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  1. OniK

    OniK's Workshop

    Hi, my name is OniK I’m making high quality, detailed lowpoly SA cars here. All newer models are built completely from scratch. Exterior, interior, engine, all custom-modeled. The textures used are mostly Rockstar vanilla, though I’ve also edited some textures for certain cars. Credits to @RES KUJO for handling edits and @Kruglov86 for the wheel and grille textures used in most of my cars. Please don't repost my mods anywhere without my permission. San Andreas Vehicle Mods My mods aren’t made for mobile GTA, so use them at your own risk. *Click the image to go to the download link. Lore-Friendly Vehicles Real-Life Vehicles Check here for more pictures of what the vehicles look like in-game. Outdated These are outdated, meaning I plan to remake them to match the quality of my newest models, or because replacements already exist. Using some assets from my mods is allowed, but don't use them to make money. If you want to ask for an order or commission, you can contact me via DM here or Discord @onikkk. Enjoy! Contact me: Support me:
  2. Welcome to my Workshop! Here you will find weapons of all types. In numerical order are the Official Weapon Packs Below the Official Weapon Packs is the Requests Section (rules and releases). The Packs in my Workshop are just a specific group for the weapons, you can get them separately. Requires the following mods: - fastman92 limit adjuster - Name Weapon Spawner - Modloader - Earshot (Optional) PACK 1 - Weapons Expert 30 new weapons for GTA SA are available. 6 Assault Rifles 6 Submachine Guns 4 Shotguns 5 Sniper Rifles 4 Heavy Weapons (light machine guns) 5 Pistols ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) SNIPER RIFLES PISTOLS Alternative Download of the entire Pack 1 : GTAInside.com PACK 2 - Offensive Challenge 26 new weapons for GTA SA are available. 4 Assault Rifles 3 Submachine Guns 4 Shotguns 4 Sniper Rifles 3 Heavy Weapons (light machine guns) 4 Pistols 4 Melee ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) SNIPER RIFLES PISTOLS MELEE Alternative Download of the entire Pack 2 : GTAInside.com PACK 3 - Mixed Firepower 45 new weapons for GTA SA are available. 9 Assault Rifles 7 Submachine Guns 4 Shotguns 6 Sniper Rifles 4 Heavy Weapons (light machine guns) 7 Pistols 8 Melee Weapon pack with some weapons from GTA Vice City and GTA Vice City Stories. ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) SNIPER RIFLES PISTOLS MELEE Alternative Download of the entire Pack 3 : GTAInside.com PACK 4 - Deadly Encounter 46 new weapons for GTA SA are available. 12 Assault Rifles 3 Submachine Guns 5 Shotguns 5 Sniper Rifles 6 Heavy Weapons (3 light machine guns \ 3 launchers) 8 Pistols 9 Melee ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) HEAVY (LAUNCHERS) SNIPER RIFLES PISTOLS MELEE Alternative Download of the entire Pack 4 : GTAInside.com PACK 5 - Magic Touch 24 new weapons for GTA SA are available. 5 Assault Rifles 5 Submachine Guns 2 Sniper Rifles 1 Heavy Weapons 2 Pistols 9 Melee Basic weapon pack focused on weapons with attachments and melee weapons. ASSAULT RIFLES SUBMACHINE GUNS SNIPER RIFLES PISTOLS MELEE BONUS Alternative Download of the entire Pack 5 : GTAInside.com PACK 6 - Baba Yaga's Loadout 10 new weapons for GTA SA are available. 1 Submachine Guns 3 Shotguns 1 Sniper Rifles 4 Pistols 1 Melee (2 Variations) Basic weapon pack based on weapons from TTI (Taran Tactical Innovations) and the John Wick movies. SUBMACHINE GUNS SHOTGUNS SNIPER RIFLES PISTOLS BONUS Alternative Download of the entire Pack 6 : GTAInside.com PACK 7 - Old School 24 new weapons for GTA SA are available. 4 Assault Rifles 5 Submachine Guns 1 Shotguns 5 Sniper Rifles 5 Heavy Weapons (3 light machine guns \ 2 launchers) 4 Pistols 2 Grenades Weapon pack based on WW2 weapons. ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) HEAVY (LAUNCHERS) SNIPER RIFLES PISTOLS GRENADES BONUS Alternative Download of the entire Pack 7 : GTAInside.com PACK 8 - 4Fun 30 new weapons for GTA SA are available. 4 Assault Rifles 1 Shotguns 1 Sniper Rifles 2 Heavy Weapons (light machine guns) 5 Pistols 8 Melee 4 Gifts 5 Grenades Meaningless edited weapons nothing serious. Warning, some melee weapons require EarShot OpenAL ASSAULT RIFLES SHOTGUNS HEAVY (LIGHT MACHINE GUNS) SNIPER RIFLES PISTOLS MELEE GIFTS GRENADES Alternative Download of the entire Pack 8 : GTAInside.com PACK 9 - Fury in Progress 45 new weapons for GTA SA are available. 6 Assault Rifles 8 Submachine Guns 7 Shotguns 5 Sniper Rifles 5 Heavy Weapons (3 light machine guns \ 2 launchers) 14 Pistols ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) HEAVY (LAUNCHERS) SNIPER RIFLES PISTOLS Alternative Download of the entire Pack 9 : GTAInside.com PACK 10 - Diamond Bullet 35 new weapons for GTA SA are available. 5 Assault Rifles 6 Submachine Guns 6 Shotguns 4 Sniper Rifles 3 Heavy Weapons (light machine guns) 11 Pistols ASSAULT RIFLES SUBMACHINE GUNS SHOTGUNS HEAVY (LIGHT MACHINE GUNS) SNIPER RIFLES PISTOLS Alternative Download of the entire Pack 10 : GTAInside.com REQUEST SECTION (RULES AND RELEASES) These weapons have generic names (a bit of the model too) to fit in with the atmosphere in GTA SA. GTA SA has: Cars with generic names. Brands with generic names. Cities with generic names. And now weapons too. NOTE I : The weapons only come with .dff and .txd and the sound (optional). in the ReadMe comes with the weapon lines. The rest of the mods involving weapons are not present, such as weapons in Ammu-Nation, weapons for gangs, police, army, etc... Some come with weapon-specific mods, such as ray guns, laser guns, grenade launchers... NOTE II : You can edit/modify, use parts, record videos, publish on other GTA mod sites (except GTAInside.com!!!), any weapon that is here, just don't forget to give credit please. CHANGELOG If you find any issues/bugs please let me know. Enjoy!!
  3. .QJA.

    QJA Imports

    {QJA IMPORTS} In a small town called Bayside, There is a small dealership with no building or a sign, brings some of the weirdest and unique rides in San Andreas. Welcome to my workshop, here you can find all of my junk that I made. !COUPLE OF NOTES! 1) I know I know... My mods aren't great, so... You should expect to see some issues with my cars. 2) You must have vehfuncs installed in your game. (especially my cars with working pop-up headlights.) 3) I don't take requests, so don't bother asking me to make a car X,Y,Z... 4) * means a new release and * there's an update of an existing car. 5) Some of the pictures were shown are outdated so please be aware. Vehicles On Sale: 4 Door 2 Door Vans/Minivans *Utility/Industrial Off Road/SUV Muscle Vintage Sports Supers Concept/Prototype Misc
  4. nrg700.

    nrg700's Workshop

    nrg700's Workshop Hello! Hope you all guys are doing well, Welcome to my workshop! You can find all sort of mods around here; Although I mainly do lore-friendly Japanese cars from the 70's up to the 90's, I am still open for Japanese SA-styled modern car. Feel free to discuss my mods and suggest any Japanese car. Rules: - Reuploading and conversion are fine as long as you have my permission and credited. Please reach me out to me first - Sorry, I am not open for commission All my mods are free, forever! Lore-Friendly SA cars SA Styled Cars Old Mods, Archives
  5. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): UPDATE 1.2 (25.11.2020): UPDATE 1.3 (26.03.2022): UPDATE 1.4 (19.09.2023): UPDATE 1.5 (05.03.2025): 10 new vehicles added News Buzzard Voyage Dukes Litterlord Uranus Kart Wintergreen APC Faggio Blazer 12 old vehicles updated Youga Fortune Primo BMX Scortcher Cruiser Vigero Washington Elegy Sultan Surfer Stratum New cargrps.dat Updated vehicles.ide Updated handling.dat Went through all vehicles and re-assessed their scales. Now the dimensions are realistic like the real life cars they are based on Fixed an error with .col file on every car UPDATE 1.1 (06.12.2020): 10 new vehicles All car engine sounds revisited, now way more logical Small fixes to old cars Alternative wheels for 2nd versions UPDATE 1.2 (29.03.2022): 13 new vehicles adapted Many other improvements to old vehicles UPDATE 1.3 (19.09.2023): All generic common textures are compiled together into single archive: "vehicle2.txd" (new feature for VehFuncs) Lowering the .txd files of single files significantly Other improvements to all textures Many other improvements to old cars UPDATE 1.4 (30.03.2025): Added "vehicle_generic_truck_interior" into "vehicle2.txd" as it is commonly used by 24 vehicles Lowering the .txd files of single files significantly Fixed the issue with missing textures on cutscene vehicles Many other improvements to old cars INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. KNOWN BUGS: Some people have reported problems with some ENB Series. That is due to IVF´s dirt feature. IVF has a feature that allows every texture to have a second version that will be gradually loaded when the vehicle gets dirty (..."_d" at the end of texture name). This feature uses shaders to achieve this effect, which is also how most ENB series work and due to this the two features collide and cause bugs. In this mod the "..._d" features is used in couple of vehicles and in the general vehicles.txd for dirty glass. If you are advanced modder you can easily fix it by yourself by deleting the dirty glass from the texture achieve. As of 1.3 pack, a separate folder with alternate textures is included, so that it will be even easier to replace the textures. CONTRIBUTE WITH PAINTJOBS: I´ve always said that I hate making paintjobs for vehicles as I lack the creativity and skills for that. But that does not mean there are not other people in this community with these skills. Therefore, if you would like to contribute to this project and would like to see your works included in the next update, I have made it a bit easier for you by making the vehicle meshes available in .obj format. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic.
  6. Harukawa

    SVM's workshop

    HI THERE AND WELCOME This is my first time opening a workshop usually i only posted my stuff on gtainside but since the site Its broken i decided to post my stuff in here and simply just share it with everyone.. Here im about making a random vehicles from the common level into the obscure and lost dissapeared level vehicles either it was normal use to a Concept/prototype show vehicles in Sa style even if it was unecessary for the game, permission/Rules : Currently Available Vehicles: Tuning WHEELS: WIP'S: Helping partners: https://gtaforums.com/topic/1002480-sykes-used-car-dealer/ https://gtaforums.com/topic/986870-west-side-motors/ Special thanks: https://gtaforums.com/topic/847867-themademans-workshop-tmm-auto-imports/ Suggested vehicles:
  7. Dmitry Raven

    DmitryRAVEN's vehicle facility

    DmitryRAVEN's vehicle facility Hello and welcome to my workshop. Here I put all of my mods I've released for GTA San Andreas. Requirements: ModLoader, Fastman92 limit adjuster (as my vehicles can be added as separate ones), VehFuncs (some vehicles have details adapted for this mod) Car showroom A choice of civillian vehicles that any citizen can afford (which depends on how much money they have) Rides of the future A limited series of futuristic vehicles Heavy duty storage These vehicles are tough, big and they feature specific specialization. Mainly used by organizations Military surplus Vehicles mostly used by militaries around the world. Only select few may become available for civs after decomissioning (in case of trucks and cars only) or undergoing specific modifications (in case of aircraft) Airport hangar Array of various civillian aircraft models Boat station A choice of sea faring vehicles Misc Random stuff MORE COMING SOON Extra info: DISCLAIMER Be sure, my mods are free and unlocked. They're not legible for being private. If you edit and post my mods elsewhere, please inform me about it. At least don't release them on Libertycity or GTAInside, please. I'll do it by myself. IN CONCLUSION If you like my works and want me to do something, kick some suggestions into comment section. Thanks to @Calvin.L for teaching me how to do SA-style specular and 2dfx lights Follow me there https://libertycity.net/user/dimmon_12/ https://www.gtainside.com/user/DRaven Comissions and sponsorship are accepted And you can support me there if you want to see more mods and different stuff I do separately from modding https://www.patreon.com/c/DmitryRAVEN https://boosty.to/draven20
  8. CTW Editor: Features: for archives: - Opening ROM.WAD - Opening GAME.PAK - Opening DXT.bin for resources: - Adding and removing resources (only for ROM.WAD) - Text viewing and replacement (gxt-files in ROM.WAD) - Texture viewing and replacement (in GAME.PAK and DXT.bin) - Models viewing (GAME.pak, Android version) Game platforms support: -Android (ROM.WAD, GAME.PAK, DXT.bin - view and editing, the best tested) -PSP (ROM.WAD, GAME.PAK, - view and editing, good tested) -NDS (Game.pak and ROM.WAD - view only, Tested a long time ago) -IOS [Not tested] Requirements: -.NET 6.0+ Screenshots (build 6.3): Download: CTW Editor build 9 (Google Drive)
  9. INTRODUCTION "Perfectionism is my curse." This is my first formal modding project for 3D-era GTA series (more especially the main trilogy, Grand Theft Auto III, Vice City and San Andreas, but even considering Rockstar Leeds dilogy, Liberty City Stories and Vice City Stories). This project is, at least for now, not monolithic. This production can come in form of a single model or even modpacks, with their due editions for the determined GTA title. "Project Resculpt" is basically the brand for this mod series. It consists on remodelling (and/or even retexturing if necessary) at least some or most of the original models from these games, that I consider disproportionate before any of their counterparts IRL, but keeping (at least nearly) their original quality (whether polycount and/or texture resolution/compression). I have in mind to cover mainly objects like weapons, as well as some peds and even I am eager to mess with vehicles (where we have pretty much "fabric to cut", at least in SA). Mostly obsessed with consistency and symetry, these models I am aiming for simply bug me and I consider they need an aesthetical change. DEMONSTRATION - Vice City Ingram: I procured to replicate the most similar dimensions of the real-world Mac 10 millimetrically as possible, while staying into the same polycount range or a similar LOD to game models. I also attached the gun_trigs_16col (16x16 triggers collection texture) from VC/SA Combat Shotgun (Spas 12) to fill that hole and also save some use of meshes. PRODUCTS (The upcoming mods I end up finishing and releasing, will be listed here with previews and download links, under Spoiler frames, so wait my call)
  10. 1300corollavan-san

    1300corollavan-san's Import Specialist Garage

    Welcome! I've been making detailed cars and trucks for SA as a hobby for a while. Here, you can experience my finest stuff. I try to do almost everything on my own, so I hope you enjoy them. Notes: Do not edit and/or reupload my work without my approval. My models are meant for singleplayer PC use only. I don't do requests. Now, to the mods: The SA Garage NEW! The IV Garage (WIP) Thanks for visiting! I hope you enjoy the many vehicles I offer.
  11. deltaCJ

    [SA|WIP] GTA 1991

    Grand Theft Auto: 1991 is a story-driven mod for Grand Theft Auto: San Andreas that throws you straight into the blazing streets of early ’90s Los Santos. The city is drowning in set wars, crack money, and dirty politics between the Families, Ballas, Vagos, and every hustler in between. You’ll step into the shoes of Little Devil, a streetwise player forced to navigate betrayal, shady alliances, and the bloody climb to respect. You play as Little Devil, a member of the Seville Boulevard Families set. Together with your brother, Big Devil, you’ve been running shady deals on the side — money’s flowing, connections are growing, and life’s good. But in Los Santos, nothing stays steady for long. The balance tips when Little Devil’s operations put him at the center of the crack epidemic sweeping the city. Tensions rise between sets, alliances start to fracture, and every gang in town is looking for someone to blame. What starts as easy cash quickly spirals into a fight for survival, with Little Devil caught in the middle of a storm that’s about to engulf all of Los Santos. LS or Nothin’ – Most of the game is locked in Los Santos. No more jetting off to SF or LV — just one crazy-ass city, with small offshoots into the other towns. Streets Talk Back – From dirty motels to the stage, from block corners to backroom deals — every spot got its own vibe, danger, and story. More Than Gang Bangin’ – This isn't just throwing colors. It’s about stacking paper, pulling power moves, and runnin’ the real game behind the curtains. Never Trust No Hoe – For real. Could be a chick, could be your “day-one” homie. Everybody playing they own hustle. The Game Don’t Stop – You watch LD slide deeper into the Game, makin’ plays, breakin’ ties, and keepin’ his name hot in a city that’ll eat you alive if you slip. @deltaCJ @strutuib98 @Juliano Cesar @crystal maze @Belvann @blaue @TareqGamer @universetwisters @endochronic_ @Kelley and wouldn't be a thing if it wasn't for: @OGMoney @lowpolyped @thalilmythos @Silent @ThirteenAG gtamaps.net GTAForums @Shagg_E @Seemann @Deji @DK22Pac @fastman92 @BEGINit, @Braindawg, @Speccy and the amazing modders on the SOV Team and the countless mentors and helping hands that have made this possible. Instagram Official YouTube Channel TikTok Page (coming soon) (you must have a discord account older than 15 days to join) JOIN THE DISCORD! https://discord.gg/ANpG8ETzFb
  12. FrankoU

    GTA: Unbound

    A total conversion project that brings multiple games together into one. GENERAL PROJECT INFORMATION GTA: Unbound is an ambitious total conversion project whose main goal is to unify multiple games into a single experience, staying faithful to the artistic style and essence of each one, while greatly expanding the world with completely new content. The mod is not limited to merging maps only. It will also incorporate interiors, objects, sounds, vehicles, weapons, and numerous additional systems, without replacing the base game’s existing content, except in specific and necessary cases. Likewise, maps and areas inspired by other video games will be merged, both from Rockstar Games and from other companies. Among the maps already integrated are Lost Heaven (MAFIA 1), Bayview (Need for Speed: Underground 2), with the latter being the most recent addition so far. The mod does not continue the official story of GTA: San Andreas. However, it will include both main and side missions, offering a deeper and more varied experience that goes beyond simply exploring the new map. MAIN MISSIONS Each map will feature its own independent storyline, respecting the style, atmosphere, and essence of the game it originates from. In Lost Heaven, a story inspired by MAFIA: The City of Lost Heaven will be developed. The player will become part of the mafia world, carrying out missions typical of that environment in order to preserve the atmosphere and tone of the original game. In maps such as Bayview, Rockport, and others originating from Need for Speed, the main missions will focus on races, challenges, and automotive-related events, just like in the original titles. SIDE MISSIONS Side missions are designed to complement the main experience and add variety to the game. They will include: Races for money Assassination contracts targeting random characters Missions to help civilians or secondary characters Other optional activities that add additional content These missions will not follow a fixed narrative, but they will allow players to explore the maps, earn rewards, and further immerse themselves in the world of the mod. FEATURES New Maps / Cities Currently included: Lost Heaven – in-game (WIP) Bayview – (WIP) Bullworth – (WIP) Liberty City – in-game Vice City – in-game Interiors Completely new and unique interiors for different locations throughout the game world. Functional Systems – Shops and Businesses New, fully interactive shops and businesses will be added, such as Tarbrush Café, Bunch of Tools (Rockstar era), as well as stores from other games integrated into the mod. These establishments will not be merely decorative: they will feature functional interiors, pedestrians, ambient sounds, and interaction systems, adding greater depth and life to the game world. Ammu-Nation stores will be significantly expanded, offering a much wider variety of weapons available for purchase. Weapons from various GTA titles, Mafia, and other games will be included, all adapted to the SA style, with custom models, new sounds, and improved gameplay balance. The goal of these systems is to reinforce immersion, gameplay variety, and the feeling of a living, connected world where each city has its own commercial and functional identity. Extras Custom loading screens will be added, tailored to each city and stage of the game, reinforcing the mod’s visual identity from the very first moment. The world will feature hidden collectible objects scattered across all maps, encouraging exploration. These items can be found during free roaming or purchased later in specific shops, providing alternative options for the player. Additionally, new accessories and decorative elements will be introduced to enrich the environment, such as mailboxes, containers, new vegetation, urban furniture, and other environmental details, adding visual variety and a stronger sense of a living world. Peds Each city will feature unique pedestrians, gangs, and police forces, specifically designed for its setting and context. This helps reinforce the personality of each area, clearly differentiating cities both visually and in terms of gameplay. Weapons Weapons from GTA III, Vice City, Liberty City Stories, Vice City Stories, Mafia, and other titles will be included. All weapons will feature custom models to increase variety and originality, as well as new sound effects (whenever possible, original weapon sounds from each game will be used), improving impact feedback and distinguishing each type of weapon within the game. Vehicles The mod will include vehicles from Need for Speed Underground 1 and 2, Most Wanted, Mafia 1, Bully, and other games. All vehicles will be adapted to the San Andreas style, maintaining visual coherence and gameplay balance within the shared world. Time Settings The mod is not set in a single year. Each city takes place in a different time period, respecting the context and original game of each map: San Andreas: 1992 Bayview: 2004 Lost Heaven: 1930s Etc. This approach allows for greater aesthetic and narrative variety, reinforcing the individual identity of each city within GTA: Unbound. MAP As mentioned before, the mod brings multiple games together into a single interconnected world. This allows, for example, traveling by train from Lost Heaven to Bullworth and moving between different maps seamlessly, as if they were all part of one continuous universe. The map design may seem unusual or unconventional, but this is completely intentional. It does not follow real-world geographic logic, nor does it aim to represent or parody any specific country or region. Its structure is designed solely to prioritize gameplay experience, free exploration, and environmental variety, offering the player a diverse, dynamic, and gameplay-coherent world, even if it is not realistic from a real-world perspective. This approach allows each city to retain its own identity while still being part of a larger whole, reinforcing the feeling of a shared universe within GTA: Unbound. Join the official mod server to follow updates, share feedback, apply to the team, or simply watch the progress: SERVER LINK -> https://discord.gg/zYV9QENba7 DOWNLOAD Not available yet This is a large-scale project, and it's impossible for me to handle everything alone. That’s why we’re currently looking for talented and passionate people with experience in the following areas: • Scripting / Programming (CLEO and ASI mod creation) • Graphic design (for artworks, UI elements, etc.) • Vehicle creation • Pedestrian (ped) creation • Mapping / World design ================================================ Current team • @LevelXreICARUS – DYOM, Mod Publicist, Animations, Project Co-Leader. • @LegendaryAyu – Mapping, Ped skins. • OgGato - Ped skins. • @ElTrollGamer225HD - Mod Publicist. • JoGamer - Ped skins. • @TordGames47 - Ped skins, Weapons, Weapon icons. • Belvannn - Mapping, Interiors. • Me (FrankoU) – Creator and director of the project (basically trying to do a bit of everything). ================================================ - BilinmeyenBey and madhav2609 - Technical Advisor ================================================ If you’re passionate about modding and want to contribute to something ambitious, you’re more than welcome! You can DM me or join the Discord server to get started. Contributors SAxVCxLC Team – Liberty City map, Vice City map, vehicles, peds, and scripts. Fastman92 – Limit adjuster, various tools cj2000 – Tools, Vehicles, Weapons 14todoeltiempoGF – Timecyc mr_m1iller93 – Skins
  13. ZaWProductions

    The Horizons Records (& Exceed Corporation)

    Welcome to our records label company/workshop! Here you can find every single of my released mods Including the SA Style/Fictional cars and the 1:1 replica of the real life vehicles, etc., plus the WIPs if you were happens to finds any bugs and imperfections in my mods, feel free to report it in the replies Vehicles (from scratch) Vehicles (edits) Miscellaneous WIP Brand infos (for the vehicles we currently had) (And possibly upcoming vehicles) Hope you enjoy my mods - The W Productions 2024
  14. Calvin.L

    The Underground Bunker

    THE UNDERGROUND BUNKER Welcome to My Underground Bunker, I'am Calvin.L a.k.a CalViking073, Here you can find some mods I made for GTA Series! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Mods For GTA: V Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? https://www.paypal.me/CalvinLinardi Subscribe to our YouTube channel! www.youtube.com/@calviking0736 Also Join our Discord server for more updates and mods! please be nice there! https://discord.gg/uuKJuHfkZp Rules! Helpful Person / Contributors / Friends / Supporter list: @mpPako | mpPako's Workshop @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
  15. The script makes the interiors of the scenes in GTA San Andreas DE available to visit. At the moment 33 hidden interiors are open, the list will be updated. In some of the interiors have defects with the collision of the walls. Be careful! Full list of interiors: - Sweet House; - Ryder House; - OG Loc House. - Poncho's House in Glen Park; - All of CJ's Girls' Houses; - Two brothels in Los Santos; - Wu Zi Mu office in San Fierro; - San Fierro Police Station; - Tranfender's Garage in San Fierro; - Doughnut Diner in Los Santos; - Doughnut Diner in San Fierro; - Doughnut Diner in Las Venturas; - Stores 24/7 near all gas stations throughout the state; - Also, all the houses available only during a thief's mission. Download Link Installation: Move file to Gameface\Binaries\Win64\CLEO. Before installing the mod, download the CLEO Redux library.
  16. Grand Theft Auto: Carcer City is a total conversion mod for Grand Theft Auto: San Andreas. This project completely replaces the original San Andreas map and atmosphere with a new environment inspired by the gritty urban landscapes of Detroit, Pittsburgh, Cleveland and other Rust Belt cities. The map also incorporates all of the locations from the levels featured in Manhunt (2003). Set in the year 2001, the mod introduces a brand-new storyline that embraces a dark, immersive tone, offering players a fresh and intense experience within a reimagined world. Team Leader - DeadpoolMKD Manager - Mattineu Map modelling - DeadpoolMKD, Mattineu, Miauz, 1gb, Irish Cat Interiors - Universetwisters Vehicles - Calvin Peds - Charle, Miauz Programming - Muhammad Herizal, Brian, Aktuelle Kamera Contributors The LC01 dev team - vehicles The GTA Underground dev team - vehicles and miscellaneous stuff The Project Eagle dev team - paths and props conversion The Duster City dev team - some models Santiago Falconi - Manhunt Interiors and levels conversion Dkluin - models and help with programming BilinmeyenBey - Rich presence for Discord TechnoPH - New Turismo model Deadman23 - vehicles Jordskjelv - stadium models Adus - industrial models Son of Big Boss - vehicles blaue - vehicles FrankoU - gas station model Morgan 1966 - street and highway signs GunsmithBR - weapons Colday Vss - improved Vincent car model Click to join the Discord server. Official Youtube Channel Official X (Twitter) Account
  17. LonelyWolfTXR

    Doherty Motor Works

    Welcome to Doherty Motor Works I was encouraged to make a GTAF workshop, so here goes. Bear with me if the formatting is a bit jank. San Andreas Released W.I.P. Deprecated III + Vice City Released Deprecated I take forever to develop my mods mostly due to a busy work schedule mixed with executive dysfunction, so I won't be pumping out mods as quickly as some of the other people in the community.
  18. endochronic_

    endochronic's thrift store

    this thread houses a mods made by me (mainly focused on CJ's apparel) that I've been working on these days, weeks, months, years, etc. Suggestion are open so if you have any interesting ideas, be sure to let me know and happy thrifting! REPOSITORY GoogleDrive | GtaInside.com And also, if yall enjoying what I do? Any support is hugely appreciated, much love! https://www.paypal.me/stargazingiris
  19. DoctorNixon

    DirtyImpala's Chop Shop

    PERMISSION GRANTED: Edits and upload other site are allowed, but you need permission and credits me first. If you caught stealing and editing my content without permission, you will be takedown. Mr. DirtyImpala's Premium Deluxe Motorsport Showroom is the finest, most trustworthy, five star user review, completely legitimate car dealership in San Andreas. * SAN ANDREAS IV WORKING IN PROGRESS * means Latest Release * means mixed between of Latest one and Updated too. * means Updated Commission Zone YOU CAN SUPPORT ME, IF YOU LOOKING FOR GREAT MY MODS JOIN MY DISCORD!
  20. joepesci69

    J Turismo by Joepesci8310

    Welcome to my workshop, please do not redistribute and report any of my mods you see stolen and posted on other sites, thank you. Editing my mods for re-release is not allowed.
  21. inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  22. RModder

    Vice Paradise

    Welcome to Vice City! This mod is an attempt to recreate Vice City, based on the modern cities of Miami, Miami Beach, Sunny Isles and surrounding areas. The mod was inspired by such cultural phenomena as Miami Vice, Scarfaсe, Driv3r and Grand Theft Auto Vice City, of course, and other. This is my vision of this place and its surroundings, done in a low polygon style. In the process of creating a map and environment, photographs of real streets and buildings, as well as satellite images, are actively used. It is important to understand that this is not an exact copy of a real place, but it is quite close to the real one, incl. and in scale, because I try to preserve the sizes and proportions of real objects. It was decided to start from a famous place - the street Ocean Drive, filled with numerous beautiful hotels and buildings in the Art Deco style, with its view of the beach and ocean views. Like Rockstar, I try to avoid using real names (so you won't see real names in the game, but improvised substitutes), and stick to a parody style. Each model is carefully processed, textures are created and adjusted, prelight, collision are also subject to optimization for better performance. The property of shading of objects located on the corresponding collision triangles is used. Each created model receives additional models of night lights, as well as LODs with a reduced level of detail. In my developments, I will try to adhere to the original lore of grand theft auto and the original vice city in particular, so that iconic places are present on my map (for example, the Malibu club, pole position, starfish island and all others). Unfortunately, performing this task is an extremely labor-intensive process, and takes a lot of effort and time, and therefore development is quite slow. In the future, as I progress, I plan to master technologies such as pedestrian and vehicle paths, as well as cull and occlusion zones. In this thread, I will try to display the development progress. In addition, it is extremely likely that we will see this place in GTA 6. Also, you can check discord channel: https://discord.gg/WwacW9mCNA p.s. you can check out my previous works here: Miami beach Vice City (1st version) Vice city (gta V)
  23. Each game run as its own engine inside SA's process, with their own story mode, saves, saved settings and gameplay fully independent. This also means you can technically use mods on each game separately! Thanks to the RE team. Join the Discord : https://gtastuff.com The mod will be released this week, I’ll post the download link directly on this post.
  24. Even if it looks kinda finished, there is still some work to do so yeah.. It's based on Wolkswagen Golf GTE 2019 / Golf 8 Let me know what you think, i will update this post once the mod is finished 100%
  25. blaue

    Radio X

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