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Found 51 results

  1. jacell

    Jacell's Workshop

    Welcome to my workshop where i create and share custom, slightly improved vehicle interiors textures of better quality for GTA IV/EFLC cars. I look forward to getting feedback and request on what cars that are most requested. Completed: Huntley sport https://www.gtainside.com/en/gta4/cars/120726-new-huntley-sport-interior/ Cavalcade FXT https://www.gtainside.com/en/gta4/cars/120829-new-cavalcade-fxt-interior/ Bullet GT https://www.gtainside.com/en/gta4/cars/120706-new-bullet-gt-interior/ Unreleased: Pmp 600 Super Diamond Cavalcade/2 Elegy RH8 W.I.P: Super Diamond Drop Contender e109 Schafter
  2. _CP_


    VisualIV is a graphic overhaul modification for Grand Theft Auto IV, bringing you a completely redone time cycle and improved color correction to add some life to Liberty City as well as a fixed rendering code, so your playing experience will be more smooth. There are a lot of other tweaks included, like bigger density of cars and pedestrians on roads, removed depth of field etc. Screens: - rewrited weather settings - black clouds bug fixed - fixed a bug with overbrighted bloom - light adaptation added - new water texture - ambient light & shadows from moon added in all areas - compatibility with ENBSeries 1.8 - https://www35.zippyshare.com/v/wDYXXcEq/file.html Older, deprecated versions are available here - http://www.gtagarage.com/mods/show.php?id=7008
  3. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  4. G.C.T.

    GCT's Workshop

    Welcome to the GCT's Workshop. Here you can find my vehicles and future projects for: Released Models Classic Modern Works In Progress
  5. Version 42.5 Released! Version 42.0 Released! Version 41.0 Released! Version 40.0 Released! Version 39.0 Released! Version 38.0 Released! Version 37.6 Released! Version 37.5 Released! Version 37.1 Released! Version 37.0 Released! Version 36.7 Released! Version 36.5 Released! Version 36.0 Released! Version 35.0 Released! Version 34.0 Released! Version 33.0 Released! Version 32.0 Released! Version 31.0 Released! Old changelogs: Sorry for having my own name in the mod's name, I can't come up with creative things. So, this is something I've been working on for a while now, from about early September. This trainer's features: DOWNLOAD LINK (42.7) Controls: Numpad to navigate F7 to open/close Num4/Num6 to change selected player (For Player Teleports) Screenshots: Keywords for google to find this thread: zolika mod menu
  6. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  7. Since the (second) VCR development team gave up on this project, I've decided to work on something I'd call a much more polished version than the last beta released in 2015, a version that will be more similar to the very first beta version from the original team. If anyone could help me with anything, from vehicle converting to creating more missions, it would be greatly appreciated. Over the last version of the mod, this one's going to feature: Improved models New timecyc New clothes New vehicles 10th anniversary HUD HQ textures for Tommy, the map and weapons Scripts for Minigun, Chainsaw, Rhino and Hunter Map glitches fixed, including the infamous Airport/Fort Baxter glitch Navmeshes fixed New races New player anim VCS radios TEAM LeXyZ - Project leader, Models, Map(polished), Vehicles, Timecyc, HUD, Weapons, Navmeshes editor DOWNLOAD LINKS 10/27/2017 1.0 -> https://drive.google.com/open?id=0B6C2CzZB3_F1bHBtdjNjRmVtTDg 07/08/2018 PATCH -> https://drive.google.com/file/d/1cyc2wf0jOimFrl8ok3LQjti45801ciNd/view?usp=sharing Requirements: GTA IV HOW TO PLAY ONLINE: 1. Download the CitizenIV client from www.citizeniv.net FOR HUD AND RADIOS: *2. Download this file and put it into your CitizenIV folder: https://cdn.discordapp.com/attachments/275688924733767680/463988076117753857/dsound.dll *3. Copy the vc_hud and vc_sounds files from the VCR plugins folder into your CitizenIV folder 4. Join the VCR server SPECIAL THANKS TO: GTA X SCRIPTING - Source code for Minigun, Chainsaw, Hunter, Rhino scripts Vice Cry Team - Ocean Beach models FidoX - Player model Original Vice City Rage team Special in-game keys: Z - Minigun ALT - Chainsaw Q - Switch weapons in Hunter
  8. George Costanza

    IV/EFLC Radio "downgrader"

    This archive contains pre 26/4/2018 radio dats, gxts, and also binary differences between post 26/4/2018 patch and prepatch radio's RPFs IV radio "downgrader" EFLC radio "downgrader" Just unpack to your IV or EFLC root directory and run the install.bat, wait till the command line disappears and play!
  9. EncryptedReality

    French Riviera V

    French Riviera V Introduction What is the plan for this project? Screenshots Team Credits Special Thanks
  10. iiCriminnaaL 49

    Buffed Lost MC

    Ever felt about something wrong with The Lost MC? Are your fellow buddies of the Gang Wars weak in attacking and die fast? Feels like Johnny's appearance doesn't introduce him as a real badass biker? Right here you can improve your gameplay's experience. As most of The Lost's members in TLaD miss the Lost MC's patch which must be on their uniforms, including The Lost's Buddies (gang war buddies), as well as many of them wear colorful clothes like camo green and some kind of yellow colors too, and they only ride Lycan, I made several changes to satisfy you in your Lost MC. I've modified the textures of The Lost MC's bikers by adding the club's patch for several uniforms which miss them, and re-colored them to suitable colors to fit the MC style, to grey, and some kind of blue, as it is the primary color of The Lost (beside the common biker colors, which are black, grey, and brown). Also replaced m_y_glost_04 with m_y_gbik_lo_01 from vanilla IV, and m_y_glost_03 with m_y_bouncer_01 from vanilla IV too. Modified the textures of the latter's uniforms by adding The Lost's patches and changing the unsuitable colors of the uniforms with fitting ones. I also re-colored the patches on lostbuddy_06's uniform from red to grey, because they were directly copied from an AoD member's model (as well as the face itself, which I didn't touch though), and replaced lostbuddy_12 (the masked biker) with m_y_jim_fitz from vanilla IV, with a full Lost MC patch on his T-shirt instead of the old one. As vanilla IV's m_y_jim_fitz is actually the beta model of Jim and it was used for Jim's fellow biker during Collector's Item in TLaD, I've included the full patch of the MC on his model too. Johnny's appearance was heavily modified and improved too, and so improved the pants of Jim, Angus, Jason and Brian, as well as The Lost's patch being added to Brian's uniform after his betrayal; as there's nothing called "Jeremy biker gang", but there's "Brian's faction of The Lost". I've also increased the health of The Lost's Buddies (gang war buddies) and Jim, Terry, & Clay, and increased their attack strength, so they can be actually helpful in gang wars and do well. The last feature will be helpful for people who want to play it with more of teamwork alongside the fellow brothers, rather than a single player's job, including me as well. Also, each of Hexer, Hellfury, Zombie B, Innovation, Revenant and Diabolus, have been added to the list of The Lost MC's ridden choppers, rather than having only Lycan to ride. SparkIV or OpenIV (to replace the models) I didn't include a direct componentpeds.img with files replaced due to the huge space it will take when downloading it. It's also an advantage for people who have modded componentpeds.img, so they'll easily import the new files to their archive. So with cutsprops.img, pedprops.img and playerped.rpf. As the updated uniforms are many, I only took screenshots of Johnny. You can view the rest through SparkIV or OpenIV, or test them ingame. Why didn't I replace m_y_glost_01 and m_y_glost_02 with completely different models? Because they were used in a few cutscenes, and replacing them will cause their appearances to look really f*cked up during Diamonds In the Rough's cutscene. I tested it just yesterday, looked like a ghost, lol; clothes fly, with bugged animations as well, while skins and bones are missing. To make it clear, m_y_bouncer_01 model is used for security men for strip clubs and underground gun shops in vanilla IV (in EFLC too as well), and also spawns in Bohan's streets, but it was based on biker models originally. One of the model's uniforms even has The Lost's patch in default! (seems cool, but sucks when you play TLaD and realize that a stranger is using your club's patch 😛, unless they're actually supporters or prospects, which might be). Meanwhile, I didn't touch the textures of the faces. They're good enough, and I don't want to mess with them anyway. I know, repeatedly used faces, but isn't that already present? Just look at the default models of The Lost, some of them (especially Lost Buddies) has copied faces/uniforms from the Angels of Death. They're just cool, so I don't often mind. I added The Lost's patches for most of the members, not all of them. I removed an Angels of Death's tattoo from a Lost female member's head. Don't expect the texture modifications to be perfect. However, they're good enough, I suppose
  11. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Link to GTAIV&EFLC Character Fixs Mods Link URL ↓ Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~ EFLC1.0.0.0~ (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  12. thehambone

    GTA IV Pigeon Locator

    GTA IV Pigeon Locator Version 1.0.1 Description To celebrate the 10 year anniversary of GTA IV, I've decided to create a handy little tool that will show all remaining pigeons in a GTA IV save on a map of Liberty City. Features Plots all remaining and exterminated pigeons on a map of Liberty City. Map can be zoomed and panned. Hover over a pigeon blip to display location information. Load GTA IV gamesaves by dragging and dropping them into the program. System Requirements .NET 4.0 Client Profile or newer Version Information Version 1.0.1 25 June 2018 Made the program DPI-aware so it looks nicer on high-resolution displays. Version 1.0.0 29 April 2018 Initial release Special Thanks Special thanks to GTAKid667 for testing and providing feedback during the development process. Download Download on GTAGarage.com Download on GitHub.com Copyright © 2018 thehambone.
  13. jaqub

    Springfield IV

    Springfield Level 1 & 2 from a gta-copycat classic, Simpsons: Hit and Run. Not something I might continue, there are still like 6 levels left to have all maps from Hit and Run on IV. Yes, I know it was already converted to V as FiveM map, but it served as test on IV. So, I still decided to release the map. The map was extracted with Lucas' Pure3D Editor made by the Donut team and converted with GIMS IV. https://discord.gg/M32VfH2 Download More screens:
  14. Zolika1351

    IV Fixes & Improvements

    I was pretty disappointed in Rockstar for not providing any fixes for the 10th anniversary, so I decided to fix some bugs myself. I don't have a lot done currently, but I will have more fixes in the future. DOWNLOAD HERE Fixes list: Airport FIA Exit sign collision fixed Roman's Office has the same office door on both sides, and is accessible in Multiplayer Fixed delay in AK47 firing animation, made tapping possible Fixed missing wall in Star Junction ("stairway to nowhere") Fixed exhaust smoke position on the Uranus Fixed broken texture below the Getalife Building Added collision to the debris in a building in Alderney Made the cutscene weapons have the same higher texture resolution as the in-game ones Fixed the very top of the Rotterdam Tower having a hole in it (was already fixed in TBOGT) Fixed a minor texture issue on the top of the Rotterdam Tower Fixed floating light on a rooftop GXT fixes: Fixed a typo in Undertaker subtitles Fixed a typo in Truck Hustle subtitles Added Oye to Luis' line in Diamonds are a Girl's Best Friend subtitles Fixed missing gray text in a Roman hangout conversation Planned: More subtitle fixes More texture/map fixes (I'm pretty sure I fixed all of them that I encountered, feel free to tell me if I missed any) Enterable Roman's Office for SP (and changing Roman's mission scripts to spawn you inside) Screenshots
  15. Payday Health Script 1.1 Regenerate armor similarly to Payday. This mod has been inspired by the Payday 2 like health system for GTA V. What does this do? This mod regenerates your armor and also allows you to take miscellaneous damage through your armor (like fall damage). Edit the .cs file to change the settings. The default settings are made to be similar to Payday. Features » Regenerate armor/health after you've been damaged! » Take miscellaneous damage through armor! » Set maximum health & armor! » Fully configurable! If you only want to use one of these features, you can do so! Changelog Download This mod requires .NET Script Hook! If you like this mod, throw me a donation!
  16. As I was thinking of a way to decrease the nightclub theme and balance the colors in TBoGT, and get rid of the unsatisfying songs, in order to improve my gameplay's experience and satisfy my taste, noticing that TBoGT is kind of out of the GTA IV trilogy, I've been messing with the game's files, and moved on modifying several files of the game, and after the lot of changes and replacements I've made, which are consisting of Enhanced: Titles, Artworks, HUD, Radar Blips, Loadsceens, Atmosphere, Time Cycle, Visual Settings, Audio, Textures & Text, now I can name this modification: Grand Theft Auto IV: The Ballad of Luis Lopez (GTA IV: TBoLL). 'The Ballad of Gay Tony' title has been replaced with The Ballad of Luis Lopez. Edited the radar blips, changed their colors from pink to a couple of colors which are based on the character's personality and role. I also replaced the colorful backgrounds of the characters' artworks with vanilla artwork backgrounds and some of TLaD's. Restored TLaD's Pump shotgun in the game, and also reduced the nightclub and fancy theme colors in the HUD, leads to the removal of the nightclub colors of the radar disk. Many of the game's colors are now close to the vanilla colors of IV (I could've made them even closer, but I gave some personal touches so the game can still have its own colors, just like TLaD), and also replaced the game's weather with the vanilla one from the console version of the original game. Rainbows and black bows of side-mission completions have been removed, and so with the mission's percents system. Mission HUD colors have been slightly improved. Yellow HUD color of the missions' waypoint, along with grey color of the loading bar, armor bar and ammo numbers, are included in the Bonus additions as well. Screen rainbow and black bow have been removed as well, and game titles have been changed, including titles of the game's intro and side-missions. Johnny Klebitz' rank badge was updated to President, instead of Vice President, as he appears only in two missions, which are Frosting On The Cake and Not So Fast, and both of those missions were after arresting Billy. He appears in the game's intro as well, but I believe it's just an easter egg to remember TLaD, just like Niko's appearance in Alderney in TLaD's intro, besides the fact that Niko was still in Broker back then. And either way, the rank's badge isn't noticeable during the game's intro. I've modified some uniforms of The Lost's members too, recolored the unfitting colored uniforms, and added The Lost MC's patch to ones that're missing it. I also enhanced Roman Bellic's clothes, as I don't see why would he wear the same clothes he wear when going to Maisonette 9 in his wedding. As well as the replacement I made for Electro-Choc's song, Kid Conga, with the theme song of GTA San Andreas' nightclubs, A Guy Called Gerald. No Security, a song of Electro-Choc too, no longer plays after blowing Bulgarin's plane up during Departure Time, but an extended version of Pjanoo (which was used in the official trailer of The Ballad of Gay Tony, and also available in the radio station Vladivostok FM) plays instead. The Crookers song mix has been replaced too, with the following songs: Pjanoo, Automatic (present in Malibu club of GTA Vice City), Easy Lover, Yazoo (both were present in GTA Vice City Stories) and A Guy Called Gerald (present in GTA San Andreas), which means radio in Maisonette 9 has been changed, which affects Electro-Choc too as well, due to the fact Maisonette 9 plays its music directly from Electro-Choc. Typos in the dialogue subtitles have been corrected, so text of subtitles now show the correct words of Luis when he says "F*ck off. Conyo", rather than "Piss of. Conyo" during Party's Over, and so with his words "Bulgarin. This is personal", but not "Yo. This is personal", during Departure Time. To make things clear, the main goal of this mod is not getting rid of the bright theme, maybe decreasing it a bit, but it's mainly about limiting the nightclub atmosphere and the fancy theme as much as possible. I would've liked if the game was more focused on the drug dealing business rather than the nightclub business, but as we can't change the story, at least modifying the HUD and replacing timecycles is possible, same with many other files, and this is capable of changing the feel of the game, a little, at least. I didn't remake the artworks/pictures of the online section, noticing how harder it is to replace titles (or anything else) in the online mode compared to the offline section. I don't have plans to do that currently, not in the mean time at least. Maybe in future, maybe not... who knows. Opening In-Game Pause Menu Bonus Additions SparkIV or OpenIV (to replace the models and audio files) Q: This game is attached to the nightclub life, then why are you trying to limit the nightclub theme and lower the fancy theme? A: Seriously... because I want to, and because I don't like the HUD, text and titles be so colorful. Q: Why did you remove Tony's name from the game's title? A: Because I don't like seeing a character that is not the protagonist taking over the game's title. And either way, I believe that The Ballad of Luis Lopez is more fitting than The Ballad of Gay Tony, simply because Luis is mostly more effective in Liberty City than Tony, and he is preferred over Tony by all of the game's characters. Take Yusuf, Mori and Bulgarin as a few examples, and then a lot of customers of the Maisonette 9. Even Rocco himself admitted that he and Vincenzo prefer working with Luis over Tony during Party's Over. In addition, Liberty City's Cage Fights, Drug Wars, Base Jumps and Races are considered as big activities in Liberty, which Tony has nothing to do with, while Luis does. (side-missions aren't so important in the story though, but maybe the Drug Wars are important for Luis, as well as the Club Management too.) Changing the color of the wanted stars. Changing the colors of the pause menu's main options. (options are colorful, highlight is white.) Changing the color of the opening menu's main options. (options are pink, highlight is white.) Bringing back the vanilla style of the loading bar. Disabling the mission percent stats in the player's stats.
  17. ermaccer

    ermaccer's Workshop

    Join my Discord server! Mods Information
  18. IV Ban Script Sick of hackers? This mod keeps them out of your lobbies! What does this do? This mod allows you to add players to a ban-list. Players that attempt to join your lobby while on that list will be immediately kicked. You can also add people to that list while you're not the host, which will make sure that these players will be kept out of the lobbies that you host. Banned players will be saved in a file called "banlist.txt" inside your game's directory. You can also add players manually to that file, although I'd recommend using something like Notepad++. Commands Open the .NET Script Hook console (^ on a QWERTY keyboard, Ö on QWERTZ), und use one of the following commands: - ban <gamertag> - Adds a player to the ban-list. If you're not the host, they won't be kicked. However, they will still be added to your ban-list and will be taken care of next time you are the host of a game. - unban <gamertag> - Removes a player from the ban-list - banlist [gamertag] - Shows the players you've banned. If you give the gamertag argument, the player will be searched in your list. Planned Features - Global Utility Functions: Allow anti-cheat scripts to interact with this script. Download This mod requires .NET Script Hook and Microsoft .NET Framework 4.0! If you like this mod, throw me a donation!
  19. iiCriminnaaL 49

    Some cloth improvements for Niko

    I guess most of you noticed that some of IV's clothes are actually dark green, while they're supposed to be black, didn't you? This mod changes the textures of clothes that are supposed to be black but are actually dark green, and also makes Niko's hair darker, with his brows, mustache and chin's beard being a bit darker too, and makes Niko's hands color with the gloves match his default hands color rather than the beta hands color, as well as makes the gloves a bit darker. Download Preview: Requirements: - SparkIV or OpenIV (to replace the models)
  20. You can now shrink your EFLC by using GTA IV's files! This useful if you have both IV and EFLC installed and want to save some space. This whole process is done by using so-called hard-links. You can save over 8000MB of storage! The folder will be shown to still have the same size, but you will have physically more space. Using this tool does not exclude you from multiplayer! Note! This is early software and I am not responsible for any corrupted game-files. Make sure that your drive is formatted in NTFS (right click your drive in explorer and click properties to check) before you use this tool. There are no failsafes in place, so proceed at your own caution (especially if you have slow internet and don't want to redownload the entire game)! There is also no easy way to revert this (as of now). It is not recommended to mod your game after you've applied this. Download
  21. iiCriminnaaL 49

    TLaD Enhanced HUD

    Of course, everybody who played GTA TLaD noticed the dirt effects on the HUD, on the radar's disk, bar of health & armor, and on the pause menu's parts. So, I came up with this modification to get rid of those effects, for everybody who prefers to play without them or either gets annoyed by them (I play with them present anyway). I also replaced the textures of the peds' health & armor that appear on the HUD's crosshair with vanilla IV's textures (which is used in TBoGT by the way, was changed only in TLaD). This modification also changes the color of the health bar from white to brown, and improves the following HUD colors: Yellow, blue, red, and green. Download Preview: Notes: I didn't touch the game's fonts (fonts of street names, vehicle names, weapon ammo's numbers, etc), because I didn't want to replace the biker font style with the regular font of GTA IV. Meanwhile, dirt effects haven't been removed from the fonts. Installing this mod on your game will prevent you from previewing the noise effect, even if it's already enabled.
  22. Zolika1351

    Cunning Stunts IV

    I haven't finished it yet, but I'm converting every cunning stunts model to IV so you can use SNT to build stunt tracks, just like in V. Currently done: Track road models Stunt props Tube props (3.0) Hoardings (no collision for some start line props) DOWNLOAD LINK (3.0) Screenshots: Videos:
  23. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: DOWNLOAD LINK Install instructions: Screenshots: Known bugs:
  24. Zolika1351

    Improved Freemode HUD

    I randomly had an idea to do this, and now I finally decided to actually do it. This is a complete replacement of the freemode script. It skips the lobby completely (you can't create games with this, people can't join them) and throws you straight into the game with some initial options like blips and spawn location. This also fixes the stuck in lobby bug when there are too many objects in the server. The chat is improved as well, the position can be changed, the last 11 messages are displayed, and the chat disappears after 3 seconds of no messages being sent (hold TAB to keep chat open at all times) You can also send PMs to people (only the selected person will receive them) The blips are a bit bigger than the original game, and show a car/heli/boat icon depending on if they are in a vehicle or not, GTA Online style. Players will also have a colored arrow above them. Joining notifications are a bit bigger and don't have the info beep sound, but they show if someone is joining as well as when they join in. The scoreboard displays joining and Super Network Ghosts (they will have Joining or Super Network Ghost before their name) The speech button has also been enabled inside vehicles. This mod is for IV, TLAD and TBoGT. (e1_freemode for TLAD, freemode_cr for IV, e2_freemode for TBOGT) 6.0 Changelog: 5.0 Changelog: 4.0 Changelog: 3.0 Changelog: 2.0 Changelog: Screenshots: (ignore Joining/Ghosts at the top of screen, that's from my trainer) DOWNLOAD LINK (6.0)
  25. B Dawg

    No Radio Commercials

    Bugs: Commercials still ''play'' so you have to disable the station by pressing X (or holding the controller equivalent), and turning the station back on, skipping all commercials and getting to the next song. Side notes: Some bad songs from some stations are removed Download

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