Jump to content

Search the Community

Showing results for tags 'IV Released'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • FiveM / Cfx.re
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
  • GTANet
    • Announcements
    • Forum Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Internet Rob

    TrafficPlus

    Traffic+ is a lightweight mod that enhances GTA IV's traffic design without the use of code. Compatible with every version of GTA IV. What the goal of this mod? Perfect the traffic configuration for fresh, fun, realistic gameplay. Add unused vehicles to traffic for increased variety. Provide the optimal versions of the files below which can be used as a base for further modding. cargrp.dat determines which vehicles are driven by each pedestrian group (e.g. "taxi" is driven by "POPCYCLE_GROUP_TAXI"). vehicles.ide basically configures the nature of each vehicle (e.g. "faggio" is a "bike" with "VEH@BIKE_SCOOTER" animations). ___________________________________________________________________________________________ Traffic+ Expanded adds more vehicle placements in the world by editing various wpl files. I don't think the SultanRS is appropiate in traffic, but I still wanted to make them more available to the player. Three new Sultans have been hidden in Broker, Bohan, and Algonquin. DOWNLOAD Version 1.0 Created by Internet Rob My Workshop
  2. GTA Vice City Nextgen Edition is a global modification based on the RAGE game engine from GTA IV. This mod is not just another conversion of the city to the next part of the series. This mod is a complete transfer of all missions from the original game. This will provide an entirely new gaming experience due to the improved physics and mechanics of the RAGE engine. The official remaster uses the Unreal Engine only for rendering, but the game’s physics engine is still RenderWare, released more than 20 years ago, with outdated mechanics and animations. We are using the next generation engine. Yes, not its newest version, but the only one on which it’s possible to create such a modification with an original plot. That's why the mod is called Nextgen Edition. We have made an effort to bring together the best elements from previous versions of the game so that the beloved Vice City shines with new colors. This gives fans the opportunity to dive back into its familiar world and story while experiencing fresh emotions and a new perspective on playing their favorite game. In this version of the mod, the following features are available: SCREENSHOTS: VIDEO: Link to F.A.Q. REVOLUTION TEAM: LaV07 Derial Brown Hot Dam AndrewMulti THE LAST MESSAGE LINKS: YouTube: https://www.youtube.com/@revteamhq P.S. Important information for mod makers, we completely forgot to mention that you can find the source files in the game folder: 1. For editing existing missions or writing your own – \common\data\cdimages\script_sources 2. For translating the modification into other languages – \common\text\text_sources Disclaimer: this modification is absolutely free without any commercial benefit. The project was created by fans for fans. The Revolution Team expresses gratitude to the developers of the original game.
  3. The purpose of this post is to solely try to improve the visuals and sound of vice city next gen edition, and not clutter up the main post of VCNG so the developers can focus on the feedback, this post is for those who don't have any issues and solely want to improve visuals and audio.
  4. ItsClonkAndre

    GTA IV Downgrader

    GTA IV Downgrader This tool allows users to easily revert their Grand Theft Auto IV installation (versions 1.2.0.30 and up) from Steam or Rockstar Games Launcher to earlier versions such as 1.0.8.0, 1.0.7.0, or 1.0.4.0. Requirements .NET Framework 4.8 - Should be installed on every Windows 11/10 machine. Windows 11, 10, 8.1, 8 or 7 - Tested on Windows 11, 10 and 7. Internet Connection - Only if you dont plan on using the offline mode Be in a country which isn't that crappy - Find out why in the " Notes" section. Download most recent version IV Downgrader Version 2.2 (5,53 MB) (Mirror) Other downloads Downgrading files for manual downgrade How to use Download the Downgrader. Extract the downloaded zip somewhere on your PC but NOT in your GTA IV folder! Run the IVDowngrader.exe file (Preferably as an administrator). Now carefully follow all the steps. That's it! Notes The downgrader downloads stuff, such as mods and data, from GitHub and Dropbox. Some countries such as Cuba, Iran, North Korea or Syria block these services. So if that's the case for you, you will need to perform a manual downgrade instead. The downgrader will NOT delete any of your save files. You can savely press "Next" on the "Analysing your GTA IV directory" step if a warning occured. Make sure to read what the warning says tho. If an error occurs while the downgrader is trying to download the required downgrading files, you can download them manually here. You can then drag the files you downloaded into the "Data -> Temp" folder of the Downgrader and you can try to redowngrade. How to use the downgrader's offline mode ( Only for Version 2.0 and above of the Downgrader ) Download the downgrading files you need from here. For example: If you want to downgrade to 1080, and want to use the Legacy Radio Downgrader, you download these 2 files. Place the downloaded files inside the Data -> Temp (If Temp folder doesn't exists, you can just create it) folder of the GTA IV Downgrader. Do not extract the files! Just copy & paste them in there. Run the downgrader using the "LaunchInOfflineMode.exe". The downgrader will now run in offline mode and does not download any file drom the internet. It will only use the files you've put inside the Data > Temp folder. Great tutorials on how to downgrade the game or your GTA IV save files = Game Downgrading related Tutorials = Save File related Tutorials Video made by @catsmackaroo Video made by @Not AJ This video by @Not AJ covers various useful tips related to GTA IV's save files, including where to find them and how to downgrade them. Screenshots of version 2.0 Suggestions / Bugs Do you have any suggestions for this tool? Or did you ran into a bug? Write a comment, or join my discord server and ask in #help! Credits QA Tester / Helper: @Internet Rob, @catsmackaroo, @DayL, @Not AJ and @BrynnaDaRosa Ideas: @Internet Rob and @catsmackaroo Logo: @catsmackaroo Icon: @nastyyaboi And a big THANKS to everyone who has tried out my downgrader, and shared feedback and reported bugs! Other Links Nexus Mods lcpdfr gtainside GitHub Support If you want to support me or this project, you can do that via Patreon, Ko-fi or PayPal. Any support would be greatly appreciated! Changelogs Check out the GitHub releases page to find *almost* every version of the IV Downgrader along with their changelog.
  5. catsmackaroo

    Liberty Tweaks

    A highly configurable quality-of-life mod for Grand Theft Auto IV. What is this? Too Long, Didn't Read - This is a quality-of-life mod for GTA IV geared towards making it a more modern title. Attempting to enhance all of its greatest qualities - such as immersion & gameplay. Detailed Summary - This is a quality-of-life mod for GTA IV that enhances core gameplay elements while introducing new mechanics that fit seamlessly into the game’s gritty world. Each feature is designed to elevate the game’s existing strengths, adding modern conveniences and subtle improvements that maintain GTA IV's authentic character. This long-term project is also guided by community feedback, aiming to stay true to what fans love while refining the experience. So, what does Liberty Tweaks bring to GTA IV? From Quick-Saving and Dynamic Field of View to Visible Gun Magazines and Armor Penetration Mechanics, the mod introduces both quality-of-life improvements and fresh gameplay features, like Personal Vehicles, Weapon Recoil, and Restored Voice Lines. It even addresses small but impactful details, such as Brake Lights, or a smooth Loading Fade-In. The features complement each other to create a more challenging, immersive, & strategic experience that aligns with the game's dark, gritty tone. Liberty Tweaks not only brings the game up to modern standards but also enriches the gameplay with added depth and difficulty, making each decision and encounter feel more meaningful This mod is also made to be incredibly customizable. You can enable or disable any feature and tweak specific settings to suit your preferences. To customize the mod, open the .ini file located in IVSDKDotNet > Scripts // Features \\ // Media \\ DOWNLOAD Requires: IV SDK .NET & Clonk's Coding Library Credits Primary Team catsmackaroo, ItsClonkAndre, & ServalEd Secondary Help Gillian, Mike406, & GQComms
  6. maty105L

    Maty’s Workshop

    Welcome to my workshop thread! Started modding GTA IV from heart at begging of 2023, but thought of doing workshop page two years later. Here, you will find all my mods. I specialize in lore-friendly cars, mostly sh*tboxes, and sometimes even lore-friendly weapons. This page can be used for discussing, bug reporting, and i will upload images of progress of my current mods. Alternatively, I also upload on GTAinside-com. All of my mods are free. If you want to re-upload them, please credit me. VEHICLES Weapons
  7. Attramet

    Restored Pedestrians

    This mod restores completely and almost unused pedestrians. Why almost? because some of them can be seen either in cutscenes or in certain missions, but from their voice lines, various types of clothing, model names, it can be concluded that they should appears in the city as a regular pedestrians. In addition to restoration, improvements and fixes been made for some pedestrians. Description has been made for each restored pedestrian, so there shouldn't be questions about why it was done this way and not the other way, correct me if I made mistake in something. So, that was the main part of the mod, but besides restoring unused pedestrians, this mod also restores various pedestrian assets. Just like unused pedestrians, a description was made about why it was done this way, and not another way. Thanks to @donnits for offering to add his work to this mod, without him this part would not exist (by the way, check out his workshop for more interesting stuff). Recommended mods Liberty Rush Potential Grim Fusion Fix DOWNLOAD
  8. This patch was made for use with the 3D era vehicles, a.k.a "vanilla" Vice City Nextgen. Thanks for checking this out! As a long time tinkerer of GTAIV, VCNG has given me a neat new project! This aims to clean up some little details that I thought needed further attention, while preserving the 3D era flavour of the mod. Features: Handling overhaul: Balance between IV handling and "realistic for 1986." This means some weak cars handle poorly. Vehicle tech has come a long way in 40 years! More appropriate engine sounds: ft. custom engine sounds for VCPD Cheetah and more V8s! Cuban Hermes now BACKFIRES out the sidepipes! BF Injection now has a proper V8 rumble not that weak little 4 cylinder! Caddy sound is much more appropriate, now only has 1 gear as it should! Infernus animations fixed: Tommy now closes the door properly, as the VC Infernus does not have scissor doors. 5 new era appropriate vehicles! These replace duplicate models, so they only add to the traffic pool! s/o to the legend @Zolika1351 for porting these to IV. I have edited the license plates to say "Vice City" You may need a traffic flow script to get them to spawn in traffic. Engine sounds improved: - By swapping vehicle ID's and renaming the ingame name, we're able to massively improve the engine sounds. Modified files: handling.dat is the file that changes vehicle handling. vehicles.ide is the file that changes vehicle ID's to achieve the desired engine sounds. american.gxt changes the ingame name of vehicles so the new engine sounds/vehicle model/ingame name all line up properly. STREAMED_VEHICLES.rpf contains the custom engine sound for the VCPD Cheetah and added V8 sounds. carcols.dat changes the car color lines for the added vehicles. cargrp.dat changes some values so the added cars might spawn in traffic. vehicles.img contains the added vehicles, and is based on the community patch vehicle set. script.img/american.gxt contains a fix for the Sunshine Autos car list. Big thanks to @MadMaxLIS (this is also includes the RX v3.2 patch, this requires you to start a new game if you're running an RX patch earlier than v3) Downloads: v2.3 is now available for users of RX v2.0! v2.3b is now available for users of RX v3.2! I have a save file archive for v1.0.7.0 compatible with RXv3+ available here! Installation process: Remember to back up your files! Start with a vanilla VCNG install. To install VCNG Flavorful Vanilla Vehicles simply drag and drop the contents of the zip to your root Vice City Nextgen folder. Make sure the savegame you're going to use has NO parked cars saved in spaces or garages! Or simply start a new game! Enjoy! Known issues: Police radio chatter uses vehicle ID: there are a couple potential solutions to this, this is a new project once I nail down all the vehicle ID's permanently. Still undergoing testing.
  9. After I take down all the gunners of the two chasing boats, and just a few seconds after the heli shows up, Vance yells "there are gunmen on that jetty". Immediately after that the game freezes amd crashes, every single time. I even tried changing my clothes. Why does this happen and how can I fix this?
  10. Thundersmacker

    Thundersmacker's Workshop

    Hi there!, welcome to my workshop thread. Here you can find out what I'm working on currently, discuss my past mods, or just see what's going on in my head. =================================================================================================================== DOWNLOADS Here you can find most of my mod releases. Simply open the spoiler and click on the image of the mod you want to download. Alternatively if the pictures or links aren't working for you you can use this link below to go to my GTAInside page where you can see all the mods I uploaded there. https://www.gtainside.com/user/thundersmacker TUTORIALS Here you can find tutorials for various tricks and methods I use when converting cars to IV. Forgive me if the tutorials get confusing, I'm not good at tutorial writing. Simply click on the tutorial title to download a file, or go to another page. Adding more cars to GTAIV : The Thunder Way This is my guide for adding new vehicles into GTA IV. This is the best method I know of that should have the least amount of bugs and issues. Door/Bonnet/Boot Physics Fix This is a tutorial I made to show the method I use for fixing the weird physics with openable parts. Included is a tool that requires OpenOffice, an Excel like program. You'll also need OpenIV. Camera Offset Fix This tutorial explains how to fix the camera on cars exported from Zmodeler. Swapping and scaling wheels with OpenFormats by JoeVK This is JoeVK's tutorial on how to change wheel models and change size of wheels with Openformats. Making colorable badges by JoeVK Another useful tutorial by JoeVk that deals with making badges that can be colored. (like on the Sabre Turbo) Fake AO for vehicles by JoeVK This is a very useful tutorial for getting the shading on new cars in Zmodeler similar to the vanilla cars that Rockstar made. GTAGAMING This section has been made after GTA4-Mods has been closed down. Luckily, the GTAGaming site still has all of the mods that were uploaded there. So here are all of the downloads to the mods that were uploaded there and have not had an updated version. Simply click on the name to go to the download page. MISCELLANEOUS MODS Here are some of my unfinished mods and other random fixes and/or updates. Just open the spoiler to see pictures and a download link. Grotti Cheetah (Update) Clean TLAD Slamvan Clean TLAD Regina Ocelot F620 Edit Fixed Missing License Plates Fixed Manchez Scout Fixed Dinka Blista Compact Size UNLOCKED MODELS This section is for those who want to convert my creations to GTA V, San Andreas, or whatever. You have free range to use these models however you want, all I ask is that you put on your description "Original mod made by Thundersmacker" and any other names listed in the original mod credits. The models are in .z3d format so you will need Zmodeler to view and edit these files. ///////////////WARNING/////////////// These files do not include the shared textures from veh_share.wtd, you will need those textures extracted before beginning work on these models! Don't have IV? You can download the texture file here. ===================================================================================================================
  11. nabo45

    Liberty Alive

    To Live and Die in the Worst City in America! Liberty Alive revitalizes Grand Theft Auto IV's Liberty City by adding new interiors to previously empty building-shells, adding new features to places where there previously weren't any enhancing the immersion of GTA IV. Currently, new interiors have been added to most RON gas stations thoroughout LC, and a new interior has been created for the Suffolk Police Station. This will be expanded upon in the future, just as the features inside the interiors will be evolved as well. Technical Details Tested and optimized for GTA IV on patches 1.0.8.0, 1.0.7.0 and CE/EFLC. Download Newest version - V2 - February 3, 2025 Download here: https://drive.google.com/file/d/1rcGykXFgZm9AexO8TDZizZJ1r8mkBUL5/view?usp=drive_link Update log Known bugs: Props on the shelves easily fall from the shelves. Niko is too strong to shop at RON, it seems Props hover above the ground if moved Vision for future releases: Blips on the radar and map for each gas station. Compatibility with LCPDFR. Screenshots
  12. Welcome to my workshop! Here you will find all of my released mods. Feel free to discuss any of my mods or see what I'm working on right now. Check out my YouTube channel! Where I post videos related to GTA modding. Currently I have SA car tutorial series finished. Also support me via Patreon! Now accepting commissions/orders for GTA San Andreas! Check section below for details. Thanks to members of the community for helping me with all of my mods. Notes ( UPDATED ) GTA SA mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. However, IVF/VehFuncs adaptations are NOT allowed. For GTA IV mods you can only edit my mods with my permission. If there's any bug please use PM or just report in the topic. New and updated mods are added at the top! IV vehicles San Andreas vehicles Grand Theft Auto: San Andreas: Lowriders These vehicles were part of the now canceled GTA SA:Lowriders pack, now released individually Old Forums thread: Miscellaneous Fixes and extra stuffs Resources For modders Unlore mods Mods I made that are deemed not "lore-friendly". Most likely I made these due to commission orders. Retired mods (Mods no longer supported, probably not usable by today's standards, but they do exist) Works in progress (WIP) Not in order Commission zone Enjoy the mods!
  13. THE COMPLETE LIBERTY CITY (IV + EFLC MAP MIX) READ BEFORE DOWNLOAD Hi guys, i finally made it, the mod that have every thing and objects of TLAD and TBOGT maps into GTA IV. yes, i know that exist a mod what do that, but honestly that mod is unfinished and full of glitches, this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps. i made to recreate the map of TBOGT and TLAD in the Original game (note: THIS MOD ONLY IS COMPATIBLE WITH THE VERSION 1.0.7.0 and 1.0.8.0 OF THE GAME) consider this mod, a tenth anniversary gift that Rockstar never gave us. another thing is that i don't going to update all characters model because there other one that is already doing that, the mod is: Is made by The YoshiPunch, i recommend you and yes, this mod and the yoshi one are compatibles too Another Note: I recommend you install this mod too much during the start of the game (especially before the Rigged to Blow mission) since bugs can occur on the map, such as bohan's garage or roman's business being restored when it shouldn't and please, make back ups, seriously. there's four part of the mod in which only the first 3 parts are necessary, the last part is only optional but still I offer to put them if you like i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao Link Broker/Dukes and Bohan: https://www.mediafire.com/file/dum1sepdkt1dmgq/ Link Algonquin: https://www.mediafire.com/file/sasghx12iwc1qk1/ Link Alderney: https://www.mediafire.com/file/5b03zvhs6z6y85y/ Link Interiors and Props: http://www.mediafire.com/file/khm11awgs6u4z0f/ Link Optional: http://www.mediafire.com/file/o7upk6dyk2qbng6/ INSTALLATION: copy and paste without CHANGE ANYTHING Note (IMPORTANT TO READ): Having old savefiles with the mod causes bugs and crashes to the game, that's because this mod changes drastically the game, and the old savefile got corrupt, in orden to solve that, YOU MUST DELETE OR REMOVE THE SAVEFILES, after that you'll start the game and a new savegame will be created based on the mod, with this, you can run the game at 100% without any major unexpected glitches. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW UPTADE (ALL PARTS) now you can find more peoples in certain business: Biker gang in their clubhouses Businessman in Algonquin buildings in GTA IV and TBoGT (just like TLAD) and of course, npc scenarios of GTA IV in TLAD and TBoGT no Uptown Riders in Hove Beach NPC (especially the cops) now can enter in the new interiors paths of TBoGT now are adapted in GTA 4 and TLAD fixed the billboards in Algonquin deleted unnecessary files that were not modified but for some reason i added in the mod files ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EFLC or The Complete Edition this part allow you to play this Awesome mod in your GTA IV: The Complete Edition without Crashes or any kind of glitch, also have the Upgrade of GTA IV and EFLC here, installation: Copy and Paste like the rest of the parts, for this mod to work, you will need all GTA IV Parts, however, you can install DLC part in your Retail EFLC if you want Link The Complete Edition: https://www.mediafire.com/file/olnzf29u21qxpq9/file Big Update (all parts): thanks to a mod called: "PC Quality Update made by @nkjellman i realize that TBoGT really downgrade the graphics texture, kinda funny because people considerate TBoGT as a game with "Better Looks" so, not only i fixed that in TBoGT but in TLAD and GTA IV as well, all the lower textures now looks as good as GTA IV, also i changed the lights in Rotterdam tower, now it have the same colors as GTA IV BUGS Founds: BETA (i didn't have time to test the entire storyline, so it can get some bugs i haven't seen) NEWS SCREENSHOTS ADDED BELOW OPTIONAL: This ones are Optional but you need the other three parts: ---------------------------------------------------------------------------------------------- BROKER/DUKES AND BOHAN --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ALGONQUIN --------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ALDERNEY ------------------------------------------------------------------------------------------------------------ INTERNET CAFE -------------------------------------------------------------------------------------------------------- NEW BOWL ----------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ EFLC --------------------------------------------------------------------------------------------------------------- There's more that i didn't mentioned but because there are only a small difference, like, the bulgarin house or the Dukes Monoglobe
  14. ThirteenAG

    Project2DFX

    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  15. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. Here you will find Skins, Weapons, Clothes and more. Check it out below, and enjoy!
  16. ItsClonkAndre

    IV-SDK .NET

    IV-SDK .NET IV-SDK .NET is a .NET Wrapper created by ItsClonkAndre for the original IV-SDK made by Zolika1351. It allows you to run and create scripts for GTA IV in any .NET language out there. Requirements Windows 7 SP1 and up. GTA IV 1080 or 1070 like IV-SDK does. Other versions are not supported YET. ASI loader. .NET Framework 4.7.2 (Should be installed on windows 10 version 1803 and up by default) Visual C++ 2005 Redistributable x86 which should already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. DirectX June 2010 SDK which should also already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. Downloads IV-SDK .NET v1.8.1 (1,51 MB) Source Code (Redirects you to the IV-SDK .NET GitHub page) Documentation You want to create your own IV-SDK .NET Scripts? Check out the GitHub page for a little documentation on how to do so. Can IV-SDK .NET load ScriptHookDotNet mods? Since version 1.2 of IV-SDK .NET, it now has experimental support for loading ScriptHookDotNet scripts! If you get any errors with ScriptHookDotNet scripts, please report them here. ScriptHookDotNet Questions and Answers The IV-SDK .NET Console You can open the console with F4 (default). At the moment there are 17 console command available. Bug Report, Suggestions and Contribution If you find any bugs in IV-SDK .NET, please open up a new Issue on GitHub. If you have any suggestions, you can also open up a new Issue on GitHub but please put [SUGGESTION] in the Issue title! If you want to contribute to this project, you can fork the Project on GitHub and open up a new Pull Request. Credits Dear ImGui by ocornut. Thanks to akifle47 for the InGameTimecycEditor which helped me with the implementation of Dear ImGui into this project! Support If you want to support me or this project, you can do that via Patreon, Ko-fi or PayPal. Any support would be greatly appreciated! Changelogs Check out the GitHub releases page to find every version of IV-SDK .NET along with their changelog.
  17. EdEdEdEd

    WeapFuncsIV

    A Grand Theft Auto IV mod that does some stuff with weapons, mostly regarding animations. Features: DOWNLOAD: MediaFire or Nexus Check the github page here for pre-releases, updates, or if you want to contribute & such ScriptHookDotNet Version (outdated): Installation: Just drag the scripts folder provided to your GTA IV directory and put the .wad files from the "CoverAnims" folder into pc/anim/anim.img using OpenIV. Requirements: Compatibility: Videos: To-Do List: Changelogs: Special thanks to: - ItsClonkAndre for creating IV-SDK.NET. - Alexander Blade for creating ScriptHook.Net. - BDawg for his awesome improved animations pack. - catsmackaroo and RecklessGlue540 for providing scripting help and answering my (often braindead) questions. - diporrison and sirebire999 for testing and providing feedback. - The entire IV Modding community for being awesome.
  18. Studiotraube

    Studiotraube's Modding Catalogue

    What I do: I mainly work on GTA IV Restoring and Remastering, though my modeling/ coding skills aren't as good as the ones of other great modders on this platform but I'll try my best regardless! Released mods list: 1. [IV] NOoSE Remastered 2.0 - Released 2. [IV] LCPD Remastered - Released 3. [IV] Firechief Tie Fix - Released Contacts for help or issues: Discord : Studiotraube -THE CATALOGUE- [IV] NOoSE Remastered 2.0 : A GTA IV Mod focused on fixing the lacking detail of the NOoSE Stanier and Patriot [IV] LCPD Remastered : An in depth skin mod that remasters and enhanced the LCPD Cops in a vanilla friendly fashion [IV] Firechief Tie Fix : A very small mod that simply restores the beautifully handsome ties for M_M_Firechief
  19. MrFinger

    MrFinger's Workshop

    OP of this topic is very outdated. Scroll below for new mods Hello everyone! Here you will find all my mods that I made for many branches.
  20. Waypoint Distance VStyle This mod will show you the distance from your position, to the waypoint you set. It also shows an arrow always in the direction of your waypoint. Like in GTA V. Download Version 1.5 gtainside: https://www.gtainside.com/en/gta4/mods/152320-waypoint-distance-vstyle/ Notes - If you want to use this mod, you will need ScriptHookDotNet. - If you want to use the GTA V Style Radar, you need the ZolikaMenu and GTA IV Version 1.0.0.0 - 1.0.8.0 (ZolikaMenu does not work with the 2020 Complete Edition. Waypoint Distance VStyle does work with the 2020 CE). Screenshots Recommendations If you have any recommendations or something, just write a comment! Version History / Changelog Version 1.5 The text is now more flat. You can decide if you want the text to have a shadow behind it. And you can set the size of the shadow too. You can decide if the text should be bold. "UseAutoPosition" added. This option automatically adapts the text to the current screen resolution so you dont have to type in the values manually if you dont have a 1920x1080 monitor. You can use those 2 values: TextPosX and TextPosY as an offset for the text (Only works if you set "UseAutoPosition" to true.). If you set "UseAutoPosition" to false, those 2 values become the position of the text. UseAutoPosition is set to true by default. Added support for Zolika's Menu V Radar(s)! "AutoEnableWhenZMenuIsInstalled" added. This option will check if you have the ZolikaMenu installed. If you have it installed, the text will change its position to fit the V Radar. "EnableDisableKey" added. This will let you change from V Radar text style to default text style. Default key: F8 "RadarStyle" added. In the ZolikaMenu you have 3 options for the V Radar: Beta, LG and NG. If you want to use "LG", then you need to set the value of this option to "LG", this also applies for the 2 other styles. Default value: NG Version 1.2 You can now choose a custom font for the text. You can now choose the font size for the text. You can enable "UseEpisodeTextColor" to enable the current episode color for the text. (See images for an example) The position of the text can now be changed. Version 1.1 The text will now hide if the hud is disabled in the options. Version 1.0 : Release
  21. FV Mods

    FV Mods Workshop

    Hello! Welcome to my Workshop page. Watch FV Mods work distilled into pieces and discover the details I have been doing over the years for the great Grand Theft Auto games IV and V. I started my journey back in 2009, modifying Grand Theft Auto: San Andreas, starting from simple mods like a simple textured beach house on Verona Beach, to more complex maps of city blocks and GTA: Europe. This skillset fueled by ambition was later upgraded to learn about and mod Grand Theft Auto IV and Grand Theft Auto V. It has been a long journey from the starting point until present, below you will see some of the notable projects from this cycle. Grand Theft Auto: San Andreas GTA Europe (unfortunately, the content of this mod is lost into void) Beach House of Bricks Grand Theft Auto IV Liberty State World Trade Center IV 8-Lane European Freeway Cleared road construction Grand Theft Auto V Largo Hillio French Riviera V Windy City & Windy City Christmas Edition Sunshine Dream Chicago Parkway Gardens projects Chicago Millennium and Maggie Daley Parks Miscellanous Grand Theft Celestial Bodies Map Cleanup Utility (GTA 5 Story Mode) Modular Map Builder pack (GTA 5 Story Mode) Sentinel XS (VC) > IV First Esri CityEngine procedural city in GTA (GTA 5 Story Mode) Google Maps Zagreb V SUPPORT Ko-Fi Tebex Patreon
  22. Description: This page is about my GTA IV trainer called "Liberty's Legacy". The main idea of the mod is overall having a trainer with a good looking user interface (UI) and easy/user friendly controls. Also, ever since Rockstar updated GTA IV to include it into their game launcher I have been worried of not being able to use mods on this version. Thankfully, LMS provided a ScriptHook compatibility patch which pretty much solves this issue. However, my initial points lead me into working on this mod. The reason why the title only mentions the latest version of the game is because I haven't tested it on a downgraded version. I'm highly sure that it works on those versions as well though because it is a pure .asi mod based on Aru's ScriptHook. Download Liberty's Legacy v2.4 (latest) Installation: Download and install Aru's ScriptHook Download and install ASI Loader (if this doesn't load the mods for you, you can try out the Ultimate ASI Loader by ThirteenAG) (this only applies to Complete Edition users, version 1.2.0.43 and above) Download and install LMS' ScriptHook Compatibility Patch Extract "Liberty's Legacy.asi" and "Liberty's Legacy" folder in to your GTA IV game folder. TIP: By install I mean to extract the necessary files into the game's main folder. This is the folder where the GTA IV executable file (GTAIV.exe) is located at. How to use the trainer: Mouse & keyboard: Open key: F11 Navigation: Arrow UP, DOWN, LEFT, RIGHT Accept option: ENTER Go back: BACKSPACE Controller: Open key: RB + X ----------------- R1 + Square Navigation: D-Pad UP, DOWN, LEFT, RIGHT Accept option: A ------------------ X Go back: B ------------------ Circle Are you a YouTuber? If you want to post a video about this trainer then make sure to credit me in your description. You can copy/paste the following text: ------------------------------------------------------------------------------------------------------------------------------------------- This mod was created by Const96b: https://www.youtube.com/channel/UCDyOr3PUEMzEBB9aL4XZ3WA Download link: https://gtaforums.com/topic/973091-gta-iv-12043-libertys-legacy-trainer/ ------------------------------------------------------------------------------------------------------------------------------------------- Credits: I would like to thank the GTA IV research community for providing the necessary tools to mod this game. This mod wouldn’t be possible if it weren’t for those people. Also, I would like to thank Zolika1351 for helping me load game models bypassing an issue I faced on it. You can support my work by: Becoming a Patreon member Following me on X/Twitter Subscribing to my YouTube channel NOTES: The initial page where this mod was posted is Nexus mods and it can be found here. The reasons why I created this topic were the following: People have been re-posting this trainer without my permission on backup websites. I have also seen videos that provide download links that don't lead to the page where I posted the mod at. So, due to these I have decided to create this topic as this is the most popular platform for content related to GTA. On top of that, people can find here a download link that doesn't require to register in order to access the mod files. P.S.: I don't have much experience with this platform as I don't use it often but I'm willing to give it a second chance and be more active. I'll try to answer any questions related to this trainer as soon as possible. Screenshots: Change logs:
  23. ItsClonkAndre

    Simple Traffic Loader

    Simple Traffic Loader This mod increases the variety of vehicles on the streets of Liberty City, making traffic more diverse and realistic. It enhances the gameplay by ensuring you encounter a wider range of cars, adding freshness and immersion to your experience. The traffic loader of your choice. Now better. Make sure to always keep an eye on this thread for potential updates Features Custom vehicle loading groups. Manual and automatic vehicle budget overrider. Requirements IV-SDK .NET ClonksCodingLib.GTAIV Downloads Simple Traffic Loader v2.0 How to install Copy everything from the downloaded zip archive in the "IVSDKDotNet -> scripts" directory. Suggestions / Bugs Do you have any suggestions for this mod? Or did you ran into a bug? Write a comment, or join my discord server and ask in #help! Other Links github gtainside
  24. maximumlink

    Max's IV Converts

    Hi! I'm maximumlink, I mostly do converts of GTA V cars to GTA IV! My quality isn't the greatest compared to some of the other modders out there but I'm trying my best to improve! If y'all have any suggestions for GTA Online cars you'd like to see in IV don't hesitate to drop it in the comments Vapid Dominator FX Imponte Ruiner ZZ-8 Enus Cognoscenti 55
  25. Meesmoth

    Meesmoth's Modding Hub

    Welcome to my modding workshop! This is where you can find all of my published mods for Grand Theft Auto IV. All of my mods for GTA IV are currently related to both public transportation and texture work at the moment. LTA Subway Overhaul Currently the biggest mod I have created, overhauls the entire subway system to faithfully resemble its real-life counterpart, while remaining lore-friendly with the game's setting. Faithful Buses Recolors the buses to white and blue, reflecting their real-life counterparts, by modifying the carcols.dat file. Corrected Taxi Textures My smallest mod and a simple hotfix, changes the taxi decal texture to display the city's abbreviation correctly. R38 Subway Retextures the subway trains to closely resemble their real-life counterparts; part of LTA Subway Overhaul but can be downloaded seperately, with additional variants also available. V-style Radar Map Replaces the default radar map with Grand Theft Auto V-styled ones. Unfortunately, only available for The Complete Edition users, cannot be installed in any preCE copies of the game. Winter HUD Changes the in-game HUD's colors to white & grey, to match the winter theme when playing with snow mods. Only works for HD displays, cannot be used on CRT displays. Fixed Outlook Park Text Modifies most of the text lines to correctly display the actual neighborhood name for Outlook Park, to faithfully match in-game lore, police scanner, real-life equivalent (Prospect Park), and GTA Chinatown Wars. Optimized textures for 2nd-generation Stanier [GTA IV] Optimizes the textures used by the 2nd-generation Stanier vehicle mod from GTAInside, requires main mod of course.
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.