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  1. Alexander Blade

    Script Hook V

    SCRIPT HOOK V ; We have skype group for developers with released plugins , if you are one then PM me and I'll send you the link ; Latest version v1.0.877.1 - 05 Oct 2016 Description Script hook is the library that allows to use GTA V script native functions in custom *.asi plugins. Installation 1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader (dsound.dll) before using new one. 3. This distrib also includes a sample asi plugin - native trainer, if you need the trainer then copy NativeTrainer.asi as well. Multiplayer Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Changelog v1.0.877.1 - added support of the latest patch v1.0.791.2 - added support of the latest patch v1.0.757.4 - added support of the latest patch v1.0.757.2 - added support of the latest patch v1.0.678.1 - added support of the latest patch v1.0.617.1a - added ability to access pickup pool - added ability to get base object pointer using script handle v1.0.617.1 - added support of the latest patch v1.0.573.1a - fixed an issue with object spawning limit with the latest patch v1.0.573.1 - added support of the latest patch v1.0.505.2a - fixed an issue with starting more than 20 scripts with the latest patch v1.0.505.2 - added support of the latest patch v1.0.463.1 - added support of the latest patch v1.0.393.4a - added ability to create more objects - added ability to access entity pools v1.0.393.4 - added support of the latest patch v1.0.393.2 - added support of the latest patch v1.0.372.2a - added directx hook - added ability to access script globals v1.0.372.2 - added support of the latest patch v1.0.350.2b - fixed thread start issue while using more than 20 scripts Supported game versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1, 1.0.505.2, 1.0.573.1, 1.0.617.1, 1.0.678.1, 1.0.757.2/4, 1.0.791.2, 1.0.877.1 DOWNLOAD DOWNLOAD SDK (developers only) Read this (post #59) if you want to write a wrapper for another language. Troubleshooting NATIVE TRAINER NATIVE SPEEDO
  2. linkinforever

    [ GTA V ] GIMS for 3dsmax 2017 - 2020

    Hi , I had lot of requests about GIMS for 3ds max 2016+ , Well here we go I fixed it. Tested on 3dsmax 2018 and 2020 and it works fine. Fixes : - "Shared Core" Error on startup - "Utilities Missed" Error on startup - "Can't find resources" Error on Importing - NinjaRipper and Max Payne 3 Fixed too. - .Net GUI Issues on start up - "Run-Time" error on Exporting - "Run-Time" error on material converting Shots : Startup http://img.mostafa3d.net/di/1PDS/A.jpg Importing http://img.mostafa3d.net/di/VIYO/B.jpg Material Editing http://img.mostafa3d.net/di/J9J5/C.jpg Creating GTA Objects http://img.mostafa3d.net/di/CLBS/D.jpg Exporting http://img.mostafa3d.net/di/4BD7/E.jpg Download Link : http://s000.tinyupload.com/index.php?file_id=00086192853612613946 Or Click Here. Freezing Fixed Version : http://s000.tinyupload.com/index.php?file_id=02588146067631439730 Mirror: http://rockstarvision.com/GIMS_2016+_ManualInstall_v2.zip How to Install : 1. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018' 2. Copy _local to 'C:\Users\yourusername\AppData\Local' 3. After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. WARNING : I did not change any code of main core and other parts , I only fixed error parts caused by new version of 3ds max... But GIMS randomly freeze on tab switching for 2- 5 minutes , it has no error and will be fine after a while. I tried to find why it goes frozen but original developer made a real mess with his coding [ sorry 3Doomer ] Whatever it is , I believe it's becuz of GUI changes made in 3dsmax 2018 and .Net UI when 3Doomer used Old methods to create GIMS UI. Btw , It works fine and I tested on other systems and just two of them had this issue and one of them was fine. UPDATE 2 : Freezing Issue fixed by tuxick . Attention : The version is uploaded is the last version uploaded in OpenIV and found on this froum , I WILL NOT UPDATE newer versions but I left the GIMS SOURCE OPEN so anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest. UPDATE 3 : Several Fixes by Tosyk. GIMS Evo fixed 2009-2020 by Tosyk Have Fun
  3. girlsonfilm

    [V] Airwaves

    So... GTA Vs 10th anniversary was coming up, and I felt like replaying it for the first time in a long while. But I wanted to find a way of spicing up my playthrough..... This mod restores all of the 200+ radio songs that did not make the release game (alongside one track cut from the game post-release). Not a single piece of existing music has been replaced. The tracks have proper DJ intros and outros (which I had to time manually for all 200+ songs) and ALL BETA SONGS (barring some of the tracks from Posh Boy's Channel X Rejected album) have their own special DJ announcements! 373 separate lines in total! (Done with a mix of RVC and ElevenLabs). In addition to this, many of the beta tracks also play inside of interiors to properly integrate them into the overall game experience. There's nothing more appropriate than The Way I Are booming off a strip club speaker. All of the songs are HQ FLAC rips that have been mastered and normalized (and many had to be manually EQ'd and adjusted in order to sound good). A copious amount of testing was undergone to make sure tracks worked and sounded as they should. So enjoy playing through GTA V the way the soundtrack guys intended (or I'd hope so at least.) Preview videos of the mod in action! (Keep in mind that the Soulwax preview consists of a highly edited and condensed version of the actual mix) Tracklist: Also, unrelated to the mod, but a fun little tidbit!: I also fixed many of the naming errors within the original TrackID (misspellings, inconsistent text formatting, and uncredited features/miscredits). There are far more corrections than just these - but the others I've kind of lost track of. Either way, this should give you an idea. I've done a copious amount of testing and am confident everything works as intended. If there are any glaring problems which would warrant an update - then do ring the alarm. There's over 200 songs after all. Edit: If songs refuse to play, try setting the order level higher in the setup2.xml file inside the root of the dlc.rpf file. My apologies. DOWNLOAD VERSION 1.2: https://mega.nz/file/viZXADzT#J8zXAmvaVX3WkHAmZ8Y2mrfG8_3bjFvDF4g7PJfYNrE Version 1.2 change log: MAJOR MAJOR MAJOR THANKS TO MGGAMES100 for: - Worldwide FM Mix (created by him and Mr. Jawsum) - Implementing all the Channel X Rejected Songs (I originally planned on ignoring these) - Generating most of the Los Santos Rock Radio, Radio Mirror Park and Channel X DJ lines, and writing a couple of them too - Additional testing and feedback WILDBRICK142 for documenting the ins and outs of the game's radio system and creating a comprehensive TrackID database, this could NOT IN ANY WAY have been possible without Brick's research. I hope to treat you to a beer someday. Ash_735 for hosting the videos and doing the thumbnails for em! And also a major thanks to the developers of OpenIV & and its OpenFormats system, and Codewalker (for allowing me to edit audio metadata). A postscript. Or ramble. Both: This mod represents hundreds of hours of work and testing (and the gradual degradation of my sanity lol). I sincerely hope you enjoy it.
  4. HELLO THERE! I'm quite new to V's modding scene and this is my first ever release. Seeing a bunch of awesome mod showcases on this forum in particular made me want to go back to Zmodeler to mess around with vanilla vehicles. Few years ago I used to do that with San Andreas, but never really released anything as they were usually really bad edits made for personal use. I know this ain't much of a showroom / workshop yet, but I'm hoping that this topic hypes me enough to keep learning more stuff so I can come with some awesome (and better quality) edits for everyone! Any constructive feedback, modelling tips or anything else that adds positively to this mod or my work is highly appreciated!! They help me improve future ideas and releases. Bravado LSL Dorado
  5. girlsonfilm

    [V] Pre-Millennium Radio Add-on

    Get your over-designed and tacky windbreakers out. It's Pre-Millennium Radio. This mod is a fan's interpretation of what the cut P.M.R station from GTA V could've entailed. It's completely add-on. No existing station or music has been replaced. This originally was meant to be an optional mod for my V Airwaves mod (which you should still check out), but once more work went into it, I felt it was worthy enough for a stand-alone release. The mod still is fully compatible with V Airwaves. Pre-Millennium Radio is an unequivocal celebration of the A and B-sides of 90s rock, featuring a lengthy but uncompromising 76-song tracklist, to ensure you'll always find something new to listen to once you tune in. It's a station that is sure to not grow old anytime soon. P.M.R is an eclectic mix of alternative rock, grunge, britpop, industrial rock, shoegaze, baggy, rap rock, post-hardcore, nu-metal, indie, pop rock, dream pop, math rock, pop/skate punk, slacker rock and hard rock - from the chart toppers that have immortalized the 90s such as Nirvana, Radiohead, RHCP, Alice in Chains, My Bloody Valentine, Weezer, Beck, Blur and The Foo Fighters - to the widely beloved indie darlings à la Liz Phair, Pavement, Stereolab, Dinosaur Jr, Teenage Fanclub, Modest Mouse, Slint and Ween - and a small number of obscure but highly talented acts who never received their due. From smash hits to underground curiosities, it's accessible, familiar - yet also laden with many surprises. And who will be the one to supplement this bask of musical deja-vu? It's Badger Goodger! He voices PMR's unnamed, financially insecure, slightly nihilistic yet reasonably sound DJ host. He has over 250 unique lines of dialogue, written by both me and Badger. We made sure the dialogue melded well with the absurdist and satirical nature of GTA V's writing, whilst also still being grounded enough to sound believable. To an extent, that is. We also made sure all of the dialogue was lore-friendly. Locations of bands are referred to by their in-universe counterparts, and a small handful of references have also been made to several in-universe products to further help sell the idea of this being an actual radio station broadcasting to the state of San Andreas. Each song has one to three uniquely track-specific intro lines (135 introductory lines in total), with 39 unspecific song intros and outros, the DJ goes on lengthy tangents about a variety of topics; the novelty (and dangers) of VHS, shoe bombers, climate denialism, the current state of music, the increasing antiquity of radio, the smoke and mirrors of tourism marketing, and far more. The host has morning, afternoon, evening, and night comments, and informs listeners of incoming ad and news breaks. The real deal! The station features its own bumpers as well, which were quite fun to make. And all this clocks in at a meager 800 MB. All of the songs were sourced from FLAC rips, and have been normalized to consistent audio levels. Tracklist (colored tracks are songs that were deleted from the game originally): DOWNLOAD: https://mega.nz/file/GqQU0DAB#VlM5ETnzycQDbyn0EIC0-EmPgiETAhSbxwLr59XUYuE UPDATE 1.1: https://mega.nz/file/n7giSbjQ#WXShiCjOdkqdF4ZMWMIa03rSciaEOD5a_HYmt-qPc2w Edit: If songs refuse to play, try setting the order level higher in the setup2.xml file inside the root of the dlc.rpf file. My apologies. BIG UPS TO: Badger Goodger for being so kind as to lend his voice to this project, co-writing the dialogue, and doing additional QA. Also a major thanks to Wildbrick142, as this station couldn't have been possible without Brick's research. An extra thank you to the developers of OpenIV and Codewalker. Thanks to Ash_735 for creating the thumbnail for the preview video. Enjoy, people! September's just around the corner....
  6. Today May 2, 2015 I will be releasing my Grand Theft Auto V Save Editor for PC. This editor is for: Xbox 360, PC, PlayStation 3, PlayStation 4 (Deccrypted Saves Only), and Xbox One (READ/CONVERT ONLY) ! Help & Full Changelog: Here ...Credits... By: XB36Hazard STFS Class: Supermodder IO Class (Reader & Writer): XB36Hazard GTA V Save Encryption: XB36Hazard GTA V Save Hash: XB36Hazard GTA V Save Class: XB36Hazard Editor Coding: XB36Hazard Editor Design: XB36Hazard ...Special Thanks... Ray Logan Things you can do... See Full Changelog ..Edit.. All Stats Characters Health : Even God Mode (Over 40 minutes of standing in front of a gun and never die!) Characters Armor Characters Special Ability Characters Cash Characters Vehicles Characters Weapons (Ammo, Attachments, Tints) Extract and Replace Data Blocks for advanced users Edit Wanted Level Missions Editor Unlocks (See Picture Below) Download: Here Virus Scan: Here Pictures: Video:
  7. HeySlickThatsMe

    HeySlickThatsMe's Workshop

    Welcome to my workshop. After 5 years on the east coast, it was finally time to go home - i decided to create a workshop so people can have easier access to my mods, this will also allow me to share some work in progress stuff i suppose. Hopefully some of it gets released one day. Here you will be able to find all my GTA V mods, images of my custom created modded characters with use of GTA Online creator (currently they are a surprise tool that will help us later), some old garbage and WATCH_DOGS stuff. I will add some preview images in the future, right now you can quickly access every single mod by clicking the link - the name of the mod, that will show you the mod page and it's screenshots. This thread is still somewhat work in progress and of course i will keep updating it... if i don't forget. Do note that i shift projects pretty often and sometimes i don't have motivation to work on x but i will definitely come back to it later, it's a messy work schedule but it works sometimes. It's time to gear up. Get yourself some fresh threads... or a haircut. Other stuff that doesn't fit the two categories. Behind the scenes footage and some work in progress mods. -TBA -TBA Most of these are bad tbh.
  8. Golden Saddle

    Golden Saddle's Workshop

    Hey There! I can't believe actually opened one of these! I am Golden Saddle, I am a Youtuber, My favourite character is (cutscene/cs)grove1 [Not Fam3]. This is a collection of all my mods. I plan on making/releasing mods for San Andreas and Vice City, and possibly V in the future alongside more non beta related GTA IV Mods. (Note: As of 26 of Feb 2024, Some Images are missing due to Discord changing how files work, I will re-upload all images onto Imgur but I don't know how long it will take)
  9. Dani02

    Dani02's Workshop

    Hello! I'm Dani02. I modified and convert vanilla vehicles to GTA V . My mods: https://www.gta5-mods.com/users/Dani02 Sorry for my bad english!
  10. Open All Interiors mod v5 - by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft) UPDATED TO V5: Download What does it do?: 1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also! 2. Some interiors which were cut from the game (but still in the game files) are also included! 3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by holding F7 until you hear a click)! 4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings. This mod is amazing for exploring, doing shootouts with the police, and making videos! Interiors that are opened: 1. LifeInvader offices 2. Tequi-la-la 3. Sandy Shores sheriff department 4. Paleto Bay sheriff department 5. Lazlow's stadium 6. Cluckin Bell factory 7. Bahamas Mamas West nightclub (R* blocked it off, so you teleport in by standing at the front doors) 8. Comedy club (you teleport in by standing at the front doors) 9. The O'Neil farmhouse 10. The "Humane Labs" 11. FIB building bottom floors 12. FIB building floor 49 (access through first elevator) 13. FIB building burnt out floors 47 - 53 (access through second elevator) 14. Hospital 15. Epsilon storage room 16. Lester's sweatshop 17. Jewellery store 18. Building under construction beside jewellery store 19. Lester's house 20. Franklin's aunt's house 21. Janitor's apartment 22. Foundry 23. Recycling plant 24. Meat packing facility 25. Simeon's dealership 26. Torture building 27. Morgue (R* blocked it off, so you teleport in by standing at the front doors) 28. Madrazo's ranch (doors open, but R* put an invisible wall there :\ ) 29. Floyd's house 30. Devin Weston's chop shop 31. Omega's lab 32. Paleto Bay bank 33. Union Depository (added in v2) 34. Therapist's office (added in v2) 35. Motel room (added in v2) 36. High-end GTA Online apartment (added in v2) (at Eclipse Towers) 37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach) 38. Low-end GTA Online house (added in v2) (at Davis) 39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled) 40. Yacht from GTA Online heists (added in v3) (requires Online map enabled) 41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled) 42. IAA building office (added in v3) 43. Cinema (added in v3) 44. Solomon's office (added in v3) 45. Chumash beach house (added in v3) 46. Benny's Garage (added in v4) (requires Online map enabled) 47. GTA Online Penthouse (added in v4) (requires Online map enabled) 48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled) 49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled) 50. High-end GTA Online garage (added in v4) 51. Mid-end GTA Online garage (added in v4) 52. Low-end GTA Online garage (added in v4) 53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station) 54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled) 55. Small warehouse (added in v5) (requires Online map enabled) 56. Medium warehouse (added in v5) (requires Online map enabled) 57. Large warehouse (added in v5) (requires Online map enabled) 58. The Lost MC clubhouse (added in v5) (requires Online map enabled) 59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled) 60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled) 61. Meth lab (added in v5) (requires Online map enabled) 62. Counterfeit money factory (added in v5) (requires Online map enabled) 63. Cocaine lab (added in v5) (requires Online map enabled) 64. Weed growhouse (added in v5) (requires Online map enabled) 65. Document forgery office (glitched) (added in v5) (requires Online map enabled) Installation instructions: 1. Make sure you have Alexander Blade's ScriptHookV already installed 2. Download this mod and unzip it 3. Copy and paste OpenInteriors.asi to the GTA V directory 4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing Mod instructions: -Simply go to any interior you want and walk in freely! -Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside! -You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them. -Hold F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map Warnings: 1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)! 2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game. Version 2 changelog: -Added 6 new interiors (see the interior list above) -You can now access Michael's, Franklin's & Trevor's safehouses as any character -Added a working elevator to the Humane Labs to access the cooling tunnels -Removed the grate at the entrance of the Humane Labs cooling tunnels -Added a way to teleport into Madrazo's house -Added a teleportation transition to make teleporting much nicer and seamless -Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it! -Opened various rooms in the police station -Opened an office in Simeon's dealership -Opened the "Imagineering room" in the LifeInvader building -Opened another entrance into the LifeInvader building -Opened another entrance into the Abbatoir -Opened another entrance into the Cluckin' Bell factory -Changed the way the interior blip looks -Added a configurable .ini file that allows you to change blip settings -By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips) Version 3 changelog: -Added 7 new interiors (see the interior list above) -The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions) -Added a working elevator in the Union Depository (you'll need to shoot it open to get in) -Removed a fake door at the Recycling plant which blocked off half of the interior -Opened the gates at the Merryweather facility in the docks -Fixed an issue where the game would freeze while leaving Trevor's garage -Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment Version 4 changelog: -Added 7 new interiors (see interior list above) -Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag. -Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues. -Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in. -Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!) -Added props back to the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that. -You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it. Version 5 changelog: -Added 12 new interiors (see interior list above) -Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including: -You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file) -You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file) -You can change the design of the office or motorcycle clubs via the .ini file Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.
  11. mlgthatsme

    Single Player Garage

    Hi all! I've been working pretty hard on this, and I thought I'd give you a look at what's coming. Features so far:Unlimited Garages In Garage mod shop Share vehicles with friends No blacklisted vehicles. (You can store anything .... ANYTHING.) Vehicle Delivery And plenty more to come! Change log: Version 0.1 First Release Store Vehicles in Garage Share vehicle saves with friends Mod vehicle in garage +More Version 0.2 Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff) Changed up Mod Shop UI Added vehicle delivery (Press F5) You can change this in the SPG.ini file. Bug Logging. Remove Vehicle Confirmation. Remove Vehicle from Garage and drive it outside. Some bug fixes. Removed yellow highlight. Version 0.3 Added Weazel Plaza Added Tinsel Towers Fixed numerous bugs preventing Vehicles from Spawning. Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash. Changed error log layout again. Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility) Vehicle blip hides when you're in the vehicle. In-Garage Los Santos Customs Overhaul (Not entirely finished though) If Vehicles are moved inside Garage, they are reset back to their original position. Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it. Added Vehicle list to Floor select menu. Fixed plate types not saving Version 0.31 Compatibility with ScriptHookVDotNet 1.0Version 0.4 Stats work Liveries now save. Fixed not being able to set vehicle mods to stock. Increased size of Vehicle Stats floater. Garage Blips are now short ranged. (Won't clutter the map) Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete) Added support for 2 Car and 6 Car Garage Interiors Added "Return all Vehicles" to mechanic menu Added Several Garages scattered over the city (7 New Ones) You now have to press the Action Button to enter and leave Garages. Active vehicles can now be delivered if you're far away enough from them. You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing) Delivered Vehicles now align to the road properly. Added "For Sale" signs at the font of each Building for purchasing Garages. You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free) Added Net Notifications and analytics. Version 0.41 Numerous bug fixes Version 0.5 Now uses ScriptHookVDotNet 2.3 Added support for latest GTA V Updates (Up to build 463) You can now change the radio station by going to the red circle in your Garage. Fixed neon color bug Version 0.6 Removed NetNotifications Fixed crashing. Hopefully everything works again. Its been a while, but hopefully this fixes things. Known Issues: Vehicles that don't have a roof, have a roof when loading.Troubleshooting: If you're having issues installing the mod, try install these: Visual C++ Redistributable Packages Microsoft .NET Framework 4.5 This is a mod I built alongside my NativePI Library (Native Player Interaction Menu Library) that allows modders to create menus that look like Rockstar themselves made it Please note that this is a very early build, and glitches are bound to happen. So let me know if there is a bug and how you made the bug happen. All suggestions are welcome DOWNLOAD BETA 0.6
  12. MrGTAmodsgerman

    Real Television Program Mod

    Features: The Real Television Program Mod replaces some orginal GTA 5 TV Shows and Commercial breaks with real TV Shows and Commercial breaks from American Television. There is no full episode of the series, for that, just watch real TV! Let yourself be surprised what are included in shipments. The only think i can say is...The Simpsons is included! DO NOT FORGET TO BACKUP YOUR FILES!! I am not responsible for any damage that the user has done during the installation! Download Note: This is a big Mod, its 1.70GB big so dont worry Its the Full Mod! That is the reason why the mod is a month old! I got uploading problems with this MB Size You have to disconnect your PC from the Internet for this Mod OR Block the GTA5.exe in the Windows Firewall from the Internet! Otherwise the Launcher redownload the modded RPF. Or use the Mods folder from OpenIV This is version 1.0 and not the final version! But i didnt plan something to update yet. Video How to Install? Known Bugs: Blackscreen sometimes TV Shows repead Rockstar Editor filmed TV Screens are very buggy at Render Let me know if there is more I hope you like it Enjoy
  13. Redman''

    [XBOX360 - RGH/JTAG] GTA V San Modded

    for people still playing on xbox360. GTA V San Modded v0.91 first release, there may be some problems. only tested on my system. only for jtag/rgh offline/singleplayer... ALWAYS BACKUP THE FILES!!!! Features: - new clothes for michael, franklin and trevor. - new hair and beard - new tattoos - new paintjobs for bati 801rr and sanchez - new license plates - new style for some story characters - new tv stations aso... DOWNLOAD: http://www.mediafire.com/file/rh7txzgz6qntedh/GTA_V_San_Modded_0.91_by_RED%27%27.rar sorry, no support anymore. mod is very old and i'm not anymore on xbox360.
  14. All MP Vehicles in SP The mod adds all the vehicles from GTA Online into GTA 5. You can find the new cars in parking lots throughout Los Santos and Blaine County. All the content from GTA Online is added, including air and water vehicle, except for vehicles from early updates that are available in single player (SP). Over 100 spawn points for new vehicles. The vehicle spawns in parking lots are constantly changing. All the military vehicles from GTA Online (including both versions of the Oppressor) are added to the military base at Fort Zancudo. Specific spawn points are chosen for various types of specialized vehicles, which justify their presence in the game's lore. Thanks to Vincentsgm for helping with the installation of the livery for the Brickade 6x6. Download from GitHub Download from 5mods
  15. This mod restores the Skepta playlist on iFruit Radio, consisting of 13 songs that were most likely accidentally deleted about 2 years ago Tracklist: Skepta ft Nafe Smalls — Greaze Mode (2019) Pop Smoke — 100k On A Coupe (2019) slowthai — I Need (2019) Burna Boy ft Zlatan — Killin Dem (2019) Skepta & AJ Tracey — Kiss and Tell (2019) D-Block Europe — Kitchen Kings (2019) JME ft Giggs — Knock Your Block Off (2019) Kranium feat AJ Tracey — Money In The Bank (2019) J Hus — Must Be (2019) D Double E & Watch the Ride ft DJ Die, Dismantle and DJ Randall — Original Format (2019) Headie One ft Skepta — Back to Basics (Floating Points Remix) (2019) Naira Marley — Opotoyi (Marlians) (2019) ESSIE GANG ft SQ Diesel — Pattern Chanel (2019) Download: https://mega.nz/file/PIF2FCgK#2c8kTwYvvZwjaID029swqy32HXHaNlJ_hx8HF0zzyJE Installation: Move the modified dlcheist3_game.dat151.rel file to update\x64\dlcpacks\mpheist3\dlc.rpf\x64\audio using OpenIV. Also compatible with Airwaves mod and not only.
  16. Dilapidated

    Realism Dispatch Enhanced (RDE)

    Realism Dispatch Enhanced (RDE) DOWNLOAD HERE: https://www.gta5-mods.com/misc/realism-dispatch-enhanced Creator: Dilapidated Co-Creator: mkeezay30 Co-Creator: Yard1 Co-Creator: BobJaneTMart Co-Creator: Bilago Co-Creator: SkylineGTRFreak Co-Creator: BroCop Co-Creator: EddIm ---The Realism Team--- Click here to watch an installation tutorial: This mod is part of the GTA Realism series: (Content in RDE 2.1 is not currently in GTA Realism but will be soon!) https://www.gta5-mods.com/misc/gta-realism This is the first series of many to come and is dedicated to those who simply want an incredible dispatch and not the whole GTA Realism mod. RDE: Best lore-friendly models and textures, all compatible and in one easy to install package, coupled with enhanced AI and an extended dispatch system. Textures/Models Included: - Coast Guard Enhancement - Military Enhancement Project - SAHP SWAT - LSSD SWAT - NOOSE SWAT (Tactical Response Unit) - SAHP Cars - LSPD Gresley - LSSD Interceptor - LSSD Maverick - SAHP Maverick - National Guard Annihilator (unarmed) - NOOSE Annihilator (unarmed) - NOOSE Riot - LSPD Detectives - SAHP Gresley - Female SAHP - SAHP Bike Retexture - LSSD Retexutres - LSPD Car Retextures - LSPD Maverick Retexture - LSPD/LSSD Ped Retextures - Female Park Ranger Ped Retexture - LSPD Riot Retexture - NOOSE SEB Cruiser/Granger - NOOSE PIA Cruiser/Granger - Military Replacements/Retextures: Boar (A-10), Rhino (M1A1 Abrams), Storm (F-22), Hunter (AH-64 Apache), Crusader (HUMMWV), and Crusader2 (HUMMWV Gunner) INCLUDED BUT NOT FULLY IMPLEMENTED: submersible3 and RHIB (Models will have a more lore friendly name in the future once they are 100%) Click here if you want to help us research the RHIB and submersible3 issues http://gtaforums.com/topic/832699-vehicle-type-editing/ FiveStareResponse Script Includes: - 9 different vehicle response categories that decide the response at a 5 star wanted level (Can be customized in the INI or via the NEW XML) [Water_General] [Chopper_Heavy] [Chopper_General] [Tank] [Plane_Heavy] [Plane_General] [Ground_Heavy] [Ground_General] [Water_Submersible] NEW! - Juggernauts have been added to spice things up a bit. (Can also be customized in the INI) - Working Insurgents gunners, Valk gunners, Valk cannon, Attack choppers: Savage, Hunter, - Dog Fighting AI for Jets - Ability to switch between Army/No Army options - The ability to turn off all police/enemy blips NEW! Script Requirements: (MUST BE USED WITH THE OPTION 1. "ADDED MODELS" IN THE "1. MAIN FILE FOLDER) 1. Install latest version of ScriptHookV 2. Download and install Visual C++ Redistributable for Visual Studio 2015 3. Install the latest version of ScriptHookVDotNet 2.0 Screens Here: https://imgur.com/a/B9c4e 2.1 Screens Here: https://imgur.com/a/wCKSf Includes all of your favorite items from our original GTA Realism mod and MORE: 1. Gunshots can be heard at 150 feet and may result in police being called, the less people around the better 2. All Minor Crimes must be witnessed and reported, unless witnessed by a cop they will need to be called in. 3. Cops called will search the area the crime happened, line of sight is now required, police will jump fences and enter properties so hide well 4. Lower wanted levels attract less police 5. Working female LSPD and LSSD peds. 6. Cops will no longer rush you when in combat, they are able to flank, but they will always look for cover if you are aiming at them, SWAT still have the ability to rush and so will the Army. This also applies to gang members, they will rush you as well but will wait longer to do so. 7. Cops in cover now pop their heads up less frequently to shoot 8. Police response times are more realistic. 9. Small crimes like reckless driving can be seen by peds within 75 feet, and may result in a 1 star wanted level 10. Stealth kills and less noisy kills like hitting someone with a car now have to either be seen or heard by a ped within 5-10 feet depending on the crime 11. All Accuracy levels have been lowered, the better the law enforcement (SWAT) the better the accuracy, if the AI is rolling, jumping, recently hurt, or firing from a wounded ground position their accuracy is much lower 12. Police no longer see incredibly high making hiding above them a better option for not being detected. 13. Animals cannot call police (Rockstar's oversight) 14. Enhanced evasion timers for both on foot and in vehicle 15. A 1 star wanted level will now only promote one squad car to investigate and is more realistic. 16. Cops, Gangs, and all peds will no longer have unlimited ammo. 17. SWAT and Army will use teargas 18. Completely new install method that is easy and painless 19. Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added) 20. Scripting that allows proper responses depending the vehicle category you are in 21. Juggernauts have been added 22. Dog fighting AI for those who like jet fighting 23. Gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements 24. Rotating blips for all enemy aircraft, tanks, insurgent gunners, etc. 25. All added vehicles include gxt2 files which allow them to show their correct names in game 26. More that I'm forgetting but will add soon! 27. Executives and Other Criminals DLC vehicles have been added to the popcycle 28. HUMMWV has been added into mix. It replaces the crusader. An armed HUMMWV has been added as crusader2 29. Dog fighting has been improved. You will now always been seen on radar whilst having a 5 star wanted level and flying over 200 feet. 30. Juggs are now more responsive and AI has been improved 31. Ghost cars have been fixed via scripting thanks to DZ. 32. NOOSE vehicles will now appear naturally in game in specific areas thanks to Eddlm and DZ. More features coming soon! 1. More .YMT edits will be released once OpenIV supports it 2. New textures/model additions will be completed by Yard1, BroCop. and SkylineGTRFreak. More information on that in the future 3. New features will be added to the script and will be written by Bilago and Eddlm 4. Fully working weaponized boats with turrets. Attack submarines for underwater warfare. (Hardcoded but trying to find a work around... models are included as of 2.1 but do not work 100%) Want to work with us? If you have created a mod and would like to see it incorporated in Realism Dispatch Enhanced / GTA Realism or any of the other planned GTA Realism series then feel free to let us know and we'll try to work together. Version 1.1: Added a No Army option, increased hidden evasion timers, added LSSD and LSPD SWAT mesa's, Officers now wear ballistics vest at three stars and higher, Police officers+SWAT+Army should all be able to use teargas on you. (I think that was included in 1.0 but it is for sure now) NOTE: If you are coming from 1.0 to 1.1 the only file you will need to update is dispatch.meta in update\update.rpf\common\data Version 1.2 New models include SAHP SWAT, SAHP Maverick, New SAHP car and SAHP bike textures (bike optional), New sheriff interceptor, New LSPD Granger, New NOOSE RIOT, New NOOSE TRU (SWAT), New Army Annihilator, and loads and loads of new optional textures to spice things up. Installation has been overhauled to make things easier. And loads of readmes have been included so you're not left wondering what to do. We've even made sure to credit each and every person in the readmes and included links where possible. (A BIG thank you to all who contributed and took part in this) 1.2 now includes multiple different options for dispatch including options for added textures/no added textures, no army, and even a great dispatch made by Yard1, Loads of Optional textures have been included to suit everyones needs. Now only SWAT and Army will use teargas. Other minor misc. code changes and enhancements .YMT tune edits by BobJaneTMart (Thanks again for permission to use these) .YMT popgroup file that includes all the added models to spawn. (Thanks to Yard1) Note: This needs a popcycle.meta file that includes police. We're in the process of making our own, stay tuned. HD SAHP male textures by BroCop are now standard. (working on support for female SAHP soon!) Credit to both BroCop and OfficerLund for permission to use textures/female model (female model coming soon) Version 2.0 Scripting that allows proper responses depending the vehicle category you are in. Completely new install that allows for the easiest install possible (DLC method), All new models and retextures of your favortie RDE vehicles/peds (All models are listed at the top of this description), revised dispatch.meta, Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added), gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements, All added vehicles now include gxt2 files which allow them to show their correct names in game Version 2.1 Completely redone dispatch files, various presets to choose from NOOSE SEP&PIA will now spawn in traffic in certain areas (SEP in Pillbox Hill, PIA in the port and LSIA) Higher quality NOOSE SEP&PIA car and ped textures Added unarmed HMMWVs (replacing crusader) and armed HMMWVs (added vehicle), armed HMMWVs are spawned by FiveStarResponse script Added the SAHP Bravado Gresley PPV More aggressive juggernauts, will now fire full auto Planes have radars - player will always be seen when in air Added AlexVonShep's BCSO mod as an optional addon (replaces LSSD with BCSO, highly recommended) Added Alex_Ashford's Fat Cops (not spawning as of yet) Updated popcycle Updated FiveStarResponse script Added GhostFix script to the archive Other small bugfixes Two BIG surprises are in the works..... if you want to test them they have actually been included but are not 100% working yet and as such have not been implemented fully. The two models are "submersible3" and "rhib" if you want to play around with them for now. The model names will have a more lore friendly name once we get them working 100%. A link has been provided in the description if you would like to help. Credits: The Realism Team, Alex_Ashfold, AlexVonShep, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, Lt. Caine, LtMattJeter, DLer, and Abraxas Permissions: -We encourage you to develop your own custom dispatch.meta, INI, or XML for RDE then release it yourself on GTA5-Mods or LCPDFR. (Just be sure to credit us and link to this page so your users can download the main files here) -You MUST rename the INI to "FiveStarResponse_CustomTextHere.ini" to differentiate from our default INI if you release your own INI. -DO NOT upload files from this mod outside of the two mentioned above without our ENTIRE team's approval.
  17. "GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper":
  18. I have added 10 new missions for Non-Playable Character (NPC) James "Jimmy" De Santa. If we're talking about nerdy chicks and anime, count him in. If we're talking about rolling blunts and hanging with disloyal douche bags, count him in. If we're talking about skipping class to kill some disrespectful students, count Jimmy in. Just his first day in college already takes us on an amazing adventure. This unique series explores deeper into the De Santa family and friends. Keep in mind, it's not all fun and games. You may lose just as many friends as you make. And while your juggling that, make sure that homework is done and on the professor's desk in time. *This series includes about 3-4 hours of gameplay. This is my favorite mission series by far. The ending is great. If anyone has suggestions or ideas on where I should take his next series, please comment below. I may upload a short series to Patreon taking place after the ending. Comment what other characters you want to see in my next series. Any collab ideas would be great too. Thinking about doing a series with 2 characters at once. YouTube video walkthroughs coming soon to help with missions. REQUIRED Mission Maker https://www.gta5-mods.com/scripts/mission-maker Open Interiors https://www.gta5-mods.com/scripts/open-all-interiors (Most of my missions use open interiors..you will need it to complete missions successfully) RECOMMENDED https://www.gta5-mods.com/scripts/simple-trainer-for-gtav (You may need to give yourself weapons for some missions) Download Links: https://www.gta5-mods.com/scripts/jimmy-goes-to-college-mission-maker Install: Drag and drop, copy, or extract folders in archive to: /Grand Theft Auto V/scripts/MissionMaker/missions Enjoy!
  19. GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/
  20. RokkuDayo

    LakeSide Run from Assetto Corsa

    https://www.gta5-mods.com/maps/lakeside-run-track [media]http://i.imgur.com/oIOK0vL.jpg[/media]
  21. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  22. DESCRIPTION All vehicles converted and created by authors listed bellow. Pack assembled after many days by me. If you want more detailed informations and original car files, search links on this site by car name and download originals for your collection. Supercar add-on pack by various authors: Car name by Author (file name) ===================================== Audi R8 2017 by Abdulrhman1 (arv10) BMW i8 by [YCA]Aige (i8) Bugatti Veyron Sang Noir by le_AK (veyronsangnoir) Bugatti Chiron 2017 by ahmeda1999 (chiron17) Chevrolet Camaro ZL1 by xInno3Dx & YCA-RE (zl1) Chevrolet Convette C7 by [YCA]Aige (c7) Dodge Challenger Hellcat 2015 by tk0wnz (shaker) Ferrari LaFerrari by Vans123 (laferrari) Ferrari 599 GTO 2011 by Game68240 (599gto) Ferrari F12 Berlinetta by Vans123 (f12ber) Ferrari 458 by Game68240 (italia458) Ferrari 488 GTB by [YCA]Peas (488gtb) Ferrari 488 GTS by [DTD]Dennissaurus (488) Koenigsegg Agera R 2014 by Vans123 (agerone) Koenigsegg Regera 2016 by ANSWER (regera) Lamborghini Huracan LP 580 by [DTD]Dennissaurus (lp580) Lamborghini Huracan LP 610 by se7enmoon (lp610) Lamborghini Aventador LP 700 by Vans123(lp700) Lamborghini Aventador LP720-4 50th Anniversary by FreedomGundam (lp720) Lamborghini Aventador LP750-4 SV by Rmod Customs (rmodlp750) Lamborghini Aventador LP750-4 SV Roadster by se7enmoon (lp750sv) Lykan Hypersport by Vans123 (lykan) Mclaren P1 by [YCA]Aige (p1) Mclaren 675LT by Zen-Imogen, ZenZoit & NGR_Ardiansyah (675lt) Mercedes-Benz AMG GT R 2017 by Game68240 (amggtr) Mercedes-Benz 722s by le_AK (722s) Mercedes-Benz SLS by Game68240 (slsamg) Nissan GTR Nismo by YCA-y97y (gtrnismo) Nissan 370Z Nismo by SaleeN (370z) Pagani Huayra BC [YCA]Aige (bc) Pagani Huayra Tricolore by Game68240 (tricolore) Pagani Zonda Cinque Roadster by se7enmoon (zondac) Porsche 918 by se7enmoon (918) Porsche 718 Cayman S by Game68240 (718caymans) Porsche 911 Turbo S Cabriolet by se7enmoon (911tbs) SSC Ultimate Aero by le_AK (ssc) ============================================ Total Cars = 36 INSTALLATION : 1. Extract and copy 2 folder mods and Script from folder Carpack to your Grand Theft Auto V (Game Directory). 2. Run Open IV change to EDIT Mode. 3. Create folder hdbmtmods in GTAV\mods\update\update.rpf\dlc_patch. 4. Add file content.xml from update.rpf folder to GTAV\mods\update\update.rpf\dlc_patch. 5. Go to GTAV\mods\update\update.rpf\common\data. 7. Copy dlclist.xml and extratitleupdatedata.meta somewhere. 8. Open dlclist.xml (Notepad) add line: <Item>dlcpacks:\hdbmtmods\</Item> 9. Open extratitleupdatedata.meta (Notepad) add line: <Item type="SExtraTitleUpdateMount"> <deviceName>dlc_hdbmtmods:/</deviceName> <path>update:/dlc_patch/hdbmtmods/</path> </Item> 10. Go to GTA V\mods\update\update.rpf\common\data. 11. Replace the edited dlclist.xml and extratitleupdatedata.meta. 12. Replace gameconfig.xml from folder GAMECONFIG (1.0.678.1 - 1.0.944.1). 13. Open Game GTAV press F8 to Open Menu. RECOMMENDED: 1. Update to game 1.33 and 1.36 or Steam latest 1.37. 2. Update latest ScriptHookV.dll và ScriptHookVDotNet.dll. LINK DOWNLOAD: MEGA: **removed** FSHARE (VIETNAMESE): **removed** VIDEO:
  23. I couldn't find a trainer with a really good set of tools for editing car colours (especially RGB values), so I wrote one myself. Features include: Support for all colourable parts, primary / secondary / tertiary / pearlescent / wheel / trim / accent / dashboard. Choice of all colours not normally available in Los Santos Customs, including Worn and Utility colours. Switching paint finishes while retaining the colour, e.g. changing Worn Sea Wash to metallic. Changing base paint colours without resetting the pearlescent colour. RGB editing of custom primary and secondary colours, as well as support for inputting and generating hex Crew Colours. Screenshots: Usage: Press F6 while in a car to open the menu. Prerequisites: .NET ScriptHook (and its own prerequisites) NativeUI How to install:Place the ColourEditor.dll into the scripts folder of your GTAV install. If you don't have a scripts folder, create one. Version history: 1.0 - Initial release. 1.1 - Added Epsilon, Faded Utility, Brushed Gold and Pure Gold textures. Updated Classic texture. Download Source available on request - it's currently a bit messy though.
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