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Hello! Welcome to my Workshop page. Watch FV Mods work distilled into pieces and discover the details I have been doing over the years for the great Grand Theft Auto games IV and V. I started my journey back in 2009, modifying Grand Theft Auto: San Andreas, starting from simple mods like a simple textured beach house on Verona Beach, to more complex maps of city blocks and GTA: Europe. This skillset fueled by ambition was later upgraded to learn about and mod Grand Theft Auto IV and Grand Theft Auto V. It has been a long journey from the starting point until present, below you will see some of the notable projects from this cycle. Grand Theft Auto: San Andreas GTA Europe (unfortunately, the content of this mod is lost into void) Beach House of Bricks Grand Theft Auto IV Liberty State World Trade Center IV 8-Lane European Freeway Cleared road construction Grand Theft Auto V Largo Hillio French Riviera V Windy City & Windy City Christmas Edition Sunshine Dream Chicago Parkway Gardens projects Chicago Millennium and Maggie Daley Parks Miscellanous Grand Theft Celestial Bodies Map Cleanup Utility (GTA 5 Story Mode) Modular Map Builder pack (GTA 5 Story Mode) Sentinel XS (VC) > IV First Esri CityEngine procedural city in GTA (GTA 5 Story Mode) Google Maps Zagreb V SUPPORT Ko-Fi Tebex Patreon
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- V Released
- IV Released
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Sunshine Dream current release version: 1.6 current version patch: 1 Description Sunshine Dream is a total conversion map mod for GTA 5, created by FV Mods (Encrypted Reality). Set in the city of Miami from Driv3r. Optional content download Includes installation for traffic, pedestrian navigation, upscaled textures by 4x, custom radio stations and basic scripting. Optional mod installation list Own Radio Stations - Jupiter Kasparov https://www.gta5-mods.com/misc/own-radio-stations Sunshine Dream ORS https://drive.google.com/file/d/1RWoY6pxYFn0UMbe9RRqO4XrPiFxN-j1y/view?usp=sharing Florida License Plate Pack - Dzmitryj Ukrainiec https://www.gta5-mods.com/paintjobs/florida-license-plate-pack-dzmitryj-ukrainiec Leonida Livery Pack - Merc101 https://www.gta5-mods.com/paintjobs/leonida-livery-pack-by-merc-merc101 Police cars from Vice City - neogeo39 https://libertycity.net/files/gta-5/125764-policejjskie-mashiny-iz-vice-city-addon.html Miami Emergency And Service Pack - JdmImport https://www.gta5-mods.com/vehicles/miami-emergency-and-service-pack-add-on-non-els-lods Vice City V NVE Reshade - exodia911 https://www.gta5-mods.com/misc/vice-city-v-nve-reshade Mod Special thanks Little Havana Police Station - DAMN (Discord) Please follow the installation instructions and find about other relevant information in the downloaded archive. Legal: All content belongs to Ubisoft Reflections, VD-Dev, Glu Mobile, Rockstar Games and Take-Two Interactive. Driver 3 Miami map is developed by Ubisoft Reflections, co-developed by VD-Dev, Glu Mobile. Ubisoft Reflections https://reflections.ubisoft.com/ Glu Mobile https://www.glu.com/ VD-Dev, Glu https://www.vd-dev.com/ Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex YMAP & YBN Mover, Smallo Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/sunshine-dream FiveM only: https://buymeacoffee.com/fvmods/sunshine-dream-legacy-fivem-release
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Windy City current release version: 1.4 Description Windy City (GTA 5 Chicago) is a map modification developed by Dekurwinator, FV Mods, Jdmimport and Lozano. Mod was critically acclaimed and featured on several known and less known publication websites dedicated to games and tech. Windy City 1.3 CHANGELOG: -added new playable areas of fully reimagined O'Block projects, Maggie Daley park and Millennium park Windy City 1.2 CHANGELOG: -3 billboards and railing on Lake Shore Drive. Billboards feature Grand Senora Desert tourism Advertisement, Cluckin' Bell and a vehicle sale commercial -Cargens (random parked vehicles) and fencing on west part of the map -Traffic path node (YND) fixes close to The Trump Tower area with 2 intersections trimmed and fixed. Additional traffic with detailed lanes ("HD Traffic") added to loop around the adjacent block -Michigan tunnel collision fix, no more invisible wall glitches -Marina Tower now has added and corrected window textures that reflect at day and night using spec shader -Rearrangement of roadblock barriers and addition of more instances to prevent players to venture into non-playable areas of the map. A "floating" road barrier near the big crane has been corrected and positioned accordingly -Navmesh (YNV) fixes which prevent NPC's from spawning and falling into their death near Milennium Park, building near The Trump Tower and patched peds that used to spawn within concrete blocks on Lake Shore Drive and within the area where the new parking cargens and railing was added -Additional interior (unreachable by normal means) Windy City 1.11 CHANGELOG: -Collision fix since the sideffect of non-functionality brought by GTA Online The Contract DLC -Full, standalone release in 2 installation methods: manual and automated installation via OpenIV Package file (OIV) -Main menu fix (No more headache trying to manually find the map) Windy City 1.1 CHANGELOG: - New traffic nodes - Added clothes store MLO interior - EMS (Emergency Services) MLO interiors - Block expansion with EMS objects, new roads, land and rearrangement of initial map - Traffic light prop fixes - Light pollution file misplacement correction Changelog is also outlined in the ReadME.txt file in the download archive. The High Definition area of Downtown Chicago was extracted from the Racing Sim game Race Driver GRID 2, developed by Codemasters. Source map was edited from a mod Race Map Pack by Derkuwinator: https://dekurwinator-mods.bitrix24.site/ It was then further remastered to see use in free roam gameplay styles that Grand Theft Auto is well known for. Google Maps 3D scanned area is added as complementary to the existing as to certify map is not an island and rather an illusive landlocked zone. GTA 3 (III) was the only 3D GTA to feature such a way of depicting a world to players of the franchise. LEGAL: Assets used within this modification are largely IP (Intellectual Property), but not limited to Codemasters, Google, Rockstar Games, and Take-Two Interactive respectively. Please refer to the company website(s) for more information: Take-Two Interactive https://www.take2games.com/ Rockstar Games https://www.rockstargames.com/ Codemasters https://www.codemasters.com/ Google Maps https://www.google.com/maps Content depicted is in no way endorsed or associated with Codemasters, Rockstar Games, Take-Two Inc, nor Google. Mod Credits: Race Map Pack, Dekurwinator https://dekurwinator-mods.bitrix24.site/racemappack/ GTA 5 Chicago, FV Mods, Lozano, Jdmimport WINDY CITY CHRISTMAS UPDATE, FV Mods, Lozano 2008 Liberty City Metro Train Replace 1.0, Derpy-Canadian https://libertycity.ru/files/gta-5/116931-2008-liberty-city-metro-train-replace.html GTA V Enhanced Cloud Depth & Atmosphere 1.2, nkjellman, CP, robi29, Razed https://www.gta5-mods.com/misc/enhanced-cloud-depth-atmosphere https://www.patreon.com/razedmods GAMECONFIG.XML, FV Mods, F7YO https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars Simple Trainer, sjaak327 Rockstar North and Rockstar Games in its entirety. Tool credits: OpenIV, OpenIV Team GIMS EVO, 3Doomer GIMS IV, 3Doomer CodeWalker, dexyfex OpenMapTools, dexyfex Optional mod installation list Retro Emergency Vehicles Pack : The Windy City Addon 1.4.1 (1990-2000) - Lozano 71 https://blogger-lozano71.blogspot.com/ Watch_Dogs V hacks script mod - JulioNIB https://gtaxscripting.blogspot.com/2016/01/watchdogs-v-hacks-script-mod-by-julionib.html Enhanced Taxi Missions - LCBuffalo https://www.gta5-mods.com/scripts/enhanced-taxi-missions Mod Trailer and Gameplay FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET Downloads https://www.gta5-mods.com/maps/windy-city-windy-city-christmas-edition
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A lore-friendly overhaul of Liberty City's subway system to faithfully resemble its real-life counterpart. The goal of the mod is to provide a more immersive subway experience without breaking the game lore. Created and released in celebration for the 120th anniversary of the subway system. Contents • Replaced all subway signs that now captures the iconic NYC style • Several stations were renamed to eliminate repetitive/duplicate names • All subway audio announcements replaced • Changed text strings to match NYC's subway nomenclature • Removed black-and-white filter when entering trains • Retextured subway train to resemble the R38s • Replaced subway train sounds with ones from the R38s Station listing Limitations/Issues • Higher resolution textures used by the subway trains might trigger the taxi bug as soon a train spawns nearby, so vehicle budget value may need to be increased if you encounter the bug • All subway trains have the same destination sign, which is 8 - Firefly Island • Sounds are not included in GTA V version of the mod Compatibility • Works with any version of GTA IV (1.0.0.0 to 1.0.8.0, & CE) • Also compatible with Liberty City Preservation Project for GTA V GTA IV Download (version 1.1.4) • GitHub • Nexus Mods • GTAInside • Google Drive GTA V Download (version 2.2) • GitHub • GTA5-Mods • GTAInside • Google Drive Requirements • FusionFix (for Fusion Overloader and vehicle budget value; CE users only) • OpenIV or SparkIV (for installation; preCE users only) • RIL.Budgeted (for vehicle budget value; preCE users only) • Liberty City Preservation Project (for Liberty City map; GTA V users only) Installation • For CE users, download the archive and simply extract all of its contents into "update" folder • Installation for preCE and GTA V users is done manually, check readme for additional details Screenshots (GTA IV) Screenshots (GTA V - Liberty City Preservation Project) Videos (by @Not AJ and me) Credits • @Sonik-hedgehog and ces for the authentic R38 subway sounds • @Ash_735 for the remastered vanilla textures • ozzysunn for porting over the mod to GTA V Source audio • The source audio of the announcements can be viewed and downloaded here
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- V Released
- IV WIP
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Get your over-designed and tacky windbreakers out. It's Pre-Millennium Radio. This mod is a fan's interpretation of what the cut P.M.R station from GTA V could've entailed. It's completely add-on. No existing station or music has been replaced. This originally was meant to be an optional mod for my V Airwaves mod (which you should still check out), but once more work went into it, I felt it was worthy enough for a stand-alone release. The mod still is fully compatible with V Airwaves. Pre-Millennium Radio is an unequivocal celebration of the A and B-sides of 90s rock, featuring a lengthy but uncompromising 76-song tracklist, to ensure you'll always find something new to listen to once you tune in. It's a station that is sure to not grow old anytime soon. P.M.R is an eclectic mix of alternative rock, grunge, britpop, industrial rock, shoegaze, baggy, rap rock, post-hardcore, nu-metal, indie, pop rock, dream pop, math rock, pop/skate punk, slacker rock and hard rock - from the chart toppers that have immortalized the 90s such as Nirvana, Radiohead, RHCP, Alice in Chains, My Bloody Valentine, Weezer, Beck, Blur and The Foo Fighters - to the widely beloved indie darlings à la Liz Phair, Pavement, Stereolab, Dinosaur Jr, Teenage Fanclub, Modest Mouse, Slint and Ween - and a small number of obscure but highly talented acts who never received their due. From smash hits to underground curiosities, it's accessible, familiar - yet also laden with many surprises. And who will be the one to supplement this bask of musical deja-vu? It's Badger Goodger! He voices PMR's unnamed, financially insecure, slightly nihilistic yet reasonably sound DJ host. He has over 250 unique lines of dialogue, written by both me and Badger. We made sure the dialogue melded well with the absurdist and satirical nature of GTA V's writing, whilst also still being grounded enough to sound believable. To an extent, that is. We also made sure all of the dialogue was lore-friendly. Locations of bands are referred to by their in-universe counterparts, and a small handful of references have also been made to several in-universe products to further help sell the idea of this being an actual radio station broadcasting to the state of San Andreas. Each song has one to three uniquely track-specific intro lines (135 introductory lines in total), with 39 unspecific song intros and outros, the DJ goes on lengthy tangents about a variety of topics; the novelty (and dangers) of VHS, shoe bombers, climate denialism, the current state of music, the increasing antiquity of radio, the smoke and mirrors of tourism marketing, and far more. The host has morning, afternoon, evening, and night comments, and informs listeners of incoming ad and news breaks. The real deal! The station features its own bumpers as well, which were quite fun to make. And all this clocks in at a meager 800 MB. All of the songs were sourced from FLAC rips, and have been normalized to consistent audio levels. Tracklist (colored tracks are songs that were deleted from the game originally): DOWNLOAD: https://mega.nz/file/GqQU0DAB#VlM5ETnzycQDbyn0EIC0-EmPgiETAhSbxwLr59XUYuE UPDATE 1.1: https://mega.nz/file/n7giSbjQ#WXShiCjOdkqdF4ZMWMIa03rSciaEOD5a_HYmt-qPc2w Edit: If songs refuse to play, try setting the order level higher in the setup2.xml file inside the root of the dlc.rpf file. My apologies. BIG UPS TO: Badger Goodger for being so kind as to lend his voice to this project, co-writing the dialogue, and doing additional QA. Also a major thanks to Wildbrick142, as this station couldn't have been possible without Brick's research. An extra thank you to the developers of OpenIV and Codewalker. Thanks to Ash_735 for creating the thumbnail for the preview video. Enjoy, people! September's just around the corner....
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MAZE Colosseum Arena Description MAZE Colosseum Arena replaces the original MAZE Bank Arena stadium in Los Santos with a Roman Colosseum. Release for GTA 5 Legacy Story Mode and FiveM (Click to see more information) Videos Screenshots FV Mods Discord for additional content and mod information https://discord.gg/b3uFKET
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"GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper":
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Experience the vivid skies of the city of Los Santos and surrounding hills, countryside, and beaches in VisualVanilla: An alternate take to the great VisualV that aims to stay faithful to Rockstar Games' vision of "that thing, that magic" for the world of Grand Theft Auto V. DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!). AUTHOR'S NOTE: I always dreamed for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I finally took matters into my own hands. If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint! SUMMARY OF FEATURES: All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc. Overhauled debug weathers (NEUTRAL, BLIZZARD, SNOW, and LIGHT SNOW) so they can be playable and fit well alongside the rest of the weathers Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea Neutral Weather is now part of the weather system, serving as the transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR Godrays have been enabled for every weather, from both the Sun and the Moon, as well as in Lightning Strikes! Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial values (Heavily Edited by me using Trailer 1 scenes as reference) Increased draw distance of lights & puddles so they are more visible. Moon movement is corrected (no more moonrise in the west!). Improved volumetric fog, now it's stunning as it should be. Shadows under vehicles are of higher quality, so they aren't blocky anymore. No Chromatic Aberration & Vignette for normal gameplay. Dithering effect from the grass was removed for good, rainy weathers will make it great! Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes Restored Light Pollution from the old gen version of the game to give vibes Restored Bloom levels, Godray effects, and weather transitions from the vanilla game Reorganized code & Documented in English Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod New HD moon texture carefully tailored to be a replica of the vanilla moon texture New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen Clean and automatic installation methods made possible through the OIV Package Installer, coded from scratch to make sure it works as efficiently and stable as can be for all users. No redundancies! HIGHLY Configurable: Have the liberty to choose how you want your game to look! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking. Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors—Both with default or darker nights option! Choose your Starfield: Max Payne 3 Starfield, Red Dead Redemption 2 Starfield, Vanilla Starfield Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare Choose Your Sun Position: Pre-Release Sun Position, Trailer 1 Sun Position, TV Commercials Sun Position Choose Your Moon Size: 3D-Era Moon Scaling, Cinematic Moon Scaling, Max Payne 3 Moon Scaling, RDR2 Moon Scaling, Realistic Moon Scaling, Vanilla Moon Scaling Misc. Optionals: Additional Rockstar Editor Filters, HUD Blur, Light Pollution, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation, Simple and Effective Dithering Effects Reduction: No Ambient Lights, No Anamorphic Flares, No Coronas, No Fog Volumes, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artifacts, No NG Coronas Shader Tweaks and ENB Settings: VisualV's ENB Series config for the latest version of ENBSeries which enables the enhanced screen-space reflections (performance loss), ReShade preset (performance loss), Vanilla Vehicle Glass Shaders, VisualV Chrome Shader External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles Map Enhancements: Enabled Tree Reflections, No Grass Dithering, Pre-release Mirror Park Lake And many, many more minor, yet effective fixes. Available for Download as a Featured mod! COMPATIBILITY: VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc. REQUIREMENTS: This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work. For obvious reasons, this mod won't be compatible with other graphic mods such as VisualV, Old Gen Visual, NaturalVision Evolved, etc. A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.59 or v1.0.2612.0 (Gen9 Update)" as of time of this writing. Regardless, it should work on older versions without problems OpenIV OpenIV.ASI (for the mods folder) ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager) INSTALLATION INSTRUCTIONS: For Singeplayer: VERY IMPORTANT NOTE: Folders with numbered names/labels need to be installed in that very order. Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi Right click the .OIV Package, select properties, "Open with..." then select OpenIV Open the folder named "1. Core Mod," then Double-click on the .OIV package. Click "Install" then select "mods folder" as the installation location. At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below. For RAGE Multiplayer: Put the CONTENTS of "RAGEMP Folder" where "ragemp_v.exe" is, confirm replacement if asked. (If it doesn't work, it means that client-sided mods aren't enabled by the server you play on. Ask the developers to enable them.) For FiveM: Drag and drop .RPF files into FiveM\mods (In order to uninstall, simply delete the .RPF files from FiveM.app\mods) CONFIGURATIONS INFO: The following are descriptions on what to expect if you're configuring the mod yourself. VisualVanilla Comparisons & Previews Choose Your Emissives Intensity Brighter Vehicle Emissives - Brightens up emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.). Useful if you find vanilla lights too dim. If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional. Default Vehicle Emissives - This will restore the default intensity for vehicle emissives and restore the "visualsettings.dat" file from the core mod. Only use if you want to revert from "Brighter Vehicle Emissives" or "Intense Vehicle Emissives" Intense Vehicle Emissives - Intensifies emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.) and adjusts corona size to be larger in size. Useful if you find vanilla lights too dim and feel discontent with "Brighter Vehicle Emissives." If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional. Choose Your Sky Colors Current Gen Sky Colors (Default) - Changes the sky colors as seen in the PC, PS4, and XBOX One versions of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Sky Colors. Old Gen Sky Colors - Changes the sky colors as seen in the PS3 and XBOX 360 versions of the game. Choose Your Starfield Max Payne 3 Starfield - Replaces the Starfield texture with one directly extracted from the PC version of Max Payne 3. Red Dead Redemption 2 Starfield - Replaces the Starfield texture with one directly extracted from the PC version of Red Dead Redemption 2. Current Gen Clouds (Default) - Restores the vanilla Starfield texture from the core mod. Choose Your Lens Flares Current Gen Lens Flare (Default) - Changes the lens flare to the vanilla version. A unique look for each of the protagonists. This is installed by default in the Core Mod. Only use if you want to swap from the other lens flares. E3 2014 Lens Flare - Changes the lens flare with the version seen in the E3 2014 trailer and a few pre-release next gen screens. Michael's Lens Flare - Changes each characters' lens flare to Michael's from the base game. Franklin's Lens Flare - Changes each characters' lens flare to Franklin's from the base game. Also serves as VisualV's default lens flare. Trevor's Lens Flare - Changes each characters' lens flare to Trevor's from the base game. Old Gen Lens Flare - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. Old Gen Lens Flare (Alternative) - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. This alternate version changes the color of two flare animorphics from yellow to blue. No Lens Flare - Removes the lens flare rendered when facing the Sun. Choose your Sun Position Pre-Release Sun Position - Completely revamped sun positions, alongside sunsets similar to how it was in the Pre-release Promotional postcards of the game. Trailer 1 Sun Position (Default) - Completely revamped sun positions, alongside sunsets similar to how it was in the Trailer 1 and Vanilla versions of the game. TV Commercials Sun Position - Completely revamped sun positions, alongside sunsets similar to how it was in the Pre-Release Advertisment of the game. Choose your Moon Size 3D-Era Moon Scaling - Scales the moon based on the great 3D Era games (III, Vice City, and San Andreas). Cinematic Moon Scaling - Scales the moon based on Halloween weather. Recommended for a Cinematic Experience. Max Payne 3 Moon Scaling - Scales the moon as seen in Max Payne 3. RDR2 Moon Scaling - Moon Scaling inspired by Red Dead Redemption 2. Good for a balance of realism and virtual. Recommended for immersion. Realistic Moon Scaling - Changes the moon scaling in all weathers as seen in VisualV. Closest to the real world. Vanilla Moon Scaling (Default) - Changes moon sizes on various kinds of weather back to default, as seen in the base game. Misc. Optionals Additional Rockstar Editor Filters - Adds all of the Snapmatic filters to the Rockstar Editor. HUD Blur - Restores the blur on the character, radio, and weapon wheels from the base game. Light Pollution - Adds light pollution in the city at night time. Old Gen Damage Overlay - Changes the various RGB and positioning values of the damage overlay to the ones from the PS3/XBOX 360 versions of the game. Make sure to install the texture too for the full experience! Old Gen Snapmatic Filters - Changes all of the Snapmatic filters with the ones from the PS3/XBOX 360 version of the game. Pause Menu Blur - Restores the blur on the pause menu from the base game. Pre-release Top Gradient - Recreated top gradient effect based on a couple of pre-release screenshots. Procedural Shadows - Enables shadows casted by small objects like cans, rubbish on the tarmac, etc. (may cause reduced game performance). Shorter Cloud Generation - Reduces the time it takes for clouds to render when transitioning to new weather. Useful if you're changing weathers via trainer all the time... or if you're just the instant-gratifcation type. Effects Reduction No Ambient Lights - Removes all ambient lights surrounding buildings around the map. NOTE: This one is useless if you have the shader quality set to 'Normal.' No Animorphic Flares - Disables the rendering of vertical anamorphic flares that sometimes take up the whole screen. This removes the anamorphic flares found on the headlights of a vehicle. NOTE: You will still get horizontal anamorphic, but I have provided a texture replacement method that "hides" every anamorphic flare rendered in every light source in the game. No Coronas - Completely disables the rendering of coronas on every light source found in-game such as lamp posts, vehicles, etc. NOTE: Comes with an alternate texture replacement method that "hides" the effect instead of disabling it fully for those of you that want it done that way, but generally, the default method is cleaner and proper. No Godrays for Fog-reliant Weathers - Prevents Godrays from being rendered on fog-reliant weathers: Blizzard, Foggy, Overcast, Rain, Snow, Thunder, Xmas. NOTE: This will provide you with FPS gain if your FPS went down during these said weathers. No Godrays for Lightning Strikes - This will disable the Godrays for Lightning Strikes, much like how it was in the PC/PS4/XBOX One versions of the game. No Lens Artefacts - Removes the Blue Lens Artifacts (the ones present in the 'Very High' and 'Ultra' Post FX settings). NOTE: This one is useless if you have the Post FX quality set to 'Normal' or 'High'. No NG Coronas - This optional removes the additional corona texture emitted from light sources (vehicles headlights, street lights, etc). Shader Tweaks and ENB Settings ENB settings (performance loss) - VisualV's ENB Series config for the latest version of ENBSeries which enables enhanced screen-space reflections. ReShade preset (performance loss) - VisualV's custom preset for ReShade with MXAO shading technique, ambient light and heat haze effect. Vanilla Chrome Shader - Restores the base game vehicle mesh shaders for chrome. Dependent on personal taste. What you lose: VisualV's edits for how chrome displays on vehicles (lighter, more reflective). What you gain: Restored chrome look as how it was from the vanilla game (darker, less reflective). Vanilla Vehicle Glass Shaders - Restores the base game shaders for vehicle glass. What you lose: Fixed amount of glass reflections for all vehicles. What you gain: Proper saturation & colors of the siren glass from emergency vehicles. External Scripts Advanced Motion Blur - Enables motion blur for both peds and vehicles, effect gets stronger relative to the entity. Comes with a configurable .ini file. Dynamic Shadows from Vehicles - Renders shadows from vehicles' headlights like in GTA IV. Comes with a configurable .ini file. Map Enhancements Enabled Tree Reflections - Thanks to edited models, trees are now visible in reflections, adding more immersion to the game. NOTE: This may cause a decrease in game performance. No Grass Dithering - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers. Pre-release Mirror Park Lake - Restores the color of Mirror Park Lake based on an early pre-release screenshot of the game. Comes with a custom timecycle modifier to match its underwater, fine-tuned for VisualVanilla. VIDEOS SCREENSHOTS SUPPORT ME! Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive! A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal in order to make up for all the time spent so I may remain motivated to keep creating content for everyone. Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up-and-coming mods, or simply engage in productive conversation with fellow enthusiasts. CREDITS: Take some time to appreciate the community and all the hard work they've put out for this game! Rockstar Games - for "that thing, that magic" in this masterpiece of a game! OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV dexyfex - for making this, and a lot of awesome mods possible through CodeWalker alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time! Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots _CP_ & robi29 - for their mod, the stunning and timeless VisualV, this mod and many others wouldn't have been made without their efforts! Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V Razed - for guiding me through graphics modding and lending the beautiful puddles found in NaturalVision on earlier versions of the mod 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV InfamousSabre - For major help in creating the Darker Nights optionals nkjellman - For providing valuable feedback on the advnatages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots Pyri - Gameplay Video, Testing & Screenshots BadassBaboon - for preparing a RAGE Multiplayer-compatible version of the mod leoncoder - for preparing a FiveM-compatible version of the mod Sealyx - Testing & Screenshots Chef - Testing & Screenshots K1LLFANTASY - Testing & Screenshots skrungus - Testing & Screenshots Barış - Testing & Screenshots Monky - Testing & Feedback GreenAid - Testing & Feedback VERSION HISTORY: v2.0 (12-23-2022): v1.5 (05-13-2022): v1.4 (04-24-2022): v1.4 (04-17-2022): v1.3 (12-17-2020): v1.2 (08-18-2020): v1.1 (08-07-2020): v1.0 (07-10-2020): PERMISSIONS: This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited. VisualVanilla is, and always will be, free for everyone to download and enjoy.
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Eight-Lane European Freeway Description 8-Lane European Freeway V is a map mod inspired by European roadways. Originally developed for Grand Theft Auto IV with continued development for Grand Theft Auto V Story Mode (Singleplayer) and FiveM. Old version releases: Grand Theft Auto IV version: https://www.gtainside.com/en/gta4/maps/74786-europe-8-lane-highway-v2-0/ Grand Theft Auto V version: https://www.gta5-mods.com/maps/8-lane-european-freeway-v Videos Screenshots
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Welcome to my modding workshop! This is where you can find all of my published mods for Grand Theft Auto IV and Grand Theft Auto V. All of my mods for GTA IV and GTA V are currently related to both public transportation and texture work at the moment. LTA Subway Overhaul [GTA IV & GTA V] Currently the biggest mod I have created, overhauls the entire subway system to faithfully resemble its real-life counterpart, while remaining lore-friendly with the game's setting. Faithful Buses [GTA IV] Recolors the buses to white and blue, reflecting their real-life counterparts, by modifying the carcols.dat file. Corrected Taxi Textures [GTA IV] My smallest mod and a simple hotfix, changes the taxi decal texture to display the city's abbreviation correctly. R38 Subway [GTA IV] Retextures the subway trains to closely resemble their real-life counterparts; part of LTA Subway Overhaul but can be downloaded seperately, with additional variants also available. V-style Radar Map [GTA IV] Replaces the default radar map with Grand Theft Auto V-styled ones. Unfortunately, only available for The Complete Edition users, cannot be installed in any preCE copies of the game. Winter HUD [GTA IV] Changes the in-game HUD's colors to white & grey, to match the winter theme when playing with snow mods. Only works for HD displays, cannot be used on CRT displays. Fixed Outlook Park Text [GTA IV] Modifies most of the text lines to correctly display the actual neighborhood name for Outlook Park, to faithfully match in-game lore, police scanner, real-life equivalent (Prospect Park), and GTA Chinatown Wars. Optimized textures for 2nd-generation Stanier [GTA IV] Optimizes the textures used by the 2nd-generation Stanier vehicle mod from GTAInside, requires main mod of course. R38 Subway Varations [GTA IV] A previously optional feature, now brought back due to popular demand. Choose which destination signs to use on your subway trains. Improved Tram Mod [GTA V] Fixes the unusually slow speed of trams, makes them longer, and more faithful to their real-life counterpart. Compatible with Liberty City Preservation Project; not yet available for Enhanced.
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This mod restores the Skepta playlist on iFruit Radio, consisting of 13 songs that were most likely accidentally deleted about 2 years ago Tracklist: Skepta ft Nafe Smalls — Greaze Mode (2019) Pop Smoke — 100k On A Coupe (2019) slowthai — I Need (2019) Burna Boy ft Zlatan — Killin Dem (2019) Skepta & AJ Tracey — Kiss and Tell (2019) D-Block Europe — Kitchen Kings (2019) JME ft Giggs — Knock Your Block Off (2019) Kranium feat AJ Tracey — Money In The Bank (2019) J Hus — Must Be (2019) D Double E & Watch the Ride ft DJ Die, Dismantle and DJ Randall — Original Format (2019) Headie One ft Skepta — Back to Basics (Floating Points Remix) (2019) Naira Marley — Opotoyi (Marlians) (2019) ESSIE GANG ft SQ Diesel — Pattern Chanel (2019) Download: https://mega.nz/file/PIF2FCgK#2c8kTwYvvZwjaID029swqy32HXHaNlJ_hx8HF0zzyJE Installation: Move the modified dlcheist3_game.dat151.rel file to update\x64\dlcpacks\mpheist3\dlc.rpf\x64\audio using OpenIV. Also compatible with Airwaves mod and not only.
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Enhanced Content for Legacy After installing this patch, GTA 5 Enhanced content will be available in the Legacy version. The patch includes: - Vehicles, including HSW tuning - Weapons - Interiors and props - Animations - Cutscenes - Clothing for MP characters - And more Only the Weaponized Ignus (ignus2) vehicle has not been ported: for some reason it caused the game to crash. Please note: this patch does not create content in the game, but only adds it. To take advantage of all of the above, you will need to install additional modifications or trainers. At the moment you can download AddonWeapons to try out new weapons, or All MP Vehicles in SP to find new vehicles in the game. You can also use any existing trainer and create a vehicle by its name. I'll also be releasing the Hao's Special Works in SP mod soon, so you can try out the HSW tuning, and I'll also start updating Vinewood Car Club in SP again. Keep an eye on my Discord server for updates. All content was converted using CodeWalker, for which I thank its creator dexyfex. Installation: 1. Move the update folder to your mods folder and confirm the replacement. 2. Use OpenIV to find the file gen9_exclusive_assets_vehicles.meta (mods\update\update.rpf\common\data) and replace it with the file from the archive. You can download the patch from NexusMods.
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Hi , I had lot of requests about GIMS for 3ds max 2016+ , Well here we go I fixed it. Tested on 3dsmax 2018 and 2020 and it works fine. Fixes : - "Shared Core" Error on startup - "Utilities Missed" Error on startup - "Can't find resources" Error on Importing - NinjaRipper and Max Payne 3 Fixed too. - .Net GUI Issues on start up - "Run-Time" error on Exporting - "Run-Time" error on material converting Shots : Startup http://img.mostafa3d.net/di/1PDS/A.jpg Importing http://img.mostafa3d.net/di/VIYO/B.jpg Material Editing http://img.mostafa3d.net/di/J9J5/C.jpg Creating GTA Objects http://img.mostafa3d.net/di/CLBS/D.jpg Exporting http://img.mostafa3d.net/di/4BD7/E.jpg Download Link : http://s000.tinyupload.com/index.php?file_id=00086192853612613946 Or Click Here. Freezing Fixed Version : http://s000.tinyupload.com/index.php?file_id=02588146067631439730 Mirror: http://rockstarvision.com/GIMS_2016+_ManualInstall_v2.zip How to Install : 1. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018' 2. Copy _local to 'C:\Users\yourusername\AppData\Local' 3. After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. WARNING : I did not change any code of main core and other parts , I only fixed error parts caused by new version of 3ds max... But GIMS randomly freeze on tab switching for 2- 5 minutes , it has no error and will be fine after a while. I tried to find why it goes frozen but original developer made a real mess with his coding [ sorry 3Doomer ] Whatever it is , I believe it's becuz of GUI changes made in 3dsmax 2018 and .Net UI when 3Doomer used Old methods to create GIMS UI. Btw , It works fine and I tested on other systems and just two of them had this issue and one of them was fine. UPDATE 2 : Freezing Issue fixed by tuxick . Attention : The version is uploaded is the last version uploaded in OpenIV and found on this froum , I WILL NOT UPDATE newer versions but I left the GIMS SOURCE OPEN so anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest. UPDATE 3 : Several Fixes by Tosyk. GIMS Evo fixed 2009-2020 by Tosyk Have Fun
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Midnight Shuto Description Midnight Shuto, also referred to as Wangan Midnight V, is a vast race circuit of Shuto expressway, circling the Japanese city of Tokyo. Addon version and traffic paths are included, check link information below for the addon (which has no traffic). Original map by: (C)BANDAI NAMCO Amusement Inc. Mod comes in map addon and replacement version. Only replacement version includes traffic nodes. Release link (BMaC) Release link (GTA5-Mods.com) Note (Installation notes): Assuming you wish to install the latest version, for FiveM you need to extract the two folders "[MIDNIGHTSHUTO]" and "[VANILLA_REPLACEMENTS]" to "FXServer/server-data/resources" and add the following lines to server.cfg (no quote marks): "start [MIDNIGHTSHUTO] start [VANILLAREPLACEMENTS]" You may also wish to install the "No boundary limits" mod by iModyHK if you are installing the addon version: https://forum.cfx.re/t/release-updated-no-boundary-limits/536296 For the Story Mode version, open "MidnightShuto.oiv" with OpenIV to install the mod automatically, for the addon version and added traffic, you should run "Traffic.oiv" with OpenIV as well and replace the files from "Addon_version" folder to convert the map to a addon one. You may want to install "No Boundary Limits" by Unknown Modder, if you are installing the addon version: https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder It's suggested to install the following mods, specially if your game is crashing or you are having difficulties after installing Windy City: 1. Gameconfig (latest), F7YO - https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars 2. HeapAdjuster, Dilapidated - https://www.gta5-mods.com/tools/heapadjuster 3. Packfile Limit Adjuster, Unknown Modder - https://www.gta5-mods.com/tools/packfile-limit-adjuster 4. No Boundary Limits, Unknown Modder - https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder 5. Simple Trainer for GTA V (to teleport or noclip to map), sjaak327 - https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Videos Playlist
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Vice Cry: Remastered is a full port of Vice Cry to Grand Theft Auto V, Running as a DLC, with many new details added for a true VC experience. Features: Full port of Vice Cry 1.8 for V MLO interiors Bump mapped roads and various buildings Spec mapped windows for proper reflections Brand new models and textures created for this project 3D Neon Models Material Accuracy Full Path and Navmesh Support Working Traffic Lights Instanced Grass SLOD's with proper Water Reflection Custom Scenarios Car Generators Custom Population Groups and Zones and much more.. More Screenshots Available at https://imgur.com/a/s0BNa7R https://www.gta5-mods.com/maps/vicecity-in-v Below is the link to the discord for this mod.. Feel free to post any bug reports or requests there! https://discord.gg/994t6SR
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[V] Restored Song Kano - Can't Hold Back (Your Loving) On Space 103.2
UserInvalid posted a topic in Other
For unknown reasons, the song "Kano — Can't Hold Back (Your Loving)" was deleted after the "Los Santos Tuners" update. This mod restores the same cut song. Download Notes: You need OpenIV for installation. -
Offroad Paradise current release version: 1.0 Description Mod released for GTA 5 Story Mode and FiveM consists of handpicked maps which were added to a clear base. The maps re-used are listed below. In other to get this to work, a mod tool named Map Cleaning Utility was developed for both game versions. GTA 5 Mods mod releases Red Dead Desert (ryanm2711 & T0PGlitch3r): https://www.gta5-mods.com/maps/red-dead-desert-add-on Clockwork Mountain V (FV Mods, stilldre): https://www.gta5-mods.com/maps/clockwork-mountain-v Route 66 (Pumuckl): https://www.gta5-mods.com/misc/route-66 Countryside Mountains V (Countryside Mountains ViV) (FV Mods, stilldre): https://www.gta5-mods.com/maps/countrysideviv Release link This mod is connected by custom created roads so you can travel between the islands. Map Cleanup Utility is used as a base for running the map on cleared space of vanilla, OG map. NOTE: Mod includes a seperate addition of Map Cleaning Utility, which can be considered as a mod tool that enables cleared original map to give way for custom one to appear in its place. This is applicable in both GTA 5 Story Mode and FiveM. Videos & Video playlists Screenshots
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About Now Peds will react like in GTA IV when you aim a gun on them to steal their car NOTE Join my new Discord Server Features - Carjacking like in GTA IV (People will get out of their car and raise their hands if you aim a gun on them. Most of the Peds will do that in the game, but not everyone, some still try to run over you) - People raise their hands up if you aim on them (Feature Credit Eddlm : https://de.gta5-mods.com/scripts/rob-people) Changelog: v2.0 - Peds doesn't drop their wallet anymore Installation [Manual] 1. install Scripthook V and Community ScritphookV 2. create a folder in your gta directory and name it "scripts" 3. Place GTA IV Carjacking.dll in the scripts folder Credit : Eddlm for the Rob People feature DOWNLOAD
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This mod replaces original GTA5 upscaler with FidelityFx Super Resolution, which improves visual quality when using "Frame scale mode" (Advanced Graphics Settings) lower than original display resolution. Video comparison: ScreenshotComparison Download latest release Installation: Copy d3d11.dll and gta5_fsr.ini to Grand Theft Auto V root folder (e.g. \Steam\steamapps\common\Grand Theft Auto V) Check gta5_fsr.ini file if you need more control over mod settings Check GitHub page for more info and updates.
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DOWNLOAD Part One of my Expanded Peds project, Gay Tony Prince! INCLUDES: - TBOGT Suit - Dress Shirt - Velvet Boxers - Track Suit - Altered version of his standard GTA Online lowr 000. Made him ever so slightly less bow-legged. AS WELL AS: - IMPROVED TEXTURES! Sure, in your nightclub, he looks perfectly fine, but have you ever spawned Tony and seen him next to literally any other ped and noticed... How green he looked? Not cool. Anyways, fixed that! His facial hair is also a bit darker. - His minimalist gold chain as seen on his dress shirt uppr in TBOGT is a separate task drawable, and it's standard since it just looks so darn nice with his GTAO suit. - His TBOGT shades!!! - And of course, his earring, as a proper ears prop! KNOWN ISSUES: - I believe this is because he's been given a new drawable type, the necklace task, and the fact that he's a component ped and not streamed; while you can absolutely use him as a player model, and spawn him as a player model normally, he will crash TrainerV (Simple Trainer) if attempted to spawn as a bodyguard, or saved as a bodyguard, the only way around this is initially using him as a player model, and then cloning the player in the clone menu. TrainerV is the only trainer I've ever used, so i would very much like notes from people with other trainers to report on any of these weird behaviors, as it would help me a lot, and the future of my Expanded Peds project depends on it. TO BE ADDED: - Blood maps! Can't quite figure them out just yet. - Tony's beta outfits from TBOGT! (Purple Suit Jacket as seen in promo art, and his plain white T-Shirt) - The very same additions to his CSB Model! (I could not for the life of me get his CSB model working. I actually ran into a lot of unusual issues with Tony this entire time, from his finicky and cursed YMT, and any attempts at adding a single thing to CSB Tony completely crashing the game, which could also have to do with it being a component ped, which is highly unusual when 90% of the CS peds are all streamed. If anybody would like to help me figure this out, my discord is Midsummer Liberty City#3345.) DOWNLOAD
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DOWNLOAD ***NEW!!!*** Addon Ped Player Packie is in the works, scroll down to view progress and SUGGEST/REQUEST OUTFITS and other things for him via THIS form!!! After a few grueling months of development, and having no idea what I was doing, my Packie McReary mod is finally at a state where I deemed him acceptable for upload. Not to get sentimental on a mod post or anything--- but I just want you to know this upload comes from the heart. If you've seen me post on this forum at all you know 90% of the time it's something about me waxing poetic on this guy being like, the best character in the franchise, lmao. This was a long time coming. [ EDIT 6 March 2021: VERSION 0.2 IS OUT!!! Normal map is NOW working!!! ] WHAT IT DOES: - Replaces Packie's Head, giving him his old GTA IV one, with a new texture that strikes the balance between his old charm and yet doesn't look out of place next to the others in GTA V (hopefully!) - Replaces his standard jacket, as well as the formal suit jacket - Makes it a Liberty Rock Radio tee instead of the generic gun tee underneath INSTALLATION - Simply open the.OIV in OpenIV and let it intall in your Mods folder CURRENT ISSUES: - The inside of Packie's mouth is lit really strange. This is, however, the case for the rest of the heist crew streamed peds, at least on my machine, my graphics settings, but I'll still try to figure out how to fix this. - Packie's default jacket is a bit squirrelly, and while the suit jacket is fine, there's clipping for the other members of the Heistcrew Gunmen. - Specular is almost perfect but he's ever so slightly too sweaty in some locations, ie the Tequi-la-la, Jimmy's room... You know, sweaty places. But still slightly too shiny. - Been noticing some weight painting issues on his neck. Will get to that soon. - Chef's hands are still misaligned, low priority tho THINGS TO DO: - Working relentlessly on an add-on ped with his original GTA IV ensemble as well as numerous other outfits, accessories, etc...
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This is a modding tool for developers to find out and play particles effects. Press F9 to open the effects menu. It uses a ini file with all the particles available originally available here How to add new particle effects: Open the particles.ini file from the scripts folder in the GTA V directory. The schema of the file is similar to a ini configuration file but there are no values given. Between the square brackets you'll find the asset name and under it the effect names. Don't add new assets if they arleady there, just add the effects under it. Follow the example below. # This is a comment [asset_name] effect_name_1 effect_name_2 If you found a new asset or effect and you want to share it with the rest of the world go to the GitHub link below and make a pull request so everyone can update their local ini files with the new changes. How to update assets and ini files: After the github file has changed, next time you load the game you'll get a notification that there's a new database update. Open the effects menu (F9) and press the enter keys 2 times. Source Code: https://github.com/nitanmarcel/GTA-V-Particle-Effects Particles.ini file: https://github.com/nitanmarcel/GTA-V-Particle-Effects/blob/master/PTFX/PTFX/particles.ini Requirements: ScriptHookVDotNet - https://github.com/crosire/scripthookvdotnet/releases NativeUI - https://github.com/Guad/NativeUI/releases Installation: Copy particles.ini and PTFX.dll to the scripts folder in the game's directory. Download Link: https://www.gta5-mods.com/tools/gta-v-ptfx Screnshots: https://imgur.com/a/I0LCfdD
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I have added 10 new missions for Non-Playable Character (NPC) James "Jimmy" De Santa. If we're talking about nerdy chicks and anime, count him in. If we're talking about rolling blunts and hanging with disloyal douche bags, count him in. If we're talking about skipping class to kill some disrespectful students, count Jimmy in. Just his first day in college already takes us on an amazing adventure. This unique series explores deeper into the De Santa family and friends. Keep in mind, it's not all fun and games. You may lose just as many friends as you make. And while your juggling that, make sure that homework is done and on the professor's desk in time. *This series includes about 3-4 hours of gameplay. This is my favorite mission series by far. The ending is great. If anyone has suggestions or ideas on where I should take his next series, please comment below. I may upload a short series to Patreon taking place after the ending. Comment what other characters you want to see in my next series. Any collab ideas would be great too. Thinking about doing a series with 2 characters at once. YouTube video walkthroughs coming soon to help with missions. REQUIRED Mission Maker https://www.gta5-mods.com/scripts/mission-maker Open Interiors https://www.gta5-mods.com/scripts/open-all-interiors (Most of my missions use open interiors..you will need it to complete missions successfully) RECOMMENDED https://www.gta5-mods.com/scripts/simple-trainer-for-gtav (You may need to give yourself weapons for some missions) Download Links: https://www.gta5-mods.com/scripts/jimmy-goes-to-college-mission-maker Install: Drag and drop, copy, or extract folders in archive to: /Grand Theft Auto V/scripts/MissionMaker/missions Enjoy!
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These are (almost) everything what i've done so far for gta games since 2011 GTA SA skins GTA SA objects GTA 5 skins -WITH DOWNLOAD LINKS -WITHOUT LINK
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GTA V: Las Venturas & San Fierro DLC Since the lack of Single Player DLC made by Rockstar Games themselves, and the limited DLC map mods available from 3D era GTA games, I decided to make this a thing. First version released on 10 February 2019 https://www.gta5-mods.com/maps/las-venturas-san-fierro-dlc Dear fellow gamers and/or modders I am proud to present you my latest project, started around 4 january 2019. This map DLC places the 3D-era cities of Las Venturas and San Fierro, alongside to the original map of GTA 5. So far I only saw converted GTA San Andreas map mods replacing the GTA 5 map (FiveM, FiveReborn, MultiFive), except from a San Fierro DLC map mod by ArthurLopes, which is great, you can check it out here: https://www.gta5-mods.com/maps/san-fierro-dlc. As stated, ArthurLopes' version of San Fierro is awesome to me. It was the first GTA: San Andreas DLC map mod for GTA V if I am correct. Though, I thought I really missed the countrysides and of course Las Venturas. So, with all respect to ArthurLopes his mod, I did decide to make my own GTA San Andreas map mod as a DLC for GTA 5. Everything is converted from GTA IV: San Andreas BETA 3. Visit their website: http://www.gtaivsa.com/ I want to thank the GTAIVSA team for the converion from GTA San Andreas To GTA IV, and I hope they don't see my GTA V version as a problem. Those are the main members of the GTAIVSA team which I want to thank: Blaster_nl GTARandom Flitskikker Alber2gt Gamerzworld Tomix23 Everlost123 ManDog The largest problems on this mod are for now: - Some houses/buildings/props are still missing, which creates holes in the map - Sometimes, streetlights start flashing on and off - There is on some places collision, without a visible object. I think this will be fixed once all props are in place - The bridges between San Fierro and Las Venturas have a kind of 'gap', due to a small incorrection in the coordinates. The San Fierro part and the Las Venturas part are not perfectly connected yet. - Some objects have strange lines on them, I am looking for a fix, probably i need to apply an 'edit normals' modifier in 3dsMax but I am not sure yet. Other than that there are no shading problems it seems, and shadows work correctly. For people asking about traffic paths, please know this is a huge map to do all traffic paths for, on my own. It would take me months of work. I will probably release some basic paths in future updates but any help on it is welcome. You don't even have to work together with me, everyone is free to make some paths. Interiors are coming in a future update, including casino interiors. And again, don't forget to check out ArthurLopes' San Fierro DLC mod. My only purpose with this mod is to bring back the 2 other cities of San Andreas, next to Los Santos, as an expansion. Of course, in no way I want to copy ArthurLopes his mods, neither did I touch any of his files. I thought, better be clear with this Anyway, stay tuned for future updates! Thank you for all the support and keep the modding community alive! GTA Belgium https://www.gta-belgium.com/