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Found 11 results

  1. Alexander Blade

    Script Hook V

    SCRIPT HOOK V ; We have skype group for developers with released plugins , if you are one then PM me and I'll send you the link ; Latest version v1.0.877.1 - 05 Oct 2016 Description Script hook is the library that allows to use GTA V script native functions in custom *.asi plugins. Installation 1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader (dsound.dll) before using new one. 3. This distrib also includes a sample asi plugin - native trainer, if you need the trainer then copy NativeTrainer.asi as well. Multiplayer Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Changelog v1.0.877.1 - added support of the latest patch v1.0.791.2 - added support of the latest patch v1.0.757.4 - added support of the latest patch v1.0.757.2 - added support of the latest patch v1.0.678.1 - added support of the latest patch v1.0.617.1a - added ability to access pickup pool - added ability to get base object pointer using script handle v1.0.617.1 - added support of the latest patch v1.0.573.1a - fixed an issue with object spawning limit with the latest patch v1.0.573.1 - added support of the latest patch v1.0.505.2a - fixed an issue with starting more than 20 scripts with the latest patch v1.0.505.2 - added support of the latest patch v1.0.463.1 - added support of the latest patch v1.0.393.4a - added ability to create more objects - added ability to access entity pools v1.0.393.4 - added support of the latest patch v1.0.393.2 - added support of the latest patch v1.0.372.2a - added directx hook - added ability to access script globals v1.0.372.2 - added support of the latest patch v1.0.350.2b - fixed thread start issue while using more than 20 scripts Supported game versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1, 1.0.505.2, 1.0.573.1, 1.0.617.1, 1.0.678.1, 1.0.757.2/4, 1.0.791.2, 1.0.877.1 DOWNLOAD DOWNLOAD SDK (developers only) Read this (post #59) if you want to write a wrapper for another language. Troubleshooting NATIVE TRAINER NATIVE SPEEDO
  2. Today May 2, 2015 I will be releasing my Grand Theft Auto V Save Editor for PC. This editor is for: Xbox 360, PC, PlayStation 3, PlayStation 4 (Deccrypted Saves Only), and Xbox One (READ/CONVERT ONLY) ! Help & Full Changelog: Here ...Credits... By: XB36Hazard STFS Class: Supermodder IO Class (Reader & Writer): XB36Hazard GTA V Save Encryption: XB36Hazard GTA V Save Hash: XB36Hazard GTA V Save Class: XB36Hazard Editor Coding: XB36Hazard Editor Design: XB36Hazard ...Special Thanks... Ray Logan Things you can do... See Full Changelog ..Edit.. All Stats Characters Health : Even God Mode (Over 40 minutes of standing in front of a gun and never die!) Characters Armor Characters Special Ability Characters Cash Characters Vehicles Characters Weapons (Ammo, Attachments, Tints) Extract and Replace Data Blocks for advanced users Edit Wanted Level Missions Editor Unlocks (See Picture Below) Download: Here Virus Scan: Here Pictures: Video:
  3. No More Shortcuts Bind a key press to a phone contact. Having a few shortcuts in a mod is often useful. You only have to remember one or two keys and its done. When you have a lot of mods installed, each one adding their own shortcuts, it begins to be truly overwhelming... No More Shortcuts lets you add phone contacts that will trigger the shortcuts for you! It is simple:It uses a XML file to create a phone contact When you call this contact, it will press the defined key(s) for you Instead of remembering every shortcuts, simply go through your contacts list and call the mods functionality. It works using a profile system (a XML file containing informations about the phone contact and the key(s) to press). Each mod must have a XML profile file to be added to the phone's contact list. When creating the profile file, you might have to tweak the keys a little bit. Some keys are not supported by some mods very well. Just try another key. If the mod lets you edit the key(s), you will have to use the same key(s) in both the mod config file and the XML profile file. Note that the shortcut set by the mods will still work. Download: https://gta5-mods.com/scripts/no-more-shortcuts Prerequisites: ScriptHookV: http://www.dev-c.com/gtav/scripthookv/ ScriptHookVDotNet2: https://github.com/crosire/scripthookvdotnet/releases NativeUI: https://github.com/Guad/NativeUI/releases iFruitAddon2: https://github.com/Bob74/iFruitAddon2/releases Mod installation:Install all prerequisites. Copy NoMoreShortcuts.asi and the scripts folder to your GTA V main directory (the one that contains GTAV.exe). Create or install an existing XML profile. Installing an existing profile:Paste XML file into scripts\NoMoreShortcuts folder. Edit XML file in order to have the same key(s) between the mod config and the profile. Finding key values Here is the key codes list: https://github.com/Bob74/NoMoreShortcuts/wiki/Key-codes-list Creating a new profile: Follow this guide: https://github.com/Bob74/NoMoreShortcuts/wiki/Creating-a-new-profile Examples are available here: https://github.com/Bob74/NoMoreShortcuts/tree/master/Example
  4. HD Putin skin, originaly by quasarus,but with my retexture. released at my patreon bcause no political mods on gtamods patreon.com/gtpunk
  5. MORS MUTUAL INSURANCE Single Player Tired of losing your 500k$ fully modded vehicle because you went on a mission and it disappeared? Or because you wanted to see if it was waterproof and (unfortunately) it wasnt? Dont wait any longer and insure your vehicle now at Mors Mutual insurance! This mod allows you to: Insure a vehicle Recover the vehicle if it has been destroyed "Report the vehicle as stolen" (it spawns your vehicle without it needed to be dead. The price is higher but it is very useful when your vehicle simply disappears) Cancel a contract (removes the insurance from the vehicle) Bring a recovered vehicle to you (you can choose in the config file if you want it to spawn or if you want a driver to drive it to you) Prerequisites: ScriptHookV: http://www.dev-c.com/gtav/scripthookv/ ScriptHookVDotNet2: https://github.com/crosire/scripthookvdotnet/releases NativeUI: https://github.com/Guad/NativeUI/releases iFruitAddon2: https://github.com/Bob74/iFruitAddon2/releases SHVDN-Extender: https://github.com/Bob74/SHVDN-Extender/releases Installation: Install all prerequisites. Create a folder named scripts in your GTA V main directory (the one that contains GTAV.exe). Copy MMI-SP.dll and the MMI folder to your scripts directory. Done! Uninstall: Go to your main GTA V directory (the one that contains GTAV.exe). Remove MMI-SP.dll, iFruitAddon2.dll and the MMI folder from your scripts directory. Done! Download: https://www.gta5-mods.com/scripts/mors-mutual-insurance-single-player-mmi-sp Translations: The mod support translations. Download a translation file and follow the readme file. To make a new translation, you can use the file default.xml which is the english file. Make a copy of this file and translate it (be careful, the texts may contains variables noted $NameOfTheVariable, don't change their name!). How does it works: There is a MMI office on the map (a red M marker), that's where you'll need to go to insure your car, report it stolen or cancel a contract and I've added a phone contact that allow you to recover your vehicle. Config file: You can now edit the config from the game using your phone. Call the contact "MMI-SP Settings". Updating: When updating, you must only look after a single file: db.xml (in scripts\MMI directory). It is the file that contains all your insured vehicles. I don't include this file in my updates in order to let you simply overwrite everything. Troubleshooting: If you have any issues, please check if the following parts are installed: Latest version of ScriptHookV Latest version of ScriptHookVDotNet Latest version of NativeUI Latest version of iFruitAddon2 Microsoft Visual C++ 2015 x86 and x64 are installed Microsoft .NET Framework 4.7.1 or above is installed Video: Screenshots:
  6. Smallo92

    [REL|V] yMap Tools

    Hey guys I noticed that a lot of maps that are made are placed in the same place. So I decided to make this tool to make it easy to move them. You can also convert the old json maps to ymap as well. OPENIV IS REQUIRED TO CONVERT MAPS TO AND FROM THE CORRECT FORMATS! This tool is made to move yMap maps, collision files and can even convert json maps to ymaps. You simply upload the correct files to the corresponding convert spot on the program (Once you have converted them with OpenIV), then hit start! It will run through and convert your items (Some larger maps can take a fair bit of time, so please be patient) Once the maps are converted they are output in the same folder you opened them from, the collision and ymap converter will replace the old files, the json converters will add new files. Then chuck the files back into OpenIV to convert them to a usable format and you are done! NO LONGER AVAILABLE
  7. MisterrCoolio

    RAGEVision

    Welcome to a new graphical modification for Grand Theft Auto V, RAGEVision! This mod improves the graphical effects of the RAGE Engine by: Improving Sky colors and effects Decreasing harsh reflections on vehicles Applying more foglights to foggy weather Lighting changed increasingly No more lens-flares Haze colors made more accurate Shadows get darker in middle of day "Los Angeles" Style sunsets Snowy weather improved Rainy weather drastically changed. This mod only uses timecycles and visualsettings, no ENBs or Reshades. For DOF to appear please have PostFX at Very High or Ultra. Mod Link: https://www.gta5-mods.com/misc/ragevision Screenshots Videos
  8. You know my IV menu? This is that for V with a few new V-exclusive features and asi instead of sco. Controls: Features: DOWNLOAD LINK (GTA5-Mods) Screenshots:
  9. Redman''

    [XBOX360 - RGH/JTAG] GTA V San Modded

    for people still playing on xbox360. GTA V San Modded v0.91 first release, there may be some problems. only tested on my system. only for jtag/rgh offline/singleplayer... ALWAYS BACKUP THE FILES!!!! Features: - new clothes for michael, franklin and trevor. - new hair and beard - new tattoos - new paintjobs for bati 801rr and sanchez - new license plates - new style for some story characters - new tv stations aso... DOWNLOAD: http://www.mediafire.com/file/rh7txzgz6qntedh/GTA_V_San_Modded_0.91_by_RED%27%27.rar sorry, no support anymore. mod is very old and i'm not anymore on xbox360.
  10. Monkeypolice188

    Amazing Albany Hermes

    Does anyone know where there's a non-rusty counterpart of the Albany Hermes' "Amazing Albany Hermes" livery? I've seen a couple of pictures of it and no sign of reference as to where they got it. I've tried to edit it myself but I can't seen to replace the yft file - anytime I import my new DDS through the Texture Toolkit it doesn't do anything.
  11. gta5view Open Source Snapmatic picture and Savegame viewer/editor for GTA V Releases can be found on the GitHub releases page: Download Steam group: Click here This software is licensed under the GNU GPLv3 license. Source code can be viewed and downloaded from GitHub or GitLab (Mirror). Feature requests and Bug reports can be discussed in forum and/or through GitHub and Steam. NOTE: The Savegame manager is just a basic export/import tool. Snapmatics can be edited in multiple ways, including the ability to edit properties and disable them in-game which allows you to take over 96 Snapmatics on a GTA V profile. Since 1.3.0 you can import your own pictures for uploading on it Social Club, improvements was released at Version 1.4.0 and Version 1.5.0. IMPORTANT NOTE: You need to edit the properties before you upload the Snapmatic! Changing it after uploading has no effect on the platform. Same is of course with the overwriting feature. Version 1.5.5 (released 2nd June 2018 CET) - Version 1.5.0: 8th February 2018 - Improvements on the User Interface - Improvements on the Player Fetching System - Ability to edit players and map location - Ability to overwrite existing Snapmatics - Ability to mass edit Snapmatics - JSON editing support - Various bugfixes Version 1.4.4 (released 22nd September 2017 CET) - Version 1.4.0: 26th August 2017 - Drop support - Ability to edit crew and title - SnapmaticPicture API changes - Various bugfixes Version 1.3.5 (released 26th August 2017 CET) - Version 1.3.0: 11th February 2017 - Import of Custom pictures added - SnapmaticPicture API changes - Some bugfixes Version 1.2.0 (released 27th January 2017 CET) - Overlay added in Snapmatic Picture Viewer - Custom Snapmatic Export format added - Some bugfixes Version 1.1.1 (released 14th December 2016 CET) - RAM usage improved - Snapmatic property editor added Version 1.0.0 - Initial release - Viewing Snapmatics and giving the ability to disable them in-game - Import/Export Snapmatics and Savegames - Choosing between multiple Social Club accounts as GTA V profiles IDs Screenshots Snapmatic Picture Viewer (on profiles you can navigate through pictures with arrow keys, double click for showing in fullscreen) Profile Overview (owning a Context Menu which can be triggered with Right Click) Snapmatic Picture Import (which allows you to import your pictures) Snapmatic Property Editor (which allows you to edit the flags and values of your Snapmatic) Last Notes I will be happy about feedback and feature requests, even more for help me through contributions, like translating gta5view in your own Native language or helping me develop on features. The code is made cross platform (through Qt framework), it can be build as example on Linux, FreeBSD and Windows systems, even when it's not necessary yet.
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