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  1. This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz:Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205:Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  2. Dani02

    Dani02's Workshop

    Hello! I'm Dani02. I modified and convert vanilla vehicles to GTA V . My mods: https://www.gta5-mods.com/users/Dani02 Sorry for my bad english!
  3. linkinforever

    [ GTA V ] GIMS for 3dsmax 2017 - 2020

    Hi , I had lot of requests about GIMS for 3ds max 2016+ , Well here we go I fixed it. Tested on 3dsmax 2018 and 2020 and it works fine. Fixes : - "Shared Core" Error on startup - "Utilities Missed" Error on startup - "Can't find resources" Error on Importing - NinjaRipper and Max Payne 3 Fixed too. - .Net GUI Issues on start up - "Run-Time" error on Exporting - "Run-Time" error on material converting Shots : Startup http://img.mostafa3d.net/di/1PDS/A.jpg Importing http://img.mostafa3d.net/di/VIYO/B.jpg Material Editing http://img.mostafa3d.net/di/J9J5/C.jpg Creating GTA Objects http://img.mostafa3d.net/di/CLBS/D.jpg Exporting http://img.mostafa3d.net/di/4BD7/E.jpg Download Link : http://s000.tinyupload.com/index.php?file_id=00086192853612613946 Or Click Here. Freezing Fixed Version : http://s000.tinyupload.com/index.php?file_id=02588146067631439730 Mirror: http://rockstarvision.com/GIMS_2016+_ManualInstall_v2.zip How to Install : 1. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018' 2. Copy _local to 'C:\Users\yourusername\AppData\Local' 3. After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. WARNING : I did not change any code of main core and other parts , I only fixed error parts caused by new version of 3ds max... But GIMS randomly freeze on tab switching for 2- 5 minutes , it has no error and will be fine after a while. I tried to find why it goes frozen but original developer made a real mess with his coding [ sorry 3Doomer ] Whatever it is , I believe it's becuz of GUI changes made in 3dsmax 2018 and .Net UI when 3Doomer used Old methods to create GIMS UI. Btw , It works fine and I tested on other systems and just two of them had this issue and one of them was fine. UPDATE 2 : Freezing Issue fixed by tuxick . Attention : The version is uploaded is the last version uploaded in OpenIV and found on this froum , I WILL NOT UPDATE newer versions but I left the GIMS SOURCE OPEN so anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest. UPDATE 3 : Several Fixes by Tosyk. GIMS Evo fixed 2009-2020 by Tosyk Have Fun
  4. XMOD PRESENTS: ---NFSgauge--- Description: This mod displays NFS:HP 2010 gauge. (ONE ASI FILE ONLY + OPTIONAL INI) Supports: 1. Speed (mph/kmph). 2. Engine Rev. (0 - 9 RPM) 3. Current gear. (P / 1 - 8 ) Huge thanks for Alexander Blade for making the texture SDK. And also NFS:HP 2010 team. WARNING: GTA V online is not supported. ----------------------------------------------- Controls: Press '*' to hide / show the speedometer. can be changed in the ini file. ---------------------- Known issues: - Gear numbers are an accurate estimation and doesn't necessarily correlates to the game's engine. - Reverse gear shows full rev at low speed and displayed as 1. FAQ: Q: how do I uninstall this? A: Delete both of these files from your GTA V installation folder. Q: Where do I get the latest version? A: Visit https://www.gta5-mods.com/scripts/ Credits: - Alexander Blade for script hook v and SDK. - GTA forums. - Johnny Manson for providing script hook v template. (And a YouTube video) - NFS:HP 2010 UI design. Please do not upload this file to any other website without my specific consent. DOWNLOAD LINK: https://www.gta5-mods.com/scripts/nfsgauge-rpm-gear-speedometer https://wit.wurfl.io/f_jpg/w_1600/http://files.gta5-mods.com/images/nfsgauge-rpm-gear-speedometer/160afe-img4.jpg
  5. Alexander Blade

    Script Hook V

    SCRIPT HOOK V ; We have skype group for developers with released plugins , if you are one then PM me and I'll send you the link ; Latest version v1.0.877.1 - 05 Oct 2016 Description Script hook is the library that allows to use GTA V script native functions in custom *.asi plugins. Installation 1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader (dsound.dll) before using new one. 3. This distrib also includes a sample asi plugin - native trainer, if you need the trainer then copy NativeTrainer.asi as well. Multiplayer Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Changelog v1.0.877.1 - added support of the latest patch v1.0.791.2 - added support of the latest patch v1.0.757.4 - added support of the latest patch v1.0.757.2 - added support of the latest patch v1.0.678.1 - added support of the latest patch v1.0.617.1a - added ability to access pickup pool - added ability to get base object pointer using script handle v1.0.617.1 - added support of the latest patch v1.0.573.1a - fixed an issue with object spawning limit with the latest patch v1.0.573.1 - added support of the latest patch v1.0.505.2a - fixed an issue with starting more than 20 scripts with the latest patch v1.0.505.2 - added support of the latest patch v1.0.463.1 - added support of the latest patch v1.0.393.4a - added ability to create more objects - added ability to access entity pools v1.0.393.4 - added support of the latest patch v1.0.393.2 - added support of the latest patch v1.0.372.2a - added directx hook - added ability to access script globals v1.0.372.2 - added support of the latest patch v1.0.350.2b - fixed thread start issue while using more than 20 scripts Supported game versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1, 1.0.505.2, 1.0.573.1, 1.0.617.1, 1.0.678.1, 1.0.757.2/4, 1.0.791.2, 1.0.877.1 DOWNLOAD DOWNLOAD SDK (developers only) Read this (post #59) if you want to write a wrapper for another language. Troubleshooting NATIVE TRAINER NATIVE SPEEDO
  6. Rainbomizer: V Randomizers for Grand Theft Auto: V Rainbomizer is a set of mods for Grand Theft Auto games that randomize major aspects of the game. Lists of things randomized include the missions, the traffic, voice lines, cutscenes among other things! It randomizes major aspects of the game, allowing for a fun and challenging playthrough of the game. List of Randomizers: Traffic Randomizer Randomizes cars that spawn in traffic. Mission Vehicle Randomizer Randomizes vehicles you are given in missions, making sure that the vehicle you're given is usable for that mission. Colour Randomizer Randomizes colours of various in-game elements, including cars, the HUD, and more. Mission Randomizer Randomizes order of missions in-game. Upon completion of a mission, the game progresses as if you completed the original mission. Weapon Randomizer Randomizes weapons given to the enemies. Sounds Randomizer Randomizes dialogue and sound effects played in-game. Cutscene Randomizer Randomizes models used in motion-captured cutscenes. Ped Randomizer Randomizes all ambient, mission, and cutscene peds. Player Randomizer Randomizes the player model into a different ped model. Player Special Ability Randomizer With Player Randomizer enabled, this feature randomizes the player's special ability. Timecycle and Weather Randomizer Randomizes the look of the game by randomizing weather elements and sky colour. Handling Randomizer Randomizes the handling of all vehicles. Weapon Stats Randomizer Randomizes weapon stats such as fire rate, range, etc. of all weapons. Dispatch Randomizer Randomizes all dispatched police cars, ambulances, helicopters, and boats. Screenshots Playthrough by Hugo_One Installation Prerequisites Grand Theft Auto: V (Any version) ScriptHookV Installation Download the Rainbomizer archive (see Downloads section) Extract the contents of the archive to the root folder of your GTA V installation directory After the installation, the directory should look something like: The config file will be auto-generated after launching the game with Rainbomizer the first time Configuration rainbomizer/config.toml contains the configuration options for Rainbomizer. The config file uses the TOML format and can be opened in any text editor (like Notepad) To enable/disable a certain randomizer, locate its section in the config file, and change the "Enabled" key to true or false Further configuration options are documented in the config file. Credits Lead Developers Parik Creation and implementation of the ASI. Major Contributors Fryterp23 Assisting with creation of external files and extensive testing. 123robot Creation of external files, testing, and support with debugging. Thanks to Gibstack, Hugo_One, mo_xi and SpeedyFolf for beta-testing! Links Below are useful links related to the project GitHub links GitHub Repository GitHub Releases GitHub Issues Support this project Discord Patreon Release 1.0.1
  7. GTA 5 Cutscenes Menu Created by TragicMods & TotalCurryMan. F8 = Open Menu 5 = Select Option 2 = Scroll Down 8 = Scroll Up Credits: Alexander Blade Mafins TotalCurryMan TragicMods Download: http://www.mediafire.com/download/10tqandzmm1zchh/Cutscenes.rar
  8. _CP_

    IVPack for Grand Theft AutoV

    IVPack is a modification for GTAV, bringing to you a new fleet of vehicles from dark Liberty City to always-sunny Los Santos and surrounding area. The main goal is to convert all missing cars, bikes, boats etc. including Episodes from Liberty City. All of them are using current-gen interiors with working gauges, displaying current playing radiostation, mirrors in high quality and more. Car colors are based on IV values, vehicle names are in all languages. Thanks to RM76 & TheAdmiester, vehicles are spawning in traffic and some of them have tuning parts in Los Santos Customs. Creators: _CP_, Thundersmacker, RM76, TheAdmiester, Killatomate, Da7K, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere. 1.0.170: - Compatibility with The Doomsday Heist update (1.0.1290.1). - Restored all deleted modkits due to extended modkits ID limit to 1024. Available vehicles from GTA IV: - Albany Buccaneer - Albany Cavalcade FXT - Albany Esperanto - Albany Esperanto (Roman's Cab) - Albany Presidente - Albany Presidente Police (aka Police Stinger) - Annis Pinnacle - Benefactor Feltzer - Benefactor Schafter - Benefactor Stretch E - Blade - Bravado Feroci - Bravado Feroci (FlyUS livery) - Brute Boxville (IV variant) - Brute Bus - Brute Mr. Tasty - Brute Stockade LSPD - Brute Stockade NOOSE - Declasse Merit - Declasse Merit LSPD - Declasse Merit Taxi - Declasse Rancher - Declasse Sabre - Declasse Sabre (beater version) - Declasse Vigero (beater version) - Dewbauchee Super GT - Dinka Chavos - Dinka Double-T Custom - Dinka Hakumai - Dinka Perennial - Dinka Perennial (FlyUS livery) - Dundreary Admiral - Dundreary Regina (TLAD variant) - Dundreary Stretch - Emperor Lokus - Enus Super Drop Diamond - Floater - Grotti Turismo - HVY APC - HVY Brickade - Imponte DF8-90 - Ineverto Coquette - Liberty Chop Shop Lycan - Liberty Chop Shop Lycan Custom - Liberty Chop Shop Nightblade - Liberty City Cycles Zombie - Maibatsu Vincent - MTL Flatbed - MTL Packer - Pfister Comet - Principe Faggio - Reefer - Schyster Minivan Cabby - Schyster PMP600 - sh*tzu Hakuchou Custom - sh*tzu NRG900 - Smuggler - Tour Maverick - Übermacht Rebla - Übermacht Sentinel - Vapid Bobcat - Vapid Contender - Vapid Fortune - Vapid Huntley - Vapid Stanier Police - Vapid Stanier Taxi - Vapid Steed - Vapid Uranus - Vapid Yankee - Vapid Yankee (TLAD variant) - Western Motorcycle Company Angel - Western Motorcycle Company Diabolus - Western Motorcycle Company Freeway - Western Motorcycle Company Hellfury - Western Motorcycle Company Revenant - Western Motorcycle Company Wayfarer - Western Motorcycle Company Wolfsbane - Willard Marbelle - Willard Solair - Willard Willard Lore-Friendly vehicles: - Albany Presidente (TBOGT variation) - Benefator Schafter GTR - Buckingham Ghawar - Canis Bodhi (clean, civil variant) - Declasse Premier (Max Payne 3 variant) - Declasse Voodoo (clean variant) - Dewbauchee JB700 (unarmed) - Dinka Chavos (Max Payne 3 variant) - Dundreary Regina Sedan - Grotti Cheetah (classic variant) - Imponte Phoenix (short variant) - Karin Futo Hatchback - Karin Sultan (unmodded two doors variant) - Modena Typhoon (custom made vehicle) - sh*tzu Violator (Max Payne 3 boat) - Vapid Interceptor (civil police variant) - Vapid Stanier - Western Motorcycle Company Sovereign - Zirconium Stratum Sedan ===============INSTALLATION================ For OpenIV modPackage: 1. Install ASILoader with Scripthook - http://www.dev-c.com/gtav/scripthookv/ 2. Install OpenIV - http://openiv.com/WebIV/guest.php?get=1 3. In OpenIV go to Tools -> ASI Manager and install ASI Loader and OpenIV.asi 4. In OpenIV, click Tools -> Package Installer and choose ivpack_1_0_155.oiv. 5. Choose Install to mods folder. Installation video 1.0.170 All rights for GTA IV & Max Payne 3 vehicles to Rockstar Games. Mod distributed for free.
  9. "GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper":
  10. lunchxbles

    Vice Cry: Remastered

    Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
  11. Hereby, I am releasing my first contribution to the Grand Theft Auto/RAGE modding ecosystem, based on the works of @Neodymium (known for, among other things, MetaTool) that have been left lying idle on his GitHub profile for over a year, a tool that does what the current modding hegemony does not even want you to believe is possible. Affix/ArchiveFix fixes your RPF archives. No more dealing with fake no-encryption using OpenIV.asi, no more anything, just clean RPF package files that can be loaded by any game copy. This is a research project Neodymium has worked on a while ago, and apparently actually works, if one finds the actual key data from the game executable code - a few minutes of generating (on a 4th generation Intel Core i5 processor) ~60MB of data, and one can repack headers of RPF archives to be like... nothing ever happened. It seems this same encryption scheme is used for a few other things too, I am currently investigating how to best leverage that. Also, in the near future, I will post an easy tutorial in the style of those recently posted by @The_GTA to help you liberate yourself from the anti-Western modding hegemony by using open source plugins to replicate the behavior of the mods/ folder that OpenIV offers, and maybe even allow re-encrypting sound files! Right now, the tool itself should guide itself, if you run it from a console or from the GUI, it'll tell you what to pass as parameters and how to set up the whole program, in a modern and wacky writing style poking fun at the entirety of the world. Basically, fetch keys from a running copy of GTA5 (or common modifications of GTA5), avoid the 'do not use really' command and just repack archives however you want by passing them as argument to 'fix' or dragging them to the executable! Download (temporary link, I do not know when these will expire...) Go get 'em! Some words of thanks... Thanks go out to the following people, who influenced my view on the community and led to the creation of this program and others to follow. If you are not on the list, do not feel left out - you're all great! - @GooD-NTS, for causing the modding ecosystem to be so darn ruined - Arxan Technologies, for creating TransformIT - @Neodymium, for breaking TransformIT - @_CP_, for the efforts in perfection in artistry - @The Hero, @The_GTA, @Silent et al., for showing that code perfection can be achieved in a modding community - , for no relevant reason at all, except his dedication to his own cause, even when there might not be any - @ThirteenAG, for showing not all Russians are mean. Please do not be offended by my jokes. - @Yoshifirebird, for telling me to get involved with this community, and having a rational view on everything - Microsoft and the Roslyn community, for creating the wondrous .NET ecosystem. I've not seen such joy in coding in a long time, the modern C# language is a masterpiece. - those left unnamed that are aware of me when reading this, and have helped shape my views and strive toward perfection - even those who can no longer mod alongside us for whatever reason. You're all great.
  12. This mod replaces original GTA5 upscaler with FidelityFx Super Resolution, which improves visual quality when using "Frame scale mode" (Advanced Graphics Settings) lower than original display resolution. Video comparison: ScreenshotComparison Download latest release Installation: Copy d3d11.dll and gta5_fsr.ini to Grand Theft Auto V root folder (e.g. \Steam\steamapps\common\Grand Theft Auto V) Check gta5_fsr.ini file if you need more control over mod settings Check GitHub page for more info and updates.
  13. BrynnaDaRosa

    Expanded Peds: Tony Prince [V]

    DOWNLOAD Part One of my Expanded Peds project, Gay Tony Prince! INCLUDES: - TBOGT Suit - Dress Shirt - Velvet Boxers - Track Suit - Altered version of his standard GTA Online lowr 000. Made him ever so slightly less bow-legged. AS WELL AS: - IMPROVED TEXTURES! Sure, in your nightclub, he looks perfectly fine, but have you ever spawned Tony and seen him next to literally any other ped and noticed... How green he looked? Not cool. Anyways, fixed that! His facial hair is also a bit darker. - His minimalist gold chain as seen on his dress shirt uppr in TBOGT is a separate task drawable, and it's standard since it just looks so darn nice with his GTAO suit. - His TBOGT shades!!! - And of course, his earring, as a proper ears prop! KNOWN ISSUES: - I believe this is because he's been given a new drawable type, the necklace task, and the fact that he's a component ped and not streamed; while you can absolutely use him as a player model, and spawn him as a player model normally, he will crash TrainerV (Simple Trainer) if attempted to spawn as a bodyguard, or saved as a bodyguard, the only way around this is initially using him as a player model, and then cloning the player in the clone menu. TrainerV is the only trainer I've ever used, so i would very much like notes from people with other trainers to report on any of these weird behaviors, as it would help me a lot, and the future of my Expanded Peds project depends on it. TO BE ADDED: - Blood maps! Can't quite figure them out just yet. - Tony's beta outfits from TBOGT! (Purple Suit Jacket as seen in promo art, and his plain white T-Shirt) - The very same additions to his CSB Model! (I could not for the life of me get his CSB model working. I actually ran into a lot of unusual issues with Tony this entire time, from his finicky and cursed YMT, and any attempts at adding a single thing to CSB Tony completely crashing the game, which could also have to do with it being a component ped, which is highly unusual when 90% of the CS peds are all streamed. If anybody would like to help me figure this out, my discord is Midsummer Liberty City#3345.) DOWNLOAD
  14. DOWNLOAD ***NEW!!!*** Addon Ped Player Packie is in the works, scroll down to view progress and SUGGEST/REQUEST OUTFITS and other things for him via THIS form!!! After a few grueling months of development, and having no idea what I was doing, my Packie McReary mod is finally at a state where I deemed him acceptable for upload. Not to get sentimental on a mod post or anything--- but I just want you to know this upload comes from the heart. If you've seen me post on this forum at all you know 90% of the time it's something about me waxing poetic on this guy being like, the best character in the franchise, lmao. This was a long time coming. [ EDIT 6 March 2021: VERSION 0.2 IS OUT!!! Normal map is NOW working!!! ] WHAT IT DOES: - Replaces Packie's Head, giving him his old GTA IV one, with a new texture that strikes the balance between his old charm and yet doesn't look out of place next to the others in GTA V (hopefully!) - Replaces his standard jacket, as well as the formal suit jacket - Makes it a Liberty Rock Radio tee instead of the generic gun tee underneath INSTALLATION - Simply open the.OIV in OpenIV and let it intall in your Mods folder CURRENT ISSUES: - The inside of Packie's mouth is lit really strange. This is, however, the case for the rest of the heist crew streamed peds, at least on my machine, my graphics settings, but I'll still try to figure out how to fix this. - Packie's default jacket is a bit squirrelly, and while the suit jacket is fine, there's clipping for the other members of the Heistcrew Gunmen. - Specular is almost perfect but he's ever so slightly too sweaty in some locations, ie the Tequi-la-la, Jimmy's room... You know, sweaty places. But still slightly too shiny. - Been noticing some weight painting issues on his neck. Will get to that soon. - Chef's hands are still misaligned, low priority tho THINGS TO DO: - Working relentlessly on an add-on ped with his original GTA IV ensemble as well as numerous other outfits, accessories, etc...
  15. Description: This plugin will cover most wanted features in vehicles which R* always 'forget' to implement, even if it is requested since 90's. Features: Turn signals, including hazard alert flashing. Hood and trunk control, including vehicles such as cargobob, cargoplane, titan, etc. Back doors control, including trailers such as Fame or Shame trailer, normal trailers, mule, etc. Interior, taxi and search lights, where applicable. Window control (Driver can open/close his or all windows, passenger can just manage his window). Break lights control (configurable if you want the lights stay on after a full stop or not). GTA IV vehicle exit style. Cruise control mode. Skylift Electromagnet controller (Lift up cars). Search lights fully controllable. Siren sounds fully controllable. Requirements: Script Hook V Community Script Hook V .NET (1.1.0+) Enjoy :-) Download: Current Version: 1.0.1 Download Link: Link Wiki: Link Showcases (including old versions): Latest version Changelog: Past Changelog: Regards, Alexandre Leites.
  16. lunchxbles

    HD Tommy Vercetti for GTAV

    Tommy Vercetti is back, now in the streets of Los Santos. He is available as both an Add-On Pedestrian, or a Player(replaces Michael). The player model has fully functional facial animations so you can play the whole story of GTA5 with Tommy. It replaces Michael. The Pedestrian Model is an add-on, meaning you won't be replacing anybody. You have to spawn the pedestrian model using the Simple Native Trainer, and by selecting "Spawn model by model name" option. His model name is player_tommy. Installation is in the Readme. ---DOWNLOAD--- To wear Tommy's iconic outfit you have to change the clothes to the following using a trainer: Uppr:15 Lowr:23 Feet:12 Please give me any feedback or crashes so I can work to fix them Special Thanks to: FidoX- For letting me port his amazing model Known Issues: When shirtless there will be a gap between Tommy's neck and the chest. Hair alpha is a bit messed up because zmodeler doesn't yet support ped alphas Additional Screens:
  17. I have added 10 new missions for Non-Playable Character (NPC) James "Jimmy" De Santa. If we're talking about nerdy chicks and anime, count him in. If we're talking about rolling blunts and hanging with disloyal douche bags, count him in. If we're talking about skipping class to kill some disrespectful students, count Jimmy in. Just his first day in college already takes us on an amazing adventure. This unique series explores deeper into the De Santa family and friends. Keep in mind, it's not all fun and games. You may lose just as many friends as you make. And while your juggling that, make sure that homework is done and on the professor's desk in time. *This series includes about 3-4 hours of gameplay. This is my favorite mission series by far. The ending is great. If anyone has suggestions or ideas on where I should take his next series, please comment below. I may upload a short series to Patreon taking place after the ending. Comment what other characters you want to see in my next series. Any collab ideas would be great too. Thinking about doing a series with 2 characters at once. YouTube video walkthroughs coming soon to help with missions. REQUIRED Mission Maker https://www.gta5-mods.com/scripts/mission-maker Open Interiors https://www.gta5-mods.com/scripts/open-all-interiors (Most of my missions use open interiors..you will need it to complete missions successfully) RECOMMENDED https://www.gta5-mods.com/scripts/simple-trainer-for-gtav (You may need to give yourself weapons for some missions) Download Links: https://www.gta5-mods.com/scripts/jimmy-goes-to-college-mission-maker Install: Drag and drop, copy, or extract folders in archive to: /Grand Theft Auto V/scripts/MissionMaker/missions Enjoy!
  18. Monkeypolice188

    Monky's Workshop

    MONKY'S WORKSHOP Hey guys, welcome to my workshop! I'm Monkeypolice188, better known as Monky, a lore-friendly modder of GTA V for just over a year now. My interests focus around emergency vehicles (particularly fire departments), classic utilitarian vehicles and trucks. My specialties include sound and meta data, basic vehicle re-modelling, adaptions & edits, materials and liveries. Feel free to contact me if you ever need assistance and I'll try to get back to you. LATEST RELEASES LIBERTY CITY VEHICLES & PEDS PACK 1.2 VERSION 1.2 AVAILABLE FEATURED PROJECTS JOBUILT MAMMATUS SKIMMER AVAILABLE NOW JOBUILT HAULER 270 AVAILABLE NOW BRUTE REFUSER AVAILABLE NOW BRUTE MIXER CLASSIC AVAILABLE NOW BRAVADO MASTODON AVAILABLE NOW MTL CERBERUS 200 & 300 AVAILABLE NOW THANK YOU Thank you to all my supporters and lore buddies; without your ideas, resources and help, much of my work would simply not be possible!
  19. Alexander Blade

    Classic Handling

    GTA V CLASSIC HANDLING Description Classic Handling makes car controls and physics the way it was in GTA IV. Features - based on the original GTA IV handling - affects only cars - includes dlc cars - features normal deformation Download here Video
  20. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  21. Manual Transmission & Steering Wheel Support For GTA V Manual Transmission for GTA V is a mod which allows you to control vehicles manually, by directly interfacing with the vehicles in-game gearbox and engine data. Additionally, steering wheel support is provided. Nearly all wheels using DirectInput are supported! Technical demonstration Please note this version was very early in development with just manual shifting, many more features have been added since then! Wheel in action Credits to 6e660 Download Manual Transmission on GTA5-Mods.com Discuss on GTA5-Mods.com forum Source code GTAVManualTransmission on GitHub Latest builds Requirements GTA V Alexander Blade's C++ Scripthook Feedback is extremely welcome. Post in any of the threads if you want to say anything. Changelog Can be found on GTA5-Mods.com or GitHub releases. An active development thread can be followed on the GTA5-Mods forum. Recommended mods LeFix Speedometer NFS Gauge And other speedometers reading gears and RPMs from memory. Custom Steering for racing wheel usage
  22. RokkuDayo

    LakeSide Run from Assetto Corsa

    https://www.gta5-mods.com/maps/lakeside-run-track [media]http://i.imgur.com/oIOK0vL.jpg[/media]
  23. Hey! Last evening I was a little bored so I decided to recreate Tommy's outfits in GTA V. Here are the results. The pack has 10 out of 12 outfits in it. Its missing cop outfit (which is already in-game as lspd version for Michael) and Spand Express Outfit. >>>>Download (gta5-mods)<<<< Other notes: Tommy Vercetti's head model seen in the picture is a mod made by lunchxbles and its not part of the pack. Pack comes with texture files only. To install use OpenIV and drop the files into /mods/x64v.rpf/models/cdimages/streamedpeds_players.rpf/player_zero. This is a replacement. I could not figure out how to add new clothes for Michal sadly.
  24. GTA V Real Time Handling Editor This .asi plugin will allow realtime editing of handling.meta values in-memory. Editing this way will eliminate the need to restart the game every time something has been edited, for testing purposes. Features Realtime handling editing Correct front/rear bias setting Requirements Grand Theft Auto V ScriptHookV The offsets for the values have only been tested in b791_2 Installation Drop RTHandlingEditor.asi in the main GTA V folder Drop RTHandlingEditor.ini in the main GTA V folder Usage Press the read hotkey to read RTHandlingEditor.ini values into memory Press the log hotkey to write memory values into RTHandlingEditor.log Use -1337 in the [handling] section to ignore the value Limitations Some values do not apply while in-game and need restarting still. For example, nInitialDriveGears. Some values using radians internally have small rounding errors Source and releases on GitHub Download on GTA5-Mods.com
  25. unknown modder

    Spawn Biker DLC cars in SP

    Information A simple asi plugin for GTA V that removes the restriction when attempting to spawn new dlc cars that R* added in since game build 1.0.617.1. Also adds new cheat codes that will spawn the blocked cars using their display name as the cheat code. See the log file created for details on how to spawn the cars. Installation Just drop this asi file in your GTA V directory, then make sure you have an asiloader installed(dinput8.dll) This can be acquired from: OpenIV - Use the ASI Manager in the tools menu to enable the asi loader ScriptHookV The Visual studio C++ X86 redistributable 2015 is required to run this plugin. This can be installed from Here - make sure you select the vc_redist.X64.exe file on the download page. ScriptHookV itself isn't required to use this plugin. Also If you dont want to use the asi loader after a game update due to ScriptHookV throwing an error, you can just use a program like Cheat Engine to manually inject this dll once you have started up the game and the features will work as normal. If injecting manually this asi will still need to be in the same directory as GTA V otherwise a fatal error will be thrown crashing GTA V. I should also say do not try to use this in GTA:Online, you will most likely get banned. However none of the features would have any effect online anyway(cars arent blocked, cheat controller is unloaded.) Full source and Download is available on github GTA 5 Mods Download removed, please use gta 5 mods link - SourceCode
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