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  1. This mod aims to restore all the cut and pre-release content from GTA IV & EFLC beta versions to the final games. My Discord Server: https://discord.com/invite/8BGF4GGSE9 I will be creating every stage of GTA 4 Beta. Downloads: Videos: Screens: Checklist: To do for the next version: If you're good with modelling vehicles, texturing characters, editing the timecycle or writing scripts, you can DM me if you're interested to be in my team. I started working on Carraways. Working on early Niko.
  2. THE COMPLETE LIBERTY CITY (IV + EFLC MAP MIX) READ BEFORE DOWNLOAD Hi guys, i finally made it, the mod that have every thing and objects of TLAD and TBOGT maps into GTA IV. yes, i know that exist a mod what do that, but honestly that mod is unfinished and full of glitches, this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps. i made to recreate the map of TBOGT and TLAD in the Original game (note: THIS MOD ONLY IS COMPATIBLE WITH THE VERSION and OF THE GAME) consider this mod, a tenth anniversary gift that Rockstar never gave us. another thing is that i don't going to update all characters model because there other one that is already doing that, the mod is: Is made by The YoshiPunch, i recommend you and yes, this mod and the yoshi one are compatibles too Another Note: I recommend you install this mod too much during the start of the game (especially before the Rigged to Blow mission) since bugs can occur on the map, such as bohan's garage or roman's business being restored when it shouldn't and please, make back ups, seriously. there's four part of the mod in which only the first 3 parts are necessary, the last part is only optional but still I offer to put them if you like i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao Link Broker/Dukes and Bohan: https://www.mediafire.com/file/dum1sepdkt1dmgq/ Link Algonquin: https://www.mediafire.com/file/sasghx12iwc1qk1/ Link Alderney: https://www.mediafire.com/file/5b03zvhs6z6y85y/ Link Interiors and Props: http://www.mediafire.com/file/khm11awgs6u4z0f/ Link Optional: http://www.mediafire.com/file/o7upk6dyk2qbng6/ INSTALLATION: copy and paste without CHANGE ANYTHING Note (IMPORTANT TO READ): Having old savefiles with the mod causes bugs and crashes to the game, that's because this mod changes drastically the game, and the old savefile got corrupt, in orden to solve that, YOU MUST DELETE OR REMOVE THE SAVEFILES, after that you'll start the game and a new savegame will be created based on the mod, with this, you can run the game at 100% without any major unexpected glitches. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW UPTADE (ALL PARTS) now you can find more peoples in certain business: Biker gang in their clubhouses Businessman in Algonquin buildings in GTA IV and TBoGT (just like TLAD) and of course, npc scenarios of GTA IV in TLAD and TBoGT no Uptown Riders in Hove Beach NPC (especially the cops) now can enter in the new interiors paths of TBoGT now are adapted in GTA 4 and TLAD fixed the billboards in Algonquin deleted unnecessary files that were not modified but for some reason i added in the mod files ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EFLC or The Complete Edition this part allow you to play this Awesome mod in your GTA IV: The Complete Edition without Crashes or any kind of glitch, also have the Upgrade of GTA IV and EFLC here, installation: Copy and Paste like the rest of the parts, for this mod to work, you will need all GTA IV Parts, however, you can install DLC part in your Retail EFLC if you want Link The Complete Edition: https://www.mediafire.com/file/olnzf29u21qxpq9/file Big Update (all parts): thanks to a mod called: "PC Quality Update made by @nkjellman i realize that TBoGT really downgrade the graphics texture, kinda funny because people considerate TBoGT as a game with "Better Looks" so, not only i fixed that in TBoGT but in TLAD and GTA IV as well, all the lower textures now looks as good as GTA IV, also i changed the lights in Rotterdam tower, now it have the same colors as GTA IV BUGS Founds: BETA (i didn't have time to test the entire storyline, so it can get some bugs i haven't seen) NEWS SCREENSHOTS ADDED BELOW OPTIONAL: This ones are Optional but you need the other three parts: ---------------------------------------------------------------------------------------------- BROKER/DUKES AND BOHAN --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ALGONQUIN --------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ALDERNEY ------------------------------------------------------------------------------------------------------------ INTERNET CAFE -------------------------------------------------------------------------------------------------------- NEW BOWL ----------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ EFLC --------------------------------------------------------------------------------------------------------------- There's more that i didn't mentioned but because there are only a small difference, like, the bulgarin house or the Dukes Monoglobe
  3. Zolika1351

    [IV] ZolikaPatch

    This plugin has been floating around for a while now but I never actually properly released it, while originally a version of XLivelessAddon that works with GFWL, it now aims to fix & improve various things in GTA IV, such as restoring vehicle shadows in the Booth Tunnel and heli spotlights, removing the mod-only lobby seperation from, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 Ability to use a (non-SecuROM as that checks the name outside of IV) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam Remove mod checks from to allow you to see and join lobbies Remove mod checks from to allow you to access Multiplayer Skip intro & menu Fix mouse deadzone Remove pausing if the game window's not in focus Borderless windowed mode Fix for VRAM issues above 2GB on patch 7 and below Remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions Reduced loading times and stuttering (might not be too noticeable though) Fixed VSync locking to a lower FPS than your refresh rate on Patch 7 and below Disable remote teleporting and remote weapon removal in MP Make SuperLOD usable as a ped model Remove GFWL savegame CRC check Fix kickbug because of PCIDs matching Fixed Group Hack and Freeze Gun crashes Fixed Blackscreen crash (one of the ones that Modna has) Removed signature check from .sco files Increase PtrNode limit to prevent random crashing with a lot of objects spawned Fixed scratches and bullet holes not appearing on certain TBoGT or modded cars Fixed standing still animation for bikes during a phone call (patch 5 and up only) Removed limit of 4 liveries for cars Support for all APC features, explosive shotgun and explosive sniper for IV and TLAD Removed gradual light intensity change for lampposts and building windows, instead instantly toggling along with their actual light source at 6:45 and 19:15 Added a vehicles.ide flag for Hakumai's popup headlights (+popuplights) Added customizable popup headlight open angle Fixed random crash when flying planes Increase car models limit from 205 to 1024 Fix certain instances of SMPA60 Option to remove IV's error messages so one can get actual crash dumps instead (or have the game continue running if it was a non-fatal error) Fixed crash message/crash character crash method (one of the ones that Modna has) Re-enable car shadows in Booth Tunnel, helicopter spotlights and lampposts Fixed reverse lights being cast in the middle of the car's hood Fixed some objects (e.g. bollards) not casting shadows Option to force all lights to cast shadows (e.g. hotdog stands, some of the Booth Tunnel lights) Remove static car shadows from all cars Enable night shadows for buildings and other static objects Remove the draw distance from static vehicle shadows Make both car headlights have individual lights instead of one combined one More accurate MP sync when players are far away Fix crash when another player switches off Niko Potential performance boost by removing leftover nonfunctional debug code (patch 4, 7 & 8 only) TLAD-exclusive foot position fix for chopper bikes added for all episodes (patch 5+) Reflections reflecting all map objects at full quality (including objects such as benches, street lamps, etc.) Fade-in for buildings when they change LOD in (patches below that already had it) Fixed game speeding up over 300FPS Fixed bikes sliding more easily above ~80FPS Fixed crash when another player switches to a non-ped playermodel Fixed crash when another player spawns a car with a different than normal vehicle type Increase WTD limit from 6000 to 10000 Increase weapon limit from 60 to 256 (WeaponInfo.xml strings for the additional weapons: ADDONWEAPON_(number)) Override the path gta.dat is loaded from to quickly change between modded and non-modded files Fixed crash on versions older than patch 8 when exiting benchmark Load DLCs from either DLC/dlcname/content or game root (like EFLC) Allow entering raw hashes into .ide files if you add "hash:" before the hash (in unsigned decimal) to get around the character limit in .ide entries Added a vehicles.ide flag for police sirens (+siren) Fixed freeze after completing Concrete Jungle with EFLC radio stations Fixed crash switching episodes mid-game Support for rotating steeringwheel bone (example car) Decrease loading times to San Andreas levels Use droppipebomb_icon for pipe bomb in base IV Reimplemented the game's memory allocator reducing RAM usage, allowing for higher game limits with limit adjusters and eliminating SMPA errors Fixed driveby shots not hitting the center of the crosshair when high above ground level (e.g. on top of Algonquin buildings) Full plane parts support, with moving ailerons, rudders, elevators and propellers Support for engineblock part of cars that support it, making them shake like they do in V Fixed vehicles freezing mid-stop Remove arbitrary height cutoff from vehicle imposters to make the city look more lively, similar to V Supported versions: (both downgraded from Steam and the original depot) Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) DOWNLOAD HERE (V6.9.4) If you like this mod, consider becoming a patron to support my work, have early access to new versions and request mods.
  4. Igor Bogdanoff


    Now it's a well known fact that the pc port of Grand Theft Auto IV and Episodes From Liberty City is not amongst the most praised piece of technology out there. And it's a shame really, because this game is nothing short of fantastic, and it deserves some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc port of GTA IV CE a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report vanilla game bugs, suggest solutions. Download link can be found here (Source is also included) https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix Report bugs related to this mod and follow the general development of it. Installation instructions are detailed in the above link, but it's basically drag contents from zip, drop to game folder. Initial release features: Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting Partially fixed emissivestrong shader bug that was broken after patch 6 (e.g. Rotterdam Tower, Comrades Bar area) (BAWSAQ building was still rendered incorrectly, thus workaround was made by editing its model) Fixed DLC car lights in TBoGT Tree foliage casts dynamic shadows instead of static (also fixing the "vegetation shadow bug") Fixed handbrake camera behaving erratically when playing at high fps Fixed Uranus exhaust smoke and rancher collision Reverse lights now appear at reverse lights location Niko and Luis now use their leg to balance when calling on stationary bike like Johnny in TLaD Check some before/after screenshots NOTE ABOUT OFFICIAL GAME PATCHES: This mod is being developed using latest patch on Steam and Rockstar Game Launcher ( when this message was written). As for older patches, there is branch on github with support for IV and EFLC, it can also work with even older versions, but it's basically trial and error. If you want to test it on older patches, try it. Other mod that goes along well with this one: ColAccel, Various GTA Downgraders, Ash_735's Workshop (HQ lore friendly vehicle textures) Credits: @ThirteenAG, @CP_, @Tomas., @Sneed, @ermaccer MaxPayne3.FusionFix This is a small project intended to add ability to hide button in Max Payne 3. Additionally, added an option to increase the size of subtitle text outlines and prevent Hoboken Alleys coop map from crashing the game. Installation: Download: MaxPayne3.FusionFix.zip This requires ASI Loader. Unpack the content of archives to your Max Payne 3 directory.
  5. Attramet

    More Visible Interiors

    You may have noticed that sometimes the windows in the interior do not correspond to the texture that is outside, which is why the whole interior remains hidden from the player's eyes. This mod will allow you to take a look at these interiors. In some cases, the doors will be replaced, because not all the windows can be changed. Special thanks to catsmackaroo, for helping to create auto-installer for the mod. SCREENSHOTS DONE: Drusilla's. Cluckin' Bell. Phil's office. Bank of Liberty. Comrades bar. McReary's house. Roman's cab depot. Pegorino's house. Korean restaurant. Steinway beer garden. Brucie's apartment. 69th diner. Tudor boathouse. Tudor shipyard. 60 diner. Random store in Hove Beach. TO-DO - DOWNLOAD
  6. Attramet

    Various Pedestrian Actions

    In GTA 4, there are various actions for pedestrians, but they, as it seems to me now, lacked variety. For example: pedestrians drink only coffee, read the same newspaper, smoke and walk with bags. The rest of the actions are not noticeable. This mod adds, corrects and completes unfinished actions for pedestrians. • Action with book has been completed. Now pedestrians can read a book not only sitting on a bench or wall, but also while walking. • Action with creation of the newspaper was restored, also unused version of the newspaper was restored. • Reaction of pedestrians to the hot weather has been restored. • Restored action with preening. Now pedestrians can adjust their tie, comb their hair, shake off their clothes. • Action with ice cream has been restored. Now pedestrians can eat ice cream. • Spawn percentages of some already existing actions have been revised and slightly changed. • The playback time of most actions has been changed from 9 am to 7 am. • Fixed and finalized action with the wallet. Now when a pedestrian is standing and inactive, he can check his wallet. • More actions have been added for industrial workers. • Number of industrial workers has been increased by 2 times. • Actions with drinking have been restored and completed. Now pedestrians can drink not only coffee, but also various drinks from bottles and cans. • A collision was fixed for the AMB_WINE and AMB_BS_DRINK objects, which made it possible to take and throw these objects anywhere. pic • Action with throwing rubbish has been restored. Now pedestrians can throw garbage not only through the car window, but also while walking. • A separate group was made for alcohol. It is mainly used by gangs, but you can also see how it is used by ordinary pedestrians. • Added action with hotdogs. Nothing unusual, just pedestrians can eat one more type of food while walking. • Action with chocolate has been improved. Pedestrians can sometimes eat it while walking, they can also eat it not only sitting on a bench, but also in various interiors, such as hospitals, fastfoods, etc. • Improved misc actions. If earlier pedestrians used them only while walking, now when they are standing and inactive, they can reproduce them, also percentage of spawn these actions has been changed. maybe it will be a little off-topic, but I'll add it anyway • Working hours for service worker and pole-man have been changed. Now they work from 9 am to 6 pm. • Texture quality has been improved for some objects. pic SCREENSHOTS Special thanks to catsmackaroo for making a video for this mod. DOWNLOAD
  7. catsmackaroo


    CatCycle is a "simple" timecyc modification for Grand Theft Auto IV, aimed to refresh the experience. Not drifting too far off the original game's feel, this makes the game much more vibrant. From merely creating darker nights, to huge changes such as shifting harsh colors to more soft sensical colors, this mod will definitely generate a unique experience for you. The main thing that triggered me to create this modification was for the fact that the nights are... so bright! Is the moon a sun?! Un-understandable... now nights in Liberty City will leave you peeking over your shoulder... When comparing console reflections to PC, it doesn't make much sense! PC has a lot less reflections, leaving many textures looking like clay. BAD! To combat this, I used the console timecyc as a base, meaning the game will have the reflections restored. The atmosphere is strong in this one! It's hard to explain, but every Rockstar game always has their graphics bordering off reality, and its own world. For example, Foggy or Lightning weathers can often appear as green in the game. Why?! I don't know! But it's cool, as it creates a really dope atmosphere. Plans This post was sponsored by... A community driven Grand Theft Auto IV sanctuary for modders & multiplayer enjoyers. Link
  8. Welcome to my workshop! Here you will find all of my released mods. Feel free to discuss any of my mods or see what I'm working on right now. Check out my YouTube channel! Where I post videos related to GTA modding. Currently I have SA and ongoing IV car tutorial series. Also support me via Patreon! Requests are not accepted. Because I probably won't ever finish the request, if I don't want to make it. Thanks to members of the community for helping me with all of my mods. Notes ( UPDATED ) GTA SA mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. However, IVF/VehFuncs adaptaions are NOT allowed. For GTA IV mods you can only edit my mods with my permission. If there's any bug please use PM, or just report in the topic. New and updated mods are added at the top! IV vehicles San Andreas vehicles Miscellaneous Fixes and extra stuffs Resources For modders Retired mods (Mods no longer supported, probably not usable by today's standards, but they do exist) Works in progress (WIP) Not in order Enjoy the mods!
  9. Ah. GTA IV. Love it or hate it, you have to admit that it did a lot of things right. And one of those things was the various pedestrians and citizens of Liberty City. IV is one of the few games that makes you forget that most citizens are copied and pasted, because they're just varied enough to be able to stand up on their own. Anyways, that said, some of the minor characters (mostly targets), due to obvious reasons, are just generic gangster or civilian models, sometimes with a recolor, if they're lucky. Which is why, after learning how to add and replace peds, I've decided to change that. INTRODUCING: THE GTA IV ENHANCED MINOR CHARACTER PROJECT Where I will grab the most minor guys, and give them an unique face (Usually stolen from another Higher quality character and reskinned to pass as unique) IMPORTANT NOTE BEFORE YOU PLAY THESE MISSIONS: You MUST config the game to accept "Newchar.ide" and add the lines to it. If you need help, ping me and I'll post the link to the tutorial, as I add new guys to the game and pray I don't destroy it Without further ado, here it goes: Frank "Frankie" Gallo "God, I love that kid. You wanna see a picture?” AS SEEN IN: "Truck Hustle" and "To Live and Die in Alderney" (Screencap and troubleshooting by @donnits, model and SCO script made by me) Link: Newchar Line: 2. Anthony "Tony Black" Spoletto "At least it's better than dealing with those drunken Irish bastards. Fudgetaboutit." AS SEEN IN: "Actions Speak Louder Than Words" Model by me, SCO script and help editing the model from @donnits and @Jeansowaty Link: https://drive.google.com/file/d/1kKlrI19yi5szucgOsruA_P7xK3oLWNjS/view?usp=sharing Newchar Line: 3. Francis "Frankie" Garone "Tony Black didn't f*ck with nobody who didn't deserve it!" AS SEEN IN: "I Need Your Clothes, Your Boots And Your Motorcycle" Same credits as Tony Black. Newchar line: Link:https://drive.google.com/file/d/1d1tZ4UCt_SLFlfxrE_Yg52yQpoUqZGel/view?usp=sharing 4. Jayvon Simson AS SEEN IN: "Ruff Rider" NewChar Line: Link:https://drive.google.com/file/d/1-ar2P6Gnc1DeDirGGjyG61SR4ttKMl1f/view?usp=sharing Model and SCO script all done by yours truly. 5. Javier, José and Jesús Trunchez AS SEEN IN: "Undress to Kill" Newchar line: Link :https://drive.google.com/file/d/1rWC9HQvHkrC3-pmLKvARW-8z-XWoSqMX/view?usp=sharing Made by yours truly, troubleshooting by Donnits, Testing by Slimeball, usual deal. MORE COMING SOON AS I ORGANIZE THIS MESS I CALL "PERSONAL COMPUTER".
  10. Zolika1351


    Description: IV-SDK is a project with the goal of making IV modding easier, and to finally let people ditch the decade-old ScriptHook. While there is support for calling natives, there are also headers for many of the game's classes, structs and functions, allowing a more direct approach, and easily make mods that previously required tons of redundant work to do. I have put almost everything I've learned by making ZMenu and ZPatch into this project, all into an easy to use "SDK". Currently supports the EFIGS versions of and, support for non-EFIGS could be added eventually, but any other versions such as or anything newer would be near-impossible as there are major differences in function parameters, types and classes. Where to get it: The project is on GitHub, and anyone is welcome to contribute. I have also created a discord server for this project, where you can discuss ideas, get support and show the mods you've made using the SDK.
  11. For the past several months, everything I've done in terms of mods for IV is the kind of thing I consider extremely self indulgent. As for something i spend my free time doing, if there's at least a few people who enjoy what I've been making here, I can't view it as a waste of time. Placeholder pictures bother me. Pictures of Manny in Tony's apartment, Anna Faustin up on the wall in the Irish bars, two instances of that blonde lady in the McReary living room, two instances of the same photo of Packie, Gerry, and Francis in the McReary living room, I know the purpose that they serve is for the environment to be just believable enough— and these are all things in mostly inaccessible cutscene interiors you wouldn't be able to inspect closely in the first place, but they're rife with opportunity for me to replace these with whatever. These aren't nearly all of them, and the possibility of them being implemented as actual in-game models is a bit slim, these are mostly used for show and for making these renders, but I'll keep posting the more progress I make— these are just the ones i think warrant being shown off just yet. Here's Gay Tony Prince, circa about 1986(?) I haven't rendered anything for him yet unfortunately, as i still have to solidify some ideas i have for his hair and his sense of style. While i was totally against having his hair be kept practically the same, or using anything stock the way i did here, this rather clean look isn't too "out there" at all for the time frame nor the club scene from the time. I've always believed that the ELEPHANT club was supposed to be some sort of club on the same stature as Studio 54, and one of your options to name your nightclub in GTA: Online being The Studio just registers as some kind of confirmation for me personally. This look really works, but I haven't finalized him just yet. But now here's something and someone I've been thinking about for just as long as I've been playing GTA IV. Pa McReary (199x) Out of all the placeholder images, I think ah_oldcunts is the one that bugs me the most. On one hand, it's clearly meant to represent Mr. and Mrs. McReary, though her resemblance to how she appears in game is rather loose, and pretty clearly just f_o_rich_01 with painted over details and assistance of the canvas filter and image compression. While Mr. McReary looks... Eh... I know I'm looking way too far into these details, but he could be better. And not to mention, his resemblance to his children is close to none. If there's any, it's to Derrick, and it's entirely superficial. I'm pretty sure he's just like, a guy, though i haven't tried looking through all the peds for matches. I've had a vague image of him in my head for some time, but some time recently I sat down and looked at the McRearys just to get an idea of their shared features. You can see their resemblance to Maureen pretty clearly, especially with Derrick, and maybe Gerry, these big meatheads; while Francis, as we all know, is the odd one out, and to most people with eyes the awareness he's a Niko edit. (You'd recognize the "messy" but very particular topology on his nose from anywhere) But I noticed Packie & Francis's very similar structure of their brow, and i was able to suspend my disbelief a bit more, and really saw that Francis may not be too different looking... but I came to the conclusion, should the nameless Pa McReary resemble any of his spawn the most, it should be Frankie. I should use him as a basis. So I got to work. But the whole time I made edits to him, it was always the nagging fear that I was making him look more and more like Niko. In the end, I had to draw some sort of an idea of what I wanted him to look like on top and follow that as a basis, and things finally started working out. Then through a bunch of texture variations, and then attempted to make him older and sh*ttier looking, dressing him up in other characters' clothes: I think the hardest part about making these renders is trying to mimic the look of the pictures seen in-game, trying to figure out how much or how little fancy lighting I'm supposed to use. Pictured below is my second go at a replacement of ah_oldcunts, and I think I'm just going to have to work on Ma's suit jacket and find an actual necklace to put underneath. (Her face texture is an edit I made, which I'll have more to share of later.) I could have sworn there was some kind of light illuminating the picture above the fireplace, but it looks like that was in my head. I'll have to do something about that. I've already combined a lot of materials to turn most of the pictures in the room into one material, I don't have a great PC so i need to do whatever I can to optimize the place. (60 materials in the wdr for a bulk, but not even all of the living room... Horrific.) Have this poorly looping cinemagraph.
  12. Zolika1351

    IV Side-Activities

    Have you ever played through the game and then got bored because there was nothing left to do? This mod brings you fun and unique side-activities that you can play at any time! They aren't story-related in any way, and are mostly 3D era and Saints Row style activities that make zero sense but are fun to play. Made entirely with IV-SDK, compatible with game versions and Side-activity list: DOWNLOAD LINK (v2.8) Changelogs: Known issues: - Blips in taxis will always show as M.P. Tutorial
  13. DOWNLOAD Description IV Tweaker is a modloader & limit adjuster utility for Grand Theft Auto IV, now you will no longer have to replace files and worry of the tedium with mod installations & backups. The ease-of-access folder structure and readability leaves any beginner being a master! Installation This is made with stainless IV-SDK steel, meaning you’ll have to downgrade in order to use it. Refer to this guide to get started! (Supported patches: 1080/1070) ⚠ - This also requires an ASI loader, be sure to have xlive or dsound selected during the downgrading process. Modloader Guide Installations are similar to what you're used to already. For example a vehicle would have files such as these within its folder: vehicles.img - Note that OpenIV is still required for adding the .wft and .wtd into this handling.dat vehicles.ide Inside the handling.dat file could look like this. A successful installation of vehicle installation could look like this! Further notes: - Subfolders aren't scanned, everything has to be put directly into the mod's folder - If using content.dat, paths are relative to the mod folder, so writing the full path isn't required Supported File Types Supported Standard Files
  14. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  15. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  16. Police Enhancement This script aims to improve some cops related spawning issues, like if you use vehicles other than police2, police, pstockade, fbi, noose, polpatriot, nstockade in cargrp.dat, then blank empty cars would spawn and no cops inside. You can use more cops/vehicles for making a better law for game. There are many options to edit: Weapons - Give whatever guns to cops. Models - There are 35 total slots for cops which are differentiated like [LCPD Cops, NOoSE, FiB, Army]. Vehicles Models - Here you can set which cop model to spawn with which law vehicle. Eg: [m_y_swat(NOoSE Units) can spawn with noose(Vapid NOoSE Cruiser). Even you can set amount of peds you want inside the car(Max peds is 4 if it's a 4-Door Car, 2-Door if Sports car/Truck). Now whenever you have wanted level 4 and above and you are piloting/Boating (Driving Helicopter/Boat) then helicopter will join the pursuit and try to Give you headshots. When you reach 5 Stars of wanted level then an additional helicopter (total of 3 helicopter) will join the pursuit. When 6 stars then total 4 helicopters and police will become aggressive and they will shoot you. Everything is customisable. And note: In the game, every thing except peds/vehicles have been given some IDs you need to use them for assigning weapons to cops. Eg: 0 is used for Unarmed 1 is used for Baseball Bat . . . 57 is Used for AnyWeapon so 58 is used as AddOnWeapon_1 (which is a increased limit in ZolikaPatch) 59 as AddOnWeapon_2 and so on. Thanks. If anyone willing to help me please let me know. This script is a .net script so it requires Scripthookdotnet and Scripthook and Game Patch 4,5,6,7,8 ( Join Discord for more updates : https://discord.gg/Qu5H4bRPMs Download link (Gtainside.com) https://www.gtainside.com/en/gta4/mods/154140-police-enhancement/ (Nexus mods) (Latest) https://www.nexusmods.com/gta4/mods/107
  17. DOWNLOAD Description Yep you read that right, the one feature everyone has been missing in IV has finally been reintroduced after almost 14 years! This mod adds full underwater mechanics including diving, unrestricted camera, underwater colors and fog, as well as drowning. Swimming underwater is closer to SA than V, with the camera direction rotating the player. The mod has full controller and bindings support, diving underwater is bound to the melee attack key. Powered by IV-SDK, compatible with game versions 1070 & 1080. Known issues - The game's seabed is obviously not made for this mod and includes invisible walls, sudden texture changes and sinkholes, a seabed rework is planned but likely won't be finished anytime soon Preview
  18. Attramet

    Various Fixes

    Various Fixes is a modification for Grand Theft Auto IV and EFLC, the purpose of which is to fix various kinds of bugs in the game, including leftovers from beta. Fixes list Screenshots DOWNLOAD
  19. Ash_735

    Ash_735's Workshop

    Welcome to my Workshop, the thing I've put off making for quite some time but NO MORE! This will be my scrapbook area, a place where I can share weird tests and complete ideas that I've carried out. Now, if you've noticed me in the past there is one thing you'll know, and that is that I take quality and original atmosphere intent SERIOUSLY, here you'll find mods that have either been converted, repacked or re-purposed from other Rockstar Games, bringing the best quality from all across the board right back to the PC versions of these games! Maybe you'll also see content by me improving subtle visual effects here and there to? Who knows? I've worked on a lot over the years and I'll be going through old hard drives finding content and seeing what I can bring up to date and make fit for download for all of you to enjoy. Feel free to make suggestions and we'll see what we can do but do. Remastered Mobile GTA3 Background Restored LIPS 106 Updated GInput Textures Remastered Vice City Menu Background Mobile RADAR Map Textures Updated GInput Textures Remade Mission Gradient Texture Mobile RADAR Map Textures Remastered San Andreas Menu Background Updated GInput Textures GTA IV Shared Vehicle Textures Update GTA IV Vehicle Pack 1.6 TLAD Vehicle Pack 1.2 TBOGT Vehicle Pack 1.2c GTA IV CE Higher Res Radio Logos Menu GTA IV CE Higher Res Radio Logos In-Game GTA IV & TBOGT Alternative Police License Plates GTA IV Improved Weapon Spec GTA IV Xbox One/Series S+X Buttons Silent's Blog (game assets/banners/etc) SteamGridDB Uploads GInput (original and converted textures, updated textures) VBDec (logo design, testing, formatting) SkyGfx: PS2, Xbox and Mobile graphics for PC (packaged TXD files) Fusion Fix (logo design) [III-IV] Various GTA Downgraders (logo design) Manhunt Fixer (logo design) Re: Liberty City Stories (various texture contributions)
  20. Jago

    Mr. Jago's Workshop

    The Cabby GTAGARAGE Beta Claude GTAGARAGE Improved Player Model GTAGARAGE III-Style Forelli ExSess DOWNLOAD | THREAD Vinnie's Warehouse DOWNLOAD | THREAD Improved Jocksport GTAGARAGE Timmy Vermicelli GTAGARAGE Fully Equipped Deluxo DOWNLOAD | THREAD Restored Beta Jacket PREVIEW 1 | THREAD
  21. Mafia Rage (Mafia 1 port to GTA IV and V) Mafia I to GTA IV and V (Or Lost Heaven in GTA IV and V) is an total conversion mod that ports the content from Mafia I to Grand Theft Auto IV (and V). It will contain the entire map (Lost Heaven, Countryside and the racetrack), vehicle, props*, interiors, objects*, peds and weapons. Also will feature (maybe as add-on) the game stlyle from Mafia 1 like the car handling* and GUI (HUD, Menu and Map style). In addition the mod will split in 2 playable options (will be featured into seperated option). The mod idea orginally came from the last LH to IV conversion by Alber2gt which was discontinued early by its slow progress. Many have wished and requested for an comback so I decided to take Lost Heaven as my first fully map mod conversion. *not planned mainly (note: The V port doesnt have a static plan, which means that we arent sure if the entire content is going to be ported on GTA V) More informations are coming soon. The mod is still in early development and searching for converters and scripters! Topic on Mafiascene Forum Join our Discord server for announcements, direct news and more details about the mod! Lead jaqub Headshots_Ops Map converting jaqub Headshots_Ops Car converting - Ped converting - Helper/Supporters (*testers) spartaque12 ZaKlaus Cukier Firefox3860 thg We appriciate it to help this conversion by joining our team, if you can convert cars and peds or write codes or scripts like on importing for 3ds max and .sco scripts on IV. Mods and Utilities used to make this mod Signature Banner
  22. Zolika1351

    IV HUD & Radar overhaul

    This mod aims to remake every part of the HUD that uses textures, making them higher resolution but without making any other changes where that's possible. Currently done: 8 radar images Radar circle Blips (512x blips from my remastered blips mod) Some controller buttons 13 radio station icons out of 23 Rockstar Games & Rockstar North logos Planned: Fonts Pause menu radar Pause menu low-res map Weapon icons Title logo Network icons (typing, host, voice, rank, etc.) Issues: No railways on the radar images (I can't figure out how to make them look good yet, I'll add them when I can) Changelog: 1.5 Added some controller buttons Fixed memory issue with radar images 1.6 Added 2 new radar images 1.7 Fixed Outlook Park radar Added 1 new radar image Added HD blip for fire station 2.0 Added HD radio station icons Added HD R* Games and R* North logos 2.5 Fixed border color of some radio stations Added HD colored radio station icons Added icons for Self-Actualization, The Beat, Electro-Choc and The Journey Screenshots: Installation: DOWNLOAD LINK (2.5)
  23. I once got the idea to make this but never released it. Now that I know much more about this game and how it works, I wrote it again but in a much more efficient and easier-to-use way. Controls: F8 to spawn player Numpad 8 to accelerate or move forward Numpad 2 to brake/reverse or go backwards Numpad 4 to turn left or go left Numpad 6 to turn right or go right Numpad 0 to jump Numpad 7 to shoot (weird, shoots at nearest player or nearest ped) Numpad 1 to move faster (hold) Numpad 5 to toggle duck Numpad Enter to enter nearest car (if player's car is nearest, enters into passenger seat) Recommended to use Joy2Key to bind these keys to the controller and x360ce to make IV not recognize the controller (unbind all buttons). Driving cars doesn't work in MP. (Even if you are alone) Download link (2.0) Use my menu to load this (Open it and go to SCO Loader - Named - 2 Player Mod)
  24. Zolika1351

    Cunning Stunts IV

    Ever wanted to try Trackmania-style stunt maps from V in a game that actually has good vehicle physics? This mod ports all of the original mpstunt objects to IV letting you do just that. I've included a sample track in the archive (loadable by Simple Native Trainer and my menu version 28.0 and up) Recommended to get my patch to avoid random crashes and my trainer (29.0+) to have functional turbo boosts. DOWNLOAD LINK (v2.25)
  25. As everybody knows, in contrast to standard GTA IV and TLAD, TBOGT doesn't only have a very different atmosphere that somewhat feels weird in Liberty City, but it suffers from being too much lighthearted, goofy, and colorful, in addition to a couple of more annoyances. Overused pink, a lot of rainbow colors, unbearable soundtrack, mission scoring stats' menu appearing on screen after each mission, you name it. So, in short, the main purpose of this modification is to enhance your gameplay's experience by giving TBOGT a closer feel to GTA IV and TLAD. Sure, each one of the three is vastly different from the other two. I'm just intending to tone the goofiness down, and get rid of a few annoyances. I can't touch the story nor the characters, but I've made several changes revolving around the artworks, HUD and radar blips, as well as a few touches to the weathers' color filters, namely getting rid of the pink sunrises and sunsets. Not to mention that I reverted Electro-Choc radio station back to its original version from the vanilla game, which also applies to the colors of the Rotterdam Tower's lights, from pink to the original blue textures, disabled the mission scoring stats' menu from appearing on screen, replaced the song "Kid Conga" with "A Guy Called Gerald" from GTA San Andreas and "No Security" with an extended version of "Pjanoo", and re-colored the golden Uzi to silver. In addition to the minor refines, namely: re-skinning the textures of Roman Bellic's suit and pants so they will differ from his wedding outfit, and changing the Vice President badge of Johnny Klebitz to President. DOWNLOAD: Dropbox, Google Drive In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV or SparkIV. Preview: Opening (might be outdated in some aspects) In-Game (might be outdated in some aspects) Pause Menu (might be outdated in some aspects) Things I'm looking forward to implement: Changing the color of the wanted stars. Changing the colors of the pause menu's main items. Changing the color of the items of the game's opening menu section in EFLC's opening. Bringing back the original style of the loading bar. Disabling the mission percentage scoring stats in the player's stats.
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