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  1. So after more than a year, I've finally made a seperate forum post for this... Overall Improvements aims to revive the abandoned volume 2 by porting most of its features to a more stable form. (The leaked volume 2 was really unstable) Apart from adapting features from volume 2, new peds, new vehicles, bug fixes, more dialogue and more have been added. This release is based on Crspy's Fixed Volume 1, so it features all his additions as well. Some Features All vehicles cut by DeeZire are now restored. The ones he replaced them with are now seperate vehicles New cut vehicles have been re-added, the Bloodring Banger B and the FBI Car New clothes. For example the new GSF clothing after reaching 100% turf control Police helicopters are now controlled by actual police pilots, killing the pilot results in the heli crashing. New police officers and gang members have been added along with unused unique voice lines. (A LOT of voice lines were cut, Example: VOICE_EMG_ARMY1, 2 and 3) The cut drive to the cemetery in 'Big Smoke' has been restored. Along with some removed voice lines in 'Sweet & Kendl' The supporting character, Guppy, now has a unique skin Recreated 4 of the 10 hidden mobile exclusive cheats The cut vigilante variant, 'Vice Squad' for the Cheetah, has been restored Revamped DeeZire's AWOL Angel If you start Los Sepulcros with insufficient respect, now an otherwise inaccessable part of the mission will unlock. (I made some minor changes to this part) If you have previously started 'Are You Going To San Fierro?' and failed, you no longer have to pay another $25,000 to re-start the mission The Four Dragons casino will now be an asset after 'Fish In a Barrel' The help messages about being wasted and busted now don't take away player control anymore (it is now like Vice City) In 555 WE TIP, you now have to drive into the garage to plant the weed in the car (This is a recreation of a beta objective) Cesar and OG Loc now appear with their beta appearances in certain missions. You are now correctly able to reach 100% completion, instead of reaching it prematurely even if you haven't completed everything yet Changelogs Original Volume 1 Changelog OV Changelog Download Version 1.6 (06/11/2019) 1.6.2 Patch (17/04/2020) Savegame Pack 1 (LS Chapter - 07/11/2019) Savegame Pack 2 (Country Chapter - 04/12/2019) Savegame Pack 3 (Halfway SF Chapter - 09/01/2020) (Savegames from the unmodded game and previous ttdisa versions are incompatible) NOTE: Since this mod is still in development, compatibility between newer versions is not garanteed. --- Installation Instructions Credits Original Volume 1 Credits OV Credits Misc DISCORD (for suggestions, bug reports and previews) YOUTUBE (where I post my TTDISA OV videos) Note Unless stated otherwise, it is not allowed to reupload this mod anywhere. (This includes modpacks)
  2. DragonYisusXD

    Story Mode 2.0

    Please, don't get confused by the mod "Storyline Enhancement" this mod adds and improves several details and fixed many issues of the story mode in the game, also trying to give more life to the world of san andreas and even adding brands news territories and gangs such as the Russian Mafia and the Biker gang like the gang 9 and the gang 10 without trying to be the same as "Things to do in San Andreas" we all know how the story mode in this game is one of the best in the gta series, however in this game, it misses so many details that it would have given the game more life to his world, so i added the detail that i think it'd be perfect for the story in the game, also i know how you guys enjoy having gang wars so i added more territories that i think it would fit in the perfect places Current State of the Mod: No Glitches Found How to Install ? simple, copy and paste all files and folders in the root folder Note: for the mod work in the game, you need to start a new game. Start Changes: Los Santos Changes: Countryside Changes: San Fierro Changes Desert Changes: Las Venturas Changes: Back to LS Changes -------------------------------------------------------------------------------------------------------------------------- Update Changes Update Changes 2 -------------------------------------------------------------------------------------------------------------------------- Mod Recommended: Link: https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file CHAOS MOD you guys should have heard of the Chaos mod for GTA San Andreas, well now it is possible to play that mod with Story Mode 2.0 without any problems with the PassCurrentMission effect, as you guys know, the PassCurrentMission automatically makes you pass the mission you're playing but since Story Mode modify the Main.scm, the effect of PassCurrentMission will makes the game crash except for some missions but do not worry, thanks that the owner had open the mod source, i was able you modify the PassCurrentMission effect so it can be compatible for the mod and do not make crashes (WARNING: do not recomment to use this link if you're not going to use it with Story Mode 2.0, this was made specifically for Story Mode 2.0, any other mod that changes the Main.scm or use the original one will cause in a crash, also for this to work perfectly, you need the last version of Story Mode 2.0) https://www.mediafire.com/file/ip2ye06jo9h1l8b/Modded_Chaos.zip/file Screenshots Videos:
  3. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  4. Inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Features download:
  5. ForeverL

    [SA] Mobile Hands

    Updates After a long time, and getting my files back, I will update this. Stay tuned for news. Old News Models no longer need the Mobile Specular Map, which corrected a 'claw' deformation that appeared in the hands. The mobile / remastered version of San Andreas, brought several new features. Among them, models with new hands. This old mod, brings you those models, and some extras. - Models converted from the mobile version. - New hands, for models that did not get them in the new versions. - BETA models (thanks to @Kalvin) with new hands. - Minor fixes in textures and models. Default Models B Dup Big Bear (Thin) Catalina Cesar Dwayne Emmet Hernandez Janitor Jethro Jizzy Kendl Kent Paul Maccer Madd Dogg OG Loc OG Loc (Burger) Pulaski Ran Fa Li Rosenberg Ryder Salvatore Silverman Sindacco Slut Smoke Suzie Sweet TBone Tenpenny Torino Triada Triada 2 Truth Woozie Zero New Hands Bettina Big Bear (Fat) Bogman Burger 1 Claude Dope Grove 1 Heckler 1 Heckler 2 Jose Lil Bil Mafia Goon 1 Mafia Goon 2 Plas 1 Smoke (Kevlar) Triada 3 BETA Models Cesar Kendl OG Loc Ryder Salvatore Smoke Smoke (Kevlar) Smoke (Kevlar 2) Sweet Download Download Download Soon
  6. MrFinger

    [SA] Uncompressed SFX Pack

    The amount of attempts at finding the original sources of the GTA sounds were in vain, almost to nothing could've been found about them until now. Now, we have found literally what has been searched for years. This modification gives you an experience on what the sounds are like without much compression. For now only version for SA is available. III and VC versions coming soon! List of new HQ uncompressed sounds [SA] : Bonus folder contains HQ versions of: Don't forget to watch comparison videos below!: Downloads: SA Version III Version [WIP] VC Version [WIP] FAQ: Special thanks to: @Matt1010 For cover and few footsteps sounds @4Arty For loops of Cheetah, Club, BF Injection and Linerunner
  7. HzanRsxa2959

    [MoonLoader] AutoSpawn

    Note: Version 4.0 and above of this mod no longer requires AutoID. MoonLoader is the only requirement now. Note: This mod requires AutoID 2.1 or above. Although it is highly recommended to always have the latest version. AutoSpawn is an in-game entity spawner that uses the beautiful mimgui interface. It allows you to access any entity that exists in the game, provided that it has a model ID. Installation: If you have Mod Loader Support for MoonLoader (optional): Put the AutoSpawn folder inside the game directory\modloader folder. Otherwise: Go to AutoSpawn\moonloader. Put the AutoSpawn.lua file and AutoSpawn folder inside the MoonLoader directory folder. To use, press F4. Screenshots: Download: Version 4.0 and above of this mod uses a complex function that does not require AutoID. This mod uses an exported utility of AutoID (point 5). As such, anyone is free to use the code to learn the usage of this utility.
  8. Yhdf

    GTA VC Styled Icons

    These are some VC styled icons that i made for GTA SA and GTA VC weapons, i hope you enjoy. It contains icons of all weapons from these two games in gta vc style, including the VC beta weapon icons. https://drive.google.com/file/d/0B3LbLyN1bSM2TkpvQUNTWV9LMjg/view?usp=sharing
  9. Hi Guys I am Guru Sangha you can find my mods on Gtainside.com You can share your Ideas, Give suggestions for new cloths for GTA SA you can ask me for any help & you can share your mods in this topic I creat & convert cloths for Franklin, Trevor, Michael, Online Male, Online Female & our most favorite CJ Note : Please Don't upload mods without original author's permission This is my Profile Link on GTAinside.com http://www.gtainside.com/user/Guru Sangha
  10. Vulcade92

    Rusty Brown's

    Rusty Brown's Changes: The shop is now unlocked after a specific mission (.ini). The vendor model and voice model can be changed (.ini). The shop icon is now adjustable so a custom 'MC Strap' icon can be used (.ini). Replaced the scripted markers with ENEX markers to fit the shops entrances system. Some peds can be seen inside the shop (was in the game but disabled by ATP). The buttons response is now faster than before especially for LEFT/RIGHT keys. The apparent vendor model mouth now moves when the voice model speaks. Buying meals now increases fat like any other shop meals. The player now pukes if he eats more than 11 meals. The vendor acts properly when aiming at him. A configuration file to adjust features that are marked with (.ini). The original scripted entrances by ATP are available in the Add-Ons folder. Download Release Requirements CLEO Library
  11. Attention: This mod does not contain any assets from RoSA. This is a patch with textures in .png format that you need to apply over RoSA. Mod description: RoSA Project Reborn is the current most complete texture mod for GTA:SA, however thousands of textures are left to do so I decided to upscale them using ESRGAN. This patch changes all textures that RoSA don't edit, there's 9.000+ textures for the map plus 5.000+ textures for the interiors and 300+ for the player. Using this patch all textures of your game will be in higher quality (except the UI). Using a new ESRGAN model released recently (early august) I got really good results on most of the textures. Since ESRGAN can't do magic there's some textures that don't look so good, those type of textures originally had a low resolution or heavy compression artifacts that affected negativelly the result of the upscale and there's nothing that can be done to improve them, the only alternative is remake from scratch. How to install: Note: This need to be done using MagicTXD. 1 - Extract all .txd files from RoSA on separate folders using ''Mass Export''. 2 - Extract ''AI Enhanced Textures for RoSA Project Reborn'' and move all folders for the folder where you extracted the .txd from RoSA and hit ''replace''. 3 - Rebuild all .txd using ''Mass Build'' 4 - Put the .txds on modloader or .img file. Comparison: Original on left and upscaled on right (Click on the images to zoom-in). Download Bug Fix (place at modloader folder) Bonus: Download gta_int.img + player.img + cutscene.img Upscaled I recommend using it with: HD UI HD Tattoos HD Vehicles
  12. СКАЧАТЬ/DOWNLOAD (2.1.1) ImVehFt brings new features for vehicles in San Andreas: -reversinglights, foglights, turnlights, breaklights; -breakpads; -animated spoilers; -steering; -added taillight shadow; -possibility to use an unique texture for vehicle lights; -fixed lights darkening after switching; -fixed vehicle dirt feature; -and more... Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles. You can find information about vehicle adapting and video tutorial in "Developer" folder. You can find 3 adapted vehicles in this release. 1. Blista Compact by Jur1zz with turnlights 2. Blade by Jur1zz with breaklights and foglights 3. Benson by Jur1zz with turnlights In this topic You can share your ideas and ask questions on car adapting Have fun. Screens Gallery 1 Gallery 2 Co-Authors Function-X- - author of some ImVehFt textures. Thanks So many people helped me... Den_spb - thanks to him for the idea of realising turnlighs. izerli - thanks to him for the idea of realising steering wheel. }0RIC)-( - much helping with HLSL and shaders programming; PetkaGTA - helping with shaders; Deji, fastman92, LINK2012 - helping with programming; listener - author of SA .exe database. Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers.
  13. Rainbomizer: SA Randomizers for GTA San Andreas Rainbomizer is a mod for GTA San Andreas that randomizes many aspects of the game. It allows for a replay of the game in a new, fun way. The mod randomizes everything from traffic, car colours, handling, mission vehicles, weapons, cutscenes, colours and even the missions! The mod was designed to be played on the original game, and hence might conflict with any other mods installed. . List of Randomizers: Colour Randomizer Randomizes the colours of various in-game elements, including cars, the HUD, and fades. Timecycle Randomizer Randomizes the appearance and colours of the game world, such as the sky, water, lighting, and other time-based elements. Traffic Randomizer Randomizes cars that spawn in traffic including law enforcement vehicles. Script Vehicle Randomizer Randomizes the vehicles you are given in missions making sure they're usable for the mission. Parked Car Randomizer Randomizes cars which are found parked around the map including boats and airplanes at airports. Mission Randomizer Randomizes which mission is started by each mission marker. Weapon Randomizer Randomizes the weapons that are wielded by the player and other NPCs. Cutscene Randomizer Randomizes models used in motion-captured cutscenes. Pickup Randomizer Randomizes all pickups to other random weapons and pickups, including spawn locations, mission pickups, and drops. Ped Randomizer Randomizes the appearance of every single ped, including those on the street, cops, gang members, and mission characters. Cutscene Randomizer Randomizes the models used in motion-captured cutscenes, and the location in which they take place. Sounds Randomizer Randomizes mission dialogue, generic voice lines and various other sound effects. Language Randomizer Randomize the language of in-game text between other game languages. Riot Randomizer Activates a small chance for the game's riot mode to randomly activate upon entering new zones. Police Helicopter Randomizer Randomizes the helicopters that the police spawn in. Blip Randomizer Randomizes every radar blip on the map with a different icon. Wanted Level Randomizer Randomizes how you get wanted levels during and outside of missions. DYOM Randomizer Adds an option to download and play a random mission from the DYOM website. Cheat Randomizer Randomizes which cheat activates when you enter a cheat (disabled by default). Screenshots Playthrough by Hugo_One Playthrough by 123robot Installation Prerequisites GTA: San Andreas v1.0 US (Other versions are not supported) an ASI Loader (like Ultimate ASI Loader) Installation Download the Rainbomizer archive (see Downloads section) Extract the contents of the archive to the root folder of your GTA San Andreas installation directory After the installation, the directory should look something like: The config file will be auto-generated after launching the game with Rainbomizer the first time Configuration rainbomizer/config.toml contains the configuration options for Rainbomizer. The config file uses the TOML format and can be opened in any text editor (like Notepad) To enable/disable a certain randomizer, locate its section in the config file, and change the "Enabled" key to true or false Further configuration options are documented in the config file. Credits Lead Developers Parik Creation and implementation of the ASI. 123robot Development of new v3.0 features and assistance with creation of external files and testing. GTA_Madman Assistance with development of new features, fixes, feedback and testing. Additional Contributors iguana Assisted with looking through code and helped inspire the mission randomizer. SpeedyFolf Creating the tutorial video, beta testing, and feedback during development. SRewo Creating the Weapon Stats Randomizer. Thanks to Fryterp23, Hugo_One, Lordmau5, Riekelt, SpeedyFolf and Waris for beta-testing! Links Below are useful links related to the project GitHub links GitHub Repository GitHub Releases GitHub Issues Support this project Discord Patreon Release 3.0
  14. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no reflections on parts that are not supposed to reflect; incapable of making cars tunable; incapable of creating damaged parts for cars. The incompetence of other modders has motivated me to learn the art of converting and start supplying the community. INFORMATION: The first version (1.0) of the modpack replaces over 100 vehicles out of 212. The cars to be replaced are chosen based on their resemblance to the original vehicle rather than the name or class. The pack only features Improved Vehicles Features version of the cars If the SA style version of car is preferred, the user must individually download the cars on their own. Please be aware that the SA Style version cars have not received any retrospective updates unlike IVF Style. The pack contains of modifications from different authors: @_F_, @Ndukong, @M4k3, @unopieceo, @Zeneric and @DK22Pac. Full list of which vehicle has been created by which author is enclosed in an excel sheet "List" which also details about: which model is replaced by which car, IDs, plans for future conversions. Note: some vehicles in the current pack are just placeholders and WIPs until the real one is finished. Latest version of Improved Vehicles Features by @DK22Pac for the convenience of the user. Transfenders tuning parts that match all cars M4k3's New Car Animations 1.5 for which all the cars are adapted to. FEATURES: San Andreas original style reflections San Andreas license plates Gas tank door ped_arm dummy Custom made damage models Featuring all tuning part dummies Realistic size Custom .col file Fixed R* bugs Door openings Normals Mip-mappings Custom handling Custom carcolors Adaption to Improved Vehicles Features by @DK22Pac Body dirt like in GTA IV/V (not yet 100% cars in v1.0 but will be done in the v1.1) Tire dirt Brake, fog, reverse and turn lights Working steering wheel SA-MP/MTA friendly No sinking wheels No opcodes because of tuning parts No jumping/sinking (not yet 100% cars in v1.0 but will be done in the v1.1) UPDATE 1.1 (14.02.2020): 51 cars updated (full list enclosed in "List.xlsx") Body dirt in GTA4/5 style Fixed jumping in SA-MP Fixed normals (better body mesh) New carcols.dat New carmods.dat New handling.cfg Other minor fixes UPDATE 1.2 (25.11.2020): 10 new cars added Peyote Faction Rebel Sport Flatbed Box Truck Ambulance Retinue Vagrant Tornado Romero´s Hearse 10 old cars updated Oracle Enduro Mr. Whoopee Blista Infernus Classic Coquette Buffalo Police Picador Emperor Esperanto Updated tuning parts All new tuning wheels New cargrps.dat Updated vehicles.ide HD vehicle.txd Cutscenes vehicles UPDATE 1.1 (06.12.2020): 10 new cars All car engine sounds revisited, now way more logical Small fixes to old cars Alternative wheels for 2nd versions INSTALLING INSTRUCTIONS: It is highly recommended to install the pack with @LINK/2012´s Mod Loader! To install the mod after installing Mod Loader, simply drag and drop the content of "GTA V cars to San Andreas 1.0" folder into ...\Rockstar Games\GTA San Andreas\ It is strongly advised to install the regular pack prior to installing the VehFuncs pack as all the data lines of the new pack are pre-adjusted to fit the regular pack cars as well. Simply overwrite the GTA V cars to San Andreas folder with the new one and remember to do the same with ImVehFt folder, as new emergency lights scripts are there. IN CONCLUSION: I would like to thank everyone who have contributed into this mod with either modelling, scripting or suggestions, but most importantly the people who have downloaded it and are actively using it. This makes me happy and shows me that my hard work has gone to good use and motivates me to continue working on that project. If you have problems/questions or want to show pictures of your game, feel free to do so here, in the mod´s official topic. INDIVIDUAL DOWNLOADS:
  15. Version 1.2 A project in cooperation with - GTAinside.com & gta-worldmods.de - It's time, after more than six years of development we are pleased, to be able to publish the Grand Theft Auto San Andreas modification "Grand Theft Auto United 1.2" at the present day. Since the last version - called Beta 1.1, which was officially downloaded over 400,000 times until now - we always had the goal to raise the modification to a whole new level. Many bugs have been corrected, which have been reported to us from the previous versions, there were implemented suggestions and ideas that we and fans of our modification had. We have invested a lot of work, time and effort to improve the new version of our modification in all aspects, in order to make it thus for many to one: an experience. May it be stability, interactivity or design, we put our heart and soul into these issues and hope to fulfill your expectations. On behalf of the entire team, which stands behind GTA United, all people who have helped us in this project and supported us - we wish you all a lot of fun with our new modification. \\ What is "Grand Theft Auto United 1.2"? Grand Theft Auto United is a modification based on 'GTA San Andreas' for PC. The purpose of this modification is to unite in only one game the gaming areas, the so-called 'maps', of the two GTA games 'GTA III' and 'GTA Vice City', based on the graphics and physics engine of 'GTA San Andreas'. The map of 'GTA San Andreas' gets therefore replaced. A detailed report, what GTA United is actually about and what happened in the past of this modification, you can find here. \\ Team 1.2 Developers ATP 1.2 | Leading Developer Scripting, Mapping, Modelling, Converting, Video Editing LiveLife 1.2 | Leading Developer Advising, Testing, Video Editing cj2000 1.2 | Car Converting ManDog 1.2 | Ped Converting \\ GTA United 1.2 Release Trailer Of course we can not publish version 1.2 of our modification without to publish any kind of special visualization. After ATP could introduce in March of last year with this video some of our new content, he now has made with the finished version a fantastic new and official Release Trailer for GTA United 1.2! We wish you lots of fun and we hope that this video can help to show, first, that we ourselves have a lot of fun with our modification and, second, that the trailer makes you want more! | Vimeo \\ Changelog Bug Fixes Thousands of bugs in the maps Car-Crash Bug Non-functional shovel Saving and loading savegames New Features All interiors of the two predecessor made accessible Added all the gangs of the two predecessor Installed dozens of shops, restaurants and other shops in the style of San Andreas The radio stations from GTAIII and GTA Vice City can now be imported and used There are a few side missions Ghosttown was added Many new secrets A comprehensive and detailed list with images and videos you find here. \\ Download To install GTA United 1.2 please use a 100% clean, unmodded version of GTA San Andreas. The map of GTA San Andreas will be replaced with this modification, is thus no longer accessible after installing GTA United 1.2. For this reason, we strongly recommend you to make a copy of GTA San Andreas beforehand! You will be prompted for that by the installation routine aswell. For any problem, we ask that you always look under the following link first to see if your problem is described here. Should this not lead to the solution of the problem, you can ask us in our respective forums. \\ Note of Thanks There are actually so many people to enumerate, which we want to thank for their help, that this probably would blow over the given frame. We therefore want to thank highlighted only our two hosters GTAinside.com and gta-worldmods.de, through which we can ensure a fast download of this big modification, as well as Rockstar Games and Take Two for their terrific games! And for the concrete developer and former developer and supporter of the modification, we have created for all those an adequate framework within the modification, where we bring our thanks duly expressed. You're lonely peak! At this point a quote from LiveLife (aka ColdDeath): Hereby I would like to announce, that I have finished with GTA United 1.2 now my last GTA project. I will therefore be no longer able to serve as an contact person for GTA United, so in future if you should have any questions, please ask ATP. I am glad that I was able to participate on GTA United for such a long time, even if I had not held a position where it comes to the actual modding at any time. The ultimate modding and thus the most important thing, has been furnished in my eyes in special dimensions of two people, who have made tremendous efforts and contributions, contributions without the entire modification would not have been possible to realize, and these two people are Aschratt and ATP. While each developer has made his contribution, these two have done outstanding work that made me not only a few times speechless. Both of you are the madness! It was my pleasure! \\ Closing Remarks Fun. This word can describe many things, if we as a team look back on our work, our little world, which is both so familiar and yet it never existed in such a form before. From an initially fresh idea, to bring the individual maps of Vice City and Liberty City to San Andreas, to the present day, where we can present what is more than just the sum of the previous items - it was a long road we had to go, there were to overcome many obstacles and all sorts of problems had to be solved. And yet we here and today agree that this way has been worth it, to be followed, always with the goal in mind to create something that meets the intent of each game and each modification: to spread fun and joy. A game which pursues this goal, must combine many aspects in itself, it must offer besides technical aspects such as stability and efficiency also freedom to interact with the content of a game, or in other words, diversity is one of the most important aspects of a game. And this was always our intention, what we wanted to achieve with version 1.2. So now finally it is like this, the day of the release has come! We - the entire team of GTA United and all those who have supported us - wish you all a lot of fun with our new modification "Grand Theft Auto United 1.2". Grand Theft Auto United 1.2 © Copyright 2012 | GTA United Development Team
  16. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  17. artginPL

    Enterable Hidden Interiors

    What is EHI ? This mod allows you to enter the buildings which are visible only in cut-scenes, some of the missions in GTA San Andreas or not used at all in the game. Most of the interiors has made new collision files. GTA SA has 376 entrance exit (enex) markers, and this modification adds another 124. DOWNLOAD EHI V4.3 LIST OF THE ENTERABLE BUILDINGS: 1. LOS SANTOS: - Sweet's House (Ganton), - Ryder's House (Ganton), - OG Loc's House (Ganton), - B Dup's Apartment (Ganton), - B Dup's Crack Palace (Glen Park), - Blastin' Fools Records (Market), - Crack Den - Ballas Apartment (Idlewood), - Vagos Gang House (East Los Santos), - Two-Floors Ammunation (Downtown), - Arena from 'New Model Army' missions (entry in front of Film Studio in Vinewood), - Los Santos International Airport, - Sayonara Hotel&Restaurant (Verdant Bluffs), - The Bog Standard Hotel (Temple), - All floors of the Los Santos Office [glazed building] - (Downtown). 2. SAN FIERRO: - Woozie's Apartment (Chinatown), - San Fierro Police Department (Downtown), - Preasure Domes (Battery Point), - Supa Save (Juniper Hill), - San Fierro Easter Bay International Airport, - Doherty Garage with fixed camera view, - Adds the possibility to open and close of the hold, and the possibility of lifting and lowering of the two platforms on the Aircraft Carrier (Easter Basin). 3. LAS VENTURAS: - City Planning Department (Come-A-Lot), - New Room in Bike School (Blackfield), - Sindacco Abattoir (Whietwood Estates), - Rosenberg's Room in Caligula's Palace, - Woozie's Room in The Four Dragons Cassino, - Janitor Room in The Four Dragons Cassino, - Las Venturas Airport, - Adds entry to eight casinos (Come-A-Lot, The Emerald Isle, The High Roller, The Pink Swan, Starfish Casino, The Visage, Old Venturas Strip x2), - Las Venturas Bandits Stadium (Redsands West), - Plastic Factory (Whietwood Estates), - Basements in Caligula's Palace. 4. OTHER: - Rusty Brown's Ring Donuts (Market, Palisades and Fort Carson), - U Get Inn Motel (Angel Pine and Fort Carson), - Welcome Pump (Dillimore), - Bank (Palomino Creek), - Cesar's Hideout (Angel Pine), - Police Stations (Angel Pine and Fort Carson), - Interior of the Shamal aircraft (entry in every Airports), - Area around of the Liberty City Saint Marks (entry in Shamal aircraft), - Interior of the Liberty City Marco Bistro, - All Hauses of CJ's Girlfriends, - Brothel1 (Valle Ocultado), - Brothel2 (entry in Strip Clubs), - Nude & XXX Shop (Los Santos x2, Las Venturas x1), - Sex Shop XXX (Los Santos x1, Las Venturas x4), - Sodom Sex Toys (Los Santos x2), - Adds unused save house to Mike Toreno's Ranch (Tierra Robada), - Main entry to underground of Area 69, - Manhole with jetpack in Area 69, - Gas Station (Dillimore), - All gas stations buildings with 24/7 interiors, including three interiors unused by game (all San Andreas), - All bars and restaurants from Dating Missions (all San Andreas), - Many stores with 24/7 interiors, including three interiors unused by game (all San Andreas), - Makes that the vent in Area 69 is not blocked, - Gates in fence of Area 69 are movable.
  18. BlipFix Script for Broken Saves Mirror on DropBox (Google drive is being flaky on Edge) by OrionSR, July 26, 2020 SA: Includes a BlipFix script for Cleo4 on PC, and BlipFixA for CleoA on Android These scripts are intended as a fix for a clogged radar pool usually caused by bad cleo scripts that add new radar blips every time a save is loaded and re-saved. Eventually the radar pool becomes so full that no new blips can be placed. The usual symptoms include; new mission locations are not created after a mission, mission destinations and targets are not marked, and when it's completely full - cannot place a target marker on the map. Note: GTASnP.com includes a modification tool for removing stray blips, destination markers that can be glitched into a save by mission duping, or accidentally by an incoming call at the same time a mission is started. If you don't have cleo, this tool should be enough to fix any standard issues with stray blips. BlipFix cannot detect the non-standard "good" blips you might want to keep; anything unknown is removed. BlipFix cannot place missing mission markers, but they aren't needed if CJ stands in the correct spot. New mission markers should eventually be properly placed after fixing the blips. BlipFix cannot place other blips that could not be placed because the radar pool was full when they were supposed to be created. Removes all non-standard radar blips PC: Activate by typing "BLIPFIX" Android: Activate with the CleoA menu Standard script variables are expected but loosely enforced Safe to use with a target or airstrip marker active Removed Blips Stray Blips - yellow/green square/triangle blips usually glitched by mission duplication & Friendly Strays - the rare red versions of stray blips Hidden Blip - expect 1 lost checkpoint after Explosive Situation Unknown - All remaining active blips not associated with standard marker variables Will not remove blips if variable space size is not normal player is on a mission yay courier is active dating or meeting a girlfriend BlipFix.txt - PC version text script BlipFix.cs - Custom script for PC BlipFixA.txt - Android version text script BlipFixA.csi - Cleo for Android custom script BlipFix.fxt - Custom text for Android, not needed for PC BlipFix_Readme.txt - same as header comments in script
  19. DOWNLOAD GoogleDrive MediaFire Update: weapons.dat ( fixed muzzle offset ) GoogleDrive Author: Ezekiel About: -- Installation: -- TRIVIA -- -- Permissions: -- Credits: - Hero for DFF importer and exporter for 3ds max - Kam for Kam's Max Scripts - gold_fish for Updated Kam's Max Scripts - steve-m for RW Analyze - The_GTA for Magic RenderWare TXD editor - Ash_735 for Mobile Weapons Icons - Alci for Alci's SAAT GUI FrontEnd - JernejL for TXD Workshop - LINK/2012 for Modloader - Zeneric for testing / support
  20. Hello, GTAForums. This is XG417 and I'm finally opening up a workshop! I know it's looking rather bland and rushed right now, but I shall be building on to this 'shop and give it more flair as soon as I take care of some personal things on my end. Right now I just want to have a primary hub for my mods, as I'm sure there'll be more on the way. I am currently an SA-Only Modder, and as such I would be making mostly Lore-Friendly Vehicles that would (as much as possible) fit into the timeline and atmosphere of GTA San Andreas, though I may deviate from time-to-time as I experiment with my creations. Some House Rules: * Do not upload the contents of this Workshop anywhere else - I will be the one deciding where it goes. If you see it anywhere that isn't uploaded by me, notify me immediately via PM. * I won't be directly taking requests, but I will consider possible suggestions. * Note that I only make mods as a hobby and practice * I highly encourage giving Feedback on my works so I may improve my craft and produce more quality mods in the future. With all that out of the way, welcome to my Garage! Please do not mind the mess and take a look at what we have in stock right now! From-Scratch Mods: Edits: Future Plans:
  21. REAL PEDS OVERHAUL by Irsis One of my old edit. Originally created by dim1988, then edited by Junior_Djjr(but removed, because of bugfest) and then hopefully the last person, me. This mod makes random ped around CJ become less boring. they will perform random animation like smoking, calling or get drunk and many more. ***UPDATE 22/11/20*** - Lots of things added. While walking, now peds can be seen eating, drinking, reading newspaper, using umbrella(at noon), elder using cane, business man bringing suitcase, ped bringing grocery bag, women bringing shopping bag, ped stopping taxi for a ride and sometimes ped playing bass guitar. - Latest version of Open Limit Adjuster is required for the overhaul version - If you hit your limit for IFP files, Latest version of Fastman92 limit adjuster is required in order to extend the limit. ***OLD VERSION*** Credits: - dim1988 (Original author) - Junior_Djjr (Remake version and ped struct script) - Pep legal (umbrella model) - lot of author from libertycity.net(im using lots of model from this website) **New version** DOWNLOAD **Old version** DOWNLOAD
  22. MaiconJuggalo

    [GTA SA] The Warriors Gangs Brawl

    WARRIORS COME OUT PLAY!!! This is a tribute to that game that marked my life and more many! I make my old dream since 2013 is real! I worked hard three months rigging and texturing a mod for the GTA SA masterpiece! I extracted gangs models and weapons from another Rockstar masterpiece called The Warriors. My idea was replace the GTA SA gangs for WARRIORS GAME GANGS. I enabled the gang9 and gang10 in a hard work the dream is now on life. With the colaboration of gtaga3ie1 with your global war simple 5 he modified the fire weapons for melee weapons and i used the Silent extended gang wars and now the mod is beautiful and have a loot of blood, and more: I make scripts for spawn all gangs members including cops any time in game, with specific weapons. Content: ALL GANGS HAVE A LOGO IN HIGH RESOLUTION, I RETEXTURED ONE BY ONE ! BALLAS = ROGUES (6 members) GROVE = WARRIORS (9 members) SANTOS VAGOS = FURIES (6 members) SAN FIERRO RIFAS = HURRICANES (5 members) DA NANG BOYS = TURNBULL AC'S (7 members) ITALIAN MAFIA = PUNKS (7 members) TRIADS = SAVAGE HUNS ( 6 members) VARRIO LOS AZTECAS = ORPHANS ( 6 members) GANG9 = HI-HATS (5 members) GANG10 = BOPPERS (5 members) 4 MEMBERS OF SATANS MOTHER'S IS NEW CRIMINALS 6 NEW COPS PEDS 2 DEALERS IN ALL TERRITORIES ONE BLACK GUY AND OTHER WITHE GUY "I EDITED THE SCRIPT AND ADDED ALL GANG DENSITY IS 90 FOR ALL TERRITORIES AND DEALERS DENSITY IS 10!" (REMOVED CJ ICON, BUT MISSIONS WORK. THE INTUIT OF MOD IS BRAWLS!!! )" New Melee Weapons extracted from The Warriors Game: New Brassknuckle New Bat (with custom icon made by me) New Spray New Molotov Coctail New Knife New Nitestick (with custom icon made by me) Poolcue replaced for a Wood Plank (with custom icon made by me) Shovel replaced for a Iron Pipe (with custom icon made by me) Golf Club replaced for a Crowbar (with custom icon made by me) Katana replaced for a Machete (with custom icon made by me) Gunvibe1 replaced for a Spanner (with custom icon made by me) Other Stuff: -Custom SprayTags with Gangs Logos -Cop car from ViceCity (credits to Ex_Daniel_97) i retextured and added the siren from original Warriors cop car game -Rogues Car i retextured Hermes with original textures from Rogues cars from Warriors game -Turnbull Ac's Bus (credits to bonniethebunnyroblox KOHDYKTOP) for the bus model, i retextured the bus with original Ac's texture and added a crowbar on top from Warriors game. -GTA IV enterable train for travel with gangs in all the citys (credits to Cristian91CJ). -I added new loading screens -Replaced the Bounce FM and Radio X from Movie Sountrack Radio and Game Soundtrack Radio with musics from movie and game -Added new fonts colors to red -New police logos NYPD -Removed all fire weapons in weapon.dat only have melee -Changed pedstats. Now gangs have the same power of CJ. -Loading music now is Wonder Wheel theme -Modified Ped.IFP now the gangs run with the CJ speed. Nowhere to run ! Optional Cleo Mods For complement the game and the brawl: -The Warriors Gangs Brawl Gangs Spawn (made by me, thanks for the idea Lynx ) -Globar Wars Simple 5 Warriors Mod ( credits to gtaga3ie1 thanks a lot dear for partnership) -Combat Improvement (credits thalilmythos) -Group Adjustment (credits MKKJ) -Ped Skills (credits Junior_Djjr) -Fighting Style Easy Switch (credits xXxbBb) -Simple Regeneration (credits Junior_Djjr) -Large Trains (credits ATP) -Train Lights (credits Den_Spb) -Train Wheels spinning (credits Den_spb) -Railway Sounds (credits LINK/2012 and Junior_Djjr) -Radiomod (credits proboy600) i share the mod with three folders. One have the movie soundtrack musics, other have the game soundtracks and another have the game missions soundtracks. Download links: WARRIORS GANGS BRAWL MOD: https://www.mediafire.com/file/gamp5k677n3368i/Warriors_Gangs_Brawl.rar/file OPTIONAL COMPLEMENT CLEO FILES: https://www.mediafire.com/file/49lwm7mewgrb6mh/Cleo_Mods.zip/file Over time, i go launch more weapons and some Gangs that don't included in the mod.
  23. Calvin.linardi

    Calvin.linardi's Underground Bunker

    Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, here you can find some sh*t I made for GTA San Andreas So let’s get arround! Workshop Themed Vehicles More Vehicles Guns and Weapons Misc Work In progress
  24. Hangout with Story Characters You are now able to recruit special characters after certain missions as a reward. But just like in Vice City. You have to pick them up from their locations. If they die or you try to kill them, they will get injury and notification says "(example)big bear is injured" and they will spawn back to their locations. If you left your friend behind, notification says "(example)you lost big bear" every friend of CJ has unique recruit quote with their own voice when you recruit them. Dont forget this, every character is an optional. You dont need to use all of them. If you dont want to add different models, it supports pedfuncs and has a script for alternate apperances. How to use: Recruit: enter red circle to recruit your friend. Dismiss: Hold H or just leave them behind Big Bear Accourding the Game Files, Big Bear were able to recruit as a special character. So in this mod, after "Beat down on B-Dup" mission Big Bear is avalible to recruit near b-dup's apartment in ganton. He will be useful in gang wars to unlock final mission. He'll say "Alright im down with that" with his own voice to you when you recruited him. Also you can use fat big bear instead thin one as optional or you can use csbigbear2 hoodie version without replacing original one. His recruit quote is; "A'ight, Im down with that" Cesar Accourding this trailer shot, Maybe Cesar was avalible to recruit as a speacial character too. After "Los Desperados" Mission, Cesar is avalible to recruit with micro-smg. Just like other aztecas using micro-smg. Cesar dont attack aztecas unlike other friends of CJ. Unless, if they try to kill CJ, Cesar will save CJ. Cesar supports pedfuncs and alternate appearances script. His recruit quote is; "Alright CJ lets roll" csblue2 (He is LB in this mod) Accourding to this screenshot, csblue2 was avalible to recruit as a special character. I made him avalible to recruit after "Home invasion" mission. (First time ryder mentions LB in this mission). So LB is avalible to recruit near of his truck in ganton. Just like in this screenshot, he holds pistol. When you recruit him, he will say "He'll you my dog man" Woozie Woozie is avalible to recruit after "Home in the hills" mission. He will be in front of his safehouse in san fierro chinatown. He has his own "Blindman" walking style. He is holding Micro-smg just like in "Mountain Cloud Boys" mission. His recuit quote is; "Sure thing" Sweet Sweet is avalible after final mission of the game. He is holding AK47 just like in his final missions. He has his own walkstyle. You can pick him up from front of his house. Sweet supports pedfuncs and alternate apperaces script His recruit quote is; "Time to put in some work CJ" Emmet He is avalible after "Homecoming" mission. He is holding Desert eagle just like in Nines AK's mission and he has gang1 walkstyle just like in this mission. You can pick him up from his store. His recruit quote is; "Ah, baverly will so proud of you boah" Dope He is avalible after "Beat Down on B-Dup" mission. I added small but nice detail for him. CJ shakes hands all of his friends except dope. If you recruit dope, CJ does "InviteYes" animation and Dope says generic dealer line "Yo partner im working man, whatchu need whatchu need dawg" while doing "gangchat" animation. He is holding pistol. You can find him in the Blue Ganton apartments OG Loc He may be betrayed Johnson Brothers. But he still alive and got Grove tattos for his gang. So he is avalible after "Cut throat business" mission. He is holding tec-9 just like in OG Loc mission. You can pick him up from front of his house. OG Loc supports pedfuncs and alternate appearances script. His recruit quote is; "Sure thing lets roll" Ryder He is avalible after final mission of the game. I know he dies. But Grove looks empty without him after the story. So i added him anyway as optional. He is holding tec-9 just like in missions. Ryder supports pedfuncs and alternate appearances script. His recruit quote is "For sure homie" Big Smoke He is avalible after final mission of the game. I know he dies. But Grove looks empty without him after the story. So i added him anyway as optional. He is holding tec-9 just like in missions. He has "Fatman" walkstyle". Big Smoke supports pedfuncs and alternate appearances script. His recruit quote is "We all down with that baby V2 Characters: Zero's Destruction As optional, Zero is avalible to recruit with his RC Raider. This video shows old version. In the release version, Zero will shout as "Course you berkley/Leave me alone berkley" RC Raider has got minigun and granades. Zero Avalible after New Model Army mission. He is unarmed and his recruit quote is "Grade A tip top genius thats me" You can find him around Zero's RC Shopsss Kent Paul He is avalible after the Riot mission. He is unarmed and his recruit quote is "You f.cking telling me is" You can find him in the balcony of the Madd Dogg's Mansion Maccer He is avalible after the Riot mission. He is unarmed and his recruit quote is "America? Wait 'til I tell me ma about this!" You can find him in the balcony of the Madd Dogg's Mansion Ken Rosenberg He is avalible after the Riot mission. He is unarmed and his recruit quote is "Nobody can stop us, nobody in the world!" You can find him in the balcony of the Madd Dogg's Mansion Madd Dogg He is avalible after the Riot mission. He is unarmed and his recruit quote is "CJ, my man, you're a natural manager!" You can find him in the balcony of the Madd Dogg's Mansion Truth He is avalible after the Riot mission. He is unarmed and his recruit quote is "Carl, dude, man!" You can find him in his ranch. Dwaine He is avalible after the Puncture Wounds mission. He is unarmed and his recruit quote is "Ah yeah, cool man." You can find him in the Doherty Garage Jethro He is avalible after the Puncture Wounds mission. He is unarmed and his recruit quote is "Yeah, that was, like, so far gone, man." You can find him in the Doherty Garage Mike Toreno He is avalible after the Homecoming mission. He is holding micro-smg just like in the Mike Toreno mission. His Rcruit quote is "Carl Johnson huh?" You can find him in his mansion in the desert. Guppy He is avalible after the A Home in the Hills mission. He is standing close to Wu Zi Mu. He is holding MP5 just like in the Casino Robbery mission. His recruit quote is "Im with you, CJ!" Jose He is avalible after the Los Desperados Mission. He is standing close to Cesar. He is holding a pistol. His recruit quote is "Cesar says you cool, so we cool, holmes." Janitor from Casino He is avalible after the Breaking the bank at caligula's mission. He is holding a pistol and his recruit quote is "Ok Boss" You can find him around the Four Dragons Casino V2 Progress: -12 New character added! -Added Zero's Destruction script. You can attack people with his RC Raider. Minigun or grenade. -Red circle only appears when you close to character. -When red circle appears, character looks at CJ -Added Smoke and cigar for smoking characters -Some characters has his own weapon accuracy from the main missions -Before you recruit the characher, he will never leave position, or attack different people such as ballas or police and nobody injured him other than player -Character attacks police when you have a wanted level -Befor you recruit the character, if you attack him, he will escape and red circle will disappear and notification will say "You abused big bear" -Some charachers such as Cesar, Woozie, Guppy is respects their own gangs -OG Loc, Sweet, Cesar, Ryder, Big Smoke supports PedFuncs -OG Loc, Sweet, Cesar, Ryder, Big Smoke, Big Bear has alternate appearances script -Fixed possible Crashes Credits: CleoModlar - Script improvement, addinational features, bug fixing pedfuncs support for v2 ayumi-chizuru189 - Script improvement, addinational features, bug fixing for V1 GroveStGTAV - Idea, addinational characters, script improvement WestCrewForever/Rasta-Braza - Founder of the first script SlingShot753 (Artwork OG Loc skin) DOWNLOAD
  25. Cleoude

    Cleoude's Workshop

    Hi, guys and girls! Guys, My username was CleoModlar. But I changed my username to Cleoude. I usually make cleo mods. I can even say that most of the mods cleo scripts I released. But I always try to improve myself. Hope you enjoy my Workshop. GTA 5 Drunk Effect V1 Hairstyles and Beards Hangout with Story Characters V2 Home Radio V1 GTA 4/5 Style Helicopter Warning Alarm Security Van Heist V2 Bullet Casing Sounds V2 GTA 5 Mission Failed Phone Improvements IV Carjacking Camera Style Mission Passed IV Style Climb Camera Rosenberg Busted Audio IV Style Fall Effect Personal Vehicle (SA Style) V Style Fall Effect Unused Detonator Animation V Style Garage Camera V Style Rolling V Style Diving Flying Fix Stealth Retro Epsilon Walk Effect Fix V Kill Flash Effect Bullet Drop Sound +18 Mod! Hold Armed Hold Armed Gangsta Style V Fight Aim Silent Murder Fix Throw Grenades Tiring Sounds V Camera Fix Interact with Peds Sprint and Run Footsteps Ped Database Project Cleoude (80's Claude) New Catalina C.R.A.S.H Sweet 80's Tenpenny C.R.A.S.H Vance Brothers Cutscene Ryder3 & Ryder without a Cap Sweet without a Cap New Fam Member C.R.A.S.H Big Smoke Improved Default Armoury For Cutscenes Bren Ten Pack VCS STYLE WEAPONS Drive Thru Cutscenes Fix Epilogue Cutscene Weapons Fix Mike Toreno Cutscene Weapon Fix High Noon Cutscene Weapon Fix End of The Line Cutscene Weapons Fix Stowaway Mission Weapons Fix Realistic Pistol Anim V Style Radar Icons HD Decal for Ambulance IV Carjacking Camera Style Beta & Artwork Characters Part 1 RE:LCS Cutscene Characters into the gameplay Big Smoke Vest Vic Vance Cutscene Facial Animation Fix Beta & Artwork Characters Part2 Intro Cutscenes Fix Rifle Range Cutscene Animation Fix Improved Default Armoury For Cutscenes
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