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  1. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): 51 cars updated (full list enclosed in "List.xlsx") Body dirt in GTA4/5 style Fixed jumping in SA-MP Fixed normals (better body mesh) New carcols.dat New carmods.dat New handling.cfg Other minor fixes UPDATE 1.2 (25.11.2020): 10 new cars added Peyote Faction Rebel Sport Flatbed Box Truck Ambulance Retinue Vagrant Tornado Romero´s Hearse 10 old cars updated Oracle Enduro Mr. Whoopee Blista Infernus Classic Coquette Buffalo Police Picador Emperor Esperanto Updated tuning parts All new tuning wheels New cargrps.dat Updated vehicles.ide HD vehicle.txd Cutscenes vehicles UPDATE 1.1 (06.12.2020): 10 new cars All car engine sounds revisited, now way more logical Small fixes to old cars Alternative wheels for 2nd versions INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic. INDIVIDUAL DOWNLOADS:
  2. ForeverL

    [SA] Mobile Hands

    Updates BETA Models added. IMPORTANT! Models no longer need the Mobile Specular Map, which corrected a 'claw' bug that appeared in the hands. The mobile/remastered version of San Andreas, brought several new features. Among them, models with new hands. This mod brings those models to the PC version, with a few extras. - Models converted from the mobile version. - Mobile Hands for models that were not added in those versions. - BETA Models with mobile hands (thanks to @Kalvin for the models). - Minor fixes in UVW Map. Default Models B Dup Big Bear (Thin) Catalina Cesar Dwayne Emmet Hernandez Janitor Jethro Jizzy Kendl Kent Paul Maccer Madd Dogg OG Loc OG Loc (Burger) Pulaski Ran Fa Li Rosenberg Ryder Salvatore Silverman Sindacco Slut Smoke Suzie Sweet TBone Tenpenny Torino Triada Triada 2 Truth Woozie Zero New Hands Bettina Big Bear (Fat) Bogman Burger 1 Claude Dope Grove 1 Heckler 1 Heckler 2 Jose Lil Bil Mafia Goon 1 Mafia Goon 2 Plas 1 Smoke (Kevlar) Triada 3 BETA Models Cesar Kendl OG Loc Ryder Salvatore Smoke Smoke (Kevlar) Sweet Default BETA
  3. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  4. TheMadeMan

    [SA|WIP] Lowriders Pack

    Welcome the the main page of Grand theft auto San Andreas : Lowriders. Here you can find what's being worked on for this project or discuss anything about this pack. Wait, the game already has lowriders, so what is this? Grand theft auto San Andreas : Lowriders is a mod pack that aims to improve the particular vanilla SA cars and more importantly, give those cars features that the vanilla lowriders already have : Paintjobs, hydraulics, bumpers, exhausts and other cosmetic upgrades. This pack isn't just focused on the Voodoo and Tahoma, vehicles assign originally as lowriders but with no parts, but to actually expand the choices for the lowriders to other existing vanilla cars. Currently, Grand theft auto San Andreas : Lowriders is still in the very early WIP phase with only 3 cars made so far. More to come in the future depending on if I or other members can work on this pack. Vehicles to be included in Grand theft auto San Andreas : Lowriders Cars finished or nearly done -Majestic by Spartan112 -Voodoo by Spartan112 -Esperanto (Based on direct's Esperanto) -Tahoma -Buccaneer Cars planned to be included in the pack -Hermes -Virgo -Premier (Based on savidge's Premier) -Moonbeam (based on direct's version) Cars considered and could be included into the pack none Vehicles to be included in Grand theft auto San Andreas : Lowriders Extras as a separate pack which will include add-on cars. -Willard Idaho '75 by TheMadeMan -2-door Oceanic by Maladoy & Compeast -Declasse Lobo (to be made from scratch by TheMadeMan) -Imponte Beaufort by Crack Yo' Neck -Albany Emperor Coupe by Crack Yo' Neck -Dundreary Admiral (2) by Crack Yo' Neck (to be called Jefferson) -Willard Idaho '64 Buccaneer from GTA V -Vapid Chino from GTA V -Vapid Peyote from GTA V -and maybe more depending on what me or others can find and granted permissions... Vehicle showroom Is there a download available? Unfortunately not yet, currently this pack is still in very early stages and has only 3 cars. To prevent having problems with installations for other people I decided to hold the release until the project is nearly finished. This project can and likely will take months to complete. So for now, only screenshots and videos will be shown. Unless if a download is required at some point. Contributors TheMadeMan - Project Leader and most of the customizations Spartan112 - Voodoo and Majestic custom savidge - Paintjobs and exporting certain models direct - Improved Esperanto RooST4R - Wheels Calvin.linardi - Paintjobs speedy - Paintjobs XG417 - Paintjobs SA-MP - Bullhorns and other members of The Warehouse discord server!
  5. The script makes the interiors of the scenes in GTA San Andreas DE available to visit. At the moment 33 hidden interiors are open, the list will be updated. In some of the interiors have defects with the collision of the walls. Be careful! Full list of interiors: - Sweet House; - Ryder House; - OG Loc House. - Poncho's House in Glen Park; - All of CJ's Girls' Houses; - Two brothels in Los Santos; - Wu Zi Mu office in San Fierro; - San Fierro Police Station; - Tranfender's Garage in San Fierro; - Doughnut Diner in Los Santos; - Doughnut Diner in San Fierro; - Doughnut Diner in Las Venturas; - Stores 24/7 near all gas stations throughout the state; - Also, all the houses available only during a thief's mission. Download Link Installation: Move file to Gameface\Binaries\Win64\CLEO. Before installing the mod, download the CLEO Redux library.
  6. WANTED LEVEL EDITOR Go down for download links. About the mod: - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor version 2.18.6 for GTA San Andreas Wanted Level Editor v1.10 for SAxVCxLC Wanted Level Editor v1.01 for GTA Underground Wanted Level Editor for Vice City v2.8.4.2 [heli script included] Wanted Level Editor for Vice City v2.8.4.1 Wanted Level Editor for Vice City v2.8.4 Wanted Level Editor for Vice City v2.8.3 [MVL Support] WantedLevelEditor for Vice City v2.8.2 [MVL Support] WantedLevelEditor for Vice City v2.8.1 [MVL Support] Wanted Level Editor for Vice City [MVL Support] - links to all previous versions WantedLevelEditor for gta3 v2.3 WantedLevelEditor for gta3 v2.2
  7. Inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  8. Grinch_

    Project Props

    Screenshots: Contributor list can be found here Download from here
  9. http://i.imgur.com/DLqEVfH.png A full un-cut version of San Andreas the way it was meant to be played. Six years in developement and many more spent researching pre-release materials to deliver the most authentic recreation of the beta version of Grand Theft Auto: San Andreas including brand new missions, vehicles, locations and many more down to the smallest detail. (Click to Enlarge) http://i.imgur.com/mrU9uE9.png http://i.imgur.com/mqUHBr6.png Promotional videos are currently unavailable. Animation, Map Design and Scripting Rented Character Design Brooklynzsmac Yhdf Coding Cyclone Xinerki Vehicle Design JohhnyK Son of Big Boss Texture Artist Brooklynzsmac Special Thanks To Everyone that has contributed to this topic with their time and research. Silent for SilentPatch & ExGangWars TheHero for SkyGFX Alexander Blade for SCM and EXE Editing Tools fastman92 for VAL Welcome to the database where you can follow our progress. Please keep in mind that these images may not represent the final product. Also keep in mind that we use the database to see what to do next so if you think we are missing out something feel free to share. **Note** Designed to keep track of development, vehicle list is outdated!!! Key: WIP | To-Do Missions★ Vehicles Props Map Characters and Peds Scripting and Coding Weapons Fronted Clothes
  10. _𝓐𝓖

    SkyUI

    Description: By comparing the Consoles and PC versions of this game, can be noticed a lot of differences, some of them are the missing and/or completely different User Interface. From the main menu to the HUD, The PS2 and Xbox versions have some little features that the PC version somehow misses. This plugin aims to bring a most accurate version of the PS2/Xbox User Interface to PC with some little improvements like Widescreen Support. Compatible with: GTA SA 1.0 (all versions) Features: PS2/Xbox Menu. PS2/Xbox Trip skip. Multi5 lang Support. Screens (2560x1080 - 21:9): l Download WIP: Latest Warning: Don't put the plugin inside modloader, instead let it load from scripts folder or root. Old Versions: Special thanks: RD4 - Texture Artist. Silent - GInput Support. Tomasak - Testing, suggestions.
  11. lowpolyped

    lowpolyped's Workshop

    Released Character mods moved here: http://gtaforums.com/topic/904224-a-new-look-for-cj-original-texture-size/ NEW 13 Added lowpolypeds WIP DOWNLOAD https://mega.nz/#!sSRVGLJY!T4YRXF-i_i7PHaS-NBMX2BTEciSqVUOqQXbO1sAptxU
  12. Rainbomizer: SA Randomizers for GTA San Andreas Rainbomizer is a mod for GTA San Andreas that randomizes many aspects of the game. It allows for a replay of the game in a new, fun way. The mod randomizes everything from traffic, car colours, handling, mission vehicles, weapons, cutscenes, colours and even the missions! The mod was designed to be played on the original game, and hence might conflict with any other mods installed. . List of Randomizers: Colour Randomizer Randomizes the colours of various in-game elements, including cars, the HUD, and fades. Timecycle Randomizer Randomizes the appearance and colours of the game world, such as the sky, water, lighting, and other time-based elements. Traffic Randomizer Randomizes cars that spawn in traffic including law enforcement vehicles. Script Vehicle Randomizer Randomizes the vehicles you are given in missions making sure they're usable for the mission. Parked Car Randomizer Randomizes cars which are found parked around the map including boats and airplanes at airports. Mission Randomizer Randomizes which mission is started by each mission marker. Weapon Randomizer Randomizes the weapons that are wielded by the player and other NPCs. Cutscene Randomizer Randomizes models used in motion-captured cutscenes. Pickup Randomizer Randomizes all pickups to other random weapons and pickups, including spawn locations, mission pickups, and drops. Ped Randomizer Randomizes the appearance of every single ped, including those on the street, cops, gang members, and mission characters. Cutscene Randomizer Randomizes the models used in motion-captured cutscenes, and the location in which they take place. Sounds Randomizer Randomizes mission dialogue, generic voice lines and various other sound effects. Language Randomizer Randomize the language of in-game text between other game languages. Riot Randomizer Activates a small chance for the game's riot mode to randomly activate upon entering new zones. Police Helicopter Randomizer Randomizes the helicopters that the police spawn in. Blip Randomizer Randomizes every radar blip on the map with a different icon. Wanted Level Randomizer Randomizes how you get wanted levels during and outside of missions. DYOM Randomizer Adds an option to download and play a random mission from the DYOM website. Cheat Randomizer Randomizes which cheat activates when you enter a cheat (disabled by default). Screenshots Playthrough by Hugo_One Playthrough by 123robot Installation Prerequisites GTA: San Andreas v1.0 US (Other versions are not supported) an ASI Loader (like Ultimate ASI Loader) Installation Download the Rainbomizer archive (see Downloads section) Extract the contents of the archive to the root folder of your GTA San Andreas installation directory After the installation, the directory should look something like: The config file will be auto-generated after launching the game with Rainbomizer the first time Configuration rainbomizer/config.toml contains the configuration options for Rainbomizer. The config file uses the TOML format and can be opened in any text editor (like Notepad) To enable/disable a certain randomizer, locate its section in the config file, and change the "Enabled" key to true or false Further configuration options are documented in the config file. Credits Lead Developers Parik Creation and implementation of the ASI. 123robot Development of new v3.0 features and assistance with creation of external files and testing. GTA_Madman Assistance with development of new features, fixes, feedback and testing. Additional Contributors iguana Assisted with looking through code and helped inspire the mission randomizer. SpeedyFolf Creating the tutorial video, beta testing, and feedback during development. SRewo Creating the Weapon Stats Randomizer. Thanks to Fryterp23, Hugo_One, Lordmau5, Riekelt, SpeedyFolf and Waris for beta-testing! Links Below are useful links related to the project GitHub links GitHub Repository GitHub Releases GitHub Issues Support this project Discord Patreon Release 3.0
  13. Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, here you can find some sh*t I made for GTA San Andreas and GTA Vice City So let’s get arround! Mods For GTA: San Andreas Workshop Themed Vehicles More Vehicles Guns and Weapons Misc Mods For GTA: Vice City Mods For GTA: III Work In progress
  14. Cleoude

    [SA] Green Sabre Cutscenes Fix

    There is an extraordinary logic error in this mission. Ryder is also in the scene where CJ and Cesar meet. Throughout the mission, CJ didn't mention Ryder. We can assume this is due to the beta version. But Ryder is still a betrayer. And when CJ sees Ryder in the Photo oppurtunity mission, he's pretty angry and pretends to have just learned Ryder's is a betrayer. So I created alternatives for the scene. Alternatives List: And I set up a system that allows you to replace the gang members with the skin (ped) you want, with the honey that appears in the alternative scene. My favorite is the Introduction Ballas Skins. I did not prefer it much as the skin similar to Csgrove1 is assumed to be Kane. Skins are referred to as Csballas1 and csballas2. so you can replace them like in the video. Now let me list what has been fixed. Green Sabre (CJ meets with Cesar): Without Ryder Version; Other Alternatives; Police Pistol holding fix when arrest CJ (optional) Green Sabre ('You got a bag over your head, boy'): Green Sabre ('Smoke does exactly what he's told'): Credits Cleoude - Cutscene fixes & Alternatives GroveStGTAV - Camera for Without Ryder Version Artur$MD - Introduction Ballas Skins SAMP Team - CSHandcuff1 Download (Last Update) The location in Badlands Crash Cutscenes is wrong (Pulaski does not show mountain) and will be updated again. If you cannot install the mod, I have specified how to install it in the video description section. please read.
  15. This mod aims to introduce a variety of the original uncompressed sounds from the Grand Theft Auto trilogy, straight to the Definitive Edition. Let's do what GSG couldn't. Features: The original, uncompressed stock sounds, tinkered with for the game; and in WAV. Play the Trilogy with more crisp, higher quality audio. Installation Guide: Mod is installed the same way as any other GTA Trilogy mod; by manually extracting to the Gameface/Content/Paks/~mods folder. Download: https://www.nexusmods.com/grandtheftautothetrilogy/mods/44?tab=description Complete Roadmap III; Vehicle Sounds III; Weapons Sounds III; Ambience Vice City; Vehicle Sounds Vice City; Weapons Sounds Vice City; Ambience San Andreas; Vehicle Sounds San Andreas; Weapons Sounds San Andreas; Ambience Current List: Grand Theft Auto III: General Sounds Horns Police, ambulance (Siren, two-tone, wail and yelp) Grand Theft Auto: Vice City: Vehicle Sounds Maverick (Rotor sound) Grand Theft Auto: San Andreas: General Sounds Horns Police, firetruck, ambulance (Siren, wail and yelp) Vehicle Sounds Maverick (Rotor sound) Dodo, Skimmer (Single prop engine sound) Greenwood, Bobcat, Moonbeam, Manana, Perennial, Romero, Regina, Tampa, Washington, Virgo (Player, Engine & Exhaust Sound) Premier, Elegant, Police, Admiral, Sentinel, Taxi, Stratum, Stretch, Sultan, Sentinel, Emperor (Player, Engine & Exhaust Sound) Credits: Sound Ideas - Sound Sources featured in this mod
  16. .M.S

    RoSA Project Reborn

    "RoSA Project - global re-texture of San Andreas to HD." This a mod that aims to continue the project (and yes, I have permission to continue the project.) Team: .M.S Junior_Djjr EduardoDev Credits and Special Thanks: AdrienSpy Blackbird88 (changeme.txd) DimZet13 ernestin1 Gazanfar HybridTheory joaopsantos LostMc Mateod4 mafioso Pequeno Tiagrand Trisepta (T-777) Tomasak The Old Team (Dima001rus and Maks_IV) yojo2 YOEL_44 Zera What does this version have? Mip-Mapped Textures. All previous versions now on a single archive. All textures are close to the originals as original RoSA team would do. Screenshots: In-Game Comparisons: If you also want to see this mod completed, you can call me at pm or the discord group to help with the development of RoSA Reborn. Download the download link above is outdated, if you wanna download the newest version you can go here
  17. Clara

    GTA Mixed (LC+VC+SA)

    Map: Goal: The objective is to keep cities as close as possible, but long enough to cause a sense of travel, where with the default viewing distance of the game it is not possible to see a city while being in another, that is, close to 1000 meters away. The goal is not to model large land masses between these cities, as it is too much work to have a pleasant result, and that makes the game map too uncharacteristic, after all, in fact all games are located on islands, so even though there may be small ones land masses, the focus is on bridges. Screenshots: Gameplay: Coord offset values compared to original mod: LC: -2000.0 -7000.0 VC: -2000.0 5500.0 Offset from SA LC to SAxVCxLC Connected LC: 7761.3914 1292.1518 -1322.1238 New map center: LC: 5666.0 2250.0 / VC: 6000 -3000 Credits: Original SAxVCxLC: (veja Original SAxVCxLC Readme.txt) GTA Mixed: Jéssica Natália, Junior_Djjr, Zeneric (bridges) Helps: Community MixMods Discord, Kkjj (tests), aupx, LF, Isma, Grinch_, Ytalo S, Weeamer water.dat: Jujubão, Zeneric Radar: yojo2 (SA, VC), ernestin1 (SA, fixes), neon (VC, fixes), Junior_Djjr (VC, fixes), nadalao (LC; bridges) fronten2.txd menu images: Ash_735 hud.txd: Kelli King (VC), yojo2 (III), Quantum (SA) Fast travel, No Water On Tunnel: Junior_Djjr VC Airport Security, Car Wash adaptaton: neon DOWNLOD
  18. M316

    Marksman Enterprises

    Ladies and gentlemen i present to you The Marksman Enterprises. This is my personalized workshop for SA stuff at the moment where you will find pimped cars (not yet added for the time being but shall be soon), fully cocked weapons, and character customization or in other words: custom skins. With the optimization to the SA graphics and atmosphere, these contents shall look like they were made by R* themselves! Take a look around and grab whatever appeals to the eye and your desires, have fun!!! With that being said, all my stuff will be SA stuff as said above for the time being so no VC or 3 for those hardcore fans out there; BUT i wont rule them out as a possibility in the future. Another thing is that we listen to the people in our market, hey what's a business without a consumer? So we accept all kinds of requests for the aforementioned contents. After requesting and getting a response from our office here is when you can expect your order to come by: Cars: TBA Guns: Less than a day - 2 days (depending on the request of course) Skins: Less than a day - 1 day (they are usually easy and fast to make unless an emergency occurs at our HQ) And i also wanna thank YOU for coming around.
  19. ForeverL

    [III|VC|SA] Spanish Updated

    This is an extreme revision to the official Spanish translation of GTA3, Vice City and San Andreas. These games were originally translated into Spanish from Spain. Apart from certain errors, he is far from being a neutral Spanish. Especially for Latin American players. This mod tries to fix that. - New Spanish translation from scratch. - New text strings for some vehicles. GXT Version Status Download Link GTA 3 DONE Download GTA Vice City DONE Download GTA San Andreas WIP -
  20. CRAZY AL WARD

    Crazy Al's Used Autos & Pawn Shop

    Hi, i'm Crazy Al Are you looking for an affordable Used Vehicle? Are you looking to trade your ol' Hunting Rifle for Cold Hard Cash? Are you in the Paleto Bay Area? In that case Welcome to... We have the Best selection Your money can buy! Want to buy a Second-hand Pickup Truck? It's yours! Need to sell off some antiques? We've got Cash! Need Second-hand Firearms? We've got 'em! No Credit? No problem! Need repairs Or inspection checkups on your current vehicle? Not a problem with us, because we've got "Amish Jake's Garage" 'round back! At Crazy Al's Used Autos & Pawn Shop, We've got almost Every service needed Guaranteed! Call us Today at (273) 555-7673 Located between Paleto Boulevard & Great Ocean Highway In Paleto Bay, Blaine County, San Andreas Upcoming Stock: The Old Stock from the Old Shop Archived/Old stuff: If Y'all want info on what's going on, Call Crazy Al at (273)-555-7673
  21. ACH_GAMES

    GTA V San Andreas

    GTA V San Andreas is a Modification that recreates all GTA V missions in GTA San Andreas (Including some from Strangers and Crazies). Please read the installation instructions step by step, to make sure you installed it well Gameplay: Links: (Español) Google Drive: https: //drive.google.com/file/d/1_oGF ... Mediafire: http: //www.mediafire.com/file/jptvofv ... Links: (ENGLISH) Google Drive: https: //drive.google.com/file/d/1cN0U ... MediaFire: http: //www.mediafire.com/file/g7kj81h ... Patch 1.1 (unofficial): https: //drive.google.com/file/d/1u718 ... This patch was created by a fan "Fray" which adds new features like GTA V Camera, new icons, improvements to the save system, etc ... It is installed by copying and pasting the folder of your GTA Solution to possible errors: My gta doesn't work: You probably installed the mod wrong. Try to install a new virgin gta (without mods) and remember that it has to be a full gta (not rip). To know the requirements to take into account, read the text file called "installation". How do I save and charge heading ?: I have already mentioned many times how to save and load game in this mod. Press "Y" + ´ "N" and a menu will appear, in which you select whether to save or load the game. Remember that there is only room for one game. The game freezes in certain parts of the map: That happens because of the "bug zone" it happens more than anything in the downtown los santos area, the best option would be to surround that area (I recommend the hills). The problem is that I use an outdated old tool on those missions. The game closes when starting or finishing a mission: It is a rare problem, it happens that the cache memory of the pc fills up and causes that error, usually it is solved when opening the game again. The soundtrack is sometimes heard: If you suddenly listen to a soundtrack for a few seconds, it is because the sound collides with the game radio. The solution is usually not to switch from radio to crazy, or to kill the radio audio. The missions are executed alone: If it happens to you that a mission is executed when finishing another, don't worry, it's part of the game. If you see what happens very often, try to save the game and close the game, when you reopen the game, the problem should be solved. When installing mods the game does not work: Obviously yes! The GTA V SA brings specific mods, edited and optimized, only for this game. If you put other mods on it, you run the risk of your gta not working or that the missions of the GTA V SA are compromised. When opening the game the option "GTA V San Andreas" does not appear: You probably didn't install the "User Files" folder where it should. Remember that the "GTA San Andreas User Files" folder is in "Documents". If on the other hand, you don't see the intros or letter changes in the menu, maybe you installed the "PC" folder somewhere else. The root folder of the game can be found by right-clicking the shortcut, then "open file location" and you will be in the root folder of your gta. Thanks for playing... ACH GamesⓇ 2020
  22. deltaCJ

    [SA|WIP] GTA 1991

    Nowadays the team is composed by 3 or 4 guys. @deltaCJ& @OGMoney, being the main heads of the mod while being assisted by wonderful talents of: @Juliano Cesar @Stay Dangerous @blaue @universetwisters and wouldn't be a thing if it wasn't for: @lowpolyped @thalilmythos @Silent @ThirteenAG gtamaps.net GTAForums @Shagg_E @Seemann @Deji @DK22Pac @fastman92 @BEGINit, @Braindawg, @Speccy and the amazing modders on the SOV Team and the countless mentors and helping hands that have made this possible. If anyone is interested in taking part on the project please PM us, it's gonna take a long time till we finish this mod if we are only a handful of people working on it. This projects needs time to be released properly, GTA SA is a game with a lot of customizable clothes, hairstyles, cars and stuff for the character so editing it all takes time as well as creating new animations, missions, etc...brings a lot of weight on our shoulders. If you'd like to join the discord server, please PM me since @OG.Devil / @OG.Tony ruined the chance for everybody.
  23. GTA: SA WBL (World Beyond the limit) Tweaker Ver 0.5 beta Author Recoil (ural) Back in 2005, I was annoyed by some things in GTA SA and now it’s probably time to fix it. I'm tired of hoping for anyone and looking like a abject panhandler. This tweaker does the following things: - increases the drawing distance of some map objects or parts of map object models and their animations (beach towels don't work in mixsets). - increases the drawing distance effects from object.dat. - increases the drawing distance markers. - increases the drawing distance effects such as blood, engine exhaust, smoke from under the wheels, water spray for water transport and so on. - allows to increase the firing range for some vehicles. - allows you to adjust some parameters of pickups, such as rotation speed, height, scale, allows you to fix the GlowingPickupsSA.asi issue where the jetpack pickup loses its glow on the ground. - allows you to increase or decrease the speed of rotation or movement of components of some vehicles, for example, for forklift (this does not work in mixsets) increase a blur effect for propeller of airplanes or increase distance at which boats wake! Thanks: I would especially like to thank Fabio (Fabio3rs) for help with fixing the rotation for the pickup, for examples of working with game memory, help with scripts, you are a faithful friend and the best teacher. Fabio is a very busy person, thanks for your time, without you the world would never have seen this mod! seven. for the Lua MemoryEditor tool (GTA: SA & SA: MP) (BETA) it's awesome help when working with memory. Shagg_E (Shaggy, NRShaggy) thanks for examples of Cleo scripts, explanations works with memory addresses. Wesser for motivation and drawing distance of 3D markers! Fastman92 for setting "Max number of particles active" Den_spb and site users modsforgta.ucoz.ru whose articles and examples of Сleo scripts and lessons on working with the IDA Pro disassembler allowed me to make this mod! You did a good deed. Known issues: Does not fix the effect of shooting a sniper rifle at water, the effect of blood appears randomly as in a clean unmodified game. The original script from Wesser for markers and weapons caused an instant crash on a clean game when starting a new game, probably this is due to the draw distance of 3d markers (they were not included in the mixsets), I have not had such crashes for a long time, but if you crash when starting a new one games turn off 3dMarkers = -1 There is a limit to the draw distance for enex markers. Unfortunately, I was unable to adequately increase the draw distance of parked cars. Failure to find the necessary addresses for road barriers, garage gates. It is also not clear how to implement an increase in the drawing range for animated (CLUMP) map objects and road signs, for some reason they are absent in the project 2dfx? There is no hope for help, but if anyone can do it, do it! I would be glad if someone makes a video preview of the mod, while there is no time for this. updated Ver 0.2 added draw distance for splashing water from bullets, water splash, tank fire, total of 20 effects! updated Ver 0.3 added foot splash(water) and foot smoke link to google drive Ver 0.3 DOWNLOAD Ver 0.5 DOWNLOAD One well-known modmaker from this forum wrote to me that the draw distance of effects has already fully been done by Junior_Djjr and in the mixsets.asi he has such an item FxDistanceMult = 10, I think that he should be ashamed of what he wrote, but ashamed me, as if I was some kind of charlatan and trying cheat people here, not hard to put the mod and compare, let the blind see! Here some .gif images of settings already included in the mod and in future versions of mod, maybe?
  24. Shogun Pacino

    [SA|WIP] Unused Pedestrians Restored

    There are some unused pedestriants in the game files. This mod restores them. This is what i restored/what's gonna be: -fam4 & fam5 -bmypimp (with fixed voice lines) -wmoprea -sf & lv airport workers (next version) -psycho (next version) -vhfyst -mediatr Fam4 & Fam5 always spawn in Grove's territory. Bmypimp spawns as a criminal in SF & LV. Wmoprea spawns in all cities's average zones. VHFYST spawns in Rich areas in LV. Recommanded mod to use over is Rare Vehicles Restored In Traffic. Download link for the latest version (1.0) here. Works with GTA SA 1.0, 1.1 and all versions.
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