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  1. Today May 2, 2015 I will be releasing my Grand Theft Auto V Save Editor for PC. This editor is for: Xbox 360, PC, PlayStation 3, PlayStation 4 (Deccrypted Saves Only), and Xbox One (READ/CONVERT ONLY) ! Help & Full Changelog: Here ...Credits... By: XB36Hazard STFS Class: Supermodder IO Class (Reader & Writer): XB36Hazard GTA V Save Encryption: XB36Hazard GTA V Save Hash: XB36Hazard GTA V Save Class: XB36Hazard Editor Coding: XB36Hazard Editor Design: XB36Hazard ...Special Thanks... Ray Logan Things you can do... See Full Changelog ..Edit.. All Stats Characters Health : Even God Mode (Over 40 minutes of standing in front of a gun and never die!) Characters Armor Characters Special Ability Characters Cash Characters Vehicles Characters Weapons (Ammo, Attachments, Tints) Extract and Replace Data Blocks for advanced users Edit Wanted Level Missions Editor Unlocks (See Picture Below) Download: Here Virus Scan: Here Pictures: Video:
  2. Version 8.4 is now released Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com/topic/392973-ivrel-simple-trainer-for-gtaiv/). The trainer also supports input by controller. List of options: General: RCTRL+F5 Always God Mode On/Off G+6 / X + LS Enable/Disable Airbreak K Left Indicator L Right Indicator Teleport F10: Num 0 Save House Michael Num 1 Save House Franklin Num 2 Save House Franklin 2 Num 3 Save House Trevor Num 4 Lake Vinewood Num 5 Vinewood Open-Air Theatre Num 6 Sisyphus Open-Air Theatre Num 7 Vinewood Sign Num 8 Vinewood Radio Tower Num 9 Observatory In-game Menu: F3 Display Menu Controller: RB + X button Backspace Cancel Menu Controller: RB +X button Num 4 Scroll Menu Down Controller: Dpad Left Num 6 Scroll Menu Up Controller: Dpad Right Num 2 Scroll Menu Options Down Controller: Dpad Down Num 8 Scroll Menu Options Up Controller: Dpad Up Num 5 Enter Option Controller: A button Num 0 Back to Main Menu Controller: B button F4 Hide/Unhide Menu Num 9 Go to Second Column Num 7 Go to First Column Car changes: RCtrl+Num 0 Lock Car doors RCtrl+Num 1 Fix Car RCtrl+Num 2 Flip Car RCtrl+Num 3 Clean Car RCtrl+Num 4 Change Car Color Slot 1 RCtrl+Num 5 Change Car Color Slot 2 RCtrl+Num 6 Change Car Color Slot 3 RCtrl+Num 7 Change Car Color Slot 4 RCtrl+Num 8 Change Car Color Slot 5 RCtrl+Num 9 Change Car Color Slot 6 Hydraulics: Num 4 / Dpad Left Left Num 6 / Dpad Right Right Num 2 / Dpad Down Back Num 8 / Dpad Up Front Num 5 / A button Center Airbreak keys: W / A button Up S / B button Down Num 8 / Dpad up Forward Num 2 / Dpad down Back Num 6 / Dpad right Rotate clock wise Num 4 / Dpad left Rotate counter clock wise Right Arrow / LS Tilt Right Left Arrow / LS Tilt Left  Spawn Vehicles: LAlt+A TurismoR LAlt+B Comet LAlt+C Infernus LAlt+D F620 LAlt+E Feltzer LAlt+F Schafter LALT+G Elegy LAlt+M Bati 801 LAlt+N Sanchez LAlt+R Random Vehicle LAlt+T Annihilator LAlt+U Maverick LAlt+X Jetmax Misc: Num 9 Vehicle Speedup Num 3 Vehicle Im. Stop Num + Fire Vehicle Rockets Num * Tune to Default Radio insert Clear Wanted Level Pageup Spawn Att Driver/Ped Delete Teleport to Waypoint End Car Alarm " Go through Doors /? Explode Nearest Car =+ Teleport to Marker G+7 Cruise Control G+8 Skylift Attach Vehicle G+9 E/D Vehicle God Mode S+ Num 1 Add Silencer Pagedown Add waypoint to marker F10 + 0/9 Save current position to teleport slot World Conditions: Ralt + Num 0 Cycle Time Scale Ralt + Num 1 Noon (12) Ralt + Num 2 Afternoon (18) Ralt + Num 3 Evening (23) Ralt + Num 4 Night (05) Ralt + Num 5 Ahead one Hour Ralt + Num 6 Back one Hour Ralt + Num 7 Give All Weapons Ralt + Num 8 Add Armor Ralt + Num 9 Max Health O + Num 0 Enable/Disable Siren O + Num 1 Enable/Disable Never Wanted O + Num 2 Set Nearest Ped on Fire O + Num 3 Ragdoll Nearest Ped O + Num 4 Freeze Nearest Ped O + Num 5 Unfreeze Nearest Ped O + Num 6 Recruit Bodyguard O + Num 7 Spawn Bodyguard O + Num 8 Spawn Ped O + Num 9 All Bodyguards/Peds Leave I + Num 0 Vehicle Rotation each press 90 degrees I + Num 1 Open Left Front Door I + Num 2 Open Right Front Door I + Num 3 Close Left Front Door I + Num 4 Close Right Front Door I + Num 5 Engine On/Off I + Num 6 Car/Player Invisible/Visible I + Num 7 Trigger/Silence Car Alarm I + Num 8 Load Saved Vehicle Slot 1 I + Num 9 Load Saved Vehicle Slot 2 K + Num 0 Delete Saved Vehicle K + Num 1 Save Vehicle K + Num 2 Warp to Saved Vehicle K + Num 3 Cycle Through Passenger Seats K + Num 4 Enable / Disable Gravity Gun K + Num 5 Blow Up Cop Cars K + Num 6 Teleport Bodyguards to Player K + Num 7 Spawn Random Bodyguard K + Num 8 Player Ragdoll K + Num 9 Toggle Night/Thermal/Normal vision J + Num 0 Last Played Animation J + Num 1 EPM Down J + Num 2 EPM Up J + Num 3 ETM Down J + Num 4 ETM Up J + Num 5 Enable Aim SlowMotion J + Num 6 Enable Drive SlowM J + Num 7 Hazards Lights J + Num 8 Increase Wanted Level J + Num 9 Decrease Wanted Level RCTRL + C Clone Last Object Gravity Gun Aim Get Target Shoot Release Target Arrow Up/Dpad up Move Away Arrow Down/Dpad down Move Closer credits: Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup. Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu. Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing. Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports. Installation instructions: The trainer consists of two files, trainerv.asi and trainerv.ini You need to copy both trainerv.asi and trainerv.ini to the games root directory. In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via: http://www.dev-c.com/gtav/scripthookv/ Download: http://forum.jvangent.com/download/trainerv.rar and https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Changes from 7.4 -ability to load the first weapons slot when the game loads. -snow works again. Ini changes: WeaponsAutoLoad=0 (change to 1 to use weapons auto load). Again NO NEED TO CHANGE THE INI, just copy the line if you need it, or leave it out when you don't. Changes from 7.5 -compatiblity with latest patch (snow and recording UI will work). -added 14 vehicles, 11 have crew emblems. -added 1 weapon. -added 49 peds (After hours peds on menu). -added 18 voices and all relevant speeches. -added 1307 objects (Object List 3, Objects 55). -added 8 cutscenes. -updated list of timecycles. -added T-sh*t overlays (2x63). -added new teleport menu in other teleports, with fully customizeable interiors for the After Hours update. -N for next track does not work anymore, as Rockstar deleted the native. No ini changes. Changes from 7.6 -Added Privacy glass in the Nightlcub Office. -Ability to dim the Nightclub Office Lights. -Ability to open the Nightclub Office Safe. -Ability to add smoke on the Nightclub Dancefloor. -Ability to enable the Thropies in the Nightclub Office and Safe. -added 89 scenarios, which means that list is now updated and has all available scenarios. -Thanks to doppelblind the Underwater Pickups have all been named. -Ability to change the Vehicle Audio (Engine), Vehicle options, second page, last option, you can either select the Vehicle audio from a list, or simply use the search. Yes the usage of the function will change the radio station, and I have decided to leave the game do it's own thing... -Added a few Walkstyles, at the end of the list. -Ability to open and close the bomb bay doors in Vehicle doors and windows menu. -Rockstar is using a native to disable the new radio station from being displayed at the radio wheel, and preventing the usage of the station, but I am using the very same native to enable the station again, so it will be in the radio wheel. I actually also forgot to include the blonded station in the default radio function, this has now been corrected. The Los Santos Underground station is also included in the default radio function. No ini changes. Changes from 7.7 -Thanks to Doppelblind, the 8 underwater pickups that become available after the Minor Turbulence mission are added to the teleports, pickups menu. -Thanks to MARK2580 I have added all the After Hours animations in the animations menu. (about 6300 animations, mostly dance related). -Several improvements for the Nightclub. It appears smoke=dry ice ! so removed the smoke option, and put the smoke under the dry ice option. -Screens in the nightclub now work, changes depending on DJ and clubname. -Spotlights now work, however, I do not (for now) control them like the game does. -Fatal Error regarding a new native has been solved for people not on the latest patch. No ini changes. Changes from 7.8 -Small improvements to the Nightclub and Garage/storage. -The projector type is now being saved when save interior is used in the nightclub -Ability to disable LSUR, add LSUR=0 under defaults section of trainerv.ini. -the Search results for Animations now also work when you save last played animation. -Ability to Display the map of the prison and Fort Zancudo on the map, options second page, will also be saved with save all settings. no ini changes. Changes from 7.9 -New teleport in After hours teleport, the Nightclub under construction, which is the way the interior looked in the beginning. -Ability to use the ceiling lights in the Nightclub. -Ability to change the colors of the spotlights and ceiling lights, 4 combined R colors and 455 RGB colors. Thanks to JAYT for finding the native that does this. -Ability to randomize the colors of both the Spotlights and the ceiling lights. no ini changes. Changes from 8.0 -Ability to rotate the Spotlights -Slapped a DJ in, thanks to Jedijosh920 for providing me with the coords and the animation -Changed the ceiling lights a little bit. -Slapped in some chairs in the nightclub office. no ini changes. Changes from 8.1 -Ability to enable Dancers, choice between three styles, and either two girls, two boys or a boy and a girl. -Ability to enable Employees, this will spawn three bartenders, two guards a toilet bloke (do NOT tip him) and an entrance lady. the customers I leave up to your imagination, you have a ped spawner in trainer, where you can slap in as many customers as you want.. -The TV Screens now changes color automatically. no ini changes. Changes from 8.2 -The music now changes when you change DJ's in the nightclub. I hope I matched the right music with the right dj... -The nightclub under construction now has no music playing. no ini changes. Changes from 8.3 -Someone pointed out to me that the lightrigs for Dixon and Solomun were swapped, fixed. -The rotation of the spotlights worked well for up and down, not so well for left and right, this is now also fixed. -I could not get the Screens in the garage/storage to display whatever was on the nightclub tv's, it would load for less than a second and be replaced by normal tv, I have removed this, so that at least you can hear the nightclub music in the storage area. no ini changes. Screenshot:
  3. theNGclan

    Niko Bellic Ped

    Niko Bellic Ped Current version: 3.3.0 BEST CHARACTER MOD 2015 - 2016 - 2017 Some people may want to replace a protagonist, and that's all fine and good. If you're like me, you would prefer to replace the actual Niko ped so he will have facial animations from the get-go and not replace a critical story character. This mod does just that. ----------------Download---------------- GTA5-Mods page Niko voice beta (unfinished as hell) ----------------Installation---------------- Drag and drop the update folder in the RAR into your root directory. This is safe and won't replace core files. Open update.rpf (preferably in the mods folder) and go to common/data Once in common/data, extract dlclist.xml Open the freshly extracted dlclist.xml file and add the following line to the dlc list: <item>dlcpacks:\nb\</item> Save the file. Replace the original dlclist.xml in update.rpf with the modified one. Enjoy Niko and his big nosed goodness. ----------------Exclusive features---------------- 1. Full facial animation. 2. Niko hand texture. 3. Proper leg texture. 4. Fixed torso texture. 5. Fixed feet texture. ----------------Change log---------------- 1.0 (5/18/15) - Initial release 1.1 (5/21/15) - Fixed issue with stretchy hands. 1.2 (5/22/15) - Fixed issue with last release that broke facial animations. 2.0 (5/31/15) - Added dozens of clothing options. Upped misc textures too. 2.1 (7/6/15) - Stability update. Crashes should no longer happen. New textures are added as an added bonus. A big update is coming soon. 2.6 (10/15/15) Overhaul update. Stability should be perfect. New clothes. Various fixes. 2.6.1 (10/15/15) - Quick hotfix. Fixed broken clothing item. 2.6.2 (11/29/15) - New clothing items, including a ski mask and backpack. 2.6.3 (1/13/16) - Now runs as a DLC. No longer replaces Niko ped. Helmets / hats now possible. 2.7.0 (3/14/16) - New hands. New clothing items. Stability improvements and easier-to-install DLC files. Still investigating crashing with certain DLC packs. 2.7.1 (3/18/16) - Multiplayer maps compatibility. 2.8.0 (5/30/16) - Added proper Niko head (no facial animations for now, this also broke Niko's default torso for now), Added new clothes, fixed hands so they no longer morph, texture improvements. 2.8.0a (6/17/16) - Compatability for Further Adventures in Finance and Felony. 2.8.1 (6/28/16) - Fixed default torso. 3.0.0 (7/14/16) - Overhaul update! Niko converted to V. Facial animations working! Proper head! Some clothing missing, will be added in a later date. 3.0.1 (10/17/16) - Clothes normals fixed, new clothes, support for latest update. MP maps not working again, investigating a fix. 3.0.2 (12/29/16) - New clothing item added. Supports mpimportexport. MP maps now work again. 3.0.3 (3/19/17) - New clothing items added. Supports mpspecialraces. 3.0.3a (3/19/17) - Fixed crash. 3.0.4 (6/25/17) - New clothes. New clothing textures. Beard textures for head. New hair. Weight fixes. File size improvements. Support for mpgunrunning. 3.0.5 (7/17/17) - Compatibility for the latest build of IVPack. New clothes. 3.1.0 (8/13/17) - Fixed hair issue. New clothing. Hands fixed. 3.1.1 (9/5/17) - Support for mpsmuggler and mpairraces. Upgraded face weights. 3.2.0 (12/18/17) - Support for mpchristmas2017. New clothes. Rigging improvements. 3.2.1 (1/1/18) - New clothes. Rigging improvements. 3.2.2 (3/29/18) - Support for mpassault. New clothes. Rigging improvements. 3.3.0 (8/2/18) - Support for mpbattle. New clothes. YMT edits. First person overlays. Support with Menyoo is limited, use with caution. ----------------Trailer---------------- ----------------Screenshots---------------- ----------------Misc---------------- Made by theNGclan. 5/18/15. You can upload this anywhere ONLY if you credit me. This mod was designed when helping lunchxbles with his Trevor over Niko mod. Thanks to HeySlickItsMe for YMT edits. Thanks to _CP_ for fixing the MP maps issue! Thanks to bad company for his military models! Huge thanks to Donut for the new clothing textures! Niko over Trevor mod: https://www.gta5-mods.com/player/niko-model-swap-not-a-script-legs and http://gtaforums.com/topic/793364-vrel-niko-mod-full-model/
  4. DubStar

    Omega Cam 0.5

  5. Alexander Blade

    Script Hook V

    SCRIPT HOOK V ; We have skype group for developers with released plugins , if you are one then PM me and I'll send you the link ; Latest version v1.0.877.1 - 05 Oct 2016 Description Script hook is the library that allows to use GTA V script native functions in custom *.asi plugins. Installation 1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader (dsound.dll) before using new one. 3. This distrib also includes a sample asi plugin - native trainer, if you need the trainer then copy NativeTrainer.asi as well. Multiplayer Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Changelog v1.0.877.1 - added support of the latest patch v1.0.791.2 - added support of the latest patch v1.0.757.4 - added support of the latest patch v1.0.757.2 - added support of the latest patch v1.0.678.1 - added support of the latest patch v1.0.617.1a - added ability to access pickup pool - added ability to get base object pointer using script handle v1.0.617.1 - added support of the latest patch v1.0.573.1a - fixed an issue with object spawning limit with the latest patch v1.0.573.1 - added support of the latest patch v1.0.505.2a - fixed an issue with starting more than 20 scripts with the latest patch v1.0.505.2 - added support of the latest patch v1.0.463.1 - added support of the latest patch v1.0.393.4a - added ability to create more objects - added ability to access entity pools v1.0.393.4 - added support of the latest patch v1.0.393.2 - added support of the latest patch v1.0.372.2a - added directx hook - added ability to access script globals v1.0.372.2 - added support of the latest patch v1.0.350.2b - fixed thread start issue while using more than 20 scripts Supported game versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1, 1.0.505.2, 1.0.573.1, 1.0.617.1, 1.0.678.1, 1.0.757.2/4, 1.0.791.2, 1.0.877.1 DOWNLOAD DOWNLOAD SDK (developers only) Read this (post #59) if you want to write a wrapper for another language. Troubleshooting NATIVE TRAINER NATIVE SPEEDO
  6. Dani02

    Dani02's Workshop

    Hello! I'm Dani02. I modified and convert vanilla vehicles to GTA V . My mods: https://www.gta5-mods.com/users/Dani02 Sorry for my bad english!
  7. _CP_

    IVPack for Grand Theft AutoV

    IVPack is a modification for GTAV, bringing to you a new fleet of vehicles from dark Liberty City to always-sunny Los Santos and surrounding area. The main goal is to convert all missing cars, bikes, boats etc. including Episodes from Liberty City. All of them are using current-gen interiors with working gauges, displaying current playing radiostation, mirrors in high quality and more. Car colors are based on IV values, vehicle names are in all languages. Thanks to RM76 & TheAdmiester, vehicles are spawning in traffic and some of them have tuning parts in Los Santos Customs. Creators: _CP_, Thundersmacker, RM76, TheAdmiester, Killatomate, Da7K, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere. 1.0.170: - Compatibility with The Doomsday Heist update (1.0.1290.1). - Restored all deleted modkits due to extended modkits ID limit to 1024. Available vehicles from GTA IV: - Albany Buccaneer - Albany Cavalcade FXT - Albany Esperanto - Albany Esperanto (Roman's Cab) - Albany Presidente - Albany Presidente Police (aka Police Stinger) - Annis Pinnacle - Benefactor Feltzer - Benefactor Schafter - Benefactor Stretch E - Blade - Bravado Feroci - Bravado Feroci (FlyUS livery) - Brute Boxville (IV variant) - Brute Bus - Brute Mr. Tasty - Brute Stockade LSPD - Brute Stockade NOOSE - Declasse Merit - Declasse Merit LSPD - Declasse Merit Taxi - Declasse Rancher - Declasse Sabre - Declasse Sabre (beater version) - Declasse Vigero (beater version) - Dewbauchee Super GT - Dinka Chavos - Dinka Double-T Custom - Dinka Hakumai - Dinka Perennial - Dinka Perennial (FlyUS livery) - Dundreary Admiral - Dundreary Regina (TLAD variant) - Dundreary Stretch - Emperor Lokus - Enus Super Drop Diamond - Floater - Grotti Turismo - HVY APC - HVY Brickade - Imponte DF8-90 - Ineverto Coquette - Liberty Chop Shop Lycan - Liberty Chop Shop Lycan Custom - Liberty Chop Shop Nightblade - Liberty City Cycles Zombie - Maibatsu Vincent - MTL Flatbed - MTL Packer - Pfister Comet - Principe Faggio - Reefer - Schyster Minivan Cabby - Schyster PMP600 - sh*tzu Hakuchou Custom - sh*tzu NRG900 - Smuggler - Tour Maverick - Übermacht Rebla - Übermacht Sentinel - Vapid Bobcat - Vapid Contender - Vapid Fortune - Vapid Huntley - Vapid Stanier Police - Vapid Stanier Taxi - Vapid Steed - Vapid Uranus - Vapid Yankee - Vapid Yankee (TLAD variant) - Western Motorcycle Company Angel - Western Motorcycle Company Diabolus - Western Motorcycle Company Freeway - Western Motorcycle Company Hellfury - Western Motorcycle Company Revenant - Western Motorcycle Company Wayfarer - Western Motorcycle Company Wolfsbane - Willard Marbelle - Willard Solair - Willard Willard Lore-Friendly vehicles: - Albany Presidente (TBOGT variation) - Benefator Schafter GTR - Buckingham Ghawar - Canis Bodhi (clean, civil variant) - Declasse Premier (Max Payne 3 variant) - Declasse Voodoo (clean variant) - Dewbauchee JB700 (unarmed) - Dinka Chavos (Max Payne 3 variant) - Dundreary Regina Sedan - Grotti Cheetah (classic variant) - Imponte Phoenix (short variant) - Karin Futo Hatchback - Karin Sultan (unmodded two doors variant) - Modena Typhoon (custom made vehicle) - sh*tzu Violator (Max Payne 3 boat) - Vapid Interceptor (civil police variant) - Vapid Stanier - Western Motorcycle Company Sovereign - Zirconium Stratum Sedan ===============INSTALLATION================ For OpenIV modPackage: 1. Install ASILoader with Scripthook - http://www.dev-c.com/gtav/scripthookv/ 2. Install OpenIV - http://openiv.com/WebIV/guest.php?get=1 3. In OpenIV go to Tools -> ASI Manager and install ASI Loader and OpenIV.asi 4. In OpenIV, click Tools -> Package Installer and choose ivpack_1_0_155.oiv. 5. Choose Install to mods folder. Installation video 1.0.170 All rights for GTA IV & Max Payne 3 vehicles to Rockstar Games. Mod distributed for free.
  8. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  9. _CP_


    VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone time cycle, edited timecycle modificators for areas/interiors, improved color correction to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer. What was changed in VisualV? - All weathers rewritten from scratch, based on a hundreds of Los Angeles photos and movies. - Draw distance of lights was increased and they are more visible. - Moon movement is corrected (no more moonrise at west!). - Moon size was matched to the real world. - Volumetric fog effect was improved, now it's stunning as it should be. - Clouds colors, intensity and movement were built from scratch. - Shadows under vehicles are in higher quality, so they are no more not blocky. - Chromatic aberration and vignetting were removed from the normal gameplay. - Lens flares are all the same for three lead characters. - Dithering effect from the grass was removed for good, rainy weathers will make it great! - And many, many minor fixes. VisualV has own ReShade and ENB presets, with heat haze effect available only for VisualV. There are few optionals improvements, check them out! ] Watch a comparsion video between vanilla graphic by R* and VisualV made by GSE Studio. 1.0.400 version: - Compatibility with After Hours update (1.0.1493.0). - Greenish window tint reduced. - Updated ReShade framework to 3.4 version (ReShade preset). - Compatibility for vehicles from Southern San Andreas Super Sport Series and After Hours update (Dynamic shadows from headlights). OpenIV mod Package is included, you can install VisualV in few clicks! 1.0.400 If you have any suggestions and ideas, what can we improve or change in weather and post processing effects, feel free to say that! We are opened for the community! If you like VisualV and other my productions, like converted vehicles or texture fixes, send a voluntary donation via PayPal, our hard work to bring the most beatiful enviroment will be rewarded! TOOLS USED - OpenIV - Notepad++ - Simple Trainer by sjaak327 - Visual Settigns + Timecycle Reloader by Unknown Modder
  10. Hereby, I am releasing my first contribution to the Grand Theft Auto/RAGE modding ecosystem, based on the works of @Neodymium (known for, among other things, MetaTool) that have been left lying idle on his GitHub profile for over a year, a tool that does what the current modding hegemony does not even want you to believe is possible. Affix/ArchiveFix fixes your RPF archives. No more dealing with fake no-encryption using OpenIV.asi, no more anything, just clean RPF package files that can be loaded by any game copy. This is a research project Neodymium has worked on a while ago, and apparently actually works, if one finds the actual key data from the game executable code - a few minutes of generating (on a 4th generation Intel Core i5 processor) ~60MB of data, and one can repack headers of RPF archives to be like... nothing ever happened. It seems this same encryption scheme is used for a few other things too, I am currently investigating how to best leverage that. Also, in the near future, I will post an easy tutorial in the style of those recently posted by @The_GTA to help you liberate yourself from the anti-Western modding hegemony by using open source plugins to replicate the behavior of the mods/ folder that OpenIV offers, and maybe even allow re-encrypting sound files! Right now, the tool itself should guide itself, if you run it from a console or from the GUI, it'll tell you what to pass as parameters and how to set up the whole program, in a modern and wacky writing style poking fun at the entirety of the world. Basically, fetch keys from a running copy of GTA5 (or common modifications of GTA5), avoid the 'do not use really' command and just repack archives however you want by passing them as argument to 'fix' or dragging them to the executable! Download (temporary link, I do not know when these will expire...) Go get 'em! Some words of thanks... Thanks go out to the following people, who influenced my view on the community and led to the creation of this program and others to follow. If you are not on the list, do not feel left out - you're all great! - @GooD-NTS, for causing the modding ecosystem to be so darn ruined - Arxan Technologies, for creating TransformIT - @Neodymium, for breaking TransformIT - @_CP_, for the efforts in perfection in artistry - @The Hero, @The_GTA, @Silent et al., for showing that code perfection can be achieved in a modding community - , for no relevant reason at all, except his dedication to his own cause, even when there might not be any - @ThirteenAG, for showing not all Russians are mean. Please do not be offended by my jokes. - @Yoshifirebird, for telling me to get involved with this community, and having a rational view on everything - Microsoft and the Roslyn community, for creating the wondrous .NET ecosystem. I've not seen such joy in coding in a long time, the modern C# language is a masterpiece. - those left unnamed that are aware of me when reading this, and have helped shape my views and strive toward perfection - even those who can no longer mod alongside us for whatever reason. You're all great.
  11. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  12. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  13. EncryptedReality

    French Riviera V

    French Riviera V Introduction What is the plan for this project? Screenshots Team Credits Special Thanks
  14. HD Putin skin, originaly by quasarus,but with my retexture. released at my patreon bcause no political mods on gtamods patreon.com/gtpunk
  15. Community Script Hook V .NET You may remember the .NET ScriptHook back from GTAIV, it allowed using the easy to learn, but extremly powerful .NET languages to write scripts that can be executed ingame. About This ASI plugin for the just released Script Hook V attempts to recreate this experience for GTAV. It's full source code is hosted on Github, development is community-driven and open to everybody, so contributions are warmly welcomed. Right now it's able to load, compile and run .NET scripts and reload them while the game is running (press the "Insert" key). It also comes with a vast scripting API abstracting away the native function calls (you can still do those manually through "GTA.Native.Function.Call" though). Scripts are executed in a separate AppDomain, any exceptions thrown thus shouldn't affect the game or ScriptHook. Thanks a lot to Alexander Blade for Script Hook V and HazardX for the inspiration with his GTAIV .NET ScriptHook. Download Latest Binary Release Installation Install both the Microsoft .NET Framework 4.5.2 and the Visual C++ Redistributable Package for Visual Studio 2013 (x64) (or loading will fail). Download and install the latest Script Hook V (including the ASI loader). Download Community Script Hook V .NET and copy the ASI file into your game folder. Create (or download) a C#/VisualBasic code file (.cs, .vb) or compiled .NET assembly (.dll) inside the "scripts" folder in your game directory and start scripting! Contributing Important files: source/core/Main.cpp: The main script entry point source/core/ScriptDomain.cpp: .NET script manager. Loads, compiles and executes the scripts. source/core/Script.hpp: Class from which all scripts have to inherit, handles the script main loop. source/core/Native.cpp: Managed to native function call conversion. source/core/NativeHashes.hpp: Native function hash enumeration. The remaining files in source/scripting implement the scripting API. Any help on improving that API is much appreciated. Documentation Either use notepad to edit source code scripts directly or use Visual Studio to compile them to assemblies. Going down the Visual Studio way has the advantage of syntax highlighting, code completion and Intellisense (since there is no API documentation yet). Just create a C# or VisualBasic class library project, add a reference to Script Hook V .NET (rename the ASI to DLL) in the project properties and you are ready to go. If something doesn't work, check the log file. It catches exceptions and gives you all the information to get to the bottom of the problem. Visit the wiki for more help on how to get started and write scripts.
  16. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz: Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205: Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  17. I couldn't find a trainer with a really good set of tools for editing car colours (especially RGB values), so I wrote one myself. Features include: Support for all colourable parts, primary / secondary / tertiary / pearlescent / wheel / trim / accent / dashboard. Choice of all colours not normally available in Los Santos Customs, including Worn and Utility colours. Switching paint finishes while retaining the colour, e.g. changing Worn Sea Wash to metallic. Changing base paint colours without resetting the pearlescent colour. RGB editing of custom primary and secondary colours, as well as support for inputting and generating hex Crew Colours. Screenshots: Usage: Press F6 while in a car to open the menu. Prerequisites: .NET ScriptHook (and its own prerequisites) NativeUI How to install:Place the ColourEditor.dll into the scripts folder of your GTAV install. If you don't have a scripts folder, create one. Version history: 1.0 - Initial release. 1.1 - Added Epsilon, Faded Utility, Brushed Gold and Pure Gold textures. Updated Classic texture. Download Source available on request - it's currently a bit messy though.
  18. unknown modder

    Cunning Stunts Maps in SP

    These are all of the Cunning Stunts mp race tracks converted for use offline https://www.gta5-mods.com/maps/cunning-stunt-maps-in-sp
  19. nkjellman

    Heist Map Updates in Single Player

    Heist Map Updates in Single Player by nkjellman IMPORTANT NOTE: The read me says to download Open Interiors V3. That is not out yet. TaazR is working on V3. So for now, use IPL Loader. The reason why I put that in the read me is so I don't have to reupload the 1.3 GB file just to update the read me. Description: This mod adds the aircraft carrier and heist yacht in Single Player. It also makes all of the interiors from the High Life Update and Heist Update be avalable to be loaded with an asi script in Single Player. Another thing it does is makes the updated high end apartment exteriors load. You can enter the updated apartment lobbies, and parking garages. Download: Previous Versions: Change log: V0.4: -Removed unnecisary ymaps. -Double doors at Police Impound fixed -Double doors at Rock Club fixed. -Disapearing night lights when flying high and far away from the city should be fixed. V0.3: -Added all of the Heist Map Updates in the city. (Updated apartment exteriors with updated parking garages and lobbies which are now enterable) -Added the updated Police Station interior. V0.2: -Interior IPL's added: *Original High Life Apartment interior now available. *Updated Heist version of interiors for original High End Apartment interior, and High Life Apartment interior. *Heist Police interior now available *Bonus: Hidden High Life Update garage interior now available. You should be able to spawn models from it with the trainer by typing in the model name. *NOTE: None of the interiors will actually be loaded. We need an asi to call them. V0.1: -Heist Yacht and Aircraft Carrier IPL's avalable in Single Player. Here is a few screens of the yacht and carrier working in Single Player. It works just as it does in GTA Online. Credits: -Rockstar Games: For creating this amazing game. -nkjellman: Author of mod. -TaazR: Updating Open Interiors to load the IPL's now avalable in SP thanks to this mod. -sjaak327: Updating the Simple Trainer with teleports to the new locations added in this mod. -arewenotmen: Updating the Enhanced Native Trainer with teleports to the new locations added in this mod. -Alexander Blade: Creator of Script Hook V. -Open IV team: Creating Open IV, and enabling RPF editing. -PursuitForceS: For helping me find a door which was blocking acess to the 4 Integrity Way Apartment lobby. -All of those who support the mod: For encuraging me by liking, downloading and posting videos of it. Future plans: -Update minor map updates in the country side. -Figure out why the mod won't work for some users who have the Social Club version. (Social club replaces modded rpf's with stock.) -Find a way to get the game to load the files from their original location so the download is not 1.4 GB (and increasing with each update. -Proper colisions in the parking garages and lobbies. -Remove invisible walls, like the one blocking the doorway to Martin's ranch, or the one blocking acess to the town in North Yankton. -Add some beta interiors that TaazR found. -Proper acess to the High Life Update garage interior that I found. -Restore AI to the Police Station -Fix a lod bug with the Police Station interior, and the Rock Club interior. -Clean up the map more so there are zero duplicate models.
  20. Dilapidated

    Realism Dispatch Enhanced (RDE)

    Realism Dispatch Enhanced (RDE) DOWNLOAD HERE: https://www.gta5-mods.com/misc/realism-dispatch-enhanced Creator: Dilapidated Co-Creator: mkeezay30 Co-Creator: Yard1 Co-Creator: BobJaneTMart Co-Creator: Bilago Co-Creator: SkylineGTRFreak Co-Creator: BroCop Co-Creator: EddIm ---The Realism Team--- Click here to watch an installation tutorial: This mod is part of the GTA Realism series: (Content in RDE 2.1 is not currently in GTA Realism but will be soon!) https://www.gta5-mods.com/misc/gta-realism This is the first series of many to come and is dedicated to those who simply want an incredible dispatch and not the whole GTA Realism mod. RDE: Best lore-friendly models and textures, all compatible and in one easy to install package, coupled with enhanced AI and an extended dispatch system. Textures/Models Included: - Coast Guard Enhancement - Military Enhancement Project - SAHP SWAT - LSSD SWAT - NOOSE SWAT (Tactical Response Unit) - SAHP Cars - LSPD Gresley - LSSD Interceptor - LSSD Maverick - SAHP Maverick - National Guard Annihilator (unarmed) - NOOSE Annihilator (unarmed) - NOOSE Riot - LSPD Detectives - SAHP Gresley - Female SAHP - SAHP Bike Retexture - LSSD Retexutres - LSPD Car Retextures - LSPD Maverick Retexture - LSPD/LSSD Ped Retextures - Female Park Ranger Ped Retexture - LSPD Riot Retexture - NOOSE SEB Cruiser/Granger - NOOSE PIA Cruiser/Granger - Military Replacements/Retextures: Boar (A-10), Rhino (M1A1 Abrams), Storm (F-22), Hunter (AH-64 Apache), Crusader (HUMMWV), and Crusader2 (HUMMWV Gunner) INCLUDED BUT NOT FULLY IMPLEMENTED: submersible3 and RHIB (Models will have a more lore friendly name in the future once they are 100%) Click here if you want to help us research the RHIB and submersible3 issues http://gtaforums.com/topic/832699-vehicle-type-editing/ FiveStareResponse Script Includes: - 9 different vehicle response categories that decide the response at a 5 star wanted level (Can be customized in the INI or via the NEW XML) [Water_General] [Chopper_Heavy] [Chopper_General] [Tank] [Plane_Heavy] [Plane_General] [Ground_Heavy] [Ground_General] [Water_Submersible] NEW! - Juggernauts have been added to spice things up a bit. (Can also be customized in the INI) - Working Insurgents gunners, Valk gunners, Valk cannon, Attack choppers: Savage, Hunter, - Dog Fighting AI for Jets - Ability to switch between Army/No Army options - The ability to turn off all police/enemy blips NEW! Script Requirements: (MUST BE USED WITH THE OPTION 1. "ADDED MODELS" IN THE "1. MAIN FILE FOLDER) 1. Install latest version of ScriptHookV 2. Download and install Visual C++ Redistributable for Visual Studio 2015 3. Install the latest version of ScriptHookVDotNet 2.0 Screens Here: https://imgur.com/a/B9c4e 2.1 Screens Here: https://imgur.com/a/wCKSf Includes all of your favorite items from our original GTA Realism mod and MORE: 1. Gunshots can be heard at 150 feet and may result in police being called, the less people around the better 2. All Minor Crimes must be witnessed and reported, unless witnessed by a cop they will need to be called in. 3. Cops called will search the area the crime happened, line of sight is now required, police will jump fences and enter properties so hide well 4. Lower wanted levels attract less police 5. Working female LSPD and LSSD peds. 6. Cops will no longer rush you when in combat, they are able to flank, but they will always look for cover if you are aiming at them, SWAT still have the ability to rush and so will the Army. This also applies to gang members, they will rush you as well but will wait longer to do so. 7. Cops in cover now pop their heads up less frequently to shoot 8. Police response times are more realistic. 9. Small crimes like reckless driving can be seen by peds within 75 feet, and may result in a 1 star wanted level 10. Stealth kills and less noisy kills like hitting someone with a car now have to either be seen or heard by a ped within 5-10 feet depending on the crime 11. All Accuracy levels have been lowered, the better the law enforcement (SWAT) the better the accuracy, if the AI is rolling, jumping, recently hurt, or firing from a wounded ground position their accuracy is much lower 12. Police no longer see incredibly high making hiding above them a better option for not being detected. 13. Animals cannot call police (Rockstar's oversight) 14. Enhanced evasion timers for both on foot and in vehicle 15. A 1 star wanted level will now only promote one squad car to investigate and is more realistic. 16. Cops, Gangs, and all peds will no longer have unlimited ammo. 17. SWAT and Army will use teargas 18. Completely new install method that is easy and painless 19. Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added) 20. Scripting that allows proper responses depending the vehicle category you are in 21. Juggernauts have been added 22. Dog fighting AI for those who like jet fighting 23. Gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements 24. Rotating blips for all enemy aircraft, tanks, insurgent gunners, etc. 25. All added vehicles include gxt2 files which allow them to show their correct names in game 26. More that I'm forgetting but will add soon! 27. Executives and Other Criminals DLC vehicles have been added to the popcycle 28. HUMMWV has been added into mix. It replaces the crusader. An armed HUMMWV has been added as crusader2 29. Dog fighting has been improved. You will now always been seen on radar whilst having a 5 star wanted level and flying over 200 feet. 30. Juggs are now more responsive and AI has been improved 31. Ghost cars have been fixed via scripting thanks to DZ. 32. NOOSE vehicles will now appear naturally in game in specific areas thanks to Eddlm and DZ. More features coming soon! 1. More .YMT edits will be released once OpenIV supports it 2. New textures/model additions will be completed by Yard1, BroCop. and SkylineGTRFreak. More information on that in the future 3. New features will be added to the script and will be written by Bilago and Eddlm 4. Fully working weaponized boats with turrets. Attack submarines for underwater warfare. (Hardcoded but trying to find a work around... models are included as of 2.1 but do not work 100%) Want to work with us? If you have created a mod and would like to see it incorporated in Realism Dispatch Enhanced / GTA Realism or any of the other planned GTA Realism series then feel free to let us know and we'll try to work together. Version 1.1: Added a No Army option, increased hidden evasion timers, added LSSD and LSPD SWAT mesa's, Officers now wear ballistics vest at three stars and higher, Police officers+SWAT+Army should all be able to use teargas on you. (I think that was included in 1.0 but it is for sure now) NOTE: If you are coming from 1.0 to 1.1 the only file you will need to update is dispatch.meta in update\update.rpf\common\data Version 1.2 New models include SAHP SWAT, SAHP Maverick, New SAHP car and SAHP bike textures (bike optional), New sheriff interceptor, New LSPD Granger, New NOOSE RIOT, New NOOSE TRU (SWAT), New Army Annihilator, and loads and loads of new optional textures to spice things up. Installation has been overhauled to make things easier. And loads of readmes have been included so you're not left wondering what to do. We've even made sure to credit each and every person in the readmes and included links where possible. (A BIG thank you to all who contributed and took part in this) 1.2 now includes multiple different options for dispatch including options for added textures/no added textures, no army, and even a great dispatch made by Yard1, Loads of Optional textures have been included to suit everyones needs. Now only SWAT and Army will use teargas. Other minor misc. code changes and enhancements .YMT tune edits by BobJaneTMart (Thanks again for permission to use these) .YMT popgroup file that includes all the added models to spawn. (Thanks to Yard1) Note: This needs a popcycle.meta file that includes police. We're in the process of making our own, stay tuned. HD SAHP male textures by BroCop are now standard. (working on support for female SAHP soon!) Credit to both BroCop and OfficerLund for permission to use textures/female model (female model coming soon) Version 2.0 Scripting that allows proper responses depending the vehicle category you are in. Completely new install that allows for the easiest install possible (DLC method), All new models and retextures of your favortie RDE vehicles/peds (All models are listed at the top of this description), revised dispatch.meta, Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added), gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements, All added vehicles now include gxt2 files which allow them to show their correct names in game Version 2.1 Completely redone dispatch files, various presets to choose from NOOSE SEP&PIA will now spawn in traffic in certain areas (SEP in Pillbox Hill, PIA in the port and LSIA) Higher quality NOOSE SEP&PIA car and ped textures Added unarmed HMMWVs (replacing crusader) and armed HMMWVs (added vehicle), armed HMMWVs are spawned by FiveStarResponse script Added the SAHP Bravado Gresley PPV More aggressive juggernauts, will now fire full auto Planes have radars - player will always be seen when in air Added AlexVonShep's BCSO mod as an optional addon (replaces LSSD with BCSO, highly recommended) Added Alex_Ashford's Fat Cops (not spawning as of yet) Updated popcycle Updated FiveStarResponse script Added GhostFix script to the archive Other small bugfixes Two BIG surprises are in the works..... if you want to test them they have actually been included but are not 100% working yet and as such have not been implemented fully. The two models are "submersible3" and "rhib" if you want to play around with them for now. The model names will have a more lore friendly name once we get them working 100%. A link has been provided in the description if you would like to help. Credits: The Realism Team, Alex_Ashfold, AlexVonShep, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, Lt. Caine, LtMattJeter, DLer, and Abraxas Permissions: -We encourage you to develop your own custom dispatch.meta, INI, or XML for RDE then release it yourself on GTA5-Mods or LCPDFR. (Just be sure to credit us and link to this page so your users can download the main files here) -You MUST rename the INI to "FiveStarResponse_CustomTextHere.ini" to differentiate from our default INI if you release your own INI. -DO NOT upload files from this mod outside of the two mentioned above without our ENTIRE team's approval.
  21. Alexander Blade

    Classic Handling

    GTA V CLASSIC HANDLING Description Classic Handling makes car controls and physics the way it was in GTA IV. Features - based on the original GTA IV handling - affects only cars - includes dlc cars - features normal deformation Download here Video
  22. No More Shortcuts Bind a key press to a phone contact. Having a few shortcuts in a mod is often useful. You only have to remember one or two keys and its done. When you have a lot of mods installed, each one adding their own shortcuts, it begins to be truly overwhelming... No More Shortcuts lets you add phone contacts that will trigger the shortcuts for you! It is simple:It uses a XML file to create a phone contact When you call this contact, it will press the defined key(s) for you Instead of remembering every shortcuts, simply go through your contacts list and call the mods functionality. It works using a profile system (a XML file containing informations about the phone contact and the key(s) to press). Each mod must have a XML profile file to be added to the phone's contact list. When creating the profile file, you might have to tweak the keys a little bit. Some keys are not supported by some mods very well. Just try another key. If the mod lets you edit the key(s), you will have to use the same key(s) in both the mod config file and the XML profile file. Note that the shortcut set by the mods will still work. Download: https://gta5-mods.com/scripts/no-more-shortcuts Prerequisites: ScriptHookV: http://www.dev-c.com/gtav/scripthookv/ ScriptHookVDotNet2: https://github.com/crosire/scripthookvdotnet/releases NativeUI: https://github.com/Guad/NativeUI/releases iFruitAddon2: https://github.com/Bob74/iFruitAddon2/releases Mod installation:Install all prerequisites. Copy NoMoreShortcuts.asi and the scripts folder to your GTA V main directory (the one that contains GTAV.exe). Create or install an existing XML profile. Installing an existing profile:Paste XML file into scripts\NoMoreShortcuts folder. Edit XML file in order to have the same key(s) between the mod config and the profile. Finding key values Here is the key codes list: https://github.com/Bob74/NoMoreShortcuts/wiki/Key-codes-list Creating a new profile: Follow this guide: https://github.com/Bob74/NoMoreShortcuts/wiki/Creating-a-new-profile Examples are available here: https://github.com/Bob74/NoMoreShortcuts/tree/master/Example
  23. MORS MUTUAL INSURANCE Single Player Tired of losing your 500k$ fully modded vehicle because you went on a mission and it disappeared? Or because you wanted to see if it was waterproof and (unfortunately) it wasnt? Dont wait any longer and insure your vehicle now at Mors Mutual insurance! This mod allows you to: Insure a vehicle Recover the vehicle if it has been destroyed "Report the vehicle as stolen" (it spawns your vehicle without it needed to be dead. The price is higher but it is very useful when your vehicle simply disappears) Cancel a contract (removes the insurance from the vehicle) Bring a recovered vehicle to you (you can choose in the config file if you want it to spawn or if you want a driver to drive it to you) Prerequisites: ScriptHookV: http://www.dev-c.com/gtav/scripthookv/ ScriptHookVDotNet2: https://github.com/crosire/scripthookvdotnet/releases NativeUI: https://github.com/Guad/NativeUI/releases iFruitAddon2: https://github.com/Bob74/iFruitAddon2/releases SHVDN-Extender: https://github.com/Bob74/SHVDN-Extender/releases Installation: Install all prerequisites. Create a folder named scripts in your GTA V main directory (the one that contains GTAV.exe). Copy MMI-SP.dll and the MMI folder to your scripts directory. Done! Uninstall: Go to your main GTA V directory (the one that contains GTAV.exe). Remove MMI-SP.dll, iFruitAddon2.dll and the MMI folder from your scripts directory. Done! Download: https://www.gta5-mods.com/scripts/mors-mutual-insurance-single-player-mmi-sp Translations: The mod support translations. Download a translation file and follow the readme file. To make a new translation, you can use the file default.xml which is the english file. Make a copy of this file and translate it (be careful, the texts may contains variables noted $NameOfTheVariable, don't change their name!). How does it works: There is a MMI office on the map (a red M marker), that's where you'll need to go to insure your car, report it stolen or cancel a contract and I've added a phone contact that allow you to recover your vehicle. Config file: You can now edit the config from the game using your phone. Call the contact "MMI-SP Settings". Updating: When updating, you must only look after a single file: db.xml (in scripts\MMI directory). It is the file that contains all your insured vehicles. I don't include this file in my updates in order to let you simply overwrite everything. Troubleshooting: If you have any issues, please check if the following parts are installed: Latest version of ScriptHookV Latest version of ScriptHookVDotNet Latest version of NativeUI Latest version of iFruitAddon2 Microsoft Visual C++ 2015 x86 and x64 are installed Microsoft .NET Framework 4.7.1 or above is installed Video: Screenshots:
  24. Smallo92

    [REL|V] yMap Tools

    Hey guys I noticed that a lot of maps that are made are placed in the same place. So I decided to make this tool to make it easy to move them. You can also convert the old json maps to ymap as well. OPENIV IS REQUIRED TO CONVERT MAPS TO AND FROM THE CORRECT FORMATS! This tool is made to move yMap maps, collision files and can even convert json maps to ymaps. You simply upload the correct files to the corresponding convert spot on the program (Once you have converted them with OpenIV), then hit start! It will run through and convert your items (Some larger maps can take a fair bit of time, so please be patient) Once the maps are converted they are output in the same folder you opened them from, the collision and ymap converter will replace the old files, the json converters will add new files. Then chuck the files back into OpenIV to convert them to a usable format and you are done! NO LONGER AVAILABLE
  25. MisterrCoolio


    Welcome to a new graphical modification for Grand Theft Auto V, RAGEVision! This mod improves the graphical effects of the RAGE Engine by: Improving Sky colors and effects Decreasing harsh reflections on vehicles Applying more foglights to foggy weather Lighting changed increasingly No more lens-flares Haze colors made more accurate Shadows get darker in middle of day "Los Angeles" Style sunsets Snowy weather improved Rainy weather drastically changed. This mod only uses timecycles and visualsettings, no ENBs or Reshades. For DOF to appear please have PostFX at Very High or Ultra. Mod Link: https://www.gta5-mods.com/misc/ragevision Screenshots Videos

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