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Found 51 results

  1. iiCriminnaaL 49

    [REL|IV/EFLC] Sweet Autumn

    Similar to cp1dell's CleanIV (a.k.a. Fixed Colors) mod, this mod aims to enhance Liberty City's weather and make it clearer than in the default game, with a cleaner and more well saturated vision. While CleanIV removes the Color Correction (color filter), and increases the Saturation and Far Clip (draw distance), there're still many hours of several weathers that look oversaturated when it comes to the sunlight and shadows. You might've noticed that the sunlight becomes too orangish or yellowish, while shadows turn too bluish, depending on the weather and time. So, here's the summary of the done enhancements: The world's overall vision is now far clearer and smoother than in the default game, including every hour of every weather. Not to mention that it's now consistent between all hours and every weather. Far Clip has been increased in all weathers. Sunlight and shadows are no longer oversaturated or noticeably unrealistic, which applies to all weathers. Fog has been removed from the night hours of weather Extra Sunny. Recolored the blue sky of the sunsets of weather Extra Sunny to orange. Recolored the orange sky of the sunsets of weather Sunny to blue. Cloudy and Rainy nights are now black. Windy, Drizzly and Foggy nights are now soft blue. Lightning nights are now blue. Instead of showing only in Extra Sunny and Windy like in default, the moon now shows in every night hour of every weather, starting from 21 (9 PM) instead of 22 (10 PM). The sky now has more realistic colors and lighting in all hours of every weather. The sun now has more realistic colors in all hours of every weather. Clouds now generally have more realistic colors and lighting in every hour of weathers Extra Sunny, Sunny, Windy, Cloudy and Foggy, as well as the night hours of Rainy, Drizzly and Lightning Clouds have been slightly reduced in weathers Extra Sunny, Sunny and Windy. Clouds have been slightly brightened in certain day hours of weather Cloudy. The values of the water's color, reflection and transparency have been balanced in every hour of each weather. Temperature degrees have been enhanced to be slightly more realistic. The edges of the world's objects (more noticeably fences and leaves) now look smoother. Download What about the interiors' cycles? In case you wanted clearer and more saturated interiors, you should obtain the "timecyclemodifiers1/2/3.dat" files from CleanIV. That's what I did on my game anyway. Any screenshots? Not yet. I've been honestly too lazy to take some, in addition to the fact that I modify the mod somewhat constantly, but I might do so sometime. In the meantime, I hope you'll have fun.
  2. iiCriminnaaL 49

    The Hardcore Lost MC

    The Lost and Damned is popularly known as a model of expansion pack qualities, and players can even carry it on as if it were a spin-off of GTA IV, similar to Vice City and San Andreas to GTA III. But there isn't any game without its flaws. So far, I've noticed four main issues with The Lost MC in The Lost and Damned. First: The Lost MC's backup dies so quickly during the Gang War missions, and even Jim, Terry and Clay don't last that much. Second: The Lost MC's members don't look as hardcore and badass as they used to be in standard GTA IV, nor as the Angels of Death MC. They have been stripped of most of their typical outlaw biker look. They were shown as more hardened, late-middle-age, redneck bikers who carried Confederate battle flags and truly gave the vibe of outlaws, as opposed to the punk rocker and "shiny, modern, young urban" theme in TLAD. Even Johnny himself, while looks good, still doesn't have an enough fulfilled outlaw biker look. He could've looked way better if his tattoos weren't faded out, and had him wear gloves, or alternatively pick some skull rings. Third: while most of The Lost MC's members talk like typical American bikers, with rough redneck accents that suit the hardcore bikers they are, some of them have some pretty stupid and childish lines, such as "We're in a gang! We're ganging!" and "Does being in the gang make us related?", not to mention that some other members sound very generic, with a quite soft accent. Fourth: despite the fact that The Lost MC seem to pick each of Innovation, Revenant, Diabolus, Hellfury and Zombie, in addition to the Lycan, as their official bikes, they only use the latter in free roam, even though all of the mentioned were used in missions, and are also available in Clay's bike list. Of course, those four main points weren't the only issues or flaws, which can be noticed with some extra enhancements listed below. This includes touches on certain things that are even related to some script and audio files, including changes that aren't directly related to The Lost MC. This modification aims to improve your gameplay's experience and increase your satisfaction on The Lost MC, and the game in general. Many refines have been done so that The Lost bikers re-obtain their hardened, hardcore looks and overall roots from the base game, standard GTA IV, as well as increasing their gang war backup health and having them ride not only the Lycan, but also every chopper they pick as an official ride. Changes, while not all of them revolve around the bikers' looks, mostly revolve around texture modifications, new models with more long hairs and beards, with some grey versions, muscles, helmets, dirtier clothes and patches, as well as the addition of more noticeable scars for the most of The Lost MC's biker dudes. Overall more hardcore (and redneck) than ever. Similarly, those enhancements also include the Angels of Death MC, whose members were way cleaner and less redneck in the base game. Thus, their redneck looks, overdone scars and dirts have been noticeably toned down. Here's a detailed list of the most of the modifications that have been done so far: - SparkIV or OpenIV (recommended to use OpenIV, since this mod includes files that are non-existent in the original game's files, which can't be added through SparkIV, since it replaces, but doesn't add.) - DO NOT forget to backup your files! - Preview screenshots are kinda outdated, but they however give some close look to the current mod's status, at least to some little extent. - Have fun! 
  3. Grand Theft Auto IV Trilogy Characters Fixes This Mod is meant for Last Year GTAIV 10th Anniversary and made some of the characters to capture like the EFLC Special Thanks to (Japan) GTA Love and whatever57010 to inspired it and myself, but i thought a while ago before (Japan) GTA Love made one I already know (Japan) GTA Love made one Original Version, but I just wanted to make one myself just to finish it (well not nearly, they maybe some bugs or errors I might fix or not). Grand Theft Auto IV Characters Changes Johnny Klebitz EFLC Model with his Vice President Texture and Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Ray Boccino EFLC Model Ray Bulgarin TBOGT Head and Texture on Original GTAIV Model (Re-asset form Bulgarin's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Eugene Reaper TBOGT Model in "Three Leaf Clover" Mission Cutscene (Using In-Game Ped Model Bones) Ashley Butler EFLC Model with her Eye Colors to match form GTAV (Re-asset form Ashley's GTAIV Cutscene Bones, but her hair not animated) Jason Michaels EFLC Model Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Elizabeta Torres TLAD Textures (Optional) Gracie Ancelotti TBOGT Model and Original GTAIV Model (Optional) Jim Fitzgerald TLAD Model (Only Works for GTAIV and EFLC Seperate Version, cause it will overwrite the Beta Jim Model in One Mission "Collector's Item") Roman's Russian Kidnappers in TLAD appears mission "Hostile Negotiation" Some High Fixed Texture Missions Characters Some High Texture Cutscene and In-Game Characters Episode form Liberty City TLAD Characters Changes Niko Orignal Textures Johnny Klebitz EFLC Model with his Eye Colors to match form GTAV Luis Lopez TBOGT Design (Re-asset form Luis's GTAIV Cutscene Bones) Gay Tony Prince TBOGT Head and Jacket on Original GTAIV Model (Re-asset form Tony's GTAIV Cutscene Bones) Roman Bellic's Unused Hair Mesh Restored for In-Game Ped Model Triad 1 TBOGT Model appear in "The Sh*t's Cursed" Mission Cutscene Ashley Butler EFLC Model with her Eye Colors to match form GTAV Recreate The Cook's Original XBOX360 and PS3 Head in High Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Some Fixed Texture Missions Characters Some High Texture Cutscene and In-Game Characters TBOGT Characters Changes Niko Orignal Textures Johnny Klebitz President Texture with his Eye Colors to match form GTAV Brucie Kibbutz Original GTAIV Skin Paler Texture Evan Moss TBOGT Textures and Original TLAD Textures with TBOGT Head Damage Texture (Optional) Gracie Ancelotti Orignal GTAIV Model and TBOGT Model (Optional) Some High Texture Cutscene and In-Game Characters OpenIV Required to Installed it Mod Link Download (Available) This is my first mod and it took me 9 months Comparison Johnny Klebitz EFLC Model on GTAIV Mission Cutscene "Blow Your Cover" and "Museum Piece" sadly the begin of "Blow Your Cover" cutscene of his lip is out of sync (I used the sync form TLAD Cutscene) Luis Lopez and Gay Tony TBOGT Design on GTAIV and TLAD Mission Cutscene "Diamonds in the Rough" and "Diamonds are a Girl's Best Friend" and Luis form "Three Leaf Clover" & "Collector's Item/Museum Piece" Elizabeta Torres TLAD Textures on GTAIV (Optional) Ashley Bulter EFLC Model on GTAIV Mission "Taking in the Trash" Cutscene Ray Bulgarin's TBOGT Head on Original GTAIV Model Jim Fitzgerald TLAD Design on GTAIV (Optional) Play it on GTAIV and EFLC Seperate Version, mean don't play it on The Complete Edition except the Steam Version Gracie Ancelotti TBOGT Model on GTAIV (Optional) Gracie Ancelotti GTAIV Model on TBOGT (Optional) Evan Moss TBOGT Texture on TLAD and TLAD Version with TBOGT Head Texture (Optional) Evan Moss TLAD Texture on TBOGT (Optional) Triad 1 TBOGT Design on TLAD Mission "The Sh*t's Cursed" Cutscene Eugene Reaper TBOGT Design on GTAIV Mission in "Three Leaf Clover" Cutscene Jason Michaels TLAD Model on GTAIV Mission "No Love Lost" Cutscene The Cook Restored PS3 and XBOX360 on GTAIV and TLAD Ray Boccino's Casual Jacket on GTAIV Mission Cutscene "Harboring the Grudge" (Optional) Ray Boccino's TLAD Pants Textures on GTAIV Restored Roman’s Unused Hair Mesh for In-Gamle Model in GTAIV and TLAD to match form the cutscenes Thanks to Jeansowaty for letting me know. "No Way on the Subway" Mission (OPTIONAL) "Hostile Negotiation" Mission (OPTIONAL) (I know The Kidnapper Pointing and Holding at Roman is out of sync because his model is so tall) Dmitri Fixed In-Game Model come with his Watch to match form his Cutscene Model. Video by whatever57010 for the comparison (Sorry for my English, I'm just not very good at typing)
  4. As everybody knows, in contrast to standard GTA IV and The Lost and Damned, The Ballad of Gay Tony doesn't only have a very different atmosphere that somewhat feels weird in Liberty City, but it suffers from being too much lighthearted, goofy, and colorful, in addition to a couple of more annoyances. Overused pink, a lot of rainbow colors, unbearable soundtrack, mission scoring stats' menu appearing on screen after each mission, you name it. So, in short, the main purpose of this modification is to enhance your gameplay's experience by giving The Ballad of Gay Tony a closer feel to IV and The Lost and Damned. Sure, each one of the three is vastly different from the other two. I'm just intending to tone the goofiness down, and get rid of a few annoyances. I can't touch the story nor the characters, but I've made several changes revolving around the artworks, HUD and radar blips, as well as a few touches to the weathers' color filters, namely getting rid of the pink sunrises and sunsets. Not to mention that I reverted Electro-Choc radio station back to its original version from the vanilla game, which also applies to the colors of the Rotterdam Tower's lights, from pink to the original blue textures, disabled the mission scoring stats' menu from appearing on screen, replaced the song "Kid Conga" with "A Guy Called Gerald" from GTA San Andreas and "No Security" with an extended version of "Pjanoo", and re-colored the golden Uzi to silver. In addition to the minor refines, namely: re-skinning the textures of Roman Bellic's suit and pants so they will differ from his wedding outfit, and changing the Vice President badge of Johnny Klebitz to President. Opening (could be dated in some cases, to some extent) In-Game (could be dated in some cases, to some extent) Pause Menu (could be dated in some cases, to some extent) SparkIV or OpenIV (to replace the models and audio files) Changing the color of the wanted stars. Changing the colors of the pause menu's main items. (options are colorful, highlight is white.) Changing the color of the items of the game's opening menu section in EFLC's opening. (options are pink, highlight is white.) Bringing back the original style of the loading bar. Disabling the mission percent stats in the player's stats.
  5. ThirteenAG


    LATEST RELEASES HERE - http://thirteenag.github.io/p2dfx This post will be updated later.
  6. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  7. If you've noticed, some of Niko's suit & pants textures (as well as Luis default outfit) seem a bit greenish, and artifacted even (both due to the textures themselves being bad as well as DXT1 compression which mostly affects darker colors). With some simple desaturation work and importing the textures in PNG format with A8R8G8B8 compression settings, greenishness and artifacting has been completely eliminated. Current status: Niko: 2 suits and 2 pants fixed (although the pants are duplicates for whatever reason) Luis: Default outfit fixed Will do more if I find any other oddities. Preview images: Download Drag and drop files into pc > models > cdimages > playerped.rpf using OpenIV
  8. iiCriminnaaL 49

    [REL|IV/EFLC] Fast Paced Nature

    As GTA IV is noticeably somewhat more slow paced than the other GTA titles, this mod aims to make it slightly more fast paced than it is. Not as much as GTA III, Vice City and V, but quite similar to GTA San Andreas. The main elements which this mod enhances are the speeds of vehicles, increased by x1.5, as well as the damage of all weapons minus the snipers. Download
  9. GTA IV Mission Mod Pack V2.0 (created by rodd1981) Overview: - Total of 20 missions (16 mission recreations from GTA V Online and 4 new missions created by myself). - All missions in SCO format (ASI menu loader included in SCOLoader folder). - Improved AI, added GTA V Teleport and menu with options such as difficulty, weather, car, etc (** NEW **) - Missions List, Youtube demos, Playlist and screenshots: New Mission (Gruppe Sechs Heists) New Mission (Death Penalty) Youtube Playlist (All Missions): All in the Game (Simeon) Blow Up (Simeon) Blow Up II (Simeon) Blow Up III (Simeon) Crystal Clear Out 2 (Trevor) El Burro Heists (Simeon) Gentry Does It (Simeon) Lost MC Rip (Lamar) It Takes A Thief (Simeon) Potshot (Trevor) Rockford Roll (Simeon) Rooftop Rumble (Martin) The Parking Garage (Lester - NEW) Out of Court Settlement (Martin - NEW) A boat in the Bay (Trevor - NEW) Show me the monet (Martin - NEW) - New Missions: Saints and Devils Death Penalty Gruppe Sechs Heists Deal Breaker 2 (NEW) Installation: - MAKE SURE TO BACKUP SCRIPT.IMG BEFORE INSTALLING THIS MOD (IT SHOULD BE LOCATED ON GTAIV\COMMON\DATA\CDIMAGES DIRECTORY) - Requirement: ASI loader - http://dev-c.com/gtaiv/asiloader(thanks to Alexander Blade) - Make sure you have OpenIV installed - Run OpenIV as administrator - Click on Package Installer - Choose the OIV package and finish install - Copy the contents of "SCOLoader" folder to your GTAIV root directory Usage: Hit F12 to open the menu and select the mission you wanna play. Download (OIV): http://www.gtainside.com/en/gta4/mods/80083-gta-iv-mission-mod-pack/ Suggestions/Bugs/Issues: Send me a PM and will take a look on your suggestion/bug/issue. Follow me for more updates: http://www.facebook.com/gtamodz http://www.youtube.com/rodassis http://www.twitter.com/rodd1981 Credits: Alex Blade - SCOCL (This mod wouldn't exist without this great tool). Cosy - Thanks for sharing the source code of your mini-menu (it was really useful to improve my missions). Skorpro - Thanks for sharing the source code of your ASI SCO Loader (it was really useful to improve the loading/unloading process of mission scripts). OhManMyBad - Thanks for sharing the source code of your GTA V Teleportation.
  10. "GTA Chars And Anim Helper" v0.9 Open Beta For those who not very interested in all of this but wonder what is that sh*t from the title picture above ^^^ - it's just one experimental mod. I don't know when it comes out, sorry. But now you can do the same things with "GTA Chars And Anim Helper"! Or any other dope stuff. Combine it with CarRec and you'll get something like Quantum Break plus Uncharted plus Resident Evil plus [insert your Favorite Game]. Now, if you're interested... This is the MaxScript for Autodesk 3ds Max. Description: "GTA Chars And Anim Helper" gives you the ability to skip some boring moments of skinning and animation of the characters for GTA: Vice City and San Andreas. SOME options potentially can be used for GTA 3/4/5 modding, or other games. Installation: Just place "GTACharsAndAnimHelperBeta.ms" into your "3dsmax/scripts" folder. How to use: Point to any button with the mouse cursor to see some extra info. That's all, dudes. Ok, here's the extended description for these buttons: "Char Helper": "Anim Helper": "Bone Hierarchy Conversion": "Info": And now - that's all, dudes. Oh, wait... DOWNLOAD I don't know, what's wrong with GTAGarage(can't submit any file), so it's temporary hosted on my site. In addition 1 - GTA 3 animations: In addition 2 - Cutscenes:
  11. direct

    direct's Workshop

    direct's Workshop I make SA-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck helps me with the mods, if not him these would never be released. Released vehicles GTA San Andreas GTA IV
  12. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: Unpack everything into your EFLC folder. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK (8.5)
  13. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Mods Link URL ↓ Link to GTAIV&EFLC Character Fixs Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model&Texture Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~ EFLC1.0.0.0~ (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  14. Sprunkadelic

    Huang Lee For GTA IV

    I kinda hoped someone already did it and i saw that nobody did, so I decided to make Huang Lee. This is more or less a test to see if i could do it, and i'd say it came out pretty decent. The model I used was a TBOGT model that kinda resembled him. The hardest part was, he was wearing gloves so i had to literally copy and paste his fingers and palms separately onto the glove texture. Download: http://www.mediafire.com/file/m87f5akhbie88sl/Huang+Lee+For+GTA+IV.rar
  15. George Costanza

    IV/EFLC Radio "downgrader"

    This archive contains pre 26/4/2018 radio dats, gxts, and also binary differences between post 26/4/2018 patch and prepatch radio's RPFs IV radio "downgrader" EFLC radio "downgrader" Just unpack to your IV or EFLC root directory and run the install.bat, wait till the command line disappears and play!
  16. iriedreadlock23

    IVMB Replay / RRR editor

    Couple of years ago i released similar mod on GTA Garage. However, while i was developing MemBiter tool, i decided to write a completely new, better performing car recording mod to showcase some of Membiter features. Upcoming update: version 3.7 Create your own unique racing experience, mission or machinima. With native (*.rrr") vehicle path record and playback support, it's now possible to store and playback almost unlimited number of vehicles recordings simultaneously with almost no impact on performance. The best of all is that it allows you to store recordings on your hdd, and load them even while game is running. Version 3.7 updates: - fixed velocity data - fixed RPM data - added mouse support From 3.0 and above - Native GTA IV (*.rrr) vehicle recording support added - Live loading of RRR files directly from HDD to game engine Download and instructions: http://www.gtagarage.com/mods/show.php?id=27794
  17. _CP_


    VisualIV is a graphic overhaul modification for Grand Theft Auto IV, bringing you a completely redone time cycle and improved color correction to add some life to Liberty City as well as a fixed rendering code, so your playing experience will be more smooth. There are a lot of other tweaks included, like bigger density of cars and pedestrians on roads, removed depth of field etc. Screens: - rewrited weather settings - black clouds bug fixed - fixed a bug with overbrighted bloom - light adaptation added - new water texture - ambient light & shadows from moon added in all areas - compatibility with ENBSeries 1.8 - https://www35.zippyshare.com/v/wDYXXcEq/file.html Older, deprecated versions are available here - http://www.gtagarage.com/mods/show.php?id=7008
  18. Since I couldn't find any radio wheel mods that worked on patch 8 & EFLC 3 (the only one is in V Style and that's .NET which doesn't work on those patches) I decided to make my own. I've been working on it for a few days and now I think it's ready for release. It has a functional radio wheel that shows up by pressing Q (and quickswitches radio if you tap Q) with the radio name, song name and song artist showing up in the center of it. It's mouse only for now (I don't have a controller yet) and the mouse controls are a bit wonky, but after some tweaking it's not too bad. It also supports mobile radio. (though it does conflict with Q for cover just like vanilla V does) I've included an .ini file with a lot of customization options (you can change the radio scale, radio texture scale, timescale when radio wheel is open (this gets disabled if you're in a multiplayer game with 2 or more players), song details font and x&y offset, amount of radios (the default .ini is set up for IV with Jinx's EFLC radio mod installed) and radio textures (I've added support for some predefined custom radio textures if anyone figures out how to add new radios to the game) I've also added a similarly styled weapon wheel with proper ammo and weapon name display. WARNING: MODIFY THE .INI AS IT'S MORE THAN LIKELY THAT YOUR RADIOS AREN'T SET UP EXACTLY LIKE MINE. Do not restart the game while modifying the .ini, it loads changes automatically. Screenshots: DOWNLOAD LINK (2.0)
  19. thehambone

    GTA IV Pigeon Locator

    GTA IV Pigeon Locator Version 1.0.1 Description To celebrate the 10 year anniversary of GTA IV, I've decided to create a handy little tool that will show all remaining pigeons in a GTA IV save on a map of Liberty City. Features Plots all remaining and exterminated pigeons on a map of Liberty City. Map can be zoomed and panned. Hover over a pigeon blip to display location information. Load GTA IV gamesaves by dragging and dropping them into the program. System Requirements .NET 4.0 Client Profile or newer Version Information Version 1.1.0 27 January 2019 Added support for EFLC saves. Version 1.0.1 25 June 2018 Made the program DPI-aware so it looks nicer on high-resolution displays. Version 1.0.0 29 April 2018 Initial release Special Thanks Special thanks to GTAKid667 for testing and providing feedback during the development process. Download Download on GTAGarage.com (coming soon) Download on GitHub.com Copyright © 2018-2019 thehambone.
  20. Zolika1351

    IV HUD & Radar overhaul

    This mod aims to remake every part of the HUD that uses textures, making them higher resolution but without making any other changes where that's possible. Currently done: 8 radar images Radar circle Blips (512x blips from my remastered blips mod) Some controller buttons 13 radio station icons out of 23 Rockstar Games & Rockstar North logos Planned: Fonts Pause menu radar Pause menu low-res map Weapon icons Title logo Network icons (typing, host, voice, rank, etc.) Issues: No railways on the radar images (I can't figure out how to make them look good yet, I'll add them when I can) Changelog: 1.5 Added some controller buttons Fixed memory issue with radar images 1.6 Added 2 new radar images 1.7 Fixed Outlook Park radar Added 1 new radar image Added HD blip for fire station 2.0 Added HD radio station icons Added HD R* Games and R* North logos 2.5 Fixed border color of some radio stations Added HD colored radio station icons Added icons for Self-Actualization, The Beat, Electro-Choc and The Journey Screenshots: Installation: DOWNLOAD LINK (2.5)
  21. https://mega.nz/#!XB4BBIgC!84_SpaMgMyDP6v0B9MXOw-ytpxUeilr8MRLTRgCA7kA
  22. Zolika1351

    Two Player Mod (.sco)

    I once got the idea to make this but never released it. Now that I know much more about this game and how it works, I wrote it again but in a much more efficient and easier-to-use way. Controls: F8 to spawn player Numpad 8 to accelerate or move forward Numpad 2 to brake/reverse or go backwards Numpad 4 to turn left or go left Numpad 6 to turn right or go right Numpad 0 to jump Numpad 7 to shoot (weird, shoots at nearest player or nearest ped) Numpad 1 to move faster (hold) Numpad 5 to toggle duck Numpad Enter to enter nearest car (if player's car is nearest, enters into passenger seat) Recommended to use Joy2Key to bind these keys to the controller and x360ce to make IV not recognize the controller (unbind all buttons). Driving cars doesn't work in MP. (Even if you are alone) Download link (2.0) Use my menu to load this (Open it and go to SCO Loader - Named - 2 Player Mod)
  23. Zolika1351

    Fixed Cutscene Characters

    I realized that fixing the animations is NEVER going to be finished for all of them, and even if it was, it would break all other peds. So I started looking through the models and skeletons, and tried just changing the bad bones' IDs to ones that aren't used in any animation. And it actually worked. It's nowhere near perfect, but it looks good in every animation (except shooting, seems to be bugged) I made 2 versions, one where only the rotation is fixed, and another where abnormal leaning is also fixed (which seems to cause more problems with shooting) Screenshots: Get it here (IV characters only)
  24. B Dawg

    No Radio Commercials

    Bugs: Commercials still ''play'' so you have to disable the station by pressing X (or holding the controller equivalent), and turning the station back on, skipping all commercials and getting to the next song. Side notes: Some bad songs from some stations are removed Download
  25. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: Install instructions: Screenshots: Known bugs: DOWNLOAD LINK (8.0)
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