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  1. Zolika1351

    [IV] ZolikaPatch

    This plugin has been floating around for a while now but I never actually properly released it, it aims to fix & improve various things in GTA IV, such as removing the mod-only lobby seperation from, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 Ability to use a (non-SecuROM as that checks the name outside of IV) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam Remove mod checks from to allow you to see and join lobbies Remove mod checks from to allow you to access Multiplayer Remove sleep calls from loading to potentially decrease load times Skip intro & menu Fix mouse deadzone Remove pausing if the game window's not in focus Borderless windowed mode Fix for VRAM issues above 2GB on patch 7 and below Remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions Reduced loading times and stuttering (might not be too noticeable though) Fixed VSync locking to a lower FPS than your refresh rate on Patch 7 and below Disable remote teleporting and remote weapon removal in MP Make SuperLOD usable as a ped model Remove GFWL savegame CRC check Fix kickbug because of PCIDs matching Fixed Group Hack and Freeze Gun crashes Fixed Blackscreen crash (one of the ones that Modna has) Removed signature check from .sco files Increase PtrNode limit to prevent random crashing with a lot of objects spawned Fixed scratches and bullet holes not appearing on certain TBoGT or modded cars Fixed standing still animation for bikes during a phone call (patch 5 and up only) Removed limit of 4 liveries for cars Support for APC cannon, explosive shotgun and explosive sniper for IV and TLAD Removed gradual light intensity change for lampposts and building windows, instead instantly toggling along with their actual light source at 6:45 and 19:15 Added a vehicles.ide flag for Hakumai's popup headlights (+popuplights) Added customizable popup headlight open angle Fixed random crash when flying planes Increase car models limit from 205 to 1024 Fix certain instances of SMPA60 Option to remove IV's error messages so one can get actual crash dumps instead (or have the game continue running if it was a non-fatal error) Fixed crash message/crash character crash method (one of the ones that Modna has) Re-enable car shadows in Booth Tunnel, helicopter spotlights and lampposts Fixed reverse lights being cast in the middle of the car's hood Supported versions: (both downgraded from Steam and the original depot) Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) DOWNLOAD HERE (V3.5)
  2. El Dorado

    GTA IV & EFLC: FusionFix

    Now it's a well known fact that the pc ports of Grand Theft Auto IV and Episodes From Liberty City are not amongst the most praised pieces of technology out there. And it's a shame really, because these games are nothing short of fantastic, and they deserve some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc ports of GTA IV and EFLC a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report bugs, suggest solutions, follow the general development of the mod. Download link can be found here (Source is also included) https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix Installation instructions are detailed in the above link, but it's basically drag contents from zip, drop to game folder. Initial release features: Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting Partially fixed emissivestrong shader bug that was broken after patch 6 - BAWSAQ building is still rendered incorrectly, but the rest of the lights are now present in the game (e.g. Rotterdam Tower, Comrades Bar area) Fixed DLC car lights in TBoGT Tree foliage casts dynamic shadows instead of static (also fixing the "vegetation shadow bug") Fixed handbrake camera behaving erratically when playing at high fps Check some before/after screenshots NOTE ABOUT OFFICIAL GAME PATCHES: This mod is being developed using patch for GTA IV and patch for EFLC as a reference. While it's not granted, it should also work on patch and As for older patches, it's basically trial and error. If you want to test it on older patches, try it and let us know how it goes. Other mods that goes along well with this one: XLiveless Addon and ColAccel Credits: TAG, CP, Tomas
  3. THE COMPLETE LIBERTY CITY (IV + EFLC MAP MIX) READ BEFORE DOWNLOAD Hi guys, i finally made it, the mod that have every thing and objects of TLAD and TBOGT maps into GTA IV. yes, i know that exist a mod what do that, but honestly that mod is unfinished and full of glitches, this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps. i made to recreate the map of TBOGT and TLAD in the Original game (note: THIS MOD ONLY IS COMPATIBLE WITH VERSION OF THE GAME) ironically, this version was the most compatible of all, so consider it, a tenth anniversary gift that Rockstar never gave us. another thing is that i don't going to update all characters model because there other one that is already doing that, the mod is: Is made by The YoshiPunch, i recommend you and yes, this mod and the yoshi one are compatibles too Another Note: I recommend you install this mod too much during the start of the game (especially before the Rigged to Blow mission) since bugs can occur on the map, such as bohan's garage or roman's business being restored when it shouldn't and please, make back ups, seriously. there's four part of the mod in which only the first 3 parts are necessary, the last part is only optional but still I offer to put them if you like i test every missions in this game, but you won't have to worry about, the story can be complete normally and without bugs, apart for the FPS glitches in A Revenger Tragedy but that was in the game lmao Link Part 1: http://www.mediafire.com/file/dum1sepdkt1dmgq/file Link Part 2 (the most heavy one): http://www.mediafire.com/file/1ypngddnwi0x9fz/file Link Part 3: http://www.mediafire.com/file/khm11awgs6u4z0f/file Link Part 4 (optional): http://www.mediafire.com/file/o7upk6dyk2qbng6/file INSTALLATION: copy and paste without CHANGE ANYTHING Note (IMPORTANT TO READ): Having old savefiles with the mod causes bugs and crashes to the game, that's because this mod changes drastically the game, and the old savefile got corrupt, in orden to solve that, YOU MUST DELETE OR REMOVE THE SAVEFILES, after that you'll start the game and a new savegame will be created based on the mod, with this, you can run the game at 100% without any major unexpected glitches. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ NEW UPTADE (only the part 3): i improve the things of the bowl interior, fixing 2 textures that was in the same place, screenshot in the end 😛 Another UPDATE (Part 4 Only): the crane destroyed coordinates, has been rewritten, and i quit the Niko Console Suit, that's because TheYoshiPunch made that in his mod and he did it bettter than me ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EFLC: for EFLC i combined the map of TBOGT in TLAD and also with TLAD in TBOGT (that's because there's some models in TLAD that wasn't included in TBOGT) now you can go to the rotterdam tower in TLAD and also to Maisonette 9, of course i had to include some optional thing for the map like The Crane destroyed in TLAD and the place that niko destroyed in Gerry's first mission in Both Episodes, i'm not gonna upload the same screenshot of EFLC changes because there are the same as GTA IV but i take a new screenshot about the place of "Action Speak Louder than your Words" that niko destroyed only in EFLC because in gta 4 there's already is Note: THIS EFLC MOD IS ONLY COMPATIBLE WITH AND EFLC VERSION If you have The Complete Edition or EFLC as DLC mod, do NOT download EFLC part, instead download DLC part Link EFLC: http://www.mediafire.com/file/mobx9as9pk5i7hn/file The Complete Edition (DLC) this part allow you to play this Awesome mod in your GTA IV: The Complete Edition without Crashes or any kind of glitch, also have the Upgrade of GTA IV and EFLC here, installation: Copy and Paste like the rest of the parts, for this mod to work, you will need all GTA IV Parts (Not EFLC) however, you can install DLC part in your Retail EFLC if you want Link The Complete Edition: http://www.mediafire.com/file/ykrc1aaysasmwqe/file Big Update (all parts): thanks to a mod called: "PC Quality Update made by @nkjellman i realize that TBoGT really downgrade the graphics texture, kinda funny because people considerate TBoGT as a game with "Better Looks" so, not only i fixed that in TBoGT but in TLAD and GTA IV as well, all the lower textures now looks as good as GTA IV, also i changed the lights in rotterdam tower, now it have the same colors as GTA IV BUGS Founds: 0 Fixed Buoys Ahoy glitch, i changed the TBoGT Water Containers to IV ones, if you still like, you can still put TBoGT Water Containers as optional but i warning you, it's not recommendable change it in middle of the game Fixed Johnny's Phone Glitch, now Johnny will have his old cellphone back for The Complete Edition Users Tollbooth now are static and not dinamic Fixed glitch Air Hockey objects disappearing in Bowls Interiors NEWS SCREENSHOTS ADDED BELOW OPTIONAL: This ones are Optional but you need the other three parts: ---------------------------------------------------------------------------------------------- BROKER/DUKES AND BOHAN --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ALGONQUIN --------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ALDERNEY ------------------------------------------------------------------------------------------------------------ INTERNET CAFE -------------------------------------------------------------------------------------------------------- NEW BOWL ----------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ EFLC --------------------------------------------------------------------------------------------------------------- There's more that i didn't mentioned but because there are only a small difference, like, the bulgarin house or the Dukes Monoglobe
  4. This Mod is meant for Last Year GTAIV 10th Anniversary and made some of the characters to capture like the EFLC Special Thanks to (Japan) GTA Love and whatever57010 to inspired it and myself, but i thought a while ago before (Japan) GTA Love made one I already know (Japan) GTA Love made one Original Version, but I just wanted to make one myself just to finish it (well not really, they maybe some bugs or errors I might fix or not). Grand Theft Auto IV Characters Changes Niko Bellic EFLC Skin Paler and Hair (Optional) Johnny Klebitz EFLC Model with his Vice President, President Texture and Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Ray Boccino EFLC Model Ray Bulgarin TBOGT Head and Texture on Original GTAIV Model (Re-asset form Bulgarin's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Eugene Reaper TBOGT Model in "Three Leaf Clover" Mission Cutscene (Using In-Game Ped Model Bones) Ashley Butler EFLC Model with her Eye Colors to match form GTAV (Re-asset form Ashley's GTAIV Cutscene Bones, but her hair not animated) Jason Michaels EFLC Model Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Elizabeta Torres TLAD Textures (Optional) Gracie Ancelotti TBOGT Model and Original GTAIV Model (Optional) Jim Fitzgerald TLAD Model (Only Works for GTAIV and EFLC Seperate Version, cause it will overwrite the Beta Jim Model in One Mission "Collector's Item") TLAD Jim and Beta Jim appears in No Way on Subway Roman's Russian Kidnappers in TLAD appears mission "Hostile Negotiation" Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters Episode form Liberty City TLAD Characters Changes Niko Original Textures Niko Original GTAIV Head and Hair Textures (Optional) Johnny Klebitz EFLC Model with his Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Triad 1 TBOGT Model appear in "The Sh*t's Cursed" Mission Cutscene Ashley Butler EFLC Model with her Eye Colors to match form GTAV Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters TBOGT Characters Changes Niko Original Textures Niko Original GTAIV Head and Hair Textures (Optional) Johnny Klebitz President Texture with his Eye Colors to match form GTAV Brucie Kibbutz Original GTAIV Skin Paler Texture and Head on TBOGT Model. Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Gracie Ancelotti Orignal GTAIV Model and TBOGT Model (Optional) Some Missing Asset for In-Game to match from Cutscene Some Fixed Texture Cutscene and In-Game Characters Some High Texture Cutscene and In-Game Characters OpenIV Required to Installed it Mod Link Download (Available) This is my first mod and it took me 18 months. Comparison Johnny Klebitz EFLC Model on GTAIV Mission Cutscenes "Blow Your Cover" and "Museum Piece" and his eye color is now brown to match like in GTAV for GTAIV and EFLC. Luis Lopez and Gay Tony TBOGT Design on GTAIV and TLAD Mission Cutscene "Diamonds in the Rough" and "Diamonds are a Girl's Best Friend" and Luis form "Three Leaf Clover" & "Collector's Item/Museum Piece". Elizabeta Torres TLAD Textures on GTAIV. (Optional) Ashley Butler EFLC Model in GTAIV Mission Cutscence 'Taking in the Trash" and her eye color is blue to match like in GTAV for GTAIV and TLAD. Ray Bulgarin's TBOGT Head on the Original GTAIV Model. Jim Fitzgerald TLAD Design Only for GTAIV. (Optional) (Don't used it in The Complete Edition and EFLC cause it would replaced the GTAIV Jim model then you would see Two Clones of TLAD Version Jim in One Mission "Collector's Item" So use the "No Way from Subway" Script in Jim Fitz and Roman Kidnapper Folder to see GTAIV Jim and TLAD Jim together) Gracie Ancelotti TBOGT Model on GTAIV. (Optional) Gracie Ancelotti GTAIV Model on TBOGT. (Optional) Evan Moss TBOGT Texture on TLAD and TLAD Version with TBOGT Head Texture. (Optional) Evan Moss TLAD Texture on TBOGT. (Optional) Triad 1 TBOGT Design on TLAD Mission "The Sh*t's Cursed" Cutscene. Eugene Reaper TBOGT Design on GTAIV Mission in "Three Leaf Clover" Cutscene. Jason Michaels TLAD Model on GTAIV Mission "No Love Lost" Cutscene. The Cook Restored PS3 and XBOX360 on GTAIV and TLAD. Ray Boccino's Casual Jacket on GTAIV Mission Cutscene "Harboring the Grudge". (Optional) Ray Boccino's TLAD Pants Textures on GTAIV. "No Way on the Subway" Mission. (OPTIONAL) "Hostile Negotiation" Mission. (OPTIONAL) (I know The Kidnapper Pointing and Holding at Roman is out of sync because his model is so tall) Dardan's Shirt to match like his "Bleed Out" Mission. Brucie GTAIV Head for TBOGT. (Originally It's Supposed to Brucie TBOGT Head for GTAIV, Sadly GTAIV version of his head glitch up when I export him for some reason, When you see in the cutscene his cheek mouth, eyeball, eyelid, forehead they control like mouth, It didn't happen on OpenIV, but only did happen in game, The only thing didn't happen was his in-game model. I try to fixed it but nothing happened, so there's no other chose.) Restored Niko's Original PS3 and XBOX360 Open Suit Tuxedo, Pant and Shoe as shown in TLAD and TBOGT that Rockstar Games didn't do for the DLC. (Optional) Dmitri Fixed In-Game Model come with his Watch to match form his Cutscene Model. Manny, Mori, Vladmir and Hossan Hair Added for their In-game to matched like the Cutscene. Oyvey's Misaligned Hat Fixed Evan and Tony wear earrings for their In-Game Model. Billy Grey Scar Face in Prisoner Suit (Edited) Brucie In-Game Correct Wedding Shoes to match the Cutscene from "Mr. and Mrs. Bellic". Jimmy Pegorino's Head Ingame redesign to match like cutscene version. (attempt, meaning i'm not sure it looks right as i try look resemble to his Cutscene Version.) Restored Roman’s Unused Hair Mesh for In-Game Model in GTAIV and TLAD to match form the cutscenes Thanks to Jeansowaty for letting me know. Fixed Textures Video by whatever57010 for the comparison (Sorry for my English, I'm just not very good at typing) WARNING If anyone saw my mod on libertycity.net I did not uploaded, it was upload by someone who didn't asked my permission.
  5. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: EFLC: Unpack everything into your EFLC folder. IV + DLC: For this version you need to use this guide to set up a copy with DLCs in it, or this guide to downgrade your existing Steam copy to with the DLCs in it. After that's done, unpack everything into your IV folder. Note that if you have xliveless installed you should delete GFWLProtectionDisabler as that'll most likely crash the game without GFWL. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK FOR EFLC (8.5) DOWNLOAD LINK FOR IV + DLC (9.0)
  6. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: Install instructions: Screenshots: Known bugs: DOWNLOAD LINK (8.0)
  7. Sprunkadelic

    Huang Lee For GTA IV

    I kinda hoped someone already did it and i saw that nobody did, so I decided to make Huang Lee. This is more or less a test to see if i could do it, and i'd say it came out pretty decent. The model I used was a TBOGT model that kinda resembled him. The hardest part was, he was wearing gloves so i had to literally copy and paste his fingers and palms separately onto the glove texture. Download: http://www.mediafire.com/file/m87f5akhbie88sl/Huang+Lee+For+GTA+IV.rar
  8. B Dawg

    More Varied Handling

    The purpose of the mod is to make cars within a class more distinct from each other, while also fixing some oddities. Changes: Supercars - Global changes: Higher speed & traction values to differentiate themselves more from Sportscars. SuperGT - Speed & traction values more on par with other Supercars, because such a rare vehicle shouldn't feel on par with Sportscars or slower; Turismo - Highest traction & the best steering, but the slowest in it's class; Infernus - The fastest in it's class, slightly more traction, but suffers from understeer; Comet - No changes apart from just more speed. Sportscars: Sultan RS - Higher speed & traction. Should no longer feel underpowered compared to the Coquette & Banshee. Banshee - For some reason it used to be the best handling car of it's class, rivaling some Supercars. No more! The ABS is gone! Traction's been reduced. But there's something to make up for it: That's right. The Banshee is now a Torque Monster! Should feel much more like an older generation Viper. Coquette - Unchanged. Musclecars: Tampa - Is no longer a copy pasted Sabre GT handling wise. Only change is slightly less traction; Sabre GT - For a Turbo/Supercharged early 70's Muscle car, it was far too grippy. No more. Now it's much closer to it's San Andreas equivalent. Tiny speed boost included to compensate; Dukes - Slightly more power & understeer. Motorcycles: Hellfury - To not be a straight downgrade in comparison to most other motorcycles (less traction with nothing to make up for it), it received a tiny speed boost; Sanchez - A lot more traction, lower speed. Potentially more changes in the future. Download
  9. iiCriminnaaL 49

    [IV/EFLC] Potential Grim

    GTA IV has its fair share of random crimes and overall grim all over Liberty City and Alderney, but ever felt like it could've been even more intense had it been packed with more action and somewhat higher crime rate in the streets? What this mod basically does is enhancing the danger element of Liberty City's and Alderney's streets in the game by increasing the violence and hostility of gangs and expanding their influences, relying on story details and proper backgrounds. Not only turning the city into a more dangerous and interactive environment - especially at night, but some parts of the ocean around gang influenced districts as well. Not only that, but also fixing the codes that are intended to make certain gangs act with hostility towards the protagonist after certain points in the story not loading properly. All besides adding more depth to pedestrians so that certain pedestrians come out as criminals rather than regular citizens, as well as have more influence over the city, and become braver to defend themselves from being attacked. DOWNLOAD In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV. * So, going into more details, these are the changes that have been done so far: General: Gang relationships have been tweaked so that, relying on the canon acquaintances between gangs in the story, alongside some legit additions that don't cause consistency issues, there'll be street rivalries between rival gangs. They'll hassle each others when they're close enough, and start fighting after a while, usually with bare fists or melee weapons, and sometimes with firearms, but not too frequently. The Mob and Gang factions of the Bratva (Russian Mafia) are now friendly towards each others, and not purely neutral, albeit the Mob faction will still not bother with defending the Gang faction too frequently. Also, with the exception of the Mafia, hostile/provoked gang members will sometimes carjack rival gang members, as well as try to rescue their arrested gang mate before he gets placed into a patrol. Fixing already present codes so that they'll load properly, gangs will act with proper hostility towards the player depending on story progress, while on the other hand, neutral gangs won't hassle them without being provoked (which had to be done in order to prevent game crashes from occurring when rival gangs start hassling each others). Additionally, in addition to the default eventual changes of acquaintances, some other gang relationship changes have been made to occur after certain story events (which will only work in new games and/or save games saved after starting a new game with the mod installed. You can fix that with the extra options in the files). Traffic and population density are now more realistic, with some differences between weekdays and weekends. The streets are now much busier in daytime hours, and more quiet at night, especially at midnight and late night. Police officers also appear less frequently at night in every district now. Two additional criminal pedestrians (M_Y_Hardman_01 & M_Y_Tough_05) can now be seen in Bohan's streets. Street Punks (M_Y_Streetpunk_02/04/05) can now act as criminals. The bravery of some of them has been briefly increased as well. Jewish businessmen affiliated to organized crime, namely the old, fat Jewish businessmen (M_O_Hasid_01), and their young, thin equivalent (M_Y_Hasid_01) can now act as criminals. Their bravery has been briefly increased as well. Caucasian biker security guards (M_Y_Bouncer_01) no longer appear in Bohan's streets only, but also in Alderney's. They can also act as criminals and drive motorcycles. Street level fat mobsters (M_M_FatMob_01) with no affiliations to specific crime organizations can now act as criminals. Certain Russian pedestrians (M_M_EE_Heavy_02) can now act as criminals, and sometimes they'll buy drugs. Additionally, they can now be seen in several neighborhoods in Broker and Bohan, and not only in Hove Beach, Firefly Island and Beachgate. Certain Eastern European taxi drivers (M_M_PeastEuro_01) can now act as criminals, and now they're more aggressive. Certain African-American pedestrians from Holland (M_Y_Bronx_01, M_Y_Harlem_01 & M_Y_Pharlem_01) can now act as criminals. The bravery of some of them has been increased as well. Certain dodgy pedestrians (M_Y_Dodgy_01) can now act as criminals and buy drugs. Certain industrial workers (M_M_Pindus_01) can now act as criminals. Districts/Territories: The Albanian Mob now appears in BOABO and Hove Beach from evening to mid morning, in Lower Easton at night and early morning, and in East Hook (weekends), Northern Gardens (weekends) and Westminster at midnight and late night. Angels of Death MC bikers now appear in North Holland, Northwood (industrial area) and Tudor at midnight and late night. Additionally, they no longer appear in BOABO. The Lost MC bikers now appear in BOABO, and in Meadows Park, Acter Industrial Park and Port Tudor (weekends) at midnight and late night. The Mafia now appears in Fishmarket South and Berchem from evening to mid morning, in Meadow Hills, Boulevard, Castle Gardens and Alderney City at night and early morning, and in Downtown Broker, Colony Island (weekends), Northwood (industrial area - weekends), Suffolk, Port Tudor (weekends) and Tudor at midnight and late night. The Bratva can now be seen in Westminster from evening to mid morning, in Castle Garden City at night and early morning, and in East Hook (Gang faction), Charge Island (weekends), East Island City (Gang faction), Meadow Hills, Bohan Industrial (Gang faction - weekends), Chase Point (Gang faction), Fishmarket South (weekends), The Meat Quarter, Acter Industrial Park (weekends) and Tudor (weekends) at midnight and late night. Additionally, now they appear in Beachgate less frequently and only at night and early morning, as well as less frequently and only at midnight and late night in Firefly Island. The Irish Mob now appears in East Island City from evening to mid morning, in Meadows Park and Purgatory at night and early morning, and in Westminster and Berchem at midnight and late night. The Yardies can now be seen in Firefly Projects at night and early morning, and in Steinway and Tudor (weekends) at midnight and late night. Additionally, now they appear in Schottler from evening to morning instead of only at night and early morning. Hustlers now have presence in South Bohan and Northwood, as well as in Presidents City from evening to mid morning, in Beechwood City, Schottler and East Holland at night and early morning, and in Chase Point, Colony Island and Normandy (weekends) at midnight and late night. The Korean Mob now appears in Little Bay, as well as in Northern Gardens from evening to mid morning, in Chinatown at night and early morning, and in Cerveza Heights, Bohan Industrial, Castle Gardens and Westdyke at midnight and late night. The Triads now appear in Cerveza Heights, as well as in Lower Easton from evening to mid morning, in Alderney City at night and early morning, and in Rotterdam Hill, Charge Island (weekends), East Island City, Fishmarket North, Fishmarket South, The Exchange and Leftwood at midnight and late night. Spanish Lords can now be seen in Steinway and Northwood, as well as in Leftwood from evening to mid morning, in Northern Gardens, North Holland and Acter at night and early morning, and in Chase Point, Colony Island and Presidents City at midnight and late night. Additionally, now they appear in Cerveza Heights only from evening to mid morning, as well as in Fortside instead of appearing to early morning only. Uptown Riders, which replaced the Gang faction of the Russian Mafia in The Lost and Damned, can now be seen in Northwood, less frequently in North Holland, and no longer do in Hove Beach. Gang members now appear more frequently at late night. Gang members can now be seen less frequently in daytime hours in Alderney City. Police officers can now be seen occasionally patrolling Firefly Projects, East Holland, North Holland and Acter on-foot from mid morning to night, as well as Northwood in midday hours. Additionally, they can no longer be seen patrolling South Bohan on-foot at night. Drug dealers, pimps and prostitutes can now be seen in South Bohan from evening to early morning, and in Firefly Projects at night and early morning (not only Afros/Jamaicans when it comes to drug dealers and pimps). Bums can now be seen in South Bohan in every hour of the day, and not only at night and early morning, and in Leftwood at night and early morning. Additionally, they can now be seen less frequently in Middle Park. Fixed pedestrians aside from cops, gang members, taxi drivers and bums not appearing in Carson Street of Beechwood City at certain hours. The African-American population existing in Acter is no longer a part of the Black Poor group only, but also the Harlem group. The park group of pedestrians can now be seen in Middle Park at night and early morning. The unused rich shopping group of pedestrians can now be seen in Easton and The Exchange. Densities of pedestrian groups have been accurately balanced in Firefly Island, South Slopes, Bohan Industrial, Fortside, Middle Park, Purgatory and The Meat Quarter. Miscellaneous: Certain story characters, NOOSE soldiers, FIB agents, and some high-ranking members of the Mafia and Bratva are now more professional and aggressive in combat. Reversely, various story characters and pedestrians that are fat and/or are old now fight less efficiently and have lower agility. The health of The Lost MC's gang war backup, including Jim, Terry and Clay, has been increased. Female Russian pedestrians can no longer be seen working as taxi drivers. Complementary modifications highly recommended to install: Responsive Plus The Hardcore Lost MC
  10. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  11. Since R* is likely going to make us unable to play the official MP anymore, I decided to preserve the entire mode (including the lobby, all gamemodes, the hud, the phone, etc) using CitizenIV so everyone can keep playing to their hearts' content. (as long as there's a CIV server up of course) This modifies CitizenIV directly so you shouldn't join any normal servers with it. I've included a dedicated server with no resources, set up so that only players with this mod installed can join it. Installation: Unzip the archive into your CitizenMP-iV Reloaded folder. Also note that it needs to be set up using the included .ini: EpisodeID - episode to join with, affects HUD colors and some episode-exclusive features such as the APC GamemodeID - gamemode ID to start a game with, only applied for hosts (you're host if you're the first person to join a server) PlayerName - your nickname, it gets set seperately from the one you specify in CitizenIV itself and this'll be the name used in-game FixPinkHUD - fixes the pink TBoGT HUD color override on episodes other than TBoGT PlayerModel - player model name, using the names from peds.ide Player(component/component texture) - player model clothes setup, you can figure this out with OpenIV in the corresponding componentpeds wtd/wdd and pedprops wtd/wdd Known issues: Next Game menu is broken, everyone should restart the game and reconnect with a different gamemode ID instead SP Co-op tutorial: Set Episode ID 0 and Gamemode ID 16, SPFeatures 1 and SPFeaturesScriptPatch 1 Join a co-op server, press F5 to begin the story (only works as host) Press F9 (this might crash if you're on a mission) when a player joins so that they see you in-game You need to dupe broken missions: Logging On - Press F8 after starting the mission which will start Easy Fare, complete that and go back, start Logging On again and fail it Out of the Closet... - Press F8 after starting the mission which will start Easy as Can Be, complete that and go back, start Out Of The Closet... again and fail it Gamemode IDs: 0 - Deathmatch 1 - Team Deathmatch 2 - Mafiya Work 3 - Team Mafiya Work 4 - Team Car Jack City 5 - Car Jack City 6 - Race 7 - GTA Race 10 - Cops n' Crooks 12 - Turf War 13 - Deal Breaker 14 - Hangman's NOOSE 15 - Bomb da Base II 16 - Freemode 17 - (TLAD) Chopper v Chopper 18 - (TLAD) Witness Protection 19 - (TLAD) Club Business 20 - (TLAD) Races 21 - (TLAD) Team Deathmatch 22 - (TLAD) Own the City 23 - (TLAD) Lone Wolf Biker 24 - (TLAD) Deathmatch 25 - (TLAD) Instant Play 26 - (TBOGT) Deathmatch 27 - (TBOGT) Team Deathmatch 28 - (TBOGT) Races 29 - (TBOGT) GTA Races Download here (v5.0) Dedicated Server Dedicated Server (TLAD) Dedicated Server (TBOGT) Dedicated Server (Co-op Story)
  12. iiCriminnaaL 49

    [IV/EFLC] The Hardcore Lost MC

    This mod primarily aims to enhance your experience and satisfaction with The Lost MC in The Lost and Damned. The Lost MC bikers re-obtain their hardened, hardcore looks, accents, and overall roots from the main GTA IV. That includes new models for them, with more long hairs and beards, including some grey versions, helmets, dirtier clothes and patches, and more noticeable scars, as well as replacement of some voice lines. The backup bikers participating in the Gang Wars side-mission are now more hardened, and they'll last in battles longer than before, which includes Jim, Terry and Clay as well. Lost bikers would also be seen riding not only the Lycan, but also every chopper they pick as a usual ride. The Angels of Death MC used some changes too, but reversely, becoming cleaner and more in shape, as they were in the original game. DOWNLOAD But don't forget to backup your files before installing it in your game. In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV. Here is a more detailed list of the changes that have been done so far: Complementary modifications highly recommended to install: Potential Grim Responsive Plus
  13. "GTA Chars And Anim Helper" v0.91 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper":
  14. I've tried my best to craft a downpatch tool for Complete Edition with patches that have 100% data integrity with the games' original DVD EFIGS releases. The point of this tool is to give you a clean slate of IV that you can work off of. My patches do not provide any fixes, and as such, you will have to get the game running yourself. This will not give you a working game out of the box. Compatibility Windows: Windows XP 32bit/64bit or up Linux: Any relatively modern distro with Wine Linux users please run this in Wine for case-insensitive file names. Prerequisites - Visual C++ Redistributable 2010 (x86) - Linux users: Install this in your Wine prefix by using winetricks instead: winetricks -q vcrun2010 - An unmodified version of the Grand Theft Auto IV's Steam release (Currently supported: - A bunch of hard disk space. I'd say have about ~40GB free, if you want to have both IV and EFLC installed. Tool Download 1.2.2010 md5: 1ab2e20c3db9295734be62dda5384d1a Old versions Patches IV (1.7GB) - Mirrors: md5: 254f1033838dcb7ad18af847663f86db EFLC (4.5GB) - Mirrors: md5: f6d2982cfc747af1c7e5dafe4cbb1c99 Do not complain to me if any of the mirrors are, or become infected. Always verify the md5 yourself after downloading. If you use Windows, I recommend you download hashutils and use md5sum. If you have Windows Vista or newer, you can use certutil -hashfile file.7z MD5 to check. How to apply a patch 1. Download the tool. Extract it anywhere. 2. Download a patch, or multiple. Extract the folder(s) into the tool's patches folder. 3. Run DownpatchIV.exe - If you have Python installed, you can also run DownpatchIV.py from the src folder. 4. You will be asked where Complete Edition is, which patch to apply, and where to output to. Enter the data accordingly. 5. Drink your favorite gamer beverage while you wait for it to patch. How to check your game's integrity 1. Download the tool. Extract it anywhere. 2. Download a patch, or multiple. Extract the folder(s) into the tool's patches folder. 3. Run CheckIntegrity.exe - If you have Python installed, you can also run CheckIntegrity.py from the src folder. 4. You will be asked where your game is, and what patch to compare to. Enter the data accordingly. 5. Drink your favorite gamer beverage while you wait for the integrity check. How to make your own patch 1. Download the tool. Extract it anywhere. 2. Run PatchMaker.exe - If you have Python installed, you can also run PatchMaker.py from the src folder. 3. You will be asked where Complete Edition is, where the game is to patch to, and the name of the patch. Enter the data accordingly. 4. Drink your favorite gamer beverage while you wait for the patch to be created. 5. Optional: Share your patch online. Troubleshooting - Patcher complains about missing files: Try verifying your game's data in steam and retry. - Patcher outputs an error: Look closely at the error message and see if you can figure it out yourself. Otherwise, feel free to post it here. - Game does not run or asks for a key: As mentioned above, the patches here aim for integrity and are based off of original DVD data, so SecuROM will not allow you to play. Hot-tip: If you're trying to play EFLC and it crashes either after the intro, or after loading the game, open regedit and go to either (create keys if they don't exist): - 64-bit OS: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Rockstar Games\EFLC - 32-bit OS: HKEY_LOCAL_MACHINE\SOFTWARE\Rockstar Games\EFLC Create a new String Value inside, call it InstallFolder and set it to your patched game's path. Don't use quotes. Please help me host the patches! If you have the bandwidth to spare, please host my patches - unchanged (same md5) - in your webspace and post them in this thread. I will add you to the mirror list. I would prefer raw download links, but I will also accept others. You can also seed the torrent if you already have a copy (See Patches section).
  15. B Dawg

    Ski mask for Johnny

    Requested by donnits (+ his screenshot, ski mask retexture from the screenshot not included): Download
  16. DragonYisusXD

    Liberty City Colorful

    You guys are tired of how looks Liberty City in Grand Theft Auto IV ? with dead colors, Orange Saturation or unnecessary Purple Vibes with no sun light ? well this mod is for you, since this mod increase the Original Colors of GTA IV without purple thing or Yellow everywhere making look Johnny with a serious vision problem, and unless "CleanIV/Fixed Colors" Mod, this mod respect the actual colors, that mod like me so much... however there was something that don't make it feel right is since in that mod certain Weather and Time Hours have some colors Change that make it too weird, one example is Sunny 3 PM, it was filled with some Light Saturation with a White Purple vibe, and a weather that changed too much is Sunny Windy, however, this mod only increase the saturation, GTA IV it's not so gray like some people thinks, it's only because it lacks of Saturation that make the colours so dead, i used the Original GTA IV Timecyc because GTA IV have neutral colors unless TBOGT timecyc that was filled with Purple, much purple and with reduced sun light and even if it looks colorful, it also have some gray sh*t, it's the same as GTA IV but with purple. I also tried to balance the saturation depending of the Weather and the Time Hours, there's some hours that have less saturation that others like the afternoon or the night but also some weathers that have even more saturation like Cloudy, Foggy, etc. (especially Cloudy, that's the most colorless grayrest dead colors in all the weathers). Only Timecyc, no ENB, no graphics mod, no FPS drop Note if you are playing TLAD or TBOGT, i recommend you to remove those file: PlayerSettingsLight.dat (TLAD) and VisualSetting.dat (TBOGT) Download Link: http://www.mediafire.com/file/35fn61fyfo6lxu5/Liberty_City_Colorful.rar/file Little Update: i decrease i little bit the saturation of Extra Sunny 7 AM and Midday, since that weather alredy have strong colors, but not so much. Screenshots: Extra Sunny: Sunny: Sunny Windy: Cloudy: Rain: Drizzle: Foggy: Lightning:
  17. First there was The Hardcore Lost MC, now get ready for The Softcore Angels Of Death MC. Little meme mod I made because why not. No edited peds.ide stuff or anything (maybe another time, set up your own crazy sh*t), just the edited texture files and slightly edited .wdd parameters via openformats. Screenshots: Download
  18. Sgautam


    ------------------------------------------- ADD-ON PACK - IV ------------------------------------------- 1. Introduction 2. Features 3. Requirements 4. Credits ________________________________________ ( 1. Introduction ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ADD-ON PACK - IV is an additional features pack for GTA IV. Some Stuff are added to the Game.This is an add-on pack so the vehicles or peds Are shipped in the file can be replaced with any you want. The Vehicles which are Packed are : Many The WEPAONS Which are packed are : EPISODIC_1 GRENADE LAUNCHER Episodic_2 Sweeper Shotgun Episodic_4 Poolcue Episodic_5 Grenade for Launcher Episodic_6 Sawn off Episodic_7 Semi auto Pistol Episodic_8 Pipe Bomb Episodic_9 .44A Mag Pistol Episodic_10 AA 12 EXPLOSIVE Episodic_11 AA12 Automatic Shotgun Episodic_12 P90 Episodic_13 Golden UZI Episodic_14 M249 Machine Gun Episodic_15 DSR-1 Sniper Rifle Episodic_16 STICKY BOMBS Episodic_17 Buzzard Rockets Episodic_18 Rocket For Buzzard Missiles Episodic_19 MINIGUNS of Buzzard Episodic_20 APC Turret Episodic_21 Parachute Episodic_22 MGL Episodic_23 AWM Episodic_24 M60 Episodic_25/Camera Revolver Episodic_26/weapontype_lasttype SILENCED Pistol Episodic_27/Armour UMP 9 More are there Peds Are Many : See the componentpeds.img folder The peds are there. ________________________________________ ( 2. Features ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. ADDITIONAL CARS 2. ADDITIONAL HELICOPTERS 3. ADDITIONAL PEDS 4. ADDITIONAL WEAPONS 5. FULLY COMPATIBLE WITH LCPDFR AND OTHER MODS ________________________________________ ( 3. Requirements ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -Microsoft .NET Framework 4.5 -Tested on Version of GTAIV Files -ASI Loader (xlive.dll,dsound.dll) By Alexander Blade, Listener, Hazard X -Scripthook.dll (by aru) -Scripthook.Net(by Hazard X) ________________________________________ ( 4. Credits ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sgautam, Sartu, Gaming With SG for Script (name in Gtaforums, LCPDFR, YouTube) WEPAONS BY R* GAMES PEDS by R* GAMES Vanilla Police Cars, Prison Buses by R* GAMES Some vehicles like GTA V Police Maverick and Valkyrie by R* GAMES Female COP v1.0 By Kit LCPD Female COP By Sam Thomson FEMALE LSPD OFFICERS M By Sam CIA CIA2 PRISON GUARD By Rockstar Games FEMALE COP POLICE (FCP V1.0) By metalwars Met Police Female Officer & PCSO Ped Pack by Double Doppler (D.Doppler) New Cop Member by JK1617. Met Police Officer & PCSO Ped Pack by Double Doppler (D.Doppler) MILITARY ARMY SKIN PED By STEVETHEGAMER Scripthook by aru Scripthook dotnet by HazardX Asi loader by Alexander Blade (dsound.dll) Asiloader by Listner(xlive.dll) Asiloader by yaasil (dsound.dll) US Army Ped by Riot-MH Beta cops by OLANOV Cougars, Mraps, MATV, by SkylineGTRFreak Thunder pack V by Thundersmaker Download link : https://www.lcpdfr.com/downloads/gta4mods/misc/27719-add-on-pack-iv/ Add-On Pack IV Update : V7 Changes/Features: 1. Added More Vehicles : a. Police Riot b. Sandking c. Blazer d. Turismo Classic e. Infernus Classic f. Jester g. Greenwood h. Patriot Classic i. Glendale j. Felon k. Oceanic l. Osiris m. Infernus Oldest n. Injection o. Admiral Classic p. Stainer q. Ramp Buggy r. Liberator s. Cheetah Classic t. Cheetah u. Vindicator v. NRG500 w. Patriot Stretched x. Turismo Spyder y. Turismo Sports z. Stinger GT *. Coquttee Classic *. Deluxo *. Buffalo Sports *. Dumper (The Giant In GTA V) 2. 1 Ped ADDED Military Girl Credits: Thundersmaker for such wonderful cars ported to GTA IV from GTA V SKYLINEGTRFREAK For Best Quality Vehicles Like MTVR, MATV, COUGARS OnePiece For Porting GTA SA/VC Oceanic with Best Quality and the GTA V Patriot That was Cut( Name Squaddie) cromchen for GTA III Military Patriot Ports Spartan_112 for GTA V Dumper ThatOneHICK JulioNIB Best MODDER/SCRIPTER ever RockStar GAmes for Other Stuff Olanov, Yard1, metalwarz, Sam(LCPDFR.com), policeman456, and more I will increase the list. Installation: Just Drag-Drop if you edited Nothing If Edited then do editing Yourself Uninstallation: I dont know But its added so its easy by removing lines from gta.dat, default.dat, images.txt Complete Changelogs:(This will Take Time) V1: V2: V3: V4: V5: V6: Thanks You - Sgautam/GAMING WITH SG This Is Final Version. But If You Want Then Comment. use Police Enhancement For New Vehicles Traffic With New Pedstrains or With Newly ADDED Police. And One More Thing Use your DLC for new peds - create a img name : eflc_ped.img and put all the TLAD/TBOGT peds to the img file then place it to pc/models/cdimages/ and done. Thanks
  19. DayL

    iCEnhancer 3.0 Natural by DayL

    iCEnhancer 3.0 Natural by DayL Videos: Screenshots (1080p, 1440p and 4K) : Flickr album Download: Download here Description: This mod aims to make GTA IV more natural, less dark and more vibrant. My inspiration was the never released Icenhancer C by Icelaglace and Natural Vision Remastered by Razed for GTA V. I spent about 300 hours to make this mod. This mod was developed for GTA IV patch but later I decided to add compatibility to patch and also to EFLC. A lot of thanks to BisonSales and Icelaglace who helped me with some issues I had. Also thanks to Icelaglace again for his great Icenhancer 3.0 graphic mod. Without his mod this modified Icenhancer 3.0 version wouldn't be possible obviously. Big thanks goes to donnits who helped me to make iCEnhancer 3.0 compatible for patch and EFLC. About and EFLC version: It's not same as polished and beautiful like the version but it works fine which was my only goal here so please don't complain when your game doesn't look same as good as on my shown screenshots. Foggy and lighting weather are both different in visuals compared to the version but other weathers are almost identical. I still strongly recommend to use the version if you want the best visuals. Screenshots using iCEnhancer 3.0 Natural with patch See here Updates: I would recommend to keep revisiting this mod page sometimes to check for mod updates. I will keep try to improve this mod. You can see any update changes here in the description. Update changes: (August 2019) 1.0: -First mod release (August 2019) 1.0.1: -Updated "Readme.txt" file -More recommended mods added -Disabled Rays by default if not using Project 2DFX -Added enbseries.ini with enabled Rays which is needed for Project 2DFX (September 2019) 1.0.5: -Improved sky colors for extra sunny and sunny weather -Improved Clouds for sunny and sunny windy weather -Added more distance fog for extra sunny, sunny and cloudy weather -Added more optionals (They are really worth to check out!) -Added ingame screenshots for all optinals -Added more recommended mods (September 2019) 1.1: -Completely new sunny windy weather for all daytimes (6am-7pm) -Improved 7pm sun and sky colors for extrasunny, sunny and sunny windy weathers -Improved 7-9am sky colors for extra sunny, sunny and sunny windy weathers -Improved 12am and 6pm sky colors for extra sunny and sunny weathers -Improved lighting strength and colors for extra sunny and sunny weathers for all daytimes (6am-7pm) -Slightly improved clouds for sunny weather -Added better burnt out vehicle texture for "HD Vehicle Textures" inside optionals folder (December 2019) 1.2: -Less saturated and more natural sky colors for sunny and extra sunny weather -Improved 7am, 9am, 6pm, 7pm top sky and azimuth colors for sunny, extra sunny and sunny windy weather -Fog added at 6am for sunny, extra sunny and sunny windy weather -Slightly fog added at 8pm, 9pm and all night times for sunny, extra sunny, sunny windy and cloudy weather -Foggy weather got reduced fog and more fog saturation for better athmosphere at midday -Tweaked fog settings for thunder weather -Slightly more distance fog added for sunny, extra sunny, sunny windy, and cloudy weather -Slightly reduced direct color lighting for 7pm and 7am sunny, extra sunny and sunny windy weather -Reduced far distance gamma for 7pm and 7am sunny, extra sunny and sunny windy weather -Reduced vehicle glass reflections for more naturalism -Slightly improved vehicle reflections for taxis and modern vehicles (December 2019) 1.2 (Hotfix): -Replaced "Doge" meme moon texture from Icelaglace with a better high resolution moon texture. (I didn't noticed it until now lol) -Disabled lightsprite rays by default again from enbseries.ini for users who don't use Project 2DFX. Lightsprite rays are only required to make Project 2DFX work with ENB. (January 2020) 1.3: -New drizzle weather with slightly rain and a bit sunlight that cast soft and natural shadows -Reduced top sky saturation at daytime for extra sunny, sunny and sunny windy weather -Adjusted sky brightness at 7am and 8am for extra sunny, sunny and sunny windy weather -Improved sky colors at 9am for extra sunny, sunny and sunny windy weather -Improved sky colors at 7pm for extra sunny, sunny and sunny windy weather -Slightly reduced sky brightness at night for all weathers -Removed shadows from moonlighting to fix vehicle shadow issues at night (other lights will still cast shadows at night) -Darker clouds at 7am, 7pm and 8pm for sunny and sunny windy weather -Improved sun at 7pm for extra sunny, sunny and sunny windy weather -Improved distance fog color for extra sunny, sunny and sunny windy weather -Improved ambient colors at 6am for extra sunny, sunny and sunny windy weather -Reduced reflections for Algonquins Middle Park entrance and arpartment -More improvements (I can't remember all lol) (February 2020) 1.35: -Reduced bottom sky color height at 9am, 12am and 6pm for extra sunny and sunny weather -Improved bottom sky colors at 7am for extra sunny, sunnny windy and sunny weather -Improved ambient colors at 6am and 12am for extra sunny, sunny windy and sunny weather -Improved sky colors at 6am for extra sunny, sunny windy and sunny weather -Improved ambient colors at 6pm and 7pm for cloudy weather -Slightly reduced lighting strenght and lighting saturation at 7pm for extra sunny, sunny windy and sunny weather -Slightly cloud improvements 6am and 7am for sunny and sunny windy -Reduced lighting saturation at 7am -Reduced adaptation brightness -Slightly more tree ambient amount -Small AO changes -Brighter street lights at night -Brighter vehicle lights at night -Optinal commandline added for graphic memory issues and more -Other minor changes (March 2020) 1.35 (Hotfix): -Tweaked color power -AO settings restored to default iCE 3.0 to fix dark models and interior AO -Skylighting ambient changes (April 2020) 1.4: -Improved sky settings inside enbseries.ini -Reduced chrome reflection intensity on vehicles -Tweaked vehicle specular, vehicle glass specular and wheel specular intensity -Slightly reduced direct lighting at night -Tweaked skylightning ambient settings -Improved sky settings at 6am,7am,9am,12am and 7pm for extra sunny, sunny and sunny windy weather -Adjusted direct color intensity at 12am for extra sunny, sunny and sunny windy weather -Reduced CloudsEdgeIntensity to make clouds more "fluffy" -Many other small improvements have been made (June 2020) 1.45: -Reduced adaptation for less horizon brightness and sky saturation in shadowed areas -Reduced direct lighting at daytime for extra sunny and sunny -Reduced vegetation reflections -Small ambient brightness and color changes for several times and weathers -Fog color changes at 6am, 7am, 9am, 6pm, 7pm and 8pm for foggy weather (June 2020) 1.5: -Decreased midday top sky color for extra sunny, sunny and sunny windy weather -More contrast added for better image depth -Slightly more bloom added for better sun effects -Smaller ambient changes to fit new contrast tweaks -Areas without lights at night are brighter now -Tweaked top sky color at 6am, 7pm and 8pm for extra sunny, sunny and sunny windy weather -Increased global reflections for sunrise, night and sunset times for several weathers for better vehicle reflections -Tweaked sky horizon colors and brightness at 7pm for extra sunny, sunny, sunny windy and drizzle weather -More clouds and less direct lighting intensity for sunny windy weather -Tweaked clouds at 6am, 7am, 7pm and 8pm for sunny and sunny windy weather -Changed water color at cloudy, rainy and drizzle weather to a more greenish tone for more realism -Added clean water option in "Optionals" if you don't like new water changes -Compatibility added to patch and EFLC (Big thanks to donnits) -Many more smaller improvements Contact: -Discord: DayL#3320 -Youtube: www.youtube.com/user/falcogray -Facebook: https://www.facebook.com/officaldayl
  20. B Dawg

    New Lost MC peds

    You have been visited by the almighty WMYCR. Share this with 10 other friends or he'll cut you up and sell your organs.
  21. direct

    direct's Workshop

    direct's Workshop I make SA-style and IV-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck and @savidgehelp me with the mods because blender 2.8 doesnt work on my PC. Released vehicles GTA San Andreas GTA IV
  22. Zolika1351

    [IV] QUB3D Background from V

    Modernize your QUB3D experience with the background (and optionally the grid) from V, which also in turn fixes the issue where you could see Liberty City in the background with custom timecycles. Screenshots: DOWNLOAD HERE
  23. iiCriminnaaL 49

    [IV/EFLC] Responsive Plus

    The primary purpose of this mod is to enhance the gameplay experience of GTA IV through tweaking several elements that either need to be refined, or could be improved, making the gameplay smoother, more responsive, realistic and refined, yet challenging and tactical at the same time. Additionally, some more miscellaneous changes have been done as well. DOWNLOAD In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV. So, going into more details, these are the changes that have been done so far: Suspension and driving force have been tweaked for the majority of vehicles, acceleration has been briefly increased for the majority (by decreasing Drag Multiplier), and max speed has been briefly increased for all of them, including the subway and cable car. Additionally, vehicles now take far less damage from weapons, especially the NOOSE Enforcer, Annihilator, Buzzard and to a lesser extent the APC. Weapons now have enhanced and more balanced performances and features; ammo limit reduced for all weapons, as well as for some weapon pickups, damage power increased for all of them, clip size reduced for some (which also affects ammo of dropped weapons), physics force reduced for the majority, aiming speed tweaked for the majority, fire range tweaked for some, and accuracy increased for all (by decreasing it in the file). Additionally, the Annihilator's minigun now have regular shells rather than explosive in TLAD and TBOGT. Only NOOSE soldiers perform drive-bys in The Lost and Damned's mission Shifting Weight now, given the extremely exaggerated difficulty the weapon changes add to the mission. (modified by @B Dawg.) Prices of weapons, ammo, armor vests and parachutes (in TBOGT) have been increased. Time cycles have been minorly enhanced. The moon now shows at every night hour of every weather, far clip has been increased, overworld lighting and shadows show properly in every hour of cloudy and rainy weathers, colors of the overworld's lighting and water have been enhanced in some hours of certain weathers to mash better with the sky's color, and blurriness, bloom and brightness/darkness have been reduced in certain hours of some weathers, as well as saturation in certain hours of rainy weathers. Additionally, several interior cycles now look somewhat smoother. The edges of the world's objects (more noticeably fences and leaves) now look smoother. Fixed some vehicles not appearing in an intended group due to being named improperly ("POPCYCLE_GROUP_RUSSIAN" rather than "POPCYCLE_GROUP_GENERIC"). Corrected some typos that prevented some vehicles from appearing in their intended groups in The Ballad of Gay Tony. Fixed some vehicles appearing too rarely (by removing them from the "POPCYCLE_CAR_GROUP_BORING_SALONS" group). Sultan RS can now be seen in some rich districts. Tampa can now be seen more commonly in The Lost and Damned. Regina can now be seen in some poor districts in The Lost and Damned. The "sports" flag has been added to Banshee and Sultan RS. Fixed Zombie B and Blade not appearing with the colors they're intended to spawn with. Besides the Lycan, The Lost MC bikers now ride each of Revenant, Diabolus, Hellfury and Zombie in The Lost and Damned. Dimitri no longer wears glasses. Following the events of The Lost and Damned, Billy's face is now damaged in the prisoner version. Bikers can now appear without a hair/beard expansion/variation. Fixed the blonde variation of the Caucasian metal-head security having some part of the ring textures missing. They can also appear without variations of hair and beard expansions. The unused property variations of the fat LCPD cops and FIB agents have been restored. Fixed FIB agents not having their voice lines used. Uptown Riders now use their own voice lines for arm wrestling rather than those of the Angels of Death's. Several gang members now have more appropriate walk styles that better suit their bodies and personalities. Complementary modifications highly recommended to install: Potential Grim The Hardcore Lost MC Improved Animations Pack
  24. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  25. Time for me to release a mod on April 1st, this'll let you use this method of loading TLAD and TBoGT into IV while still keeping GFWL and multiplayer, essentially giving you a true complete edition: Download link (v3.1) Install instructions: Follow the guide above Don't install xliveless & xlivelessaddon Put my files into the game folder Note that this only works on, and Screenshot:
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