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Found 9 results

  1. Len Lfc

    Kincaid Bridge

    The Kincaid Bridge, located in San Fierro, San Andreas is based on the Forth Bridge near Edinburgh, Scotland. The name "Kincaid" may also be a reference to the Clan Kincaid, a medieval Scottish clan.
  2. Ganton, Grove Street's neighbourhood in GTA San Andreas, is likely named after Granton, a neighbourhood in Edinburgh. https://gta.fandom.com/wiki/Ganton https://www.google.com/maps/place/Granton,+Edinburgh,+UK/@55.9778546,-3.2433531,18z/data=!3m1!4b1!4m5!3m4!1s0x4887c7d11facb291:0x260c681aff2b6691!8m2!3d55.9779195!4d-3.2421983
  3. Spider-Vice

    Calton Heights, San Fierro

    Self-explanatory. Calton Heights from GTA SA is named after Calton Hill, the location of Rockstar North's old offices. https://gta.fandom.com/wiki/Calton_Heights https://en.wikipedia.org/wiki/Calton_Hill
  4. uNi

    Grove Street

    Grove Street is a street name in SA, V, a reference to the real Grove Street in Edinburgh: https://www.google.com/maps/place/Grove+St,+Edinburgh/@55.9443788,-3.2119387,21z/data=!4m5!3m4!1s0x4887c7a3e371b15d:0x983655ac9d9cd0e8!8m2!3d55.9443965!4d-3.2119112 Related info: There's a Marcos bistro and a hair stylist called Benny's.
  5. Hello everyone I have a problem after changing the values in the file main.scm program Sanny Builder 3.04 in vogue for GTA SA have such a problem that the game does not respond at all after the loading screen,. I wrote for advice to twóch creator on how to edit files of this mod. One of them replied and the other is silent. Someone may be playing in the editions of Vice City Stories PC Edtion if so I would ask for advice. I'm New to the forum and learn a little bit, usually Create and edit in zmodelerze. a deeper edition GTA is a little black magic to me, if someone was kind to help me I would be very grateful. Sorry for my English because I was using an translate.
  6. So..my tardis mod(sparrow) normally looks like this: But if there is big amount of light around her, the doors look different like this: But they are sharing the same material. they look even worse when a car headlight is on her: I have no idea how to deal with this, here is my material setting, hope u guys could help me plz
  7. Basically when I edit any model on 3ds max it loses it's default GTA:SA lighting and it's annoying, this is what I mean: Original Object After Exporting with Kams files I just want be able to export the buildings I create with the Default San Andreas enviroment reflection or however it's called.
  8. LadderFrame

    Movable parts on vehicles?

    Hello there guys, LadderFrame from Turkey here and i am a newbie on the road. For the GTA San Andreas, I'm working for a total conversion of all default vehicles to Japanese equivalents with more details and working parts. But actually, i need some help here. Is there a way to add and define a working part on any vehicle such as BF Injection's or Bandito's suspensions and rotating crankcase or lowriders' axles? Thank you so much for kind answers...
  9. Hello! I've a problem, it's new to me. I'm working on a car conversation to San Andreas. Before the export procedure, the mesh, or model looks great. After I import the dff file, the quailty of the model is worse than it was before. And I don't know why. (The yellow parts from another model, the quality is still good after the export / import) Is there any solution for it? I made two pictures to show the problem. Before export: After import:
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