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  1. GTA Vice City Nextgen Edition is a global modification based on the RAGE game engine from GTA IV. This mod is not just another conversion of the city to the next part of the series. This mod is a complete transfer of all missions from the original game. This will provide an entirely new gaming experience due to the improved physics and mechanics of the RAGE engine. The official remaster uses the Unreal Engine only for rendering, but the game’s physics engine is still RenderWare, released more than 20 years ago, with outdated mechanics and animations. We are using the next generation engine. Yes, not its newest version, but the only one on which it’s possible to create such a modification with an original plot. That's why the mod is called Nextgen Edition. We have made an effort to bring together the best elements from previous versions of the game so that the beloved Vice City shines with new colors. This gives fans the opportunity to dive back into its familiar world and story while experiencing fresh emotions and a new perspective on playing their favorite game. In this version of the mod, the following features are available: SCREENSHOTS: VIDEO: Link to F.A.Q. REVOLUTION TEAM: LaV07 Derial Brown Hot Dam AndrewMulti THE LAST MESSAGE LINKS: YouTube: https://www.youtube.com/@revteamhq P.S. Important information for mod makers, we completely forgot to mention that you can find the source files in the game folder: 1. For editing existing missions or writing your own – \common\data\cdimages\script_sources 2. For translating the modification into other languages – \common\text\text_sources Disclaimer: this modification is absolutely free without any commercial benefit. The project was created by fans for fans. The Revolution Team expresses gratitude to the developers of the original game.
  2. DoctorNixon

    DirtyImpala's Chop Shop

    Edits and upload other site are allowed, but you need permission and credits me first. If you caught stealing and editing my content without permission, you will be takedown. Mr. DirtyImpala's Premium Deluxe Motorsport Showroom is the finest, most trustworthy, five star user review, completely legitimate car dealership in San Andreas. SAN ANDREAS * IV WORKING IN PROGRESS * means Latest Release * means mixed between of Latest one and Updated too. * means Updated Commission Zone YOU CAN SUPPORT ME, IF YOU LOOKING FOR GREAT MY MODS JOIN MY DISCORD!
  3. Thundersmacker

    Thundersmacker's Workshop

    Hi there!, welcome to my workshop thread. Here you can find out what I'm working on currently, discuss my past mods, or just see what's going on in my head. =================================================================================================================== DOWNLOADS Here you can find most of my mod releases. Simply open the spoiler and click on the image of the mod you want to download. Alternatively if the pictures or links aren't working for you you can use this link below to go to my GTAInside page where you can see all the mods I uploaded there. https://www.gtainside.de/user/thundersmacker TUTORIALS Here you can find tutorials for various tricks and methods I use when converting cars to IV. Forgive me if the tutorials get confusing, I'm not good at tutorial writing. Simply click on the tutorial title to download a file, or go to another page. Adding more cars to GTAIV : The Thunder Way This is my guide for adding new vehicles into GTA IV. This is the best method I know of that should have the least amount of bugs and issues. Door/Bonnet/Boot Physics Fix This is a tutorial I made to show the method I use for fixing the weird physics with openable parts. Included is a tool that requires OpenOffice, an Excel like program. You'll also need OpenIV. Camera Offset Fix This tutorial explains how to fix the camera on cars exported from Zmodeler. Swapping and scaling wheels with OpenFormats by JoeVK This is JoeVK's tutorial on how to change wheel models and change size of wheels with Openformats. Making colorable badges by JoeVK Another useful tutorial by JoeVk that deals with making badges that can be colored. (like on the Sabre Turbo) Fake AO for vehicles by JoeVK This is a very useful tutorial for getting the shading on new cars in Zmodeler similar to the vanilla cars that Rockstar made. GTAGAMING This section has been made after GTA4-Mods has been closed down. Luckily, the GTAGaming site still has all of the mods that were uploaded there. So here are all of the downloads to the mods that were uploaded there and have not had an updated version. Simply click on the name to go to the download page. MISCELLANEOUS MODS Here are some of my unfinished mods and other random fixes and/or updates. Just open the spoiler to see pictures and a download link. Grotti Cheetah (Update) Clean TLAD Slamvan Clean TLAD Regina Ocelot F620 Edit Fixed Missing License Plates Fixed Manchez Scout Fixed Dinka Blista Compact Size UNLOCKED MODELS This section is for those who want to convert my creations to GTA V, San Andreas, or whatever. You have free range to use these models however you want, all I ask is that you put on your description "Original mod made by Thundersmacker" and any other names listed in the original mod credits. The models are in .z3d format so you will need Zmodeler to view and edit these files. ///////////////WARNING/////////////// These files do not include the shared textures from veh_share.wtd, you will need those textures extracted before beginning work on these models! Don't have IV? You can download the texture file here. ===================================================================================================================
  4. Welcome to my workshop! Here you will find all of my released mods. Feel free to discuss any of my mods or see what I'm working on right now. Check out my YouTube channel! Where I post videos related to GTA modding. Currently I have SA car tutorial series finished. Also support me via Patreon! Now accepting commissions/orders for GTA San Andreas and GTA IV! Check section below for details. Thanks to members of the community for helping me with all of my mods. Notes ( UPDATED ) GTA SA mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. However, IVF/VehFuncs adaptations are NOT allowed. For GTA IV mods you can only edit my mods with my permission. If there's any bug please use PM or just report in the topic. New and updated mods are added at the top! IV vehicles San Andreas vehicles Grand Theft Auto: San Andreas: Lowriders These vehicles were part of the now canceled GTA SA:Lowriders pack, now released individually Old Forums thread: Miscellaneous Fixes and extra stuffs Resources For modders Unlore mods Mods I made that are deemed not "lore-friendly". Most likely I made these due to commission orders. Retired mods (Mods no longer supported, probably not usable by today's standards, but they do exist) Works in progress (WIP) Not in order Commission zone Enjoy the mods!
  5. ServalEd

    ServalEd's Workshop

    WAH!! Welcome to my Workshop! Here you'll find some of the stuff I've created for IV, including releases, some WIP stuff, and some unreleased garbage, all in one place!! Released: Unreleased: Work In Progress: Other: Pages: GitHub Nexus GTAinside (Inactive) YouTube
  6. Studiotraube

    [IV] NOoSE Remastered 2.0

    GTA IV NOoSE "Cars" (NOose Vapid Stanier & NOoSE Mammoth Patriot) always seemed oddly coded due to the fact that normal LCPD Officer used these cars, and that these were rarely seen beyond the 3 star Wanted-Level. This polished up version of my 1.0 IV NOoSE Remastered Mod (which was posted on GTA.Inside) aims to fix the issues listed below and adds well blended model variation together, thanks to a little bit of asset scouting in the files! Issues and how they were fixed: -Rare/short appearance of these cars -> thanks to a little script the NOoSE Stanier and Patriot spawn at all times when the player has a wanted-level from 3-6 (meaning they stay once the third star is triggered) -Incorrect/unfitting Officers-> as mentioned in the intro, thanks to asset scouting in the files I've created my own "NOoSE Agents" which sport kevlar vests, bomber jackets, walkie talkies, and 3 different head models ripped from other ped models. Loadout: -Driver spawns with a glock as usual -Passenger sports the pump shotgun as usual too -Both Agents wear full armor acting as a balance between NOoSE Soldiers and normal Cops Requirements: Scripthook + ASI Loader for the Complete Edition or IV-SDK Loader for 1.0.8.0 and 1.0.7.0 -NOTHING GETS REPLACED, EVERYTHING IS ADDED SO RESTART YOUR SAVE- -Download here- Screenshots: Mods you should include (not mandatory) for more ped refreshment: "Improved NOoSE Ped" - Olanov "Fixed & Improved FIB" - B Dawg "Varied Alderney State Trooper Ped" - Donnits "Restored Pedestrians" - Attratment "Various Fixes" - Attratment "Various Pedestrian Activities" - Attratment Check out my other mods here! All models are free to use and upload without crediting since these assets all belong to Rockstar Games Contact me on discord for help or issues : "Studioraube"
  7. This is a HUGE modpack that aims to make GTA Vice City NextGen Edition what deserves, restoration and modernizations. This modpack is basically a collection of mods made by the VCNE Modding Community and @DayL's modding community that aims to restore features from the Original GTA Vice City, adding faithful yet modern features from GTA San Andreas, GTA V and from GTA IV itself to ensure the most definitive experience possible. I personally spent above 3 months trying to mix all the mods available at the VCNE modding discord and make them compatible with each other, the mods included in this modpack were picked carefully so it won't ruin or destroy the original Vice City artstyle that we know while making the game more modern and better than before. Features: Screenshots: Download Links: http://youtube.com/post/Ugkx0-djVHRmKg5jsU-79M9oOweg_ZEk6et2?si=kRQF7DL5006m7e9V My Discord Server: https://discord.gg/gb3yjyYz4N My youtube channel: https://www.youtube.com/@GTATrilogyGames/videos Credits and Changlogs: https://docs.google.com/document/d/1tHJAZ4ONtWlf4T1eCsT7ASWqhFyf7ScsfU9YIi-EWcI/edit?tab=t.0
  8. MrFinger

    MrFinger's Workshop

    MrFinger's Workshop Welcome to my workshop. I started modding the 3D era GTAs back in 2017 and remained active until 2021, working on vehicles, audio, maps and various miscellaneous projects. In 2022 I made a brief return with some GTA V audio work, but my proper comeback came in 2024 when I shifted my focus to GTA IV, and now I mainly create vehicles for that game. Here you'll find everything I’ve created for the series.
  9. maty105L

    Maty’s Workshop

    Welcome to my workshop thread! Started modding GTA IV from heart in 2022, but thought of doing workshop page three years later. Here, you will find all my mods. I specialize in lore-friendly cars, mostly sh*tboxes, and sometimes even lore-friendly weapons. This page can be used for discussing, bug reporting, and i will upload images of progress of my current mods. Alternatively, I also upload on GTAinside-com. All of my mods are free. If you want to re-upload them, please credit me. VEHICLES Weapons
  10. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. Here you will find Skins, Weapons, Clothes and more. Check it out below, and enjoy!
  11. Meesmoth

    Meesmoth's Modding Hub

    Starting January 1, 2026, all download links will no longer work; this page will remain for archival purposes only Welcome to my modding workshop! This is where you can find all of my published mods across the Grand Theft Auto games, ranging from scripts and textures, to simple hotfixes. LTA Subway Overhaul [GTA IV & GTA V] Currently the biggest mod I have created, overhauls the entire subway system to faithfully resemble its real-life counterpart, while remaining lore-friendly with the game's setting. Faithful Buses [GTA IV & GTA V] Recolors & retextures the buses to reflect their real-life counterparts. Corrected Taxi Textures [GTA IV] My smallest mod and a simple hotfix, changes the taxi decal texture to display the city's abbreviation correctly. R38 Subway [GTA IV] Retextures the subway trains to closely resemble their real-life counterparts; part of LTA Subway Overhaul but can be downloaded seperately, with additional variants also available. V-style Radar Map [GTA IV] Replaces the default radar map with Grand Theft Auto V-styled ones. Unfortunately, only available for The Complete Edition users, cannot be installed in any preCE copies of the game. Winter HUD [GTA IV] Changes the in-game HUD's colors to white, to match the winter theme when playing with snow mods. Fixed Outlook Park Text [GTA IV] Modifies most of the text lines to correctly display the actual neighborhood name for Outlook Park, to faithfully match in-game lore, police scanner, real-life equivalent (Prospect Park), and GTA Chinatown Wars. Optimized textures for 2nd-generation Vapid Stanier [GTA IV] Optimizes the textures used by the 2nd-generation Vapid Stanier vehicle mod from GTAInside, requires main mod of course. R38 Subway Varations [GTA IV] A previously optional feature, now brought back due to popular demand. Choose which destination signs to use on your subway trains. Improved Tram Mod [GTA V] Fixes the unusually slow speed of trams, makes them longer, and more faithful to their real-life counterpart. Compatible with both Enhanced and Liberty City Preservation Project. Autumn HUD [GTA IV] Changes the in-game HUD's colors from green to orange, to match the autumn theme. Impound Radar Blips [GTA SA] Adds the missing car impound blips to map and radar. HD Opaque Radar [GTA III] A proper opaque radar map for GTA III. Updated LC Taxi livery for LCPP [GTA V] Replaces the default taxi livery with the 2009 NYC Taxi livery but with LC abbreviation. Faithful Buses for LCPP [GTA V] Replaces the buses' livery to white and blue, reflecting their real-life counterparts, but for LCPP. Restored Radio Station Names [GTA IV] Fixes the missing EFLC-exclusive radio station names in 1.0.7.0/1.0.8.0 with DLCs installed. Definitive Edition Loadscreens [GTA SA] Replaces the default logo with The Definitive Edition logo on all loadscreens, as well on the splash screen. Art Deco Lights [GTA IV & GTA V] Changes the lights of the Art Deco skyscrapers to closely resemble their real-life counterparts. Definitive Edition HUD [GTA SA] Attempts to replicate the Definitive Edition's heads-up-display (HUD) and brings it to original San Andreas.
  12. Grand Theft Auto IV Vehicle Pack 2.1 - 15th Anniversary Edition Higher resolution textures for ALL vehicles in Grand Theft Auto IV So What Is It? This pack contains higher resolution textures from Max Payne 3, Grand Theft Auto V and original sources for ALL vehicles ported back to Grand Theft Auto IV, including clean up, colour correction and minor fixes/adjustments. Also included in the anniversary edition is the new license plate system which covers ALL in-game vehicles and also features special plates for things such as Police, Taxi's, Motorcycles, etc. Nearly all assets have been touched up and improved in some way, included graffiti, grunge, dirt, etc, to give ALL vehicles in the game an overall improved look that's faithful and accurate. This pack is designed to be the go to mod for new and returning players to this game. This pack has been in the works for multiple years ever since I first started by just doing an improved vehshare file on my workshop. So What's Included? The ZIP file contains all the vehicles WTD texture files, simply use a program like OpenIV to open and edit the vehicles.img file and just drag and drop the new textures into the archive. The vehicles.img file can be found in the following directory: You can also download the "Complete Edition" version which includes pre-packed IMGs to be used with Fusion Fix and the "update" folder. So Where Can I Get It? Right Here (MEGA) [92.5MB] Right Here (Nexus Mods) Right Here (Game Banana) Right Here (GTAinside) Grand Theft Auto: The Lost & Damned Vehicle Pack 2.1 Higher resolution textures for ALL vehicles in Grand Theft Auto: The Lost & Damned So What Is It? This pack contains higher resolution textures from Max Payne 3, Grand Theft Auto V and original sources for ALL vehicles ported back to Grand Theft Auto: The Lost & Damned, including clean up, colour correction and minor fixes/adjustments. So What's Included? The ZIP file contains all the vehicles WTD texture files, simply use a program like OpenIV to open and edit the vehicles.img file and just drag and drop the new textures into the archive. The vehicles.img file can be found in the following directory: You can also download the "Complete Edition" version which includes pre-packed IMGs to be used with Fusion Fix and the "update" folder. So Where Can I Get It? Right Here (MEGA) [21.3MB] Right Here (Nexus Mods) Right Here (Game Banana) Right Here (GTAinside) Grand Theft Auto: The Ballad of Gay Tony Vehicle Pack 2.1 Higher resolution textures for ALL vehicles in Grand Theft Auto: The Ballad of Gay Tony So What Is It? This pack contains higher resolution textures from Max Payne 3, Grand Theft Auto V and real life sources for ALL vehicles ported back to Grand Theft Auto: The Ballad of Gay Tony, including clean up, colour correction, repositioning and minor fixes/adjustments. So What's Included? The ZIP file contains all the vehicles WTD texture files, simply use a program like OpenIV to open and edit the vehicles.img file and just drag and drop the new textures into the archive. The vehicles.img file can be found in the following directory: You can also download the "Complete Edition" version which includes pre-packed IMGs to be used with Fusion Fix and the "update" folder. So Where Can I Get It? Right Here (MEGA) [24.6MB] Right Here (Nexus Mods) Right Here (Game Banana) Right Here (GTAinside) NOTE Don't forget to increase your Vehicle Budget via BudgetedIV for this mod to avoid the "taxi bug". Special Thanks @Graven (Monthly Cycle Texture), @donnits (APC Body Texture) and YOU for the support and interest in my work over the years! @Magic_Al for contributions for the 2.1 update and for keeping an eye on the quality and giving me ideas where to improve! Support All my mods will always be FREE, you won't find anything paywalled here and if you do see my work in mods packs that ARE being used for profit then let me know ASAP. However I hate to do this but since I am in the UK where energy bills and other bills are insane at the moment so it means less money to spend on lesser important things, BUT if you'd like to say thanks by buying me an energy drink then I do now have a Ko-Fi and CashApp (£AshR735) available.
  13. ICantReadYourMind

    IV Fixer

    NSIS Installer to automatically download and install fixes for Grand Theft Auto IV Complete Edition Thanks to: nastyyaboi -- installer banner MagicAl6244225 -- Logo Fusion Team -- FusionFix, Console Visuals, Radio Restorer ThirteenAG -- Project2DFX sTc2201 -- Patched DXVK for GTA IV DXVK team -- DXVK Ash_735 -- Higher resolution vehicle and miscellaneous packs Attramet and others -- Various Fixes Download
  14. Attramet

    TV Restoration

    This mod restores in-game television programs of Grand Theft Auto IV. Combines the best-quality video and audio tracks found in all releases of Grand Theft Auto IV and Episodes from Liberty City and restores a missing show to The Complete Edition. Features of restored TV in each GTA IV game mode: IV: highest-bitrate video from PS3 version with stereo audio tracks from PC version. TLAD: highest-bitrate video from PC version with stereo audio tracks from PS3 version. TBoGT: combination of highest-bitrate video from PC version, restored episode of Republican Space Rangers from PC version of EFLC and stereo audio tracks from PS3 version. Besides that, the mod also has opposite direction, which offers an option with low-quality TV programs, for those who wants to reduce the size of movies folder and not lose anything about the game content. Screenshots: Credits: @Magic_Al - basically the author of the mod, everything that has a higher resolution is made by him. @RecklessGlue540 - provided PS3 version of EFLC TV programs, so the low quality TV programs option is now complete. DOWNLOAD
  15. DOWNLOAD Description IV Tweaker is a modloader & limit adjuster utility for Grand Theft Auto IV, now you will no longer have to replace files and worry of the tedium with mod installations & backups. The ease-of-access folder structure and readability leaves any beginner being a master! Installation This is made with stainless IV-SDK steel, meaning you’ll have to downgrade in order to use it. Refer to this guide to get started! (Supported patches: 1080/1070) ⚠ - This also requires an ASI loader, be sure to have xlive or dsound selected during the downgrading process. Modloader Guide Installations are similar to what you're used to already. For example a vehicle would have files such as these within its folder: sultanrs.wft sultanrs.wtd handling.dat vehicles.ide Inside the handling.dat file could look like this. A successful installation of vehicle installation could look like this! Further notes: - Subfolders aren't scanned, everything has to be put directly into the mod's folder - If using content.dat, paths are relative to the mod folder, so writing the full path isn't required - To make a mod only load in specific episodes, create an empty file called "GTAIVOnly" "TLADOnly", "TBoGTOnly", "Ep3Only", etc. in the mod's folder Supported File Types Supported Standard Files Supported Limits
  16. FV Mods

    FV Mods Workshop

    Hello! Welcome to my Workshop page. Watch FV Mods work distilled into pieces and discover the details I have been doing over the years for the great Grand Theft Auto games IV and V. I started my journey back in 2009, modifying Grand Theft Auto: San Andreas, starting from simple mods like a simple textured beach house on Verona Beach, to more complex maps of city blocks and GTA: Europe. This skillset fueled by ambition was later upgraded to learn about and mod Grand Theft Auto IV and Grand Theft Auto V. It has been a long journey from the starting point until present, below you will see some of the notable projects from this cycle. Grand Theft Auto: San Andreas GTA Europe (unfortunately, the content of this mod is lost into void) Beach House of Bricks Grand Theft Auto IV Liberty State World Trade Center IV 8-Lane European Freeway Cleared road construction Grand Theft Auto V Largo Hillio French Riviera V Windy City & Windy City Christmas Edition Sunshine Dream Chicago Parkway Gardens projects Chicago Millennium and Maggie Daley Parks Miscellanous Grand Theft Celestial Bodies Map Cleanup Utility (GTA 5 Story Mode) Modular Map Builder pack (GTA 5 Story Mode) Sentinel XS (VC) > IV First Esri CityEngine procedural city in GTA (GTA 5 Story Mode) Google Maps Zagreb V SUPPORT Ko-Fi Tebex Patreon
  17. Ash_735

    Ash_735's Workshop

    Welcome to my Workshop, the thing I've put off making for quite some time but NO MORE! This will be my scrapbook area, a place where I can share weird tests and complete ideas that I've carried out. Now, if you've noticed me in the past there is one thing you'll know, and that is that I take quality and original atmosphere intent SERIOUSLY, here you'll find mods that have either been converted, repacked or re-purposed from other Rockstar Games, bringing the best quality from all across the board right back to the PC versions of these games! Maybe you'll also see content by me improving subtle visual effects here and there to? Who knows? I've worked on a lot over the years and I'll be going through old hard drives finding content and seeing what I can bring up to date and make fit for download for all of you to enjoy. Feel free to make suggestions and we'll see what we can do but do. Remastered Mobile GTA3 Background Restored LIPS 106 Updated GInput Textures Remastered Vice City Menu Background Mobile RADAR Map Textures Updated GInput Textures Remade Mission Gradient Texture Mobile RADAR Map Textures Remastered San Andreas Menu Background Updated GInput Textures GTA IV Vehicle Pack 2.1 TLAD Vehicle Pack 2.1 TBOGT Vehicle Pack 2.1 GTA IV CE Higher Res Radio Logos Menu GTA IV CE Higher Res Radio Logos In-Game GTA IV Xbox One/Series S+X Buttons GTA IV Higher Res Miscellaneous Pack Outdated/Superseded GTA IV Shared Vehicle Textures Update GTA IV & TBOGT Alternative Police License Plates GTA IV Improved Weapon Spec Silent's Blog (game assets/banners/etc) SteamGridDB Uploads GInput (original and converted textures, updated textures) VBDec (logo design, testing, formatting) SkyGfx: PS2, Xbox and Mobile graphics for PC (packaged TXD files) Fusion Fix (logo design) [III-IV] Various GTA Downgraders (logo design) Manhunt Fixer (logo design) Re: Liberty City Stories (various texture contributions) SUPPORT Ko-Fi
  18. Callistonian

    Callistonian's Workshop

    A few simple GTA IV mods... True Free Roam This simple .sco mod skips the first mission (Cousins Bellic) and unlocks most game features for free roam play. Over The Phone This simple sco script mod allows the player to purchase the vehicles featured on the Auto Eroticar website by calling the phone numbers on the listings. Bulletproof Vehicles This mod adds bullet proof and bullet resistant windows to several vehicles. Schottler Parked Vehicle Fix This mod fixes parked vehicles spawning in the middle of the street on Cayuga Ave in Schottler, Broker. No Pickups This mod removes all weapon, armor, and health pickups from the map. Rare Vehicle Fix This mod prevents the Banshee, Comet, Coquette, Infernus, Super GT, Turismo, NRG900, and Sultan RS from suddenly spawning everywhere when you're driving one. No NPC Blips This mod removes radar blips for NPCs and police vehicles making pursuits more realistic and challenging. Sprunk Sweepstakes This .sco script adds a random chance of winning the $25,000 Sprunk Sweepstakes whenever you drink a bottle of Sprunk. Realistic Save Bed This mod removes health restoration and wanted level clearing from the save bed. Special Thanks:
  19. Description: This page is about my GTA IV trainer called "Liberty's Legacy". The main idea of the mod is overall having a trainer with a good looking user interface (UI) and easy/user friendly controls. Also, ever since Rockstar updated GTA IV to include it into their game launcher I have been worried of not being able to use mods on this version. Thankfully, LMS provided a ScriptHook compatibility patch which pretty much solves this issue. However, my initial points lead me into working on this mod. The reason why the title only mentions the latest version of the game is because I haven't tested it on a downgraded version. I'm highly sure that it works on those versions as well though because it is a pure .asi mod based on Aru's ScriptHook. Download Liberty's Legacy v2.4 (latest) Installation: Download and install Aru's ScriptHook Download and install ASI Loader (if this doesn't load the mods for you, you can try out the Ultimate ASI Loader by ThirteenAG) (this only applies to Complete Edition users, version 1.2.0.43 and above) Download and install LMS' ScriptHook Compatibility Patch Extract "Liberty's Legacy.asi" and "Liberty's Legacy" folder in to your GTA IV game folder. TIP: By install I mean to extract the necessary files into the game's main folder. This is the folder where the GTA IV executable file (GTAIV.exe) is located at. How to use the trainer: Mouse & keyboard: Open key: F11 Navigation: Arrow UP, DOWN, LEFT, RIGHT Accept option: ENTER Go back: BACKSPACE Controller: Open key: RB + X ----------------- R1 + Square Navigation: D-Pad UP, DOWN, LEFT, RIGHT Accept option: A ------------------ X Go back: B ------------------ Circle Are you a YouTuber? If you want to post a video about this trainer then make sure to credit me in your description. You can copy/paste the following text: ------------------------------------------------------------------------------------------------------------------------------------------- This mod was created by Const96b: https://www.youtube.com/channel/UCDyOr3PUEMzEBB9aL4XZ3WA Download link: https://gtaforums.com/topic/973091-gta-iv-12043-libertys-legacy-trainer/ ------------------------------------------------------------------------------------------------------------------------------------------- Credits: I would like to thank the GTA IV research community for providing the necessary tools to mod this game. This mod wouldn’t be possible if it weren’t for those people. Also, I would like to thank Zolika1351 for helping me load game models bypassing an issue I faced on it. You can support my work by: Becoming a Patreon member Following me on X/Twitter Subscribing to my YouTube channel NOTES: The initial page where this mod was posted is Nexus mods and it can be found here. The reasons why I created this topic were the following: People have been re-posting this trainer without my permission on backup websites. I have also seen videos that provide download links that don't lead to the page where I posted the mod at. So, due to these I have decided to create this topic as this is the most popular platform for content related to GTA. On top of that, people can find here a download link that doesn't require to register in order to access the mod files. P.S.: I don't have much experience with this platform as I don't use it often but I'm willing to give it a second chance and be more active. I'll try to answer any questions related to this trainer as soon as possible. Screenshots: Change logs:
  20. soccimusprime

    sock shop

    sock_737's workshop I model cars for GTA 4 Cars:
  21. LibertyCityPlates LibertyCityPlates is an innovative mod for Grand Theft Auto IV that significantly enhances the realism and customization of vehicle license plates in the game. Forget about static textures – now license plates are fully functional and change dynamically! The LibertyCityPlates mod includes dynamic license plates that will finally replace static license plate mods for GTA IV! Forget about mods that add license plate textures to the .wtd container of each car; now every vehicle will look even more realistic without adding a multitude of textures. The mod features flexible license plate management, allowing you to change them on vehicles using in-game .sco scripts. This functionality is also available via ScriptHook and other third-party scripting engines. This opens up limitless possibilities for creating your own missions where cars will have unique license plates (e.g., a Comet with BRUC1E plates), adding variety to the gameplay. The script also contains a small instruction manual with the necessary information for adding license plates to your own vehicle models. A test vehicle is also included with the mod, which you can use to see how the model is made. Want to create your own unique script to change the license plates of any vehicle? I've taken care of that too! I recorded a video how to create such a script using iv-sdk. New components: rpm_mesh, dial_rpm - tachometer speed_mesh, dial_speed - speedometer temp_mesh, dial_temp - engine temperature steer_mesh, steeringwheel - steering wheel engine_mesh, engineblock - engine component supercharger_throttle_mesh, supercharger_1, supercharger_2, supercharger_3 roll_l_1..roll_l_5, roll_r_1..roll_r_5 - fake wheels drive_l_1, drive_l_2, drive_r_1, drive_r_2 - fake wheels with speed multiplier(see components.txt) popup_headlights - headlights like in Futo with adjustable angle min, max angle, value multiplier is in skeleton(.skel), see components.txt Also: timing belt like in Grand Theft Auto V (use gta_vehicle_track2.fxc) tank track like in Grand Theft Auto V (use gta_vehicle_track.fxc). It is also suitable for a bulldozer, for example. detaching bumpers and wings fixed double skidmark. Now it can be enabled in handling=>double_rwheels model flag Car pack: Car pack requires LibertyPlates 1.2.6.0 or higher. Authors: Ash_735, CP My Discord server, where you can read news about my projects or ask questions/report bugs. Thanks to: Ash_735 for creating the car pack; Claude_Lib for the adaptation of Valentyn_L's fixed models(from FusionFix); CP for creating the car pack; listener for researching rage engine; Parallellines for help with the shader for FF; Spartan112 for help with the previous script(without the previous script, this one wouldn't exist); Tasty Nut for testing CE builds of the game. Screenshots: Videos: Download: Script Sources Carpack Other files created for older versions: Carpack with Fusion Fix 4.0 @Valentyn_L's fixed models. Adapted by @Claude_Lib Compatibility Files for TACE.Lite by @SnakeSwagger
  22. Attramet

    Props Restoration

    This mod is about restoring various props from pre-release materials, as well as completely unused ones that are present in the game files, but not appear anywhere in the game. Beta Props The main part of this mod, which focuses on restoring props that were featured on pre-release materials such as screenshots, renders, trailers, in-game TV programs, but were removed from final version of the game. Since there were no leaks of early prop placements, everything that was noticed was restored manually. Procedural Props This part of the mod is about restoring props associated with the procedural.dat file. It includes both beta props and restorations of completely unused ones. Unused Map Props Props that are completely unused in the game. Unused Interior Props Same thing but for interiors. DOWNLOAD
  23. internet_rob

    TrafficPlus

    Traffic+ is a lightweight mod that enhances GTA IV's traffic design without the use of code. Every file is standalone; you can pick and choose what to install. Compatible with every version of GTA IV. What the goal of this mod? Enhance the traffic configuration for fresh, fun, realistic gameplay. Provide the optimal versions of the files below which can be used as a base for further modding. ___________________________________________________________________________________________ Traffic+ Expanded is an optional extension which adds new parked vehicles around the world. This may conflict with other map edits, like Various Fixes. DOWNLOAD Update #4 (16.03.25) Created by Internet Rob My Workshop
  24. Starting January 1, 2026, all download links will no longer work; this page will remain for archival purposes only A lore-friendly overhaul of Liberty City's subway system to faithfully resemble its real-life counterpart. The goal of the mod is to provide a more immersive subway experience without breaking the game lore. Created and released in celebration for the 120th anniversary of the subway system. Contents • Replaced all subway signs that now captures the iconic NYC style: black with Helvetica font • Several stations were renamed to eliminate repetitive/duplicate names • All subway map at stations were replaced with a more accurate one • All subway audio announcements replaced • Changed text strings to match NYC's subway nomenclature • Repositioned roof camera to the train's interior • Removed black-and-white filter when entering trains • Retextured subway train to resemble the R38s • Replaced subway train sounds with ones from the R38s Station listing Limitations/Issues • Higher resolution textures used by the subway trains might trigger the taxi bug as soon a train spawns nearby, so vehicle budget value may need to be increased if you encounter the bug • All subway trains will have the same destination sign, which is 8 - Firefly Island by default Compatibility • Works with any version of GTA IV (1.0.0.0 to 1.0.8.0, & CE) • Also compatible with Liberty City Preservation Project for GTA V GTA IV Download (version 1.2) • GitHub • Nexus Mods • GTAInside • Google Drive GTA V Download (version 3.0) • GitHub • GTA5-Mods • GTAInside • Google Drive Additional train variants • PreGOH - Adds blue doors and rust on the exterior • Vanilla - Maintains original textures but adds R38 decals on the exterior • Customized Destination Signs - Choose which destination sign to use for your subway trains Requirements • FusionFix (for Fusion Overloader and vehicle budget value; 1.0.7.0/1.0.8.0 & CE users only) • OpenIV or SparkIV (for installation; other version users only) • RIL.Budgeted (for vehicle budget value; other version users only) • Liberty City Preservation Project (for Liberty City map; GTA V users only) Installation • For 1.0.7.0/1.0.8.0 & CE users, download the archive and simply extract all of its contents into "update" folder • Installation for other versions of GTA IV and GTA V users is done manually, check readme for additional details • Installing the additional train variants require OpenIV or SparkIV to open and edit .img files Screenshots (GTA IV) Screenshots (GTA V - Liberty City Preservation Project) Videos (by @Not AJ and me) Credits • @Valentyn_L and @Attramet for the fixed models • @Sonik-hedgehog and ces for the authentic R38 subway sounds • @Ash_735 for the remastered vanilla textures • Kettmah for the repositioned roof camera • ozzysunn for porting the mod to GTA V Source audio • The source audio of the announcements can be viewed and downloaded here
  25. DiversePD (IVSDK.NET) My unofficial port/update of the DiversePD mod by Imapolicebros and Riley24. Adds variety to police spawns, especially for TBoGT or for addon police vehicles. Link to the original DiversePD: https://www.lcpdfr.com/downloads/gta4mods/scripts/37188-diversepd/ Requirements: CCL IVSDKDotNet Features: Download Installation in the readme. Credits to: Imapolicebros and Riley24 for the original DiversePD script.
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