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  1. Since I can't play GTA IV multiplayer anymore because of my ISP acting up, I've had a lot of free time recently, and started to remake my menu in GTA San Andreas and add some new features to it. It's not finished yet, but I thought I'd share it here just as proof that it's a thing. DOWNLOAD LINK (8.0) Controls are the usual F7 and numpad, airbreak on F6 and OEM keys are the hotkeys (and 0 for always god and RCTRL+F1 for special god) Middle mouse and movement keys to fly around Features not present in my other trainers: Set weapon skill Change car model on the fly Normal camera in actual cutscenes Set interior ID (buggy right now, only changes the player's interior not the camera's) Set any font (I mean ANY, even custom .ttf/.otf files that you've installed) The walkstyles menu is currently bugged, I am working on a fix. Screenshots: Videos: Special thanks to DK22Pac for the plugin-sdk, and Vektor, Crspy from the plugin-sdk discord for helping me out with stuff.
  2. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline punlic release is BETA3, codenamed "Blue Hesper" and the latest WIP build is JAN2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: January 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  3. Junior_Djjr


    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [ ] Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.3.4 beta (15/05/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  4. Inadequate

    CLEO Cheat Menu

    San Andreas: CLEO Cheat Menu V4* Well, this mod does not need an introduction, everybody known the good old CLEO Cheat Menu by UNRATED69. Then... what did you did? Fix almost all menu options as well as removing and add new options to it. I started to work on it in early February and I stopped in late April, but since I'm still not happy with some options yet and I want to work again on this soon... or maybe never. Who knows. What's new: *New main menu organization as on some sub menus too. *Fixed, added and removed useless options. *Alphabetical order on some sub menus (like onto the vehicle spawner) *Help text boxes added with GInput compatiblity. *Missing weapons and new weapon options added. *Crazy weather selector fixed and missing weather ID added. *ZAZ's clothes menu with some tweaks and fixes by me added. *Some "new" player cheats added. *Missing vehicles added to the vehicle spawner. *New vehicle cheats (like Cars Drive on Water only present on PS2) added. *Now you can enable or disable Gang Wars. *Fixed teleport to marker option. *Missing missions, mission text name and black fade added. *Added an option named "Drunk Visuals" and a hot secret option into the miscellaneous sub menu. *More stuff that maybe I forgot to add to the list. Screenshots: Usage: Press CTRL + C in-game. DOWNLOAD Credits & Permissions: UNRATED69 - This work is based on his old Version 3 (V3) of CLEO Cheat Menu, without him this would not possible. ZAZ - For his CLEO Clothes Menu. I tried to contact they via PM two weeks ago to ask the corresponding permissions, but UNRATED69 seems to be not very active here in the forums anymore and ZAZ can't receive new messages. So I hope there's no problem to upload this work.
  5. Old logo: Hi. This is my first real mod... Well it adds more gang peds, gang turfs and two more gangs - the Russian Mafia and the Bikers. The first guys are enemies to you, while the second are good friends with you and GSF Here is what has changed: -Added many new gang peds. Any gang has at least a new one. -Removed all of the hobos (the game couldn't spawn peds with id's over 300) -Added to any gang a female member - REMOVED - It had too many glitches, I will update everything -Added gang territory all over San Andreas for example - Rifa in Market, Da Nang Boys in Marina etc. -Added the Clover as the third Balla gang car. -The Aztecas, Triads and Bikers are friendly to CJ and each other. -Enables lots of gang wars all over the state. A full territory map: Credits to PDESCOBAR for giving the map so I could easily add the territorys LEGEND: PURPLE - Ballas GREEN - GSF YELLOW - Vagos TEAL - Aztecas BLUE - Rifa RED - Triads ORANGE - Da Nang Boys GRAY - Mafia GRAPE - Bikers BLACK - Russian Mafia DARK GRAPE - Bikers and Russians REDDISH - GRAPE - Bikers and Mafia GSF members: Ballas Members: A Ballas emerging from a Clover Vagos Members: Aztecas Members: Rifa Members: Triad Members: Da Nang Members: The shirt of the first one isn't edited, the Ped Editor inverts it. Mafia Members: Russian Mafia Members: Biker Members: Biker & Russians at once... I need help in some stuff: -Adding more gang tags - This is fairly easy, but I don't know how to place them at a wall I can't do any of these things, so I need someone to help me and do it. I will give credit of course Stuff I may do: -Add new gang cars, exclusive to any gang -Add Mafgoon2 from the cutscene files. DOWNLOAD LINKS: https://www.mediafire.com/?ntiq9okoyyqwyrt - New version, might have bugs but is not very bugged. http://www.mediafire.com/download/w7id25x9d298678/Big_Gangster_Mod_Ver_2.1.zip - Enhanced version with a lot more content and most bugs from the old version are fixed. http://www.mediafire.com/download/sxdxo73j0n9sbtb/Big_Gangster_Mod_Ver_2.2.zip -Some small fixes in this one, moves to a different Limit Adjuster and adds 3 more Rifa members. Q&A A: My CJ is invisible! J: Sorry, this is a difficult bug to fix and I can't do anything about it... A: This mod sucks, it crashes. J: You prolly installed it wrong. A: Why do the Seville, Temple and Santa Maria Families have turquoise color? And why can't I recruit them? J: Tensions are on the rise and they're independent sets. A: WTF I got Rifa in Market, Mafia in Commerce, various gangs in Las Venturas, lololol doesn't make sense. J: I'm porting various turfs found on the PS2 Territory Glitch Codes topic. I don't care if it makes sense or not, I made up a custom story set in 1993 explaining it all anyway. A: Meh the mod is not really like it's in real life. J: So? Who cares? It's GTA after all. You can do what you want. CREDITS: -Silent for his Gang Wars mod -ric-013 for his PS2 Gang War codes, I ported most of his stuff here. -Fans for support Main mod credits: Mario - Peds Jinx - Peds //XP// - Peds Onlinegamehunter1 - Peds, Weapons (future versions will include that) Ric-013 - Coding OrionSR - Coding TheR3MAK3R - Peds (future versions) Kalvin - One SMF member model When you notice any bugs in the mod, write a comment about it. Don't post the logs from the errordump.txt or whatever, I can't really decode what the heck all these numbers mean anyway.
  6. Advanced Customizable Elements HUD, or Ace HUD is a CLEO HUD script featuring extensive customization via config file. There are two different mods, Ace HUD v2.0.1 and Ace Statbox v1.2. You can use them separately. CUSTOMIZATION Many properties of each HUD elements can be adjusted including position, size, color or font type. PRESET & SCREENSHOT The extensive customization allows many display layout variations which can be unique to each other. Below are example of custom HUDs made by modifying config file, which is included in the mod file. DOWNLOAD ACE HUD v2.0.1 - ACE Statbox v1.2 REQUIRED newOpcodes.cleo 2-PLAYER SUPPORT An add-on to for second player is available in development stage, but so far works fine. Feedbacks and issue reports would be appreciated since i can't test it myself. ACE-2P v1.3.1 (old version) BUGS AND ISSUES - Using other HUD mod with this mod might cause glitch or crash - HUD might not displayed properly in SAMP. Using Modloader or SAMP FXT Fix will solve this problem - Vehicle Name might crash the game if used with limit adjuster. The cause is hacked DFF limit, which mostly only used in map mods. - Textures goes behind every other sprites on-screen. While it's not serious, still counts as bug since weapon icons even displayed behind sniper crosshair. VERSION HISTORY
  7. This mod is a simple cargrp.dat edit, that will bring the rare vehicles spawn in traffic. Oceanic - spawns in poor areas (Ganton, East Los Santos) Tornado - same as above Glendale - same as above Buccaneer - same as above Tampa - save as above Manana - same as above Quadbike - spwans in average areas (planned to spawn it in rural areas, but not yet) Phoenix - spawns in rich areas, and average areas Screenshot (somehow outdated) Is that enough? Yeah i think so. Download here Thanks to Cohex17 for the header.
  8. WANTED LEVEL EDITOR Wanted Level Editor 2.02 last update - 09.03.2018 Wanted Level Editor v2.01 Last Update 08.03.2018 Previosly: Cheat Menu Update (18.12.2017): WLE_Menu 10.13: DOWNLOAD LINK Previosly: Vehicle models Ped models Weapon Indexes Description: - the mod works with GTA SA 1.0 US Hoodlum only (14.383.616 bytes), - every wanted level star has 6 "slots" (7 is stars are higher then 6) for the vehicles which means you can use 6 (or less) diferent vehicle (ped or weapon) models for each wanted level star. - you can define the number of passengers, their skins and weapons, passenger values: 1 - one occupant, 2 - two occupants 3 - driver and gunman attached to a vehicle, 4 - four occupants. - added vehicle or ped models can be used along with this mod, WLE 1.08 new stuff (mostly related with the Hydra plane): Previosly:
  9. This release includes -normal map plugin -normal map tools -user guide -plugin sources D/L 1.01 https://www.mediafire.com/?oq64ha1nfivmy11 List of adapted models Trevor ped model by Reddon Dark Raid ped model by Reddon Good luck!
  10. CoolMods

    [SA|WIP] Unused Pedestrians Restored

    There are some unused pedestriants in the game files. This mod restores them. This is what i restored/what's gonna be: -fam4 & fam5 -bmypimp (with fixed voice lines) -wmoprea -sf & lv airport workers (next version) -psycho (next version) -vhfyst -mediatr Fam4 & Fam5 always spawn in Grove's territory. Bmypimp spawns as a criminal in SF & LV. Wmoprea spawns in all cities's average zones. VHFYST spawns in Rich areas in LV. Recommanded mod to use over is Rare Vehicles Restored In Traffic. Download link for the latest version (1.0) here. Works with GTA SA 1.0, 1.1 and all versions.
  11. MrFinger

    Beta Leftovers Fix - SA

    This mod is fixing beta leftovers, which they were left in the game. This mod is not finished yet. Changelog: - Added Solarin Industries marking to benson, - Remaked renders inside driving school and otto's autos, - Remaked Sweet & Kendl photo, - Remaked Elegant(Elegance)billboard(thanks to R4gN0r0K for letters), - Added final San Fierro map in driving school, - Added final police biker texture to chop cop, - Added final bullet and turismo to thrust magazine, - Remaked RC Zero vehicles models, - Added final map to Toreno's ranch and in Lil'Probe'Inn bar, - Remaked some radar textures, - Remaked current RT maps, - Changed VLA tag color to turquoise, - Changed cutscene Emmet and Ryder texture to in-game one, - Changed glock17 to colt45 in cutscenes, - Added final vmaff4 texture to cspunter, - Changed lod texture with xenon billboard to final xoomer, - Changed valet's shirt texture to that same as CJ one, - Added final wheels textures to the cutscene Voodoo and to Glensh*t, - Changed beta clothes from the interiors, to the final ones, - Added new wheels to the Forklift and to the RC Bandit, - Added final weapons to cutscenes. To-do: - Add weapons icons from strategy guide, - Fix Ranger front lamp, - Add "SAPD" marking to Enforcer, - Much more. Downloads: Download link for version 0.5. Download link for version 0.6. Thanks To: Brooklynzsmac - for help, R4gN0r0K - for elegant billboard letters, frankandbeans, CoolMods, Napoleone - for suggestions. Like a mods like that? Check out the VC version.
  12. ZaikerHind

    Kaichell-Tower [V2]

    Hello, this is the first time that I publish in the map section, I wanted to share my developed Department, in the East Beach area, I hope you like it, I receive criticism and opinions. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hola, esta es la primera vez que publico en la seccion de mapas, queria compartir mi Departamento desarrollado, en el area de East Beach, espero les gustes, recibo criticas y opiniones. ​ Download
  13. Wolf_Gamer

    Beta Sounds

    Hello, everyone bringing unused beta sound in the game this work can be time consuming. have patience. We will seek the genrl files and script for some sounds that are unused. Download Coming soon Discord
  14. Leinad

    [SA | TUT] 12 Wheels on Garage

    Just a simple modification on carmods.dat and shopping.dat, allows you to have a least 12 wheels for mod your car. (Is not possible with 13 wheels, sorry) Just modify this lines on files carmods.dat 0, wheel_gn2, wheel_gn3, wheel_gn4, wheel_sr1, wheel_sr3, wheel_sr4, wheel_sr5, wheel_lr2, wheel_lr3, wheel_lr4, wheel_lr5, wheel_or1 1, wheel_sr1, wheel_sr3, wheel_sr4, wheel_sr5, wheel_lr2, wheel_lr3, wheel_lr4, wheel_lr5, wheel_gn2, wheel_gn3, wheel_gn4, wheel_or1 2, wheel_lr2, wheel_lr3, wheel_lr4, wheel_lr5, wheel_sr1, wheel_sr3, wheel_sr4, wheel_sr5, wheel_gn2, wheel_gn3, wheel_gn4, wheel_or1 and shopping.dat on section carmod1 # Normal Cars replace all item wheel_ with these item wheel_gn2 item wheel_gn3 item wheel_gn4 item wheel_or1 item wheel_sr1 item wheel_sr3 item wheel_sr4 item wheel_sr5 item wheel_lr2 item wheel_lr3 item wheel_lr4 item wheel_lr5 on section carmod2 # Lowriders replace all item wheel_ with these item wheel_lr2 item wheel_lr3 item wheel_lr4 item wheel_lr5 item wheel_sr1 item wheel_sr3 item wheel_sr4 item wheel_sr5 item wheel_gn2 item wheel_gn3 item wheel_gn4 item wheel_or1 and section carmod3 # Street Racers replace all item wheel_ with these item wheel_sr1 item wheel_sr3 item wheel_sr4 item wheel_sr5 item wheel_lr2 item wheel_lr3 item wheel_lr4 item wheel_lr5 item wheel_gn2 item wheel_gn3 item wheel_gn4 item wheel_or1 Result
  15. gold_fish

    [REL] KAM's GTA Scripts (2018)

    Updated and improved version of KAM's skipts. Based on the original Kam's scripts. This script was tested in 3ds max 2009 and 2012 and 2017. Complete with the script there is a fixed and updated GTA Material Download the latest version of the script https://yadi.sk/d/DQMt4tMM3TTV5e or https://drive.google.com/open?id=1yp0sq1Fz7qdNgVccfrOAUnhShVijs1rW Changes and updates: - - - - - - - - - - - [ DFF IO ] - - - - - - - - - - - - - - - - - What was added: (17.03.2018) - mass import and export DFF's - import / export Night prelite - import / export Vertex Alpha - import / export UV2 channel - import / export 2dfx (only light sources) - optional interface for configuring 2dfx - additional locking dff (new) (23.03.2018) - import / export Bump maps - import / export Dual maps - import / export Normal Map and Reflection (Adaptation for Normal map Plugin from DK) - auto-save the interface settings DFF IO after each change What's been fixed: (17.03.2018) - exporting a hierarchy of models - export of normals - import of color from light sources 2dfx (23.03.2018) - export models of characters - importing a model hierarchy - general script code repair Additionally: - added more warnings and tips when exporting - added export log ( F11 listener) - updated and improved script interface - added optional UV2 coordinate compression - added additional tools to work with the model - added progress-bar and fixed script freezes - added default settings for exporting prelite - added menu GTA tools scripts in the top menu bar 3ds max ( ) Additional utilities: - Prelit Tools the script for mass configuration prelite - Fix models pivot script for mass alignment of the pivot position of the model to integer coordinates before exporting the mapping - Align pivot to center script for mass equalization of pivot in the center - Col Export (mass) script for mass export of col (cst) [COL IO] - not changed [iFP IO] - not changed [Map IO] - small fix Authors ========================= - 19.12.05 - Kam, Odie, Pioneer Official post on the forum: http://gtaforums.com/topic/218318-rel-kams-maxscript-going-over-quick-update/ -23.03.2018 - Updating the script (v 0.3) Goldfish - [email protected] / https://vk.com/vk.goldfish For questions and suggestions, write here (support): https://vk.com/topic-99725313_37821803 ================================================================= Script features:
  16. GroveStGTAV

    Big Bear is Back on the Grove!

    Everyone should know, Big Bear played bigger role in beta. Also he was planned to help CJ during gang wars. We can find his appearance with Families colors in game files named (csbigbear2) But he just another clone of the csblue2. So i decided to make big bear half fat and with this appearance. It contains optional appearances with his original shoes/shirt and pants for big bear. (I didnt find any script for call big bear for a backup with his unused sounds. PM me if you have script like this) Contents: Original (csblue2 outfit with big bear face and hands) Beige Shirt (his original beige shirt seen in under his hoodie) -blue (big bear pants/shoes and csblue hoodie) -darkgreen (bigbear pants/shoes and darkgreen hoodie from beta) -green (bigbear pants/shoues and green hoodie from beta) Without Beige Shirt -blue -darkgreen -green DOWNLOADS: http://www.gtagarage.com/mods/show.php?id=29304 http://www.gtainside.com/en/sanandreas/skins/118799-big-bear-is-back-on-the-grove/
  17. Rocky24pl

    LS Property Pack

    LS Property Pack is yet another modification of mine, which adds new properties to be bought in Los Santos. Of course, the house in Vinewood hills with a beautiful view on Los Santos won't be missing. In Downtown we also have a fully-stocked tenement house, it has a helicopter on it's roof. All safehouses have a garage and a wardrobe. LS Property Pack includes: -5 new propreties to buy. -A new room and bathroom in CJ's house. -A garage in the Verona Beach Safehouse. -New weapon and car spawn points. -Upgraded Madd Dogg's Crib: *Three new garages free to use. *A new transition which will make navigating the place a bit easier. *CJ's room & a wardrobe Screenshots: Videos Authors: LS Property Pack - Rocky24pl GRGX Script - Link2012 ENEX Script - Silent Package for Modloader LS Property Pack Only Vinewood Hills Savehouse Only Vinewood Hills Savehouse & Richman Mansion
  18. Directional Music to Trunk v5 (Musica Direcional ao Porta-Malas - MDPMv5), which is being far beyond this name... This should be the first time in history that a 3D game features automotive sound with speakers vibrating with the current bass of the music. Watch it in 720p60 for 60 FPS, or it will be unrealistic.Enable English subtitles. — — Yes, this cleo mod for GTA San Andreas created by me (@Junior_Djjr) and @fabio3 uses an algorithm that measures the frequencies of the music and transforms into the movement of the speaker, thus simulating a loudspeaker vibrating according to the music, including differentiating subwoofer from woofer. Includes remote control and a nice on-screen music player, which can be fully customizable or download new skins. You can also move it, change size and hide it whenever you want. After the success of the MDPMv4 which was for several years the second and third most downloaded mod of MixMods, the idea of what the car would MDPMv5 today , where all the videos together yielded almost 1 million views even with my channel not being famous. Automotive sound is something loved in Latin America. Several people said to return to play GTA SA just to test this mod. It can be either an automotive sound mod or a simple custom music player. You can change or turn off bass boost in addition to 2 different 3D effect modes. Compatible with: .mp3 | .wav | .ogg | .aiff | .mp4 | .flac | .m4a | .aac | .3gp | .wma Multimedia keyboard support. Soon: Random cars (NPCs) playing songs; Version: v5 RC4 - 05/05/18 (DD/MM/YY) ‎Author: Junior_Djjr .asi and support: Fabio Special thanks: Shmoopy (for helping to resurrect the idea), K.b.sa (anims); HybridTheory (Spanish translation of .ini); ArtututuVidor$ (tests) Download English & Português & Español Powered by Un4seen.
  19. A lot of players hate doing the non-storyline missions, most of them do not do them at all, so this save game is right for those players. Everything what is required for the 100% completion and else unlocked before the Big Smoke mission is done. 100/100 gang tags in Los Santos are sprayed 50/50 snapshots in San Fierro are photographed 50/50 horseshoes in Las Venturas are collected 50/50 oysters in San Andreas are collected The BMX Challenge mission is passed The Chiliad Challenge mission is passed The NRG-500 Challenge mission is passed The 8-Track mission is passed The Blood Bowl mission is passed The Kickstart mission is passed The Dirt Track mission is passed The Roboi's Food Mart Courier Mission is passed The Hippy Shopper Courier Mission is passed The Burger Shot Courier Mission is passed The new moves from the three gyms are learned The safehouses in Los Santos, countryside and desert are purchased The Firefighter mission is passed The Paramedic mission is passed The Vigilante mission is passed The Taxi Driver mission is passed The Pimping mission is passed The Pistol Challenge and the Micro SMG Challenge in the Ammu-Nation shooting range are passed Not required for the 100% completion: 70/70 unique jump stunts in San Andreas are completed The Burglar mission is passed Progress with Michelle is 100% Progress with Barbara is 100% Progress with Katie is 100% Absolutely all clothes are bought from all the 6 clothes shops (Binco, Sub Urban, Zip, Pro-Laps, Victim and Didier Sachs) Stamina is 100% Total respect is 100% Lung capacity is 100% Sex appeal is 100% Muscle is 100% Driving skill is 100% Flying skill is 100% Bike skill is 100% Cycling skill is 100% Gambling skill is 100% Hitman skill level (1000 points) is gotten with all weapons $999, 999, 999 is reached Absolutely all gang territories in San Andreas are taken over (69 territories are held) New features: Gang wars (does not get enabled before the Doberman mission by default) Hot Coffee (does not get enabled in the game by default) All taxis have nitro (gets enabled after passing the Taxi Driver mission) Prostitutes pay you (gets enabled after passing the Pimping mission) CJ no longer loses weapons if he gets busted (gets enabled after getting Barbara as a girlfriend) CJ no longer loses weapons if he gets wasted (gets enabled after getting Katie as a girlfriend) Infinite run (gets enabled after passing the Burglar mission) Fireproof (gets enabled after passing the Firefighter mission) Fast reload (does not get enabled in the game by default) 6-star wanted level (gets enabled in the game late by default) The Cop Uniform is now in the Wardrobe (after achieving 100% with Barbara) The Racing Suit is now in the Wardrobe (after achieving 100% with Michelle) The Medic Uniform is now in the Wardrobe (after achieving 100% with Katie) Absolutely all the help messages are disabled Other information: The save game starts in the Willowfield safehouse at 06:30 on Wednesday. CJ has SMG and Vulcan Mini Gun and both have unlimited ammo. Screenshots: GTAGarage link
  20. andre500

    Safes Cracked mod

    ​ During early development stages of GTA San Andreas, Rockstar planned to implement safes, which a player was able to crack. There are only unused models and text strings left in the game. This script completely restores this feature unfinished by developers. Safes are located in every house Carl can invade during burglary mission. Approach the safe to start cracking it. Carefully rotate the tumbler right or left via directional buttons, or analog sticks - in case you play with gamepad. Listen carefully to the sounds, clicks and vibrations (which are only present to gamepad users) caused by the safe. Eventually, you will find out a four-digit code which should be written on an on-screen keyboard in order to gain access to the money stored in the safe. Script features: * Safe tumbler and door are mobile parts of the safe (tumbler rotates, door opens) * You are able to see the amount of safes cracked by you throughout the game in statistics menu. * Full gamepad control support. Gamepad will vibrate with different intensivity when successfully cracking the safe or failing to input the proper code. Credits: andre500 thx: VadimM, Claude Speed, CowBoy69 Dowload link
  21. Changeable Train Camera WHAT IS THIS: Another useful mod for those who always wanted to drive a train in SA and be able to disable forced cinematic camera mode! This CLEO script gives even more to you - ability to change camera position between all train carriages, not only locomotive or the carriage where the player actually is! KEY FEATURES: - No need to learn any new hotkeys or other things - just press the usual change camera key when riding any train - Trains could be any type, amount of train carriages detects automatically - Default cinematic camera mode isn't removed, you always can change camera mode back HOW TO INSTALL: - Copy the "traincam-new.cs" file from this zip archive to your CLEO directory in GTA San Andreas folder DEPENDENCIES: - To use this mod you have to install CLEO 4.3 (http://cleo.li) - Feature is disabled in 2-player mode because it interferes with native coop camera mode SCREENSHOTS: VIDEO: DOWNLOAD: > HERE < SOME INTERESTING FACTS:
  22. Marsi4eg

    [CLEO] Tram Driver

    San Andreas Tram Driver WHAT IS THIS: At last, this is the final version of my Tram Driver script released! It gives the ability to stop any tram that passes by player in San Fierro and drive it on your own. KEY FEATURES: - No need to learn any new hotkeys or other things - just find a Tram and press the usual vehicle entering key. - The Tram continues its cruise if you go away from it. Anytime you can overtake that Tram and stop it again, or find another one, etc. HOW TO INSTALL: - Copy the "trm_drv.cs" file from this zip archive to your CLEO directory in GTA San Andreas folder. DEPENDENCIES: - To use this mod you have to install CLEO 4.3 (http://cleo.li) - Feature is disabled in 2-player mode to prevent crashes in some circumstances that can not be avoided KNOWN ISSUES: Sometimes you can meet double trams. With some 'luck' you can enter second carriage without stopping the whole train. But you can not leave the Tram in that case, because its speed is too low for jump-out and too high for usual opening the door and exit. It's the game engine feature that can't be adjusted, so just don't try to do such things. SCREENSHOTS: VIDEOS: DOWNLOAD: > HERE < SOME INTERESTING FACTS:
  23. I remastered the actor spawner because of weapon and peds from GTA: Underground by redoing it since it''s messy, annoying fight text in the middle, and sometimes crashes but my old version of actor spawner 2016 is completely dead. You can spawn as much as you want with actor spawner more than 60+ actors, if you abandon the actors you spawned you should destroy the actor that you current spawn before else it will leave some actors messy or dead bodies laying around the area forever. I have some scripted actors, some menu options with weapons or stats, call homies from car, even spawn clone CJ (but they will still kill the real you if you fire "Mostly invincible enemies undamaged") Make sure you have limit adjuster into your SA folder. This mod will have the keys shown from the cleo filename: http://www.gtainside.com/en/sanandreas/mods/112490-new-actor-spawner-with-menus-v3-0 If this the actor spawner have UG IDs instead this cleo it will crashes if your in SA version: http://gtaforums.com/topic/768770-wipbetasa-gta-underground-mod-discussion/ List of keys to spawn actors: (All the actors are SA ones but UG actors, I'll deal with them later) Friendly: Bodyguards & Girlfriends = C + NSERT Chinese Guy (Unarmed) = C + PAGEDOWN Clone CJ with Menu = C + DELETE Gangster Grove = C + END Indian Cab Driver (Unarmed) = C + PAGEUP Saints Professional Weapons SHIFT + CTRL + 4 (Pistols, SMGs, Shotguns & Assault Rifles) Saints Gangster Weapons SHIFT + CTRL + 5 (SMGs & Pistols maybe the Shotgun) Saints Poor Weapons SHIFT + CTRL + 6 (Pistols) Homies: The Runaway Guys (Jimmy, Bobby & Jack) = SHIFT + CTRL + F5 The Runaway Guys in Car (Jimmy, Bobby & Jack) C + BACKSPACE Saints Backup C + 1 Enemies: Cops D + 1 SWATs D + 2 FBI D + 3 Military Army D + 4 Grove Street Families 1 D + 5 Grove Street Families 2 D + 6 Grove Street Families 3 D + 7 Vagos D + 8 Los Aztecas D + 9 San Fierro Rifa D + 0 Morningstar 1 X + 1 Morningstar 2 X + 2 Morningstar 3 X + 3 Female Morningstar with Menu (Invincible) X + 4 Morningstar Snipers with Menu X + 5 Morningstar Loren with Menu X + 6 Strippers A with Menu (Invincible) X + 7 Strippers B with Menu (Invincible) X + 8 Morningstars in Helicopter D + DELETE (Work in Progress) Strippers 1 X + 9 Strippers 2 X + = Strippers 3 X + - Enemy Asian Family X + = Big Smoke with Menu C + 1 (Kinda crashes the game when you over killed him) The Breaker Guys A + 2 (Can punch invincible guys too) Heckler with Menu Z + DELETE Denise Robinson with Menu Z + 1 Barbara Schternvart with Menu Z + 2 Helena Wankstein with Menu Z + 3 Michelle Cannes with Menu Z + 4 Millie Perkins with Menu Z + 5 Katie Zhan with Menu Z + 6 Armored Grouped Ballas CUT! (Game crashes whenever balla's group starts firing) Street THUGs A + 1 Old Farmer Ladies A + 3 Farmers 1 A + 4 Farmers 2 A + 5 Old Lady (Slow to walk) A + 8 Street Girl A + 9 Mechanic and the Pedestrians D + INSERT UG Version (Kinda Outdated for Now) http://www.gtagarage.com/mods/show.php?id=29015 SA Version (Latest Version) http://www.gtainside.com/en/sanandreas/mods/112490-new-actor-spawner-with-menus-v3-0/
  24. Yhdf

    Envmap for weapons + fixes

    I've added spec map to SA's weapons, just like LCS and VCS had, but a lot less shiny, the effect is quite subtle. https://drive.google.com/file/d/1ktYs_Z6pgc-tpB79UVE9jWr8_UwuCuFf/view?usp=sharing I also fixed some muzzleflashes, scaling and positions. Have Fun
  25. 4Arty

    San Andreas Cinematic Sound Effects

    Well, everyone knows what standart san andreas has very low quality illegible sounds. This mod fixes this and created for purely new gameplay experience. Features: - Enviroment loops, impacts, debris, weapon shots, explosions, collision sounds in 44100 khz without clicks, noises and troubles in audio stream - Car sounds in 28000 khz (it's really enough) designed by rev tool - All GENRL sounds replaced and tested by me - Every audio file was edited and processed - All PAIN_A sounds (exluded CJ bank) -All FEET sounds in 32000 kHz Also recommended to use with http://gtaforums.com/topic/825069-san-andreas-ambient-sounds-saas/ download link 1: https://www.sendspace.com/file/i9sq5b download link 2: https://drive.google.com/open?id=14G5nX-sNMgQU1mZ9qfYdXQy-dwQSAmHJ full preview:

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