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  1. blaue

    The Blauehaus

    'Sup? Welcome to The Blauehaus, pun intended. This is a hobby apart from my work as a 3D artist.
  2. StarGTS

    STAR☆GTS Workshop

    In my personal workshop only in SA style. They are simple mods, nothing special. These are some mods, but I assure you that good news San Andreas Mod Cars Trucks and Van's Heavy Equip Bikes
  3. GTA San Andreas NextGen Effects by Ezekiel Junior_Djjr Udated: 6.6.2022 Download GoogleDrive -Requirement mods: CLEO+ https://www.mixmods.com.br/2022/02/cleoplus/ MixSets https://www.mixmods.com.br/2022/03/sa-mixsets/ ECG https://www.mixmods.com.br/2019/10/ecg-enhanced-classic-graphics/ -MixSets IMPORTANT Settings RhinoFireType = 3 - Glitches
  4. ssolar

    ssolar's workshop

    welcome to my workshop, i make lowpoly/ sa style car mods and some times random skins i am fine with peaple reuploading or editing my mods, as long as they give proper credits here is some mods that i made: wips/ planned mods: junkyard ( old mods )
  5. Basic map / San Andreas Map is complete removed DOWNLOAD at MOD|DB The map cleaning is done by Steve-M's mapcleaner https://www.gtagarage.com/mods/show.php?id=1070 http://www.steve-m.com/downloads/tools/mapcleaner/ San Andreas Map is complete removed data files are empty, models of andscape, buildings, interiors are removed from IMG archives Objects (not landscape, buildings) remain and can still be used by their originally id objects of following ide files remain: barriers.ide dynamic.ide dynamic2.ide multiobj.ide procobj.ide vegepart.ide counxref.ide LAxref.ide SFxref.ide vegaxref.ide levelxre.ide seabed.ide veh_mods.ide propext.ide props.ide props2.ide SPECIAL NOTE: The game still loads all the ide and ipl files of originally GTA SA but these ide/ipl files are empty The game engine expects to load a specified amount of ipl and ide data It seems to me that it even expects the original files. The result: NO SOUND BUG, NO FLICKERING OF THE LOADING SCREEN (gta.dat still contains the loading list of originally GTA SA and additional the basicmap.img, basicmap.ide and basicmap.ipl. These ide files and ipl files of this list are still available, but empty because i removed the content of these data files.) Add loading entries for your map below of IDE DATA\MAPS\basic\basicmap.IDE as well as below of IPL DATA\MAPS\basic\basicmap.IPL MAIN.SCM: Player starts at basicmap, just a tiny landscape, done by Steve-M Working features: Parachute Pool Billard Vending Machine Food Vendor (ice cart, noodle cart, chillidog cart) Save Disk // INSTALL // 1.) rename 2 folders inside GTA SA install directory - rename data folder to data-old - rename models folder to models-old 2.) copy or unpack the folders with the files, of the mod, to GTA SA install directory - data folder of the mod inclusiv containing files to GTA SA install directory - models folder of the mod inclusiv containing files to GTA SA install directory (data-old and models-old are unused and remain just as backup) Feel free to use it for further modding and publishing Map mods Just give credit to me and please show my website address: www.zazmahall.de/index.htm
  6. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  7. For too long I was trying to find a mod that could fix San Andreas' broken subtitles, but without any luck. There are a few mods out there that aim to do this, but only on a very small scale (particularly, three or four missions at best, and with only one missing dialogue and not much else). So, I decided to create my own mod that aims to do exactly this and a lot more! This mod aims to fix San Andreas' broken subtitles, while also adding some of the missing dialogues, background voices and so much more, all for your reading pleasure (pun...). It currently features: - a complete rewrite of all the main (and some side, - not all because they were fine - too!) missions of the game; - a better rewrite of the game's tips and hints; - a better rework of some of the game's objectives; & no discovered bugs during play-test. How is this possible? I created this mod by rewriting the original american.gxt from the original PC version of San Andreas, without any other edits prior to my work. I was using a program called GXT Editor 1.2 (https://www.gtagarage.com/mods/show.php?id=1074), which lets you edit the game's .gxt files directly into the program, without having to change any codes or scripts. Mod %? I consider this mod done, but I am open to any suggestions, bug reports or even complains (as long as they make sense and aren't "wHy So MuCh DiALoGue i CaNt ReAd aLL tHaT!!!!1!111!!!1"). Installation guide: Simply download the mod and paste it in your GTA: San Andreas folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Huge thank you to: - @Matt1010: logo, game tips, dialogue ideas, helping to restore never-before-seen dialogue; - @savidge: spellchecking, word formation, game tips & objectives; - @Brooklynzsmac: game hints help, game dialogue, game objectives & source code digging; @m0rkv2: game dialogue, game objectives; - @NeonWinchester: lead slacker, game objectives and game dialogue; @xSapphirePlayz, @TheoTTG & @PNAS: small help over some debates for Cesar and Ryder's dialogues. & you, for checking out this topic, and possibly even for downloading, playing (& enjoying, maybe...) this mod! Your feedback is much appreciated! Q&A: Q: Will you plan to improve the other .gxt files for San Andreas in the future? A: No. As you can clearly see, I am romanian and I do not know any other foreign languages than English, so I will not use Google Translate to break them more than they already are. Q: Will you ever port this to the Definitive Edition? A: No. I do not intend to touch the Definitive Edition, as I barely even play San Andreas anymore, and I only play my own copy of the Classic version. In case anyone wants to port it in the future, you can go ahead, but let me know first (please). Q: Will you try and do the same thing for other games? A: As for the other two games in the GTA Trilogy, there already are a bunch of good mods for GTA: III and GTA: Vice City that do the same thing for those two games as this mod does for San Andreas. (update: I will consider working on GTA: III next, so expect a topic soon). As for other games in general, no. This is the only time I will ever attempt to do this, as this mod took a considerable amount of time and I do not intend to start learning how to mod other games. Q: Am I allowed to repost/share this mod elsewhere other than GTAForums? A: No. Reposting/sharing of this mod on other websites (such as MixMods or ShareMods) is strictly prohibited. I do not allow for others to steal my work and potentially make a buck out of it. If you still try to repost it elsewhere, at least ask me for it and have my clearance first (if you ask nicely and you don't plan to monetize it, I would most likely give you the green light). Q: I found a bug. Where can I post it? A: Post it down below or send me a private message. I will make sure to answer as quick as I can, giving time and life constraints. Or, alternatively, you can join the 'Luigi's Club' Discord server; I have my own thread for this mod there and I offer full support for any relevant questions: https://discord.gg/7fCtFFWQte (if you don't have anything better to do with your life than to be a troll, then don't join, we don't need you) Q: My game doesn't launch/is corrupted/isn't working! A: This mod is created specifically for the 1.0 version (the "day one" release). If you are using versions 1.1, 2.0, 3.0 or Steam, please consider downgrading your game first using a downgrader and then install the mod. If the problems keep persisting, try and reinstall your game or uninstall your mods. At the same time, this mod might overshadow or be overshadowed by some other mods (like car mods that replace your car's name in-game) that are changing some of the game's text files. Try finding out which mod does this very thing, uninstall it and then try out this mod. It should work fine. Q: This mod isn't that great/has issues/has inconsistencies. A: Most likely so. I am not a native english speaker, and the eight guys who helped me develop this mod weren't paid for a full-time job, so I was pretty much on my own. Submit any mistakes you can find (MUST BE GAME-BREAKING OR EVEN MISSING/BROKEN DIALOGUE, NOT JUST A COMMA) down below or in a message and I'll make sure to fix them as soon as possible. !! DOWNLOAD !! !! SCREENSHOTS !! (these are just a few examples, this mod features a lot more than that) old topic: click
  8. Leonazix

    Leonazix Import and Exports

    Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were waiting for my workshop. So, I hope you like my mods!
  9. endochronic_

    endochronic's thrift store

    this thread houses a mods made by me (mainly focused on CJ's apparel) that I've been working on these days, weeks, months, years, etc. Suggestion are open so if you have any interesting ideas, be sure to let me know and happy thrifting!
  10. Voron295

    First-Person mod

    First-Person mod by Voron295 v3.0 LINKS First-Person v3.0 First-Person v3.5 (Beta) Description This modification will allow you to feel all abilities of GTA SA from the first person Modification support most of animation mods, like parkour, etc. What's new - First-Person now is a plugin, not CLEO-script - Added compatibility with versions 1.1 and 3.0 (Steam) of GTA SA - Now first-person mode replaces camera mode from car bumper - Red mission markers are now available - Now you can rotate camera 180 degrees in car in any side - Fixed invisibility of peds, that are along you - Fixed issue with shadows (not at all) - Added support of cutscenes and script cameras - Fixed some poses in car - Fixed zoom while you handle sniper rifle or photocamera - Fixed resetting camera rotation when you exit car - Added ability to look at the sides via Q and E - Added ability to look back on foot - Improved position of camera - Fixed bug with invisible particles when you are in car - Added ability to walk back and to sides - Many small fixes - Added settings menu where are next parameters: - Camera offset while on foot (saves separately for each skin) - Camera offset while in car (saves separately for each car model) - Field of view - Changing near plane - On/off player rotation with camera - On/off camera rotation at the sides while pressed Q or E Known bugs - Walk anim while swim or fly on jetpack. - Cars with id's < 400 and > 1400 causes game crash - Very big sensitivity while looking with sniper rifle - Problems with shadows - Trouble with GUI mouse when Y inversion is on - Problems with widescreen_fix - Vehicles and peds spawn too late - Lods are drawn too nearly - No gamepad support - Right-Left pressing can do an loop rotation - Some bugs with free-aim driveby mods - Weapon points straight up while aiming at north - Crashing in the mission OG Loc - CJ's face is messed while FPV - Camera rotates while selecting weapon in GTA V HUD by DK22Pac - Transparent vehicles' steering wheels. - Player walks randomly while holding phone - Screen corners bug with FOV > 100 Install Unpack archive into folder with GTA San Andreas. Modification supports 1.0, 1.1 and 3.0 (Old Steam) game versions. Controls Press button V several times to turn on first person mode. Press it again for turning off. Press Alt+B to open settings menu. Press it again to turn off. Authors Author of the modification - BoPoH (Voron295) http://vk.com/voron295 http://youtube.com/voron295 Thanks DK22Pac and Den_Spb for helping in development Festo for the logo Aleksey_Move for testing and making video-presentation of the modification
  11. Dragomazing

    AIOD - All In One (CLEO)

    CLEO Mods are great but installing too much of them can cause that some of them not works fine or even crash the game. AIOD (All In One by Dragomazing) is one cleo file that include lot of great things: - Police Helicopter don’t shoot anymore - Disables noise effect for night and thermal vision - Disables noise effect when rains - Disables flying and jetpack height limit - Camera on the train is like in cars - Activated unused WATERWHEELS cheat code - 2048 MB of Stream Memory (default is 50 MB) - Better texture filtering for license plates - Sniper distance fix and much more... Download Version 1.0b https://www.mediafire.com/file/hf1iqt9yw3yns4e/aiod.rar/file Feel free to suggest what things should I add or remove.
  12. СКАЧАТЬ/DOWNLOAD (2.1.1) ImVehFt brings new features for vehicles in San Andreas: -reversinglights, foglights, turnlights, breaklights; -breakpads; -animated spoilers; -steering; -added taillight shadow; -possibility to use an unique texture for vehicle lights; -fixed lights darkening after switching; -fixed vehicle dirt feature; -and more... Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles. You can find information about vehicle adapting and video tutorial in "Developer" folder. You can find 3 adapted vehicles in this release. 1. Blista Compact by Jur1zz with turnlights 2. Blade by Jur1zz with breaklights and foglights 3. Benson by Jur1zz with turnlights In this topic You can share your ideas and ask questions on car adapting Have fun. Screens Gallery 1 Gallery 2 Co-Authors Function-X- - author of some ImVehFt textures. Thanks So many people helped me... Den_spb - thanks to him for the idea of realising turnlighs. izerli - thanks to him for the idea of realising steering wheel. }0RIC)-( - much helping with HLSL and shaders programming; PetkaGTA - helping with shaders; Deji, fastman92, LINK2012 - helping with programming; listener - author of SA .exe database. Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers.
  13. Golden Saddle

    Golden Saddle's Workshop

    Hey There! I can't believe actually opened one of these! I am Golden Saddle, I am a Youtuber, My favourite character is (cutscene/cs)grove1 [Not Fam3]. This is a collection of all my mods. I plan on making/releasing mods for San Andreas and Vice City, and possibly V in the future alongside more non beta related GTA IV Mods.
  14. Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Pay Pal Donations: https://www.paypal.me/CalvinLinardi Some rules to notice before you posting or asking something here!!!
  15. M316

    Marksman Enterprises

    Ladies and gentlemen i present to you The Marksman Enterprises. This is my personalized workshop for SA stuff at the moment where you will find pimped cars (not yet added for the time being but shall be soon), fully cocked weapons, and character customization or in other words: custom skins. With the optimization to the SA graphics and atmosphere, these contents shall look like they were made by R* themselves! Take a look around and grab whatever appeals to the eye and your desires, have fun!!! With that being said, all my stuff will be SA stuff as said above for the time being so no VC or 3 for those hardcore fans out there; BUT i wont rule them out as a possibility in the future. Another thing is that we listen to the people in our market, hey what's a business without a consumer? So we accept all kinds of requests for the aforementioned contents. After requesting and getting a response from our office here is when you can expect your order to come by: Cars: TBA Guns: Less than a day - 2 days (depending on the request of course) Skins: Less than a day - 1 day (they are usually easy and fast to make unless an emergency occurs at our HQ) And i also wanna thank YOU for coming around.
  16. Brooklynzsmac

    Brook's Workshop

    *LOGO IS NOT TEMPORARY!* Hello everybody! If you're looking for some custom pedestrians or some other random sh*t (in the future) for San Andreas, then my workshop is the right place for ya! Pedestrians Misc Some of my work can also be found here: Beta Leftovers Fix - SA Beta Leftovers Fix - VC San Andreas: BETA Edition GTA San Andreas Rewind San Andreas: Blast From The Past (cancelled) I may take some ped requests if anybody's interested.
  17. Rainbomizer: SA Randomizers for GTA San Andreas Rainbomizer is a mod for GTA San Andreas that randomizes many aspects of the game. It allows for a replay of the game in a new, fun way. The mod randomizes everything from traffic, car colours, handling, mission vehicles, weapons, cutscenes, colours and even the missions! The mod was designed to be played on the original game, and hence might conflict with any other mods installed. . List of Randomizers: Colour Randomizer Randomizes the colours of various in-game elements, including cars, the HUD, and fades. Timecycle Randomizer Randomizes the appearance and colours of the game world, such as the sky, water, lighting, and other time-based elements. Traffic Randomizer Randomizes cars that spawn in traffic including law enforcement vehicles. Script Vehicle Randomizer Randomizes the vehicles you are given in missions making sure they're usable for the mission. Parked Car Randomizer Randomizes cars which are found parked around the map including boats and airplanes at airports. Mission Randomizer Randomizes which mission is started by each mission marker. Weapon Randomizer Randomizes the weapons that are wielded by the player and other NPCs. Cutscene Randomizer Randomizes models used in motion-captured cutscenes. Pickup Randomizer Randomizes all pickups to other random weapons and pickups, including spawn locations, mission pickups, and drops. Ped Randomizer Randomizes the appearance of every single ped, including those on the street, cops, gang members, and mission characters. Cutscene Randomizer Randomizes the models used in motion-captured cutscenes, and the location in which they take place. Sounds Randomizer Randomizes mission dialogue, generic voice lines and various other sound effects. Language Randomizer Randomize the language of in-game text between other game languages. Riot Randomizer Activates a small chance for the game's riot mode to randomly activate upon entering new zones. Police Helicopter Randomizer Randomizes the helicopters that the police spawn in. Blip Randomizer Randomizes every radar blip on the map with a different icon. Wanted Level Randomizer Randomizes how you get wanted levels during and outside of missions. DYOM Randomizer Adds an option to download and play a random mission from the DYOM website. Cheat Randomizer Randomizes which cheat activates when you enter a cheat (disabled by default). Screenshots Playthrough by Hugo_One Playthrough by 123robot Installation Prerequisites GTA: San Andreas v1.0 US (Other versions are not supported) an ASI Loader (like Ultimate ASI Loader) Installation Download the Rainbomizer archive (see Downloads section) Extract the contents of the archive to the root folder of your GTA San Andreas installation directory After the installation, the directory should look something like: The config file will be auto-generated after launching the game with Rainbomizer the first time Configuration rainbomizer/config.toml contains the configuration options for Rainbomizer. The config file uses the TOML format and can be opened in any text editor (like Notepad) To enable/disable a certain randomizer, locate its section in the config file, and change the "Enabled" key to true or false Further configuration options are documented in the config file. Credits Lead Developers Parik Creation and implementation of the ASI. 123robot Development of new v3.0 features and assistance with creation of external files and testing. GTA_Madman Assistance with development of new features, fixes, feedback and testing. Additional Contributors iguana Assisted with looking through code and helped inspire the mission randomizer. SpeedyFolf Creating the tutorial video, beta testing, and feedback during development. SRewo Creating the Weapon Stats Randomizer. Thanks to Fryterp23, Hugo_One, Lordmau5, Riekelt, SpeedyFolf and Waris for beta-testing! Links Below are useful links related to the project GitHub links GitHub Repository GitHub Releases GitHub Issues Support this project Discord Patreon Release 3.0
  18. Well well, this mod gives you 85 (75 in older versions) Rampage side-missions to complete all around San Andreas. They're put in pretty predictable places so I guess you'll be able to find them easily. For completing all of them you'll be greatly rewarded with weapons and vehicles. Link: https://www.mediafire.com/file/p635e5fp9v6uibj/GTA_SA_-_Rampages_Mod_V3.zip/file OLD VERSIONS, YOU BETTER DON'T INSTALL THEM... V1: https://www.mediafire.com/?y4jwy1i7ndkf67a V2: http://www.mediafire.com/file/fd6lll310qmb3q5/GTA%20SA%20-%20Rampages%20Mod%20v2.rar Credits: Rocky24pl Jason Statham Jeansowaty Silent Curtis Various other people who gave us ideas Map: http://snapmap.wikigta.org/index.php?map=SA&title=&set=101,708%7C715,515%7C680,386%7C539,353%7C267,451%7C409,416%7C388,726%7C481,515%7C434,580%7C461,463%7C698,612%7C690,584%7C675,559%7C669,523%7C590,618%7C598,635%7C612,647%7C628,656%7C572,595%7C532,595%7C638,585%7C514,522%7C565,546%7C492,569%7C99,401%7C477,459%7C120,374%7C69,388%7C147,388%7C161,225%7C41,370%7C102,305%7C188,241%7C54,345%7C154,312%7C115,301%7C35,335%7C45,208%7C167,243%7C91,316%7C85,246%7C11,290%7C61,82%7C90,93%7C100,249%7C170,302%7C480,338%7C182,48%7C291,188%7C277,195%7C351,258%7C348,52%7C334,190%7C344,156%7C376,227%7C756,115%7C660,26%7C505,124%7C585,143%7C630,267%7C678,190%7C716,289%7C714,88%7C643,111%7C721,227%7C705,227%7C678,115%7C613,109%7C644,161%7C565,29%7C659,168%7C582,298%7C625,289%7C554,259%7C523,205 Pictures: N/A for now.
  19. Yucark

    VCS Animations

    VCS Animations have almost all animations converted from Vice City Stories (except some anims from VC because my target is to improve the mod) for San Andreas. I hope you like this mod and enjoy it! Presentation Download Credits
  20. REAL PEDS OVERHAUL by Irsis One of my old edit. Originally created by dim1988, then edited by Junior_Djjr(but removed, because of bugfest) and then hopefully the last person, me. This mod makes random ped around CJ become less boring. they will perform random animation like smoking, calling or get drunk and many more. ***UPDATE 22/11/20*** - Lots of things added. While walking, now peds can be seen eating, drinking, reading newspaper, using umbrella(at noon), elder using cane, business man bringing suitcase, ped bringing grocery bag, women bringing shopping bag, ped stopping taxi for a ride and sometimes ped playing bass guitar. - Latest version of Open Limit Adjuster is required for the overhaul version - If you hit your limit for IFP files, Latest version of Fastman92 limit adjuster is required in order to extend the limit. ***OLD VERSION*** Credits: - dim1988 (Original author) - Junior_Djjr (Remake version and ped struct script) - Pep legal (umbrella model) - lot of author from libertycity.net(im using lots of model from this website) **New version** DOWNLOAD **Old version** DOWNLOAD
  21. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  22. Description: SAAS is my attempt to improve ambience over the whole state of San Andreas. A lot of sound effects was tweaked / twisted / smashed / baked using Audacity, in order to make them compatible to San Andreas atmosphere. A clever script coordinates everything, loading only the sounds triggered by specific places (defined by INI file). Its main features are : - Highly customizable by INI file - Sounds for dozens of places like : seas, rivers, roads, cities, country, desert, woods, farms, airports, ships, crowds, etc. - Day / Night variants - Smooth transition between different sounds/places (no hiccups or glitches) - Only uses 2D streams (avoiding those bugged 3D sounds) Warning : This mod does NOT change any in-game sound. It's NOT a replacement for any object's sound (like cars, peds, etc). It only adds "ambience" (AKA background sound). Installing: Just copy the content of the Zip file to Cleo folder. You will also need this ---> http://gtaforums.com/topic/518780-cleo4newopcodes-by-dk22pac/ Usage: If you feel those sounds too much loud, reduce "globalVolume" in INI file (for example to 0.8) Instead...if they are too low, just reduce game volume to 30% (or less)...and then increase Windows volume. Make sure you have the latest Cleo Plugin installed and that your system can play MP3 files. This mod was only tested in 1.0 US EXE version. Disclaimer: This mod was built using Free / Non-Copyrighted / Free for Non-Commercial Use...Sound Effects. Those sounds are (mostly) from www.freesound.org - very few are from youtube (and similar sites). If you are an author and feel disrespected about any of those sounds, please contact me and I will promptly remove it. This mod cannot be used for commercial purpose. Bugs: You say (Bug Hunters / Beta Testers are wanted). Improvements: Opinions / Suggestions / Corrections from Experts will be very appreciated. Distribution: Go ahead...spread it everywhere...You can even change it for your Taste. Credits to "Pep Legal - GTA Forums" would be kind. Download: full release (jul-16) STANDARD VERSION ==> https://mega.nz/#!pd5ixSzC!Te7Hq6NuAT3Io__OX1MeJsdxNVyX-uKEG7o1anAIR9s LITE VERSION ==> https://mega.nz/#!dEg1BT5Y!_qcM9eZX_NsvozUmzC-H1B0Q27d6ylYeUt-WTFk7YEY small UPDATE (ago-16) [ this one updates both : the release "jul-16" and also the old "nov-15" ] STANDARD VERSION ==> https://mega.nz/#!UZhB1QZQ!1VHLVleeQPFzvpHPvTwBmueQNPiQgPF8qqW8bt_NoDY LITE VERSION ==> https://mega.nz/#!JIhBlDDD!v6dgLHqlHYLVgy4cCJRLKdbxIe-TB2gWkJ0MAzJOArY (obs.: the only difference between versions is the compression level of the sound files ) Credits: GTA Forums -> Junior Djjr for great tips about Memory Address...and indirectly all those gta ingenious who keep their projects Open Sourced ( I learned a lot from them ) and a huge Thanks to Deji for that Opcode Database ( http://gtag.gtagaming.com/opcode-database/ ) (honorable mention to DK and his New Opcodes, which made my work easier) Freesound.org -> klankbeeld (mostly), inchadney, conleec, corsica-s, robinhood76, reinsamba, brandonnyte, audiactiva, jymdavis...and many more. Videos: (by BlackAlienHD)
  23. TJGM

    Orange Bulb Lampposts

    Orange Bulb Lampposts What is it? The bulbs on lampposts are white instead of orange at night, this fixes that. Download: Onedrive Installation: Download Mod Loader and simply copy the "Orange Bulb Lampposts" folder from the .zip into your "modloader" folder. Screenshots: Before: After:
  24. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  25. yes download: https://drive.google.com/file/d/1tU4r_YWE_ncz5Uohg1vBOYl963-AtDM9/view?usp=sharing
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