Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'SA Released'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
    • Gangs
  • GTANet
    • Announcements
    • Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Inadequate

    San Andreas: PS2 Features To PC

    Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications dow
  2. INTRODUCTION: 6 years ago, when I first started converting cars there were no competent converters and high quality conversions. Now in 2020 there is still only 2-3 converters who can provide vehicles that match the GTA:SA atmosphere, have no bugs and do not cause opcodes in SA-MP/MTA. Majority of the converters active right now are incapable of converting the cars in their original sizes, causing bizarre visual effects where a small compact is taller than a person standing next to it; incapable of applying reflections that also look good without any 3rd party graphics modification and no r
  3. DK22Pac

    GTA5 HUD by DK22Pac

    v0.925 Mediafire https://www.mediafire.com/?p3uk0xvtyyeo10s v0.920 Mediafire http://www.mediafire.com/download/p6r6ulrmcp19qsc/V+HUD+by+DK22Pac+-+release+28.12.14.rar v0.910 Sendspace https://www.sendspace.com/file/dyqhzi Mediafire https://www.mediafire.com/?rz65d0ihwgpuyd2 libertycity http://www.libertycity.ru/files/gta-san-andreas/83045-gta-v-hud-v0.910-by-dk22pac.html v0.890 Sendspace https://www.sendspace.com/file/u29umt Mediafire https://www.mediafire.com/?l28bhcjlh2p40qn libertycity http://www.libertycity.ru/files/gta-san-andreas/81914-gta-v-hud-v0.890-samp-edition-by-dk22pac.html v0
  4. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for
  5. So after more than a year, I've finally made a seperate forum post for this... Overall Improvements aims to revive the abandoned volume 2 by porting most of its features to a more stable form. (The leaked volume 2 was really unstable) Apart from adapting features from volume 2, new peds, new vehicles, bug fixes, more dialogue and more have been added. This release is based on Crspy's Fixed Volume 1, so it features all his additions as well. Some Features All vehicles cut by DeeZire are now restored. The ones he replaced them with are now seperate vehicles New cut
  6. Project Overhaul is a Complete set of replacements for Grand Theft Auto: San Andreas, Grand Theft Auto: IV and Grand Theft Auto: V particles, effects, and much more. SA: 3D sound effects, ImVehF textures, Gta V Backfire, water droplets on vehicles, custom skids, butterflies, Jet splash and so on! IV: New Decals, Realistic Blood, Realistic smoke, New rain effects, HD Grass, HD Water, HD Vehicle Interiors, HD Vehicle paint, HD Vehicle dirt, HD Vehicle Generic Details, and much more! V: OIV Installer, Clear and High Detailed Water, New Rain effects (PRO & Mafia III styles), HD Water, HD
  7. nWo51289

    SA_LODless

    SA LODless is a modification that removes all of the LODs from SA and also increase draw distances for all of the HQ models in game. This is achieved by transferring HQ models from Binary IPLs for every sector of the map and transfer the IPL lines to its IPL counterpart and then deleting the LOD lines. Binary IPLs used by main.scm & interiors are left intact. This modification is compatible with the default main.scm, SAMP and numerous different cleo scripts, map mods etc. - Extract the files in put_to_root_of_gta_sa to your game directory - Double click on
  8. Calvin.linardi

    Calvin.linardi's Underground Bunker

    Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, here you can find some sh*t I made for GTA San Andreas So let’s get arround! Workshop Themed Vehicles More Vehicles Guns and Weapons Misc Work In progress
  9. Hello, GTAForums. This is XG417 and I'm finally opening up a workshop! I know it's looking rather bland and rushed right now, but I shall be building on to this 'shop and give it more flair as soon as I take care of some personal things on my end. Right now I just want to have a primary hub for my mods, as I'm sure there'll be more on the way. I am currently an SA-Only Modder, and as such I would be making mostly Lore-Friendly Vehicles that would (as much as possible) fit into the timeline and atmosphere of GTA San Andreas, though I may deviate from time-to-time as I experiment wit
  10. I was tired of CJ & His crusty ol' face textures, so I did something about it. Enjoy. DOWNLOAD https://mega.nz/#!AKYRCQoB!Y_w8Fcf8N2mHSyuW2JGwki-_tdDY6154vJXYoPQbhSM[/size] Show Spoiler to see all comparisons
  11. Directional Music to Trunk v5 (Musica Direcional ao Porta-Malas - MDPMv5), which is being far beyond this name... This should be the first time in history that a 3D game features automotive sound with speakers vibrating with the current bass of the music. Watch it in 720p60 for 60 FPS, or it will be unrealistic. Enable English subtitles. Yes, this cleo mod for GTA San Andreas created by me (@Junior_Djjr) and @fabio3 uses an algorithm that measures the frequencies of the music and transforms into the movement of the speaker, thus simulating a loudspeak
  12. djdarko

    San Andreas 4K Fonts

    GTA SAN ANDREAS 4K FONTS BY DJDARKO For: English, French, German, Italian and Spanish font1 | Pricedown / TW Century font2 | Beckett / Bank Gothic OVERVIEW This is a high resolution (4096px) font set for the PC version of "Grand Theft Auto: San Andreas". The fonts have been matched as closely as possible to their original style and adjusted to look great within the game. DETAILS • Includes a "Slight Opacity" texture variant which is accurate to the original PC files. This affects the Pricedown and TW Century (Subtitle) text. • Includes an
  13. Tutorial V13 https://www.youtube.com/watch?v=TrNVanXlEos&feature=youtu.be New version version 13.5 comes with new features to learn more read the readme I come here to apologize there was an error in this version, some files were not present, I am updating this version and I ask you to download it again or download fix. http://www.mediafire.com/file/ls0gufj2pvzljlt/fix_new_big_gangster_V13%2C5.rar/file updated version 13.5 for those who already downloaded here is the link for the update without you having to download the mod all over again http://www.mediafire
  14. Rainbomizer A Randomizer for GTA: San Andreas Rainbomizer is a mod for GTA San Andreas that randomizes many aspects of the game. It allows for a replay of the game in a new, fun way. The mod randomizes everything from traffic, car colours, handling, mission vehicles, weapons, cutscenes, colours and even the missions! The mod was designed to be played on the original game, and hence might conflict with any other mods installed. All the randomizers currently present in the mod are listed below: Traffic Randomizer Randomizes cars th
  15. HzanRsxa2959

    [MoonLoader] AutoID

    Hey all. Been a while since I posted something here. Well, good for you, because I've been working on something! Have you ever seen a great mod that adds stuff, only to discover that its model and/or weapon IDs conflict with another great mod that adds stuff? Have you ever been plagued by the error 0x00534134 or 0x005B6B2F? Well, what if I said that I could prevent that from happening? What if I had found a way to automatically assign IDs to models and other entities on runtime? Well, you're in luck- because I have done exactly that. See for yourself
  16. Junior_Djjr

    Tuning Mod

    TMv3 is a sandbox tuning cleo mod where the limit is your creativity. This is my current biggest project, something I started in 2012 and became the world's biggest cleo mod. You can literally add any model in any vehicle! Any game object; any weapon; you can download or create new parts; you can even use parts of one car in another! It's possible to position the part anywhere, being able to rotate, stretch, resize, reverse, mirror and even deform! With all the convenience:
  17. Cleoude

    Cleoude's Workshop

    Hi, guys and girls! Guys, My username was CleoModlar. But I changed my username to Cleoude. I usually make cleo mods. I can even say that most of the mods cleo scripts I released. But I always try to improve myself. Hope you enjoy my Workshop. GTA 5 Drunk Effect V1 Hairstyles and Beards Hangout with Story Characters V2 Home Radio V1 GTA 4/5 Style Helicopter Warning Alarm Security Van Heist V2 Bullet Casing Sounds V2 GTA 5 Mission Failed Phone Improvements
  18. Version 1.2.0 Advanced Track Player, or ATP features customizable music player which can also acts as radio replacement. Additional features also included for more customization and allows to recreate radio system itself. Features Register up to 64 custom radio channels, with up to 999 tracks each. Listen to custom radio anytime, anywhere. No vehicle needed. Additional and customizable interface, such as Channel Logo and Track Title. Supports mp3, ogg, wav, aac, m4a, wma, m4r format. Supports optional tracks to recreate radio sy
  19. Forever L

    [SA] Mobile Hands

    As you know, San Andreas was taken to the mobile version, and then a remaster for other consoles. Among all the novelties, the models were updated with more realistic hands. That's what this mod is about, to offer new hands, ported from the mobile version (in this case). For now, I will leave the models by default. Then I will update the models that did not have their 'improvement' in the new versions. Finally, I will make the BETA versions. There was an error of 'claws' in the hands, which were solved by applying the Mobile Specular Map. This error
  20. MMK_033

    Animation Fix

    Good day for everyone. I'd like to introduce you to my pretty much insignificant work, as it may be not so relevant after 13 years since the game was released, but I think that some people still may find it interesting. Probably, I am not the only one who noticed that some animations in GTA SA are pretty much bugged, like driving and in-vehicle animations, when they are getting performed by some NPCs, like some facial animations, like some stance animations and like the others. In other words, some animations are performed incorrectly with some models: the breast might be twisted, the lowe
  21. Staunton Assassin

    Escalator Physics Fix

    Escalator Physics Fix by @Staunton Assassin About: Download:
  22. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  23. Hrod Wolf

    SA XBOX Map Features

    This modification includes only the features of the XBOX map. It does not remove some PC objects in contrast to the original XBOX map. A thorough work was done on finding map objects. Enjoy Comparisons (many images) The "Optional" folder contains my fix for TransFender garage: - Rays of light appear between 07:00 - 17:00 (like the old garage in San Fierro) - Textures are similar to PS2 Requirements: Open Limit Adjuster Mod Loader Highly recommended: SkyGFX Download: http://www.mediafire.com/file/mmplj235399geqp/SA_X
  24. Welcome to my workshop. Here you will find all of my released mods. Feel free to discuss any of my older mods. Or, see what's going on right now Check out my YouTube channel! Where I post videos related to GTA SA modding. Currently I have SA car tutorial series and lowriders preview. YouTube Channel The more recent mods are at the bottom. IV vehicles San Andreas vehicles Miscellaneous Resources For modders WIP Project : GTA SA : Lowriders WIP not in order
  25. HzanRsxa2959

    [AutoID] AutoSpawn

    Note: This mod requires AutoID 2.1 or above. Although it is highly recommended to always have the latest version. AutoSpawn is an in-game entity spawner that uses the beautiful mimgui interface. It allows you to access any entity that exists in the game, provided that it has a model ID. Installation: Put the AutoSpawn folder inside the game directory\modloader folder. To use, press F4. Screenshots: Download: This mod uses an exported utility of AutoID (point 5). As such, anyone is free to use the code to lear
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.