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Showing results for tags 'III WIP'.



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Found 6 results

  1. Mr. Jago

    Grand Theft Auto 3D

    Winner of Best WIP Mod - 2014. GTA:3D Mod. Striving to bring back the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate DMA's original vision. Release 1 will use a modified debug mission script by default and will serve as a test bed for future updates. No missions have been created and it's not recommended to play through vanilla III with the mod enabled. Screenshot album - Last updated 9/10/2017, images are in random order and not representative of progress ​​​ Mr. Jago: Leader Sergiu: Art Director Son Of Big Boss: Vehicle Modelling The Hero: Coding, Map Design, Tool Creation, and File Hosting SpooferJahk: Radio Mixing and Misc. Texturing R4gN0r0K: Trailer Creation and Art Design //XP//: Car Colors HM128: Coded and did the basic design for the HUD/frontend unopieceo: Created Ambulance model Kalvin: Trailer creation and minor help with character textures Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty and IgorX. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. DimZet13 for allowing his collection of texture sources to be used in the mod. Our supporters, the people who have believed in us so far.
  2. George Costanza

    Liberty City - The Leftovers Fix

    Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  3. WANTED LEVEL EDITOR Wanted Level Editor 2.02 last update - 09.03.2018 Wanted Level Editor v2.01 Last Update 08.03.2018 Previosly: Cheat Menu Update (18.12.2017): WLE_Menu 10.13: DOWNLOAD LINK Previosly: Vehicle models Ped models Weapon Indexes Description: - the mod works with GTA SA 1.0 US Hoodlum only (14.383.616 bytes), - every wanted level star has 6 "slots" (7 is stars are higher then 6) for the vehicles which means you can use 6 (or less) diferent vehicle (ped or weapon) models for each wanted level star. - you can define the number of passengers, their skins and weapons, passenger values: 1 - one occupant, 2 - two occupants 3 - driver and gunman attached to a vehicle, 4 - four occupants. - added vehicle or ped models can be used along with this mod, WLE 1.08 new stuff (mostly related with the Hydra plane): Previosly:
  4. the errorman®

    [III] Mobile stuff conversion

    If You want to learn more about the changes to the mobile version you can watch this video: Rockstar Games War Drum Studios The Hero - RenderWare File Converter DK22Pac & The_GTA - Magic TXD & TXD Gen X-Seti - IMG Factory
  5. Hier werde ich meine arbeit und die projekte zeigen, die ich in zukunft planen werde.) Aktuelle projekte, an denen ich gerade arbeite. {1} 1992 Feltzer Sport. {WIP} {2} Monoblock alu styling II felgen. {WIP} Zukünftige projekte-
  6. The Hero

    Liberty City 98

    I've been working on a mod the last couple of days. The idea is to bring the (ps2) LCS atmosphere to III WITHOUT being an LCS port. This means: - LCS timecycle - LCS textures - LCS building pipeline - LCS-like car pipeline (it's not 100% exact but close enough) - LCS postfx - just for the heck of it blue police car and enforcer cause I like them All textures in LCS had their gamma changed to 1.5, so this mod will replace all map textures with gamma-edited ones. Additionally I am using LCS road textures. But these are the only map changes I've done. Most notably I have not used vegetation from LCS, but plan to do so in a later version. Get it here: http://mods.rockstarvision.com/lc98.7z You *NEED* skygfx 2.8 or later. Source for the plugin can be found here: https://github.com/GTAmodding/lc98 Enjoy these videos:
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