Jump to content

Search the Community

Showing results for tags 'SA Released'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • FiveM / Cfx.re
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
  • GTANet
    • Announcements
    • Forum Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. joepesci69

    J Turismo by Joepesci8310

    Welcome to my workshop, please do not redistribute and report any of my mods you see stolen and posted on other sites, thank you. Editing my mods for re-release is not allowed.
  2. EnamouredTax7

    Syke's Used Car Dealer

    Welcome to my Workshop! Here you will find all mods I made. Please do not redristibute the content on any other websites. I will do it myself. Comissions: Partners: Coptro (Helped me learn GTA modding and is always helping me) Harukawa/Katana BS (Helping him on improving his cars) Bliss (Traded tips and opinions) Proton (Traded opinions and helped on projects) Techno (Help with vehfuncs and tips) If you ever find any problem with my mods or workshop, don't hesitate to contact me here, or via Discord! Discord: the_sykest
  3. Harukawa

    SVM's workshop

    HI THERE AND WELCOME This is my first time opening a workshop usually i only posted my stuff on gtainside but since the site Its broken i decided to post my stuff in here and simply just share it with everyone.. Here im about making a random vehicles from the common level into the obscure and lost dissapeared level vehicles either it was normal use to a Concept/prototype show vehicles in Sa style even if it was unecessary for the game, permission/Rules : •NEW• Currently Available Vehicles: Tuning WHEELS: WIP'S: Helping partners: https://gtaforums.com/topic/1002480-sykes-used-car-dealer/ https://gtaforums.com/topic/986870-west-side-motors/ Special thanks: https://gtaforums.com/topic/847867-themademans-workshop-tmm-auto-imports/ Suggested vehicles:
  4. An ASI mod that allows peds and vehicles to spawn using many different models (such as adding many cops, strippers etc). Best used with added peds and vehicles. Tutorial on how to add (not replace) peds/vehicles/weapons. DOWNLOAD Important: Read the instructions file (even if you update from a previous version). Please report any bugs you find. If you don't have an account, report bugs here.
  5. TheArtemMaps

    TheArtemMaps's workshop

    TheArtemMaps's workshop Hello and welcome to my workshop! Here you'll find all of my mods in one cozy place! Also, you'll see some W.I.P of upcoming mods, if i'll have one! I usually port features from previous GTA games to GTA SA, like GTA III/VC, and create my own mods. Thanks and have fun! Grand Theft Auto: San Andreas Sources to all of my projects can be found here. Thank you for your attention!
  6. Calvin.L

    The Underground Bunker

    THE UNDERGROUND BUNKER Welcome to My Underground Bunker, I'am Calvin.L a.k.a CalViking073, Here you can find some mods I made for GTA Series! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Mods For GTA: V Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? https://www.paypal.me/CalvinLinardi Subscribe to our YouTube channel! www.youtube.com/@calviking0736 Also Join our Discord server for more updates and mods! please be nice there! https://discord.gg/uuKJuHfkZp Rules! Helpful Person / Contributors / Friends / Supporter list: @mpPako | mpPako's Workshop @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
  7. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  8. endochronic_

    endochronic's thrift store

    this thread houses a mods made by me (mainly focused on CJ's apparel) that I've been working on these days, weeks, months, years, etc. Suggestion are open so if you have any interesting ideas, be sure to let me know and happy thrifting! REPOSITORY GoogleDrive | GtaInside.com And also, if yall enjoying what I do? Any support is hugely appreciated, much love! https://www.paypal.me/stargazingiris
  9. coptrum

    west side motors

    west side motors welcome to my workshop i make mods for gta sa and vc, hope you like some of them click on the images to download the mods san andreas: vice city:
  10. ZaWProductions

    The Horizons Records

    Welcome to our records label workshop! Here you can find every single of my released mods Including the SA Style/Fictional cars and the 1:1 replica of the real life vehicles, etc., plus the WIPs if you were happens to finds any bugs and imperfections in my mods, feel free to report it in the replies Vehicles (from scratch) Vehicles (edits) Miscellaneous WIP Brand infos (for the vehicles we currently had) Hope you enjoy my mods - The W Productions 2024
  11. BenefactorSchysterCo

    BenefactorSchysterCo's Generic Motors

    Generic Motors Hello and welcome to my workshop! here i will be posting my mods, progress with modding and more, i mostly mod vehicles for San Andreas, however i might expand into more things in the future. Some info: I'm okay with having my mods in total conversions or any other mods, as long as i'm credited and notified! Open to commissions. Special Thanks to: - Rockstar Games for car materials and textures. - TheMadeMan for Tutorials.
  12. III&Vice City Vehicles To San Andreas Hello Folks, Passed Two Years and i almost forgot about this This Package Converts All III and Vice City Car, Bikes, Vans And Trucks To The Good Old Grand Theft Auto: San Andreas The Goal of this package is to Help The Community with converted III and Vice City Cars To Sa, After all you can edit then and put in your mod or in your total conversion i don´t put dff block because its Original Rockstar Games Models. if do this put my name in the credits. The Pack Contains PC/PS2 ans Xbox Vehicles Converted To San Andreas Engine: Videos: Vice City PC/PS2 Vice City Xbox: III PS2/PC: III Xbox: All in one Download Link: gta inside: https://www.gtainside.com/en/sanandreas/cars/130656-gta-iii-amp-vice-city-cars-to-san-andreas/ libertycity.net:https://libertycity.net/files/gta-san-andreas/125073-iiivice-city-vehicles-to-san-andreas.html
  13. Welcome to my workshop! Here you will find all of my released mods. Feel free to discuss any of my mods or see what I'm working on right now. Check out my YouTube channel! Where I post videos related to GTA modding. Currently I have SA car tutorial series finished. Also support me via Patreon! Now accepting commissions/orders for GTA San Andreas! Check section below for details. Thanks to members of the community for helping me with all of my mods. Notes ( UPDATED ) GTA SA mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. However, IVF/VehFuncs adaptations are NOT allowed. For GTA IV mods you can only edit my mods with my permission. If there's any bug please use PM or just report in the topic. New and updated mods are added at the top! IV vehicles San Andreas vehicles Grand Theft Auto: San Andreas: Lowriders These vehicles were part of the now canceled GTA SA:Lowriders pack, now released individually Old Forums thread: Miscellaneous Fixes and extra stuffs Resources For modders Unlore mods Mods I made that are deemed not "lore-friendly". Most likely I made these due to commission orders. Retired mods (Mods no longer supported, probably not usable by today's standards, but they do exist) Works in progress (WIP) Not in order Commission zone Enjoy the mods!
  14. OniK

    OniK's Workshop

    Hi, my name is OniK I’m making high quality, detailed lowpoly SA cars here. All newer models are built completely from scratch. Exterior, interior, engine, all custom-modeled. The textures used are mostly Rockstar vanilla, though I’ve also edited some textures for certain cars. Credits to @RES KUJO for handling edits and @Kruglov86 for the wheel and grille textures used in most of my cars. Please don't repost my mods anywhere without my permission. San Andreas Vehicles My mods aren’t made for mobile GTA, so use them at your own risk. *Click the image to go to the download link. Sports Cars *New Tuners Coupes & Hatchbacks *New SUV & Pickup Trucks Lowriders Sedans & Station Wagons *New Motorcycles & Bikes Others Outdated Check here for more pictures of what the vehicles look like in-game. Using some assets from my mods is allowed, but don't use them to make money. If you want to ask for an order or commission, you can contact me via DM here or Discord @onikkk. Enjoy! Support me
  15. Unlike all other "multiple protagonists" or "character swap" mods, this one uses the actual unused feature originally created by Rockstar North. No more CJ with other skins! No more misinformation about having three protagonists! Here, the second protagonist is a real player entity and not a recruited gang member. This mod changes, fixes, and improves many aspects of this unused feature to finally make it playable (12 years after it was first discovered by Silent). It includes an easy-to-edit config file that lets you change the second protagonist's character, disable the "GTA V" effect, start using the second player instead of CJ, and more. The only thing you can't change is the controls. What is real and coded by Rockstar North? A function to switch the "focus" to the other player (CWorld::PlayerInFocus). Players do not share voice, money, weapons, body armor, health, fighting style, wanted levels, fireproof bonus, infinite run bonus, and tiredness (how long a player can run before getting tired). The second protagonist can be affected by cheat codes. The second protagonist can use a Pay 'n' Spray and pay without use CJ's money The second protagonist can use entry/exit markers. The police maverick shoots at the active protagonist. During a 6-star chase, tanks try to run over the active protagonist. First-camera weapon works with the active protagonist. And more validations that use the FindPlayerPed() function without any parameters. What does this mod improve/fix/change? (Features marked with an asterisk can be toggled on/off in the configurable file) Removes the restrictions of the 2-player mode. Removes the call to the function CGameLogic::Remove2ndPlayerIfPresent. This means player two is not recreated after busted/wasted, instead goes through a "resurrection" process like CJ. You can move the second protagonist using the keyboard/mouse. The inactive protagonist is NOT a recruited gang member. The inactive protagonist can wander around the map as long as the players are within 150 meters of each other. The inactive player can roam around the map until the other player stops detecting collisions. A custom AI for the inactive protagonist. Since a player entity cannot become a recruited member, I had to 'recreated' an AI behavior. The second protagonist can be any character (except for another CJ). If you have ANY Skin Selector installed, you can use that too. A menu to switch characters.* Camera transitions when switching characters, slow game speed while the menu is open, and tint the screen a specific color.* An icon over the another protagonist.* By aiming at the second protagonist, you can greet or antagonize them, similar to Red Dead Redemption 2.* Removed in version 2.0 By aiming at the other protagonist, you can ask them to follow you or rampage. While aiming at the other protagonist, you cannot shoot/attack, similar to modern Rockstar games... games. CJ, as inactive protagonist, has "bump" voice clips. At the start, the second protagonist can spawn in Los Santos, alongside CJ, or at the coordinates you set in the configuration file.* You can start directly playing with the second protagonist instead of CJ.* You can switch characters at basically any time, except when a player is on a train, using a jetpack, or performing a special animation (internally called "Named Anim"). If you have the infinity run or fireproof bonus, the second protagonist will also have it. Players share wanted stars if they are within a 50.0 m radius of each other. If you have 3 or more wanted stars, the inactive protagonist will be controlled automatically (you won't be able to give them orders). During a 3-star chase, if the inactive protagonist doesn't have a firearm, they will ask you for one. Controls/Orders will be displayed on the screen, similar to RDR2. You won't need to memorize any activations. The inactive player can enter any interior with you, as long as they're not in wander mode. A 'call the other protagonist' option will appear when both are very too far apart. This will basically teleport the other protagonist to you. (Only works on foot, and the other protagonist won't be available if has wanted stars, is using a plane or the place of spawn is not appropriate). English and Spanish support. A "visit the other protagonist" option will appear when both are very too far apart. This will basically teleport you to the other protagonist. You can now play as the second protagonist during missions. They have AI to help you complete them. Player two's parachute script was properly recreated thanks to the decompiled code provided by Grove Street Games. This means that it no longer shares the same variables as CJ, and instead it exclusively uses local variables and proper CLEO opcodes! Player two can use vending machines, thanks to the decompiled code provided by Grove Street Games. Many hidden co-op restrictions were changed or removed to finally unleash the full potential of multiple protagonists (Did you know that IDLE animations get disabled when another player is detected? Not just in 2-player mode—just having another player around is enough. I had no idea). "Buffered Death/Arrest" bug is now handled! Never heard of it? Well, nobody cares about 2 player mode anyway. Player two now uses the function "CGameLogic::RestorePlayerStuffDuringResurrection" after a busted/wasted sequence. The directional blips are FINALLY separate now! Bribe pickups are now separate - player two can pick them up to clear their own wanted level instead of player one's Money pickups are now separate - player two can pick them up to add to their money. Player two can earn money by picking up a horseshoe, oyster, taking a photo If player two is the active protagonist and activates weapon cheats, the effect also applies to player one All cheats that change CJ's appearance now only affect him. CStats::UpdateRespectStat will now only update for player 1 instead of the current protagonist. The CCutsceneMgr::BuildCutscenePlayer and CCutsceneMgr::LoadCutsceneData functions are now patched/hardcoded to only request CJ and prevent his model from deforming during cutscenes. When playing as player two, save pickups are disabled. If you force a save, CGenericGameStorage::GenericSave has been modified to reduce potential issues, but don't complain if your save stops working. Always save as CJ. The function CCam::Process_Cam_TwoPlayer_Separate_Cars() was removed and replaced with CCam::Process_Cam_TwoPlayer(). The inactive protagonist can now recognize if the "Mega Jump" cheat is active. The inactive protagonist can now recognize if you have provoked a gang war. The second protagonist can now say specific and unused voice clips while being chased on foot. Player two can now search for the nearest weapon pickup when unarmed and involved in combat with a wanted level above 3 stars. Yes, this feature is exclusive to Player 2. I couldn't get it to work for Player 1, sorry. You will not be able to ask the inactive protagonist to attack recruited members and your gang in general. You can now press G or H (Dpad Up or Dpad Down ) to make a recruited member to follow you into a fight or stay where they are. Just like a regular gang member. Mods designed for 2-player mode are now compatible with the second protagonist. I tried to add an AI when the inactive player is driving a plane. It's buggy but it's better than being frozen in the air. A configurable file. Here you can change the second protagonist's character, toggle features on or off, or move the character selection menu. There are experimental options that you might want to try. Customization example: Change the rectangle to a circle, change player two's character, or change the position of the character menu. Mission Mode How does it work? The inactive protagonist will interpret the colors of the blips on the minimap, as well as what they are assigned to (such as a ped, vehicle, pickup, etc.). This means that if there's nothing on the minimap, they won't be able to progress in the mission. Bugs due to game code (None of these bugs cause crashes!) CJ headless bug also occurs with the second protagonist. Don't save a game while you're the second protagonist. There's no problem if you save a game while you're CJ. After a busted/wasted, your vehicle will despawn. It doesn't matter if you're far away from the other protagonist. The AI in this game is poor. Player two can't lose weapons after a busted/wasted. If player two is busted/wasted, player one will lose their weapons and money (this obviously applies if you don't have Katie/Barbara). The inactive protagonist cannot use a rocket launcher or grenades/molotovs. If player two dies inside an interior, they'll respawn at the nearest hospital that's literally close to their actual position. If you know how interiors work, you'll get the idea. If you have a wanted level while in a vehicle, you might see a cop clearly not chasing you — he's going after the other player. If the second protagonist dies inside an exploded vehicle or burned into death, they will have a "burned" appearance until you restart a savefile. Fixed in version 2.0 The inactive player has no AI when in water. Partially fixed in version 2.0 The inactive protagonist cannot perform drive-by. Fixed in version 2.0 If you're playing with the second protagonist and you're far away from CJ, the ENEX markers will become invisible (this bug is only visual, and due to some bug can be fix it if player two is inside a vehicle) Fixed in version 2.0 The "heaven" will have the color of the last interior accessed. Partially fixed in version 2.0 Killing the cop who arrested player two can result in player one being arrested, and player two doesn’t go through a 'resurrection' process. Fixed in version 2.0 Bugs due to overwritten 2-player mode code (None of these bugs cause crashes!) CJ and the second player share stats. The radio from the last vehicle you got into will play, even if the active protagonist is not in one. If player one activates weapon cheats, they will also affect player two. Only the engine sound from the last vehicle you got into will play. Police can attack/arrest the inactive protagonist even if they haven't done anything. Police bribes and money pickups are shared (only affects player 1). Fixed in version 2.0 The position of player two on the minimap is attached to player one. FINALLY fixed in version 2.0 Bugs related to the mod/script (so far) Sometimes, when you ask the other protagonist to follow you, they won’t enter interiors with you. Like I said, sometimes it works, sometimes it doesn’t. Fixed in version 2.0 Incompatible mods: GInput has a particular case, please read the "before playing" section below. Z Menu by Zolika1351 (Instant crashes when switching to the second protagonist) GTA V Hud by _AG (Instant crashes while trying to open the switch menu) GTA IV HUD by _AG (HUD bugged, and even crashes when player two gets into a vehicle!) ClassicHUD by _AG (health and body armor doesn’t work for player two) Renderhook by PetkaGTA. What?! How in the world a graphic mod isn't compatible with a cleo script!? Renderhook (specifically _gtaRenderHook.asi) has issues with some CLEO+ opcodes, like "is_key_just_pressed" and "set_camera_control". Any 2 Player Mod SA Mobile Hud by DK22Pac (You need to change SECOND_PLAYER_OFFSET_Y to 0.0) None of the CLEO scripts work with the second protagonist, as expected, since CJ and the second player are not the same character. Since cleo scripts obviously check if player 1 exists, there are no mods that work for the second protagonist. In version 2.0, mods that claim to support 2-player mode are finally compatible with the second protagonist! Compatible mods Cheat Menu v3.52 by Grinch (Works flawlessly for the second protagonist!). The new Grinch Trainer for some odd reason randomly crashes this script. GTA V HUD by DK22Pac (Player two's health/armour is always visible and player 1 money is overwritted over player 2 money, but this mod fits so well!) In theory, all ASI mods that use the function FindPlayerPed, in other words that do not directly ask for player 1. Because FindPlayerPed checks for CWorld::PlayerInFocus value. BEFORE PLAYING If you didn’t know that receiving story phone calls,pick up a save icon or starting a new game counts as being "on a mission", now you do. Please don’t report it as a bug. That said, whenever you get a call or start a new game, the second protagonist will enter mission mode. If you have GInput, 2-player auto-aim will be enabled (even if you're playing with keyboard/mouse). If you insist on using GInput because you're using a controller, make sure the FreeAim=1 option is enabled. The mod is fully adapted to be played with GInput and ControlsSet=1 (Another control scheme is not supported) but your controller won't vibrate when playing as Player 2, and GInput will force auto-aim because it detects another player, even if you're using keyboard and mouse. Requires CLEO+, CLEO+ and CLEO+ GInput compatibility DOWNLOAD (by Google Drive) REAL MULTIPLE PROTAGONISTS 2.1.2 Mirror (Mediafire) Version 2.1.2 is probably the final release (unless you find a critical bug or find a "gameplay changer" within the limitations). Download includes 6 files: Four cleo scripts PLCHUTE_Patch.cs - This patch fixes the parachute script for CJ. Strangely, the parachute logic is stored inside main.scm instead of the executable. It contains the only opcode related to 2-player mode, and when this mode is detected, CJ’s parachute stops working. This patch solves the issue without needing to replace your main.scm. PLCHUTE_Player2.cs - This is the parachute script for Player 2. Thanks to the decompiled code provided by Grove Street Games, I was able to recreate this script without using global variables, and also fixed several bugs from the default version. VENDING_Player2 .cs - This script enables vending machines for Player 2. Again, Grove Street Games' source code made it easier to understand and adapt for the second player. CLEO+ opcodes are used for smoother integration. RealMultipleProtagonist.cs - This is the main script! It includes everything: Player 2, all the AI logic, all validations, the character selection menu—and most importantly, it removes all the original 2-player mode code to prevent conflicts. Everything is packed into a single file! With the amazing potential of just 32 local variables max! A configurable file switch_char.ini - Here you can configure everything possible in the mod: the second protagonist's character, the menu position, character colors, starting with the second player, and more. Texture file. REAL_M.txd - Here you can change the image representing the players to your liking. If for some reason you want the previous version... not recommended. Real Multiple Protagonists 2.1.1 Real Multiple Protagonists 2.1 Real Multiple Protagonists 2.0.2 Real Multiple Protagonists 2.0.1 Real Multiple Protagonists 2.0 Real Multiple Protagonists 1.0 Not recommended. It feels like a beta. How to change the character images? How to install it? Just drag it into your modloader folder. Change log CONTROLS (explained on-screen anyways) To open the switch menu press TAB (keyboard) or L1 (GInput) After switching with the indication on screen (R or the Right Joystick), release the key/joystick press on the character to switch. Aim at the other protagonist to see the rest of the controls. The keys/buttons has a similar layout seen in Red Dead Redemption II. Reset the mod by typing "RMP". I originally used this function to debug the mod, but it can also be useful for applying changes. Highly Recommended Mods Cheat Menu v3.52 by Grinch. Since it's the only mod that works with the second protagonist, you may want to have it installed (Install the menu v3.52. The new version for some odd reason randomly crashes this script) Improved Streaming. For smoother transitions when the protagonists are very far apart. Magic.TXD in case you want to edit the character images. Special thanks Junior_Djjr - If it weren t for CLEO+, this mod wouldn't even exist. Seriously, thank you so much again and again! Even the opcode set_char_arrested is absolutely essential to make this work! Also, thanks for the code to disable the opcode 02A9 (set_char_only_damaged_by_player). Grinch_ - His cheat menu is the only one truly compatible with the second protagonist, since it's a well done mod that uses FindPlayerPed() instead of hardcoding Player 1. I used it all the time for testing! MKKJ - I took references from his 3D Radar Blips mod to understand how to "catch" blips and how they work. Tornamic I took code from CoopAndreas to fix the bug where a player would spawn holding a bottle or cigar. His code is no longer needed starting from version 2.0.2, but I still appreciate it — thank you! FAQ If your question is here I won't reply you When I call the other protagonist I got the message "The other protagonist is not available". Why? That's happen because these reasons: - The other protagonist is using a boat or plane. - The other protagonist has wanted stars and you don't have. - And the most important, the other protagonist can't spawn where you at (You're between building, there's not enough floor, etc) If nothing of these are your situation then it's a bug. CJ talks a lot during drive-by! - Not my fault. I only assigned the NPC code while the inactive protagonist is doing the drive-by. The rest is Rockstar's code. Sweet talks a lot during drive-by! - Not my fault. I only assigned the NPC code while the inactive protagonist is doing the drive-by. The rest is Rockstar's code. The GTA V-style transition sometimes bugs out the camera! That's a native game bug. If the camera passes over an 'important' place, it usually glitches. Areas like Area 69, garages or spots where a mission is currently happening can trigger it. The GTA V-style sound isn't playing! The mod plays that sound as a mission audio in slot 4. That slot is rarely used, but when it is, conflicts can happen. It s not really a serious bug though. I don t have Barbara/Katie, and when player two dies or gets busted, player one loses money and weapons. - The "resurrection" process is more complicated than I thought let s just say the game can only revive one player at a time, and to avoid even more issues with bonuses, stats, etc., it s CJ who ends up losing the weapons and money. And how did I manage to revive both players without making player two despawn? That's a different story. Why can't I use X mod on the second protagonist? - Because CJ and the second protagonist are not the same character. Why does the second protagonist run so slowly? - Because CJ and the second protagonist are not the same character. Why can't I use red markers/start missions/(X feature) with the second protagonist? - Because CJ and the second protagonist are not the same character. Can I change the colors of the characters? - Yes. Check the configuration file. Can I change the second protagonist character? - Yes. Check the configuration file. Can I disable the "GTA V" effect every time I switch characters? - Yes. Check the configuration file. Can I disable greeting/antagonizing the second protagonist? - Yes. Check the configuration file. Why can't the inactive protagonist use weapons like rocket launchers/bazookas? - Unlike a random NPC, a player entity requires a special camera type to use these weapons. Why can't the inactive protagonist use grenades, teargas, satchel and molotovs? - Very bugged and even Rockstar know it. Can I make player two run like CJ? - Yes, you can. Player two is created using slot 298 (special 9 slot). Modify your peds.ide to get something like this: "298, special09, generic, CIVMALE, STAT_STD_MISSION, player, 1FFF, 0, null, 9,9, PED_TYPE_SPC,0 ,0" You can use a loader.txt file to patch the running animation, but it only works with regular peds. For some reason, special characters don’t get patched using this method. Can I change the image that represents the players? - Of course, it's your San Andreas after all. Feel free to use MAGIC TXD to edit the textures. Just please don’t reupload the entire mod as part of some terrible GTA V to GTA SA mod pack. And if you do… well, at least give me credit.
  16. TechnoGamerPH

    Techno's Kustoms & Autoworx

    Techno's Kustoms & Autoworx Welcome to my workshop! Here, you can find mods I made for GTA San Andreas Edits are allowed, as long as the credits is included when released! Now accepting commissions/requests! * - New * - VehFuncs is Optional * - VehFuncs is Required Modern Cars Classic Cars Custom-Build Cars SA Public Service WIP
  17. HisMajesty93

    HisMajesty's Car Dealership

    Here it is Here I announce: Car Dealership by HisMajesty (Luxury cars not included...yet ) Under construction green = released yellow = under construction red = planned black = abandoned white = idea/unknown purple = renamed Cars might be renamed during development Car List: Accurate (J) Albany (USA) Albrecht (D) Annis (J) Benefactor (D/BR)** Bollokan (KOR) Bordeaux (F) Bravado (USA)* Bürgerfahrzeug (D/BR)** Canis (USA) Classique (USA) Declasse (USA)* Dewbauchee (UK) Dinka (J) Dundreary (USA/D)* Emperor (J) Fathom (J) Gallivanter (UK)* Globe (USA/J) Grotti (I) Hawk (USA) Imponte (USA/KOR)* Karin (J) Lampadati (I) Lancaster (UK) Maibatsu (J) Maxwell (UK) MTL (USA) Obey (D) Ocelot (UK) Penaud (F)* Pfister (D) Rune (RUS)* Schyster (USA) Šlivo (YU)* Shitzu (J) Springfield (USA/UK) Szlachta (CSSR) TB (UK) Toundra (F) Tramp (UK) Übermacht (D) Vapid (USA/D) Vulcar (S) Weeney (UK) Willard (USA) Sorry, if it's too long
  18. Mit_subi92

    Mit_subi92's Garage & Workshop

    Hello there guys. My name is Mit_Subi92. Here on my Garage and Workshop I will release my vehicles. I'm still practicing, because i'm alone and have a lot of work to do IRL. So respect me as a begginer modder and don't be throwing things at me for not doing it right, because i'm working with cars that I like. Searching online there isn't much of them on this SA style, that's why i'm opening this Workshop now. Again, thank you so much for dowloading my mods on GTAInside.com I will keep uploading the mods over there and here for now on. I will say this now, if i'm AFK or not online for a long time. I will come some time later, because i don't want to be on a chair the rest of my life. If you know what i mean. Anyways enjoy my mods, let me know if there is some errors or bugs and if somebody knows something, contact me, because i wan't help on this new journey on my life. Also i will publish my WIPs on this Workshop. And this is my first try of the Workshop for sharing my progress as a modder. Rules on this Whorkshop: - I WILL ONLY MAKE CARS FOR GTA SA NOTHING ELSE. - DON'T EDIT MY MODS FOR RE-RELEASE, BECAUSE I MADE IT WITH MY OWN HANDS. IF YOU WANT TO EDIT PLEASE CONTACT ME AND I WILL GIVE PERMISSION, ALSO YOU NEED TO GIVE PROPER CREDITS (If you have changed something on my mods, please, tell me, i won't be angry). - RESPECT ME AND OTHER MODDERS, PLEASE DON'T BE ANGRY AND FIGHT WITH PEOPLE, BECAUSE EVERYONE LOSES. - ALL MY MODS ARE FOR PC IF YOU WANT TO HAVE ON MOBILE SOME THINGS LIKE TUNING PARTS OR OTHER THINGS WILL BE BUGGED. - I USE VEHFUNCS, IF YOU DON'T USE IT OR DON'T LIKE IT, MY MODS WON'T WORK. And that's just it. I don't know what else to say, just enjoy my mods and take care boys. RELEASED VEHICLES: MY VEHICLES WIPs: None at the moment, trying to fix some model from other cars...
  19. QaisAla

    QJA Imports

    {QJA IMPORTS} In a small town called Bayside, There is a small dealership with no building or a sign, brings some of the weirdest and unique rides in San Andreas. Welcome to my workshop, here you can find all of my junk that I made. !COUPLE OF NOTES! 1) I know I know... My mods aren't great, so... You should expect to see some issues with my cars. 2) You must have vehfuncs installed in your game. (especially my cars with working pop-up headlights.) 3) I don't take requests, so don't bother asking me to make a car X,Y,Z... 4) * means a new release and * means there's an update of an existing car. Vehicles On Sale: 4 Door 2 Door Vans/Minivans Utility/Industrial *Off Road/SUV Muscle Vintage Sports Supers Concept/Prototype Misc
  20. TheArtemMaps

    [SA] EarShot OpenAL

    Hi there! I really suggest you to read it all, so you'd fully understand how to add new sounds to your SA build! ( If didn't, not my problem ) About: This is a revamp of a abandoned mod "EarShot" that allowed you to add NEW weapon sounds WITHOUT replacement of vanilla sounds. This idea came from my friend, when he experienced problems with this mod and missing things, such as after shot echo (or after shot sound), doppler, reverb, etc. So he told me if i could do something about it, and that's where things began to escalate... I began by changing the sound engine from deprecated "irrKlang" to OpenAL, which is used by most games and apps, fixing bugs and improving the mod. And that's how we are here! Have fun adding new sounds to your game! Max detailed instructions are down below. The .zip also includes four additional weapon packs for you to choose from. (Optional). Most important: double check if your sound is MONO for 3D spatialization (otherwise if it's STEREO, it won't have distance attenuation and will play in 2D space!!!) But if you neeed it to be stereo, then let it be. Useful for bullet whizzing sounds only i think, since they have no position in 3D space. All audio files need to be exactly a .wav extension. The mod has a couple of debug menu entries, such as logging toggle, and reloading all audio folders (may cause unusual behavior, but none was detected during testing). Credits go to the original EarShot author (HzanRsxa2959) for the original mod. Special thanks to: Shimada — testing. Mentraze — VC weapon pack & testing. Lividkilla66 — Driv3r footsteps pack & testing. Dun & CrimsonW — Manhunt weapon pack & testing. Matt1010 & Mentraze - for the logo. Get the latest OpenAL version here: https://github.com/kcat/openal-soft *GameFolder is the games root folder Q & A: Q: Why are my sounds randomized? A: Can't believe i'm saying this, but it's because you have a integer at the end of the file, hence the plugin thinks you want more than one file to play. The solution is to simply either leave "0" or have none numbers in the filename. Q: Mod doesn't work, no replacement is happening! A: Double check paths, file names, also peep logs for some info, and more importantly, check if you have OpenAL32.dll in the root game folder (mod won't even inject if it's missing), and also check if you have "ModelExtras" mod on, because it disables this mod and replaces with it's own implementation. Nag Grinch to remove that :D. Installation: The .asi and .ini file, as well as "EarShot" folder can be placed anywhere, (scripts, root, modloader), but the OpenAL32.dll and alsoft.ini should be in the root folder, always. Download the mod here. My discord server: https://discord.com/invite/4dxtJCwSx8 Big walls of text incoming!
  21. blaue

    Radio X

  22. StarGTS

    STAR☆GTS Workshop

    In my personal workshop only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that good news San Andreas Mod Cars From compact to sports cars, from sedans to racing cars. Find the most suitable vehicle for you Trucks and Van's In this place, we have vehicles for all kinds of work, a useful van for your dirty work, or a powerful tractor for your trips across the border Heavy Equipment A department dedicated to armored vehicles armed to the teeth. We also have stealth military vehicles, but the government doesn't know about it. Bikes Riding a Japanese sport bike to make your life shorter. If, on the other hand, you are lazy and unpretentious, we also have quieter bikes. Car Parts Our shop for your car. We have new alloy wheels, from all over the world. Complete engines for your future project will also be available soon. Spoiler, those will come too. Tuning Garage Here you'll find cars modified by local manufacturers or garages. Useful for those who want to escape the police in style, or to have unique pieces in their garage. Weapons Ammunation accepts us for all kinds of illegal weapons, but after all, we are in the United States. Bunch of Tools is a partner Skins An interesting trend? A trendier hat? Or are you simply from the ghetto? Find your suitable outfit here Coming Soon for new mods Thanks for those who helped me a lot in modding Special thanks: @Calvin.L Mod Fix @Thundersmacker Credits for engine's parts @savidge Mod Fix Visit my firend's workshop QJA Imports Techno's Kustoms & Autoworx DirtyImpala's Chop Shop The Underground Bunker
  23. inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  24. DoctorNixon

    DirtyImpala's Chop Shop

    Edits and upload other site are allowed, but you need permission and credits me first. If you caught stealing and editing my content without permission, you will be takedown. Mr. DirtyImpala's Premium Deluxe Motorsport Showroom is the finest, most trustworthy, five star user review, completely legitimate car dealership in San Andreas. * SAN ANDREAS IV WORKING IN PROGRESS * means Latest Release * means mixed between of Latest one and Updated too. * means Updated Commission Zone DONATE ME! JOIN MY DISCORD!
  25. N K

    N K's Stuff

    Bravado Conquest 1972 https://www.mediafire.com/file/4q9jp51qe44zigv/Bravado_Conquest.7z/file S.A.R.S - San Andreas REMASTERED SFX. Magnum opus - 6 years of work. Just try it. I'm almost sure you won't be disappointed. It would be great if someone made a preview video on YT. Seriosly, i can't do it myself. Just put "S.A.R.S." file into modloader. https://www.mediafire.com/file/au2x4ril7dfv20m/S.A.R.S.7z/file And some outdated trash: https://www.gtainside.com/en/sanandreas/mods/117136-san-andreas-cinematic-sound-effects/
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.