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  1. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  2. In San Andreas Rewind we strive to deliver the most authentic beta experience at the highest quality possible. Our team has been working hard for about a year analyzing every change then restoring the tiniest and most challenging details. In the mod we will restore most of the changes that are possible including missions, map, vehicles, pedestrians, clothes and weapons. (Click to Enlarge) Promotional videos are currently unavailable. Map Design and Scripting Rented Character Design Brooklynzsmac Yhdf Coding Xinerki Vehicle Design JohhnyK Texture Artist Savidge Special Thanks To Everyone that has contributed to this topic with their time and research. Silent for SilentPatch & ExGangWars TheHero for SkyGFX Alexander Blade for SCM and EXE Editing Tools fastman92 for VAL Welcome to the database where you can follow our progress. Please keep in mind that these images may not represent the final product. Also keep in mind that we use the database to see what to do next so if you think we are missing out something feel free to share. **Note** Designed to keep track of development, vehicle list is outdated!!! Key: WIP | Untouched Missions Vehicles Props Map ★ Characters and Peds Scripting and Coding Weapons Fronted Clothes
  3. Ryba15

    GTA ZS

    Hi, today I want show you my GTA SA mod - Grand Theft Auto Ząbkowice Śląskie. First release should give you part(mainly concrete slabs buildings) of this Polish town. Next releases - more map, maybe cars, traffic, some simple missions. I use lidar point cloud, so the map is accurate in ~95%(I think so) First release date - summer 2017. In this time I don't know what I can write about my mod, so if you have any questions just ask. Few 3ds max renders: Official FB page: https://facebook.com/gtazs Official Instagram page: http://instagram.com/gta_zs
  4. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: Radio Icons by Graven & FUnkyRJ Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  5. Inadequate

    PS2 Features To PC Index

    Grand Theft Auto: San Andreas PlayStation 2 Features To PC Version Well, for some reason, Rockstar has ported the PS2 version to PC with a potato and since that happened the game has lost a lot of features, control settings and things which has been seen first time on PS2. These modifications is for everyone who played Grand Theft Auto: San Andreas for the first time on PS2 or simply loves the PS2 feeling. With the bunch of modifications listed below you will bring back a 99.9% percent of the PS2 atmosphere, with a lot of missing features totally restored to PC version.
  6. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. https://github.com/goodidea82/SAxVCxLC https://github.com/HeicoDev/SAxVCxLC/ About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix inan.ahammad - added garages in VC, testing/bug reporting Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. https://github.com/goodidea82/SAxVCxLC https://github.com/HeicoDev/SAxVCxLC/
  7. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas pedal, being useful for several cases. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas = Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.5 beta (04/08/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  8. WANTED LEVEL EDITOR Update for 28.07.2018 (Work In Progress): - main code update - rebuilt in c++ enviroment (with the plugin-sdk) - 90% - ini replace with xml file (tinyxml2) - 100% - compatibility with the gta Underground - 25% - menu update - 0% Wanted Level Editor 2.02 updated - 09.03.2018 Wanted Level Editor v2.01 Updated 08.03.2018 Previosly: Cheat Menu Update (18.12.2017): WLE_Menu 10.13: DOWNLOAD LINK 2.02 Previosly: Vehicle models Ped models Weapon Indexes Description: - the mod works with GTA SA 1.0 US Hoodlum only (14.383.616 bytes), - every wanted level star has 6 "slots" (7 is stars are higher then 6) for the vehicles which means you can use 6 (or less) diferent vehicle (ped or weapon) models for each wanted level star. - you can define the number of passengers, their skins and weapons, passenger values: 1 - one occupant, 2 - two occupants 3 - driver and gunman attached to a vehicle, 4 - four occupants. - added vehicle or ped models can be used along with this mod, WLE 1.08 new stuff (mostly related with the Hydra plane): Previosly:
  9. in0finite

    San Andreas Unity

    We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. Using power of Unity, you can now do all the things that you like with one of the best games ever. Here are the main features implemented so far : load various game assets (img, ide, ipl, dff, txd, col, handling, etc) load the world (for both physics and rendering) load pedestrians and play animations on them control the player (move around, jump, enter vehicles, etc) car spawning and driving map and minimap In the future, it will support multiplayer and more features that original GTA:SA doesn't. We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/CzNvg5T. Media
  10. Inan-Ahammad

    Project Props

    Project Details Project Props is a mod project which seeks to provide the 3D era GTA San Andreas a little touch of realism by increasing map details via adding objects.It's sad that R* couldn't give a high details to these maps because of the technical limitations of consoles of that time, PS/PS2 and ended up leaving the empty map in some parts. The purpose of this mod is to simply add objects as much as possible to cover these empty spaces, giving more life to the game & making it realistic & immersed. Prop Iteams A example of the prop iteams which our mod might include. Prop Items Chart Dustbins Street Lights Bus Stops Air Conditioner Trash Can Trash Garbage Recycle Bin Wooden Objects Jump Ramps Interior Objects Flowers Roof Tops Solar Panels Air Vents Street Signs Street Boards Wall Barriers Vehicles Functional Garages New Props Petrol/Gas Stations Parking Lots Buildings New PropertyAnd more . Note:This is just an example.The props may change in our releases. Work Progress The amount of progress we've made. Los Santos. - 95% San Fierro. - 90% Las Venturas - 60% Country Side - 17% °Angle Pine °Country Side West °Country Side East Screen Shots Take a look at our work. For more screenshots visit here Download Links SA Build: Download link(Verson 5.3.5) (Works with: Original Game,SAxVCxLC,UG.) Note:You may require asi loader if you dont have one.download from Here VC Build:Download Link(Verson 1.0)(Works with: Original Game.) SAxVCxLC VC Build:Download Link (Verson 1.0) Note:All the download links out there are outdated and mostly wont get updated.Download from here to get the latest build.
  11. Rocky24pl

    GTA Sin City

    GTA Sin City 1.2 GTA Sin City is a bundle of new missions to GTA San Andreas, inspired by bestseller movie "Casino" directed by Martin Scorsese. Anthony Santini, the most powerful mob boss in the middle-east of the United States, decides to make money in the sin city of Las Venturas. Carl Johnson is given a proposition he cannot refuse and together with Santini family chose to eliminate mafias from Liberty City. GTA Sin City includes: -10 new missions. -Addictive plot. -10 new propreties to buy. -A few new locations. -2 new gangs. -12 Rampages. -Andrenaline capsules to be found in LV. -Parking spaces for selected properties in Las Venturas. -Dubbing. -English & Polish Language. Videos Rampages Map Download 1.2 EXE Installer: http://www.mediafire.com/file/dksoryx99nah1ea/GTA+Sin+City+1.2.4.exe Package: http://www.mediafire.com/file/v9jzvdl0neooz5w/GTA+Sin+City+1.2.4.rar All of the missions you can watch on my YouTube channel. Sin City 2.0 WiP
  12. Dobrov

    V2SAxIV2SA

    It's modification adds a map of GTA 5 and GTA 4 in GTA SA. * Done 70% * IV map - 100% * V map - 50% The mod is being developed by two people: Onyx45654pArik and Andrey Dobrov. Soon the first beta release, i think you must know about this mod. Full realease in summer. Please, subscribe for our group in VK: http://vk.com/v2saxiv2sa #### Screenshots made by XMakarusX with SA_DirectX:
  13. MrFinger

    Beta Leftovers Fix - SA

    This mod is fixing beta leftovers, which they were left in the game. This mod is not finished yet. Changelog: - Added Solarin Industries marking to benson, - Remaked renders inside driving school and otto's autos, - Remaked Sweet & Kendl photo, - Remaked Elegant(Elegance)billboard(thanks to R4gN0r0K for letters), - Added final San Fierro map in driving school, - Added final police biker texture to chop cop, - Added final bullet and turismo to thrust magazine, - Remaked RC Zero vehicles models, - Added final map to Toreno's ranch and in Lil'Probe'Inn bar, - Remaked some radar textures, - Remaked current RT maps, - Changed VLA tag color to turquoise, - Changed cutscene Emmet and Ryder texture to in-game one, - Changed glock17 to colt45 in cutscenes, - Added final vmaff4 texture to cspunter, - Changed lod texture with xenon billboard to final xoomer, - Changed valet's shirt texture to that same as CJ one, - Added final wheels textures to the cutscene Voodoo and to Glensh*t, - Changed beta clothes from the interiors, to the final ones, - Added new wheels to the Forklift and to the RC Bandit, - Added final weapons to cutscenes, - Changed logos in these textures (in first pic there was gta 3 logo and in second gta vc logo), - Fixed collision here (thanks to Kalvin), - Fixed police biker tank top, - Fixed rhino lod (thanks to Kalvin), - Fixed Ranger front lamp and added "SAPD" marking to Enforcer (thanks to Hellen), - Added final vehicles to cutscenes (thanks to Hellen), - Added final peds to cutscenes (thanks to @Jeansowaty and @Brooklynzsmac). Downloads: Download link for version 0.5 (stuff from "Added Solarin Industries marking to benson" to "Changed VLA tag color to turquoise"), Download link for version 0.6 (stuff from "Added Solarin Industries marking to benson" to "Added final weapons to cutscenes"), Download link for version 1.0 (everything from the changelog). Thanks To: Brooklynzsmac, Kalvin, Hellen, Jeansowaty - for help, R4gN0r0K - for elegant billboard letters, frankandbeans, CoolMods, Napoleone - for suggestions. Like a mods like that? Check out the VC version.
  14. Wakka387

    City of Chicago

    What is this?: This mod ports the Driver 2 Chicago map to GTA San Andreas along with multiple other facets in order to create a living, breathing world Team: Vincedark - Mapping, Radar, Porting, Bugfixes Ss4gogeta0 (Me) - Scripting, Zoning, Audio bibidibabidibu - Retexturing Media: Pictures: Discord BETA 1.5 Download [159MB] HD Texture Pack (6/21/2018) [29MB] Special Thanks: Reflections Entertainment - For making Driver 2 Vincedark - For reviving my Interest in Driver 2's maps Xtreemo - For the Driver 2 Loading Screens James_UK - For fixing the missing models from Chicago's Map Skylabh - For helping me export the maps with the level extractor Krishty - For Developing the Driver 2 Level extractor LSRP Community - For making the skins used in this mod Cohex17 - for the Banner
  15. guru_guru

    Better Skybox

    Better Skybox is a mod that aims to enhance San Andreas atmosphere by adding multiple different skyboxes to the world map. These skyboxes changes their textures smoothly accordingly to current time,weather and/or location.This means that the sky on Los Santos won't be same as the sky in Country Side,for example. But since a picture is worth more than a thousand words here are a few pics This was 'inspired' by the old SkyBox.cs scripts,so this mod also fixes all the problems caused by those script such as models stuck on savegame,deletion of peds and cars randomly... Required Mods: MoonLoader MoonAdditions Open Limit Adjuster ModLoader SkyGfx (only the Dual Pass option from this mod is required.) Changes: Downloads: 2.0.2 (script & textures) 2.0.3 (script only) Alternate textures Suggestions,feedback and death threats are all welcome in the comments
  16. Information: After seeing all these poor conversions I decided I should convert some cars by myself and see how that would work out. Turns out it's not impossible. I mostly only convert vehicles that I actually like, so flooding me with your request probably doesn't bother me. Suggestions, criticism, bugs and negative comments are welcomed. Features:San Andreas reflections San Andreas license plates San Andreas lights San Andreas dirt All cars adapted to Improved Vehicles Features mod by DK22Pac - Brake, fog, reverse and turn lights - Working steering wheel - Tire dirt 100% SA-MP friendly (wheels don't sink to ground and they are all tunable which means they don't crash[if replaced by default]) Custom collision and shadow meshes High quality damage model Custom handling.dat, vehicles.ide, carcols.dat and carmods.dat Download all at once! IVF Style DOWNLOAD (30.03.2015) SA Style DOWNLOAD (30.03.2015) Clean TLaD Gang Burrito (24.11 2013) Download GTA V Sandking XL (13.03 2014) Download GTA IV Primo (13.03 2014) Download GTA IV Landstalker (28.03 2014) Download GTA V Tailgater (04.04 2014) Download GTA IV Phantom (10.04 2014) Download GTA V Picador (03.05 2014) Download GTA IV Tanker Trailers (03.05 2014) Download GTA IV Industrial Trailers (08.05 2014) Download GTA IV Cargo Trailers (10.05 2014) Download GTA IV Emperor (13.05 2014) Download GTA V Packer (08.06 2014) Download GTA V Dashound (11.06 2014) Download GTA V Hauler (26.06 2014) Download GTA V Seminole (11.07 2014) Download GTA V Benson (17.07 2014) Download GTA V Police Stanier (21.07 2014) Download GTA V Unmarked Police Cruiser] (23.07 2014) Download GTA V Bison (04.08 2014) Download GTA V Surfer (27.08 2014) Download GTA V Dominator (07.09 2014) Download GTA V Tow Truck (13.09 2014) Download GTA V Youga (17.09 2014) Download GTA V Bullet (19.09 2014) Download GTA V Phoenix (21.09 2014) Download GTA V Infernus (24.09 2014) Download GTA V Granger (28.09 2014) Download GTA V FIB Granger (28.09 2014) Download GTA V Stratum (30.09 2014) Download GTA V Vigero (11.10 2014) Download GTA V Blista (18.10 2014) Download GTA V Sultan (18.10 2014) Download GTA V Intruder (20.10 2014) Download GTA V Minivan (24.10 2014) Download GTA V Ruiner (01.11 2014) Download GTA V Stretch (15.11 2014) Download GTA V Comet (24.11 2014) Download GTA V Ingot (06.12 2014) Download GTA IV Coquette (19.12 2014) Download
  17. SlingShot753

    Cipriani's Walkstyle

    This is an adapted Toni Cipriani's animations for CJ. I fixed some bugs (like the ugly/broken feet and the Root problem, with CJ's feet under the floor) merging CJ's animation with Toni's , but there's still others bugs like "Angry CJ"(fixed). Includes two .IFPs: Original San Andreas ped.ifp already replaced with the animations, and the Toni.ifp, in case you have a modified one, and just wants to replace. Replaces(for now): -IDLE_armed -IDLE_1armed -IDLE_stance -run_armed -WALK_armed -WALK_player -WALK_start -WALK_strat_armed -playersprint_armed(in case you have a mod that uses it) -DrivebyL_L -DrivebyL_R -Driveby_L -Driveby_R I highly recommend using _'s Sprinting With Two Handed Weapons. Video: Download: MediaFire (In case you have problems opening RAR, here's a ZIP file: Download)
  18. AdusPL

    SA PCJ 600 HQ

    SA PCJ 600 HQ As the title says it's a HQ version of the PCJ 600 bike from GTA San Andreas. The purpose of this project is to learn hard surface modelling, UW unwrapping and creating textures which I lack skills at. Then I'll optimize and put it into the game. Most of the modelling work is done. I'm just struggling a bit at the speedometer area. Then the engine which I'm sure will be fun to do. Feedback and help welcome. Some renders:
  19. Johnny Klebitz PLAYER MODEL for GTA San Andreas BETA 3 RELEASED! SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! Current version features: TLAD outfit (default) GTA V outfit GTA IV outfit (a.k.a BETA outfit) Clothes from GTA IV and GTA V New haircuts Added and fixed more clothes Fixed blank names for most of the clothes TLAD anims (needs improvments tho') Increased clothes quality from 256x256 to 512x512 TLAD Hexer (Replaces Freeway) [BONUS!] Plans for upcoming versions: Cracked head from GTAV 3D haircuts Facial rigging for cutscenes Johnny's voice quates for CJ Special thanks to TALHA5U(M.T.H) for letting me use his models. (Check out his mods on GTAInside https://www.gtainside.com/user/TALHA5U(M.T.H)/ ) My modding blog: http://UzziModding.blogspot.com M.T.H's blog: http://mthgtamods.blogspot.in/ DOWNLOAD BETA 3 Tools used for this mod: CREDITS: Head model converted and rigged by: Uzzi47 Haircuts/face textures: Uzzi47 Clothes converted and rigged by: TALHA5U(M.T.H) and Uzzi47 Ryder's HD glasses: Ezekiel Johnny voice quates: Matt1010 Other support: TALHA5U(M.T.H) and Jeansowaty CONTACT INFO: Have fun!
  20. Mr. Carl

    FRANKLIN PLAYER UPDATED

    ¡Good night everyone! I'd like to ask for some textures of franklin from GTA V in pc (HD) i have a player.img in gta san andreas and i'm porting everything and it's starting to look good but i don't have the gta v to search any texture when i want and i just want to ask for some of them to port them, the player img is from THALA5U and i just wanted to say and ask for that, thank you!. And about the textures i mean like the face, body parts, and some basically clothes of him, please people. Some examples: I'd like to get this textures too again from the game originally please ;-; And ported in game: This is the PC texture of the face looks good to me. Sadly i have to adjust all of them to the ps3 old size to avoid bugs but at least they still looking obviusly better than in ps3 more HD And if you guys want i'll pass the dff's and txd's parts later for yours but please send me some textures here. http://www.gtainside.com/en/sanandreas/skins/69431-franklin-player-img-reloaded/ ADD ON: So, i made the mod and it's an add on you guys need to have the original player and then using modloader add my stuff, there you go it's unfinished obviously. https://www.gtainside.com/en/sanandreas/skins/117132-franklin-player-gta-v-pc Original player of TALHA5U(M.T.H) All credits goes to him. I'm just trying to update a little bit the player Thank you! TALHA5U(M.T.H), for giving me the permissions.
  21. Wolf_Gamer

    Beta Sounds

    Hello, everyone bringing unused beta sound in the game this work can be time consuming. have patience. We will seek the genrl files and script for some sounds that are unused. Download Discord
  22. _𝓐𝓖

    SkyUI

    Description: By comparing the Consoles and PC versions of this game, can be noticed a lot of differences, some of them are the missing and/or completely different User Interface. From the main menu to the HUD, The PS2 and Xbox versions have some little features that the PC version somehow misses. This plugin aims to bring a most accurate version of the PS2/Xbox User Interface to PC with some little improvements and Widescreen Support. Compatible with: GTA SA 1.0 (all versions) Features: PS2/Xbox Menu. PS2/Xbox Trip skip. Multi5 lang Support. Complete Widescreen Support New Added contents: Full Script Drawing fixes. New Menu Pages. Mod Loader Support. Mission Packs Support. Screens (2560x1080 - 21:9): Pause Menu: HUD: Others: l Download (Dropbox): Version 1.2 -08.06.2018 Here Old Versions: Known bugs: Broken text strings for other languages. No gang overlay on full map menu. Special thanks: RD4 - Texture Artist. Silent - GInput Support. Tomasak - Testing, suggestions.
  23. Thunderhead

    Better, more and detailed 3D era engines

    Hey folks. I've got a little something in the works that I've thought about for a while. Being a massive SA fanatic and a complete gearhead, some of the game's models for things like engines I found underwhelming. So much that I've taken the matter in hand and started making new, better and varied engine models to slap in basically any 3D era vehicle while not looking completely out of place. So far, I've done 14 models and I've just finished mapping/texturing one of them. Here's a handful of pics. I'm still new to modelling and texturing so if anyone has advice I'd greatly appreciate it. I use Blender and GIMP. Thanks!
  24. Lord Kiri

    Spider-Man

    Hey guys i'm a San Andreas modder and I have been assisting J16D and 12jango in their Spider-Man modification. I am here to show a little progress (can't show much) to you guys. All skins shown in progress pictures are converted by me and all animations were made to suit my skins. WALLCRAWL IDLE HANG
  25. Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City and Vice City Stories As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective Note 1: Now weapons and vehicles need to be spawn with the help of spawners made by Djj_Junior (they are included in the modification) but in future versions will be created pickups and spawn places or mod cleo to choose from list. Note 2: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions Vice City weapons Vice City Stories weapons Link for weapons screens Vice City vehicles Screens: Font: (I would like the font to be compatible with the function included in the SilentPatch modification called ColourNameZones) X - added to the game and they work X - not added but are in the plans To-do list : Important: Weapons do not have icons because I would like to create an icon for my type, but I have no idea Spawn weapon names Download version V1 Thanks for: @MrFinger for help, suggestions and little test @CoolMods for help, sugestions @Sanmodder for help, suggestions @Brooklynzsmac for help, weapons icons
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