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Found 59 results

  1. Zolika1351

    [IV] ZolikaPatch

    This plugin has been floating around for a while now but I never actually properly released it, it aims to fix & improve various things in GTA IV, such as removing the mod-only lobby seperation from 1.0.7.0, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 Ability to use a (non-SecuROM as that checks the name outside of IV) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam Remove mod checks from 1.0.7.0 to allow you to see and join 1.0.8.0 lobbies Remove mod checks from 1.0.4.0 to allow you to access Multiplayer Remove sleep calls from loading to potentially decrease load times Skip intro & menu Fix mouse deadzone Remove pausing if the game window's not in focus Borderless windowed mode Fix for VRAM issues above 2GB on patch 7 and below Remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions Reduced loading times and stuttering (might not be too noticeable though) Fixed VSync locking to a lower FPS than your refresh rate on Patch 7 and below Disable remote teleporting and remote weapon removal in MP Make SuperLOD usable as a ped model Remove GFWL savegame CRC check Fix kickbug because of PCIDs matching Fixed Group Hack and Freeze Gun crashes Fixed Blackscreen crash (one of the ones that Modna has) Removed signature check from .sco files Increase PtrNode limit to prevent random crashing with a lot of objects spawned Fixed scratches and bullet holes not appearing on certain TBoGT or modded cars Fixed standing still animation for bikes during a phone call (patch 5 and up only) Removed limit of 4 liveries for cars Support for all APC features, explosive shotgun and explosive sniper for IV and TLAD Removed gradual light intensity change for lampposts and building windows, instead instantly toggling along with their actual light source at 6:45 and 19:15 Added a vehicles.ide flag for Hakumai's popup headlights (+popuplights) Added customizable popup headlight open angle Fixed random crash when flying planes Increase car models limit from 205 to 1024 Fix certain instances of SMPA60 Option to remove IV's error messages so one can get actual crash dumps instead (or have the game continue running if it was a non-fatal error) Fixed crash message/crash character crash method (one of the ones that Modna has) Re-enable car shadows in Booth Tunnel, helicopter spotlights and lampposts Fixed reverse lights being cast in the middle of the car's hood Fixed some objects (e.g. bollards) not casting shadows Option to force all lights to cast shadows (e.g. hotdog stands, some of the Booth Tunnel lights) Remove static car shadows from all cars Enable night shadows for buildings and other static objects Remove the draw distance from static vehicle shadows Make both car headlights have individual lights instead of one combined one More accurate MP sync when players are far away Fix crash when another player switches off Niko Potential performance boost by removing leftover nonfunctional debug code (patch 4, 7 & 8 only) TLAD-exclusive foot position fix for chopper bikes added for all episodes (patch 5+) Reflections reflecting all map objects at full quality (including objects such as benches, street lamps, etc.) Fade-in for buildings when they change LOD in 1.0.6.0+ (patches below that already had it) Fixed game speeding up over 300FPS Fixed bikes sliding more easily above ~80FPS Fixed crash when another player switches to a non-ped playermodel Fixed crash when another player spawns a car with a different than normal vehicle type Supported versions: 1.0.8.0 (both downgraded from Steam and the original depot) 1.0.7.0 1.0.4.0 1.0.0.0 Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) DOWNLOAD HERE (V4.7)
  2. This Mod is meant for Last Year GTAIV 10th Anniversary and made some of the characters to capture like the EFLC Special Thanks to (Japan) GTA Love and whatever57010 to inspired it and myself, but i thought a while ago before (Japan) GTA Love made one I already know (Japan) GTA Love made one Original Version, but I just wanted to make one myself just to finish it (well not really, they maybe some bugs or errors I might fix or not). Grand Theft Auto IV Characters Changes Niko Bellic EFLC Skin Paler and Hair (Optional) Johnny Klebitz EFLC Model with his Vice President, President Texture and Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Ray Boccino EFLC Model Ray Bulgarin TBOGT Head and Texture on Original GTAIV Model (Re-asset form Bulgarin's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Eugene Reaper TBOGT Model in "Three Leaf Clover" Mission Cutscene (Using In-Game Ped Model Bones) Ashley Butler EFLC Model with her Eye Colors to match form GTAV (Re-asset form Ashley's GTAIV Cutscene Bones, but her hair not animated) Jason Michaels EFLC Model Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Elizabeta Torres TLAD Textures (Optional) Gracie Ancelotti TBOGT Model and Original GTAIV Model (Optional) Jim Fitzgerald TLAD Model (Only Works for GTAIV and EFLC Seperate Version, cause it will overwrite the Beta Jim Model in One Mission "Collector's Item") TLAD Jim and Beta Jim appears in No Way on Subway Roman's Russian Kidnappers in TLAD appears mission "Hostile Negotiation" Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters Episode form Liberty City TLAD Characters Changes Niko Original Textures Niko Original GTAIV Head and Hair Textures (Optional) Johnny Klebitz EFLC Model with his Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Triad 1 TBOGT Model appear in "The Sh*t's Cursed" Mission Cutscene Ashley Butler EFLC Model with her Eye Colors to match form GTAV Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters TBOGT Characters Changes Niko Original Textures Niko Original GTAIV Head and Hair Textures (Optional) Johnny Klebitz President Texture with his Eye Colors to match form GTAV Brucie Kibbutz Original GTAIV Skin Paler Texture and Head on TBOGT Model. Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Gracie Ancelotti Orignal GTAIV Model and TBOGT Model (Optional) Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters OpenIV Required to Installed it Mod Link Download (Available) This is my first mod and it took me 18 months. Comparison Johnny Klebitz EFLC Model on GTAIV Mission Cutscenes "Blow Your Cover" and "Museum Piece" and his eye color is now brown to match like in GTAV for GTAIV and EFLC. Luis Lopez and Gay Tony TBOGT Design on GTAIV and TLAD Mission Cutscene "Diamonds in the Rough" and "Diamonds are a Girl's Best Friend" and Luis form "Three Leaf Clover" & "Collector's Item/Museum Piece". Elizabeta Torres TLAD Textures on GTAIV. (Optional) Ashley Butler EFLC Model in GTAIV Mission Cutscence 'Taking in the Trash" and her eye color is blue to match like in GTAV for GTAIV and TLAD. Ray Bulgarin's TBOGT Head on the Original GTAIV Model. Jim Fitzgerald TLAD Design Only for GTAIV. (Optional) (Don't used it in The Complete Edition and EFLC cause it would replaced the GTAIV Jim model then you would see Two Clones of TLAD Version Jim in One Mission "Collector's Item" So use the "No Way from Subway" Script in Jim Fitz and Roman Kidnapper Folder to see GTAIV Jim and TLAD Jim together) Gracie Ancelotti TBOGT Model on GTAIV. (Optional) Gracie Ancelotti GTAIV Model on TBOGT. (Optional) Evan Moss TBOGT Texture on TLAD and TLAD Version with TBOGT Head Texture. (Optional) Evan Moss TLAD Texture on TBOGT. (Optional) Triad 1 TBOGT Design on TLAD Mission "The Sh*t's Cursed" Cutscene. Eugene Reaper TBOGT Design on GTAIV Mission in "Three Leaf Clover" Cutscene. Jason Michaels TLAD Model on GTAIV Mission "No Love Lost" Cutscene. The Cook Restored PS3 and XBOX360 on GTAIV and TLAD. Ray Boccino's Casual Jacket on GTAIV Mission Cutscene "Harboring the Grudge". (Optional) Ray Boccino's TLAD Pants Textures on GTAIV. "No Way on the Subway" Mission. (OPTIONAL) "Hostile Negotiation" Mission. (OPTIONAL) (I know The Kidnapper Pointing and Holding at Roman is out of sync because his model is so tall) Dardan's Shirt to match like his "Bleed Out" Mission. Brucie GTAIV Head for TBOGT. (Originally It's Supposed to Brucie TBOGT Head for GTAIV, Sadly GTAIV version of his head glitch up when I export him for some reason, When you see in the cutscene his cheek mouth, eyeball, eyelid, forehead they control like mouth, It didn't happen on OpenIV, but only did happen in game, The only thing didn't happen was his in-game model. I try to fixed it but nothing happened, so there's no other chose.) Restored Niko's Original PS3 and XBOX360 Open Suit Tuxedo, Pant and Shoe as shown in TLAD and TBOGT that Rockstar Games didn't do for the DLC. (Optional) Dmitri Fixed In-Game Model come with his Watch to match form his Cutscene Model. Manny, Mori, Vladmir and Hossan Hair Added for their In-game to matched like the Cutscene. Oyvey's Misaligned Hat Fixed Evan and Tony wear earrings for their In-Game Model. Billy Grey Scar Face in Prisoner Suit (Edited) Brucie In-Game Correct Wedding Shoes to match the Cutscene from "Mr. and Mrs. Bellic". Jimmy Pegorino's Head Ingame redesign to match like cutscene version. (attempt, meaning i'm not sure it looks right as i try look resemble to his Cutscene Version.) Restored Roman’s Unused Hair Mesh for In-Game Model in GTAIV and TLAD to match form the cutscenes Thanks to Jeansowaty for letting me know. Fixed Textures Video by whatever57010 for the comparison (Sorry for my English, I'm just not very good at typing) WARNING If anyone saw my mod on libertycity.net I did not uploaded, it was upload by someone who didn't asked my permission.
  3. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: EFLC: Unpack everything into your EFLC folder. IV 1.0.8.0 + DLC: For this version you need to use this guide to set up a 1.0.8.0 copy with DLCs in it, or this guide to downgrade your existing Steam copy to 1.0.8.0 with the DLCs in it. After that's done, unpack everything into your IV folder. Note that if you have xliveless installed you should delete GFWLProtectionDisabler as that'll most likely crash the game without GFWL. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK FOR EFLC (8.5) DOWNLOAD LINK FOR IV 1.0.8.0 + DLC (9.0)
  4. BrownieBear

    GTA IV Beta Maverick

    Beta Two-Bladed Maverick Released! Finally though... and yet it's not finished! What a surprise I felt something was missing... well, it wasn't really missing. Instead they were copied and rotated 90 degrees. The second official trailer of GTA IV showed a two-bladed maverick and closed side doors. Also the color patern was different and the helicopter didn't have any texts on it like the Maverick that's in the game today. The beta Maverick is also used as a Weazel News helicopter hovering above a group of fighting people which can be seen with the ingame television or inside the game files. I don't like four blades and the side doors that are always open. Neither do I like the different two-colored body of the Maverick. My "mission" is to change the Maverick back to it's beta appearance. You may have noticed the two extra striped on the helicopter shown on the boxart? Tell me if that needs to return. It may take a while before this is finished. The open passenger doors of the released version are now attached to the main body of the helicopter. The doors were never meant to be closed in the final version and that's also one of the main reasons why the animation has to be changed for both entering/leaving the rear-seats and just sitting. The player/ped sitting in the current Maverick will lean with one foot outside the helicopter, and I will replace this animation with the front-seat passenger. The door animation will be added too as they will be fully functional with this mod. Please, I am just new to this modding stuff so I would love to get some help getting my rear passenger doors to work and the sitting animation. Please leave a reply if you want to help me. It would be great! The mod will be released in three different versions: -Beta Maverick (Includes color scheme, two blades & closed side doors)- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the Beta Maverick for a certain pack, please PM me. *This is a list of things I've gotta do. After every major change the Maverick will be tested ingame. Bugs will also be mentioned in this post.* Changing color-scheme for main body, doors, tail & landing skids - DONE Removing main & tail blades - DONE Removing detailed parts that weren't present in the beta - DONE Closing doors - DONE Sitting animation - CANCELLED Removing decals - DONE Adding new colors to carcols.dat - DONE Beta moving rotor texture - CANCELLED *Bugs that appear during development will be posted here.* The doors have been changed into components called extra_3 and extra_5. They do appear on the heli and work perfectly fine although for some reason I can't disable them or add/remove them both by trainer or spawning another one but this 'bug' isn't harmful so you're safe! Released! (99% done) CLICK ME TO DOWNLOAD THIS HELICOPTER! Here are some "renders" I created of the new old Maverick to show how it will look if you haven't ever seen it before. Beta Maverick in ingame commercials or TV shows. WIP pictures (Updated: 24th of January 2017 at 22:03 CET) WIP pictures (Updated: 25th of January 2017 at 20:39 CET) WIP pictures (Updated: 6th February 2017 at 23:33 CET) WIP pictures (Updated: 11th of Fanuary 2017 at 13:19 CET) V0.8 has finally risen! The doors are almost fully functional. Opening/Closing is working perfectly fine! V0.6 is now a thing! I know I skipped 0.3 up to 0.5. But there's only 6 stages. 2 things left to do before the public release!!! The mod has reached v0.2 and is only 0.8 versions away from being released!!
  5. El Dorado

    GTA IV & EFLC: FusionFix

    Now it's a well known fact that the pc ports of Grand Theft Auto IV and Episodes From Liberty City are not amongst the most praised pieces of technology out there. And it's a shame really, because these games are nothing short of fantastic, and they deserve some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc ports of GTA IV and EFLC a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report bugs, suggest solutions, follow the general development of the mod. Download link can be found here (Source is also included) https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix Installation instructions are detailed in the above link, but it's basically drag contents from zip, drop to game folder. Initial release features: Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting Partially fixed emissivestrong shader bug that was broken after patch 6 - BAWSAQ building is still rendered incorrectly, but the rest of the lights are now present in the game (e.g. Rotterdam Tower, Comrades Bar area) Fixed DLC car lights in TBoGT Tree foliage casts dynamic shadows instead of static (also fixing the "vegetation shadow bug") Fixed handbrake camera behaving erratically when playing at high fps Check some before/after screenshots NOTE ABOUT OFFICIAL GAME PATCHES: This mod is being developed using patch 1.0.8.0 for GTA IV and patch 1.1.3.0 for EFLC as a reference. While it's not granted, it should also work on patch 1.0.7.0 and 1.1.2.0. As for older patches, it's basically trial and error. If you want to test it on older patches, try it and let us know how it goes. Other mods that goes along well with this one: XLiveless Addon and ColAccel Credits: TAG, CP, Tomas
  6. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  7. BrynnaDaRosa

    [IV] Music Tees for Packie + Bonus Suit

    I'll tell you, a cultured man pulls an incredible job as the leader of a heist crew, the first thing he buys with his quarter million is a bright red Comet— what's he gonna do with the rest? Band tees??? Band tees!!! Here's an eclectic mix of culturally important music carefully pasted onto Packie's silly oversized polo shirt, I've been making these to bide my time while i figure out how to get 3DS Max 2017 as long as there's no export solution for the work I've done in Blender. I hope you enjoy them. You can either have fun and change his clothes in a trainer for your machinima, or swap out his defaults yourself. And an added bonus: the famous Charcoal Suit & Floral Shirt. (And maybe more suits and new jeans in the coming days???) Download Here's all of them, and you'll find the guide to the shirts in the readme.
  8. THE COMPLETE LIBERTY CITY (IV + EFLC MAP MIX) READ BEFORE DOWNLOAD Hi guys, i finally made it, the mod that have every thing and objects of TLAD and TBOGT maps into GTA IV. yes, i know that exist a mod what do that, but honestly that mod is unfinished and full of glitches, this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps. i made to recreate the map of TBOGT and TLAD in the Original game (note: THIS MOD ONLY IS COMPATIBLE WITH VERSION 1.0.8.0 OF THE GAME) ironically, this version was the most compatible of all, so consider it, a tenth anniversary gift that Rockstar never gave us. another thing is that i don't going to update all characters model because there other one that is already doing that, the mod is: Is made by The YoshiPunch, i recommend you and yes, this mod and the yoshi one are compatibles too Another Note: I recommend you install this mod too much during the start of the game (especially before the Rigged to Blow mission) since bugs can occur on the map, such as bohan's garage or roman's business being restored when it shouldn't and please, make back ups, seriously. there's four part of the mod in which only the first 3 parts are necessary, the last part is only optional but still I offer to put them if you like i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao Link Part 1: http://www.mediafire.com/file/dum1sepdkt1dmgq/file Link Part 2 (the most heavy one): http://www.mediafire.com/file/1ypngddnwi0x9fz/file Link Part 3: http://www.mediafire.com/file/khm11awgs6u4z0f/file Link Part 4 (optional): http://www.mediafire.com/file/o7upk6dyk2qbng6/file INSTALLATION: copy and paste without CHANGE ANYTHING Note (IMPORTANT TO READ): Having old savefiles with the mod causes bugs and crashes to the game, that's because this mod changes drastically the game, and the old savefile got corrupt, in orden to solve that, YOU MUST DELETE OR REMOVE THE SAVEFILES, after that you'll start the game and a new savegame will be created based on the mod, with this, you can run the game at 100% without any major unexpected glitches. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW UPTADE (only the part 3): i improve the things of the bowl interior, fixing 2 textures that was in the same place, screenshot in the end 😛 Another UPDATE (Part 4 Only): the crane destroyed coordinates, has been rewritten, and i quit the Niko Console Suit, that's because TheYoshiPunch made that in his mod and he did it bettter than me ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EFLC: for EFLC i combined the map of TBOGT in TLAD and also with TLAD in TBOGT (that's because there's some models in TLAD that wasn't included in TBOGT) now you can go to the rotterdam tower in TLAD and also to Maisonette 9, of course i had to include some optional thing for the map like The Crane destroyed in TLAD and the place that niko destroyed in Gerry's first mission in Both Episodes, i'm not gonna upload the same screenshot of EFLC changes because there are the same as GTA IV but i take a new screenshot about the place of "Action Speak Louder than your Words" that niko destroyed only in EFLC because in gta 4 there's already is Note: THIS EFLC MOD IS ONLY COMPATIBLE WITH 1.1.2.0 AND 1.1.3.0 EFLC VERSION If you have The Complete Edition or EFLC as DLC mod, do NOT download EFLC part, instead download DLC part Link EFLC: http://www.mediafire.com/file/mobx9as9pk5i7hn/file The Complete Edition (DLC) this part allow you to play this Awesome mod in your GTA IV: The Complete Edition without Crashes or any kind of glitch, also have the Upgrade of GTA IV and EFLC here, installation: Copy and Paste like the rest of the parts, for this mod to work, you will need all GTA IV Parts (Not EFLC) however, you can install DLC part in your Retail EFLC if you want Link The Complete Edition: http://www.mediafire.com/file/ykrc1aaysasmwqe/file Big Update (all parts): thanks to a mod called: "PC Quality Update made by @nkjellman i realize that TBoGT really downgrade the graphics texture, kinda funny because people considerate TBoGT as a game with "Better Looks" so, not only i fixed that in TBoGT but in TLAD and GTA IV as well, all the lower textures now looks as good as GTA IV, also i changed the lights in rotterdam tower, now it have the same colors as GTA IV BUGS Founds: 0 Fixed Buoys Ahoy glitch, i changed the TBoGT Water Containers to IV ones, if you still like, you can still put TBoGT Water Containers as optional but i warning you, it's not recommendable change it in middle of the game Fixed Johnny's Phone Glitch, now Johnny will have his old cellphone back for The Complete Edition Users Tollbooth now are static and not dinamic Fixed glitch Air Hockey objects disappearing in Bowls Interiors NEWS SCREENSHOTS ADDED BELOW OPTIONAL: This ones are Optional but you need the other three parts: ---------------------------------------------------------------------------------------------- BROKER/DUKES AND BOHAN --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ALGONQUIN --------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ALDERNEY ------------------------------------------------------------------------------------------------------------ INTERNET CAFE -------------------------------------------------------------------------------------------------------- NEW BOWL ----------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ EFLC --------------------------------------------------------------------------------------------------------------- There's more that i didn't mentioned but because there are only a small difference, like, the bulgarin house or the Dukes Monoglobe
  9. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: Install instructions: Screenshots: Known bugs: DOWNLOAD LINK (8.0)
  10. B Dawg

    More Varied Handling

    The purpose of the mod is to make cars within a class more distinct from each other, while also fixing some oddities. Changes: Supercars - Global changes: Higher speed & traction values to differentiate themselves more from Sportscars. SuperGT - Speed & traction values more on par with other Supercars, because such a rare vehicle shouldn't feel on par with Sportscars or slower; Turismo - Highest traction & the best steering, but the slowest in it's class; Infernus - The fastest in it's class, slightly more traction, but suffers from understeer; Comet - No changes apart from just more speed. Sportscars: Sultan RS - Higher speed & traction. Should no longer feel underpowered compared to the Coquette & Banshee. Banshee - For some reason it used to be the best handling car of it's class, rivaling some Supercars. No more! The ABS is gone! Traction's been reduced. But there's something to make up for it: That's right. The Banshee is now a Torque Monster! Should feel much more like an older generation Viper. Coquette - Unchanged. Musclecars: Tampa - Is no longer a copy pasted Sabre GT handling wise. Only change is slightly less traction; Sabre GT - For a Turbo/Supercharged early 70's Muscle car, it was far too grippy. No more. Now it's much closer to it's San Andreas equivalent. Tiny speed boost included to compensate; Dukes - Slightly more power & understeer. Motorcycles: Hellfury - To not be a straight downgrade in comparison to most other motorcycles (less traction with nothing to make up for it), it received a tiny speed boost; Sanchez - A lot more traction, lower speed. Potentially more changes in the future. Download
  11. ******#######POLICE ENHANCEMENT########****** FEATURES: 1. Uses Different Police Textures/Models to have a variety of police. 2. Edited Peds.ide for best looks for police 3. Police Will be always wearing Hats Goggles ( their props) 4. special Police Team like Prison Guards (TLAD) in Alderney, State Troopers, Traffic Cops will spawn every where, even the Fat Cops, Cops will spawn in Alderney 5. Special Force like CIA/FIB (TLAD/TBOGT) will be activated during chases. 6. Every Police, SWAT/NOOSE, FIB/CIA will be having M4 Rifles and all guns with armour Equiped 7. SWAT/NOOSE Pilots which were not participating in chases and it was normal ped now will join the battle with police 8. Military Men's will be joining the battle 9. Normal Police Like Cops, Fatcops, Strooper, Traffic cops will be there in street. 10. Security Guards will now react to wanted levels. 11. Armoured Security (in multiplayer) will react to wanted level. 12. Armoured Security and Security Guards will come in their own vehicles i.e. STOCKADES 13. NOOSE CARS AND NOOSE PATRIOTS WHICH ARE DISAPPEARED AFTER WANTED LEVEL 5 AND 6 WILL REJOIN THE BATTLE. 13. POLICE STOCKADES WHICH WAS ONLY USED IN IN THE MISSION "THREE LEAF CLOVER" WILL ALSO JOIN THE BATTLE AND THEY WILL BE ON STREETS. 14. TRAFFIC WILL HAVE THE POLICE SO DON'T TRY TO ACT OVERSMART. 15. This will make new diversity of Police. Now NOOSE TEAM on Helicopter i.e. Annihilator, they will use AWM Magnum Sniper and give you insane damage. M249 will also be used by them. Military will be crazy. NYPD PACK BY DUALIFT Female COP v1.0 By Kit Female LAPD COP By Sgt.Kanyo Original Model by ac.amir LCPD Female COP By Sam Thomson FEMALE LSPD OFFICERS M By Sam New Female COP by policeman456 CIA CIA2 PRISON GUARD By Rockstar Games FEMALE COP POLICE (FCP V1.0) By metalwars Met Police Female Officer & PCSO Ped Pack by Double Doppler (D.Doppler) New Cop Member by JK1617. Met Police Officer & PCSO Ped Pack by Double Doppler (D.Doppler) MILITARY ARMY SKIN PED By STEVETHEGAMER Scripthook by aru Scripthook dotnet by HazardX Asi loader by Alexander Blade (dsound.dll) Asiloader by Listner(xlive.dll) Asiloader by yaasil (dsound.dll) Update will be soon if you like. Any one interested in helping me please join. In new update the cop cars (v1.4): police3, police4, policeb, policew, avan, apc is added as new car for IV and TLAD. pbus (TLAD Prison bus) is added to IV and TBoGT too. More vehicle like cougars, military stockade, military Patriots (two version 1. GTA v version and 2. GTA III/VC version) Barracks from GTA V. Police Maverick from GTA V and GTA III Valkyrie also added. CIA AGENTS in TLAD TBOGT are in IV Prison Guard in TLAD is added to IV and TBoGT. Download ADD ON PACK-IV For this Script Download link: https://www.lcpdfr.com/downloads/gta4mods/scripts/27014-police-enhancement/ Any one please help me how to add Blips ADDED FULL SUPPORT OF EFLC/IV BECAUSE SOME PEOPLE HAVE EFLC OR IV. NOTE : DOWNLOAD ADD-ON PACK-IV FROM THE DOWNLOAD SECTION. NO NEED TO DOWNLOAD OLD VERSION OF THIS MOD/SCRIPT ADDED ALL WEAPONS THAT WILL BE USABLE BY COPS, FEMALE COPS, FIBS, CIAS, PRISON GUARDS, NOOSE TEAM, MILITARY UNITS. RANDOM GUNS. NOOSE TEAM WILL SOMETIME EQUIPED WITH GRENADE LAUNCHER, M249, GRENADES, STICKY, PIPE BOMBS, ROCKET LAUNCHER. SAME APPLIES TO MILITARY UNITS. PEOPLE WILL HAVE SOME CRAZINESS SO BE AWARE. HELICOPTER PURSUIT AND BOAT PURSUIT. IF YOU ARE DRIVING HELICOPTER IN LIBERTY CITY THEN. YOU CAN SEE SOME HELICOPTER FLYING IN THE SKIES. BUT IF YOU DO CRIME THEN THEY WILL BE AT YOUR BACK. SAME FOR BOATS, SHIPS ETC. NOTE: GO TO PEDS.IDE IN COMMON/DATA/(PEDS.IDE) AND SEARCH FOR M_M_GUNNUT_01, M_M_ARMOURED, M_M_SECURITYMAN AND CHANGE THE 'CIVMALE' TO 'COP'. IF PRESENT THEN IGNORE. THEN GO TO PEDPERSONALITY.DAT IN COMMON/DATA/PEDPERSONALITY.DAT AND ADD +policeofficer to M_M_ARMOURED, M_M_SECURITYMAN At the Last of +cancarryweapons. SAME FOR M_M_GUNNUT_01 but add +swat instead of +policeofficer. NOTE: DOWNLOAD ADD-ON PACK-IV . ALL FILES.
  12. Since R* is likely going to make us unable to play the official MP anymore, I decided to preserve the entire mode (including the lobby, all gamemodes, the hud, the phone, etc) using CitizenIV so everyone can keep playing to their hearts' content. (as long as there's a CIV server up of course) This modifies CitizenIV directly so you shouldn't join any normal servers with it. I've included a dedicated server with no resources, set up so that only players with this mod installed can join it. Installation: Unzip the archive into your CitizenMP-iV Reloaded folder. Also note that it needs to be set up using the included .ini: EpisodeID - episode to join with, affects HUD colors and some episode-exclusive features such as the APC GamemodeID - gamemode ID to start a game with, only applied for hosts (you're host if you're the first person to join a server) PlayerName - your nickname, it gets set seperately from the one you specify in CitizenIV itself and this'll be the name used in-game FixPinkHUD - fixes the pink TBoGT HUD color override on episodes other than TBoGT PlayerModel - player model name, using the names from peds.ide Player(component/component texture) - player model clothes setup, you can figure this out with OpenIV in the corresponding componentpeds wtd/wdd and pedprops wtd/wdd Known issues: Next Game menu is broken, everyone should restart the game and reconnect with a different gamemode ID instead SP Co-op tutorial: Set Episode ID 0 and Gamemode ID 16, SPFeatures 1 and SPFeaturesScriptPatch 1 Join a co-op server, press F5 to begin the story (only works as host) Press F9 (this might crash if you're on a mission) when a player joins so that they see you in-game You need to dupe broken missions: Logging On - Press F8 after starting the mission which will start Easy Fare, complete that and go back, start Logging On again and fail it Out of the Closet... - Press F8 after starting the mission which will start Easy as Can Be, complete that and go back, start Out Of The Closet... again and fail it Gamemode IDs: 0 - Deathmatch 1 - Team Deathmatch 2 - Mafiya Work 3 - Team Mafiya Work 4 - Team Car Jack City 5 - Car Jack City 6 - Race 7 - GTA Race 10 - Cops n' Crooks 12 - Turf War 13 - Deal Breaker 14 - Hangman's NOOSE 15 - Bomb da Base II 16 - Freemode 17 - (TLAD) Chopper v Chopper 18 - (TLAD) Witness Protection 19 - (TLAD) Club Business 20 - (TLAD) Races 21 - (TLAD) Team Deathmatch 22 - (TLAD) Own the City 23 - (TLAD) Lone Wolf Biker 24 - (TLAD) Deathmatch 25 - (TLAD) Instant Play 26 - (TBOGT) Deathmatch 27 - (TBOGT) Team Deathmatch 28 - (TBOGT) Races 29 - (TBOGT) GTA Races Download here (v5.0) Dedicated Server Dedicated Server (TLAD) Dedicated Server (TBOGT) Dedicated Server (Co-op Story)
  13. direct

    direct's Workshop

    direct's Workshop I make SA-style and IV-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck and @savidgehelp me with the mods because blender 2.8 doesnt work on my PC. Released vehicles GTA San Andreas GTA IV
  14. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  15. As everybody knows, in contrast to standard GTA IV and The Lost and Damned, The Ballad of Gay Tony doesn't only have a very different atmosphere that somewhat feels weird in Liberty City, but it suffers from being too much lighthearted, goofy, and colorful, in addition to a couple of more annoyances. Overused pink, a lot of rainbow colors, unbearable soundtrack, mission scoring stats' menu appearing on screen after each mission, you name it. So, in short, the main purpose of this modification is to enhance your gameplay's experience by giving The Ballad of Gay Tony a closer feel to IV and The Lost and Damned. Sure, each one of the three is vastly different from the other two. I'm just intending to tone the goofiness down, and get rid of a few annoyances. I can't touch the story nor the characters, but I've made several changes revolving around the artworks, HUD and radar blips, as well as a few touches to the weathers' color filters, namely getting rid of the pink sunrises and sunsets. Not to mention that I reverted Electro-Choc radio station back to its original version from the vanilla game, which also applies to the colors of the Rotterdam Tower's lights, from pink to the original blue textures, disabled the mission scoring stats' menu from appearing on screen, replaced the song "Kid Conga" with "A Guy Called Gerald" from GTA San Andreas and "No Security" with an extended version of "Pjanoo", and re-colored the golden Uzi to silver. In addition to the minor refines, namely: re-skinning the textures of Roman Bellic's suit and pants so they will differ from his wedding outfit, and changing the Vice President badge of Johnny Klebitz to President. DOWNLOAD In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV or SparkIV. Preview: Opening (might be outdated in some aspects) In-Game (might be outdated in some aspects) Pause Menu (might be outdated in some aspects) Things I'm looking forward to implement: Changing the color of the wanted stars. Changing the colors of the pause menu's main items. Changing the color of the items of the game's opening menu section in EFLC's opening. Bringing back the original style of the loading bar. Disabling the mission percentage scoring stats in the player's stats.
  16. Zolika1351

    Cunning Stunts IV

    Ever wanted to try Trackmania-style stunt maps from V in a game that actually has good vehicle physics? This mod ports all of the original mpstunt objects to IV letting you do just that. I've included a sample track in the archive (loadable by Simple Native Trainer and my menu version 28.0 and up) Recommended to get my patch to avoid random crashes and my trainer (29.0+) to have functional turbo boosts. DOWNLOAD LINK (v2.25)
  17. reditec

    [REL] OpenIV Package Creator

    This is a tool in development to create .OIV 2.0 packages. I released it at https://de.gta5-mods.com/tools/openiv-package-creator Now you guys can publish your mods in .oiv / zip zip files Current version: 1.01 Current progress (minor UI update) It's ofcourse based on the official .oiv format and OpenIV will be able to open your generated packages.
  18. Since I couldn't find any radio wheel mods that worked on patch 8 & EFLC 3 (the only one is in V Style and that's .NET which doesn't work on those patches) I decided to make my own. I've been working on it for a few days and now I think it's ready for release. It has a functional radio wheel that shows up by pressing Q (and quickswitches radio if you tap Q) with the radio name, song name and song artist showing up in the center of it. It's mouse only for now (I don't have a controller yet) and the mouse controls are a bit wonky, but after some tweaking it's not too bad. It also supports mobile radio. (though it does conflict with Q for cover just like vanilla V does) I've included an .ini file with a lot of customization options (you can change the radio scale, radio texture scale, timescale when radio wheel is open (this gets disabled if you're in a multiplayer game with 2 or more players), song details font and x&y offset, amount of radios (the default .ini is set up for IV with Jinx's EFLC radio mod installed) and radio textures (I've added support for some predefined custom radio textures if anyone figures out how to add new radios to the game) I've also added a similarly styled weapon wheel with proper ammo and weapon name display. WARNING: MODIFY THE .INI AS IT'S MORE THAN LIKELY THAT YOUR RADIOS AREN'T SET UP EXACTLY LIKE MINE. Do not restart the game while modifying the .ini, it loads changes automatically. Screenshots: DOWNLOAD LINK (2.0)
  19. BOSSSSS-GG

    (IV)-ADDED WEAPONS SOUNDS

    Hello , I just created the added Weapons sounds so that the peds who having the gun will fire and sound will be coming from there.Same for Niko, Luis, Johnny You can use this : for convenience :https://www.lcpdfr.com/downloads/gta4mods/misc/27931-add-on-weapons-pack-iv/ Download http://www.mediafire.com/file/5v9ks68h5nat8ao/EPISODIC_SOUNDS.rar/file
  20. Bloodberry

    [GTA IV] Travis Touchdown Mod

    Let's find that exit they call Paradise Alright, so after my fail with my first mod I've decided to work on something else; and by the way I really enjoyed working on this, since the character model included many variants (models and textures), which I already imported but I need to fix some rigging issues. Right now, this Otaku has: -Default clothes replaced -Variants for defaults -Rigged eyebrows These are the actual clothes included (I already made others, but I need to apply some fixes): Download Link: https://www.dropbox.com/s/7l1l3dqna23btke/Mr%20Touchdown.rar?dl=0 If you find some issues with this mod, please let me know in the comment section so I can help.
  21. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Mods Link URL ↓ Link to GTAIV&EFLC Character Fixs Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model&Texture Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~1.0.8.0 EFLC1.0.0.0~1.3.0.0 (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  22. stilldre

    Tianmen Shan Mountains

    Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
  23. BrownieBear

    NOoSE Brute Boxville

    NOoSE Brute Boxville The mod has been released!! Click me to download now I just wanted to return the boxville from the beta. In one of the beta screens of GTA IV, a boxville with some police lights can be seen in the background. Sadly, the lightbar isn't visible at all. It looks like the lightbar the NOoSE Stockade uses, although I wasn't sure. I went with it anyways and now there's the NOoSE Brute Boxville. It isn't done yet and it won't be this week as it needs quite some tweaks here and there. The mod will be released in just one variant: -NOoSE Brute Boxville- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the NOoSE Brute Boxville for a certain pack, please PM me. *This is a list of things I've gotta do. After every major change the Maverick will be tested ingame. Bugs will also be mentioned in this post.* Changing color-scheme and add NOoSE Stockade decals - WIP Add lightbar - DONE Add some new fancy cop wheels - DONE Change handling, vehicles and color file - DROPPED Add police computer - DROPPED Add pushbar - DROPPED Fix invincible windows and invisible wall - WIP Change to Boxville animation when using vehicle (hands clip through steeringwheel) - WIP *Bugs that appear during development will be posted here.* -Invincible windows, game crash when shooting from the inside. *Known bugs or issues.* seat issues/wrong animation Released - v1.1 Click here to download WIP pictures (Updated: 3th of April 2017 at 0:24 CET) Final release pictures (Updated: 3th of April 2017 at 20:38 CET)
  24. Wakka387

    [WIP] Chicago R.A.G.E

    Team*Looking for more members... Idea - Ss4gogeta0 Mapping/Paths/Zones - GTARandom Progress: [X] Map Ported Ingame [ ] Ped Paths [ ] Vehicle Paths [ ] Zones [ ] Interiors [ ] Retexturing This post is still a Work in Progress and should not be considered the final style for this mod... *credit to ZZCool for the temporary image
  25. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
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