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Found 289 results

  1. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  2. nonamenoname

    SAMP Addon

    SAMP Addon 2.4 R2 Download installer Download rar - features missing in rar version: Map with transparent map mods 0.3DL It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers! More FPS In SA-MP: Ping decreased average by 4 (from 0 to 8 (from 0 to 2 in DL)) Bugs fix SA-MP: Fixed server objects interaction bugs: Crashfix SA-MP: SA-MP 0.3.7/DL changes: SA-MP 0.3.7/DL crashfix: Improves SA-MP: SA-MP 0.3.7/DL samp.img: New models: More FPS: Fixed FPS issues: Graphic: Improves: Multimonitor: Audio plugin from incognito for SA-MP Bugs fix: Crashfix: Fixes in other mods: Changes need to server owners: From public install russian version was deleted HD map, tuning mod, wheels, textures and effects due to forum rules
  3. Mysterdogg

    Mgg's Workshop

    an division. (Thanks to Hubfex for the pictures!) Currently under construction. I've already uploaded almost all of my old mods, there are only no more than 4 left so I will start posting the corresponding pictures. Hello everyone, Mysterdogg here! well, I know what you're saying "but Mysterdogg, you already had a workshop..." and yeah, you're almost right, I used to have one but I was never satisfied with the result and due to my personal life stuff, decided to request its lock and later on its deletion so after a while, I've finally decided to make a new one, this time focused on sharing my old stuff, but to also include my upcoming releases. Some Notes: During my modding time, I made more than 40 different modifications, starting with simple CLEO scripts, later trying a few vehicles and then finally making weapons. But well, I don't want to turn this topic into a confession thread so, here are the mods! CLEO Scripts (Updated! 07, October 2018): Misc: Vehicles: Weapons (Updated! October 11, 2018): Guides (Updated! October 07, 2018): Every time I'm inspired or want to materialize an idea into the game, I will post it in this section, that also includes guides made for those who need a hand in modding. New Stuff: Feedback is key for modders, so please, let me know of every bug and problem you find in my mods, even grammar errors. -Mysterdogg, the Original©.
  4. "Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, attempting to bring you a port that Rockstar never gave you. In this modification we will be converting the map, characters, vehicles and weapons from the ORIGINAL game files and remastering content where applicable as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each mainline BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. The last mainline public release is BETA3, code-named "Blue Hesper" and the latest WIP build is E3 2018, so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team Latest WIP Build: E3 2018 Rockstar Vision Google Drive MEGA Green = Converted from Original Game Files Pink = Remastered
  5. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  6. Thunderhead

    Thunderhead Speed Shop

    Hey y'all! I've decided to make a workshop in order to regroup all my stuff in one place as well as having somewhere where I can post updates on my ongoing projects. Released: Ressources: And a taste of things to come (note, some of these are being worked on, some arent, I figure this sh*t out as I go and I've borked some stuff already): Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them.
  7. We've all seen versions for mobile, and the remastered version of Grand Theft Auto: San Andreas. We have seen all graphical improvements obtained in their new versions, and we want in our PC version look the same or similar. In this small Mod, I bring models with new hands, taken directly from the iOS version. All they had these models were some vertices that have been arranged by me. Moreover, there are models which even in these versions, not put them new hands. Here also I bring these models with their new hands, fully arranged and working perfectly (you will judge later). As a bonus, I've taken the liberty of putting new hands to BETA models that are available, and the different textures (or skins) that have different versions. Todos hemos visto las versiones para móvil, y la versión remasterizada del Grand Theft Auto: San Andreas. Hemos visto todas las mejoras gráficas que ha obtenido en sus nuevas versiones, y queremos que en nuestra versión para PC luzca igual o parecida. En este pequeño Mod, les traigo los modelos con nuevas manos, extraídas directamente de la versión para iOS. Lo único que presentaban estos modelos, eran algunos vértices que han sido arreglados por mí. Por otra parte, hay modelos a los cuales incluso en estas versiones, no les pusieron manos nuevas. Aquí también les traigo estos modelos con sus nuevas manos, totalmente arregladas y funcionando a la perfección (ustedes lo juzgarán después). Como un extra, he tomado la libertad de ponerle nuevas manos a los modelos BETA que están disponibles, así como las diferentes texturas (o pieles) que tienen en versiones diferentes. - Models extracted from the version of iOS. - New hands to models that do not. - New hands for BETA models. - Different versions of skin to certain models. - Modelos extraídos de la versión de iOS. - Nuevas manos para modelos que no las tienen. - Nuevas manos para los modelos BETA. - Diferentes versiones de piel para ciertos modelos. Bug/Fix Solution I have seen that many have commented that they have made mistakes with patterns. The hands appeared an error, making the illusion of having as "claws". thanks to Lolya user appears to have been solved with a tool. I leave the page where you can download. The file is called "Mobile Specular Map", and the author of this is DK22Pac: http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/ References: Complete (x) In Progress (x) Uninitiated (x) Default Models / Modelos por defecto Models with new hands / Modelos con nuevas manos BETA Models & Versions / Modelos BETA & Versiones Downloads Default Models New! - https://mega.nz/#!uQ4QTCaK!JQZoGyqWCiZdrBnuJ4lcw0tqVZtbZYFxvZJ5JAYHQhU Models with NEW hands Pack 1 New! - https://mega.nz/#!vAZ2HC5L!WQRU7snPvJ6nO8tSIshfUAMN2pqn9vx60f7UrdYvlsM Beta & Versions https://mega.nz/#!6E5ygBhS!jR0r6b-gyexOnSrt35ljm6x4fVDrJtXxfzOMP6a-31Y
  8. You could also call this 'Things To Do In San Andreas: Lite Edition' Storyline Enhancement Mod aims to expand the main storyline in San Andreas with many dialogue, text and model tweaks for the purposes of fleshing out relationships, atmosphere and overall presentation in a lightweight (as much as it can be) and mod friendly fashion. Deezire's wonderful 'Things To Do In San Andreas' mod is one of, if not the best, mods out there. However there were many design choices that, while they were ingenious in their implementation, I did not fully agree with. I cannot take full credit for the majority of the code in this mod, as Deezire can be attributed to that. My part in this is simply adding tweaks, cleaning up and fixing some bugs that were leftover in the base game and TTDISA itself. New characters added throughout the missions do not affect free-roam pedestrians and as such, only appear in select missions. This is to ensure compatibility with other mods. SCREENSHOTS PROGRESS Los Santos - 100% - COMPLETE Countryside / Badlands - 100% - COMPLETE San Fierro - 100% - COMPLETE Desert - 100% - COMPLETE Las Venturas - 100% - COMPLETE Return to Los Santos - 100% - COMPLETE FEATURES Los Santos Countryside / Badlands San Fierro Desert Las Venturas Return to Los Santos Side Missions Misc REQUIREMENTS A downgraded (1.0) version of the game An IMG Editor RECOMMENDED SilentPatch (Fixes a lot of outstanding issues with the game and is generally required to have a sane playthrough) Modloader (Highly recommended. You never have to replace a single original file in the game with this, so if you don't like the mod you can just delete it easily) DOWNLOAD BETA_1 BETA_2 Please note that any save files you might have won't work with this mod installed, so you must start a new game UPDATE LOG INSTALLATION (If you have Modloader installed) Drag and drop the modloader file into your San Andreas game directory (If you don't have Modloader installed) Extract the contents of the 'Storyline Enhancement' folder to the game directory and overwrite, insert the contents of 'gta3.img' into the gta3.img archive using an IMG editor of choice (IMPORTANT) Insert the contents of the 'anim' folder into the cuts.img archive using an IMG editor of choice REPOSITORY [COMING SOON] TO-DO Add Rotating Radar Dishes at the Airports Add Lighthouse Beam CREDITS Deezire (For creating TTDISA and the majority of this code) Rockstar Games (For this masterpiece and all the leftovers that have been re-enabled) Various modders (who made the character models and supporting TTDISA further) Laremi Story (Further tweaks, bugfixing, compiling everything) IMPORTANT NOTE If the original creators of above have a problem with this modification and the contents inside, feel free to throw me a PM or a request. I would like to emphasise that my involvement in this is a very small part; I am only building on the foundations of what these creators have made and do not take credit for the full code.
  9. Introduction This mod aims to bring back some removed peds and unused voice lines which already exist in the game files but was dropped during the development. This is done without replacing any existing peds or files and it's compatible with missions and old savegames, also I'll try my best to reduce the performance impact and chances of game crash. Features Restored SF and LV Cop Bikers instead of having only one biker. Restored DSHER to Bone county and CDEPUT now spawns along with CSHER in Red county and Flint county. Restored an unused LS taxi driver and there is a bigger chance to see the variants of taxi drivers on the road. Restored an unused guard, he can now be seen at the same locations of WMYSGRD. Restored unused SF and LV airport workers but they don't spawn in their own city only. Restored voice lines for BMYPIMP and WMYSGRD which was wrongly set in 'peds.ide' file. Restored Psycho ped who acts as a criminal and spawns in all states. Restored VHFYST, a unique LV variant of the normal HFYST. Soldiers now spawn in restricted areas instead of normal cops and they are equipped with M4. BMYPIMP can now be seen on the streets instead of only appearing in missions. Triads and Mafia now spawn at their respective casinos in Las Venturas. Requirements CLEO Library A Limit adjuster Screenshots Downloads -No Download Available at the moment-
  10. gold_fish

    [REL] KAM's GTA Scripts (2018)

    Updated and improved version of KAM's scripts. Based on the original Kam's scripts. This script was tested in 3ds max 2009 and 2012 and 2017. Complete with the script there is a fixed and updated GTA Material Download the latest version of the script https://yadi.sk/d/DQMt4tMM3TTV5e or https://drive.google.com/open?id=1yp0sq1Fz7qdNgVccfrOAUnhShVijs1rW Changes and updates: - - - - - - - - - - - [ DFF IO ] - - - - - - - - - - - - - - - - - What was added: (17.03.2018) - mass import and export DFF's - import / export Night prelite - import / export Vertex Alpha - import / export UV2 channel - import / export 2dfx (only light sources) - optional interface for configuring 2dfx - additional locking dff (new) (23.03.2018) - import / export Bump maps - import / export Dual maps - import / export Normal Map and Reflection (Adaptation for Normal map Plugin from DK) - auto-save the interface settings DFF IO after each change What's been fixed: (17.03.2018) - exporting a hierarchy of models - export of normals - import of color from light sources 2dfx (23.03.2018) - export models of characters - importing a model hierarchy - general script code repair Additionally: - added more warnings and tips when exporting - added export log ( F11 listener) - updated and improved script interface - added optional UV2 coordinate compression - added additional tools to work with the model - added progress-bar and fixed script freezes - added default settings for exporting prelite - added menu GTA tools scripts in the top menu bar 3ds max ( ) Additional utilities: - Prelit Tools the script for mass configuration prelite - Fix models pivot script for mass alignment of the pivot position of the model to integer coordinates before exporting the mapping - Align pivot to center script for mass equalization of pivot in the center - Col Export (mass) script for mass export of col (cst) [COL IO] - not changed [iFP IO] - not changed [Map IO] - small fix Authors ========================= - 19.12.05 - Kam, Odie, Pioneer Official post on the forum: http://gtaforums.com/topic/218318-rel-kams-maxscript-going-over-quick-update/ -23.03.2018 - Updating the script (v 0.3) Goldfish - [email protected] / https://vk.com/vk.goldfish For questions and suggestions, write here (support): https://vk.com/topic-99725313_37821803 ================================================================= Script features:
  11. LaDiDa

    Remade blackjack cards

    Since the blackjack cards in it's vanilla state are in very poor quality I decided to remake them, some cards were upside down or slightly tilted to one side, especially the Hearts looked like their icons were DXT1 compressed at one point before even making it into the final card... DOWNLOAD
  12. _𝓐𝓖

    GTAIV Hud Mod

    This plugin will change the standard Hud with an similar from Grand Theft Auto IV/EFLC. - Some of the features you see on GTA IV. - Settings file, clearly most settings can be changed. - Episodes From Liberty City's style colors and textures are available. - All colors are taken from the original game files. - Life and Armour bars will shown on the sides of the radar map. - GPS will show when target blip is positioned. - Crosshairs are also changed. - Special blending mode for radar sprites. - Radar range will increase by pressing the "T" button on the keyboard. - Also by pressing "T" button all player information will be shown. - Radio Hud available to show radio stations. - A Cellphone will show date and clock by pressing "TAB" button on the keyboard. - Helpbox. - Mission titles. - Radar mask with red and blue colors will show when wanted level is increased. - 3dMarkers rendering also changed, but require arrow model and texture to make markers looks as they should. - Changed the visual camera position, also added possibility to move camera while player is busted/wasted. - HQ Fonts, Radar, Blips, and Weapons Textures with DXT5 compression, available on the respectively txd archives. - All Textures are "based and/or taked" from the original work make by R*. - Widescreen borders, wasted/busted message. ______________________________________ Code entirely written using plugin-sdk. Make fun developing your own mod with it. Screens showing some of the features. Version 1.3 - 10.08.2017 Here old versions: ______________________________________ Compatible plugins: FullNitrousControl by DK22Pac
  13. Just another russian total conversation, unlike other russian mods this one feature high definition textures, high detailed models and storyline. Removed Link
  14. Junior_Djjr

    VehFuncs

    VehFuncs is a asi mod for GTA SA which aims to bring new functions to vehicle mods similar to Improved Vehicle Features and Active Dashboard so replacing my old mod Enhanced Functions. See the disclosure post here. Since the mod focuses on 3D modelers, I will leave here only a summary of each function. To better understand what it is and how it works, click on the links below: Recursive Extras - featured New extra variation system that uses recursive logic to create part variations for cars, bikes etc. The new system breaks all old limits, as well as providing new controls on how the model will vary. It's possible to vary the entire model using this, including wheels. Characteristics Possibility to apply personalized characteristics inside the vehicle's .dff, for example paintjob, driver, dirt level etc. This is super powerful when used in conjunction with Recursive Extras, for example applying a paintjob if an extra is applied. Digital Speedometer You can create digital speedometers on dashboard of the car, bikes etc. This is the first speedometer for GTA SA that uses real calculation based on wheel rotation. [video] Engine/exhaust vibrating You can make a engine, exhaust or other part vibrate with the engine. The vibration uses perlin noise for a natural effect and suffers reactions with acceleration [vídeo] Part rotating with pedals Formerly known as "enh_scoop", but now supporting configurable XYZ rotation. It's a part that rotates with the gas pedal, being useful for several cases. Bike footpegs Footpegs opening/closing if someone is riding or on the rump. Fix: Material Colors Stop using that textures colors "black", "white", "red" etc!!! Fix: Vehicles adapted to IVF You don't use ImVehFt but downloaded a car adapted to it and got colored lights? VehFuncs will fix this for you. Functional Hitch Hitch that works on any vehicle (not on bikes, yet? The rest wasn't tested). No bugs; No limitations (like other mods); Compatible with other mods like this; No additional files. Spinning Parts You can add parts that rotates with engine rotation, or fans. See the complete wiki: How to adapt a vehicle to VehFuncs? Almost all wiki pages was updated 12/05/18, including the introduction. The mod is still in the testing phase and may have problems. Tell anything. VehFuncs uses GSX (Garage Save eXtender) by @fabio3 to save the additional information in the garage, which is also in the testing phase. f_shake + f_gas = Uses: - download the tractor and cart here, great for learn how they were made - Have you adapted a vehicle? Share! It is necessary to have VehFuncs installed on your GTA SA in order to use cars adapted to it. Thanks to plugin-sdk contributors for making this much easier to do. Check upcoming functions. Author: @Junior_Djjr Mod GSX, helps, Hitch: @fabio3 Version: v0.6.1 beta (03/10/18 - DD/MM/YY) (DOWNLOAD) Official thread on my forum (portuguese)
  15. All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Main Author: PlatinumSerb Credits/Special Thanks: fastman92 - Limit Adjuster, IMG Console, Debugging goodidea82 - Infrastructure, Installation HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(NTAuthority) - Use of Vice City map Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA CJ2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager CLEO Team ThirteenAG - Project2dfx Beckerbrasil - testing/bug reporting Junior_Djjr - Overhaul of CLEO scripts ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes Crspy - modloader installation fix Beckerbrasil - testing/bug reporting This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental
  16. WARNING: THIS MOD CONTAINS BUGS So like the title says, i just ported the Xbox 360 version of CJ (Every DFF, and TXD) to the PC version of San Andreas so it includes the separated fingers for CJ. If im honest it was a little bit of a pain in the ass because i have to rename every PNG to match the PC files and create new folders with their respective name too. I tested it days ago hoping that would work and it does, but it has some graphical bugs that you can see in the images below. Im uploading it for anyone who wants to use it or fix it if you have some experience editing png images (i tried to fix it using photoshop but i just dont have enough knowledge about how to edit a PNG or how to soften the edges of the images so i gave up) Anyway, here are the links to download the mod and the PNG's if you want to edit them, just let me know if you were succesfull at fixing them. MOD DOWNLOAD PNG's - THIS IS ONLY FOR TEXTURE EDITING Credits: - Rockstar Games - War Drum Studios - Me (Templar793) For extracting and converting the files to PC. ****Excuse me if there is any misspelling in my english (it is not my native language)****
  17. Jeansowaty

    San Andreas Rampages

    Well well, this mod gives you 75 Rampage side-missions to complete all around San Andreas. They're put in pretty predictable places so I guess you'll be able to find them easily. For completing all of them you'll be greatly rewarded with weapons and vehicles. Link: http://www.mediafire.com/file/fd6lll310qmb3q5/GTA%20SA%20-%20Rampages%20Mod%20v2.rar OLD VERSIONS, YOU BETTER DON'T INSTALL THEM... V1: https://www.mediafire.com/?y4jwy1i7ndkf67a Credits: Rocky24pl Jeansowaty Silent Curtis Various other people who gave us ideas Map: http://snapmap.wikigta.org/index.php?map=SA&title=&set=101,708%7C715,515%7C680,386%7C539,353%7C267,451%7C409,416%7C388,726%7C481,515%7C434,580%7C461,463%7C698,612%7C690,584%7C675,559%7C669,523%7C590,618%7C598,635%7C612,647%7C628,656%7C572,595%7C532,595%7C638,585%7C514,522%7C565,546%7C492,569%7C99,401%7C477,459%7C120,374%7C69,388%7C147,388%7C161,225%7C41,370%7C102,305%7C188,241%7C54,345%7C154,312%7C115,301%7C35,335%7C45,208%7C167,243%7C91,316%7C85,246%7C11,290%7C61,82%7C90,93%7C100,249%7C170,302%7C480,338%7C182,48%7C291,188%7C277,195%7C351,258%7C348,52%7C334,190%7C344,156%7C376,227%7C756,115%7C660,26%7C505,124%7C585,143%7C630,267%7C678,190%7C716,289%7C714,88%7C643,111%7C721,227%7C705,227%7C678,115%7C613,109%7C644,161%7C565,29%7C659,168%7C582,298%7C625,289%7C554,259%7C523,205 Pictures: N/A for now.
  18. CoolMods

    [SA|WIP] Unused Pedestrians Restored

    There are some unused pedestriants in the game files. This mod restores them. This is what i restored/what's gonna be: -fam4 & fam5 -bmypimp (with fixed voice lines) -wmoprea -sf & lv airport workers (next version) -psycho (next version) -vhfyst -mediatr Fam4 & Fam5 always spawn in Grove's territory. Bmypimp spawns as a criminal in SF & LV. Wmoprea spawns in all cities's average zones. VHFYST spawns in Rich areas in LV. Recommanded mod to use over is Rare Vehicles Restored In Traffic. Download link for the latest version (1.0) here. Works with GTA SA 1.0, 1.1 and all versions.
  19. DK22Pac

    GTA5 HUD by DK22Pac

    v0.925 Mediafire https://www.mediafire.com/?p3uk0xvtyyeo10s v0.920 Mediafire http://www.mediafire.com/download/p6r6ulrmcp19qsc/V+HUD+by+DK22Pac+-+release+28.12.14.rar v0.910 Sendspace https://www.sendspace.com/file/dyqhzi Mediafire https://www.mediafire.com/?rz65d0ihwgpuyd2 libertycity http://www.libertycity.ru/files/gta-san-andreas/83045-gta-v-hud-v0.910-by-dk22pac.html v0.890 Sendspace https://www.sendspace.com/file/u29umt Mediafire https://www.mediafire.com/?l28bhcjlh2p40qn libertycity http://www.libertycity.ru/files/gta-san-andreas/81914-gta-v-hud-v0.890-samp-edition-by-dk22pac.html v0.815 Sendspace https://www.sendspace.com/file/ireohu libertycity http://www.libertycity.ru/files/gta-san-andreas/80870-gta-v-hud-by-dk22pac.html?page=5 An exclusive add-on Other mods compability Since this plugin uses new version of plugin SDK, you'll need to remove all plugins which use "deprecated" plugin.dll library. You can get new versions of some plugins here: IMFX Final Update http://vk.com/doc45765610_318675122?hash=a11b3a754de2151207&dl=d19d71bef7f924385f Advanced Aiming Mod v1.1 https://www.sendspace.com/file/v85lgh
  20. This is a type of trainer that hasn't been made before for 3D era games (at least not to my knowledge), very similar to a typical trainer for GTA IV. It also supports objects.ini save/load so you can finally make giant ramps and share them with people like you can on IV. This trainer is compatible with VCS PC, all you need to do is change the Game value in the .ini to VCS DOWNLOAD LINK (20.0) Controls are the usual F7 and numpad, airbreak on F6 and OEM keys are the hotkeys (and 0 for always god and RCTRL+F2 for special god) Middle mouse and movement keys to fly around Notable features: Execute opcodes in-game as you wish Play cutscenes Change stats with immediate effect (including fat, muscle, etc) Show currently playing animations Real-time weapon editor Change colors of the HUD on the fly with ini save/load support Auto-spam sprint and BMX pedal Object Spawning with objects.ini save/load support Car Recordings (with .ini save/load) Set weapon skill Change car model on the fly Normal camera in actual cutscenes Set interior ID Set any font (I mean ANY, even custom .ttf/.otf files that you've installed) The walkstyles menu is currently bugged, I am working on a fix. Screenshots: Videos: Special thanks to DK22Pac for the plugin-sdk, and Vektor, Crspy from the plugin-sdk discord for helping me out with stuff. Keywords for Google to find this thread: zolika mod menu
  21. thalilmythos

    GTA SA - Cj tucked in shirts

    "Because some times gangstas, have to be gangsters." Get them here! https://www.mediafire.com/file/ap9fi73iqk3ya6u/Tucked%20in%20shirts.rar
  22. thalilmythos

    Reimagined leather jackets

    I'm a lover of leather jackets, couldn't help but notice how sh*tty every single leather jacket on sa is, maybe with the exception of claude's jacket, anyway i made my own, and started experimenting, this is what came out of it. Get em heearrr https://www.mediafire.com/file/jcnz0xak0qki1z7/reimagined%20leather%20jackets.rar they replace the combat jacket found on binco, the chore coat found on victim and the leisure top found in prolaps.
  23. V Rampages to SA v1.0 This modification is based on the side-missions in GTA V. The script adds five points on the map marked as "?" icons, where you can start a rampage mini-mission. Every rampage have its unique start cutscene. Included rampages: - Ballas (Los Santos) - Vagos (Los Santos) - Russians (Los Santos) - Army (Los Santos) - Rednecks (Angel Pine) Download: v1.0 https://www.dropbox.com/s/18esmrk9o1b2vzk/RampageV.rar?dl=0
  24. savidge

    $HODY Used Autos

    INTRODUCTION Welcome to $HODY Used Autos! Here, you can find all manner of vehicles once loved by folks across the state of San Andreas that now need a new home (your computer). Stock is currently fairly limited as the 'shop is still quite young, but check back periodically as there should be some new additions to the lot in the not-so-distant future. With that said, take a look at the current stock below: IN STOCK DECLASSE CADRONA BÜRGERFAHRZEUG T2 MICROBUS ONE FORMER OWNER! ÜBERMACHT VINCENT COUPÉ VAPID SPEEDO TO BE IMPORTED KEY: *nearing completion *frozen until further notice *yet to be started NB: I will try my best to address all bugs listed in the Known Bugs sections. I haven't just noted them down for aesthetic purposes! Please don't reupload these files anywhere without my permission. Either contact me on the forums or on Discord (savidge#5350). Thanks! Well, it's been a good 4 days since this place began, yet there seems to be somebody who lacks the brain capacity to read things properly. Please be advised that someone has already reuploaded my vehicles without my consent here, and here. CREDITS Huge thanks to @Crack Yo' Neck for helping me out with exporting, and @A.G., @direct_UA, @RacingFreak, @Razor440, @RM76, @Thunderhead, @universetwisters, and @VictorSE for the feedback and hospitality. 🤓
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