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  1. Joey The Homie

    Car Meet late night from Men In Paradise

    Hey guys my psn name is JoeyTheHomie If you are interested to chill and show off your fabulous rides feel free to message me and I WILL invite you to impress and have fun:) thanks from Men In Paradise
  2. Skill Level and Arena Points What do they do, and what do they unlock? Arena Points (AP): What is Arena Points? AP is something that is granted to a player, like RP, after a round of Arena Wars, but only if you have an Arena Workshop. If you do not own an Arena Workshop, RP will be awarded instead. Everytime you level up with AP, you get a "sponsorship reward", which will grant you a random "discount" for a random outfit, random vehicle or random vehicle upgrade from the Arena Wars update. The discount varies depending if it's a vehicle, outfit, or a modification to a vehicle. You still get AP from losing Arena Wars, but around ~30% less than what you could get if you win. Can you get Arena Points in another way? Yes you can! But it may cost ya'. In most Arena Modes, when you die to an opponent, or commit suicide, you sometimes get a free "Spin to Win", which is a randomizer that awards you anything between Power Ups, AP, RP, and even GTA dollars. Tunables also affect Spin to Win, so that means if Rockstar has made Arena Wars pay double money and RP, it will also be applied to the Spin to Win feature. Once you're at the Spectator Room, you can play Spin to Win again at the big round table, but this time it will cost you $5000 in-game dollars to do. Either you win more than you paid ($6000-$10000), some RP, some AP, or Power Ups. Wait, isn't that borderline gambling? Technically, yes, yes it is. Moving on... Skill Level (SkL) What is Skill Level exactly? Skill Level is also a progress bar, but it's semi-hidden from the player. It works in another... odd way. You start as Skill Level 0 at the very start after you've purchased an Arena Workshop. After you've won your first Arena War, it will permanently increase to Level 1, and will stay at Level 1, and cannot decrease from there. You can see your current Skill Level middle-right on the board inside your office in the Arena Workshop. You cannot view your progress to your next level - only your current level. Also, to avoid confusion; The Skill Level you see when another player wins an Arena War is THAT persons' Skill Level, NOT yours! How do you level up more? Simple; win Arena Wars. Or, well... Not that simple, actually. Your level determines how many matches (NOT rounds!) you need to win to level up your Skill Level. Here's the math if you start at Skill Level 1: (xLevel + 1) = Won matches needed to next Skill Level Where xLevel represents your current Skill Level. Simplified: 2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20 = 209 (+1 if you go from Level 0 to 1 after you've freshly bought the Areana Workshop). The max Skill Level there is is Level 20. So with that being proven; you need to win 209 (or 210) times in a row to unlock Skill Level 20 the fastest. Playing rounds of Arena War does not contribute directly to your Skill Level progress, but will help you win the match, which does count towards it. Can my Skill Level decrease? Unfortunately, yes. Everytime you lose a match, your Skill Level will decrease. It will also count as a loss if you leave an Arena War round or match mid-game. This means that it's borderline impossible to reach Skill Rank 20 in a legit way. As explained above, there's a "hidden" progress bar for the Skill Level. So if you lose a match, you have to win another match to get to the progress you were on before. So it literally goes like this: Winning a Match = +1 point towards the maximum 210 points Losing a Match = -1 point towards the maximum 210 points In theory, "Skill Level" doesn't mean anything. If you reach 210 points out of 210, you will obtain Skill Level 20. If I have more teammates on my team, will I earn/lose more SkL points if we win/lose? Unfortunately (and fortunately), no. Skill Level is an individual stat, and cannot be multiplied if there are mutiple players on your team. However, if you all win/lose, all your teammates will have their Skill Rank progress increased/decreased, depending on the outcome of the game. Does Skill Level actually prove how good I am, and not how lucky I am to be with a team that plays good? lmao no. Is there an easy way I can boost my Skill Level up quicker, so that I don't have to socialize with animals in Arena War? There is! But you need to have a friend with you. Your friend let you win matches over him 209 (or 210) times in a row (remember, rounds does NOT count! It has to be matches). It will likely take several upon several hours or days to complete, so only do this if you have the patience. But to be honest, how else can you unlock Skill Level 20 without stumbling upon a team riddled with AFK'ers, suiciders, and pay-to-win user vehicles? Screw that. Start grinding. If you wish, you can drop your PSN/XBox/Social club name here, if you wish to hook up with someone willing to help out. Just remember, don't be "that guy" who gets to Rank 20 and then deletes their partner without helping them. Don't do that. That's sh*tty. Extremely sh*tty. What's the rewards for reaching a specific AP Level or Skill Level? These are the rewards for unlocking Skill Levels: For each Skill Level, you will get awarded a Platinum Award and a small amount of cash that increases for each level. Being able to purchase the Go Go Monkey Blista for free once you reach Level 20. The option to buy the Go Go Monkey Blista will permanently be added to the in-game website SouthernSanAndreasSuperAutos.com, and will still stay if you drop below Skill Level 20 again. These are the rewards for unlocking AP Levels: For each AP Level (also called "Sponsorships") you get, you will unlock a trade-price for a random Arena War vehicle, Arena War outfit, or an Arena War modification to a specific vehicle. The discounted prices vary a lot. When you get to AP level X, you will unlock: Level 25 - Taxi Level 50 - HVY Dozer Level 75 - Clown Van Level 100 - Trashmaster Level 200 - HVY Barracks Semi Level 300 - HVY Mixer Level 500 - Space Docker Level 1000 - Tractor (the rusty old hag. Yeeeah, that tractor.) Is this otherwise a stupid mechanic that should actually have proven your actual skill in Arena Wars, and not be determined of how many wins you get in a row? Should it? Possibly. Should R* change it? Maybe. Hotel? Trivago. I would like to thank @irish.chr, @WildBrick142, @Fun 2, @StangOne50 and the people brave and hungry enough to find out the secrets behind the stats for Skill Level and AP Levels. You're all awesome!
  3. Based on the popular Mapping LC and Mapping LS threads, the mapmaking thread is back for RDR2! The aim is to get an idea of real-world locations within the game, and hopefully recreate the in-game map, using official trailers and screenshots. Scenes in order: @jaredk_ has made a 3D map, check their post out! Apparent leaked map:
  4. After seven long gruelling months, "Arena War" is now behind us and a new location opens, the Diamond Casino & Resort! With it, a whole new, long and drawn-out dripfeed begins. As its predecessors did, this thread aims to be a comprehensive and fully complete catalogue of every piece of content that this update contains and that awaits to be released to the masses, from cars to new game modes and collectibles. Database Contents (Open this spoiler if this thread seems too intimidating and you'd like some help in finding where each section is and what it is about.) Unreleased Vehicles (Vehicles awaiting release, numbered by their website order.) DISCLAIMER: WEBSITE ORDER. DOES NOT. MATTER. (As proven in past updates.) Credit for most of the vehicle screenshots goes to @BrandonBTYB. Bravado Gauntlet Classic photo credit goes to @JoonasPRKL. Legendary Motorsport Vysser Neo RELEASED Price: $1.875.000 Class: Sports Progen Emerus RELEASED Price: $2.750.000 Class: Super Ocelot Locust UNRELEASED Price: $1.625.000 Class: Sports Benefactor Krieger UNRELEASED Price: $2.875.000 Class: Super Ocelot Jugular UNRELEASED Price: $1.225.000 Class: Sports Pegassi Zorrusso UNRELEASED Price: $1.925.000 Class: Super Western Rampant Rocket UNRELEASED Price: $925.000 Class: Motorcycles Lampadati Novak UNRELEASED Price: $608.000 Class: SUV Southern San Andreas Super Autos Bravado Gauntlet Classic RELEASED Price: $615.000 Class: Muscle Vulcar Nebula Turbo UNRELEASED Price: $797.000 Class: Sports Classics Bravado Gauntlet Hellfire UNRELEASED Price: $745.000 Class: Muscle Übermacht Zion Classic UNRELEASED Price: $812.000 Class: Sports Classic Annis Hellion UNRELEASED Price: $835.000 Class: Off-Road Weeny Dynasty UNRELEASED Price: $450.000 Class: Sports Classic Vapid Peyote Gasser UNRELEASED Price: $805.000 Class: Muscle Vehicle Customization Videos (Credit: @BrandonBTYB - His YouTube Channel + Gauntlet Customization Video by Its Neiyuuki) Here's how the websites will look like once the dripfeed is complete: Unreleased Game Modes/Creator (Strings discovered by @WildBrick142 point towards new Time Trials and new RC Bandito Time Trials, as well as others found by @Fun 2 suggest that a new Arena game mode called King Of The Hill and a Survival Creator could be made available for players) New Time Trials UNAVAILABLE (Credits: Names and splash screen images: @WildBrick142; Time requirements and coordinates: @Fun 2) New RC Bandito Time Trials AVAILABLE (Credits: Names and splash screen images: @WildBrick142) Arena King Of The Hill (Including the ability for players to make their own maps/game rules using the Creator) UNAVAILABLE Alien Invasion Survival (Discovery Credit: The Game File Gurus) UNAVAILABLE Survival Creator UNAVAILABLE The strings: New Time Trials and new RC Bandito Time Trials, credit to @WildBrick142: Arena King Of The Hill and Survival Creator, credit to @Fun 2: Collectibles Log-In Gift T-Shirts (T-Shirts awarded as log-in bonuses, to be released at Rockstar's discretion. List by @Fun 2, screenshots by @WildBrick142 and the Rockstar Newswire.) Action Figures (Collect 100 Action Figures to unlock Impotent Rage's outfit - credit to FoxySnaps and @Classique) UNAVAILABLE Peyote Plants (A string found by @WildBrick142 indicate that the consumption of Peyote Plants to transform players into animals, from Story Mode, may be making its way Online) UNAVAILABLE The string: Tattoos UNRELEASED Penthouse Decorations and Art Information on the decorations and art currently for sale at the exclusive casino store. Imgur Album of all Penthouse Wall Art Imgur Album of all Penthouse Decorations Clothing (Video Credits: FoxySnaps) TO RECAP Vehicles Legendary Motorsport (2/7) Neo Emerus Locust Krieger Jugular Zorrusso Rampant Rocket Novak Southern San Andreas Super Autos (1/7) Gauntlet Classic Nebula Turbo Gauntlet Hellfire Zion Classic Hellion Dynasty Peyote Gasser Unreleased Game Modes/Creator Additions (1/4) New Time Trials New RC Bandito Time Trials Arena King Of The Hill (w/Creator Tools) Alien Invasion Survival Survival Creator Collectibles Log-In Gift T-Shirts (2/6) The Diamond Classic Tee The Diamond Vintage Tee Red The Diamond LS Tee Red The Diamond Resort Tee Blue D Casino Tee Red The Diamond Classic Tee Miscellaneous (0/3) Action Figures Peyote Plants Tattoos Penthouse Decorations, Art And Clothing On Sale Dripfeed Strings (Notice messages received on the upper left corner of the screen notifying the player of the release of new items on either websites or stores.) Credit: @WildBrick142 Special Thanks To: FoxySnaps, for vehicle prices, model images, finished car seller website screenshots, videos on all clothing items plus peyote plants, information on the Action Figures and image of two unreleased tattoos; @WildBrick142 for model images, screenshots of unreleased special t-shirts, strings related to the dripfeed and the new time trials, new RC Bandito time trials and peyote plants, as well as the names of said new time and RC Bandito time trials, plus splash screens and just for being awesome in general; @Fun 2 for the discovery of strings that suggest one new game mode and a survival creator as part of the dripfeed, time requirements and coordinates for the new time trials as well as a list of log-in gift t-shirts; @BrandonBTYB for all vehicle screenshots and customization videos, sans Bravado Gauntlet Classic; @JoonasPRKL for the Bravado Gauntlet Classic photo and Its Neiyuuki for its customization video; @MARINA for all vehicle classes; @Classique for information on the Impotent Rage Action Figures; The Game File Gurus for the discovery of the Alien Invasion Survival; @NaheemH786 for gathering the initial dripfeed mask screenshots (thanks, buddy!); (In alphabetical order:) @IceDree, @MeisterJazz, @Standard Deluxe 59 and @Willy A. Jeep for the vehicle appreciation threads; @Gaffa for invaluable thread formatting tips; @Razor Cola for the original Unreleased Vehicles Database thread concept. Database Changelog Got comments, information or want to point out something I missed? Feel free to enrich this database.
  5. TheLordMarvel

    RDR2 Screenshot Thread

    RDR2 is officially out now in Australia and New Zealand, and with it fast approaching the US, UK, and more. I thought (with help from a Spider. ) now would be a good time to get this thread rolling. This will be a general screenshot thread. Anything pertaining to wildlife should be posted in the wildlife thread. So! Let's see those vistas, trains, or even pretty boi himself.

    The RDR2 Beta Hunt

    I'm Starting The Official Red Dead Redemption 2 Beta Hunt First Off Charles Hair Is Different In The Final Game. It Was Different As Seen In The First Official Artwork And In Trailers 1 And 2 The Infamous Scene From Trailer 2 Where Arthur Yells "Where's Our Money!" Is Different In The Mission (not showing for spoilers) (Different Audio/Different Take) Javier Had A Beard At One Point As Seen In Trailer 2 The Number 2 In The Logo Was Changed To Roman Numerals Next Year When The PC Version Comes Out Things Should Get Really Interesting
  7. This topic is for investigate the mysterys founded through the roaming.
  8. As you may know, we've had a huge topic for GTA Online. Now it's time for RDR2! Maybe you have some fun facts to share or just want to read about facts. Some things I didnt know until now. You can't sell items wearing a bandana. The shopkeeper will threaten you until you take it off. The law hates bandanas. Putting one on in front of a lawman and ignoring him will result in you having a $5 bounty set on you.
  9. White Shark


    I really liked Vincent in this game. A really nice guy and a likable character - which is saying a lot for GTA, considering there are so many annoying, irritating, moronic and hateful characters aplenty. Throughout the Casino missions, he's treated like crap, and then to top it off, he gets fired at the end of the final mission! I know it's just a computer game, but I felt really bad for the guy. So lame. It has made me hope for an addition to the Casino DLC in which he returns. Which then got me thinking. Maybe Vincent, so bitter at his betrayal and dismissal from the Casino, becomes a new contact for a brand new heist involving the Casino to enact his revenge. Think about it. He knows the security side of the Casino, and can use us as the players to help him out, considering we have a Penthouse right there on the property. What do you think?
  10. Wingate167

    Dinosaur Bones mission question

    It's been a while since I posted, but I wanted to those who did this mission. I did see a spoiler that the remaining bones were available to be found in the Epilogue. I have 22 bones so far as Arthur, is it possible to complete the mission as Arthur?
  11. Swim. Yeah, I know why Rockstar has done this as it makes sense, cos he couldn't swim in RDR either, but come on it is just silly, especially after the story you are forced to free roam as John. It takes away of that immense sandbox freedom feeling... disappointed Arthur > John
  12. A couple of months ago I submitted a ticket to Rockstar support about this and they said they understood the issue and will forward it to the developers but nothing has been done yet so I thought I'd share this with you as well. I think we've all noticed that John's length 2 natural facial hair is almost completely identical to his length 1. It's pretty much invisible except for a few dots of hair here and there, as you can see here... And here is what it looks like during gameplay, basically identical except for a few dots of hair scattered here and there. When you compare that to Arthur's Length 1 and 2, you'll see that there is a vast difference between the two lengths. At first I thought this might have been a design choice but then I was playing as Arthur recently with his length 2 facial hair, I died and when I respawned Arthur's beard glitched to look just like John's length 2 beard, invisible except for a few dots of hair scattered around, pretty much identical to his length 1. I figured if it was a glitch for Arthur it's probably a glitch for John as well. I was able to make it go back to normal by just sitting Arthur down in a barbers chair but the same fix doesn't work for John. This only applies to the natural style facial hair as John's pencil mustache length 2, double forked length 2 and dundreary sideburns length 2 all look very visible. To clear up any confusion, I'm talking about length 2 in the trim menu at the barbers and at shaving mirrors. When you select the individual styles from the style menu at the barbers it's length 1. It's a shame because Arthur's length 2 looks the most like John's facial hair from the first game. John's level 3 looks much too thick. As I said I already told Rockstar support about this a couple of months ago but I wanted to share it with you here in case any of you were bothered by this and wanted submit your own tickets.
  13. So I am in my third playthrough. In my previous playthroughs Javier comes to me in chapter 2 and wants me to help him rob the place. This leads to finding a stash of cash hidden under a large box in the barn. On this playthrough I was given a tip on the road from a prisoner I freed, to go rob the place. It was early in the game and I still hadn't went and resuscued Sean yet so Javier is still in blackwater waiting on me. I went up there by myself, killed everyone and looted everything. However in the barn I cannot move the box to get the stash. Did I screw this up? Will Javier still ask me to go rob the place with him later?
  14. ... gets sick? Unfortunately I was spoiled by a video suggestion on YouTube, so now I know he dies. I've done 2 missions in Chapter 4, but that's it so far. Please can someone tell me when Arthur starts getting noticeably sick/diagnosed? I want to make a separate save before that happens so I can play as him while still healthy. I know you play as John in the Epilogue, so I'm presuming Chapter 5/6 he gets ill? Thanks so much.
  15. Now we've had time to explore a little, what area of the game makes you feel the most uneasy? I wasn't really expecting the world to feel as dangerous as it does, but I'm so impressed with how well Rockstar have done in creating this sense of danger in the wilderness. For myself, I felt most nervous around the swamps near Saint Denis. The alligators were one thing, but riding through the willow trees at night with the fog everywhere was pretty tense. Especially when I started hearing a woman's voice chanting about God, which kind of had me looking over my shoulder the whole time I was in the area.
  16. How do I get to New Austin before the epilogue? I tried doing the Bronte glitch but once I got to the Montana Ford east of MacFarlane’s Ranch I was shot down by a sniper I'm on XboxOne and I haven’t updated the game since the very first update in November that added Red Dead Online Beta
  17. Cutter De Blanc

    Best/Funniest quotes

    I'll start off "What kind of a man lives by the sea, I ask you!? The kind of man who lives where his wife tells him. Hahahahahah... Ain't no woman ever told me nothin', except 'make yourself scarce,' and that about suits me fine." -MIcah Bell
  18. I finally finished playing the game for the first time. I knew beforehand that Roman died in one of the endings because I read a bit about it many years ago, but I incorrectly remembered vaguely that "killing the villain" resulted in that ending, Idk why. But I wasn't sure after this time so I tried not to get it spoiled. I decided to go with the deal ending, by listening to Roman. I also for some reason imagined Niko saying "I should have listened to Roman" if making the other choice resulted in his death. I also assumed that it would be more dangerous to leave Pegorino angry after that mission, rather than going through with it. To be fair money didn't matter much in the game since you can't really buy any cool stuff besides weapons, but I thought maybe you get another apartment or something in the end. I was surprised when Roman died after the "deal" choice but it was a very interesting ending after that, especially with the next mission where you go after Dimitri finally. I was never so emotionally involved with a videogame until I played GTA IV, but ironically now that I got the "bad" ending I don't feel like playing the game anymore to get 100% completion lol. Well I guess I will eventually. I also never got to play bowling with Roman. I don't have any save close to the end before the "the price is right" mission but either way I feel like this was the choice *I* would have made anyway, without knowing how the game ends. Everyone seems to have gone with the Revenge choice, judging from the Internet and people I've talked to in real life. Did any of you pick the "Deal" ending? And did you know before making the choice which ending would get Roman killed, or not? Also I'm curious about what other choices you made. Here are mine: -not kill Ivan (because Vlad didn't deserve to have it his way) -kill Dwayne (hey he was depressed and wanted to die anyway) -Kill Francis McReary (since the other brothers seem to care more about Derrick) -Kill Darco (after so much trouble I guess it would have been "disrespectful" to the other characters if I didn't kill him)
  19. Firstly, apologies if there's already a thread for this kind of thing. Secondly, naturally this will contain story spoilers so you might not want to read ahead if you haven't finished the main game yet. Ok, so I've been thinking about this for a while now. I really enjoyed the story in many ways, but I also felt it was lacking in a few areas as well. With that in mind, these are a few things I would've changed about the story: 1. Prolonging Davey's death. Davey Callandar is practically dead the first time we see him. I think a trick might've been missed here as it could've been more gripping had he perhaps been clinging onto life for a bit longer into the story. Ultimately his death means very little to the player right at the start of the game, so feels kind of wasted. It shows that the gang are in trouble, but I think this could've been done in a better way and would've had more of an impact if we had seen him clinging onto life for perhaps a mission or two. 2. Allow free roam in Chapter 1. This is more a gameplay tweak than anything story related, but I feel that Chapter 1 progresses a bit too quick (particularly on a 2nd playthrough). The player is given no real chance to explore the snowy mountains around Colter as you're killed pretty quickly if you venture away from camp. It would've been nice to see some of the gang interactions we see in later chapters, make their way into Chapter 1 as well. There's a brief window after 'Enter, Pursued by a Memory' and 'Who the Hell is Leviticus Cornwall?' where you can speak to a handful of characters away from a mission, but it's not quite enough imo. 3. More of Colm O'Driscoll. Not meeting Colm O'Driscoll during 'Old Friends' wasn't really a problem, and Colm's introduction later on in Chapter 3 makes for excellent viewing. The dialogue between him and Dutch is some of the finest in the game. It's therefore a shame that this is the only mission we really get to see Colm in, aside from his hanging later on in Chapter 4. It seems like a huge waste to have a protagonist that good and hardly use him. I'm not quite sure how it would've worked, but this should've been addressed more. He's a slightly less interesting villian imo, but the same thing happens with Angelo Bronte in Chapter 4. We only see him once or twice before his death, and because of this his death somewhat loses meaning. 4. Not every mission needs to descend into a massive shootout. This is another gameplay tweak really but it also ties into the story. At some point early on in Chapter 3, you realise that there are far too many shootouts in this game. Of course it's an action game so there's gonna be bloody battles at points, but having them in almost every mission takes away the impact of them hugely. Chapter 2 has the balance quite good. Some of the best missions 'Polite Society, Valentine Style', 'A Quiet Time', 'A Fisher of Men' have no shootouts at all and they work absolutely fine. They make missions such as 'The First Shall be Last' stand out more because the action actually means something. This is massively lost later in the game and it's a shame as the story quite frankly descends into chaos far more often than it needs to, making for an ending that's lacking the story beats of the game's first third. I've got a lot more thoughts but I figured I'd leave it open to the forum for now for any more suggestions about things you'd like to have played out differently. Perhaps you loved the story exactly how it is? Share your thoughts here.
  20. universetwisters

    Why was this event overlooked where...

    ...the gang massacre over a dozen police officers during the failed bank robbery in Saint Denis? Not to mention the failed tram stop robbery or whatever it was, where several more cops were killed. That said, why isn't it as publicized within the game as much as the Blackwater Massacre, where many less people were killed? I dunno, this video explains it better than I can at 17:19 and it's been bugging me ever sense.
  21. Hey, Let's make this topic the official places to report houses, cabins etc where the player can get some rest and sleep. Little Creek River Cabin: Aurora Basin House: Rio Del Lobo House: Pleasance House: San Luis River House: Hanging Dog Ranch House: Lakay House: Dodd's Bluff House: Deer Cottage House: Reed Cottage House: The Loft: Colter House: Stillwater Creek Cabin:
  22. As you know we learned Sadie's story throughout the game, she went from a distressed widow to badass outlaw. Many fans of the Red Dead series including myself would like to see a Sadie spin-off story, playing as Rockstar Games first female protagonist. The Story could take place after the events of RDR2's main story or after Sadie leaves Marston Ranch at the end of the Epilogue. There could be so many great story's to be told about Sadie's bounty hunting missions, introducing new characters and returning faces like Charles or even some cameos from RDR like Irish or Nigel West Dickens that were never seen in RDR2. What would you like to see in a Sadie Adler Story Expansion?
  23. John marston had his original hairstyle in epilogue before games release. Also in mission selection menu, john marston has his original hairstyle in mission screenshots. Then why rockstar removed his hairstyle? It is missing content or rockstar just decided to remove it? Will they add this hairstyle with patch?
  24. I always see people praising Rockstar by saying that "because you hate him that means he's a good antagonist" but really? There's nothing to him other than he's a dick. He's like a charectar straight out of a children's cartoon, he's evil because he's...evil. 5 minutes into the game and he chases a woman around her house, burns it to the ground and then says he doesn't want to sleep with "darkies". They do EVERY bad guy trope they can squeeze in. They don't even bother to explain to us why he's evil, he just shouts out his lame "I'm a surviver" line which makes 0 sense because he's always putting himself in dangerous situations. And oh yeah, he's the snitch as well. How could you say he's superbly written? And then in the epilogue they need to make sure you still hate him by just casualy saying that he killed an entire family and a little girl, because that's what he does huh. He just sauntered by a house and dicided to kill everyone? I think he's a lame character especially compared to the other antagonists, Milton and Dutch.
  25. The title says it all. I have always wanted to do a list of the changes and errors between the first two Redemption games, mostly because these are my favorite games of all time, but also because I loved the stories. I am surprised that there hasn't been a list dedicated to this so I guess it's up to me. Alright, here we go: -To start out simple, John going to New Austin. In the first game, John tells Bonnie that he and his gang never went to the New Austin state. While true for the gang (except for Dutch and Hosea), John has canonically been there twice, once with Sadie and once with Jeremy Gill. -John also tells Bonnie that he has been farming for three years (1908). The GOTY guidebook for RDR1 states that he has been trying to farm for three years. Yet in RDR2, he gets his farm in 1907. -The MacFarlane barn is not there in RDR2, despite Bonnie telling John that her father built the barn when she was a little girl. Even if you say that the New Austin map was made for 1899, that would make her 15, hardly qualifies for a little girl. -In the first game, a couple of newspapers mention that Dutch was thought to have died in a fire after a bungled robbery in 1906. Yet in RDR2's epilogue, which takes place in 1907, this bungled robbery is not mentioned. The newspaper also mentions that he has been on the run since 1899 and that law enforcement is still searching for him, even though he is thought to be dead according to the first game. -The Strange Man implies that the robbery where Dutch shoots the girl was the same robbery John got shot and left behind on, judging by the tone of his voice when he says "same one you got shot on". Yet in RDR2, the ferry robbery happened at the beginning of the game, and John was left behind during a train heist. -John tells Landon Ricketts about an event where Dutch went out and "shot a bunch of people unfair like". This event is never seen nor mentioned in Red Dead Redemption 2. -During "Gates of El Presidio", John's says something to Javier along the lines of "What you and Dutch did was wrong, and the way you left me was wrong". Not "You left me and that was wrong" but "What you and Dutch did was wrong". What exactly did Javier and Dutch do? Did it have anything to do with the event above? -In the same mission, Javier alludes to John's daughter by saying "I hope you, your wife and your children rot in hell", suggesting that she was alive during John's time in the gang. She is never seen nor mentioned in RDR2. -John implies that no one in the gang cared for him and that they left him as soon as they had the chance. John even tells Landon Ricketts that "they all gone crazy anyhow". Yet in RDR2, Arthur and Sadie help John and his family get out of the gang and Charles even helps John build the house in Beecher's Hope. They only gang members who opposed John were Micah, Dutch, Bill, Javier, and if you stretch it, Joe and Cleet. I wanted to put up the Blackwater Massacre, since the wiki states that 37 people died during the massacre, 22 outlaws and 15 police/civilians. However, I read all the newspapers in the first game, the only references to the massacre are from the articles concerning Landon Ricketts, who survived the massacre. My question is, where did the wiki get the body count? Is it from some in-game dialogue or from some RDR 1 website? Or is it another fallacy that the wiki created that has no actual bearing in-game. It wouldn't be the first time.
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