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Found 209 results

  1. lunchxbles

    Vice Cry: Remastered

    Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
  2. GTA BELGIUM

    GTA V: Las Venturas & San Fierro DLC

    GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
  3. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz:Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205:Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  4. Clown Outfits from beta "The Sharmoota Job" Heist for Michael and Trevor. Download: https://www.gta5-mods.com/player/clown-outfit-for-trevor-sliderv2 Instalation: In the archive... Video: Trevor has yellow-orange outfit, because yellow-orange is his theme color and Michael has blue, because it's his theme color aswell. So if Franklin appeared in this mission, he should have green outfit. Screenshots: Open IV: http://openiv.com/
  5. "GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper":
  6. Monkeypolice188

    Monky's Workshop

    MONKY'S WORKSHOP Hey guys, welcome to my workshop! I'm Monkeypolice188, better known as Monky, a lore-friendly modder of GTA V for just over a year now. My interests focus around emergency vehicles (particularly fire departments), classic utilitarian vehicles and trucks. My specialties include sound and meta data, basic vehicle re-modelling, adaptions & edits, materials and liveries. Feel free to contact me if you ever need assistance and I'll try to get back to you. I release all my mods at GTA5-Mods.com. Feel free to take a look! Get a closer look at my current projects and WIPs, advice, tips and more from my Discord server. Monky's Hideout. For more information regarding my modifications, I also have database containing default spawning colors my vehicles use, an active log of changes I'm making to current and existing projects, a list of my releases, and much more, you can find that here. Finally, check out my Flickr, where I post photographs of my own work, my favorite mods and much more! CURRENT PROJECTS WIP PROJECTS In no particular order, these are the projects I am currently working on. There is no estimated release date for these projects as they are in steady progress. LIBERTY CITY VEHICLES & PEDS PACK 1.2 VERSION 1.1 AVAILABLE My current focus is the third release of my most ambitious project; Liberty City Vehicles & Peds Pack. This pack aims to bring the services of LC back to GTA V, including LCPD, FDLC and Liberty City Cabs. You can see (and hear!) a small preview of some of the latest changes and improvements to the pack here. LATEST RELEASES FEATURED PROJECTS JOBUILT MAMMATUS SKIMMER AVAILABLE NOW JOBUILT HAULER 270 AVAILABLE NOW BRUTE REFUSER AVAILABLE NOW BRUTE MIXER CLASSIC AVAILABLE NOW BRAVADO MASTODON AVAILABLE NOW MTL CERBERUS 200 & 300 AVAILABLE NOW THANK YOU Thank you to all my supporters and lore buddies; without your ideas, resources and help, much of my work would simply not be possible!
  7. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  8. lunchxbles

    HD Tommy Vercetti for GTAV

    Tommy Vercetti is back, now in the streets of Los Santos. He is available as both an Add-On Pedestrian, or a Player(replaces Michael). The player model has fully functional facial animations so you can play the whole story of GTA5 with Tommy. It replaces Michael. The Pedestrian Model is an add-on, meaning you won't be replacing anybody. You have to spawn the pedestrian model using the Simple Native Trainer, and by selecting "Spawn model by model name" option. His model name is player_tommy. Installation is in the Readme. ---DOWNLOAD--- To wear Tommy's iconic outfit you have to change the clothes to the following using a trainer: Uppr:15 Lowr:23 Feet:12 Please give me any feedback or crashes so I can work to fix them Special Thanks to: FidoX- For letting me port his amazing model Known Issues: When shirtless there will be a gap between Tommy's neck and the chest. Hair alpha is a bit messed up because zmodeler doesn't yet support ped alphas Additional Screens:
  9. Hey! Last evening I was a little bored so I decided to recreate Tommy's outfits in GTA V. Here are the results. The pack has 10 out of 12 outfits in it. Its missing cop outfit (which is already in-game as lspd version for Michael) and Spand Express Outfit. >>>>Download (gta5-mods)<<<< Other notes: Tommy Vercetti's head model seen in the picture is a mod made by lunchxbles and its not part of the pack. Pack comes with texture files only. To install use OpenIV and drop the files into /mods/x64v.rpf/models/cdimages/streamedpeds_players.rpf/player_zero. This is a replacement. I could not figure out how to add new clothes for Michal sadly.
  10. linkinforever

    [ GTA V ] GIMS for 3dsmax 2017 - 2020

    Hi , I had lot of requests about GIMS for 3ds max 2016+ , Well here we go I fixed it. Tested on 3dsmax 2018 and 2020 and it works fine. Fixes : - "Shared Core" Error on startup - "Utilities Missed" Error on startup - "Can't find resources" Error on Importing - NinjaRipper and Max Payne 3 Fixed too. - .Net GUI Issues on start up - "Run-Time" error on Exporting - "Run-Time" error on material converting Shots : Startup Importing Material Editing Creating GTA Objects Exporting Download Link : http://s000.tinyupload.com/index.php?file_id=00086192853612613946 Or Click Here. Freezing Fixed Version : http://s000.tinyupload.com/index.php?file_id=02588146067631439730 Mirror: http://rockstarvision.com/GIMS_2016+_ManualInstall_v2.zip How to Install : 1. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018' 2. Copy _local to 'C:\Users\yourusername\AppData\Local' 3. After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. WARNING : I did not change any code of main core and other parts , I only fixed error parts caused by new version of 3ds max... But GIMS randomly freeze on tab switching for 2- 5 minutes , it has no error and will be fine after a while. I tried to find why it goes frozen but original developer made a real mess with his coding [ sorry 3Doomer ] Whatever it is , I believe it's becuz of GUI changes made in 3dsmax 2018 and .Net UI when 3Doomer used Old methods to create GIMS UI. Btw , It works fine and I tested on other systems and just two of them had this issue and one of them was fine. UPDATE 2 : Freezing Issue fixed by tuxick . Attention : The version is uploaded is the last version uploaded in OpenIV and found on this froum , I WILL NOT UPDATE newer versions but I left the GIMS SOURCE OPEN so anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest. Have Fun
  11. Dani02

    Dani02's Workshop

    Hello! I'm Dani02. I modified and convert vanilla vehicles to GTA V . My mods: https://www.gta5-mods.com/users/Dani02 Sorry for my bad english!
  12. _CP_

    IVPack for Grand Theft AutoV

    IVPack is a modification for GTAV, bringing to you a new fleet of vehicles from dark Liberty City to always-sunny Los Santos and surrounding area. The main goal is to convert all missing cars, bikes, boats etc. including Episodes from Liberty City. All of them are using current-gen interiors with working gauges, displaying current playing radiostation, mirrors in high quality and more. Car colors are based on IV values, vehicle names are in all languages. Thanks to RM76 & TheAdmiester, vehicles are spawning in traffic and some of them have tuning parts in Los Santos Customs. Creators: _CP_, Thundersmacker, RM76, TheAdmiester, Killatomate, Da7K, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere. 1.0.170: - Compatibility with The Doomsday Heist update (1.0.1290.1). - Restored all deleted modkits due to extended modkits ID limit to 1024. Available vehicles from GTA IV: - Albany Buccaneer - Albany Cavalcade FXT - Albany Esperanto - Albany Esperanto (Roman's Cab) - Albany Presidente - Albany Presidente Police (aka Police Stinger) - Annis Pinnacle - Benefactor Feltzer - Benefactor Schafter - Benefactor Stretch E - Blade - Bravado Feroci - Bravado Feroci (FlyUS livery) - Brute Boxville (IV variant) - Brute Bus - Brute Mr. Tasty - Brute Stockade LSPD - Brute Stockade NOOSE - Declasse Merit - Declasse Merit LSPD - Declasse Merit Taxi - Declasse Rancher - Declasse Sabre - Declasse Sabre (beater version) - Declasse Vigero (beater version) - Dewbauchee Super GT - Dinka Chavos - Dinka Double-T Custom - Dinka Hakumai - Dinka Perennial - Dinka Perennial (FlyUS livery) - Dundreary Admiral - Dundreary Regina (TLAD variant) - Dundreary Stretch - Emperor Lokus - Enus Super Drop Diamond - Floater - Grotti Turismo - HVY APC - HVY Brickade - Imponte DF8-90 - Ineverto Coquette - Liberty Chop Shop Lycan - Liberty Chop Shop Lycan Custom - Liberty Chop Shop Nightblade - Liberty City Cycles Zombie - Maibatsu Vincent - MTL Flatbed - MTL Packer - Pfister Comet - Principe Faggio - Reefer - Schyster Minivan Cabby - Schyster PMP600 - sh*tzu Hakuchou Custom - sh*tzu NRG900 - Smuggler - Tour Maverick - Übermacht Rebla - Übermacht Sentinel - Vapid Bobcat - Vapid Contender - Vapid Fortune - Vapid Huntley - Vapid Stanier Police - Vapid Stanier Taxi - Vapid Steed - Vapid Uranus - Vapid Yankee - Vapid Yankee (TLAD variant) - Western Motorcycle Company Angel - Western Motorcycle Company Diabolus - Western Motorcycle Company Freeway - Western Motorcycle Company Hellfury - Western Motorcycle Company Revenant - Western Motorcycle Company Wayfarer - Western Motorcycle Company Wolfsbane - Willard Marbelle - Willard Solair - Willard Willard Lore-Friendly vehicles: - Albany Presidente (TBOGT variation) - Benefator Schafter GTR - Buckingham Ghawar - Canis Bodhi (clean, civil variant) - Declasse Premier (Max Payne 3 variant) - Declasse Voodoo (clean variant) - Dewbauchee JB700 (unarmed) - Dinka Chavos (Max Payne 3 variant) - Dundreary Regina Sedan - Grotti Cheetah (classic variant) - Imponte Phoenix (short variant) - Karin Futo Hatchback - Karin Sultan (unmodded two doors variant) - Modena Typhoon (custom made vehicle) - sh*tzu Violator (Max Payne 3 boat) - Vapid Interceptor (civil police variant) - Vapid Stanier - Western Motorcycle Company Sovereign - Zirconium Stratum Sedan ===============INSTALLATION================ For OpenIV modPackage: 1. Install ASILoader with Scripthook - http://www.dev-c.com/gtav/scripthookv/ 2. Install OpenIV - http://openiv.com/WebIV/guest.php?get=1 3. In OpenIV go to Tools -> ASI Manager and install ASI Loader and OpenIV.asi 4. In OpenIV, click Tools -> Package Installer and choose ivpack_1_0_155.oiv. 5. Choose Install to mods folder. Installation video 1.0.170 All rights for GTA IV & Max Payne 3 vehicles to Rockstar Games. Mod distributed for free.
  13. Hello! I work at the company called Tobii. Tobii develops eye tracking technology and I decided to create a small mod to use it in GTA V. This mod allows you to control the camera and aim in GTA V with your eyes! If any skilled mod developers want to help me working on this mod then Tobii will give them few eye trackers FOR FREE. Same applies to popular streamers. It would be great to hear some feedback so feel free to leave comments and ask questions. On this video I play with a gamepad and mostly control the camera and aim with my eyes. The right joystick is used for fine adjustments while aiming. However eye tracking doesn't replace it, so you can use it as usual combined with eye tracking. The violet circle is not visible to the player. Download the latest version 0.11 https://github.com/alex8b/gta5eyetracking/releases/ You need to have one of these eye trackers to use it - Tobii Eye Tracker 5 $229/ €229 - Tobii Eye Tracker 4C - Tobii EyeX Follow https://twitter.com/tobiigaming for DISCOUNTS! - SteelSeries Sentry Gaming Eye Tracker - Alienware m15 - Alienware m17 - Alienware m17 R3 - Alienware Area-51m - Alienware 17 - MSI GT72 You need to have an XBOX 360 Controller (or any other XInput compatible). If you have a PS4 Controller you can use DS4Windows to emulate XInput. http://ds4windows.com/ Controls Cheats: F4 - Cheat menu (Immortality/Give all weapons/Disable cops/Spawn vehicles) NUMPAD5, NUMPAD4, NUMPAD6, NUMPAD2, NUMPAD8 - Navigate the cheat menu XBOX 360 Controller: (LEFT THUMB + START) - Eye tracking settings menu DPAD - Navigate the eye tracking menu LB (on foot) - Weapon selection menu LT (on foot) - Aim at gaze RT (on foot) - Shoot at gaze RIGHT JOYSTICK (while holding LEFT THUMB) - Fine adjust the crosshair while shooting A - Incinerate at gaze B - Shoot a missile at gaze RB - Tase at gaze LB (in vehicle) - Shoot at gaze X (in vehicle) - Weapon selection Keyboard and mouse: F8 - Eye tracking settings menu ARROWS - Navigate the eye tracking menu B or XBUTTON1 - Shoot at gaze J or XBUTTON2 - Incinerate at gaze N or PGUP - Shoot a missile at gaze H or PGDOWN - Tase at gaze K - Debug info Source https://github.com/alex8b/gta5eyetracking
  14. Stryfaar

    VisualVanilla

    Experience the vivid skies of the city of Los Santos and surrounding hills, countryside, and beaches in VisualVanilla: An alternate take to the great VisualV that aims to stay faithful to Rockstar Games' vision of "that thing, that magic" for the world of Grand Theft Auto V. DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!). AUTHOR'S NOTE: I have always looked for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I took matters into my own hands. If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint. SUMMARY OF FEATURES: All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc. Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea Godrays have been enabled for every weather, and lightning strikes! Increased draw distance of lights & puddles so they are more visible. Moon movement is corrected (no more moonrise in the west!). Improved volumetric fog, now it's stunning as it should be. Shadows under vehicles are in higher quality, so they aren't blocky anymore. No Chromatic Aberration & Vignette for normal gameplay. Dithering effect from the grass was removed for good, rainy weathers will make it great! Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes Restored Light Pollution from the old gen version of the game to give vibes Restored Bloom levels, Godray effects, and weather transitions from the vanilla game Reorganized code & Documented in English Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod New HD moon texture carefully tailored to be a replica of the vanilla moon texture Razed's Puddles from NaturalVision Evolved New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen Clean and automatic installation methods made possible through the .OIV Package Installer, coded from scratch to make sure it works as efficient and stable as can be for all users. No redundancies! Highly Configurable: Have the liberty to choose how you want your game to look like! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking. Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors Choose your Clouds: Current Gen Clouds, Old Gen Clouds Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare Misc. Optionals: Additional Rockstar Editor Filters, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation Effects Reduction: No Ambient Lights, No Animorphic Flares, No Coronas, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artefacts, No Light Pollution, No NG Coronas Shader Tweaks and ENB Settings: VisualV's ENB Series config for ENBSeries v0.387 which enables the enhanced screen-space reflections with little to no performance loss, ENB Shader Fix (REQUIRED for ENB to work properly), ReShade preset (performance loss), Vanilla Chrome Shader, Vanilla Vehicle Glass Shaders External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles Map Enhancements: Enabled Tree Reflections, Enhanced Old Gen Beach Foam, Enhanced Old Gen Light Bulbs, No Grass Dithering, Old Gen-inspired Palms, Old Gen-inspired Trees, Pre-release Mirror Park Lake And many, many minor fixes. Available for Download as a Featured mod! COMPATIBILITY: VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc. REQUIREMENTS: This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work. For obvious reasons, this mod won't be compatible with other graphic mods such as VisualV, Old Gen Visual, NaturalVision Evolved, etc. A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.50 or v1.0.1868.1/4 (Diamond Casino Heist DLC)" as of time of this writing. Nonetheless, it should still work on older versions without problems OpenIV OpenIV.ASI (for the mods folder) .ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager) INSTALLATION INSTRUCTIONS: Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi Right click the .OIV Package, select properties, "Open with..." then select OpenIV Open the folder named "1. Core Mod," then Double-click on the .OIV package. Click "Install" then select "mods folder" as the installation location. At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below. VERY IMPORTANT NOTES: Folders with numbered names/labels need to be installed in that very order. When updating from VisualVanilla 1.0, you can simply install the mod on top of it. They will overlap. HOWEVER: If you have dlcpacks called "lgvisual" and "grassfix" installed, you will need to remove them because v1.1 has renamed them to something else. CONFIGURATIONS INFO: The following are descriptions on what to expect if you're configuring the mod yourself. VisualVanilla Comparisons & Previews Choose Your Emissives Intensity Brighter Vehicle Emissives - Brightens up emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.). Useful if you find vanilla lights too dim. If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional. Default Vehicle Emissives - This will restore the default intensity for vehicle emissives and restore the "visualsettings.dat" file from the core mod. Only use if you want to revert from "Brighter Vehicle Emissives" or "Intense Vehicle Emissives" Intense Vehicle Emissives - Intensifies emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.) and adjusts corona size to be larger in size. Useful if you find vanilla lights too dim and feel discontent with "Brighter Vehicle Emissives." If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional. Choose Your Sky Colors Current Gen Sky Colors (Default) - Changes the sky colors as seen in the PC, PS4, and XBOX One versions of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Sky Colors. Old Gen Sky Colors - Changes the sky colors as seen in the PS3 and XBOX 360 versions of the game. Choose Your Clouds Current Gen Clouds (Default) - Changes the clouds to those seen in the PC/PS4/XBOX One version of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Clouds. Old Gen Clouds - Changes the clouds to those seen in the PS3/XBOX 360 version of the game. Choose Your Lens Flares Current Gen Lens Flare (Default) - Changes the lens flare to the vanilla version. A unique look for each of the protagonists. This is installed by default in the Core Mod. Only use if you want to swap from the other lens flares. E3 2014 Lens Flare - Changes the lens flare with the version seen in the E3 2014 trailer and a few pre-release next gen screens. Michael's Lens Flare - Changes each characters' lens flare to Michael's from the base game. Franklin's Lens Flare - Changes each characters' lens flare to Franklin's from the base game. Also serves as VisualV's default lens flare. Trevor's Lens Flare - Changes each characters' lens flare to Trevor's from the base game. Old Gen Lens Flare - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. Old Gen Lens Flare (Alternative) - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. This alternate version changes the color of two flare animorphics from yellow to blue. No Lens Flare - Removes the lens flare rendered when facing the Sun. Misc. Optionals Additional Rockstar Editor Filters - Adds all of the Snapmatic filters to the Rockstar Editor. Old Gen Damage Overlay - Changes the various RGB and positioning values of the damage overlay to the ones from the PS3/XBOX 360 versions of the game. Make sure to install the texture too for the full experience! Old Gen Snapmatic Filters - Changes all of the Snapmatic filters with the ones from the PS3/XBOX 360 version of the game. Pause Menu Blur - Restores the blur on the pause menu from the base game. Pre-release Top Gradient - Recreated top gradient effect based on a couple of pre-release screenshots. Procedural Shadows - Enables shadows casted by small objects like cans, rubbish on the tarmac, etc. (may cause reduced game performance). Removed Grass Dithering and Enabled Tree Reflections - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers. Additionally, thanks to edited models, trees are now visible in reflections, adding more immersion to the game (may cause reduced game performance). Shorter Cloud Generation - Reduces the time it takes for clouds to render when transitioning to a new weather. Useful if you're changing weathers via trainer all the time... or you're just the instant-gratifcation type.</li> Effects Reduction No Ambient Lights - Removes all ambient lights surrounding buildings around the map. NOTE: This one is useless if you have the shader quality set to 'Normal.' No Animorphic Flares - Disables the rendering of vertical animorphic flares that sometimes take up the whole screen. This removes the animorphic flares found on the headlights of a vehicle. NOTE: You will still get horizontal animorphics, but I have provided a texture replacement method that "hides" every animorphic flares rendered in every light source in the game. No Coronas - Completely disables the rendering of coronas on every light source found in-game such as lamp posts, vehicles, etc. NOTE: Comes with an alternate texture replacement method that "hides" the effect instead of disabling it fully for those of you that want it done that way, but generally, the default method is cleaner and proper. No Godrays for Fog-reliant Weathers - Prevents Godrays from being rendered on fog-reliant weathers: Blizzard, Foggy, Overcast, Rain, Snow, Thunder, Xmas. NOTE: This will provide you with FPS gain if your FPS went down during these said weathers. No Godrays for Lightning Strikes - This will disable the Godrays for Lightning Strikes, much like how it was in the PC/PS4/XBOX One versions of the game. No Lens Artefacts - Removes the Blue Lens Artefacts (the ones present in the 'Very High' and 'Ultra' Post FX settings). NOTE: This one is useless if you have the Post FX quality set to 'Normal' or 'High'. No Light Pollution - Removes the light pollution in the city at night time. No NG Coronas - This optional removes the additional corona texture emitted from light sources (vehicles headlights, street lights, etc). Shader Tweaks and ENB Settings ENB settings - VisualV's ENB Series config for ENBSeries v0.387 which enables the enhanced screen-space reflections. NOTE: Without the shader fix below, the screen-space reflections won't work. ENB Shader Fix (Required for ENB to work properly) - Restores the base game shaders for deferred lighting. What you lose: Increased draw distance of puddles. What you gain: Working enhanced screen-space reflections from ENB Series. ReShade preset (performance loss) - VisualV's custom preset for ReShade with MXAO shading technique, ambient light and heat haze effect. Vanilla Chrome Shader - Restores the base game vehicle mesh shaders for chrome. Dependent on personal taste. What you lose: VisualV's edits for how chrome displays on vehicles (lighter, more reflective). What you gain: Restored chrome look as how it was from the vanilla game (darker, less reflective). Vanilla Vehicle Glass Shaders - Restores the base game shaders for vehicle glass. What you lose: Fixed amount of glass reflections for all vehicles. What you gain: Proper saturation & colors of the siren glass from emergency vehicles. External Scripts Advanced Motion Blur - Enables motion blur for both peds and vehicles, effect gets stronger relative to the entity. Comes with a configurable .ini file. Dynamic Shadows from Vehicles - Renders shadows from vehicle's headlights like in GTA IV. Comes with a configurable .ini file. Map Enhancements Enabled Tree Reflections - Thanks to edited models, trees are now visible in reflections, adding more immersion to the game. NOTE: May cause decrease in game performance. Enhanced Old Gen Beach Foam - AI-enhanced beach foam textures from the PS3/XBOX 360 version of the game. Enhanced Old Gen Light Bulbs - AI-enhanced bulb textures for various street lights from the PS3/XBOX 360 version of the game. No Grass Dithering - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers. Old Gen-inspired Palms - A mix of PS4/XBOX ONE/PC palm textures with slightly edited colors and AI-enhanced ones from the PS3/XBOX 360 version of the game. Old Gen-inspired Trees - Recolored tree textures from PS4/XBOX ONE/PC version of the game that is inspired by the PS3/XBOX 360 version of the game. Pre-release Mirror Park Lake - Restores the color of Mirror Park Lake based on an early pre-release screenshot of the game. Comes with a custom timecycle modifier to match its underwater, fine-tuned for VisualVanilla. VIDEOS SCREENSHOTS SUPPORT ME! Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive! A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal in order to make up for all the time spent so I may remain motivated to keep creating content for everyone. Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds. CREDITS: Take some time to appreciate the community and all the hard work they've put out for this game! Rockstar Games - for "that thing, that magic" in this masterpiece of a game! OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV dexyfex - for making this, and a lot of awesome mods possible through CodeWalker alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time! Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots _CP_ & robi29 - for their mod, the stunning and timeless VisualV, this mod and many others wouldn't have been made without their efforts! Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V Razed - for guiding me through graphics modding, finding out the right shaders to make enhanced screenspace reflections from ENB to work with VisualV's shaders, and lending the beautiful puddles found in his mod, the stunning and timeless NaturalVision. If you're interested, be sure to check out his Patreon to access his latest masterpiece! 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV nkjellman - For providing valuable feedback on the advnatages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots Pyri - Gameplay Video, Testing & Screenshots Sealyx - Testing & Screenshots Chef - Testing & Screenshots K1LLFANTASY - Testing & Screenshots skrungus - Testing & Screenshots Barış - Testing & Screenshots VERSION HISTORY: v1.2 (08-18-2020): v1.1 (08-07-2020): v1.0 (07-10-2020): PERMISSIONS: This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited. VisualVanilla is, and always will be, free for everyone to download and enjoy.
  15. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  16. Mod Description: This mod is an alternative mod like Szabo's Persistance Mod, Allows you to save as many vehicles as you want wherever you want, and keep the last vehicles you entered from disappearing into thin air. Also respawn when you restart the game. Work with any vehicles, including add-on vehicles. On v1.2, I added vehicle locking feature, which you need to lock your vehicles only your vehicles will be saved. And need to unlock before enter your vehicles. Otherwise your player will try to smash the window and trigger the alarm. Tutorial: Leave your vehicle and press E (D-Pad Right) to save. If successfully saved, you will hear your vehicle sound horn twice. Enter your vehicle again to remove the save. Before entering your vehicle, you need to unlock your vehicle, otherwise your player will smash the window. Requirements: - Latest ScriptHookV - Latest Community Script Hook V .NET - Visual C++ Redistributable Packages x64 2013 - Microsoft .NET Framework 4.5.2 Changelog: v1.3 - Fixed On Screen Displaying to unlock Personal Vehicle and Single Player Apartment vehicle. - Change Blip Scale smaller. v1.2 - Fixed Vehicles spawn on top of each other (again) - Vehicle will be lock when you save it, to unlock it, press E (D-Pad Right) again. Otherwise Player will smash the window. - Fixed Hazard Lights not working in v1.1. v1.1 - Fixed Vehicles spawn on top of each other - Added Lights and Hazard Lights when saving vehicle - Fixed sometimes saved vehicle despawn. v1.0 - Initial Release Known Bug(s): - Vehicles that don't have a roof, have a roof when loading. Download: https://www.gta5-mods.com/scripts/i-m-not-mental-s-persistance-mod
  17. [V|REL] Family-Friendly Free-Roaming Website with updated description and download link: https://sites.google.com/view/r3qq/family-friendly-free-roaming Support and feedback: https://discord.gg/g532sDT After much work, the first beta for 3.0 is ready to be tested. Any feedback will be used to improve the mod before release. https://sites.google.com/view/r3qq/fffr-3-0-beta You can follow the progress and make requests for new features on discord. Also check out custom config files shared. Short description This project aims for making roaming/exploring in GTA V a smoother experience, with less interrupting elements and no violence. Focus is on making the game have as little violence and disturbing content as possible but this can be customized in the configuration file if you like to do violent missions for example. The mod is activated by default but if you enable a deactivation key in the configuration file the mod can be toggled between activated and inactivated while playing. I highly recommend using a 100% completed game save in order to remove violence and have everything unlocked. More info under installation. Roam freely and explore the huge map with vehicles like cars, motorcycles, planes, helicopters, bicycles and submarines. Do activities like golf, darts, arm wrestling, bowling, tennis, yoga, skydiving, scuba diving, triathlon, taxi missions, try to obey the traffic rules, ride the fairground rides, buy more clothes, get a haircut, do races on land and water. With mods you get even more activities. Make sure to install the mod correctly (more under installation). The configuration file and a good game save are important. If you have completed the game 100%, basically just put FamilyFriendlyFreeRoaming 2.x.asi and FamilyFriendlyFreeRoaming.ini into the folder where GTA5.exe is located. Otherwise read all of the instructions under the installation section below. Also check out "How to make changes in the configuration file". If you want even less violence, scroll down to "How to make the game even less violent". If you have ideas for new features and improvements I appreciate if you share them in the comments. Video Showcase (by davidinark) Articles -- pastemagazine.com/articles/2017/03/the-7-most-creative-low-violence-mods-in-videogame.html -- goplay.com/article/gta-5-has-become-kid-friendly-now-the-awesome-family-friendly-free-roaming-mod-is-here-for-you-1000.html -- gta5cheats.com/mod-makes-gta-v-family-friendly -- nowgamer.com/another-new-gta-5-mod-but-this-one-makes-it-kid-friendly/ Terminology -- The "player" always refers to your character. -- In this description and in the configuration file the word "ped" (short for pedestrian) is used frequently. The game uses this word and includes all humans/people but also animals in the ped category. The player got an own category, player, although the player can also be included in ped category. An example of this is [Both_Options] in the configuration file. Otherwise when stated "ped" or in plural "peds" it doesn't include the player, but all other humans/people (and animals where it makes sense). -- Ragdoll refers to https://en.wikipedia.org/wiki/Ragdoll_physics ragdoll physics: wikipedia.org/wiki/Ragdoll_physics -- The configuration file which comes with the mod with the name FamilyFriendlyFreeRoaming.ini is sometimes referred to as "the .ini file" or "the config file". Default keys All keys can be changed. The actions below can also be disabled by not assigning keys to them. -- N - if you're a driver of a vehicle, you will teleport yourself to the closest vehicle and become the driver The old driver, if any exist will teleport to your old vehicle, if any exists. Otherwise a new vehicle will be spawned with the old driver put inside it. If you are a passenger in a vehicle and press N, you will become the driver. -- B - if you're not inside a vehicle you will walk up to the vehicle closest to you, open a door to a free seat and join as a passenger, but only if it has got a driver. If you're already inside a vehicle you will switch to a new seat each time you press, switching between all seats in the vehicle. If a seat is already taken, you will switch places with the passenger sitting on the seat you're switching to. -- E (using the horn) - peds (pedestrians) around you, who wants to join you in your vehicle will come running. When you're completely still with your vehicle and using the horn (E), all peds inside your vehicle will leave. -- Numpad + for increase in vehicle engine power. Numpad - for decrease. -- End - teleports your vehicle to the closest path/road. If you're already on a path/road you will be teleported to an asphalt road. If you're already on asphalt you will be teleported to an asphalt road close by. Huge planes teleports to the desert airport. If no player vehicle exists at all, you, the player, will be teleported instead in the same way that a your vehicle would have been teleported. -- Delete - deactivate/activate the mod (only works if you got the .ini installed). This feature needs to be enabled in the configuration file. Main features. These are activated/on by default if not stated otherwise in the description. You can turn the features on/off in the configuration file -- Everyone is friendly towards each other and there are no weapons. -- Nobody can get hurt or ragdoll and vehicles can't explode. Since there is no violence, there is no blood either. You and peds always land safely when falling and a parachute is automatically used if needed. -- Speech including bad language and sounds of pain are muted. https://www.gta5-mods.com/scripts/muted-speech-and-pain Only interested in this feature? Check this mod out: gta5-mods.com/scripts/muted-speech-and-pain -- You can remove/skip radio stations you don't like. By default a selected few that are less disturbing are set to on by default. https://www.gta5-mods.com/scripts/auto-skip-radio-stations Only interested in this part of FFFR? Check this mod out: gta5-mods.com/scripts/auto-skip-radio-stations -- Violent and sexually disturbing peds are removed like hookers, strippers, cultists, but also Wade, Lamar and Denise. (Lamar to prevent the story mode mission to be started when using the 10% completed game save). If the removed ped was driving a vehicle alone, that vehicle is removed. -- There are no cops although it can be fun to activate them but keep them as friendly, resulting in some funny combinations. -- Peds and the player wont be able to taunt/ show the middle finger. The player can't kick or beat in any way or shoot with any weapon, not even vehicle weapons like in a tank and fighter aircraft. Peds never do any hostile actions. Nobody is scared of the player and they wont flee. -- Join a drivers vehicle as a passenger with the default key B. While inside a vehicle and pressing B, you switch seat. If there already is a passenger on the new seat, you switch places. Press N as passenger to switch place with the driver. -- Switch vehicles instantly with default key N to the closest one to your position. Works with cars, motorbikes, quadbikes, bicyles, helicopters, planes and boats. If there's no vehicle close by (distances can be changed in the .ini file), you will be set inside a new random spawned motorbike or car. If close to a sea or lake, the player gets a boat and is teleported to the water. If driven up on the shores with a boat, a car or motorbike is spawned and the player is moved inside it. A random spawned vehicle can also be changed in the .ini file to always be used. -- Buss peds. Use the horn to signal to peds to join you in your vehicle. When completely still and using the horn, all peds inside will leave. Planes, helicopters and boats works too. Can be set to only work with buses and taxis. -- Unstuck-key. Teleports your vehicle to the closest path node nearby, which can be in water, a small path on land or an asphalt road. If already on a path/road, teleports to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport. If no player vehicle exists at all, you will be teleported instead. -- Teleports your vehicle a small distance up on land when it gets into water. This option works like the above feature called "Unstuck key". -- Options for no collision between your vehicle and peds and/or peds vehicles. (Not activated/on by default). This allows you to pass through peds and their vehicles with your own vehicle without collisions. -- Spawn random vehicles option (not fully activated/on by default). -- Increase and decrease of the engines power with two keys. A negative value makes the vehicle go slower than normal (0). -- Consequences When Crashing option (not activated/on by default). -- Option to switch vehicles instantly by driving into one (not activated/on by default). -- Inactivate/activate the mod with a key. -- All Ammu-Nations by default locked and interiors disabled when player weapons are set to not be allowed. -- All tattoo shops closed and locked by default and the interior lowered in quality (part of the game's exterior). -- House radios in for example the homes of Michel and Franklin are set to one of the by you allowed radio station in the config file. For example self radio, your own music. The station can change when you change station in a vehicle if you want to. -- Visual effects and sounds options for random horn sounds, particle FX effects, firework and flares when interacting with the vehicle horn (not activated/on by default). -- Music options on/off for flight music (and radio automatically on when entering plane or helicopter, however this is off by default and flight music is on), police wanted music and police scanner radio (police wanted music and police scanner set to off by default). -- Support for Xinput controller (e.g. Xbox 360 pad). Needs to be activated in the configuration file that comes with the mod in order to use. Option for 2 button activation on all. -- The level of violence can be customized to your preferences. For example you can change these values (if invincible is set to off) for the player, ped and/or vehicles: bulletProof, fireProof, explosionProof, collisionProof, meleeProof. Only for vehicles: strong, wheels can break, tyres can burst, can be visibly damaged, engine can degrade. -- Other features/ options that can be set to on or off: Invincible options, police ignore player, everyone ignore player, clear player wanted level, clear area of cops, player can't be hassled by gangs, player noise multiplier, can't be dragged out, player stick to vehicle, pedestrians vehicles disappear underground to avoid collisions, block melee with animation, wont create random cops, can't be targeted, clear ped blood damage, fix windows while inside vehicle, can't fly through windscreen, set maximum vehicle speed for player and police, disable player combat with firearms and melee, vehicle light multiplier and more. All peds are invincible by default, on foot and in vehicles. You can't run them over and they can't ragdoll. They will just move out of the way. They are bulletProof, fireProof, explosionProof, collisionProof and meleeProof. More features and info in the in the configuration file that comes with the mod. Installation Note that mods like this one and all mods on this site are made for and only works on the PC (Windows) version of the game. No other platforms are or can be supported. You need the latest version of the tool gta5-mods.com/tools/script-hook-v Script Hook V by gta5-mods.com/users/Alexander%20Blade Alexander Blade in order for this mod to work. Only works on PC. Open the the .zip file with file explorer. Copy FamilyFriendlyFreeRoaming 2.x.asi and FamilyFriendlyFreeRoaming.ini into your GTA5 folder where your GTA5.exe is located. Play the game in story mode. Remove the mod by removing the asi file. In order for the mod to work with the default settings you need to use a game save and gta5-mods.com/misc/ultimate-100-perfect-game-save-flava0ne I highly recommend using this 100% completed game save in order to remove violence and have everything unlocked. Copy the save game files (two) into this folder (or similar): C:\Users\YourWindowsUsername\Documents\Rockstar Games\GTA V\Profiles\5417B236 You can rename the files if you want, to something between SGTA50000 and SGTA50015 i.e. up to 16 game saves can be recognized by the game and if you already have a game save with the name SGTA50000 for example you can rename it to SGTA50001 or whatever you want up to SGTA50015. For steam users: C:\ProgramData\Socialclub\YOUR_SOCIAL_ID https://gaming.stackexchange.com/questions/214394/how-to-transfer-gta-v-save-files If you're not getting the save file above to work you can try this gta5-mods.com/misc/perfect-start-game-save starter game save instead and see if that works better. The mod will not run unless the configuration file is installed correctly. If you're having problems, please use the comment section and give me a notification by starting your comment with @R3QQ and test previous versions in the meanwhile. Note that you can be banned if you try to use mods in multiplayer (GTA Online). "Script hook closes GTA V when player goes in multiplayer" so this doesn't happen by mistake when it comes to scrips like this. Installation instructions by Connors Workshop Extra. Including how to install the game save. Also gameplay using a custom configuration file. How to make the game even less violent and disturbing -- I strongly advise you to before playing, first go through the configuration file (instructions below) and decide what should be activated and what should be turned off. -- Michael is slightly better than Franklin. Change to him with a trainers skin changer (the native trainer works). You can also switch by holding down the Alt key (from 2.5 this mod needs to be deactivated in order to show the character wheel). Do not play as Trevor if you want to avoid disturbing content. -- You might want to consider turning these features on: consequences_when_crashing_into= (1 or 2) max_vehicle_speed= (anything above -1 will be used, -1 means off) -- gta5-mods.com/tools/gtav-no-intro-video-xeramon Remove the intro video of the game. -- gta5-mods.com/misc/car-photography-loading-screens Alternative loading screens. -- Textures/images (install in order): 1. Install https://www.gta5-mods.com/misc/real-ads-v0-1 (Changes billboards and posters to in real life ones). 2. Install https://www.gta5-mods.com/misc/neutralized-adult-textures (Shuts down strip clubs and changes the taxi). 3. Optional to get the main strip club look more shut down: https://www.gta5-mods.com/misc/no-more-strip-club -- With a trainer like https://www.gta5-mods.com/scripts/enhanced-native-trainer Enhanced Native Trainer you can auto remove scratches on the vehicle etc. With the help of a menu you can customize your experience even further and for example also spawn all vehicle models, change the time and lock it and teleport. Note that some features exists in both my mod and these trainers. -- Again, don't play as Trevor. Play as Michael. -- Turn off notifications under settings in the game menu. Also set message frequency to 1 hour. -- You might want to consider disable more radio channels. Some are still on as default that are not so violent but to be completely sure you can instead use the self radio with your own music or Spotify. You can turn music off in the game settings, if you don't want to do it in the .ini file. Play your own music instead of the radio: In the configuration file, under [Radio], set all channels to -1 except RADIO_19_USER which should be set to 1. http://www.pcgamer.com/how-to-create-a-custom-radio-station-in-gta-5 Here's how you set up your user music channel. If you don't want any radio or music at all you can go ahead and change OFF=0 to OFF=1 in the config file. -- The "Ultimate 100% Perfect Game Save" linked to above is now recommended to use. If you experience any problems, please report them in the comment section and then try this gta5-mods.com/misc/perfect-start-game-save starter game save instead and see if that works better. Note that this save only got about 10% story completed which means that not everything in the game is unlocked in shops etc. But you can get those items with a trainer if you like, for example max out your vehicle. You can also only play as Franklin although that doesn't really matter and you can still change skin with a trainer if you like. The whole map is unlocked so it doesn't affect your exploring. On the map there is a marker leading to a violent mission. Make sure to have set stop_cutscenes=1 (set as default), that way the mission will fail directly, before any violence occurs and the free roaming can continue. -- If you want to lock the mod files from being altered, try this: "The Best Ways to Hide or Password Protect a Folder in Windows": https://www.howtogeek.com/105633/how-to-create-a-password-protected-folder-without-any-extra-software https://www.howtogeek.com/105633/how-to-create-a-password-protected-folder-without-any-extra-software -- If you change your configuration file to enable violence, some of the blood can be removed by this: https://www.gta5-mods.com/misc/no-blood How to make changes in the configuration file With the mod comes the file called FamilyFriendlyFreeRoaming.ini. As stated in the installation instruction, this file goes into your GTA5 folder where your GTA5.exe is located. Just like the mod itself. The file can be opened and edited just like a text file but you might have to right click on it and click open as. You can use any text editor, like notepad. The .ini file is read from continuously by this mod and so when you make changes in it and save it, these changes will take effect when you tab back into the game. There is no need to restart anything. Just go Alt + Tab while playing and switch to the .ini file, make some changes, save and Alt + Tab back into the game. Further instructions are found inside the configuration file. Basically you just change between 0 (off) and 1 (on). For example you can change vehicle_can_be_damaged=0 to vehicle_can_be_damaged=1 to make vehicles be able to take damage. Tips on non violent activities Showcase of some non violent jobs you can do while the mod is active: https://youtu.be/2YsVBiDkMT4=17 https://www.quora.com/What-are-the-best-non-violent-things-to-do-in-GTA-V Best non-violent things to do (quora.com) http://www.complex.com/pop-culture/2013/10/innocent-grand-theft-auto-v-activities-between-killing-sprees/ Least Violent Activities (complex.com) Playing missions with a heavily modified configuration file which activates violence but not sexual content Maybe you want to play missions with violence but not face any sexually disturbing content or nudity? User HarleyQuinnSquad provided useful links: "For anyone wondering what sexual content is in all the main story missions and side missions, someone on Steam made a helpful guide: https://steamcommunity.com/app/271590/discussions/0/1473096694442931782/?ctp=3#c1473096694448541937 https://steamcommunity.com/app/271590/discussions/0/1473096694442931782/?ctp=3#c1473096694448541937 Also a guide on Reddit: https://www.reddit.com/r/GrandTheftAutoV/comments/26752e/how_do_i_avoid_tits_n_dicks_in_the_story_missions A few interesting mods Only interested in the part of FFFR which mutes speech and pain sounds? Check this mod out: gta5-mods.com/scripts/muted-speech-and-pain Only interested in the part of FFFR which mutes/skips radio stations? Check this mod out: gta5-mods.com/scripts/auto-skip-radio-stations These two mods works well together. I have not tested all of the mods below yet so I can't say for sure that they are all completely violent free. https://www.gta5-mods.com/scripts/jobsv JobsV [.NET] https://www.gta5-mods.com/scripts/trucking-missions Trucking Missions https://www.gta5-mods.com/scripts/animal-ark-shelter Animal Ark Shelter https://www.gta5-mods.com/scripts/vehicle-remote-central-locking Vehicle Remote Central Locking (no violence, made by me) https://www.gta5-mods.com/vehicles/2014-koenigsegg-agera-r-hq-digitaldials-one-1-tuning-set Koenigsegg Agera R. A totally amazing car mod with many cars included in a dlc/addon https://www.gta5-mods.com/scripts/open-all-interiors Open All Interiors. A must have. https://www.gta5-mods.com/scripts/single-player-apartment-spg-net Single Player Apartment https://www.gta5-mods.com/scripts/super-yacht Super Yacht https://www.gta5-mods.com/scripts/working-restaurants Working Restaurants https://www.gta5-mods.com/scripts/travel-to-north-yankton Travel to North Yankton https://www.gta5-mods.com/scripts/nice-fly Nice Fly https://www.gta5-mods.com/scripts/los-santos-airlines Los Santos Airlines https://www.gta5-mods.com/scripts/premium-deluxe-motorsports-car-shop Premium Deluxe Motorsport Car Dealership http://www.gtainside.com/gta5/mods/72191-simple-speedometer Very simple but discrete speedometer https://www.gta5-mods.com/scripts/spawn-where-you-died Respawn Alternatives (Customize the ini first. Use the feature "respawn on demand". It's sort of a fun teleportation feature) If your computer can handle it, consider installing a graphics enhancer mod from this site. It really makes it so much more fun! I didn't get any FPS drop while using this setup: 1. ENB 2. gta5-mods.com/misc/visualv VisualV, use the mod package in OpenIV 3. http://reshade.me "The package called "ReShade + SweetFX 2.0". Only worked for me when installing manually, that is moving Sweet.fx, ReShade.fx, ReShade64.dll and the SweetFX folder into the GTA V folder." 4. Presets I like game brightness at about 40-50% with this. LSPDFR There are many report of this mod working great together with LSPDFR. https://www.lcpdfr.com/lspdfr/index/ You will need a heavily modified configuration file to make it work (activating violence). You can get one from the discord server. FFFR and multiplayer You're not allowed to use mods in GTA online. All multiplayer mods where everything happens locally on one machine should work. For example mods like TwoPlayerMod. There are reports of people saying that the mod works decently together with https://www.gta5-mods.com/scripts/multiplayer-co-op-mod FiveM does not work. Everything would have to be rewritten from scratch for that to work. How to update to a new version of the mod Replace the old FamilyFriendlyFreeRoaming x.asi file with the new one. Always use the latest configuration file that comes with the mod (FamilyFriendlyFreeRoaming.ini) or make sure it's updated by checking the changelog, here below in the description. Add changes to the FamilyFriendlyFreeRoaming.ini file. You can use this site to compare config files, if you're in need: diffchecker.com/diff You can also just replace your configuration file with the new one. Not yet implemented/ todo list -- Remove ped cigarette smoking animations. -- With 1.1 all speech sounds are suppressed. With the help of OpenIV you can replace sound files. They got nice guides for this. It require some time invested though. The ambient sound files are in "GTA V/x64/audio/sfx S_". Normal male peds are in S_FULL_AMB_M and females in S_FULL_AMB_F Players are inside S_MISC. -- Your feedback. Issues The mod turns off disturbing game scripts by default. This can cause the interact button E (buying in stores for example) to stop working temporarily. Especially "app_internet=0" can cause this issue if the player triggers the termination by trying to go on the Internet. Changelog - 1.1 -- Option for muting speech and pain sounds. Fixed issue with the unstuck key. - 1.2 -- Speech and pain can be turned on/off for peds and player in the config file. -- Peds can be set to not ragdoll. -- Increased performance. - 1.2.1 -- Performance hotfix. - 1.3 -- Remove/skip radio stations option in the .ini file. Some are on and some off as default now. You can customize yourselves and make changes to the .ini file while playing. Just TAB down and edit the file. Changes goes live when you save it and go back playing. - 1.4 -- Radio can be turned off normally. Added a few more ped models for removal. Increased performance, more balanced pressure on hardware. - 1.5 -- When using the feature "pedestrians cars disappear underground" the trailers to the vehicles will now also go down and not get stuck. -- New option in the config file to enable deformation of your and peds vehicles. Lights can break and the engine can break down, making the car stop for example. - 1.6 - 1.7 -- Pressing "B" (key can be changed in .ini) makes your player go ahead and join as a passenger in a vehicle. -- Using the horn makes peds who wants, come to join you in your vehicle (can be changed back in .ini). Use the horn again while being still makes them go out again but only if the vehicle is still. -- Press "N" (key can be changed in .ini) to change vehicle to the closest one to you. When close, passengers will switch vehicle with you. Bikes sometimes seem to be hard to get on when there's cars nearby and one of those might be chosen instead. -- Option in .ini that makes you switch vehicle with the peds inside the vehicles you hit. -- Peds are no longer dragged out (can be changed back in .ini), but will instead get out automatically when you open the door. -- Peds wont flee anymore and they like you (can be changed back in .ini). -- Improved radio silence when set in vehicle. -- Changed to a newer key handling system. -- The engine power set now transfers to your next car. -- Deformation should work now. Small bug fixes. - 1.7.1 -- Added more options in the .ini for customization of the violence level. -- Passengers will be better transferred between vehicles when you are a passenger and press N (switching directly) to get inside a new vehicle, with you as the new driver. -- Because of the AI of the game, buses can't handle more than a few peds so I changed it so that most of them are teleported instead of walking inside normally. Please report if you find any other vehicles which can't handle all peds trying to get inside. - 1.8 -- If inside a vehicle and pressing B, you now switches seat with other passengers. -- Press N as passenger to switch place with the driver. -- You can now go from driver to passenger by pressing B. Go from passenger to driver by pressing N. -- Added controller support for busing/ picking up peds and join as a passenger. -- Engine power set now persists between game sessions and you change the value in the .ini too. -- Firetruck fixed (getting peds to join all of the seats). -- Improved the busing peds feature which handles peds that's going to join your vehicle -- Vehicle light for the player got a multiplier in the .ini now. Set to not be used by default (-1). -- Fixed bug with no_stippers_hookers_or_cults and added some more models to the list. Report more inappropriate models. Here's a list of all: http://ragepluginhook.net/pedmodels.aspx -- Default key for inactivate/activate mod changed to Delete. -- Peds should no longer sometimes say short sounds when they are set to be quiet. -- Parked vehicles accessed by pressing N or normal enter wont have to be hotwired and unlocked. Also the alarm wont go off. -- stick_to_vehicle should now work again. -- Option for extra horn response from ped drivers, set to off by default. -- Various bug fixes and small improvements. - 1.8.1 -- Standard values will be used when the user forgets to install the .ini file. But you should still use it. The .ini file is needed to deactivate the mod. -- Option to disable player combat with firearms and melee. -- Option to set maximum vehicle speed for the player in the .ini file. -- Better removal of unwanted peds. -- Bug with stick_to_vehicle fixed. Ini changes (more info about them in the new .ini): Under [Player_Options] added: disable_all_firing_and_melee=0 ;(0 means this feature is not activated) max_vehicle_speed=-1 ;(-1 means this feature is not used) - 1.9 -- 2 new modes for switching vehicle (N): 1. Normal. 2. if no found car, spawn random one. 3. Always spawn random. 1. Nothing happens if no nearby car or motorbike can be found. 2. When there are no vehicles close by to teleport to, the player teleports inside a new spawned "random" car or motorbike. All vehicles are checked to be suitable. Fast cars are more common than others. 3. The player always gets teleported to a new spawned car or motorbike when pressing the key. -- New feature called Consequences When Crashing. With crashing means crashing into vehicles and peds. In the .ini consequences_when_crashing_into set to 0 means no consequences (default). 1 means engine stops and needs to be "fixed" (hotwired). 2 means more of the same as 1. -- Added option to remove cutscenes (on by default). -- Added police max vehicle speed. -- Removed bartender and arms-dealers (optional). -- RADIO_19_USER=1 is set by default. -- Player can't give the middle finger in a vehicle (can_do_drivebys). Optional. -- Fixes with peds_like_you_and_wont_flee. -- Added startup text notification. -- New values in the .ini and is more readable. Giving the middle finger and shooting from vehicles is set to off by default, set it back with can_do_drivebys=1 instead of 0. - 1.9.1 -- Weapons are now removed from the player by default. Get them back and usable by setting (works while playing): remove_all_player_weapons=0 and disable_all_firing_and_melee=0 in the .ini file and save it (scroll up to "How to make changes in the configuration file" for more info). The player also gets back all weapons when deactivating the mod with the key. -- All functions which removes violence are now activated by default. -- Improved reset of values at inactivation. - 1.9.2 -- New in the .ini file: no_player_collisions. 0 means no collision changes (normal collision). 1 means no player vehicle collision with other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. -- The players golf club is no longer removed if remove_all_player_weapons is set to 2 and disable_all_firing_and_melee is set to 1. This is to allow golf to be played (golf needs to be unlocked in the game, use the 100% complete game save in order to play). -- Peds golf clubs are no longer removed when remove_all_ped_weapons is set to 1 if both everyone_ignore_player and peds_like_you_and_wont_flee are set to 1 as well. -- Improved change_to_closest_vehicle. When pressing default key N and there already is a ped driver inside and the player havn't got a vehicle, the ped will be moved to a passenger seat if there is one available. If not and the vehicle is full, a new random vehicle will be spawned. Unless it's your vehicle, then you will get it back. -- Renamed extra_horn to funny_visual_effects_and_sounds and added more options for random horn sounds, particle FX effects, firework and flares when interacting with the vehicle horn. -- Empty vehicles should no longer be seen from removed peds. -- Fixed issues with switch_vehicle_on_collision and max_police_vehicle_speed. -- Various improvements and minor fixes. - 1.9.3 -- can_do_drivebys set to 0 (default) now also stops peds inside vehicles from taunting/ giving the middle finger. This took many days of research before a solution was found. This is the last disturbing/ violent thing that I have found (in the 10% completed game save) and so it's great that it's gone now! -- Peds should no longer not give up trying to get inside the players vehicle when the horn is used and not everyone can fit inside. This could happen when a game save was loaded while inside the game already. -- Changes in the .ini file: added under [Player_Options]: no_flight_music=0 ; 1 means no special music when flying. When flying, special music is normally played instead of the radio or silence. no_certain_police_sounds=3 ; 1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2. Fixed spelling error for: no_strippers_hookers_or_cults -- Changed effect 2 for funny_visual_effects_and_sounds into making random horn sounds for all vehicles so that they can be used the first time the vehicle uses the horn. - 2.0 -- Mod deactivation/activation key now needs to be enabled in the .ini file before use. This doesn't matter if you're not interested in deactivating the mod. -- The unstuck feature is redone for all vehicles. Now teleports you to the closest path/road. If already on a path/road, teleports to an asphalt. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport. If no player vehicle exists at all, teleports the player. -- Improved teleport_when_into_water. All vehicle types are now affected and now checks more often. Now teleports you to the closest path/road except for huge planes, they always go to the desert airport. -- Improved the peds joining players vehicle feature and added support for all planes and helicopters. -- Added feature to no_flight_music. Set to 2, the radio starts automatically when getting inside a helicopter or plane. -- Added controller support for the unstuck feature. -- Added sounds to consequences_when_crashing_into. -- Added sounds to switch vehicle (change_to_new_vehicle_as_driver_mode) and switch seats in vehicle. -- Improved stick_to_vehicle by checking more often. -- Various minor improvements. - 2.1 -- Improved change_to_new_vehicle_as_driver_mode. -- Improved ped_can_ragdoll. Falling peds will be teleported to closest pavement or just down to the ground. -- Improved speech_sounds for peds. 0 means as before no ambient speech. -10 means same as 0 and stop peds speech. -20 means 0 and stops most scripted conversations. -30 means same as 0, -10 and -20. -- Improved no_strippers_hookers_or_cults. 1 still removes all disturbing peds. 2 removes only sexually disturbing peds. 3 removes only violent including Wade, Lamar and Denise. (Lamar to prevent story mode). -- Improved no_strippers_hookers_or_cults. When set to 1 or 2, the two doors of the strip club are locked and all interior removed. -- Improved bussing_peds_with_horn for boats. Peds will now be teleported to the boat if they can't enter normally. -- Improved unstuck_key. Improved boats, they will now be moved to a path in the water. -- Improved change_to_closest_vehicle. New spawned boat if in water. If in a boat on the shore/beach - new car/motorcycle. If in a something else than boat on the shore/beach - new boat spawned with the player and moved out into the water. -- Improved player_can_ragdoll=0 and ped_can_ragdoll=0. When jumping out of a vehicle measures are taken to avoid splatter and impact animations. The player is also given parachutes. When falling and close to the ground, the player is moved to the ground. -- Remade function which switches passengers between vehicles. -- Changed maximum speed for peds leaving players helicopter to 1 m/s from 0 in order to make it more smooth. Also improved bussing peds with the cargobobs. -- Added vehicle reset upon inactivation. -- Improved the way peds exits some vehicles. -- Peds should no longer leave the vehicle when the player replace them as driver and instead becomming passenger. -- player_can_be_dragged_out updated with: When set to -10: Now peds can't enter the players vehicle driver door when the vehicle is empty. This is to prevent peds from driving away with the vehicle, leaving the player behind. -- Added option for bussing_peds_with_horn. Set to 2 limits it to only when using a bus or taxi. -- Added stop_audio_scenes=0 to [Both_Options] in the configuration file. Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC -- Added no_smoking_or_drug_dealing_animations=3 to [Pedestrian_Options] in the .ini file. 1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2. -- All keys can now be disabled from activating features by setting them to -1 in the .ini file. -- Updated with the latest SDK. -- Various minor improvements. - 2.2 -- The player now parachutes to avoid falling from great hights and land hard on the ground. -- Placing the player safely on ground when falling into the ground now depends on the z-axis speed towards the ground. The check is also more frequent now because before the impact could be missed. -- Spawning a vehicle while in a boat at sea/ in lake should now always spawn a new boat, even when the old boat is in the air. -- Added reset of interior of the strip club when deactivating the mod. Doing so will also unlock the doors. -- Engine power is now only set continuously when not 0, allowing for other mods to use this feature. -- Various minor improvements. - 2.2.1 A value related to falling didn't work in all situations so I had to change it. I noticed this when trying the mod on another computer. It should work now. - 2.3 -- Performance optimization. -- Changed default value of speech_sounds to the new value -40. -40 means same as -30 (no scripted conversations) except scripted conversations are allowed when inside a taxi. This is to avoid for example preaching soapboxers but still hear the communication with the central. Old default value was -10. - 2.4 https://youtu.be/in-kyH84qBw Video of some features -- Peds can now skydive and fly parachute from players helicopter or plane. Minimum hight is 50 meters above ground. -- Improved change vehicle features like change_to_closest_vehicle. Added support for quadbikes, bicyles, helicopters, planes and boats . Cars and motorbikes already worked. The finding of the closest vehicle is also more accurate now. -- Removed ways the player could use melee when disable_all_firing_and_melee is set to 1. -- Improved disable_all_firing_and_melee. The player can no longer shoot with vehicle weapons. -- Improved remove_all_ped_weapons. Ped pilots (not including the player) are no longer able to fly the military fighter jet called Lazer in the area of Fort Zancudo. This is because they shoot at the player. There seems to still be a script from the game which causes random explosions without any source if you fly inside the airspace of the fort. -- Improved bussing_peds_with_horn. Peds should no longer keep running after players vehicle without entering it. -- Fixed reset issues. -- Various minor improvements. http://pastebin.com/r2NV5Cd5 Information for those who wants to update their old configuration file from 2.3 to 2.4 instead of using the latest .ini file directly coming with the mod - 2.5 -- Improved remove_all_ped_weapons - The army base Fort Zancudo no longer creates random explosions when flying over it. Thanks to Unknown_Modder. -- Improved clear_player_wanted_level - Full access to Fort Zancudo and Los Santos International Airport. This means no wanted stars. Thanks to Unknown_Modder. -- Fixed issue with fleeing peds which happend in some situations. -- Peds can now be bussed even when the option to make everyone friendly and not flee is off. -- Now ignores undrivable cars etc. when finding the closest vehicle. new_vehicle_max_height_over_ground in the .ini file should be 100000 instead of 100 as default. Also, this value is not dependent of max_distance_to_new_vehicle as it's said in the file. This will be changed in the next update but it's easy to change the values to what you want yourself now already. -- Updated the weapon list used for reset and removal with the new weapons from the latest game update. -- Disabled player switch to avoid trevor. Save your game with/as Michael if you want to play as him and then install or activate the mod. -- Can disable the mobile phone completly. -- Added Trevors friend Ron Jakowski to the list of disturbing peds. -- Removed the interior of trevors trailor. -- Examples of additional activites in the 100% completed game saved: Play golf and tennis! Parachute jumps from piloted helicopter, yoga, triathlon, races, darts, watch a movie, get a haircut, ride the fairground rides, buy more clothes. -- Random and property events should now be disabled. -- The 100% completed game save is now preferred and recommended to use. http://pastebin.com/02FLVGe3 Information for those who wants to update their old configuration file from 2.4 to 2.5 instead of using the latest .ini file directly coming with the mod - 2.5.1 -- Two changes in the .ini file: 1. Recent game updates seems to have disabled the feature called fix_windows under [Both_Options]. It is now set to 0 instead of 1. There could be more errors related to Rockstars changes to the game. Please report if you find any. 2. new_vehicle_max_height_over_ground in the .ini file should be 100000 instead of 100 as default. Also, this value is not dependent of max_distance_to_new_vehicle as it's said before in the file. -- Nothing changed in the mod itself e.i. same as 2.5, just changes in the configuration file. Make sure that you got fix_windows=0. If you change this value or already have it set to 0 in your configuration file there is no need to update if you already got version 2.5. - 2.6 -- All Ammu-Nations are now locked and interiors disabled when player weapons are set to not be allowed. -- All tattoo shops are now closed and locked by default and the interior lowered in quality (part of the game's exterior). -- House radios in for example the homes of Michel and Franklin are now set to one of the by you allowed radio station in the config file. For example self radio, your own music. The station will change when you change station in a vehicle. Initial station will be fixed in next version. -- Allowed radio stations in the configuration file now also applies to peds vehicles by default. For example, if self radio is allowed, you can hear your own music from peds vehicles. -- Added support for getting peds cars when both ped_can_be_dragged_out and peds_like_you_and_wont_flee are set to 1. -- Added reset to default skin settings used if the player model is changed to a disturbing ped. 3 different levels to choose from, max by default. -- Added support for new weapons to reset and removal features (weapons were removed before as well but icons of the new ones could sometimes be seen in the weapon wheel). -- The settings player_invincible, player_can_be_damaged and the player proof settings, when set to off, now allows other mods/trainers to change related natives. Same is done for all vehicles and peds. Vehicles and peds are not currently reset correctly when switching to off (able to take damage), meaning you have to load in new ones or affect them with another mod/ game feature. -- Boats should no longer appear on land when getting a new random vehicle. -- The setting vehicle_collisionProof fixed. Was set to the value of ped_collisionProof by mistake. That ment that the setting ped_collisionProof affected both ped and vehicle. -- Added support for two button and two key activation/deactivation. Might add support for 2 keys/buttons press for more features later. -- Removed the setting called "fix_windows" under "Both_Options". It might come back later if a fix is found. Or just use the vehicle invincibility features in a trainer like ENT. -- Fixed problem with not able to change to some keys. -- Refactoring. -- Various minor fixes. -- Fixes in the ini file. http://pastebin.com/qWM7Zw0j Information for those who wants to update their old configuration file from 2.5.1 to 2.6 instead of using the latest .ini file directly coming with the mod - 2.6.1 -- Better reset of current loaded peds and vehicles when changing settings while playing. -- Home radio radio station can now be chosen and set in the configuration file. -- Home radio initiating fix. -- Reworked all keys and buttons and also changed to activation upon release. -- Added option for 2 press activation for all keys and buttons. http://pastebin.com/bk00dBHu Information for those who wants to update their old configuration file from 2.6 to 2.6.1 instead of using the latest .ini file directly coming with the mod - 2.6.2 -- This small update addresses some recent issues I've been giving information about. -- New feature which goes under random_disturbing_events=0 makes TV and movie screens black. I will continue working on the mod. Donors Grale Leigh Smith PSO Enterprises Malleborn S.H.P.
  18. Today we are proud to release openCamera ASI Plugin for Grand Theft Auto V. Like the one for GTA IV this small plugin is doing one little thing removes "Free Camera" boundaries in Rockstar Editor. With openCamera installed, you will be able to move the camera far away from the player position and make a video you want without limitation. Addition notes you need to know: openCamera requires ASI Loader. You can install it through "ASI Manager" in OpenIV or download here. openCamera does not increase recorded area in game, so, at really far distances from the player you may not see any action or it will be random action every time. openCamera must be installed during both editing and rendering otherwise camera position will be reset. If your game crashes while rendering process, make sure, you have a lot of free space on your hard drive and free memory. You can see an example of using openCamera in the video below: Download now
  19. Today May 2, 2015 I will be releasing my Grand Theft Auto V Save Editor for PC. This editor is for: Xbox 360, PC, PlayStation 3, PlayStation 4 (Deccrypted Saves Only), and Xbox One (READ/CONVERT ONLY) ! Help & Full Changelog: Here ...Credits... By: XB36Hazard STFS Class: Supermodder IO Class (Reader & Writer): XB36Hazard GTA V Save Encryption: XB36Hazard GTA V Save Hash: XB36Hazard GTA V Save Class: XB36Hazard Editor Coding: XB36Hazard Editor Design: XB36Hazard ...Special Thanks... Ray Logan Things you can do... See Full Changelog ..Edit.. All Stats Characters Health : Even God Mode (Over 40 minutes of standing in front of a gun and never die!) Characters Armor Characters Special Ability Characters Cash Characters Vehicles Characters Weapons (Ammo, Attachments, Tints) Extract and Replace Data Blocks for advanced users Edit Wanted Level Missions Editor Unlocks (See Picture Below) Download: Here Virus Scan: Here Pictures: Video:
  20. Community Script Hook V .NET You may remember the .NET ScriptHook back from GTAIV, it allowed using the easy to learn, but extremly powerful .NET languages to write scripts that can be executed ingame. About This ASI plugin for the just released Script Hook V attempts to recreate this experience for GTAV. It's full source code is hosted on Github, development is community-driven and open to everybody, so contributions are warmly welcomed. Right now it's able to load, compile and run .NET scripts and reload them while the game is running (press the "Insert" key). It also comes with a vast scripting API abstracting away the native function calls (you can still do those manually through "GTA.Native.Function.Call" though). Scripts are executed in a separate AppDomain, any exceptions thrown thus shouldn't affect the game or ScriptHook. Thanks a lot to Alexander Blade for Script Hook V and HazardX for the inspiration with his GTAIV .NET ScriptHook. Download Latest Binary Release Installation Install both the Microsoft .NET Framework 4.5.2 and the Visual C++ Redistributable Package for Visual Studio 2013 (x64) (or loading will fail). Download and install the latest Script Hook V (including the ASI loader). Download Community Script Hook V .NET and copy the ASI file into your game folder. Create (or download) a C#/VisualBasic code file (.cs, .vb) or compiled .NET assembly (.dll) inside the "scripts" folder in your game directory and start scripting! Contributing Important files: source/core/Main.cpp: The main script entry point source/core/ScriptDomain.cpp: .NET script manager. Loads, compiles and executes the scripts. source/core/Script.hpp: Class from which all scripts have to inherit, handles the script main loop. source/core/Native.cpp: Managed to native function call conversion. source/core/NativeHashes.hpp: Native function hash enumeration. The remaining files in source/scripting implement the scripting API. Any help on improving that API is much appreciated. Documentation Either use notepad to edit source code scripts directly or use Visual Studio to compile them to assemblies. Going down the Visual Studio way has the advantage of syntax highlighting, code completion and Intellisense (since there is no API documentation yet). Just create a C# or VisualBasic class library project, add a reference to Script Hook V .NET (rename the ASI to DLL) in the project properties and you are ready to go. If something doesn't work, check the log file. It catches exceptions and gives you all the information to get to the bottom of the problem. Visit the wiki for more help on how to get started and write scripts.
  21. InfamousSabre

    Pickups

    Pickups takes a different approach to GTA V's weapon wheel and weapon pickups. Weapon Wheel - Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket. After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time. Weapon Pickups - Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped. After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type. Visible Loadout - When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml. Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled. This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work. All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation. Changelog: v1.0 -Original Release v2.0: -Added Visible Loadout option -Fixed issue that caused certain pickups to forget their attachments -Fixed loadout detection issues when changing characters -Fixed issues with Ammunation gun ranges. Download: v2.0
  22. This is my attempt at making the game's vehicle handling as realistic as possible while still fit-in with the open-world game environment of GTA5. All road vehicles are modified to have realistic physics. I've beat the game at 100% with this mod installed so it does not break missions. This mod has been 2 years in the making. Main features: -Realistic COG. -Stop-watch timed 0-60mph. -Realistic top speed. -Realistic brake distance. -Realistic suspension upper and lower limit, spring rate and damping. -Realistic tire grip, for both acceleration / breaking and cornering. -Increased crash deformation. -Terrain's effect on grip is much more reasonable. Supercars can no longer climb hills like cable-cars. -Got rid of the stupid fLowSpeedTractionLossMult value, cars won't do burn-outs by just slightly touch the pedal. Burn-outs now happen when should. -Tires now act as a part of the suspension system(as they should!) and will absorb some bumps. Choosing wheels with low profile tire(sports, hi-end) or high profile tire(muscle, lowrider, turner, offroad) at Los Santos Customs will have different effect on ride quality. -Anti-lock brakes are now only available on cars with appropriate model year. Slam on the brakes when driving vintage and classic vehicles can cause the wheels to lock-up. How to install handling.meta - update.rpf\common\data Update History: v1.01 - Added support for Tulip and Vamos. Copyleft. You are free to use values from this mod to make your own handling. Download:https://www.gta5-mods.com/vehicles/natual-vehicle-dynamics-realistic-handling-mod
  23. Thanks for downloading Premium Deluxe Motorsports Car Shop Mod v2.0 by I'm Not MentaL. Features: You can buy All cars and bikes except trucks, trailers, trains, planes, buses, helicopters and bicycle. Requirements: - Latest ScriptHookV - Latest Community Script Hook V .NET Install: Make sure you have all 2 Requirements Installed, Extract, drag and drop in 'GTAV Root Folder\scripts\PDMCarShop' Folder. How to use: Download & install mod, start the game, Press Toggle F9 then Enable Mod, Simeon should spawn at his car dealership. Controls: Up - Menu Up Down - Menu Down Enter/Return - Accept Esc/Backspace - Cancel 1 - Vehicle Rotate Left 2 - Vehicle Rotate Right 3 - Open Vehicle Doors 4 - Close Vehicle Doors E - Activate Menu To Edit the Controls, open 'config.ini' located in 'GTAV Root\Scripts\' Changelog: v2.0 - Re-code with vB.NET from Scratch - New NativeUI Menu Style (Thanks to Guad) - New Camera while Menu Activate - Open Interior Mod no longer require v1.7 - Update Compatible with latest ScripthookV. - Added Few Vehicles. (Boxville, Camper, Journey, Pony & Rumpo) - Add Ill-Gotten Gains Part 2 DLC update vehicles. - Fixed Reload Scripts (Ctrl+R) It will remove existing Objects. v1.6 - Blip only show while you near Simeon's shop. - Remove secondary menu and merged with main menu. - Remove unwanted codes. - Replace Color Menu with Number plate menu. (You can press Numpad 9 to change colors) v1.5 - Update Compatible with Script Hook v1.0.372.2 - Control Keys Changed. (Refer Controls) - Now you can rotate vehicle by pressing NumPad 4 & NumPad 6. - Number Plate Changing is Fully Working. - Car Upgrade bug fix. - Car Price fix. - Car will Spawn outside once you purchased. - New Vehicle Category. - Add Sound Effects. - You can now change vehicle default Color & Livery by pressing Number 9. - You can get your vehicle maximum upgrade by pressing NumPad 7 before you make order. - New Heist Mission. (See Features) v1.3 - I Fixed the Window - Simeon now waiting you at PDM. - Simeon will shoot you if you're armed. - Menu Now show Car Names instead of Model Names. - Menu updated with New Fonts. - You can now change number plate and Upgrade your car. - Change the Blip icon to Simeon and Added a Repair icon too v1.2 - Re-organize Car Class for easy to find. - Add Red Circle on the Menu Location. - Joystick Controller Support, open pdmcarmod.lua to change your keys. - Keys are now changeable, open pdmcarmod.lua to change your keys. v1.1 - Add Ill-Gotten Gains Part 1 DLC update vehicles. - Change the Blip Icon to Red (Match the Color of the Store). - Add Repair Service behind the workshop (since it has a repair lift). v1.0 - Initial Release Known Bugs: 1. If you enable/disable Mod Twice, Mod will crash. 2. If you press and hold Close All Doors key, The Vehicle will fly. 3. If you kill Simeon, he will dissappear. 4. Mod Crash Randomly, Please report to GTA5-Mods.com. 5. Number Plate, cannot be change Yet, wait for v2.1. Credits: Rockstar Games, Alexander Blade, Crosire, Guad, EnergyStyle, LetsPlayOrDy, NewTheft, Calm, LCBuffalo, Gang1111, Matt_STS, frodzet, leftas & marhex Download https://www.gta5-mods.com/scripts/premium-deluxe-motorsports-car-shop
  24. This is a modding tool for developers to find out and play particles effects. Press F9 to open the effects menu. It uses a ini file with all the particles available originally available here How to add new particle effects: Open the particles.ini file from the scripts folder in the GTA V directory. The schema of the file is similar to a ini configuration file but there are no values given. Between the square brackets you'll find the asset name and under it the effect names. Don't add new assets if they arleady there, just add the effects under it. Follow the example below. # This is a comment [asset_name] effect_name_1 effect_name_2 If you found a new asset or effect and you want to share it with the rest of the world go to the GitHub link below and make a pull request so everyone can update their local ini files with the new changes. How to update assets and ini files: After the github file has changed, next time you load the game you'll get a notification that there's a new database update. Open the effects menu (F9) and press the enter keys 2 times. Source Code: https://github.com/nitanmarcel/GTA-V-Particle-Effects Particles.ini file: https://github.com/nitanmarcel/GTA-V-Particle-Effects/blob/master/PTFX/PTFX/particles.ini Requirements: ScriptHookVDotNet - https://github.com/crosire/scripthookvdotnet/releases NativeUI - https://github.com/Guad/NativeUI/releases Installation: Copy particles.ini and PTFX.dll to the scripts folder in the game's directory. Download Link: https://www.gta5-mods.com/tools/gta-v-ptfx Screnshots: https://imgur.com/a/I0LCfdD
  25. Hereby, I am releasing my first contribution to the Grand Theft Auto/RAGE modding ecosystem, based on the works of @Neodymium (known for, among other things, MetaTool) that have been left lying idle on his GitHub profile for over a year, a tool that does what the current modding hegemony does not even want you to believe is possible. Affix/ArchiveFix fixes your RPF archives. No more dealing with fake no-encryption using OpenIV.asi, no more anything, just clean RPF package files that can be loaded by any game copy. This is a research project Neodymium has worked on a while ago, and apparently actually works, if one finds the actual key data from the game executable code - a few minutes of generating (on a 4th generation Intel Core i5 processor) ~60MB of data, and one can repack headers of RPF archives to be like... nothing ever happened. It seems this same encryption scheme is used for a few other things too, I am currently investigating how to best leverage that. Also, in the near future, I will post an easy tutorial in the style of those recently posted by @The_GTA to help you liberate yourself from the anti-Western modding hegemony by using open source plugins to replicate the behavior of the mods/ folder that OpenIV offers, and maybe even allow re-encrypting sound files! Right now, the tool itself should guide itself, if you run it from a console or from the GUI, it'll tell you what to pass as parameters and how to set up the whole program, in a modern and wacky writing style poking fun at the entirety of the world. Basically, fetch keys from a running copy of GTA5 (or common modifications of GTA5), avoid the 'do not use really' command and just repack archives however you want by passing them as argument to 'fix' or dragging them to the executable! Download (temporary link, I do not know when these will expire...) Go get 'em! Some words of thanks... Thanks go out to the following people, who influenced my view on the community and led to the creation of this program and others to follow. If you are not on the list, do not feel left out - you're all great! - @GooD-NTS, for causing the modding ecosystem to be so darn ruined - Arxan Technologies, for creating TransformIT - @Neodymium, for breaking TransformIT - @_CP_, for the efforts in perfection in artistry - @The Hero, @The_GTA, @Silent et al., for showing that code perfection can be achieved in a modding community - , for no relevant reason at all, except his dedication to his own cause, even when there might not be any - @ThirteenAG, for showing not all Russians are mean. Please do not be offended by my jokes. - @Yoshifirebird, for telling me to get involved with this community, and having a rational view on everything - Microsoft and the Roslyn community, for creating the wondrous .NET ecosystem. I've not seen such joy in coding in a long time, the modern C# language is a masterpiece. - those left unnamed that are aware of me when reading this, and have helped shape my views and strive toward perfection - even those who can no longer mod alongside us for whatever reason. You're all great.
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