Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'V Released'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GTA Network
    • Welcome to GTAForums!
  • Red Dead Redemption 2
    • Red Dead Redemption 2
    • Red Dead Online
  • Rockstar Games Multiplayer
    • Crews & Posses
    • Events
  • GTA Online
  • Grand Theft Auto
    • GTA Online
    • Grand Theft Auto Series
    • GTA Next
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
    • Wiki
  • GTA Mods
    • GTA Modding
    • Mod Showroom
    • Featured Mods
  • Rockstar Games
    • Red Dead Redemption
    • Rockstar Games
  • Community
    • Off-Topic
    • Expression
  • GTA Network
    • News
    • Forum Support
    • Site Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 209 results

  1. Version 8.9 is now released Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com/topic/392973-ivrel-simple-trainer-for-gtaiv/). The trainer also supports input by controller. List of options: General: RCTRL+F5 Always God Mode On/Off G+6 / X + LS Enable/Disable Airbreak K Left Indicator L Right Indicator Teleport F10: Num 0 Save House Michael Num 1 Save House Franklin Num 2 Save House Franklin 2 Num 3 Save House Trevor Num 4 Lake Vinewood Num 5 Vinewood Open-Air Theatre Num 6 Sisyphus Open-Air Theatre Num 7 Vinewood Sign Num 8 Vinewood Radio Tower Num 9 Observatory In-game Menu: F3 Display Menu Controller: RB + X button Backspace Cancel Menu Controller: RB +X button Num 4 Scroll Menu Down Controller: Dpad Left Num 6 Scroll Menu Up Controller: Dpad Right Num 2 Scroll Menu Options Down Controller: Dpad Down Num 8 Scroll Menu Options Up Controller: Dpad Up Num 5 Enter Option Controller: A button Num 0 Back to Main Menu Controller: B button F4 Hide/Unhide Menu Num 9 Go to Second Column Num 7 Go to First Column Car changes: RCtrl+Num 0 Lock Car doors RCtrl+Num 1 Fix Car RCtrl+Num 2 Flip Car RCtrl+Num 3 Clean Car RCtrl+Num 4 Change Car Color Slot 1 RCtrl+Num 5 Change Car Color Slot 2 RCtrl+Num 6 Change Car Color Slot 3 RCtrl+Num 7 Change Car Color Slot 4 RCtrl+Num 8 Change Car Color Slot 5 RCtrl+Num 9 Change Car Color Slot 6 Hydraulics: Num 4 / Dpad Left Left Num 6 / Dpad Right Right Num 2 / Dpad Down Back Num 8 / Dpad Up Front Num 5 / A button Center Airbreak keys: W / A button Up S / B button Down Num 8 / Dpad up Forward Num 2 / Dpad down Back Num 6 / Dpad right Rotate clock wise Num 4 / Dpad left Rotate counter clock wise Right Arrow / LS Tilt Right Left Arrow / LS Tilt Left  Spawn Vehicles: LAlt+A TurismoR LAlt+B Comet LAlt+C Infernus LAlt+D F620 LAlt+E Feltzer LAlt+F Schafter LALT+G Elegy LAlt+M Bati 801 LAlt+N Sanchez LAlt+R Random Vehicle LAlt+T Annihilator LAlt+U Maverick LAlt+X Jetmax Misc: Num 9 Vehicle Speedup Num 3 Vehicle Im. Stop Num + Fire Vehicle Rockets Num * Tune to Default Radio insert Clear Wanted Level Pageup Spawn Att Driver/Ped Delete Teleport to Waypoint End Car Alarm " Go through Doors /? Explode Nearest Car =+ Teleport to Marker G+7 Cruise Control G+8 Skylift Attach Vehicle G+9 E/D Vehicle God Mode S+ Num 1 Add Silencer Pagedown Add waypoint to marker F10 + 0/9 Save current position to teleport slot World Conditions: Ralt + Num 0 Cycle Time Scale Ralt + Num 1 Noon (12) Ralt + Num 2 Afternoon (18) Ralt + Num 3 Evening (23) Ralt + Num 4 Night (05) Ralt + Num 5 Ahead one Hour Ralt + Num 6 Back one Hour Ralt + Num 7 Give All Weapons Ralt + Num 8 Add Armor Ralt + Num 9 Max Health O + Num 0 Enable/Disable Siren O + Num 1 Enable/Disable Never Wanted O + Num 2 Set Nearest Ped on Fire O + Num 3 Ragdoll Nearest Ped O + Num 4 Freeze Nearest Ped O + Num 5 Unfreeze Nearest Ped O + Num 6 Recruit Bodyguard O + Num 7 Spawn Bodyguard O + Num 8 Spawn Ped O + Num 9 All Bodyguards/Peds Leave I + Num 0 Vehicle Rotation each press 90 degrees I + Num 1 Open Left Front Door I + Num 2 Open Right Front Door I + Num 3 Close Left Front Door I + Num 4 Close Right Front Door I + Num 5 Engine On/Off I + Num 6 Car/Player Invisible/Visible I + Num 7 Trigger/Silence Car Alarm I + Num 8 Load Saved Vehicle Slot 1 I + Num 9 Load Saved Vehicle Slot 2 K + Num 0 Delete Saved Vehicle K + Num 1 Save Vehicle K + Num 2 Warp to Saved Vehicle K + Num 3 Cycle Through Passenger Seats K + Num 4 Enable / Disable Gravity Gun K + Num 5 Blow Up Cop Cars K + Num 6 Teleport Bodyguards to Player K + Num 7 Spawn Random Bodyguard K + Num 8 Player Ragdoll K + Num 9 Toggle Night/Thermal/Normal vision J + Num 0 Last Played Animation J + Num 1 EPM Down J + Num 2 EPM Up J + Num 3 ETM Down J + Num 4 ETM Up J + Num 5 Enable Aim SlowMotion J + Num 6 Enable Drive SlowM J + Num 7 Hazards Lights J + Num 8 Increase Wanted Level J + Num 9 Decrease Wanted Level L + Num 0 Sit Down/Stand Up RCTRL + C Clone Last Object Gravity Gun Aim Get Target Shoot Release Target Arrow Up/Dpad up Move Away Arrow Down/Dpad down Move Closer credits: Thanks to Alexander Blade for both the Scripthook and the asi loader. I also borrowed a few things from his trainer, including the Vehicle Rockets and Car Speedup. Thanks to Gforce who provided me with most of the teleports in the other teleports menu and thanks to Dalexy who provided all of the teleports on the main teleports menu. Thanks to Kyle873 who provided the menu rect and did a lot of testing. Also Gforce and Dalexy provided testing. Thanks to Serban_A for providing the list of scenarios on this forum. Thanks to Doppelblind for providing the Monkey Mosaic Teleports. Installation instructions: The trainer consists of two files, trainerv.asi and trainerv.ini You need to copy both trainerv.asi and trainerv.ini to the games root directory. In addition you will need the scripthookv.dll (the scripthook) and dinput8.dll (the asi loader) both can be obtained via: http://www.dev-c.com/gtav/scripthookv/ Download: http://forum.jvangent.com/download/trainerv.rar and https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Changes from 7.7 -Thanks to Doppelblind, the 8 underwater pickups that become available after the Minor Turbulence mission are added to the teleports, pickups menu. -Thanks to MARK2580 I have added all the After Hours animations in the animations menu. (about 6300 animations, mostly dance related). -Several improvements for the Nightclub. It appears smoke=dry ice ! so removed the smoke option, and put the smoke under the dry ice option. -Screens in the nightclub now work, changes depending on DJ and clubname. -Spotlights now work, however, I do not (for now) control them like the game does. -Fatal Error regarding a new native has been solved for people not on the latest patch. No ini changes. Changes from 7.8 -Small improvements to the Nightclub and Garage/storage. -The projector type is now being saved when save interior is used in the nightclub -Ability to disable LSUR, add LSUR=0 under defaults section of trainerv.ini. -the Search results for Animations now also work when you save last played animation. -Ability to Display the map of the prison and Fort Zancudo on the map, options second page, will also be saved with save all settings. no ini changes. Changes from 7.9 -New teleport in After hours teleport, the Nightclub under construction, which is the way the interior looked in the beginning. -Ability to use the ceiling lights in the Nightclub. -Ability to change the colors of the spotlights and ceiling lights, 4 combined R colors and 455 RGB colors. Thanks to JAYT for finding the native that does this. -Ability to randomize the colors of both the Spotlights and the ceiling lights. no ini changes. Changes from 8.0 -Ability to rotate the Spotlights -Slapped a DJ in, thanks to Jedijosh920 for providing me with the coords and the animation -Changed the ceiling lights a little bit. -Slapped in some chairs in the nightclub office. no ini changes. Changes from 8.1 -Ability to enable Dancers, choice between three styles, and either two girls, two boys or a boy and a girl. -Ability to enable Employees, this will spawn three bartenders, two guards a toilet bloke (do NOT tip him) and an entrance lady. the customers I leave up to your imagination, you have a ped spawner in trainer, where you can slap in as many customers as you want.. -The TV Screens now changes color automatically. no ini changes. Changes from 8.2 -The music now changes when you change DJ's in the nightclub. I hope I matched the right music with the right dj... -The nightclub under construction now has no music playing. no ini changes. Changes from 8.3 -Someone pointed out to me that the lightrigs for Dixon and Solomun were swapped, fixed. -The rotation of the spotlights worked well for up and down, not so well for left and right, this is now also fixed. -I could not get the Screens in the garage/storage to display whatever was on the nightclub tv's, it would load for less than a second and be replaced by normal tv, I have removed this, so that at least you can hear the nightclub music in the storage area. no ini changes. Changes from 8.4 -Ability to use indicators with the controller (right stick left/right), this can be modified in the ini, by adding CLeftindicator or CRightindicator with the relevant controler values. -Changed the way I call the menu for the Nightclub and the facility. If you are already in the Nightclub or in the facility, I call the menu, but not set the position, this due to the size of the interior -Removed Next song on vehicle menu, and removed it when pressing N. R removed the native, whilst on my game this did not lead to a crash, some other people reported crashes, so I now removed it completely. -Changed some code related to auto-detect of add-on vehicles and searching for model names (thanks IKT !) -Changed the way I detect num4/num6 navigation, hopefully this solves issues with other mods. -Freeze Game, in time menu. -Max Tune Vehicle, in vehicle mod menu. -Various small fixes. no ini changes. Changes from 8.5 -Yankton now has traffic and will display the relevant map, due to this, there is code that will unload Yankton the minute you are elsewhere. -Fixed an issue where any of the interior maps wouldn't display anymore. -Added support for added colors in the Vehicle color menu, also for wheel colors and pearls, futhermore wheelcolors now have all possible colors. -Added Color id display in the Vehicle color menu. -You can now use all colors as Pearls. -Due to many complaints about the controller indicators, I have decided to disable those by default. To use them, add CRightIndicator=6 and CLeftIndicator=5 to the keybindings section of TrainerV.ini. no ini changes. Changes from 8.6 -Infinite Boost, vehicle options, will be saved when save settings is used. Hold X or E (depending on the vehicle). -Fixed an issue when you search for vehicle engine sound. -One thing that always kind of bugged me was the removal of the native that allows for sitting. jedijosh920 sitting mod allows this, but it only supports a few chairs or benches. So I have borrowed the animations from this mod (thanks jedijosh920), but the trainer will support 208 chairs, benches, stools and busstops. Options menu 2nd page, or L+numpad 0. ini changes: keybindings: SitKey1=76 //Sit Key Default L SitKey2=96 //Sit Key Default Num 0 Changes from 8.7 -Fixed small issue with Sit down function. no ini changes. Changes from 8.8 -Compatibility with latest patch. no ini changes. Screenshot:
  2. Alexander Blade

    Script Hook V

    SCRIPT HOOK V ; We have skype group for developers with released plugins , if you are one then PM me and I'll send you the link ; Latest version v1.0.877.1 - 05 Oct 2016 Description Script hook is the library that allows to use GTA V script native functions in custom *.asi plugins. Installation 1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader (dsound.dll) before using new one. 3. This distrib also includes a sample asi plugin - native trainer, if you need the trainer then copy NativeTrainer.asi as well. Multiplayer Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Changelog v1.0.877.1 - added support of the latest patch v1.0.791.2 - added support of the latest patch v1.0.757.4 - added support of the latest patch v1.0.757.2 - added support of the latest patch v1.0.678.1 - added support of the latest patch v1.0.617.1a - added ability to access pickup pool - added ability to get base object pointer using script handle v1.0.617.1 - added support of the latest patch v1.0.573.1a - fixed an issue with object spawning limit with the latest patch v1.0.573.1 - added support of the latest patch v1.0.505.2a - fixed an issue with starting more than 20 scripts with the latest patch v1.0.505.2 - added support of the latest patch v1.0.463.1 - added support of the latest patch v1.0.393.4a - added ability to create more objects - added ability to access entity pools v1.0.393.4 - added support of the latest patch v1.0.393.2 - added support of the latest patch v1.0.372.2a - added directx hook - added ability to access script globals v1.0.372.2 - added support of the latest patch v1.0.350.2b - fixed thread start issue while using more than 20 scripts Supported game versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1, 1.0.505.2, 1.0.573.1, 1.0.617.1, 1.0.678.1, 1.0.757.2/4, 1.0.791.2, 1.0.877.1 DOWNLOAD DOWNLOAD SDK (developers only) Read this (post #59) if you want to write a wrapper for another language. Troubleshooting NATIVE TRAINER NATIVE SPEEDO
  3. BlackScout

    [REL|V] V PropRestore

    In October 12, 2018, someone by the nickname of "Ttokenblackguy" made a post on Reddit @ /r/GrandTheftAutoV, about a particular issue regarding prop spawns in GTA V. In his IMGUR/Reddit post he details that in Grand Theft Auto V, props that set to Low Priority in Map Definition files don't spawn. https://www.reddit.com/r/GrandTheftAutoV/comments/9nq5e5/project_san_andreas_enhanced/ This sparked in me a great curiosity to understand what could be possibly be happening so that these props did not spawn... (If you do not care about the explanation, feel free to skip to the comparisons and download part.) Thanks to the Python scripting language I was able to identify exactly which props were of Low Priority. (PRI_OPTIONAL_LOW) Thanks to that script it was also possible to process the YMAPs to change the priority of those props so they could spawn. Here is an example of a prop called prop_fountain1 that usually does not spawn at a fancy house in Rockford Hills: It's entry can be seen in bh1_30_strm_1.ymap However, even if you max all the Draw Distance and Density settings, it will not ever spawn. Along with many other props in the game... Thanks to CodeWalker by Dexyfex and my scripts, I was able to analyze and take dozens of screenshots all around Los Santos and Bone County. Amidst the journey, I discovered that certain props that are set to Low Priority do actually spawn. Which made me even more intrigued... One of them was prop_tree_stump_01: Which would spawn at bh1_45_critical_0.ymap. Here, have another comparison gif. Thinkering upon thinkering, I stumbled upon the Model Definition files (YTYPs)... I realized that there was a curious difference between those two props. v_trees.ytyp and v_garden.ytyp The fountain1 prop has a ParticleEffect extension and the stump_01 doesn't have any extensions at all. This also applied to other cases... Extensions, you may ask. What the hell are those? Model extensions define Particle, Audio and other sorts of effects that pertain to props/models that spawn in the game world. It was at this moment that I figured what was going on. Apparently, the RAGE engine has a feature (or a bug). That bug makes it so that props with extensions do not spawn IF they happen to be set to Low Priority in a Map Definition file. With this in mind, I wrote an extra Python script to pull from props YTYPs all models with extensions and make a list. This list made me pinpoint the exact props that wouldn't spawn. This pretty much confirmed what I had in mind... Props set to Low Priority that have extensions are in a certain way ignored by the game code. It could very well have been a feature to save resources on Last-Gen (Xbox 360 and PS3). However, it's more of a bug for Next-Gen (PC and Consoles) since these platforms have plenty of power and headroom for such tiny props. I must also mention that with those props restored, many scenarios were brought to life. Since some of them were dependent on the spawning of those props. I figured the best solution or workaround to this problem was to set all those props in the Map Definition (YMAPs) files from Low Priority to Required Priority. This would guarantee that all of those props would spawn even if the graphical settings were low. I also thought that because most of those props are pretty much details. The performance impact would be minimal. With a tremendous increase in quality and liveliness on the game. To better illustrate what's going on, I made a video with dozens of screenshot comparisons all over LS and Blaine County. (Rockstar Style :D) sigh IPB, I wanted this video to be centered... For now, I will be hosting the mod myself on Google Drive, but as soon as possible I will submit it to GTA5-Mods and the Drive link will become a mere mirror. Download Here - Google Drive - UPDATED v1.1 Installation Instructions can be found inside the ZIP. This is the part where I need to thank all of those that contributed in any way to this discovery. Ttokenblackguy - For discovering the priority bug GooD-NTS - For OpenIV and OpenFormats which helped me create this mod Dexyfex - For creating CodeWalker, an absolutely amazing tool that sped up the process of making this video. Spider-Vice - For helping me out with tips, discussing the problem, digging files and sharing screenshots with me. There may be issues. I don't think I have encountered any weird props showing up in weird locations. However, I'd be please to know if there is anything that can be changed. I am aware that Ttokenblackguy is doing pretty much a similar mod than me, however, his mod adds extra props that were not originally placed by Rockstar's Environmental Artists. The props on my end are restored, they are not additions (well, one could say they are). I only processed the original files with a Python script. The folder structure inside the RPF is simple as to make modifications easier for me. Loading MP Maps gets rid of the props. I don't think I will support this. I've spent hours trying to get it to work and got streaming issues all around the map. Blame Rockstar for not making a decent patch system and duped files everywhere. CHANGELOG: v1.1 - Fixed an issue in which loading MP Maps would cause half of the world not to render.
  4. MrGTAmodsgerman

    Real Television Program Mod

    Features: The Real Television Program Mod replaces some orginal GTA 5 TV Shows and Commercial breaks with real TV Shows and Commercial breaks from American Television. There is no full episode of the series, for that, just watch real TV! Let yourself be surprised what are included in shipments. The only think i can say is...The Simpsons is included! DO NOT FORGET TO BACKUP YOUR FILES!! I am not responsible for any damage that the user has done during the installation! Download Note: This is a big Mod, its 1.70GB big so dont worry Its the Full Mod! That is the reason why the mod is a month old! I got uploading problems with this MB Size You have to disconnect your PC from the Internet for this Mod OR Block the GTA5.exe in the Windows Firewall from the Internet! Otherwise the Launcher redownload the modded RPF. Or use the Mods folder from OpenIV This is version 1.0 and not the final version! But i didnt plan something to update yet. Video How to Install? Known Bugs: Blackscreen sometimes TV Shows repead Rockstar Editor filmed TV Screens are very buggy at Render Let me know if there is more I hope you like it Enjoy
  5. arewenotmen

    Enhanced Native Trainer

    This is my extended version of Alexander's Native Trainer, which I will slowly continue to develop until I get bored. It's open source, with a GitHub project. UPDATE #28 Changes: Reminder: you need the latest Script Hook, v1.0.393.4 Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around Contributions that are wholly or mostly thanks to Robert Kwapisz: Bodyguards "Chauffeur to Marker" in Locations menu Vehicle neon lights Vehicle 'extra power' feature replaced by detailed option Contributions from sub205: Option to fully upgrade cars, and spawn vehicles fully upgraded Some more teleport locations Weapon menu's 'No Reload' feature is improved and now works better with rockets etc. Thanks to Shane Allgeier. Blackout option added to World menu Scenarios named and added to Animations menu Ability to set custom skins by manually entering the name Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player Prevention against trainer working online; should hopefully still allow FiveM use Support for nkjellman's "Heist Map Updates in Single Player" mod. Turn on the teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordinates. Improvements to 'reset skin on death' to remove version dependency and prevent game crashes. Scrollable menu items now work by pressing Confirm first and then selecting an option. "Never Wanted" is rolled into Freeze Wanted Level Marksman Pistol was missing tint options Miscellaneous bug fixes and improvements PREVIOUS UPDATES: Pre-Built Release Download Compiled ASI and XML config, Release #28 on 03/08/15: here Read the bundled notes!
  6. andre500

    immuneSys

    This script adds a full scale immunity system for Michael, Franklin and Trevor. Immunity affects special abilities of each of the characters: for example, having 100% immunity you will be able to use your special ability indefinitely. Should you not watch out for character's health and let immunity drop lower than 10%, special abilities will be unavailable. When immunity reaches zero, your character will start falling occasionally. Running, jumping, swimming in the water during sunny weather will raise the immunity. Having soaking wet clothes under the rain, staying in the vehicle for prolonged periods of time, hospital visits will lower your immunity. To know current immunity status, press I button (key bind can be changed in INI file). Installation: drag and drop all mod files to 'scripts' folder. Dependencies/Requirements: Script Hook V .NET, NativeUI Download Link
  7. Today May 2, 2015 I will be releasing my Grand Theft Auto V Save Editor for PC. This editor is for: Xbox 360, PC, PlayStation 3, PlayStation 4 (Deccrypted Saves Only), and Xbox One (READ/CONVERT ONLY) ! Help & Full Changelog: Here ...Credits... By: XB36Hazard STFS Class: Supermodder IO Class (Reader & Writer): XB36Hazard GTA V Save Encryption: XB36Hazard GTA V Save Hash: XB36Hazard GTA V Save Class: XB36Hazard Editor Coding: XB36Hazard Editor Design: XB36Hazard ...Special Thanks... Ray Logan Things you can do... See Full Changelog ..Edit.. All Stats Characters Health : Even God Mode (Over 40 minutes of standing in front of a gun and never die!) Characters Armor Characters Special Ability Characters Cash Characters Vehicles Characters Weapons (Ammo, Attachments, Tints) Extract and Replace Data Blocks for advanced users Edit Wanted Level Missions Editor Unlocks (See Picture Below) Download: Here Virus Scan: Here Pictures: Video:
  8. Mod Description: This mod is an alternative mod like Szabo's Persistance Mod, Allows you to save as many vehicles as you want wherever you want, and keep the last vehicles you entered from disappearing into thin air. Also respawn when you restart the game. Work with any vehicles, including add-on vehicles. On v1.2, I added vehicle locking feature, which you need to lock your vehicles only your vehicles will be saved. And need to unlock before enter your vehicles. Otherwise your player will try to smash the window and trigger the alarm. Tutorial: Leave your vehicle and press E (D-Pad Right) to save. If successfully saved, you will hear your vehicle sound horn twice. Enter your vehicle again to remove the save. Before entering your vehicle, you need to unlock your vehicle, otherwise your player will smash the window. Requirements: - Latest ScriptHookV - Latest Community Script Hook V .NET - Visual C++ Redistributable Packages x64 2013 - Microsoft .NET Framework 4.5.2 Changelog: v1.3 - Fixed On Screen Displaying to unlock Personal Vehicle and Single Player Apartment vehicle. - Change Blip Scale smaller. v1.2 - Fixed Vehicles spawn on top of each other (again) - Vehicle will be lock when you save it, to unlock it, press E (D-Pad Right) again. Otherwise Player will smash the window. - Fixed Hazard Lights not working in v1.1. v1.1 - Fixed Vehicles spawn on top of each other - Added Lights and Hazard Lights when saving vehicle - Fixed sometimes saved vehicle despawn. v1.0 - Initial Release Known Bug(s): - Vehicles that don't have a roof, have a roof when loading. Download: https://www.gta5-mods.com/scripts/i-m-not-mental-s-persistance-mod
  9. Hello! I work at the company called Tobii. Tobii develops eye tracking technology and I decided to create a small mod to use it in GTA V. This mod allows you to control the camera and aim in GTA V with your eyes! If any skilled mod developers want to help me working on this mod then Tobii will give them few eye trackers FOR FREE. Same applies to popular streamers. It would be great to hear some feedback so feel free to leave comments and ask questions. On this video I play with a gamepad and mostly control the camera and aim with my eyes. The right joystick is used for fine adjustments while aiming. However eye tracking doesn't replace it, so you can use it as usual combined with eye tracking. The violet circle is not visible to the player. Download the latest version 0.10 https://github.com/alex8b/gta5eyetracking/releases/ You need to have one of these eye trackers to use it - Tobii Eye Tracker 4C - $169 / €169 - Tobii EyeX Follow https://twitter.com/tobiigaming for DISCOUNTS! - SteelSeries Sentry Gaming Eye Tracker - MSI GT72 Tobii Gaming Laptop - Alienware 17 Gaming Laptop You need to have an XBOX 360 Controller (or any other XInput compatible). If you have a PS4 Controller you can use DS4Windows to emulate XInput. http://ds4windows.com/ Controls Cheats: F4 - Cheat menu (Immortality/Give all weapons/Disable cops/Spawn vehicles) NUMPAD5, NUMPAD4, NUMPAD6, NUMPAD2, NUMPAD8 - Navigate the cheat menu XBOX 360 Controller: (LEFT THUMB + START) - Eye tracking settings menu DPAD - Navigate the eye tracking menu LB (on foot) - Weapon selection menu LT (on foot) - Aim at gaze RT (on foot) - Shoot at gaze RIGHT JOYSTICK (while holding LEFT THUMB) - Fine adjust the crosshair while shooting A - Incinerate at gaze B - Shoot a missile at gaze RB - Tase at gaze LB (in vehicle) - Shoot at gaze X (in vehicle) - Weapon selection Keyboard and mouse: F8 - Eye tracking settings menu ARROWS - Navigate the eye tracking menu B or XBUTTON1 - Shoot at gaze J or XBUTTON2 - Incinerate at gaze N or PGUP - Shoot a missile at gaze H or PGDOWN - Tase at gaze K - Debug info Source https://github.com/alex8b/gta5eyetracking Todo - Tutorial mission - Minigames: gaze aiming, motorbike+missile, airplane/helicopter
  10. Real_Gabe

    Real | RAGE 4K Water Overhaul

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer NOTE Water mainly is not just a bunch of textures! So with only texture modifications we can't do miracles, but we can make it a bit looks better (e.g. my new caustic or water foam texture cause better visual experience). This is just a texture mod, not moding the shaders, the game engine. So when you use this mod, or complaining about the differences between the mod and vanilla, please consider this! Thank you! GRAPHICS ENHANCER USED FOR SOME SCREENSHOTS Real | RAGE Graphics Enhancer L|ite INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV MODDED TEXTURES - waterclear.dds: This is the main water texture. Completly made a new texture, its resolution is 4096x4096px (original is 256x256px) - caustic.dds: Completly made a new texture, its resolution is 512x512px (original is 64x64px) - waterbump.dds: Completly made a new texture, its resolution is 1024x1024px (original is 128x128px) - waterbump2.dds: Completly made a new texture, its resolution is 1024x1024px (original is 64x64px) - waterfoam.dds: Completly made a new texture, its resolution is 4096x4096px (original is 1024x1024px) - waterfog.dds: Upscaled and sharpened the original texture, its new resolution is 1024x2048px (original is 256x512px) - waternoise.dds: Completly made a new texture, its resolution is 1024x1024px (original is 128x128px) If you found a bug, or you have suggestions, write me a comment! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload it to nowhere without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.5 (11/03/17) - New water foam texture - New waterclear texture - New waterbump2 texture - Added auto installer (OIV) - Added auto uninstaller (OIV) OLDER RELEASE NOTES IN THE README FILE!
  11. BorisVorontsov

    [GTAV|REL] ENBSeries graphic modification

    I've released ENBSeries 0.351 for GTA 5 by requests of users. Features implemented: Improved quality of antialising Unlimited deforming of vehicles Editable external post processing shaders Editable bloom and lens effects, including tweaks for game own Disabled fake character light and chromatic aberration Ambient occlusion and indirect lighting Skylighting effect (big range ambient occlusion, same as i did in GTA4) Adjusting of volumetric rays parameters, sky, clouds, lights of different kinds Adjusting of vehicle material properties and lights Compatibility: Frame scaling unsupported. If external shaders do not work and antialiasing (msaa) not visible when mod enabled, most likely you have NaturalVision installed (or something similar). To fix, do the following: Look at the "nextgen" and "first_NG" modifiers in timecycle_mods_1.xml file, replace line: <modifier name="nextgen" numMods="0" userFlags="0" /> by this code: <modifier name="nextgen" numMods="1" userFlags="0"> <lens_dist_coeff>-0.001 0.000</lens_dist_coeff> </modifier> Performance: Ssao_ssil and skylighting effects are the slowest features, so it's better to be careful with tweaking their quality parameters to find your own balance between performance and quality. Other features cost not much (except high quality MSAA, if you are running with high resolution or slow videocard). Here is screenshot with and without skylighting effect (no other effects): PS: Earlier ignored this game, because of no interest from users, most were satisfied with vanilla game graphics. Well, there are other mods of course, but as usual they lack features which ENBSeries have and good if used in conjunction. Download: On my web site http://enbdev.com, go to download section and choose GTA5 recent mod.
  12. Real_Gabe

    Real | RAGE Graphics Enhancer L|ite

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! Real | RAGE project's website MORE PICTURES: HERE REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer WHAT IS THIS? This is the lightweight version of my graphics mod called Real | RAGE Graphics Enhancer. Lite, because it’s only containing its ReShade preset! It is a good choice if you like the game’s original graphical mechanics and wanna spice it up with some ReShade enhancements; or you don’t like other heavyweight graphics mod’s ReShade preset and want to mix its game mods with my ReShade enhancements. If you need a heavyweight graphics mod instead, you can download the full version of Real | RAGE Graphics Enhancer from here! If you found a bug, or you have suggestions, write me a comment! You can read the readme file online or download it before you download the mod: HERE INSTALLATION INSTRUCTIONS IN THE README FILE CONTROLS When the game starts the ReShade starts automaticaly. - enable/disable the whole ReShade: press DELETE button - enable/disable the Ambient Light effect: press END button (this FX using the dirt lens effect, so it will be disabled too) - enable/disable Deband: press INSERT button - take screenshot: press PRINTSRCEEN button (you can find the screenshots in the game’s root directory in .png file format) My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.5 (08/14/18) UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) OLDER RELEASE NOTES IN THE README FILE!
  13. Real_Gabe

    Real | RAGE - Vehicles Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer GRAPHICS ENHANCER USED TO SCREENSHOTS Real | RAGE Graphics Enhancer MORE PICTURES: HERE If you found a bug, or you have suggestions, write me a comment! You can read the readme file online or download it before you download the mod: HERE INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). CURRENT FEATURES - Increased deformation for all vehicles (including DLC vehicles); cop cars has lower deformation than other cars; - Increased tire smoke on burnout; - Adjusted the smoke color; - Increased trail effect; - Bigger and more intensive siren lights; - Police motorcycle has now proper siren lights; - Rhino Tank adjustments; -Weapons now shooting through vehicles (and some more materials too); - Adjusted drag and traction on some terrain (ice, snow, sand, mud, etc.); For more information read the readme file! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.8 (08/23/18) Compatibility update: now compatible with game version 1.0.1493.0. OLDER RELEASE NOTES ARE IN THE README FILES!
  14. Real_Gabe

    Real | RAGE Weapons and Damage Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer You can read the readme file online before you download the mod: Readme VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). INSTALL There are two OIV installer files, weapons and extras. - If you need the full Real | RAGE experience, install both. - If you using other mods and you only need the weapon modifications just install the weapons installer. - If you using other weapon mod and you only need the extras (eg. pickups, health, euphoria, bullet impact visuals, blood, dispatch, relationships, etc. mods) just install the extras installer. DETAILED INSTALLATION INSTRUCTIONS AND INFORMATIONS IN THE README FILE! FEATURES EXAMPLES - All weapons and vehicle turrets are enhanced; - Vehicles and more objects/materials can be shoot through; - Damage of weapons and ped’s health has been balanced, cops are tougher; - Improved bullet impact visuals; - All weapons has unique range, recoil, rumble and accuracy; - All weapons’s muzzle flash and smoke, force, zoom and FOV has been adjusted; - Increased the zoom of the weapons and added zoom to weapons wich ones doesn’t have originally; - There are unique weapon changes where the fun factor is more important than realism; - You can use more weapons in vehicles; - You can shoot down planes flying on high altitude with homing launcher; - Now you can detach the scopes of the sniper rifles with a trainer (except marksman rifle); - Enhanced ragdoll, body physics and reactions (euphoria); - Pickups are not glowing and you have to press action button to pick them up; smaller pick up radius (you have to stand next to them to pick them up); - Peds drop nothing when they die; - Adjustments for blood effects: no blood mist on body shot, only on headshot, added headshot exit wound; - Tweaked fist and melee fights, no more kicking with melee weapon in hand; - The minigun now sounds like an A-10 Warthog… BRRRRRRRRRRRRRT…. 😊 …and much more! THE FUN WEAPONS STUN GUN: Non-lethal, shooting 2 darts, longer shock duration, decreased recharge time, minimal vehicle damage, added hitforce, using railgun’s tracer, removed muzzle flash; SAWN-OFF SHOTGUN: It’s a deadly short ranged hand cannon, kick like a horse, added zoom, decreased the weapon range, increased bullets in batch, one shot kill, high hit force, wide pellets scattering, added ground disturbance, so when you shoot on dusty surface dust will appear around you, or if you stand in water, it will splash around you; FIREWORK LAUNCHER: Increased rocket speed, increased range, rapid reload, fireworks explodes on higher altitude, bigger, brighter, longer lasting fireworks; SNOW BALL: The snow ball is flaming (in your hand too), it has flame trail when you throw it, the snowball set (only) peds on fire on direct hit; MORE INFORMATIONS IN THE README FILE! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v2.1493.2 (11/03/18) - No more manual install; - The installation (and uninstallation) process is now separated into two auto install phase (weapons and extras) for better usability with other mods; - Adjusted the sawn-off shotgun: increased the bullet force, the recoil and increased the range a little bit; - Updated the readme file: added fun weapons info and updated the installation instructions; OLDER RELEASE NOTES IN THE README FILES!
  15. Real_Gabe

    Real | RAGE - The GTA V Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! Real | RAGE project's website THE NAME „Real” comes from my nickname (Real_Gabe) and „RAGE” comes from the game’s engine (the soul and heart) called RAGE (Rockstar Advanced Game Engine). ABOUT THE PROJECT The Real | RAGE project contains all of my Real | RAGE mods (Real | RAGE Graphics Enhancer - Real | RAGE Weapons and Damage Enhancer - Real | RAGE 4K Water Overhaul - Real | RAGE - Vehicles Enhancer) with exclusive features! Exclusive features like body physics, dispatch, pickups, etc. modifications. This project’s goal is to enhance the GTA V experience in all way (graphics, weather, body physics, damage and health, weapons, vehicles, textures, dispatch, loadouts, etc.). EXCLUSIVE FEATURE EXAMPLES Like more cops patroling with more variety of vehicles and on foot too, cops and army using flashlight on their weapons, more people on beaches and promenades, increased ped population and vehicles density, adjustments for physical and other reactions of the body, e.g. bullet hit reactions, balancing, ragdolling, etc. More infos in the readme files. SEPARATED REAL | RAGE MODS Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer You can read the readme files online or download them before you download the mod: Main Readme | Textures readme | ReShade Readme INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV If you found a bug, or you have suggestions, write me a comment! My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.5 (08/26/18) This mod is now fully compatible with game version 1.0.1493.0 Because the game has new version, you have to delete all files from the mods folder and copy the new updated game files into it, then install again all the mods you used. But don’t install those mods which incomaptible with the new game version, because they can cause problems! RESHADE CHANGES: UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) GAME TWEAKS CHANGES: - Adjusted: some Gunrunning DLC weapons; OLDER RELEASE NOTES IN THE README FILES!
  16. Real_Gabe

    Real | RAGE Graphics Enhancer

    DOWNLOAD ATTENTION! Do not reupload this mod! Download this mod only from GTA5-mods.com for your safety! This is THE OFFICIAL page of this mod! Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You! This mod is part of my Real | RAGE project, you can find it here: CLICK Real | RAGE project's website MORE PICTURES: HERE REAL | RAGE MODS Real | RAGE - The GTA V Enhancer Real | RAGE Graphics Enhancer Real | RAGE Graphics Enhancer L|ite Real | RAGE Weapons and Damage Enhancer Real | RAGE 4K Water Overhaul Real | RAGE - Vehicles Enhancer Real | RAGE Graphics Enhancer L|ite is available now! If you only need a great ReShade preset: CLICK The Enhancer contains ReShade preset + game file tweaks (weather and other graphical adjustments). If you found a bug, or you have suggestions, write me a comment! VERSIONS EXPLANATION The Real | RAGE mods’s version numbers consists of three parts. The first part is the number of the main version, the second part is the number of the compatible game version, the third part is the mod’s release number (the number of the updates in the given main version). You can read the readme files online or download them before you download the mod: ReShade and Game Tweaks readme | Textures readme INSTALLATION INSTRUCTIONS IN THE README FILE YOU CAN INSTALL THIS MOD MANUALLY OR AUTOMATICALLY WITH OIV If the game crashes try the Simple Trainer for GTA V trainer! With this trainer I can start the game without crash in 95% of starts. Trainer’s page: CLICK CONTROLS When the game starts the ReShade starts automaticaly. - enable/disable the whole ReShade: press DELETE button - enable/disable the Ambient Light effect: press END button (this FX using the dirt lens effect, so it will be disabled too) - enable/disable Deband: press INSERT button - take screenshot: press PRINTSRCEEN button (you can find the screenshots in the game’s root directory in .png file format) MY PC CPU: AMD R7 1800X GPU: GTX 1070 8GB RAM: 16GB DDR4 3GHz My other mods: HERE ___________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod and don’t upload and/or alter it without my permission! © 2018 Gábor Sikó (Real_Gabe) ___________________________________________ Release notes v1.1493.9 (12/08/18) This mod now fully compatible with game version 1.0.1493.0 RESHADE CHANGES: UPDATED RESHADE VERSION TO v3.4.1 You need to delete the old ReShade installation from the game’s directory before installing the new version! (dxgi.dll, dxgi.ini, Real RAGE Graphics Enhancer.ini and reshade-shaders folder) OLDER RELEASE NOTES IN THE README FILES!
  17. EncryptedReality

    French Riviera V

    French Riviera V Introduction What is the plan for this project? Screenshots Team Credits Special Thanks
  18. Hi everyone, I've been working on a 3D map for PC version of GTAV. It's at: https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it! Enjoy! [Edit: Updated screenshots and description]
  19. Dani02

    Dani02's Workshop

    Hello! I'm Dani02. I modified and convert vanilla vehicles to GTA V . My mods: https://www.gta5-mods.com/users/Dani02 Sorry for my bad english!
  20. Alexander Blade

    Classic Handling

    GTA V CLASSIC HANDLING Description Classic Handling makes car controls and physics the way it was in GTA IV. Features - based on the original GTA IV handling - affects only cars - includes dlc cars - features normal deformation Download here Video
  21. theNGclan

    Niko Bellic Ped

    Niko Bellic Ped Current version: 3.3.0 BEST CHARACTER MOD 2015 - 2016 - 2017 Some people may want to replace a protagonist, and that's all fine and good. If you're like me, you would prefer to replace the actual Niko ped so he will have facial animations from the get-go and not replace a critical story character. This mod does just that. ----------------Download---------------- GTA5-Mods page Niko voice beta (unfinished as hell) ----------------Installation---------------- Drag and drop the update folder in the RAR into your root directory. This is safe and won't replace core files. Open update.rpf (preferably in the mods folder) and go to common/data Once in common/data, extract dlclist.xml Open the freshly extracted dlclist.xml file and add the following line to the dlc list: <item>dlcpacks:\nb\</item> Save the file. Replace the original dlclist.xml in update.rpf with the modified one. Enjoy Niko and his big nosed goodness. ----------------Exclusive features---------------- 1. Full facial animation. 2. Niko hand texture. 3. Proper leg texture. 4. Fixed torso texture. 5. Fixed feet texture. ----------------Change log---------------- 1.0 (5/18/15) - Initial release 1.1 (5/21/15) - Fixed issue with stretchy hands. 1.2 (5/22/15) - Fixed issue with last release that broke facial animations. 2.0 (5/31/15) - Added dozens of clothing options. Upped misc textures too. 2.1 (7/6/15) - Stability update. Crashes should no longer happen. New textures are added as an added bonus. A big update is coming soon. 2.6 (10/15/15) Overhaul update. Stability should be perfect. New clothes. Various fixes. 2.6.1 (10/15/15) - Quick hotfix. Fixed broken clothing item. 2.6.2 (11/29/15) - New clothing items, including a ski mask and backpack. 2.6.3 (1/13/16) - Now runs as a DLC. No longer replaces Niko ped. Helmets / hats now possible. 2.7.0 (3/14/16) - New hands. New clothing items. Stability improvements and easier-to-install DLC files. Still investigating crashing with certain DLC packs. 2.7.1 (3/18/16) - Multiplayer maps compatibility. 2.8.0 (5/30/16) - Added proper Niko head (no facial animations for now, this also broke Niko's default torso for now), Added new clothes, fixed hands so they no longer morph, texture improvements. 2.8.0a (6/17/16) - Compatability for Further Adventures in Finance and Felony. 2.8.1 (6/28/16) - Fixed default torso. 3.0.0 (7/14/16) - Overhaul update! Niko converted to V. Facial animations working! Proper head! Some clothing missing, will be added in a later date. 3.0.1 (10/17/16) - Clothes normals fixed, new clothes, support for latest update. MP maps not working again, investigating a fix. 3.0.2 (12/29/16) - New clothing item added. Supports mpimportexport. MP maps now work again. 3.0.3 (3/19/17) - New clothing items added. Supports mpspecialraces. 3.0.3a (3/19/17) - Fixed crash. 3.0.4 (6/25/17) - New clothes. New clothing textures. Beard textures for head. New hair. Weight fixes. File size improvements. Support for mpgunrunning. 3.0.5 (7/17/17) - Compatibility for the latest build of IVPack. New clothes. 3.1.0 (8/13/17) - Fixed hair issue. New clothing. Hands fixed. 3.1.1 (9/5/17) - Support for mpsmuggler and mpairraces. Upgraded face weights. 3.2.0 (12/18/17) - Support for mpchristmas2017. New clothes. Rigging improvements. 3.2.1 (1/1/18) - New clothes. Rigging improvements. 3.2.2 (3/29/18) - Support for mpassault. New clothes. Rigging improvements. 3.3.0 (8/2/18) - Support for mpbattle. New clothes. YMT edits. First person overlays. Support with Menyoo is limited, use with caution. ----------------Trailer---------------- ----------------Screenshots---------------- ----------------Misc---------------- Made by theNGclan. 5/18/15. You can upload this anywhere ONLY if you credit me. This mod was designed when helping lunchxbles with his Trevor over Niko mod. Thanks to HeySlickItsMe for YMT edits. Thanks to _CP_ for fixing the MP maps issue! Thanks to bad company for his military models! Huge thanks to Donut for the new clothing textures! Niko over Trevor mod: https://www.gta5-mods.com/player/niko-model-swap-not-a-script-legs and http://gtaforums.com/topic/793364-vrel-niko-mod-full-model/
  22. NDev

    EMS Mod

    Hi everybody! This is my FIRST script, so I'm sorry if you meet some issues during the game! EMS Mod allows you to play as a Paramedic, a Medic or a Helicopter Rescuer. Respond to callouts by pressing Y in order to respond to citizens in a need! Current Version: 0.8.4 BETA CALLOUTS: -Cardiac Arrest: reach asap the patient and treat him if you want to save his life! -Unconscious person: a person has suddenly lost his consciousness. Medical treatment is needed as soon as possible! -Vehicle accident: unfortunately somebody had a serious vehicle accident and he's waiting for your arrival! -Trauma: treat an injured person and carry him/her to the hospital! -Person shot: somebody was shot, rush to the scene, but wait for the police before approaching the patient! Or, if you're bold enough, go and risk! -Person with fever: Central reported a vomiting person with fever. Is it a severe infectious disease? Be careful! -Transport: you only have to transport a person because him/her cannot go lonely to the hospital. -Person hit by a car: somebody was hit by a car and now needs your assistance! -Overdose/alcohol-induced coma: rush to the scene and check the vitals of someone who is in coma! -Drunk person: check this person’s health and then transport him to the hospital. Don't worry, I'm planning to add in the next future more callouts and features! REQUIREMENTS -ScriptHook (compiled with v1.0.877.1) -ScriptHook V .NET -latest NativeUI <--IMPORTANT!!! FILES -EMS Mod.dll -EMS Mod.ini -README.txt LINK TO DOWNLOAD: https://www.gta5-mods.com/scripts/ems-mod ISSUE REPORTING It is very important for me to have all of my script issues reported with all the related details in order to let me fix them and make my mod better and better! Any info about the bug reporting can be found in the README.TXT file! ##COOPERATION PROGRAM## Do you love playing GTA V? Do you like my mod? Would you like to play an important role in its development? You can enter my Cooperation Program (CP-Ems Mod)! All you have to do is PM-ing me (sending an email address of yours too) so that I'll explain you how could you help me with this script!! PS: I'm sorry but there's no money reward for the participation in this CP. Thanks for downloading!!! CHANGELOG v. 0.8.4: -"Overdose/alcohol-induced coma" and "drunk person" callouts added. -Partner: you can now have a partner and give him orders! -Patient Menu: open this menu to obtain patient's history, to choose which treatment to do and so on! -Now you can cancel a callout in any moment. -Increased reality in several callouts. v. 0.8.3: -A totally new menu thanks to NativeUI! NATIVEUI SUPPORT NEEDED. -Enhanced realism during “Vehicle accident” callout. -Other treatments added. -Enhanced realism during CPR (with re-evaluation of vitals). -Several bug fixes and improvements. v. 0.8.2 : - Added Medic and Helicopter Rescuer. -Several bug fixes and improvements. v. 0.8 : first release. AUTHOR: NDev CREDITS: Crickethill, Dustin, Harry
  23. _CP_

    VisualV

    VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone time cycle, edited timecycle modificators for areas/interiors, improved color correction to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer. What was changed in VisualV? - All weathers rewritten from scratch, based on a hundreds of Los Angeles photos and movies. - Draw distance of lights was increased and they are more visible. - Moon movement is corrected (no more moonrise at west!). - Moon size was matched to the real world. - Volumetric fog effect was improved, now it's stunning as it should be. - Clouds colors, intensity and movement were built from scratch. - Shadows under vehicles are in higher quality, so they are no more not blocky. - Chromatic aberration and vignetting were removed from the normal gameplay. - Lens flares are all the same for three lead characters. - Dithering effect from the grass was removed for good, rainy weathers will make it great! - And many, many minor fixes. VisualV has own ReShade and ENB presets, with heat haze effect available only for VisualV. There are few optionals improvements, check them out! ] Watch a comparsion video between vanilla graphic by R* and VisualV made by GSE Studio. 1.0.410 version: - Added trees reflections (Removed grass dithering + trees reflections). - Compatibility with ENB Series 0.351 (ENB settings). OpenIV mod Package is included, you can install VisualV in few clicks! 1.0.410 If you have any suggestions and ideas, what can we improve or change in weather and post processing effects, feel free to say that! We are opened for the community! If you like VisualV and other my productions, like converted vehicles or texture fixes, send a voluntary donation via PayPal, our hard work to bring the most beatiful enviroment will be rewarded! TOOLS USED - OpenIV - Notepad++ - Simple Trainer by sjaak327 - Visual Settigns + Timecycle Reloader by Unknown Modder
  24. ] This series directly follows the Hao series. You should consider downloading and playing the Hao series first in order for the official story-line to make sense: Missions for Hao I have added 10 new missions for Non-Playable Character (NPC) Benny. Yes, that's right! The one and only, "Benny's Original Motorworks". Benny takes us on a wild adventure through the streets of Los Santos. In this series, we see what friends have your back; how many people want you dead, and how the hierarchical system of the drug game manipulates its players. From wild goose chases to dirty oil changes. Grab your tools, hammer, and the wrench. Benny's gonna need you strapped up for this one. *This series includes about 5 hours of gameplay. I will be making more missions with intense story-lines for Non-Playable Characters in the future. Bam can be glitchy so I included video walkthroughs on YouTube to help with missions. Please if you don't complete a mission, remember to reset the unfinished missions before starting another one. I noticed if even if you don't do this after every completed mission or attempt, game textures start disappearing: Build a mission [H key] -> Edit/Create -> Clear loaded mission Otherwise the next missions might behave in a strange way REQUIRED build-a-mission https://GTA5-mods.com/scripts/build_a_mission open interiors https://www.gta5-mods.com/scripts/open-all-interiors (Most of my missions use open interiors..you will need it to complete missions successfully) RECOMMENDED https://www.gta5-mods.com/scripts/simple-trainer-for-gtav (Change into NPC Benny for mission story line to make sense) https://www.gta5-mods.com/scripts/character-swap (Tricks game into thinking Benny or any other NPC is a main character) which allows you to receive money from missions, buy cars with dealership mod, shop for guns, car mods, and most things except for clothes all while playing as another character model (NPC). Download Links: http://www.mediafire.com/file/3ed48fpns490dcx/Benny's+Revenge.rar https://www.gta5-mods.com/scripts/benny-s-revenge-build-a-mission Install: Drag and drop, copy, or extract folders in archive to: \Grand Theft Auto V\scripts\bam\missions Enjoy!
  25. Community Script Hook V .NET You may remember the .NET ScriptHook back from GTAIV, it allowed using the easy to learn, but extremly powerful .NET languages to write scripts that can be executed ingame. About This ASI plugin for the just released Script Hook V attempts to recreate this experience for GTAV. It's full source code is hosted on Github, development is community-driven and open to everybody, so contributions are warmly welcomed. Right now it's able to load, compile and run .NET scripts and reload them while the game is running (press the "Insert" key). It also comes with a vast scripting API abstracting away the native function calls (you can still do those manually through "GTA.Native.Function.Call" though). Scripts are executed in a separate AppDomain, any exceptions thrown thus shouldn't affect the game or ScriptHook. Thanks a lot to Alexander Blade for Script Hook V and HazardX for the inspiration with his GTAIV .NET ScriptHook. Download Latest Binary Release Installation Install both the Microsoft .NET Framework 4.5.2 and the Visual C++ Redistributable Package for Visual Studio 2013 (x64) (or loading will fail). Download and install the latest Script Hook V (including the ASI loader). Download Community Script Hook V .NET and copy the ASI file into your game folder. Create (or download) a C#/VisualBasic code file (.cs, .vb) or compiled .NET assembly (.dll) inside the "scripts" folder in your game directory and start scripting! Contributing Important files: source/core/Main.cpp: The main script entry point source/core/ScriptDomain.cpp: .NET script manager. Loads, compiles and executes the scripts. source/core/Script.hpp: Class from which all scripts have to inherit, handles the script main loop. source/core/Native.cpp: Managed to native function call conversion. source/core/NativeHashes.hpp: Native function hash enumeration. The remaining files in source/scripting implement the scripting API. Any help on improving that API is much appreciated. Documentation Either use notepad to edit source code scripts directly or use Visual Studio to compile them to assemblies. Going down the Visual Studio way has the advantage of syntax highlighting, code completion and Intellisense (since there is no API documentation yet). Just create a C# or VisualBasic class library project, add a reference to Script Hook V .NET (rename the ASI to DLL) in the project properties and you are ready to go. If something doesn't work, check the log file. It catches exceptions and gives you all the information to get to the bottom of the problem. Visit the wiki for more help on how to get started and write scripts.
×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.