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Found 14 results

  1. Ash_735

    Ash_735's Workshop

    Welcome to my Workshop, the thing I've put off making for quite some time but NO MORE! This will be my scrapbook area, a place where I can share weird tests and complete ideas that I've carried out. Now, if you've noticed me in the past there is one thing you'll know, and that is that I take quality and original atmosphere intent SERIOUSLY, here you'll find mods that have either been converted, repacked or re-purposed from other Rockstar Games, bringing the best quality from all across the board right back to the PC versions of these games! Maybe you'll also see content by me improving subtle
  2. AdusPL


    DISCORD SERVER https://discord.gg/XBzvHMC SUPPORT https://paypal.me/pools/c/8rMm0DDRlW Liberty City Countryside This mod adds countryside and Ghost Town to GTA III, GTA LC and probably SA Underground. Progress: Models: ~70% LOD models: ~10% Collision models: ~10% Props: 0% Screens: Countryside: Ghost Town: Comparision to LC: You can visit old topic for more screens. Release when done.
  3. Parik

    DragonFF - Blender GTA I/O

    DragonFF Blender GTA Input/Output DragonFF is an import and export script for Blender. Blender is a free and open source 3d modeller. It has lacked proper DFF plug-ins support for a long time. Even though a few scripts were made, they didn't have enough features to completely make Blender a viable alternative for GTA modding. Although not complete yet, it supports most of the features required for basic model editing. I plan to extend it to support map files and make it a complete tool set for Renderware modding, and finally add support for newer games like IV or V too.
  4. Blue

    Blue's Workshop

    ADMINS AND MODERATORS //XP// A.G. Bleezey Colby direct_UA ermaccer JackProductions Jinx Mega Razor440 RM76 Savidge Stierlitz universetwisters THANKS TO My girlfriend, followers and the rest - For the amazing support throughout the years THE SAUCE
  5. *Checked the modification rules, there was nothing stated about console modding. also asked on the support board and got no replys.* This is a mod that ports the 10th Anniversary (Mobile) Assets to both GTA III and Vice City on the Original Xbox. which includes textures (if they differ from the Xbox versions) and numerous other stuff aswell as things that did not originally appear in the game but fit the atmosphere (like assets from VCS ported into VC)... I may also do PC versions for each aswell as San Andreas. GTA III Anniversary Edition for Xbox Progre
  6. gold_fish

    [REL] Vertex Color Smooth Tool

    Vertex Color Smooth Tool v 1.0 MAX Script for smooth the prelite between parts of the landscape demonstration: Compatible: 3ds max 2009 and up (maybe versions and less) Permalink to download / update the script: https://yadi.sk/d/DBhhLxCsW1L6CQ Autor: Goldfish Official script support: https://vk.com/topic-99725313_35674835
  7. Alpha Ice

    GTA V Style HD Load Screens

    This will be a Mod that Will Add animated GTA V style Loadscreens To All GTA 3 Era Games. It's a pretty big project because it takes a long time to animate about 500 frames per loadscreen. So be patient and keep in mind if Rockstar has thought us anything it's that good things come to those who wait! The mod will be available for.. -GTA 3 -GTA VICE CITY -GTA SAN ANDREAS I am currently working on the Vice City version of the mod and it will be the first to be released out of the three. Here is a short video preview of an early TEST version... (The final version will be more smo
  8. Link2012

    CLEO Events

    There are somethings that are very difficult, or impossible even impossible to do in CLEO. Some of those are strictly related to the linear flow and/or time the script engines runs. So I had this idea the other night, and I'm excited to put it in action: An callback/event system. Let's see how it turns out. It's good to recall that the external scripts has a little bit of this, with them being triggered by objects and peds around. However I'm here more focused on events that are truly out of the control of the scripter. This is a experimental project, there are no short term plans for
  9. andremont0101

    uniENBSeries by TheGTADude

    uniENBSeries by TheGTADude: This is my first mod, a ENBSeries, that is very, very old, and i used, to make my mod! So it's sooooo old, that you don't even need a good PC, this ENBSeries has been optimized to slow PC's. So you just need to download, and use to see how good it is! FAQ: Q: Why it's called ''uniENBSeries''? A: Because it runs on 2 different GTA games. Q: Do you have a website, posting your W.I.P. projects/future ENB/other stuff? A: Update (for the ones that have seen the post before edit) Here it goes mates!! unienbseries.webnode.pt (and please the .pt it's
  10. ForeverL

    [VC] San Andreas: Characters

    Well, there's not much to explain about this. This MOD replaces to most of the protagonists of Vice City, by the protagonists of San Andreas. For now, I've focused on Carl Johnson, but I'll upload the other actors. I have decided to start with the "special outfits", in order to draw a parallel with Tommy's outfits. To make it more "original". If they have suggestions on which character they could replace, and that is consistent with the VC story, they can comment on them. For now, some screenshots, and a video:
  11. ermaccer

    [Manhunt] PluginMH

    PluginMH, the very first Manhunt plugin that is not a widescreen fix! FEATURES: Debug Mode hotkey (F1/2) Save position hotkey (F10) Screenshot Mode Play in First Person Mode (unfinished) Customize colors of the game (HUDs and stuff *) and more! http://www.mediafire.com/file/pmvriwbtdco6jq7/PluginMH.7z <- Download, because bbcode is dead INSTALLATION Requires Ultimate ASI Loader, should work with Simple DLL Loader too. Extract pluginmh.asi and pluginmh folder to scripts or root folder of Manhunt. Check out Settings.ini for ava
  12. Grinch_

    Inan's GTA Workshop

    Hello Everyone!Welcome to my workshop Introduction: I have always wanted to set a place like this and also tried creating different website but there was no people visiting...So I thought why not create a workshop in GTA Forums ...So Let's start...... Terms of use: Most of my mods are open source.That means you can edit them at your will.Howeven for some special cases it may change.So try to read the readme file included in the mod achieve.If anyone wants to modify those special cases files,he or she must ask permission from me first These type of mods will be signed as $ at the left
  13. EightyVice


    .NET SDK for developing plugins for GTA GitHub - Downloads - Discord "How to make an asi in C# pls?..", You may have seen this statement before in any modding community and someone sarcastically replied to him/her... But to be clear, there is no direct way to make .NET code to be injected to GTA or any un-managed process. So GTASDK.NET boots .NET environment over GTA and load the .NET dlls to alter game behavior... Hey.. Enough big brain talk, make it clear for me! GTASDK.NET allows your .NET dlls to be injected in the game and call game functions
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