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  1. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. Here you will find Skins, Weapons, Clothes and more. Check it out below, and enjoy!
  2. El Dorado


    "We are very excited to be releasing the PC version of Grand Theft Auto IV" said Sam Houser, Founder of Rockstar Games. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it" Grand Theft Auto IV & Episodes From Liberty City, great games for sure, but the PC port is held together by withered old rope and random luck. The purpose of this mod is to fix some of its many issues. Main Features: Fixed Z Fighting Fixed emissive shaders (Rotterdam Tower, Comrades Bar) Fixed TBOGT vehicle headlights and taillights, also other vehicle model fixes for IV and TLAD Previously a TLAD exclusive, Niko and Luis will use their leg to balance when using a phone on a stationary bike Restored transparency effects on pool minigame Various scripting fixes such as FBI cars arriving early on the cutscene of "To Live and Die in Alderney", buskers running away from Luis, gun vendor dialogue; And plenty more, check the full changelog on github This mod also includes the shaders from the excellent Console Visuals mod, bringing many fixes and improvements to the game, such as: Remade bloom shader with proper resolution scaling Fixed LOD fading that was broken since patch 6 Fixed volumetric light shafts Anti Aliasing and shadow filtering improvements Fixed textureless water on AMD graphics cards Improved rain visibility and fixing black water droplets on screen Fixed distorted projection on mirrors And much more, check the original topic and the github page for more info Brief explanation of the various .ini settings: RecoilFix = Recoil and bullet spread behaves differently between controller and mouse, now weapons will have proper recoil/spreading when firing with mouse. AimingZoomFix = The max aiming zoom was forced on TBOGT, this is not the case on IV or TLAD. Now the game remembers the last state of zoom and uses that for next zoom activation across all games. (Setting a value of 2 in this setting will make IV and TLAD behave like TBOGT originally) FlickeringShadowsFix = Fixes some flickering with night shadows (known issue: disables player shadow from vehicle headlights) ExtraDynamicShadows = Restores some missing shadows absent since patch 8, like the train tracks on Hove Beach. Setting this to 2 will also enable some missing shadows from vegetation (bushes). Setting to 3 will force all objects to cast shadows. DynamicShadowForTrees = Removes the fake imposter shadow from trees, now their leaves cast real, dynamic shadows. This WILL impact game performance in areas with lots of trees. FixCascadedShadowMapResolution = The game downsamples the intended shadow map resolution to half it's size (Rendering it on 4096 x 4096 but drawing them at 2048 x 2048 on the very high setting). Setting this to 1 will make it use the original value. Small performance hit. DefaultCameraAngleInTLAD = The Lost And Damned uses a different camera angle for bikes, this option forces the original IV camera angle. PedDeathAnimFixFromTBOGT = When you perform a counter kill after a dodge in IV & TLAD, the ped after falling down and dying performs an additional death animation, which doesn't happen in TBOGT. Now all games have the proper behaviour. FixRainDrops = Restores the rain drops effects on the screen to the same way it was on consoles. RainDropsBlur = The blur intensity of the rain drop effects on the screen, 2 is the default value to match the way it was on consoles. WalkKey = You can assign a different key used by the Always Run option, default is Alt. See the virtual keys table for reference. Some other features can be enabled or disabled directly from in-game menus Controls Menu Raw Input = Raw mouse input. Always Run = With this option on, Niko/Johnny/Luis will jog instead of slowly walk when pressing the walk button. It's the equivalent of holding A/X on controller. On keyboard, press ALT (configurable on .ini) to walk slowly. On controller no need to smash A/X to sprint, just holding the button will do. Cover Centering = On/Off toggle to disable camera centering when in cover. Gamepad Icons = Allows to select various controller icon styles (Xbox 360, Xbox One, PS3, PS4, PS5, Nintendo Switch, Steam Controller and Steam Deck) Display Menu Motion Blur = On/Off toggle for motion blur when driving at high speeds. Bloom = On/Off toggle for the bloom effect. Console Gamma = On/Off toggle for the gamma value used on consoles (blacks will be darker) Screen Filter = Cycles through the screen filters used between the games (you can disable the sepia tone in TLAD or use that effect on IV for example) Depth Of Field = Options to adjust the quality of the dof effect, or to disable it. TreeFX = Cycles through lighting modes for trees; PC = Vanilla PC/PS3 style lighting, with fixed orange glow PC+ = The above but with vertex AO, this is intended for tree mods with more complex models and it looks great for some vanilla trees, but pretty bad for others Console = X360 lighting, it adds a "translucency" or "subsurface scattering" effect to the leaves and makes them really pop. This works best with vanilla & console trees. Definition = Cycles through the filters for dithering/stippled objects; Classic = Filter affects the entire screen and acts just like on consoles, so everything is a bit fuzzy, but still sharper than vanilla "Definition Off". Improved = Filter affects only stippled objects, so anything transparent like vegetation, fences and faded objects. Everything else stays perfectly sharp. Extra = Same as Improved, but stippled transparency is removed from vegetation and fences, so they stay sharp too. This is closest to how GTA V works and is the sharpest mode. Graphics Menu Shadow Filter = Various options for shadow softness, following GTA V naming: Sharp (Vanilla), Soft, Softer, Softest (more or less the way it was on patch 4) and PCSS (performance hit) Console Shadows = Enable some shadows present on consoles but missing on PC (Booth Tunnel). Requires Night Shadows to be enabled. known Issue: Damage vehicle parts do not cast shadows correctly. Anti Aliasing = Options for anti aliasing; Off, FXAA and SMAA. FPS Limiter = Self explanatory, limits the fps. FOV = Adjusts the Field of View. Game Menu Skip Intro = Disables the rockstar logos and legal screens when booting the game, getting to the main menu faster. Skip Menu = This also skips the main menu, it then loads the last save directly. Borderless = Force borderless windowed mode. (Requires -windowed commandline) LightSyncRGB = Some rgb features for Logitech keyboards (video) FPS Counter = Display the current fps on the screen. Alt. Dialogues = Enables the alternative dialogues in some missions. Letterbox = Draws cutscene borders on top and bottom of the screen. Pillarbox = Draws cutscene borders on the sides of the screen. SSAA = Enables Super-Sampling Anti-Aliasing, can be combined with FXAA or SMAA. Requires game restart. There are also some fps limiting features that are self explanatory, but worth of mention: CutsceneFpsLimit = Cutscenes have a zoom bug if your framerate exceeds 30 fps, this can be seen even on xbox series backwards compatibility mode where the framerate is unlocked. You may want to limit them to 30 fps to avoid this, or; ScriptCutsceneFovLimit = Set this to 30 if you don't want to lock your framerate on cutscenes - this is a wip workaround, but good enough for now. [BudgetedIV] section A fix for the infamous taxi bug by NTA, related to modding/adding vehicles to the game, more info can be found in the original thread If you're not using any vehicle mods you shouldn't need to mess around with that, but the rule of thumb is = size of your vehicles.img in bytes. Of course with the new .img loading feature there's no need to edit said file directly anymore but the adjusted value is still needed. The suggested value in the .ini is a good starting point, then tweak it to your needs - but going too high may cause instability. Speaking of img. loading... ...the what now? This is a feature intended to be used by mod developers for easy, 'drag & drop' install mod distribution, but users can greatly benefit from it too, in special Rockstar Games Launcher users. This is done via Fusion Fix adapting the “update” folder method from the console version of the game (the PlayStation 3 version to be specific - internally called overload folder) and expanding upon it, originally the game would only load one IMG called “update.IMG” but now the game can load multiple IMG regardless of their name and as an added benefit you can now split mods up to load specifically in just GTA IV, TLAD, TBOGT or ALL by simply organising them inside "IV" "TLAD" or "TBOGT" subfolders. update> my mod> your mod.img, or update> IV> your mod.img Anything that was already inside an .img in the original game can be repacked into a new .img. Textures, models, animations, scripts. For "loose" files (timecyc for example) you'll need to follow the general file/folder structure of the game. For .rpf files (playerped.rpf, for protagonist clothing mods for example), you still need to copy the whole .rpf over, again following the file/folder structure. Reminder that currently there is a limit of how much .img files the game can load at once: 255. For comparison, here's how much .imgs are loaded by the vanilla game and it's episodes IV - 129 TLAD - 180 TBOGT - 202 Check this video from @TJGM about Fusion Overloader DOWNLOAD HERE Install instructions: just drag contents from zip and drop into main game folder, where the .exe is Note about game versions: This mod is primarly designed the work with THE COMPLETE EDITION of the game, version on Steam and Rockstar Games launcher. While it also works with patch 7 and 8, some features may be limited. Not compatible with ENB's of any kind. Want to report an issue? Head over here, please be detailed as possible in your explanation, also note that this is a list to document VANILLA GAME BUGS only. Disclaimer: This forum link and github link are the only ones officially affiliated to the Fusion Fix team. All other forks and links are not official, not supported, and for all we know might even contain malware. Check some before/after screenshots, also a video made by TGJM Recommended mods: Radio Downgrader, Ash_735's Workshop, Console Visuals, Various Fixes Credits: @ThirteenAG, @_CP_, @Tomas., @Sneed, @ermaccer, @Parallellines, @akifIe47, @robi29, @RaphaelK12, @Attramet, @Ash_735, @Magic_Al __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Max Payne 3 FusionFix This is a small project intended to add ability to hide button in Max Payne 3. Additionally, added an option to increase the size of subtitle text outlines and prevent Hoboken Alleys coop map from crashing the game. Installation: Download: MaxPayne3.FusionFix.zip This requires ASI Loader. Unpack the content of archives to your Max Payne 3 directory.
  3. More Screenshots Download: Nexus Mods GTAinside Mod Description: This timecycle graphics mod aims to make the game more natural, less dark/grey and more vibrant. It doesn't use ENB/Reshade shaders so it's timecycle only. It's also perfect for people with low end hardware because the performance should be like vanilla. This mod is compatible with every patch and also works with EFLC. Don't mix this graphics mod with other graphics mods. It won't work and it won't look good. It's definitely recommended to use this mod in combination with FusionFix. A lot of thanks to AssaultKifle47 for creating his wonderful ingame timecycle editor tool that I'm using to work on this graphics mod. Join my Discord community for free early access updates and other files I haven't released on mod sites yet, such as custom tree models from RDR2 and GTA V and additional texture/model improvements: Troubleshooting & FAQ: 1. If your game crashes when you change the weather to any kind of rainy weather you have a broken shaders folder (GTAIV/common/shaders). Make sure to use default or FusionFix shaders! 2. Can I mix this mod with other graphics mods like iCEnhancer 3.0 Natural? No. Don't mix this mod with other graphics mods. It won't work and it won't look good! 3. Does it work for the latest Steam/Rockstar Games Launcher version? Yes. This mod is basically compatible with every patch/version of GTA IV including EFLC. However, FusionFix is highly recommended in combination with this graphics mod and FusionFix is only compatible with patch, and with the latest Steam/Rockstar Games Launcher version. 4. How exactly does downgrading work? Any more information? What patch should I use? Since this mod isn't using any ENB shaders I would recommend to use patch 7/8. Especially if you want to play EFLC (TBoGT and TLAD) and mutliplayer. ItsClonkAndre's downgrade tool is the easiest and quickest method to downgrade. - Downgrade Guide -ItsClonkAndre's Downgrade Tool For more information and help about downgrading you can visit my Discord Server. 5. What system requirements do I need to run this mod? This mod does not have a noticeable performance impact since it only modifies timecycle files. You can except the same performance as usual. 6. What are your PC specs? -My PC specs: CPU: Intel Core i5-12600K 3.70 GHz GPU: NVIDIA GeForce GTX 3070 8GB RAM: 16GB Hard Drive: 1TB SSD OS: Windows 11 7. I still have an issue or a question. Where can I contact you? Feel free to ask here in the comment section or on my Discord Server.
  4. Requirements Fusion Fix Credits Console Trees Tomasak Ash_735 nastyyaboi Console Suits Tomasak Console Loading Screen Tomasak nastyyaboi Console Fences Attramet Console Pedestrians Attramet Console Anims Parallellines brokensymmetry Console HUD nastyyaboi Console Lights Parallellines Console Select Menu (Only for The Complete Edition) _AG Thanks to Yulik Shvab for making xdr to odr converter. HeySlickThatsMe for notifying that FiveM supports Max Payne 3 to GTA 5 collision conversion. Screenshots by Ash_735 & Nismoracer00 Download version 1.6 Recommended Mods Various Fixes by Attramet Vehicle Pack 2.0 - 15th Anniversary Edition by Ash_735 Radio Restorer by Fusion Team
  5. catsmackaroo


    CatCycle is a graphics modification for Grand Theft Auto IV, aimed to refresh the experience. How is that? The mod began as a simple enhancement for the original graphics. Simply returning reflections, creating darker nights, enhancing nighttime lights, etc. However, it quickly veered off to become its own style. Download Credits In-game Timecyc Editor by AssaultKifle47 EditIV by MysTer92
  6. Thundersmacker

    Thundersmacker's Workshop

    Hi there!, welcome to my workshop thread. Here you can find out what I'm working on currently, discuss my past mods, or just see what's going on in my head. =================================================================================================================== DOWNLOADS Here you can find most of my mod releases. Simply open the spoiler and click on the image of the mod you want to download. TUTORIALS Here you can find tutorials for various tricks and methods I use when converting cars to IV. Forgive me if the tutorials get confusing, I'm not good at tutorial writing. Simply click on the tutorial title to download a file, or go to another page. Adding more cars to GTAIV : The Thunder Way This is my guide for adding new vehicles into GTA IV. This is the best method I know of that should have the least amount of bugs and issues. Door/Bonnet/Boot Physics Fix This is a tutorial I made to show the method I use for fixing the weird physics with openable parts. Included is a tool that requires OpenOffice, an Excel like program. You'll also need OpenIV. Camera Offset Fix This tutorial explains how to fix the camera on cars exported from Zmodeler. Swapping and scaling wheels with OpenFormats by JoeVK This is JoeVK's tutorial on how to change wheel models and change size of wheels with Openformats. Making colorable badges by JoeVK Another useful tutorial by JoeVk that deals with making badges that can be colored. (like on the Sabre Turbo) Fake AO for vehicles by JoeVK This is a very useful tutorial for getting the shading on new cars in Zmodeler similar to the vanilla cars that Rockstar made. GTAGAMING This section has been made after GTA4-Mods has been closed down. Luckily, the GTAGaming site still has all of the mods that were uploaded there. So here are all of the downloads to the mods that were uploaded there and have not had an updated version. Simply click on the name to go to the download page. MISCELLANEOUS MODS Here are some of my unfinished mods and other random fixes and/or updates. Just open the spoiler to see pictures and a download link. Grotti Cheetah (Update) Clean TLAD Slamvan Clean TLAD Regina Ocelot F620 Edit Fixed Missing License Plates Fixed Manchez Scout Fixed Dinka Blista Compact Size UNLOCKED MODELS This section is for those who want to convert my creations to GTA V, San Andreas, or whatever. You have free range to use these models however you want, all I ask is that you put on your description "original mod made by Thundersmacker". The models are in .z3d format so you will need Zmodeler to view and edit these files. ///////////////WARNING/////////////// These files do not include the shared textures from veh_share.wtd, you will need those textures extracted before beginning work on these models! Don't have IV? You can download the texture file here. ===================================================================================================================
  7. Attramet

    Various Fixes

    Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game. Mod is not limited only on fixes, it also includes restoration of some things, console content, various texture improvements, etc. Just Fixes Main part of the mod, which includes only fixes for things that look and work incorrectly, everything else is in other sections. Community Fixes This section includes other people's work that has been provided for the mod. Beta Content Some beta content makes sense to be restored rather than replaced, not going to explain every change, but there are reasons for them. Console Content Some of this content already included in main part of the mod, but here is only what looks different (not completely wrong) from PC, and makes sense to be restored. Improvements All sorts of texture improvements and other things will be in this section. Episodes from Liberty City Episodic content only. Recommended mods DOWNLOAD Google Drive GitHub Note: if you got some weird stuff (flying buildings, random objects instead of weapon pickups) after installing this mod, then start a new game and check if the problem is gone. If you want to report about bug you found in the mod, or any bug in general (just don't go crazy about this one, no need to post everything that catches your eye), you could use a spreadsheet or GitHub repo. Special thanks to @Valentyn_L for creating these pages.
  8. Lord Criminal

    [IV/EFLC] The Hardcore Lost MC

    This mod primarily aims to enhance your experience and satisfaction with The Lost MC in The Lost and Damned. The Lost MC bikers re-obtain their hardened, hardcore looks, accents, and overall roots from the main GTA IV. This includes new models for them, with more long hairs and beards, including some grey versions, helmets, dirtier clothes and patches, and more noticeable scars, as well as replacement of some voice lines. The backup bikers participating in the Gang Wars side-mission are now more hardened, and they'll last in battles longer than before, which includes Jim, Terry and Clay as well. Furthermore, The Lost bikers will be seen riding not only the Lycan, but every chopper they pick as a usual ride as well. The Angels of Death MC faced some changes too, but reversely, becoming cleaner and more in shape, as they were in the original game. DOWNLOAD: Google Drive, Dropbox Compatible patch versions: / (recommended) & / In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV. It's extremely recommended to make backup copies for your files before replacing any of them. Going into further detail, this is a list of the adjustments that have been applied so far: GENERAL APPEARANCES PREVIEW SREENSHOTS Complementary modifications highly recommended to install:
  9. ItsClonkAndre

    GTA IV Downgrader

    GTA IV Downgrader This tool allows you to easily downgrade the Steam/RGL Complete Edition ( and up) of GTA IV to either, or! Requirements .NET Framework 4.8 (Should be installed on every Windows 11/10 machine) Windows 11, 10, 8.1, 8 or 7. Works best on Windows 11/10. [Optional] Internet Connection Download most recent version GTA IV Downgrader Version 2.1 (5,43 MB) (Mirror) Other downloads Downgrading files for manual downgrade How to use Download the Downgrader. Extract the downloaded zip somewhere on your PC but NOT in your GTA IV folder! Run the Executable file (.exe) and follow the steps. It is recommeded to run the downgrader with admin rights! (Right click on the exe, and click on Run as administrator) If you need further help with downgrading the game, you might want to check out the " Great tutorials on how to downgrade the game" section below for some tutorial videos. How to use the downgrader's offline mode ( Only for Version 2.0 and above of the Downgrader ) Download the downgrading files you need from here. For example: If you want to downgrade to 1080, and want to use the Legacy Radio Downgrader, you download these 2 files. Place the downloaded files inside the Data > Temp (If Temp folder doesn't exists, you can just create it) folder of the GTA IV Downgrader. Do not extract the files! Just copy & paste them in there. Run the downgrader using the "LaunchInOfflineMode.exe". The downgrader will now run in offline mode and does not download any file drom the internet. It will only use the files you've put inside the Data > Temp folder. Some notes The downgrader will NOT delete any of your save files. You can savely press "Next" on the "Analysing your GTA IV directory" step if a warning occured (As it's saying in the warning text itself). If an error occurs while the downgrader is trying to download the required downgrading files, you can download them manually here. You can then drag the files you downloaded into the "Temp" folder of the Downgrader and you can try to redowngrade. Great tutorials on how to downgrade the game Video made by @catsmackaroo Video made by @Not AJ Screenshots of version 2.0 Suggestions / Bugs Do you have any suggestions for this tool? Or did you ran into a bug? Write a comment, or join my discord server and ask in #help! Credits QA Tester / Helper: @Internet Rob, @catsmackaroo, @DayL and @Not AJ Ideas: @Internet Rob and @catsmackaroo Logo: @catsmackaroo Icon: @nastyyaboi And a big THANKS to everyone who has tried out my downgrader, and shared feedback and reported bugs! Without you, the downgrader would probably still be stuck at version 1.4 Other Links lcpdfr gtainside GitHub (With source code) Support If you want to support me or this project, you can do that via Patreon, Ko-fi or PayPal. Any support would be greatly appreciated! Changelog
  10. catsmackaroo

    Liberty Tweaks

    A highly configurable quality-of-life mod for Grand Theft Auto IV. What is this? This is a quality-of-life mod for GTA IV geared towards making it a more modern title; attempting to enhance all of its greatest qualities. Such as immersion & gameplay. How is that? Well, by adding tons of modern standards to the classic title, fixing various bugs, & increasing the danger in the city. Configuration! This mod is extremely configurable! You can disable/enable any & all features, as well as tweak certain ones for compatibility/customization purposes. Open the .ini file within IVSDKDotNet>Scripts for this configuration feature. // Features \\ Quick-Saving - Press a key to quick-save. You can choose whether or not you want to select saves with this. This will also save your location, however, not your vehicle. Autosaves on Collectibles - The game saves when grabbing collectibles such as stunt jumps, pigeons, & seagulls. Credit goes to Gillian for this feature. Loading Fade-In - The game will now fade-in when you first load in. Tweakable FOV - Easily configure field of view! Default is a 1.07x multiplier. Weapon Holstering - Press a key to holster/unholster your weapons. Movement with Sniper - When aiming with a sniper, you can now move around. Weapon Magazines - Magazines, rockets, & shotgun shells are now visible when reloading. (IV guns only) Remove Weapons on Death - Removes all weapons upon death. Improved AI - The AI have enhanced precision & accuracy. Improved Dialogue - Much more speech lines occur during gameplay. More specifically, in combat, when picking up items, & when falling. Health Regeneration - The player's health will now regenerate when flashing red. (Occurs 30 secs to 1 min by default). Armored Cops - Having a higher wanted level will result in the police spawning with armor. (4 stars by default.) Buff SWAT - The player can no longer headshot or ragdoll NOoSE until they’ve run out of armor. Armored Cops Have Vests - Cops now have visible vests when equipped with armor. Special thanks to GQComms for providing an armor model. Lose Stars While Unseen - Being unseen by police for long durations will slowly reduce your wanted level. (1-2 minutes by default.) Cop Shotgun Tweak - Cops will now use the combat shotgun instead of the pump. Respective of the combat shotgun spawn in police cruisers. Toggle HUD - Press a key to disable main HUD elements. Vehicles Break on Fire - Stops engines of vehicles that are on fire. Overtaking Fix - No longer will peds obnoxiously overtake the player. Brake Lights Fix - When player is stopped in a vehicle, your brake lights will flick on. Ice Cream Speech Fix - The MrTasty car jack voice lines for Niko have returned. Wheel Fix - When exiting vehicles while having your wheels turned, your wheels stay turned visibly. Unholstered Wanted Fix - If your weapons are equipped with police nearby, you will become wanted. Immersive Recoil - The camera shakes upon firing most guns. It's easily configurable per weapon category, the amount of shake is randomized between set values. Realistic Reloading - When reloading, the ammunition left in the magazine is properly removed. This does not occur when in vehicles. Unused Hospital Respawn - An unused hospital respawn point has been added. No Cursor Escape Fix - The mouse cursor won't move to another monitor if in-game. // Media \\ Overtaking Fix Brake Lights Fix Weapon Magazines Quick-Saving Tweakable FOV Armored Cops DOWNLOAD Requires: IV SDK .NET & Clonk's Coding Library Head into IVSDKDotNet > config.ini & disable PauseExecutionWhenNotInFocus to prevent issues with Gun Magazines.
  11. DOWNLOAD Description IV Tweaker is a modloader & limit adjuster utility for Grand Theft Auto IV, now you will no longer have to replace files and worry of the tedium with mod installations & backups. The ease-of-access folder structure and readability leaves any beginner being a master! Installation This is made with stainless IV-SDK steel, meaning you’ll have to downgrade in order to use it. Refer to this guide to get started! (Supported patches: 1080/1070) ⚠ - This also requires an ASI loader, be sure to have xlive or dsound selected during the downgrading process. Modloader Guide Installations are similar to what you're used to already. For example a vehicle would have files such as these within its folder: sultanrs.wft sultanrs.wtd handling.dat vehicles.ide Inside the handling.dat file could look like this. A successful installation of vehicle installation could look like this! Further notes: - Subfolders aren't scanned, everything has to be put directly into the mod's folder - If using content.dat, paths are relative to the mod folder, so writing the full path isn't required - To make a mod only load in specific episodes, create an empty file called "GTAIVOnly" "TLADOnly", "TBoGTOnly", "Ep3Only", etc. in the mod's folder Supported File Types Supported Standard Files Supported Limits
  12. Internet Rob

    Liberty Rush

    Liberty Rush is my vision of a much more interesting world in GTA IV. Enjoy dozens of improvements, restored content, and +8 new traffic scenarios! Notes Roman’s Taxis LTA Buses Stretch Limos Securicars Emergency Services Ice Cream Vans Funeral Romeros Marine Traffic Security Guards Merch Dealers Drug Dealers Powerline Technicians Drunken Hobos Prisoners Beat-Ups Train Drivers Additional Changes Additional Mods Updates DOWNLOAD Version 1.12 Created by Internet Rob Credits: Thanks to @Zolika1351 for the powerful scenario code! Thanks to @ItsClonkAndre for the car theft and drug dealing code! Thanks to @NTAuthority and @ThirteenAG for the diversity fix with RIL.Budgeted! Thanks to @donnits for the new ship texture! Thanks to @Datalvarezguy for the Latino prisoner texture! Thanks to @fastman92 for seamless TBOGT compatibility with his limit adjuster! My Workshop
  13. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  14. ICantReadYourMind

    IV Fixer

    NSIS Installer to automatically download and install fixes for Grand Theft Auto IV Complete Edition Thanks to: nastyyaboi -- installer banner MagicAl6244225 -- Logo Fusion Team -- FusionFix, Console Visuals, Radio Restorer ThirteenAG -- Project2DFX sTc2201 -- Patched DXVK for GTA IV DXVK team -- DXVK Ash_735 -- Higher resolution vehicle and miscellaneous packs Attramet and others -- Various Fixes Download
  15. ItsClonkAndre


    IV-Presence IV-Presence allows you to share your actions from GTA IV, TLaD and TBoGT to everyone via Discord's Rich Presence feature. Requirements GTA IV 1040, 1070 or 1080 ASI Loader Download Version 1.4 Changelog for this version It will now (probably) show if you're doing a wheelie or a stoppie. It will now show if you're currently watching the ends credits indicating that your just completed the game. Added Multiplayer support so it will now show if you're playing multiplayer and with how many players and what mode. Added new interiors for the 1070 and 1080 version. Screenshots You can find all screenshots here. Suggestions / Bug Report Do you have any suggestions for this mod? Or did you ran into a bug? Write a comment! Other Links GitHub GTAInside LCPDFR.com
  16. ItsClonkAndre

    Project Thunder

    Project Thunder Project Thunder is a modification for Grand Theft Auto IV that aims to improve the thunderstorms of the game! Make sure to always keep an eye on this thread because i'm planing on adding new thunder types, features and more to the mod! Features Directional thunder sound. Customizable Echo / Indoor Compression effect on thunder sound. Customizable thunderbolt size, height and color. Explosion when thunderbolt hits the ground (Also customizable). And more! Requirements ASI Loader GTA IV 1080, 1070 or 1040 Downloads Project Thunder v1.0 Sound Packs If you want different thunder sound you can download one of the sound pack below. GTA IV Sound Pack (Default) GTA V Sound Pack RDR 2 Sound Pack How to install Copy everything in the "Files for the main directory" into your main directory of GTA IV (Where the GTAIV.exe is located). Place the "RAIN" file via OpenIV inside here: pc > audio > Sfx > resident.rpf > RESIDENT Images More images can be found here. Video showcase Suggestions / Bugs Do you have any suggestions for this tool? Or did you ran into a bug? Write a comment, or join my discord server and ask in #help! Other Links github gtainside lcpdfr.com
  17. nabo45

    Liberty Alive

    Liberty Alive transforms Grand Theft Auto IV's backdrop and revitalizes Liberty City by adding new interiors to otherwise empty shells, adding new features to places where there previously weren't any, and by enhancing the immersion of the game. The vision is that future releases will add interiors to coffee shops, police stations, hotel rooms et cetera. The first release of this mod series Liberty Alive: V1 Refuel adds new interiors to most gas stations throughout Liberty City, complete with gas station attendants, new lore friendly props, first aid kits, ambient sounds, parking spaces, and much more. Tested and working on and Newest version - V1.2 - March 10, 2024 Download here: https://drive.google.com/file/d/1MQBZyXyqGDAYOE_TmpZ8F4Pu6AAiWvNc/view?usp=drive_link Update log Known bugs: The new parking spaces work less than half of the time Props on the shelves easily fall from the shelves. Niko is too strong to shop at RON, it seems Props hover above the ground if moved Vision for future releases: Blips on the radar and map for each gas station Exclusive RON gas station attendant peds with uniforms and voice lines The ability to rob the attendant/gas station other than emptying the register If anyone can help out with this, please reach out to me. Authors: - nabo45 - Scott1 Special thanks to: - Attramet - Cowboy69 - universetwisters

    GTA Criminal Russia Rage

    Criminal Russia Rage ------------------------------------------------------------------------------------------------------------------------------------ This mod is a part of the GTA Criminal Russia Rage project. Liberty City is a huge one but ain't you tired of it ? We would like to offer you a piece of russian reality with a high poly models, uniq russian architecture styles and incredible city planning mixed in the one small town. Dark streets and old uninhabited buildings are looking hot while being contrasted to the parks and residental areas. We hope that you will have a lot of joy while exploring this beautiful place ! ------------------------------------------------------------------------------------------------------------------------------------ >>> DOWNLOAD <<< Narod.Ru >>> DOWNLOAD <<< ModdB.COM 550 MB RAR ------------------------------------------ Technical info Support: GTAIV EN ONLY! version: 1.3 type: new map Authors: Mixazzz - modeling, configuring, building a map, project leader. Ank - modeling, texture, design Mahmutil - concept planning, modeling HAO - modeling Rush - modeling M@RS - modeling Dr@co - modeling Tykran - modeling Devix - modeling Vadigkk - modeling Legion Chaos - modeling Schwarz - modeling Danila - modeling, design Redfill - art design, texture Dalwoo - art design, texture Bob88 - modeling Legiz - road traffic Gene Klimov - radar, project design Alexander - coding, scripting Cashmashinego - logo Special thanks to: Alexander, Good-NTS, Chipsman, 3Doomer, Deniska Release date: 29.06.2012
  19. Welcome to my workshop! Here you will find all of my released mods. Feel free to discuss any of my mods or see what I'm working on right now. Check out my YouTube channel! Where I post videos related to GTA modding. Currently I have SA and ongoing IV car tutorial series. Also support me via Patreon! Requests are not accepted. Because I probably won't ever finish the request, if I don't want to make it. Thanks to members of the community for helping me with all of my mods. Notes ( UPDATED ) GTA SA mods are unlocked, you can use any of my mods in your mods/Total conversions, please notify me and give me credit for the mod as well. However, IVF/VehFuncs adaptations are NOT allowed. For GTA IV mods you can only edit my mods with my permission. If there's any bug please use PM or just report in the topic. New and updated mods are added at the top! IV vehicles San Andreas vehicles Grand Theft Auto: San Andreas: Lowriders These vehicles were part of the now canceled GTA SA:Lowriders pack, now released individually Old Forums thread: Miscellaneous Fixes and extra stuffs Resources For modders Retired mods (Mods no longer supported, probably not usable by today's standards, but they do exist) Works in progress (WIP) Not in order Enjoy the mods
  20. Natural Interior Lighting by @H-G +Compatible with every possible version of GTA IV and EFLC! About: Features: Videos: Download:
  21. G.Q. Acquisitions

    Quentin's IV Workshop

    Enhanced Alderney State Troopers An overhaul of m_y_strooper that adds new head models, clothing and props- Scroll for download links! This pack features: -Brand-new uniforms- New uniforms and textures, including body armor and tactical pants with correct normal and specular layers. -Custom Pedprops- New hats for rainy weather as well as tactical helmets and goggles! -New head models- Added two new head models for additional spawning variety. -Custom pedvariations.dat- Custom entires for uniform variety, including jackets spawning on patrolling cops as well as hats during the rain! -Custom pedpersonality.dat- Increases health of State Troopers for greater resilience from injuries! I have more additions to this pack planned, such as high-visibility jackets and NJSP-style coats. I also have two (2!) LCPD versions in the works, so stay tuned! LCPDFR: https://www.lcpdfr.com/downloads/gta4mods/character/46062-enhanced-state-troopers/ MegaNZ: https://mega.nz/file/pvd2TBzI#xCTHbRtjV3ddSaSaJZX-MYxyqzDmvtb7p6o05xuhwxo Screenshots:
  22. Description: This page is about my GTA IV trainer called "Liberty's Legacy". The main idea of the mod is overall having a trainer with a good looking user interface (UI) and easy/user friendly controls. Also, ever since Rockstar updated GTA IV to include it into their game launcher I have been worried of not being able to use mods on this version. Thankfully, LMS provided a ScriptHook compatibility patch which pretty much solves this issue. However, my initial points lead me into working on this mod. The reason why the title only mentions the latest version of the game is because I haven't tested it on a downgraded version. I'm highly sure that it works on those versions as well though because it is a pure .asi mod based on Aru's ScriptHook. Download Liberty's Legacy v2.2 (latest) Installation: Download and install Aru's ScriptHook Download and install ASI Loader (if this doesn't load the mods for you, you can try out the Ultimate ASI Loader by ThirteenAG) (this only applies to Complete Edition users, version and above) Download and install LMS' ScriptHook Compatibility Patch Extract "Liberty's Legacy.asi" and "Liberty's Legacy" folder in to your GTA IV game folder. TIP: By install I mean to extract the necessary files into the game's main folder. This is the folder where the GTA IV executable file (GTAIV.exe) is located at. How to use the trainer: Mouse & keyboard: Open key: F11 Navigation: Arrow UP, DOWN, LEFT, RIGHT Accept option: ENTER Go back: BACKSPACE Controller: Open key: RB + X ----------------- R1 + Square Navigation: D-Pad UP, DOWN, LEFT, RIGHT Accept option: A ------------------ X Go back: B ------------------ Circle Are you a YouTuber? If you want to post a video about this trainer then make sure to credit me in your description. You can copy/paste the following text: ------------------------------------------------------------------------------------------------------------------------------------------- This mod was created by Const96b: https://www.youtube.com/channel/UCDyOr3PUEMzEBB9aL4XZ3WA Download link: https://gtaforums.com/topic/973091-gta-iv-12043-libertys-legacy-trainer/ ------------------------------------------------------------------------------------------------------------------------------------------- Credits: I would like to thank the GTA IV research community for providing the necessary tools to mod this game. This mod wouldn’t be possible if it weren’t for those people. Also, I would like to thank Zolika1351 for helping me load game models bypassing an issue I faced on it. You can support my work by: Becoming a Patreon member Following me on X/Twitter Subscribing to my YouTube channel NOTES: The initial page where this mod was posted is Nexus mods and it can be found here. The reasons why I created this topic were the following: People have been re-posting this trainer without my permission on backup websites. I have also seen videos that provide download links that don't lead to the page where I posted the mod at. So, due to these I have decided to create this topic as this is the most popular platform for content related to GTA. On top of that, people can find here a download link that doesn't require to register in order to access the mod files. P.S.: I don't have much experience with this platform as I don't use it often but I'm willing to give it a second chance and be more active. I'll try to answer any questions related to this trainer as soon as possible. Screenshots: Change logs:
  23. ItsClonkAndre


    IV-SDK .NET IV-SDK .NET is a .NET Wrapper created by ItsClonkAndre for the original IV-SDK made by Zolika1351. It allows you to run and create scripts for GTA IV in any .NET language out there. Note: ScriptHookDotNet mods are not supported YET and need to be ported over to IV-SDK .NET! (Porting SHDN mods to IV-SDK .NET requires you to have the mods source code) Requirements Windows 7 SP1 and up. GTA IV 1080 or 1070 like IV-SDK does. Other versions are not supported YET. ASI loader. .NET Framework 4.7.2 (Should be installed on windows 10 version 1803 and up by default) Visual C++ 2005 Redistributable x86 which should already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. DirectX June 2010 SDK which should also already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. Downloads IV-SDK .NET v1.1 (1,08 MB) Source Code (Redirects you to the IV-SDK .NET GitHub page) IV-SDK .NET Console You can open the console with F4 (default). At the moment there are 15 console command available. Documentation You want to create your own IV-SDK .NET Scripts? Check out the GitHub page for a little documentation on how to do so. Bug Report, Suggestions and Contribution If you find any bugs in IV-SDK .NET, please open up a new Issue on GitHub. If you have any suggestions, you can also open up a new Issue on GitHub but please put [SUGGESTION] in the Issue title! If you want to contribute to this project, you can fork the Project on GitHub and open up a new Pull Request. Credits Dear ImGui by ocornut. Thanks to akifle47 for the InGameTimecycEditor which helped me with the implementation of Dear ImGui into this project! Support If you want to support me or this project, you can do that via Patreon, Ko-fi or PayPal. Any support would be greatly appreciated! Changelog
  24. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: EFLC: Unpack everything into your EFLC folder. IV + DLC: For this version you need to use this guide to set up a copy with DLCs in it, or this guide to downgrade your existing Steam copy to with the DLCs in it. After that's done, unpack everything into your IV folder. Note that if you have xliveless installed you should delete GFWLProtectionDisabler as that'll most likely crash the game without GFWL. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK FOR EFLC (8.5) DOWNLOAD LINK FOR IV + DLC (9.0)
  25. GTA IV is very well known of its overall grimy atmosphere and dynamic environment, but even though the streets of Liberty City and Alderney are not completely clean off life and action, ever felt that it needs a push with some more environment activity, especially when it comes to gang interaction, crime rate and overall danger element in the streets? What this modification basically revolves around (in addition to a bunch of miscellaneous adjustments, of course) is boosting the danger element and overall environment dynamicity of Liberty City's and Alderney's streets outside the story, optimizing the gang life and the criminal underworld's activity. Increasing the violence and hostility of gangs, and greatly expanding their influences and operations all over the city, without forgetting to reduce them where it's needed to maintain balance and keep it fairly natural and grounded as well, which, for instance, includes friendly acquaintances between canon gang allies - all according to story details, reliable hints and appropriate conditions for canon situations and overall backgrounds for the gangs and their surroundings. A big part of this is also achieved through fixing the script file codes that are intended to make certain gangs act with hostility towards the protagonist following certain events of the story so that they load and work properly. But that's not it yet, as gang activity is not the only element that plays a role in the mod's objective, as it remarkably spreads the presence of drug dealers, pimps and prostitutes all over the streets as well! Primarily (but not exclusively) at night, naturally. All besides adding more depth to the personalities and characteristics of plenty of citizens, making them become braver to defend themselves when attacked, react more aggressively to the actions of other people around them, and having higher potential of buying drugs and picking prostitutes in the streets. Not only making both Liberty City, and to an extent Alderney feel more faithful of being "the city that never sleeps" than they already are, but more so truly "the worst city in America". DOWNLOAD: Google Drive, Dropbox Compatible patch versions: / (recommended) & / In order to replace and add the archived files, you will have to use a file modding tool such as OpenIV. It's extremely recommended to make backup copies for your files before replacing any of them. To avoid potential loading crashes in TLAD in the Complete Edition, it's recommended to leave the mod's version of the 'content.dat' file and replace the line "DISABLE_FILE common:/DATA/MAPS/SCENARIO2.IPL" with "DISABLE_FILE common:/DATA/MAPS/SCENARIOS2.IPL" in your file. The 'ambsavebed.sco' file crashes TBOGT in the first mission (but seems to work afterwards). Going into further detail, this is a list of the adjustments that have been applied so far: GANGS DISTRICTS ENVIRONMENT INTERACTIONS CITIZEN CHARACTERISTICS MISCELLANEOUS Complementary modifications highly recommended to install:
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