remake of GTA , with some different mechanics . No playable build for the moment, but can I ask you some feedbacks please? I working on population, I ll try to show you how it's look like soon . Thanks
  15. lunchxbles

    Vice Cry: Remastered

    COMING SOON....
  16. codyJ

    [V|IV|SA]Gostown Blue[WIP]

    //ignore
  17. Mafia Rage (Mafia 1 port to GTA IV and V) Mafia I to GTA IV and V (Or Lost Heaven in GTA IV and V) is an total conversion mod that ports the content from Mafia I to Grand Theft Auto IV (and V). It will contain the entire map (Lost Heaven, Countryside and the racetrack), vehicle, props*, interiors, objects*, peds and weapons. Also will feature (maybe as add-on) the game stlyle from Mafia 1 like the car handling* and GUI (HUD, Menu and Map style). In addition the mod will split in 2 playable options (will be featured into seperated option). The mod idea orginally came from the last LH to IV conversion by Alber2gt which was discontinued early by its slow progress. Many have wished and requested for an comback so I decided to take Lost Heaven as my first fully map mod conversion. *not planned mainly (note: The V port doesnt have a static plan, which means that we arent sure if the entire content is going to be ported on GTA V) More informations are coming soon. The mod is still in early development and searching for converters and scripters! Topic on Mafiascene Forum Join our Discord server for announcements, direct news and more details about the mod! Lead jaqub Headshots_Ops Map converting jaqub Headshots_Ops Car converting - Ped converting - Helper/Supporters (*testers) spartaque12 ZaKlaus Cukier Firefox3860 thg We appriciate it to help this conversion by joining our team, if you can convert cars and peds or write codes or scripts like on importing for 3ds max and .sco scripts on IV. Mods and Utilities used to make this mod Signature Banner
  18. Crazy Frog from CF racer 2,with my retexture+turbosmooth. Unfortunately, when i trying to any way rig his arms, its looks like this everything else are rigged pretty well.but arms always are stomachache. because they lower then the bones (i rigged on a monkey). everybody who can help with zmodeller can join me,i can provide all my models textures works etc
  19. GTA BELGIUM

    GTA: Dubai Islands

    Grand Theft Auto: Dubai Islands (UPDATE DECEMBER 2018) https://gta-belgium.com/ V2.0 releasing soon on gta5-mods.com V1.0: https://gta5-mods.com/maps/dubai-islands-addonmap Grand Theft Auto: Dubai Islands brings some of the most recognizable buildings from the Middle East and beyond to the game Grand Theft Auto V! This mod contains multiple islands including a Palm Jumeirah replica, an airport and even the Yas Marina Formula 1 circuit from Abu Dhabi! This is the second version of this mod. It will release soon along with a VIP version for 1$ including the Dubai Creek Tower, Abraj Al Bait building from Meccah and Abdul Amir, the current President. This VIP version will be available on Patreon, and will be linked on the website https://gta-belgium.com/ This VIP version is because I can't count how many hours I have worked on this. I also bought some models instead of building them all by myself, which would have been even more time consuming. OFFICIAL TRAILER Dubai Islands V2.0 Changes in V2.0: - Added more random props, and bridges between the islands. - Dubai International Airport replica added. - Minimap is now included, but will be only compatible with 4K Satellite View Map by Designerappz: https://www.gta5-mods.com/misc/satalite-view-map - Some new buildings: London One Canada Square (not really Middle East but still good looking), a random large building. - The 1$ VIP version will have an added Abraj Al Bait Meccah Royal Clock Tower (interior with Kaäba) and the planned Dubai Creek Tower (height 1300 meter). - Deleted unnecessary collision files for better performance and reducing crashes. - Reducing some unnessecarily large 4K textures and replaced them by 2K textures without ingame visible quality loss. - Re-importing Bahrain World Trade Center without z-fighting faces, with reduced polygons for better performance and less irritating 'flashing textures'. - Editing and improving shaders and textures on some buildings for less problems with strange colored glass glitches. - Editing normal directions on some buildings for a visible better quality, without strange lines and shadow glitches. - Added lights in Luzhniki Moscow World Cup 2018 stadium, which will light up at night. - Added a Freddie Mercury Statue inspired on the one in Montreux, Switzerland. Located near Dubai Emirates Towers and Rose Tower. - Some buildings now have LOD versions, which will reduce possible lag and the game will have less chance to suffer from random crashes. Possible future changes in a next version: - Adding more traffic paths and correcting existing traffic if possible. - Adding more details, more mansions, more props... - Making LOD versions on more buildings to reduce crashes for some users. - More buidlings or statues, towers... - Whatever comes up on my mind or on yours: you can always leave a (realistic) suggestion! This mod now contains: United Arab Emirates: Burj Khalifa, Aldar Headquarters, Jumeirah Emirates Towers, Rose Tower, Atlantis Hotel, Dubai Airport replica, Dubai Media Centre, Yas Marina F1 Circuit ABU DHABI (Converted from F1 2017). VIP VERSION: Dubai Creek Tower (planned for completion in 2020 in real life). (Burj al-Arab can be downloaded here: https://www.gta5-mods.com/maps/burj-al-arab-hotel-dubai-emissive-add-on-replace) Thanks to [email protected] Kingdom Saudi-Arabia: Kingdom Centre. VIP VERSION: Abraj Al Bait Meccah Royal Clock Tower Kingdom of Bahrain: Bahrain World Trade Center State of Kuwait: Kuwait Towers Russia: Luzhniki World Cup 2018 Stadium (Converted from FIFA 18) China: Shanghai Pearl Tower Turkey: Istanbul Blue Mosque of Sultan Ahmet. Europe, UK: London One Canada Square Europe, Switzerland: Montreux Freddie Mercury Statue A random building, random houses, a mosque, 2 small bridges, 2 large bridges and 2 yachts. I know Russia and China and of course the UK and Switzerland are not really Persian/Arabian, and neither is Turkey in fact. But I think it's all a great addition to this mod, with an extra touch! Burj Khalifa is converted from a GTA IV mod by 'Metalwarz'. Many many thanks to him for the GTA IV version! I only converted that one to GTA V. _______________________________________________________ PLEASE FIND OLDER VERSIONS OF THIS POST BELOW Grand Theft Auto: Dubai Islands (UPDATE JUNE 2018) V1.0 available on gta5-mods.com V1.0: https://gta5-mods.com/maps/dubai-islands-addonmap GTA: Dubai Islands is a mod for GTA 5 and tranforms a part of ocean near Vespucci Beach with islands inspired by the City of Dubai, including an island based on Palm Jumeirah Island, Dubai. Included with some of the most popular Persian/Arabian Gulf buildings, Dubai Islands offers you all the resorts you ever dreamed of! Changes in V1.0: I deleted Baku Crystall Hall, Dubai Mall and Dubai Media Centre for now. I wasn't really happy about the placement and modeling, texturing of those buildings. I may add them back later, improved though. I added Yas Marina Circuit Abu Dhabi, Shanghai Pearl Tower, Istanbul Blue Mosque, and Luzhniki Stadium (World Cup 2018 Russia). I added traffic paths and more props. Traffic paths on the main island may be a little buggy sometimes though, but this shouldn't be a huge problem I think. On the main Island, there still need more props to be placed, such as palm trees, smaller buildings, houses... ----- This mod contains buildings from: United Arab Emirates: Burj Khalifa, Aldar Headquarters, Jumeirah Emirates Towers, Rose Tower, Atlantis Hotel, Yas Marina F1 Circuit ABU DHABI (Converted from F1 2017). (Burj al-Arab can be downloaded here: https://www.gta5-mods.com/maps/burj-al-arab-hotel-dubai-emissive-add-on-replace) Thanks to [email protected] Kingdom Saudi-Arabia: Kingdom Centre Kingdom of Bahrain: Bahrain World Trade Center State of Kuwait: Kuwait Towers Russia: Luzhniki World Cup 2018 Stadium (Converted from FIFA 18) China: Shanghai Pearl Tower Turkey: Istanbul Blue Mosque of Sultan Ahmet. I know Russia and China are not really Persian/Arabian, and neither is Turkey in fact. But I think the Mosque, Pearl Tower and Luzhniki Stadium are a great addition to this mod, with an extra touch! Burj Khalifa is converted from a GTA IV mod by 'Metalwarz'. Many many thanks to him for the GTA IV version! I only converted that one to GTA V. Please find new ingame screenshots and a YouTube video below! You may always share your thoughts on this PLEASE FIND THE ORIGINAL, OLD VERSION OF THIS POST BELOW Grand Theft Auto: Dubai Islands FIRST PUBLIC BETA RELEASED https://nl.gta5-mods.com/maps/dubai-islands-addonmap GTA: Dubai Islands is a mod for GTA 5 and tranforms a part of ocean near Vespucci Beach with islands inspired by the City of Dubai, including an island based on Palm Jumeirah Island, Dubai. Included with some of the most popular Persian/Arabian Gulf buildings, Dubai Islands offers you all the resorts you ever dreamed of! This mod contains buildings from: United Arab Emirates: Burj Khalifa, Aldar Headquarters, Jumeirah Emirates Towers, Rose Tower, Dubai Mall, Atlantis Hotel, Dubai Media Centre Headquarters. (Burj al-Arab can be downloaded here: https://www.gta5-mods.com/maps/burj-al-arab-hotel-dubai-emissive-add-on-replace) Thanks to [email protected] Kingdom Saudi-Arabia: Kingdom Centre Kingdom of Bahrain: Bahrain World Trade Center State of Kuwait: Kuwait Towers Azerbaijan: Baku Crystal Hall Burj Khalifa is converted from a GTA IV mod by 'Metalwarz'. Many many thanks to him for the GTA IV version! I only converted that one to GTA V. Burj al-Arab won't be included in my mod download, you should download it from the link provided above, mod by [email protected] Thanks to him as well! All feedback and suggestions are welcome (Please only be realistic with suggestions). After a lot of thoughts and even considering making this mod private or 'VIP', I finally decided to release it for free though, later in 2017, on GTA5-Mods.com. I just considered making this mod 'VIP' for around $2, because I really put a lot of work in it, and it was very time consuming, I need to pay licenses... However, i thought people should get it for free at the end of the day. I want the GTA community to enjoy each others mods, how big or how small they are. Launch Trailer: Official first trailer came out NOT on my YouTube channel, but on another one. Here you can watch it. Please ignore the 'funny' intro with the PEGI 18 and stuff I posted this already on GTA5-mods forums but i didn't receive any suggestions or feedback. Here some screenshots: -------------------------------------------------- EDIT: NEW SCREENSHOTS FROM SECOND ISLAND I decided to enlarge this project with a second island with buildings from all over Dubai. As you can see, most of it still needs to be textured, and props need to be added. I'm also making Palm Island look better, with more villa models and stuff. New gameplay video: Still, a lot of work has to be done, optimizing the models, creating more villa's and props, and assigning textures to new models. NOTE: I HAVE READ ALL FORUM RULES AND I THINK IT'S OK TO POST THOSE KIND OF MODS IN THIS SECTION. BECAUSE I PREVIOUSLY HAD TOPICS WHICH GOT DELETED INSTANTLY... BUT THAT WAS BECAUSE I USED MODELS FROM THIRD PARTY GAMES IF I REMEMBER WELL, SUCH AS EA.
  20. You know my IV menu? This is that for V with a few new V-exclusive features and asi instead of sco. Controls: Spoiler Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Hold mouse wheel button to activate fly mode. Control with WASDQE. Car Speedup ] Car Superbrake \ Move forward through door ' Unlimited Ammo ; Never Wanted [ Toggle Collision = Airbreak F6 Features: Spoiler FiveM Support (for now: select players and teleport to them) Airbreak Middle mouse Fly Toggle collision Move forward through door Clean car, fix car, flip car Car speedup, car superbrake Teleport to safehouses Teleport to skyfall Teleport to waypoint Time settings (you can even set negative time!) Timescale change (all the way down to 0.001) Weather changing Clothes changing (change individual components and textures) Give all weapons Remove all weapons Menu color change (even has rainbow!) Menu style change (expand or replace) Select vehicle color (color 1, 2, 3 and 4, supports up to 255 colors!) Select carcols entry (natural colors) Livery selection Car Turbo (low for drifting and high for going so fast that you fly away) Car Godmode (no engine damage, fix loop, never dirty, autoflip) Save Car (saved car options lets you do things to saved car) Car Spawning (all cars from the game in a giant list) Player Model (all peds from the game in a giant list) Ped spawning (or bodyguard, same list as Player model) Populated spawn (i.e. cop cars with cops in them) Story Cars (unfinished, currently has the 3 protags cars) Walkstyles (Franklin, Trevor, Michael and Michael slow) Custom Walkstyle/Car/Ped/Player Model - Type in a model name to spawn Mobile Radio Cars Never Locked Cars Owned By Player (won't get wanted level for stealing cars) Free Cutscenes (control player in in-game cutscenes) Player Drive/Walk Task (autopilot, drives to waypoint if exists) Save Game Autosave anytime Cancel mission (cancels the mission immediately, no respawning) State Display (displays various useful info about player) Custom God (enable individual proofs) Always God Health Loop god Never Wanted Rapid Fire Unlimited Ammo Cops Dispatched/Not Dispatched Slide Run Skip on Water Toggle Ragdoll Midget Mode Player Visibility toggle Drive/Walk on Water DOWNLOAD LINK (GTA5-Mods) Screenshots: Spoiler
  21. Voit Turyv

    Voit Turyv's Garage

    banner by The Deadite Remember this mod? http://gtaforums.com/topic/781796-wipiv-eflc-fixed-vehicle-interiorsbadges/ This was my first real attempt at fixing stock vehicles that R* left them with errors. I quickly realised my mods would not be popular without 3D remodelling. Now, over 2 years later, I have started using ZModeler for GTA V after joining the Realism Dispatch Enhanced team as a beta tester. Special thanks to them - without their support, I would not create this workshop. My work will focus on improving GTA V vehicle models and making new variants thereof. Improved Vapid Bullet Pack 2.5 Vapid has been known to supply American law enforcement with vehicles for different applications: from the original Stanier that was prone to ignition following tailgating taken too far to a supercar that derives its soul from a racing icon of 1960s and is said to be effective in taking down speeding men with their wives that are about to deliver a baby. However, the Bullet is officially a show car for the LSPD and LSSD. What is more, the undercover police units are known to impersonate impromptu racers, only to flash their lights the second you overtake them - because apparently you were driving a faster car and the law can't take their loss like a man. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv Improved Invetero Coquette Pack 2.0 This early 2000s American monster continues the tradition set 40 years earlier by the Blackfin: oversized engine in a tiny compartment, no-nonsense performance and surprising longevity. Praised by both cops and crooks, the Coquette is a reliable choice for both sides, against each other. Don't underestimate its dated looks - had you had lived 20 years earlier, you wouldn't have contained such amount of badassery oozing from every inch of this curvy bodywork. Legendary Motorsports Back in 2000s, police departments of cities notorious for frequent illegal street racing events were in need to take down blacklist racers and support American vehicle industry in the process. Their choice was the Invetero Coquette - a car with long history and capability to withstand exhaustive chases after riced out Dinkas and Pegassis. Retired in 2012, those special police interceptors lucky enough not to end their service life smashed under Rusty Brown's Ring Donuts donut statues have since been used by the police on car meets as a subtle means to send a message to rice burner owners in their 20s that police chases used to be much more intense. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/improved-invetero-coquette-pack-addon San Andreas Highway Patrol Vapid Bullet 1.0 The ultimate San Andreas Highway Patrol weapon against speedsters that was totally not paid for with citizens' taxes. Then again, neither was there much demand for such a vehicle because of a local population of halfwit joyriders that usually end up smashed against barriers, trees, crossing deer or SAHP roadblocks. Therefore, regard it as a show car that sometimes gets the job done out in the wild San Andreas highways - while being surprisingly good at it. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/highway-patrol-vapid-bullet-addon Rockport Police Department Vapid Stanier 1.0 (feat. NefariousBonne) The most common of the American police workhorses in its war paint harking back from Rockport, a city notorious for illegal street racing. Party like it's 2005 and prank rice burner owners into thinking they haven't yet escaped the most determined race-driver-reject police officers on the planet. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/rockport-police-stanier-addon-1-0-voit-turyv-nefariousbonne
  22. Info GTA V gets the game location from the system before executing the game, requiring a registry change if the directory is not the one where the game was installed. This little app helps to "bypass" that. What this does When you start the provided file from the location of the game, it searches for the common executables to ensure that the game is in there (GTA5.exe, GTAVLauncher.exe, and PlayGTAV.exe). Then if the files were found, it sets the actual location on the Registry and starts the game. Preview Download and Install Grab the latest release from 5Mods. Click the "GTAVPath.exe" file to download it and save it in the game dir. Development If you found any bug just report it either on the Issues page on GitHub or leave a message on this thread. I will also accept the Pull Requests made on the Repository. License MIT License Copyright © 2017 Hannele Ruiz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. MauriceGS

    Roman Bellic Skin

    ---------Information--------- Roman's Head were created/importet with Uraniom ---------Download--------- https://www.gta5-mods.com/player/roman-bellic-in-gta-v-skin ---------Installation--------- 1. Get "OpenIV" https://www.gta5-mods.com/tools/openiv 2. After you open GTA V with OpenIV (mods folder recommended) 3. Head to "mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_zero" 3. Than drag & drop my files in the "player_zero" folder in the "streamedpeds_players.rpf" file 4. Than go to "mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf" 5. Than drag & drop my files in the "player_zero" folder in "mppatches.rpf" 6. Have fun :3 ---------Textures for Roman [recommended] (Use a Trainer)--------- Btw you can still use all clothes from Michael Uppr_01: 19 32 1 1 Uppr_02: 21 32 1 16 Uppr_03: 21 32 2 16 Lowr: 8 30 6 8 Shoes: 19 22 1 16 ---------Changelog--------- pre-Alpha V0.1 • Added Roman face texture • Added hand texture • Added a T-Shirt Alpha V1.0 • Removed T-Shirt • Removed hand texture • Fixed some textures • Added Roman clothes from GTA IV • You can still play Micheal just change face than Beta V1.0 • Removed Michael's head • Removed hair texture • Added Roman's GTA IV Head Model (Created with Uraniom) • You can use all clothes that Michael use • No facial Animations (It's still kinda impossible) ---------Videos--------- Roman Bellic in GTA V Skin pre-Alpha Trailer: Roman Bellic Trailer (BETA MOD TRAILER) Remade in Grand Theft Auto V:
  24. oCrapaCreeper

    [V WIP] Aesthetic Added Trees

    Note: Name that doesn't suck currently pending GTAV's map is beautifully well made, even moreso with all the vegetation and trees it has. Unfortunately, due to limitations of the old gen consoles and design choices, a lot of these trees were removed, leaving a lot of empty and bare places on the map. In this mod, I intend to touch up these empty areas by adding new trees to them. To keep some variation, each tree is placed, rotated, re-sized (to be either fatter, skinnier, or scaled up or down multiple sizes), and tilted to match the terrain. I'm even playing around with making trees that appear fallen over. I utilize different kinds of trees depending on how much they add aesthetically. I'm not nearly done and intend to add a lot more. Unlike most map mods for GTAV currently, this mod does not use scripthookv based map editors such as Menyoo or the one literally named map editor. It adds map data to the game (as DLC) using ymap files, which is how all the other map data in the game is stored. While this makes the mod a bit tedious to install and requires OpenIV, loading them into the game naturally means no prop limits, no weird stutter before loading, and increased performance. All editing is done using Codewalker, a lovely tool made by Dexyfex. Anyone, enough blabbling, here's what I've done so far. EDIT: Progress update: Raton Canyon (added large cedar trees, fallen tree going over the creek is going to be put straight up due to collision issues) Mount Chilliad Pacific Bluffs (an area that had no trees at all aside from a few oaks. Probably not geographically accurate with L.A but oh well.) Subject to change before I upload the first version. Some things may look out of place, and not all trees are rotated yet (I'm not happy with mount Gordo right now) Known issues: The collision for trees scaled to different sizes does not adjust, it uses the collision from the original size, meaning you can stand inside the giant trees. Unless you on purposely crash into trees I don't see this as a huge issue. While I would like to correct this rather sloppy oversight, I don't think there's a to do this in Codewalker yet, or I'm simply an experienced goof who doesn't know how to change it. (likely the second one, and if that's the case feel free to tell me how) Some graphics mods that change the windspeed do not play well with the rescaled cedar trees and the leaves appear to move away from the branches and trunk. I can't fix this, vanilla and VisualV timecycles appear fine however. While the trees will switch to lower quality textures and models the farther away you are, they do not have proper lod models for very far away like the regular trees do (the 2D looking billboard lods). The current lod distance is 6000 (some smaller trees that don't matter are lower) to ensure they are seen at all times and do not turn invisible after a certain distance. There is barely if any performance impact for me, but I'm unsure about other setups. Some trees might feel like they want to defy gravity and not be properly stuck to the ground (I was sleep deprived when placing some of these) Download I'd love to read some feedback on where trees should or should not be. This is my first mod, afterall.
  25. Beta Vehicles in Grand Theft Auto V I felt something was missing... well, it wasn't really missing. Instead they were copied and rotated 90 degrees. A thread I will keep updating. I will post my vehicle mods in here as I would just make one garbage can when creating a thread for every single vehicle I may be releasing here. A single mod will be posted in a spoiler! All the info about this vehicle can also be found within the spoiler including the download links. All the car mods are made by me, if not they are posted here with permissions of it's original author. Credits will be given to those who made screenshots for the forums or helped working on the vehicle. Yes, some help from time to time would be great . Suggestions are MORE than welcome! *Read this!* These model are unlocked though not allowed to be reuploaded... as I can't stop anyone from doing it, I now ask you kindly to not reupload this content ANYWHERE else without my permission. Released or WIP: Beta Police Cruiser (2nd gen) - Done Suggestions: ~Empty~ Beta Police Cruiser (2nd gen) - Done
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