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  1. Jack

    Wanted Level Editor

    PROJECT WANTED LEVEL EDITOR Wanted Level Editor 2.19.8.7 Update (03.03.2022): - you can disarm the police peds now (previously the value 0 which is unarmed was ignored by the code), - the "EnableOnMission" feature activated (when it's off there will be no wanted level while on mission), - improved "enable_jurisdiction" while "general_settings" are activated (when it's off - the foot cops will use "zone settings"), - new foot cop models will automaticly use "STAT_COP" as their status so they won't cowardly run away from the gun fire, - dff model limit (20000 by default) inputed in the modelInfo cond. checks. Go down for download links. About the mod: - Wanted Level Editor is a mod which allows the player to edit a lot of stuff related with the Wanted Level while in game, - Originally it was build up in scm language, now in c++ environment by using plugin-sdk developed by DK22Pac All of the options of this mod are stored inside the xml file and they can be edited either through the in game menu: or directly within the xml file. Projects used to build up this mod: - https://github.com/DK22Pac/plugin-sdk - https://github.com/leethomason/tinyxml2 Install instructions: - extract WantedLevelEditor folder to modloader folder of your gta san andreas directory. Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. An example of how to add new vehicle ID to the police pursuit (ID = 5683): Wanted Level Editor version 2.19.8.9 for SA Wanted Level Editor version 2.19.8.8 for SA Wanted Level Editor version 2.19.8.7 for SA Wanted Level Editor v1.10 for SAxVCxLC Wanted Level Editor v1.01 for GTA UG // removed Wanted Level Editor for Vice City v2.8.4.7 (The Latest Version) Wanted Level Editor for Vice City v2.8.4.6 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.5 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.4 [MVL Support & heli script] Wanted Level Editor for Vice City v2.8.4.3 [MVL Support & heli script] // removed WantedLevelEditor for gta3 v2.3 WantedLevelEditor for gta3 v2.2
  2. GTA Liberty City 2001 (or just LC'01) is a modification for Grand Theft Auto 3 that attempts to enhance, apply many quality-of-life improvements and transform the whole game's visuals into the style visualized by Rockstar Leeds, the creators of Liberty City Stories & Vice City Stories, but also keeping the original style in many ways possible. When it's done. (side-note: we don't know when it will get released, so please don't ask us about this) These pictures/videos were made on 25th June - 1st November and earlier, so expect these to become slightly outdated at some point. Various renders made while working on this project Skins - ForeverL, Kalvin, DoctorMike, Ricky Retriever, Jinx, deadman23, OGMoney Mission Scripting - guard3, Jinx Cutscene Editing - Kalvin, ForeverL UI Textures - Ash_735, Dimzet, nastyyaboi, RD4, UnitedMel, Matt1010, Brooklynzsmac, Claude_Lib Generic Textures - Ash_735, mpPako, _AE_ Design Leader - Sergiu Mapping & Map Textures - UnitedMel, Kalvin, TheTruth, Firedihm, DoctorMike, Jinx, B_Smiles, Rim, Mega, Mugetsuga, YHDF, Matt1010, nastyyaboi Vehicles - Son Of Big Boss, blaue, Shimada, ForeverL, Firedihm, deadman23, Jinx Music & SFX - Matt1010, withmorten Scripts - _AG, TheHero, Fire_Head, erorcun, juarez, Firedihm, Silent, HackMan128, Wesser Animations - Firedihm Support - ermaccer Weapons - Brooklynzsmac, Matt1010 Mission Ideas - ForeverL, Matt1010 Special thanks to Jago for her Vincenzo's Warehouse, the Liberty Pharmaceuticals and for being alongside with us in the modding community. Like what you've seen so far? Then consider joining our Discord server, Luigi's Club! We talk, we chit-chat, we research pre-release content in various games and obviously we're posting various updates about this mod, together with GTA3D, Vice City BETA Edition and much more. Click the logo to join!
  3. Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Some rules to notice before you posting or asking something here!!!
  4. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  5. Project archived. More info soon. Join discord https://discord.gg/rPUZaEw to see earlier and more. Are you bored of 2001 GTA 3 atmosphere and you want it to be refreshed? Or maybe you just want a remaster as befits a 2020 year? Your dreams have just came true. And here it comes, another project from HamX & Sasuu. We have learned a lot making mods to GTA 3D universe, so now we were able to start creating something different, something better and something much more interesting. This time, we are recreating GTA IV atmosphere in good old GTA 3, pushing the renderware engine to its limits by replacing almost everything in the game. Map comes from GTA 3 XBOX (it's much more detailed than PC one) and it has bigger quality textures and we also have plans to fit as many GTA IV buildings into it as possible. About the cars, we are converting them from GTA 4. Weapons came from GTA 4. To make graphics closer to GTA 4, we used SkyGFX and ReShade. And we couldn't forget about hud similar to GTA 4 which was made by ThirteenAG. Hope you enjoy this, we are putting a lot of work into this and hope for good reception. HamX - idea of the project, supervision Sasuu - help with almost everything bibidibabidibu - map editing, textures, peds xSapphirePlayz (aka Tommy Sexcetti) - Sound and main.scm scripting HectorOConner - graphics, audio and misc and of course - Our Discord community GTA IV/V cars GTA III XBOX map GTA LCS/III XB particles GTA IV/V vegetation GTA IV roads GTA IV fonts GTA IV peds (using Skin and Bones) GTA IV buildings and objects GTA IV radiostations GTA IV menu & loading screens SkyGFX config PS2 animations (more realistic and smoother) new timecycle BETA 1: Changelog: Alpha 0.2 stable: Changelog: Open Beta Test: Discord (report bugs & download):
  6. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  7. MrFinger

    [SA] Uncompressed SFX Pack

    The amount of attempts at finding the original sources of the GTA sounds were in vain, almost to nothing could've been found about them until now. Now, we have found literally what has been searched for years. This modification gives you an experience on what the sounds are like without much compression. For now only version for SA is available. III and VC versions coming soon! List of new HQ uncompressed sounds [SA] : Bonus folder contains HQ versions of: Don't forget to watch comparison videos below!: Downloads: SA Version III Version [WIP] VC Version [WIP] FAQ: Special thanks to: @Matt1010 For cover and few footsteps sounds @4Arty For loops of Cheetah, Club, BF Injection and Linerunner
  8. IlyaKostygov

    GTA3: Steelport.

    GTA3: Steelport. GTA3: Steelport is a modification that replaces the usual Liberty City with a completely new city - Steelport. The city was not exactly copied from its prototype from the computer game Saints Row 3, however, it is processing the original version into a more recognizable city for those interested in the US East Coast. In part, this version of the city was inspired by New York and, in particular, Manhattan. In this version, only one island will be available to you - the Commercial Part of the City - but I myself hope to continue to develop the remaining areas and, over time, provide for downloading a more complete version of the city. Authors: Till Lindermann..., DMITRY_R, aleks926820, Hellen, Sanek777, Daniltk2. The authors of third-party modifications are listed in the "Third-Party" Text File! Beta1.Screenshots. Video. Source1. Source2. Successful installation and pleasant game! Ilya Kostygov aka Till Lindermann ... 2019.
  9. Matt1010

    GTa2 sounds for Grand Theft Auto: III

    Welcome to.. this. This modification gives the game some GTa2 sounds. Poorly made, however. (like vehicle engines and police dispatch that almost makes no sense) I consider this a v1.0, since: -there are some sounds that need to be replaced (pedestrians voices, vehicle horn sounds etc.) -I should also use some original sfx.raw/sdt since I used GTa3D's. (this mod was, yes, originally made only for GTa3D) I plan to release a 2.0 soon that will contain better vehicle engine sounds and other stuff that I missed in the previous version. If you think you can improve it/make an enitre better version than mine's, feel free to post it here! (you'll get a cookie or something, I dunno) For now, enjoy this crappy version! DOWNLOAD [also if you spot/hear any errors such as an earrape noise, unexpected crashes (yes, sometimes even the sounds can make the game to crash) or.. anything that is out of the place, please do report!]
  10. Jinx.

    The Beta Collection

    This is a mod collection and a collaboration between multiple users that aims to feature as many changes from III's development history as possible. It's also a reason to do a quality inspection and release some mods I did that were gatekept for a while. The folder will be updated from time to time so keep an eye on the thread for any new content. In the meanwhile, enjoy SCREENSHOTS DOWNLOAD CREDITS Jinx. - Peds, vehicles R4gn0r0k - HUD and UI stuff Matt1010 - Logo, texture help Xinerki - HUD Colors script The Hero - Blue Radar and E3 timecyc Mr Jago - playerx cutscene head, peds Sergiu - Textures xSapphirePlayz - Carcols The community for all the findings
  11. ForeverL

    [III] LCS Peds

    All pedestrians from Liberty City Stories, converted for GTA 3. ModLoader Skin and Bones Animations & more LCS stuff by @firedihm Packs Status Download Links Females Updated MEGA Mediafire Gangs Updated MEGA Mediafire Law & Emergency Updated MEGA Mediafire LCS Gangs Updated MEGA Mediafire Males Updated MEGA Mediafire Specials Updated MEGA Mediafire
  12. Igor Bogdanoff

    Liberty City - The Leftovers Fix

    Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  13. gallardo555

    GTA3: First Builds

    After being in development since late 2012, I'm excited to announce what I've been working on (and what I still am). I am working on a project, whose goal is to bring the GTA3 alpha-ish experience to everybody, who ever wanted to try it. By experience, I don't mean that I'm working on yet another beta mod that will include everything. That's being done by a team that I admire and support, the GTA3D Team. I'm talking about the experience, the feeling, the atmosphere of Liberty City from year 2000. The project is called GTA3: First Builds, because as you can see in screenshots and the trailer, i'm recovering the graphical experience that we've all seen in early screenshots from Gouranga and some magazines. This means, I'm recreating buildings, some based on screenshots and some based on my creativity. This also applies to all the vehicles (except the School Bus, subject to change), which were enriched by the cartoonish design. Last, but not least, I have borrowed the School Bus and a few buildings in Chinatown from Alex, with his permission of course. Currently, I'm pretty close to finish and release First Builds. What I need to finish is, a few buildings in Saint Marks District, Red Light District and last few buildings in Chinatown. And then, there are less than 5 vehicles that I need to finish and fix. Finally, I'm looking for a SCM scripter, who is be able to create a pretty simple mission script. This mod doesn't use SweetFX, which makes it fully compatible with Mac. To be released for PC and Mac. The OS X version is being tested on OS X 10.10.4 Yosemite. I can confirm 100% compatibility with the Steam version. Mac App Store version was not tested yet. The game requires Mac OS X 10.6.8 Snow Leopard or newer to run. A whole installation manual for this version will be released here together with the download link. Weekly Update (5/1/2015): Builds 'n Stuff (05/13/2015): Early-June Update (6/5/2015): Alex - For creating the original GTA3 Beta mod, that inspired us all Georgon - For fixing some things and teaching me basics in 3DS Max GTA3D Modding Team - For motivating me and for some advice You - For supporting this project
  14. ForeverL

    [III|VC|SA] Spanish Updated

    This is an extreme revision to the official Spanish translation of GTA3, Vice City and San Andreas. These games were originally translated into Spanish from Spain. Apart from certain errors, he is far from being a neutral Spanish. Especially for Latin American players. This mod tries to fix that. - New Spanish translation from scratch. - New text strings for some vehicles. GXT Version Status Download Link GTA 3 DONE Download GTA Vice City DONE Download GTA San Andreas WIP -
  15. thehambone

    [WIP|III] GTA III Save File Editor

    Download GTAGarage MediaFire What is it? This tool allows you to edit save files created by Grand Theft Auto III. It is a work-in-progress, so it is not complete yet and more features are planned for future releases. It currently supports PC (Windows and Mac OS X), Android, and iOS save files. What can be edited? GeneralGeneral save info (save name and timestamp) Game time Weather PlayerHealth, armor, money Infinite sprint and other player perks can be enabled/disabled Weapons and ammo Wanted level Stored VehiclesColor Special properties Radio station Car bomb GangsGang weapons and vehicles Hostility towards Claude can be enabled/disabled More features are planned for future releases! Other Features Game Bug and Glitch FixesPurple Nines Glitch can be fixed Permanent effects of the "peds riot" and "peds attack player" cheats can be reversed Supported Saves Saves created by the following versions of the game can be edited:Android iOS Mac OS X Windows Support for PS2 and Xbox saves is planned System Requirements Operating SystemWindows XP or newer Mac OS X 10.7.3 (Lion) or newer Java SE Runtime Environment 7 or newer (http://www.java.com/en/download/) Screenshots These are outdated. Change Log Credits Program written by thehambone. All logos and images used in this program (however bad they may be), except for the "Grand Theft Auto III" logo, designed by thehambone. Special thanks to AlSar, OrionSR, Seemann, Silent, and spaceeinstein for helping with research and documentation. Please post any questions, comments, suggestions, or bug reports in this topic. Your input is very much appreciated! Copyright © 2015-2016 thehambone. Happy Editing!
  16. Story: The year is 2005, 4 years after the murderous crimewave of the "Handsome Handyman" Claude. An LCPD Officer from the Staunton Island branch named Adrian Edwards is transferred to the Portland Branch, after preventing a crime in the area just as the Callahan Bridge had to be blocked off due to criminal activity causing some damage that had to be checked out to ensure it was not too dangerous to cross over, much like in San Andreas where the bridges were shut to ensure no damage was caused, leaving him almost stranded on the island. He does some jobs for the Portland Police Chief, Martin Dunsfield, however while on break, parked up next to the Bolt Burgers location, Adrian spots two rival criminal gangs in a driving chase. He rushes to the criminals before stopping the one in the lead, and arresting the gang members, much to the rage of Martin. In response, he discharges him for arresting the criminals, however as Adrian looks for new job opportunities, he runs into the Diablos, who explained that he was able to stop a key member of the dwindling Forelli crime family, and they offer him a job. He declines, and soon Martin tells Adrian to come back to the Portland Branch station as an apology and to give him his job back, and for his first assignment back, he goes to the tunnel behind the Supa-Save Supermarket. Here, he is ambushed by many gang members, who he all kills. It is here that he realises they are Forelli men, and that the Portland Branch has become bent and serving of the Forelli Crime Family. Enraged upon this news, and feeling guilt towards contributing to it, he accepts the offer from the Diablos and begins working to bring down the Forelli Family, and then from there, taking down each corrupt officer one-by-one. After the Diablo Leader, El Burro, has to leave Liberty City due to a hit on him, the group disbands to go into hiding, with only small patrol, however El Burro recommends Adrian to the Leone Crime family, now being ran by Joey with Toni as they would be the closest people to the target. With the mafia, the Corrupt Police Station is destroyed, and the cops disband. With the bridge open again however, it means that the Corrupt Cops have scattered themselves around Liberty City more, with one of them causing a blockage in the Porter Tunnel, and causing a malfunction to the Staunton Lift Bridge, blocking Staunton from Shoreside Vale and also Upstate Liberty and the neighbouring state of Alderney. On Staunton, new bosses are met, connections grow, corrupt officials killed, and Adrian's old Police Chief informed about the corruption in Portland's Department and how it is spreading. After the other cops are killed, there's only one target left, Martin. Setting: The Setting for this mod is Liberty City, relatively unchanged from its appearance in GTA III, however there are a few differences. The biggest difference to the main city area is that Fort Staunton has completed construction, complete with the large tower that was being built in the centre, and where the Restaurant, Opera House and Museum were once located in LCS, there is now a shopping promenade with Office Complexes, like the small fountain plaza area in LCS' Fort Staunton in the same area, but on a bigger scale and more modern. Fort Staunton is generally more luxurious than it is in both GTA 3 and Liberty City Stories (However it is luxurious in LCS.) The design will try to match the picture on the billboard outside the construction site as much as possible. It will be under control by the Weakened Yakuza, while weak, still strong enough to defend the territory they gained in 2001. There's also a new build where Toni's old apartment was, a Well Stacked Pizza Joint with a Drug Store to the side, and an Ice Cream store to the other side. Vincenzo's Garage in Atlantic Quays is beginning to fall apart, after lacking a buyer since his death in 1998. Due to a strong Asbestos leakage, the Sweeney General Hospital building had to be knocked down, however due to a lack of funds, it has to be rebuilt into a smaller clinic, similar to how it looked in the beta. The site of the old Fish Factory has become a small retail park. Work on the Rush Construction building in Red Light has been complete, and now operates under the "Mexican Lawnmowers, Weedwhackers, and more", with an office on the upper floors for Embassy, a new company arisen from the criminal underbelly of Portland. Joey, due to becoming a Mafia Don, sold his garage off, and it becomes a Cab Company which may be familiar to some. A surviving member of the now disbanded Cartel turned Espresso-2-Go into a full brand, owning a store in Aspatria, in the location of the old Columbian Backlot. Luxury Penthouses have also been constructed in Aspatria, taking the place of some of the buildings that once occupied the area. North Bedford Point has received a facelift, looking more glamorous with Capitalism than ever before, due to an increase of funding in the area. All AmmuNation stores have shut down due to new gun-control laws in the city, meaning that some of the AmmuNation locations have been turned into illegal weapon stores. Kenji's Casino, without an owner present, has been shutdown, and there are plans to replace it with a much more luxury casino, to rival that of Venturas. The area with the Pay 'N' Spray and 8-Ball Bomb Yard in Pike Creek has also become a Retail Park, however with fewer stores and smaller stores than the one in Callahan Point. A Small Bridge was built, better connecting Wichita Gardens and Pike Creek / Francis International. New apartment buildings have also been built in Wichita Gardens, and more villas and housing has been built in Cedar Grove. One large change though, arguably as large as Fort Staunton / Staunton Plaza, is that the tunnels have finished being built. This means that access to Upstate Liberty, and the extended Residential area of Liberty City is now here. However, there is one change that I'd like to mention, the biggest change in the entire map. Notice how I said Fort Staunton was the biggest change in Liberty City, well, there's not just Liberty City anymore, there's not just Liberty anymore, the coastal part of the state of Alderney is now here, south of Shoreside Vale. This adds a whole new experience, and on top of that, the map has Staten Island, known as Richmond Island, and the Bronx, finally expanding Liberty City to the fullest potential. Features: I'm not gonna reveal too many features, but two ideas I have are the ability to buy clothing, and also Fast Food restaurants, such as Well Stacked Pizza (The most common, because, I mean come on, it's a New York-based city and area), Burger Shot, Cluckin' Bell, Tube, Happy Blimp, Bolt Burgers, etc. Cast / Characters: Adrian Edwards - Protagonist Martin Dunsfield - Antagonist Joey Leone - Mafia Don Toni Cipriani - Mafia Underboss [More Coming Soon] Team: Right now, it's only me, doing the planning, however I'm welcome for any help and team members to help with the main game itself. The coding, map, etc. Once a full-team appears and we set some stuff up, I'll update this post with Team information, and add sections for other stuff. Let me know of any questions, critiques, etc. in the reply section.
  17. This mod aims to introduce a variety of the original uncompressed sounds from the Grand Theft Auto trilogy, straight to the Definitive Edition. Let's do what GSG couldn't. Features: The original, uncompressed stock sounds, tinkered with for the game; and in WAV. Play the Trilogy with more crisp, higher quality audio. Installation Guide: Mod is installed the same way as any other GTA Trilogy mod; by manually extracting to the Gameface/Content/Paks/~mods folder. Download: https://www.nexusmods.com/grandtheftautothetrilogy/mods/44?tab=description Complete Roadmap III; Vehicle Sounds III; Weapons Sounds III; Ambience Vice City; Vehicle Sounds Vice City; Weapons Sounds Vice City; Ambience San Andreas; Vehicle Sounds San Andreas; Weapons Sounds San Andreas; Ambience Current List: Grand Theft Auto III: General Sounds Horns Police, ambulance (Siren, two-tone, wail and yelp) Grand Theft Auto: Vice City: Vehicle Sounds Maverick (Rotor sound) Grand Theft Auto: San Andreas: General Sounds Horns Police, firetruck, ambulance (Siren, wail and yelp) Vehicle Sounds Maverick (Rotor sound) Dodo, Skimmer (Single prop engine sound) Greenwood, Bobcat, Moonbeam, Manana, Perennial, Romero, Regina, Tampa, Washington, Virgo (Player, Engine & Exhaust Sound) Premier, Elegant, Police, Admiral, Sentinel, Taxi, Stratum, Stretch, Sultan, Sentinel, Emperor (Player, Engine & Exhaust Sound) Credits: Sound Ideas - Sound Sources featured in this mod
  18. inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  19. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive 😛
  20. Sonicguy41

    Cartooned Gta (BETA)

    GTA:Cartooned is a modification for Grand Theft Auto 3 which replaces the games textures with brighter hand drawn textures hence the name "GTA Cartooned" Lately i've been getting pretty far in the mod..originally it was just a random minor mod for Claude which changes his skin..as the mod got bigger and bigger my skill has been getting better and better..and it's taking a lot quicker to make these skins..All of these pictures are Outdated All of them look much better now (Especially the Triad) i will replace the photo's tomorrow. Progress: Player (Claude) is finished but wearing different clothing than in the vanilla (Gray t-shirt and blue jeans) PlayerP (Claude's Prison Uniform) is finished as well it came out pretty well PlayerX (Claude INTRO/Pre-Release) is finished as well just know his face looks very different (Face is more square shaped,shading is glitched,and his eyes nose and mouth are placed in different areas to better fit the model) 8 Ball is finished (Both his prison clothes and his normal outfit he is one of the more impressive skins) Catalina Is finished (not really much else to say besides her eyes look creepy as f*ck) Luigi Goterelli is finished (Just to get things straight he's a night club owner not a pimp..luigi's skin looks pretty impressive..) Old Prison Guy from the intro is finished (His names OJP.dff in the games files..he has so many wrinkles it almost looks uncomfortable) Most of the peds in Portland are finished Peds: 35 % Main Characters: 8 % Vehicles: 3 % Weapons:75 % Team:Me (Texture Editing) TheN00STER (Car Editing.We realized how similar our mods were and he said he stopped working on his mod and had free time) The mod is not nearly ready for a download my estimate is it'll be finished by around May-June 2016 Most of the early posts are outdated too i suggest skipping to page 2
  21. Sonicguy41

    Cartooned Claude (BETA)

    i decided to make a more cartoony version of Claude.This mod goes perfect with the BETA mod and the BETA cars mod.this took several weeks and MANY MANY edits with this version i fixed a ton more things he looks a little bit Asian but that's not a problem.originally there were so many bugs with the Texture i wasn't planning to ever release it. What were the bugs i'm talking about? -There was a texture glitch were the back of his ear was the color of his hair. this was the biggest problem by far -His jacket was glitchy especially the top the yellow zipper.it had to be deleted due to it simply not looking right. -His sideburns were a huge problem too.before yesterday,his sideburns took up half of the side of his face. -The mod made him look way older.originally the mod had every last face detail.which made claude look 55. -Due to glitches this mod had to be seriously toned down. there were way more wrinkles on claudes jacket and pants especially the back.most had to deleted Originally claude had no hair texture this was a final touch. Claude doesn't necessarily have a shoe texture but the bottom of his shoes are white which is actually more realistic If claudes eyes look squinty now you should've seen them 3 days ago it was almost as if he had none at all. The mod is pretty okay i enjoyed making it.I can't send a link to the mod until the admins at GTAinside approve it. I also made a Cartooned Vercetti Skin (it looks 1000% better than this trust me)
  22. Sonicguy41

    Claude From SA to lll

    This is a modification for Grand Theft auto 3 which replaces the in-game model with Claude from San Andreas.Personally i liked how Claude looked in SA rather than lll. To make it is pretty simple i used Claude from San Andreas and split his body into parts to fit the GTA lll model.The main problem with that is the jacket placement is off. The mod works for the most part but i still need to edit a lot before i even think about releasing it.As of right now i've only finished the upper body i'll be working on the lower body soon. Screenshots:
  23. We are working on a climatic modification, which is going to refresh this old, good game without destroying the game atmosphere. All vehicles have better quality (we took them from GTA III XBOX, GTA VC XBOX and GTA LCS iOS). We used ENB reflections only for a better effect, new particles, hud, generic textures ect. HamX - idea of the project, supervision; testing Sasosak - converting models from console versions; testing Vehicles: Ambulan (III XB) Deimos SP (replaces Banshee, LCS iOS) Barracks OL (III XB) Triad Fish Van (LCS iOS) BF Injection (III XB with VC light) Regina (replaces Blista, VC XB) Bobcat (III XB with LCS iOS textures) Roman's Taxi (edited taxi from VC XB, replaces Borgnine Cabbie) Bus (III XB) Cabbie (VC XB) Cheetah (III XB) Chopper (VC XB with LCS iOS textures) Coach (LCS iOS) Cartel Cruiser (LCS iOS) Corpse Manana (III XB) Diablo Stallion (III XB) Enforcer (III XB) Catalina's Maverick (replaces Escape, VC with SA textures) Esperanto (III XB) FBI Cruiser (edited III XB Taxi) Firetruck (III XB) Flatbed (LCS iOS) Ghost (edited Predator from SA) Burrito (replaces Hoods Rumpo) Idaho (III XB) Infernus (III XB with LCS iOS textures) Kuruma (III XB) Landstalker (III XB) Linerunner (III XB) Mafia Sentinel (III XB) Manana (III XB) Moonbeam (III XB) Mr. Whoopee (LCS iOS) Mr. Wongs (LCS iOS) Mule (III XB) Pan Lantic Pony (III XB) Perennial (LCS iOS) Police Cruiser (III XB) Pony (III XB) Predator (SA) Reefer (SA) Rhino (LCS iOS) Rumpo (LCS iOS) Securicar (III XB) Sentinel (III XB) Speeder (SA) Stallion (III XB) Stinger (III XB) Stretch (III XB) Taxi (III XB) Toyz (LCS iOS) Trashmaster (III XB) Yakuza Stinger (III XB) Yankee (LCS iOS) Yardie Lobo (III XB, LCS iOS textures) Wheels - VC XB Weapons - LCS iOS Remastered Radio Stations ENB Reflections Only Font - III Android Hud - III XB Radar & Icons - LCS iOS Particles - III Android & LCS Splashes - LCS iOS (Edited) SilentPatch by Silent Modloader by Link2012 Widescreen Fix by ThirteenAG LCS iOS generic textures by RWW PRE-ALPA I
  24. MonoChrome213

    [III|VC] Extended Radio + Remastered Icons

    Hi everyone, i want to add some additional songs on the radio stations of GTA III and Vice City, like in the nextgen/pc version of GTA V. I also want to remaster radio stations icons in better quality. You can help me by finding good quality radio stations logos and sharing songs that would fit in the game's atmosphere. These are the tracks that i already discovered and gonna add them: Head Radio Double Clef FM Lips 106 Flashback 95.6 Amy Holland - Turn Out The Night UPD: III Radio Icons are ready and updated (Head Radio icon corrected, Double Clef FM icon now matches the original color, all icons are in correct position), here's the link
  25. Xinerki

    GTA 3 "GTA VC Animations mod"

    So. There's a neat tutorial on GTAForums showing how to make custom animations for GTA 3. Well, looking into it, it is pretty old but noone didn't make any animations mods.. Until I jump in.. I decided to remake some GTA VC Animations in GTA 3. The download link is in the video's description, but if you're desperate enough to not click on the video, here's the same download link. (Also, this is my first post, so it doesn't have ANY quality..)
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