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  1. Grinch_

    Project Props

    Screenshots: Contributor list can be found here Download from here
  2. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): 51 cars updated (full list enclosed in "List.xlsx") Body dirt in GTA4/5 style Fixed jumping in SA-MP Fixed normals (better body mesh) New carcols.dat New carmods.dat New handling.cfg Other minor fixes HOTFIX (22.05.2020): A huge bug was caused by the incompatibility of MixSets. The cars were not braking or had very poor brakes. That was mistake made by me, as all the handlings were created at the time when I had MixSets installed and I didn´t know until now that it affected the handlings of individual vehicles. Therefore I tweaked the brakes to be good, but to a point where they would never lock (sort of ABS simulation), but since MixSets changes the brakes of every car, my lines were incorrect for people without MixSets installed. Therefore, I have now gone through every single car in the pack, and manually corrected the mistake. If you downloaded the the packs before 22.05.2020 please download the HOTFIX! If you downloaded after 22.05.2020, the mistake has been corrected in the packs. Very sorry for the inconvenience! INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic. INDIVIDUAL DOWNLOADS:
  3. BDC_Osiris


    NativeUI:SA DOWNLOAD v1.0.1 Things you need: ASI Loader -> https://www.gtagarage.com/mods/show.php?id=21709 Moonloader -> https://gtaforums.com/topic/890987-moonloader/ MoonAdditions -> https://gtaforums.com/topic/893996-moonadditions/ NativeUI:SA is a .lua library which brings into GTA San Andreas the possibility of creating custom GTAV style GUI elements, such as menus, notifications above the radar and so on. It will introduce also some GTA V hud elements, such as the weapon wheel included in my previous mod GTA V Weapon System, a fully functional phone and many more. Currently, I've finished the first version of the script for creating interactive menus. Here is how does it appear in the game: Scripting in lua is easy and functional. The script used in this video shows only the structure look of a menu: no function are applied to rows (but you can do it, to trigger events when pressing a certain key). You can take a look below to get an early impression of how the scripting will be. The script below is the same script used in the video. I want to thanks Guad and his NativeUI mod for GTA V, which gave me the inspiration to do this.
  4. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  5. The Lucky Mole

    [SA|WIP] GTA:SA Remastered Artwork + Extras

    In this topic I will share some of the remastered style artwork I created (or edited), to give your modified version of SA a brand new shiny look. GTAtitles Poster Map poster HD icon pack by Zom-Bear Rochell'le Logo Mobile splash screens Cleo.asi without watermark Remastered Logo Widescreen Frontend by @ThirteenAG Post comments with your ideas on what else should I take care of! GRV4L!
  6. BlackStallionDX

    [WIP/SA] GTA Miami Vibe

    Story The game tells the story of Lance Urwell, a former bank robber. His ol' friend Vinnie betray him and leaves him for dead during a bank robbery, leading to his desire for revenge. Screens Progress South Beach - 50% Mid Beach - 0% DownTown- 0% MidTown - 0% OverTown - 0% Little Havana - 0% Little Haiti - 0% Design Distict - 0% Upper East Side - 0% Dodge Island - 0% Credits Black Stallion - Lead, map, scripts, characters, missions, vehicles Nicksud - Artwork Beloyvan - Radio artist Burlachenko - modelling helper Voice acting A.Beloyvan E.Moiseev A.Burlachenko Metal Stories Wild Gamer Like Bax Nobilius Special thanks to.... Junior_Djjr Fastman The Hero Madleg Function-X Ezekiel [SAK*]KING_OF_SA BadassBaboon WarButler ActionVFX cgman DK22Pac _AG ENB Developer Demo https://yadi.sk/d/87oWZ5rzPxIi1A
  7. In San Andreas Rewind we strive to deliver the most authentic beta experience at the highest quality possible. Our team has been working hard for about a year analyzing every change then restoring the tiniest and most challenging details. In the mod we will restore most of the changes that are possible including missions, map, vehicles, pedestrians, clothes and weapons. (Click to Enlarge) Promotional videos are currently unavailable. Animation, Map Design and Scripting Rented Character Design Brooklynzsmac Yhdf Coding Cyclone Xinerki Vehicle Design JohhnyK Son of Big Boss Texture Artist Brooklynzsmac Special Thanks To Everyone that has contributed to this topic with their time and research. Silent for SilentPatch & ExGangWars TheHero for SkyGFX Alexander Blade for SCM and EXE Editing Tools fastman92 for VAL Welcome to the database where you can follow our progress. Please keep in mind that these images may not represent the final product. Also keep in mind that we use the database to see what to do next so if you think we are missing out something feel free to share. **Note** Designed to keep track of development, vehicle list is outdated!!! Key: WIP | To-Do Missions Vehicles ★ Props Map Characters and Peds Scripting and Coding Weapons Fronted★ Clothes
  8. Hello, GTAForums. This is XG417 and I'm finally opening up a workshop! I know it's looking rather bland and rushed right now, but I shall be building on to this 'shop and give it more flair as soon as I take care of some personal things on my end. Right now I just want to have a primary hub for my mods, as I'm sure there'll be more on the way. I am currently an SA-Only Modder, and as such I would be making mostly Lore-Friendly Vehicles that would (as much as possible) fit into the timeline and atmosphere of GTA San Andreas, though I may deviate from time-to-time as I experiment with my creations. Some House Rules: * Do not upload the contents of this Workshop anywhere else - I will be the one deciding where it goes. If you see it anywhere that isn't uploaded by me, notify me immediately via PM. * I won't be directly taking requests, but I will consider possible suggestions. * Note that I only make mods as a hobby and practice * I highly encourage giving Feedback on my works so I may improve my craft and produce more quality mods in the future. With all that out of the way, welcome to my Garage! Please do not mind the mess and take a look at what we have in stock right now! From-Scratch Mods: Edits: Future Plans:
  9. CLEO 4.3 Visit CLEO Website CLEO is a hugely popular extensible library plugin which brings new possibilities in scripting for the game Grand Theft Auto: San Andreas by Rockstar Games, allowing the use of thousands of unique mods which change or expand the gameplay. You may find more information about CLEO in the Sanny Builder help and on the website http://cleo.sannybuilder.com I'm now developing this. Now with legacy (CLEO 3) mode! Name problematic CLEO 3 scripts with the '.cs3' extension for added compatibility with certain CLEO 3 scripts and CLEO 4 (rarely necessary). The change log mainly highlights changes to opcodes (pretty important for scripters). Mirrors (latest build: v4.3.22) Download (setup) Download (zipped)
  10. Announcement: Wanted Level Editor version 1.03 for SaxVCxIII version 1.0 (published on 24.09.2020) - The code has been tested and appears to be stable, - Settings are adjusted for SaxVCxIII (all models are already set by zones): Vigilante missions for the obvious police vehicles (for example VC_BPOLICE) are automaticly enabled. Those you choose to put in the pursuit will have it as well. Since this is the 1st mod release for SaxVCxIII version 1.0 some mod features are not functional (they are present in the menu though). Also: Support for the latest version of GTA Underground (snapshot 3.3.11) available for download. Many mod features are not functional yet (although they are present in the menu). Here's the list of settings that do work: - ground vehicles and their occupants can be completely edited (including occupant weapons), - number of stars on the interface... This mod version is for testing purposes, unfinished and therefor unstable. Use it at your own risk. However it has been tested on GTA Underground snapshot Please report issues or bugs so I can speed up the work on the mod version. WANTED LEVEL EDITOR Go down for download links. - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. List of new options which come with this mod version: - Ground vehicle occupants can be completely edited now. That includes skins and weapons: In this particular case we have 4 diferent cop skins inside the vehicle, altough they all have the same weapons but that can be changed too so that they can have 4 diferent weapons as well. Since you can have 6 diferent vehicles per star - that means you can have 24 diferent ped skins and 24 diferent weapons per star (6*4). Aircrafts and boats however do not have this extended option. - Vehicle occupants option has been extended as well (including aircrafts and boats). Besides the standard 1, 2 or 4 occupants, you can now have: a) TWO_OCCUPANTS_ONE_GUNMAN, b) FOUR_OCCUPANTS_ONE_GUNMAN, c) THREE_OCCUPANTS, d) TWO_OCCUPANTS_10_GUNMAN (requires limits exceeding), e) TWO_OCCUPANTS_4_GUNMAN (requires limits exceeding), f) TWO_OCCUPANTS_2_GUNMAN. - By selecting the "Other stuff" option from the start menu we have: To activate the menu use these keys: Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Wanted Level Editor v1.03 for SAxVCxIII Wanted Level Editor v1.02 for SAxVCxIII Wanted_Level_Editor v1.0 for GTA_Underground snapshot 3.3.11 Wanted Level Editor 2.15 for San Andreas (the latest) Wanted Level Editor for San Andreas v2.13 Wanted Level Editor for San Andreas v2.12 WantedLevelEditor for Vice City v2.7 [MVL Support] WantedLevelEditor for gta3 v2.1 WantedLevelEditor for gta3 v2.0 Source Code for gta3 (github)

    Crazy Al's Angel Pine Junkyard & Auto Parts

    Hi, i'm Crazy Al Are you bored of driving the Same boring vehicles all over the state of San Andreas? Are you looking to Spend all that hard earned cash on a Reliable Used Vehicle? Are you in the Whetstone Area? If you said YES to Any of these questions, then do we have the selection for you over at.... Current Stock Upcoming Stock If y'all are intrested in a Visit Or looking to buy a Used vehicle, Call Crazy Al at 273-555-1814
  12. GTA V WEAPON SYSTEM for GTA San Andreas Hi all, I'm currently working on a mod which brings the entire weapon system of Grand Theft Auto V into GTA San Andreas. Currently, I'm working on the Weapon Wheel using lua scripts (which work thanks to MoonLoader) and on the weapon conversion. GTA V WEAPON SYSTEM v0.3 released This version includes the GTA V Weapon Wheel and every weapon model from GTA V (added and replaced) It also includes some additions, as San Andreas has weapons GTA V doesn't have. THIS IS STILL A TEST VERSION AND IS NOT FULLY COMPATIBLE WITH SA STORYLINE: You will gain all the weapons when you start the game. If you pick up any weapon, it won't add ammo. All of those compatibility problems will be fixed in the next versions. You will need: Moonloader https://gtaforums.com/topic/890987-moonloader/?tab=comments#comment-1069697861 MoonAdditions https://gtaforums.com/topic/893996-moonadditions/ Fastman92 Limit Adjuster https://gtaforums.com/topic/733982-fastman92-limit-adjuster/ Silent's ASI Loader https://gtaforums.com/topic/523982-relopensrc-silents-asi-loader/ DOWNLOAD Version 0.3.5 will include the weapons i have not finished converting (take a look to the list in the first post) Version 0.4 will implement parachute slot. DOWNLOAD v0.2s (San Andreas version) My plans include: Complete conversion of GTA V weapon models (added to SA thanks to Fastman92 Limit Adjuster) A fully functional weapon wheel GTA V weapon functions (slide, magazine...) The sounds and the weapon behaviour of GTA V (using scripts for some weapons, such as the Grenade Launcher or the Flare Gun) An attachment and tint system, just like GTA V New Ammu-Nation interior WEAPON LIST LEGEND SLOT 1 - HANDGUNS Ceramic Pistol Pistol [colt45] Pistol Mk2 SNS Pistol SNS Pistol Mk2 AP Pistol Double-Action Revolver Flare Gun Heavy Revolver Heavy Revolver Mk2 Heavy Pistol Marksman Pistol Navy Revolver Stun Gun [silenced] Up-n-Atomizer Pistol .50 [desert_eagle] Vintage Pistol Combat Pistol SLOT 2 - SMGs & MGs Assault SMG Combat PDW Micro SMG [micro_uzi] Machine Pistol [tec9] Mini SMG SMG [mp5lng] SMG Mk2 Unholy Hellbringer Gusenberg Sweeper MG Combat MG Combat MG Mk2 Assault MG [beta] [the model is subject to change] SLOT 3 - ARs & CARBINES Assault Rifle [ak47] Assault Rifle Mk2 Carbine Rifle [m4] Carbine Rifle Mk2 Bullpup Rifle Bullpup Rifle Mk2 Advanced Rifle Compact Rifle Special Carbine Special Carbine Mk2 Heavy Rifle [beta] [the model is subject to change] SLOT 4 - SNIPERS & DMRs Sniper Rifle [sniper] Heavy Sniper Heavy Sniper Mk2 Marksman Rifle Marksman Rifle Mk2 Assault Sniper [beta] SLOT 5 - MELEE Unarmed [fist] Knuckledusters [brassknuckle] Knife [knifecur] Machete Nightstick [nitestick] Pool Cue [poolcue] Hatchet [katana] Hammer [gun_dildo2] Switchblade Antique Cavalry Dagger Baseball Bat [bat] Battle Axe Broken Bottle Crowbar [shovel] Flashlight [gun_vibe2] [script needed] Pipe Wrench [gun_vibe1] Stone Hatchet [gun_cane] Golf Club [golfclub] Chainsaw [new] [chnsaw] Dildo [new] [gun_dildo1] Flowers [new] [flowera] SLOT 6 - SHOTGUNS Pump Shotgun [chromegun] Pump Shotgun Mk2 Bullpup Shotgun Assault Shotgun [shotgspa] Double Barrel Shotgun [sawnoff] Sawed-Off Shotgun Heavy Shotgun Musket [cuntgun] Sweeper Shotgun SLOT 7 - HEAVY WEAPONS Rocket Launcher [rocketla] + Rocket [missile] Railgun [script needed] Homing Launcher [heatseek] + Homing Missile Grenade Launcher [script needed] Firework Launcher + Firework Rocket [script needed] Compact Grenade Launcher [script needed] Minigun [minigun] Widowmaker Programmable AR [beta] Flamethrower [new] [flame] SLOT 8 - THROWNABLE WEAPONS & EQUIPMENT Grenade [grenade] Ball [script needed] BZ Gas [retextured] Flare [script needed] Snowball [script needed] Teargas [teargas] Sticky Bomb [satchel] Pipe Bomb Digiscanner [detonator] Proximity Mine [gun_boxbig] [script needed] Jerry Can [script needed] Hazardous Jerry Can [script needed] Molotov [molotov] Fire Extinguisher [beta] [fire_ex] Spray Can [new] [spraycan] Nightvision Goggles [new] [nvgoggles] Infrared Goggles [new] [retextured] [irgoggles] EXTERN SLOT - PARACHUTE Parachute [gun_para]
  13. This where I start making this map since the pandemic using MTA's editor, MAP2PAWN, & PAWN2IPL to convert to GTA SA. This is my biggest map I ever created few mouths ahead. It's filling parkours, spots to fight, office building, the underground mall, airports, sniping spots, and some noticeable areas. This include 2 resizable areas from COD, one is Shipment at the beach and second is Rust in downtown. This map is a open world map and it's Bigger than GTAIII's Staunton Island! This one comes with 2GB/4GB RAM for .exe just in case if your using modded game. Cuz definitely it will load alot of OBJECTS in fewer areas! Currently there's no traffic or peds however they still spawn on benches and by some buildings. There is also a basketball mini game nearby the apartments I couldn't able to create traffic/peds in 3dsmax trying to load this custom map out of the border of San Andreas, APE can't even do anything off the border, I don't know how to use that APE, however so it's pretty new standards with fastman's limiter adjuster. I was they should add this for cleo newupcodes in order to create traffic/peds to store coordinates with sanny builder. beside AS pack limir to 8 each times Use carspawner mod to spawns cars in this map cuz no parked cars yet. I'll be adding cars soon depend if some areas haven't have it's detail will be edited. This map is work in progress, I'm still gonna add alot of things that haven't planned yet. More props in most of the areas like trees and stuff in case AIs interact mostly pillars or trees. Some stunts jump I'm prebaby gonna soon. Download links Gtainside v2 https://www.gtainside.com/en/sanandreas/maps/154122-cakey-city-2-0-full-map-as-battle-royale-bigger-than-staunton-island/ v3 https://www.gtainside.com/en/sanandreas/maps/154653-openworld-cakey-city-3-0-with-linked-sewers-tunnels/ or MediaFire v2 http://www.mediafire.com/file/oq23jfjpdl2mdr9/CAKE+CITY+ISLAND+V2.rar/file v3 http://www.mediafire.com/file/wqykhpybknuofme/CAKE+CITY+ISLAND+V3.0.rar/file Location SCREENSHOTS SAMP2IPL doesn't load low poly objects if far away, they spawn just like MTA SA and SAMP, sightly not bad for driving but on air invisible. I don't even how to make objects Low poly tho. Oh keep in mind I use SAUR textures, 4GB ram modded gtasa.exe, project2dtx, fastman's adjusted limiter. Here's MTA SA version but the draw distance for the "object elements" isn't good and worst of too many objects in one area and that's where I converted from. This is also available for MTASA version as source (no scripts like that are used, few cars at the beach area by the road) This can be used for survival, zombies, roleplaying, battle royale, freeroaming, racing, parkours, missions and sandbox
  14. Calvin.linardi

    Calvin.linardi's Underground Bunker

    Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, here you can find some sh*t I made for GTA San Andreas So let’s get arround! Workshop Themed Vehicles More Vehicles Guns and Weapons Misc Work In progress
  15. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  16. TheMadeMan

    TheMadeMan's Workshop & TMM Auto Imports

    UPDATE 18-09-2020 : So I haven't scrapped the videos yet and have no plans to do that, however since I've been much busier than when I started the series I don't have time to record long videos so it will be paused until I can record. Playlist Page is under construction, some mods will be purged. Welcome to my workshop. Here you will find all of my released mods. Feel free to discuss any of my older mods. Or, see what's going on right now The more recent mods are at the bottom. Currently Available mods Currently, mods are only available for GTA SA New WIP Project : GTA SA : Lowriders Old Section, will be removed later, most of these mods will be reworked and subsequently re-released. WIP not in order Special Thanks to: Notes: All mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. If there's any bug please use PM. Requests are now not accepted. Because I probably won't ever finish them when I don't want to make it.
  17. .M.S

    RoSA Project Reborn

    "RoSA Project - global re-texture of San Andreas to HD." This a mod that aims to continue the project (and yes, I have permission to continue the project.) Team: .M.S Junior_Djjr EduardoDev Credits and Special Thanks: AdrienSpy Blackbird88 (changeme.txd) DimZet13 ernestin1 Gazanfar HybridTheory joaopsantos LostMc Mateod4 mafioso Pequeno Tiagrand Trisepta (T-777) Tomasak The Old Team (Dima001rus and Maks_IV) yojo2 YOEL_44 Zera What does this version have? Mip-Mapped Textures. All previous versions now on a single archive. All textures are close to the originals as original RoSA team would do. Screenshots: In-Game Comparisons: If you also want to see this mod completed, you can call me at pm or the discord group to help with the development of RoSA Reborn. Download
  18. Inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  19. deltaCJ

    [SA|WIP] GTA 1991

    Nowadays the team is composed by 3 or 4 guys. @deltaCJ& @OGMoney, being the main heads of the mod while being assisted by wonderful talents of: @Juliano Cesar @Stay Dangerous and wouldn't be a thing if it wasn't for: @lowpolyped @thalilmythos @Silent @ThirteenAG gtamaps.net GTAForums @Shagg_E @Seemann @Deji @DK22Pac @fastman92 @BEGINit, @Braindawg, @Speccy and the amazing modders on the SOV Team and the countless mentors and helping hands that have made this possible. If anyone is interested in taking part on the project please PM us, it's gonna take a long time till we finish this mod if we are only a handful of people working on it. This projects needs time to be released properly, GTA SA is a game with a lot of customizable clothes, hairstyles, cars and stuff for the character so editing it all takes time as well as creating new animations, missions, etc...brings a lot of weight on our shoulders. If you'd like to join the discord server, please PM me since @OG.Devil / @OG.Tony ruined the chance for everybody.
  20. TheMadeMan

    [SA|WIP] Lowriders Pack

    Welcome the the main page of Grand theft auto San Andreas : Lowriders. Here you can find what's being worked on for this project or discuss anything about this pack. Wait, the game already has lowriders, so what is this? Grand theft auto San Andreas : Lowriders is a mod pack that aims to improve the particular vanilla SA cars and more importantly, give those cars features that the vanilla lowriders already have : Paintjobs, hydraulics, bumpers, exhausts and other cosmetic upgrades. This pack isn't just focused on the Voodoo and Tahoma, vehicles assign originally as lowriders but with no parts, but to actually expand the choices for the lowriders to other existing vanilla cars. Currently, Grand theft auto San Andreas : Lowriders is still in the very early WIP phase with only 3 cars made so far. More to come in the future depending on if I or other members can work on this pack. Vehicles to be included in Grand theft auto San Andreas : Lowriders Cars finished or nearly done -Majestic by Spartan112 -Voodoo by Spartan112 -Esperanto (Based on direct's Esperanto) -Tahoma -Buccaneer Cars planned to be included in the pack -Hermes -Virgo -Premier (Based on savidge's Premier) -Moonbeam (based on direct's version) Cars considered and could be included into the pack none Vehicles to be included in Grand theft auto San Andreas : Lowriders Extras as a separate pack which will include add-on cars. -Willard Idaho '75 by TheMadeMan -Willard Bordelais (to be made by TheMadeMan, 1980 Buick Electra sedan) -2-door Oceanic by Maladoy & Compeast -Royale by Leonazix -Declasse Vamos by TheMadeMan -Declasse Lobo (to be made from scratch by TheMadeMan) -Imponte Beaufort by Crack Yo' Neck -Albany Emperor Coupe by Crack Yo' Neck -Dundreary Admiral (2) by Crack Yo' Neck (to be called Jefferson) -Declasse Sabre Chumash '75 by Crack Yo' Neck -Willard Idaho '64 Buccaneer from GTA V -Vapid Chino from GTA V -Vapid Peyote from GTA V -Willard Idaho '72 (to be made by TheMadeMan, 1971 Buick Riviera) -and maybe more depending on what me or others can find and granted permissions... Vehicle showroom Is there a download available? Unfortunately not yet, currently this pack is still in very early stages and has only 3 cars. To prevent having problems with installations for other people I decided to hold the release until the project is nearly finished. This project can and likely will take months to complete. So for now, only screenshots and videos will be shown. Unless if a download is required at some point. Contributors TheMadeMan - Project Leader and most of the customizations Spartan112 - Voodoo and Majestic custom savidge - Paintjobs and exporting certain models direct - Improved Esperanto RooST4R - Wheels Calvin.linardi - Paintjobs speedy - Paintjobs XG417 - Paintjobs SA-MP - Bullhorns and other members of The Warehouse discord server!
  21. Cleoude

    Mission Passed

    Mission Passed Project Work in Progress. A different themes will play when each Mission Passed and Achievements. When the music is playing, the radio is muted. It opens after music. Drop Text Shadow Added. You can change the Mission Passed text as you wish.(Your language). Unused Mission Passed Respect number added. (MISSION PASSED RESPECT +20/ MISSION PASSED $5000 RESPECT +50) TBOGT and V version only works storyline missions. End Credits Themes Added. Just Added Respect And Money for Mission Completed/Passed Screen. (TBOGT/ V). I might be add Health, Car Damage, Time, Gold, Bronze, Silver, Tick like in the below. Versions: Added original mission completed theme and tralier song themes. Added text colour. Added original mission completed theme and trailer song themes. Added text colour. Added mission mission completed theme, property bought/achievements theme, Added More Themes For Storyline Missions. Added text colour. Added original mission completed theme and beta mission completed theme. Added text colour. Added original mission completed theme and intro song theme. Added text colour. Added 73 mission completed theme from GTA IV. Mission completed text removed. Added 3 mission completed theme from GTA TBOGT. Added Mission Completed Animation Screen. Added 9 mission completed theme from GTA IV: TLAD. Mission completed text removed. Added original mission completed theme and tralier song themes. Added text colour. Added original mission completed theme and unused themes(optional). Added Mission Passed Animation Screen. Added Unused Character's mission completed theme. Added Mission Passed Animation Screen. Also you can change mission completed effect's color and you can remove vignette. Credits: CleoModlar - Script B1ack_Wh1te - Text Shadow Download
  22. As we already know that Gta San Andreas map is full of errors and bugs,one of them is vertex colouring bugs.So here I am fixing some of them. ***Some of the Models Which I have fixed already: ***Los Santos -compmedhos5_lae -coochieghous -fredricks01_lawn -ganghous05_lax -laecumpstreet -laehospital1 -lawnhousegreyls,lawnhousereda -lawnhousegreyrs -sunset18_lawn -sunset18tr_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***San Fierro -ab_acc_control ***Las Venturas -hospital01_lvs,vegassedge09,vegassedge30,vegaswedge19 -vgssbighanger1,vgsbighngrdoor ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download ***Copyright © 2015,RJSanModder All rights reserved.
  23. Forever L

    [III|VC|SA] Spanish GXT

    This is kind of complicated isn't it? In case you don't know, I'm from Argentina. The Spanish language is my main language. The GXT versions of all the GTAs (I think) have always been translated into Spanish, but the one spoken in Spain. I have nothing against the work they did, but it is done with many peculiarities of that form of Spanish, such as the way of speaking, or certain very specific words. That, and an incredible and horrible censorship. There was never an official version of a more 'neutral' Spanish for the other countries, mainly in Latin America. Well, I didn't know what else to do, so I went through the GXT files, trying to fix that. * New complete translation of all dialogues, not just changing some words, it is a complete revision. * The names of all missions remain in English, like in SA. * Considerable simplification of certain lines of text, mainly help lines, and menus. * As for the help texts and the menus, they all have the same word base, so they all say the same thing, and try to keep the same structure. * Almost complete removal of censorship. Done WIP WIP
  24. Grinch_

    [Moon] Cheat Menu

    Press Left Ctrl + M to open the menu. Doesn't work in SAMP. Download installation and other stuff are here. (Previous topic was hidden due to some issue)
  25. Nominated as one of the best Scripts of 2018 & 2019! Hey everyone, Mysterdogg here! I've made this topic for showing you my biggest CLEO project, which has been actually in the forums for a few months, but I kept it in my workshop almost like a secret because it was a regular script, not so relevant and full of bugs but my constant work with almost daily improvements and new versions led me to this, let's check it out! (Video made with v1.6.4, more videos of WiP versions & features in my YT channel) Notes: Features! - Compatibility with the in-game controls. - Unique crosshairs for the main weapons. - Fully customizable settings. - Different available presets. - Compatibility with added weapons & vehicles*. - Compatibility with the default aiming settings. -Support for custom presets. -Support for custom textures. - Kill marker feature. - *new* Blood on-screen feature. - *new* Aiming extra zoom feature. Needed: - Magic TXD by @DK22Pac - Mixsets by @Junior_Djjr - Silentpatch by @Silent Download: New update coming soon! v1.6.4 Optional Presets for v1.6.4
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