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Has anyone tried to fix the "missable" missions by editing the SCM?
Nico posted a topic in GTA III, VC & SA
In GTA 3 there's this rather nefarious problem with some missions being possibly missed if not done in the correct order. Last Requests by Salvatore blocks Pump Action Pimp and The Fuzz Ball by Luigi, Dead Skunk in the Trunk and The Getaway by Joey; Waka-Gashira Wipeout! by Donald Love blocks ALL of Kenji's missions; Grand Theft Aero blocks Two Faced Tanner by Asuka. I always wondered if it's possible to edit the main.scm to make these three missions have different unlocking conditions, and therefore erase the possibility of missions being missed, thus making 100% completion always possible. -
I think he's cool because he's mute Comment your opinions and reasons below
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In GTA 3, almost all subway trains have two cars, with the exception of one train on the Portland El which has three. It doesn't make sense since the third car can't fit on any platform. I looked through the main.scm but the train is never mentioned anywhere, not even by its vehicle ID, so I wonder if this is possible to edit otherwise. In LCS this was fixed and every train is two cars only. EDIT - Got a reply from Obbe himself, apparently it's hardcoded stuff. This luck of mine
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Are you looking to create mods for the new Grand Theft Auto The Definitive Edition games? This thread contains links to all my modding guides All of the guides I provide require no experience on all surfaces. I will walk you through the entire process from Start to Finish! Beginners Friendly! Grand Theft Auto: San Andreas [Textures] [Audio] [Localization] [Models] - Coming Soon Grand Theft Auto: Vice City [Textures] - Coming Soon [Audio] - Coming Soon [Localization] - Coming Soon [Models] - Coming Soon Grand Theft Auto: III [Textures] - Coming Soon [Audio] - Coming Soon [Localization]- Coming Soon [Models] - Coming Soon
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hello! i am a big nostalgic of liberty city 3d it was in particular the plot of lcs that i think is one of the most beautiful chapters of the saga. my goal would be to set the game in a us setting of the late 90s that i think is perfect! i would like to create a sort of modpack that improves the game and that sets the game in that atmosphere. i started with a package of lore friendly cars put in the game. here is the link, i accept suggestions and some modders who want to participate! Link Lore Friendly car 1998: https://drive.google.com/file/d/1f_5KSjjoyL7DsVgd8EotyNA7aMKUzrlp/view?usp=sharing
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I replaced the "corpse" car (bloody Manana from "Dead Skunk in the Trunk") with the Hearse car from LCS. Unfortunately the coffin is an extra and therefore it won't always spawn. I would like to modify this mission to make sure the car always spawns with this extra, but doing some quick look I realize the opcode for this feature, 0506, wasn't yet implemented in GTA 3, but it would be in VC. Is there a workaround for this? Maybe with CLEO?
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Hello. I have recently started to study how to convert a skin for Vice City. Please explain to me how the conversion of a skin from GTA 3 for GTA Vice City to 3D Max occurs? I also ask you to please covent for me a skin from GTA 3. I tried to do it myself, but it turns out badly, especially the character's hands. And there are probably other mistakes that a good modder making a skin will immediately notice, but my mistakes are not very clear to me in my skin for Vice City. Because I am learning to make skins for GTA Vice City using the Internet. youtube tutorial for rigging skin Here are the files of the skin that I tried to throw for Vice City and a scene in 3D Max. my test skin from gta 3 for gta vc And this is the original skin that I tried to convert from GTA 3 to GTA Vice City. plaster skin from gta 3
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A dream for many of us has become reality and has finally become mature enough to be officially announced here: Source code for GTA 3 and Vice City. Over the course of about 1.5 years a group of people has reverse engineered both games completely. Finally we're able to build both games from source which opens up a whole new level of modding. They have also already been ported to many other platforms (Linux, Nintendo Switch, Playstation Vita, Nintendo Wii U). You can find everything here: re3: https://github.com/GTAmodding/re3/tree/master reVC: https://github.com/GTAmodding/re3/tree/miami Join our discord guild: https://discord.gg/RFNbjsUMGg
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Why Shadow the Hedgehog just love for a Catalina from the GTA III?
TheGrandJopa99 posted a topic in GTA III
Content: This is Weirdpost and Crossover. This is meme may begined for a Shadow the Hedgehog, when loved for Latina... I decides to make a post, Shadow the Hedgehog, who really loved this Latina named Catalina (GTA III), who loves to rob a bank. Why not? Story: Shadow the Hedgehog today Maria died by G.U.N (Guardian Units of Nations), Shadow very sad for a dark story. Shadow found idea, when Latina gived Shadow's Big Love. Shadow take from Central City to Liberty City, there's wait Big Love. Shadow walk and meet Catalina from (GTA III), Shadow is very lucky and late finally take of wife. Long of happiness. El fin... -
is there any way to add a weapon without replacing in GTA III?
gui7814 posted a topic in GTA III, VC & SA
I wanted to add weapons without replacing them in GTA III but I can't find any mod (like a Limit Adjuster for Weapons, just like there is for Vehicles) on the internet that allows you to do this. -
yes breaking the bank at Caligula isn’t required, to beat the game, and people said it if it was canon, toni would kill cj, but here the thing yes it not required, but toni didn’t kill cj, as it stated toni killed a made man cj was no way made, and also sal couldn’t get revenge on cj because of all of cj connections and sal was in the middle of a war and didn’t want to make a bigger war, so what i’m asking is even though it not required, then why is salvatore so paranoid in gta lcs and gta 3 because in san andreas he wasn’t as paranoid, but he is in these games, look he killed JD he was paranoid, he held a gun to toni face because he was paranoid, curly bob said he was dangerously paranoid, he even betrayed claude and tried to kill him because he was outsider like cj afraid he was working against him, and even used made man on JD and Claude to manipulate them and then get rid of them that a sign there, so if the mission isn’t required how do you explain sal paranoia there really no other way to explain it besides this?
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Who can teach me about " Fastman92 Limit Adjuster " I'm using Gta san andreas pc version..
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IMG File Tables (with dir structure and correct file sizes)
Sergeanur posted a topic in Documentation
https://github.com/Sergeanur/ImgFileTables Tables of files inside IMGs from PC version of III, VC and SA. Key feature of these tables is file grouping that approximates directory structure of the files before the IMG was built. Also the Size column represents an actual file size with IMG alignment truncated. -
III Grand Theft Auto 3 Missions Chronological Timeline
GokuDosGames posted a topic in Guides & Strategies
Yeah, I know, it feels weird a post like this for GTA 3 seemed that it has little to almost no story at all, but hey, I love this game and in "almost no story" there's story in it, I took inspiration for a post like this from both the GTA V and RDR2 posts for the missions timeline, the RDR2 one is insane more than 3 years is on that thread, I didn't knew where to post this seemed that RDR2's in on Help and Support but it didn't seem too good to post it there for GTA 3. The aim for this post is to make a order that makes the story and missions flow near perfectly or perfectly, any feedback is welcome, I'll include every main mission available in the game: Who all the initials refer to: A empty paragraph means a day passed since the last mission Chapter 1 - Portland Island: [] - Give Me Liberty [L] - Luigi's Girls [L] - Don't Spank Ma Bitch Up [L] - Drive Misty For Me [MC] - The Crook [J] - Mike Lips Last Lunch [L] - Pump-Action Pimp [MC] - The Thieves [J] - Farewell Chunky Lee Chong [L] - The Fuzz Ball [J] - Van Heist [MC] - The Wife [EB] - Turismo [MC] - Her Lover [J] - Cipriani's Chauffeur [EB] - I scream, you scream [T] - Taking Out The Laundry [J] - Dead Skunk In The Trunk [EB] - Trial By Fire [J] - The Gataway [EB] - Big 'n' Veiny [T] - The Pick-Up [T] - Salvatore Called a Meeting [S] - Chaperone [T] - Triads and Tribulations [S] - Cutting the Grass [T] - Blow Fish [S] - Bomb da Base - Act 1 [8] - Bomb da Base - Act 2 [S] - Last Requests CHAPTER 2 - Staunton Island: [A] - Sayonara Salvatore [A] - Under Surveillance [K] - Kanbu Bust-Out [KC] - Bling Bling Scramble [A] - Paparazzi Purge [K] - Grand Theft Auto [KC] - Uzi Rider [K] - Deal Steal [KC] - Gangcar Round-Up [A] - Payday for Ray [KC] - Kingdom Come [R] - Silence the Sneak [K] - Shima [R] - Arms Shortage [K] - Smack Down [A] - Two-faced Tanner [R] - Evidence Dash [D] - Liberator [R] - Gone Fishing [D] - Waka-Gashira Wipe Out [R] - Plaster Blaster [D] - A Drop in the Ocean CHAPTER 3 - Shoreside Vale: [D] - Grand Theft Aero [DI] - Uzi Money [DI] - Toyminator [A] - Bait [R] - Marked Man [DI] - Rigged to Blow [A] - Expresso-2-Go [D] - Escort Service [DI] - Bullion Run [D] - Decoy [DI] - Rumble [D] - Love's Dissapearance [A] - S.A.M. [C] - Ransom [C] - The Exchange And that's it, this is now my main order when playing this game, which actually is my favorite GTA, if you have any questions regarding the why of a certain order feel free to ask, any feedback is welcome -
Welcome to The Offical GTA Remake Thread This Thread is Meant to Discuss Possible Features ,Changes, Release Date etc...
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Story wise, does it make sense for deal steal to happen before or after Kingdom come?
Wolfhawk33 posted a topic in GTA III
I'm leaning more towards, deal steal, happening, before Kingdom come Kenji's dialog in deal steal, makes it seem like this alliance between the Cartel and Yardies, is just starting, While in the Kingdom come, it appears to already be set, also a bunch of suicide bombers, high on really expensive drug, feels like too many resources, and too many risks, for an alliance that hasn't ben finalized -
Ok so in the mission in the "Kingdom come" King Courtney works together with Catalina to lure Claude into a trap and Kill him, and people saw this as a Betrayal, But I think Courtney may have be Justified, and maybe Claude betrayed him first, and here's why in the mission grand theft Aero, Claude confronts Miguel and Catalina, and she says, "I left you pouring your heart out in the gutter" and she's most likely referring to the opening cutscene, in "Kingdom come", the letter that she leaves show that she's aware that Claude has been running around So it makes since for "G.T.Aero" to come before Kingdom come" Now if look at the events of those 2 missions, in that order, then by time of "Kingdom come" Claude has betrayed both the Diablos and the Yakuza, just for some quick cash, He's Killed Kenji, He's Killed Multiple Diablos, and he's helped the Yardies get cars, that they can use to sneak on to their turf, Even if some this was Beneficial for the Yardies, the fact that Claude did it, without hesitation, is concerning especially since the Diablos and Yakuza, never did anything to him, (except maybe Kenji yelling at him, but I don't think that's justifiable reason for Claude to try to Kill him) But now let's say only "Kingdom come" came after "G.T.Aero" but Courtney's other three Mission took place around the time, Claude first went into Staunton, Depending on what order you did the missions, You could have Claude start working with King Courtney and the Yardies, only to then try to frame them(Deal steal), and then later on, run over their dealers(smack down) If that's the case, then Claude betrayed the Yardies
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Hello friends, I am trying to find all the audios related to 8-Ball, please help me, I use the gta3_audio_editor but there are thousands of thousands of audios, it would take years to try to identify them, I am editing their audios, can someone help me with that ?, please!
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Problem installing .IDE files in GTA 3 - (I need help with selective installation of interiors)
Cooperdown posted a topic in GTA III, VC & SA
Hello everyone, I'm experiencing a problem when trying to install .IDE files in GTA 3. I recently installed an .IDE file that contains several interiors, but one of them is replacing an interior that already comes by default in the game. I was wondering if anyone here has experience with selectively editing .IDE files in GTA 3. I would like to keep some of the interiors that come with this .IDE file, but prevent a specific one from replacing the original game interior. I've tried looking for solutions on my own, but haven't found a clear way to edit or select specific interiors within an .IDE file. Could someone guide me on how to do a more selective installation of these interiors? Is there a tool or method that allows you to edit or select which interiors to install and which to leave out? Any help, suggestions or resources would be greatly appreciated. Thanks in advance for any advice you can offer! Greetings! Original interior that comes from the roots. When installing more interiors, the entire Punk Noddle root interior changes. I want to install new interiors but avoid this specific one being altered when installing the .IDE. This image shows the .IDE file that I am trying to modify to remove the inside of the Punk Noddle and prevent me from replacing it with the existing one. -
Obbe Vermeij (Former technical director at Rockstar from 1995-2009) had his blog taken down after complaints from R* devs after he shared some company secrets/development facts spanning from GTA 1, to GTA SA and the decision to go with 3 cities, all the way to Agent and it's eventual cancelation and 'ruining rockstar's mystique' https://www.pcgamer.com/a-former-gta-dev-made-an-ill-fated-blog-about-his-experiences-and-boy-did-rockstar-not-like-that-maybe-ill-try-again-in-a-decade-or-two/ Edit: additional tidbits of info including archived blog posts below: https://kotaku.com/gta-6-vice-city-rockstar-developer-blog-secrets-1851044987 WEB ARCHIVE OF BLOG POSTS: https://web.archive.org/web/20231122204437/https://insiderockstarnorth.blogspot.com/2023/11/development-of-vice-city-2002.html https://web.archive.org/web/20231122210731/https://insiderockstarnorth.blogspot.com/2023/11/the-trouble-with-cheats.html https://web.archive.org/web/20231122210836/https://insiderockstarnorth.blogspot.com/2023/11/the-development-of-gta-gta-2-1994-1999.html https://web.archive.org/web/20231122112428/https://insiderockstarnorth.blogspot.com/2023/11/development-of-san-andreas-2003-2004.html http://web.archive.org/web/20231121062024/https://insiderockstarnorth.blogspot.com/2023/11/the-development-of-manhunt-1999-2003.html https://web.archive.org/web/20231120164235/https://insiderockstarnorth.blogspot.com/2023/11/1999-beginnings-of-gta3.html https://web.archive.org/web/20231120164231/https://insiderockstarnorth.blogspot.com/2023/11/bugs-bugs-bugs.html https://web.archive.org/web/20231120164237/https://insiderockstarnorth.blogspot.com/2023/11/development-of-gta3-1999-2001.html https://web.archive.org/web/20231120164356/https://insiderockstarnorth.blogspot.com/2023/11/distractions-agent-z.html https://web.archive.org/web/20231120213458/https://insiderockstarnorth.blogspot.com/2023/11/streaming.html https://web.archive.org/web/20231120213458/https://insiderockstarnorth.blogspot.com/2023/11/how-does-weather-work.html https://web.archive.org/web/20231120213607/https://insiderockstarnorth.blogspot.com/2023/11/why-so-many-cars-of-same-type.html https://web.archive.org/web/20231120213607/https://insiderockstarnorth.blogspot.com/2023/11/network-game-in-gta3.html https://web.archive.org/web/20231120213502/https://insiderockstarnorth.blogspot.com/2023/11/why-does-moon-change-size-when-you.html
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III GTA 3 Reversed Enginereed crashes when I install Aircraft mod
Maraguilucho posted a topic in GTA III, VC & SA
I downloaded this mod from libertycity.net a couple of days ago and I install in my GTA 3 RE folder and I play normal but when I go to the airport for take a helicopter the game crashes -
I have some problem about gta san andreas..How to change gta san andreas normal game ( Not Multiplayer ) map boarder ( BOUNDS )space ? I tried to create a new island on out of san andreas area and add it on map but i couldn't it because of I don't know how to increase map boarder space and how it's proccess..How to do it?? ( Like this gta 3 and vice city map )
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Сюжетные миссии из GTA Advance. Story missions from GTA Advance
Full33 posted a topic in GTA III, VC & SA
Всем привет! Я маппер, создаю мод, переносящий Либерти-Сити и сюжет из GTA Advance на почву reVC (восстановленный исходный код Vice City). Ищу скриптера, который готов безвозмездно (помочь) писать скрипты и миссии (в целом несложные) для мода. Hi all! I'm a mapper, making a mod that takes Liberty City and the story from GTA Advance to reVC (Vice City source code restored). I'm looking for a scripter who is ready to free (help) write scripts and missions (generally simple) for the mod. This is progress (part1+part2) -
Does anyone have experience with swapping out character models in GTA 3's cutscenes? In VC by changing the model loaded through the SCM and then renaming the animation within the ifp stored in cuts.img, I could have the game load alternate cutscene models no problem. For III however, it seems that following the same process (not touching the head model) always results in a crash as soon as the game tries to load the cutscene. Any ideas, what am I missing?
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Ever since I started playing GTA 3 it has bothered me how one of the trains in Portland has one additional coach that can't fit in any of the stations. I want to edit that so all trains in the city have two coaches for consistency, but I'm clueless on what to do. In San Andreas I can edit train consists with Fastman Limit Adjuster, but the GTA 3 version of FLA is pretty much useless in comparison.