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Showing results for tags 'SA Released'.
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Welcome to my workshop! Here you can find every single of my released mods Including the SA Style/Lore Friendly cars and the 1:1 replica of the real life vehicles, etc., plus the WIPs if you were happens to finds any bugs and imperfections in my mods, feel free to report it in the replies Cars (from scratch) Misc WIP Hope you enjoy my mods
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LS Property Pack is yet another modification of mine, which adds new properties to be bought in Los Santos. Of course, the house in Vinewood hills with a beautiful view on Los Santos won't be missing. In Downtown we also have a fully-stocked tenement house, it has a helicopter on it's roof. All safehouses have a garage and a wardrobe. LS Property Pack: -5 new propreties to buy. -Added exterior view to the Johnsons' house. -Added exterior view to Madd Dogg's mansion. -The ability to enter Sweet's, Ryder's, and OG Loc's houses. -A garage in the Verona Beach Safehouse. -New weapon and car spawn points. Screenshots: Videos Authors: LS Property Pack - Rocky24pl GRGX Script - Link2012 ENEX Script - Silent Package for Modloader LS Property Pack 2.0
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TheArtemMaps's workshop Hello and welcome to my workshop! Here you'll find all of my mods in one cozy place! Also, you'll see some W.I.P of upcoming mods, if i'll have one! I usually port features from previous GTA games to GTA SA, like GTA III/VC, and create my own mods. Thanks and have fun! Grand Theft Auto: San Andreas Sources to all of my projects can be found here. Thank you for your attention!
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Mr. DirtyImpala's Chop Shop Showroom is the finest, most trustworthy, five star user review, completely legitimate car dealership in San Andreas * SCRATCH MADE EDITED ARMORY UNFINISHED WORKING IN PROGRESS * means Latest Release * means Updated Don't open, It's bugged.
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GTA SA paths to JSON parser, Python 3.2 (Windows 2000) or up Also compatible with Linux and others Arguments: <input.ipl> <output.json> Example: paths2json.py nodes14.ipl nodes14.json You can get the nodes*.ipl files from GTA3.IMG Thanks to: https://gtamods.com/wiki/Paths_(GTA_SA) * Download * View on git
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Collection of my mods for SA. Mainly weapon models and other random stuff i decide to make. Weapons Cars Skins
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Now you can add your own weapons to Ammunation. All weapon data is stored in data\ammun.dat. Weapon names stored in CLEO\cleo_text\amutext.fxt. To add your weapon add your added weapon id (from gtasa_weapon_config.dat) to ammun.dat and all the other properties and add a name to amutext.fxt. Requires fastman92 limit adjuster if you want to add new weapons(that are not already in the game). OLD VERSIONS: V3.5 Update: Improved compatibility with other mods DOWNLOAD WARNING: There seems to be an incompatibility with CLEO 5 that causes the game to crash when this mod is installed. Thanks to B1ack_Wh1te for his script. BONUS: Below are some scripts that delete all gun pickups in the game so you can add your own with this mod. Delete all gun pickups Delete all gun + melee pickups
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Some textures in PS2 are better than PC because PC had bad compression and some textures like neons or shadows this quality drop affects them in some textures and that's why I started looking for all the textures that contain neon and shadows. Here a comparison VICE CITY PC PS2 Neons PC PS2 SAN ANDREAS PC PS2 Download 2.0 Neons and Shadows Credits: Mugetsuga for PS2 Feels
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Description: SAAS is my attempt to improve ambience over the whole state of San Andreas. A lot of sound effects was tweaked / twisted / smashed / baked using Audacity, in order to make them compatible to San Andreas atmosphere. A clever script coordinates everything, loading only the sounds triggered by specific places (defined by INI file). Its main features are : - Highly customizable by INI file - Sounds for dozens of places like : seas, rivers, roads, cities, country, desert, woods, farms, airports, ships, crowds, etc. - Day / Night variants - Smooth transition between different sounds/places (no hiccups or glitches) - Only uses 2D streams (avoiding those bugged 3D sounds) Warning : This mod does NOT change any in-game sound. It's NOT a replacement for any object's sound (like cars, peds, etc). It only adds "ambience" (AKA background sound). Installing: Just copy the content of the Zip file to Cleo folder. You will also need this ---> http://gtaforums.com/topic/518780-cleo4newopcodes-by-dk22pac/ Usage: If you feel those sounds too much loud, reduce "globalVolume" in INI file (for example to 0.8) Instead...if they are too low, just reduce game volume to 30% (or less)...and then increase Windows volume. Make sure you have the latest Cleo Plugin installed and that your system can play MP3 files. This mod was only tested in 1.0 US EXE version. Disclaimer: This mod was built using Free / Non-Copyrighted / Free for Non-Commercial Use...Sound Effects. Those sounds are (mostly) from www.freesound.org - very few are from youtube (and similar sites). If you are an author and feel disrespected about any of those sounds, please contact me and I will promptly remove it. This mod cannot be used for commercial purpose. Bugs: You say (Bug Hunters / Beta Testers are wanted). Improvements: Opinions / Suggestions / Corrections from Experts will be very appreciated. Distribution: Go ahead...spread it everywhere...You can even change it for your Taste. Credits to "Pep Legal - GTA Forums" would be kind. Download: full release (jul-16) STANDARD VERSION ==> https://mega.nz/#!pd5ixSzC!Te7Hq6NuAT3Io__OX1MeJsdxNVyX-uKEG7o1anAIR9s LITE VERSION ==> https://mega.nz/#!dEg1BT5Y!_qcM9eZX_NsvozUmzC-H1B0Q27d6ylYeUt-WTFk7YEY small UPDATE (ago-16) [ this one updates both : the release "jul-16" and also the old "nov-15" ] STANDARD VERSION ==> https://mega.nz/#!UZhB1QZQ!1VHLVleeQPFzvpHPvTwBmueQNPiQgPF8qqW8bt_NoDY LITE VERSION ==> https://mega.nz/#!JIhBlDDD!v6dgLHqlHYLVgy4cCJRLKdbxIe-TB2gWkJ0MAzJOArY (obs.: the only difference between versions is the compression level of the sound files ) Credits: GTA Forums -> Junior Djjr for great tips about Memory Address...and indirectly all those gta ingenious who keep their projects Open Sourced ( I learned a lot from them ) and a huge Thanks to Deji for that Opcode Database ( http://gtag.gtagaming.com/opcode-database/ ) (honorable mention to DK and his New Opcodes, which made my work easier) Freesound.org -> klankbeeld (mostly), inchadney, conleec, corsica-s, robinhood76, reinsamba, brandonnyte, audiactiva, jymdavis...and many more. Videos: (by BlackAlienHD)
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Techno's Kustoms & Autoworx Welcome to my Workshop! Here, you can find mods I made for GTA San Andreas Modern Cars Classic Cars Custom Build Cars SA Government Issued WIP Edits are allowed, as long as the credits is included
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THE UNDERGROUND BUNKER Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? https://www.paypal.me/CalvinLinardi Rules! Helpful Person / Contributors / Friends / Supporter list: @mpPako | mpPako's Workshop @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
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Better Peds Vary Massive pedfuncs variations pack for SA which I've been working on since 2022. It adds at least 3 new retextures to every pedestrian listed in peds.ide file (~250 skins, more than 750 original textures made), maintaining game's original style and good taste while at it, which means no irl brands, no debatable face retextures, no changing skin colors where it's inappropriate etc. etc. Everything is done without changing any .dff, no edits to original UVs were made (which was challenging at times). Most of retextures are my original inventions, some are inspired by characters from movies from the era, there's a lot based upon beta pedestrians, a few DE variations, I even used photos of my own clothes for a few chars (try guessing which ones are which I took some liberties, mainly changing LSPD uniforms to differentiate them from SFPD and make them more similar to irl LAPD (they're slightly blue-ish now), I also fixed SFR bandanas, now they correspond with their unused territory and graffiti color and is different from VLA. Credits: -Brooklynzmac (me) (majority of remaps) -My Girlfriend (also me) -LividKilla and Shimada (help with some additional retextures) -Akawa (many recolors, providing uncompressed assets) -Savidge (bmyst and hfyst variations) -Cherry Sour (inspiration for watches recolors) AVAILABLE FOR DOWNLOAD Link: https://drive.google.com/file/d/12Alp1cL9Igxzl6VXdkHsd9596oi0gPqY/view?usp=drive_link
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this thread houses a mods made by me (mainly focused on CJ's apparel) that I've been working on these days, weeks, months, years, etc. Suggestion are open so if you have any interesting ideas, be sure to let me know and happy thrifting! REPOSITORY GoogleDrive | GtaInside.com And also, if yall enjoying what I do? Any support is hugely appreciated, much love! https://www.paypal.me/stargazingiris
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GTA SA - Script Fixes - Finding and fixing script glitches.
Dominik_ posted a topic in Scripts & Plugins
This modification aims to fix some script related issues/glitches/bugs left out by Rockstar Games in the PC version of San Andreas! Download link: GET IT HERE! -New bug reports of original SA script are welcome! Fixes list: To-do: NOTE: This mod fixes script issues without breaking original savegames compatibility and is based on 1.0 version of the script! Installation: Drop "main.scm" as well as "script.img" to the "script" folder in the data folder of your game and remember, don't forget to create backup of original files in case something goes wrong! Big Thanks to: Matt1010 - GTA Forums Topic design! OrionRS - Huge help with finding and fixing some of the issues! NOTE: This main post as well as Github page are still a big mess in turns of esthetics looking but i won't bother for now. -
What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
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- SA Released
- VC Released
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{QJA IMPORTS} In a small town called Bayside, There is a small dealership with no building or a sign, brings some of the weirdest and unique rides in San Andreas. Welcome to my workshop, here you can find all of my junk that I made. !COUPLE OF NOTES! 1) I know I know... My mods aren't great, so... You should expect to see some issues with my cars. 2) You must have vehfuncs installed in your game. (especially my cars with working pop-up headlights.) 3) I don't take requests, so don't bother asking me to make a car X,Y,Z... 4) * means a new release and * means there's an update to an existing car. Vehicles On Sale: ** Sedan: * 2 Door: Van/Minivan: Utility/Industrial: Muscle: Vintage: Sport: Super:
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Quality domestic used cars, grey imports, and LHD converted cars (Certified by San Andreas Department of Motor Vehicles) Bankrupt? Divorced? No Credit? No Problem. Here in Tigerlim's Used Car Emporium, We finance EVERYONE. Check out our stock
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An ASI mod that allows peds and vehicles to spawn using many different models (such as adding many cops, strippers etc). Best used with added peds and vehicles. Tutorial on how to add (not replace) peds/vehicles/weapons. DOWNLOAD Important: Read the instructions file (even if you update from a previous version). Please report any bugs you find. If you don't have an account, report bugs here.
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Info Just a simple mod that updates the classic hud of GTA III, VC and SA. With the same aesthetics of the Definitive Editions icons but done differently. Icons III Icons VC Icons SA Screenshots (Outdated) Download link https://drive.google.com/file/d/1Fz28cp4ojhw88sUvVkfvq2C_vR6QhEUh/view
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- III Released
- VC Released
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Are you tired of having your donuts look like this? Or this? Say no more... INTRODUCING... You no longer have to worry about your favorite hole having sharp edges that hurt. Now it's looks as round as the planet Uranus. Enjoy your roundery donuts! FAQ: Q: How, why? A: Bored, Blender, Subdivisions. Plus, it's beautiful to look at. Q: How heavy is this mod? A: As heavy as a donut. Q: Bugs? A: The real bugging issue here is when my donuts have sharp edges. It hurts so much. Looking at it, that is. Download Link: https://drive.google.com/file/d/1HwIHqRMgnEe9LMwF_cBwcmCT1dxQ2tsv/view?usp=drive_link Installation: Modloader or import files into GTA3.img I hope this made you laugh, even though it's a legit mod... Stay safe .
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INTRODUCTION "Perfectionism is my curse." This is my first formal modding project for 3D-era GTA series (more especially the main trilogy, Grand Theft Auto III, Vice City and San Andreas, but even considering Rockstar Leeds dilogy, Liberty City Stories and Vice City Stories). This project is, at least for now, not monolithic. This production can come in form of a single model or even modpacks, with their due editions for the determined GTA title. "Project Resculpt" is basically the brand for this mod series. It consists on remodelling (and/or even retexturing if necessary) at least some or most of the original models from these games, that I consider disproportionate before any of their counterparts IRL, but keeping (at least nearly) their original quality (whether polycount and/or texture resolution/compression). I have in mind to cover mainly objects like weapons, as well as some peds and even I am eager to mess with vehicles (where we have pretty much "fabric to cut", at least in SA). Mostly obsessed with consistency and symetry, these models I am aiming for simply bug me and I consider they need an aesthetical change. DEMONSTRATION - Vice City Ingram: I procured to replicate the most similar dimensions of the real-world Mac 10 millimetrically as possible, while staying into the same polycount range or a similar LOD to game models. I also attached the gun_trigs_16col (16x16 triggers collection texture) from VC/SA Combat Shotgun (Spas 12) to fill that hole and also save some use of meshes. PRODUCTS (The upcoming mods I end up finishing and releasing, will be listed here with previews and download links, under Spoiler frames, so wait my call)
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- SA WIP
- SA Released
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H-G's Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto - Re: Liberty City Stories Grand Theft Auto IV & Episodes From Liberty City Max Payne Manhunt Documentations
- 190 replies
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- III Released
- VC Released
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Hey There! I can't believe actually opened one of these! I am Golden Saddle, I am a Youtuber, My favourite character is (cutscene/cs)grove1 [Not Fam3]. This is a collection of all my mods. I plan on making/releasing mods for San Andreas and Vice City, and possibly V in the future alongside more non beta related GTA IV Mods. (Note: As of 26 of Feb 2024, Some Images are missing due to Discord changing how files work, I will re-upload all images onto Imgur but I don't know how long it will take)
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- IV Released
- SA Released
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Demo: Description: This mod replaces the Logo.mpg and GTAtitles.mpg videos with custom versions adapted from several sources, edited to flow together correctly and volume normalized. Currently it is only available in 16:10 800p (the screen resolution of the Steam Deck). This is a compromise that should look good in both 4:3 and widescreen, and still allows the low resolution footage from The Introduction to look decent. If there is interest I can also create a 16:9 1080p version and possibly a 4:3 480p version, as well as a version without the theme song lyrics. Installation: Either copy the entire "SAmovies_800p_WithLyrics" folder into modloader or copy the "movies" folder directly into your GTA SA install directory, overwriting the existing ones. Logo.mpg: The version of version of Logo.mpg is made up of both the Logo and GTAtitles from The Definitive Edition combined into one video. This version of the intro includes scanlines over the gameplay footage and the credits redone in HD. I have combined this with the SA Theme Song as performed by Young Maylay, the voice of CJ. This audio has been matched to the exact timing of the original backing track and normalized to the same volume as the original (as far as I know, mine is the only mod to have done so). GTAtitles.mpg: This is now GTA San Andreas: The Introduction, a promotional short film included with the Special Edition of GTA San Andreas for the PS2. It depicts the events leading up to GTA San Andreas so in my opinion works well as an intro video. I have cut the opening credits to allow the video to flow smoothly from the game's opening credits, and I have applied a scanline filter to both make the footage look better on HD screens and to match the gameplay footage from the Definitive Edition title videos. Its volume has also been normalized to that of the original title sequence. Works Used: HD intro movies from The Definite Edition The Introduction, copied directly from the DVD San Andreas Theme Song by Young Maylay Download: https://mega.nz/folder/cPlyFZpJ#g2qyp_TUA5rOwTOVK0EoNg
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This plugin change the standard Hud with an similar from III/VC/LCS/VCS and Advance . Update(v2.2 - 27/06/2017) Added GTA Advance as selectable hud style. Added exact amount for health/armour strings. Fixed statsbox showing filled bar for weapon skills. Minor fixes... Attention: *Radar and the rest of the interface could look larger then expected if you don't use a widescreen plugin. Screens (1280x720): Download