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  1. You could also call this 'Things To Do In San Andreas: Lite Edition' Storyline Enhancement Mod aims to expand the main storyline in San Andreas with many dialogue, text and model tweaks for the purposes of fleshing out relationships, atmosphere and overall presentation in a lightweight (as much as it can be) and mod friendly fashion. Deezire's wonderful 'Things To Do In San Andreas' mod is one of, if not the best, mods out there. However there were many design choices that, while they were ingenious in their implementation, I did not fully agree with. I cannot take full credit for the majority of the code in this mod, as Deezire can be attributed to that. My part in this is simply adding tweaks, cleaning up and fixing some bugs that were leftover in the base game and TTDISA itself. New characters added throughout the missions do not affect free-roam pedestrians and as such, only appear in select missions. This is to ensure compatibility with other mods. SCREENSHOTS PROGRESS Los Santos - 100% - COMPLETE Countryside / Badlands - 100% - COMPLETE San Fierro - 100% - COMPLETE Desert - 100% - COMPLETE Las Venturas - 100% - COMPLETE Return to Los Santos - 100% - COMPLETE FEATURES Los Santos Countryside / Badlands San Fierro Desert Las Venturas Return to Los Santos Side Missions Misc REQUIREMENTS A downgraded (1.0) version of the game An IMG Editor RECOMMENDED SilentPatch (Fixes a lot of outstanding issues with the game and is generally required to have a sane playthrough) Modloader (Highly recommended. You never have to replace a single original file in the game with this, so if you don't like the mod you can just delete it easily) DOWNLOAD BETA_1 BETA_2 Please note that any save files you might have won't work with this mod installed, so you must start a new game UPDATE LOG INSTALLATION (If you have Modloader installed) Drag and drop the modloader file into your San Andreas game directory (If you don't have Modloader installed) Extract the contents of the 'Storyline Enhancement' folder to the game directory and overwrite, insert the contents of 'gta3.img' into the gta3.img archive using an IMG editor of choice (IMPORTANT) Insert the contents of the 'anim' folder into the cuts.img archive using an IMG editor of choice REPOSITORY [COMING SOON] TO-DO Add Rotating Radar Dishes at the Airports Add Lighthouse Beam CREDITS Deezire (For creating TTDISA and the majority of this code) Rockstar Games (For this masterpiece and all the leftovers that have been re-enabled) Various modders (who made the character models and supporting TTDISA further) Laremi Story (Further tweaks, bugfixing, compiling everything) IMPORTANT NOTE If the original creators of above have a problem with this modification and the contents inside, feel free to throw me a PM or a request. I would like to emphasise that my involvement in this is a very small part; I am only building on the foundations of what these creators have made and do not take credit for the full code.
  2. DK22Pac

    Improved Vehicle Features

    СКАЧАТЬ/DOWNLOAD (2.1.1) ImVehFt brings new features for vehicles in San Andreas: -reversinglights, foglights, turnlights, breaklights; -breakpads; -animated spoilers; -steering; -added taillight shadow; -possibility to use an unique texture for vehicle lights; -fixed lights darkening after switching; -fixed vehicle dirt feature; -and more... Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles. You can find information about vehicle adapting and video tutorial in "Developer" folder. You can find 3 adapted vehicles in this release. 1. Blista Compact by Jur1zz with turnlights 2. Blade by Jur1zz with breaklights and foglights 3. Benson by Jur1zz with turnlights In this topic You can share your ideas and ask questions on car adapting Have fun. Screens Gallery 1 Gallery 2 Co-Authors Function-X- - author of some ImVehFt textures. Thanks So many people helped me... Den_spb - thanks to him for the idea of realising turnlighs. izerli - thanks to him for the idea of realising steering wheel. }0RIC)-( - much helping with HLSL and shaders programming; PetkaGTA - helping with shaders; Deji, fastman92, LINK2012 - helping with programming; listener - author of SA .exe database. Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers.
  3. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  4. nonamenoname

    SAMP Addon

    SAMP Addon 2.4 R5 Download installer Download rar - features missing in rar version: Map with transparent map mods 0.3DL It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers! More FPS In SA-MP: Ping decreased average by 4 (from 0 to 8 (from 0 to 2 in DL)) Bugs fix SA-MP: Fixed server objects interaction bugs: Crashfix SA-MP: SA-MP 0.3.7/DL changes: SA-MP 0.3.7/DL crashfix: Improves SA-MP: SA-MP 0.3.7/DL samp.img: New models: More FPS: Fixed FPS issues: Graphic: Improves: Multimonitor: Audio plugin from incognito for SA-MP Bugs fix: Crashfix: Fixes in other mods: Changes need to server owners: From public install russian version was deleted HD map, tuning mod, wheels, textures and effects due to forum rules
  5. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  6. YOEL_44

    Map textures fix

    OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those texture and unifying the style of them. No more rare PS2 textures on PC No more unfitting textures or colors Re-added some textures that were better on PS2 (ex: SF smoking guy) Completelly redone texture and txd files that were copy-pasted from PS2 LOL As all my texture mods completelly mip-mapped and compressed The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s NEW Some vehicle textures have been fixed and/or improved Some examples: EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike VINEWOOD lod now fits with the normal one EXCLUSIVE The Truth's no trespass signs finally fixed (in v3.0 with more resolution and better mapping than this \/) EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak) EXCLUSIVE Canopies now with texture EXCLUSIVE Chinatown people will enjoy a brand new texture alpha Correctly blending textures in all three cities Just replace the TXDs in the right IMG Version 3.0 for final user (06-03-2015)(67mb 7-zip) Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop) Blackbird88's fix (fixed two textures)
  7. StarGTS

    Otto's Autos

    Welcome to my garage of trust. Do you need a car to bring some girls to the streets of Los Santos? You have no money and you want a waste to take with you, your girlfriend cocainomane and a beer in the back seat? Are you a regular advertiser and are you looking for a vehicle for your dirty and dirty business? Otto's Autos is the ideal place for you. In my personal laboratory only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that great news .. SKIN
  8. ★ San Andreas Peds Enhancement ★ Introduction The main goal of the mod is to bring back some removed peds and unused voice lines which already exist in the game files but was dropped during the development. This is done without replacing any existing peds or files and it's compatible with missions and old savegames, also this mod is updated regularly to reduce the performance impact, fix bugs and add new features. Features Restored SF and LV Cop Bikers instead of having only one biker (LS Biker) in all states. Restored Desert sheriff to Bone county and an unused country deputy to Red county and Flint county. Restored an unused LS taxi driver and there is a bigger chance to see the variants of taxi drivers on the road. Restored an unused guard, he can now be seen at the same locations of the existing security guard. Restored unused airport workers, so now there are three workers instead of one. Restored the psycho ped who acts as a criminal (carjack, get chased by cops, etc...). Restored an unused SF ped and he now spawns as an average SF ped. Restored a unique LV variant (pink clothes) of the normal Hispanic girl. Restored voice lines for pimps and security guard so they aren't mute anymore. Soldiers now spawn in restricted areas instead of normal cops and they are equipped with M4. Mechanic ped can now be also seen in SF and LV instead of LS only. Pimps can now be seen on the streets instead of only appearing in missions. The male lifeguard and jogger now spawn as beach peds instead of only appearing in SF gym. Ballas now can be seen driving Voodoo instead of only driving it in missions. Russian mafia now have hoods in Ocean Docks and drive Sultan, BF-400 and Banshee. Triads and Italian Mafia now spawn at their respective casinos in Las Venturas. Rival gangsters will now trash player's car like they do when a submission is triggered. The script checks a variable to avoid running in SA-MP so it doesn't cause bugs/issues. The ability to add one more cop biker to each city through the configuration file (Optional). Noodles and Ice cream vendors now spawn in there respective carts (Optional). Triads spawn instead of normal bouncers in Four Dragons casino (Optional). Screenshots Downloads Requirements CLEO Library Limit adjuster
  9. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  10. WarButler

    Combat FX Upgrade

    Building on the great work of Function-X and Ezekiel, I've put together a collection of effects that aims to breathe new life into SA's gunplay. I've re-textured all muzzle flash, explosion, and fire effects and animated the explosions' fireball and smoke components. I've also made a new prt_blood and prt_spark. Using DK22pac's fantastic EffectLoader.asi means that this collection is completely modular; you can use as many or as few of these effects as you'd like without having to replace anything in your main effects.fxp or txd files. The textures are all low-resolution (but lovely), meaning that the impact on performance should be minimal. I aimed to create an effects package that felt more modern and cinematic, learning from the best elements of other effects mods and (hopefully) improving on them further! I hope you enjoy, and I welcome any and all feedback! Here's an overview: Muzzle Flashes The muzzle flash scripts are from Overdose 1.5, with textures that I either edited from images of real gunfire, or from professional-grade VFX assets (ActionVFX). The only textures I haven't changed from Overdose are some of the shotgun sparks and the long Desert Eagle flash, though I have edited the "core" of this flash to replicate the "ring of fire" effect that Desert Eagles produce. Screenshots! Explosions The explosion scripts are based on Remastered Effects, with textures that I edited from a video game sprites blog (spritefx.blogspot). Every fireball and smoke element is now an animated sequence of 4 textures, where they previously might have been either a single texture or two identical textures. I've even animated the trails or "spikes" that shoot off from some explosions (Second video. The first video still contains a couple of the original Remastered Effects textures) Video clips! Fire The fire script is based on Remastered Effects once again, but with significant alterations including new animated smoke. The textures are from a royalty-free image site (purepng), and free smoke textures from the Unity store. I remade the fire_large effect from Remastered, as it did not behave correctly (for me, at least) and simply flickered, halfway stuck in the ground. The fire also no longer shines white all the time, instead taking on a more pleasant (in my opinion) yellow/orange hue (may depend on your Skygfx settings?). More screenshots! Blood The blood script is the most heavily edited script in this collection and I must say, I am particularly proud of the result! It's an amalgamation of bits and pieces of Overdose, Remastered and New Great Effects, with textures from Overdose 1.3 and deviantart (blood drop image by user moonglowlilly, edited by me). I re-purposed the expanding blood splatter textures from Overdose 1.3 with a new script, as well as editing the blood droplet script from Project Overhaul to create "heavier", or faster-falling, blood drops. I also added an animated blood mist effect with smoke textures from spritefx. I recommend turning off BLOODSPOTS IN IMFX, as it adds saturation to the blood and will make it appear too bright. Use Enhanced Particle by Junior_Djjr for your blood pool textures. Sparks The sparks script is a heavily edited Overdose effect, with new textures of real sparks. I added several components such as the animated smoke cloud and rising "spikes" of dust. This was based on an unused effect inside the Overdose Effects fxp: bh_concrete. I scaled down the spikes, as their behaviour seemed somewhat broken, and combined them with the spark script to create a realistic bullet impact effect that is reminiscent of more modern game effects. Another video! (includes some effects that have since been updated) Others Overheating vehicle effects from Remastered Effects (with new fire textures) prt_spark2 from Remastered Effects. It fits with the aesthetic of this mod better than the Overdose prt_spark2, in my opinion. headshot from Overdose with gore textures from BadassBaboon's Project Overhaul water_splash from Overdose effects. In case you use Remastered Effects but want bullet impacts on the water. tree_hit_fir and tree_hit_palm from Overdose with new leaf textures. cigarette_smoke from Overdose 1.5. gunsmoke from Overdose 1.5. Function-X's beautiful animated gun smoke. This is the effect that made me realise the potential of the animation function in fxp! CREDITS Function-X: Muzzle flash script, blood textures. Ezekiel: Explosion script, fire script, particle textures. [SAK*]KING_OF_SA: Blood droplet script Junior_Djjr: Remastered script fixes BadassBaboon: Headshot gore textures, blood drop script cgman at spritefx.blogspot: Explosion textures ActionVFX: Muzzle flash textures WarButler: Mounting, texture editing, script + changes/fixes. DOWNLOAD V1.1 EXPLOSION UPDATE I'm updating all of the explosions, making them last a bit longer and making various improvements. Once I have all of the explosions done, I'll merge them with the main CFXU download. But for now, click here to download the v1.1 explosions that I've made so far: V1.1 Explosions Download
  11. gtav_clover

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  12. SlingShot753

    Cipriani's Walkstyle

    This is an adapted Toni Cipriani's animations for CJ. I fixed some bugs (like the ugly/broken feet and the Root problem, with CJ's feet under the floor) merging CJ's animation with Toni's , but there's still others bugs like "Angry CJ"(fixed). Includes two .IFPs: Original San Andreas ped.ifp already replaced with the animations, and the Toni.ifp, in case you have a modified one, and just wants to replace. Replaces(for now): -IDLE_armed -IDLE_1armed -IDLE_stance -run_armed -WALK_armed -WALK_player -WALK_start -WALK_strat_armed -playersprint_armed(in case you have a mod that uses it) -DrivebyL_L -DrivebyL_R -Driveby_L -Driveby_R I highly recommend using _'s Sprinting With Two Handed Weapons. Video: Download: MediaFire (In case you have problems opening RAR, here's a ZIP file: Download)
  13. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  14. The_Human

    SA Unused Clothes [Added]

    SA UNUSED CLOTHING ​ With the greatness of CLEO and ZAZ, I present you the Unused Clothing - The CLEO Version. Basically, I've edited the CLEO Clothes Menu of ZAZ and made it show Unused Clothing. I've asked him permission for publishing it so please don't tell me that you've no permission. Since I edited the menu, now you can't select some Old Clothes (Used Clothes) because I can't find any other way rather than replacing. Sincere regards to ZAZ for his permission to publish it. Author - The_Human & ZAZ Credits - ZAZ ZAZ's website Check out his website for some unique mods. Download link - Mediafire | MEGA | Drive Let's make SA great again! Link to mod which replaces shopping.dat instead (Disclaimer: The number of clothing added is extremely small): Version 1 Version 2 Version 3 Couple screenshots in spoiler.
  15. gamerzworld

    San Andreas Downgrader

    GTA: San Andreas Downgrader This downgrader will take the certain versions of Grand Theft Auto: San Andreas and downgrade them to their original version 1.0 counterparts. Works With - NewSteam r2 (including German) (12/9/14) - Retail Second Edition (2.0) US Why Downgrade? Later versions of San Andreas over the years have made a number of changes to the game such as removing songs, textures and animations along with editing the game's script. They've also added in a few protections against things such as Hot Coffee. Due to these changes, a number of modifications such as SA-MP will outright reject new versions. This downgrader restores all the original files, not only making your copy a more complete San Andreas - but also enabling the use of popular modifications. Known Issues None known at the moment. Please let me know if you find anything. I'm Crashing! Try the following: Deleting your gtasa.set file in "Documents/GTA San Andreas User Files" (Or use the "Delete gta-sa.set" option in the Tools menu) Removing any modifications. Remove any saved games from previous versions of the game (if this fixes it, read the topic again more carefully) Delete the game from Steam, re-download it and then reapply the downgrader. Still crashing? Check your computer setup for sh*tty programs and/or configuration. People have a tendency to blame the game/developers before checking their own crappy setup that's likely causing the issue. OMG I HAVE TWO EXES This is on purpose for compatibility reasons - they are both the exact same. The Steam release of San Andreas changed the EXE name - so Steam looks for gta-sa.exe when it attempts to launch San Andreas. Mods on the other hand look for gta_sa.exe as this was the original retail EXE name. Legal This downgrader relies on binary differences so no game files are being distributed. It requires a legally purchased copy of Grand Theft Auto San Andreas in order to work. Video Vadim M has created an excellent video demonstrating how to use the downgrader. Download Stub Version (Updates Itself With Patches) (2.1 MB) RockstarNexus Download Full Package (522 MB) RockstarNexus
  16. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  17. Junior_Djjr


    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas + f_gear = Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.6.3 beta (26/10/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  18. Forever L

    [SA] CS Actors: Mobile Hands

    We've all seen versions for mobile, and the remastered version of Grand Theft Auto: San Andreas. We have seen all graphical improvements obtained in their new versions, and we want in our PC version look the same or similar. In this small Mod, I bring models with new hands, taken directly from the iOS version. All they had these models were some vertices that have been arranged by me. Moreover, there are models which even in these versions, not put them new hands. Here also I bring these models with their new hands, fully arranged and working perfectly (you will judge later). As a bonus, I've taken the liberty of putting new hands to BETA models that are available, and the different textures (or skins) that have different versions. Todos hemos visto las versiones para móvil, y la versión remasterizada del Grand Theft Auto: San Andreas. Hemos visto todas las mejoras gráficas que ha obtenido en sus nuevas versiones, y queremos que en nuestra versión para PC luzca igual o parecida. En este pequeño Mod, les traigo los modelos con nuevas manos, extraídas directamente de la versión para iOS. Lo único que presentaban estos modelos, eran algunos vértices que han sido arreglados por mí. Por otra parte, hay modelos a los cuales incluso en estas versiones, no les pusieron manos nuevas. Aquí también les traigo estos modelos con sus nuevas manos, totalmente arregladas y funcionando a la perfección (ustedes lo juzgarán después). Como un extra, he tomado la libertad de ponerle nuevas manos a los modelos BETA que están disponibles, así como las diferentes texturas (o pieles) que tienen en versiones diferentes. - Models extracted from the version of iOS. - New hands to models that do not. - New hands for BETA models. - Different versions of skin to certain models. - Modelos extraídos de la versión de iOS. - Nuevas manos para modelos que no las tienen. - Nuevas manos para los modelos BETA. - Diferentes versiones de piel para ciertos modelos. Bug/Fix Solution I have seen that many have commented that they have made mistakes with patterns. The hands appeared an error, making the illusion of having as "claws". thanks to Lolya user appears to have been solved with a tool. I leave the page where you can download. The file is called "Mobile Specular Map", and the author of this is DK22Pac: http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/ References: Complete (x) In Progress (x) Uninitiated (x) Default Models / Modelos por defecto Models with new hands / Modelos con nuevas manos BETA Models & Versions / Modelos BETA & Versiones Downloads Default Models New! - https://mega.nz/#!uQ4QTCaK!JQZoGyqWCiZdrBnuJ4lcw0tqVZtbZYFxvZJ5JAYHQhU Models with NEW hands Pack 1 New! - https://mega.nz/#!vAZ2HC5L!WQRU7snPvJ6nO8tSIshfUAMN2pqn9vx60f7UrdYvlsM Beta & Versions https://mega.nz/#!6E5ygBhS!jR0r6b-gyexOnSrt35ljm6x4fVDrJtXxfzOMP6a-31Y
  19. DK22Pac

    GTA5 HUD by DK22Pac

    v0.925 Mediafire https://www.mediafire.com/?p3uk0xvtyyeo10s v0.920 Mediafire http://www.mediafire.com/download/p6r6ulrmcp19qsc/V+HUD+by+DK22Pac+-+release+28.12.14.rar v0.910 Sendspace https://www.sendspace.com/file/dyqhzi Mediafire https://www.mediafire.com/?rz65d0ihwgpuyd2 libertycity http://www.libertycity.ru/files/gta-san-andreas/83045-gta-v-hud-v0.910-by-dk22pac.html v0.890 Sendspace https://www.sendspace.com/file/u29umt Mediafire https://www.mediafire.com/?l28bhcjlh2p40qn libertycity http://www.libertycity.ru/files/gta-san-andreas/81914-gta-v-hud-v0.890-samp-edition-by-dk22pac.html v0.815 Sendspace https://www.sendspace.com/file/ireohu libertycity http://www.libertycity.ru/files/gta-san-andreas/80870-gta-v-hud-by-dk22pac.html?page=5 An exclusive add-on Other mods compability Since this plugin uses new version of plugin SDK, you'll need to remove all plugins which use "deprecated" plugin.dll library. You can get new versions of some plugins here: IMFX Final Update http://vk.com/doc45765610_318675122?hash=a11b3a754de2151207&dl=d19d71bef7f924385f Advanced Aiming Mod v1.1 https://www.sendspace.com/file/v85lgh
  20. GTA San Andreas Advance is my project that make GTA San Andreas is better and harder than original. What I modified from this game. - Modified some missions to make this game harder. - Add more Peds and Weapons. - Add more Gang Members and Cops. - Add some stats. - Add some models to unique characters (Freddy, Weasel, Kane, etc). - etc... Some tools and another mods that I used. - Cleo 4 - https://cleo.li/ - Sanny Builder 3 - https://www.sannybuilder.com/ - 3DS Max - Fastman92 Limit Adjuster - Fastman92 - Modloader - Link2012 - Some Peds from... - https://www.gtagarage.com/mods/show.php?id=11520 - https://www.gtagarage.com/mods/show.php?id=25088 - https://www.gtagarage.com/mods/show.php?id=25755 - https://gtaforums.com/topic/553100-gta-san-andreas-big-gangster-mod/ (BETA gangster ped models only) - Some weapons from Manhunt, GTA VC, GTA LCS, and GTA VCS. Trailer: Download link Some features from BETA I version: - Some missions are harder than original. - Gangsters, Cops, Criminals, Prostitute, and Dealers are stronger than before. - Add some peds and weapons. - Elite Police Squads (like Vice Squad) are chasing and killing you if you get 3 Wanted Stars. - You just play missions until Reuniting The Families mission. - Add some hidden weapons. Some plans to future updates... - Add some unique enemies. - Add more peds and weapons. - More modified missions until Yay Ka Boom Boom mission. - etc... Moddb page.
  21. TheMuscle01

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Vehicles WIP Big thanks to Mysterdogg for every time I had a problem!
  22. Mysterdogg

    Mgg's Workshop

    an division. (Thanks to Hubfex for the pictures!) Currently under construction. Adding pictures & updating old stuff. Hello everyone, Mysterdogg here! well, I know what you're saying "but Mysterdogg, you already had a workshop..." and yeah, you're almost right, I used to have one but I was never satisfied with the result and due to my personal life stuff, decided to request its deletion. After a while, I've decided to make a new one, this time focused on sharing my old stuff, but to also include my upcoming releases. Wanna show your support? you can make a donation here! Wanna be part of the "Original Works" modding team? Message me! Some Notes: During my modding time, I made more than 40 different modifications, starting with simple CLEO scripts, later trying a few vehicles and then finally making weapons. But well, I don't want to turn this topic into a confession thread so, here are the mods! Old Stuff! CLEO Scripts (Updated! November 25, 2018): Misc: Vehicles (Updated! November 9, 2018): Weapons (Updated! December 03, 2018): Guides (Updated! October 07, 2018): Every time I'm inspired or want to materialize an idea into the game, I will post it in this section, that also includes guides made for those who need a hand in modding & major updates for old mods. I'm always working on new stuff, mostly to satisfy my desire of "I want to fix this" or "what if I try this" so, if there's anything worthy to upload, I will share it here. By the way, mods related to my other topics won't be posted here but there are always exceptions. New Stuff! CLEO Scripts (Updated! December 03, 2018): Misc: Guides (Updated! October 31, 2018): Feedback is key for modders, so please, let me know of every bug and problem you find in my mods, even grammar errors. -Mysterdogg, the Original©.
  23. 4Arty

    2nd gen Declasse Sabre 1972

    Finally i finished it Features: - SA style reflections - SA style scratches - Manually edited normals and UV's - 2 extras - Low poly - Perfect handling settings upd: fixed a few things https://www.sendspace.com/file/i95iim
  24. The Eddo

    Restored Icons

    -------------- Restored Icons by The Eddo -------------- Summary: Well, as you may already know, the Jetpack and Cellphone have unused HUD icons in the game files. TTDISA may restore them, but the feature was removed from the new and fixed version of TTDISA for compatibility with custom HUD mods. Removing the feature was a good thing for people who have a custom HUD, but what about those who have the original HUD? So to fix that up, I made this. This mod will not only restore the icons, but it will also make the Jetpack\Cellphone icon appear next to your weapon icon so you are still able to see what weapon you have. Features: * The icons are perfectly shaped, sized and well-placed on the screen. * The icons don't appear when the HUD is off, the screen is fading or the widescreen borders are on (thanks MKKJ!). * The icons have the same quality as the unused icons present in the Jetpack and Cellphone's TXD files. * Smooth appearing\disappearing. * No "white square" texture bugs. * Full compatibility with custom SCMs, including the ones where the player handles aren't defined as $PLAYER_CHAR and $PLAYER_ACTOR (thanks Silent!). Installation: The US v1.0 EXE (with 14,383,616 bytes) is required for the mod to work as it contains two memory addresses from v1.0, so make sure you have it to avoid crashes. 1. Download and install Silent's ASI Loader from gtagarage.com/mods/show.php?id=21709 or the Ultimate ASI Loader from github.com/ThirteenAG/Ultimate-ASI-Loader/releases. 2. Download and install CLEO Library for SA from cleo.li. 3. Put the provided "CLEO" and "models" folders next to "gta_sa.exe". Or if you have Mod Loader installed, create a new folder inside the "modloader" folder, name it "Restored Icons" and put the provided "CLEO" and "models" folders there. Credits: The whole mod - The Eddo Full compatibility with custom SCMs - Silent Proper "player holding cellphone", "hud mode on\off" and "widescreen borders on\off" checks - MKKJ Initial idea of restoring the HUD icons and the amazing "Things To Do In San Andreas" mod - DeeZire Unused HUD icons - R* Download from here: http://s000.tinyupload.com/index.php?file_id=34479718459251731465
  25. Old logo: Hi. This is my first real mod... Well it adds more gang peds, gang turfs and two more gangs - the Russian Mafia and the Bikers. The first guys are enemies to you, while the second are good friends with you and GSF Here is what has changed: -Added many new gang peds. Any gang has at least a new one. -Removed all of the hobos (the game couldn't spawn peds with id's over 300) -Added to any gang a female member - REMOVED - It had too many glitches, I will update everything -Added gang territory all over San Andreas for example - Rifa in Market, Da Nang Boys in Marina etc. -Added the Clover as the third Balla gang car. -The Aztecas, Triads and Bikers are friendly to CJ and each other. -Enables lots of gang wars all over the state. A full territory map: Credits to PDESCOBAR for giving the map so I could easily add the territorys LEGEND: PURPLE - Ballas GREEN - GSF YELLOW - Vagos TEAL - Aztecas BLUE - Rifa RED - Triads ORANGE - Da Nang Boys GRAY - Mafia GRAPE - Bikers BLACK - Russian Mafia DARK GRAPE - Bikers and Russians REDDISH - GRAPE - Bikers and Mafia GSF members: Ballas Members: A Ballas emerging from a Clover Vagos Members: Aztecas Members: Rifa Members: Triad Members: Da Nang Members: The shirt of the first one isn't edited, the Ped Editor inverts it. Mafia Members: Russian Mafia Members: Biker Members: Biker & Russians at once... I need help in some stuff: -Adding more gang tags - This is fairly easy, but I don't know how to place them at a wall I can't do any of these things, so I need someone to help me and do it. I will give credit of course Stuff I may do: -Add new gang cars, exclusive to any gang -Add Mafgoon2 from the cutscene files. DOWNLOAD LINKS: https://www.mediafire.com/?ntiq9okoyyqwyrt - New version, might have bugs but is not very bugged. http://www.mediafire.com/download/w7id25x9d298678/Big_Gangster_Mod_Ver_2.1.zip - Enhanced version with a lot more content and most bugs from the old version are fixed. http://www.mediafire.com/download/sxdxo73j0n9sbtb/Big_Gangster_Mod_Ver_2.2.zip -Some small fixes in this one, moves to a different Limit Adjuster and adds 3 more Rifa members. VERSION BY GTAGA3IE1 http://www.mediafire.com/file/erl58vo022w0186/new_big_Gangster_Light_V4.rar/file Q&A A: My CJ is invisible! J: Sorry, this is a difficult bug to fix and I can't do anything about it... A: This mod sucks, it crashes. J: You prolly installed it wrong. A: Why do the Seville, Temple and Santa Maria Families have turquoise color? And why can't I recruit them? J: Tensions are on the rise and they're independent sets. A: WTF I got Rifa in Market, Mafia in Commerce, various gangs in Las Venturas, lololol doesn't make sense. J: I'm porting various turfs found on the PS2 Territory Glitch Codes topic. I don't care if it makes sense or not, I made up a custom story set in 1993 explaining it all anyway. A: Meh the mod is not really like it's in real life. J: So? Who cares? It's GTA after all. You can do what you want. CREDITS: -Silent for his Gang Wars mod -ric-013 for his PS2 Gang War codes, I ported most of his stuff here. -Fans for support Main mod credits: Mario - Peds Jinx - Peds //XP// - Peds Onlinegamehunter1 - Peds, Weapons (future versions will include that) Ric-013 - Coding OrionSR - Coding TheR3MAK3R - Peds (future versions) Kalvin - One SMF member model When you notice any bugs in the mod, write a comment about it. Don't post the logs from the errordump.txt or whatever, I can't really decode what the heck all these numbers mean anyway.

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