Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'III WIP'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GTA Network
    • Welcome to GTAForums!
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA 6
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
    • Gangs
  • GTA Network

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 45 results

  1. Are you bored of 2001 GTA 3 atmosphere and you want it to be refreshed? Or maybe you just want a remaster as befits a 2020 year? Your dreams have just came true. And here it comes, another project from HamX & Sasuu. We have learned a lot making mods to GTA 3D universe, so now we were able to start creating something different, something better and something much more interesting. This time, we are recreating GTA IV atmosphere in good old GTA 3, pushing the renderware engine to its limits by replacing almost everything in the game. Map comes from GTA 3 XBOX (it's much more detailed than PC one) and it has bigger quality textures and we also have plans to fit as many GTA IV buildings into it as possible. About the cars, we are converting them from GTA 4. Weapons came from GTA 4. To make graphics closer to GTA 4, we used SkyGFX and ReShade. And we couldn't forget about hud similar to GTA 4 which was made by ThirteenAG. Hope you enjoy this, we are putting a lot of work into this and hope for good reception. HamX - idea of the project, supervision Sasuu - help with almost everything bibidibabidibu - map editing, textures, peds xSapphirePlayz (aka Tommy Sexcetti) - Sound and main.scm scripting HectorOConner - graphics, audio and misc and of course - Our Discord community GTA IV/V cars GTA III XBOX map GTA LCS/III XB particles GTA IV/V vegetation GTA IV roads GTA IV fonts GTA IV peds (using Skin and Bones) GTA IV buildings and objects GTA IV radiostations GTA IV menu & loading screens SkyGFX config PS2 animations (more realistic and smoother) new timecycle Alpha 0.2 stable: Changelog: Open Beta Test: Discord (report bugs & download):
  2. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  3. thehambone

    [WIP|III] GTA III Save File Editor

    Download GTAGarage MediaFire What is it? This tool allows you to edit save files created by Grand Theft Auto III. It is a work-in-progress, so it is not complete yet and more features are planned for future releases. It currently supports PC (Windows and Mac OS X), Android, and iOS save files. What can be edited? GeneralGeneral save info (save name and timestamp) Game time Weather PlayerHealth, armor, money Infinite sprint and other player perks can be enabled/disabled Weapons and ammo Wanted level Stored VehiclesColor Special properties Radio station Car bomb GangsGang weapons and vehicles Hostility towards Claude can be enabled/disabled More features are planned for future releases! Other Features Game Bug and Glitch FixesPurple Nines Glitch can be fixed Permanent effects of the "peds riot" and "peds attack player" cheats can be reversed Supported Saves Saves created by the following versions of the game can be edited:Android iOS Mac OS X Windows Support for PS2 and Xbox saves is planned System Requirements Operating SystemWindows XP or newer Mac OS X 10.7.3 (Lion) or newer Java SE Runtime Environment 7 or newer (http://www.java.com/en/download/) Screenshots These are outdated. Change Log Credits Program written by thehambone. All logos and images used in this program (however bad they may be), except for the "Grand Theft Auto III" logo, designed by thehambone. Special thanks to AlSar, OrionSR, Seemann, Silent, and spaceeinstein for helping with research and documentation. Please post any questions, comments, suggestions, or bug reports in this topic. Your input is very much appreciated! Copyright © 2015-2016 thehambone. Happy Editing!
  4. IlyaKostygov

    GTA3: Steelport.

    GTA3: Steelport. GTA3: Steelport is a modification that replaces the usual Liberty City with a completely new city - Steelport. The city was not exactly copied from its prototype from the computer game Saints Row 3, however, it is processing the original version into a more recognizable city for those interested in the US East Coast. In part, this version of the city was inspired by New York and, in particular, Manhattan. In this version, only one island will be available to you - the Commercial Part of the City - but I myself hope to continue to develop the remaining areas and, over time, provide for downloading a more complete version of the city. Authors: Till Lindermann..., DMITRY_R, aleks926820, Hellen, Sanek777, Daniltk2. The authors of third-party modifications are listed in the "Third-Party" Text File! Beta1.Screenshots. Video. Source1. Source2. Successful installation and pleasant game! Ilya Kostygov aka Till Lindermann ... 2019.
  5. Mr. Jago

    Mr. Jago's Workshop

    The Cabby GTAGARAGE Beta Claude GTAGARAGE Improved Player Model GTAGARAGE III-Style Forelli ExSess DOWNLOAD | THREAD Vinnie's Warehouse DOWNLOAD | THREAD Improved Jocksport GTAGARAGE Timmy Vermicelli GTAGARAGE Fully Equipped Deluxo DOWNLOAD | THREAD Restored Beta Jacket PREVIEW 1 | THREAD
  6. Sergi4UA

    A Day in Liberty

    An open-source GTA III modification Now available at ModDB: A Day in Liberty is a mod that aims to re-create the atmosphere of GTA1 and GTA2 in Grand Theft Auto III's environment. The goal of the mod is to earn enough money to buy Catalina's house in Shoreside Vale. In the current version you can buy property which will generate revenue up to specific point. In 0.9 five rampages are availalbe for you to complete. Mission difficulty range from Easy to HARD. Small F.A.Q Q: How many missions? A: There are currently 14 missions. Difficulty ranges from very easy to hard. Q: Any new features? A: Yup. Ability to buy property and special events (police activity in Portland after beating a certain mission, gang members becoming unhappy, etc.) Q: How can I contribute? A: If you're a 3D-modeller you can help by redesigning the sewers level or if you know how to create missions, some missions for the mod (you will be credited ingame, of course) Q: How can I contact you? A: I have a Discord: Sergi4UA#0551 Q: Help! My game crashes! A: The game can crash for various reasons, but the most common is that you A) incorrectly installed the mod or B) mod is conflicting with other mods. A fresh install of GTA3 1.0 without any CLEO scripts or other mods is recomended. Q: My game crashes while I'm on a mission... A: Yeah I know that feel (my game can crash over 100+ times while editing scripts). Please report the bug here (you can also use the mod's Discord server and GitHub issue tracker) and give as much information as you can (what you did before the game crash, what mission you're on, etc.). Q: Steam version? A: CLEO and ModLoader doesn't work with the Steam version. You must downgrade it to 1.0... you can also try using the "Standalone*" version Credits: Idea & Team Leader: Sergi4UA Contributors: Simonoff - Limit Adjuster tweaking, General LC port preparations, bug reporting @Darks - mission suggestions, bug reporting @Jeansowaty - mission ideas, cars models, mission suggestions, bug reporting, model work @Zmey20009 - sewer models @DimZet - sewer models @universetwisters - model work maximustreachery - bug reporting Main Script: Sergi4UA Mission Scripts: Sergi4UA Modelling: Sergi4UA Special Thanks: Link2012 - for ModLoader @Seemann - for Sanny Builder 3 thirteenag - for CLEO.III Help wanted: Scripters Mission coders Modellers Downgrade to 1.0 (REQUIRED if using Steam version!) Install ModLoader and CLEO for GTA III (SilentPatch and WideScreen Fix is also highly recommended) Download the mod itself Extract 'modloader' folder into the root of your GTA 3 install directory Run gta3.exe and enjoy. You'll know that everything worked if the logo of the game changed in the main menu. Note: Versions marked with 'MAJOR' or 'SCRIPT FIX' require starting a new game, versions marked with 'MISSION FIX' however, do not require it. Previous version 0.8 (requires modloader): Dropbox GitHub ModDB Current version: 0.9 MAJOR Download from DropBox (ModLoader version) Download from DropBox (standalone* version) Download from ModDB Mod Discord GitHub (source code) YouTube Playlist My Patreon Page Looking for feedback and suggestions 😃 * - note: standalone means that this version will work without modloader (just extract everything to the root folder replacing any files)
  7. Forever L

    [III] LCS Peds

    Well, another debt. Finally, I can show this. Here I bring you the pedestrians from Liberty City Stories, for GTA3. Gangs Law Enforcements Females ModLoader by @LINK/2012 Skin and Bones by @The Hero @The Hero for DFF Importer and Exporter for 3DS Max Law Enforcements Females
  8. Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  9. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  10. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive 😛
  11. gallardo555

    GTA3: First Builds

    After being in development since late 2012, I'm excited to announce what I've been working on (and what I still am). I am working on a project, whose goal is to bring the GTA3 alpha-ish experience to everybody, who ever wanted to try it. By experience, I don't mean that I'm working on yet another beta mod that will include everything. That's being done by a team that I admire and support, the GTA3D Team. I'm talking about the experience, the feeling, the atmosphere of Liberty City from year 2000. The project is called GTA3: First Builds, because as you can see in screenshots and the trailer, i'm recovering the graphical experience that we've all seen in early screenshots from Gouranga and some magazines. This means, I'm recreating buildings, some based on screenshots and some based on my creativity. This also applies to all the vehicles (except the School Bus, subject to change), which were enriched by the cartoonish design. Last, but not least, I have borrowed the School Bus and a few buildings in Chinatown from Alex, with his permission of course. Currently, I'm pretty close to finish and release First Builds. What I need to finish is, a few buildings in Saint Marks District, Red Light District and last few buildings in Chinatown. And then, there are less than 5 vehicles that I need to finish and fix. Finally, I'm looking for a SCM scripter, who is be able to create a pretty simple mission script. This mod doesn't use SweetFX, which makes it fully compatible with Mac. To be released for PC and Mac. The OS X version is being tested on OS X 10.10.4 Yosemite. I can confirm 100% compatibility with the Steam version. Mac App Store version was not tested yet. The game requires Mac OS X 10.6.8 Snow Leopard or newer to run. A whole installation manual for this version will be released here together with the download link. Weekly Update (5/1/2015): Builds 'n Stuff (05/13/2015): Early-June Update (6/5/2015): Alex - For creating the original GTA3 Beta mod, that inspired us all Georgon - For fixing some things and teaching me basics in 3DS Max GTA3D Modding Team - For motivating me and for some advice You - For supporting this project
  12. Wanna know what happened to this mod check my web site.
  13. bibidibabidibu

    GTA III HD Universe Replacement

    GTA III : HD UNIVERSE REPLACEMENT thanks a lot for gameplay video and supoorts to Matt1010 Here is link, https://mega.nz/#!LwMjXLDK!J9OGH22KCOqKPO43C-zX-OePxQNJGuHUaxfMDWJL1-Q Finished and first mission save games, you cannot start new game. You can use first mission save for start. here is link(you can also use any kind of gta 3 savegames. game doesn't create any support problem for different savegames) https://mega.nz/#!awcE2DrB!cxtKmzU11ZNOq8hu9oYWFSW9IdK9l13pWt9Z2T7HMog Road patch https://mega.nz/#!7l...C5abxom31VN6iJA Screenshots for detailed roads, Installation, only paste all files from rar to your fresh and unmodded GTA III. Today I made little test again. I started from Luigi's Girls mission and played to Asuka's first mission. I also finished taxi mission with in this gameplay. I didn't get any error or exception. My gameplay time was about 4 hours. How to play, DON'T USE gta3.exe DIRECTLY FOR PLAYING. YOU NEED START GAME WITH GTAIIILauncher.exe(Run as admin). If you play with gta3.exe your game will crash in 10 or 15 minutes because of high memory usage(texture filesizes are very big and memory eater). I used cleanmem for making walkaround to that problem and GTAIIILauncher.exe is organizing memory usage issues for gta3.exe. Settings, I always used draw distance about %60 and used frame limiter on(If you choose "on" game will be played 60 fps not 30). I didn't get any problem with this settings with latest version. special thanks, Odie hellya2011 AdusPL PearCPY OnePiece(many many many thanks for great models) Silent ThirteenAG(Sergey P) Vitlgt(many many many many many many many thanks for great limit adjuster helper asi tools!) google images for thousands of hd textures. gtadude1 Dimzet13(many many many many many many many thanks for great scripts and advices for memory issues!) J*star rider_66 Jack DK22Pac dkluin fastman92 Forever L Hi; I'm fan of GTA III. I have made this for years (maybe 6 - 8 years It became my endless hobby). It includes other modders works too so I can't share it. replaced nearly all textures to HD ones(all buildings, all shops.. nearly everything, I replaced txd by txd. daily 10 txd files replaced) replaced nearly all pedestrians to GTA 4 (I'm still working on. All men peds replaced. I replaced 10 women and yesterday I replaced 3 more women peds too) replaced nearly all vehicles to GTA 4 added lots of locations from GTA 4(basketball courts, apartments, offices etc) I added real grass lots of locations(It has very low poly model and there isn't any fps drop) I want your ideas. How can I make it better? here is screenshots.
  14. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA London - SA Team Porting & Collisions - patczuch Additional Mapping - Wakka387 Vehicles: Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  15. Xinerki

    GTA 3 "GTA VC Animations mod"

    So. There's a neat tutorial on GTAForums showing how to make custom animations for GTA 3. Well, looking into it, it is pretty old but noone didn't make any animations mods.. Until I jump in.. I decided to remake some GTA VC Animations in GTA 3. The download link is in the video's description, but if you're desperate enough to not click on the video, here's the same download link. (Also, this is my first post, so it doesn't have ANY quality..)
  16. Jimmy

    Arrow's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  17. SomeGuy86

    VC-2-GTAIII

    Hey guys, here's something you don't get to see every day! Not to this extent to say, at least... This modpack lets you ADD (NOT replace!) most, almost all of the vehicles from GTA Vice City! //Getting Started / First of all, you need to have a clean, unmodified copy of GTAIII. No mods or file alternations of any kind, otherwise this modpack probably won't load up correctly and/or will crash the game. You also need to have the official v1.1 patch installed, which is included in this archive. //Requirements / OK, so before you get started you NEED to have GTAIII Limit Adjuster v2.0 already installed, which is available here: http://www.gtainside.com/en/gta3/mods/102297-gtaiii-limit-adjuster/ You also need CLEO library which is available at http://cleo.li/ Without it, you won't have access to all the exclusive vehicles hidden across the entire Liberty City. I also highly recommend that you get a "SilentPatch", available here: http://www.gtagarage.com/mods/download.php?f=39611 You don't have to do this step (as the game will work just fine without it), but it will add better visual effects, make the overall atmosphere a lot more similar to the one from Vice City. //Installing / Once you have 1.1 patch, Limit Adjuster 2.0, CLEO Library & Silent Path installed, simply start up "install.exe" & browse to your GTAIII folder, where you want this modpack to be installed. Simple as that! //Testing the game / Once everything is (hopefully) set up, start up the game & drive around for few minutes... You SHOULD be seeing Vice City vehicles, driving along with pre-existing, standard GTA3 traffic. //Special Notes / Due to current limitations of Limit Adjuster & GTAIII game engine in particular, some of the vehicles won't be fully accessible at this time. I'm referring to public service vehicles in particular (Police, FBI, Military, etc) with the exception of Taxis, those are fully functional. Furthermore, due to same limitations I've decided not to release the boats, even thought all the files & models had already been loaded into the game & can easily be manipulated to spawn, hopefully without crashing the game. Maybe that's something I'll look into, if I ever decide to make an update //Have Fun! / Now that you have the game up & running, there are so many things you can do around Liberty City! Apart from trying out all the cars & trucks from Vice City, see if you can find ALL the hidden vehicles! This includes the following models: Firetruck, Ambulance, FBI Car (black Washington), Police car, Enforcer, Golf cart, Baggage, FBI Rancher, Hotring Racer(s), Bloodring Racer(s), Sandking along with Romero (hearse) and all the helicopters from Vice City. Do keep in mind however that because of the game limitations helicopters don't have a working rotor and have extremely simple behavior. //Authors / Rockstar Games - Vice City models, textures & COLL files LithJoe - automated GTA3 Mod Installer DMagic - Wheel Mod for GTAIII Vitlgt - limit adjuster which made this modpack possible SomeGuy86 (myself) - converting the models from Vice into III, CLEO scripts & beta testing DOWNLOAD Questions? Comments? Remarks? I'm open to your feedback & input
  18. Sonicguy41

    Claude From SA to lll

    This is a modification for Grand Theft auto 3 which replaces the in-game model with Claude from San Andreas.Personally i liked how Claude looked in SA rather than lll. To make it is pretty simple i used Claude from San Andreas and split his body into parts to fit the GTA lll model.The main problem with that is the jacket placement is off. The mod works for the most part but i still need to edit a lot before i even think about releasing it.As of right now i've only finished the upper body i'll be working on the lower body soon. Screenshots:
  19. Keeping Busy I hope?

    Is there any better graphics than this?

    Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  20. *Checked the modification rules, there was nothing stated about console modding. also asked on the support board and got no replys.* This is a mod that ports the 10th Anniversary (Mobile) Assets to both GTA III and Vice City on the Original Xbox. which includes textures (if they differ from the Xbox versions) and numerous other stuff aswell as things that did not originally appear in the game but fit the atmosphere (like assets from VCS ported into VC)... I may also do PC versions for each aswell as San Andreas. GTA III Anniversary Edition for Xbox Progress replaced opening intro screen with Mobile intro screen. replaced in game load screen with Mobile splash1 image replaced vibrant weapon icons with the faded gold mobile equivalents in hud.txd Replaced textures in particle.txd with mobile equivalents. Replaced textures in MISC.txd with Mobile Versions. replaced III Double Cleff FM with LCS Double Cleff FM (to test audio replacements) To Do Find out if ped or vehicle textures need replacing (Xbox textures are nice) Replace Minimap with mobile. Screenshots: GTA VC Anniversary Edition for Xbox Progress replaced opening intro screen with mobile 10th anniversary artwork replaced menu map with mobile map (xbox menu map stored in Userinterface.txd) replaced default vice city weapon icons and textures with Mobile ones. Replaced textures in particle.txd with mobile equivalents. Replaced hud icons with the HD icons from yojo2 (will replace with mobile versions) replaced K-Chat/VCFL with Synthwave FM (Made by DatMuzik) replaced K-Chat's GXT entries with Synthwave FM replaced K-Chat's Radio Icon with Icon made by Funky RJ for Synthwave FM Replaced Vice City logo in start menu with 10th Anniversary Logo (Top Right) To Do Replace some weapons with VCS weapons (Tec-9 to Silenced Mac, etc) Figure out why Vice City does not like the Mobile Font. GTA Vice City 10th Anniversary Xbox Edition V2 (Mediafire) - 361 MB, Compressed RAR FileMirror (Mega) Screenshots: GTA San Andreas Anniversary Edition for Xbox Progress replaced default radar with mobile radar replaced default hud icons with mobile hud icons replaced radio icons with mobile radio icons Replaced CJ's head textures in Player.img with HQ Mobile head textures from Player_hi.img. Replaced menu pictures with mobile menu pictures. replaced User Track GXT string with Mixtape string replaced cracked window & car scrape textures with HQ ones from mobile To Do Replace pistol/Micro uzi/tec9 with beta weapons add in the 3 new gangs (Seville Blvd, San Fierro Flats, Little Saigon Boyz) Convince Ash to let me release his updated Xbox icons im using <3 Screenshots (taken at various times throughout the day on 2 different TVs): Downloads Alpha test (5/19/2016) - 296MB (FTP to your GTA SA install and replace the files with the ones included in the folder) [Known Glitch] Wanted star shows up as a Bracket due to the positioning of the Mobile Text's Texture. it will be fixed at a later date
  21. YochiThMaster333

    [SA|REL|VC|III|WIP]GTA LCS Skoiloine

    I've recreating an LCS Cut Car - Skoiloine (aka Elegy). Status: For SA - 100% For VC - Hold On For III - Hold On Screenshots: Download GGM GTAGarage Link
  22. GTA III: Stories is a conversion that attempts to bring the feeling of Liberty City Stories on III Engine by adding stuff from LCS like Maps, Buildings, Objects, Vehicles, Interiors, Peds and some features. We won't be converting each and every aspect of the game, this includes features that are not yet supported by the GTA III Engine. Map Objects & Buildings. All Cars, Helis & Planes. Reflections and Textures. Pickups. Interiors and access to them. Peds & Player Models. 1. Any planned Missions? A: None as of now. My objective is to port the whole map first before getting major stuff working. 2. Functional Motorbikes? A: Motorbikes won't be added. Just cars. 3. Will there be Safehouses? A: Yes, and they can be saved into. This includes saving in Interiors. Garages will be functional.
  23. the errorman®

    [III] Mobile stuff conversion

    If You want to learn more about the changes to the mobile version you can watch this video: Rockstar Games War Drum Studios The Hero - RenderWare File Converter DK22Pac & The_GTA - Magic TXD & TXD Gen X-Seti - IMG Factory
  24. JDaster

    Smartped

    Smartped "Peds are dumb" If you visit GTAForums, you like GTA, Correct? But let's admin it, peds in RW Gta's are dumb and quite annoying. The police officers are weak, the medics are scared of everything and the worst of all... Tommy is stronger than anybody else, it looks like you are playing a Superhero game! Smartped is a simple, very simple project, that promises some changes, to turn the game more balanced, realistic and fun. All only with some original files replacement, without any additional scripts. PROGRESS
  25. Reflections

    GTA III Retextured Peds

    I never liked the textures of pedestrians in GTA 3, it has a very cartoon style, an example is this outfit http://i.imgur.com/MDGf3HV.jpg, it is basically a color, has no detail. I decided to change the texuras peds game, I know it was terrible, but I tried. Place the texture within the .txd (128x128 is the native resolution, see how it looks : http://i.imgur.com/Cl6lIRo.jpg ) Note * I took all the textures on google, and yes, this is my first attempt to edit an image. MALE02.txd 1024X1024 = http://i.imgur.com/sclawke.jpg 128x128 = http://i.imgur.com/qtgcevH.png FATFEMALE02.txd 1024X1024 = http://i.imgur.com/lqS694g.jpg 128x128 = http://i.imgur.com/2QDEMn4.png prostitute2.txd 512X512 = http://i.imgur.com/Df1pwKo.png 128x128 = http://i.imgur.com/bp80Xuj.png prostitute.txd 512X512 = http://i.imgur.com/s4oFH18.png 128x128 = http://i.imgur.com/bkupZXr.png
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.