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  1. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  2. Mafia Rage (Mafia 1 port to GTA IV and V) Mafia I to GTA IV and V (Or Lost Heaven in GTA IV and V) is an total conversion mod that ports the content from Mafia I to Grand Theft Auto IV (and V). It will contain the entire map (Lost Heaven, Countryside and the racetrack), vehicle, props*, interiors, objects*, peds and weapons. Also will feature (maybe as add-on) the game stlyle from Mafia 1 like the car handling* and GUI (HUD, Menu and Map style). In addition the mod will split in 2 playable options (will be featured into seperated option). The mod idea orginally came from the last LH to IV conversion by Alber2gt which was discontinued early by its slow progress. Many have wished and requested for an comback so I decided to take Lost Heaven as my first fully map mod conversion. *not planned mainly (note: The V port doesnt have a static plan, which means that we arent sure if the entire content is going to be ported on GTA V) More informations are coming soon. The mod is still in early development and searching for converters and scripters! Topic on Mafiascene Forum Join our Discord server for announcements, direct news and more details about the mod! Lead jaqub Headshots_Ops Map converting jaqub Headshots_Ops Car converting - Ped converting - Helper/Supporters (*testers) spartaque12 ZaKlaus Cukier Firefox3860 thg We appriciate it to help this conversion by joining our team, if you can convert cars and peds or write codes or scripts like on importing for 3ds max and .sco scripts on IV. Mods and Utilities used to make this mod Signature Banner
  3. oi3

    oi3 Workshop

    Hello, my Collection of ViP Vehicles and Buildings for GTA 5
  4. HeySlickThatsMe

    HeySlickThatsMe's Workshop

    Welcome to my workshop. After 5 years on the east coast, it was finally time to go home - i decided to create a workshop so people can have easier access to my mods, this will also allow me to share some work in progress stuff i suppose. Hopefully some of it gets released one day. Here you will be able to find all my GTA V mods, images of my custom created modded characters with use of GTA Online creator (currently they are a surprise tool that will help us later), some old garbage and WATCH_DOGS stuff. I will add some preview images in the future, right now you can quickly access every single mod by clicking the link - the name of the mod, that will show you the mod page and it's screenshots. This thread is still somewhat work in progress and of course i will keep updating it... if i don't forget. Do note that i shift projects pretty often and sometimes i don't have motivation to work on x but i will definitely come back to it later, it's a messy work schedule but it works sometimes. It's time to gear up. Get yourself some fresh threads... or a haircut. Other stuff that doesn't fit the two categories. Behind the scenes footage and some work in progress mods. -TBA -TBA Most of these are bad tbh.
  5. This is a Major conversion of GTAV Map with a new desert and western folk. Missions are developing still and are still made with LUA for Open Source and to show the abilities of LUA. The Map has been the biggest hold up. We have a great location now and are currently getting it ready. I will upload a pic of the Map area of Drift Wood once it's all converted. *All videos are of actual game play tests. Our new Stagecoach is beautiful! Kjb33 is making some sweet rides for us! Here's a video of the Cannon test. Testing anims and hand swap for Flintlock weapon. Testing RDR2 radar for Drift Wood Mod. A bit glitchy but a good start. Here's testing the saddle. Testing new Bow and Arrow. Here's a test, THIS IS THE FIRST TEST, of pulling the Stagecoach made by babaOrum. It's not possible in game to pull/push trailers or vehicles. But I found a way to do it. You need more horsepower! Meet the Hawk. These tests include meeting hunter. I spawn to location then spawn to location of testing peds. Here are tests of a double waist holster and three ways of shooting from them. Here are cowboy character choices, plus cowboy hat choices. Here is a test showing cowboys and Indians shooting it out. This shows the Horse and Rider animations like walk, trot, gallop and the slowing from gallop to trot and trot to walk. Here's the Cast of characters and some weapons testing. If you like the mod videos give a thumbs up or comment, others may be more inclined to pop in. Main Dev Team: N8Gamez - Mod conceiver, main scripter, main mapper, minor model editing, model rigging, dlc packs creator. MN8R01 - Mapper, minor scripter. DynsPr - Main weapons modeler. Duuble AA (DaFryinMaya) - Main Ped/Character's modeller and weapons modeller. MTN4456 - Modeler: Red Dead 2 Ped acter models: male and female. flying_bulletzzz - Southpaw and double holster models maker. MsNadine - Convert of our Mountain Map to GTA V! Saddles and buildings too. Kjb33 - custom stagecoaches, wagons, carts and more! Alweul - Technical advisor and custom camera designer for horse riding. . ___________________ Contributor Mods: Jupiter Kasparov - Clean GTAV map ( GTAV map remover.) Contributors I am asking permission to use their mods but have hard time getting in touch with: StillDre original Red Desert Map for GTAIV and Aurthor Loupes - Red Dead Desert convert for GTA V( Who I connected with but informed me Credit goes to StillDre) Queches13 - The horse model. Vans123 - Smith &Wesson model 3 revolver. ___________________ Non active Team Members: Here are Team Mates that helped for single projects: Barak101 - Made Michael an Indian. AWP3RAPTOR - provider of RDR2 audio files. babaOrum - provided a Stagecoach and gave a shot at rescaling the horse. Here are people that helped us but life gets busy. Big thanks to each for their support with Mod development! Canadian mods - Put in effort to make vehicle Stagecoach. Good try, it's a big challenge. You each deserve credit for your efforts, you inspired me and supported this Mod in many ways. We will miss each of you.✌ Hard lessons: Britishdevelopment requested I pay for Zmodeller3 license in order to make - animated vehicles: stagecoach, farm wagon. I spent $40 for a year license but he has changed his name on Gta5mods and won't answer anything I ask him on Discord. He is/was the only "Team Member" who got paid in anyway to produce for the Mod.
  6. libragephoto-wasm Open Source JS+WebAssembly (C++) based Photo/Snapmatic viewer for GTA V and RDR 2 Live Website: https://libragephoto.syping.de/wasm/ Basic instructions for viewing files - GTA V: Open any Snapmatic (PGTA5x) from the Documents\Rockstar Games\GTA V\Profiles\your_profile_id folder - RDR 2: Open any Photo (PRDR3x) from the Documents\Rockstar Games\Red Dead Redemption 2\Profiles\your_profile_id folder Features - GTA V Snapmatic and RDR 2 Photo support - Import images to GTA V Snapmatic format - JSON and Title Editor Limitations - Pictures need to be manually resized to a working resolution -> 960x536 (GTA V default, recommended), 1920x1072 (FiveM equivalent), 1920x1080 (Full HD), 2560x1440 (WQHD) - RDR 2 Photos can break after changing their content (validation header stuff) About the library - 2-Clause BSD licensed - It's a native C++ port from my Qt gta5view RagePhoto class, which i ported then to WebAssembly C++ (WASM) Source Code - GitHub - GitLab JS Source Code + Web Bundle (Binary Release) - libragephoto-wasm.7z Screenshot Last Notes I will be happy about feedback and contributions, for now it's a very basic version of what is possible to-do with this project.
  7. DOWNLOAD ***NEW!!!*** Addon Ped Player Packie is in the works, scroll down to view progress and SUGGEST/REQUEST OUTFITS and other things for him via THIS form!!! After a few grueling months of development, and having no idea what I was doing, my Packie McReary mod is finally at a state where I deemed him acceptable for upload. Not to get sentimental on a mod post or anything--- but I just want you to know this upload comes from the heart. If you've seen me post on this forum at all you know 90% of the time it's something about me waxing poetic on this guy being like, the best character in the franchise, lmao. This was a long time coming. [ EDIT 6 March 2021: VERSION 0.2 IS OUT!!! Normal map is NOW working!!! ] WHAT IT DOES: - Replaces Packie's Head, giving him his old GTA IV one, with a new texture that strikes the balance between his old charm and yet doesn't look out of place next to the others in GTA V (hopefully!) - Replaces his standard jacket, as well as the formal suit jacket - Makes it a Liberty Rock Radio tee instead of the generic gun tee underneath INSTALLATION - Simply open the.OIV in OpenIV and let it intall in your Mods folder CURRENT ISSUES: - The inside of Packie's mouth is lit really strange. This is, however, the case for the rest of the heist crew streamed peds, at least on my machine, my graphics settings, but I'll still try to figure out how to fix this. - Packie's default jacket is a bit squirrelly, and while the suit jacket is fine, there's clipping for the other members of the Heistcrew Gunmen. - Specular is almost perfect but he's ever so slightly too sweaty in some locations, ie the Tequi-la-la, Jimmy's room... You know, sweaty places. But still slightly too shiny. - Been noticing some weight painting issues on his neck. Will get to that soon. - Chef's hands are still misaligned, low priority tho THINGS TO DO: - Working relentlessly on an add-on ped with his original GTA IV ensemble as well as numerous other outfits, accessories, etc...
  8. WWEshnik

    They Live protagonists

    If anybody want to collab and make a script/map/make-a-mission/ anything related to they live, let me know
  9. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  10. проект Λ is modification project for GTA V based on a CitizenFX source code. It currently co-branded with a FiveReborn FiveM remake, but will improve on its own soon. A source code and the modding SDK will be available early 2017. скачать a client (installation as with the FiveM) SP loading works as with the FiveM. A formats tooling will updated in future. Forums cut off topic title, a full title is проект Λ - multijogador and mods for GTA V
  11. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
  12. RokkuDayo

    De_dust2 from CS:Source in GTA V

    I Finally manage to get the maps from CS Source on GTA V, the first one i'm doing is the popular Dust2, this is (maybe) going to be my last mod for fivereborn, and when i get a better pc i'll try to learn how to use GIMS EVO and use map editor to make maps in SP, but here is a sneak peek from the map: http://imgur.com/a/LWe1B
  13. EncryptedReality

    [REL|V]Vice V

    This mod aims to port III era Vice City to GTA V! version: BETA 0.1
  14. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  15. RokkuDayo

    French Riviera V

    The French Riviera was a map mod from GTA IV made by the legend Nine30, It is a Big and Awesome Map. I'm trying to convert it completely to Grand Theft Auto V, I'm almost done with it but there are some parts of the terrain that are missing that i need to fix, here is a album from imgur that have some screenshots of the progress i already done http://imgur.com/a/tds5Z
  16. codyJ

    [V|IV|SA]Gostown Blue[WIP]

    //ignore
  17. Polkien

    [GTA V] HD Real Brand Shoes

    Hello everyone. Thanks for viewing my topic. I'd like to present you my work in GTA V MODDING. The main goal is to create the most realistic shoes and keep it game friendly. ===================================================================================================== NIKE AIR JORDAN I for Franklin Features: -16 variations, -custom hq model optimized for GTA V 6 040 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-jordan-i-franklin-custom-model Screenshots: NIKE AIR FORCE I HIGH for Franklin Features: -12 variations, -custom hq model optimized for GTA V 4 634 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-force-i-high-for-franklin-custom-model Screenshots: Enjoy!
  18. Testing a cutscene in first person from both perspectives of Franklin and Trevor during the "Hood Safari" mission drug deal using some scripting methods. I don't know why you couldn't do this in the first place. I will probably make more in the future, so tell me what cutscene you want to see in first person and from what perspective!
  19. I Have a Lot to do before this is Done. I Need to fix the Scale, fix some texture and objects that are conflicting with each others, and other things. This Was Ripped from Hot Wheels World's Best Driver
  20. OpenIV Team presents Liberty City in GTA V Today we are proud to announce the project we worked on since initial GTA V release. Liberty City is finally coming into GTA V in all its glory. We have a little teaser trailer for you: The Liberty City will not replace Los Santos or Blaine County, but appears across the sea. Using the power of OpenIV and openFormats, we was able to bring Liberty City right into GTA V map. More details coming soon, as for now we have prepared short F.A.Q: F.A.Q Q: Why? A: Because, why not? Q: When it will be released? A: Spring 2017. Q: How can I get access to early preview or beta version? A: There is no private beta or something like this. As soon as mod will have proper state, it will be released to public. Q: The Liberty City is big, how much I must download? A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V. Q: Legal issues. A: See the answer above. Q: How this will work? A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V. The converter tool will create a single player DLC pack, which will be installed into your GTA V. Q: How long the conversion process will take? A: Depends on your hardware, we will provide more information with first release. Q: What are the requirements for convertor tool? A: First of all the convertor tool requires a lot of free space on your hard drive. The OpenIV is also required because the convertor tool uses it during conversion process. Q: Does Liberty City requires unofficial multiplayer clients? A: Of course, not. Q: Will this tool work with Episodes from Liberty City? A: Yes. Q: Can I play with this mod Online with my friends? A: No, you will not be able to play online because Rockstar Games does not allows mods in GTA Online. Q: Will I get banned in GTA Online with this mod? A: With a high probability, yes. Q: How can I help? A: In a future, we will need help with creating some arts, additional assets, testing etc. We will announce it separately. Q: Any other ways to help or give you motivation? A: As always, you can make a donation, but it is not mandatory. Also, follow us on social networks and watch our YouTube videos with disabled Ad Block. Screenshots Links ***
  21. Beta Vehicles in Grand Theft Auto V I felt something was missing... well, it wasn't really missing. Instead they were copied and rotated 90 degrees. A thread I will keep updating. I will post my vehicle mods in here as I would just make one garbage can when creating a thread for every single vehicle I may be releasing here. A single mod will be posted in a spoiler! All the info about this vehicle can also be found within the spoiler including the download links. All the car mods are made by me, if not they are posted here with permissions of it's original author. Credits will be given to those who made screenshots for the forums or helped working on the vehicle. Yes, some help from time to time would be great . Suggestions are MORE than welcome! *Read this!* These model are unlocked though not allowed to be reuploaded... as I can't stop anyone from doing it, I now ask you kindly to not reupload this content ANYWHERE else without my permission. Released or WIP: Beta Police Cruiser (2nd gen) - Done Suggestions: ~Empty~ Beta Police Cruiser (2nd gen) - Done
  22. MishKa Volkav)

    GTA V:Criminal Russia [RAGE]

    Hi guys! GTA V:Criminal Russia [RAGE] project.. Full Map Convert from Global mod Criminal Russia for GTA:SA by CR Team RELEASE SOON... The map will be as DLC/Addon to San Andreas. Map Complete: MAP FULLY DONE - 100% + FIRST GAMEPLAY FOOTAGE 2nd gameplay footage : map release soon , now working on lods and vegetation Arzamas - 100% Batyrevo - 100% Yuzhniy - 100% Koryakino - 100% Edovo - 100% Busaevo - 100% Garel - 100% Country Side/Russia Materik - 100% ScreenShots: I hope you like it. P.S Screens Made on low-Settings. Authors: Mishka Volkav -Convert. Aleksey Kostenko -support and help. Roman Azotov A.K.A Azot - Promoted this project on YouTube / support TheInsaneKiller -Promoted this project Dekurwinator - Map DLC CR Team - Map Prosvet Team - Map GTAMaps Team - Map Russian Reality Team - Map Stay tuned for updates!
  23. nkjellman

    GTA V Cut Interiors Add On

    I'm working on adding two interiors to GTA V that you may not have seen before. Since the placements are in the ytyp for interiors, all I need to do now is place the whole interiors into the world. Here is my progress. The High Life Update garage (originally found by me): The timecycmodifer being used here, I am not very crazy about. It is too foggy. I may play around with different ones that are used elsewhere in the game. Possibly the ones from the 3 story 20 car garage will do. Additionally, it seems that the radio emitters are working in here too. I turned on all of the radio emitters in the Simple Trainer, so it seems that one of those emitters is for this garage. So long story short, you can hear Self Radio playing if you set up the trainer's emitters properly in the ini. The beta FIB office. (Originally found by TaazR): The placement of this interior is subject to change. I only put it under the map because this was a test. In fact, someones swimming pool is making it so part of the server room is underwater. lol Regarding the placement of the FIB interior. It is too long to be placed in the upper floors of the FIB building. I want to place it here. The interior does not fit in the FIB building very well. The hallway to the left of the conference rooms even sticks out of the building so I had to push it back from the exterior windows. The whole interior fits in the bottom part, so I will place it on the 7th floor. Note that the whine bottle represents the interiors pivot point. Also, since it doesn't match, a script will be needed to access the interior from the lobby. I am thinking that the FIB building would be hidden, sorta like how the High End apartments work. There is just one problem. The collision mesh on the FIB building was done so it goes right through the interior. The narrower part at the top goes down through the fattest part at the bottom. Here are some pics of the collision for the FIB building exterior. Here are some images from code walker showing where the meshes and collisions sit. It is easy to see in the first two images, but the second two are a little tougher due to that side being taller. However, the issue is the same on both sides. I am no professional modeler. I am wondering, could someone make a modified collision mesh for the FIB building? Have it where it isn't effected on the outside, but the collision doesn't block off the inside at the first few floors of the tower (at the widest part of the building). The interior will be placed on the 7th floor. It needs to be done on both sides so it doesn't block off the conference rooms and the server room. Who ever does it will receive credit. Anyways, once this collision issue is resolved, I will move the FIB interior and release the DLC Pack.
  24. Wakka387

    [WIP] Chicago R.A.G.E

    Team*Looking for more members... Idea - Ss4gogeta0 Mapping/Paths/Zones - GTARandom Progress: [X] Map Ported Ingame [ ] Ped Paths [ ] Vehicle Paths [ ] Zones [ ] Interiors [ ] Retexturing This post is still a Work in Progress and should not be considered the final style for this mod... *credit to ZZCool for the temporary image
  25. Voit Turyv

    Voit Turyv's Garage

    banner by The Deadite Remember this mod? http://gtaforums.com/topic/781796-wipiv-eflc-fixed-vehicle-interiorsbadges/ This was my first real attempt at fixing stock vehicles that R* left them with errors. I quickly realised my mods would not be popular without 3D remodelling. Now, over 2 years later, I have started using ZModeler for GTA V after joining the Realism Dispatch Enhanced team as a beta tester. Special thanks to them - without their support, I would not create this workshop. My work will focus on improving GTA V vehicle models and making new variants thereof. Improved Vapid Bullet Pack 2.5 Vapid has been known to supply American law enforcement with vehicles for different applications: from the original Stanier that was prone to ignition following tailgating taken too far to a supercar that derives its soul from a racing icon of 1960s and is said to be effective in taking down speeding men with their wives that are about to deliver a baby. However, the Bullet is officially a show car for the LSPD and LSSD. What is more, the undercover police units are known to impersonate impromptu racers, only to flash their lights the second you overtake them - because apparently you were driving a faster car and the law can't take their loss like a man. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/vapid-bullet-improved-unmarked-voit-turyv Improved Invetero Coquette Pack 2.0 This early 2000s American monster continues the tradition set 40 years earlier by the Blackfin: oversized engine in a tiny compartment, no-nonsense performance and surprising longevity. Praised by both cops and crooks, the Coquette is a reliable choice for both sides, against each other. Don't underestimate its dated looks - had you had lived 20 years earlier, you wouldn't have contained such amount of badassery oozing from every inch of this curvy bodywork. Legendary Motorsports Back in 2000s, police departments of cities notorious for frequent illegal street racing events were in need to take down blacklist racers and support American vehicle industry in the process. Their choice was the Invetero Coquette - a car with long history and capability to withstand exhaustive chases after riced out Dinkas and Pegassis. Retired in 2012, those special police interceptors lucky enough not to end their service life smashed under Rusty Brown's Ring Donuts donut statues have since been used by the police on car meets as a subtle means to send a message to rice burner owners in their 20s that police chases used to be much more intense. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/improved-invetero-coquette-pack-addon San Andreas Highway Patrol Vapid Bullet 1.0 The ultimate San Andreas Highway Patrol weapon against speedsters that was totally not paid for with citizens' taxes. Then again, neither was there much demand for such a vehicle because of a local population of halfwit joyriders that usually end up smashed against barriers, trees, crossing deer or SAHP roadblocks. Therefore, regard it as a show car that sometimes gets the job done out in the wild San Andreas highways - while being surprisingly good at it. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/highway-patrol-vapid-bullet-addon Rockport Police Department Vapid Stanier 1.0 (feat. NefariousBonne) The most common of the American police workhorses in its war paint harking back from Rockport, a city notorious for illegal street racing. Party like it's 2005 and prank rice burner owners into thinking they haven't yet escaped the most determined race-driver-reject police officers on the planet. Five-Star Auctions DOWNLOAD AND DETAILED DESCRIPTION: https://www.gta5-mods.com/vehicles/rockport-police-stanier-addon-1-0-voit-turyv-nefariousbonne
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