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  1. SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III See this for a detailed explanation and screenshots of the most important features of SkyGFX: http://gta.rockstarvision.com/skygfx/skygfx.html San Andreas Download latest release, latest WIP version See the README for installation instructions. If you're using SAMP, use SAMPGraphicRestore. Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. ASH for t
  2. fastman92

    fastman92 limit adjuster

    fastman92 limit adjuster Like many other games, GTA has limits that may later need to be increased as the modding community grows. This limit adjuster gives you that opportunity. Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack. An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit. Map limits are also hacked. This means bigger maps with more cities. Supported games: GTA III, GTA VC, GTA
  3. Silent

    GInput

    http://i.imgur.com/WWAL72L.png Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites GTA controls handling and d
  4. Updated and improved version of KAM's scripts. Based on the original Kam's scripts. This script was tested in 3ds max 2009 and 2012, 2017 and 2020 Complete with the script there is a fixed and updated GTA Material Download the latest version of the script https://yadi.sk/d/DQMt4tMM3TTV5e or https://drive.google.com/open?id=1hjKlZzNjxilEBfDGrSIN2iJF-1xSwVxU Changes and updates: - - - - - - - - - - - [ DFF IO ] - - - - - - - - - - - - - - - - - What was added: (17.05.2020) - checkbox 'Mesh F
  5. Ash_735

    Ash_735's Workshop

    Welcome to my Workshop, the thing I've put off making for quite some time but NO MORE! This will be my scrapbook area, a place where I can share weird tests and complete ideas that I've carried out. Now, if you've noticed me in the past there is one thing you'll know, and that is that I take quality and original atmosphere intent SERIOUSLY, here you'll find mods that have either been converted, repacked or re-purposed from other Rockstar Games, bringing the best quality from all across the board right back to the PC versions of these games! Maybe you'll also see content by me improving subtle
  6. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  7. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure?
  8. Staunton Assassin

    Staunton Assassin's Workshop

    Staunton Assassin's Workshop About Welcome to my workshop. Here, you can find all of my mods in one convenient place. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Fanfiction
  9. direct

    direct's Workshop

    direct's Workshop I make SA-style and IV-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck and @savidgehelp me with the mods because blender 2.8 doesnt work on my PC. Released vehicles GTA San Andreas GTA IV
  10. ThirteenAG

    Project2DFX

    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  11. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download
  12. San Andreas PS2 vehicles: While working on ps2refl I noticed how bad the PC vehicle models looked with it. They have many errors in their reflection information so I converted the PS2 DFFs to PC files. Enjoy these much better models. EDIT: the old conversion was wrong as well. Finally you get correctly converted models: http://aap.papnet.eu/gta/ps2_vehicles_sa.zip Notes: - This package only contains the vehicles from vehicles.ide, no cutscene cars or upgrade parts - They should be used with SkyGfx (due to the dual pass I implemented, make sure you enable it for vehicles), otherwi
  13. Silent

    SilentPatch

    These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them. Featured fixes: GTA SA: (last update: 22.02.2020) DOWNLOAD SilentPatchSA GTA III/GTA VC DDraw Component: (last update: 20.05.2018) This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games. DOWNLOAD DDraw Component GTA VC: (last update: 28.12.2019) DOWNLOAD SilentPatchVC GTA III: (last update: 22.02.2020) DOWNLOAD SilentPatchIII Supported gam
  14. Open Limit Adjuster This is a open source limit adjuster for Grand Theft Auto III, Vice City and San Andreas aiming to bring back limit adjusters to the scene. However it does not aim to be just a limit adjuster, but a limit purger, that's, turning whatever previously was limited into unlimited, being only limited by the machine/application capacity. Goals Bring limit adjusters back to the scene, but not totally centralized into one person. Avoid little limit adjusters here and there. Be an extremely stable limit adjuster. Purge out limits from the face of the community, we are in a dyn
  15. "GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Des
  16. Alexander Blade

    [ANDROID] CLEO ANDROID

    From now on please consider using store version of CLEO CLEO GOLD CLEO III CLEO VC CLEO SA CLEO Gold features CLEO for GTA III, GTA VC and GTA SA in one app and already has lots of scripts for GTA San Andreas inside, this is the way you can support CLEO developer. If anyone have bugs with CLEO don't hesitate to write it here or PM me , if you are unregistered user then register and write it here as well , I'm looking forward improving compatibility ! CLEO ANDROID Read everything before trying ! And don't quote the whole post ! Tested only on Android 4.0, 4.2, 4.3, 4.4 and 5.0 ! Insta
  17. The Hero

    Debug menu

    The last week I've been working on a nice little plugin: An in-game menu for III, VC and SA to tweak values and execute commands from within the game. The menu itself is completely empty by default. Other mods have to load it and fill it with whatever they like. Just so this thread isn't too boring I also wrote some nice little mods that make use of it. SkyGFX and sharptrails also expose their settings via this menu now. To install just put the debugmenu.dll into the root game directory. DO NOT rename this file, otherwise other mods won't find it. The module is not loaded by any dl
  18. Crack Yo' Neck

    Coutt & Schutz Used Cars

    Welcome to Coutt & Schutz Used Cars. Here you can find some of my mods i've made. GTA San Andreas GTA Vice City GTA III And, we have an official Discord Server for this workshop thread. Be sure to check it out and don't forget to read the rules once you joined! -Crack.
  19. The Hero

    WebGL Vehicle viewer

    This weekend I decided to play a bit with webgl and javascript and write a little viewer for GTA models. It should be able to load most dff files (native geometry NOT supported), textures are loaded like <img> elements by the browser. To make it a bit more interesting I implemented a little parser for IDE files and carcols.dat and made this vehicle viewer for III, VC and SA: http://gta.rockstarvision.com/vehicleviewer/ As for the code, it naturally only implements a small subset of RenderWare and perhaps it should be made a bit cleaner. It was mostly meant to
  20. LCS Snowfall Port Hey! Here is a christmas gift for GTAForums! Me and many people always wanted to see LCS PSP snow in other GTA games, and after @Noskillx asked me if I would do it, I decided to port it. So, here we are. Although since snowy weather isn't included in weather cycle even on PSP, I had to add some option to bind the snow-fall effect to some weather type or a key. You can find the all possible options in LCSSnow.ini. By default you can switch between snow modes via F8, but you can change that from there. I will simply put the whole INI fi
  21. Blue

    Blue's Workshop

    ADMINS AND MODERATORS //XP// A.G. Bleezey Colby direct_UA ermaccer JackProductions Jinx Mega Razor440 RM76 Savidge Stierlitz universetwisters THANKS TO My girlfriend, followers and the rest - For the amazing support throughout the years THE SAUCE
  22. Staunton Assassin

    Dynamic Stars

    Dynamic Stars by @Staunton Assassin About: Credits: Download:
  23. Staunton Assassin

    AI Weapon Walkstyles

    AI Weapon Walkstyles by @Staunton Assassin About: Screenshots: Credits: Download:
  24. Link2012

    GTA3script Toolchain

    GTA3script Toolchain This is a compiler, editor extension, and debugger for the GTA3script language, which was the de facto language used by Rockstar North to code the mission scripts of the 3D Universe. The compiler is cross-platform, well tested and provides a CLI interface based off GCC/Clang. So if you are familiar with command line interfaces, this should be pretty standard for your tastes. The editor extension is a extension for VSCode, which is a lightweight, cross-platform, and extensible text editor (definitely not Visual Studio). Such extension provides syntax highlighting, auto-
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