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  1. Irsis

    (SA) Weather sickness

    WEATHER SICKNESS by Irsis One of my old mods. You will start to lose some health on specific weather, place or time unless you are in interior/using umbrella mod by pep legal(if rain)/inside closed vehicle. Heres the detail: - You will starts to cough and lose some health when sandstorm coming(desert area) - Your teeth chattering and start to sneeze when in rain or when you are on 22pm-6am (rural county/in water) and 23pm-5am(los santos & san fierro) You can create fire pit then go near it to avoid getting cold, by pressing TAB + =, and create fire with the same key. the fire will off after 60-120 sec(random) DOWNLOAD
  2. CleoModlar

    GTA IV/V Style Fall Effect

    IV Style Fall Effect (W.I.P) Camera is too far this video but I fixed that issue. Download V Style Fall Effect Download
  3. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): 51 cars updated (full list enclosed in "List.xlsx") Body dirt in GTA4/5 style Fixed jumping in SA-MP Fixed normals (better body mesh) New carcols.dat New carmods.dat New handling.cfg Other minor fixes HOTFIX (22.05.2020): A huge bug was caused by the incompatibility of MixSets. The cars were not braking or had very poor brakes. That was mistake made by me, as all the handlings were created at the time when I had MixSets installed and I didn´t know until now that it affected the handlings of individual vehicles. Therefore I tweaked the brakes to be good, but to a point where they would never lock (sort of ABS simulation), but since MixSets changes the brakes of every car, my lines were incorrect for people without MixSets installed. Therefore, I have now gone through every single car in the pack, and manually corrected the mistake. If you downloaded the the packs before 22.05.2020 please download the HOTFIX! If you downloaded after 22.05.2020, the mistake has been corrected in the packs. Very sorry for the inconvenience! INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic. INDIVIDUAL DOWNLOADS:

    Crazy Al's Angel Pine Junkyard & Auto Parts

    Hi, i'm Crazy Al Are you bored of driving the Same boring vehicles all over the state of San Andreas? Are you looking to Spend all that hard earned cash on a Reliable Used Vehicle? Are you in the Whetstone Area? If you said YES to Any of these questions, then do we have the selection for you over at.... Current Stock Upcoming Stock If y'all are intrested in a Visit Or looking to buy a Used vehicle, Call Crazy Al at 273-555-1814
  5. Inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  6. SA UNUSED CLOTHING ​ With the greatness of CLEO and ZAZ, I present you the Unused Clothing - The CLEO Version. Basically, I've edited the CLEO Clothes Menu of ZAZ and made it show Unused Clothing. I've asked him permission for publishing it so please don't tell me that you've no permission. Since I edited the menu, now you can't select some Old Clothes (Used Clothes) because I can't find any other way rather than replacing. Sincere regards to ZAZ for his permission to publish it. Author - The_Human & ZAZ Credits - ZAZ ZAZ's website Check out his website for some unique mods. Download link - Mediafire | MEGA | Drive Let's make SA great again! Link to mod which replaces shopping.dat instead (Disclaimer: The number of clothing added is extremely small): Version 1 Version 2 Version 3 Couple screenshots in spoiler.
  7. HzanRsxa2959

    [CLEO] WeaponCarryLimit

    WeaponCarryLimit for Grand Theft Auto: San Andreas Description: Screenshots: Download: Credits:
  8. Gee, I sure hope this is the right place for this thread... Hello everybody! This is technically my first mod. The first one I posted at least, as I used to edit the handling of cars to feel realistic to the degree that the San Andreas allowed me to. Now... I tried looking up different mods that could suit my needs for weapon damage, recoil, spread, rate of fire and so on for the game, and kept being let down by how many mods just go *too wild* with their stats, or made ridiculous changes at times. So, I sat to look up information on every fire gun in the game (except for explosives). Given some of these changes, some parts of the game WILL be harder. Specially if you perform gang wars, but it generally plays much the same save for the range added on most weapons. Make sure to always carry some armor! The quick rundown is the following: - All weapons have had their ranges tweaked to more realistic distances. - Damage has been adjusted in a way that feels real yet is not unfair to play against. - Fire rate and accuracy is fitting for each weapon. (The MAC-10 now *truly* is a MAC-10!) - Most weapons have different performance depending on the skill level you have. Try it out and let me know what you think! Here's everything that has changed: Changelog: ----------------- Installation: First, choose if you want to keep the Dual Wield for Hitman Skill Level or not, then just drop Weapons.dat and Default.ide in the Data folder or throw the folder with your desired configuration into the Mod Loader folder. Always make a backup! ------------------------ Values tested in game several times until they felt right to me. I may do different changes, depending on the reception of the mod and my own testing as I continue playing! I was supposed to put the mod in GTAGarage but it keeps throwing an error that reads So uh... I'll put up a Mediafire link instead for the time being. Old Versions under Spoiler Download v1.2.2 >> HERE!
  9. thelink2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  10. Calvin.linardi

    Calvin.linardi's Underground Bunker

    Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, Here The place where you can find any type of War Machines, Vehicles, Guns For GTA San Andreas! So let’s get arround! Workshop Themed Vehicles More Vehicles Guns and Weapons Misc Work In progress
  11. Noah_Antilles

    Antilles' Hangar

    Welcome to my workshop! My name is Noah and I create San Andreas style mods. Fokwith Baron F4G Piratier Brigadier Cazador Parrot Renegade
  12. Ethmods

    Patch to San Vice

    This patch tries to improve and fix the San Vice Tings: -Fixed Timecyc -Fixed Glass in Airoport -New Peds -New Weapons and Icons Updated -Cars replaced to SA Style and new -Fixed Map (75%) And much more soon Screenshots: Download:
  13. SUMMARY This mod makes evading police possible in San Andreas by avoiding getting sighted by cops and keeping a low profile. It also features advanced cop reactions and a shooting distraction system - with ideas from games like Hitman Absolution and GTA IV, keeping intact the original feel of the SA world. 1. Play Hide and Seek with Cops by hiding in backyards, underground, behind walls, pillars. They'll try to find you. Hide from Cops! 4. Shooting too much in public will draw Cops attention back to you and they will check out your area. 2. Noisy Weapons wouldn't draw attention if you are in a secluded place and no one is around. (Grove street gang members wouldn't report you) 3. Stealth killing in public is possible (before getting sighted and using a silenced pistol) 5. When you're not wanted, your shootings / killings may be reported by some civilian who heard the shots or saw the crime. Using a machine gun in public would definitely draw attention. 6. Driving too fast and rash will draw cop attention if you are already wanted and in hiding and the chance of some cop sighting you will increase and that may blow your cover. 7. Even after when you lose sight of the cops, some police helicopter may sight you and your cover will be blown - Aerial Sight 8. Evasion Possibility 8.(A) To actually lose stars, you need to sneak out of the area you were last seen in. 8.(B) Once you lose your first star after going into hiding, other area cops might not recognize you so quickly like before. They'll be Hostile if you come within 30 metres and are in sight. 10. The optional visual status list is provided at the end of the detailed description DOWNLOAD LINK RCS (REAL COP SYSTEM) DETAILED DESCRIPTION You can literally hide anywhere if you manage to shake off the cops. The modification aims at 1. Making Hiding from Cops Possible 2. Making the hiding and actual evasion (cool-down) moderately hard. HIDING Being hidden simply means you are not in sight of the cops and they're searching for you. It does not mean that you will start losing wanted level. EVASION / COOL-DOWN Given that you're hidden, and have successfully sneaked out of the area you were last seen in, you will start losing stars. If you go back into that area where you were last seen, you would again not be able to lose stars. Some ingame screens showing what happens if you stay in the same area you were last seen in after being able to avoid sight consistently for a minute or so. HIDING, COOL-DOWN RULES Committing crimes (in public) will draw attention. Cops will arrive at the location and if found, your cover will be blown and you wouldn't be hidden anymore. You can commit a crime and flee the scene in time and watch the aftermath from behind a cover and will still be able to evade them. But again, now cops will be searching for you in this new last seen area or where you were last reported to be firing in public. The detection capability of the cops will also reduce accordingly with time. If a cop was able to spot you and become hostile from 60 metres away before when they were actively searching for you, Once the wanted level starts to cool-down, he will not recognize you until you are at-least 30 metres close to him. It also features Intelligent pedestrian and cops behavior Los Santos and San Fierro: The chances are good that some cop will sight and identify you quickly if you're in public. Las Venturas: it would be really hard to shake off the cops once your level crosses 3. Country side: you are less likely to get reported or draw attention. The cops response time will also be a little more. VISUAL PACK OF WANTED STATUSES Its contained in this modification. Its an idea I derived from Hitman Absolution. And this mod is the main supplement of the the RCS (Real Cop System) Mod. Innocent Disturbance Reported Felony Reported Attention Drawn Distraction Created Hostile Searching Area In Sight Evading Search Location Compromised Aerial Sight STATUS GUIDE If you shoot in public, depending on the circumstances, either a 'Disturbance' or 'Felony' will be Reported by someone from the area and you will get a wanted level. And you will get a wanted level. If you're hidden and shoot in public, you may Draw Attention - There will be a chance that someone around you will rat you out to the cops and that a patrol car/ helicopter / tank comes scrounging the area dynamically depending on what wanted level the player has. If you're out of sight, and there are cops nearby - searching the area, in this case, you can create a Distraction, and all cops will run to the location where the shots were fired by you instinctively. Hostile mod is when Some foot cops have you in sight and are ready to shoot to kill / arrest you. This is the only possibility available in the original cop system. Searching Area will be a state when you are out of sight and cops are searching the area. They will go to the last seen location and also police helicopters will try to spot you be scanning your area with infrared, night-vision and what not. In Sight would be either if you are in a car chase or there are cops around you who can see you but are not able to shoot at you or try to kill you. Mostly, these are cops in vehicles. Evading Search means there are no cops around you which CJ is aware of while he is hiding. Location Compromised: If the player goes inside any of his own properties or a public restaurant / shop where the news is readily available on television, his location would instantly be compromised and cops will surround the property / restaurant. Aerial Sight is one of the recently developed legs of the mod and is one of my personal favorites, this is of a time when there is only the police helicopter which has you in sight, if you destroy / evade the police helicopter, you'll directly go into hiding (if anyone else doesn't spot you for sometime). I googled a bit and found that police mavericks can easily see through buildings and walls using infra, thermal visions. So the same is also been made true for this realism cleo mod. Do visit my blog. https://mohitrobinson.blogspot.com/ Also, if you liked the mod, simply like the youtube video, drop a comment and share your feedback. Thanks DOWNLOAD LINK
  14. So after more than a year, I've finally made a seperate forum post for this... Overall Improvements aims to revive the abandoned volume 2 by porting most of its features to a more stable form. (The leaked volume 2 was really unstable) Apart from adapting features from volume 2, new peds, new vehicles, bug fixes, more dialogue and more have been added. This release is based on Crspy's Fixed Volume 1, so it features all his additions as well. Some Features All vehicles cut by DeeZire are now restored. The ones he replaced them with are now seperate vehicles New cut vehicles have been re-added, the Bloodring Banger B and the FBI Car New clothes. For example the new GSF clothing after reaching 100% turf control Police helicopters are now controlled by actual police pilots, killing the pilot results in the heli crashing. New police officers and gang members have been added along with unused unique voice lines. (A LOT of voice lines were cut, Example: VOICE_EMG_ARMY1, 2 and 3) The cut drive to the cemetery in 'Big Smoke' has been restored. Along with some removed voice lines in 'Sweet & Kendl' The supporting character, Guppy, now has a unique skin Recreated 4 of the 10 hidden mobile exclusive cheats The cut vigilante variant, 'Vice Squad' for the Cheetah, has been restored Revamped DeeZire's AWOL Angel If you start Los Sepulcros with insufficient respect, now an otherwise inaccessable part of the mission will unlock. (I made some minor changes to this part) If you have previously started 'Are You Going To San Fierro?' and failed, you no longer have to pay another $25,000 to re-start the mission The Four Dragons casino will now be an asset after 'Fish In a Barrel' The help messages about being wasted and busted now don't take away player control anymore (it is now like Vice City) In 555 WE TIP, you now have to drive into the garage to plant the weed in the car (This is a recreation of a beta objective) Cesar and OG Loc now appear with their beta appearances in certain missions. You are now correctly able to reach 100% completion, instead of reaching it prematurely even if you haven't completed everything yet Changelogs Original Volume 1 Changelog OV Changelog Download Version 1.6 (06/11/2019) 1.6.2 Patch (17/04/2020) Savegame Pack 1 (LS Chapter - 07/11/2019) Savegame Pack 2 (Country Chapter - 04/12/2019) Savegame Pack 3 (Halfway SF Chapter - 09/01/2020) (Savegames from the unmodded game and previous ttdisa versions are incompatible) NOTE: Since this mod is still in development, compatibility between newer versions is not garanteed. --- Installation Instructions Credits Original Volume 1 Credits OV Credits Misc DISCORD (for suggestions, bug reports and previews) YOUTUBE (where I post my TTDISA OV videos) Note Unless stated otherwise, it is not allowed to reupload this mod anywhere. (This includes modpacks)
  15. WHAT IS THIS: Another useful mod for those who always wanted to drive a train in SA and be able to disable forced cinematic camera mode! This CLEO script gives even more to you - ability to change camera position between all train carriages, not only locomotive or the carriage where the player actually is! MAIN FEATURES: No need to learn any new hotkeys or other things - just press the usual change camera key when riding any train. Trains could be any type, amount of train carriages detects automatically. Default cinematic camera mode isn't removed, you always can change back to it. HOW TO INSTALL: Copy the "traincam-new.cs" file from this zip archive to your "CLEO" folder in the game's directory. OPTIONAL: If you want to see a notification every time the camera reaches player's carriage - extract the language file "tcam.fxt" from the needed locale included in the "locale" folder to your "CLEO\CLEO_TEXT" folder in the game's directory. Otherwise, you can skip this step. Supported languages: English Russian for SanLtd localization Russian "Wasted" // Pirated translation that became a meme in CIS countries ATTENTION! You should extract only ONE language file to the game! Don't extract all three files, otherwise texts will appear incorrectly! DEPENDENCIES: To use this mod you have to install CLEO 4.3. Feature is disabled in 2-player mode because it interferes with native coop camera mode. SCREENSHOTS: VIDEO REVIEW: DOWNLOAD: v3.0 @ 30.05.2020: HERE SOME INTERESTING FACTS:
  16. ThePedro004

    Faithful Weapons Pack

    Faithful Weapons Pack FWP 1.0 Introduction The goal of the FWP is basically to replace the original game weapons with similar or identical HD quality weapons that are consistent with each other. Each weapon has been replaced by a high quality model consistent with the goal of getting as close as possible to the original weapons in the game. All weapons have their own icon (render of the weapon's 3D model, when I finish the base pack I intend to use nadalao's icons), as well as normal maps and mip maps. I will release DLC's in the future including added weapons without replacing, but will need to use Fastman Limit Adjuster. The mod also includes optional weapon sounds. Videos Screenshots Weapons Renders Current Progress: Melee Weapons Brassknuckles Nightstick Baseball bat Pool Cue Golf Club Shovel Knife Katana Chainsaw Pistols Pistol Silenced Pistol Desert Eagle Sub Machine Guns Micro-Uzi Tec-9 SMG Shotguns Chromegun Sawn Off Combat Shotgun Assault Rifles AK-47 M4 Rifles Rifle Sniper Grenades Molotov cocktail Grenade Tear gas Remote Explosive Heavy Weapons Flame-thrower Minigun RPG Heatseek Equipment Spray can Camera Fire extinguisher Parachute Heat Vision Goggles Nightvision Goggles Jetpack Detonator Others Cane Flowers Dildo 1 Dildo 2 Vibrator 1 Vibrator 2 Telephone Subtitle : Finished Not finished Download Current Version: 1.0 Recomended Mods: Normal Map by DK Awesome IFP Combat FX Upgrade Credits: ThePedro004 (Conversion) All the original models authors are in their respective weapon folder in the download.
  17. Kalvin

    BETA Mulholland Safehouse

    A mod of which is a remake of the Mulholland Safehouse in its BETA stage of San Andreas (with my own little touches). A lot is improvised (purely guess work) as most of the house has never been seen. However, a lot of it is based off of the Stahl House's interior (which the house's exterior is based off of). Screenshots: Download: http://www.gtagarage.com/mods/show.php?id=26943 Required mods: CLEO - For added save point. Open Limit Adjuster - So the game doesn't crash upon loading. Just install the mods specified above and you'll be all good to go. Make sure to read the readme. Thanks to @CML99 for the carpet texture, and big thanks to Robson Martins for bug fixes and the like!
  18. StarGTS

    STAR☆GTS Workshop

    Welcome to my trusted garage. Do you need a car to take some girls to the streets of Los Santos? You have no money and you want a waste to take with you, your cocaine addict girl and a beer in the back seat? Are you a regular advertiser and are you looking for a vehicle for your dirty and dirty business? Otto's Autos is the ideal place for you. In my personal laboratory only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that good news Cars Skins Auto Parts Weapons Mods Cars
  19. OppulentHertz

    SA:: Destrucion Physics

    What is this? Destruction Physics its a Lamppost impact with fall realistic physics just like (VCS) NOTE:: You can also edit this mod or other object just like other physics here i gave you the code This mod Code worked by AlanRc More object added by OppulentHertz mlamppost 600.0, 4000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 traincross1 600.0, 4000.0 0.99, 0.05, 50.0, 240.0, 1.0, 200, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 Streetlamp2 600.0, 4000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 Streetlamp1 600.0, 4000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 lampost_coast 600.0, 4000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 lamppost1, 600.0, 4000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 lamppost2, 1250.0, 12500.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 lamppost3, 700.0, 6000.0 0.0, 0.05, 50.0, 240.0, 1.0, 0, 1, 0, 0, 0, 0.0, 0.0, 0.0, none 100.0, 0.0, 0.0, 0.1, 0.07, 0, 1 or https://www56.zippyshare.com/v/8mv3iVdY/file.html
  20. Reloading Speed Tweaker Hey everyone, Mysterdogg here! My main inspiration for this mod came from the PS2/Xbox game "Black" where no matter how many enemies you were facing, the character always reloaded in a so relaxed way that it turned into a joke. This behavior was and is still present in most games so I decided to fix it in GTA SA: CJ will now reload faster under certain conditions! (Video made with v1.0.0) Notes: (To be read before posting) Features! -Enabled by condition: At wanted level. -Enabled by condition: At gang wars. -*NEW* Enabled by condition: At missions. -*NEW* Enabled by condition: With low health. -*UPDATED* Extended compatibility with added weapons. -*UPDATED* Extended customizable settings via INI file. Required! CLEO 4.3 by @Deji [Since v1.2.0] CLEO Plus by @Junior_Djjr Download: Current version: v1.2.0 Previous Version(s): v1.1.0 v1.0.0
  21. New version version 13.5 comes with new features to learn more read the readme I come here to apologize there was an error in this version, some files were not present, I am updating this version and I ask you to download it again or download fix. http://www.mediafire.com/file/ls0gufj2pvzljlt/fix_new_big_gangster_V13%2C5.rar/file updated version 13.5 for those who already downloaded here is the link for the update without you having to download the mod all over again http://www.mediafire.com/file/ebkudjealtlzc7p/update_new_big_gangster_V13%2C5.rar/file This topic focuses on the big gangster, gtaga3i1 edition, and related to it will be possible to see all versions of this mod created so far everyone can bring new contributions to this mod and its extension we are currently working on two scripts that should be later cast, the families attack and the attack others I had forgotten to mention in this topic the reason and the difference between the versions with and without .5, the versions without .5 use the info.zon standard of gta sa and use the standard zones to work. the .5 versions use an info.zon made by me to make checking areas more efficient, the problem is that to do that this version needs to create the new zones and this only happens with a new game so whenever I publish a version .5 it comes with a save game of mine for those who do not want to do the whole game from the beginning. it comes in a package so you can come back at any point in the game's history. *The mods listed here are progressing from the oldest to the most current, jeferson conquest and Market Wars are pre-Global Wars versions, their installation is optional as well as Family attack and Attack Other Jeferson conquest http://www.mediafire.com/file/1w3kso2illwm6nk/Jefferson_conquest.rar/file Market wars V: 1 http://www.mediafire.com/file/8h0bdwiifw9ddfn/marketwar1.rar/file V: 2 http://www.mediafire.com/file/99kpssthxg7pl72/marketwar2.rar/file Drive By V beta: 1 http://www.mediafire.com/file/rdk0yskjk0evarv/drive_by_Beta.rar/file V beta: 2 http://www.mediafire.com/file/poqrsmq9rl1f0wo/drive_by_Beta_2.rar/file V beta: 3 http://www.mediafire.com/file/qbr6cvj3tx8z4rx/drive_by_Beta_3.rar/file V: 1 http://www.mediafire.com/file/8icskyxwfcd5fdt/drive_by_V1.rar/file V: 2 http://www.mediafire.com/file/6cj46g1fzqz3nmr/drive_by_V2.rar/file Heli Cover V: 1 http://www.mediafire.com/file/ntooixh48bdbt48/heli_cover.rar/file V: 2 http://www.mediafire.com/file/car69x51kbyp69a/heli_cover_2.rar/file V: 3 http://www.mediafire.com/file/4955suwy553oxxm/heli_cover_3.rar/file V: 4 http://www.mediafire.com/file/f39l8joq76rr51d/heli_cover_4.rar/file V: 5 http://www.mediafire.com/file/vq2fs0aw4vhl3cb/heli_cover_5.rar/file Members suport V: 1 http://www.mediafire.com/file/bum5xf1h5lsfqbv/members_suport.rar/file Families attack V: 1 http://www.mediafire.com/file/tqa0g629uhfs3g7/families_atak.rar/file V: 2 http://www.mediafire.com/file/wnoym70qn1r59wf/families_atak2.rar/file V beta: 3 http://www.mediafire.com/file/b7zd5ued8dodvvv/families_atak_3_beta.rar/file Attack Other V: 1 http://www.mediafire.com/file/kqczbxcs4p1cuvm/atakk_other.rar/file V: 2 http://www.mediafire.com/file/6yobwyq7qg8x9u8/atakk_other_2.rar/file Global wars V: 3 Beta http://www.mediafire.com/file/0n1twsq8cmjf7lu/GLOBALWARS_BIG_GANGSTER_BETA_3.rar/file V: 3 http://www.mediafire.com/file/tj3dffc8mujtpx4/GLOBALWARS_BIG_GANGSTER_Version3.rar/file V: 4 http://www.mediafire.com/file/5okj5ex289dga79/GLOBALWARS_BIG_GANGSTER_Version_4.rar/file V: 5 http://www.mediafire.com/file/g91u5eomny0733o/GLOBALWARS_BIG_GANGSTER_Version_5.rar/file V: 6 http://www.mediafire.com/file/ha9ehdz30t5cnps/GLOBALWARS_BIG_GANGSTER_Version_6.rar/file V: 7 http://www.mediafire.com/file/kk2fhtxv8zo07u5/GLOBALWARS_BIG_GANGSTER_Version_7.rar/file V: 8 http://www.mediafire.com/file/ljp6xswu3zdmuy7/GLOBALWARS_BIG_GANGSTER_Version_8.rar/file V: 9 http://www.mediafire.com/file/4kuf9sysh8d1c5h/GLOBALWARS_BIG_GANGSTER_Version_9.rar/file Simple versions of Global Wars are versions that can be used without the Big Gangster gtaga3ie1 Edition Simple Version: 1 http://www.mediafire.com/file/gipg27u3pb7t35p/GLOBALWARS_SIMPLE_1.rar/file Simple Version: 2 http://www.mediafire.com/file/4cd0wo7blxkizj3/GLOBALWARS_SIMPLE_2.rar/file Simple Version: 3 http://www.mediafire.com/file/hrfob4e6zbvc0pk/GLOBALWARS_SIMPLE_3.rar/file Simple Version: 4 http://www.mediafire.com/file/u2vziqpbwo5k50f/GLOBALWARS_SIMPLE_4.rar/file Simple Version: 5 http://www.mediafire.com/file/i6p1y9qtiquqwps/GLOBALWARS_SIMPLE_5.rar/file Mini big gangster V1: http://www.mediafire.com/file/rmcgpndvenygf7f/mini_big_gangster.rar/file All previous updated mods are included in the latest version of the Big Gangster Big Gangster V: 1 http://www.mediafire.com/file/dgz4e8beoazsqyn/new_big_Gangster.rar/file V: 2 http://www.mediafire.com/file/wgst1mjbx5hhvgp/new_big_Gangster_Light_V2.rar/file V: 3 http://www.mediafire.com/file/kg8pmb8rvpmnwws/new_big_Gangster_Light_V3.rar/file V: 4 http://www.mediafire.com/file/erl58vo022w0186/new_big_Gangster_Light_V4.rar/file V: 5 http://www.mediafire.com/file/9erkb1i5if224z2/new_big_Gangster_Light_V5.rar/file V: 6 http://www.mediafire.com/file/d7r1hpf661vwb8d/new_big_Gangster_Light_V6.rar/file V: 6,5 http://www.mediafire.com/file/hah1dyyzc8b234a/new_big_Gangster_Light_V6%2C5.rar/file V: 7 http://www.mediafire.com/file/4j1dettuviji41u/new_big_Gangster_Light_V7.rar/file V: 7,5 http://www.mediafire.com/file/bubimyb28ti0hod/new_big_Gangster_Light_V7%2C5.rar/file V: 8 http://www.mediafire.com/file/uvrgoutwco4akq5/new_big_Gangster_Light_V8.rar/file V: 8,5 http://www.mediafire.com/file/kf91k4vdaqjqb4r/new_big_Gangster_Light_V8%2C5.rar/file V: 9 http://www.mediafire.com/file/sh3ho7in72lca7c/new_big_Gangster_Light_V9.rar/file V: 9,5 http://www.mediafire.com/file/9h19au7z78tqhqu/new_big_Gangster_Light_V9%2C5.rar/file V: 10 http://www.mediafire.com/file/r86dl9q34y3p1l5/new_big_Gangster_Light_V10.rar/file V: 10,5 http://www.mediafire.com/file/816o0j0h7dill4a/new_big_Gangster_Light_V10%2C5.rar/file V: 11 http://www.mediafire.com/file/wuc2x043adkcsv0/new_big_Gangster_Light_V11.rar/file V: 11,5 http://www.mediafire.com/file/krw0n7fak54ip08/new_big_Gangster_Light_V11%2C5.rar/file V: 12,5 preview http://www.mediafire.com/file/t2jlzaug2wbudb3/new_big_Gangster_Light_V12%2C5_preview.rar/file V: 12 http://www.mediafire.com/file/ojy4q8wwjperklz/new_big_Gangster_Light_V12.rar/file V: 12,5 http://www.mediafire.com/file/wmjagguvrfjr5qw/new_big_Gangster_Light_V12%2C5.rar/file V: 13, 5 http://www.mediafire.com/file/e2710b4sdbkzb4u/new_big_Gangster_Light_V13%252C5.rar/file V: 13, 5 More Compressed Version http://www.mediafire.com/file/y93f19y8yunuo9y/new_big_Gangster_Light_V13%2C5_Light.rar/file V: 13, 5 update http://www.mediafire.com/file/ebkudjealtlzc7p/update_new_big_gangster_V13%2C5.rar/file Save Big gangster V12,5: http://www.mediafire.com/file/xnty382nvlgjhge/save_big_gangster_12%2C5.rar/file save V. 13,5: http://www.mediafire.com/file/ujzm95ob84r0h3j/save_big_gangster_13%2C5.rar/file http://www.mediafire.com/file/lye3tmz4vcnfae1/new_save_big_gangster_13%2C5.rar/file new, more stable versions, update now (version 12) Script cars Big Gangster V12 Version 2 : http://www.mediafire.com/file/f1hu73fr80idomx/Big_Gangster_12_Cars_Version_2.rar/file Script cars Big Gangster V12,5 Version 2: http://www.mediafire.com/file/jpfuml1foyyg9bv/Big_Gangster_12%2C5_Cars_version_2.rar/file update the big gangster version 12 and 12.5 cars scripts, delete the previous scripts and install these The previous version has problems opening garages
  22. This mod aims to bring the definitive update to the good and old San Andreas's weapons, it consists basically on fixes and improvements, such as improved 3d parts, upscaled and minor edits on textures and icons, position fixes, uvmapping, scale and overall design. Also, don't worry about being too HQ, they're still atmospheric to the game and not far from the original size of the vanilla weapons. Hope you enjoy them. 😎 (They come with the original 3d muzzleflash model attached to them, you can opt to force the effect from effectsPC with a mod). Features Upscaled Textures and minor edits and uvmap fixes Icons in better resolution (128x128) New muzzleflash texture 3d muzzleflash on models Reflections and extra effects Improved 3d model Mip Mapping Position and scale fixes New uvmaps (Check paracx.txd, might be useful if you want to change the parachute) 3D triggers 3D lens on scope and cameras Cutscene models converted as a bonus Have some screenshots from the old version GTA SAN ANDREAS VERSION: https://drive.google.com/file/d/1SzUVFJZZEb3a4VIvBBsrjc_uGAVMm8q9/view?usp=sharing GTA VC VERSION: https://drive.google.com/file/d/1SYEHcsy6UhQdd3hUvo9y4W9ANunaCVBk/view?usp=sharing Credits to SprunkieMonkey for the Colt45 Icon And WarButler for the dat. Special Thanks to Len (BadassBaboon) and M.S. for helping me figure the upscaling out
  23. Brooklynzsmac

    Brook's Workshop

    *LOGO IS NOT TEMPORARY!* Hello everybody! If you're looking for some custom pedestrians or some other random sh*t (in the future) for San Andreas, then my workshop is the right place for ya! Pedestrians Misc Some of my work can also be found here: Beta Leftovers Fix - SA Beta Leftovers Fix - VC San Andreas: BETA Edition GTA San Andreas Rewind San Andreas: Blast From The Past (cancelled) I may take some ped requests if anybody's interested.
  24. BlackScout

    [REL|SA|NUT] Smuff Nut

    Are you tired of having your donuts look like this? Or this? Say no more... INTRODUCING... You no longer have to worry about your favorite hole having sharp edges that hurt. Now it's looks as round as the planet Uranus. Enjoy your roundery donuts! FAQ: Q: How, why? A: Bored, Blender, Subdivisions. Plus, it's beautiful to look at. Q: How heavy is this mod? A: As heavy as a donut. Q: Bugs? A: The real bugging issue here is when my donuts have sharp edges. It hurts so much. Looking at it, that is. Download Link: https://drive.google.com/file/d/1cC4xwnhGtenC1nGLqEoFNbc-a2EZ74hM/view?usp=sharing Installation: Modloader or import files into GTA3.img I hope this made you laugh, even though it's a legit mod... Stay safe .
  25. So what is this mod? Basically this mod replaces all the load screens with much better artworks, they are not the same but they are in 2K 16:9 resolution, and they are in "GTA V" style too. Too install this mod, its recommended to use modloader, you simply need to copy the file "LOADSCS.txd" into any folder inside your modloader folder. Note: If you want the splash screens show the new Rockstar logos, i recommend to delete the file "Logo.mpg" from your movies folder in GTA San Andreas directory and rename "GTAtitles.mpg" to "Logo.mpg" so only the intro movie will play! Updated 23/01/2018 - Proper TXD, artworks are no longer compressed in DDS/DXT5, no quality loss.
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