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  1. SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III San Andreas Download version 3.7 See the README for installation instructions. If you're using SAMP, use SAMPGraphicRestore. Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. ASH for the logo and Neo tweaking files. El Dorado, Snowshoe, Noskillx for helping with debugging. Everyone who reported bugs and spotted differences to the PS2 graphics, especially El Dorado, inadequate.... For (somewhat outdated) Screenshots click here Vice City, III Download NB: The current version does not work with 1.1 and steam exes. Make sure to use a 1.0 exe!!! You will also need to use a 3rd party DLL/ASI loader, as of 2.3 skygfx will refuse to be loaded by the mss32 loader. For Screenshots of Vice City click here Also check out the gtamodding wiki: http://www.gtamodding.com/wiki/SkyGfx (thanks spaceeinstein) As a bonus for III and VC you can get a fixed generic.txd here: http://aap.papnet.eu/gta/workshop/hires_txds/ Many thanks to Sergeanur for initially porting it to all the different exe versions (even though right now only 1.0 are supported). How to report bugs If you experience any bugs, please make sure it is really this mod causing them and not some other. Otherwise report them in this thread of course. When you report bugs and I ask to you to provide a PIX frame, see this: http://gtaforums.com/topic/669045-silentpatch/?p=1068370849 If your game is crashing and it's unclear why, send me a crash dump. Apply this to your registry (http://aap.papnet.eu/gta/minidump.reg) to have windows collect minidumps in %localappdata%\CrashDumps. This is the old post for postfx and ps2refl:
  2. _𝓐𝓖

    Classic AXIS

    Description: Classic AXIS is a modification that try to improve the gameplay experience by adding a "better" camera movement to GTA: Vice City. Compatible with: GTA III 1.0 (all versions) GTA VC 1.0 (all versions) Features: Possibility to move the camera. Possibility to let the player walk in 4 directions. Possibility to move camera while driving a vehicle. Possibility to change camera mode. Added simple aiming instead 1st person view while aiming with some weapons. Attention: This plugin require GInput in order to works correctly. Video: Download: Version 1.6 - 03.11.2017 (Archive contain both III and VC releases) Here Old versions:
  3. fastman92

    fastman92 limit adjuster

    fastman92 limit adjuster Like many other games, GTA has limits that may later need to be increased as the modding community grows. This limit adjuster gives you that opportunity. Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack. An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit. Map limits are also hacked. This means bigger maps with more cities. Supported games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition. Open-source work, can be studied and modified by other developers. - - - - - - - - - - - - - - - - - - I am putting a lot of effort making sure that my projects meet the high quality requirements. That takes a significiant amount of work. If you like any of my projects, please consider making a donation. And keep on looking for what projects the future might bring. Download Follow http://fastman92.com - - - - - - - - - - - - - - - - - - What can be done with this limit adjuster? Author: dkluin ////////////////////////////////////////////////////// See the old GTA SA ID limits: http://gtaforums.com/topic/504006-rel-carcolsdat-unlim/?p=1061221494 Log file: Starting Limit Adjuster 0.5 by fastman92New ID limits:0 - 25599 (25600) - DFF models defined within IDE files25600 - 31099 (5500) - TXD archives.31100 - 31599 (500) - COL collision archives.31600 - 31899 (300) - IPL Binary IPL files.31900 - 31963 (64) - DAT files limited to nodes*.dat31964 - 32163 (200) - IFP animation archives.32164 - 32663 (500) - RRR car recordings, carrec*.rrr files32664 - 32762 (99) - SCM scripts32763 - 32764 (2) - Loaded list32765 - 32766 (2) - Requested list32767 - count of all file IDsAddresses:CStreaming__ms_modelInfoPtrs: 0x181B770CStreaming__ms_aInfoForModel: 0x3640020CAnimManager__ms_aAnimBlocks: 0xB5D4A0CVehicleRecording__StreamingArray: 0x97D880CTheScripts__StreamedScripts: 0xA47B60Modified limit IDE:cars section to: 500Game closedThe only ID limits that can't be adjusted: DATLoaded listRequested listLimits were patched with my new set of tools to hack limits flawlessly and find all relations and references that make a limit. Therefore you can trust 99% there's no single error when limit is patched. Although there's one drawback - old ASI plugins and some CLEO scripts won't work as they still point to old arrays and use default number of indexes for file types. Important ASI plugins will soon be patched to work properly with ID limit adjuster. ---------------------------------------------------------------------------------------
  4. Silent


    These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them. Featured fixes: GTA SA: (last update: 20.05.2018) DOWNLOAD SilentPatchSA GTA III/GTA VC DDraw Component: (last update: 20.05.2018) This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games. DOWNLOAD DDraw Component GTA VC: (last update: 20.05.2018) DOWNLOAD SilentPatchVC GTA III: (last update: 20.05.2018) DOWNLOAD SilentPatchIII Supported games GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam version) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam version) GTA SA 1.0 (all versions) GTA SA - newsteam r2 (9 Dec 2014 patch; partial support) Non-GTA SilentPatches: Colin McRae Rally 2.0: (last update: 08.08.2015) The Godfather: The Game: (last update: 01.03.2018) Bully: Scholarship Edition: (last update: 07.03.2018) Far Cry: (last update: 09.04.2018)
  5. Crack Yo' Neck

    Coutt & Schutz Used Cars

    Welcome to Coutt & Schutz Used Cars. Here you can find some of my mods i've made. GTA San Andreas GTA Vice City GTA III Stay tuned for more updates! -Crack Yo' Neck
  6. Silent


    Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. This modification features: Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification). Proper vibration support - something that was cut from all PC versions of the game! FIVE (TWO in San Andreas) different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls! Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown). An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more! Automatic switching between keyboard & mouse and pad controls, basing on last device input. Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam! Cheats input from the pad. Use classic PS2 cheats on PC! Full co-op support in San Andreas - the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected. Increased support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers. Screenshots San Andreas: Vice City: III: Footages GTA III "Give Me Liberty" gameplay: http://youtu.be/lgspMapwDgM DOWNLOAD HERE Make sure you pick the correct download (for GTA III, VC or SA)! Usage The changes take effect automatically, no need to toggle anything when the game is launched. Supported games GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam version) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam version) GTA SA 1.0 (all versions) Credits @Deji - original GInput for San Andreas - huge inspiration for myself! @Ash_735 - testing, complete art support Bugbear Entertainment - Steering Sensitivity option
  7. Blue

    Blue's Workshop

    ADMINS AND MODERATORS //XP// A.G. Bleezey Colby direct_UA ermaccer JackProductions Jinx Mega Razor440 RM76 Savidge Stierlitz universetwisters THANKS TO My girlfriend, followers and the rest - For the amazing support throughout the years THE SAUCE
  8. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  9. gold_fish

    [REL] KAM's GTA Scripts (2018)

    Updated and improved version of KAM's skipts. Based on the original Kam's scripts. This script was tested in 3ds max 2009 and 2012 and 2017. Complete with the script there is a fixed and updated GTA Material Download the latest version of the script https://yadi.sk/d/DQMt4tMM3TTV5e or https://drive.google.com/open?id=1yp0sq1Fz7qdNgVccfrOAUnhShVijs1rW Changes and updates: - - - - - - - - - - - [ DFF IO ] - - - - - - - - - - - - - - - - - What was added: (17.03.2018) - mass import and export DFF's - import / export Night prelite - import / export Vertex Alpha - import / export UV2 channel - import / export 2dfx (only light sources) - optional interface for configuring 2dfx - additional locking dff (new) (23.03.2018) - import / export Bump maps - import / export Dual maps - import / export Normal Map and Reflection (Adaptation for Normal map Plugin from DK) - auto-save the interface settings DFF IO after each change What's been fixed: (17.03.2018) - exporting a hierarchy of models - export of normals - import of color from light sources 2dfx (23.03.2018) - export models of characters - importing a model hierarchy - general script code repair Additionally: - added more warnings and tips when exporting - added export log ( F11 listener) - updated and improved script interface - added optional UV2 coordinate compression - added additional tools to work with the model - added progress-bar and fixed script freezes - added default settings for exporting prelite - added menu GTA tools scripts in the top menu bar 3ds max ( ) Additional utilities: - Prelit Tools the script for mass configuration prelite - Fix models pivot script for mass alignment of the pivot position of the model to integer coordinates before exporting the mapping - Align pivot to center script for mass equalization of pivot in the center - Col Export (mass) script for mass export of col (cst) [COL IO] - not changed [iFP IO] - not changed [Map IO] - small fix Authors ========================= - 19.12.05 - Kam, Odie, Pioneer Official post on the forum: http://gtaforums.com/topic/218318-rel-kams-maxscript-going-over-quick-update/ -23.03.2018 - Updating the script (v 0.3) Goldfish - [email protected] / https://vk.com/vk.goldfish For questions and suggestions, write here (support): https://vk.com/topic-99725313_37821803 ================================================================= Script features:
  10. ermaccer

    [Manhunt] PluginMH

    PluginMH, the very first Manhunt plugin that is not a widescreen fix! FEATURES: Debug Mode hotkey (F1/2) Save position hotkey (F10) Screenshot Mode Play in First Person Mode (unfinished) Customize colors of the game (HUDs and stuff *) and more! http://www.mediafire.com/file/pmvriwbtdco6jq7/PluginMH.7z <- Download, because bbcode is dead INSTALLATION Requires Ultimate ASI Loader, should work with Simple DLL Loader too. Extract pluginmh.asi and pluginmh folder to scripts or root folder of Manhunt. Check out Settings.ini for available features. Thanks to ZT for help with testing! *not all colors researched **plugin still under development
  11. direct_UA

    direct_UA's Workshop

    I make SA-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Stierlitz helps me with some stuff, if not him these would never be released. Re-uploading, featuring my mods in packs, etc is allowed. Credits would be nice tho.

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