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  1. This is a partial conversion with a desert and western folk. Missions are developing still and are made with LUA for Open Source and to show the abilities of LUA. Meet the Hawk. These tests include meeting hunter. I spawn to location then spawn to location of testing peds. Here are tests of a double waist holster and three ways of shooting from them. Here are cowboy character choices, plus cowboy hat choices. Here is a test showing cowboys and Indians shooting it out. This shows the Horse and Rider animations like walk, trot, gallop and the slowing from gallop to trot and trot to walk. Here's the Cast of characters and some weapons testing. If you like the mod videos give a thumbs up or comment, others may be more inclined to pop in. Dev Team: N8Gamez - scripter, mapper, minor model editing, model riger. MN8R01 - Mapper, minor scripter. flying_bulletzzz - models maker.
  2. lunchxbles

    Vice Cry: Remastered

    Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
  3. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz:Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205:Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  4. Monkeypolice188

    Monky's Workshop

    MONKY'S WORKSHOP Hey guys, welcome to my workshop! I'm Monkeypolice188, better known as Monky, a lore-friendly modder of GTA V for just over a year now. My interests focus around emergency vehicles (particularly fire departments), classic utilitarian vehicles and trucks. My specialties include sound and meta data, basic vehicle re-modelling, adaptions & edits, materials and liveries. Feel free to contact me if you ever need assistance and I'll try to get back to you. I release all my mods at GTA5-Mods.com. Feel free to take a look! Get a closer look at my current projects and WIPs, advice, tips and more from my Discord server. Monky's Hideout. For more information regarding my modifications, I also have database containing default spawning colors my vehicles use, an active log of changes I'm making to current and existing projects, a list of my releases, and much more, you can find that here. Finally, check out my Flickr, where I post photographs of my own work, my favorite mods and much more! CURRENT PROJECTS LIBERTY CITY VEHICLES & PEDS PACK 1.2 VERSION 1.1 AVAILABLE My current focus is the third release of my most ambitious project; Liberty City Vehicles & Peds Pack. This pack aims to bring the services of LC back to GTA V, including LCPD, FDLC and Liberty City Cabs. You can see (and hear!) a small preview of some of the latest changes and improvements to the pack here. LATEST RELEASES BENEFACTOR STRETCH E AVAILABLE NOW ALBANY EMPEROR & EMPEROR BEATER AVAILABLE NOW ALBANY MANANA AVAILABLE NOW BRUTE BOXVILLE RETRO AVAILABLE NOW BRUTE STOCKADE AVAILABLE NOW HVY FORKLIFT AVAILABLE NOW VULCAR NEBULA AVAILABLE NOW NAGASAKI PIGEON PATROL AVAILABLE NOW BRAVADO BISON S AMBULANCE AVAILABLE NOW FAVORITE PROJECTS JOBUILT MAMMATUS SKIMMER AVAILABLE NOW JOBUILT HAULER 270 AVAILABLE NOW BRUTE REFUSER AVAILABLE NOW BRUTE MIXER CLASSIC AVAILABLE NOW BRAVADO MASTODON AVAILABLE NOW MTL CERBERUS 200 & 300 AVAILABLE NOW THANK YOU Thank you to all my supporters and lore buddies; without your ideas, resources and help, much of my work would simply not be possible!
  5. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  6. VideoTech UK

    Vice City Overhaul

    Vice City Overhaul is an ambitious project for a full port of the Vice City map with a modern-day setting with complete remodelled areas, brand new terrain, refined brands, MLO interiors, high-quality vegetation, lots of new props and much more for Grand Theft Auto V bundled as a DLC pack. The Vice Squad Team has expanded to over 15 people during 2019. The team has been hard at work to deliver the best Vice City experience for Grand Theft Auto V yet with the most advanced features to be announced in the future. So... the features. Complete remodelled areas for Ocean Drive, Downtown, Vice Point and such. MLO interiors Full instanced grass support New buildings scatted across the city HUD & pause map support The most advanced high quality vegetation from MrGTAmodsgerman Traffic support Refined brands Brand new props (Bus stops, street lamps, bins and such SLOD and LOD support And... that about wraps up the features. We've a few major advanced things currently in development but we're not ready to share yet. Vice City Overhaul Gameplay (taltigolt) Our team - They will stick around if you have any questions! • @ryanm2711 - Project Leader, 3D Artist and Map Conversion Developer • Ambient - GFX Designer & Radio Composer • @Ash_735 - Mapper • @GTA BELGIUM - 3D Artist, Mapper and Exterior Developer • Cranlet - GFX Designer • @Heni1 - CodeWalker Developer • @Headshots_Ops - Tools Developer • @HeySlickThatsMe - 3D Artist, Mapper and Scripter • @MrDisclaimer - 3D Artist & Mapper • @Krox - 3D Artist & Mapper • Introvert - Vehicle Developer • @mould122- Vegeration Artist, 3D Artist, CodeWalker Developer and Tools Developer • @MrGTAmodsgerman - Vegeration Artist, 3D Artist, CodeWalker Developer • @rollschuh2282 - Interior Minimap • @Smallo92 - Tools Developer • @UHDFreddyEST - Vice City Overhaul Minimap • @VideoTech UK - CodeWalker Developer & Community Manager  Special Thanks • Vice City RAGE Developer Team • DexyFex (CodeWalker) • Autodesk (3DS Max) • FiveM (Conversion Tools) • Biggdog & reN - GTA-5mods.com moderation staff (Thank you for your tremendous support) • GTA Forums Staff - Spider-Vice - (Thank you for your support and assistance setting up this post up in July)
  7. GTA BELGIUM

    GTA V: Las Venturas & San Fierro DLC

    GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
  8. EncryptedReality

    [REL|V]Vice V

    This mod aims to port III era Vice City to GTA V! version: BETA 0.1
  9. stilldre

    Tianmen Shan Mountains

    Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
  10. CheesepuffScott

    North Yankton Airport

    ARRIVE IN STYLE AT NORTH YANKTON AIRPORT! This map mods adds an airport into North Yankton, making travel between Los Santos and the snowy location easier! TERMINALS The airport features 2 terminals with security, a resting area and ticket booking machines. RUNWAY North Yankton Airport features 2 runways that are safe and reliable. SAFETY, SECURITY AND EXTRA FEATURES North Yankton Airport features those little extra features that will make your life a little bit easier. DOWNLOAD https://www.gta5-mods.com/maps/north-yankton-airport CHANGELOG 0.1 (ALPHA): Added terminal 1 Added runway Added taxis outside airport Added peds and props in terminal 1 0.2: Runway is now just ground Runway is longer Added more planes to tarmac Added terminal 2 Added 2nd runway Added helicopter pad Added more pedestrians Added parking area opposite airport Added emergency services area Added air traffic control Added luggage trolley park outside Terminal 1 0.3: Coming soon I hope you enjoy this mod!
  11. WWEshnik

    They Live protagonists

    If anybody want to collab and make a script/map/make-a-mission/ anything related to they live, let me know
  12. 11john11

    John's Workshop

    What you are going to see here are mostly RDE Style lore friendly emergency and service vehicles inspired by real ones from the 80s until late 2000s carefully edited to closely resemble their real counterparts (with the occasional edited civilian car dropped in for variety) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Currently I'm working on some late 90s until mid 2000s themed vehicles. My WIP Mods 2005 Stanier - LSPD: 1998 Stanier - LSPD (normal + traffic/gang unit) Landstalker - LSPD: Rancher XL Service truck: My Released Mods
  13. Info GTA V gets the game location from the system before executing the game, requiring a registry change if the directory is not the one where the game was installed. This little app helps to "bypass" that. What this does When you start the provided file from the location of the game, it searches for the common executables to ensure that the game is in there (GTA5.exe, GTAVLauncher.exe, and PlayGTAV.exe). Then if the files were found, it sets the actual location on the Registry and starts the game. Preview Download and Install Grab the latest release from 5Mods. Click the "GTAVPath.exe" file to download it and save it in the game dir. Development If you found any bug just report it either on the Issues page on GitHub or leave a message on this thread. I will also accept the Pull Requests made on the Repository. License MIT License Copyright © 2017 Hannele Ruiz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  14. AidenPatrickPGH

    [WIP] Tesla Motors of Los Santos

    Tesla of Los Santos Informational Post DEVELOPERS: Mechartix (gta5-mods.com/users/Mechartix) - Major Modeling Aiden Patrick (gta5-mods.com/users/aidenpatrickPGH) - Minor Modeling and Texture Mapping What is it? Tesla of Los Santos is a car dealership mod that obviously is a Tesla exclusive store. As of right now, it only carries the Model S, and Roadster (although screenshots will show Model X ). A Tesla Model 3 is also expected to be coming soon. Where will it be located? (by default) Tesla of Los Santos will be located along Great Ocean Freeway, next to the townhomes in Del Perro. When will it be released? You can expect Tesla of Los Santos to be released mid-September, on gta5-mods.com How will it be installed? Tesla of Los Santos will be installed as if it were a prop, (or in later releases as multiple props) so it is optionally placed in the map by the player using a mod such as Map Editor. Release Schedule and Plans Mid September - 0.1a - Initial ALPHA Release - Single Prop - Completed Building Late September - 0.2a - Multiple Props allowing for more user customization Mid October - 0.1r - Initial Stable Release - Add-on pack featuring additional props - Floor swaps - Exterior wall and ground material swaps Early November - 0.1x [FINAL] - Final Release - *100% Building Customization* - Full texture template - Most props movable and swap-able Screenshots [uPDATED JULY 18]
  15. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
  16. Sorry for my bad english (google translate) Is there anyone able to help me in removing these "circles" marked on the screenshot? I would like the same red was the brake. I tried to remove those pesky angular texture "circles" but ultimately got the result: I tried to edit the texture and the effects are such that the "wheels" changed to red but still can see them and their convexity. I think that in addition to vehicle_generic_tyrewallblack need to also edit: vehicle_generic_tyrewall_spec and vehicle_generic_tyrewall_normal and there is a problem because I have no idea how to edit for example. vehicle_generic_tyrewall_normal because it looks like a texture map for the protrusions and wlęsłości. Someone to help? Regards
  17. droidrzrlover

    New Minimap

    I am working on getting the GTA V Next Gen Minimap to look like its predecessor. Previous Generation (Xbox 360, PS3): http://www.bragitoff.com/wp-content/uploads/2015/11/GTAV-HD-MAP-roadmap.jpg Next Gen (Xbox One, PS4, PC): http://imgur.com/j80qY29 I am looking for a team to help me out with the minimap mod. If anyone wants to assist, contact me on skype at DroidRZRLover (same as on here).
  18. AidenPatrickPGH

    Premium Deluxe Motorsport Remodel

    Over the past few weeks, I've been working on remodeling '"not so-Premium" Deluxe' Motorsport. It's on version 0.3.1 alpha as of now, and it can be downloaded here.
  19. [#About] ToolsV is a launcher, mod manager and a utility pack for GTA V. It contains many built-in tools as shown below. ToolsV can auto-update without any manual instalation. [#Main features] * GTA V launch options: Normal launch, Singleplayer with mods, Singleplayer without mods, Multiplayer (without mods). * GTA Mod manager - enable/disable particular mods. * Basic commandline read-write (free input coming soon, four options right now): Reads and prints current commandline parameters, checkboxes for: file verification, safe mode, singleplayer offline and multiplayer freemode. * Game info display: Patch version, installation path, game type and language. * GTA V file migration (works only with non-steam version). * Shortcut creation tool with argument support. * ScriptHookV version checker. [#How to use] There is no instalation needed for this tool. Simply launch it from wherever you want (GTA installation directory is found automatically). [#Screenshots] [Link] [#Download] GTA5-Mods download [#Upcoming/planned features] [=]Game intro bypass [#Changelog] [*] -> An important update for ToolsV v2.2.1 [+]Updated update tool [+]Fixed self-update [+]Fixed updater not downloading [+]Fixed label text when GTA not found [+]Fixed links (sorry, using GDrive instead of FTP server right now) v2.2.0 - [*] [+]Added mod manager [+]Added self-updating [+]Added unexpected crash handling [+]Updated settings window [+]Improved program speed [+]Bug fixes v2.1.0 [+]ScriptHookV checker on startup can now be toggled [+]Added exit after game launch option (AKA stealth mode) [+]Added update button in settings menu [+]Updated shortcut icon [+]Updated "about" message [+]Fixed "normal" game launch shortcut [+]Fixed patch version retrieve for steam edition of GTA [+]Fixed shortcuts not running the game v2.0.2 - [*] [+]Added full support for steam edition of GTA! [+]Game version is now shown [+]Added shortcut creation tool [+]Updated migration tool [+]Fixed ScriptHookV checker [+]Fixed GTA Online launch [+]Fixed crash when commandline.txt didn't exist v1.0.0.1 [+]Initial release
  20. Lookout Point Release: https://www.gta5-mods.com/maps/need-for-speed-carbon-project-lookout-point-add-on-singleplayer I was with that project in mind since a loooog time ago, but i need help to make it real. (Sorry if i posted it in the wrong section...) I Really like the Old-School Need for Speed Series (Underground, U2, MW, Carbon) And even NFS World, but one in specific is special for me, Carbon, i really love this game, it has everything i like. Drift, Customization, Free Roam, a amazing soundtrack and a awesome story. And as i Like GTA too, and what i want to do is but the map of the game (palmont city) in GTA V, it seems impossible but i think that worth a try. The only way i find to get is using 3d ripper dx, because i don't find where the map files are and how i open those files in 3dsmax. but here comes the problems, i used a free cam mod to see the whole track but the game dont render all the map (i already was expecting something like that to happen) so i tried to get my favorite canyon race, Knife's Edge, and the same thing happens, but i get one part of the map anyway and there are the results in gta v: http://imgur.com/a/fhwar As you can see, it isn't the full map, but i like the results. But i still need help, i think that if i could "increase" the render distance of the game this would fix my problem so i can rip the whole track or even the whole map of palmont. i see some youtubers that change and mess around with the code of the game, and i think the only way to change the render distance is in the hex code of the game (or maybe not and i'm saying sh*t, i dont know) well, if someone can help me, this project can be more than 8 screenshots and become the whole map of the game. also, if you know other way to the map files, please comment. PS: sorry my 10/10 english.
  21. jedijosh920

    First Person Cutscenes in GTA V

    Testing a cutscene in first person from both perspectives of Franklin and Trevor during the "Hood Safari" mission drug deal using some scripting methods. I don't know why you couldn't do this in the first place. I will probably make more in the future, so tell me what cutscene you want to see in first person and from what perspective!
  22. T-808

    [GTAV] Pop Culture Mod

    Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
  23. ArthurLopes

    GTA: Live for Speed Project

    I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
  24. You know my IV menu? This is that for V with a few new V-exclusive features and asi instead of sco. Controls: Spoiler Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Hold mouse wheel button to activate fly mode. Control with WASDQE. Car Speedup ] Car Superbrake \ Move forward through door ' Unlimited Ammo ; Never Wanted [ Toggle Collision = Airbreak F6 Features: Spoiler FiveM Support (for now: select players and teleport to them) Airbreak Middle mouse Fly Toggle collision Move forward through door Clean car, fix car, flip car Car speedup, car superbrake Teleport to safehouses Teleport to skyfall Teleport to waypoint Time settings (you can even set negative time!) Timescale change (all the way down to 0.001) Weather changing Clothes changing (change individual components and textures) Give all weapons Remove all weapons Menu color change (even has rainbow!) Menu style change (expand or replace) Select vehicle color (color 1, 2, 3 and 4, supports up to 255 colors!) Select carcols entry (natural colors) Livery selection Car Turbo (low for drifting and high for going so fast that you fly away) Car Godmode (no engine damage, fix loop, never dirty, autoflip) Save Car (saved car options lets you do things to saved car) Car Spawning (all cars from the game in a giant list) Player Model (all peds from the game in a giant list) Ped spawning (or bodyguard, same list as Player model) Populated spawn (i.e. cop cars with cops in them) Story Cars (unfinished, currently has the 3 protags cars) Walkstyles (Franklin, Trevor, Michael and Michael slow) Custom Walkstyle/Car/Ped/Player Model - Type in a model name to spawn Mobile Radio Cars Never Locked Cars Owned By Player (won't get wanted level for stealing cars) Free Cutscenes (control player in in-game cutscenes) Player Drive/Walk Task (autopilot, drives to waypoint if exists) Save Game Autosave anytime Cancel mission (cancels the mission immediately, no respawning) State Display (displays various useful info about player) Custom God (enable individual proofs) Always God Health Loop god Never Wanted Rapid Fire Unlimited Ammo Cops Dispatched/Not Dispatched Slide Run Skip on Water Toggle Ragdoll Midget Mode Player Visibility toggle Drive/Walk on Water DOWNLOAD LINK (GTA5-Mods) Screenshots: Spoiler
  25. maxnonogaming

    [ PC & ANDROID ] GTA Unity Remake

    Hi everyone ! I'm making an UNITY 3D Remake of GTA , with some different mechanics . No playable build for the moment, but can I ask you some feedbacks please? I working on population, I ll try to show you how it's look like soon . Thanks
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