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  1. Grand Theft Auto IV Trilogy Characters Fixes This Mod is meant for Last Year GTAIV 10th Anniversary and made some of the characters to capture like the EFLC Special Thanks to (Japan) GTA Love and whatever57010 to inspired it and myself, but i thought a while ago before (Japan) GTA Love made one I already know (Japan) GTA Love made one Original Version, but I just wanted to make one myself just to finish it (well not nearly, they maybe some bugs or errors I might fix or not). Grand Theft Auto IV Characters Changes Johnny Klebitz EFLC Model with his Vice President Texture and Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Ray Boccino EFLC Model Ray Bulgarin TBOGT Head and Texture on Original GTAIV Model (Re-asset form Bulgarin's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Eugene Reaper TBOGT Model in "Three Leaf Clover" Mission Cutscene (Using In-Game Ped Model Bones) Ashley Butler EFLC Model with her Eye Colors to match form GTAV (Re-asset form Ashley's GTAIV Cutscene Bones, but her hair not animated) Jason Michaels EFLC Model Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Elizabeta Torres TLAD Textures (Optional) Gracie Ancelotti TBOGT Model and Original GTAIV Model (Optional) Jim Fitzgerald TLAD Model (Only Works for GTAIV and EFLC Seperate Version, cause it will overwrite the Beta Jim Model in One Mission "Collector's Item") Roman's Russian Kidnappers in TLAD appears mission "Hostile Negotiation" Some High Fixed Texture Missions Characters Some High Texture Cutscene and In-Game Characters Episode form Liberty City TLAD Characters Changes Niko Orignal Textures Johnny Klebitz EFLC Model with his Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Triad 1 TBOGT Model appear in "The Sh*t's Cursed" Mission Cutscene Ashley Butler EFLC Model with her Eye Colors to match form GTAV Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Some Fixed Texture Missions Characters Some High Texture Cutscene and In-Game Characters TBOGT Characters Changes Niko Orignal Textures Johnny Klebitz President Texture with his Eye Colors to match form GTAV Brucie Kibbutz Original GTAIV Skin Paler Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Gracie Ancelotti Orignal GTAIV Model and TBOGT Model (Optional) Some High Texture Cutscene and In-Game Characters OpenIV Required to Installed it Mod Link Download (Available) This is my first mod and it took me 9 months Comparison Johnny Klebitz EFLC Model on GTAIV Mission Cutscene "Blow Your Cover" and "Museum Piece" sadly the begin of "Blow Your Cover" cutscene of his lip is out of sync (I used the sync form TLAD Cutscene) Luis Lopez and Gay Tony TBOGT Design on GTAIV and TLAD Mission Cutscene "Diamonds in the Rough" and "Diamonds are a Girl's Best Friend" and Luis form "Three Leaf Clover" & "Collector's Item/Museum Piece" Elizabeta Torres TLAD Textures on GTAIV (Optional) Ashley Bulter EFLC Model on GTAIV Mission "Taking in the Trash" Cutscene Ray Bulgarin's TBOGT Head on Original GTAIV Model Jim Fitzgerald TLAD Design on GTAIV (Optional) Play it on GTAIV and EFLC Seperate Version, mean don't play it on The Complete Edition except the Steam Version Gracie Ancelotti TBOGT Model on GTAIV (Optional) Gracie Ancelotti GTAIV Model on TBOGT (Optional) Evan Moss TBOGT Texture on TLAD and TLAD Version with TBOGT Head Texture (Optional) Evan Moss TLAD Texture on TBOGT (Optional) Triad 1 TBOGT Design on TLAD Mission "The Sh*t's Cursed" Cutscene Eugene Reaper TBOGT Design on GTAIV Mission in "Three Leaf Clover" Cutscene Jason Michaels TLAD Model on GTAIV Mission "No Love Lost" Cutscene The Cook Restored PS3 and XBOX360 on GTAIV and TLAD Ray Boccino's Casual Jacket on GTAIV Mission Cutscene "Harboring the Grudge" (Optional) Ray Boccino's TLAD Pants Textures on GTAIV Restored Roman’s Unused Hair Mesh for In-Gamle Model in GTAIV and TLAD to match form the cutscenes Thanks to Jeansowaty for letting me know. "No Way on the Subway" Mission (OPTIONAL) "Hostile Negotiation" Mission (OPTIONAL) (I know The Kidnapper Pointing and Holding at Roman is out of sync because his model is so tall) Dmitri Fixed In-Game Model come with his Watch to match form his Cutscene Model. Video by whatever57010 for the comparison (Sorry for my English, I'm just not very good at typing)
  2. DayL

    iCEnhancer 3.0 Natural by DayL

    iCEnhancer 3.0 Natural by DayL: Natural Realistic Vibrant More Screenshots (1080p, 1440p and 4K): https://flic.kr/s/aHsmG59dfd Videos: Download: https://www.gtainside.com/en/gta4/mods/135841-icenhancer-3-0-natural/ Description: This mod aims to make GTA IV more natural, less dark and more vibrant. My inspiration was the never released Icenhancer C by Icelaglace and Natural Vision Remastered by Razed for GTA V. I spent about 150 hours to make this mod. This mod was developed for GTA IV patch only. No other patches or Episodes from Liberty City will work, sorry. A lot of thanks to BisonSales and Icelaglace who helped me with some issues I had. Also thanks to Icelaglace again for his great Icenhancer 3.0 graphic mod. Without his mod this modified Icenhancer 3.0 version would be not possible obviously. Updates: I would recommend to keep revisiting this mod page sometimes to check for mod updates. I will keep try to improve this mod. You can see any update changes here in the description. Update changes: 1.0: -First mod release 1.0.1: -Updated "Readme.txt" file -More recommended mods added -Disabled Rays by default if not using Project 2DFX -Added enbseries.ini with enabled Rays which is needed for Project 2DFX 1.0.5: -Improved sky colors for extra sunny and sunny weather -Improved Clouds for sunny and sunny windy weather -Added more distance fog for extra sunny, sunny and cloudy weather -Added more optionals (They are really worth to check out!) -Added ingame screenshots for all optinals -Added more recommended mods 1.1: -Completely new sunny windy weather for all daytimes (6am-7pm) -Improved 7pm sun and sky colors for extrasunny, sunny and sunny windy weathers -Improved 7-9am sky colors for extra sunny, sunny and sunny windy weathers -Improved 12am and 6pm sky colors for extra sunny and sunny weathers -Improved lighting strength and colors for extra sunny and sunny weathers for all daytimes (6am-7pm) -Slightly improved clouds for sunny weather -Added better burnt out vehicle texture for "HD Vehicle Textures" inside optionals folder Contact: -Discord: DayL#3320 -Youtube: www.youtube.com/user/falcogray -Facebook: https://www.facebook.com/officaldayl
  3. iiCriminnaaL 49

    The Hardcore Lost MC

    The Lost and Damned is popularly known as a model of expansion pack qualities, and players can even carry it on as if it were a spin-off of GTA IV, similar to Vice City and San Andreas to GTA III. But there isn't any game without its flaws. So far, I've noticed four main issues with The Lost MC in The Lost and Damned. First: The Lost MC's backup dies so quickly during the Gang War missions, and even Jim, Terry and Clay don't last that much. Second: The Lost MC's members don't look as hardcore and badass as they used to be in standard GTA IV, nor as the Angels of Death MC. They have been stripped of most of their typical outlaw biker look. They were shown as more hardened, late-middle-age, redneck bikers who carried Confederate battle flags and truly gave the vibe of outlaws, as opposed to the punk rocker and "shiny, modern, young urban" theme in TLAD. Even Johnny himself, while looks good, still doesn't have an enough fulfilled outlaw biker look. He could've looked way better if his tattoos weren't faded out, and had him wear gloves, or alternatively pick some skull rings. Third: while most of The Lost MC's members talk like typical American bikers, with rough redneck accents that suit the hardcore bikers they are, some of them have some pretty stupid and childish lines, such as "We're in a gang! We're ganging!" and "Does being in the gang make us related?", not to mention that some other members sound very generic, with a quite soft accent. Fourth: despite the fact that The Lost MC seem to pick each of Innovation, Revenant, Diabolus, Hellfury and Zombie, in addition to the Lycan, as their official bikes, they only use the latter in free roam, even though all of the mentioned were used in missions, and are also available in Clay's bike list. Of course, those four main points weren't the only issues or flaws, which can be noticed with some extra enhancements listed below. This includes touches on certain things that are even related to some script and audio files, including changes that aren't directly related to The Lost MC. This modification aims to improve your gameplay's experience and increase your satisfaction on The Lost MC, and the game in general. Many refines have been done so that The Lost bikers re-obtain their hardened, hardcore looks and overall roots from the base game, standard GTA IV, as well as increasing their gang war backup health and having them ride not only the Lycan, but also every chopper they pick as an official ride. Changes, while not all of them revolve around the bikers' looks, mostly revolve around texture modifications, new models with more long hairs and beards, with some grey versions, muscles, helmets, dirtier clothes and patches, as well as the addition of more noticeable scars for the most of The Lost MC's biker dudes. Overall more hardcore (and redneck) than ever. Similarly, those enhancements also include the Angels of Death MC, whose members were way cleaner and less redneck in the base game. Thus, their redneck looks, overdone scars and dirts have been noticeably toned down. Here's a detailed list of the most of the modifications that have been done so far: - SparkIV or OpenIV (recommended to use OpenIV, since this mod includes files that are non-existent in the original game's files, which can't be added through SparkIV, since it replaces, but doesn't add.) - DO NOT forget to backup your files! - Preview screenshots are kinda outdated, but they however give some close look to the current mod's status, at least to some little extent. - Have fun! 
  4. Hi guys, i finally made it, the mod that have every thing of the TLAD and TBOGT maps. yes, i know that there exist a mod what do it that, but this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps, besides, for now i didn't find any glitch. i made to recreate the map of TBOGT and TLAD in the Original game (note: this mod only is compatible with version of the game, ironically, this version was the most compatible of all, so consider it, a tenth anniversary gift that Rockstar never gave us, another thing is that i don't going to update all characters model because there other one that is already doing that, the mod is: Is made by The YoshiPunch, i recommend you and yes, this mod and the yoshi one are compatibles too Another Note: I recommend you install this mod too much during the start of the game (especially before the Rigged to Blow mission) since bugs can occur on the map, such as bohan's garage or roman's business being restored when it shouldn't and please, make back ups, seriously there's four part of the mod in which only the first 3 parts are necessary, the last part is only optional but still I offer to put them if you like i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao Part 1: http://www.mediafire.com/file/dum1sepdkt1dmgq/The_Complete_Liberty_City_-_Part_1.rar/file Part 2 (the most heavy one): http://www.mediafire.com/file/1ypngddnwi0x9fz/The_Complete_Liberty_City_-_Part_2.rar/file Part 3: http://www.mediafire.com/file/khm11awgs6u4z0f/The_Complete_Liberty_City_-_Part_3.rar/file Part 4 (optional): http://www.mediafire.com/file/o7upk6dyk2qbng6/The_Complete_Liberty_City_-_Part_4_%28Optional%29.rar/file INSTALLATION: copy and paste without CHANGE ANYTHING ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW UPTADE (only the part 3): i improve the things of the bowl interior, fixing 2 textures that was in the same place, screenshot in the end :P Another UPDATE (Part 4 Only): the crane destroyed coordinates, has been rewritten, and i quit the Niko Console Suit, that's because TheYoshiPunch made that in his mod and he did it bettter than me GREAT NEWS: SOON, i will convert the map of TLAD to be the same as TBOGT OPTIONAL: ---------------------------------------------------------------------------------------------- BROKER/DUKES AND BOHAN --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ALGONQUIN --------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ALDERNEY ------------------------------------------------------------------------------------------------------------ INTERNET CAFE -------------------------------------------------------------------------------------------------------- NEW BOWL ----------------------------------------------------------------------------------------------- There's more that i didn't mentioned but because there are only a small difference, like, the bulgarin house or the Dukes Monoglobe
  5. iiCriminnaaL 49

    [REL|IV/EFLC] Sweet Autumn

    Similar to cp1dell's CleanIV (a.k.a. Fixed Colors) mod, this mod aims to enhance Liberty City's weather and make it clearer than in the default game, with a cleaner and more well saturated vision. While CleanIV removes the Color Correction (color filter), and increases the Saturation and Far Clip (draw distance), there're still many hours of several weathers that look oversaturated when it comes to the sunlight and shadows. You might've noticed that the sunlight becomes too orangish or yellowish, while shadows turn too bluish, depending on the weather and time. So, here's the summary of the done enhancements: The world's overall vision is now far clearer and smoother than in the default game, including every hour of every weather. Not to mention that it's now consistent between all hours and every weather. Far Clip has been increased in all weathers. Sunlight and shadows are no longer oversaturated or noticeably unrealistic, which applies to all weathers. Fog has been reduced in the night hours of weather Extra Sunny. Recolored the blue sky of the sunsets of weather Extra Sunny to orange. Recolored the orange sky of the sunsets of weather Sunny to blue. Rainy nights are now black. Drizzly and Lightning nights are now blue. Instead of showing only in Extra Sunny and Windy like in default, the moon now shows in every night hour of every weather, starting from 21 (9 PM) instead of 22 (10 PM). The sky now has more realistic colors and lighting in all hours of every weather. The sun now has more realistic colors in all hours of every weather. Clouds now generally have more realistic colors and lighting in every hour of weathers Extra Sunny, Sunny, Windy, Cloudy and Foggy, as well as the night hours of Rainy, Drizzly and Lightning Clouds have been slightly reduced in weathers Extra Sunny, Sunny and Windy. Clouds have been slightly brightened in certain day hours of weather Cloudy. The values of the water's color, reflection and transparency have been balanced in every hour of each weather. Temperature degrees have been enhanced to be slightly more realistic. The edges of the world's objects (more noticeably fences and leaves) now look smoother. Preview screenshots: Download What about the interiors' cycles? In case you wanted clearer and more saturated interiors, you should obtain the "timecyclemodifiers1/2/3.dat" files from CleanIV. That's what I did on my game anyway.
  6. "GTA Chars And Anim Helper" v0.9 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper": "Anim Helper": "Bone Hierarchy Conversion": "Info": And now - that's all, dudes. Oh, wait... DOWNLOAD I don't know, what's wrong with GTAGarage(can't submit any file), so it's temporary hosted on my site. In addition 1 - GTA 3 animations: In addition 2 - Cutscenes:
  7. If you've noticed, some of Niko's suit & pants textures (as well as Luis default outfit) seem a bit greenish, and artifacted even (both due to the textures themselves being bad as well as DXT1 compression which mostly affects darker colors). With some simple desaturation work and importing the textures in PNG format with A8R8G8B8 compression settings, greenishness and artifacting has been completely eliminated. Current status: Niko: 2 suits and 2 pants fixed (although the pants are duplicates for whatever reason) Luis: Default outfit fixed Will do more if I find any other oddities. Preview images: Download Drag and drop files into pc > models > cdimages > playerped.rpf using OpenIV Updated with extras from iiCriminnaal 49
  8. El Dorado

    GTA IV & EFLC: FusionFix

    Now it's a well known fact that the pc ports of Grand Theft Auto IV and Episodes From Liberty City are not amongst the most praised pieces of technology out there. And it's a shame really, because these games are nothing short of fantastic, and they deserve some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc ports of GTA IV and EFLC a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report bugs, suggest solutions, follow the general development of the mod. Download link can be found here (Source is also included) https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix Installation instructions are detailed in the above link, but it's basically drag contents from zip, drop to game folder. Initial release features: Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting Partially fixed emissivestrong shader bug that was broken after patch 6 - BAWSAQ building is still rendered incorrectly, but the rest of the lights are now present in the game (e.g. Rotterdam Tower, Comrades Bar area) Fixed DLC car lights in TBoGT Tree foliage casts dynamic shadows instead of static (also fixing the "vegetation shadow bug") Fixed handbrake camera behaving erratically when playing at high fps Check some before/after screenshots NOTE ABOUT OFFICIAL GAME PATCHES: This mod is being developed using patch for GTA IV and patch for EFLC as a reference. While it's not granted, it should also work on patch and As for older patches, it's basically trial and error. If you want to test it on older patches, try it and let us know how it goes. Other mods that goes along well with this one: XLiveless Addon and ColAccel Credits: TAG, CP, Tomas
  9. B Dawg

    Highway Reaper Ped

    To go along with the Highway Reaper Dukes, I decided to retexture the Multiplayer ped (removed all the weird faces and unfitting clothes, added custom variants of them). Add it as a random civilian, replace a gang, do whatever you want with it. Images: Download (Alternative)
  10. B Dawg

    Highway Reaper Dukes

    Ever been bothered by the fact that the Dukes has an extra that adds the blower with 750BHP text on the car, but made no performance difference whatsoever, having the same speed as one without it? Unlike the 1st version (which I forgot to showcase here before), this was modified in 3DSMax with Openformats IO plugin, so the unecessary extras are actually removed instead of being hidden away. You can now use this as a gang car without issues (hint, hint). I personally recommend adding it as a new car with it's own unique handling worthy of it's looks (included in the archive) while replacing the original Dukes with one that doesn't include the blower (such as JoeVK's Dukes Classic mod) Download (Alternative)
  11. As everybody knows, in contrast to standard GTA IV and The Lost and Damned, The Ballad of Gay Tony doesn't only have a very different atmosphere that somewhat feels weird in Liberty City, but it suffers from being too much lighthearted, goofy, and colorful, in addition to a couple of more annoyances. Overused pink, a lot of rainbow colors, unbearable soundtrack, mission scoring stats' menu appearing on screen after each mission, you name it. So, in short, the main purpose of this modification is to enhance your gameplay's experience by giving The Ballad of Gay Tony a closer feel to IV and The Lost and Damned. Sure, each one of the three is vastly different from the other two. I'm just intending to tone the goofiness down, and get rid of a few annoyances. I can't touch the story nor the characters, but I've made several changes revolving around the artworks, HUD and radar blips, as well as a few touches to the weathers' color filters, namely getting rid of the pink sunrises and sunsets. Not to mention that I reverted Electro-Choc radio station back to its original version from the vanilla game, which also applies to the colors of the Rotterdam Tower's lights, from pink to the original blue textures, disabled the mission scoring stats' menu from appearing on screen, replaced the song "Kid Conga" with "A Guy Called Gerald" from GTA San Andreas and "No Security" with an extended version of "Pjanoo", and re-colored the golden Uzi to silver. In addition to the minor refines, namely: re-skinning the textures of Roman Bellic's suit and pants so they will differ from his wedding outfit, and changing the Vice President badge of Johnny Klebitz to President. Opening (could be dated in some cases, to some extent) In-Game (could be dated in some cases, to some extent) Pause Menu (could be dated in some cases, to some extent) SparkIV or OpenIV (to replace the models and audio files) Changing the color of the wanted stars. Changing the colors of the pause menu's main items. (options are colorful, highlight is white.) Changing the color of the items of the game's opening menu section in EFLC's opening. (options are pink, highlight is white.) Bringing back the original style of the loading bar. Disabling the mission percent stats in the player's stats.
  12. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  13. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  14. direct

    direct's Workshop

    direct's Workshop I make SA-style and IV-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck and @savidgehelp me with the mods because im too lazy to get blender 2.8. Released vehicles GTA San Andreas GTA IV
  15. Was requested by a user: https://www.dropbox.com/s/cg5fh6in2iqp5yr/drugwarsconvoy.sco?dl=0 https://www.dropbox.com/s/82yjjhk4doua3ve/drugwarsdeal.sco?dl=0 https://www.dropbox.com/s/957p4641e47md0l/drugwarspickup.sco?dl=0 https://www.dropbox.com/s/73r7ah8j4d1ecpd/drugwarsshipment.sco?dl=0 Using OpenIV, put into tbogt>common>data>cdimages>script.img
  16. Ben-Rogue

    GTA IV - Detail Distance Mod

    So I got sick of looking at trash bins and other stuff 'fading in' in the game world, so I used my noob expertise to rummage through the few files I could open in NotePad. I managed to fumble my way through making a Draw Distance mod for one other game; Colin McRae Dirt, so I applied my knowledge to GTA IV, and here is the result! https://drive.google.com/open?id=1D9B8TG2iaqZ-cMAVCnmsKZ41Jm3qUyVp I've included a Read Me with some more info, as well as a list of known issues. I'll keep it updated if I make improvements Before: https://photos.app.goo.gl/jkZDJ2XcAqnDroax6 After: https://photos.app.goo.gl/zqhuVG4SmcNwXxGB7
  17. https://cdn.discordapp.com/attachments/512597943220568075/614786166583066625/racesp.sco Using OpenIV, put into tbogt>common>data>cdimages>script.img
  18. iiCriminnaaL 49

    [REL|IV/EFLC] Fast Paced Nature

    As GTA IV is noticeably somewhat more slow paced than the other GTA titles, this mod aims to make it slightly more fast paced than it is. Not as much as GTA III, Vice City and V, but quite similar to GTA San Andreas. The main elements which this mod enhances are the speeds of vehicles, increased by x1.5, as well as the damage of all weapons minus the snipers. Download
  19. GTA IV Mission Mod Pack V2.0 (created by rodd1981) Overview: - Total of 20 missions (16 mission recreations from GTA V Online and 4 new missions created by myself). - All missions in SCO format (ASI menu loader included in SCOLoader folder). - Improved AI, added GTA V Teleport and menu with options such as difficulty, weather, car, etc (** NEW **) - Missions List, Youtube demos, Playlist and screenshots: New Mission (Gruppe Sechs Heists) New Mission (Death Penalty) Youtube Playlist (All Missions): All in the Game (Simeon) Blow Up (Simeon) Blow Up II (Simeon) Blow Up III (Simeon) Crystal Clear Out 2 (Trevor) El Burro Heists (Simeon) Gentry Does It (Simeon) Lost MC Rip (Lamar) It Takes A Thief (Simeon) Potshot (Trevor) Rockford Roll (Simeon) Rooftop Rumble (Martin) The Parking Garage (Lester - NEW) Out of Court Settlement (Martin - NEW) A boat in the Bay (Trevor - NEW) Show me the monet (Martin - NEW) - New Missions: Saints and Devils Death Penalty Gruppe Sechs Heists Deal Breaker 2 (NEW) Installation: - MAKE SURE TO BACKUP SCRIPT.IMG BEFORE INSTALLING THIS MOD (IT SHOULD BE LOCATED ON GTAIV\COMMON\DATA\CDIMAGES DIRECTORY) - Requirement: ASI loader - http://dev-c.com/gtaiv/asiloader(thanks to Alexander Blade) - Make sure you have OpenIV installed - Run OpenIV as administrator - Click on Package Installer - Choose the OIV package and finish install - Copy the contents of "SCOLoader" folder to your GTAIV root directory Usage: Hit F12 to open the menu and select the mission you wanna play. Download (OIV): http://www.gtainside.com/en/gta4/mods/80083-gta-iv-mission-mod-pack/ Suggestions/Bugs/Issues: Send me a PM and will take a look on your suggestion/bug/issue. Follow me for more updates: http://www.facebook.com/gtamodz http://www.youtube.com/rodassis http://www.twitter.com/rodd1981 Credits: Alex Blade - SCOCL (This mod wouldn't exist without this great tool). Cosy - Thanks for sharing the source code of your mini-menu (it was really useful to improve my missions). Skorpro - Thanks for sharing the source code of your ASI SCO Loader (it was really useful to improve the loading/unloading process of mission scripts). OhManMyBad - Thanks for sharing the source code of your GTA V Teleportation.
  20. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: Unpack everything into your EFLC folder. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK (8.5)
  21. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Mods Link URL ↓ Link to GTAIV&EFLC Character Fixs Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model&Texture Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~ EFLC1.0.0.0~ (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  22. Sprunkadelic

    Huang Lee For GTA IV

    I kinda hoped someone already did it and i saw that nobody did, so I decided to make Huang Lee. This is more or less a test to see if i could do it, and i'd say it came out pretty decent. The model I used was a TBOGT model that kinda resembled him. The hardest part was, he was wearing gloves so i had to literally copy and paste his fingers and palms separately onto the glove texture. Download: http://www.mediafire.com/file/m87f5akhbie88sl/Huang+Lee+For+GTA+IV.rar
  23. Sam Lake

    IV/EFLC Radio "downgrader"

    Go to new thread : This archive contains pre 26/4/2018 radio dats, gxts, and also binary differences between post 26/4/2018 patch and prepatch radio's RPFs IV radio "downgrader" EFLC radio "downgrader" Just unpack to your IV or EFLC root directory and run the install.bat, wait till the command line disappears and play!
  24. iriedreadlock23

    IVMB Replay / RRR editor

    Couple of years ago i released similar mod on GTA Garage. However, while i was developing MemBiter tool, i decided to write a completely new, better performing car recording mod to showcase some of Membiter features. Upcoming update: version 3.7 Create your own unique racing experience, mission or machinima. With native (*.rrr") vehicle path record and playback support, it's now possible to store and playback almost unlimited number of vehicles recordings simultaneously with almost no impact on performance. The best of all is that it allows you to store recordings on your hdd, and load them even while game is running. Version 3.7 updates: - fixed velocity data - fixed RPM data - added mouse support From 3.0 and above - Native GTA IV (*.rrr) vehicle recording support added - Live loading of RRR files directly from HDD to game engine Download and instructions: http://www.gtagarage.com/mods/show.php?id=27794
  25. https://mega.nz/#!XB4BBIgC!84_SpaMgMyDP6v0B9MXOw-ytpxUeilr8MRLTRgCA7kA
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