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Found 177 results

  1. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  2. StarGTS

    Otto's Autos

    Welcome to my garage of trust. Do you need a car to bring some girls to the streets of Los Santos? You have no money and you want a waste to take with you, your girlfriend cocainomane and a beer in the back seat? Are you a regular advertiser and are you looking for a vehicle for your dirty and dirty business? Otto's Autos is the ideal place for you. In my personal laboratory only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that great news ..
  3. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  4. This project remake texture gta sa's terrian more details in high quality Features : bump + reflective All cliffs , road , dirt road will now in high polygon models Landscape or gta sa now in the near fututre will look realstic and no square [IMG=http://imgur.com/PaiMATS] Here , i've try it on desert landscape , it just a beta test
  5. Inadequate

    PS2 Features To PC Index

    Grand Theft Auto: San Andreas PlayStation 2 Features To PC Version Well, for some reason, Rockstar has ported the PS2 version to PC with a potato and since that happened the game has lost a lot of features, control settings and things which has been seen first time on PS2. These modifications is for everyone who played Grand Theft Auto: San Andreas for the first time on PS2 or simply loves the PS2 feeling. With the bunch of modifications listed below you will bring back a 99.9% percent of the PS2 atmosphere, with a lot of missing features totally restored to PC version.
  6. In San Andreas Rewind we strive to deliver the most authentic beta experience at the highest quality possible. Our team has been working hard for about a year analyzing every change then restoring the tiniest and most challenging details. In the mod we will restore most of the changes that are possible including missions, map, vehicles, pedestrians, clothes and weapons. (Click to Enlarge) Promotional videos are currently unavailable. Map Design and Scripting Rented Character Design Brooklynzsmac Yhdf Coding Xinerki Vehicle Design JohhnyK Texture Artist Savidge Special Thanks To Everyone that has contributed to this topic with their time and research. Silent for SilentPatch & ExGangWars TheHero for SkyGFX Alexander Blade for SCM and EXE Editing Tools fastman92 for VAL Welcome to the database where you can follow our progress. Please keep in mind that these images may not represent the final product. Also keep in mind that we use the database to see what to do next so if you think we are missing out something feel free to share. **Note** Designed to keep track of development, vehicle list is outdated!!! Key: WIP | Untouched Missions Vehicles Props Map ★ Characters and Peds Scripting and Coding Weapons Fronted Clothes
  7. Thunderhead

    Thunderhead Speed Shop

    Hey y'all! I've decided to make a workshop in order to regroup all my stuff in one place as well as having somewhere where I can post updates on my ongoing projects. Released: Ressources: And a taste of things to come (note, some of these are being worked on, some arent, I figure this sh*t out as I go and I've borked some stuff already): Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them.
  8. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: Radio Icons by Graven & FUnkyRJ Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  9. We've all seen versions for mobile, and the remastered version of Grand Theft Auto: San Andreas. We have seen all graphical improvements obtained in their new versions, and we want in our PC version look the same or similar. In this small Mod, I bring models with new hands, taken directly from the iOS version. All they had these models were some vertices that have been arranged by me. Moreover, there are models which even in these versions, not put them new hands. Here also I bring these models with their new hands, fully arranged and working perfectly (you will judge later). As a bonus, I've taken the liberty of putting new hands to BETA models that are available, and the different textures (or skins) that have different versions. Todos hemos visto las versiones para móvil, y la versión remasterizada del Grand Theft Auto: San Andreas. Hemos visto todas las mejoras gráficas que ha obtenido en sus nuevas versiones, y queremos que en nuestra versión para PC luzca igual o parecida. En este pequeño Mod, les traigo los modelos con nuevas manos, extraídas directamente de la versión para iOS. Lo único que presentaban estos modelos, eran algunos vértices que han sido arreglados por mí. Por otra parte, hay modelos a los cuales incluso en estas versiones, no les pusieron manos nuevas. Aquí también les traigo estos modelos con sus nuevas manos, totalmente arregladas y funcionando a la perfección (ustedes lo juzgarán después). Como un extra, he tomado la libertad de ponerle nuevas manos a los modelos BETA que están disponibles, así como las diferentes texturas (o pieles) que tienen en versiones diferentes. - Models extracted from the version of iOS. - New hands to models that do not. - New hands for BETA models. - Different versions of skin to certain models. - Modelos extraídos de la versión de iOS. - Nuevas manos para modelos que no las tienen. - Nuevas manos para los modelos BETA. - Diferentes versiones de piel para ciertos modelos. Bug/Fix Solution I have seen that many have commented that they have made mistakes with patterns. The hands appeared an error, making the illusion of having as "claws". thanks to Lolya user appears to have been solved with a tool. I leave the page where you can download. The file is called "Mobile Specular Map", and the author of this is DK22Pac: http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/ References: Complete (x) In Progress (x) Uninitiated (x) Default Models / Modelos por defecto Models with new hands / Modelos con nuevas manos BETA Models & Versions / Modelos BETA & Versiones Downloads Default Models New! - https://mega.nz/#!uQ4QTCaK!JQZoGyqWCiZdrBnuJ4lcw0tqVZtbZYFxvZJ5JAYHQhU Models with NEW hands Pack 1 New! - https://mega.nz/#!vAZ2HC5L!WQRU7snPvJ6nO8tSIshfUAMN2pqn9vx60f7UrdYvlsM Beta & Versions https://mega.nz/#!6E5ygBhS!jR0r6b-gyexOnSrt35ljm6x4fVDrJtXxfzOMP6a-31Y
  10. Mysterdogg

    Mgg's Vehicles

    an division. (Thanks to Hubfex for the pictures!) Currently under construction. Expect regular changes in the content of this topic until I have everything ready for release; that includes other upcoming topics' stuff. Hello everyone, Mysterdogg here! and yeah! I'm starting a new topic after the opening of my workshop. This time is about my ported, updated, fixed, improved & even redesigned vehicles from GTA (IV)V/O focusing on using Vehfuncs by Junior_Djjr & ImVehFt by DK22pac but also in some instances Renderhook by PetkaGTA & SkyGFX by The Hero. Some Notes: So, what's the best way to start this new topic than with a new version of my first vehicle made back in 2014: My original model made in 2014, took me days to make it. My new model, took me only a few hours to reach or actually surpass the quality of my previous design. (it's still a WiP, I have to add the extras, adapt the lights & some minor tweaks but as soon as I got the template I can release it). I'm also working on other four vehicles right now so expect more WiP updates of them alongside the mentioned above and of course the eventual release of them, starting with the Airtug. Currently in need: -Mysterdogg, the Original©.
  11. Hello everyone, this is my project, I am an independent designer, I do everything and the ideas are mine. This embarrassing begins, it is not even half of the project. I count on your support. Thank you...
  12. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas = Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.6.1 beta (03/10/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  13. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  14. Dobrov

    V2SAxIV2SA

    It's modification adds a map of GTA 5 and GTA 4 in GTA SA. * Done 70% * IV map - 100% * V map - 50% The mod is being developed by two people: Onyx45654pArik and Andrey Dobrov. Soon the first beta release, i think you must know about this mod. Full realease in summer. Please, subscribe for our group in VK: http://vk.com/v2saxiv2sa #### Screenshots made by XMakarusX with SA_DirectX:
  15. CoolMods

    [SA|WIP] Unused Pedestrians Restored

    There are some unused pedestriants in the game files. This mod restores them. This is what i restored/what's gonna be: -fam4 & fam5 -bmypimp (with fixed voice lines) -wmoprea -sf & lv airport workers (next version) -psycho (next version) -vhfyst -mediatr Fam4 & Fam5 always spawn in Grove's territory. Bmypimp spawns as a criminal in SF & LV. Wmoprea spawns in all cities's average zones. VHFYST spawns in Rich areas in LV. Recommanded mod to use over is Rare Vehicles Restored In Traffic. Download link for the latest version (1.0) here. Works with GTA SA 1.0, 1.1 and all versions.
  16. lowpolyped

    lowpolyped's Workshop

    Released Character mods moved here: http://gtaforums.com/topic/904224-a-new-look-for-cj-original-texture-size/ NEW 13 Added lowpolypeds WIP DOWNLOAD https://mega.nz/#!sSRVGLJY!T4YRXF-i_i7PHaS-NBMX2BTEciSqVUOqQXbO1sAptxU
  17. savidge

    $HODY Used Autos

    INTRODUCTION Welcome to $HODY Used Autos! Here, you can find all manner of vehicles once loved by folks across the state of San Andreas that now need a new home (your computer). Stock is currently fairly limited as the 'shop is still quite young, but check back periodically as there should be some new additions to the lot in the not-so-distant future. With that said, take a look at the current stock below: IN STOCK DECLASSE CADRONA BÜRGERFAHRZEUG T2 MICROBUS ONE FORMER OWNER! ÜBERMACHT VINCENT COUPÉ VAPID SPEEDO TO BE IMPORTED KEY: *nearing completion *frozen until further notice *yet to be started NB: I will try my best to address all bugs listed in the Known Bugs sections. I haven't just noted them down for aesthetic purposes! Please don't reupload these files anywhere without my permission. Either contact me on the forums or on Discord (savidge#5350). Thanks! Well, it's been a good 4 days since this place began, yet there seems to be somebody who lacks the brain capacity to read things properly. Please be advised that someone has already reuploaded my vehicles without my consent here, and here. CREDITS Huge thanks to @Crack Yo' Neck for helping me out with exporting, and @A.G., @direct_UA, @RacingFreak, @Razor440, @RM76, @Thunderhead, @universetwisters, and @VictorSE for the feedback and hospitality. 🤓
  18. MrFinger

    Beta Leftovers Fix - SA

    This mod is fixing beta leftovers, which they were left in the game. This mod is not finished yet. Changelog: - Added Solarin Industries marking to benson, - Remaked renders inside driving school and otto's autos, - Remaked Sweet & Kendl photo, - Remaked Elegant(Elegance)billboard(thanks to R4gN0r0K for letters), - Added final San Fierro map in driving school, - Added final police biker texture to chop cop, - Added final bullet and turismo to thrust magazine, - Remaked RC Zero vehicles models, - Added final map to Toreno's ranch and in Lil'Probe'Inn bar, - Remaked some radar textures, - Remaked current RT maps, - Changed VLA tag color to turquoise, - Changed cutscene Emmet and Ryder texture to in-game one, - Changed glock17 to colt45 in cutscenes, - Added final vmaff4 texture to cspunter, - Changed lod texture with xenon billboard to final xoomer, - Changed valet's shirt texture to that same as CJ one, - Added final wheels textures to the cutscene Voodoo and to Glensh*t, - Changed beta clothes from the interiors, to the final ones, - Added new wheels to the Forklift and to the RC Bandit, - Added final weapons to cutscenes, - Changed logos in these textures (in first pic there was gta 3 logo and in second gta vc logo), - Fixed collision here (thanks to Kalvin), - Fixed police biker tank top, - Fixed rhino lod (thanks to Kalvin), - Fixed Ranger front lamp and added "SAPD" marking to Enforcer (thanks to Hellen), - Added final vehicles to cutscenes (thanks to Hellen), - Added final peds to cutscenes (thanks to @Jeansowaty and @Brooklynzsmac). Downloads: Download link for version 0.5 (stuff from "Added Solarin Industries marking to benson" to "Changed VLA tag color to turquoise"), Download link for version 0.6 (stuff from "Added Solarin Industries marking to benson" to "Added final weapons to cutscenes"), Download link for version 1.0 (everything from the changelog). Thanks To: Brooklynzsmac, Kalvin, Hellen, Jeansowaty - for help, R4gN0r0K - for elegant billboard letters, frankandbeans, CoolMods, Napoleone - for suggestions. Like a mods like that? Check out the VC version.
  19. BMWSauberF1.08

    GTA San Andreas Fixed Vanilla Vehicles

    San Andreas Fixed Vehicles This modification fixes the bugs that Rockstar left in GTA San Andreas vehicles.I started working back in the fixes and improvements for San Andreas thread, now SA mod index. Let's start: Fixed Camper's mirrored plate: Fixed Rumpo's bumper and shadow: Added a shadow to the Beagle,fixed ailerons and wheels Fixed Previon's right wing dummy and exhaust Fixed the right indicator of the Blista Added specular to the Sadler Added specular to the Articulated Trailer 1 Added specular to the Uranus,fixed chassis_vlo taillight,fixed shadow Fixed Solair's exhaust and front plate Fixed Turismo's plate and windscreen Added specular to the Super GT,removed one of the two boot_ok Fixed the left headlight of the Stallion Added engine and damaged parts to the Monster B Added engine and damaged parts to the Monster A Added specular to the Sandking Fixed the right door of the Hotknife Fixed the windscreen of the Regina Fixed Dune's headlights Fixed DFT-30's wheel and plate Fixed Hustler's exhausts Fixed reflections on the right rear door of the Cabbie Added specular to the Tugstairs and now the Tug can tow trailers Added shadow to the Andromada Fixed Esperanto's mirrored rear plate Fixed the right front headlight and boot on the Ranger Added specular to the Dodo and now it's colourable Added damaged parts to the Fire LA and fixed collision spheres Fixed Perennial's side mirrors and indicators texture Fixed Moonbeam's front plate: Fixed Bullet's lights,shadow and plate,added a front trunk Fixed Sweeper's back plate Fixed Journey's front plate Fixed Sunrise's front plate Fixed Sparrow's rear rotor and texture for blurred rotor(only with Silent Patch) Fixed Flash's back plate Added shadow to the Streak carriage Added shadow to the Skimmer and fixed rotor Fixed Jester's rear window(when looked from above the Jester won't lose the interior) Fixed Greenwood's rear doors
  20. This project aims at bringing to the beach of Santa Monica 4K textures of very high quality including the effects of Mipmapping with PBR Unfortunately I'm not going to edit the original models, how but many moders are done lately but the truth is that I wanted to correct the bugs of the original models of the game, unfortunately I do not get along well with the 3Ds max, I've had several problems with it, I honestly do not know uses it very well, it is a pity "Mugetsuga's Fixes" is only updated every "5 years, sarcasm" if the author was available I would indicate a series of bugs that possibly be fit with the types of bugs that the project, proposes fix, I'm seeing several bugs in the course of the time I spend editing this pack of textures, unfortunately I also started to edit this pack shortly, these are the only screenshots I have in moment! "more updates soon" Auto : AlexReal Agradeciments : Michelle Works & EzekielRN
  21. PIxelation games

    GTA:Sokovia mod development

    GTA:Sokovia is mod based around Avengers Age of Ultron fictional country of Sokovia. i need mappers that can help me recreating Sokovia in gta:sa and here's the discord server where you can contact me:https://discord.gg/MFbZdrC
  22. Jugend84

    Angel Pine Project

    WIP Restaurant Stores Sawmill City Hall Medical Center Cluckin' Bell Ammu-Nation Trailer House House Car Shop Cinema CREDITS: guard3 - LCS sawmill interior and ambient sound export
  23. Information: After seeing all these poor conversions I decided I should convert some cars by myself and see how that would work out. Turns out it's not impossible. I mostly only convert vehicles that I actually like, so flooding me with your request probably doesn't bother me. Suggestions, criticism, bugs and negative comments are welcomed. Features:San Andreas reflections San Andreas license plates San Andreas lights San Andreas dirt All cars adapted to Improved Vehicles Features mod by DK22Pac - Brake, fog, reverse and turn lights - Working steering wheel - Tire dirt 100% SA-MP friendly (wheels don't sink to ground and they are all tunable which means they don't crash[if replaced by default]) Custom collision and shadow meshes High quality damage model Custom handling.dat, vehicles.ide, carcols.dat and carmods.dat Download all at once! IVF Style DOWNLOAD (30.03.2015) SA Style DOWNLOAD (30.03.2015) Clean TLaD Gang Burrito (24.11 2013) Download GTA V Sandking XL (13.03 2014) Download GTA IV Primo (13.03 2014) Download GTA IV Landstalker (28.03 2014) Download GTA V Tailgater (04.04 2014) Download GTA IV Phantom (10.04 2014) Download GTA V Picador (03.05 2014) Download GTA IV Tanker Trailers (03.05 2014) Download GTA IV Industrial Trailers (08.05 2014) Download GTA IV Cargo Trailers (10.05 2014) Download GTA IV Emperor (13.05 2014) Download GTA V Packer (08.06 2014) Download GTA V Dashound (11.06 2014) Download GTA V Hauler (26.06 2014) Download GTA V Seminole (11.07 2014) Download GTA V Benson (17.07 2014) Download GTA V Police Stanier (21.07 2014) Download GTA V Unmarked Police Cruiser] (23.07 2014) Download GTA V Bison (04.08 2014) Download GTA V Surfer (27.08 2014) Download GTA V Dominator (07.09 2014) Download GTA V Tow Truck (13.09 2014) Download GTA V Youga (17.09 2014) Download GTA V Bullet (19.09 2014) Download GTA V Phoenix (21.09 2014) Download GTA V Infernus (24.09 2014) Download GTA V Granger (28.09 2014) Download GTA V FIB Granger (28.09 2014) Download GTA V Stratum (30.09 2014) Download GTA V Vigero (11.10 2014) Download GTA V Blista (18.10 2014) Download GTA V Sultan (18.10 2014) Download GTA V Intruder (20.10 2014) Download GTA V Minivan (24.10 2014) Download GTA V Ruiner (01.11 2014) Download GTA V Stretch (15.11 2014) Download GTA V Comet (24.11 2014) Download GTA V Ingot (06.12 2014) Download GTA IV Coquette (19.12 2014) Download
  24. Thunderhead

    Better, more and detailed 3D era engines

    Hey folks. I've got a little something in the works that I've thought about for a while. Being a massive SA fanatic and a complete gearhead, some of the game's models for things like engines I found underwhelming. So much that I've taken the matter in hand and started making new, better and varied engine models to slap in basically any 3D era vehicle while not looking completely out of place. So far, I've done 14 models and I've just finished mapping/texturing one of them. Here's a handful of pics. I'm still new to modelling and texturing so if anyone has advice I'd greatly appreciate it. I use Blender and GIMP. Thanks! EDIT: Here's the download link: https://www.dropbox.com/s/k5wsm6hjkyavsp7/engines.obj?dl=0 Feel free to post any pics with them included in your projects and send me links to your mods that use it! Only reupload if I give you permission.
  25. imring

    ImGui Sandbox

    Author: FYP Demands: MoonLoader MoonImGui Download
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