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Showing results for tags 'SA WIP'.
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Techno's Kustoms & Autoworx Welcome to my Workshop! Here, you can find mods I made for GTA San Andreas Modern Cars Classic Cars Custom Build Cars SA Public Service WIP Edits are allowed, as long as the credits is included
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INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): UPDATE 1.2 (25.11.2020): UPDATE 1.3 (26.03.2022): UPDATE 1.4 (19.09.2023): 10 new vehicles added Liberator Utility van Weevil PCJ-600 Ruffian Vader Hakuchou Bus Hotring Sabre Caddy 10 old vehicles updated Hauler Packer Phantom Cargo Trailer Dump Trailer Flatbed Trailer Tanker Trailer Car Hauler Minivan Enforcer New cargrps.dat Updated vehicles.ide Updated handling.dat Many other vehicles have received small improvements as well The known "ENB issue" is addressed: a separate folder with alternate textures is included. UPDATE 1.1 (06.12.2020): 10 new vehicles All car engine sounds revisited, now way more logical Small fixes to old cars Alternative wheels for 2nd versions UPDATE 1.2 (29.03.2022): 13 new vehicles adapted Many other improvements to old vehicles UPDATE 1.3 (19.09.2023): All generic common textures are compiled together into single archive: "vehicle2.txd" (new feature for VehFuncs) Lowering the .txd files of single files significantly Other improvements to all textures Many other improvements to old cars INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. KNOWN BUGS: Some people have reported problems with some ENB Series. That is due to IVF´s dirt feature. IVF has a feature that allows every texture to have a second version that will be gradually loaded when the vehicle gets dirty (..."_d" at the end of texture name). This feature uses shaders to achieve this effect, which is also how most ENB series work and due to this the two features collide and cause bugs. In this mod the "..._d" features is used in couple of vehicles and in the general vehicles.txd for dirty glass. If you are advanced modder you can easily fix it by yourself by deleting the dirty glass from the texture achieve. As of 1.3 pack, a separate folder with alternate textures is included, so that it will be even easier to replace the textures. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic. INDIVIDUAL DOWNLOADS:
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THE UNDERGROUND BUNKER Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? https://www.paypal.me/CalvinLinardi Rules! Helpful Person / Contributors / Friends / Supporter list: @mpPako | mpPako's Workshop @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
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this thread houses a mods made by me (mainly focused on CJ's apparel) that I've been working on these days, weeks, months, years, etc. Suggestion are open so if you have any interesting ideas, be sure to let me know and happy thrifting! REPOSITORY GoogleDrive | GtaInside.com And also, if yall enjoying what I do? Any support is hugely appreciated, much love! https://www.paypal.me/stargazingiris
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Edits and upload other site are allowed, but you need permission and credits me first. If you caught stealing and editing my content without permission, you will be takedown. Mr. DirtyImpala's Chop Shop Showroom is the finest, most trustworthy, five star user review, completely legitimate car dealership in San Andreas * SCRATCH MADE * EDITED ARMORY UNFINISHED WORKING IN PROGRESS * means Latest Release * means Updated Don't open, It's bugged.
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Welcome to my workshop! Here you can find every single of my released mods Including the SA Style/Lore Friendly cars and the 1:1 replica of the real life vehicles, etc., plus the WIPs if you were happens to finds any bugs and imperfections in my mods, feel free to report it in the replies Cars (from scratch) Misc WIP Hope you enjoy my mods - The W Productions 2024
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Map: Goal: The objective is to keep cities as close as possible, but long enough to cause a sense of travel, where with the default viewing distance of the game it is not possible to see a city while being in another, that is, close to 1000 meters away. The goal is not to model large land masses between these cities, as it is too much work to have a pleasant result, and that makes the game map too uncharacteristic, after all, in fact all games are located on islands, so even though there may be small ones land masses, the focus is on bridges. Screenshots: REMOVED BY THE AUTHOR Gameplay: REMOVED BY THE AUTHOR Download: REMOVED BY THE AUTHOR
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Welcome to my workshop, please do not redistribute and report any of my mods you see stolen and posted on other sites, thank you. Editing my mods for re-release is not allowed.
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Quality domestic used cars, grey imports, and LHD converted cars (Certified by San Andreas Department of Motor Vehicles) Bankrupt? Divorced? No Credit? No Problem. Here in Tigerlim's Used Car Emporium, We finance EVERYONE. Check out our stock
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Hi, this mod is created by: ADV, DJ Atomika, SOBB, Charle, Blagoja Spirkoski and Benson. This mod make a new storyline to connect gta 2 and gta 3, and add new features like: ferries and new radio stations Radios: images:
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Hello, GTAForums. This is XG417 and I'm finally opening up a workshop! I know it's looking rather bland and rushed right now, but I shall be building on to this 'shop and give it more flair as soon as I take care of some personal things on my end. Right now I just want to have a primary hub for my mods, as I'm sure there'll be more on the way. I am currently an SA-Only Modder, and as such I would be making mostly Lore-Friendly Vehicles that would (as much as possible) fit into the timeline and atmosphere of GTA San Andreas, though I may deviate from time-to-time as I experiment with my creations. Some House Rules: * Do not upload the contents of this Workshop anywhere else - I will be the one deciding where it goes. If you see it anywhere that isn't uploaded by me, notify me immediately via PM. * I won't be directly taking requests, but I will consider possible suggestions. * Note that I only make mods as a hobby and practice * I highly encourage giving Feedback on my works so I may improve my craft and produce more quality mods in the future. With all that out of the way, welcome to my Garage! Please do not mind the mess and take a look at what we have in stock right now! From-Scratch Mods: Edits: Liberty City Branch: Future Plans:
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mpPako's Workshop Hello, and welcome to my workshop! This is the place where you can find some of the crap I made over the years. I create vehicles pretty much exclusively for San Andreas (and that probably won't change anytime soon). Just a sidenote before you download - I don't want any of my stuff reuploaded/edited, or included in any form of "vehicle pack". So please don't do that! Other than that, I just want you to have fun - this is what these mods are meant to be for, after all. Downloads WIPs and older - yet to be updated - stuff Other
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Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
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Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
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- III Released
- VC Released
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This project aims to improve the game by adding more vibrant lighting during nighttime to the entire state of San Andreas. Before and after gallery: Download link: 1.0.7a REQUIRES: Open Limit Adjuster 1.5.9 SkyGFX CREDITS: Rockstar Games luke_slywalker - Project re:LIT MixMods - Proper Fixes (base files) sharkunov - textures SPECIAL THANKS: E2001 Hysen MixMods Community by luke_slywalker
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{QJA IMPORTS} In a small town called Bayside, There is a small dealership with no building or a sign, brings some of the weirdest and unique rides in San Andreas. Welcome to my workshop, here you can find all of my junk that I made. !COUPLE OF NOTES! 1) I know I know... My mods aren't great, so... You should expect to see some issues with my cars. 2) You must have vehfuncs installed in your game. (especially my cars with working pop-up headlights.) 3) I don't take requests, so don't bother asking me to make a car X,Y,Z... 4) * means a new release and * means there's an update of an existing car. Vehicles On Sale: Sedan * 2 Door Van/Minivan Utility/Industrial * Off Road/SUV * Muscle Vintage Sport Super * Concept/Prototype
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Welcome to Vice City! This mod is an attempt to recreate Vice City, based on the modern cities of Miami, Miami Beach, Sunny Isles and surrounding areas. The mod was inspired by such cultural phenomena as Miami Vice, Scarfaсe, Driv3r and Grand Theft Auto Vice City, of course, and other. This is my vision of this place and its surroundings, done in a low polygon style. In the process of creating a map and environment, photographs of real streets and buildings, as well as satellite images, are actively used. It is important to understand that this is not an exact copy of a real place, but it is quite close to the real one, incl. and in scale, because I try to preserve the sizes and proportions of real objects. It was decided to start from a famous place - the street Ocean Drive, filled with numerous beautiful hotels and buildings in the Art Deco style, with its view of the beach and ocean views. Like Rockstar, I try to avoid using real names (so you won't see real names in the game, but improvised substitutes), and stick to a parody style. Each model is carefully processed, textures are created and adjusted, prelight, collision are also subject to optimization for better performance. The property of shading of objects located on the corresponding collision triangles is used. Each created model receives additional models of night lights, as well as LODs with a reduced level of detail. In my developments, I will try to adhere to the original lore of grand theft auto and the original vice city in particular, so that iconic places are present on my map (for example, the Malibu club, pole position, starfish island and all others). Unfortunately, performing this task is an extremely labor-intensive process, and takes a lot of effort and time, and therefore development is quite slow. In the future, as I progress, I plan to master technologies such as pedestrian and vehicle paths, as well as cull and occlusion zones. In this thread, I will try to display the development progress. In addition, it is extremely likely that we will see this place in GTA 6. Also, you can check discord channel: https://discord.gg/WwacW9mCNA p.s. you can check out my previous works here: Miami beach Vice City (1st version) Vice city (gta V)
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As we already know that Gta San Andreas map is full of errors and bugs,one of them is vertex colouring bugs.So here I am fixing some of them. ***Some of the Models Which I have fixed already: ***Los Santos -compmedhos5_lae -coochieghous -fredricks01_lawn -ganghous05_lax -laecumpstreet -laehospital1 -lawnhousegreyls,lawnhousereda -lawnhousegreyrs -sunset18_lawn -sunset18tr_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***San Fierro -ab_acc_control ***Las Venturas -hospital01_lvs,vegassedge09,vegassedge30,vegaswedge19 -vgssbighanger1,vgsbighngrdoor ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download ***Copyright © 2015,RJSanModder All rights reserved.
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Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
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Collection of my mods for SA. Mainly weapon models and other random stuff i decide to make. Weapons Need somebody taken care of? Cars My cousin works at the DMV, all numbers are legit. Skins All sorts of freaks. I know that my formatting is all over the place, i'm not used to making big forum posts so excuse me.
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Released Character mods moved here: http://gtaforums.com/topic/904224-a-new-look-for-cj-original-texture-size/ NEW 13 Added lowpolypeds WIP DOWNLOAD https://mega.nz/#!sSRVGLJY!T4YRXF-i_i7PHaS-NBMX2BTEciSqVUOqQXbO1sAptxU
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TheArtemMaps's workshop Hello and welcome to my workshop! Here you'll find all of my mods in one cozy place! Also, you'll see some W.I.P of upcoming mods, if i'll have one! I usually port features from previous GTA games to GTA SA, like GTA III/VC, and create my own mods. Thanks and have fun! Grand Theft Auto: San Andreas Sources to all of my projects can be found here. Thank you for your attention!
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Things To Do in San Andreas (TTDISA) is a modification for Grand Theft Auto: San Andreas that massively overhauls the playing experience whilst maintaining the original feel. This is achieved by restoring and recreating massive amounts of scrapped concepts and assets, and by lending a plethora of things from other entries in the series. For example, the storyline now features multiple new missions. Whether it's silencing a snitching drug dealer for Tenpenny, engaging in an aerial battle for Toreno or getting The Truth out of a sticky situation, there's plenty of new experiences to be had. Existing missions have been expanded to feature new objectives, scenarios and unused dialogue. Furthermore, the mod adds various new weapons, vehicles, oddjobs, pedestrians, clothing and much more, all done to extend the lifetime and overall gameplay of GTA: San Andreas. This second volume has been greenlit by the original creator, DeeZire, making it the latest official version. Volume II massively expands and improves upon the first volume, in part by rebuilding almost the entire mod from scratch. All issues that were plaguing the original 2009 release have been fixed. TTDISA: Volume II is fully playable in both English and Spanish. Please note that all of these images were taken during development. Things are still subject to change / have already been changed. ...soon™. (While Volume II is not yet available, version 1.6.3 of TTDISA: Overall Improvements is still available. Open the spoiler at the bottom of this post to view this older version) If you're interested in finding out more about this project or if you want to come in contact with us, consider joining our Discord server. Additionally, I have a YouTube channel were I occasionally upload some footage. Things To Do In San Andreas: Overall Improvements archive:
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INTRODUCTION "Perfectionism is my curse." This is my first formal modding project for 3D-era GTA series (more especially the main trilogy, Grand Theft Auto III, Vice City and San Andreas, but even considering Rockstar Leeds dilogy, Liberty City Stories and Vice City Stories). This project is, at least for now, not monolithic. This production can come in form of a single model or even modpacks, with their due editions for the determined GTA title. "Project Resculpt" is basically the brand for this mod series. It consists on remodelling (and/or even retexturing if necessary) at least some or most of the original models from these games, that I consider disproportionate before any of their counterparts IRL, but keeping (at least nearly) their original quality (whether polycount and/or texture resolution/compression). I have in mind to cover mainly objects like weapons, as well as some peds and even I am eager to mess with vehicles (where we have pretty much "fabric to cut", at least in SA). Mostly obsessed with consistency and symetry, these models I am aiming for simply bug me and I consider they need an aesthetical change. DEMONSTRATION - Vice City Ingram: I procured to replicate the most similar dimensions of the real-world Mac 10 millimetrically as possible, while staying into the same polycount range or a similar LOD to game models. I also attached the gun_trigs_16col (16x16 triggers collection texture) from VC/SA Combat Shotgun (Spas 12) to fill that hole and also save some use of meshes. PRODUCTS (The upcoming mods I end up finishing and releasing, will be listed here with previews and download links, under Spoiler frames, so wait my call)
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- SA WIP
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Thought i'd make a small preview of a mod i have been working on for a little while now... After so many requests, I felt the need to release a mod that opens the door, to a beautiful trading system in the world of Grand Theft Auto San Andreass After the release and success of my first 2 mods which i am very proud of, Buy Drugs From Dealers ( Buy Drugs From Dealers http://gtaforums.com/topic/888842-betarel-buy-drugs-from-dealers-v1/) Drink At Bars (http://gtaforums.com/topic/886001-relsa-drinking-at-bars/) I started working on this new mod with more passion and skills than ever. As you may have guessed, this mod allows you to buy and sell drugs on the street of San Andreas. So, what does this mod offer? Different objectives where as a start, you must find the dealer who spawns all over LS: He can be seen roaming around like a normal ped: Then you request a small package from this handsome fella that contains drugs : Obtaining the package varies from simply buying it from dealer, to picking it up from different places including police stations: What makes this mod special? This mod features a small wanted level system and social system Meaning if the cops catch you slanging, they will get a drop on you. Moreover, dealers won't hesitate to kill you if they catch you competing Also this mod provides an actual and proper way to make money. You can check your inventory anytime by pressing TAB+I. NOTE: This is still a beta, so do not hesitate to share your thoughts EDIT: Pc formatted due to virus... The final version was also deleted... However i managed to save the beta link https://drive.google.com/file/d/1uYQ5h9KeAxwsjxWvV7RVYGJQRk8-H0OS/view?usp=sharing Anyone feel free to edit,re-release and share the mod as long as you mention me in the credits Happy selling